forsaken dev lead new era
Text Channels / indev-bugs
forwarding things that r bugged in indev/testing to here so its more clean
wata 2025-10-21 3:28 PM
3:28 PM
apparently this just Happens after the end of any game
3:28 PM
so its like gamebreaking urgent
3:28 PM
@progamers needs fix as soon as possible for testing if anyones available
3:28 PM
3:31 PM
this bug happens when u hit DP point blank
wata
@progamers needs fix as soon as possible for testing if anyones available
voxov 2025-10-21 3:53 PM
Senator 2025-10-22 10:15 PM
Pizza heals Veeronica
10:15 PM
Ask @CEO of Isaac
wata 2025-10-23 9:32 PM
slasher's stun immunity linger doesn't work
9:32 PM
its supposed to be a 1.5s linger after the anim ends
wata
slasher's stun immunity linger doesn't work
Deleted User 2025-10-23 9:37 PM
gashing?
Deleted User
gashing?
wata 2025-10-23 9:37 PM
yea
9:37 PM
i think it just straight up stopped working after the slasher recode (edited)
9:37 PM
used to be a thing on jason
Deleted User 2025-10-23 9:38 PM
fixed
wata 2025-10-24 8:39 PM
blood hunt causes large fps spikes
wata
blood hunt causes large fps spikes
Deleted User 2025-10-25 3:05 AM
i can't replicate this
3:05 AM
when it happens i need someone to microprofile it#
3:05 AM
in Detailed
Deleted User
i can't replicate this
Senator 2025-10-25 3:05 AM
send this in testing serv
Vess 2025-10-25 12:00 PM
emoting to cancel sk8 bugs ur skateboard
alyssa 2025-10-25 3:15 PM
Generators no worky
orga 2025-10-25 4:04 PM
For some reason veeronica is sparying 2 images instead of 1
Senator 2025-10-25 4:22 PM
Forwarded
if you land demonic pursuit AFTER bloodhunt is over, you become softlocked
Originally sent: 2025-10-25 4:17 PM
4:23 PM
Forwarded
its not timed either its just after you use bloodrush then pursuit
Originally sent: 2025-10-25 4:18 PM
orga 2025-10-26 7:43 PM
Guest 666 doesnt play their stunned sounds
wata 2025-10-26 9:18 PM
main game bug
wata
main game bug
Senator 2025-10-26 9:18 PM
ya
wata 2025-10-26 9:19 PM
main game bug
wata
main game bug
Deleted User 2025-10-26 9:25 PM
these bugs are fixed in indev
9:25 PM
there wont be another main push until update day
wata 2025-10-26 9:25 PM
aite
wata
main game bug
orga 2025-10-26 9:53 PM
yeah i get healed by pizzas as vee
grandma lisab 2025-10-26 10:57 PM
main game bug ur levels get reset as vee everytime you rejoin a server
Yuyu [Inactive] 2025-10-26 11:09 PM
main game bug getting hit by a tripmine while using rage as g666 resets the rage view
orga 2025-10-27 4:15 PM
for some reason OmegaGuest666 just a-poses
wata 2025-10-27 8:37 PM
wata
Click to see attachment 🖼️
Senator 2025-10-27 8:38 PM
LOL
Eno XD 2025-10-28 4:17 PM
movement bug, running walking and emoting has the same walkspeed when spawning as survivor
orga 2025-10-28 5:28 PM
this fuckers creature torso thing doesnt work, with the custom behavior script that makes it play it ends up making the whole rig tpose
Eno XD
movement bug, running walking and emoting has the same walkspeed when spawning as survivor
Eno XD 2025-10-29 1:56 AM
1:57 AM
@Deleted User if ur still in studio
1:57 AM
happens when spawning in
Deleted User 2025-10-29 2:01 AM
what the FUCK is THIIIIS
Eno XD
Click to see attachment 🖼️
voxov 2025-10-29 2:02 AM
suicide
Eno XD
Click to see attachment 🖼️
Deleted User 2025-10-31 12:26 PM
DIDDYCODE
12:26 PM
DIDDYCODE
12:26 PM
DIDDYCODEDIDDYCODEDIDDYCODEDIDDYCODEDIDDYCODEDIDDYCODE
Eno XD 2025-10-31 12:35 PM
LOL
Yuyu [Inactive] 2025-11-01 5:42 AM
main game but i think the UI randomly gets bricked out of no where??
5:42 AM
i can't look at survivors or emotes in my inventory
Yuyu [Inactive]
main game but i think the UI randomly gets bricked out of no where??
Yuyu [Inactive] 2025-11-01 5:44 AM
Yuyu [Inactive] 2025-11-01 8:04 AM
Forwarded
Originally sent: 2025-11-01 6:42 AM
1
8:04 AM
main game bug
Eno XD 2025-11-01 2:36 PM
nova doesnt destroy veeronica spraypaints
Eno XD
nova doesnt destroy veeronica spraypaints
voxov 2025-11-01 2:36 PM
how much damage does nova
2:36 PM
do
2:36 PM
cuz it likely is intentional
voxov
how much damage does nova
Eno XD 2025-11-01 2:42 PM
ohh
2:42 PM
15 damage on nova
2:42 PM
are vee’s sprays 20 hp?
Eno XD
are vee’s sprays 20 hp?
voxov 2025-11-01 2:44 PM
yes
voxov
yes
Eno XD 2025-11-01 2:50 PM
do u think they could be like
2:50 PM
10 maybe
2:50 PM
kinda sucks how not every move can one shot it
Eno XD
10 maybe
voxov 2025-11-01 2:50 PM
no
2:50 PM
because 1x can literally hit any of this stuff just from across the map
Eno XD 2025-11-01 2:50 PM
ohh
2:50 PM
ok
Eno XD 2025-11-01 3:07 PM
bloxaide veeronica can eat pizzas
Eno XD
bloxaide veeronica can eat pizzas
Eno XD 2025-11-01 3:22 PM
nvm
3:23 PM
vee can eaet vampire elliot pizzas
Eno XD
vee can eaet vampire elliot pizzas
Deleted User 2025-11-01 3:51 PM
3:51 PM
BECAUSE THERE'S LIKE
3:51 PM
10 VARIANTS OF THE FUNCTION
3:51 PM
FOR ELLIOT'S PIZZA THROW
3:51 PM
WHY SOUL
3:51 PM
WHY DO YOU DO THIS TO US
3:51 PM
FUCK YOU
voxov 2025-11-01 11:06 PM
@Deleted User
voxov 2025-11-01 11:25 PM
nrutas 2025-11-01 11:29 PM
voxov 2025-11-01 11:33 PM
Forwarded
Originally sent: 2025-11-01 11:32 PM
11:33 PM
@nrutas
nrutas 2025-11-01 11:36 PM
is that on the other side or
nrutas
is that on the other side or
voxov 2025-11-01 11:40 PM
i think its inside
nrutas 2025-11-02 1:09 AM
entering free cam mode soft lcoks your mouse when you exit (edited)
alyssa 2025-11-02 2:55 PM
Forwarded
Originally sent: 2025-11-02 2:53 PM
2:55 PM
apparently this happens?
alyssa
Click to see original message
Hytoko 2025-11-02 2:56 PM
Already known and fixed
wata 2025-11-02 5:13 PM

- server migrations and shutdowns dont give 20 malice anymore to the current killer i think

wata

- server migrations and shutdowns dont give 20 malice anymore to the current killer i think

voxov 2025-11-02 5:13 PM
its been like that for a while
voxov
its been like that for a while
wata 2025-11-02 5:14 PM
unfortunately
nrutas 2025-11-02 9:54 PM
yourself two time does not respawn
nrutas
yourself two time does not respawn
voxov 2025-11-02 9:55 PM
I fixed this
9:55 PM
It was because someone wanted to give exp when hitting max oblation (edited)
9:55 PM
But did it on the client
9:55 PM
Not that service r
nrutas 2025-11-02 9:55 PM
ohhhhh
voxov 2025-11-02 9:55 PM
Server
9:56 PM
But I fixed it I'll push it to staging again soon
nrutas 2025-11-02 9:56 PM
kk was just wonderin
9:56 PM
i took that ss on main so i was wonderin if it got fixed
9:56 PM
ty
nrutas 2025-11-03 12:54 AM
yourself two time did not revive (edited)
Eno XD 2025-11-07 5:17 PM
boomer formula john doe BREAKS timer
Eno XD 2025-11-08 5:35 PM
https://fixupx.com/telavann/status/1987146946214232382?s=20
ari (@telavann)
Forsaken please fix your game why is ck flying towards me dude 6 9 100 2.0K
5:36 PM
been a bug for a while
orga 2025-11-08 5:41 PM
this bug came back again (or its still been around ) https://cdn.discordapp.com/attachments/1436756461194580039/1436756462159396874/Roblox-2025-11-08T16_35_03.112Z.mp4?ex=6910c33a&is=690f71ba&hm=061f21cd7e8cd7f62be61634c05765888dbe2c2551063b52843df18869ce90bd& (edited)
orga
this bug came back again (or its still been around ) https://cdn.discordapp.com/attachments/1436756461194580039/1436756462159396874/Roblox-2025-11-08T16_35_03.112Z.mp4?ex=6910c33a&is=690f71ba&hm=061f21cd7e8cd7f62be61634c05765888dbe2c2551063b52843df18869ce90bd& (edited)
voxov 2025-11-08 5:45 PM
its never been fixed I DONT TKLNMOW WHY IT DOES THIS
5:45 PM
IT ANGERS ME
orga 2025-11-08 5:45 PM
Eno XD 2025-11-09 12:26 PM
valiant elliot wrong color
Eno XD 2025-11-09 12:57 PM
@lunatastic HELP
lunatastic 2025-11-09 1:09 PM
WHAT
1:09 PM
Oh.
1:09 PM
ok i fixed it
Eno XD 2025-11-11 9:11 PM
9:11 PM
admin noli stuck the camera
9:13 PM
@voxov have u seen this
Eno XD
Click to see attachment 🖼️
voxov 2025-11-11 9:13 PM
@Vess
9:13 PM
did you forget to reset the fov thing
Eno XD 2025-11-14 11:50 AM
nosferatu kill anim doing some random bogus
Hytoko 2025-11-15 9:22 AM
Chance is missing (someone messed with the config probably)
orga 2025-11-17 4:44 PM
For some reason AutumnTwoTime can be purchased, but wont appear in your inventory
orga
For some reason AutumnTwoTime can be purchased, but wont appear in your inventory
Senator 2025-11-18 12:45 AM
If this is gonna be fixed, I’ll be denying restores for these until it is
12:45 AM
if a programmer gonna be doing that
Senator 2025-11-19 11:39 AM
@Lyth can you please look into these users, jhocolat Sangrioh Franxerk peccerweccer Former staff, I want to make sure they get no more ingame items
11:40 AM
they get demoted but Ig something lingers that keeps adding items n shit to their inventory, had Franxerk dm me regarding how cosplay elliot got in his inventory automatically
grandma lisab 2025-11-19 11:40 AM
can u also unwhitelist kaiser from the external panel
grandma lisab
can u also unwhitelist kaiser from the external panel
Eno XD 2025-11-19 12:12 PM
what should we do about all of kaisers stuff in #exclusive-access-stuff
Lyth 2025-11-19 12:20 PM
okay
12:20 PM
what’s kaisers id
12:21 PM
i’m on phone
12:21 PM
wait
Lyth
used /whitelist_remove
Fisch External Panel BOT 2025-11-19 12:21 PM
User @wata is not in the whitelist.
Lyth 2025-11-19 12:21 PM
Ok
12:22 PM
i’ll get on pc soon after i get lunch
12:22 PM
then work on rework and
12:22 PM
removing those ids from anything
Fisch External Panel
User @wata is not in the whitelist.
voxov 2025-11-19 2:45 PM
wrong
2:45 PM
whitelist
2:45 PM
btw
grandma lisab 2025-11-19 2:45 PM
LOL
grandma lisab 2025-11-22 4:23 AM
Forwarded
@Unknown @Unknown is this everything Bloodhook related issues:

- Bloodhook freezes you in place if you miss and don't hit anything (such as walls/survs) on pc/console/mobile, unable to move essentially even if you use abilities. (https://discord.com/channels/1266945260400152586/1441742348366254101/1441742348366254101)
- Bloodhook minigames need to be adjusted for both console/mobile as you're unable to reel players in.
  - Such as pressing buttons on controller (similar to pc but with corresponding controller buttons rather than keystrokes.)
  - Mobile requiring you to press evil red buttons on ur screen idk bro
  Ascension related issues:
- Unable to fly with Ascension on console or mobile. (https://discord.com/channels/1266945260400152586/1441741150007459892/1441741370795626589)

Originally sent: 2025-11-22 4:15 AM (edited)
4:23 AM
@Deleted User @Lyth idk who is messing w it as of late but
4:24 AM
console/mobile has a few issues that needa be fixed so they can actually play
Lyth 2025-11-22 7:27 AM
ya i can do those
7:28 AM
oh wait
7:28 AM
bloodhook
7:28 AM
that’s probably a little bit of both of us
Senator 2025-11-23 6:19 AM
https://www.youtube.com/shorts/NfZiw9PFe-M
Fin
This Forsaken Skin is BUGGED... #forsaken
6:19 AM
4 sheds just quit
Senator
https://www.youtube.com/shorts/NfZiw9PFe-M
Eno XD 2025-11-23 9:26 AM
LOL
grandma lisab
Click to see original message
grandma lisab 2025-11-24 4:26 AM
bumping this but the mobile/console issues in this been fixed at all? @Marill Jockey (edited)
grandma lisab
bumping this but the mobile/console issues in this been fixed at all? @Marill Jockey (edited)
grandma lisab 2025-11-24 5:34 AM
@Lyth Also pinging you as well oops, just asking since our mobile/console testers would like to get them tested and we're coming up the date where Nos is intended to release
Lyth 2025-11-24 7:51 AM
i can take a peek
1
Soy 2025-11-25 1:15 PM

- Model doesnt transform back into regular when bat form ends
- some sfxs are global
- maybe reduce the volume of the sfx cuz ow This is Staging btw

@Marill Jockey (edited)
1:16 PM
List i was given rn
1:18 PM
also at least texture the box with the same texture as the model
Soy

- Model doesnt transform back into regular when bat form ends
- some sfxs are global
- maybe reduce the volume of the sfx cuz ow This is Staging btw

@Marill Jockey (edited)
Marill Jockey 2025-11-25 1:38 PM
fixed
Marill Jockey
fixed
Soy 2025-11-25 1:39 PM
Can u give him proper sfxs and a chase theme
Soy
Can u give him proper sfxs and a chase theme
Soy 2025-11-25 1:40 PM
Bloodhook = Entanglement sfxs Bat Lunge Sound cue = Nova Throw Cataclysm = Voidrush Cataclysm trail explosion = nova explosion Chase theme = Geometry John doe This was planned idk
Soy 2025-11-25 1:48 PM
https://medal.tv/games/roblox/clips/lA6kneNQJ0wlGxgPM?invite=cr-MSxRMUcsMjMzMDk1OTQ5&v=30
1:48 PM
if nosferatu is stun immune when he hooks someone it'll cause that
1:48 PM
@Marill Jockey
Marill Jockey 2025-11-25 1:48 PM
dependency issue fawwwk ok ill fix it
Soy
Bloodhook = Entanglement sfxs Bat Lunge Sound cue = Nova Throw Cataclysm = Voidrush Cataclysm trail explosion = nova explosion Chase theme = Geometry John doe This was planned idk
Soy 2025-11-25 1:49 PM
Also this
Marill Jockey
dependency issue fawwwk ok ill fix it
Soy 2025-11-25 3:10 PM
any progress?
Soy
any progress?
Marill Jockey 2025-11-25 4:01 PM
fixed the dependency issue
4:01 PM
didnt do the sounds
4:01 PM
someone else can do allat im tired asf rn
Soy 2025-11-25 4:02 PM
ok uh
4:02 PM
whats the jumping button for the bat in console
4:02 PM
@Marill Jockey
Marill Jockey 2025-11-25 4:02 PM
x
Marill Jockey
x
Soy 2025-11-25 4:06 PM
is not working
4:06 PM
im testing rn with 2 console/controller players
4:06 PM
they cant jump
Marill Jockey 2025-11-25 4:09 PM
guh
4:10 PM
cant access my pc atm could @Lyth @voxov one of u look at it plspls
Marill Jockey
cant access my pc atm could @Lyth @voxov one of u look at it plspls
voxov 2025-11-25 4:14 PM
kk
Eno XD 2025-11-25 4:21 PM
@Soy
4:21 PM
can we make the change where ascension just
4:21 PM
shoot you upwards
4:21 PM
its not a camera thing
Soy 2025-11-25 5:01 PM

# NOSFERATUS LAST BUGS

- Nosferatus’ visual QTE (the white background behind the letter) isn’t showing up on Controller, which makes the letter almost impossible to read.

-# i saw this with my own eyes, its true console bug

- B button doesnt work on Bloodhooks QTE because of shiftlock overriding it (i think).

console bug

- During Ascension, the jump button (X on controller) isn’t working, so you can’t fly and you just stay on the ground.

console bug
5:03 PM
Nova can’t handle bugs right now, so I’m just pinging you two @voxov @Lyth. I know you’re both busy, so I’m not sure who’ll take on fixing these. These are the last Nosferatus bugs we’ve found, they’re only happening on console. Mobile and PC are fully working right now
5:05 PM
@Marill Jockey pinging you just in case u wanna say som about the bugs or u have an idea whats causing them idk
Soy

# NOSFERATUS LAST BUGS

- Nosferatus’ visual QTE (the white background behind the letter) isn’t showing up on Controller, which makes the letter almost impossible to read.

-# i saw this with my own eyes, its true console bug

- B button doesnt work on Bloodhooks QTE because of shiftlock overriding it (i think).

console bug

- During Ascension, the jump button (X on controller) isn’t working, so you can’t fly and you just stay on the ground.

console bug
voxov 2025-11-25 5:09 PM
ok on it
Soy

# NOSFERATUS LAST BUGS

- Nosferatus’ visual QTE (the white background behind the letter) isn’t showing up on Controller, which makes the letter almost impossible to read.

-# i saw this with my own eyes, its true console bug

- B button doesnt work on Bloodhooks QTE because of shiftlock overriding it (i think).

console bug

- During Ascension, the jump button (X on controller) isn’t working, so you can’t fly and you just stay on the ground.

console bug
voxov 2025-11-25 5:13 PM
what if the qte just used the dpad
5:13 PM
or no
Soy 2025-11-25 5:14 PM
works
voxov
what if the qte just used the dpad
Soy 2025-11-25 5:14 PM
that would fix the issue yeah
5:15 PM
some people rather using the dpad aswell
Soy
some people rather using the dpad aswell
voxov 2025-11-25 5:18 PM
yeah ill js do dat then
Soy

# NOSFERATUS LAST BUGS

- Nosferatus’ visual QTE (the white background behind the letter) isn’t showing up on Controller, which makes the letter almost impossible to read.

-# i saw this with my own eyes, its true console bug

- B button doesnt work on Bloodhooks QTE because of shiftlock overriding it (i think).

console bug

- During Ascension, the jump button (X on controller) isn’t working, so you can’t fly and you just stay on the ground.

console bug
voxov 2025-11-25 6:29 PM
what is the b button supposed to do again
6:29 PM
for the qte
Soy 2025-11-25 6:29 PM
its one of the inputs for the QTE
6:30 PM
just how for pc the inputs are W,A,S,D
6:30 PM
randomized
6:30 PM
i think b is the button to turn shiftlock on
Soy
i think b is the button to turn shiftlock on
voxov 2025-11-25 6:31 PM
oh so it doesnt rlly like
6:31 PM
matter since
6:31 PM
we use dpad
6:31 PM
right
Soy 2025-11-25 6:31 PM
nop
voxov 2025-11-25 6:31 PM
so jkust ignore that?
6:31 PM
alr
6:31 PM
then i think its just the ascention stuff then i can js port it over
Soy 2025-11-25 6:31 PM
gotcha
Soy
gotcha
voxov 2025-11-25 6:47 PM
wait im confused by x thats on
6:47 PM
xbox right
6:47 PM
or playstation
voxov
or playstation
Soy 2025-11-25 6:49 PM
this
6:49 PM
playstation
Soy
playstation
voxov 2025-11-25 6:51 PM
would that be a on the uh
6:52 PM
xbox controller
6:52 PM
so a
6:52 PM
the bottom one
voxov
the bottom one
Soy 2025-11-25 7:13 PM
i tihnk??
7:13 PM
im not sure how roblox handles controller inputs
Soy
im not sure how roblox handles controller inputs
voxov 2025-11-25 7:13 PM
i think i fixed it
7:13 PM
one second
Soy 2025-11-25 7:13 PM
k
voxov 2025-11-25 7:14 PM
nvm i guess fucking not
Soy 2025-11-25 7:14 PM
what
Soy
what
voxov 2025-11-25 7:16 PM
WAOT NVM SAVED AGAIN
7:16 PM
i looked at it more and i realized the wrong method was used to check input
7:16 PM
so i changed it so it SHOULD work
7:16 PM
also mb for how long this took im like fighting mental fatigue plus figuring out the codebase for nos so its like
7:16 PM
bleh
7:17 PM
YUP IT WORKS
7:17 PM
looks at my list i think im done i just gotta port over this stuff and then we can test it
voxov
also mb for how long this took im like fighting mental fatigue plus figuring out the codebase for nos so its like
Soy 2025-11-25 7:19 PM
all good
voxov
looks at my list i think im done i just gotta port over this stuff and then we can test it
Soy 2025-11-25 7:19 PM
okokokkoko
7:19 PM
Ws
7:19 PM
ill just for u to tell me when its rewa
7:19 PM
ready on staging
7:19 PM
so i make sure everything is working properly before hosting a testing sessions
Soy
so i make sure everything is working properly before hosting a testing sessions
voxov 2025-11-25 7:25 PM
pushed to staging
7:26 PM
go peep rq
Soy 2025-11-25 7:30 PM
@voxov k im gonna
7:30 PM
test em rq
voxov 2025-11-25 7:30 PM
alr
voxov
alr
Soy 2025-11-25 7:31 PM
7:31 PM
what
7:31 PM
7:31 PM
whats this
7:31 PM
@voxov
7:34 PM
Forwarded
i did a little thing since we are gonna obfuscate the code, i made it so if people try to require or use the modules in any sort of way and the placeids arent whitelisted it will just lock the server and display this message to everyone in the server
Originally sent: 2025-11-25 4:13 PM
7:34 PM
wut
Soy
Click to see attachment 🖼️
voxov 2025-11-25 7:35 PM
LOLLLL OOPS
7:36 PM
eh ill fix it in a second
7:36 PM
i forgot
Soy 2025-11-25 7:36 PM
okaaa
Soy
okaaa
voxov 2025-11-25 7:40 PM
its fixed i checked the wrong things lol oops its good now
Soy 2025-11-25 7:51 PM
@voxov all good btw
7:51 PM
we just tested controller
Soy
we just tested controller
voxov 2025-11-25 7:51 PM
alr then testing sessions then i think
7:51 PM
we good to go?
Soy 2025-11-25 7:51 PM
yes
7:51 PM
already pinged them
7:52 PM
testing session in in about 10 minutes
7:52 PM
9 minutes from now
Soy
9 minutes from now
voxov 2025-11-25 7:56 PM
okok
Soy 2025-11-25 8:38 PM
@voxov Only two bugs left right now:

- ‘???’ is spawning under the map for some reason
- Console QTE: the ‘next input’ is showing the current input instead of the upcoming one

8:38 PM
technically
8:38 PM
could be pushed to main already since those bugs are only like
8:38 PM
""""minors""""" in some way
8:38 PM
especially knowing the amount of time we have left for the update
8:38 PM
id just push for pub test and fix those bugs later
Soy
@voxov Only two bugs left right now:

- ‘???’ is spawning under the map for some reason
- Console QTE: the ‘next input’ is showing the current input instead of the upcoming one

voxov 2025-11-25 8:39 PM
i can fix the qte rq
8:39 PM
spawning under the map seems like
8:39 PM
niche?
Soy 2025-11-25 8:39 PM
yeah
voxov 2025-11-25 8:39 PM
like it seems like it rarely happens
8:39 PM
yeah ok
8:39 PM
so other than that anythign else
Soy 2025-11-25 8:39 PM
just fix the qte thing and should be ready to push to main
voxov
so other than that anythign else
Soy 2025-11-25 8:39 PM
nop
8:40 PM
i have a list of minor bugs but those are for later on cause they literally affect nothing in gameplay
Soy
just fix the qte thing and should be ready to push to main
voxov 2025-11-25 8:41 PM
to main or to public testing
8:41 PM
scratches my head
Soy 2025-11-25 8:41 PM
like
8:41 PM
ready for pub testing
voxov 2025-11-25 8:41 PM
i see
8:41 PM
ok
8:41 PM
ill get dis fixed
8:43 PM
ok its fixed @Soy
voxov
ok its fixed @Soy
Soy 2025-11-25 8:44 PM
u pushed?
voxov 2025-11-25 8:45 PM
i can rn
8:45 PM
hold on
8:45 PM
@Soy its pushed to
8:45 PM
s5taging
Soy 2025-11-25 8:52 PM
@voxov do u think its ready to push to main game
8:52 PM
for pub testing
8:53 PM
only 2 bugs rn is him just spawning under the map for some reason
8:53 PM
and the weakness stuff but i rather test him without it to see how he does
voxov 2025-11-25 8:53 PM
sure
8:53 PM
yeah then its good
Soy 2025-11-25 8:53 PM
okay
voxov
yeah then its good
Soy 2025-11-25 8:53 PM
i imagine ur gonna port things to main game now
Soy
i imagine ur gonna port things to main game now
Soy 2025-11-25 8:57 PM
@voxov ?
Soy
i imagine ur gonna port things to main game now
voxov 2025-11-25 8:57 PM
main game or public testing or both
Soy 2025-11-25 8:57 PM
i mean like
8:57 PM
port things to main game to pub test
8:57 PM
LOL
voxov 2025-11-25 8:57 PM
i thought we were gonna do the public testing game
8:57 PM
am i stupid
Soy 2025-11-25 8:57 PM
dummy
8:57 PM
throws rock at you
8:58 PM
let me know when pub testing is ready @voxov
Soy
throws rock at you
voxov 2025-11-25 8:58 PM
bruh !!! ok well
8:58 PM
lyth is gonna
Soy 2025-11-25 8:58 PM
@Hytoko @grandma lisab hes ready for pub testing btw
voxov 2025-11-25 8:58 PM
obfuscate the files
8:58 PM
one last testing
Soy
@Hytoko @grandma lisab hes ready for pub testing btw
Soy 2025-11-25 8:58 PM
just letting yall know
voxov 2025-11-25 8:58 PM
then if that is all g and dandy
Hytoko 2025-11-25 8:58 PM
wooooooooo
voxov 2025-11-25 8:58 PM
den yes
Hytoko
wooooooooo
Soy 2025-11-25 8:59 PM
hytoko when will u add me on roblocks
8:59 PM
speed i need this
8:59 PM
Hytoko 2025-11-25 9:00 PM
Hytoko 2025-11-26 12:01 AM
not indev, but live force round end broke lol
Soy 2025-11-26 2:14 PM
@voxov @Lyth @Marill Jockey New balance updates and some QoL changes for Nosferatus. Not sure who’s taking the task -# thats why im pinging all of u
Nosferatus_Balancing_and_QoL.txt
1.44 KB
Lyth 2025-11-26 2:14 PM
i can start this when i’m back home
Soy 2025-11-26 6:06 PM
@Lyth any progress
Lyth 2025-11-26 6:07 PM
yea actually
6:07 PM
6:07 PM
the only things i was going to hold off on was \ (edited)
6:08 PM
Ascent:

- Add duration indicator Hunter's Feast:
- Add an indicator showing when Hunter’s Feast can be redirected when the ability is pressed again

6:09 PM
because i dont usually do UI
Soy 2025-11-26 6:10 PM
For hunters feast
6:10 PM
U can do som like whats done w Noli and Guest666
6:11 PM
Theres a little text/number on top of the ability icon saying/indicating if it can be reused or how many charges it has
6:12 PM
You could just make that for Hunters Feast and add a small text that tells use "reuse" or "use again" when the projectile is thrown
6:12 PM
@Lyth
6:12 PM
Idk if i explained myself
6:12 PM
I suck at explaining
Lyth 2025-11-26 6:13 PM
uh ill revisit this when im done with the other stuff rq
6:13 PM
but uh
6:13 PM
i may ask like ff or vox to do it
Soy 2025-11-26 6:13 PM
Alr
Lyth 2025-11-26 6:13 PM
i wish i was better at ui stuff but im just very logical and not creative
Soy
Theres a little text/number on top of the ability icon saying/indicating if it can be reused or how many charges it has
Lyth 2025-11-26 6:13 PM
actually
6:13 PM
i might just grab this
6:13 PM
and reuse it
6:13 PM
but uh @voxov would you do the `Ascent duration indicator`
Lyth
but uh @voxov would you do the `Ascent duration indicator`
voxov 2025-11-26 6:14 PM
uhm i can see
Lyth 2025-11-26 6:14 PM
okay
voxov 2025-11-26 6:14 PM
what is the indicator supposed to be
Lyth 2025-11-26 6:14 PM
oh and uh
6:14 PM
Add a minigame progress indicator (tug-of-war meter or simple 0–100% bar)
6:14 PM
here
6:14 PM
`# NOSFERATUS BALANCING * **Lacerate (M1)** * Damage increased from **20 → 24** * **Blood Hook** * Projectile speed increased by **10%** * Now harder for survivors to escape (Increase the number of required inputs, the sequence is too short right now) * Total damage increased from **12/18 → 15/20** (35 total). Close-range damage unchanged * Now passes through all buildings instead of stopping on impact (like Void Rush), still dealing **15** initial damage to structures * Nosferatu becomes completely immovable and unhittable while pulling * Landing the second hit grants **1.5s** of lingering immunity * Failing to land the second hit now inflicts **1s of helpless** on Nosferatu * Add a minigame progress indicator (tug-of-war meter or simple 0–100% bar) * **Cataclysm** * Puddle size slightly increased (~10%) * No longer pauses stamina regeneration * Nosferatu can now pass through all players while active * **Ascension** * Dive windup increased from **0.6s → 0.7s** * Dive turning control reduced by **33%** * Duration increased from **7s → 10s** * Added duration indicator * Cooldown decreased from **35s → 30s** * Exit/Miss slowness + helplessness reduced from **3s → 2.5s** * **Hunter’s Feast** * Damage increased from **5 → 10** * Fixed Weakness not applying properly * Add an indicator showing when Hunter’s Feast can be redirected when the ability is pressed again`
6:14 PM
these are the changes but
6:14 PM
its
Soy 2025-11-26 6:15 PM
Big wall of china
Lyth 2025-11-26 6:15 PM
and maybe * Add a minigame progress indicator (tug-of-war meter or simple 0–100% bar)
voxov 2025-11-26 6:15 PM
okok
Lyth 2025-11-26 6:15 PM
very simple id assume i just HATE ui but i wanna learn it i just dont know how
voxov 2025-11-26 6:15 PM
yeah its fine i can try n figure smth out idk how id wanna do it
Soy
Theres a little text/number on top of the ability icon saying/indicating if it can be reused or how many charges it has
Lyth 2025-11-26 6:24 PM
you mean the built in one where you set the cooldown?
6:24 PM
i was confused until i thought about it
6:24 PM
if thats what u mean i can do that like
6:24 PM
on the spot
Lyth
you mean the built in one where you set the cooldown?
Soy 2025-11-26 6:35 PM
Like
6:35 PM
Is it possible to just make a text appear on top of the ability that says [Use again]
6:35 PM
(Im talking about Hunters feast)
Lyth 2025-11-26 6:36 PM
uh yeah sure
6:36 PM
i guess im not really seeing ur vision but i can try to do that
Soy 2025-11-26 6:37 PM
Is just a small text on top of the ability icon lol
6:37 PM
If u go on Guest666, on top of the m1 ability, it says "1" i think
Lyth
and maybe * Add a minigame progress indicator (tug-of-war meter or simple 0–100% bar)
Lyth 2025-11-28 10:17 AM
this and
Lyth
but uh @voxov would you do the `Ascent duration indicator`
Lyth 2025-11-28 10:17 AM
this
10:17 AM
@voxov
voxov 2025-11-28 10:18 AM
ah right
10:18 AM
ok
10:19 AM
actually @Soy is this necessary
10:19 AM
or is it as you said QOL rather than anything
Soy 2025-11-28 10:19 AM
its QoL, its not super omega necessary
voxov 2025-11-28 10:19 AM
yeah ill just hold off on it then
10:19 AM
until maybe a later date
Soy
its QoL, its not super omega necessary
voxov 2025-11-28 10:20 AM
if thats the case then is like everything else done and hes basically good to go?
grandma lisab 2025-11-28 10:20 AM
was his cape anims ever added?
Soy 2025-11-28 10:20 AM
Nosferatus in terms of funcionality yeah
grandma lisab 2025-11-28 10:20 AM
i cant recall
Soy 2025-11-28 10:20 AM
in visuals and stuff
10:20 AM
idk
grandma lisab
was his cape anims ever added?
voxov 2025-11-28 10:20 AM
scratches head
grandma lisab 2025-11-28 10:21 AM
scratches butt
voxov 2025-11-28 10:21 AM
wait is his outro and intro done
grandma lisab 2025-11-28 10:21 AM
was bruh the one doing both?
Hytoko 2025-11-28 10:21 AM
intro is, outro almost
Soy 2025-11-28 10:21 AM
do they have sfxs ready for them
Hytoko 2025-11-28 10:21 AM
Forwarded
nosferatusintro.rbxl
633.78 KB
Originally sent: 2025-11-26 6:10 AM
10:21 AM
Vlad is working on those rn
voxov 2025-11-28 10:21 AM
kk
Hytoko 2025-11-28 10:22 AM
Forwarded
ohokay
Originally sent: 2025-11-26 5:50 AM
10:22 AM
nos intro video
nrutas 2025-11-28 10:22 AM
maybe in the future itd be nice to have everything asset wise done a few days before planned release but the drama has been
10:22 AM
less crammy
Hytoko
Click to see original message
voxov 2025-11-28 10:22 AM
epicccc
nrutas
maybe in the future itd be nice to have everything asset wise done a few days before planned release but the drama has been
voxov 2025-11-28 10:23 AM
fuh this drama
nrutas 2025-11-28 10:23 AM
but it wouldnt be a roblox update without everything being last minute
nrutas
maybe in the future itd be nice to have everything asset wise done a few days before planned release but the drama has been
Hytoko 2025-11-28 10:23 AM
agreed. It's mainly the everything external that caused the delays unfortunately
nrutas
maybe in the future itd be nice to have everything asset wise done a few days before planned release but the drama has been
grandma lisab 2025-11-28 10:23 AM
unfortunately yea
nrutas 2025-11-28 10:23 AM
yeah ion blame anyone for it its just been a rough few days lately
grandma lisab 2025-11-28 10:23 AM
a lot of drama shit has been demotivating a lot of ppl
10:23 AM
10:23 AM
its ok
10:23 AM
winter break
10:23 AM
we will be free
voxov 2025-11-28 10:24 AM
well hello ominous ball
Hytoko 2025-11-28 10:24 AM
THE ORB
voxov 2025-11-28 10:24 AM
also @grandma lisab the cape is supposed to move?
voxov
also @grandma lisab the cape is supposed to move?
grandma lisab 2025-11-28 10:25 AM
yes
voxov 2025-11-28 10:25 AM
if so who by chance has the anim for it
grandma lisab 2025-11-28 10:25 AM
koeko has been asking for it
voxov 2025-11-28 10:25 AM
cuz i dont see it
grandma lisab 2025-11-28 10:25 AM
ask koek
10:25 AM
apparently its supposed to be there
10:25 AM
thats wat she was sayin
grandma lisab
thats wat she was sayin
voxov 2025-11-28 10:29 AM
im asking vess
10:29 AM
to gimme it
10:29 AM
but idk when theyre available
10:29 AM
voxov
but idk when theyre available
grandma lisab 2025-11-28 10:31 AM
they were awake this mornin
10:31 AM
does koeko not have it or?
10:31 AM
was it vess who had em?
voxov 2025-11-28 10:32 AM
koeko is telling me to ask vess
10:32 AM
so idk
10:32 AM
i guess them
grandma lisab 2025-11-28 10:32 AM
alralr
voxov 2025-11-28 10:32 AM
ill get these sfx in tho
Soy 2025-11-28 10:52 AM
Description
Soy
Description
voxov 2025-11-28 10:59 AM
dont the balance leads do dat
10:59 AM
cuz i know mischevious did it for vee
10:59 AM
and guest
10:59 AM
iirc
Soy 2025-11-28 10:59 AM
ya im on dat
10:59 AM
i said "description" cause i was gonna
10:59 AM
make a thread here w the changes
10:59 AM
lol
Soy
make a thread here w the changes
voxov 2025-11-28 11:04 AM
OH gotcha
11:05 AM
ok but yeah imma add in this intro rn
11:05 AM
sicne i have to wait for some other sfx n just like
11:05 AM
yeah
11:05 AM
imma take a shower rq then lock in
grandma lisab 2025-11-28 11:10 AM
yesss take care of yoself twin
Soy 2025-11-28 1:20 PM
@voxov @Lyth when u guys think u got all important things done to Staging, ping me and ill host a testing session to make sure non is breakin
Lyth 2025-11-28 1:23 PM
there’s one thing ima do at one point but it’s QOL, should be good for session
1:23 PM
i am with extended family :)
Soy 2025-11-28 1:24 PM
im gon wait on vox then
Soy
@voxov @Lyth when u guys think u got all important things done to Staging, ping me and ill host a testing session to make sure non is breakin
voxov 2025-11-28 1:29 PM
im adding in sfx, intro anims, hopefully outro soon
1:29 PM
waiting for eno to finish all the ability icons
1:29 PM
need description
1:29 PM
uh
1:29 PM
idk what else
1:29 PM
vlad is finishing up sfx still as for vfx i have no fucking clue where that stands
voxov
need description
voxov 2025-11-28 1:31 PM
@Soy was this done
voxov
@Soy was this done
Soy 2025-11-28 1:31 PM
yes
1:31 PM
i did it, lyth added it
1:31 PM
i think
1:31 PM
@Lyth
Soy
i did it, lyth added it
voxov 2025-11-28 1:32 PM
a alralr
1:33 PM
man finishing up all dis shit is #exhausting
1:37 PM
i have found the vfx it is okay we are saved
voxov
man finishing up all dis shit is #exhausting
Hytoko 2025-11-28 1:38 PM
Break is soon
1:38 PM
You deserve it man
1:38 PM
Lyth 2025-11-28 1:45 PM
i’ll continue to do balancing over break if anything comes up
1:45 PM
anddddd i’ll be home later for a post-update fix if needed too
1
1
Soy 2025-11-28 3:42 PM
@voxov
3:42 PM
is the chain vfx meant to like
3:42 PM
stay
3:42 PM
forever,,,,
Soy
@voxov
voxov 2025-11-28 3:42 PM
@Marill Jockey
3:42 PM
i think nova was working on it
Soy
@voxov
Marill Jockey 2025-11-28 3:42 PM
fixed
3:43 PM
this is hilarious thouogh
Lyth 2025-11-28 5:01 PM
LOL
Soy 2025-11-28 7:51 PM
https://x.com/SunnyLeong_091/status/1994599072439963677?s=20
SunnyLeong_091 (@SunnyLeong_091)
50k console errors and counting. I don’t know any known bug report server so I’ll tag all these ppl @Hytok0 @Cowoika @Forsaken_News And kreek for no reason: @KreekCraft
7:51 PM
Hytoko 2025-11-28 7:58 PM
@voxov @Marill Jockey uhh and I guess @Lyth
Lyth 2025-11-28 7:59 PM
7:59 PM
ill take a peek
8:01 PM
is there any information on which skin john doe had on (edited)
Hytoko 2025-11-28 8:02 PM
I’ll ask
Lyth
is there any information on which skin john doe had on (edited)
grandma lisab 2025-11-28 8:13 PM
annihilation
Hytoko
I’ll ask
grandma lisab 2025-11-28 8:13 PM
tis annihilation
8:13 PM
you can see in the vid
voxov 2025-11-28 8:13 PM
oh
8:13 PM
#bruh
Lyth 2025-11-28 8:15 PM
kk
8:16 PM
isf thats a custom rig
8:16 PM
i can just
8:16 PM
tag it
Lyth
tag it
voxov 2025-11-28 8:23 PM
yeah it is
8:23 PM
i believe
Lyth 2025-11-28 8:24 PM
ya i tagged it
voxov 2025-11-28 8:24 PM
did it fix it
Lyth 2025-11-28 8:24 PM
8:24 PM
no
8:26 PM
oml
8:26 PM
should be fine
8:29 PM
wait
8:29 PM
his rig is like
8:29 PM
fucked or something
8:29 PM
the tag didnt fix it
8:29 PM
is this guy new?
Lyth
is this guy new?
grandma lisab 2025-11-28 8:30 PM
hes been ingame for a while
Lyth 2025-11-28 8:33 PM
u sure this hasnt been a problem for a while
8:33 PM
his head is a model
8:33 PM
i think thats unique to him
8:34 PM
actually its because he has two heads one is a part
8:34 PM
im naming the model head fakehead
8:35 PM
ok yea seems good
voxov 2025-11-28 8:37 PM
gonna throw these bugs in here to fix
8:38 PM
8:38 PM
actually ill fix em now im bored
Lyth 2025-11-28 8:39 PM
hermmorhage should be fixed
8:43 PM
hitboxes one maybe fixed?
8:43 PM
i kinda just rewrote the line
voxov 2025-11-28 8:45 PM
lol oh wow
Lyth 2025-11-28 8:46 PM
yes
8:46 PM
its fixed now
8:49 PM
did you fix the error from the first screenshot
8:49 PM
or do you want me to do that
Lyth
did you fix the error from the first screenshot
voxov 2025-11-28 8:52 PM
its fixed
8:52 PM
it just didnt check to see if a table was null or available
Lyth 2025-11-28 8:53 PM
a;right
8:53 PM
any other bugs
voxov 2025-11-28 8:54 PM
hi c00lkidd
8:54 PM
imma fix this
8:56 PM
lowk also @Lyth
Lyth 2025-11-28 8:56 PM
hi
voxov 2025-11-28 8:56 PM
eventually i wanna rewrite uh pathfinding
8:56 PM
or what we use to pathfind
8:56 PM
or js optimize how we do it
Lyth 2025-11-28 8:56 PM
not navigationservice?
voxov 2025-11-28 8:56 PM
doesnt use that no
8:56 PM
it uses pathfinding service
Lyth 2025-11-28 8:56 PM
fuck tahts what i meant
8:57 PM
but
8:57 PM
whats wrong with it
voxov 2025-11-28 8:57 PM
nothing entirely wrong it just uses up a good chunk of cpu usage
Lyth 2025-11-28 9:03 PM
by nature of pathfinding service that doesnt sound unnatural
9:05 PM
how often is compute called
Lyth
how often is compute called
voxov 2025-11-28 9:25 PM
likely al ot
voxov
nothing entirely wrong it just uses up a good chunk of cpu usage
Marill Jockey 2025-11-29 6:15 AM
the c00lkidd clone code recalculates the entire path every server frame
6:15 AM
its why i hate it so much (edited)
Marill Jockey
the c00lkidd clone code recalculates the entire path every server frame
voxov 2025-11-29 7:38 AM
we can prolly just make it run like
7:38 AM
1/10 of a second
Soy 2025-11-29 10:27 AM
Descriptions.
10:27 AM
Ima post fixes in there
10:27 AM
Soon
Soy 2025-11-29 1:01 PM

## QoL Visuals

- Add a progress meter to the Bloodhook QTE on the survivor’s side, either a bar or a percentage (1–100%) so they aren’t forced to guess how long it will last. ## Descriptions
- https://discord.com/channels/1429975206595657730/1429975207912935494/1444379141897191445 # Stats

-----------------

## bloodhook:

- Bloodhook now has two different cooldowns depending on whether you hit or miss:
  - on hit: Cooldown becomes: 30s
  - on miss: Cooldown becomes: 20s
- Cataclysm
  - Cooldown: 20 -> 25
  - Bleeding reduced: Bleeding III → Bleeding II
  - Puddle lifetime: ~12s → 10s
  - Survivors who step in a puddle are highlighted for 5s

-# i think the puddles life time is 12s, not sure tho

- Ascencion:
  - Cooldown: 30 -> 35
  - The Ascension bat-lunge sound cue is now louder
  # "Bugs"
- Nosferatus does not have XP and Cash events for hitting abilities FIXED ALREADY

(edited)
1:02 PM
@grandma lisab anything ud like me to consider
1:02 PM
rn this are just reaaaally light changes
1:02 PM
i dont wanna do anything mid or big to him until wednesday
Soy
@grandma lisab anything ud like me to consider
grandma lisab 2025-11-29 1:02 PM
indicator for his ascension lunge
1:03 PM
visual indicator
Soy 2025-11-29 1:03 PM
im holding off on that
grandma lisab 2025-11-29 1:03 PM
hrmm
Soy 2025-11-29 1:03 PM
its omega easy to dodge the moment u understand how his kit works
1:04 PM
wait
1:04 PM
ughbsdaojbsandi
grandma lisab 2025-11-29 1:05 PM
waiting
1:05 PM
holding
Soy 2025-11-29 1:05 PM
it can be added right
1:05 PM
but
1:05 PM
im not sure howd theyd get it to work because u can turn in the air as the bat is lunging
1:06 PM
so it will be innacurate 90% of the time unless u only liking shotting straigh down without changing its direciton
grandma lisab 2025-11-29 1:06 PM
o true
1:06 PM
hrm
Soy 2025-11-29 1:10 PM
we can prob leave it for later
1:11 PM
or come up w something better
1:11 PM
tho i feel like people will just learn how its lunge direction work
1:11 PM
ive already seen people just master ascencion
1:11 PM
anyways
1:11 PM
@grandma lisab who do i ping for dat list
1:11 PM
lyth or who
Soy
@grandma lisab who do i ping for dat list
grandma lisab 2025-11-29 1:12 PM
lyth i believe, any minor bugs ask erin
1:12 PM
bc thats all she wanted to tend to before she went on break
Soy

## QoL Visuals

- Add a progress meter to the Bloodhook QTE on the survivor’s side, either a bar or a percentage (1–100%) so they aren’t forced to guess how long it will last. ## Descriptions
- https://discord.com/channels/1429975206595657730/1429975207912935494/1444379141897191445 # Stats

-----------------

## bloodhook:

- Bloodhook now has two different cooldowns depending on whether you hit or miss:
  - on hit: Cooldown becomes: 30s
  - on miss: Cooldown becomes: 20s
- Cataclysm
  - Cooldown: 20 -> 25
  - Bleeding reduced: Bleeding III → Bleeding II
  - Puddle lifetime: ~12s → 10s
  - Survivors who step in a puddle are highlighted for 5s

-# i think the puddles life time is 12s, not sure tho

- Ascencion:
  - Cooldown: 30 -> 35
  - The Ascension bat-lunge sound cue is now louder
  # "Bugs"
- Nosferatus does not have XP and Cash events for hitting abilities FIXED ALREADY

(edited)
Soy 2025-11-29 1:12 PM
@Lyth
1:12 PM
Lyth 2025-11-29 1:21 PM
i can do the ones that arent uis
Soy 2025-11-29 1:22 PM
i think thats a erin thing
Soy

## QoL Visuals

- Add a progress meter to the Bloodhook QTE on the survivor’s side, either a bar or a percentage (1–100%) so they aren’t forced to guess how long it will last. ## Descriptions
- https://discord.com/channels/1429975206595657730/1429975207912935494/1444379141897191445 # Stats

-----------------

## bloodhook:

- Bloodhook now has two different cooldowns depending on whether you hit or miss:
  - on hit: Cooldown becomes: 30s
  - on miss: Cooldown becomes: 20s
- Cataclysm
  - Cooldown: 20 -> 25
  - Bleeding reduced: Bleeding III → Bleeding II
  - Puddle lifetime: ~12s → 10s
  - Survivors who step in a puddle are highlighted for 5s

-# i think the puddles life time is 12s, not sure tho

- Ascencion:
  - Cooldown: 30 -> 35
  - The Ascension bat-lunge sound cue is now louder
  # "Bugs"
- Nosferatus does not have XP and Cash events for hitting abilities FIXED ALREADY

(edited)
Eno XD 2025-11-29 1:59 PM
can we make like
1:59 PM
a marker where the bat lunge is about to land
1:59 PM
just so its at least a little reactable for survivors
1:59 PM
it can slowly fade it when it starts so its not immediately noticeable
Eno XD
a marker where the bat lunge is about to land
Soy 2025-11-29 2:00 PM
Eno XD 2025-11-29 2:00 PM
oh ok
2:00 PM
thats true yea
Soy 2025-11-29 2:46 PM
also this
Soy 2025-11-29 3:07 PM
@Marill Jockey Is there even any downside if they just start doing this
Soy
@Marill Jockey Is there even any downside if they just start doing this
Marill Jockey 2025-11-29 3:07 PM
you lose favor if you miss
3:07 PM
actually ill check that in a little bit
Soy 2025-11-29 3:08 PM
yeah cause this is like the 5th time i just see a clip of someone omega spamming and still getting the hit
Soy
yeah cause this is like the 5th time i just see a clip of someone omega spamming and still getting the hit
grandma lisab 2025-11-29 3:09 PM
yea
3:09 PM
it doesnt rlly punish u
3:09 PM
whatsoever
3:09 PM
ive tested it multiple times
Soy 2025-11-29 3:09 PM
i also REALLY think the
3:09 PM
visual thingy should be arrows instead of the "W,A,S,D"
3:10 PM
just visuals tho
3:10 PM
like, itll show the arrow keys but u can use WASD aswell
Soy
visual thingy should be arrows instead of the "W,A,S,D"
grandma lisab 2025-11-29 3:10 PM
that should be a toggleable option if possible
Soy

## QoL Visuals

- Add a progress meter to the Bloodhook QTE on the survivor’s side, either a bar or a percentage (1–100%) so they aren’t forced to guess how long it will last. ## Descriptions
- https://discord.com/channels/1429975206595657730/1429975207912935494/1444379141897191445 # Stats

-----------------

## bloodhook:

- Bloodhook now has two different cooldowns depending on whether you hit or miss:
  - on hit: Cooldown becomes: 30s
  - on miss: Cooldown becomes: 20s
- Cataclysm
  - Cooldown: 20 -> 25
  - Bleeding reduced: Bleeding III → Bleeding II
  - Puddle lifetime: ~12s → 10s
  - Survivors who step in a puddle are highlighted for 5s

-# i think the puddles life time is 12s, not sure tho

- Ascencion:
  - Cooldown: 30 -> 35
  - The Ascension bat-lunge sound cue is now louder
  # "Bugs"
- Nosferatus does not have XP and Cash events for hitting abilities FIXED ALREADY

(edited)
Lyth 2025-11-29 3:15 PM
also hold on
3:15 PM
the xp i think prank fixed
Soy 2025-11-29 3:15 PM
oo
3:15 PM
alrr
3:15 PM
thats nice
Lyth 2025-11-29 3:16 PM
since we just pushed upd can i just push indev to live
3:16 PM
@grandma lisab
Lyth
since we just pushed upd can i just push indev to live
grandma lisab 2025-11-29 3:18 PM
uhhhhh
3:18 PM
@semaj are we still gonna do the nos price change
3:18 PM
or should it be reverted
3:18 PM
bc iirc it was changed in indev
3:18 PM
i think it should be changed back
3:18 PM
bc itll upset those who already bought it
grandma lisab
bc itll upset those who already bought it
semaj 2025-11-29 3:19 PM
agreed
3:20 PM
don’t change nos price
3:20 PM
the value to take from the reaction is that we can’t do this type of content release without some mainline content being regularly available
3:20 PM
nos price changes nothing in that situation
Lyth 2025-11-29 3:23 PM
im listening to the sounds to figure out which one is the one you referred to but
3:23 PM
all other changes r done
3:23 PM
at least should be
3:25 PM
ok so
3:25 PM
@Soy
3:25 PM
Ascension bat-lunge
3:25 PM
is that
3:25 PM
https://create.roblox.com/store/asset/72224025765386/ascentbitewarning?pagePosition=0
3:25 PM
or
3:25 PM
https://create.roblox.com/store/asset/88000454882343/ascentbitewindup?pagePosition=0
3:27 PM
btw @semaj i am reading into experiments still
3:27 PM
trying to make suresetting this up will be the way i want
Lyth
https://create.roblox.com/store/asset/72224025765386/ascentbitewarning?pagePosition=0
Soy 2025-11-29 3:28 PM
this
orga 2025-11-29 3:28 PM
https://discord.com/channels/1266945260400152586/1423591271154323598 AND MAIN Monitoring TwoTime for some reason on 2nd life just gets teleported really high into the sky
Lyth 2025-11-29 3:29 PM
kk
semaj 2025-11-29 3:29 PM
np @Lyth
Soy

## QoL Visuals

- Add a progress meter to the Bloodhook QTE on the survivor’s side, either a bar or a percentage (1–100%) so they aren’t forced to guess how long it will last. ## Descriptions
- https://discord.com/channels/1429975206595657730/1429975207912935494/1444379141897191445 # Stats

-----------------

## bloodhook:

- Bloodhook now has two different cooldowns depending on whether you hit or miss:
  - on hit: Cooldown becomes: 30s
  - on miss: Cooldown becomes: 20s
- Cataclysm
  - Cooldown: 20 -> 25
  - Bleeding reduced: Bleeding III → Bleeding II
  - Puddle lifetime: ~12s → 10s
  - Survivors who step in a puddle are highlighted for 5s

-# i think the puddles life time is 12s, not sure tho

- Ascencion:
  - Cooldown: 30 -> 35
  - The Ascension bat-lunge sound cue is now louder
  # "Bugs"
- Nosferatus does not have XP and Cash events for hitting abilities FIXED ALREADY

(edited)
Soy 2025-11-30 12:33 PM
@Lyth are this done
12:34 PM
Can u also check what exactly is the punishment for spamming https://discord.com/channels/1429975206595657730/1429975207912935489/1444474412278480968
12:34 PM
The Bloodhook QTE
Lyth 2025-11-30 12:37 PM
yes i did thgat when i got that
12:37 PM
except for the meter
Soy 2025-11-30 12:37 PM
Okay
Lyth
yes i did thgat when i got that
Soy 2025-11-30 12:39 PM
Can u check for me what exactly is the penalty for spamming/missing The QTE for Bloodhook on Nos Side (edited)
Lyth 2025-11-30 12:41 PM
yea in a min
Soy 2025-11-30 12:53 PM
Also are they in indev?
Lyth 2025-11-30 12:58 PM
yea if its in studio logs it should be
12:58 PM
i'm just doing something atm (edited)
Soy
Can u check for me what exactly is the penalty for spamming/missing The QTE for Bloodhook on Nos Side (edited)
Lyth 2025-11-30 7:28 PM
@Marill Jockey what did you do for this?
Lyth
@Marill Jockey what did you do for this?
Marill Jockey 2025-11-30 7:29 PM
made missing reduce killerfavor by 0.5
7:29 PM
getting it correct gives 0.35
Lyth 2025-11-30 7:29 PM
@Soy
7:29 PM
^^^
Marill Jockey 2025-11-30 7:30 PM
for scale the survivor getting it correct reduces it by 1
7:30 PM
and killerfavor starts at 2 + however many studs/10
Soy 2025-11-30 7:38 PM
kk
7:38 PM
that works
Soy 2025-12-01 5:49 PM

- Ascension Bat Dive second-hit damage reduced from 35 → 30 (total damage now 35)
- Bloodhook QTE visual prompts changed from WASD to Arrow Keys (WASD still works)
- Cataclysm puddle lifetime increased from 10s → 12s (they were probably 14s before, and I accidentally lowered them to 10s) @Lyth

5:50 PM
idk if u can do the qte visual thing or thats an erin thing
Lyth 2025-12-01 5:50 PM
it was14 before
5:50 PM
and no that would be an erin thing if hes up for it today @voxov
Soy 2025-12-01 5:51 PM
yeah, id like the wasd thing gone and replaced with the arrows instead
5:51 PM
ive gotten alot of feedback telling me seeing "WASD" is really iffy
5:51 PM
like, its a bit annoying
Lyth 2025-12-01 5:51 PM
Soy 2025-12-01 5:55 PM

## Descriptions

- https://discord.com/channels/1429975206595657730/1429975207912935494/1444379141897191445 # Stats

-----------------

## bloodhook:

- Bloodhook now has two different cooldowns depending on whether you hit or miss:
  - on hit: Cooldown becomes: 30s
  - on miss: Cooldown becomes: 20s

## Cataclysm

- Cooldown: 20 -> 25

- Bleeding reduced: Bleeding III → Bleeding II

- Puddle lifetime: ~14s → 12s

- Survivors who step in a puddle are highlighted for 5s

## Ascencion:

- Cooldown: 30 -> 35

- Ascension Bat Dive second-hit damage reduced from 35 → 30 (total damage now 35)

- The Ascension bat-lunge sound cue is now louder

# "Bugs"

- Nosferatus does not have XP and Cash events for hitting abilities
- Fixed Nosferatus being able to spam inputs during the QTE to guarantee winning the minigame.

(edited)
Lyth 2025-12-01 5:55 PM
ive already done the ones you sent the other day
Soy 2025-12-01 5:56 PM
there
5:56 PM
i added pending to the ones who are new
5:57 PM
@voxov `Bloodhook QTE visual prompts changed from WASD to Arrow Keys (WASD still works to do the minigame)` do you think you can do this one
Lyth 2025-12-01 6:05 PM
i can do that one
6:05 PM
thought you meant uh
6:05 PM
tug of war
Lyth
tug of war
Soy 2025-12-01 6:10 PM
whar
Lyth 2025-12-01 6:11 PM
indicator
Lyth 2025-12-01 6:35 PM
just realized
6:35 PM
arrow keys will be fucked
6:35 PM
because
6:35 PM
roblox uses them for turning already
6:35 PM
@Soy
6:35 PM
so its probably better to keep as is
Soy 2025-12-01 6:35 PM
shittttt
6:35 PM
ur right
6:35 PM
ok yeah gg
6:35 PM
keep them as WASD
Lyth 2025-12-01 6:36 PM
ok so
6:36 PM
should be good for testing then
Soy 2025-12-01 6:36 PM
1 sec
Soy

## Descriptions

- https://discord.com/channels/1429975206595657730/1429975207912935494/1444379141897191445 # Stats

-----------------

## bloodhook:

- Bloodhook now has two different cooldowns depending on whether you hit or miss:
  - on hit: Cooldown becomes: 30s
  - on miss: Cooldown becomes: 20s

## Cataclysm

- Cooldown: 20 -> 25

- Bleeding reduced: Bleeding III → Bleeding II

- Puddle lifetime: ~14s → 12s

- Survivors who step in a puddle are highlighted for 5s

## Ascencion:

- Cooldown: 30 -> 35

- Ascension Bat Dive second-hit damage reduced from 35 → 30 (total damage now 35)

- The Ascension bat-lunge sound cue is now louder

# "Bugs"

- Nosferatus does not have XP and Cash events for hitting abilities
- Fixed Nosferatus being able to spam inputs during the QTE to guarantee winning the minigame.

(edited)
voxov 2025-12-01 6:47 PM
are we gonna push this for main today
Soy 2025-12-01 6:49 PM
ya
Soy
ya
voxov 2025-12-01 6:49 PM
alr
Soy 2025-12-01 7:01 PM
oka
Soy
@voxov `Bloodhook QTE visual prompts changed from WASD to Arrow Keys (WASD still works to do the minigame)` do you think you can do this one
voxov 2025-12-01 7:07 PM
oh wait do you want me to do this or did lyth do this already
7:07 PM
@Lyth
Soy 2025-12-01 7:08 PM
nah dont do it
voxov 2025-12-01 7:08 PM
oh alr
Lyth 2025-12-01 7:15 PM
did you do the tug of war style indicator
7:15 PM
for the minigame progress
Soy

## Descriptions

- https://discord.com/channels/1429975206595657730/1429975207912935494/1444379141897191445 # Stats

-----------------

## bloodhook:

- Bloodhook now has two different cooldowns depending on whether you hit or miss:
  - on hit: Cooldown becomes: 30s
  - on miss: Cooldown becomes: 20s

## Cataclysm

- Cooldown: 20 -> 25

- Bleeding reduced: Bleeding III → Bleeding II

- Puddle lifetime: ~14s → 12s

- Survivors who step in a puddle are highlighted for 5s

## Ascencion:

- Cooldown: 30 -> 35

- Ascension Bat Dive second-hit damage reduced from 35 → 30 (total damage now 35)

- The Ascension bat-lunge sound cue is now louder

# "Bugs"

- Nosferatus does not have XP and Cash events for hitting abilities
- Fixed Nosferatus being able to spam inputs during the QTE to guarantee winning the minigame.

(edited)
Soy 2025-12-01 7:23 PM
@Lyth we are testing this right
Lyth 2025-12-01 7:23 PM
Sure
Lyth
for the minigame progress
voxov 2025-12-01 7:26 PM
i did not no
7:30 PM
i can maybe see what i can do for that
voxov 2025-12-01 7:42 PM
actually tbh idk how to even design that
Soy 2025-12-01 7:43 PM
@nrutas
7:43 PM
Soy
@nrutas
nrutas 2025-12-01 7:44 PM
WOMP WOMMMPPP
voxov
actually tbh idk how to even design that
voxov 2025-12-01 7:51 PM
smth like this maybe?
7:52 PM
@Lyth whatchu think like the red bar ill make it like darker when it gets to the left and brighter red once it pans to the right
7:52 PM
or smth like that
7:52 PM
and maybe like a red layer below the bar that like moves immediately if you press a correct button idk ill work on it
Lyth 2025-12-01 8:00 PM
ask uh @Soy
8:00 PM
he put it on the list a while back
voxov
smth like this maybe?
Soy 2025-12-01 8:00 PM
yeah thats good
8:00 PM
but the
8:01 PM
W is so hard to see
8:01 PM
is that gon be like that?
voxov 2025-12-01 8:01 PM
no thats the old one it gets changed programatically
Soy 2025-12-01 8:01 PM
ahh
8:01 PM
oka
Soy 2025-12-01 8:12 PM
@Lyth okay everything is working properly
8:13 PM
its ready to be pushed to main
Lyth 2025-12-01 8:13 PM
Ok
8:13 PM
I’m not on pc right now
8:13 PM
Can someone else do it
Soy 2025-12-01 8:14 PM
@voxov
8:14 PM
wait
8:14 PM
@Marill Jockey can u do it
voxov 2025-12-01 8:14 PM
im here
Soy 2025-12-01 8:14 PM
o
8:14 PM
alr
8:14 PM
sorry for
voxov 2025-12-01 8:14 PM
can you send patch notes for like
Soy 2025-12-01 8:14 PM
ping
8:14 PM
lol!
voxov 2025-12-01 8:14 PM
balance stuff
Soy 2025-12-01 8:16 PM

# Update 3.4.1

Nosferatu:

## bloodhook:

- Bloodhook now has two different cooldowns depending on whether you hit or miss:
  - on hit: Cooldown becomes: 30s
  - on miss: Cooldown becomes: 20s

## Cataclysm

- Cooldown: 20 -> 25

- Bleeding reduced: Bleeding III → Bleeding II

- Puddle lifetime: ~14s → 12s

- Survivors who step in a puddle are highlighted for 5s

## Ascencion:

- Cooldown: 30 -> 35

- Ascension Bat Dive second-hit damage reduced from 35 → 30 (total damage now 35)

- The Ascension bat-lunge sound cue is now louder

# "Bugs"

- Nosferatus does not have XP and Cash events for hitting abilities
- Fixed Nosferatus being able to spam inputs during the QTE to guarantee winning the minigame.
- Fixed Descriptions for
  - Noli
  - Guest666
  - Veeronica
  - Dusekkar
  - Elliot
  - Chance

(edited)
Soy

# Update 3.4.1

Nosferatu:

## bloodhook:

- Bloodhook now has two different cooldowns depending on whether you hit or miss:
  - on hit: Cooldown becomes: 30s
  - on miss: Cooldown becomes: 20s

## Cataclysm

- Cooldown: 20 -> 25

- Bleeding reduced: Bleeding III → Bleeding II

- Puddle lifetime: ~14s → 12s

- Survivors who step in a puddle are highlighted for 5s

## Ascencion:

- Cooldown: 30 -> 35

- Ascension Bat Dive second-hit damage reduced from 35 → 30 (total damage now 35)

- The Ascension bat-lunge sound cue is now louder

# "Bugs"

- Nosferatus does not have XP and Cash events for hitting abilities
- Fixed Nosferatus being able to spam inputs during the QTE to guarantee winning the minigame.
- Fixed Descriptions for
  - Noli
  - Guest666
  - Veeronica
  - Dusekkar
  - Elliot
  - Chance

(edited)
voxov 2025-12-01 8:17 PM
ok ill edit this up with other stuff
8:17 PM
ty
Soy 2025-12-01 8:17 PM
alr ty
Eno XD 2025-12-02 5:59 PM
https://youtube.com/shorts/QGOn471fuzA?feature=share Lol
LG_MergedMenace
This is insanely broken #roblox #forsaken #shorts #bug #glitch #nos...
Soy 2025-12-02 9:22 PM
@Lyth do u wanna add sfxs to an emote rq
9:22 PM
times ticking been mute for so long its kinda weird and lazy
9:22 PM
9:22 PM
Soy 2025-12-02 9:38 PM
@Lyth so like.
9:38 PM
i though it was a only me issue
Lyth 2025-12-02 9:38 PM
Ok
Lyth
Ok
Soy 2025-12-02 9:38 PM
yeah im just stuck at 0
Lyth 2025-12-02 9:39 PM
yes i broke it
9:39 PM
9:39 PM
i corrupted the place
9:39 PM
LOL
9:39 PM
im fixing it right now
Soy 2025-12-02 9:41 PM
"removing the spectre" (edited)
9:41 PM
9:41 PM
i wished we had one of those things where
9:42 PM
if you remove like a png of Goku the whole game jsut breaks
Lyth
Click to see attachment 🖼️
voxov 2025-12-02 9:44 PM
LOL GOODBYE TERRAIN
Lyth 2025-12-02 9:45 PM
yeah
9:45 PM
i didnt uh
9:45 PM
compensate
9:45 PM
and this has NO security so
9:45 PM
it just removed that shit
Soy
if you remove like a png of Goku the whole game jsut breaks
Soy 2025-12-02 9:45 PM
just how guilty gear does
Lyth 2025-12-02 9:46 PM
ok
9:46 PM
try now
9:46 PM
@Soy
Soy 2025-12-02 9:46 PM
alr
Lyth 2025-12-02 9:46 PM
wait
9:47 PM
its uploading
Soy 2025-12-02 9:47 PM
alr
9:47 PM
alr
Lyth 2025-12-02 9:47 PM
ok
9:47 PM
now
Soy 2025-12-02 9:47 PM
alr
9:47 PM
:D
9:48 PM
ok yes i made it past the loading screen
9:48 PM
@Lyth
Lyth 2025-12-02 9:49 PM
great
Soy 2025-12-02 9:49 PM
Lyth 2025-12-02 9:59 PM
what the hell am i watching
Soy
Click to see attachment 🖼️
voxov 2025-12-02 10:37 PM
LOL WHAT
Soy 2025-12-05 9:32 PM

- healing "Hemmorhage" off a teammate doesn't show the XP and Cash popup

(edited)
Soy 2025-12-06 7:13 PM
Jane doe
Eno XD 2025-12-11 6:29 PM
trying to open guest 1337 skins breaks the skin menu
6:31 PM
@CEO of Isaac ?
6:31 PM
is this something u know how to fix
Eno XD
trying to open guest 1337 skins breaks the skin menu
CEO of Isaac 2025-12-11 6:31 PM
Indev ?
Eno XD 2025-12-11 6:32 PM
yeah
Eno XD
yeah
CEO of Isaac 2025-12-11 6:32 PM
Were you trying to add any g1337 skins
6:32 PM
And is there any errors
6:34 PM
There should be an error with what you were trying to add in / what skin is causing this
Hytoko 2025-12-11 6:34 PM
Chances are you added a skin or changed a skin and it broke
CEO of Isaac 2025-12-11 6:35 PM
This yeah
6:35 PM
The only skin touched on recently is just builderman
6:35 PM
From what agro was working on
Hytoko
Chances are you added a skin or changed a skin and it broke
Eno XD 2025-12-11 6:37 PM
i havent touched his skins in a while
6:37 PM
couldve been that but idk
6:37 PM
i noticed it just now
orga 2025-12-11 7:02 PM
i dont know what but something broke and like half the skins just dont appear
Soy 2025-12-11 8:07 PM

# Update balance list

- Misc.

- Bloxy Cola speed is now reduced to Speed 1 when used in LMS.

- If you get hit with slowness while under Bloxy Cola effects, the speed is canceled entirely (but the player does not gain slowness).

- Drinking Bloxy Cola is canceled if the player takes damage.

- TAPH

- Tripwire Killer aura reveal no longer has a 100-stud range requirement, working even if the Taph is dead. (outright remove the range requirement so it works)

- Fixed Taph’s Friendly building highlight not showing beyond 100 studs.

- Taph stacking penalties increased: 0.3 / 0.35 → 0.5.

- Tripwire now has unlimited lifetime.

- 007N7

- Clone now allows using Inject and c00lgui 3 seconds after casting (lets you use abilities faster, previously, after cloning, 7N7 couldn’t teleport for 6 - 7 seconds).

- Inject now features unique icons for each AI mode, with the current mode displayed above the icon, similar to Veeronica’s Broadcast.

- JOHN DOE

- Digital Footprint cooldown reduced: 8s → 3s.

- John Doe can now see his own Digital Footprints.

- Digital Footprints now have infinite lifetime.

- 404 Error reveal duration increased: 4s → 6s.

- Unstoppable base duration increased: 2.5s → 3s.

- Added a trap stack counter above Digital Footprint ability icon: shows how many traps are placed; counter turns red at max (3), indicating that placing a new trap will replace the first.

- SIXER

- Passively reduces duration of negative status effects (including stuns) by 25%.

- Walk speed increased: 8.75 → 9.

(Self-inflicted negative status effects are increased by 25% so the passive has no effect on them.)

- Nosferatu

- Blood Hook now works correctly on non-QWERTY keyboard layouts.

- Blood Hook now has a visual showing which player is winning the tug-of-war.

- Ascension no longer drains 25% stamina on exit (doesn’t do anything to begin with)

- Cataclysm puddles are slightly raised to appear properly over paths and roads.

- Chance

- Investigate Reroll not functioning properly: https://medal.tv/games/roblox/clips/lF2QbMpLUXTD0PK37?invite=cr-MSxac1EsMjMzMDk1OTQ5&v=7

(The lowest health Chance can gamble is 60. With 3 stacks, he should gain an extra 10% HP (this being 6HP) based on the stacks. For example, in the clip, he had 69 HP and rerolled with 3 stacks — even if he gambled 60 HP, he should have ended up with 66 HP due to the stacks, but instead he only got 61.)

- TwoTime

- Sacrificial Dagger base stab windup increased: 0.1s → 0.3s.

*This is a temporary nerf *

- C00lKiD

- WSO now passes through tap traps instead of stopping after hitting one (similar to how Void Rush goes through them).

- Slasher

- Ability descriptions updated.

-# already in (edited)
Soy

# Update balance list

- Misc.

- Bloxy Cola speed is now reduced to Speed 1 when used in LMS.

- If you get hit with slowness while under Bloxy Cola effects, the speed is canceled entirely (but the player does not gain slowness).

- Drinking Bloxy Cola is canceled if the player takes damage.

- TAPH

- Tripwire Killer aura reveal no longer has a 100-stud range requirement, working even if the Taph is dead. (outright remove the range requirement so it works)

- Fixed Taph’s Friendly building highlight not showing beyond 100 studs.

- Taph stacking penalties increased: 0.3 / 0.35 → 0.5.

- Tripwire now has unlimited lifetime.

- 007N7

- Clone now allows using Inject and c00lgui 3 seconds after casting (lets you use abilities faster, previously, after cloning, 7N7 couldn’t teleport for 6 - 7 seconds).

- Inject now features unique icons for each AI mode, with the current mode displayed above the icon, similar to Veeronica’s Broadcast.

- JOHN DOE

- Digital Footprint cooldown reduced: 8s → 3s.

- John Doe can now see his own Digital Footprints.

- Digital Footprints now have infinite lifetime.

- 404 Error reveal duration increased: 4s → 6s.

- Unstoppable base duration increased: 2.5s → 3s.

- Added a trap stack counter above Digital Footprint ability icon: shows how many traps are placed; counter turns red at max (3), indicating that placing a new trap will replace the first.

- SIXER

- Passively reduces duration of negative status effects (including stuns) by 25%.

- Walk speed increased: 8.75 → 9.

(Self-inflicted negative status effects are increased by 25% so the passive has no effect on them.)

- Nosferatu

- Blood Hook now works correctly on non-QWERTY keyboard layouts.

- Blood Hook now has a visual showing which player is winning the tug-of-war.

- Ascension no longer drains 25% stamina on exit (doesn’t do anything to begin with)

- Cataclysm puddles are slightly raised to appear properly over paths and roads.

- Chance

- Investigate Reroll not functioning properly: https://medal.tv/games/roblox/clips/lF2QbMpLUXTD0PK37?invite=cr-MSxac1EsMjMzMDk1OTQ5&v=7

(The lowest health Chance can gamble is 60. With 3 stacks, he should gain an extra 10% HP (this being 6HP) based on the stacks. For example, in the clip, he had 69 HP and rerolled with 3 stacks — even if he gambled 60 HP, he should have ended up with 66 HP due to the stacks, but instead he only got 61.)

- TwoTime

- Sacrificial Dagger base stab windup increased: 0.1s → 0.3s.

*This is a temporary nerf *

- C00lKiD

- WSO now passes through tap traps instead of stopping after hitting one (similar to how Void Rush goes through them).

- Slasher

- Ability descriptions updated.

-# already in (edited)
Soy 2025-12-11 8:11 PM
@voxov @Lyth (idk if i should ping nova) any of you that can help me with this? This should be the final balance log/list for this update. I can handle some of the simpler things, but there are a few I genuinely need help cause im not the best programmer....
Soy
@voxov @Lyth (idk if i should ping nova) any of you that can help me with this? This should be the final balance log/list for this update. I can handle some of the simpler things, but there are a few I genuinely need help cause im not the best programmer....
voxov 2025-12-11 8:11 PM
for the winter update yeah
Soy 2025-12-11 8:11 PM
ya
voxov 2025-12-11 8:11 PM
i can get to work on this soon after game awards and i eat food
Soy 2025-12-11 8:11 PM
alr
8:12 PM
tank you
voxov
i can get to work on this soon after game awards and i eat food
grandma lisab 2025-12-11 8:12 PM
https://fxtwitter.com/HNtwtConfession/status/1999267642339918052?s=20
Hello Neighbor Community Confessions (@HNtwtConfession)
game awards night. 8 29 443
Soy 2025-12-11 8:12 PM
Lyth 2025-12-11 8:12 PM
i can too if you need
grandma lisab
https://fxtwitter.com/HNtwtConfession/status/1999267642339918052?s=20
voxov 2025-12-11 8:12 PM
bro
grandma lisab 2025-12-11 8:12 PM
dude im actually losing my voice bc of the awards
8:12 PM
my throat hurts
Lyth
i can too if you need
voxov 2025-12-11 8:12 PM
ye sure you can start on nos rq
8:13 PM
maybe chance as well since i recall you worked on that so maybe that is something on ur end to address?
Lyth 2025-12-11 8:13 PM
i dunno
8:13 PM
but ill work on both
8:13 PM
in a lil
Soy 2025-12-11 8:14 PM
`Blood Hook now works correctly on non-QWERTY keyboard layouts.` Wouldn’t it make more sense to have it track whatever movement keys you’re using on your keyboard, instead of being preset to WASD, and make those your input keys for the minigame?
Soy
`Blood Hook now works correctly on non-QWERTY keyboard layouts.` Wouldn’t it make more sense to have it track whatever movement keys you’re using on your keyboard, instead of being preset to WASD, and make those your input keys for the minigame?
voxov 2025-12-11 8:16 PM
yeah but i am unsure how we can track that i assume its possible??
voxov
yeah but i am unsure how we can track that i assume its possible??
Lyth 2025-12-11 8:17 PM
UIS:GetStringForKeyCode(Enum.KeyCode.W)
8:17 PM
iirc
8:17 PM
on azerty that returns Z and so on
Lyth
UIS:GetStringForKeyCode(Enum.KeyCode.W)
voxov 2025-12-11 8:18 PM
ah okaoka then yeah should be good
Soy

# Update balance list

- Misc.

- Bloxy Cola speed is now reduced to Speed 1 when used in LMS.

- If you get hit with slowness while under Bloxy Cola effects, the speed is canceled entirely (but the player does not gain slowness).

- Drinking Bloxy Cola is canceled if the player takes damage.

- TAPH

- Tripwire Killer aura reveal no longer has a 100-stud range requirement, working even if the Taph is dead. (outright remove the range requirement so it works)

- Fixed Taph’s Friendly building highlight not showing beyond 100 studs.

- Taph stacking penalties increased: 0.3 / 0.35 → 0.5.

- Tripwire now has unlimited lifetime.

- 007N7

- Clone now allows using Inject and c00lgui 3 seconds after casting (lets you use abilities faster, previously, after cloning, 7N7 couldn’t teleport for 6 - 7 seconds).

- Inject now features unique icons for each AI mode, with the current mode displayed above the icon, similar to Veeronica’s Broadcast.

- JOHN DOE

- Digital Footprint cooldown reduced: 8s → 3s.

- John Doe can now see his own Digital Footprints.

- Digital Footprints now have infinite lifetime.

- 404 Error reveal duration increased: 4s → 6s.

- Unstoppable base duration increased: 2.5s → 3s.

- Added a trap stack counter above Digital Footprint ability icon: shows how many traps are placed; counter turns red at max (3), indicating that placing a new trap will replace the first.

- SIXER

- Passively reduces duration of negative status effects (including stuns) by 25%.

- Walk speed increased: 8.75 → 9.

(Self-inflicted negative status effects are increased by 25% so the passive has no effect on them.)

- Nosferatu

- Blood Hook now works correctly on non-QWERTY keyboard layouts.

- Blood Hook now has a visual showing which player is winning the tug-of-war.

- Ascension no longer drains 25% stamina on exit (doesn’t do anything to begin with)

- Cataclysm puddles are slightly raised to appear properly over paths and roads.

- Chance

- Investigate Reroll not functioning properly: https://medal.tv/games/roblox/clips/lF2QbMpLUXTD0PK37?invite=cr-MSxac1EsMjMzMDk1OTQ5&v=7

(The lowest health Chance can gamble is 60. With 3 stacks, he should gain an extra 10% HP (this being 6HP) based on the stacks. For example, in the clip, he had 69 HP and rerolled with 3 stacks — even if he gambled 60 HP, he should have ended up with 66 HP due to the stacks, but instead he only got 61.)

- TwoTime

- Sacrificial Dagger base stab windup increased: 0.1s → 0.3s.

*This is a temporary nerf *

- C00lKiD

- WSO now passes through tap traps instead of stopping after hitting one (similar to how Void Rush goes through them).

- Slasher

- Ability descriptions updated.

-# already in (edited)
Eno XD 2025-12-11 8:18 PM
wanna say i did the taph ones
8:18 PM
mischevious sent me the changes and i did em earlier
8:18 PM
thats it lalala
Soy 2025-12-11 8:18 PM
goat
8:18 PM
i touched up most of the changes
Soy

# Update balance list

- Misc.

- Bloxy Cola speed is now reduced to Speed 1 when used in LMS.

- If you get hit with slowness while under Bloxy Cola effects, the speed is canceled entirely (but the player does not gain slowness).

- Drinking Bloxy Cola is canceled if the player takes damage.

- TAPH

- Tripwire Killer aura reveal no longer has a 100-stud range requirement, working even if the Taph is dead. (outright remove the range requirement so it works)

- Fixed Taph’s Friendly building highlight not showing beyond 100 studs.

- Taph stacking penalties increased: 0.3 / 0.35 → 0.5.

- Tripwire now has unlimited lifetime.

- 007N7

- Clone now allows using Inject and c00lgui 3 seconds after casting (lets you use abilities faster, previously, after cloning, 7N7 couldn’t teleport for 6 - 7 seconds).

- Inject now features unique icons for each AI mode, with the current mode displayed above the icon, similar to Veeronica’s Broadcast.

- JOHN DOE

- Digital Footprint cooldown reduced: 8s → 3s.

- John Doe can now see his own Digital Footprints.

- Digital Footprints now have infinite lifetime.

- 404 Error reveal duration increased: 4s → 6s.

- Unstoppable base duration increased: 2.5s → 3s.

- Added a trap stack counter above Digital Footprint ability icon: shows how many traps are placed; counter turns red at max (3), indicating that placing a new trap will replace the first.

- SIXER

- Passively reduces duration of negative status effects (including stuns) by 25%.

- Walk speed increased: 8.75 → 9.

(Self-inflicted negative status effects are increased by 25% so the passive has no effect on them.)

- Nosferatu

- Blood Hook now works correctly on non-QWERTY keyboard layouts.

- Blood Hook now has a visual showing which player is winning the tug-of-war.

- Ascension no longer drains 25% stamina on exit (doesn’t do anything to begin with)

- Cataclysm puddles are slightly raised to appear properly over paths and roads.

- Chance

- Investigate Reroll not functioning properly: https://medal.tv/games/roblox/clips/lF2QbMpLUXTD0PK37?invite=cr-MSxac1EsMjMzMDk1OTQ5&v=7

(The lowest health Chance can gamble is 60. With 3 stacks, he should gain an extra 10% HP (this being 6HP) based on the stacks. For example, in the clip, he had 69 HP and rerolled with 3 stacks — even if he gambled 60 HP, he should have ended up with 66 HP due to the stacks, but instead he only got 61.)

- TwoTime

- Sacrificial Dagger base stab windup increased: 0.1s → 0.3s.

*This is a temporary nerf *

- C00lKiD

- WSO now passes through tap traps instead of stopping after hitting one (similar to how Void Rush goes through them).

- Slasher

- Ability descriptions updated.

-# already in (edited)
Soy 2025-12-11 9:47 PM
@Eno XD `Inject now features unique icons for each AI mode, with the current mode displayed above the icon, similar to Veeronica’s Broadcast.`
9:47 PM
can u do this
Soy
@Eno XD `Inject now features unique icons for each AI mode, with the current mode displayed above the icon, similar to Veeronica’s Broadcast.`
Eno XD 2025-12-11 9:48 PM
yeah
9:48 PM
theres
9:48 PM
a lot of drawing stuff i needa to catch up
9:48 PM
on
9:48 PM
but immaaa lazy and working in studio is more fun
Lyth 2025-12-11 10:13 PM
is this for winter update
Lyth
is this for winter update
Eno XD 2025-12-11 10:15 PM
yeees
Lyth 2025-12-11 10:17 PM
@voxov are you going to do "Blood Hook now has a visual showing which player is winning the tug-of-war."
Lyth
@voxov are you going to do "Blood Hook now has a visual showing which player is winning the tug-of-war."
voxov 2025-12-11 10:33 PM
yesw
Lyth 2025-12-11 10:34 PM
sweet
Eno XD 2025-12-12 9:51 AM
@Marill Jockey
9:51 AM
do u think u know how to fix aura read bug
Eno XD
do u think u know how to fix aura read bug
Marill Jockey 2025-12-12 10:00 AM
it looks like a roblox issue i guess we could just use the alternative ones for now
10:00 AM
or turn culling off but that might tank perf
Eno XD 2025-12-12 10:02 AM
ahh okay
10:03 AM
its impacting gameplay a lot
10:03 AM
so getting a solution in main game as soon as possible would satisfy people
Soy

# Update balance list

- Misc.

- Bloxy Cola speed is now reduced to Speed 1 when used in LMS.

- If you get hit with slowness while under Bloxy Cola effects, the speed is canceled entirely (but the player does not gain slowness).

- Drinking Bloxy Cola is canceled if the player takes damage.

- TAPH

- Tripwire Killer aura reveal no longer has a 100-stud range requirement, working even if the Taph is dead. (outright remove the range requirement so it works)

- Fixed Taph’s Friendly building highlight not showing beyond 100 studs.

- Taph stacking penalties increased: 0.3 / 0.35 → 0.5.

- Tripwire now has unlimited lifetime.

- 007N7

- Clone now allows using Inject and c00lgui 3 seconds after casting (lets you use abilities faster, previously, after cloning, 7N7 couldn’t teleport for 6 - 7 seconds).

- Inject now features unique icons for each AI mode, with the current mode displayed above the icon, similar to Veeronica’s Broadcast.

- JOHN DOE

- Digital Footprint cooldown reduced: 8s → 3s.

- John Doe can now see his own Digital Footprints.

- Digital Footprints now have infinite lifetime.

- 404 Error reveal duration increased: 4s → 6s.

- Unstoppable base duration increased: 2.5s → 3s.

- Added a trap stack counter above Digital Footprint ability icon: shows how many traps are placed; counter turns red at max (3), indicating that placing a new trap will replace the first.

- SIXER

- Passively reduces duration of negative status effects (including stuns) by 25%.

- Walk speed increased: 8.75 → 9.

(Self-inflicted negative status effects are increased by 25% so the passive has no effect on them.)

- Nosferatu

- Blood Hook now works correctly on non-QWERTY keyboard layouts.

- Blood Hook now has a visual showing which player is winning the tug-of-war.

- Ascension no longer drains 25% stamina on exit (doesn’t do anything to begin with)

- Cataclysm puddles are slightly raised to appear properly over paths and roads.

- Chance

- Investigate Reroll not functioning properly: https://medal.tv/games/roblox/clips/lF2QbMpLUXTD0PK37?invite=cr-MSxac1EsMjMzMDk1OTQ5&v=7

(The lowest health Chance can gamble is 60. With 3 stacks, he should gain an extra 10% HP (this being 6HP) based on the stacks. For example, in the clip, he had 69 HP and rerolled with 3 stacks — even if he gambled 60 HP, he should have ended up with 66 HP due to the stacks, but instead he only got 61.)

- TwoTime

- Sacrificial Dagger base stab windup increased: 0.1s → 0.3s.

*This is a temporary nerf *

- C00lKiD

- WSO now passes through tap traps instead of stopping after hitting one (similar to how Void Rush goes through them).

- Slasher

- Ability descriptions updated.

-# already in (edited)
Lyth 2025-12-13 8:11 AM
which things aren’t done
8:11 AM
i’m working today on stuff
Soy 2025-12-13 9:47 AM
Idk
9:47 AM
I personally cant do anything atm
9:47 AM
Ive been stuck in rhe middle of the sea for a day now cause my boat died and im clueless on what to do
Eno XD 2025-12-13 9:51 AM
???
9:51 AM
what the fuck
9:51 AM
are you okay
Eno XD
are you okay
Soy 2025-12-13 10:54 AM
No
Eno XD 2025-12-13 10:55 AM
Soy what the hell
10:55 AM
please be safe dude what
Soy
No
grandma lisab 2025-12-13 11:07 AM
bro is like
11:07 AM
anyone able to go get you???
Soy 2025-12-13 11:08 AM
Im lowk alone
11:08 AM
Ima just wait for another boat to pass by
11:08 AM
Yesterday no boat passed by so yesterday i spent a whole day alone im the middle of the sea (edited)
11:09 AM
Its fine tho
11:09 AM
I can just swim my way back
11:10 AM
Idk how long thall be so im not taking that choice rn
Soy
Im lowk alone
grandma lisab 2025-12-13 11:10 AM
?????
11:10 AM
have u tried
11:10 AM
calling someone
Soy 2025-12-13 11:10 AM
Yeah
11:11 AM
They have no clue where im at
11:11 AM
Nor do i (edited)
11:11 AM
There really isnt anything i can do to give directions to find me lol
11:12 AM
Its kinda just a "room around and be lucky to find me"
grandma lisab 2025-12-13 11:12 AM
jeez dude, I hope someone passes by soon, do u at least have stuff to keep like
11:12 AM
fed n shit
11:12 AM
for the time being
Soy 2025-12-13 11:12 AM
Yea
11:12 AM
Well
grandma lisab 2025-12-13 11:12 AM
das good
Soy 2025-12-13 11:12 AM
Like 1 sandiwch
11:12 AM
Sob
11:13 AM
Yknow i wasnt expecting to be stuck in the middle of the sea
1
11:13 AM
I didnt prepare food or stuff
11:13 AM
Ok 1 sandwich, a snack and water (edited)
11:13 AM
Good enough
11:13 AM
Anyways bye
11:13 AM
I dont want my phone to die
grandma lisab 2025-12-13 11:14 AM
good luck man, stay safe
voxov 2025-12-15 9:17 AM
@Lyth cleared out all the misc stuff
9:18 AM
@Eno XD you said you cleared out all the taph stuff right
voxov
@Eno XD you said you cleared out all the taph stuff right
Eno XD 2025-12-15 9:23 AM
mhm
9:23 AM
if u need any other help lmk
Eno XD
if u need any other help lmk
voxov 2025-12-15 9:23 AM
ofc was there anything else taph needed 2 have done
voxov
ofc was there anything else taph needed 2 have done
Eno XD 2025-12-15 9:23 AM
no i made sure to do everything
9:23 AM
even updated descriptions
Eno XD
even updated descriptions
voxov 2025-12-15 9:24 AM
gotcha
9:24 AM
yeah im clearing out JD its p easy
Eno XD 2025-12-15 9:26 AM
im rly excited for the sixer change
Eno XD
if u need any other help lmk
Soy 2025-12-15 10:48 AM
7n7 icons
Soy 2025-12-15 11:16 AM
@Eno XD is taph done
11:16 AM
Did u do taph things
Eno XD 2025-12-15 11:16 AM
yeah
voxov 2025-12-15 11:17 AM
ok @Soy im confused about 007n7
11:17 AM
so for the clone, after you use the ability both inject and c00lgui are accessible after three seconds?
voxov
ok @Soy im confused about 007n7
Soy 2025-12-15 11:18 AM
Spawn urself as 7n7 and clone
11:18 AM
Then start spamming any of the other abilities
voxov 2025-12-15 11:18 AM
aight
11:18 AM
>this gal never plays 007n7 so she is clueless
11:19 AM
ohhh i see now
Soy 2025-12-15 11:19 AM
Yeah lol
Soy
Yeah lol
voxov 2025-12-15 11:22 AM
it done
11:22 AM
ive cleared out: Misc., 007n7, TwoTime, and John Doe (edited)
11:23 AM
@Lyth when you can, can you do chance
11:23 AM
im going to see if i can get sixer done
11:23 AM
then i think its just nos then the balancing aspect is done?
11:25 AM
ok also @Soy lsat thing for sixer, by passively do you mean by like, once a negative status effect is applied, that its duration is automically reduced by 25%?
voxov
ok also @Soy lsat thing for sixer, by passively do you mean by like, once a negative status effect is applied, that its duration is automically reduced by 25%?
Soy 2025-12-15 11:31 AM
Yup
11:32 AM
Like, straigh up a new passive
11:32 AM
Might have to give that one a new name
Soy
Might have to give that one a new name
voxov 2025-12-15 11:33 AM
yeha
11:33 AM
what would it even be called
Soy 2025-12-15 11:34 AM
Uhh
voxov
then i think its just nos then the balancing aspect is done?
Lyth 2025-12-15 11:43 AM
yes im able to do everything afaik except the one ui thing
voxov 2025-12-15 11:43 AM
also what negative effects are there that guest gets impacted by
Lyth
yes im able to do everything afaik except the one ui thing
voxov 2025-12-15 11:43 AM
i can do the ui
11:43 AM
dw
voxov
what would it even be called
Soy 2025-12-15 11:43 AM
Hellforged will Mark of the pit
11:45 AM
Ill let u pick between those 2
voxov
also what negative effects are there that guest gets impacted by
Soy 2025-12-15 11:45 AM
Wdym
11:46 AM
What i would just do is, do it so every status effect grts reduced by 25% and then bump up the positive status he gets by himself on his stats for 25% (edited)
Soy
What i would just do is, do it so every status effect grts reduced by 25% and then bump up the positive status he gets by himself on his stats for 25% (edited)
voxov 2025-12-15 11:47 AM
ok but my issue as well is what about the negative status effects that is applied onto themselves through their abilites
Soy 2025-12-15 11:56 AM
Bump those by 25% aswell
11:56 AM
@voxov
Soy
What i would just do is, do it so every status effect grts reduced by 25% and then bump up the positive status he gets by himself on his stats for 25% (edited)
Soy 2025-12-15 11:57 AM
Idk if itd be easier to make it like this Or just code it so anything non-self inflicted is lowered by 25%
voxov 2025-12-15 11:59 AM
ill see later
11:59 AM
im taking a break
11:59 AM
to eat food
voxov
i can do the ui
Lyth 2025-12-15 12:00 PM
voxov
ive cleared out: Misc., 007n7, TwoTime, and John Doe (edited)
Soy 2025-12-15 12:11 PM
Nosferatu, c00lkid are the only missing now (edited)
12:11 PM
Slasher i did it myself before (edited)
Soy
Nosferatu, c00lkid are the only missing now (edited)
voxov 2025-12-15 12:23 PM
if lyth can knock out most of nos then we should be done today
Soy
Nosferatu, c00lkid are the only missing now (edited)
Lyth 2025-12-15 1:14 PM
kk
voxov 2025-12-15 3:01 PM
Sixer is done
3:01 PM
@Lyth how is nos going
3:01 PM
imma go do chance
Lyth 2025-12-15 3:06 PM
uhh
3:06 PM
the only thing for nos
3:06 PM
that isnt done
3:06 PM
is the uh
3:07 PM
puddle
voxov 2025-12-15 3:07 PM
thumb
3:07 PM
then the ui right
Lyth 2025-12-15 3:07 PM
lemme tab back in
3:07 PM
yes
voxov 2025-12-15 3:07 PM
which imma do
3:07 PM
okok
3:07 PM
i just finished up chance i believe
3:07 PM
maybe i fucked it up but it used math.min instead of math.max
Lyth 2025-12-15 3:11 PM
i raised it by one stud
voxov
maybe i fucked it up but it used math.min instead of math.max
Lyth 2025-12-15 3:11 PM
uhhh i was the one who did it originally and lowkey i might have done min instead of max or vice versa
Lyth
uhhh i was the one who did it originally and lowkey i might have done min instead of max or vice versa
voxov 2025-12-15 3:14 PM
is oka
3:14 PM
yeah i just switched it to max
3:14 PM
den is okay
Lyth 2025-12-15 3:16 PM
kk
3:16 PM
bet bet
3:17 PM
i wanna see if the userinputservice thing worked
3:17 PM
@Soy
3:17 PM
im gonna pub to indev
3:17 PM
can u try it out with someone
3:17 PM
should work on qwerty and azerty keyboards
Soy

# Update balance list

- Misc.

- Bloxy Cola speed is now reduced to Speed 1 when used in LMS.

- If you get hit with slowness while under Bloxy Cola effects, the speed is canceled entirely (but the player does not gain slowness).

- Drinking Bloxy Cola is canceled if the player takes damage.

- TAPH

- Tripwire Killer aura reveal no longer has a 100-stud range requirement, working even if the Taph is dead. (outright remove the range requirement so it works)

- Fixed Taph’s Friendly building highlight not showing beyond 100 studs.

- Taph stacking penalties increased: 0.3 / 0.35 → 0.5.

- Tripwire now has unlimited lifetime.

- 007N7

- Clone now allows using Inject and c00lgui 3 seconds after casting (lets you use abilities faster, previously, after cloning, 7N7 couldn’t teleport for 6 - 7 seconds).

- Inject now features unique icons for each AI mode, with the current mode displayed above the icon, similar to Veeronica’s Broadcast.

- JOHN DOE

- Digital Footprint cooldown reduced: 8s → 3s.

- John Doe can now see his own Digital Footprints.

- Digital Footprints now have infinite lifetime.

- 404 Error reveal duration increased: 4s → 6s.

- Unstoppable base duration increased: 2.5s → 3s.

- Added a trap stack counter above Digital Footprint ability icon: shows how many traps are placed; counter turns red at max (3), indicating that placing a new trap will replace the first.

- SIXER

- Passively reduces duration of negative status effects (including stuns) by 25%.

- Walk speed increased: 8.75 → 9.

(Self-inflicted negative status effects are increased by 25% so the passive has no effect on them.)

- Nosferatu

- Blood Hook now works correctly on non-QWERTY keyboard layouts.

- Blood Hook now has a visual showing which player is winning the tug-of-war.

- Ascension no longer drains 25% stamina on exit (doesn’t do anything to begin with)

- Cataclysm puddles are slightly raised to appear properly over paths and roads.

- Chance

- Investigate Reroll not functioning properly: https://medal.tv/games/roblox/clips/lF2QbMpLUXTD0PK37?invite=cr-MSxac1EsMjMzMDk1OTQ5&v=7

(The lowest health Chance can gamble is 60. With 3 stacks, he should gain an extra 10% HP (this being 6HP) based on the stacks. For example, in the clip, he had 69 HP and rerolled with 3 stacks — even if he gambled 60 HP, he should have ended up with 66 HP due to the stacks, but instead he only got 61.)

- TwoTime

- Sacrificial Dagger base stab windup increased: 0.1s → 0.3s.

*This is a temporary nerf *

- C00lKiD

- WSO now passes through tap traps instead of stopping after hitting one (similar to how Void Rush goes through them).

- Slasher

- Ability descriptions updated.

-# already in (edited)
voxov 2025-12-15 3:50 PM
ok so i was thinking abt using a bar for the visual but was there any other ideas
3:50 PM
for it
3:50 PM
or na
voxov
ok so i was thinking abt using a bar for the visual but was there any other ideas
Soy 2025-12-15 4:02 PM
Wdym
4:02 PM
What
Lyth
@Soy
Soy 2025-12-15 4:02 PM
Im not home yet
4:03 PM
Ive been driving home for like 6 hours
4:03 PM
Help
Soy
Wdym
voxov 2025-12-15 5:03 PM
to visualize the tug of war
Soy 2025-12-15 5:03 PM
Oh
5:03 PM
Nah
voxov 2025-12-15 5:04 PM
huh
Soy 2025-12-15 5:04 PM
Like
voxov 2025-12-15 5:04 PM
then what was ur idea
Soy 2025-12-15 5:04 PM
Nono i mean, there really wasnt an idea other than what u had (edited)
5:04 PM
So the bar is fine
voxov 2025-12-15 5:05 PM
OH okay (edited)
Soy
@voxov @Lyth (idk if i should ping nova) any of you that can help me with this? This should be the final balance log/list for this update. I can handle some of the simpler things, but there are a few I genuinely need help cause im not the best programmer....
semaj 2025-12-16 2:36 AM
give my boy slasher his raging pace back
2:37 AM
and sixers stamina nerf reversed
2:37 AM
it’s already insanely loopable
Soy

# Update balance list

- Misc.

- Bloxy Cola speed is now reduced to Speed 1 when used in LMS.

- If you get hit with slowness while under Bloxy Cola effects, the speed is canceled entirely (but the player does not gain slowness).

- Drinking Bloxy Cola is canceled if the player takes damage.

- TAPH

- Tripwire Killer aura reveal no longer has a 100-stud range requirement, working even if the Taph is dead. (outright remove the range requirement so it works)

- Fixed Taph’s Friendly building highlight not showing beyond 100 studs.

- Taph stacking penalties increased: 0.3 / 0.35 → 0.5.

- Tripwire now has unlimited lifetime.

- 007N7

- Clone now allows using Inject and c00lgui 3 seconds after casting (lets you use abilities faster, previously, after cloning, 7N7 couldn’t teleport for 6 - 7 seconds).

- Inject now features unique icons for each AI mode, with the current mode displayed above the icon, similar to Veeronica’s Broadcast.

- JOHN DOE

- Digital Footprint cooldown reduced: 8s → 3s.

- John Doe can now see his own Digital Footprints.

- Digital Footprints now have infinite lifetime.

- 404 Error reveal duration increased: 4s → 6s.

- Unstoppable base duration increased: 2.5s → 3s.

- Added a trap stack counter above Digital Footprint ability icon: shows how many traps are placed; counter turns red at max (3), indicating that placing a new trap will replace the first.

- SIXER

- Passively reduces duration of negative status effects (including stuns) by 25%.

- Walk speed increased: 8.75 → 9.

(Self-inflicted negative status effects are increased by 25% so the passive has no effect on them.)

- Nosferatu

- Blood Hook now works correctly on non-QWERTY keyboard layouts.

- Blood Hook now has a visual showing which player is winning the tug-of-war.

- Ascension no longer drains 25% stamina on exit (doesn’t do anything to begin with)

- Cataclysm puddles are slightly raised to appear properly over paths and roads.

- Chance

- Investigate Reroll not functioning properly: https://medal.tv/games/roblox/clips/lF2QbMpLUXTD0PK37?invite=cr-MSxac1EsMjMzMDk1OTQ5&v=7

(The lowest health Chance can gamble is 60. With 3 stacks, he should gain an extra 10% HP (this being 6HP) based on the stacks. For example, in the clip, he had 69 HP and rerolled with 3 stacks — even if he gambled 60 HP, he should have ended up with 66 HP due to the stacks, but instead he only got 61.)

- TwoTime

- Sacrificial Dagger base stab windup increased: 0.1s → 0.3s.

*This is a temporary nerf *

- C00lKiD

- WSO now passes through tap traps instead of stopping after hitting one (similar to how Void Rush goes through them).

- Slasher

- Ability descriptions updated.

-# already in (edited)
Soy 2025-12-16 12:49 PM
1 more change

- C00lKiD

- WSO now passes through tap traps instead of stopping after hitting one (similar to how Void Rush goes through them).

(edited)
12:49 PM
@Lyth do u wanna do this one
Lyth 2025-12-16 12:51 PM
sure ill do dat soon
Eno XD 2025-12-16 1:06 PM
@Marill Jockey
1:06 PM
do you feel like
1:06 PM
coding a move
Soy 2025-12-16 1:11 PM
ok so Nosferatu and c00lkid are the only missing now
1:11 PM
and 7n7 but thats a @Eno XD thing for the icons
1:13 PM
after those are done ill host a testing sessions to check if everything is working fine
Soy
ok so Nosferatu and c00lkid are the only missing now
voxov 2025-12-16 1:16 PM
nos just has the ui
1:16 PM
i believe
1:16 PM
which nova said theyre cool to do so
Soy 2025-12-16 1:16 PM
aigh
1:16 PM
ima wait on dat then
1:16 PM
Lyth
sure ill do dat soon
Soy 2025-12-16 5:33 PM
do that and also revert the John Doe m1 damage boost so 29 → 28 now
Lyth 2025-12-16 5:34 PM
Ok
Lyth 2025-12-16 7:13 PM
oh yeah
7:14 PM
wait nvm
Lyth 2025-12-16 10:24 PM
is anything else not done
10:24 PM
oh yeah test c00lkidd it should be done but idk
10:24 PM
assuming it works
Lyth
is anything else not done
voxov 2025-12-17 6:11 AM
its just the nos thing taht @Marill Jockey said they would do
voxov
its just the nos thing taht @Marill Jockey said they would do
Marill Jockey 2025-12-17 8:40 AM
should be done now
Marill Jockey
should be done now
voxov 2025-12-17 9:00 AM
epics
9:00 AM
thennn i think we are
9:00 AM
done with balance stuff for the update
Soy 2025-12-17 9:03 AM
Will check indev in a minute then
Soy 2025-12-17 11:22 AM
@voxov when u push to indev, let me know so i can check changes again outside roblox studio and see if its ready for a testing session
Soy
@voxov when u push to indev, let me know so i can check changes again outside roblox studio and see if its ready for a testing session
voxov 2025-12-17 11:23 AM
kk working on event stuff so gimme an hour or two
Vess 2025-12-18 10:38 AM
emotes are a bit fucked rn
10:39 AM
they still work just i keep getting errors
Vess
emotes are a bit fucked rn
voxov 2025-12-18 11:29 AM
ughhh i die ill fix it
11:30 AM
i thought they were instances
11:30 AM
i guess not
11:30 AM
voxov 2025-12-18 6:21 PM

- Figure out why duplicate Event UI's are made
- Figure out why CaE c00lkidd's animations with minions load so slowly

(edited)
Soy 2025-12-19 12:44 PM
@Marill Jockey @Lyth can one of you guys fix a bug thats being out there for a while and its annoying
Soy
@Marill Jockey @Lyth can one of you guys fix a bug thats being out there for a while and its annoying
Marill Jockey 2025-12-19 12:44 PM
wat
Soy 2025-12-19 12:44 PM
Guest1337 can NOT block a lethal blow for a survivor
Marill Jockey 2025-12-19 12:44 PM
man wtf.
Soy 2025-12-19 12:44 PM
it ignores guest1337 block entirely and just hits the low survivor (edited)
12:45 PM
its been a bug for a while
Marill Jockey
man wtf.
Soy 2025-12-19 12:45 PM
can u fix dat
Marill Jockey 2025-12-19 12:45 PM
yeah sure
Soy 2025-12-19 12:55 PM
also @Lyth

- TAPH

- Tripwire Killer aura reveal no longer has a 100-stud range requirement, working even if the Taph is dead.

- Fixed Taph’s Friendly building highlight not showing beyond 100 studs.

- Tripwire now has unlimited lifetime.

(edited)
12:55 PM
apparently this changes are fixed/added yet for taph
12:55 PM
can u do em
12:56 PM
or some programmer idk, itd be good to have em before the testing session (which is in an hour )
12:56 PM
or @Marill Jockey, idk if u can get this done aswell
Soy 2025-12-19 3:10 PM

- Missing eviscerate with Guest666 does not give slowness anymore

Soy
also @Lyth

- TAPH

- Tripwire Killer aura reveal no longer has a 100-stud range requirement, working even if the Taph is dead.

- Fixed Taph’s Friendly building highlight not showing beyond 100 studs.

- Tripwire now has unlimited lifetime.

(edited)
voxov 2025-12-19 3:30 PM
were these done
voxov
were these done
Soy 2025-12-19 3:31 PM
I though eno did em but
3:31 PM
apparently their not working or just not done
3:31 PM
lol
3:31 PM
idk what eno do
Eno XD 2025-12-19 3:33 PM
what
3:33 PM
i did do them
3:33 PM
did they not work?
3:33 PM
actually this mightve been stuff added after i changed them
3:33 PM
idk sorry for that then :-(
Soy
also @Lyth

- TAPH

- Tripwire Killer aura reveal no longer has a 100-stud range requirement, working even if the Taph is dead.

- Fixed Taph’s Friendly building highlight not showing beyond 100 studs.

- Tripwire now has unlimited lifetime.

(edited)
Lyth 2025-12-19 3:34 PM
yes i can add them to
3:34 PM
tn
Lyth
yes i can add them to
Soy 2025-12-19 3:38 PM
alr
3:38 PM
tank youuuuu
3:38 PM
Lyth 2025-12-19 3:38 PM
yes ofc
Soy 2025-12-19 3:39 PM
gg
3:40 PM
apparently cola still gives speed II in LMS (edited)
3:40 PM
@voxov gg
Soy
apparently cola still gives speed II in LMS (edited)
voxov 2025-12-19 3:59 PM
did they pop it
3:59 PM
before
3:59 PM
or after the lms started
Soy 2025-12-19 3:59 PM
after
voxov 2025-12-19 3:59 PM
odd
4:00 PM
ok well ill have to look
Soy
gg
voxov 2025-12-19 4:03 PM
it fixed
4:03 PM
i put in the wrong value
4:03 PM
Marill Jockey 2025-12-20 10:04 AM
vee is being naughty (there were no vees ingame when i took this)
Marill Jockey
vee is being naughty (there were no vees ingame when i took this)
voxov 2025-12-20 10:24 AM
what in the memoryleak
10:24 AM
did you open it to see
10:24 AM
where it came from
voxov
did you open it to see
Marill Jockey 2025-12-20 10:29 AM
yeah but it was just the contents of what's inside of it like abilities and their functions
10:29 AM
i'll go into other servers and check
10:30 AM
because there's nooooo fucking way vee's behavior module is actually just that big
10:30 AM
server uptime was 31 minutes
10:32 AM
ok apparently it is just that big
10:32 AM
server uptime here was 48 hours
10:33 AM
oops!
10:33 AM
i did get this for some reason though
10:34 AM
haven't got a fuckin clue
Marill Jockey
i did get this for some reason though
voxov 2025-12-20 10:38 AM
ill have to look at this
Lyth
yes i can add them to
Soy 2025-12-20 2:11 PM
did u get em to work
Lyth 2025-12-20 2:14 PM
my internet went out, i didnt
2:14 PM
i can do them right now fast
2:14 PM
im packing for flight
Lyth
i can do them right now fast
Soy 2025-12-20 2:16 PM
aight
2:16 PM
thatd be good!!!
2:16 PM
that way i can host a session today again
Soy
also @Lyth

- TAPH

- Tripwire Killer aura reveal no longer has a 100-stud range requirement, working even if the Taph is dead.

- Fixed Taph’s Friendly building highlight not showing beyond 100 studs.

- Tripwire now has unlimited lifetime.

(edited)
Lyth 2025-12-20 2:17 PM
you mean the trap works if hes dead?
Lyth
you mean the trap works if hes dead?
Soy 2025-12-20 2:20 PM
yes
Lyth 2025-12-20 2:22 PM
uh
2:22 PM
arent we supposed to be buffing killers lol
Soy 2025-12-20 2:23 PM
yes but ill test more with buffed killers later on
Lyth 2025-12-20 2:24 PM
ok should be done
2:24 PM
check
2:24 PM
i have to pack
Soy 2025-12-20 2:24 PM
did ya push
Lyth 2025-12-20 2:25 PM
i can publish
Eno XD 2025-12-22 12:08 PM
@voxov hey um
12:08 PM
are 1x1x1x1 minions usually supposed to have collission
12:08 PM
with eachother
12:08 PM
its not too big or noticeable but yeah these ones dont
Eno XD 2025-12-22 2:17 PM
spawn bugged and you appear outside nosferatu's basement
orga 2025-12-22 2:33 PM
AutumnTwoTime just doesnt appear in the inventory?
Soy 2025-12-22 5:05 PM
also
5:05 PM
@voxov can u fix something for me
5:05 PM
its lowk kinda
5:05 PM
baaad in terms of balancing lol
5:05 PM
sixer for some reason now when he misses eviscerate just does NOT gain slowness or any penalty for it
5:06 PM
and it makes him crazy to go against
5:06 PM
its also decreasing his positive status effects now (edited)
Soy
its also decreasing his positive status effects now (edited)
voxov 2025-12-22 5:08 PM
im just gonna end it all
5:08 PM
alright
5:09 PM
ill write this down for stuff i need to do
Soy 2025-12-22 5:09 PM
alr
5:09 PM
yeah id really like this sixer stuff to be fixed cause
5:09 PM
its making him busted
5:09 PM
especially the no penalty formissing eviscerate
Soy 2025-12-23 1:38 PM
"btw i think jane is kinda boring bc all she does is give more stun and the axe is just guest parry, and i liked the old moveset part of her giving stamina to the surv so i had an idea of the crystal being able to support other survivors by upgrading other abilities: example: u give crystal to chased noob, dus shields the noob and bc of the crystal noob gets res 5 in exchange of jane having less max stamina until crystal is used/destroyed, killres can m1 the crystal to break it i think it would make her more fun and as a slight boost to other survivors n not just stuns bc i think thats boring"
1:38 PM
ignore, just noting down stuff
Soy 2025-12-23 4:13 PM
Forwarded
@Soy extra gen spawn
Originally sent: 2025-12-23 4:12 PM
4:13 PM
@voxov any idea why this is happening?
4:17 PM

- removed milestone anims from public playercoolkidd

Soy

- removed milestone anims from public playercoolkidd

Soy 2025-12-23 4:17 PM
@Vess testing indev rn and their still there
Soy
@Vess testing indev rn and their still there
Vess 2025-12-23 4:18 PM
did they use the one in shop
4:18 PM
theres a differnt one in shop
Soy 2025-12-23 4:18 PM
yes
Vess 2025-12-23 4:18 PM
ok then its an outdated patch
4:18 PM
shits not there
Soy
Click to see original message
Soy 2025-12-23 4:22 PM
whatever happend here
Soy
whatever happend here
voxov 2025-12-23 4:51 PM
i think i fixed this
Soy 2025-12-23 4:52 PM

- Bug fixed since last testing session
  - Extra gen spawning on map
  - Yourself C00lKiD now uses default animations

(edited)
4:52 PM
alr
4:52 PM
ill be adding em fixes here
Soy

- Bug fixed since last testing session
  - Extra gen spawning on map
  - Yourself C00lKiD now uses default animations

(edited)
orga 2025-12-23 4:56 PM
yourself coolkid had the milestone anims removed
4:56 PM
theyre in studio logs
Eno XD 2025-12-23 5:02 PM
@Soy
5:02 PM
im adding a revamped version of familiar ruins
5:02 PM
normal version,not the variant
5:02 PM
up to u if u want testers to mess w dat too
Soy 2025-12-23 5:02 PM
oka
5:02 PM
add it to the map poll
Eno XD 2025-12-23 5:03 PM
o7 yes
Soy 2025-12-23 5:03 PM
there will be another testing session in a bit
voxov 2025-12-23 5:35 PM
Fix this with One Scoop
Soy 2025-12-23 7:18 PM
@Marill Jockey ok
7:18 PM
testing session with jane ended
7:19 PM
i got some personal feedback from ppl
7:19 PM
and some testers in priv
Soy
i got some personal feedback from ppl
voxov 2025-12-23 7:26 PM
whats the general consensus (edited)
voxov
whats the general consensus (edited)
Soy 2025-12-23 7:31 PM
@voxov @Marill Jockey @Lyth Overall, the testing session went fairly well. Jane Doe didn’t feel bad to play or play against, but she also didn’t feel overpowered. From both my perspective and other testers’, she felt mostly “right”, somewhere in the middle. She leaned slightly on the stronger side, but not to the point where it felt frustrating or unfair. It was the kind of strength you could tolerate without it becoming oppressive. In terms of balance, matches usually had one Jane Doe, sometimes two, and at most three, which felt reasonable. Playing against her didn’t feel nearly as bad as things like taph stacking or two time stacking, which tend to be miserable. I think a big reason for this is that this was her first testing session, so players were still learning her. Many people played her in very obvious or inefficient ways, which is actually useful feedback because it shows how casual and non-competitive players will realistically approach her kit The main issue I noticed isn’t balance, but identity. She isn’t boring, but she does feel like a “better Shedletski” in some ways. I don’t necessarily mind that, but I’d rather avoid making her feel like just another character that replaces an existing one instead of bringing something new. Right now, her role is very focused: supporting Sentinels or surviving on her own using crystal shards to apply resonance and stun the killer. That playstyle works, and it feels fine mechanically, but it’s also very straightforward I also noticed that some testers weren’t a big fan of her being locked into a Sentinel-only support role, even though I personally don’t mind it. Because of that, I started thinking about how we could give her more variety and flexibility without breaking her identity. My idea is to turn her into a more general support character, not just for Sentinels, while still keeping her crystal-based gameplay intact. The concept is to give Jane Doe two different types of crystal shards, similar to how Veronica has multiple skating modes. One shard would be the current version, designed to hit the killer only, ignore survivors, and apply resonance as it already does. The second shard would be a survivor-focused version that ignores the killer and only targets survivors. When Jane Doe hits a survivor with the survivor shard, that survivor gains a single stack of resonance (capped at one). While that resonance is active, any positive status effects applied to that survivor by supports, such as speed, resistance, strength, etc. would be boosted by a small amount (around 20% (also survivor gets highlighted to all supports for 5 seconds). Once those boosted effects are applied, the resonance stack is consumed and removed. This mirrors how resonance works as a stun on killers: hitting the killer extends or enables a stun, while hitting a survivor enhances support effects instead. This would allow Jane Doe to synergize with all support characters, not just Sentinels, and give her multiple viable playstyles: killer disruption, team support, or hybrid play. The goal is to make her more engaging and flexible without making her oppressive, and to give her a clearer, more unique identity that feels fun both short-term and long-term. (edited)
7:31 PM
--------------------------------------------------------- ima ping @Vess aswell cause why not (edited)
7:36 PM

- Lower the resonance status effect duration from 40s to 27s for testing purposes.
  - (Specifically, this change applies to the first hit of Crystal Pitch.)

Soy
@voxov @Marill Jockey @Lyth Overall, the testing session went fairly well. Jane Doe didn’t feel bad to play or play against, but she also didn’t feel overpowered. From both my perspective and other testers’, she felt mostly “right”, somewhere in the middle. She leaned slightly on the stronger side, but not to the point where it felt frustrating or unfair. It was the kind of strength you could tolerate without it becoming oppressive. In terms of balance, matches usually had one Jane Doe, sometimes two, and at most three, which felt reasonable. Playing against her didn’t feel nearly as bad as things like taph stacking or two time stacking, which tend to be miserable. I think a big reason for this is that this was her first testing session, so players were still learning her. Many people played her in very obvious or inefficient ways, which is actually useful feedback because it shows how casual and non-competitive players will realistically approach her kit The main issue I noticed isn’t balance, but identity. She isn’t boring, but she does feel like a “better Shedletski” in some ways. I don’t necessarily mind that, but I’d rather avoid making her feel like just another character that replaces an existing one instead of bringing something new. Right now, her role is very focused: supporting Sentinels or surviving on her own using crystal shards to apply resonance and stun the killer. That playstyle works, and it feels fine mechanically, but it’s also very straightforward I also noticed that some testers weren’t a big fan of her being locked into a Sentinel-only support role, even though I personally don’t mind it. Because of that, I started thinking about how we could give her more variety and flexibility without breaking her identity. My idea is to turn her into a more general support character, not just for Sentinels, while still keeping her crystal-based gameplay intact. The concept is to give Jane Doe two different types of crystal shards, similar to how Veronica has multiple skating modes. One shard would be the current version, designed to hit the killer only, ignore survivors, and apply resonance as it already does. The second shard would be a survivor-focused version that ignores the killer and only targets survivors. When Jane Doe hits a survivor with the survivor shard, that survivor gains a single stack of resonance (capped at one). While that resonance is active, any positive status effects applied to that survivor by supports, such as speed, resistance, strength, etc. would be boosted by a small amount (around 20% (also survivor gets highlighted to all supports for 5 seconds). Once those boosted effects are applied, the resonance stack is consumed and removed. This mirrors how resonance works as a stun on killers: hitting the killer extends or enables a stun, while hitting a survivor enhances support effects instead. This would allow Jane Doe to synergize with all support characters, not just Sentinels, and give her multiple viable playstyles: killer disruption, team support, or hybrid play. The goal is to make her more engaging and flexible without making her oppressive, and to give her a clearer, more unique identity that feels fun both short-term and long-term. (edited)
Soy 2025-12-23 7:42 PM
@Marill Jockey Since you’re the main person working on Jane Doe, I wanted to hear what you think about this and if possible
CEO of Isaac 2025-12-23 9:49 PM
I can spawn infinite digital footprints?????? (edited)
9:50 PM
and they all work
9:50 PM
@Soy is this intentional
Soy 2025-12-23 9:50 PM
hex
9:50 PM
nah
9:50 PM
WHAT
CEO of Isaac 2025-12-23 9:50 PM
WITHOUT COMMAND PANEL USAGE
Soy 2025-12-23 9:51 PM
IM OPENING STUDIO HOLD UP
CEO of Isaac 2025-12-23 9:52 PM
@Marill Jockeythis is major ^
Soy 2025-12-23 9:57 PM
oh god ur right
9:57 PM
it dispawns the first extra trap after u go past 3 but after that ucan just have inf puddles
9:58 PM
CEO of Isaac
@Marill Jockeythis is major ^
Soy 2025-12-23 10:14 PM
i think i fixed it
10:14 PM
check rq
CEO of Isaac 2025-12-23 10:15 PM
hold on im working on adding abberent sfx
CEO of Isaac
hold on im working on adding abberent sfx
Soy 2025-12-23 10:17 PM
oka
10:17 PM
tell me if its fixed
Soy 2025-12-23 10:36 PM
@CEO of Isaac is narrator fully done
Soy
@CEO of Isaac is narrator fully done
CEO of Isaac 2025-12-23 10:37 PM
just intro and outro
10:37 PM
needs 2 be finish
CEO of Isaac
just intro and outro
Soy 2025-12-23 10:37 PM
aigh
10:37 PM
are the puddles working now
Soy
are the puddles working now
CEO of Isaac 2025-12-23 10:38 PM
they dont disappear dawg
CEO of Isaac
they dont disappear dawg
Soy 2025-12-23 10:38 PM
bro
10:38 PM
what
10:38 PM
their dissapering in my game
Soy 2025-12-23 11:19 PM
ok this is just bugged in studio
11:19 PM
cause in indev it works completely fine
Soy
cause in indev it works completely fine
CEO of Isaac 2025-12-24 10:42 AM
og
orga 2025-12-24 2:54 PM
sometimes aberant doesnt play kill animations properly?
orga
sometimes aberant doesnt play kill animations properly?
Soy 2025-12-24 3:02 PM
It's only with default survivors
3:02 PM
That's what I personally saw
orga 2025-12-24 3:03 PM
like default survivors play it or dont play it?
Soy 2025-12-24 3:03 PM
So if ur skinless it just plays guest1337s kill animation I think (edited)
orga 2025-12-24 3:03 PM
oh
3:03 PM
wtf
Soy 2025-12-24 3:03 PM
Yeah idk
orga 2025-12-24 3:03 PM
yeah im not sure why thats happening
Soy 2025-12-24 3:03 PM
You three should
3:03 PM
Test that rq (edited)
3:04 PM
U and someone else hop in INDEV and try killing a survivor with a skin vs no skin
Soy
U and someone else hop in INDEV and try killing a survivor with a skin vs no skin
voxov 2025-12-24 3:13 PM
is this confirmed happening
3:13 PM
ill look into it
voxov
is this confirmed happening
orga 2025-12-24 3:14 PM
many have been saying so, but there hasnt been like video proof
orga
many have been saying so, but there hasnt been like video proof
voxov 2025-12-24 3:16 PM
yeah i replicated it and it doesnt work i will look into it rn
orga 2025-12-24 3:16 PM
kk
Soy 2025-12-24 4:57 PM

# Update balance list

- Misc.

- Bloxy Cola speed is now reduced to Speed 1 when used in LMS.

- If you get hit with slowness while under Bloxy Cola effects, the speed is canceled entirely (but the player does not gain slowness).

- Drinking Bloxy Cola is canceled if the player takes damage.

- TAPH

- Tripwire Killer aura reveal no longer has a 100-stud range requirement, working even if the Taph is dead.

- Fixed Taph’s Friendly building highlight not showing beyond 100 studs.

- Taph stacking penalties increased: 0.3 / 0.35 → 0.5.

- Tripwire now has unlimited lifetime.

- 007N7

- Clone now allows using Inject and c00lgui 3 seconds after casting (lets you use abilities faster, previously, after cloning, 7N7 couldn’t teleport for 6 - 7 seconds).

- Inject now features unique icons for each AI mode, with the current mode displayed above the icon, similar to Veeronica’s Broadcast.

- JOHN DOE

- Digital Footprint cooldown reduced: 8s → 3s.

- John Doe can now see his own Digital Footprints.

- Digital Footprints now have infinite lifetime.

- 404 Error reveal duration increased: 4s → 6s.

- Unstoppable base duration increased: 2.5s → 3s.

- Added a trap stack counter above Digital Footprint ability icon: shows how many traps are placed; counter turns red at max (3), indicating that placing a new trap will replace the first.

- SIXER

- Updated Description

- New Passive: Passively reduces duration of negative status effects (including stuns) by 25%.

- Walk speed increased: 8.75 → 9.

(Self-inflicted negative status effects are not affected by the new Passive)

- Nosferatu

- Blood Hook now works correctly on non-QWERTY keyboard layouts.

- Blood Hook now has a visual showing which player is winning the tug-of-war.

- Ascension no longer drains 25% stamina on exit

- Cataclysm puddles are slightly raised to appear properly over paths and roads.

- Chance

- Extra %health on reroll now works properly if you reroll with 2 or 3 stacks

- TwoTime

- Sacrificial Dagger base stab windup increased: 0.1s → 0.3s.

- removed frontstab stacking nerfs

- C00lKiD

- WSO now passes through taph traps instead of stopping after hitting one (similar to how Void Rush goes through them).

- Slasher

- Ability descriptions updated.

(edited)
4:58 PM
This should be this updates balance
4:59 PM
@Eno XD how's the progress on n7s icons
Soy
This should be this updates balance
Soy 2025-12-24 5:00 PM
@voxov
5:00 PM
Just in case if u need it
Soy
@Eno XD how's the progress on n7s icons
Eno XD 2025-12-24 5:02 PM
im on other stuff
5:02 PM
the icon stuff is easy so i have whenever
Eno XD 2025-12-24 5:09 PM
@Soy do you still need nos dismount icon or is that a nonissue
Soy 2025-12-24 5:10 PM
Id appreciate it
5:10 PM
If you could get it
Eno XD 2025-12-24 5:10 PM
ok
5:10 PM
i cant
5:10 PM
find the same brush i first did it with
5:10 PM
sorry if it looks weird or different idk
Soy 2025-12-24 5:12 PM
@voxov @Marill Jockey Can one of you fix a balance thing real quick, sorry it's something I lowk forgot to add a long time ago with misch
5:12 PM
It's just removing the frontstab stacking nerf from two time
5:12 PM
Id really appreciate it
Eno XD 2025-12-24 5:13 PM
Soy
It's just removing the frontstab stacking nerf from two time
voxov 2025-12-24 5:13 PM
so its not 0.3
5:13 PM
its 0.1
5:13 PM
right
Eno XD
Click to see attachment 🖼️
voxov 2025-12-24 5:13 PM
@Marill Jockey
Soy 2025-12-24 5:13 PM
Just make the value 0
5:13 PM
So it's outright gone
voxov 2025-12-24 5:14 PM
im pretty sure it was just 0.1
Soy 2025-12-24 5:14 PM
Ah
5:14 PM
Well, whatever it is rn, just make it 0 so it's just gone gone
5:14 PM
I'ma add it to the balance log
Soy
Well, whatever it is rn, just make it 0 so it's just gone gone
voxov 2025-12-24 5:15 PM
ok
Soy
Well, whatever it is rn, just make it 0 so it's just gone gone
voxov 2025-12-24 5:15 PM
all of this right
Soy 2025-12-24 5:16 PM
Si
voxov 2025-12-24 5:16 PM
ok its done
Eno XD 2025-12-24 5:25 PM
@Soy whatshould i do for each 007 mode
5:25 PM
like a little symbol to represent each
Soy 2025-12-24 5:25 PM
Symbol is better
Soy
Symbol is better
Eno XD 2025-12-24 5:25 PM
no like
5:25 PM
you know how veeronica
5:26 PM
it was the same icon but a little different symbol
5:26 PM
for each
Soy 2025-12-24 5:26 PM
Ohhh
Eno XD 2025-12-24 5:26 PM
do u have any reccs for each mode
Soy 2025-12-24 5:27 PM
Well
5:29 PM
It's

- Aimless
- Pathfinding
- Curso You could do like something like a 7n7 clone where u can see inside the head and depending which mode ur in it could show like a a cursor, robot for pathfinding or "AI" and a "???" For aimless

5:29 PM
Idk just throwing random ideas id do
Eno XD 2025-12-24 5:34 PM
(edited)
5:34 PM
fuck
5:35 PM
5:35 PM
@Soy
alyssa 2025-12-24 9:57 PM

- Executioner Slasher's Gashing Wound doesn't work

Soy

# Update balance list

- Misc.

- Bloxy Cola speed is now reduced to Speed 1 when used in LMS.

- If you get hit with slowness while under Bloxy Cola effects, the speed is canceled entirely (but the player does not gain slowness).

- Drinking Bloxy Cola is canceled if the player takes damage.

- TAPH

- Tripwire Killer aura reveal no longer has a 100-stud range requirement, working even if the Taph is dead.

- Fixed Taph’s Friendly building highlight not showing beyond 100 studs.

- Taph stacking penalties increased: 0.3 / 0.35 → 0.5.

- Tripwire now has unlimited lifetime.

- 007N7

- Clone now allows using Inject and c00lgui 3 seconds after casting (lets you use abilities faster, previously, after cloning, 7N7 couldn’t teleport for 6 - 7 seconds).

- Inject now features unique icons for each AI mode, with the current mode displayed above the icon, similar to Veeronica’s Broadcast.

- JOHN DOE

- Digital Footprint cooldown reduced: 8s → 3s.

- John Doe can now see his own Digital Footprints.

- Digital Footprints now have infinite lifetime.

- 404 Error reveal duration increased: 4s → 6s.

- Unstoppable base duration increased: 2.5s → 3s.

- Added a trap stack counter above Digital Footprint ability icon: shows how many traps are placed; counter turns red at max (3), indicating that placing a new trap will replace the first.

- SIXER

- Updated Description

- New Passive: Passively reduces duration of negative status effects (including stuns) by 25%.

- Walk speed increased: 8.75 → 9.

(Self-inflicted negative status effects are not affected by the new Passive)

- Nosferatu

- Blood Hook now works correctly on non-QWERTY keyboard layouts.

- Blood Hook now has a visual showing which player is winning the tug-of-war.

- Ascension no longer drains 25% stamina on exit

- Cataclysm puddles are slightly raised to appear properly over paths and roads.

- Chance

- Extra %health on reroll now works properly if you reroll with 2 or 3 stacks

- TwoTime

- Sacrificial Dagger base stab windup increased: 0.1s → 0.3s.

- removed frontstab stacking nerfs

- C00lKiD

- WSO now passes through taph traps instead of stopping after hitting one (similar to how Void Rush goes through them).

- Slasher

- Ability descriptions updated.

(edited)
Soy 2025-12-25 3:26 AM
It'd be good if we could add this explanations on the balancing section for this Updates Log
message_4.txt
2.7 KB
voxov 2025-12-25 7:13 AM

- Observant Start for Narrator Noli uses the base animation, unsure if it is intentional or not but will need ppl to check it

Soy
It'd be good if we could add this explanations on the balancing section for this Updates Log
Soy 2025-12-25 1:07 PM
@voxov
voxov 2025-12-25 1:07 PM
ill add this
Soy 2025-12-25 2:14 PM
2:14 PM
@voxov @Marill Jockey
2:14 PM
HELP LOL
2:16 PM
This HAS to be fixed
2:17 PM
I might be wrong but changing entanglement giving slowness to stranglement giving the stun effect might work better
2:17 PM
Cause the effect is cancelled the moment the mini game is done
Soy 2025-12-25 2:25 PM

# bugs

- Elf Taph Subspace Tripmine does not work at all and plays a global sound for some reason
- John Doe Digital Footprint Highlight's should be polished up so they aren't completely opaque (outline would be preferable I think)
- Plead plays for John Doe for some reason ?
- TwoTime stab windup nerf needs to be reimplemented
- Private Servers will still send new players to the new player public servers
- 007n7 Clone Highlight does not work
- Some players have reported Burnt Guest and Classic Jack Frost not being given
- Sometimes at the start of a match players are completely unable to sprint (apparently caused by lag)
- Make entanglement give the Stunned status effect instead of the slowness one, the new Bloxy cola nerfs outright make entanglement do nothing, this should help the move stun u in place and still let u move normally when then mini game is finished
- Monitoring TwoTime is still teleporting you to the wrong spot when you respawn
- CK Minions still make no sound (just fully revert the sound effects if you can please)
- Superstar emote plays placeholder music

- C00lKiD can go through 7n7 Clones

(edited)
Eno XD 2025-12-25 2:25 PM
the diva intro stopped working
Hytoko 2025-12-25 2:28 PM
no it was removed
2:28 PM
been gone for two updates now
2:28 PM
intentional
Soy

# bugs

- Elf Taph Subspace Tripmine does not work at all and plays a global sound for some reason
- John Doe Digital Footprint Highlight's should be polished up so they aren't completely opaque (outline would be preferable I think)
- Plead plays for John Doe for some reason ?
- TwoTime stab windup nerf needs to be reimplemented
- Private Servers will still send new players to the new player public servers
- 007n7 Clone Highlight does not work
- Some players have reported Burnt Guest and Classic Jack Frost not being given
- Sometimes at the start of a match players are completely unable to sprint (apparently caused by lag)
- Make entanglement give the Stunned status effect instead of the slowness one, the new Bloxy cola nerfs outright make entanglement do nothing, this should help the move stun u in place and still let u move normally when then mini game is finished
- Monitoring TwoTime is still teleporting you to the wrong spot when you respawn
- CK Minions still make no sound (just fully revert the sound effects if you can please)
- Superstar emote plays placeholder music

- C00lKiD can go through 7n7 Clones

(edited)
Soy 2025-12-25 2:32 PM
@voxov or @Lyth (sorry for the ping) It'd be good to get this changes done for the next patch, especially the entanglement one If Misch keeps bothering y'all with the Slowness cleaning Bloxy cola effect, ignore that, I already said I don't want that change removed for now because testing purposes but Misch keeps bothering and bothering and it's starting to get annoying with it (edited)
2:33 PM
2:33 PM
Lol
Hytoko
been gone for two updates now
Eno XD 2025-12-25 2:36 PM
oh huh
2:36 PM
how come?
Hytoko 2025-12-25 2:36 PM
animator wanted it gone
Soy

# bugs

- Elf Taph Subspace Tripmine does not work at all and plays a global sound for some reason
- John Doe Digital Footprint Highlight's should be polished up so they aren't completely opaque (outline would be preferable I think)
- Plead plays for John Doe for some reason ?
- TwoTime stab windup nerf needs to be reimplemented
- Private Servers will still send new players to the new player public servers
- 007n7 Clone Highlight does not work
- Some players have reported Burnt Guest and Classic Jack Frost not being given
- Sometimes at the start of a match players are completely unable to sprint (apparently caused by lag)
- Make entanglement give the Stunned status effect instead of the slowness one, the new Bloxy cola nerfs outright make entanglement do nothing, this should help the move stun u in place and still let u move normally when then mini game is finished
- Monitoring TwoTime is still teleporting you to the wrong spot when you respawn
- CK Minions still make no sound (just fully revert the sound effects if you can please)
- Superstar emote plays placeholder music

- C00lKiD can go through 7n7 Clones

(edited)
Marill Jockey 2025-12-25 3:11 PM
survivor plasma doesn't give any malice
3:11 PM
it was too strong if you hit a lot at once
Soy 2025-12-25 3:11 PM
Fair
3:11 PM
Removed that from the list
3:13 PM
@Marill Jockey when ur done with the list pls tell me
Soy

# bugs

- Elf Taph Subspace Tripmine does not work at all and plays a global sound for some reason
- John Doe Digital Footprint Highlight's should be polished up so they aren't completely opaque (outline would be preferable I think)
- Plead plays for John Doe for some reason ?
- TwoTime stab windup nerf needs to be reimplemented
- Private Servers will still send new players to the new player public servers
- 007n7 Clone Highlight does not work
- Some players have reported Burnt Guest and Classic Jack Frost not being given
- Sometimes at the start of a match players are completely unable to sprint (apparently caused by lag)
- Make entanglement give the Stunned status effect instead of the slowness one, the new Bloxy cola nerfs outright make entanglement do nothing, this should help the move stun u in place and still let u move normally when then mini game is finished
- Monitoring TwoTime is still teleporting you to the wrong spot when you respawn
- CK Minions still make no sound (just fully revert the sound effects if you can please)
- Superstar emote plays placeholder music

- C00lKiD can go through 7n7 Clones

(edited)
Marill Jockey 2025-12-25 3:14 PM
is the twotime dagger windup going in the fix patch or nah
Marill Jockey
is the twotime dagger windup going in the fix patch or nah
Soy 2025-12-25 3:15 PM
Yes
3:20 PM
I can't even lie I'd love a patch today for this bugs, especially bc of 1x1x1x1 and John doe
3:20 PM
If not today then tomorrow
3:20 PM
@CEO of Isaac anything u wanna add to a patch/hotfix whatever
Soy
I can't even lie I'd love a patch today for this bugs, especially bc of 1x1x1x1 and John doe
Marill Jockey 2025-12-25 3:21 PM
needs to be done asap
3:21 PM
new players are ONLY sent to their servers if they join a private
Soy 2025-12-25 3:27 PM
Added another two time bug to the list
3:27 PM
This one with monitoring two time
Soy 2025-12-25 3:36 PM
Ok added 2 more bugs
Soy

# bugs

- Elf Taph Subspace Tripmine does not work at all and plays a global sound for some reason
- John Doe Digital Footprint Highlight's should be polished up so they aren't completely opaque (outline would be preferable I think)
- Plead plays for John Doe for some reason ?
- TwoTime stab windup nerf needs to be reimplemented
- Private Servers will still send new players to the new player public servers
- 007n7 Clone Highlight does not work
- Some players have reported Burnt Guest and Classic Jack Frost not being given
- Sometimes at the start of a match players are completely unable to sprint (apparently caused by lag)
- Make entanglement give the Stunned status effect instead of the slowness one, the new Bloxy cola nerfs outright make entanglement do nothing, this should help the move stun u in place and still let u move normally when then mini game is finished
- Monitoring TwoTime is still teleporting you to the wrong spot when you respawn
- CK Minions still make no sound (just fully revert the sound effects if you can please)
- Superstar emote plays placeholder music

- C00lKiD can go through 7n7 Clones

(edited)
Marill Jockey 2025-12-25 3:45 PM
wheres the music for superstar
Soy
@voxov or @Lyth (sorry for the ping) It'd be good to get this changes done for the next patch, especially the entanglement one If Misch keeps bothering y'all with the Slowness cleaning Bloxy cola effect, ignore that, I already said I don't want that change removed for now because testing purposes but Misch keeps bothering and bothering and it's starting to get annoying with it (edited)
voxov 2025-12-25 4:22 PM
i said imma start tmrw
Marill Jockey
wheres the music for superstar
Soy 2025-12-25 4:30 PM
Idk @Exedious
4:31 PM
New bug https://medal.tv/games/roblox/clips/lMuXbOeAcS67Ffo3Z?invite=cr-MSxNUEosMjMzMDk1OTQ5
Soy
New bug https://medal.tv/games/roblox/clips/lMuXbOeAcS67Ffo3Z?invite=cr-MSxNUEosMjMzMDk1OTQ5
Marill Jockey 2025-12-25 4:31 PM
Soy 2025-12-25 4:31 PM
Added it to the list
Marill Jockey 2025-12-25 4:33 PM
fixed
Soy

# bugs

- Elf Taph Subspace Tripmine does not work at all and plays a global sound for some reason
- John Doe Digital Footprint Highlight's should be polished up so they aren't completely opaque (outline would be preferable I think)
- Plead plays for John Doe for some reason ?
- TwoTime stab windup nerf needs to be reimplemented
- Private Servers will still send new players to the new player public servers
- 007n7 Clone Highlight does not work
- Some players have reported Burnt Guest and Classic Jack Frost not being given
- Sometimes at the start of a match players are completely unable to sprint (apparently caused by lag)
- Make entanglement give the Stunned status effect instead of the slowness one, the new Bloxy cola nerfs outright make entanglement do nothing, this should help the move stun u in place and still let u move normally when then mini game is finished
- Monitoring TwoTime is still teleporting you to the wrong spot when you respawn
- CK Minions still make no sound (just fully revert the sound effects if you can please)
- Superstar emote plays placeholder music

- C00lKiD can go through 7n7 Clones

(edited)
Soy 2025-12-25 4:35 PM
@voxov
4:35 PM
This
4:35 PM
@Marill Jockey what bugs have you fixed
4:35 PM
That way Erin knows what's fixed
voxov 2025-12-25 4:35 PM
yeah me needs to know
Soy 2025-12-25 4:35 PM
Fuck
4:36 PM
Wrong
4:36 PM
Shit
4:36 PM
https://discord.com/channels/1429975206595657730/1429975207912935489/1453888136743620762
4:36 PM
@voxov
voxov 2025-12-25 4:36 PM
uhhh that doesnt
4:36 PM
narrow it as much down but
4:36 PM
ill see\
4:37 PM
ill do the two time stab windup
4:37 PM
do i just redo what i originally did soy
Soy 2025-12-25 4:37 PM
Idk if @CEO of Isaac has anything aside from what I've said
voxov
do i just redo what i originally did soy
Soy 2025-12-25 4:37 PM
Yes
voxov 2025-12-25 4:37 PM
kk ill show you what i did
Soy 2025-12-25 4:38 PM
Not main game related but can u add Jane doe animations
4:38 PM
Now that ur doing coding stuff
voxov 2025-12-25 4:38 PM
nvm nova added it
Soy
Not main game related but can u add Jane doe animations
voxov 2025-12-25 4:38 PM
what
Soy 2025-12-25 4:38 PM
Yes
4:38 PM
Jane doe
voxov 2025-12-25 4:38 PM
uhhhh
4:38 PM
do we @Marill Jockey
Soy 2025-12-25 4:39 PM
https://discord.com/channels/1429975206595657730/1429975207912935493/1453691779877437572
4:39 PM
Will help alot
Marill Jockey 2025-12-25 4:39 PM
not now
voxov 2025-12-25 4:39 PM
ill polish jd thingy
4:40 PM
also @semaj do you reckon we
4:40 PM
push these changes tonight
4:40 PM
like closer to midnight in US when there likely isnt as much people
4:41 PM
or shit uh
4:41 PM
hm
4:44 PM
so @Soy just an outline right
4:44 PM
no fill shit
4:44 PM
for jd puddle
Soy 2025-12-25 4:44 PM
Yup
voxov 2025-12-25 4:44 PM
kk
Soy

# bugs

- Elf Taph Subspace Tripmine does not work at all and plays a global sound for some reason
- John Doe Digital Footprint Highlight's should be polished up so they aren't completely opaque (outline would be preferable I think)
- Plead plays for John Doe for some reason ?
- TwoTime stab windup nerf needs to be reimplemented
- Private Servers will still send new players to the new player public servers
- 007n7 Clone Highlight does not work
- Some players have reported Burnt Guest and Classic Jack Frost not being given
- Sometimes at the start of a match players are completely unable to sprint (apparently caused by lag)
- Make entanglement give the Stunned status effect instead of the slowness one, the new Bloxy cola nerfs outright make entanglement do nothing, this should help the move stun u in place and still let u move normally when then mini game is finished
- Monitoring TwoTime is still teleporting you to the wrong spot when you respawn
- CK Minions still make no sound (just fully revert the sound effects if you can please)
- Superstar emote plays placeholder music

- C00lKiD can go through 7n7 Clones

(edited)
voxov 2025-12-25 4:47 PM
also for the burnt guest i need more info
4:47 PM
what skins did they have
Soy 2025-12-25 4:48 PM
All I know is that people are just not getting it awarded for some reason
4:48 PM
Not sure what's causing it
voxov 2025-12-25 4:48 PM
then i cant do anything abt it if i have no further info
4:48 PM
sorry
Soy 2025-12-25 4:48 PM
Understandabke
voxov 2025-12-25 4:48 PM
i can double check the list but
4:49 PM
im pretty sure i covered all grounds for it
4:49 PM
local HAS_SKIN_IN_INVENTORY: { [string]: true } = { ["Christmas1x1x1x1"] = true; ["ChristmasJohnDoe"] = true; ["ChristmasBuilderman"] = true; ["ChristmasElliot"] = true; ["ChristmasGuest"] = true; ["ChristmasShedletsky"] = true; ["ChristmasTwoTime"] = true; ["Christmas007n7"] = true; ["ChristmasNoob"] = true; };
4:52 PM
also @Marill Jockey the transparency on the puddle needs to be 0
4:52 PM
or else the highlight aint gonna work
voxov
also @Marill Jockey the transparency on the puddle needs to be 0
Marill Jockey 2025-12-25 4:52 PM
voxov 2025-12-25 4:52 PM
4:54 PM
@Soy smth like this?
Soy 2025-12-25 4:55 PM
Try seeing if
4:55 PM
Survivors don't get hidden entirely by it
voxov 2025-12-25 4:55 PM
wdym get hidden by it
Marill Jockey 2025-12-25 4:55 PM
dude the fucking actor framework on the client is genuinely esoteric
Soy 2025-12-25 4:55 PM
Cause if u put it on a stairs case (example) and they stand under it, they just become entirely hidden by it
Marill Jockey 2025-12-25 4:56 PM
why does CustomBehavior only exist half the time
Soy
Cause if u put it on a stairs case (example) and they stand under it, they just become entirely hidden by it
voxov 2025-12-25 4:56 PM
if ur talking abt the highlight yeah you can still see them through it
4:56 PM
also the issue is that
4:56 PM
i cant like
4:56 PM
make the part transparent
4:56 PM
cuz if i do the highlight goes away
Soy 2025-12-25 4:56 PM
Dang
4:56 PM
Mmhhh
voxov 2025-12-25 4:56 PM
i can do smth later on where
4:56 PM
if you get close to it, it becomes transparent but
4:57 PM
i wanna enjoy a break ive worked my ass off on all dis stuff so
voxov
if you get close to it, it becomes transparent but
voxov 2025-12-25 4:57 PM
@Soy what do you feel abt this
Soy 2025-12-25 4:57 PM
That'd work
4:57 PM
Just not fully transparent
voxov 2025-12-25 4:57 PM
ok ill do it eventually once im not on break
4:57 PM
yes
Soy 2025-12-25 4:57 PM
Aight
4:57 PM
Ty
voxov 2025-12-25 4:57 PM
for now i think uh
Soy 2025-12-25 4:57 PM
Enjoy ur break
voxov 2025-12-25 4:57 PM
this highlight will do
4:57 PM
its not that annoying
4:58 PM
but still indicates the puddle
Soy 2025-12-25 4:58 PM
4:58 PM
Its better than nothing
voxov 2025-12-25 4:58 PM
lemme peep what else needs to be done
4:58 PM
yeye
4:59 PM
with this, id need to do a lot of digging to figure it out so prolly cant include dis now
5:00 PM
ill just look at monitoring two time rq
5:04 PM
@Soy do you have a video of monitoring two time again
5:05 PM
nvm im not gonna do it now
voxov
nvm im not gonna do it now
Soy 2025-12-25 5:10 PM
Btw https://medal.tv/games/roblox/clips/lMvJV8D4Xp9fU3hlH?invite=cr-MSxxdEQsMjMzMDk1OTQ5&v=10
5:11 PM
Apparently "coolkidd colors and electricity minions do not show up at all underneath builderman radius indicators"
5:11 PM
Can't look at the clip cause my internet is that bad rn
5:11 PM
Driving home rn
Soy
Btw https://medal.tv/games/roblox/clips/lMvJV8D4Xp9fU3hlH?invite=cr-MSxxdEQsMjMzMDk1OTQ5&v=10
voxov 2025-12-25 5:12 PM
dawg what
5:12 PM
are we sure their assets just didnt load
5:12 PM
cuz im confused
Soy 2025-12-25 5:13 PM
We could like
voxov
dawg what
orga 2025-12-25 5:16 PM
the minions might have transparency
orga
the minions might have transparency
voxov 2025-12-25 5:16 PM
do they?
5:16 PM
uh
5:16 PM
hm
orga 2025-12-25 5:16 PM
i can check rn but that might be a reason
voxov 2025-12-25 5:16 PM
oh fuck they do
5:16 PM
the
5:16 PM
water one
orga 2025-12-25 5:16 PM
yeah..
voxov 2025-12-25 5:16 PM
does
orga 2025-12-25 5:16 PM
we need to fix buildermans like radius thing to be a different material
voxov 2025-12-25 5:16 PM
you reckon its that one?
orga 2025-12-25 5:16 PM
cuz rn it uses glass
voxov
you reckon its that one?
orga 2025-12-25 5:16 PM
most likely
voxov 2025-12-25 5:17 PM
should i even touch it then or
orga 2025-12-25 5:17 PM
if its slightly transparent and under glass itll just become invisible
voxov 2025-12-25 5:17 PM
cuz if we switch materials later idk
Soy 2025-12-25 5:17 PM
Wait to see if anyone else noticed this bug happen to them
5:17 PM
And if it does happen then that means it's indeed a bug
voxov
should i even touch it then or
orga 2025-12-25 5:17 PM
u dont gotta change the minions but buildermans building radius needs a different material
Soy 2025-12-25 5:17 PM
If Misch is the only one to have this happen then it means it's just a him problem
5:17 PM
Duck
5:17 PM
My internet
voxov 2025-12-25 5:17 PM
should i change it now
Soy 2025-12-25 5:17 PM
KEEPSNDYING
voxov
should i change it now
orga 2025-12-25 5:17 PM
perhaps yeah...
5:17 PM
cuz if its a main issue then it should def be on radar
orga
cuz if its a main issue then it should def be on radar
voxov 2025-12-25 5:18 PM
dude i swear we
5:18 PM
changed it but
5:18 PM
we decided against it
orga 2025-12-25 5:18 PM
nah we never did
5:18 PM
i brought it up but we didnt have time to do something like it
voxov 2025-12-25 5:18 PM
ok uh ill look right now
Soy 2025-12-25 5:18 PM
Ty
orga
i brought it up but we didnt have time to do something like it
voxov 2025-12-25 5:20 PM
imma do smooth plastic lets see
CEO of Isaac 2025-12-26 9:05 AM
Bug Report: Persistent Sprint / Stamina Desync After Map Loading (Mobile) Platform: Roblox Mobile (Android) Device Type: Low-end Android phone Frequency: 100% reproducible (every round) FPS: Stable 30–50 Ping: 100–200 ms Description When a round starts, the map takes a long time to load on mobile. After loading finishes, sprinting does not work at all. Stamina drains normally, but the character stays stuck at walking speed for the entire round. This issue was rare before the Guest 666 update, but became common and now happens every round after that update, even after rejoining. Steps to Reproduce Join Forsaken on mobile. Start any round. Let the map load slowly. Attempt to sprint. Actual Result Stamina drains Sprint never activates Character stays at walking speed FPS and ping remain stable Rejoining does not fix it Expected Result Sprint should work normally once stamina is consumed and the map finishes loading. Troubleshooting Tried (No Fix) Factory reset phone Reinstall Roblox Reset Wi-Fi (WPS) Lowest graphics Closed background apps Network Clarification Ping is 100–200 ms Other players with higher ping do not experience this bug I am 13 years old and cannot change or buy new Wi-Fi Possible Cause Likely a mobile sprint state desync caused by sprint/stamina logic initializing before map loading completes, possibly introduced in the Guest 666 update. Suggested Fix Reinitialize sprint after map load Disable stamina drain until sprint state is confirmed Delay player controls until map loading finishes
9:05 AM
@voxov I was sent this if u wanna take a look @Marill Jockey
Eno XD 2025-12-26 9:17 PM
1x1 move rework dingies i made
Eno XD 2025-12-26 10:20 PM
move reworks id like to try
10:20 PM
@Soy
10:20 PM
how open are you to these
Eno XD
1x1 move rework dingies i made
Soy 2025-12-26 10:23 PM
really like this one
Eno XD 2025-12-26 10:23 PM
we can try that then
Soy 2025-12-26 10:23 PM
add to this
10:23 PM
add to it
Eno XD 2025-12-26 10:23 PM
what about
10:23 PM
the mass ifnection one
Soy 2025-12-26 10:23 PM
no
10:23 PM
ok let me write it down
Eno XD 2025-12-26 10:23 PM
?
10:23 PM
why not
Soy 2025-12-26 10:23 PM
what
10:23 PM
i didnt read
Eno XD
move reworks id like to try
Eno XD 2025-12-26 10:24 PM
the first image here
10:24 PM
can we still try it?
Soy 2025-12-26 10:24 PM
this one?
Eno XD 2025-12-26 10:24 PM
yeah
Soy 2025-12-26 10:24 PM
eh, im really really mixed about it
10:24 PM
depends on how its implemented
Eno XD 2025-12-26 10:24 PM
how would u want it implemented
Soy 2025-12-26 10:24 PM
lemme write the other one first
10:25 PM
i like ur idea, ima just add more to it
Eno XD 2025-12-26 10:25 PM
for the entanglement thing?
Soy 2025-12-26 10:25 PM
yes
Eno XD 2025-12-26 10:25 PM
alright
Soy 2025-12-26 10:32 PM
ok
10:33 PM
@Eno XD
Eno XD 2025-12-26 10:33 PM
hi
Soy 2025-12-26 10:33 PM
hello
10:33 PM
Eno XD 2025-12-26 10:33 PM
i had another idea
10:33 PM
but did u write anything
Soy 2025-12-26 10:37 PM
Ability Concept – Entanglement / Recall

- 1x throws his swords simultaneously, similar to how Entanglement works. The swords travel forward and get lodged into whatever surface they hit, such as walls or map geometry.

- If the swords hit a survivor during the throw:
  - The swords pass through the survivor(s), dealing damage and inflicting slowness
  - 1x gains a short speed boost equal to the duration of the slowness inflicted on the survivor(s)

- While this ability is active and the swords are not in his hands, 1x’s kit changes:

- His M1 is replaced with a weaker, short-range melee attack using his fists

- All other abilities are temporarily locked

- His walk speed and run speed are increased, as he’s no longer carrying the weight of the swords

At any point, 1x can recast the ability to recall the swords back to his hands, similar to Thor summoning his hammer. During the recall, the swords travel back toward 1x and deal damage to any survivor caught in their path.

- When the swords return, a small explosion occurs:

- Around 1x, and

- At the location where a sword was embedded (explosion happens the moment they start traveling to 1x, not when it reaches his hands)

- Any survivor caught within the explosion radius, either near 1x or near the embedded swords, is inflicted with poison, and their aura is revealed to 1x.

- During the recall, 1x can move freely with no movement penalties until the swords return. Once the swords are back in his hands, his movement speed returns to normal (optionally with a brief slowness punishment), his standard M1 is restored, and all other abilities become usable again.

(edited)
10:37 PM
@Eno XD
Eno XD 2025-12-26 10:38 PM
ooo
10:38 PM
could be cool
10:38 PM
heres another idea
10:39 PM
same move just like
10:39 PM
adding onto the idea
Soy
Ability Concept – Entanglement / Recall

- 1x throws his swords simultaneously, similar to how Entanglement works. The swords travel forward and get lodged into whatever surface they hit, such as walls or map geometry.

- If the swords hit a survivor during the throw:
  - The swords pass through the survivor(s), dealing damage and inflicting slowness
  - 1x gains a short speed boost equal to the duration of the slowness inflicted on the survivor(s)

- While this ability is active and the swords are not in his hands, 1x’s kit changes:

- His M1 is replaced with a weaker, short-range melee attack using his fists

- All other abilities are temporarily locked

- His walk speed and run speed are increased, as he’s no longer carrying the weight of the swords

At any point, 1x can recast the ability to recall the swords back to his hands, similar to Thor summoning his hammer. During the recall, the swords travel back toward 1x and deal damage to any survivor caught in their path.

- When the swords return, a small explosion occurs:

- Around 1x, and

- At the location where a sword was embedded (explosion happens the moment they start traveling to 1x, not when it reaches his hands)

- Any survivor caught within the explosion radius, either near 1x or near the embedded swords, is inflicted with poison, and their aura is revealed to 1x.

- During the recall, 1x can move freely with no movement penalties until the swords return. Once the swords are back in his hands, his movement speed returns to normal (optionally with a brief slowness punishment), his standard M1 is restored, and all other abilities become usable again.

(edited)
Soy 2025-12-26 10:39 PM
@Exedious
10:39 PM
what u think
Soy
Ability Concept – Entanglement / Recall

- 1x throws his swords simultaneously, similar to how Entanglement works. The swords travel forward and get lodged into whatever surface they hit, such as walls or map geometry.

- If the swords hit a survivor during the throw:
  - The swords pass through the survivor(s), dealing damage and inflicting slowness
  - 1x gains a short speed boost equal to the duration of the slowness inflicted on the survivor(s)

- While this ability is active and the swords are not in his hands, 1x’s kit changes:

- His M1 is replaced with a weaker, short-range melee attack using his fists

- All other abilities are temporarily locked

- His walk speed and run speed are increased, as he’s no longer carrying the weight of the swords

At any point, 1x can recast the ability to recall the swords back to his hands, similar to Thor summoning his hammer. During the recall, the swords travel back toward 1x and deal damage to any survivor caught in their path.

- When the swords return, a small explosion occurs:

- Around 1x, and

- At the location where a sword was embedded (explosion happens the moment they start traveling to 1x, not when it reaches his hands)

- Any survivor caught within the explosion radius, either near 1x or near the embedded swords, is inflicted with poison, and their aura is revealed to 1x.

- During the recall, 1x can move freely with no movement penalties until the swords return. Once the swords are back in his hands, his movement speed returns to normal (optionally with a brief slowness punishment), his standard M1 is restored, and all other abilities become usable again.

(edited)
Exedious 2025-12-26 10:41 PM
havent finished reading but i like that 1x is throwing hands
10:41 PM
yoo mjolnir type sword for 1x callback
10:42 PM
question, what if the swords get lodged into a survivor?
Exedious
question, what if the swords get lodged into a survivor?
Soy 2025-12-26 10:46 PM
Either have the swords pass through survivors, dealing damage and inflicting slowness (and 1x gets a short speed boost), or create a more unique interaction where the swords lodge into the survivor’s front or back. In that case, when 1x lands a punch M1, a custom animation plays where he rips the sword out and throws the survivor away, ragdolling them and doing more damage (second one might take a lot of effort both visually and mechanically and might also be really unfair or strong in gameplay) (edited)
Exedious 2025-12-26 10:46 PM
this might SUCK for balancing, but what if the swords just had like a natural inclination to return to 1x which is sped up by recall, so after some set amount of time they'll just automatically return to 1x. im thinking that could result in a debuff since he isn't prepared for them to return and gets hit, smth like a REALLY brief period of helplessness (edited)
10:47 PM
then if he hits a survivor that survivor will have a really faint pull towards 1x
Eno XD 2025-12-26 10:48 PM
@Soy here was my original idea i just realized i didnt explain it in this slightest
Eno XD
@Soy here was my original idea i just realized i didnt explain it in this slightest
Soy 2025-12-26 10:53 PM
will the swords be placed by the default around or he has to put em 1 by 1
Eno XD 2025-12-26 10:53 PM
1 by 1
Soy 2025-12-26 10:54 PM
ow
Eno XD 2025-12-26 10:54 PM
so the player can choose optimal spots
Soy 2025-12-26 10:54 PM
that sounds like a lot of setting up
Eno XD 2025-12-26 10:54 PM
is that
10:54 PM
a bad thing
Soy 2025-12-26 10:54 PM
yeah
10:54 PM
unless u want him to be a trapper
10:55 PM
or something like that
Exedious 2025-12-26 10:56 PM
i dont think it'd really be in character for 1x to be a trapper
10:56 PM
they're a being of pure hatred and toxicity, i feel like they would do less planned out attacks
Soy
Ability Concept – Entanglement / Recall

- 1x throws his swords simultaneously, similar to how Entanglement works. The swords travel forward and get lodged into whatever surface they hit, such as walls or map geometry.

- If the swords hit a survivor during the throw:
  - The swords pass through the survivor(s), dealing damage and inflicting slowness
  - 1x gains a short speed boost equal to the duration of the slowness inflicted on the survivor(s)

- While this ability is active and the swords are not in his hands, 1x’s kit changes:

- His M1 is replaced with a weaker, short-range melee attack using his fists

- All other abilities are temporarily locked

- His walk speed and run speed are increased, as he’s no longer carrying the weight of the swords

At any point, 1x can recast the ability to recall the swords back to his hands, similar to Thor summoning his hammer. During the recall, the swords travel back toward 1x and deal damage to any survivor caught in their path.

- When the swords return, a small explosion occurs:

- Around 1x, and

- At the location where a sword was embedded (explosion happens the moment they start traveling to 1x, not when it reaches his hands)

- Any survivor caught within the explosion radius, either near 1x or near the embedded swords, is inflicted with poison, and their aura is revealed to 1x.

- During the recall, 1x can move freely with no movement penalties until the swords return. Once the swords are back in his hands, his movement speed returns to normal (optionally with a brief slowness punishment), his standard M1 is restored, and all other abilities become usable again.

(edited)
Soy 2025-12-26 10:57 PM
im just noticing the way I typed it makes it look like a omega complex ability when it just me explaining in depth lol
Soy
im just noticing the way I typed it makes it look like a omega complex ability when it just me explaining in depth lol
Exedious 2025-12-26 10:57 PM
nah it's good
Soy 2025-12-26 10:58 PM
jesus ok
10:58 PM
i gotta get the
10:58 PM
QoL list
10:58 PM
Jane doe list
10:58 PM
1x rework list
10:58 PM
Exedious 2025-12-26 10:58 PM
not to mention the naughty and nice lists
Soy 2025-12-26 10:58 PM
Exedious
this might SUCK for balancing, but what if the swords just had like a natural inclination to return to 1x which is sped up by recall, so after some set amount of time they'll just automatically return to 1x. im thinking that could result in a debuff since he isn't prepared for them to return and gets hit, smth like a REALLY brief period of helplessness (edited)
Exedious 2025-12-26 10:59 PM
but i did leave my thoughts here if you wanna look at that
10:59 PM
survivor interaction + forgetting about its existence were the main 2 points i wanted to look at
Exedious
this might SUCK for balancing, but what if the swords just had like a natural inclination to return to 1x which is sped up by recall, so after some set amount of time they'll just automatically return to 1x. im thinking that could result in a debuff since he isn't prepared for them to return and gets hit, smth like a REALLY brief period of helplessness (edited)
Soy 2025-12-26 11:00 PM
"but what if the swords just had like a natural inclination to return to 1x which is sped up by recall,"
11:00 PM
wdym
11:00 PM
like
Exedious 2025-12-26 11:00 PM
like a magnet
11:01 PM
so he throws it, but over time it'll try to pry itself out of the wall and return to him
11:02 PM
my thinking with that is that many people such as myself would forget to recall the sword and just be fist fighting the entire time without even realizing it
11:03 PM
while i dont think it'll be a COMMON occurrence, i do think such carelessness should be discouraged
Eno XD 2025-12-26 11:08 PM
@Soy
11:08 PM
talk to lizzie for reworking 1x1
Soy 2025-12-26 11:08 PM
11:08 PM
ok
Soy
Ability Concept – Entanglement / Recall

- 1x throws his swords simultaneously, similar to how Entanglement works. The swords travel forward and get lodged into whatever surface they hit, such as walls or map geometry.

- If the swords hit a survivor during the throw:
  - The swords pass through the survivor(s), dealing damage and inflicting slowness
  - 1x gains a short speed boost equal to the duration of the slowness inflicted on the survivor(s)

- While this ability is active and the swords are not in his hands, 1x’s kit changes:

- His M1 is replaced with a weaker, short-range melee attack using his fists

- All other abilities are temporarily locked

- His walk speed and run speed are increased, as he’s no longer carrying the weight of the swords

At any point, 1x can recast the ability to recall the swords back to his hands, similar to Thor summoning his hammer. During the recall, the swords travel back toward 1x and deal damage to any survivor caught in their path.

- When the swords return, a small explosion occurs:

- Around 1x, and

- At the location where a sword was embedded (explosion happens the moment they start traveling to 1x, not when it reaches his hands)

- Any survivor caught within the explosion radius, either near 1x or near the embedded swords, is inflicted with poison, and their aura is revealed to 1x.

- During the recall, 1x can move freely with no movement penalties until the swords return. Once the swords are back in his hands, his movement speed returns to normal (optionally with a brief slowness punishment), his standard M1 is restored, and all other abilities become usable again.

(edited)
Soy 2025-12-26 11:50 PM
@semajcheck this out
Soy
wdym
Exedious 2025-12-27 12:20 AM
Eno XD 2025-12-27 12:32 AM
@Soy im gonna do
12:32 AM
new concepts
12:32 AM
with a different angle
Soy 2025-12-27 12:33 AM
aigh
Eno XD 2025-12-27 12:33 AM
i dont rly like how the recall thing turned out
12:33 AM
but i have new ideas
12:33 AM
ill fledge them out tmrw
Eno XD
i dont rly like how the recall thing turned out
Soy 2025-12-27 12:33 AM
Soy
@semajcheck this out
semaj 2025-12-27 12:35 AM
I missed this sorry :c
Eno XD
with a different angle
Eno XD 2025-12-27 12:38 AM
lizzie was disappointed it still didnt feel like things 1x1 would do
12:38 AM
im gonna reflect things like that a bit more
Exedious 2025-12-27 12:40 AM
who is lizzie and why are they the main person y’all are talking to about this
Exedious
who is lizzie and why are they the main person y’all are talking to about this
Eno XD 2025-12-27 12:40 AM
1x1 connisseur
12:40 AM
and tester
12:40 AM
they know like every 1x1 fact by the top of their head
12:41 AM
i want to figure out the best moveset with her
Exedious 2025-12-27 12:41 AM
i mean vess also knows a lot about 1x
12:41 AM
pretty sure he WROTE most of 1x if i recall correctly
12:41 AM
@Vess fact check
Vess 2025-12-27 12:41 AM
i didnt
12:42 AM
i know like nothing abt 1x1s lore
12:42 AM
ask hytoko
Exedious 2025-12-27 12:42 AM
wow so i lived a lie
Eno XD 2025-12-27 12:42 AM
Exedious 2025-12-27 12:42 AM
mandela effect go hard
Vess
i know like nothing abt 1x1s lore
Exedious 2025-12-27 12:43 AM
but you were like the main person telling me what to do for creation of hatred
Vess 2025-12-27 12:43 AM
that was old lore
Exedious 2025-12-27 12:44 AM
i see
Eno XD
new concepts
Eno XD 2025-12-27 11:12 AM
every chase theme has weather alerts no moves has weather alerts
Eno XD
every chase theme has weather alerts no moves has weather alerts
Exedious 2025-12-27 11:17 AM
erm ackshually
Eno XD 2025-12-27 11:17 AM
every not milestone chase theme
Exedious 2025-12-27 11:18 AM
CoH, unreggcognizable, milestone 1x, champion 1x, crazyblox 1x, hacklord 1x, yourself 1x, etc
Eno XD 2025-12-27 11:18 AM
EVERY
11:18 AM
BASE CHAS ETHEME I MEANTTT
11:18 AM
11:18 AM
ALL 3 OF THEM
Exedious 2025-12-27 11:19 AM
YEAH, KEEP CHANGING WHERE THE LINE IS DRAWN BUT GUESS WHAT, CHICKEN BUTT
11:19 AM
MILESTONE 1X WAS GONNA BE THE BASE CHASE THEME AT ONE POINT (edited)
Eno XD 2025-12-27 11:19 AM
11:19 AM
him have weather motifs is cool ok
Exedious 2025-12-27 11:19 AM
ONLY REASON IT WASNT WAS CAUSE I LET NYHT HAVE IT
Eno XD 2025-12-27 11:19 AM
one of his canon moves is summoning
11:19 AM
a tornado
11:19 AM
and thats aura who summons tornados for fun
Eno XD
every chase theme has weather alerts no moves has weather alerts
Exedious 2025-12-27 11:20 AM
im not too sure how i feel about the moves though to be fully honest
Eno XD 2025-12-27 11:21 AM
why not
Exedious 2025-12-27 11:21 AM
cause none of these abilities have EVER been even hinted at in their lore
11:21 AM
venomshank is just digital poison (edited)
Eno XD 2025-12-27 11:21 AM
okay
11:21 AM
thats true
11:21 AM
i made these more accurate to
11:22 AM
actual roblox 1x1
11:22 AM
than actual forsaken 1x1
11:22 AM
which to be honest i dont think faithful rep is a bad idea either
11:22 AM
and also our lores not impossible to rewrite either
11:22 AM
‘specially when it comes to
11:22 AM
Things he can do
Exedious 2025-12-27 11:23 AM
it's not impossible to rewrite but it makes the lore confusing to constantly retcon
11:23 AM
cause people will not know which lore is still relevant
Eno XD 2025-12-27 11:23 AM
how much of our lore is revealed
11:23 AM
at least with
11:23 AM
shed and 1x1
Exedious 2025-12-27 11:24 AM
well there was that entire chrisaken post
voxov 2025-12-27 11:24 AM
ok but tbf like
11:24 AM
almost zero to none of our lore is fully known
11:24 AM
its kinda just
11:24 AM
sprinkled out
Exedious
well there was that entire chrisaken post
Eno XD 2025-12-27 11:24 AM
ok well chrisaken doesnt really say
11:24 AM
“1x1 can only do mass infection and entanglement and he also summons minions!
11:24 AM
like theres still lore but Things he can do isnt entirely tied to it
voxov
almost zero to none of our lore is fully known
Exedious 2025-12-27 11:24 AM
that may be true but i think we should try to stick to a theme rather than just randomly throw in the ability to control weather
Eno XD 2025-12-27 11:25 AM
i dont think thats a real ruiner
Exedious 2025-12-27 11:25 AM
besides weather, ive already stated my opinion on tp abilities before
Exedious
that may be true but i think we should try to stick to a theme rather than just randomly throw in the ability to control weather
Eno XD 2025-12-27 11:25 AM
is there really a theme for what 1x1 can do right now
Exedious 2025-12-27 11:25 AM
so im not gonna keep going at that
Eno XD
is there really a theme for what 1x1 can do right now
Exedious 2025-12-27 11:26 AM
poison/toxicity
Eno XD 2025-12-27 11:26 AM
that can still be applied
11:26 AM
just because the moves do different things doesnt mean he suddenly doesnt have the venomshank
Exedious 2025-12-27 11:27 AM
that's not the problem
11:27 AM
the problem isn't that we would have to get rid of the venomshank, it's that the venomshank has NEVER been known to be associated with such abilities
Eno XD 2025-12-27 11:28 AM
ok you know what bothers me
11:28 AM
1x1 The character
11:28 AM
hasnt even held the venomshank
11:28 AM
it was the daemonshank
11:28 AM
It was way back at release that we just decided to make it the venomshank and now were just stuck to that I guess
11:29 AM
I think it’d still be cool for the venomshank to be there
11:29 AM
if he held both the venom and the daemon
11:29 AM
or still just holding both venomshanks
11:29 AM
it just feels like we’re creatively limiting ourself based on stuff that was set in stone a long time ago
11:29 AM
When this games state was utter dogshit back then (edited)
11:29 AM
sorry mini rant but
11:30 AM
if u have a problem with the tp move then im fine with that i can think of something cooler
Exedious 2025-12-27 11:31 AM
i still think we shouldnt just toss out unstable eye
11:31 AM
it could use a revision in how it executes what it does, but in nature it is a good attack which pairs well with his attack type
Exedious
i still think we shouldnt just toss out unstable eye
Eno XD 2025-12-27 11:35 AM
oh no
11:35 AM
its still the same move
11:35 AM
just looks different bc cool
Eno XD
it just feels like we’re creatively limiting ourself based on stuff that was set in stone a long time ago
Hytoko 2025-12-27 11:35 AM
Tbh it kinda got entwined in the nicest
11:35 AM
Moveset
Eno XD 2025-12-27 11:35 AM
he has lightning and stuff in his event boss fight
Hytoko 2025-12-27 11:35 AM
Skins I mean
11:35 AM
Base 1x wields two Venomshanks and then milestone 1x wields double Daemonshanks
Eno XD 2025-12-27 11:35 AM
and
11:35 AM
Im still cool with that
11:36 AM
i just dont want that to limit the moveset
11:36 AM
because the moveset can be super duper dope
11:36 AM
the lore can still be fire with that
Exedious 2025-12-27 11:37 AM
i still like the boomarang replacement idea for entanglement
11:37 AM
and soy's idea for it
11:38 AM
both are good, i think we should try exploring those options some more
Eno XD
every chase theme has weather alerts no moves has weather alerts
Exedious 2025-12-27 11:40 AM
i do wanna say that the mass infection rework looks good
Exedious
both are good, i think we should try exploring those options some more
Eno XD 2025-12-27 11:47 AM
we could do the tornado thing for that move maybe’
11:47 AM
im not opposed
11:48 AM
maybe since he holds two swords he can use the move twice at least
11:48 AM
before having to recall
Exedious 2025-12-27 11:48 AM
oh i thought you were talking about the boomarang one
Eno XD 2025-12-27 11:49 AM
was that not the recall move?
Exedious 2025-12-27 11:49 AM
i dont quite think soy's idea pairs too well with the tornado one since that involves throwing the sword so hard it sticks into a surface
11:49 AM
no
Eno XD 2025-12-27 11:49 AM
oh
11:49 AM
Oh ohhh
11:49 AM
ok
11:50 AM
so you mean just
11:50 AM
making entanglement
11:50 AM
in general
11:50 AM
a boomerang
Exedious 2025-12-27 11:50 AM
the boomarang move was just throwing the sword and it spins before coming back
11:50 AM
yeah that was james' take on it
Eno XD 2025-12-27 11:50 AM
ok thats super dope
11:50 AM
i thought we were talking about soys move
11:50 AM
yeah i like that
Exedious 2025-12-27 11:50 AM
i was talking about both to begin with
11:50 AM
i like both ideas so i wanted to consider both
Eno XD 2025-12-27 11:50 AM
so
11:50 AM
is my entanglement idea also bad
Exedious 2025-12-27 11:51 AM
well i mean my concern is like, how does it actually work?
11:51 AM
not like gameplay wise but lore wise
11:52 AM
does he throw it so hard that it spins super fast and creates a tornado, or is it related to the sword itself?
Exedious
well i mean my concern is like, how does it actually work?
Eno XD 2025-12-27 11:54 AM
From my reference he swings his sword and it makes a tornado
11:54 AM
LOL
11:54 AM
I guess it wouldn’t be much different from
11:54 AM
He charges his sword and a mass infection appears
Eno XD
From my reference he swings his sword and it makes a tornado
Exedious 2025-12-27 11:56 AM
i know that, but im trying to prompt further discussion of how the ability could work, rather than just how it's currently intended to work
Eno XD 2025-12-27 11:56 AM
For the boomerang it could spin as fast to create that wind motion
Eno XD
He charges his sword and a mass infection appears
Exedious 2025-12-27 11:58 AM
it is a bit different since it requires a bit more effort to create a tornado than a simple slash attack
11:58 AM
i want to rq say again, i dont mean to just like write off your ideas with what im saying
Eno XD 2025-12-27 11:58 AM
well he is 4th dimension, it’s very easy for him to manipulate the 3rd dimension
Exedious 2025-12-27 11:58 AM
im just the type who likes in depth reasoning for stuff
Eno XD 2025-12-27 11:58 AM
Even if something’s naturally hard to recreate in the 3d world
11:58 AM
He’s not from that world
11:59 AM
His logic of matter is probably backwards
11:59 AM
you feel me
11:59 AM
There’s some scripts of him where
11:59 AM
Just looking at a specific brick can completely rearrange its shape
Exedious 2025-12-27 12:00 PM
hold on im googling how the 4th dimension interacts with the 3rd
12:01 PM
ok yeah that works
12:02 PM
lol imagine just inverting a survivor
12:02 PM
but anyways
12:03 PM
i suppose my next point is that im not too sure how well him just making a tornado would work with james' boomarang idea
Eno XD 2025-12-27 12:03 PM
Even if it doesn’t we can Make it the fuck up because it’s Our fucking game.
12:03 PM
Ok AWESOME!
12:03 PM
My WiFi
12:03 PM
HEEEEELP
Exedious 2025-12-27 12:03 PM
cause i dont think 1x would want to get hit with the tornado they just created
Eno XD
Even if it doesn’t we can Make it the fuck up because it’s Our fucking game.
Exedious 2025-12-27 12:04 PM
physics nerds would kill us
Exedious
lol imagine just inverting a survivor
Eno XD 2025-12-27 12:04 PM
I wanted there to be like a visual indicator of glitched on survivors that’s a little something like this
12:05 PM
overriding the color that poisoned makes you
Exedious
i suppose my next point is that im not too sure how well him just making a tornado would work with james' boomarang idea
Eno XD 2025-12-27 12:05 PM
ok it doesn’t need to be like a giant epic entire map tornado
12:06 PM
It could just be a whirlwind from the sword spinning
Eno XD
ok it doesn’t need to be like a giant epic entire map tornado
Exedious 2025-12-27 12:06 PM
that's not the problem
12:06 PM
the problem is it returning to 1x
Eno XD 2025-12-27 12:07 PM
Maybe it slowly stops spinning when it reaches back to 1x1
Exedious 2025-12-27 12:08 PM
@semaj do you wanna join the conversation since we're talking about your ability suggestion?
Eno XD 2025-12-27 12:08 PM
because under that tornado is still the sword spinning
12:08 PM
Which I assume he has control over
Exedious 2025-12-27 12:13 PM
alright, then my next question is, how would making a tornado be more effective than him throwing his sword and have it spin in a way which makes it return to them?
Exedious
alright, then my next question is, how would making a tornado be more effective than him throwing his sword and have it spin in a way which makes it return to them?
Eno XD 2025-12-27 12:21 PM
not at all
12:21 PM
A tornado is just fucking cool exe
12:24 PM
Ok actual answer I just still wanna be faithful to actual things 1x1 does in Roblox
12:24 PM
A tornado being one of those
12:24 PM
It can still be a spinning whirlwind and have the same vibe regardless
Exedious
@semaj do you wanna join the conversation since we're talking about your ability suggestion?
semaj 2025-12-27 12:42 PM
could you speed me up
12:42 PM
i just saw this
semaj
could you speed me up
Exedious 2025-12-27 12:43 PM
basically eno wants to merge your idea with his tornado idea
12:43 PM
so 1x basically summons a tornado instead of throwing their swords
semaj 2025-12-27 12:44 PM
I mean honestly the actual front end of this idea (apart from using front end from sixer's lunge ability) I am not too fussed over,
12:45 PM
I do think swords make more sense
Exedious 2025-12-27 12:45 PM
i feel the same way tbh
semaj 2025-12-27 12:45 PM
why not just
12:46 PM
add a whirlwind effect to the sword?
Exedious 2025-12-27 12:46 PM
hmmm perhaps
semaj 2025-12-27 12:46 PM
but it sorta also
12:46 PM
is abit counter to 1x
12:46 PM
like 1x is digital
12:46 PM
in his visuals
12:46 PM
lots of glitching effects
Exedious
so 1x basically summons a tornado instead of throwing their swords
Eno XD 2025-12-27 12:51 PM
Is that
12:51 PM
What it sounded like I was saying
12:52 PM
Because it wasn’t
12:52 PM
I still would’ve been fine for it to be a sword throw
Eno XD
What it sounded like I was saying
Exedious 2025-12-27 12:52 PM
yes
12:52 PM
cause mass infection isnt throwing the sword, it's just making a traveling slash
Exedious
yes
Eno XD 2025-12-27 1:01 PM
I meant for the entanglement
1:01 PM
The boomerang for the sword
1:01 PM
Just visually would look like a tornado
1:02 PM
Mass infection is fine how it is
Exedious 2025-12-27 1:02 PM
ok so i think you're just not understanding what im saying
1:03 PM
you COMPARED it to how mass infection works which is creating a slash with the sword, which led me to think that you wanted entanglement to work in a similar way except in this case 1x makes a tornado
Eno XD 2025-12-27 1:05 PM
When I said that I didn’t mean it like the move would just be another mass infection
1:05 PM
I just meant it by the way the
1:05 PM
Energy looks I guess
1:06 PM
Or how he actually empowers it
1:06 PM
It’d still be the
1:06 PM
Boomerang like you want
1:09 PM
I’m gonna be honest it sounds like none of my ideas have been landing so idk if I want to keep working on this
1:10 PM
I might just move onto doing coolkidd on my own because I’m more passionate about that
Hytoko 2025-12-27 3:52 PM
Builderman dispenser does not spin :(
Hytoko
Builderman dispenser does not spin :(
voxov 2025-12-27 4:15 PM
homie you gotta be more specific
voxov
homie you gotta be more specific
Hytoko 2025-12-27 4:15 PM
No that’s literally it
4:15 PM
Builderman’s dispenser used to spin at the top
4:15 PM
It hasn’t for like
4:15 PM
Months now
Eno XD 2025-12-27 5:51 PM
Eno XD 2025-12-28 12:07 PM
(M1) - M1 (AB1) Mass Infection - Hold the ability key for a charge bar with 3 bars to appear If one bar is filled, shoot 3 shots one at a time in quick succession, small with low damage If two bars are filled, Shoot 2 shots one at a time on a second long beat, medium sized with moderate damage If all bars are filled, same as current mass infection, if not slightly bigger (AB2) Eye of the Storm - Using the move, spin into a tornado for a second before propelling it forward pulling survivors towards it, if a survivor is caught in the tornado, it will fly halfway back to 1x1 before exploding into a gust of wind, the tornado will bounce off walls 4 times until exploding into a gust of wind on its own (AB3) Dimension Fracture - Using the move, control a target on the floor with your mouse, after a timer is finished, a tesseract meteor will fall on that spot with a lingering red flame that gives burning and glitched when running into it, if the meteor lands on a survivor it will deal damage and ragdoll knockback (AB4) Unstable Eye - Unstable Eye (edited)
12:07 PM
my final 1x1 moveset
Eno XD
(M1) - M1 (AB1) Mass Infection - Hold the ability key for a charge bar with 3 bars to appear If one bar is filled, shoot 3 shots one at a time in quick succession, small with low damage If two bars are filled, Shoot 2 shots one at a time on a second long beat, medium sized with moderate damage If all bars are filled, same as current mass infection, if not slightly bigger (AB2) Eye of the Storm - Using the move, spin into a tornado for a second before propelling it forward pulling survivors towards it, if a survivor is caught in the tornado, it will fly halfway back to 1x1 before exploding into a gust of wind, the tornado will bounce off walls 4 times until exploding into a gust of wind on its own (AB3) Dimension Fracture - Using the move, control a target on the floor with your mouse, after a timer is finished, a tesseract meteor will fall on that spot with a lingering red flame that gives burning and glitched when running into it, if the meteor lands on a survivor it will deal damage and ragdoll knockback (AB4) Unstable Eye - Unstable Eye (edited)
Vess 2025-12-28 12:37 PM
was this approved by testers first
12:37 PM
or atleast they were able to give feed back
Soy 2025-12-28 12:46 PM
That's not the decided moveset
Vess
was this approved by testers first
Eno XD 2025-12-28 12:47 PM
its just mine
12:47 PM
not sent anywhere yet
Vess 2025-12-28 12:47 PM
oh ic
12:47 PM
i like it but i think a big change like this needs alot of checks n stuff
12:47 PM
ykwim
Eno XD 2025-12-28 12:48 PM
yeah i understand that
12:48 PM
i wanna be a bit ambitious
Vess 2025-12-28 12:48 PM
i need to know before i start reanimating
12:48 PM
oh my god we have to
12:48 PM
ohhhhh
12:48 PM
ohhhhhhh thats gore
Eno XD 2025-12-28 12:48 PM
i had another idea for ab3
12:48 PM
which was only because i knew the anim would be really cool
Vess 2025-12-28 12:49 PM
hacklord abyss 1x milestone 1x
12:49 PM
does anyone know other 1x skins with custom anims
12:49 PM
not counting retro
Eno XD 2025-12-28 12:49 PM
special yousrelf
12:49 PM
Vess 2025-12-28 12:49 PM
Eno XD 2025-12-28 12:49 PM
besides that no
Soy 2025-12-28 12:50 PM
I'm still working on my moveset
Soy
I'm still working on my moveset
Eno XD 2025-12-28 12:53 PM
do you have anything to say about mine
12:53 PM
because i dont want to pit multiple choices against each other that doesnt really feel fun
12:53 PM
i want to actually collaborate
Soy 2025-12-28 12:53 PM
Haven't entirely read it cause I'm tired asf
12:53 PM
I wanna take a nap
Eno XD 2025-12-28 12:53 PM
do you need it?
12:54 PM
focus on that more tbh you can do this moveset whenever after
Vess 2025-12-28 12:54 PM
ab 1 1x1 stabs rhe survivors rlly hard, instantly kills shedletsky ab 2 1x1 does a differenr type of stab, instantly kills shedletsky AB 3 1x1 looks around a bit, instantly kills shedletsky
1
12:54 PM
thats my moveset
Eno XD 2025-12-28 12:54 PM
GENIUS
12:54 PM
MOVESET THAT SAVES 1X1
Vess 2025-12-28 12:54 PM
but if we do get this rework
12:54 PM
i ask that we wait for COH rework
Soy 2025-12-28 12:54 PM
For what
Soy
For what
Eno XD 2025-12-28 12:54 PM
creation of hatred rework
12:54 PM
like
Vess 2025-12-28 12:54 PM
creation of hatred
Eno XD 2025-12-28 12:54 PM
the song
12:54 PM
remake
Vess 2025-12-28 12:54 PM
its in progress rn
Soy 2025-12-28 12:54 PM
Ah
Vess 2025-12-28 12:54 PM
but also
12:55 PM
special lms event
Soy 2025-12-28 12:55 PM
This rework is a thing kept in private for now
Vess 2025-12-28 12:55 PM
we have had anims done for a while
Soy 2025-12-28 12:55 PM
So only us the leads know about it
Vess 2025-12-28 12:55 PM
+ i wanna do a cool cutscene
Vess
special lms event
Eno XD 2025-12-28 12:55 PM
bro you gotta add the infernal ck skybox to plead
Eno XD
bro you gotta add the infernal ck skybox to plead
Vess 2025-12-28 12:55 PM
erin said that function is still a wip
12:56 PM
it doesnt trigger on emotional
Eno XD 2025-12-28 12:56 PM
ohh
12:56 PM
okay
12:56 PM
can we do the idea of like
12:56 PM
the emotional skybox is like
12:56 PM
spectrefied
12:56 PM
its still like the team coolkidd sky and the sfoth sky
12:56 PM
but its like
12:56 PM
the spectre hard mix overlay
Eno XD
spectrefied
Eno XD 2025-12-28 1:00 PM
@Vess
1:01 PM
itd be cool to feel like the spectre is intentionally doing this to fuck with the emotional lms
Vess 2025-12-28 1:02 PM
would b neat
Vess 2025-12-28 1:11 PM
Forwarded
@voxov

- fix coolkidd minions randomly getting stuck when attempting to target players above them
- move twotime's hitbox forward by 1 stud and then reduce the actual hitbox length by 1 stud to try and fix ass stabbing

Originally sent: 2025-12-28 1:10 PM
Eno XD
@Vess
voxov 2025-12-28 1:17 PM
im gonna begin prolly setting up emotional lms stuff and kinda just
1:17 PM
figure out what to do in that regard so its pretty streamlined and easy to work with
1:18 PM
and adding events n stuff to it
voxov
and adding events n stuff to it
Eno XD 2025-12-28 1:19 PM
i remember thinking for plead
1:19 PM
the team coolkidd decal would start being placed on parts of the map more and more as the timer goes down
Eno XD
the team coolkidd decal would start being placed on parts of the map more and more as the timer goes down
voxov 2025-12-28 1:20 PM
yuh mayb i was thinking also just specifically timed events but id need to figure out the best way to do it
1:21 PM
unironically as much as id prolly not want to do it the way fnf mods did specifically timed events in accordance to the song was the most streamlined and was easy to use and experiment with, i might do smth similar like that with this system unless i cna think of smth better for it
Eno XD 2025-12-28 1:21 PM
shedletsky gets slash on lower cooldown but reflects 1x1 attacks instead of stunning him
Vess
Click to see original message
Soy 2025-12-28 2:15 PM
Aren't this things I already have listed
2:16 PM
Yeah here lok
2:16 PM
https://discord.com/channels/1429975206595657730/1454333733502058660/1454366378562682880
voxov
unironically as much as id prolly not want to do it the way fnf mods did specifically timed events in accordance to the song was the most streamlined and was easy to use and experiment with, i might do smth similar like that with this system unless i cna think of smth better for it
Marill Jockey 2025-12-28 2:20 PM
2:20 PM
fnf collab lms
Soy 2025-12-28 2:26 PM
Forwarded
is there suppose to be a random minion on the map
Originally sent: 2025-12-28 2:25 PM
2:26 PM

- Fix random 1x minions appearing on maps (???)

Soy
Click to see original message
Eno XD 2025-12-28 2:44 PM
milestone problem
2:45 PM
but ya still fix
Hytoko 2025-12-28 3:15 PM
https://vxtwitter.com/krizpykremezzz/status/2005291681344884751?s=46
Krizpy (@krizpykremezzz)
so they gave the facelulz skins a new kill animation but didn’t say anything about it in the patch notes
Hytoko
https://vxtwitter.com/krizpykremezzz/status/2005291681344884751?s=46
voxov 2025-12-28 3:19 PM
@CEO of Isaac
Hytoko
https://vxtwitter.com/krizpykremezzz/status/2005291681344884751?s=46
Vess 2025-12-28 3:26 PM
i tried to fix this but my moon animator bricked
voxov
@CEO of Isaac
CEO of Isaac 2025-12-28 3:47 PM
it never worked until now
Eno XD 2026-01-04 9:12 AM
https://medal.tv/games/roblox/clips/lQu3qHLZT1x2TTGsP?invite=cr-MSxsb3IsNDE4NDU0NDc2&v=29
9:13 AM
i wish this was optimized
Marill Jockey 2026-01-04 9:25 AM
what even
9:25 AM
what
9:25 AM
the fuck is this
Marill Jockey
the fuck is this
Eno XD 2026-01-04 9:40 AM
latency lag
9:40 AM
it sucks so much butt dude it happens so often
Marill Jockey
what even
voxov 2026-01-04 10:32 AM
is it the damn remotes throttling again
Eno XD
https://medal.tv/games/roblox/clips/lQu3qHLZT1x2TTGsP?invite=cr-MSxsb3IsNDE4NDU0NDc2&v=29
Eno XD 2026-01-04 2:50 PM
@Marill Jockey
Eno XD
i wish this was optimized
CEO of Isaac 2026-01-07 2:16 PM
they live in russia
CEO of Isaac
they live in russia
Eno XD 2026-01-07 2:29 PM
Bro
2:29 PM
I get this network
2:29 PM
When im in my own servers
CEO of Isaac 2026-01-07 2:29 PM
oh
Eno XD 2026-01-07 2:29 PM
I get it’s worse with ping but
2:29 PM
It just kinda happens too
alyssa 2026-01-16 8:35 PM
ts really irks me, whenever you emote as dusekkar, the wand is still there, same with 1x, and for whatever reason it doesnt happen on slasher except for this sticky note for the chainsaw
8:36 PM
it's more of a nitpick
alyssa
ts really irks me, whenever you emote as dusekkar, the wand is still there, same with 1x, and for whatever reason it doesnt happen on slasher except for this sticky note for the chainsaw
Vess 2026-01-16 9:21 PM
yea idk what voodoo magic happens there
Vess
yea idk what voodoo magic happens there
alyssa 2026-01-16 9:21 PM
you did this
9:21 PM
didnt you
Vess 2026-01-16 9:21 PM
who me
9:21 PM
little olde innocent me
Enby 2026-01-25 7:52 PM
using bhop while void rushing makes you able to turn sharp, ill get a video in a min
Enby
using bhop while void rushing makes you able to turn sharp, ill get a video in a min
voxov 2026-01-25 7:53 PM
should be fixed for next updaet already
1
alyssa 2026-01-30 2:41 PM

- Milestone 4 Slasher Raging Pace kill a bit bugged

Eno XD 2026-01-30 8:49 PM
8:49 PM
idk if this is known but ill share
Eno XD 2026-01-31 12:02 PM
two time ritual decals are getting content deleted
CEO of Isaac 2026-01-31 2:12 PM
https://www.youtube.com/shorts/KkybJfYNB2g
PlagueCuh
This Noob skin is extremely pay to win #roblox #forsaken #forsakenr...
grandma lisab 2026-02-02 1:18 AM
https://discord.com/channels/1459698988616782022/1467796171589423104/1467796171589423104 this one is just
grandma lisab
https://discord.com/channels/1459698988616782022/1467796171589423104/1467796171589423104 this one is just
grandma lisab 2026-02-02 3:35 AM
more examples im crying https://youtube.com/shorts/SF2U4xotj9M?si=s2Ym5ZUZISPEQOkd
brUHname
🪽 NOLI can FLY in FORSAKEN? | #forsaken #roblox
semaj 2026-02-05 12:10 AM
still says poisoned idk on 1x4
12:10 AM
for his stat info
Eno XD 2026-02-07 2:32 PM
@Marill Jockey do you do mobile stuff
nrutas 2026-02-09 7:33 PM
ok nevermind map forcing is actually just broken i cant force my shit
7:33 PM
forced beach house got UAG
7:33 PM
somethings not right
nrutas
ok nevermind map forcing is actually just broken i cant force my shit
grandma lisab 2026-02-09 7:38 PM
is it srs this time
nrutas 2026-02-09 7:40 PM
yes
CEO of Isaac 2026-02-16 10:36 PM
https://youtube.com/shorts/I2-HpHee57k?si=E7NzNE8b7NCP7RCv
Chance Plushie
MOST IMPORTANT FORSAKEN BUG! #forsaken
CEO of Isaac
https://youtube.com/shorts/I2-HpHee57k?si=E7NzNE8b7NCP7RCv
voxov 2026-02-16 10:47 PM
no ones told me how to replicate it
10:47 PM
so i cant fix it
voxov
no ones told me how to replicate it
CEO of Isaac 2026-02-16 10:48 PM
Ill ask testers for help
Marill Jockey 2026-02-24 3:34 PM
crystal channeling loop (she has to channel it for a second before she can fire it) crystal projectile shatter explosion (shatters when it hits a wall, will be re-used for a lot of things probably) resonance needs looping particle effect visuals on the killer, it has 3 levels jane doe's crystal shield needs a model, it'll use the ForceField material and will only be visible for a brief moment when it is damaged or repaired (https://www.youtube.com/shorts/3TVN5xqjFnQ reference possibly)
KarQ
How Domina's ult ACTUALLY WORKS (Panopticon) #domina #overwatch
alyssa 2026-02-26 2:02 PM
prankster ui no worky
1
alyssa 2026-02-27 11:12 AM
emotes are kirked (no worky)
alyssa
emotes are kirked (no worky)
voxov 2026-02-27 2:46 PM
@Lyth might wanna check this out im pretty sure this is associated with the data change that was done
Lyth 2026-02-27 2:50 PM
kk
2:52 PM
should be fixed @alyssa
2:52 PM
pushing now
alyssa 2026-02-27 2:52 PM
awesome
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