forsaken dev lead new era
Development Related / funny-programmers-2
Hytoko 2026-01-10 10:52 AM
@voxov
voxov 2026-01-10 10:52 AM
alr then yeah remove that other channel
Hytoko 2026-01-10 10:52 AM
Did
voxov 2026-01-10 10:52 AM
@Lyth @Marill Jockey dis our home now
10:52 AM
prolly will make things easier to discuss now that we have our own channel for it
10:52 AM
since most things that get talked abt get so cluttered
Lyth 2026-01-10 10:54 AM
Hello
10:54 AM
This our home
10:54 AM
Hello home
voxov 2026-01-10 10:54 AM
also lyth
Lyth 2026-01-10 10:54 AM
Hi friend
voxov 2026-01-10 10:54 AM
i was gonna ask if you wanted to do smth
10:54 AM
since ik you dont have anything rn
Lyth 2026-01-10 10:54 AM
sure whatsr up
Lyth
sure whatsr up
voxov 2026-01-10 10:56 AM
Alright so I think you are already aware of the 1x1x1x1 rework that we have, We were gonna use our place that we have called Public Testing which is where we test out changes before going ahead and going further with it. Would you want to set that up and once it is done I can go in and polish it? Just make sure that it is the latest version of MAIN, the only killer that is given and accessible is the 1x1x1x1 rework, remove any skins since that is not needed, and just disable the robux shop so people cannot buy anything there
10:56 AM
That should be really it
10:56 AM
@Soy
10:56 AM
Is the 1x1x1x1 rework ready
Soy 2026-01-10 10:57 AM
Nar
Soy
Nar
voxov 2026-01-10 10:58 AM
How close is it to be ready for Public Testing
voxov
How close is it to be ready for Public Testing
Soy 2026-01-10 10:58 AM
https://discord.com/channels/1429975206595657730/1454333733502058660/1459607337512730799
10:58 AM
Missing only this 2
Eno XD 2026-01-10 10:59 AM
i asked for this channel a long time ago . they thought i was the joker.
Soy
Missing only this 2
voxov 2026-01-10 11:00 AM
okok i see
voxov
okok i see
Soy 2026-01-10 11:00 AM
Do u need them like
11:00 AM
Rn rn
11:00 AM
Cause I can go on pc and get em done
voxov 2026-01-10 11:00 AM
i mean i can fox the entanglement thing rq
Soy 2026-01-10 11:01 AM
Alright
11:01 AM
Just remember it's on _SOFTREWORK1X
11:01 AM
That's the one I've been working on
voxov
@Lyth @Marill Jockey dis our home now
Marill Jockey 2026-01-10 11:30 AM
yooo what my own house
11:30 AM
no way bruh
voxov 2026-01-10 11:31 AM
@Soy its done just adjust as you see fit
Soy 2026-01-10 11:32 AM
Alr
11:32 AM
Lemme check it rq
Marill Jockey 2026-01-10 11:35 AM
is soy our fourth programmer now
11:35 AM
Yay!
Marill Jockey
is soy our fourth programmer now
Soy 2026-01-10 11:36 AM
11:36 AM
Yes
Soy 2026-01-10 1:15 PM
@voxov
1:16 PM
can i move the
1:16 PM
this to unused
1:16 PM
since we are working with the other one now
voxov 2026-01-10 1:26 PM
yeha
Eno XD 2026-01-10 2:17 PM
achieved one from my comet wishlist
Eno XD
achieved one from my comet wishlist
CEO of Isaac 2026-01-10 3:33 PM
Jump Unlock (edited)
Eno XD 2026-01-10 3:33 PM
LOL
CEO of Isaac 2026-01-10 3:33 PM
freely be able to jump
Eno XD 2026-01-10 3:33 PM
true
CEO of Isaac 2026-01-10 3:33 PM
specific players
Eno XD 2026-01-10 4:00 PM
@CEO of Isaac
CEO of Isaac 2026-01-10 4:02 PM
YES
4:02 PM
and jump unlock
Eno XD 2026-01-10 4:22 PM
finished all the buttons but i cant program
4:23 PM
@Marill Jockey
voxov
Alright so I think you are already aware of the 1x1x1x1 rework that we have, We were gonna use our place that we have called Public Testing which is where we test out changes before going ahead and going further with it. Would you want to set that up and once it is done I can go in and polish it? Just make sure that it is the latest version of MAIN, the only killer that is given and accessible is the 1x1x1x1 rework, remove any skins since that is not needed, and just disable the robux shop so people cannot buy anything there
voxov 2026-01-10 4:54 PM
@Lyth
Soy 2026-01-10 6:37 PM
finishing some stuff w unstable eyes and it this soft rework should be good
6:37 PM
to be tested
6:38 PM
Soy
finishing some stuff w unstable eyes and it this soft rework should be good
voxov 2026-01-10 6:42 PM
oh we good?
Soy 2026-01-10 6:42 PM
just doing some final touchups
voxov
oh we good?
Soy 2026-01-10 7:37 PM
ok im done with unstable eye
7:37 PM
so basically yeah he should be good to go now
7:37 PM
could host a testing session
7:37 PM
if u want
7:38 PM
that way we can see if hes ready for public testing tomorrow
7:41 PM
Eno XD 2026-01-10 7:42 PM
velocidad
Eno XD
velocidad
Soy 2026-01-10 7:42 PM
Soy
could host a testing session
voxov 2026-01-10 7:52 PM
if you wanna rq go for it
7:52 PM
if its all g we can do it
Soy 2026-01-10 9:02 PM
Soy
Click to see attachment 🖼️
voxov 2026-01-10 9:06 PM
what dis showing
Soy 2026-01-10 9:06 PM
i just took a ss of it just in case
9:07 PM
they just keep showing up more and more as we are testing lol
9:07 PM
@voxov
Soy
they just keep showing up more and more as we are testing lol
voxov 2026-01-10 9:07 PM
i think i fixed the disappearing thing
Soy
Click to see attachment 🖼️
voxov 2026-01-10 9:09 PM
oops ok i fixed the builderman thing
Soy 2026-01-11 12:46 AM

# Jane Doe

- New Ability: Crystal Toggle – Jane can now switch her crystal between Survivor Mode and Killer Mode. The projectile will only affect the selected faction, passing through the other to prevent accidental hits.

-# Design Intent: -# This change removes the crystal’s global interaction to avoid situations where Jane unintentionally hits the wrong target and ruins a play. By allowing players to deliberately choose their target type, gameplay becomes more readable, controlled, and less punishing, especially in high-pressure moments. The goal is to simplify decision-making and reduce frustration without lowering skill expression.

- Crystal pitch Projectile is 15% faster now

-# Design Intent: -# This is a temporary testing value intended for internal balance passes. Final numbers will be adjusted after gameplay testing sessions.

- Jane’s base movement speed is now reduced, whenever her crystal is out.

-# Design Intent: -# This change is meant to discourage constant crystal uptime and instant reactions. Without drawbacks, Jane players could keep Crystal Pitch permanently ready and punish killers the moment they enter a vulnerable state (such as being stunned, locked in an animation, or otherwise unable to respond), creating overly cheesy and unfair interactions. -# The movement speed penalty, combined with the short delay before Crystal Pitch can be thrown, forces Jane to commit when preparing the crystal. This ensures she must anticipate plays rather than react instantly, improving counterplay and preventing unfair punishment during unavoidable killer states. Together, these restrictions make Crystal Pitch more intentional, readable, and fair for both sides.

- Crystal Pitch aiming – The projectile now fires in the direction Jane is facing (similar to Entanglement) rather than snapping to the cursor like Nova or Plasma Beam. (Make it so u can still aim it up and down tho)

-# Design Intent: -# This change removes unrealistic scenarios where Jane could shoot behind herself while facing another direction. It also improves visual clarity for killers, clearly communicating when Jane is focusing on them. This prevents misleading situations, especially for newer players, where a killer believes they are safe, only to be hit by a projectile fired in an impossible direction. Overall, this promotes fairness, clarity, and better visual telegraphing.

- Survivor Buffs (Crystal Pitch Hit) – Hitting a survivor grants them Resistance 4 for 7 seconds and heals them for 10 HP (temporary values for testing).

-# Design Intent: -# This pushes Jane further into a general support role, rather than limiting her to only sentinel/stunner synergy. -# The goal is to give her two viable playstyles: -# - Offensive utility (stuns and pressure) -# - Defensive support (survivability and team assistance) -# These effects allow Jane to temporarily strengthen teammates during chases or dangerous situations, increasing survival odds without replacing stronger healing tools. While comparable to Plasma Beam at a glance, this serves a distinct, lighter support purpose. (edited)
12:46 AM

- Aura Reading – Hitting a survivor with Crystal Pitch reveals their aura to all teammates. Additionally, Jane’s own aura is revealed to the Killer whenever she hits a target (no matter if survivor or killer.)

-# Design Intent: -# Revealing the survivor’s aura communicates a clear message to the team: this player needs help. This encourages teamwork across all roles, supports, sentinels, and survivalists, while helping both new and experienced players react faster to danger. -# Revealing Jane’s aura to the killer prevents low-risk harassment. It ensures killers are not left clueless when Jane hits from cover or around corners, maintaining counterplay and preventing frustrating “invisible pressure” scenarios.

- Killer Stun Adjustments – If the Killer is stunned while under the Resonance effect, they receive extra stun immunity time to compensate for the longer stun duration.

-# Design Intent: -# Since Resonance extends stun duration, this compensation prevents excessive stun chaining. The killer already loses significant momentum due to the longer stun; the added immunity ensures they are not immediately re-stunned, helping balance a game that already leans heavily toward survivor control, especially with frequent stunner picks.

- name her survivor mode projectile (the binary thing)

- Data Pulse

- O-Two (idfk, I'm referencing the http 200OK code)

- make sure both projectile modes work similar, having it work differently can cause inconsistency problems within her kit and might make her feel wayy to much like dusekkar

(edited)
1
12:46 AM
@voxov @Marill Jockey @Eno XD @Vess there u go
12:47 AM
list of changes and WHY this changes
Eno XD 2026-01-11 12:47 AM
alright yeah
12:47 AM
that answers my questions
12:47 AM
me like
Soy
@voxov @Marill Jockey @Eno XD @Vess there u go
voxov 2026-01-11 12:49 AM
very tired ill read through this once i wake up
Soy

# Jane Doe

- New Ability: Crystal Toggle – Jane can now switch her crystal between Survivor Mode and Killer Mode. The projectile will only affect the selected faction, passing through the other to prevent accidental hits.

-# Design Intent: -# This change removes the crystal’s global interaction to avoid situations where Jane unintentionally hits the wrong target and ruins a play. By allowing players to deliberately choose their target type, gameplay becomes more readable, controlled, and less punishing, especially in high-pressure moments. The goal is to simplify decision-making and reduce frustration without lowering skill expression.

- Crystal pitch Projectile is 15% faster now

-# Design Intent: -# This is a temporary testing value intended for internal balance passes. Final numbers will be adjusted after gameplay testing sessions.

- Jane’s base movement speed is now reduced, whenever her crystal is out.

-# Design Intent: -# This change is meant to discourage constant crystal uptime and instant reactions. Without drawbacks, Jane players could keep Crystal Pitch permanently ready and punish killers the moment they enter a vulnerable state (such as being stunned, locked in an animation, or otherwise unable to respond), creating overly cheesy and unfair interactions. -# The movement speed penalty, combined with the short delay before Crystal Pitch can be thrown, forces Jane to commit when preparing the crystal. This ensures she must anticipate plays rather than react instantly, improving counterplay and preventing unfair punishment during unavoidable killer states. Together, these restrictions make Crystal Pitch more intentional, readable, and fair for both sides.

- Crystal Pitch aiming – The projectile now fires in the direction Jane is facing (similar to Entanglement) rather than snapping to the cursor like Nova or Plasma Beam. (Make it so u can still aim it up and down tho)

-# Design Intent: -# This change removes unrealistic scenarios where Jane could shoot behind herself while facing another direction. It also improves visual clarity for killers, clearly communicating when Jane is focusing on them. This prevents misleading situations, especially for newer players, where a killer believes they are safe, only to be hit by a projectile fired in an impossible direction. Overall, this promotes fairness, clarity, and better visual telegraphing.

- Survivor Buffs (Crystal Pitch Hit) – Hitting a survivor grants them Resistance 4 for 7 seconds and heals them for 10 HP (temporary values for testing).

-# Design Intent: -# This pushes Jane further into a general support role, rather than limiting her to only sentinel/stunner synergy. -# The goal is to give her two viable playstyles: -# - Offensive utility (stuns and pressure) -# - Defensive support (survivability and team assistance) -# These effects allow Jane to temporarily strengthen teammates during chases or dangerous situations, increasing survival odds without replacing stronger healing tools. While comparable to Plasma Beam at a glance, this serves a distinct, lighter support purpose. (edited)
voxov 2026-01-11 11:48 AM
am awake lemme read
Soy

# Jane Doe

- New Ability: Crystal Toggle – Jane can now switch her crystal between Survivor Mode and Killer Mode. The projectile will only affect the selected faction, passing through the other to prevent accidental hits.

-# Design Intent: -# This change removes the crystal’s global interaction to avoid situations where Jane unintentionally hits the wrong target and ruins a play. By allowing players to deliberately choose their target type, gameplay becomes more readable, controlled, and less punishing, especially in high-pressure moments. The goal is to simplify decision-making and reduce frustration without lowering skill expression.

- Crystal pitch Projectile is 15% faster now

-# Design Intent: -# This is a temporary testing value intended for internal balance passes. Final numbers will be adjusted after gameplay testing sessions.

- Jane’s base movement speed is now reduced, whenever her crystal is out.

-# Design Intent: -# This change is meant to discourage constant crystal uptime and instant reactions. Without drawbacks, Jane players could keep Crystal Pitch permanently ready and punish killers the moment they enter a vulnerable state (such as being stunned, locked in an animation, or otherwise unable to respond), creating overly cheesy and unfair interactions. -# The movement speed penalty, combined with the short delay before Crystal Pitch can be thrown, forces Jane to commit when preparing the crystal. This ensures she must anticipate plays rather than react instantly, improving counterplay and preventing unfair punishment during unavoidable killer states. Together, these restrictions make Crystal Pitch more intentional, readable, and fair for both sides.

- Crystal Pitch aiming – The projectile now fires in the direction Jane is facing (similar to Entanglement) rather than snapping to the cursor like Nova or Plasma Beam. (Make it so u can still aim it up and down tho)

-# Design Intent: -# This change removes unrealistic scenarios where Jane could shoot behind herself while facing another direction. It also improves visual clarity for killers, clearly communicating when Jane is focusing on them. This prevents misleading situations, especially for newer players, where a killer believes they are safe, only to be hit by a projectile fired in an impossible direction. Overall, this promotes fairness, clarity, and better visual telegraphing.

- Survivor Buffs (Crystal Pitch Hit) – Hitting a survivor grants them Resistance 4 for 7 seconds and heals them for 10 HP (temporary values for testing).

-# Design Intent: -# This pushes Jane further into a general support role, rather than limiting her to only sentinel/stunner synergy. -# The goal is to give her two viable playstyles: -# - Offensive utility (stuns and pressure) -# - Defensive support (survivability and team assistance) -# These effects allow Jane to temporarily strengthen teammates during chases or dangerous situations, increasing survival odds without replacing stronger healing tools. While comparable to Plasma Beam at a glance, this serves a distinct, lighter support purpose. (edited)
voxov 2026-01-11 12:28 PM
ok yeah i like this a lot
12:28 PM
@Marill Jockey did you read through this already
Marill Jockey 2026-01-11 12:29 PM
im for the new support ability but does it also have to be a crystal
12:29 PM
i feel like it should just be i go click projectile go flying i win
Soy

- Aura Reading – Hitting a survivor with Crystal Pitch reveals their aura to all teammates. Additionally, Jane’s own aura is revealed to the Killer whenever she hits a target (no matter if survivor or killer.)

-# Design Intent: -# Revealing the survivor’s aura communicates a clear message to the team: this player needs help. This encourages teamwork across all roles, supports, sentinels, and survivalists, while helping both new and experienced players react faster to danger. -# Revealing Jane’s aura to the killer prevents low-risk harassment. It ensures killers are not left clueless when Jane hits from cover or around corners, maintaining counterplay and preventing frustrating “invisible pressure” scenarios.

- Killer Stun Adjustments – If the Killer is stunned while under the Resonance effect, they receive extra stun immunity time to compensate for the longer stun duration.

-# Design Intent: -# Since Resonance extends stun duration, this compensation prevents excessive stun chaining. The killer already loses significant momentum due to the longer stun; the added immunity ensures they are not immediately re-stunned, helping balance a game that already leans heavily toward survivor control, especially with frequent stunner picks.

- name her survivor mode projectile (the binary thing)

- Data Pulse

- O-Two (idfk, I'm referencing the http 200OK code)

- make sure both projectile modes work similar, having it work differently can cause inconsistency problems within her kit and might make her feel wayy to much like dusekkar

(edited)
Lyth 2026-01-11 1:10 PM
oh
1:10 PM
hi
1:10 PM
is this like
1:10 PM
done
Soy 2026-01-11 1:10 PM
Nope
1:11 PM
I'm waiting on it to be done
1:11 PM
Lyth 2026-01-11 1:42 PM
okay
Lyth
okay
Soy 2026-01-11 1:43 PM
You could work on it but that's kinda like
1:43 PM
Up to @Marill Jockey
1:44 PM
If he wants to do it or gives u the task (edited)
1:44 PM
Cause I know Novas the moveset dude
Lyth 2026-01-11 2:07 PM
yea just let me know
Vess 2026-01-11 5:19 PM
would it be possible for a mini info box option so ppl can see their ability descriptions ingame?
5:19 PM
idk how it would work ui-wise
5:19 PM
but it would help pol who get thrown in a match without knowing their kit
Vess
would it be possible for a mini info box option so ppl can see their ability descriptions ingame?
Soy 2026-01-11 6:51 PM
Iirc Nova had this planned
voxov 2026-01-11 7:07 PM
i could maybe start on it soon
7:07 PM
im just figuring out sm shit before i do
Marill Jockey
i feel like it should just be i go click projectile go flying i win
voxov 2026-01-12 1:26 PM
@Soy
1:26 PM
did you answer this
1:26 PM
or explain it
voxov
did you answer this
Soy 2026-01-12 1:27 PM
I don't understand wat he's suggesting I can't even lie
1:27 PM
@Marill Jockey explain ur
1:27 PM
momo
Soy
I don't understand wat he's suggesting I can't even lie
Marill Jockey 2026-01-12 1:28 PM
when dusekkar uses his beam he just presses the button and the beam comes out
1:28 PM
why can't it be like that for the crystals and the support ability
1:28 PM
why do the equip thingie
Marill Jockey
why do the equip thingie
Soy 2026-01-12 1:30 PM
1:31 PM
Long range stuff like this can be extremely annoying and too good for survivor
1:32 PM
And considering they can just abuse and guarantee hitting it on scenarios where killers are extremely vulnerable
1:32 PM
It will make Jane gameplay too cheesy and will make killer gameplay hell (edited)
Soy 2026-01-12 1:39 PM
@Marill Jockey idk if I explained myself well
1:40 PM
I suck at explaining
Soy
Click to see attachment 🖼️
Marill Jockey 2026-01-12 1:59 PM
alright this makes sense
1:59 PM
but i just don't want the support ability to just be another crystal
1:59 PM
that one should an instant toggle
2:00 PM
and maybe something hacking related because yk the Big John
Marill Jockey
that one should an instant toggle
Soy 2026-01-12 2:05 PM
U could make it so the "survivor mode" of crystal pitch doesn't have the "I need to pull out the crystal first" and be a use and throw
Marill Jockey 2026-01-12 2:06 PM
at that point just make it like zenyatta or some shit have her throw binary or something
Soy 2026-01-12 2:06 PM
Who
2:06 PM
Oh overwatch
Soy
Who
Marill Jockey 2026-01-12 2:06 PM
this fuckin guy
Marill Jockey
and maybe something hacking related because yk the Big John
Hytoko 2026-01-12 2:13 PM
Why not a packet
2:14 PM
Jane setting up server packets and then choosing to send or focus them on a killer or the survivors
2:14 PM
Instead of it just being a crystal
2:14 PM
@Soy
Hytoko
Jane setting up server packets and then choosing to send or focus them on a killer or the survivors
Soy 2026-01-12 2:16 PM
A server packet?
Soy
A server packet?
Hytoko 2026-01-12 2:16 PM
Mhmm
2:16 PM
It’s what sends your data from your pc to a server
2:16 PM
So your client responds and updates and displays what information you’re sending it
Soy 2026-01-12 2:17 PM
So she'd pitch a server packet (?) or are u implying on reworking in revolving a server packet
Hytoko
Why not a packet
Marill Jockey 2026-01-12 2:17 PM
oooo good idea
Hytoko 2026-01-12 2:17 PM
When you press W on your keyboard, your sending a packet to a server telling it “hey, this person is moving forward, move them forward and display them moving forward.”
Soy
So she'd pitch a server packet (?) or are u implying on reworking in revolving a server packet
Hytoko 2026-01-12 2:17 PM
Essentially instead of a crystal
2:17 PM
2:17 PM
It’s server packets (edited)
voxov 2026-01-12 2:18 PM
would that make sense with jane doe
Marill Jockey 2026-01-12 2:18 PM
packets are pretty much how all information (that isn't circuit switching) on the internet is sent
Hytoko 2026-01-12 2:18 PM
Jane was a tester too. Who had access to the servers of Robloxia
Hytoko
Click to see attachment 🖼️
Marill Jockey 2026-01-12 2:19 PM
packets would probably look like a small orb with binary inside of it and a paper sticker label
2:19 PM
like balls from a gacha machine
Hytoko 2026-01-12 2:19 PM
Probably
Soy 2026-01-12 2:19 PM
Uh
Marill Jockey 2026-01-12 2:19 PM
new jane doe status effect: Fuck You - Increases your ping by +100ms per level
2:19 PM
i'm a goddamn genius
Soy 2026-01-12 2:20 PM
I'm guessing it'd be a server packet for the throwing shit on her support mode (edited)
Hytoko 2026-01-12 2:20 PM
also if ya say no it’s okay. Just saw Nova’s idea of it being something other than a crystal and thought packets would fit
Hytoko
also if ya say no it’s okay. Just saw Nova’s idea of it being something other than a crystal and thought packets would fit
Soy 2026-01-12 2:20 PM
I just have no idea how that'd even look in game ngl
Marill Jockey 2026-01-12 2:21 PM
no i meant like
2:21 PM
the crystal stays as the enemy projectile but the friendly projectile is something different
2:21 PM
i just don't want them to BOTh be crystals
Hytoko 2026-01-12 2:22 PM
Ohhhh makes sense
Marill Jockey
the crystal stays as the enemy projectile but the friendly projectile is something different
Soy 2026-01-12 2:22 PM
How about some binary stuff
2:22 PM
Like some binary orb or something
Marill Jockey 2026-01-12 2:22 PM
yeah we can use the binary orb "packet" projectile
2:22 PM
that works
Soy 2026-01-12 2:22 PM
Ok
Marill Jockey 2026-01-12 2:22 PM
maybe like an actual packet it can go through walls and homes in on survivors idk
Marill Jockey
maybe like an actual packet it can go through walls and homes in on survivors idk
Soy 2026-01-12 2:25 PM
Okay, I gave it a bit more thought and I’m starting to see the issue with making her support pitch an instant toggle It would create inconsistency within her moveset, and It could make her feel like a Duskkar 2.0, which is something I’m actively trying to avoid
Soy 2026-01-12 2:44 PM
@Marill Jockey #Jane work list
voxov 2026-01-12 3:04 PM
yeah nova if you can get started on that it would be nice
3:04 PM
@Soy hows the 1x rework thing goin
voxov
@Soy hows the 1x rework thing goin
Soy 2026-01-12 3:05 PM
I was gonna get on it right now to hopefully get it done today
1
3:05 PM
i would of finished it like 2 days ago if i wasnt busy with other stuff
Soy 2026-01-12 6:21 PM
im close to finishing the 1x @voxov
6:21 PM
ive been polishing alot of his stuff
6:22 PM
im just trying to get him as polished as possible for the public testing
voxov 2026-01-12 6:23 PM
alralr
Soy 2026-01-13 12:45 AM
@voxov ok 1x is done
12:45 AM
ready to be playtested
12:45 AM
clearly not now tho cause its late af (edited)
12:46 AM
DUDE MY POWER WENT OUT LIKE 4-5 HOURS AGO WHEN I FINISHED HIM AND I WAS TYPING THE LOG DOWN
12:46 AM
IT JUST CAME BACK
12:46 AM
Soy
IT JUST CAME BACK
voxov 2026-01-13 1:56 AM
LOL OKAYOKAY TYSM
Soy
ready to be playtested
Soy 2026-01-13 5:33 AM
Will be hosting a testing session later today
Soy 2026-01-13 11:31 AM
11:31 AM
11:31 AM
11:31 AM
(im fixing it)
Eno XD 2026-01-13 11:50 AM
GG
Soy
Click to see attachment 🖼️
voxov 2026-01-13 11:55 AM
ill polish it
1
1
Lyth 2026-01-13 3:52 PM
i thiunk its ready
3:52 PM
i just
3:52 PM
put main into public testing
3:52 PM
and put soft rework as 1x1x1x1
Lyth
put main into public testing
Soy 2026-01-13 3:54 PM
did u port guest1337 from indev to pbt
Soy
did u port guest1337 from indev to pbt
alyssa 2026-01-13 3:59 PM
guest has changes?
Soy 2026-01-13 3:59 PM
damage on punc
3:59 PM
changed because interaction with minions
Lyth 2026-01-13 4:00 PM
ook done
Lyth 2026-01-13 4:30 PM
is that all orrr
Lyth
is that all orrr
Soy 2026-01-13 4:37 PM
is the ptb ready
Lyth 2026-01-13 4:37 PM
that is what i am asking
4:37 PM
putting things into ptb takes like 5 seconds
Soy 2026-01-13 4:38 PM
gimme link rq to the game
Lyth 2026-01-13 4:59 PM
1s
4:59 PM
https://www.roblox.com/games/85646553062844/Forsaken
4:59 PM
https://create.roblox.com/dashboard/creations/experiences/7919224306/overview
Creator Dashboard
Make anything you can imagine. Everything you need to start building on Roblox for free; join a global community of Creators and publish instantly to the world.
Lyth
https://www.roblox.com/games/85646553062844/Forsaken
Soy 2026-01-13 5:01 PM
checking in a min
5:01 PM
im
5:01 PM
hlepign so much ppl rn absfujyhabsjfnsa
Lyth 2026-01-13 5:02 PM
@voxov check this rq
voxov 2026-01-13 5:09 PM
will in a bit
5:09 PM
sorry dealing with stuff atm
Lyth
https://www.roblox.com/games/85646553062844/Forsaken
Soy 2026-01-13 5:48 PM
@voxov @Lyth can u guys join this rq
Lyth
https://www.roblox.com/games/85646553062844/Forsaken
Soy 2026-01-13 5:49 PM
did u push even
5:49 PM
:sob
Lyth 2026-01-13 5:52 PM
i didnt publish no
5:52 PM
i just saved to studio
5:52 PM
ill publish
5:52 PM
done
Soy 2026-01-13 7:30 PM
@Lyth
7:30 PM
can u make it
7:30 PM
so
7:30 PM
uh
7:30 PM
gimme a sec
Lyth 2026-01-13 7:35 PM
yar?
Soy 2026-01-14 2:03 PM
@voxov gg
2:03 PM
i can see if i can get it to work like they want
2:03 PM
+ they did kinda point out some good stuff
Soy
@voxov gg
voxov 2026-01-14 2:10 PM
should i move it then
voxov
should i move it then
Soy 2026-01-14 2:10 PM
do u wanna do it
2:10 PM
i had some notes for it
voxov 2026-01-14 2:11 PM
yeah
2:11 PM
i got it
Soy
i had some notes for it
Soy 2026-01-14 2:17 PM

- Move it to the center of the screen, slightly lowered so it’s not perfectly centered. (discussed with testers)
- Update the font to match the game’s HUD font.
- When stamina is above 50, have the counter decrease in steps of 3 (e.g., 100 → 97 → 94).
  - When stamina is 50 or below, have it drain normally (e.g., 50 → 49 → 48).
- Hide the counter when the player has the Glitched status effect — most likely by making it fully transparent at 3 or more stacks.
  - Optionally, have the counter become progressively more transparent as Glitched stacks increase.
- Ensure the counter still changes color based on the player’s current stamina level.

(edited)
2:17 PM
@voxov heres the list i had for it
voxov 2026-01-14 2:18 PM
kk
Eno XD 2026-01-15 9:25 PM
@voxov
9:26 PM
we should add like
9:26 PM
when a survivor is killed
9:26 PM
it does the same thing gens do
9:26 PM
where it makes the timer bigger and changes the color of the time
9:26 PM
so its easier to notice a survivor died
Eno XD
so its easier to notice a survivor died
voxov 2026-01-15 10:25 PM
hm . maybe ur righyt .
voxov
hm . maybe ur righyt .
Eno XD 2026-01-15 10:26 PM
also recommended a stinger plays with it
10:27 PM
it’d be cool if it was a few notes from the lms
Eno XD
also recommended a stinger plays with it
Marill Jockey 2026-01-16 8:18 AM
die of death does this and its literally just the super mario galaxy noise LOL
8:18 AM
https://youtu.be/6chtzzftVzU?si=1FBpEGN4BibOoHb1
Elusive Media
Super Mario Galaxy - Black Hole Sound Effects
Marill Jockey
https://youtu.be/6chtzzftVzU?si=1FBpEGN4BibOoHb1
Eno XD 2026-01-16 8:58 AM
wtf
8:58 AM
i didnt know that was the noise LOL
8:58 AM
thats awesome
8:58 AM
i think we should do dat though
Marill Jockey
https://youtu.be/6chtzzftVzU?si=1FBpEGN4BibOoHb1
CEO of Isaac 2026-01-16 5:33 PM
i can ask vlad
Marill Jockey
https://youtu.be/6chtzzftVzU?si=1FBpEGN4BibOoHb1
Soy 2026-01-16 6:12 PM
wait
6:12 PM
would it be cool if
6:12 PM
everytime ur stunned the music slows down
6:12 PM
for a dramatic effect
Soy 2026-01-16 10:12 PM
@voxov have u gotten any progress on the centered stamina thing
10:12 PM
sorry for the ping
10:12 PM
!
Soy
@voxov have u gotten any progress on the centered stamina thing
voxov 2026-01-18 1:54 PM
i forgot to respond cuz i was down in the dumps but i have not yet
1:54 PM
will get to it soon
1:54 PM
@Marill Jockey have you gotten around to jane yet
voxov
@Marill Jockey have you gotten around to jane yet
Marill Jockey 2026-01-18 2:08 PM
made some progress but not functional yet
Marill Jockey
made some progress but not functional yet
voxov 2026-01-18 2:11 PM
kk
Soy 2026-01-19 6:54 PM
" @deleted-role From the playtests, I understand that people dislike Jane Doe right now for a few key reasons:

- Power is inconsistent and team-dependent
- Too much strength in one kit
- Stun mechanics are poorly designed
- Lacks a clear identity

Alone, she feels unrewarding and her abilities like the stun don’t feel impactful. But when multiple Janes or allies are involved, her kit becomes oppressive and creates endless loops. She combines healing, armor/resistance, stuns, and chase pressure, which makes her feel overpowered. There’s very little counterplay, especially for killers. The stun is weak on its own but broken when combined with allies, so it doesn’t feel satisfying to use individually. Right now she tries to do everything: control, support, and sustain, which makes it unclear why someone would pick her over other characters. In short, her kit is currently polarizing, too team-dependent, and does too many things at once, which makes her feel either useless or oppressive depending on the situation "
1
6:54 PM
Leaving this here just in case. I pinged testers with this after reviewing everyone’s feedback, and after I pointed them out everyone agreed these are her main issues (edited)
6:55 PM
This was a really productive testing session because all the feedback and input from testers was extremely helpful
6:55 PM
Soy
This was a really productive testing session because all the feedback and input from testers was extremely helpful
Soy 2026-01-19 6:55 PM
@voxov
6:55 PM
i saw u were talking a bit about jane so thats why ill ping u
6:56 PM
just so u see the summary of todays session
1
voxov 2026-01-19 6:56 PM
ill peep in a second
6:56 PM
you saw misch changes right
6:56 PM
what do we think abt that
Soy 2026-01-19 6:56 PM
eh
6:56 PM
i gotta see about it
6:57 PM
I talked it with other balancers and we dont wanna like inmediately wanna go with the list misch gave
6:57 PM
Especially since it doesn’t really address the issues other players have with Jane
6:58 PM
And that’s mostly his input as well, I want to address everyone’s issues, not just Mischs
6:59 PM
also atp this is just both the balancing and programming channel
6:59 PM
i live here aswell now
Soy
" @deleted-role From the playtests, I understand that people dislike Jane Doe right now for a few key reasons:

- Power is inconsistent and team-dependent
- Too much strength in one kit
- Stun mechanics are poorly designed
- Lacks a clear identity

Alone, she feels unrewarding and her abilities like the stun don’t feel impactful. But when multiple Janes or allies are involved, her kit becomes oppressive and creates endless loops. She combines healing, armor/resistance, stuns, and chase pressure, which makes her feel overpowered. There’s very little counterplay, especially for killers. The stun is weak on its own but broken when combined with allies, so it doesn’t feel satisfying to use individually. Right now she tries to do everything: control, support, and sustain, which makes it unclear why someone would pick her over other characters. In short, her kit is currently polarizing, too team-dependent, and does too many things at once, which makes her feel either useless or oppressive depending on the situation "
Soy 2026-01-19 7:02 PM
@Marill Jockey pinging u just to give u a heads up of what stuff will change of her
7:03 PM
somethigs will go and others will change
Soy 2026-01-19 9:56 PM
------------
9:56 PM
--------------- ok i got this for now (edited)
9:57 PM
still working on it but this should help
9:58 PM
Having to satisfy like 10 different testers, especially when everyone complains about different things but also likes what others are complaining about is really difficult
Soy 2026-01-20 9:20 PM
@voxov @Marill Jockey https://discord.com/channels/1429975206595657730/1454333733502058660/1463387360099303587
9:21 PM
Okay, after reading over 10,000 messages multiple times (help me), reviewing everyone’s opinions and feedback, this should be the final Jane Doe overhaul
Soy
@voxov @Marill Jockey https://discord.com/channels/1429975206595657730/1454333733502058660/1463387360099303587
voxov 2026-01-20 9:22 PM
everyone is onboard with this then i assume
9:23 PM
or well
9:23 PM
majority
voxov
everyone is onboard with this then i assume
Soy 2026-01-20 9:23 PM
This takes almost everyone’s opinions into account, so the kit is basically the one I designed but modified by input from nearly everyone. I just had to make it work since there were over 13 people giving feedback, but this should do it
9:24 PM
So yes, everyone is fine with this since I’ve already shown it to all of them
9:24 PM
voxov 2026-01-20 9:27 PM
gotcha epic
Soy 2026-01-20 11:18 PM
@Marill Jockey If u got any questions lmk
11:18 PM
this should be the FINAL FINAL overhaul to this b
Marill Jockey 2026-01-21 1:01 AM
alright
voxov 2026-01-21 10:50 PM
@Soy lowk im looking at this right, idk what we'd even do for this bro https://x.com/JackoPumpKid/status/2013610259118448831?s=20
Jacky 🎃 (@JackoPumpKid)
PLEASE do something about the timer scaling, im so tired of having to survive for 4 minutes straight while not having anybody on my team to help me
voxov
@Soy lowk im looking at this right, idk what we'd even do for this bro https://x.com/JackoPumpKid/status/2013610259118448831?s=20
Vess 2026-01-21 11:22 PM
smth smth increase timer exponentially per survivor
voxov
@Soy lowk im looking at this right, idk what we'd even do for this bro https://x.com/JackoPumpKid/status/2013610259118448831?s=20
Eno XD 2026-01-21 11:23 PM
holy shit stop playing the fucking game jacky
Vess
smth smth increase timer exponentially per survivor
voxov 2026-01-21 11:23 PM
i know but then it gives the killers less time if they are more poop
Vess 2026-01-21 11:24 PM
wouldn’t there be an equalibrium at some point
11:25 PM
either way there will be the problem where if the killer is too good they sweep in 1 min 20, if they are too bad they lose even with 4-5m (edited)
voxov
@Soy lowk im looking at this right, idk what we'd even do for this bro https://x.com/JackoPumpKid/status/2013610259118448831?s=20
Soy 2026-01-21 11:31 PM
11:31 PM
11:32 PM
It's something i was gonna add to the to-do list
11:33 PM
should help with this kinda stuff
11:34 PM
also that guy just had a shit team moment ngl
11:34 PM
like those 2 were probably afk or just emoting in a corner of the map
11:35 PM
on top of that, idfk know what to do when this kinda stuff happens
11:36 PM
like, thats just the players/teammates doing nothing
11:36 PM
like they arent doing gens (they did 2 but like right at the endd of the game) and also they didnt even try to help
11:43 PM
--
11:43 PM
At best, we could bring back an idea I mentioned a long time ago: rewarding players based on how long they’ve actually been active in a chase. This way, players who suffer from this kind of issue still get rewarded, and it also encourages teammates to interact during chases instead of avoiding them The key part is that players would need to do something meaningful, either affect the killer or support teammates in a chase. This prevents farming by simply triggering the chase layer, keeping distance, and doing nothing while still getting rewards For example, stunners and supports would need to help teammates being chased or interfere with the killer during a chase to earn rewards. If someone stays in the chase layer for a long time but doesn’t help teammates or affect the killer at all, they wouldn’t get any chase rewards, even if they were “in chase” for two straight minutes
11:43 PM
@voxov
voxov 2026-01-21 11:47 PM
wait ill read dis soon im in a rivals match
Soy
like they arent doing gens (they did 2 but like right at the endd of the game) and also they didnt even try to help
voxov 2026-01-22 12:41 AM
not rlly much you can do
12:41 AM
at least i dont think theres a good way to approach that and negate ppl from doing that
Soy
At best, we could bring back an idea I mentioned a long time ago: rewarding players based on how long they’ve actually been active in a chase. This way, players who suffer from this kind of issue still get rewarded, and it also encourages teammates to interact during chases instead of avoiding them The key part is that players would need to do something meaningful, either affect the killer or support teammates in a chase. This prevents farming by simply triggering the chase layer, keeping distance, and doing nothing while still getting rewards For example, stunners and supports would need to help teammates being chased or interfere with the killer during a chase to earn rewards. If someone stays in the chase layer for a long time but doesn’t help teammates or affect the killer at all, they wouldn’t get any chase rewards, even if they were “in chase” for two straight minutes
voxov 2026-01-22 12:42 AM
Also yeah we can do that maybe, just rewarding people for engaging in the gameplay and doing stuff to benefit people
Soy 2026-01-22 12:43 AM
Its the only thing we can do
12:43 AM
Encourage them to help
Soy
At best, we could bring back an idea I mentioned a long time ago: rewarding players based on how long they’ve actually been active in a chase. This way, players who suffer from this kind of issue still get rewarded, and it also encourages teammates to interact during chases instead of avoiding them The key part is that players would need to do something meaningful, either affect the killer or support teammates in a chase. This prevents farming by simply triggering the chase layer, keeping distance, and doing nothing while still getting rewards For example, stunners and supports would need to help teammates being chased or interfere with the killer during a chase to earn rewards. If someone stays in the chase layer for a long time but doesn’t help teammates or affect the killer at all, they wouldn’t get any chase rewards, even if they were “in chase” for two straight minutes
Soy 2026-01-22 12:43 AM
So this is my idea
voxov 2026-01-22 11:55 AM
@Lyth wanna work on dis chungus stuff later today in call
voxov 2026-01-22 12:08 PM
gonna leave this for myself later
ServerListUI.rbxm
22.82 KB
Lyth 2026-01-22 12:13 PM
sure
voxov 2026-01-22 6:02 PM
@Soy can you send the list for the stam stuff again
Soy 2026-01-22 6:02 PM
Zzz
6:02 PM
WhA-
6:02 PM
Yes!
6:03 PM
Yes I can!
6:03 PM

- Move it to the center of the screen, slightly lowered so it’s not perfectly centered. (discussed with testers)
- Update the font to match the game’s HUD font.
- When stamina is above 50, have the counter decrease in steps of 3 (e.g., 100 → 97 → 94).
  - When stamina is 50 or below, have it drain normally (e.g., 50 → 49 → 48).
- Hide the counter when the player has the Glitched status effect — most likely by making it fully transparent at 3 or more stacks.
  - Optionally, have the counter become progressively more transparent as Glitched stacks increase.
- Ensure the counter still changes color based on the player’s current stamina level.

Soy
Yes I can!
voxov 2026-01-22 6:03 PM
6:03 PM
ok i get to work
Soy 2026-01-22 6:03 PM
I'm stealing that
6:03 PM
Sorry
6:03 PM
It's too good for you
voxov 2026-01-22 6:03 PM
its okay go ahead
Soy 2026-01-22 6:03 PM
voxov 2026-01-22 6:10 PM

- Move it to the center of the screen, slightly lowered so it’s not perfectly centered. (discussed with testers)
- Update the font to match the game’s HUD font.
- When stamina is above 50, have the counter decrease in steps of 3 (e.g., 100 → 97 → 94).
  - When stamina is 50 or below, have it drain normally (e.g., 50 → 49 → 48).
- Hide the counter when the player has the Glitched status effect — most likely by making it fully transparent at 3 or more stacks.
  - Optionally, have the counter become progressively more transparent as Glitched stacks increase.
- Ensure the counter still changes color based on the player’s current stamina level.

(edited)
voxov

- Move it to the center of the screen, slightly lowered so it’s not perfectly centered. (discussed with testers)
- Update the font to match the game’s HUD font.
- When stamina is above 50, have the counter decrease in steps of 3 (e.g., 100 → 97 → 94).
  - When stamina is 50 or below, have it drain normally (e.g., 50 → 49 → 48).
- Hide the counter when the player has the Glitched status effect — most likely by making it fully transparent at 3 or more stacks.
  - Optionally, have the counter become progressively more transparent as Glitched stacks increase.
- Ensure the counter still changes color based on the player’s current stamina level.

(edited)
Soy 2026-01-22 6:49 PM
I wonder if there’s a way to make a similar glitch effect for the stamina counter, like the one used by the normal stamina and health HUD
Soy
I wonder if there’s a way to make a similar glitch effect for the stamina counter, like the one used by the normal stamina and health HUD
voxov 2026-01-22 6:52 PM
maybe but i feel like that would maybe get annoying to look at with it obscuring ur screen
6:52 PM
i think it would just be better and easier to just make it transparent
Soy 2026-01-22 6:52 PM
Alrighty
voxov 2026-01-22 6:52 PM
cuz i can see myself getting annoyed with it flickering on my screen
voxov 2026-01-22 8:56 PM
all done @Soy
Soy 2026-01-22 8:56 PM
my goat
8:56 PM
lemme check it rq
8:59 PM
alright it all works nicely
8:59 PM
hell yeaaaaa
8:59 PM
Soy 2026-01-22 11:05 PM
@voxov did u do something lol i just cant use any abilities now
Soy
@voxov did u do something lol i just cant use any abilities now
voxov 2026-01-22 11:14 PM
im working so maybe
Soy 2026-01-22 11:16 PM
alr
11:16 PM
ill just wait for u to finish then
11:16 PM
cause i was gonna do some bug fixing and balancing for 1x
11:16 PM
all of the sudden i couldnt use any abilities
11:16 PM
i though i fucked up something
Soy 2026-01-22 11:29 PM
nvm it was the actorhandler
11:30 PM
11:30 PM
i fixed it
Vess 2026-01-23 12:12 AM
@voxov i thought abt it more and i realized why i was against gamepass skin bundles
12:12 AM
it kills whats left of the games identity
12:12 AM
the game had this air of mystery and wonder abt why the characters are in this realm and what they will do to escape
12:13 AM
but as time went on we lost sight of that idea of the suffering the survivors are going through
12:14 AM
we looked more at what is the next big thing rather than what it means for the game as a writing piece
12:14 AM
as skins and more “slop” was added, that feeling of helplessness slowly faded away and it felt more like just a random game on roblox and not Forsaken
12:15 AM
the events are nice sure but i realized that its makes forsaken feel like a game and not a story
voxov 2026-01-23 12:16 AM
well thats also part of why i want to do the live event stuff
Vess 2026-01-23 12:16 AM
im not arguing against gamepasses totally
12:16 AM
im just writing out my thoughts abt the matter
voxov 2026-01-23 12:16 AM
to display more of a story that forsaken encapsulates
Vess 2026-01-23 12:17 AM
i also acknowledge the big “pro” which overshadows the cons (more money for our team) (edited)
voxov 2026-01-23 12:17 AM
since while i think lore being scattered around the lobby and other aspects like that are cool, having something more interactive and engaging would likely open up more eyes to people all around the world to see what forsakens about, and what the story of forsaken is about and what these new characters represent in the lore and story
voxov
since while i think lore being scattered around the lobby and other aspects like that are cool, having something more interactive and engaging would likely open up more eyes to people all around the world to see what forsakens about, and what the story of forsaken is about and what these new characters represent in the lore and story
Vess 2026-01-23 12:18 AM
i think my main issue has been game first story second
12:18 AM
and even then the story is still neglected, sure we have a solid idea on what the spectre is, but theres no way of telling the player what the spectre is
12:19 AM
i just hope that jane genuinely releases with that log book and quest
12:19 AM
and not a rushed “1 character with skins” update
Vess
and even then the story is still neglected, sure we have a solid idea on what the spectre is, but theres no way of telling the player what the spectre is
voxov 2026-01-23 12:19 AM
yeh again das kinda why i want to do the live events, i want people to be shown what all this stuff is and id love to do that kinda stuff not just the log book and stuff, i think it would be so cool to visually show what all of this stuff is in action
12:20 AM
ive been so pushy abt the live event stuff since i think thats something this project could do amazingly, this game has so much it could show or display to new people, and it would be so much more cooler than those dopamine admin abuse live events
voxov
ive been so pushy abt the live event stuff since i think thats something this project could do amazingly, this game has so much it could show or display to new people, and it would be so much more cooler than those dopamine admin abuse live events
Vess 2026-01-23 12:20 AM
100 FLASHING
12:20 AM
LIGHTS
voxov 2026-01-23 12:20 AM
yehhh but i think you get my point
Vess 2026-01-23 12:21 AM
+ VOIDTOUCHED + RAINBOW PISS + BRAINROT
voxov
yehhh but i think you get my point
Vess 2026-01-23 12:21 AM
im scratching what ur shitting
voxov 2026-01-23 12:21 AM
yes bro
Vess 2026-01-23 12:22 AM
smth i wanna do more is animated shorts (like r-..regretavator..) but the current anim is a little busy
12:22 AM
foolskarp was our main animated shorts person but he left…
Vess
foolskarp was our main animated shorts person but he left…
voxov 2026-01-23 12:23 AM
why did he leave again
Vess 2026-01-23 12:23 AM
soul
voxov
why did he leave again
Vess 2026-01-23 12:24 AM
Vess
Click to see attachment 🖼️
voxov 2026-01-23 12:25 AM
Vess 2026-01-23 7:44 PM
@voxov
7:44 PM
@semaj i think u would find this more interesting
7:44 PM
https://fixupx.com/Roblox/status/2014877529744834822?s=20
Roblox (@Roblox)
Two updates on Age Verification from our founder and CEO, @DavidBaszucki 164 20 281 17.8K
Vess
@voxov
voxov 2026-01-23 7:45 PM
we've been working on it
7:45 PM
dw
Vess
@semaj i think u would find this more interesting
semaj 2026-01-23 7:57 PM
we on it already 🫡
Vess
@voxov i thought abt it more and i realized why i was against gamepass skin bundles
semaj 2026-01-23 8:00 PM
it’s rough cuz for even my own game i’m having negative results pushing less proactive monetisation
8:00 PM
roblox changed a lot of the past year and did put more emphasis on monetisation being important for the algorithm
8:01 PM
it’s just like not even the more money for the team aspect, which is good for us of course, but also just roblox pushing forsaken to more people so it always has new players joining
Vess
https://fixupx.com/Roblox/status/2014877529744834822?s=20
Marill Jockey 2026-01-23 8:15 PM
you FUCKED us.
Soy 2026-01-25 12:51 PM
@Marill Jockey
Soy
@Marill Jockey
Marill Jockey 2026-01-25 12:52 PM
12:52 PM
THERE IS NO 879
Soy 2026-01-25 12:52 PM
hitting the killer with axe even if they have reso does nothing
Marill Jockey 2026-01-25 12:52 PM
YOURE LYING TO ME
Soy 2026-01-25 12:52 PM
wtf
12:52 PM
HUH
Marill Jockey 2026-01-25 12:53 PM
WHERE
12:53 PM
WHERE IS LINE 879
Soy
hitting the killer with axe even if they have reso does nothing
Marill Jockey 2026-01-25 12:53 PM
fuck
Soy
@Marill Jockey
Marill Jockey 2026-01-25 12:54 PM
how u get this error
12:54 PM
what happened
Soy 2026-01-25 12:54 PM
@Marill Jockey can u join
12:54 PM
indev
12:54 PM
so u see it urself
1:00 PM
@Marill Jockey
1:00 PM
this the only
1:00 PM
problem so far
Soy
@Marill Jockey
Marill Jockey 2026-01-25 1:00 PM
valve please fix
Marill Jockey
valve please fix
Soy 2026-01-25 1:04 PM
that and also make it so the crystal cant collide with teammates
1:04 PM
like it used too
1:04 PM
so
1:05 PM

- make damage overtime affect crystilized hp and not regularhp
- make the projectile not collide with teammates and only the kilelr and normal structures

1:11 PM
@Marill Jockey do u think u can make the projectile go through killer clipping structure
1:11 PM
also JANE CAN STUN THROUGH RAGING PACE LOL
1:11 PM
like she can stun slasher through ragin pace
Soy
@Marill Jockey do u think u can make the projectile go through killer clipping structure
Marill Jockey 2026-01-25 1:14 PM
yes
Soy
also JANE CAN STUN THROUGH RAGING PACE LOL
Marill Jockey 2026-01-25 1:14 PM
no fucking way
Soy
@Marill Jockey do u think u can make the projectile go through killer clipping structure
Marill Jockey 2026-01-25 1:16 PM
done but that means they'll also go through killer doors so idk
Soy
that and also make it so the crystal cant collide with teammates
Marill Jockey 2026-01-25 1:16 PM
done
Soy

- make damage overtime affect crystilized hp and not regularhp
- make the projectile not collide with teammates and only the kilelr and normal structures

Marill Jockey 2026-01-25 1:17 PM
ughhhhhhh there are two seperate functions for damage inflicting and they have completely different sequence structure fuuckkkkkkkkkk
Marill Jockey
ughhhhhhh there are two seperate functions for damage inflicting and they have completely different sequence structure fuuckkkkkkkkkk
Soy 2026-01-25 1:22 PM
Soy 2026-01-25 6:13 PM

## Jane Doe - Testing Session 25/1/2026

- Crystal Pitch AoE size reduced

- Jane Does ability cooldowns increased:

- Crystal Pitch CD: 20 → 24

- Hatchet Move CD: increased to 35s

- Remove axe highlighting on the Killer (Unnecessary)

- Crystal Pitch projectile no longer deals damage

- Cannot apply/hit Resonance on a stunned Killer

- Jane starts the round with lower Crystallized HP (15), but can still reach a maximum of 30

- The currently applied Resonance level and remaining duration on the Killer are shown above the Crystal Pitch skill icon.

-# ( This lets Jane players see the Killer’s Resonance level and how much time is left, so they can play accordingly. )

- Crystalized HP Gain → Axe Hit now scales with the amount of Resonance detonated (detonate = when you stun the Killer)

- 𝐕𝐚𝐥𝐮𝐞𝐬 𝐚𝐫𝐞 𝐫𝐞𝐝𝐮𝐜𝐞𝐝 𝐛𝐲 𝟐𝟎% 𝐢𝐟 𝐦𝐨𝐫𝐞 𝐭𝐡𝐚𝐧 𝐨𝐧𝐞 𝐉𝐚𝐧𝐞 𝐢𝐬 𝐚𝐥𝐢𝐯𝐞
  - No stun: 5
  - Resonance 1: 10
  - Resonance 2: 20
  - Resonance 3: 30

6:13 PM
@Marill Jockey
6:13 PM
u already saw it but ill leave it here aswell
6:13 PM
im also gonna put it on #to-do-list just in case u dont remember where it is
Marill Jockey 2026-01-25 6:14 PM
soy... mr soy... you're making us angry, soy ... (edited)
Soy 2026-01-25 6:14 PM
6:14 PM
im sorry evil ass cat balls
6:14 PM
........
6:19 PM
Ok, but for real , we’re settled on this kit now, so this is her final kit. We just need to polish it (which is already pretty solid; it feels really good functionally) and fine-tune balance (which most testers agree is already pretty good). She only needs a few changes from the list I sent, and after that, she’ll be almost ready for PTB or for other parts of her kit to be worked on, like animations or visuals I think we can say she could probably release nicely on Valentine’s Day, since her skin is done and she’s almost finished functionally and balance-wise. There’s already a lot of progress on Jane, so after the 1× rework drops, we won’t have to worry about her as much @Marill Jockey @voxov
6:21 PM
That’s why it was good for me to lock in with her, she’s already made great progress
Soy

## Jane Doe - Testing Session 25/1/2026

- Crystal Pitch AoE size reduced

- Jane Does ability cooldowns increased:

- Crystal Pitch CD: 20 → 24

- Hatchet Move CD: increased to 35s

- Remove axe highlighting on the Killer (Unnecessary)

- Crystal Pitch projectile no longer deals damage

- Cannot apply/hit Resonance on a stunned Killer

- Jane starts the round with lower Crystallized HP (15), but can still reach a maximum of 30

- The currently applied Resonance level and remaining duration on the Killer are shown above the Crystal Pitch skill icon.

-# ( This lets Jane players see the Killer’s Resonance level and how much time is left, so they can play accordingly. )

- Crystalized HP Gain → Axe Hit now scales with the amount of Resonance detonated (detonate = when you stun the Killer)

- 𝐕𝐚𝐥𝐮𝐞𝐬 𝐚𝐫𝐞 𝐫𝐞𝐝𝐮𝐜𝐞𝐝 𝐛𝐲 𝟐𝟎% 𝐢𝐟 𝐦𝐨𝐫𝐞 𝐭𝐡𝐚𝐧 𝐨𝐧𝐞 𝐉𝐚𝐧𝐞 𝐢𝐬 𝐚𝐥𝐢𝐯𝐞
  - No stun: 5
  - Resonance 1: 10
  - Resonance 2: 20
  - Resonance 3: 30

Soy 2026-01-26 7:26 PM
Reminder for me to find out how much should the AoE be reduced for
Eno XD 2026-01-31 12:41 AM
@Soy do u think itd be good with guest 666 to move while using blood rush
12:41 AM
kinda like how 1x1 moves while using unstable eye
12:41 AM
not like running speed just walking speed
Soy 2026-01-31 12:41 AM
nope
12:41 AM
thats really bad
Eno XD 2026-01-31 12:41 AM
huh
12:41 AM
didnt think itd be that bad but ok
semaj 2026-02-08 5:12 PM
here? @Lyth
voxov 2026-02-08 8:46 PM
hows stuff going @Marill Jockey
voxov
hows stuff going @Marill Jockey
Marill Jockey 2026-02-08 8:51 PM
was caught up with a lot of patch stuff and school, i'm only like 40% of the way there
8:51 PM
i can try to smash the rest out before school today (i have 4 hours)
Lyth 2026-02-09 7:47 PM
dude off topic but
7:47 PM
recoding the externals and being modular
7:47 PM
is going amazing so far
7:47 PM
it is so much cleaner and easier to work with
7:47 PM
and i learned about metamethods in python and classes so i've been using that too
Lyth
recoding the externals and being modular
voxov 2026-02-09 9:05 PM
thats hype fuck yes
Eno XD 2026-02-10 4:35 PM
how close are the lms events to being program finished?
Eno XD
how close are the lms events to being program finished?
voxov 2026-02-10 5:59 PM
@Marill Jockey
Eno XD 2026-02-10 6:04 PM
is it still on the 14th
voxov
@Marill Jockey
Marill Jockey 2026-02-10 10:19 PM
gekocht
10:19 PM
yeah we're gonna have to delay this sorry
Marill Jockey
yeah we're gonna have to delay this sorry
voxov 2026-02-10 10:19 PM
dw i was gonna delay it to the 21st prolly
Marill Jockey 2026-02-10 10:19 PM
i was caught up with studies and my meds being switched around
voxov 2026-02-10 10:19 PM
i was busy with flordia as well so
10:19 PM
yeah
Marill Jockey 2026-02-10 10:19 PM
idk i don't feel like i'm pulling as much weight as i used to
voxov 2026-02-10 10:19 PM
but 21st i think is duable
Marill Jockey 2026-02-10 10:19 PM
this suuucks
voxov
but 21st i think is duable
Marill Jockey 2026-02-10 10:20 PM
yeah def
10:20 PM
whats the progress on the plead cutscenes
Marill Jockey
whats the progress on the plead cutscenes
voxov 2026-02-10 10:20 PM
uhhhh @Vess
10:21 PM
i know we can get the
10:21 PM
1x stuff done
10:21 PM
ez
10:21 PM
we are gonna use the map already in-game
voxov
we are gonna use the map already in-game
Marill Jockey 2026-02-10 10:22 PM
sfoth
10:23 PM
i know EXACTLY what to do for the moveset
10:23 PM
i've played absolvement for like 500 hours now and i want to copy that combat system because it feels smooth as hell
10:23 PM
FUCK deepwoken
Marill Jockey
whats the progress on the plead cutscenes
Vess 2026-02-10 10:23 PM
um
10:23 PM
first half done
10:23 PM
which is basically 70% cuz the rest are freeze frames
Marill Jockey 2026-02-10 10:28 PM
alr sick
voxov
dw i was gonna delay it to the 21st prolly
Eno XD 2026-02-10 10:28 PM
10:28 PM
Is double trouble back on the menu
Marill Jockey
i know EXACTLY what to do for the moveset
voxov 2026-02-10 10:29 PM
yuhhh hopefully once we get this system setup that we will likely e able to do new ones easier
Eno XD
Is double trouble back on the menu
voxov 2026-02-10 10:29 PM
idk prolly not still have a lot to do
Marill Jockey
alr sick
Vess 2026-02-10 10:29 PM
ive been stressing out abt somet ests so like i havent been able to fully focus on it
10:29 PM
gulp
voxov 2026-02-10 10:30 PM
im hoping i can rewrite the update log for this update
10:30 PM
making it easier plus adding in cooler stuff
voxov
idk prolly not still have a lot to do
Eno XD 2026-02-10 10:30 PM
Sigh.....
10:30 PM
One day erin
10:30 PM
One day.....
voxov 2026-02-10 10:33 PM
actually tmrw i gotta do the announcement abt 1x and thennn
10:33 PM
prolly LL stuff and the update log shit
Eno XD 2026-02-13 5:15 PM
@voxov is jane 18th still gonna be what we do?
Eno XD
@voxov is jane 18th still gonna be what we do?
voxov 2026-02-13 5:15 PM
idek
Eno XD 2026-02-13 5:18 PM
couldn't lyth be able to help with the quest ui stuff for her
5:18 PM
or anything else
Eno XD
couldn't lyth be able to help with the quest ui stuff for her
voxov 2026-02-13 5:19 PM
the issue is i cannot properly guide the update or ensure that everything works as intended
Eno XD 2026-02-13 5:23 PM
not even if they showed you the progress/tested it themselves?
voxov 2026-02-23 9:39 PM
Forwarded

## Jane Doe - Testing Session 25/1/2026

- Crystal Pitch AoE size reduced

- Jane Does ability cooldowns increased:

- Crystal Pitch CD: 20 → 24

- Hatchet Move CD: increased to 35s

- Remove axe highlighting on the Killer (Unnecessary)

- Crystal Pitch projectile no longer deals damage

- Cannot apply/hit Resonance on a stunned Killer

- Jane starts the round with lower Crystallized HP (15), but can still reach a maximum of 30

- The currently applied Resonance level and remaining duration on the Killer are shown above the Crystal Pitch skill icon.

-# ( This lets Jane players see the Killer’s Resonance level and how much time is left, so they can play accordingly. )

- Crystalized HP Gain → Axe Hit now scales with the amount of Resonance detonated (detonate = when you stun the Killer)

- Values are reduced by 20% if more than one Jane is alive
  - No stun: 5
  - Resonance 1: 10
  - Resonance 2: 20
  - Resonance 3: 30

Originally sent: 2026-01-25 6:07 PM
9:39 PM
@Marill Jockey have you done the changes on here
9:39 PM
if not can you get these finished
9:39 PM
wanna make sure we can get these ready to go for testing
9:40 PM
also @Lyth did you talk to james already abt the slasher stuff
voxov
also @Lyth did you talk to james already abt the slasher stuff
Lyth 2026-02-23 9:45 PM
we didn’t today, times didn’t line up i’m off now
Lyth
we didn’t today, times didn’t line up i’m off now
voxov 2026-02-23 9:45 PM
nah no worries could you do that tomorrow and get that worked out
9:46 PM
we cfan maybe pbt it once its figured out
Lyth 2026-02-23 9:47 PM
oh it’s nowhere near pbt, there’s several elements that will need outside help like ui and animation and such
Lyth
oh it’s nowhere near pbt, there’s several elements that will need outside help like ui and animation and such
voxov 2026-02-23 9:48 PM
ah i see
voxov
Click to see original message
Marill Jockey 2026-02-23 11:27 PM
yeah a long time ago
voxov
Click to see original message
Soy 2026-02-24 3:30 AM
This is already done aswell
3:30 AM
This was done immediately after the testing sess
Soy
This was done immediately after the testing sess
voxov 2026-02-24 10:47 AM
well ill get a testing session ready today with misch
10:47 AM
get peoples input
voxov
well ill get a testing session ready today with misch
Marill Jockey 2026-02-24 12:47 PM
fuuf yes
Lyth 2026-02-24 10:13 PM
`-- ============================================================ -- START OF MODIFICATION -- ============================================================ --// Services local CollectionService = game:GetService("CollectionService") local ServerStorage = game:GetService("ServerStorage") local Workspace = game:GetService("Workspace") --// Functions local function destroyAll(tbl: { any }, className: string?) for _, instance in tbl do if className ~= nil and not instance:IsA(className) then continue end instance:Destroy() end end local function destroyPath(origin: Instance, path: string) assert(typeof(origin) == "Instance") assert(typeof(path) == "string") local current = origin for _, part in string.split(path, "/") do current = current:FindFirstChild(part) if typeof(current) ~= "Instance" then return end end current:Destroy() end --// Main destroyAll(CollectionService:GetTagged("ToDelete")) destroyAll(Workspace:GetChildren(), "Model") destroyPath(ServerStorage, "Assets/Unused") destroyPath(Workspace, "StudioAssets") Workspace:SetAttribute("Testing", nil) -- ============================================================ -- END OF MODIFICATION -- ============================================================` (edited)
10:13 PM
resending this but this is what happens basically when publishing thru the bot
10:14 PM
oml
10:14 PM
wrong bot
Lyth
resending this but this is what happens basically when publishing thru the bot
voxov 2026-02-25 12:53 PM
LOL
12:54 PM
ok but dis is tuff we are #winning
voxov 2026-02-25 4:33 PM
@Marill Jockey hows the contract stuffs going
4:33 PM
idk if i forgot to ask or not
voxov
@Marill Jockey hows the contract stuffs going
Marill Jockey 2026-02-25 4:47 PM
fuckkkkkk
4:47 PM
its going well
4:48 PM
at the rate i'm going i'll be done pretty quick actually
Marill Jockey
at the rate i'm going i'll be done pretty quick actually
voxov 2026-02-25 4:49 PM
hype
4:49 PM
@Vess idk if you responded yet but did you guys ever flesh out like a document or a clear structure on how this will work so nova can have it on hand
Marill Jockey 2026-02-25 4:50 PM
right now i'm just going off how tf2 does them
4:50 PM
i have an idea for HOW jane will give them to you though
4:51 PM
4:52 PM
basically you roll one for each difficulty and then select one of them (edited)
Marill Jockey
basically you roll one for each difficulty and then select one of them (edited)
voxov 2026-02-25 5:07 PM
dat couild be cool
5:07 PM
@semaj whatchu think
voxov
@Vess idk if you responded yet but did you guys ever flesh out like a document or a clear structure on how this will work so nova can have it on hand
Vess 2026-02-25 9:28 PM
hi
Vess
hi
voxov 2026-02-25 9:30 PM
just what i said idk if you had that anywhere
Vess 2026-02-25 9:30 PM

- After interaction with Jane for the first time, she tells you that Crystals containing her notes and documents were spread out across the map in crystals
- Each crystal is randomly spawned in each map and is client sided (so killers cant camp it)
- Upon interacting with it, you are given a quest related to the currently played survivor.
- Completing it will unlock progress towards the current document (Shedletsky > Dusekkar > Builderman)
- Playing as that current survivior in that document will grant additional progress

9:31 PM

- Crystal quests act similar to secondary objectives where you have to complete it within a game or it is invalid

9:31 PM
I havent fully written out or planned what the documents will look like, so for now a default can be 4 quests per
Vess
I havent fully written out or planned what the documents will look like, so for now a default can be 4 quests per
voxov 2026-02-25 9:32 PM
gotcha
Vess

- Crystal quests act similar to secondary objectives where you have to complete it within a game or it is invalid

Marill Jockey 2026-02-25 11:36 PM
idk about this tbh but the rest is cool
11:36 PM
my idea with contracts was to increase playtime but there's not much point if you can do it in a single round
Marill Jockey
my idea with contracts was to increase playtime but there's not much point if you can do it in a single round
voxov 2026-02-26 12:19 AM
nono i think
12:19 AM
theres gonna be multiple crystals
12:19 AM
not just one
12:19 AM
at least im pretty sure thats how it will work
12:19 AM
quote me if im wrong
voxov
at least im pretty sure thats how it will work
Marill Jockey 2026-02-26 2:40 AM
the idea was: Jane can, once/twice a day, generate 3 crystals to choose from. Each crystal has it's own difficulty and allocated Survivor. You can only choose one of them. Choosing it will give you a list of objectives, which can be completed at any time unless the objective says otherwise. Once all objectives are complete, you can turn the contract in, and she'll give you shit. If you already have a contract active and select a crystal, the contract will be replaced with the new one.
2:40 AM
additionally i was going to have her generate a weekly killer contract that is designed to take multiple sessions to complete
2:41 AM
+ daily streaks
2:41 AM
to unlock the daily contracts you need to get her as a survivor first by completing a One-Time contract that is what vess explained
Marill Jockey
to unlock the daily contracts you need to get her as a survivor first by completing a One-Time contract that is what vess explained
voxov 2026-02-26 11:13 AM
ah okay i see now
11:13 AM
im just confused now with vess's idea
11:13 AM
is it not a thing where you have to do multiple crystals
11:13 AM
to get her
voxov
is it not a thing where you have to do multiple crystals
Vess 2026-02-26 1:19 PM
it is
1:20 PM
her initial quests are do c amount of crystal to unlock survivor document rinse repeat 2 other times
Vess
her initial quests are do c amount of crystal to unlock survivor document rinse repeat 2 other times
voxov 2026-02-26 1:27 PM
then yeah would that not work with the idea that nova is saying
voxov 2026-02-26 7:58 PM
@Lyth @Marill Jockey wanna let both of yall know with the reworking of the ui im gonna try and shift our current system to use the fusion framework to make it easier to do stuff with ui
voxov
@Lyth @Marill Jockey wanna let both of yall know with the reworking of the ui im gonna try and shift our current system to use the fusion framework to make it easier to do stuff with ui
semaj 2026-02-28 12:44 PM
for animations?
12:44 PM
or like building UI?
12:45 PM
if it’s building that’s psycho
semaj
for animations?
voxov 2026-02-28 12:49 PM
no its just for ui
12:49 PM
cuz the current system is abhorent to add in new stuff
voxov 2026-03-01 7:55 PM
@Marill Jockey would you be ok to do this rq
Soy 2026-03-01 8:01 PM
i can literally cook up some placeholder sfxs myself
8:01 PM
@voxov
8:01 PM
remember i do sfx work too
Soy
remember i do sfx work too
voxov 2026-03-01 8:54 PM
if you wanna do dat rq
8:54 PM
go for it
voxov
@Marill Jockey would you be ok to do this rq
Marill Jockey 2026-03-02 1:39 AM
this is already a thing im pretty sure
Marill Jockey
this is already a thing im pretty sure
voxov 2026-03-02 12:02 PM
they meant like better sfx but if soy can do it we chill
Marill Jockey 2026-03-02 1:43 PM
oh ok
Vess 2026-03-04 11:05 PM
Forwarded
Originally sent: 2026-02-25 10:26 PM
11:06 PM
@voxov @Eno XD could there be a stylized finalized version of this for the quesline
11:06 PM
this would be pulled up when ur in her basement
11:06 PM
asking gabe for an index version for the different character
11:06 PM
but it would likely just be a book
11:10 PM
OK, I’m too lazy to type this all out so I’m using the Apple auto type so basically for the index it would be you know how like you open up a drawer in a file counter in a pull up to different files so each file would have like the first few words of the characters name like new Nelly G6 66 a G13G7 it’d be like that oh wow, the AI pushed new Benoli noob Noli OK so when I say it correctly, it says it correctly whatever but anyways it just be like a file cabinet and you could click on the file in a peel open to be a more detailed file of the case that you wanna read that’s about it
Vess
Click to see original message
Eno XD 2026-03-04 11:26 PM
ohohoh
11:26 PM
gonna try drawing the ui for this eventually…
11:26 PM
could probably make them like
11:26 PM
pieces of paper
Eno XD
pieces of paper
Vess 2026-03-04 11:29 PM
it would be like two papers like you know how you fold out a manila paper or folder so and there’s both of the sides it will be like a page on each side
Eno XD 2026-03-04 11:33 PM
yeah yeah >:D
11:33 PM
i can do that
Soy 2026-03-05 3:19 AM
bullshit
3:20 AM
i finished the placeholder sfxs
3:20 AM
i used some sfxs from deadlock and worked with them but just because this are placeholder and im lazy asf to do som entirely from scracth
Soy 2026-03-05 3:31 AM
Crystal pitch stuff
3:33 AM
Hatchet jane thingies
3:34 AM
Shattered/crystlized HP thingies
Soy
bullshit
Vess 2026-03-05 5:50 AM
uhmmm
5:50 AM
gabe and awaken want to change the crystal
5:50 AM
its a little shoehorned in and they want to make it closer to jd
Vess
gabe and awaken want to change the crystal
Marill Jockey 2026-03-05 7:46 AM
sure thats fine
Vess
gabe and awaken want to change the crystal
Soy 2026-03-05 8:39 AM
To wut
8:39 AM
Also this is just for ptb so it's aight
8:40 AM
Wait didn't we djust
8:40 AM
Ger vfx done for THE crystal
8:40 AM
Bruh.
Soy
Ger vfx done for THE crystal
voxov 2026-03-05 9:32 AM
that wont need changing
Eno XD 2026-03-07 11:42 AM
@Vess
11:42 AM
Theres a moveset for azure right
11:42 AM
orlike
11:42 AM
a drafted one at least
Soy 2026-03-07 12:23 PM
@voxov @Lyth
12:23 PM
So like
12:24 PM
About mobile
12:24 PM
How we do that
12:24 PM
With jane
12:24 PM
My suggestion would simply just be making it a toggle thing
Lyth 2026-03-07 12:24 PM
wanna vc?
12:24 PM
i'm down to play around with options
Soy 2026-03-07 12:24 PM
When u press the ability it automatically just charges it for you and then they just tap in the screen again to throw it
Soy
When u press the ability it automatically just charges it for you and then they just tap in the screen again to throw it
Soy 2026-03-07 12:26 PM
I’m not sure if holding and dragging to move the camera would interfere with the throw, like accidentally triggering it while you’re trying to look around, or if it simply wouldn’t count as a tap, letting you move the camera freely and then tap to throw
Lyth
wanna vc?
Soy 2026-03-07 12:26 PM
I just woke up oughhh
12:26 PM
Maybe later before the patch
Soy
When u press the ability it automatically just charges it for you and then they just tap in the screen again to throw it
Soy 2026-03-07 12:30 PM
@Lyth @voxov What we think
Soy
@Lyth @voxov What we think
voxov 2026-03-07 12:35 PM
thats kinda what i thought
Eno XD
Theres a moveset for azure right
Vess 2026-03-07 1:29 PM
yes
Eno XD 2026-03-07 1:31 PM
voxov
thats kinda what i thought
Soy 2026-03-07 1:32 PM
dudeee
1:32 PM
where did u do the
1:32 PM
thingy for when killers are far from survivors they get a speedboost
1:32 PM
i deadass cant find it lamo
Soy
thingy for when killers are far from survivors they get a speedboost
voxov 2026-03-07 1:33 PM
ActorNetwork line 459
Soy 2026-03-07 1:34 PM
thank u aa
Eno XD
Click to see attachment 🖼️
Vess 2026-03-07 1:42 PM
1:42 PM
heavy setplay trapper
1:43 PM
super oppressive if you let him set up
Eno XD 2026-03-07 1:44 PM
very cool
1:44 PM
1:44 PM
i might try to visually design some of these
1:44 PM
especially the nightshades
Eno XD
i might try to visually design some of these
Vess 2026-03-07 1:47 PM
let toki help out
1:47 PM
its their character
Eno XD 2026-03-07 1:48 PM
true
1:48 PM
I can dm them
Eno XD 2026-03-07 2:17 PM
@Vess
2:17 PM
two deets from toki
2:18 PM
if the hallucination is also a status effect, rename that to delirium
Vess 2026-03-07 2:18 PM
"deets"
Hytoko 2026-03-07 2:18 PM
Eno XD 2026-03-07 2:18 PM
details
2:18 PM
Hytoko 2026-03-07 2:18 PM
@Eno XD doing this to you
Vess 2026-03-07 2:18 PM
blud said deets
2:18 PM
im crine
Eno XD 2026-03-07 2:18 PM
OK
2:18 PM
LISTEN TO WHAT I HAVE TO SAY...
Eno XD
if the hallucination is also a status effect, rename that to delirium
Eno XD 2026-03-07 2:18 PM
THIS
2:18 PM
as well as
2:18 PM
they were stabbed around the left side of their neck/shoulder
2:19 PM
they think itd be cool if any of the animations referenced that
2:19 PM
stuff for later but
2:19 PM
yeah
2:19 PM
theyre gonna design the bulb and the nightshade thoug
Vess 2026-03-07 6:49 PM
@Marill Jockey
6:50 PM
this is for the main unlock loop
Vess
@Marill Jockey
Marill Jockey 2026-03-07 6:50 PM
vess you have 2 seconds to explain why you woke me up
Vess 2026-03-07 6:50 PM
main loop of getting into the jane quest/document unlock
6:50 PM
this is how u would access documents for lore
Marill Jockey 2026-03-07 6:51 PM
ok sure yeah i can do that probably
6:51 PM
is everything all written up though we don't have a lot of time
Marill Jockey
is everything all written up though we don't have a lot of time
Vess 2026-03-07 6:51 PM
lore wise or gameplay wise
6:51 PM
we are gtting lore done rn but i can grind this out in a night or two
6:51 PM
https://docs.google.com/document/d/1yfdHOd-9qPt4DAHFaVjLteyxKiAnioiXLVgS5fphvUY/edit?tab=t.0
discord didnt let me fit it in one message so
seal of approval oouughh -Introduction -> jane is basically talking past you here, you learn about the scattered documents because shes talking about them to herself (perhaps trying to recollect where they could’ve gone?) jane should be very dismissive of the player here. she has better things...
6:51 PM
butttt gameplay not alot rn
Marill Jockey 2026-03-07 6:51 PM
ok sure
6:52 PM
will the document ui actually look like that
6:52 PM
because i might need art for that
Vess 2026-03-07 6:52 PM
no im gonna ask eno to make a proper one
Marill Jockey 2026-03-07 6:52 PM
ok cool
6:52 PM
back to snork mimi land
6:52 PM
also FUCK YOU you couldnt have waited 6 hours zhhdejdu
Vess 2026-03-07 6:52 PM
blud was probably scrolling on tiktok
6:57 PM
document unlock/quest completed
Vess
no im gonna ask eno to make a proper one
voxov 2026-03-07 8:02 PM
or cody and eno work together
8:02 PM
cuz cody can get it done in studio
8:02 PM
and work with eno
8:02 PM
= epic combo
8:02 PM
yes? yes
8:02 PM
hype
Vess 2026-03-07 8:03 PM
yes!
voxov
or cody and eno work together
Eno XD 2026-03-07 8:05 PM
i will do that
Vess 2026-03-08 1:10 AM
@voxov @Marill Jockey can u guys add this for janes empowered slash (aka when she has lvl 3 resonance on the killer)
1:11 AM
its in the rig called dearjane
Vess 2026-03-08 9:10 AM
@Marill Jockey @voxov @Lyth this server is stuck at 0:00
9:10 AM
but i dont get whats causing it to bug out like this
9:10 AM
???
Vess
@Marill Jockey @voxov @Lyth this server is stuck at 0:00
Lyth 2026-03-08 9:24 AM
uhhh
9:24 AM
internal error means roblox api
9:25 AM
might have been a chain reaction, is this still persistent?
Lyth
might have been a chain reaction, is this still persistent?
Vess 2026-03-08 9:26 AM
im not sure
9:26 AM
i "hopefully" shutdown teh server by kicking everyone out
9:27 AM
i still have ropro so i can rejoin it if its still up
Vess
???
Marill Jockey 2026-03-08 9:27 AM
if the timer is stuck the RoundManager errored
9:27 AM
ill look in a sec im smoking a fat one rn
Lyth 2026-03-08 9:27 AM
you can right click a server and shutdown
9:27 AM
or 3 dots or whatever
9:27 AM
cool roblox feature
Lyth
you can right click a server and shutdown
Vess 2026-03-08 9:28 AM
ummm
9:28 AM
howww
9:32 AM
yeah this server is still up and i dont rlly know what to do with it
9:35 AM
could i get some help w this
9:37 AM
nevermind ig
Lyth 2026-03-08 9:54 AM
tap 3 dots next to server
9:54 AM
and shut down
Vess 2026-03-08 11:36 AM
@Marill Jockey this should be everything u need for the jane doe quest system
jandeoplaceholder_place_yay.rbxm
281.64 KB
11:36 AM
her animation "writing" is what she uses until you complete the first document fully
11:36 AM
she then uses document check and loop for everything afterwards
11:37 AM
for ui ummmm placeholders am i right
11:37 AM
this is the basement area btw so prolly reuse nosferatus basement tp
11:38 AM
this is how you can view already unlocked documents
11:39 AM
can u also add a block around janedoe so players cant interuptt her personal bubble
11:43 AM

- Entering the basement around the side of the cabin allows you to enter her workarea
- You can talk directly with her, to which she will have brief dialogue and teach you about her documents being lost
- Entering a round, you have to find the document and touch it, giving you a quest that you have to complete in that round
- Completing 3 quests of increasing difficulty gives you the full document, which you can give to Jane Doe
- She then congratulates you, gives you a lore dialogue, and asks that you find the rest
- You can now access the document at the file cabinets to fully read it
- After completeing all 3 document quests, she thanks you but mentions how she still feels "lost"
- Entering a round, you are given a hidden quest which you have to find the ring (this disappears after like 1-2 mins)
- You need to fully survive the round afterwards by natural means (time up for killer)
- You can enter the basement and give her the ring, letting her give you one last lore blurb and finally enters your inventory to be a survivor
- She would give you a document on herself as well (kinda like bat man)

11:44 AM
document system should be able to be expanded for more survivors in the future (but thats for later)
11:44 AM
shes able to make littler "hrmms" or "hmms" voice clips (thanks becky)
11:47 AM
Vess
@Marill Jockey @voxov @Lyth this server is stuck at 0:00
voxov 2026-03-08 12:08 PM
i can prolly look rq if nova hasnt
voxov
i can prolly look rq if nova hasnt
Lyth 2026-03-08 12:11 PM
dont think he has
12:11 PM
nobody has
12:11 PM
i just got on pc
12:11 PM
but if it's saying internal error that's on roblox's side, we probably just need to make it so the game doesn't break when that happens
Lyth
but if it's saying internal error that's on roblox's side, we probably just need to make it so the game doesn't break when that happens
voxov 2026-03-08 12:11 PM
nah roundmanager is fucking up somewhere but
12:11 PM
im not sure
12:11 PM
where
12:11 PM
lemme look
Lyth 2026-03-08 12:11 PM
oh
12:11 PM
okayokay
voxov 2026-03-08 12:12 PM
i just got on my computer too lol
Lyth 2026-03-08 12:12 PM
i started cleaning my room
12:12 PM
i did half of it
12:12 PM
now iw ant to look for a new desk
12:12 PM
and ill probably cop that chair you sent me
Lyth
and ill probably cop that chair you sent me
voxov 2026-03-08 12:20 PM
yesss
12:20 PM
ok anyways uh
12:20 PM
reason why the shit bricked was cuz
12:21 PM
this fuckn line
12:22 PM
@Marill Jockey @Lyth i think i got the fix
1
12:23 PM
ok that plus we need to make it so if shit bricks that it doesnt
12:23 PM
break the entire game
Lyth 2026-03-08 12:24 PM
so what was causing it?
Lyth
so what was causing it?
voxov 2026-03-08 12:25 PM
not fully sure but i assume there was no fallback for roundtime if the index wasnt a number or table
Lyth 2026-03-08 12:26 PM
that makes sense
voxov 2026-03-08 12:27 PM
as for someones profile bricking
12:27 PM
i got no fucking clue
Lyth 2026-03-08 12:28 PM
whos profile bricked?
Lyth
whos profile bricked?
voxov 2026-03-08 12:30 PM
look at the screenshot its like
12:30 PM
someone had their profile loaded
12:30 PM
but then it just
12:30 PM
kept failing
12:30 PM
as it said it was already loaded
Lyth 2026-03-08 12:31 PM
means it didn't clean up properly when they left
12:31 PM
i can take a peek in a bit
voxov 2026-03-08 12:31 PM
yuh imma also rewrite the
12:31 PM
logic for rounds
12:31 PM
so if it fails it just
12:31 PM
wont brick
12:31 PM
everything
12:32 PM
cuz literally rn if one thing breaks everything breaks its tragic
12:32 PM
Vess 2026-03-08 2:45 PM
@Marill Jockey
2:45 PM
UR GONNA DIE
2:45 PM
UR GONNA DIE
2:45 PM
UR GONNA DIE
Vess
@Marill Jockey
Marill Jockey 2026-03-08 2:48 PM
Marill Jockey
Click to see attachment 🖼️
Vess 2026-03-08 2:51 PM
did u se my 80 pings
2:51 PM
mainly the jd kill anim and jane quest
voxov 2026-03-09 4:29 PM
@Lyth @Marill Jockey am i crazy for wanting to make sprinting server authoritive so clients dont own their speed
voxov
@Lyth @Marill Jockey am i crazy for wanting to make sprinting server authoritive so clients dont own their speed
Marill Jockey 2026-03-09 4:29 PM
i dunno
4:29 PM
might fuck up stam management
Marill Jockey
might fuck up stam management
voxov 2026-03-09 4:30 PM
thats what im thinking cuz it would feel less smooth
4:30 PM
and feel shitty in places
Marill Jockey 2026-03-09 4:31 PM
smth that annoys me is why do we tell exploiters their kick reason
4:31 PM
we need to make it as hard as possible for them to make this shit
voxov 2026-03-09 4:31 PM
reason i bring this up btw is cuz im reworking this anticheat shit on the server end cuz it sucks at catching speed hacks
Marill Jockey 2026-03-09 4:31 PM
delay their bans randomly, give them a vague ban reason
Marill Jockey
we need to make it as hard as possible for them to make this shit
voxov 2026-03-09 4:31 PM
lets just #honeypot them
4:32 PM
i feel like honeypot would be funnier cuz then we just ban randomly and go abt our days
Marill Jockey 2026-03-09 4:32 PM
true...
voxov 2026-03-09 4:33 PM
also i
4:33 PM
dont know why i never did this
4:33 PM
but im adding in the actor client position stuff to the speed anticheat
4:33 PM
cuz im still only tracking like
4:33 PM
yk
4:33 PM
its still there as a failsafe but
Marill Jockey 2026-03-09 4:33 PM
yeah
voxov 2026-03-09 4:33 PM
ill see if it makes a difference
Marill Jockey 2026-03-09 4:33 PM
i still need to add the hitbox manipulation anticheat too shit
voxov 2026-03-09 4:34 PM
im also making it tighter so ppl cant go apeshit
4:34 PM
yeah that shits stupid
4:34 PM
im tryna think of other shit ppl do that
4:34 PM
i can negate on the server
4:34 PM
obv not like wallhacks or that shit lyth is gonna do that with the handshake stuff
voxov
@Lyth @Marill Jockey am i crazy for wanting to make sprinting server authoritive so clients dont own their speed
Lyth 2026-03-09 4:36 PM
sprinting is relatively important so i'd just keep it on the client
4:36 PM
otherwise it gets like
4:36 PM
funky
4:36 PM
cuz yk
4:37 PM
ping
4:37 PM
sprinting needs to be precise
4:37 PM
butttttt you could have it so it sends updates to the server, and server can read it and say hmmm is this valid?
voxov 2026-03-09 4:37 PM
ya thats why i said proily not
Lyth 2026-03-09 4:37 PM
like server can keep track too
Lyth
butttttt you could have it so it sends updates to the server, and server can read it and say hmmm is this valid?
voxov 2026-03-09 4:37 PM
true hm
4:37 PM
but that shit could be manipulated couldnt it
Lyth 2026-03-09 4:37 PM
yes then it turns back into the anticheat cat and mouse
4:38 PM
at that point i could just add some checks and stuff to the handshake
4:38 PM
since it's secure communication
voxov 2026-03-09 4:38 PM
yeah thats what im thinking id do it there
4:38 PM
cuz it prolly wouldnt be a good idea there
Lyth 2026-03-09 4:38 PM
once again goes back into cat and mouse.........................
4:38 PM
fuuck cat and mouse!!
voxov
cuz it prolly wouldnt be a good idea there
Lyth 2026-03-09 4:38 PM
ya
4:38 PM
fair
voxov 2026-03-09 4:38 PM
im just trying to
4:38 PM
make this shit as tight as possible for speed cheats
4:38 PM
so i can get rid of this fuckers
Soy 2026-03-09 4:38 PM
just dont fuck stamina managment plssss
4:38 PM
thats like
4:38 PM
some fundamental shit
4:39 PM
gameplay wise
Lyth 2026-03-09 4:39 PM
we should make it server authoritive so the server sets your walkspeed
4:39 PM
and it should be like
4:39 PM
nerfed for good ping players
4:39 PM
you like the idea soy?
voxov 2026-03-09 4:39 PM
lets do it
4:39 PM
im on it right now
4:39 PM
@Soy get ready to feel the wrath of compsaken
Lyth 2026-03-09 4:40 PM
Soy 2026-03-09 4:40 PM
voxov 2026-03-09 4:40 PM
like no look @Lyth this shit is so exploitable
Lyth 2026-03-09 4:40 PM
no i know
4:40 PM
its a one liner for inf stam
4:40 PM
but thats how most stamina based games are
4:41 PM
it's not abnormal
Lyth
no i know
voxov 2026-03-09 4:41 PM
no
4:41 PM
i meant
4:41 PM
with the anticheat we had from
4:41 PM
the past
Lyth 2026-03-09 4:41 PM
its interesting
voxov 2026-03-09 4:41 PM
look at when you pop voidrush
4:41 PM
second is maxspeed before it triggers
Lyth 2026-03-09 4:42 PM
that's without ability compensation?
4:42 PM
also keep in mind server magnitude checks need some form of leniency for laggy players
Lyth
that's without ability compensation?
voxov 2026-03-09 4:42 PM
the 200 is with ability compensation but i think its factoring in sprint as well
4:42 PM
so it raises it by crazy
4:42 PM
it does
4:44 PM
ugh this just sucks trying to figure out a good way to approach this
4:44 PM
Lyth 2026-03-09 4:45 PM
i can take a crack at that as i get further with the anticheat stuff
4:45 PM
i could just
4:45 PM
do like
4:46 PM
`Anticheat [Module] - Handshake [Module (obfuscated)] - Magnitude [Module]`
4:46 PM
ive done a magnitude based server system before (edited)
Lyth
i can take a crack at that as i get further with the anticheat stuff
voxov 2026-03-09 4:46 PM
sure if i cant figure it out
4:46 PM
im just thinking theres places in the game where the speedcap is set to
4:46 PM
an absurd
4:46 PM
number
voxov 2026-03-09 5:06 PM
@Lyth i found it bro deadass this anticheat was some hot shit i never really took the time to look when i was reworking the anticheat systems
5:07 PM
it basically would compound the sprint speed and whatever ability speed there was
5:07 PM
5:07 PM
but it should be fixed
5:07 PM
lemme see
5:07 PM
also added in a grace period where if theres a large drop in speed it will just skip that frame
Lyth 2026-03-09 5:25 PM
sounds good to me
5:25 PM
also that's funny
5:25 PM
ability speed * sprint speed?
Lyth
ability speed * sprint speed?
voxov 2026-03-09 5:30 PM
yep
5:30 PM
why it reached 200+ threshold
5:30 PM
its so fucked bro an exploiter deadass could have been going super sonic speeds with voidrush if they wanted
Lyth
ability speed * sprint speed?
Marill Jockey 2026-03-09 5:43 PM
5:43 PM
theres no fucking way
Marill Jockey
Click to see attachment 🖼️
voxov 2026-03-09 5:50 PM
yes im so serious
5:50 PM
thast why it never worked
5:50 PM
and noclipping never worked either cuz of some fucked condition
5:50 PM
but its ok its
5:50 PM
fixed
5:50 PM
now
voxov
and noclipping never worked either cuz of some fucked condition
Marill Jockey 2026-03-09 5:53 PM
fuck
voxov 2026-03-09 6:13 PM
@Lyth be sure to tell nova what you'd want them to help you with regarding slasher remember we want to get this pushed out by the 13th
6:13 PM
i should have the vfx flame thingy done just its not in studio
Lyth 2026-03-09 6:42 PM
well if the idea is coming from james wouldnt it be more fitting for him to outline it to nova like he outlined it to me
6:42 PM
i can describe how the actual backend of the ability works
Exported 901 message(s)
Timezone: UTC-7