forsaken dev lead new era
development related / to-do-list
Soy 2025-12-26 11:52 PM

### Quality of Life Changes (Needs to be done)

----------------

- General & UI
  - Health Display: Added a toggleable setting to switch Survivor health displays from percentages to flat HP values.
  - Stamina Feedback: * The Stamina Bar now turns red upon reaching zero to indicate the recovery delay; it reverts to the standard color once regeneration begins.
  - Added an optional Center-Screen Stamina Counter located beneath the crosshair. (just like Pillar Chase 2)
  - Killer Interactions: Killers can no longer interact with Items or Generators. This prevents accidental "clamping" or pathing issues when attempting to use abilities near objectives (especially for mobile players)
  - fix undetectable still working on LMS, it makes minions dispawn or anything that needs tracking just not work
  ### Killer & Survivor Adjustments (Needs to be done)

----------------

- Elliot
  - The passive healing bonus is now displayed above the "Throw Pizza" icon. The text color will dynamically shift from white to green as the passive increases its healing value.
  - Thrown Pizzas now emit green healing particles to better communicate their utility to new players.
  - Deliverer’s Resolve: Survivor highlights now utilize a color-coded health scale (Green Yellow Red) based on the target's remaining HP.
  - 007n7
  - Added a text indicator above the Inject skill icon to display the current active mode (similar to Broadcast).
  - Guest 1337
  - Global Charge cooldown is now visible directly above the Charge skill icon. (when killer has been charged they cant be affected by charge again thing)
  - Noob
  - Remove Bloxy Cola stacking nerfs to eliminate mechanical inconsistency and player confusion. (especially for new players)
  - Taph
  - Meter above the tripmine showing how much time remains before it despawns.
  - Active Tripwire count is now displayed above the skill icon; the counter turns red when the maximum limit is reached
  - Veeronica
  - The Bumper global cooldown is now visible above the Broadcast skill icon while Bumper is the active mode. (same as the Guest1337 change)
  - Phase is now able to immediately proc when using skate instead of having a short delay
  - Replaced placeholder assets for the Battery Meter with unique, stylized visuals and original SFX. (still uses the half life placeholder SFX and tf2 medigun detach for it ending)
  - Chance
  - The current active "Coin Pity" percentage (e.g., +2.5%, +5%) is now displayed above the Coin Flip icon.
  - C00lKiD
  - If a survivor is hit by Walkspeed override, then they get highlighted to the killer for 5 seconds

(edited)
11:56 PM

# 1x1x1x1 Kit Rework

- Design an entirely new kit for a full rework. ( Working on it )

Soy 2025-12-27 3:52 AM

### Jane Doe

- New Ability: Crystal Toggle – Jane can now switch her crystal between Survivor Mode and Killer Mode. The projectile will only affect the selected faction, passing through the other to prevent accidental hits.

- Crystal pitch Projectile is 15% faster now

- Jane’s base movement speed is now reduced (equivalent to Slowness I) whenever her crystal is out.

- Crystal Pitch aiming – The projectile now fires in the direction Jane is facing (similar to Entanglement) rather than snapping to the cursor like Nova or Plasma Beam. (Make it so u can still aim it up and down tho)

- Survivor Buffs (Crystal Pitch Hit) – Hitting a survivor grants them Resistance 4 for 7 seconds and heals them for 10 HP (temporary values for testing).

- Aura Reading – Hitting a survivor with Crystal Pitch reveals their aura to all teammates. Additionally, Jane’s own aura is revealed to the Killer whenever she hits a target (no matter if survivor or killer.)

- Killer Stun Adjustments – If the Killer is stunned while under the Resonance effect, they receive extra stun immunity time to compensate for the longer stun duration.

- Animations – Implement the placeholder animations made for Jane doe

@Marill Jockey here's the Jane doe list you asked me for today (edited)
Soy 2025-12-28 2:28 PM

- Fix random 1x minions appearing on maps (???)

(edited)
Marill Jockey 2025-12-28 7:52 PM
could just make it stronger the further you fall down
7:52 PM
i feel like making it a binary "fuck you, you can't use it" is shucky
Soy 2025-12-29 2:13 AM

- make this a thing in forsaken, im 100% sure this is such a big QoL change everyone will appreciate

Soy

- make this a thing in forsaken, im 100% sure this is such a big QoL change everyone will appreciate

CEO of Isaac 2025-12-29 1:12 PM
that exists
CEO of Isaac
that exists
Soy 2025-12-29 1:13 PM
what...
Soy
what...
CEO of Isaac 2025-12-29 1:13 PM
settings
Marill Jockey 2026-01-02 5:09 AM
my awesome vfx list Being Stunned by Anything Corrupted Status Helpless Status Noob Slateskin Activate/Deactivate Noob Cola Speed (or just speed in general) 007n7 Teleported Particles Veeronica Spraying Particles Shedletsky Fatass Eating Chicken Particles (like hotdog) Builderman Dispenser Beam Builderman Building Destroyed Explosion Guest 1337 Blocked Attack TwoTime Dash Particles TwoTime Heal Particles Elliot Pizza Idle Particles Elliot Pizza Healing Particles just some things i want
5:09 AM
i'll make one for killers later
Hytoko 2026-01-02 11:01 AM
For me before or after break:

- work with lore writers on a proper timeline for Forsaken. When events occur, when things happen, and where characters currently in-game slot into it

- work on whoever doesn’t have lore done yet.

- finalize/create stories for the existing outlines

- begin work on outlines for characters like Azure and Doombringer (work with Ram and Toki on them)

- work on a handful of things with the mirrorhaze people

- work on QnA questions either today or extremely soon so we can hopefully get that out before the end of the month

- organize the lore channels

- work on a timeline for Forsaken (HIGH PRIORITY)

- development video detailing our plans, new direction, balance plans, etc

(edited)
Marill Jockey 2026-01-02 5:10 PM
fix the fucking skip button
2
Soy

### Quality of Life Changes (Needs to be done)

----------------

- General & UI
  - Health Display: Added a toggleable setting to switch Survivor health displays from percentages to flat HP values.
  - Stamina Feedback: * The Stamina Bar now turns red upon reaching zero to indicate the recovery delay; it reverts to the standard color once regeneration begins.
  - Added an optional Center-Screen Stamina Counter located beneath the crosshair. (just like Pillar Chase 2)
  - Killer Interactions: Killers can no longer interact with Items or Generators. This prevents accidental "clamping" or pathing issues when attempting to use abilities near objectives (especially for mobile players)
  - fix undetectable still working on LMS, it makes minions dispawn or anything that needs tracking just not work
  ### Killer & Survivor Adjustments (Needs to be done)

----------------

- Elliot
  - The passive healing bonus is now displayed above the "Throw Pizza" icon. The text color will dynamically shift from white to green as the passive increases its healing value.
  - Thrown Pizzas now emit green healing particles to better communicate their utility to new players.
  - Deliverer’s Resolve: Survivor highlights now utilize a color-coded health scale (Green Yellow Red) based on the target's remaining HP.
  - 007n7
  - Added a text indicator above the Inject skill icon to display the current active mode (similar to Broadcast).
  - Guest 1337
  - Global Charge cooldown is now visible directly above the Charge skill icon. (when killer has been charged they cant be affected by charge again thing)
  - Noob
  - Remove Bloxy Cola stacking nerfs to eliminate mechanical inconsistency and player confusion. (especially for new players)
  - Taph
  - Meter above the tripmine showing how much time remains before it despawns.
  - Active Tripwire count is now displayed above the skill icon; the counter turns red when the maximum limit is reached
  - Veeronica
  - The Bumper global cooldown is now visible above the Broadcast skill icon while Bumper is the active mode. (same as the Guest1337 change)
  - Phase is now able to immediately proc when using skate instead of having a short delay
  - Replaced placeholder assets for the Battery Meter with unique, stylized visuals and original SFX. (still uses the half life placeholder SFX and tf2 medigun detach for it ending)
  - Chance
  - The current active "Coin Pity" percentage (e.g., +2.5%, +5%) is now displayed above the Coin Flip icon.
  - C00lKiD
  - If a survivor is hit by Walkspeed override, then they get highlighted to the killer for 5 seconds

(edited)
Soy 2026-01-04 1:34 AM

- Noli
  - Implement back the rotation changes for Void Rush i was testing

(edited)
Vess 2026-01-04 2:37 AM

- Longer respawn anim for twotime when killer is far away
- Shorter respawn anim when killer is near/lmao

(edited)
Soy 2026-01-05 3:25 AM

- someone fix the fact taph can still put traps under the birthday table on c00lcarnival making it impossible for killers to reach them unless they waste an ability

Vess

- Longer respawn anim for twotime when killer is far away
- Shorter respawn anim when killer is near/lmao

(edited)
Vess 2026-01-05 5:15 AM

- finished, just gotta export

voxov 2026-01-05 7:00 PM

- learn how to properly utilize Observers within the codebase to enrich the experience with programming stuff with attributes, tags, etc

(edited)
GitHub - Sleitnick/RbxObservers: Utility observer functions
Utility observer functions. Contribute to Sleitnick/RbxObservers development by creating an account on GitHub.
Soy 2026-01-06 2:36 PM

# 1x1x1x1 Soft rework

- Reworked the Lunge on Mass Infection
  - (It doenst lunge him foward to the direction he was looking anymore, now it gives him a 30% speedboost and can run inmediately after shooting mass infection... he also doesnt drain stamina anymore while holding shift if hes winding mass infection anymore)
- Increase Minion HP to 25
- Increase Guest regular Punch damage from 20 to 25 so it can kill minions
- Make it so Minions deal lethal damage if a player is afflicted with Glitched
- Make it so Mass Infection is unable to kill 1x's Minions (only basic attack and entanglement kill them)
- Tone back the pull strength on entanglement a bit
- Fix the 10% Hitbox Size Increase on Mass Infection improperly being on the Close Up Mass Infection hitbox instead of the actual projectile hitbox

- Polish up and bugfix the Unstable Eye walking system, notably allowing you to move at walking speed without needing to sprint and making the timing for the Stamina gain/loss accurate to the moment you press the ability cast (edited)
voxov 2026-01-07 2:14 AM

- optimize when you walk into places that continuously apply on effects while you stand on them (since for some reason some genius thought it was a good idea we replicate ALL of the same data over to the damn client for a pre-existing status effect )

1
Eno XD 2026-01-07 5:18 PM

- add parry notification for guest

voxov 2026-01-07 5:58 PM

- Fix this shit

voxov 2026-01-08 6:24 PM

- Fix this

1
6:24 PM

- Make it so survivors can actually do gens and pick up items

1
voxov

- Fix this

Soy 2026-01-08 6:43 PM
Wtf even happend (edited)
voxov 2026-01-08 6:45 PM

- statuses all fucky

1
Soy
Wtf even happend (edited)
voxov 2026-01-08 6:45 PM
it just happens
alyssa 2026-01-08 6:45 PM
it's because erin smells
voxov 2026-01-09 4:54 PM

- fix dis

4:54 PM

- fix emote handler being sus

4:54 PM
\
4:54 PM
fix misc builderman stuff
1
4:59 PM

- head stutters with new directional movement rework

1
5:01 PM

- fix stuttering in general

1
voxov 2026-01-09 6:23 PM

- Fix the skipping button to do this

voxov

- learn how to properly utilize Observers within the codebase to enrich the experience with programming stuff with attributes, tags, etc

(edited)
voxov 2026-01-09 8:48 PM
https://t.co/zH13qpssT4 do smth similar like dis for the stuff we currently have in-game rn
Lightweight NPCs
Hi! One of the challenges I see again and again for creators is having lots of NPCs So I built a framework that does a pretty good job of letting you have hundreds (or thousands?) of NPCs in your game world. I know theres a lot of other great replication frameworks out there, but this one just focuses on making NPCs and lots of them. The c...
CEO of Isaac 2026-01-09 11:18 PM
Fix hacklord lms and deep sleep
Soy

# 1x1x1x1 Soft rework

- Reworked the Lunge on Mass Infection
  - (It doenst lunge him foward to the direction he was looking anymore, now it gives him a 30% speedboost and can run inmediately after shooting mass infection... he also doesnt drain stamina anymore while holding shift if hes winding mass infection anymore)
- Increase Minion HP to 25
- Increase Guest regular Punch damage from 20 to 25 so it can kill minions
- Make it so Minions deal lethal damage if a player is afflicted with Glitched
- Make it so Mass Infection is unable to kill 1x's Minions (only basic attack and entanglement kill them)
- Tone back the pull strength on entanglement a bit
- Fix the 10% Hitbox Size Increase on Mass Infection improperly being on the Close Up Mass Infection hitbox instead of the actual projectile hitbox

- Polish up and bugfix the Unstable Eye walking system, notably allowing you to move at walking speed without needing to sprint and making the timing for the Stamina gain/loss accurate to the moment you press the ability cast (edited)
Soy 2026-01-10 10:58 AM

- Polish up and bugfix the Unstable Eye walking system, notably allowing you to move at walking speed without needing to sprint and making the timing for the Stamina gain/loss accurate to the moment you press the ability cast
  - Make it so Entanglement does not pull players past the 1x player himself

(edited)
CEO of Isaac 2026-01-10 4:37 PM
Shining intro & crazyblox 1x kill to be added
4:39 PM
Implement mecha g666 skin
alyssa 2026-01-10 4:46 PM
Restore command able to give out emotes and characters
4:46 PM
Remove command to remove like skins, emotes, characters etc
grandma lisab 2026-01-10 4:53 PM

- Implement a way to remove skins that are assigned via a role (such as tester, mod, contrib.) when the role is removed off a member
  - In example Vess gets assigned tester they receive all the yourself skins, some emotes, etc. but when the group role is removed they all get removed from their inventory.

voxov 2026-01-11 2:38 PM

- implement a way to turn off highlights for all buildings

alyssa 2026-01-12 1:05 AM

- bring back baby twotime

1:06 AM

- bring back lofi twotime

1:08 AM

- bring back 67 slasher

1:09 AM

- bring back dead rabbits slasher

voxov

- implement a way to turn off highlights for all buildings

Marill Jockey 2026-01-12 1:25 AM
maybe just add a survivor/killer specific genre in settings
1:25 AM
like tf2 does
voxov 2026-01-12 1:59 PM

- look through all places that should not have auto localize on

Soy 2026-01-12 2:42 PM
Jane doe
voxov 2026-01-13 3:02 PM

- ykw i dont like you but ill fix you

1
voxov 2026-01-13 3:21 PM

- figure out why this happens now after using an emote with props or with a client sided method and using a different emote

3:22 PM

- Fix 007n7 being able to emote while utilizing their c00lgui as it can be utilized for an unfair advantage

CEO of Isaac 2026-01-13 4:00 PM
Center stamina under the 1x1x1x1 debuff should block out center stam
nrutas 2026-01-13 4:47 PM

- map balancing for the following:
  - make a cake
  - horror hotel

(edited)
voxov 2026-01-14 10:28 PM

- make it so staff can get killers or survivors early

Soy 2026-01-15 9:20 PM
LMS – Second Life: Health, healing, and speed buffs now scale directly with TwoTime’s Oblation at the moment of activation. For example, if TwoTime has 56% Oblation, they will receive 56% of the Second Life buffs. If Oblation is at 0%, TwoTime will still enter Second Life and will gain no bonus speed, health, or healing. LMS – Second Life trigger: No longer automatically teleports TwoTime to their ritual. Instead, the ritual is destroyed and TwoTime respawns in place, matching the behavior when no ritual is placed.
Soy

### Jane Doe

- New Ability: Crystal Toggle – Jane can now switch her crystal between Survivor Mode and Killer Mode. The projectile will only affect the selected faction, passing through the other to prevent accidental hits.

- Crystal pitch Projectile is 15% faster now

- Jane’s base movement speed is now reduced (equivalent to Slowness I) whenever her crystal is out.

- Crystal Pitch aiming – The projectile now fires in the direction Jane is facing (similar to Entanglement) rather than snapping to the cursor like Nova or Plasma Beam. (Make it so u can still aim it up and down tho)

- Survivor Buffs (Crystal Pitch Hit) – Hitting a survivor grants them Resistance 4 for 7 seconds and heals them for 10 HP (temporary values for testing).

- Aura Reading – Hitting a survivor with Crystal Pitch reveals their aura to all teammates. Additionally, Jane’s own aura is revealed to the Killer whenever she hits a target (no matter if survivor or killer.)

- Killer Stun Adjustments – If the Killer is stunned while under the Resonance effect, they receive extra stun immunity time to compensate for the longer stun duration.

- Animations – Implement the placeholder animations made for Jane doe

@Marill Jockey here's the Jane doe list you asked me for today (edited)
Marill Jockey 2026-01-18 3:07 PM
ok so with this
3:07 PM
do the two modes have seperate cooldowns
3:07 PM
or do you have 2 charges with the throw like
3:07 PM
idk how this is gonna work
3:07 PM
@kaicenat help us
voxov 2026-01-18 3:12 PM
@Soy helppp
3:12 PM
3:12 PM
insert help > help me. lol.
Marill Jockey
do the two modes have seperate cooldowns
Soy 2026-01-18 3:56 PM
Na
3:59 PM
If you want, you could make them separate cooldowns, but for testing purposes keep them the same. That way, if I decide to split the cooldowns later, I can just edit the values and won’t have to bother you
Soy
Na
Marill Jockey 2026-01-18 4:21 PM
so like
4:21 PM
ok
4:21 PM
she only has ONE crystal stack
4:21 PM
and it recharges like idk in 15 seconds
Soy 2026-01-18 4:32 PM
On miss - 10 seconds On survivor hit - 20 seconds On killer hit - 25 seconds
4:32 PM
@Marill Jockey
4:32 PM
Does that sound guchi with u
Soy
On miss - 10 seconds On survivor hit - 20 seconds On killer hit - 25 seconds
Marill Jockey 2026-01-18 4:59 PM
alright
Soy 2026-01-19 12:24 AM

- fix guest charge negating slowness if u have bloxy cola speed

Soy

### Jane Doe

- New Ability: Crystal Toggle – Jane can now switch her crystal between Survivor Mode and Killer Mode. The projectile will only affect the selected faction, passing through the other to prevent accidental hits.

- Crystal pitch Projectile is 15% faster now

- Jane’s base movement speed is now reduced (equivalent to Slowness I) whenever her crystal is out.

- Crystal Pitch aiming – The projectile now fires in the direction Jane is facing (similar to Entanglement) rather than snapping to the cursor like Nova or Plasma Beam. (Make it so u can still aim it up and down tho)

- Survivor Buffs (Crystal Pitch Hit) – Hitting a survivor grants them Resistance 4 for 7 seconds and heals them for 10 HP (temporary values for testing).

- Aura Reading – Hitting a survivor with Crystal Pitch reveals their aura to all teammates. Additionally, Jane’s own aura is revealed to the Killer whenever she hits a target (no matter if survivor or killer.)

- Killer Stun Adjustments – If the Killer is stunned while under the Resonance effect, they receive extra stun immunity time to compensate for the longer stun duration.

- Animations – Implement the placeholder animations made for Jane doe

@Marill Jockey here's the Jane doe list you asked me for today (edited)
Marill Jockey 2026-01-19 11:45 AM
done!
11:45 AM
except the anims idk where those are
11:48 AM

- nosferatu ascension indicator beam thing

Soy 2026-01-20 9:18 PM
Jane doe -# (oh my god bruh)
alyssa 2026-01-24 6:32 AM
add base 1x particles for abilities @Marill Jockey
CEO of Isaac 2026-01-24 9:46 AM
To do list when I’m home or someone wants to Import Deep Sleep, Anhil John Doe, Betrayed, Demon King, Milestone 3 & 4 music fixes aswell as special skin music fixes For @Marill Jockey add the John Doe footprint fix in staging
CEO of Isaac 2026-01-24 10:08 AM
Oh and for me to implement emote music to staging
Eno XD 2026-01-24 11:27 AM
give veeronica custom spray implementation (doesnt take from the regular pool) make it so tester veeronica can only spray smartestpuppy
Soy 2026-01-25 6:13 PM

## Jane Doe

- Crystal Pitch AoE size reduced

- Jane Does ability cooldowns increased:

- Crystal Pitch CD: 20 → 24

- Hatchet Move CD: increased to 35s

- Remove axe highlighting on the Killer (Unnecessary)

- Crystal Pitch projectile no longer deals damage

- Cannot apply/hit Resonance on a stunned Killer

- Jane starts the round with lower Crystallized HP (15), but can still reach a maximum of 30

- The currently applied Resonance level and remaining duration on the Killer are shown above the Crystal Pitch skill icon.

-# ( This lets Jane players see the Killer’s Resonance level and how much time is left, so they can play accordingly. )

- Crystalized HP Gain → Axe Hit now scales with the amount of Resonance detonated (detonate = when you stun the Killer)

- 𝐕𝐚𝐥𝐮𝐞𝐬 𝐚𝐫𝐞 𝐫𝐞𝐝𝐮𝐜𝐞𝐝 𝐛𝐲 𝟐𝟎% 𝐢𝐟 𝐦𝐨𝐫𝐞 𝐭𝐡𝐚𝐧 𝐨𝐧𝐞 𝐉𝐚𝐧𝐞 𝐢𝐬 𝐚𝐥𝐢𝐯𝐞
  - No stun: 5
  - Resonance 1: 10
  - Resonance 2: 20
  - Resonance 3: 30

voxov 2026-01-26 6:15 PM
https://www.youtube.com/watch?v=GApdSXJX_GY imma go ahead n watch dis to make sure people cant do dis shit
iScriptzy
[HELL DEFROST] Forsaken Script Auto Farm, Infinite Stamina & Go...
voxov 2026-01-27 8:06 PM

- Finish up Living Legend 1x1x1x1
  - Add in the screen crack with the ending screen.
  - Do the last little touches with the base rig.

1
alyssa 2026-01-27 8:08 PM
implement base 1x mass infection and unstable eye vfx
8:08 PM
1
orga 2026-01-27 8:32 PM
For file Player1x1x1x1: Make it so that these following 4 parts fetch the TorsoColor of the player (Currently unsure as to why it doesn't as its a decal, maybe its trying to look for Color3?)
1
voxov 2026-01-28 4:43 AM

- after this vc update, go back and fix the hacky shit and make the framework more scalable and versatile

4:47 AM

- also go back and adjust the ui to properly scale in some places (but its good enough for the update right now)

voxov

- after this vc update, go back and fix the hacky shit and make the framework more scalable and versatile

voxov 2026-01-29 12:42 AM
Another bump to myself but invest into a DB to make the functionality for serverlists better and display more shit
orga
For file Player1x1x1x1: Make it so that these following 4 parts fetch the TorsoColor of the player (Currently unsure as to why it doesn't as its a decal, maybe its trying to look for Color3?)
voxov 2026-01-29 1:53 AM
seems like it works now so ill just mark this off
voxov
seems like it works now so ill just mark this off
orga 2026-01-29 1:53 AM
was there a method to make it work with the decal? i think thats what alyssa wanted
orga
was there a method to make it work with the decal? i think thats what alyssa wanted
voxov 2026-01-29 1:54 AM
lemme do dat rq then
orga
was there a method to make it work with the decal? i think thats what alyssa wanted
voxov 2026-01-29 1:56 AM
ok i fixed it
1:56 AM
its Color3 not Color
orga 2026-01-29 1:56 AM
thought so
1:56 AM
ty brochacho
voxov 2026-01-29 1:56 AM
ofc
Marill Jockey 2026-01-29 2:38 PM
personal todo list for feb 15th (if anyone rejects to any of these changes you are welcome to reply):

- finish the wack-a-mole fuse generator minigame
- add the fishing minigame
- make the slot machines work (they don't give anything they're just kinda there)
- work on a daily (maybe every 8 hours) "contract" system (ill explain this one in detail later but this change will be implemented far in the future, mainly just to increase retention)
- add an indicator chance's shot
- make an actual animation for nos' bloodhook kick
- make nos' bloodhook shatter when it hits a wall instead of going through it
- give the vfx goonies a list for jane doe (crystal shield damage, crystal shield shatter, crystal projectile idle, crystal projectile shatter, resonance status effect)
- "killsound" setting
- "spectre taking the killer to hell" effect when the round ends
- maybe. MAYBE. survivor lms win animation compatibility. also just recode the outro framework in general because it sucks ultracock
- taph tripwire breaking effect (that isn't just it phasing through the floor)
- recode aura reading system entirely (object on the server, not sure if the actual instance should stay entirely clientsided or if i should just make the instance on the server and use remotes to change the properties on the client, may cause the highlight limit to be reached, still need to test this one)
- horse intro
- add an indicator to guest 666's manic fixation speed boost (evil ass canine teeth that fills up? idk ill have to ask eno)
- pulsing effect when an ability goes off cooldown
- more items?

(edited)
Marill Jockey
personal todo list for feb 15th (if anyone rejects to any of these changes you are welcome to reply):

- finish the wack-a-mole fuse generator minigame
- add the fishing minigame
- make the slot machines work (they don't give anything they're just kinda there)
- work on a daily (maybe every 8 hours) "contract" system (ill explain this one in detail later but this change will be implemented far in the future, mainly just to increase retention)
- add an indicator chance's shot
- make an actual animation for nos' bloodhook kick
- make nos' bloodhook shatter when it hits a wall instead of going through it
- give the vfx goonies a list for jane doe (crystal shield damage, crystal shield shatter, crystal projectile idle, crystal projectile shatter, resonance status effect)
- "killsound" setting
- "spectre taking the killer to hell" effect when the round ends
- maybe. MAYBE. survivor lms win animation compatibility. also just recode the outro framework in general because it sucks ultracock
- taph tripwire breaking effect (that isn't just it phasing through the floor)
- recode aura reading system entirely (object on the server, not sure if the actual instance should stay entirely clientsided or if i should just make the instance on the server and use remotes to change the properties on the client, may cause the highlight limit to be reached, still need to test this one)
- horse intro
- add an indicator to guest 666's manic fixation speed boost (evil ass canine teeth that fills up? idk ill have to ask eno)
- pulsing effect when an ability goes off cooldown
- more items?

(edited)
voxov 2026-01-29 2:44 PM
oh this is smart i should write down shit for me too
Marill Jockey
personal todo list for feb 15th (if anyone rejects to any of these changes you are welcome to reply):

- finish the wack-a-mole fuse generator minigame
- add the fishing minigame
- make the slot machines work (they don't give anything they're just kinda there)
- work on a daily (maybe every 8 hours) "contract" system (ill explain this one in detail later but this change will be implemented far in the future, mainly just to increase retention)
- add an indicator chance's shot
- make an actual animation for nos' bloodhook kick
- make nos' bloodhook shatter when it hits a wall instead of going through it
- give the vfx goonies a list for jane doe (crystal shield damage, crystal shield shatter, crystal projectile idle, crystal projectile shatter, resonance status effect)
- "killsound" setting
- "spectre taking the killer to hell" effect when the round ends
- maybe. MAYBE. survivor lms win animation compatibility. also just recode the outro framework in general because it sucks ultracock
- taph tripwire breaking effect (that isn't just it phasing through the floor)
- recode aura reading system entirely (object on the server, not sure if the actual instance should stay entirely clientsided or if i should just make the instance on the server and use remotes to change the properties on the client, may cause the highlight limit to be reached, still need to test this one)
- horse intro
- add an indicator to guest 666's manic fixation speed boost (evil ass canine teeth that fills up? idk ill have to ask eno)
- pulsing effect when an ability goes off cooldown
- more items?

(edited)
Soy 2026-01-29 3:02 PM
can u do a
3:03 PM
setting so Emotes music is a separated option from the games actual music
Soy
setting so Emotes music is a separated option from the games actual music
Marill Jockey 2026-01-29 3:09 PM
added to list (edited)
voxov 2026-01-29 3:40 PM

- Fix the damn thing with the Join button under the friend section to not create a fuckton of server instances

1
CEO of Isaac 2026-01-29 5:34 PM
WorkerNoob's custom slateskin no work
5:34 PM
https://medal.tv/games/roblox/clips/m0VonBXdMdBzPxHx-?invite=cr-MSxSN2ssMzI2NjIxODkw&v=8
1
Enby 2026-01-29 7:08 PM

- Import Yourself John Doe new render
- Update all 1x skin renders

voxov 2026-01-30 1:19 AM

- fix serverlist button appearing in-game

1
1:19 AM

- make sure soft rework 1x and jane doe are not inside of staging

1:19 AM

- That one bug from before is back, people with killer intros off have an advantage cuz they can start moving instantly

1
voxov 2026-01-30 1:40 AM

- Fix behead being able to be walked with

1
voxov 2026-01-30 2:14 AM

- FIX ENTANGLEMENT AND MASS INFECTION IT CAUSES INSANE FPS DROPS

voxov

- FIX ENTANGLEMENT AND MASS INFECTION IT CAUSES INSANE FPS DROPS

voxov 2026-01-30 2:17 AM
maybe like a hitbox issue or projectile issue causing issues? could be a rendering issue as well? (edited)
voxov

- FIX ENTANGLEMENT AND MASS INFECTION IT CAUSES INSANE FPS DROPS

Soy 2026-01-30 10:05 AM
Huh??
Soy
Huh??
voxov 2026-01-30 11:47 AM
dw abt it rn ill figure out fixes for it later seems like its been ingame for a while
voxov 2026-01-30 12:13 PM

- Add in epilepsy shit for Living Legend & Base 1x1x1x1

1
12:19 PM

- Fix Executioner Slasher being bugged with Gashing Wound?

1
voxov 2026-01-30 2:08 PM

- Disable any VFX that could trigger epilepsy in the intro for LL

1
alyssa 2026-01-30 11:56 PM

- fix hunter guest 666 pinky not showing up in the intro lol

Soy 2026-01-31 5:45 PM

### Builderman

- Survivors can view the radius of a sentry (or buildings in general) by clicking on it. Clicking anywhere else will hide the radius again.
- Allow Builderman to replace his own buildings within any radius.

-# For example, if a sentry is placed poorly, it can be replaced by placing it again nearby or in the intended spot. Currently, the radius prevents placing another sentry or building anywhere near it (making that accident completely throw away the original placement idea for the building.) -# this is only FOR YOUR BUILDINGS OFC
voxov 2026-02-01 3:53 PM

- MAKE SURE TO GET MAP CREDITS IN

voxov 2026-02-01 10:59 PM
Erin's TO-DO list for February 14th:

- Create a better update log system.
  - Include a way to implement images, and just better to add in information.
  - Add in a way to look back at old update logs.
  - Rework the way that the images are and the update log is structured.
  - Help create new generator puzzles, should be the same difficulty as the Flow Game aspect we already have implemented.
  - Pop the Lock general gist should be done, just needs to be designed a bit better, then have it designed around it looking like you're fixing a generator (what I was thinking was like putting a screw in, and every hit that you do is screwing in the screw more and more until its finished and you go to the next one).
- Map credits should be included.
  - Would play likely 10-15 seconds before the round starts, displaying the map render, map name, and credits. (Need this so map creators properly get credited for their work).
  - Make sure that we tween in the credits below the time remaining, just so the player can still see how long until the round starts.
  - Create a new signal within the ⁨`RoundTimeDisplay`⁩ to fire whenever time is decrementing and such.
  - Move map credits to be at the beginning of rounds for five seconds.
  - Make a more intuitive structure for map-builders when it comes to applying effects:
  - Following the structure here, should be clean and rather straight-forward.
  - Ensure that we use the `Find` package as it can easily use as shown in the structure to find the containers.
  - Make sure that we can have the KILLER, SURVIVOR, and BOTH keys working as intended.
  - Need to make Living Legend more epilepsy friendly.
- Assist in more optimization settings and to ensure a more smoother and performant experience for lower-end devices.
- Learn how to properly utilize Observers within the codebase to enrich the experience with programming stuff with attributes, tags, etc.
- Implement in new Lightweight NPC's, both on the lobby and for the c00lkidd minions and 1x1x1x1 minions, use references here
- Add in new parry notification.
- Add in the achievement for King Of Pranks to be obtained if you get 8 heads or 8 tails in a row with Chance.
- Write announcement later today discussing about stuff regarding 1x1x1x1, and what we are going to do moving forward with that. Additional details will be discussed after the meeting that we have, and having everyone kept informed about that.
- Fix TwoTime getting their levels havled for no reason.
- Properly implement created DB for purchased stuff for future featured page for the shop
- GET THIS DONE
- Create a setting to turn off the AFK screen as it can cause lag and other problems.
- Get rid of the Christmas shit, get it GONE.
  - For next week meeting
  - Figure out how we will be approaching future updates, figure out a general roadmap on what we will be accomplishing.
  - Also figure out what we will be announcing to the public in regards to more powerful killers.

(edited)
CEO of Isaac 2026-02-02 9:38 AM

- change scene noob to another name Rayne gave me

LUNA 2026-02-03 2:11 PM

- rework hororr hotel...

(edited)
CEO of Isaac 2026-02-03 3:35 PM

- Fix Tokens shirt

nrutas 2026-02-03 3:56 PM

- Classic Battlegrounds adjustments for John Doe
- Aurora Planet Voss lamppost collision changes
- The nefarious vee spots in every map
- Fix classic battlegrounds and pirates bay water hazards still clipping you when you’re not on it

(edited)
Marill Jockey 2026-02-06 6:58 PM
chase theme previews and proper credits for skins/characters
alyssa 2026-02-08 11:34 AM
programmer help add pillbaby guest 666 (it has custom anims)
alyssa 2026-02-08 2:13 PM
perhaps remove the reward thing cuz it dont give out nun lol!
nrutas 2026-02-08 8:05 PM

- fix aurora planet voss lighting manually because its still way too dark in the middle

(edited)
Soy 2026-02-24 5:32 PM
Make it so all killers have a passive where, if they’re out of a survivor’s range (so they’re not draining any stamina), they gain a 5–10% movement speed boost
voxov 2026-02-25 1:49 PM

## Jane Doe

- Increase the stun duration by 0.5 seconds across every level of Resonance (and slightly increase the stacking nerf to compensate for the added power).
- Resonance should not apply both while the killer is stunned and while they’re stun-immune (Currently only while stunned)
- Rework her footstep passive so that instead of showing the footsteps of survivors in chase, Jane can see the killer’s footsteps at all times (whether he’s in chase or not). Also, make the footsteps red for clear visibility and distinction.
- Jane’s placeholder noise for (presumably) gaining Shatterpoint health should be changed. Right now it sounds too similar to the axe swing noise, which can fake people out for free and unintentionally make Jane stronger off pure luck rather than skill (as mentioned by Belles).
- Make Crystal Pitch a hold-and-throw ability (similar to Void Rush) instead of taking it out first and then needing to click and hold. The current version adds unnecessary friction and feels pointless with the new direction of her kit.
- It would also be good to add some kind of placeholder meter to indicate how charged you are while charging Crystal Pitch (similar to Demonic Pursuit), so players have clear visual feedback. ## 1x1x1x1
- 1x minions still have collision after being killed / rolling over.

(edited)
alyssa 2026-02-25 6:50 PM

- remove limbus company collab info when i wake up

voxov 2026-02-25 9:04 PM
Need to keep this here to refer back to if needed:

## Hook

In Forsaken, survivors must endure until the timer hits zero. The killer must eliminate them all. Welcome to your eternal prison.

## Recent Updates

VC Servers & 1x1x1x1 Rework | [1-30] Reworked 1x1x1x1's moveset, and reworked the base design for 1x1x1x1. Ability to teleport to our new VC Servers (only accessible if you have VC) Implemented in new translations for various languages. Hell's Defrost | [1-24] Added in the last additions for the event shop! Updated existing Christmas skins, and a handful of new content...

## Main Content

Welcome to your eternal prison. SURVIVORS: Protect your teammates, complete the objectives, and survive until the timer hits 0. KILLERS: Kill them all, leave no one left standing. Do whatever it takes. Once you decide to enter, you won't be able to go back. This is your home now. Forever forsaken by it all.

## Additional Information

Play on Desktop, Mobile, and Tablet! RIA 2025 Best Survival Experience [ THIS GAME IS IN ALPHA ]
Soy 2026-02-26 12:44 PM

- Buff the bonus health that Noob and Dusekkar gain/give from Slateskin and Plasma Beam to compensate for the status effect rework, which made those abilities significantly weaker.

Enby 2026-02-28 3:49 AM

- Finish Noli Milestone renders (polish up 2 and do the rest)
- Render Jane Doe skins
- Thumbnail render
- Azure render (whenever the rig is imported)
- Chance and Noob re-render (Noob done & imported)
- Add finished renders

(edited)
Soy 2026-02-28 3:15 PM

- make sure Jane has XP and Money events

Soy 2026-02-28 4:19 PM

- rebalance buffed slasher for the next friday the 13th

Soy 2026-03-04 2:18 PM

- Reduced range needed for killers to not have stamina drain when far from survivors by 25 studs
- Killers now have a passive 5-10% speed bonus while under this effect, which gradually dissipates over a 1 second period when getting into range again
- Starting Round Timer now scales based on server size, with 4 or under survivors starting at 3:00, 5 survivors starting at 3:30, and 6+ survivors starting at 4:00.
- Timer on Kill increased from 35s > 40s

(edited)
Soy

- Reduced range needed for killers to not have stamina drain when far from survivors by 25 studs
- Killers now have a passive 5-10% speed bonus while under this effect, which gradually dissipates over a 1 second period when getting into range again
- Starting Round Timer now scales based on server size, with 4 or under survivors starting at 3:00, 5 survivors starting at 3:30, and 6+ survivors starting at 4:00.
- Timer on Kill increased from 35s > 40s

(edited)
voxov 2026-03-04 2:26 PM
heh
2:26 PM
let me get to work
Soy

- Reduced range needed for killers to not have stamina drain when far from survivors by 25 studs
- Killers now have a passive 5-10% speed bonus while under this effect, which gradually dissipates over a 1 second period when getting into range again
- Starting Round Timer now scales based on server size, with 4 or under survivors starting at 3:00, 5 survivors starting at 3:30, and 6+ survivors starting at 4:00.
- Timer on Kill increased from 35s > 40s

(edited)
voxov 2026-03-04 2:46 PM
Could you elaborate more on the second point I'm a bit confused
2:46 PM
The rest I believe I implemented already (edited)
Soy 2026-03-04 2:47 PM
Y'know how when killers are far from survivors
2:47 PM
They don't waste stamina
2:47 PM
So on on top of stamina not being waste, add a passive 10% speed boost
voxov 2026-03-04 2:47 PM
yeah
2:47 PM
oh
2:47 PM
OHH
2:47 PM
okay
2:47 PM
i see
Soy 2026-03-04 2:48 PM
voxov 2026-03-04 3:16 PM
@Soy its all done
voxov 2026-03-05 10:02 AM

- Add a smaller version of the normal HP counter above the crystallized HP number so players can still see their regular health while crystallized HP is active.
- When crystallized HP reaches 0, the UI should automatically switch back to the normal HP counter, replacing the crystallized HP display entirely.
- If crystallized HP is gained again later, the UI should switch back to the previous layout: the crystallized HP as the main number, with the smaller normal HP counter displayed above it.

(edited)
voxov

- Add a smaller version of the normal HP counter above the crystallized HP number so players can still see their regular health while crystallized HP is active.
- When crystallized HP reaches 0, the UI should automatically switch back to the normal HP counter, replacing the crystallized HP display entirely.
- If crystallized HP is gained again later, the UI should switch back to the previous layout: the crystallized HP as the main number, with the smaller normal HP counter displayed above it.

(edited)
Soy 2026-03-05 10:03 AM
and SFXS!!
Soy
and SFXS!!
voxov 2026-03-05 10:03 AM
did you not add in placeholder stuff alrteady
Soy 2026-03-05 10:03 AM
No
10:03 AM
Sob
voxov 2026-03-05 10:04 AM
brah .
Soy 2026-03-05 10:04 AM
I'll do it dw
10:04 AM
Unless u want to
Soy
I'll do it dw
voxov 2026-03-05 10:07 AM
could you do it rq
10:07 AM
i needa get the other stuff done
Soy 2026-03-05 11:37 PM
fix this
11:37 PM
LMAO
Soy 2026-03-06 4:48 PM
Forwarded

- Crystal Pitch Charge: Feels sluggish. The charge should start after ~0.2s instead of 0.5s after pressing the ability.
  - Crystal Pitch: Cooldown reduced to 12s.
  - Crystal Pitch: Cooldown now increases by 3s for each additional Jane Doe currently alive.
  - Digital Footprints: Should have different colors depending on their remaining lifetime, and their overall duration should be reduced since they currently last far too long.
  - Shatterpoint: Increase spawn HP from 15 → 20.
  - Hatchet: Slightly reduce endlag (around 15–20%).
  - Crystal Pitch Movement: Remove the endlag that forces you to walk instead of sprint. It should behave more like Plasma Beam, allowing you to sprint during the entire cast (including the throw), while the slowness effect lingers briefly after the cast finishes.
  - Resonance: Implement a status level/duration tracker.

Originally sent: 2026-03-06 4:45 PM
voxov 2026-03-06 6:47 PM
@Marill Jockey This is what I need you to get done. [JANE DOE]

- Make the Crystal Pitch Arc indicator actually show the arc the crystal will travel at like Demonic Pursuit [1x1x1x1]
- Mass Infection on release speed boost now scales in strength depending on the distance of the closest survivor to 1x, with the speed boost starting out at 20 studs minimum distance from any given survivor and maxing out in strength at 50 studs.
- Stamina System used for projectiles/UE needs to adhere to the dynamic regen delay that the regular system does (especially so we can actually use this in the future for other killers, currently is a flat 0.2s delay instead of using the formula that regular stamina regen does) [NOSFERATU]
- Remove Nosferatu’s Dive Spotlight and replace it with just his Bat form emitting a red glow so players are able to always see him if paying attention regardless of map or skin

6:50 PM
@Lyth I need you to fix mobile being finiky with Crystal Pitch, other abilities work fine. Also these:

- Bhop emote no longer autowalks you forward and sprinting speeds up the animation.
- Elliot's Bonus heal tracker sometimes fails to increment when gens are completed
- Poison is able to kill players if they have Weakness applied to them

(edited)
voxov 2026-03-06 7:21 PM
for me:

- sixer should be able to collect blood orbs no matter what if its LMS

Soy 2026-03-06 7:55 PM
7:55 PM
this
voxov
@Lyth I need you to fix mobile being finiky with Crystal Pitch, other abilities work fine. Also these:

- Bhop emote no longer autowalks you forward and sprinting speeds up the animation.
- Elliot's Bonus heal tracker sometimes fails to increment when gens are completed
- Poison is able to kill players if they have Weakness applied to them

(edited)
Lyth 2026-03-07 8:23 AM
getting on now
Lyth 2026-03-07 9:09 AM
ok ima be fr i don't believe that "Elliot's Bonus heal tracker sometimes fails to increment when gens are completed" happens, this would have been noticed waaay long ago and the logic behind was good, i am fairly sure the ui just doesn't update or something instead
9:09 AM
poison thing is fixed
Lyth 2026-03-07 9:38 AM
gonna play around the with elliot thing now
voxov
@Lyth I need you to fix mobile being finiky with Crystal Pitch, other abilities work fine. Also these:

- Bhop emote no longer autowalks you forward and sprinting speeds up the animation.
- Elliot's Bonus heal tracker sometimes fails to increment when gens are completed
- Poison is able to kill players if they have Weakness applied to them

(edited)
Lyth 2026-03-07 9:38 AM
is the crystal pitch finnecky part that it threw at the ground at the end?
Lyth
gonna play around the with elliot thing now
Lyth 2026-03-07 9:54 AM
it looks solid im not really sure, i added some debug prints when things happen but id have to see the console when it doesnt increment
voxov
@Lyth I need you to fix mobile being finiky with Crystal Pitch, other abilities work fine. Also these:

- Bhop emote no longer autowalks you forward and sprinting speeds up the animation.
- Elliot's Bonus heal tracker sometimes fails to increment when gens are completed
- Poison is able to kill players if they have Weakness applied to them

(edited)
Lyth 2026-03-07 10:01 AM
in regards to the actual throwing position, my theory is it grabbed the position of the left finger which is controlling the camera angle not the actual last time they tapped
10:02 AM
before i try a change i want confirmation that that's what youre talking about and if anything else uses this system
10:05 AM
actually i wanna vc
Lyth
is the crystal pitch finnecky part that it threw at the ground at the end?
voxov 2026-03-07 10:19 AM
wdym
10:19 AM
no
10:19 AM
it just never threw when they let off the screen
10:19 AM
its not practical if they need to wait the whole time
10:19 AM
unless nothing cna be done about that
voxov
it just never threw when they let off the screen
Lyth 2026-03-07 10:19 AM
ohhhhhh
10:19 AM
ohhhhhhh
10:19 AM
based on that vid i would guess it was ping
10:20 AM
abilities are server authoritive so opbviously high ping is evil af!!
Lyth
abilities are server authoritive so opbviously high ping is evil af!!
voxov 2026-03-07 10:21 AM
i dont think they have a ping problem
10:21 AM
they clicked on their screen and it never threw anything
10:21 AM
wel
10:21 AM
okay i was thinking
10:21 AM
they can hold on their screen
10:21 AM
and once they let go it just
10:21 AM
goes wherever theyre positioning their iconm
Lyth 2026-03-07 10:21 AM
so tap and hold anytime?
Lyth
so tap and hold anytime?
voxov 2026-03-07 10:22 AM
yah then im thinking once you let go it will yk throw the crystal
Lyth 2026-03-07 10:23 AM
should we just make a change to abilities in general and add that as an option? `FlavorText = "[Hold]"; KeybindType = "AltAbility1"; Toggle = true;` we can change something here to identify it as the special ability
Lyth
should we just make a change to abilities in general and add that as an option? `FlavorText = "[Hold]"; KeybindType = "AltAbility1"; Toggle = true;` we can change something here to identify it as the special ability
voxov 2026-03-07 10:24 AM
uh sure
Lyth 2026-03-07 10:25 AM
actually if its mobile only and particular to this ability only idk
10:25 AM
gotta look at how the stuff works
Lyth
gotta look at how the stuff works
voxov 2026-03-07 10:28 AM
Lyth
in regards to the actual throwing position, my theory is it grabbed the position of the left finger which is controlling the camera angle not the actual last time they tapped
Marill Jockey 2026-03-07 11:03 AM
yeah this
11:03 AM
this is a problem in a lot of games and the solution is pretty much always to just make it throw it where the camera is facing instead (edited)
Marill Jockey
this is a problem in a lot of games and the solution is pretty much always to just make it throw it where the camera is facing instead (edited)
voxov 2026-03-07 11:13 AM
yeah
11:13 AM
also hows ur list going
voxov
yeah
Marill Jockey 2026-03-07 11:14 AM
done except for 1x stam changes because idk what it means
11:14 AM
also can we make the crystal bind m1 please
11:14 AM
i hate q
Marill Jockey
done except for 1x stam changes because idk what it means
voxov 2026-03-07 11:14 AM
11:15 AM
well its good enough
voxov
@Marill Jockey This is what I need you to get done. [JANE DOE]

- Make the Crystal Pitch Arc indicator actually show the arc the crystal will travel at like Demonic Pursuit [1x1x1x1]
- Mass Infection on release speed boost now scales in strength depending on the distance of the closest survivor to 1x, with the speed boost starting out at 20 studs minimum distance from any given survivor and maxing out in strength at 50 studs.
- Stamina System used for projectiles/UE needs to adhere to the dynamic regen delay that the regular system does (especially so we can actually use this in the future for other killers, currently is a flat 0.2s delay instead of using the formula that regular stamina regen does) [NOSFERATU]
- Remove Nosferatu’s Dive Spotlight and replace it with just his Bat form emitting a red glow so players are able to always see him if paying attention regardless of map or skin

Marill Jockey 2026-03-07 11:15 AM
do you mean because the stamina regen is hardcoded because that i can probably fix
Marill Jockey
do you mean because the stamina regen is hardcoded because that i can probably fix
voxov 2026-03-07 11:15 AM
yeah i had to hardcode that shit into 1x
11:15 AM
so it doesnt like
11:15 AM
align properly with
11:15 AM
yk
11:15 AM
the actual regen
Marill Jockey 2026-03-07 11:16 AM
what does 1x's regen actually do i'm confused
11:16 AM
does it just override the fast that you're sprinting
11:16 AM
because if thats the case you could probably just make StaminaLoss negative and be done with it
Marill Jockey
what does 1x's regen actually do i'm confused
voxov 2026-03-07 11:16 AM
uh i dont know how to
11:16 AM
fully explain it
11:16 AM
hold on
Marill Jockey
also can we make the crystal bind m1 please
Marill Jockey 2026-03-07 11:17 AM
respond you twit
Marill Jockey
respond you twit
voxov 2026-03-07 11:17 AM
thats a soy thing #tbh i wouldnt be against it but id like to see what he thinks
11:17 AM
@Soy '
Marill Jockey
this is a problem in a lot of games and the solution is pretty much always to just make it throw it where the camera is facing instead (edited)
Lyth 2026-03-07 11:33 AM
i mean we could store the last tap position (edited)
11:34 AM
like the last time they released
11:34 AM
putting a uh
11:34 AM
fuck whats it called
11:35 AM
idk
voxov 2026-03-07 11:46 AM
@Marill Jockey
Lyth
i mean we could store the last tap position (edited)
Marill Jockey 2026-03-07 11:51 AM
idk about that
voxov 2026-03-07 1:24 PM
TODO for the patch:

- Ensure that Isle Collaboration skins & Badge stuff work.
- Port over stuff for Jane (ie. full survivor must be obfuscated, Resonance & Purified Status Effect)
- Ensure all the list of stuff regarding balance for both global & survivors/killers are in
- Update Ram's thumbnail on Forsaken to be with the new one here.
- Make sure Eno gets the icon done in-time for the update.
- Create an event once everything is done regarding the Isle Collaboration being available within Forsaken.

voxov
TODO for the patch:

- Ensure that Isle Collaboration skins & Badge stuff work.
- Port over stuff for Jane (ie. full survivor must be obfuscated, Resonance & Purified Status Effect)
- Ensure all the list of stuff regarding balance for both global & survivors/killers are in
- Update Ram's thumbnail on Forsaken to be with the new one here.
- Make sure Eno gets the icon done in-time for the update.
- Create an event once everything is done regarding the Isle Collaboration being available within Forsaken.

voxov 2026-03-07 4:46 PM
[x2 EXP] Forsaken
voxov
TODO for the patch:

- Ensure that Isle Collaboration skins & Badge stuff work.
- Port over stuff for Jane (ie. full survivor must be obfuscated, Resonance & Purified Status Effect)
- Ensure all the list of stuff regarding balance for both global & survivors/killers are in
- Update Ram's thumbnail on Forsaken to be with the new one here.
- Make sure Eno gets the icon done in-time for the update.
- Create an event once everything is done regarding the Isle Collaboration being available within Forsaken.

voxov 2026-03-07 4:53 PM
voxov 2026-03-07 8:39 PM

- figure out why the Fuck missingno noli is cursed for eternity

voxov

- figure out why the Fuck missingno noli is cursed for eternity

voxov 2026-03-07 8:41 PM
voxov 2026-03-08 1:29 PM

## SHIT TO DO FOR HOTFIX

- Noli changes are not here
- TwoTime description update and some of the balance changes are entirely missing (crouch penalty removal is the one I know of that is missing)
- Chance is also missing some of his changes (or at least the description is for some reason even though it should auto update at least check it out)
- Chance’s explosion misfire is missing the 25 knockback
- Nosferatu glows with the strength of a thousand suns even outside of bat form for some reason
- Guest 666 hellforged will does not properly increase to 50% while in blood hunt
- Guest 666 still gets slowness and helpless from being stunned in blood hunt
- Given the sixer bugs I have a feeling that sixer being able to collect blood orbs in LMS may also be bugged, but I have not confirmed this.
- Killer wins do not reward money and xp
- It may also not be counting Killer wins at all but not currently confirmed
- Revert the mobile panel/leaderboard layout (wtf happened?)
- Make it so the invite button actually properly disappears when playing on mobile ## QUICK BALANCE ADJUSTMENTS
- 1x mass infection cooldown reduced from 18s to 15s (partial but not full revert)
- 1x Entanglement pull strength increased by 7% (partial but not full revert)
- Mass Infection speed boost is now minimum 10% at all times (minimum distance is 0) and scales up to 25% over 40 studs of distance from the closest survivor
  - Nosferatu M1 cooldown reduced from 2s > 1.85s
- Nosferatu blood hook pulls in survivors 15% faster
- Ascension cooldown reduced from 35s > 32s
- Ascension transformation sound effect is no longer global
- Cataclysm cooldown reduced from 25s > 22s
- Hunter’s Feast cooldown reduced from 20s > 16s
  - Partially revert chance health possible rerolls from 50-120 > 55-120

(edited)
voxov 2026-03-09 12:29 PM
look into dis cuz idfk
voxov 2026-03-09 1:19 PM

- Add in deez sfx

Jane_SFX.rar
13.13 MB
voxov

- Add in deez sfx

Soy 2026-03-09 1:23 PM
I can do this
1
voxov 2026-03-09 1:53 PM

- Fix the survivor win screen where it keeps your FOV stuck being very zoomed in temporarily

(edited)
Marill Jockey 2026-03-09 5:55 PM
add a button on the baseplate that lets people vote to start matches (2 required + more than half of server) overriden if testing attribute is off but ideally with this change it wont need to be touched anymore
Exported 251 message(s)
Timezone: UTC-7