#!/usr/bin/env omake

#----------------------------------------------------------------------------
#
#    VF[_  \[X  Ro[g  OMakefile
#   
#----------------------------------------------------------------------------


.PHONY: build clean
.DEFAULT: build


#----------------------------------------------------------------------------
#    CN[h ʃ}NO
#----------------------------------------------------------------------------
# fobOvgȂ`
include OMakefileDebug.om
# [U[`
include OMakefileUsers.om


#----------------------------------------------------------------------------
#    ʃ}N
#      ̃}NǂݍނƂŁACONVERTUSERȂǂ`B
#----------------------------------------------------------------------------
include $(getenv PROJECT_ROOT)/resource/macro_define
include $(getenv GFL_TOOL_DIR)/g3d_tool/g3d_omake_tool


#----------------------------------------------------------------------------
#    CN[h ʃ}N
#----------------------------------------------------------------------------
# Xg
include OMakefileList.om


#----------------------------------------------------------------------------
#    ŏIʕ
#      gfxoCit@C̖O
#      gfxoCit@CŏIIɒuĂꏊ
#----------------------------------------------------------------------------
GFX_BIN_FILE = AllInOneShader.bcsdr
GFX_BIN_DIR  = gfx_bin


#----------------------------------------------------------------------------
#    Əꏊ
#      svnɂruĂꏊ
#----------------------------------------------------------------------------
# Ȃ


#----------------------------------------------------------------------------
#    rh[
#----------------------------------------------------------------------------
################
#  build
################

build: $(GFX_BIN_DIR)/$(GFX_BIN_FILE)

# S
# Ȃ

# Ro[g[Û
if $(equal $(CONVERTUSER), true)
  ret = $(G3DTOOL_MakeOneG3dBinaryFileSimple $(GFX_BIN_DIR)/$(GFX_BIN_FILE), $(GFX_IM_LISTS))


################
#  clean
################

clean:

# S
# Ȃ

# Ro[g[Û
if $(equal $(CONVERTUSER), true)
  rm -f $(GFX_BIN_DIR)


DefineDefaultRules()
