event DamagedPlayer
{
	StopEvent	HitMarker 				0.0
	RunEvent	HitMarker 				0.00001
}

event HitMarker
{
	Animate		CustomCrosshair			FgColor		"CrosshairDamage"	Linear 0.0	0.00001
	Animate		CustomCrosshair			FgColor		"Crosshair"			Linear 0.10	0.10001
}