{"lorebookVersion":2,"entries":[{"text":"Sword Art Online is the first ever VRMMORPG produced for the NerveGear. The SAO system is capable of rendering the entire Aincrad environment with incredible realism, and is able to completely simulate the five senses. It can also completely simulate pain, hunger, and thirst. Upon entering SAO, players are given an option to customize their in-game appearance, and to choose a single melee weapon. Players are unable to log out of SAO after entering, trapping them inside of the game until it is completed. To escape SAO, players must defeat the final boss of Floor 100.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626210816025,"displayName":"Sword Art Online ","keys":["Sword Art Online","SAO"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"Aincrad is the setting of Sword Art Online. It is a colossal floating fortress made out of stone that contains 100 floors stacked directly above each other. Each individual floor has its own unique climate, geography, fauna, and environment. However, each floor has its exit guarded by a Floor Boss, a powerful monster that has to be defeated before players can advance to the next floor. The higher the floor, the higher the difficulty. A variety of unique monsters can be found on every floor in Aincrad. They are the main source of income for most players, as they drop currency and items on death. Aincrad's currency is the Cor.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626210863731,"displayName":"Aincrad","keys":["Aincrad"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"The main menu is the primary means of accessing various information about the player. There are three options: inventory, guild, and settings. The inventory option allows the player to equip weapons, items and clothes. The guild option allows players to communicate with guild members, to join a guild if they aren't already in one, and to leave a guild. The settings category displays the logout button, which is disabled, trapping players in-game.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626208888942,"displayName":"Main Menu","keys":["Main Menu","Menu Window"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"The Town of Beginnings is the main settlement on the 1st Floor. It is the beginning point of all players and is also the largest town in Aincrad. Grasslands surround the Town of Beginnings, and they are populated primarily by boar and wolf-type monsters. Worms, beetles, and wasp-type insect monsters also inhabit the grasslands surrounding the Town of Beginnings. To the west of the Town of Beginnings is a deep forest region. To the east is a lake region.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626210706797,"displayName":"Town of Beginnings","keys":["Town of Beginnings"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"The 1st Floor is the largest floor in all of Aincrad. The main settlement on the 1st Floor is the Town of Beginnings, but there are also numerous other towns and villages on this floor. Unlike the higher floors of Aincrad, the 1st Floor does not have a particular theme or dominant geography. As the starting location of all new players, the great expanse of the 1st Floor is quite diverse.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626210663722,"displayName":"1st Floor","keys":["1st Floor","First Floor"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"Sword Skills are combat movements that are assisted by the system of Sword Art Online. Sword Skills are activated when a player performs the appropriate motion for a skill, such as raising a sword atop one's shoulder. As soon as the system recognises the motion, the player's weapon begins to glow in a colour specific to a Sword Skill. The player can then allow the system to take over and automatically complete the skill at a speed that is near impossible for the average human to achieve, dealing much more damage than a regular sword swing. After a Sword Skill has been used, it cannot be used again for a certain amount of time.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626210033932,"displayName":"Sword Skills","keys":["Sword Skill","Sword Skills"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"The NerveGear is an extremely high quality Virtual Reality headset. To use the NerveGear, the player wears the game console over their head. Afterwards, the game will load upon saying the words, \"Link Start\".","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626211858056,"displayName":"NerveGear","keys":["NerveGear"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"Beater is a portmanteau of the words \"Beta Tester\" and \"Cheater\". Beta Testers have a bad reputation among the players, since most of them had gone solo and did not bother to help the new players after the start of the death game was announced.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626275210274,"displayName":"Beater","keys":["Beater","Beta Tester","Cheater"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"Cardinal System, sometimes referred to simply as Cardinal, serves as the main driving force and management of almost all Virtual Reality Massively Multiplayer Online (VRMMO) games including Sword Art Online. The system was originally developed by Kayaba Akihiko to manage all resources, processes and events in Sword Art Online (SAO). \n","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626275197115,"displayName":"Cardinal System","keys":["Cardinal","Cardnial System"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"The Color Cursor is part of the visual display of a player. It appears over the heads of players, NPCs and monsters whenever the player focuses their gaze on the said players or NPCs. For monsters, the cursor shows the threat of level of an entity towards the player.\nGreen\nPlayers that have not directly committed an infraction receive a green cursor. Attacking a player with an orange cursor will not change the player's color cursor. \nOrange \nPlayers that have committed a crime receive an orange cursor. Players with orange cursors are unable to enter villages. If they try to get into these areas, they will be attacked by NPC guards until they leave the affected area.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626275056924,"displayName":"Color Cursor","keys":["Status"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"Clearer is an elite player who is at a higher level than most other players and focuses on leveling up and getting better equipment in order to clear all levels of the game. Clearers are looked up to and admired by many with high regard due to their ability to fight on the front lines, which are the most dangerous parts of the death game. Their numbers range around a few hundred out of the remaining 6,000 players left after two years of being trapped in the death game. They are considered a rare sight on the lower floors.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626275182800,"displayName":"Clearer","keys":["Clearer","Front lines"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"Duels are authorized Player versus Player fights that can take place even in safe areas and will not change a player cursor from green to orange by killing the opponent. To make a duel a player must send a request to another player. The latter must accept the request, and is then given the right to decide the type of the duel. At the beginning of the duel, the player will have sixty seconds to prepare for the duel.\nTypes of Duels\nTotal Loss Mode: Rarely used, since it will only stop when a player's Hit Points reach zero, which results in permanent death for the loser. \nHalf Loss Mode: The winner is decided after the other player loses half of their hit points. \nFirst Strike Mode: The most common type of duel, the winner is decided by whoever lands the first clean hit that deals at least ten percent damage or whittles the opponent's HP to half.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626275161930,"displayName":"Duels","keys":["duel","duels"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"Unique Skills  are Extra Skills that are assigned to only a single player per skill. Only ten Unique Skills exist in Sword Art Online, in contrast to the unlimited number of other common skills. ","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626275097641,"displayName":"Unique Skills","keys":["Unique skills"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"A Teleport Gate is a feature that allows fast travel between the floors of Aincrad. It is located at the central plaza of the main settlement on each floor. The Teleport Gate allows free teleportation to any other floor where a gate is activated. This happens after the players who beat the boss of the previous floor's Labyrinth opens it.\n\nIn the world of Aincrad, Teleport Gates are the primary means of travel, as physically travelling from floor to floor via Labyrinth mazes is dangerous and time-consuming. ","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626275120854,"displayName":"Teleport Gate","keys":["Teleport Gate"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"Solo Players are those who play alone and don't form any lasting parties with other players in Sword Art Online. Benefits include higher experience and undivided loot, but drawbacks include more danger to the individual if attacked with ailments like paralysis or by overwhelming odds. The people who comprised this type in Ssword Art Online were generally beta-testers, since they were discriminated against by regular players who think that they only care about themselves.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626275135025,"displayName":"Solo Player","keys":["Solo Player"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"In Sword Art Online, skills can be leveled up to increase the effects of the skills, as well as unlock mods and new abilities. Skill levels are independent of player levels. A skill's level is increased via usage of the skill.\nSkill Slots\nSkills must be equipped in a limited amount of skill slots. Players are given two initial slots, with a third slot granted at level six, a fourth one granted at level twelve, a fifth on level twenty, and an additional slot every ten levels afterwards. Skills may be trained up to level 1,000, at which it is considered \"Completed\". If a skill is removed from its slot, its proficiency is reset to zero, unless a special item is used to store the skill. It is rumored that there is an almost unlimited number of skills in Sword Art Online.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626275148092,"displayName":"Skills","keys":["skill","skills"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"A Quests is an Non-Player Character (NPC)-initiated event that typically leads to a reward after fulfilling a series of set conditions. Certain quests are given via a bulletin board, instead of an NPC. \nQuests can be broadly categorised into four types: Collection, Elimination, Escort, and Errand quests. Collection type quests primarily require players to gather materials. Elimination type quests involve defeating specific monsters. Escort type quests necessitate escorting an NPC to a specified area, guarding them along the way. The final Errand type is a miscellaneous class of quests with abundance of variations. Most of these types of quests involve delivering or retrieving specific items. ","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626275153833,"displayName":"Quest","keys":["quest","quests"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"A Floor Boss alternatively called a Labyrinth boss, is a type of boss that can only be encountered in a boss room, a large room located on the highest floor of a Labyrinth in the castle of Aincrad. A Floor Boss's main purpose is to guard the entrance to the next floor.\nEach Floor Boss is a powerful creature with several Hit Point (HP) bars that are displayed over its body; special attack patterns are usually triggered once the monster's hit points fall below a certain level. The bosses on Aincrad's quarter floors are especially powerful and have led to numerous deaths in Sword Art Online. The second-most-powerful bosses are located on floors that are multiples of ten. Some Floor Bosses also have minions that are constantly summoned throughout the battle to aid it in dealing with the players, though some bosses do not have minions at all.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626275396226,"displayName":"Boss","keys":["Boss","Floor Boss"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"In Aincrad, Labyrinths are tower-like structures with many floors that connect each Aincrad Floor to the next. The only unifying feature among Labyrinths is their 100 metre height, as each Labyrinth has an individual scale and design. Some may be bulky and squat with uniform width, others are narrow and willowy.\nWithin each Aincrad Floor in Sword Art Online, one Field Boss were strategically placed somewhere between the Teleport Gate and the entrance to each Labyrinth in such a way that the Labyrinth could not be accessed until this boss was defeated.\nThe inside of a Labyrinth is populated with numerous monsters, some of which respawned in approximately five minutes in Sword Art Online. Pale-blue lights are situated high above the Labyrinth floor to provide a modicum of lighting.","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626275538239,"displayName":"Dungeon","keys":["Labyrinth","Maze","Dungeon"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false},{"text":"The 22nd Floor of Aincrad is one of the most sparsely populated areas in Aincrad. Although it is one of the lower floors, with around 9 kilometers in diameter, most of the floor's surface is occupied by lakes and forests. Monsters only seldom appear within this floor and even the Labyrinth on this floor had a very mild difficulty. The floor is also known for not having any Field Bosses, unlike most of the other floors. \nThe floor mostly consists of several deep coniferous forests, grass plains and numerous lakes that dot the landscape. The forests and lakes together occupy most of the floor's area, with a humongous lake, with a diameter of about 1 kilometer, existing in the middle of the floor and the floor's Labyrinth being situated on the northern coast of the humongous lake. The floor's terrain is mountainous and hilly with different areas of the floor being connected via raised wooden walkways. The floor posses a beautiful view of the landscape.\n","contextConfig":{"prefix":"","suffix":"\n","tokenBudget":2048,"reservedTokens":0,"budgetPriority":400,"trimDirection":"trimBottom","insertionType":"newline","maximumTrimType":"sentence","insertionPosition":-1},"lastUpdatedAt":1626275993915,"displayName":"22st Floor","keys":["22st Floor","Twenty-second floor","22 Floor"],"searchRange":1000,"enabled":true,"forceActivation":false,"keyRelative":false,"nonStoryActivatable":false}],"settings":{"orderByKeyLocations":false}}