Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 549, 43, 25, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 549, 32, 30, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 549, 32, 35, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 549, 52, 25, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1141, 0, 9, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Master>"])
      ShowText(["As for what lies ahead, please refrain from entering unless you're involved..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 30, 31, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 94, 59, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 94, 59, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 94, 59, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 94, 21, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 94, 21, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 94, 21, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "障害→"

  Page 0
    Empty([])

CommonEvent 19
Name = "障害←"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    SetEventLocation([18, 0, 66, 54, 0])
    SetEventLocation([19, 0, 58, 54, 0])
    EraseEvent([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 6, 59, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"mura8\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1141, 0, 11, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Unyielding Official>"])
      ShowText(["Actually, I am..."])
      ShowText(["The head of the accounting bureau in this town."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["For someone in such a position to be a leader of a rebellion organization..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Unyielding Official>"])
      ShowText(["There are even higher-ranking bureaucrats in other towns."])
      ShowText(["This shows that there are many who secretly harbor resentment against the Goddess's rule."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 16, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Unyielding Official>"])
      ShowText(["We also need to consider what happens after the fall of Sabasa."])
      ShowText(["It would be impossible for just us to occupy that vast castle."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Unyielding Official>"])
      ShowText(["With Lady Tamamo's magic, all the residents can move freely..."])
      ShowText(["Even so, maintaining urban functions will be extremely difficult."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Unyielding Official>"])
      ShowText(["In the worst case, we may have to abandon the occupied castle..."])
      ShowText(["If we take it but maintaining it becomes a burden, that would defeat the purpose."])
      ConditionalBranch([4, 102, 0])
        ShowTextAttributes(["youko_fc1", 2, 0, 2])
        ShowText(["\\n<Fox>"])
        ShowText(["Taking the castle doesn't mean victory, huh."])
        ShowText(["War is complicated..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 233, 0])
        ShowTextAttributes(["mefist_fc1", 2, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["We're a small force after all..."])
        ShowText(["Struggling even to occupy it makes for a troublesome battle."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 391, 0])
        ShowTextAttributes(["mefist_fc2", 2, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["We're a small force after all..."])
        ShowText(["Struggling even to occupy it makes for a troublesome battle."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 392, 0])
        ShowTextAttributes(["mefist_fc3", 2, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["We're a small force after all..."])
        ShowText(["Struggling even to occupy it makes for a troublesome battle."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 393, 0])
        ShowTextAttributes(["mefist_fc4", 2, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["We're a small force after all..."])
        ShowText(["Struggling even to occupy it makes for a troublesome battle."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 18, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Unyielding Official>"])
      ShowText(["The base of Reverse Kreuz has moved to Sabasa."])
      ShowText(["This place is currently a branch of Rubiana."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Unyielding Official>"])
      ShowText(["Leave the comrades in this town to me."])
      ShowText(["...It's not like I feel lonely being left behind."])
      ConditionalBranch([4, 205, 0])
        ShowTextAttributes(["levia_fc1", 0, 0, 2])
        ShowText(["\\n<Livia>"])
        ShowText(["Being left behind is also an important job..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1141, 0, 11, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Merchant>"])
      ShowText(["Our combat abilities are weak compared to angels..."])
      ShowText(["But we do have some know-how in anti-government activities."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Merchant>"])
      ShowText(["Direct combat aside, we can handle support roles."])
      ShowText(["Please rely on us."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 16, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Merchant>"])
      ShowText(["Sabasa is the kitchen of the heavenly realm."])
      ShowText(["Just destroying this place would disrupt food distribution across the entire land."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Merchant>"])
      ShowText(["Even if maintaining the occupation seems impossible, the effects of attacking Sabasa are immense."])
      ShowText(["Various cities will fall into food shortages, leading to political instability."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Merchant>"])
      ShowText(["Well, this is the equipment provided to the members..."])
      ShowText(["If needed, I can give it to you."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can't just take it for free."])
      ShowText(["I'll pay for it..."])
      Empty([])

    BranchEnd([])
    ShopProcessing([1, 81, 0, 0, false])
    ShopItem([2, 686, 0, 0])
    ShopItem([2, 840, 0, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Merchant>"])
    ShowText(["Pilgrims, how about some weapons for self-defense?"])
    ShowText(["Here, I can only sell you third-class armaments..."])
    ShopProcessing([1, 4235, 0, 0, false])
    ShopItem([1, 262, 0, 0])
    ShopItem([1, 466, 0, 0])
    ShopItem([1, 500, 0, 0])
    ShopItem([1, 749, 0, 0])
    ShopItem([1, 770, 0, 0])
    ShopItem([1, 839, 0, 0])
    ShopItem([1, 863, 0, 0])
    ShopItem([2, 386, 0, 0])
    ShopItem([2, 439, 0, 0])
    ShopItem([2, 653, 0, 0])
    ShopItem([2, 654, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Merchant>"])
    ShowText(["For your long journey, stock up on medicine!"])
    ShowText(["In this chosen shop, prepare as much as you need!"])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([2, 1517, 0, 0])
    ShopItem([2, 4062, 0, 0])
    ShopItem([0, 4143, 0, 0])
    ShopItem([0, 4144, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Innkeeper>"])
    ShowText(["It's rare to see a pilgrim here."])
    ShowText(["It'll be 10G, would you like to stay?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Chosen Innkeeper>"])
        ShowText(["I-I don't have enough money..."])
        ShowText(["You'll probably remember this and feel sad today."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Glorious Priest>"])
    ShowText(["Welcome to the Rubiana Cathedral."])
    ShowText(["Now, let's offer our prayers to the great Ilias."])
    ShowChoices([["Pray", "No need"], 2])
    When([0, "お祈りをする"])
      ControlVariables([1002, 1002, 0, 0, 46])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Glorious Priest>"])
      ShowText(["Now, let's pray to Ilias."])
      ShowText(["...Ah, I feel the connection guiding us here."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Glorious Priest>"])
      ShowText(["If something happens on your journey, you will be guided back here."])
      ShowText(["May Ilias' blessings be upon you..."])
      Empty([])

    When([1, "用はない"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Glorious Priest>"])
      ShowText(["May Ilias' blessings be upon you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 549, 27, 8, 0, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 549, 27, 8, 0, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 549, 27, 8, 0, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so, we entered the tavern..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ScrollMap([4, 7, 5])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["That guy at the counter, drinking alone with a red bandana..."])
    ShowText(["He's definitely involved in something shady."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["How can you tell that?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's enough, we can't go any further."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["That guy is clearly out of place."])
    ShowText(["He's looking at something different and breathing in a different atmosphere."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Hmm, I don't understand at all."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Now that you mention it, there is indeed a suspicious vibe..."])
    ShowText(["It's a level that I wouldn't notice unless pointed out."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["A villain knows a villain, huh?"])
    ScrollMap([6, 7, 5])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Alright, let's try talking to that person."])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["We don't really need to go out of our way to ask..."])
      ShowText(["Why not just use seduction magic to brainwash them and make them spill everything?"])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["In a town where the angels' eyes are shining, we can't be careless."])
      ShowText(["It's better to leave this to Luka and the others..."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen? Craftsman>"])
    ShowText(["What do you want, you guys?"])
    ShowText(["I just want to drink alone, can't you leave me be...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's quite an intimidating atmosphere."])
    ShowText(["Who should I get to talk to...?"])
    ShowChoices([["Luka", "Alice", "Sonya", "Lazarus"], 5])
    When([0, "ルカ"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Um, we came from another world."])
      ShowText(["If this continues, all parallel worlds will descend into chaos."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen? Craftsman>"])
      ShowText(["Hey, aren't you drinking a bit too much?"])
      ShowText(["Are you even old enough to be drinking...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["No good, my persuasion skills are terrible..."])
      ExitEventProcessing([])
      Empty([])

    When([1, "アリス"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["From what I've seen, you are involved with the resistance organization."])
      ShowText(["I'd like to hear a bit about it..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen? Craftsman>"])
      ShowText(["The resistance organization, you say...?"])
      ShowText(["I have no idea what you're talking about at all."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The man is refusing to talk."])
      ShowText(["It seems my persuasion has failed..."])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Maybe being so direct was a mistake..."])
      ShowText(["My apologies..."])
      ExitEventProcessing([])
      Empty([])

    When([2, "ソニア"])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Why me!?"])
      ShowText(["Um, I'm drinking in a place like this in the daytime, but..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen? Craftsman>"])
      ShowText(["What's going on, did a pilgrim come to preach?"])
      ShowText(["I'm on night duty, I've just finished work..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The man is refusing to talk."])
      ShowText(["It seems my persuasion has failed..."])
      ExitEventProcessing([])
      Empty([])

    When([3, "ラザロ"])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Hey, you look like you're having a rough time."])
      ShowText(["Let's talk a bit--"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen? Craftsman>"])
      ShowText(["You are, no way... Lazarus!?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The craftsman dropped his glass, eyes wide open!"])
      ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Hmm... you know about me?"])
      ShowText(["Sorry, I've had a bit too much to drink and my memory is..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen? Craftsman>"])
      ShowText(["I knew you were alive!"])
      ShowText(["I thought it was a lie that you were executed by angels!"])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Oh, so this world's me..."])
      ShowText(["Executed by angels, huh..."])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["...Alright, let's have a complicated discussion."])
      ShowText(["Shall we change the location?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen? Craftsman>"])
      ShowText(["Understood, Lazarus!"])
      ShowText(["No, no, everyone will be happy!"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen? Craftsman>"])
      ShowText(["Master, I'll have the extra-large roast chicken!"])
      ShowText(["These people are coming too!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Master>"])
      ShowText(["That menu is a bit cramped here."])
      ShowText(["Please go to the second floor, we'll prepare it there..."])
      ConditionalBranch([4, 204, 0])
        ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
        ShowText(["\\n<Stacey>"])
        ShowText(["The order for the extra-large roast chicken..."])
        ShowText(["This is a familiar exchange from before."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 201, 0])
        ShowTextAttributes(["ashel_fc1", 0, 0, 2])
        ShowText(["\\n<Asher>"])
        ShowText(["This exchange..."])
        ShowText(["We used the same code during the attack on Grangold, didn't we?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime>"])
        ShowText(["Yay! Extra-large roast chicken!"])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Lime-chan... is not here."])
        Empty([])
      BranchEnd([])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen? Craftsman>"])
      ShowText(["Then, Lazarus and the others, please head to the second floor."])
      ShowText(["The conversation will be over there..."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ControlVariables([1141, 1141, 0, 0, 10])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The craftsman went up to the second floor..."])
      ShowText(["It seems they know Uncle Lazarus, but what could that mean?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In any case, let's try to talk to him—"])
      ExitEventProcessing([])
      Empty([])

    WhenCancel([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Master>"])
    ShowText(["Welcome to the humble Rubiana Tavern."])
    ShowText(["May I take your order..."])
    ShopProcessing([0, 342, 0, 0, false])
    ShopItem([0, 426, 0, 0])
    ShopItem([0, 427, 0, 0])
    ShopItem([0, 428, 0, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["This atmosphere... without a doubt, it's an underground resistance organization."])
    ShowText(["Moreover, there are familiar faces here too."])
    SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Hey, Lupton!"])
    ShowText(["What were you thinking, bringing a newcomer here..."])
    ShotBalloonIcon([22, 1, false])
    ShotBalloonIcon([23, 1, false])
    ShotBalloonIcon([45, 1, false])
    ShotBalloonIcon([46, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["...L-Lazarus?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>"])
    ShowText(["Ah, Lord Lazarus..."])
    ShowText(["I never expected you to be alive..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems everyone here knows Uncle Lazarus."])
    ShowText(["Moreover, Elka was someone from our world as well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we came into contact with the resistance organization sooner than expected."])
    ShowText(["Let's hear the details from them—"])
    FadeoutScreen([])
    Wait([60])
    TransferPlayer([0, 552, 37, 34, 8, 2])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Still, it's a relief to see you safe, Lazarus..."])
    ShowText(["The execution by the angels was a ruse, wasn't it?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["But where have you been hiding for five long years...?"])
    ShowText(["Thanks to that, I've ended up being an inexperienced leader."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["And what about those pilgrims over there?"])
    ShowText(["Are they new companions...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tamamo's illusion makes us appear like ordinary pilgrims."])
    ShowText(["That illusion is also affecting them—"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["...Hey, you wicked fox, could you lift the illusion?"])
    ShowText(["It might be quicker to just tell everything at once."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Who are you calling a wicked fox..."])
    ShowText(["Anyway, are you really sure about this?"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["If you're going to make us cooperate, these people will have to risk their lives too."])
    ShowText(["Trying to trick us and just have them risk their lives is too greedy."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Hmph, you’re quite the softy for a villain..."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["It's precisely because I'm a villain that I have a code to follow."])
    ShowText(["If lies mix into this kind of work, it becomes a seed for failure."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Understood..."])
    ShowText(["Then, I will only lift the illusion for those present here."])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 60, true])
    ShotBalloonIcon([22, 1, false])
    ShotBalloonIcon([23, 1, false])
    ShotBalloonIcon([44, 1, false])
    ShotBalloonIcon([45, 1, false])
    ShotBalloonIcon([46, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and the others revealed their true forms!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["W-What the... who are you guys...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["That boy's outfit looks like something out of a fairy tale hero..."])
    ShowText(["And I've never seen such a strong-looking youkai before..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I am the Monster Lord, Alipheese the 16th."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>"])
    ShowText(["Monster Lord...!?"])
    ShowText(["No way, the Monster Lord was said to have perished in ancient times..."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["...Well, listen to what I have to say."])
    ShowText(["I am not the Lazarus you know."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["That means, you changed your name or..."])
    ShowText(["Or you abandoned your identity, something like that..."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["No, I mean I’m a different person from the Lazarus you know."])
    ShowText(["It’s a long story, so listen carefully..."])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Uncle Lazarus explained our situation to us."])
    ShowText(["About the parallel worlds and the crisis approaching this world—"])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["I see... so that means, beyond Tartarus,"])
    ShowText(["there are doppelgangers all over the place..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["No, it's different from just lookalikes."])
    ShowText(["It's complicated, but you mean the real person from the parallel world..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>"])
    ShowText(["I had heard that there are other worlds beyond Tartarus."])
    ShowText(["According to the angels, it's a world ruled by evil beings..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Since it's something the angels say, I thought there was a catch."])
    ShowText(["I never expected there to be multiple different worlds..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems that everyone here accepted our story."])
    ShowText(["Even though it's a ridiculous tale, their trust in Lazarus must be that deep."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["...Then it's our turn to listen."])
    ShowText(["What did the me of this world do to get executed?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["You are... no, the Lazarus from our world..."])
    ShowText(["Formed the anti-Goddess organization Reverse Kreuz."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["As you can see, the heavenly realm is an ideal paradise... on the surface."])
    ShowText(["But behind that, there are many who are oppressed."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Gathering such people, an anti-establishment organization was formed..."])
    ShowText(["That is Lazarus."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["I see..."])
    ShowText(["No matter where I go, I'm always a rebound, huh?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>"])
    ShowText(["Not at all! You are our hope!"])
    ShowText(["You are the savior of those oppressed by the angels!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["Under the control of the Goddess and angels, we managed to operate on a small scale."])
    ShowText(["Supporting the oppressed and helping criminals escape..."])
    ShowPicture([5, "iv_lazarus1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["However, five years ago, Lazarus was finally captured by the angels."])
    ShowText(["Without mercy, he was publicly executed, and the organization was dismantled."])
    ConditionalBranch([4, 522, 0])
      ShowTextAttributes(["merlin_fc1", 0, 0, 2])
      ShowText(["\\n<Merlin>"])
      ShowText(["Hehe, how amusing..."])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Why are you laughing? It's not funny."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["However, we will never yield."])
    ShowText(["While gathering comrades, we were waiting for an opportunity to rebel."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["...And that's when we appeared."])
    ShowText(["I understand the general situation."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Now, let's get to the main topic."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The members of the organization fell silent, their gazes focused on Alice."])
    ShowText(["They were completely overwhelmed by the Monster Lord, as they weren't even used to normal monsters."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We have come to this world to defeat the Goddess Ilias."])
    ShowText(["We would like your cooperation as well..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["...That would be very welcome."])
    ShowText(["Our goal is also to overthrow Ilias, who rules with an iron fist."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["Even if you are from another world, Lazarus is still Lazarus!"])
    ShowText(["Please guide us once again!"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["No... I have no intention of stepping in, being from a different world."])
    ShowText(["If you've been the leader for five years... Elka, you are still the boss."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["I wanted to lighten my load soon..."])
    ShowText(["If Lazarus says so, then it can't be helped."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["In any case, our interests align."])
    ShowText(["For now, we are aiming for the fall of Sabasa."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["The fall of Sabasa, huh..."])
    ShowText(["As expected of the Monster Lord, your thoughts are bold."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Sabasa is an agricultural nation, but honestly, it's quite mysterious."])
    ShowText(["It's the only one of the four major cities where we don't have any operatives."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Even though it's an agricultural nation, is the security tight...?"])
    ShowText(["That's quite a strange story."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Yeah, we think there must be something going on."])
    ShowText(["However, no one has been able to infiltrate that country..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>"])
    ShowText(["Sabasa is ruled by Gabriela."])
    ShowText(["She is one of the seven archangels with plant attributes and healing powers."])
    ConditionalBranch([4, 241, 0])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["Plant attributes, huh... She must have a bad personality too."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 242, 0])
      ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["Plant attributes, huh... She must have a bad personality too."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Being one of the seven archangels makes her as good as a Goddess."])
    ShowText(["No matter how powerful the Monster Lord or hero is, defeating her would be difficult..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Indeed, the Seven Great Angels are too much for us right now."])
    ShowText(["Can we somehow manage with strategy...?"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Hmm... It seems we can consider our Six Ancestors to be equal in power to the Seven Great Angels."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Therefore... even if I were to intervene,"])
    ShowText(["it would be reasonable to think that we can't defeat them completely within the time limit."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Since we are evenly matched..."])
    ShowText(["there is also the possibility that Tamamo could be counterattacked by Gabriela."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I don't like it, but... I can't say it's impossible either."])
    ShowText(["Challenging them head-on wouldn't be a wise strategy."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["So, what should we do...?"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Of course, assassination."])
    ShowText(["I'll take advantage of Gabriela's opening and deliver a quick fatal blow."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Is that even possible...?"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If there's enough of an opening... then yes."])
    ShowText(["If she loses focus for even three seconds, I can definitely kill her."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Three seconds of opening against an enemy of equal rank..."])
    ShowText(["Honestly, that's quite tough."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["Should we use the same tactic as in the Grangold battle?"])
    ShowText(["Create chaos in the city and head straight to Gabriela."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["With this small number of us, that's all we can do..."])
    ShowText(["But under the angels' control, I wonder how effective our diversion tactics will be."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We still have too little information about Sabasa Castle."])
    ShowText(["Whatever we do, it seems we need a reconnaissance..."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["You won't catch a tiger cub without entering the tiger's den."])
    ShowText(["We have no choice but to head to Sabasa..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then let's charge into Sabasa right away!"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Alright, let's make a big ruckus in enemy territory~!"])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>"])
        ShowText(["Kyukyukyuu!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["First, reconnaissance. Absolutely do not act recklessly."])
    ShowText(["I hope we can find some kind of weakness..."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["No matter how strong a city is, there's always a gap to exploit."])
    ShowText(["I wonder what means will be used to bring it down, it's getting exciting..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph... After all, bringing down a city is quite a hobby of mine..."])
    ConditionalBranch([4, 233, 0])
      ShowTextAttributes(["mefist_fc1", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["As long as Lady Tamamo is here, it seems I won’t have a chance to shine."])
      ShowText(["My reputation as a strategist is completely shattered..."])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Don't puff up like that, Mephisto from another world."])
      ShowText(["I'm well aware of your wicked cunning."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 391, 0])
      ShowTextAttributes(["mefist_fc2", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["As long as Lady Tamamo is here, it seems I won’t have a chance to shine."])
      ShowText(["My reputation as a strategist is completely shattered..."])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Don't puff up like that, Mephisto from another world."])
      ShowText(["I'm well aware of your wicked cunning."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["To think that the hero and the Monster Lord would fight together..."])
    ShowText(["Things have escalated quickly!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The members of the organization are buzzing with excitement."])
    ShowText(["For them, this is finally a chance to strike back――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Well then, I'll prepare for battle on my end."])
    ShowText(["In preparation for the upcoming operation to bring down Sabasa..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["That said, we can't expect much in terms of strength."])
    ShowText(["Most of us are human, and we can't possibly fight against angels..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Of course, I understand that."])
    ShowText(["I ask for your support."])
    ConditionalBranch([4, 395, 0])
      ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith>"])
      ShowText(["To mix in the battle between monsters and angels as a human is a suicide mission."])
      ShowText(["I will leave your roles to you..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then let's infiltrate Sabasa!"])
    ShowText(["Gather useful information for the operation to bring it down!"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Information gathering, sounds pretty dull..."])
      ShowText(["Can I just sleep instead?"])
      ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["If it's going to involve something weird, I’d rather sleep."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 529, 0])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>"])
      ShowText(["Father might be in Sabasa..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sabasa is located northwest of this Rubiana."])
    ShowText(["Before the operation, let's first infiltrate and gather information――"])
    ControlVariables([1141, 1141, 0, 0, 11])
    Script(["gain_medal(80)"])
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["Oh, you made it back safely!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["As expected of the hero and the Monster Lord..."])
    ShowText(["No one has ever infiltrated Sabasa and returned alive."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I can't say it was safe, but well, I made it back."])
    ShowText(["Time is of the essence, let's get to the strategy meeting!"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alice explained to everyone what she saw in Sabasa..."])
    TransferPlayer([0, 552, 37, 34, 8, 2])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Clones for agriculture, huh...?"])
    ShowText(["Just how low can Ilias go..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["And if there's even the slightest issue with their body, they are discarded...?"])
    ShowText(["In reality, their lifespan is only about 10 years... that's terrible..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["However, it seems we've found a way to bring down Sabasa."])
    ShowText(["Tamamo, let's hear the details."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["We'll use the same method we did when we brought down Grangold."])
    ShowText(["Spread the charm technique throughout the entire castle town and render all the residents powerless."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That, huh..."])
    ConditionalBranch([4, 233, 0])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["It really gave me a hard time..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 391, 0])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["It really gave me a hard time..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thanks to Tamamo's magic, all the residents of Grangold were in a state of temptation."])
    ShowText(["We corrupted an entire nation and dominated it."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It has already been proven that we can apply the charm technique even in another world."])
    ShowText(["Besides, the opponent is a single adult male... it should be easy."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["This time, we won't just render them powerless, but we'll make them our hands and feet."])
    ShowText(["We'll control them and make them carry out destructive activities one after another."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If that happens, the castle town will fall into chaos."])
    ShowText(["And that's when we'll charge in."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I see..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even though there are many angel soldiers in Sabasa—"])
    ShowText(["If that many workers start rampaging, suppressing them will be difficult."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["We'll use the route from the gate of birth to infiltrate Sabasa Castle."])
    ShowText(["There will be some security, but it's better than charging in from the front."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["From there, we'll break through the castle without looking back—"])
    ShowText(["And rush straight to Gabriela's throat."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["So somehow, distract her for a few seconds."])
    ShowText(["If there’s an opening, I can kill her."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Assassination, huh..."])
    ShowText(["Can we really pull it off against such an opponent?"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If there's a gap, I can definitely do it."])
    ShowText(["After that, it's up to you all to do your best."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Create a few seconds of opening while facing Gabriela――"])
    ShowText(["Even creating that much of an opening against such an opponent will be quite a challenge."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, if we can create an opening, Tamamo will take her down."])
    ShowText(["Whether we can successfully defeat Gabriela depends on us――"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If we take down Gabriela, the angels will definitely scatter."])
    ShowText(["They operate under a top-down command system; without their leader, they are powerless."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["After neutralizing the enemy's strength, it will be the turn of the rebel organization."])
    ShowText(["Occupy the castle after the angels are gone with all personnel."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["All residents can be controlled for a while with my seduction technique."])
    ShowText(["Maintaining administrative functions is the job of the Reverse Kreuz."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Good grief, you're asking for quite a lot..."])
    ShowText(["Well, we do have senior merchants and high-ranking priests on our side."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've heard that most of the main personnel of the rebel organization are from the bureaucratic class."])
    ShowText(["Maintaining city functions is probably more of a specialty than rough work."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["But what about rescuing the Lilith sisters?"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["While causing the workers to riot, we can have them search for the sisters' confinement location."])
    ShowText(["If the opportunity arises, we might be able to rescue them right then."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Depending on the situation... if it seems easy to release them, leave it to me."])
    ShowText(["If it’s difficult, just leave them be."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Leave them be? That’s..."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Thinking about rescuing while infiltrating is actually dangerous."])
    ShowText(["It would be better to quickly take down the Sabasa castle and then free them."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Rest assured, I will never abandon them."])
    ShowText(["I don’t want to incur the wrath of their master, Menagi..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With this, the response to the captured three sisters is solidified."])
    ShowText(["Basically, it will be left to Tamamo, but there is no other choice."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Alright, the plan for the Sabasa operation is settled."])
    ShowText(["Elka, how long will it take to execute?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Since they have already noticed your intrusion..."])
    ShowText(["It wouldn't be wise to delay it too long."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["We will push ourselves and get ready in three days."])
    ShowText(["If it takes longer than that, the success of the operation itself will become questionable."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Indeed, as expected of the leader of the organization."])
    ShowText(["That estimate is likely correct."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Understood... then, the execution will be in three days!"])
    ShowText(["Until then, let's take our time to rest and prepare for the operation."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["We will proceed with preparations at a rapid pace!"])
    ShowText(["Send a telepathic message to the members in various places, and make sure not to be intercepted!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["Understood, Elka-san!"])
    ShowText(["There are already many on their way here!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["As for the preparations, we can only leave it to the Reverse Kreuz."])
    ShowText(["It seems there is nothing we can do until the day of execution..."])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["Until then, let's take it easy and rest."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 354, 0])
      ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
      ShowText(["\\n<Knuut>"])
      ShowText(["Good night..."])
      ConditionalBranch([4, 45, 0])
        ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
        ShowText(["\\n<Alicetroemeria>"])
        ShowText(["Shirokuma-san, you can't sleep here."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 419, 0])
      ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
      ShowText(["\\n<Asuka no Mikoto>"])
      ShowText(["I will be holed up for three days..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the strategy meeting came to an end."])
    ShowText(["Let's take our time to rest in preparation for the execution in three days—"])
    FadeoutBGM([1])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([180])
    RecoverAll([0, 0])
    ControlVariables([1141, 1141, 0, 0, 16])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then, on the day of the operation—"])
    TransferPlayer([0, 552, 34, 30, 6, 2])
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["We're ready on this side."])
    ShowText(["When it's time to start the operation, just call out to me."])
    ExitEventProcessing([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1141, 0, 11, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Lupton>"])
      ShowText(["I used to be nothing more than a punk."])
      ShowText(["Every day, I drowned my hatred for angels in alcohol."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Lupton>"])
      ShowText(["But... thanks to Lazarus, I changed."])
      ShowText(["I began to want to help those suffering at the hands of angels."])
      ConditionalBranch([4, 522, 0])
        ShowTextAttributes(["merlin_fc1", 0, 0, 2])
        ShowText(["\\n<Merlin>"])
        ShowText(["After all, I was meant to guide people."])
        ShowText(["We lost someone precious..."])
        ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
        ShowText(["\\n<Lazarus>"])
        ShowText(["I'm alive!!"])
        ShowText(["No, the me here is dead..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 16, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Lupton>"])
      ShowText(["A clone worker discarded after 10 years..."])
      ShowText(["Those angels, they are beyond despicable."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Lupton>"])
      ShowText(["My anger is at its max!"])
      ShowText(["Even if I'm angry, it won't amount to a bit of fighting power!"])
      ConditionalBranch([4, 136, 0])
        ShowTextAttributes(["elf_fc1", 0, 0, 2])
        ShowText(["\\n<Claudia>"])
        ShowText(["Try to put in some effort..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 520, 0])
        ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
        ShowText(["\\n<Lazarus>"])
        ShowText(["You lack confidence in your strength, so stay back."])
        ShowText(["I'll make them feel pain on your behalf."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1141, 0, 11, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elka>"])
      ShowText(["Still, I can't believe parallel worlds actually exist."])
      ShowText(["Maybe in there, I have a daughter..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elka>"])
      ShowText(["No... never mind."])
      ShowText(["Sabase is dangerous, be careful."])
      ConditionalBranch([4, 557, 0])
        ShowTextAttributes(["justice_fc1", 2, 0, 2])
        ShowText(["\\n<Jasuka>"])
        ShowText(["……………………"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 16, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elka>"])
      ShowText(["We're ready over here."])
      ShowText(["Are we finally going to start the Sabase takeover operation?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["*Once the operation starts, you cannot retreat until it ends!"])
      ShowText(["Make sure to prepare thoroughly in advance!"])
      ShowChoices([["Still preparing", "Start the operation"], 1])
      When([0, "まだ準備する"])
        ExitEventProcessing([])
        Empty([])
      When([1, "作戦を開始する"])
        PlayBGM(["RPG::BGM(@name=\"singun\", @volume=100, @pitch=100)"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Then let's begin the operation!"])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Now, we head to Sabase Castle."])
        ShowText(["Tamamo, can I count on you...?"])
        ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["I understand, it's our turn first."])
        ShowText(["From here, let's send waves of temptation to Sabase..."])
        FadeoutScreen([])
        Wait([60])
        ControlSwitches([31, 31, 1])
        ControlSwitches([32, 32, 1])
        ControlSwitches([33, 33, 1])
        ChangeTransparency([0])
        ControlSwitches([100, 100, 0])
        ControlVariables([1002, 1002, 0, 0, 47])
        TransferPlayer([0, 853, 10, 4, 0, 2])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([1, 1141, 0, 11, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The Unyielding Sister>"])
      ShowText(["Since Lazarus was executed..."])
      ShowText(["Our organization has also faced repeated crackdowns."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The Unyielding Sister>"])
      ShowText(["The ones who suffered the most were the combat personnel."])
      ShowText(["Many were captured by the angels and executed."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The Unyielding Sister>"])
      ShowText(["Currently, the personnel of Reverse Kreuz are very unbalanced."])
      ShowText(["The number of those who can fight has become quite small..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The Unyielding Sister>"])
      ShowText(["You are truly the saviors."])
      ShowText(["Together, let us break the oppression of the Goddess Ilias."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["382"])
      ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Oh! Leave it to me!!"])
      ExitEventProcessing([])
      Label(["143"])
      ShowTextAttributes(["eva_fc1", 0, 0, 2])
      ShowText(["\\n<Eva>"])
      ShowText(["Just leave everything to me!"])
      ExitEventProcessing([])
      Label(["557"])
      ShowTextAttributes(["justice_fc1", 0, 0, 2])
      ShowText(["\\n<Jasuka>"])
      ShowText(["I won't allow those who take away our freedom with these fists!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 16, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The Unyielding Sister>"])
      ShowText(["The farms maintained by brainwashed clone workers..."])
      ShowText(["I expected forced labor was occurring, but not to that extent."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The Unyielding Sister>"])
      ShowText(["The Goddess Ilias does not love humans at all."])
      ShowText(["She truly sees us as nothing more than cogs in a machine..."])
      ConditionalBranch([4, 531, 0])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>"])
        ShowText(["……………………"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 529, 0])
        ShowTextAttributes(["sara_fc1", 4, 0, 2])
        ShowText(["\\n<Sara>"])
        ShowText(["I can't believe a country bearing the name of Sabasa has come to this..."])
        ShowText(["The royal family is surely no longer surviving."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 530, 0])
        ShowTextAttributes(["sara_fc4", 2, 0, 2])
        ShowText(["\\n<Sara>"])
        ShowText(["I can't believe a country bearing the name of Sabasa has come to this..."])
        ShowText(["The royal family is surely no longer surviving."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Middle-Aged Man>"])
    ShowText(["In the past, even diseases thought incurable..."])
    ShowText(["Have become treatable with 'miraculous healing.'"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Middle-Aged Man>"])
    ShowText(["I, too, have been overworking and my body is starting to show it."])
    ShowText(["My regular doctor recommended this treatment to me."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["Rubiana is the land where 'miraculous healing' takes place."])
    ShowText(["Here, the priests will perform treatments for you."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["Many come from distant cities to receive treatment."])
    ShowText(["Sometimes, there may be a wait for the 'Miracle Treatment.'"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["344"])
    ShowTextAttributes(["kirin_fc1", 0, 0, 2])
    ShowText(["\\n<Kirin>"])
    ShowText(["I’ve been having some back pain lately..."])
    ShowText(["If you can treat me, I would like that."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Sister>"])
    ShowText(["Are you here for the 'Miracle Treatment'...?"])
    ShowText(["...My apologies, you seem to be pilgrims."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Sister>"])
    ShowText(["This is the reception desk for the 'Miracle Treatment.'"])
    ShowText(["There are many sick people around, so please be considerate."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["103"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>"])
    ShowText(["L-Let's be quiet..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Bard>"])
    ShowText(["With the music I play, I will heal the citizens..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>"])
    ShowText(["I thought about dancing too, but..."])
    ShowText(["Right now, I seem to look like a pilgrim."])
    ExitEventProcessing([])
    Label(["356"])
    ShowTextAttributes(["trinity_fc1", 3, 0, 2])
    ShowText(["\\n<Trinity>"])
    ShowText(["With our song, we will assist you..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Dancer>"])
    ShowText(["Pilgrims, please do not come up on stage."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 2, 0, 2])
    ShowText(["\\n<Saki>"])
    ShowText(["I want to dance together, but..."])
    ShowText(["It might become a nuisance."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Young Man>"])
    ShowText(["Ah, what an exciting dance..."])
    ShowText(["The skin up to the upper arms is tantalizingly visible!!"])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Middle-Aged Man>"])
    ShowText(["Such provocative dancing can only be seen in taverns."])
    ShowText(["Look, the delicate neck of that young lady is exposed inappropriately."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Middle-Aged Man>"])
    ShowText(["How immoral..."])
    ShowText(["But that's what makes it good."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["394"])
    ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Though we currently look like pilgrims..."])
    ShowText(["If you saw my true form, you might faint."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Craftsman>"])
    ShowText(["Hah, hah... Ugh, I can't take it anymore."])
    ShowText(["It's immoral... it's decadent art..."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Young Man>"])
    ShowText(["W-what a shameless display!"])
    ShowText(["Just now, a bit of my knee was visible!!"])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Merchant>"])
    ShowText(["Ilias..."])
    ShowText(["For just a moment, please allow me to indulge in decadence..."])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Middle-Aged Man>"])
    ShowText(["Ah, the fatigue from a day's work is being healed..."])
    ShowText(["My wife, of course, wouldn't be pleased with this face."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["343"])
    ShowTextAttributes(["enenra_fc1", 0, 0, 2])
    ShowText(["\\n<Yugiri>"])
    ShowText(["The folks here seem to be enjoying their drinks in moderation."])
    ShowText(["Impressive, impressive..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giliere>"])
    ShowText(["We were on guard duty at the Safar Desert ruins..."])
    ShowText(["We received a return order and came back to town."])
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giliere>"])
    ShowText(["It seems return orders are being issued to guards in various special alert areas."])
    ShowText(["I have a feeling something big is happening..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["394"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["The heavenly army is also tightening their defenses..."])
    ShowText(["I was prepared for it, but it's going to be harder to move now."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giliere>"])
    ShowText(["Given this situation, the guards at the Water Spirit's Spring and Volcano Cave must have been lifted as well."])
    ShowText(["Are they concentrating their military strength in the city? For what purpose...?"])
    ConditionalBranch([0, 2451, 1])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The Water Spirit's Spring was located north of Estha in the heavenly realm."])
      ShowText(["It seems to be blocked off, but now we should be able to get inside."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's unclear whether there are Undines in this land dominated by angels..."])
      ShowText(["It might be good to visit and gain some power."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Wandering Pilgrim>"])
    ShowText(["In the big cities, even civilians can buy military equipment."])
    ShowText(["In case of emergency, there's a directive to be prepared for a total mobilization of both military and civilians."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["335"])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita>"])
    ShowText(["It's only natural for the people to protect their own country."])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["Total mobilization... That's a phrase I don't want to hear as a ruler."])
    ShowText(["Whether it's our own country or the enemy's..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Middle-Aged Man>"])
    ShowText(["It seems Grangold has a great prison to capture rebels."])
    ShowText(["Oops, this isn't a conversation to have in this cathedral..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["102"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Fox>"])
    ShowText(["Even though the heavenly realm is a paradise, why are there rebels?"])
    ConditionalBranch([4, 103, 0])
      ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
      ShowText(["\\n<Kamuro>"])
      ShowText(["Fox-senpai, that question is a no-go!"])
      ShowText(["Depending on the answer, this person could become a criminal too!"])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen Middle-Aged Man>"])
      ShowText(["That's... yeah, I don't understand it either, uncle."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Label(["395"])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["It means there are enough rebels to warrant a great prison..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Sister>"])
    ShowText(["'Miraculous Treatment' is performed at a treatment facility in the suburbs."])
    ShowText(["The techniques are kept secret and are not made public."])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Man>"])
    ShowText(["Oh, who might you be...?"])
    ShowText(["I can no longer see at all."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Man>"])
    ShowText(["However, they say that if I receive 'Miraculous Treatment', I can regain my sight."])
    ShowText(["Here, I have no choice but to rely on Lady Gabriela..."])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Girl>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The girl has a pale face."])
    ShowText(["She looks very unwell..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["72"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>"])
    ShowText(["That's so sad..."])
    ShowText(["I wish I could share my immortality with her."])
    ExitEventProcessing([])
    Label(["166"])
    ShowTextAttributes(["narcubus_fc1", 2, 0, 2])
    ShowText(["\\n<Navis>"])
    ShowText(["This... looks like a kidney problem."])
    ShowText(["That seems quite... difficult."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Woman>"])
    ShowText(["My daughter has had kidney problems since birth."])
    ShowText(["But they say if she receives 'Miraculous Treatment', she can become healthy."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Woman>"])
    ShowText(["I just finished the procedures."])
    ShowText(["If all goes well, I should be able to receive the treatment next week..."])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Woman>"])
    ShowText(["I regained my eyesight thanks to the 'Miraculous Treatment.'"])
    ShowText(["As you can see, I can clearly see the face of that priest over there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Woman>"])
    ShowText(["My heartfelt thanks to Ilias and Gabriela..."])
    ShowText(["Ah, thank you for restoring my light..."])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Young Man>"])
    ShowText(["I have suffered from a serious illness since I was young, but..."])
    ShowText(["Thanks to the 'Miraculous Treatment,' I am completely healed now."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Young Man>"])
    ShowText(["Since then, I have never stopped praying to Goddess."])
    ShowText(["Thank you, Gabriela, for saving me..."])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["You are living humbly and devoutly, aren't you?"])
    ShowText(["Then there is no need to worry about my existence..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["105"])
    ShowTextAttributes(["mimic_fc1", 1, 0, 2])
    ShowText(["\\n<Mineli>"])
    ShowText(["I am concerned..."])
    ExitEventProcessing([])
    Label(["203"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Tatsuko>"])
    ShowText(["Thank you for your hard work!"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Ah, thank you..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Guard>"])
    ShowText(["Since a few days ago, angel soldiers have started to be stationed at the inn."])
    ShowText(["It seems they are monitoring the comings and goings of people..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["311"])
    ShowTextAttributes(["trickfairy_fc1", 2, 0, 2])
    ShowText(["\\n<Cecilia>"])
    ShowText(["If I play a prank, will I get caught...?"])
    ExitEventProcessing([])
    Label(["412"])
    ShowTextAttributes(["inugami_fc1", 2, 0, 2])
    ShowText(["\\n<Hidden Goddess Criminal>"])
    ShowText(["I-I am just a drinking pilgrim!"])
    ShowText(["There is nothing suspicious about me!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Guard>"])
    ShowText(["What? A rebel!?"])
    ShowText(["If such a person exists, I will apprehend them immediately!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Guard>"])
    ShowText(["...However, I am currently off duty."])
    ShowText(["I am definitely not slacking off..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["412"])
    ShowTextAttributes(["inugami_fc1", 0, 0, 2])
    ShowText(["\\n<Hidden Goddess Criminal>"])
    ShowText(["I'm off duty right now too!"])
    ShowText(["It's not like I'm slacking off!"])
    ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["You'll be off duty for life..."])
    ShowTextAttributes(["inugami_fc1", 2, 0, 2])
    ShowText(["\\n<Hidden Goddess Criminal>"])
    ShowText(["Hie~!!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["It seems there are those who criticize soldiers for coming to the tavern during off-duty hours..."])
    ShowText(["But it actually helps maintain public order, so I welcome it."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["213"])
    ShowTextAttributes(["kerberos_fc1", 2, 0, 2])
    ShowText(["\\n<César>"])
    ShowText(["Seriously... the Celestial Realm is the epitome of rigidity."])
    ShowText(["Soon, you'll be scolded just for drinking water."])
    ExitEventProcessing([])
    Label(["563"])
    ShowTextAttributes(["People4", 7, 0, 2])
    ShowText(["\\n<Pilate>"])
    ShowText(["Isn't it better than coming to the tavern during working hours?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Young Man>"])
    ShowText(["Alcohol is meant to soothe the weariness of the mind and body..."])
    ShowText(["You must never drown in it."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Merry>"])
    ShowText(["I won't drown~!"])
    ShowText(["Wehehehehe..."])
    ShowTextAttributes(["hituzi_fc1", 7, 0, 2])
    ShowText(["\\n<Merry>"])
    ShowText(["Ngh, ngh, ngh..."])
    ShowTextAttributes(["hituzi_fc1", 1, 0, 2])
    ShowText(["\\n<Merry>"])
    ShowText(["……………………"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Craftsman>"])
    ShowText(["You mustn't drink too much."])
    ShowText(["If you get completely drunk and act unruly, you might become a second-class citizen."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["395"])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["Second-class citizen... that sounds ominous."])
    ShowText(["Well, it can't be paradise just as it looks."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Holy Knight>"])
    ShowText(["Are you properly utilizing the gems?"])
    ShowText(["Even cheap gems are fine, but it's preferable to fill all the sockets."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Holy Knight>"])
    ShowText(["Even if the individual stat increase rate is low, overlapping them increases the effect."])
    ShowText(["Don't be lazy, make sure to set the gems properly."])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["The town's supplies are sufficient for now."])
    ShowText(["But what will happen when the Apocalypse begins..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["192"])
    ShowTextAttributes(["nobisutam_fc1", 0, 0, 2])
    ShowText(["\\n<Novi>"])
    ShowText(["Supplies? Delicious...?"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["You can't eat them."])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>"])
    ShowText(["Ideally, we want to avoid harm to innocent people..."])
    ShowText(["But in war, things won't go that smoothly."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen People>"])
    ShowText(["Five years ago..."])
    ShowText(["I witnessed the public execution of the leader of the rebel organization."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen People>"])
    ShowText(["Even though they were rebels, it wasn't a pleasant sight."])
    ShowText(["The face of that leader, like a monster, is burned into my memory."])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["The whereabouts of the harbinger of the Dark Goddess remain unknown..."])
    ShowText(["I wonder if they are lurking somewhere, watching the situation."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Hehehe..."])
    ShowTextAttributes(["angels_fc2", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["You seem happy, pilgrim."])
    ShowText(["Are you moved by this Rubiana Cathedral?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["You're a pilgrim... that's good."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["222"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>"])
    ShowText(["Meow!"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Neko...?"])
    ShowText(["Is it now an age where even cats can pilgrimage?"])
    ExitEventProcessing([])
    Label(["249"])
    ShowTextAttributes(["ant_fc1", 0, 0, 2])
    ShowText(["\\n<Ant>"])
    ShowText(["...Yoshi!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Sister>"])
    ShowText(["Things seem quite tense lately."])
    ShowText(["I heard rumors of a commotion in Estha..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Sister>"])
    ShowText(["Could it be that the rebel organization, which was destroyed five years ago, is active again..."])
    ShowText(["Oh, how terrifying..."])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Woman>"])
    ShowText(["Ilias, please grant us peaceful days..."])
    ShowText(["Gabriela, please grant us healthy days..."])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["I can tell that the angels seem tense as well."])
    ShowText(["That's why I pray every day for the world to be at peace..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["420"])
    ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
    ShowText(["\\n<Yao>"])
    ShowText(["Even if I pray, it seems meaningless..."])
    ShowText(["The Goddess isn't listening."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Child>"])
    ShowText(["I pray together with my father every day."])
    ShowText(["May the world be at peace..."])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["As always, looking down at the sanctuary from the second floor is a breathtaking view."])
    ShowText(["The dazzling light shines through the stained glass, like a scene from heaven."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla>"])
    ShowText(["Gwah~! The sunlight~!!"])
    ExitEventProcessing([])
    Label(["340"])
    ShowTextAttributes(["queenvampire_fc1", 2, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["Hmph... I don't like it."])
    ExitEventProcessing([])
    Label(["840"])
    ShowTextAttributes(["queenvampire_fc2", 2, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["Hmph... I don't like it."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Beyond this point, high-ranking angels are waiting."])
    ShowText(["Make sure to be polite..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["What does being polite mean?"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["I'm currently on reconnaissance... Don't do anything strange."])
    ShowText(["Even Tamamo's magic has its limits."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["A pilgrim... You may pass."])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["ariel_fc1", 3, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["While vigilance is being heightened across various regions..."])
    ShowText(["The minions of the Dark Goddess cannot be found."])
    ShowTextAttributes(["ariel_fc1", 3, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["Could it be that they are using some sort of concealment magic..."])
    ShowText(["If so, finding them would be extremely difficult."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["79"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>"])
    ShowText(["Kyukyu!"])
    ShowTextAttributes(["ariel_fc1", 3, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["Oh, a mysterious pilgrim..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["nagael_fc1", 0, 0, 2])
    ShowText(["\\n<Nagael>"])
    ShowText(["Are you... pilgrims?"])
    ShowText(["Honestly, you're in the way. Hurry up and leave."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Irritating..."])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Hold on..."])
    ShowText(["I'll give you some premium milk later."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["...Niko."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>"])
    ShowText(["The schedule for the 'Miraculous Treatment' is packed."])
    ShowText(["At this rate, we may not be able to keep up with production..."])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>"])
    ShowText(["We are technicians dispatched from the land of Helgond."])
    ShowText(["It's better known as the continent of monsters."])
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>"])
    ShowText(["Most of the monsters have been exterminated, leaving only a few remnants..."])
    ShowText(["The day when all monsters will be under control is not far off."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Don't mess with me!!"])
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>"])
    ShowText(["...Huh?"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["To think there are monsters in this holy heaven is ridiculous..."])
    ShowText(["That's what my sister says."])
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>"])
    ShowText(["I understand your anger, but we can't just exterminate the monsters."])
    ShowText(["There is a balance in the ecosystem..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowTextAttributes(["ariel_fc1", 3, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["The higher the level of the caster, the harder it is to see through concealment magic."])
    ShowText(["With a Level of Six Ancestors, it would be impossible for us lower angels to see through it."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["102"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Fox>"])
    ShowText(["Tamamo of the monster world is amazing, isn't she~♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowTextAttributes(["ariel_fc1", 3, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["I heard that the Moon People attacked a small village on the Gold continent this time."])
    ShowText(["Their activities have been getting more active lately..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Moon People? Are they part of the rebel organization...?"])
    ShowTextAttributes(["ariel_fc1", 3, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["No, they are a different group from the Reverse Kreuz—"])
    ShowText(["...It's not something a pilgrim should know."])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Pilgrim>"])
    ShowText(["I heard through the grapevine..."])
    ShowText(["There seems to be a group attacking towns and villages here and there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Pilgrim>"])
    ShowText(["Star People... no, was it Moon People?"])
    ShowText(["To overpower even the angels on guard, what kind of people are they..."])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Daughter>"])
    ShowText(["Sabasa is off-limits to ordinary citizens."])
    ShowText(["I wanted to tour the farm, but I couldn't get permission..."])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>"])
    ShowText(["Following the request, combat-type chimera monsters are being deployed in various locations."])
    ShowText(["Enhancing the defense capabilities of key points."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["395"])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["It seems like it won't be easy..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ConditionalBranch([1, 1141, 0, 11, 2])
      ShowPicture([5, "80_mob_ninzya2_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
      ShowText(["\\n<Suiki>"])
      ShowText(["I am a shadow... therefore, I can only hold back."])
      SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elka>"])
      ShowText(["Suiki is the best user in our organization."])
      ShowText(["She can handle espionage, assassination, destruction missions, anything really."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You are... could it be that you are from the Assassin tribe?"])
      ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
      ShowText(["\\n<Suiki>"])
      ShowText(["Indeed..."])
      ShowText(["I am the last survivor of the Assassin tribe, which was destroyed by Ilias."])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is that so..."])
      ShowText(["In this world, you are the only one from the Assassin tribe, huh?"])
      ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
      ShowText(["\\n<Suiki>"])
      ShowText(["Are there Assassins in your world as well..."])
      ShowText(["It seems they have not perished."])
      ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
      ShowText(["\\n<Suiki>"])
      ShowText(["I was supposed to conduct reconnaissance in Sabasa alone..."])
      ShowText(["I'll leave the rest to you."])
      ErasePicture([5])
      SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 16, 0])
      ShowPicture([5, "80_mob_ninzya2_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
      ShowText(["\\n<Suiki>"])
      ShowText(["Actually... there was one more survivor from the Assassin tribe."])
      ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
      ShowText(["\\n<Suiki>"])
      ShowText(["My sister Fuki... like me, she worked for the Reverse Kreutz."])
      ShowText(["However, two years ago, she lost her life during a mission in Grangold."])
      ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
      ShowText(["\\n<Suiki>"])
      ShowText(["I will definitely avenge this humiliation in the next operation..."])
      ShowText(["We will fight with all our might as well."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3057, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([81, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3228, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3219, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([247, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Pilgrim>"])
    ShowText(["Sometimes, I happen to acquire empty gems that have no effect."])
    ShowText(["If you go to a big city, there's a rumor that stores will give effects to empty gems."])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant Assassin>"])
    ShowText(["The family secret talisman..."])
    ShowText(["If necessary, I will sell it to you."])
    ShopProcessing([2, 4343, 0, 0, false])
    ShopItem([2, 4346, 0, 0])
    ShopItem([2, 4349, 0, 0])
    ShopItem([2, 4352, 0, 0])
    ShopItem([2, 4355, 0, 0])
    ShopItem([2, 4358, 0, 0])
    ShopItem([2, 4361, 0, 0])
    ShopItem([2, 4364, 0, 0])
    ShopItem([2, 4367, 0, 0])
    ShopItem([2, 4370, 0, 0])
    ShopItem([2, 4373, 0, 0])
    ShopItem([2, 4376, 0, 0])
    ShopItem([2, 4379, 0, 0])
    ShopItem([2, 4382, 0, 0])
    ShopItem([2, 4385, 0, 0])
    ShopItem([2, 4388, 0, 0])
    ShopItem([2, 4391, 0, 0])
    ShopItem([2, 4394, 0, 0])
    ShopItem([2, 4397, 0, 0])
    ShopItem([2, 4400, 0, 0])
    ShopItem([2, 4403, 0, 0])
    ShopItem([2, 4406, 0, 0])
    ShopItem([2, 4409, 0, 0])
    ShopItem([2, 4412, 0, 0])
    ShopItem([2, 4415, 0, 0])
    ShopItem([2, 4418, 0, 0])
    ShopItem([2, 4422, 0, 0])
    ShopItem([2, 4426, 0, 0])
    Empty([])
