CommonEvent 1077
Name = "会話：ゾンビ剣士"

  999([1077])
  ConditionalBranch([1, 20, 0, 1, 0])
    JumpToLabel(["情報"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 2, 0])
    JumpToLabel(["質問"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 3, 0])
    JumpToLabel(["要求"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 4, 0])
    JumpToLabel(["贈与"])
    Empty([])

  BranchEnd([])
  Label(["情報"])
  ControlVariables([13, 13, 0, 2, 1, 100])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>Ah, ahhhh..."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>Uuu... Oh, ohhhh..."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>I still remember a little...\nI was...a swordsman..."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>Uhh... I died... many years ago..."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>I do not hold a grudge against anybody...\nThose who wield a sword...die by the sword..."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 60, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>My flesh may have decayed, but...my sword...has not dulled..."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 70, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>The path of a warrior, till the very end..."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 80, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>I still wield a blade..."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 90, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>When it comes to battle...my sluggish mind becomes cool and clear...\nBefore I was a zombie...I was a warrior..."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 100, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>Uhh... Now... Bout..."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["質問"])
  ControlVariables([13, 13, 0, 2, 1, 50])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>Auu... T-the path of a warrior... means..."])
    ShowText([""])
    ShowText([""])
    ShowChoices([["To die", "To be kept alive", "To rape"], 0])
    When([0, "死ぬこと"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>The path of a warrior ends with death... But it hasn't..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["She makes a good point..."])
      Empty([])

    When([1, "生かすこと"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>In that case... I do not wish to follow this path any longer..."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    When([2, "犯すこと"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>It does not... But I want... Semen..."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>In this age... who... is the strongest swordsman?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["Granberia", "Fernandez", "Me"], 0])
    When([0, "グランベリア"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>Uhh... Never heard of them... I want to fight... that person..."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "フェルナンデス"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>Wait... She is still alive... in this era...?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([2, "僕"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>In that case...let's duel...\nEven if my soul is destroyed...I still have my pride..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>My sword or my body... Which has decayed more...?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["Your sword", "Your body", "Neither have decayed", "Both have decayed"], 0])
    When([0, "剣"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>Then I will use my own bones as a sword..."])
      ShowText([""])
      Empty([])

    When([1, "体"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>As long as I have a sword, this body is..."])
      ShowText([""])
      Empty([])

    When([2, "両方朽ちない"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>I see... As long as I have my fighting spirit, I will never decay..."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([3, "両方朽ちてる"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>Then I will let you have a taste...of my decayed sword and my decayed body..."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>Sooner or later there will come a time when I do not wield a sword... When that time comes, what should I do...?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["Live peacefully in the mansion", "Return to your grave", "Continue to use a sword"], 0])
    When([0, "屋敷で静かに暮らす"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>Something like that... does not suit me."])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    When([1, "墓に帰る"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>Return to that place... Return... That is reasonable..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([2, "それでも剣を持つ"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>I see... No matter where I am, I am a swordsman..."])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>I do not remember more than half the day... What was I doing during that time...?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["Sleeping", "Dancing", "Sword training"], 0])
    When([0, "眠っている"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>A body that craves inactivity... That's unfortunate..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([1, "踊っている"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>Taunting me..."])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    When([2, "剣の修行"])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>I hope so... I have a sword, even during that time..."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["要求"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 13, 0, 10, 2])
    ConditionalBranch([8, 11])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>Uhh... Phoenix Tail..."])
      ShowText([""])
      ControlVariables([24, 24, 0, 3, 0, 11, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give a \\ii[11]? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
        ShowText(["\\n<Zombie Swordsman>Thanks..."])
        ShowText([""])
        ChangeItems([11, 1, 0, 1])
        Script(["change_friend(20)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
        ShowText(["\\n<Zombie Swordsman>......"])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 20])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ConditionalBranch([8, 329])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>Uhh... Meat..."])
      ShowText([""])
      ControlVariables([24, 24, 0, 3, 0, 329, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give some \\ii[329]? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
        ShowText(["\\n<Zombie Swordsman>Thanks..."])
        ShowText([""])
        ChangeItems([329, 1, 0, 1])
        Script(["change_friend(30)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
        ShowText(["\\n<Zombie Swordsman>......"])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 30])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>I want to repair a sword wound... Funds..."])
    ShowText([""])
    ConditionalBranch([7, 69, 0])
      ControlVariables([24, 24, 0, 3, 7, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give 69G? (Remaining: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
        ShowText(["\\n<Zombie Swordsman>Thanks..."])
        ShowText([""])
        ChangeGold([1, 0, 69])
        Script(["change_friend(25)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
        ShowText(["\\n<Zombie Swordsman>......"])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
      ShowText(["\\n<Zombie Swordsman>None..."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Label(["贈与"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 25, 0, 1, 0])
    ControlVariables([13, 13, 0, 0, 30])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 25, 0, 2, 0])
    ControlVariables([13, 13, 0, 2, 1, 20])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>Strange powder... I entrust it to you..."])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([186, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Zombie Girl gave you some \\ii[186]!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>Spare weapon... Use it."])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeWeapons([11, 0, 0, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Zombie Swordsman gave you a \\iw[11]!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["zonbe_fc2", 0, 0, 2])
    ShowText(["\\n<Zombie Swordsman>When life is lost, things like this are left behind... It's not much, but... Take it..."])
    ShowText([""])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeGold([0, 0, 115])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Zombie Swordsman gave you 115G!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
