CommonEvent 940
Name = "レジェンド防具交換"

  Script(["choice_armor(1)"])
  ConditionalBranch([1, 58, 0, 0, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ControlVariables([910, 910, 2, 0, 200])
  ConditionalBranch([1, 58, 0, 409, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([409, 1, 0, 1, false])
    ChangeArmor([2521, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 407, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([407, 1, 0, 1, false])
    ChangeArmor([2522, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 410, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([410, 1, 0, 1, false])
    ChangeArmor([2523, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 402, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([402, 1, 0, 1, false])
    ChangeArmor([2524, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 403, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([403, 1, 0, 1, false])
    ChangeArmor([2525, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 413, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([413, 1, 0, 1, false])
    ChangeArmor([2526, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 404, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([404, 1, 0, 1, false])
    ChangeArmor([2527, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 412, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([412, 1, 0, 1, false])
    ChangeArmor([2528, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 411, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([411, 1, 0, 1, false])
    ChangeArmor([2529, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 415, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([415, 1, 0, 1, false])
    ChangeArmor([2530, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 414, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([414, 1, 0, 1, false])
    ChangeArmor([2531, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 433, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([433, 1, 0, 1, false])
    ChangeArmor([2571, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 431, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([431, 1, 0, 1, false])
    ChangeArmor([2572, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 429, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([429, 1, 0, 1, false])
    ChangeArmor([2573, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 430, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([430, 1, 0, 1, false])
    ChangeArmor([2574, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 434, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([434, 1, 0, 1, false])
    ChangeArmor([2575, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 436, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([436, 1, 0, 1, false])
    ChangeArmor([2576, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 432, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([432, 1, 0, 1, false])
    ChangeArmor([2577, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 435, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([435, 1, 0, 1, false])
    ChangeArmor([2578, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 465, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([465, 1, 0, 1, false])
    ChangeArmor([2621, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 462, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([462, 1, 0, 1, false])
    ChangeArmor([2622, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 461, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([461, 1, 0, 1, false])
    ChangeArmor([2623, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 466, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([466, 1, 0, 1, false])
    ChangeArmor([2624, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 464, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([464, 1, 0, 1, false])
    ChangeArmor([2625, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 460, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([460, 1, 0, 1, false])
    ChangeArmor([2626, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 468, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([468, 1, 0, 1, false])
    ChangeArmor([2627, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 467, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([467, 1, 0, 1, false])
    ChangeArmor([2628, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 459, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([459, 1, 0, 1, false])
    ChangeArmor([2629, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 483, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([483, 1, 0, 1, false])
    ChangeArmor([2671, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 479, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([479, 1, 0, 1, false])
    ChangeArmor([2672, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 481, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([481, 1, 0, 1, false])
    ChangeArmor([2673, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 484, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([484, 1, 0, 1, false])
    ChangeArmor([2674, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 482, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([482, 1, 0, 1, false])
    ChangeArmor([2675, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 480, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([480, 1, 0, 1, false])
    ChangeArmor([2676, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 486, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([486, 1, 0, 1, false])
    ChangeArmor([2677, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 516, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([516, 1, 0, 1, false])
    ChangeArmor([2721, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 523, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([523, 1, 0, 1, false])
    ChangeArmor([2722, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 506, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([506, 1, 0, 1, false])
    ChangeArmor([2723, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 514, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([514, 1, 0, 1, false])
    ChangeArmor([2724, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 527, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([527, 1, 0, 1, false])
    ChangeArmor([2725, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 512, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([512, 1, 0, 1, false])
    ChangeArmor([2726, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 517, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([517, 1, 0, 1, false])
    ChangeArmor([2727, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 505, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([505, 1, 0, 1, false])
    ChangeArmor([2728, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 510, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([510, 1, 0, 1, false])
    ChangeArmor([2729, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 531, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([531, 1, 0, 1, false])
    ChangeArmor([2730, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 530, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([530, 1, 0, 1, false])
    ChangeArmor([2731, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 518, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([518, 1, 0, 1, false])
    ChangeArmor([2732, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 525, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([525, 1, 0, 1, false])
    ChangeArmor([2733, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 520, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([520, 1, 0, 1, false])
    ChangeArmor([2734, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 521, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([521, 1, 0, 1, false])
    ChangeArmor([2735, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 526, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([526, 1, 0, 1, false])
    ChangeArmor([2736, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 528, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([528, 1, 0, 1, false])
    ChangeArmor([2737, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 529, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([529, 1, 0, 1, false])
    ChangeArmor([2738, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 524, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([524, 1, 0, 1, false])
    ChangeArmor([2739, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 515, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([515, 1, 0, 1, false])
    ChangeArmor([2740, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 522, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([522, 1, 0, 1, false])
    ChangeArmor([2741, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 547, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([547, 1, 0, 1, false])
    ChangeArmor([2821, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 549, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([549, 1, 0, 1, false])
    ChangeArmor([2822, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 546, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([546, 1, 0, 1, false])
    ChangeArmor([2823, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 550, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([550, 1, 0, 1, false])
    ChangeArmor([2824, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 545, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([545, 1, 0, 1, false])
    ChangeArmor([2825, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 544, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([544, 1, 0, 1, false])
    ChangeArmor([2826, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 554, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([554, 1, 0, 1, false])
    ChangeArmor([2827, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 552, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([552, 1, 0, 1, false])
    ChangeArmor([2828, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 551, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([551, 1, 0, 1, false])
    ChangeArmor([2829, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 553, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([553, 1, 0, 1, false])
    ChangeArmor([2830, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 573, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([573, 1, 0, 1, false])
    ChangeArmor([2871, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 574, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([574, 1, 0, 1, false])
    ChangeArmor([2872, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 588, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([588, 1, 0, 1, false])
    ChangeArmor([2873, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 576, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([576, 1, 0, 1, false])
    ChangeArmor([2874, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 577, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([577, 1, 0, 1, false])
    ChangeArmor([2875, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 570, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([570, 1, 0, 1, false])
    ChangeArmor([2876, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 589, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([589, 1, 0, 1, false])
    ChangeArmor([2877, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 582, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([582, 1, 0, 1, false])
    ChangeArmor([2878, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 571, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([571, 1, 0, 1, false])
    ChangeArmor([2879, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 579, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([579, 1, 0, 1, false])
    ChangeArmor([2880, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 584, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([584, 1, 0, 1, false])
    ChangeArmor([2881, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 581, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([581, 1, 0, 1, false])
    ChangeArmor([2882, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 583, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([583, 1, 0, 1, false])
    ChangeArmor([2883, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 578, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([578, 1, 0, 1, false])
    ChangeArmor([2884, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 585, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([585, 1, 0, 1, false])
    ChangeArmor([2885, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 575, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([575, 1, 0, 1, false])
    ChangeArmor([2886, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 587, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([587, 1, 0, 1, false])
    ChangeArmor([2887, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 586, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([586, 1, 0, 1, false])
    ChangeArmor([2888, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 605, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([605, 1, 0, 1, false])
    ChangeArmor([2971, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 606, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([606, 1, 0, 1, false])
    ChangeArmor([2972, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 610, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([610, 1, 0, 1, false])
    ChangeArmor([2973, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 603, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([603, 1, 0, 1, false])
    ChangeArmor([2974, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 609, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([609, 1, 0, 1, false])
    ChangeArmor([2975, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 604, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([604, 1, 0, 1, false])
    ChangeArmor([2976, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 613, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([613, 1, 0, 1, false])
    ChangeArmor([2977, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 611, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([611, 1, 0, 1, false])
    ChangeArmor([2978, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 615, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([615, 1, 0, 1, false])
    ChangeArmor([2979, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 607, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([607, 1, 0, 1, false])
    ChangeArmor([2980, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 612, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([612, 1, 0, 1, false])
    ChangeArmor([2981, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 614, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([614, 1, 0, 1, false])
    ChangeArmor([2982, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 633, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([633, 1, 0, 1, false])
    ChangeArmor([3071, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 637, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([637, 1, 0, 1, false])
    ChangeArmor([3072, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 636, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([636, 1, 0, 1, false])
    ChangeArmor([3073, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 643, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([643, 1, 0, 1, false])
    ChangeArmor([3074, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 638, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([638, 1, 0, 1, false])
    ChangeArmor([3075, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 650, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([650, 1, 0, 1, false])
    ChangeArmor([3076, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 647, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([647, 1, 0, 1, false])
    ChangeArmor([3077, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 640, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([640, 1, 0, 1, false])
    ChangeArmor([3078, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 648, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([648, 1, 0, 1, false])
    ChangeArmor([3079, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 649, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([649, 1, 0, 1, false])
    ChangeArmor([3080, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 642, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([642, 1, 0, 1, false])
    ChangeArmor([3081, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 635, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([635, 1, 0, 1, false])
    ChangeArmor([3082, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 639, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([639, 1, 0, 1, false])
    ChangeArmor([3083, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 644, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([644, 1, 0, 1, false])
    ChangeArmor([3084, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 641, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([641, 1, 0, 1, false])
    ChangeArmor([3085, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 646, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([646, 1, 0, 1, false])
    ChangeArmor([3086, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 676, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([676, 1, 0, 1, false])
    ChangeArmor([3171, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 677, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([677, 1, 0, 1, false])
    ChangeArmor([3172, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 675, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([675, 1, 0, 1, false])
    ChangeArmor([3173, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 669, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([669, 1, 0, 1, false])
    ChangeArmor([3174, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 668, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([668, 1, 0, 1, false])
    ChangeArmor([3175, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 671, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([671, 1, 0, 1, false])
    ChangeArmor([3176, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 672, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([672, 1, 0, 1, false])
    ChangeArmor([3177, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 673, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([673, 1, 0, 1, false])
    ChangeArmor([3178, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 678, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([678, 1, 0, 1, false])
    ChangeArmor([3179, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 679, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([679, 1, 0, 1, false])
    ChangeArmor([3180, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 682, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([682, 1, 0, 1, false])
    ChangeArmor([3181, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 683, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([683, 1, 0, 1, false])
    ChangeArmor([3182, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 684, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([684, 1, 0, 1, false])
    ChangeArmor([3183, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 698, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([698, 1, 0, 1, false])
    ChangeArmor([3221, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 703, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([703, 1, 0, 1, false])
    ChangeArmor([3222, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 695, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([695, 1, 0, 1, false])
    ChangeArmor([3223, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 701, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([701, 1, 0, 1, false])
    ChangeArmor([3224, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 699, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([699, 1, 0, 1, false])
    ChangeArmor([3225, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 702, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([702, 1, 0, 1, false])
    ChangeArmor([3226, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 700, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([700, 1, 0, 1, false])
    ChangeArmor([3227, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 704, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([704, 1, 0, 1, false])
    ChangeArmor([3228, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 706, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([706, 1, 0, 1, false])
    ChangeArmor([3229, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 733, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([733, 1, 0, 1, false])
    ChangeArmor([3272, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 740, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([740, 1, 0, 1, false])
    ChangeArmor([3273, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 731, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([731, 1, 0, 1, false])
    ChangeArmor([3274, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 730, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([730, 1, 0, 1, false])
    ChangeArmor([3275, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 735, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([735, 1, 0, 1, false])
    ChangeArmor([3276, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 725, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([725, 1, 0, 1, false])
    ChangeArmor([3277, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 748, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([748, 1, 0, 1, false])
    ChangeArmor([3278, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 747, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([747, 1, 0, 1, false])
    ChangeArmor([3279, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 736, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([736, 1, 0, 1, false])
    ChangeArmor([3280, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 726, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([726, 1, 0, 1, false])
    ChangeArmor([3281, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 738, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([738, 1, 0, 1, false])
    ChangeArmor([3282, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 739, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([739, 1, 0, 1, false])
    ChangeArmor([3283, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 742, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([742, 1, 0, 1, false])
    ChangeArmor([3284, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 734, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([734, 1, 0, 1, false])
    ChangeArmor([3285, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 744, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([744, 1, 0, 1, false])
    ChangeArmor([3286, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 743, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([743, 1, 0, 1, false])
    ChangeArmor([3287, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 745, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([745, 1, 0, 1, false])
    ChangeArmor([3288, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 746, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([746, 1, 0, 1, false])
    ChangeArmor([3289, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 741, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([741, 1, 0, 1, false])
    ChangeArmor([3290, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 776, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([776, 1, 0, 1, false])
    ChangeArmor([3371, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 780, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([780, 1, 0, 1, false])
    ChangeArmor([3372, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 773, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([773, 1, 0, 1, false])
    ChangeArmor([3373, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 768, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([768, 1, 0, 1, false])
    ChangeArmor([3374, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 775, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([775, 1, 0, 1, false])
    ChangeArmor([3375, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 769, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([769, 1, 0, 1, false])
    ChangeArmor([3376, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 779, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([779, 1, 0, 1, false])
    ChangeArmor([3377, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 770, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([770, 1, 0, 1, false])
    ChangeArmor([3378, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 766, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([766, 1, 0, 1, false])
    ChangeArmor([3379, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 781, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([781, 1, 0, 1, false])
    ChangeArmor([3380, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 774, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([774, 1, 0, 1, false])
    ChangeArmor([3381, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 771, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([771, 1, 0, 1, false])
    ChangeArmor([3382, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 782, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([782, 1, 0, 1, false])
    ChangeArmor([3383, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 810, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([810, 1, 0, 1, false])
    ChangeArmor([3421, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 817, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([817, 1, 0, 1, false])
    ChangeArmor([3422, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 805, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([805, 1, 0, 1, false])
    ChangeArmor([3423, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 820, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([820, 1, 0, 1, false])
    ChangeArmor([3424, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 804, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([804, 1, 0, 1, false])
    ChangeArmor([3425, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 818, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([818, 1, 0, 1, false])
    ChangeArmor([3426, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 803, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([803, 1, 0, 1, false])
    ChangeArmor([3427, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 816, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([816, 1, 0, 1, false])
    ChangeArmor([3428, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 812, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([812, 1, 0, 1, false])
    ChangeArmor([3429, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 811, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([811, 1, 0, 1, false])
    ChangeArmor([3430, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 808, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([808, 1, 0, 1, false])
    ChangeArmor([3431, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 809, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([809, 1, 0, 1, false])
    ChangeArmor([3432, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 813, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([813, 1, 0, 1, false])
    ChangeArmor([3433, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 815, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([815, 1, 0, 1, false])
    ChangeArmor([3434, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 807, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([807, 1, 0, 1, false])
    ChangeArmor([3435, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 819, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([819, 1, 0, 1, false])
    ChangeArmor([3436, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 821, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([821, 1, 0, 1, false])
    ChangeArmor([3437, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 814, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([814, 1, 0, 1, false])
    ChangeArmor([3438, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 822, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([822, 1, 0, 1, false])
    ChangeArmor([3439, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 831, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([831, 1, 0, 1, false])
    ChangeArmor([3471, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 834, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([834, 1, 0, 1, false])
    ChangeArmor([3472, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 833, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([833, 1, 0, 1, false])
    ChangeArmor([3473, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 836, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([836, 1, 0, 1, false])
    ChangeArmor([3474, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 838, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([838, 1, 0, 1, false])
    ChangeArmor([3475, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 832, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([832, 1, 0, 1, false])
    ChangeArmor([3476, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 835, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([835, 1, 0, 1, false])
    ChangeArmor([3477, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 837, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([837, 1, 0, 1, false])
    ChangeArmor([3478, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 860, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([860, 1, 0, 1, false])
    ChangeArmor([3521, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 858, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([858, 1, 0, 1, false])
    ChangeArmor([3522, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 862, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([862, 1, 0, 1, false])
    ChangeArmor([3523, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 855, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([855, 1, 0, 1, false])
    ChangeArmor([3524, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 859, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([859, 1, 0, 1, false])
    ChangeArmor([3525, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 854, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([854, 1, 0, 1, false])
    ChangeArmor([3526, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 861, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([861, 1, 0, 1, false])
    ChangeArmor([3527, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 864, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([864, 1, 0, 1, false])
    ChangeArmor([3528, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 865, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([865, 1, 0, 1, false])
    ChangeArmor([3529, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 867, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([867, 1, 0, 1, false])
    ChangeArmor([3530, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 868, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([868, 1, 0, 1, false])
    ChangeArmor([3531, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 869, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([869, 1, 0, 1, false])
    ChangeArmor([3532, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 870, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([870, 1, 0, 1, false])
    ChangeArmor([3533, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 866, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([866, 1, 0, 1, false])
    ChangeArmor([3534, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 856, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([856, 1, 0, 1, false])
    ChangeArmor([3535, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 902, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([902, 1, 0, 1, false])
    ChangeArmor([3571, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 903, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([903, 1, 0, 1, false])
    ChangeArmor([3572, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 896, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([896, 1, 0, 1, false])
    ChangeArmor([3573, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 894, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([894, 1, 0, 1, false])
    ChangeArmor([3574, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 917, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([917, 1, 0, 1, false])
    ChangeArmor([3575, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 912, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([912, 1, 0, 1, false])
    ChangeArmor([3576, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 900, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([900, 1, 0, 1, false])
    ChangeArmor([3577, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 908, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([908, 1, 0, 1, false])
    ChangeArmor([3578, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 899, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([899, 1, 0, 1, false])
    ChangeArmor([3579, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 906, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([906, 1, 0, 1, false])
    ChangeArmor([3580, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 916, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([916, 1, 0, 1, false])
    ChangeArmor([3581, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 924, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([924, 1, 0, 1, false])
    ChangeArmor([3582, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 913, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([913, 1, 0, 1, false])
    ChangeArmor([3583, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 923, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([923, 1, 0, 1, false])
    ChangeArmor([3584, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 907, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([907, 1, 0, 1, false])
    ChangeArmor([3585, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 915, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([915, 1, 0, 1, false])
    ChangeArmor([3586, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 920, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([920, 1, 0, 1, false])
    ChangeArmor([3587, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 919, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([919, 1, 0, 1, false])
    ChangeArmor([3588, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 918, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([918, 1, 0, 1, false])
    ChangeArmor([3589, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 910, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([910, 1, 0, 1, false])
    ChangeArmor([3590, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 911, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([911, 1, 0, 1, false])
    ChangeArmor([3591, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 921, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([921, 1, 0, 1, false])
    ChangeArmor([3592, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 922, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([922, 1, 0, 1, false])
    ChangeArmor([3593, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 905, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([905, 1, 0, 1, false])
    ChangeArmor([3594, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 914, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([914, 1, 0, 1, false])
    ChangeArmor([3595, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1742, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1742, 1, 0, 1, false])
    ChangeArmor([3676, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1766, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1766, 1, 0, 1, false])
    ChangeArmor([3677, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1743, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1743, 1, 0, 1, false])
    ChangeArmor([3678, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1744, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1744, 1, 0, 1, false])
    ChangeArmor([3679, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1767, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1767, 1, 0, 1, false])
    ChangeArmor([3680, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1745, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1745, 1, 0, 1, false])
    ChangeArmor([3681, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1768, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1768, 1, 0, 1, false])
    ChangeArmor([3682, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1769, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1769, 1, 0, 1, false])
    ChangeArmor([3683, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1746, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1746, 1, 0, 1, false])
    ChangeArmor([3684, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1747, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1747, 1, 0, 1, false])
    ChangeArmor([3685, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1748, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1748, 1, 0, 1, false])
    ChangeArmor([3686, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1749, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1749, 1, 0, 1, false])
    ChangeArmor([3687, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1770, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1770, 1, 0, 1, false])
    ChangeArmor([3688, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1771, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1771, 1, 0, 1, false])
    ChangeArmor([3689, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1750, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1750, 1, 0, 1, false])
    ChangeArmor([3690, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1751, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1751, 1, 0, 1, false])
    ChangeArmor([3691, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1752, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1752, 1, 0, 1, false])
    ChangeArmor([3692, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1753, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1753, 1, 0, 1, false])
    ChangeArmor([3693, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1758, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1758, 1, 0, 1, false])
    ChangeArmor([3694, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1755, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1755, 1, 0, 1, false])
    ChangeArmor([3695, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1757, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1757, 1, 0, 1, false])
    ChangeArmor([3696, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1759, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1759, 1, 0, 1, false])
    ChangeArmor([3697, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1760, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1760, 1, 0, 1, false])
    ChangeArmor([3698, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1761, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1761, 1, 0, 1, false])
    ChangeArmor([3699, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1762, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1762, 1, 0, 1, false])
    ChangeArmor([3700, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1763, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1763, 1, 0, 1, false])
    ChangeArmor([3701, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1764, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1764, 1, 0, 1, false])
    ChangeArmor([3702, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 1765, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([1765, 1, 0, 1, false])
    ChangeArmor([3703, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 333, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([333, 1, 0, 1, false])
    ChangeArmor([3751, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 334, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([334, 1, 0, 1, false])
    ChangeArmor([3752, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 335, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([335, 1, 0, 1, false])
    ChangeArmor([3753, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 336, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([336, 1, 0, 1, false])
    ChangeArmor([3754, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 337, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([337, 1, 0, 1, false])
    ChangeArmor([3755, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 338, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([338, 1, 0, 1, false])
    ChangeArmor([3756, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 339, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([339, 1, 0, 1, false])
    ChangeArmor([3757, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 340, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([340, 1, 0, 1, false])
    ChangeArmor([3758, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 341, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([341, 1, 0, 1, false])
    ChangeArmor([3759, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 342, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([342, 1, 0, 1, false])
    ChangeArmor([3760, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 343, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([343, 1, 0, 1, false])
    ChangeArmor([3761, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 344, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([344, 1, 0, 1, false])
    ChangeArmor([3762, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 345, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([345, 1, 0, 1, false])
    ChangeArmor([3763, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 346, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([346, 1, 0, 1, false])
    ChangeArmor([3764, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 347, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([347, 1, 0, 1, false])
    ChangeArmor([3765, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 348, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([348, 1, 0, 1, false])
    ChangeArmor([3766, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 349, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([349, 1, 0, 1, false])
    ChangeArmor([3767, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 350, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([350, 1, 0, 1, false])
    ChangeArmor([3768, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 351, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([351, 1, 0, 1, false])
    ChangeArmor([3769, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 352, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([352, 1, 0, 1, false])
    ChangeArmor([3770, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 353, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([353, 1, 0, 1, false])
    ChangeArmor([3771, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 354, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([354, 1, 0, 1, false])
    ChangeArmor([3772, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 355, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([355, 1, 0, 1, false])
    ChangeArmor([3773, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 356, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([356, 1, 0, 1, false])
    ChangeArmor([3774, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 357, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([357, 1, 0, 1, false])
    ChangeArmor([3775, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 358, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([358, 1, 0, 1, false])
    ChangeArmor([3776, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 359, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([359, 1, 0, 1, false])
    ChangeArmor([3777, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 360, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([360, 1, 0, 1, false])
    ChangeArmor([3778, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 361, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([361, 1, 0, 1, false])
    ChangeArmor([3779, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 362, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([362, 1, 0, 1, false])
    ChangeArmor([3780, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 363, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([363, 1, 0, 1, false])
    ChangeArmor([3781, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 364, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([364, 1, 0, 1, false])
    ChangeArmor([3782, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 365, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([365, 1, 0, 1, false])
    ChangeArmor([3783, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 366, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([366, 1, 0, 1, false])
    ChangeArmor([3784, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 367, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([367, 1, 0, 1, false])
    ChangeArmor([3785, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 368, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([368, 1, 0, 1, false])
    ChangeArmor([3786, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 369, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([369, 1, 0, 1, false])
    ChangeArmor([3787, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 370, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([370, 1, 0, 1, false])
    ChangeArmor([3788, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 371, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([371, 1, 0, 1, false])
    ChangeArmor([3789, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 372, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([372, 1, 0, 1, false])
    ChangeArmor([3790, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 373, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([373, 1, 0, 1, false])
    ChangeArmor([3791, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 374, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([374, 1, 0, 1, false])
    ChangeArmor([3792, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 375, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([375, 1, 0, 1, false])
    ChangeArmor([3793, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 376, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([376, 1, 0, 1, false])
    ChangeArmor([3794, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 377, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([377, 1, 0, 1, false])
    ChangeArmor([3795, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 378, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([378, 1, 0, 1, false])
    ChangeArmor([3796, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 379, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([379, 1, 0, 1, false])
    ChangeArmor([3797, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 380, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([380, 1, 0, 1, false])
    ChangeArmor([3798, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 381, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeArmor([381, 1, 0, 1, false])
    ChangeArmor([3799, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
