PART
{
	name = doublefowlerflap
	module = Part
	author = blackheart612
	MODEL
	{
		model = AirplanePlus/Parts/Aero/flaps/modeldoublefowler
		texture = aerocommontex , AirplanePlus/Parts/Aero/bigwing/aerocommontex
	}
	rescaleFactor = 1
	node_attach = 0.0, 0.0, -0.025, 0.0, 0.0, 1.0, 1
	CoMOffset = 0, -0.5, 0
	CoLOffset = 0, -0.5, 0
	CoPOffset = 0, -0.5, 0
	TechRequired = heavyAerodynamics
	entryCost = 1000
	cost = 1000
	category = Aero
	subcategory = 0
	title = Trailing Edge Two-slot Flap
	manufacturer = Kerbal Standard
	description = There is no greater flap than a two-slot flap, other than a flap that has more slots. Though two-slotted flaps are already enormous. This flap is generally put in the trailing edge or the back part of the wing. Not that it's a mandatory issue, it's just like that on the manual. Usage can range to reaction with pitch to help in take-offs or be used for landing in full deployment. Can sometimes be used for subtle changes in cruise speeds as well. This two slot flap has two surfaces which can be deployed individually. Hence, it is more versatile.
	attachRules = 0,1,0,1,1
	mass = 0.21
	thermalMassModifier = 6
	emissiveConstant = 0.4
	dragModelType = none
	maximum_drag = 0.02
	minimum_drag = 0.02
	angularDrag = 2
	crashTolerance = 8
	maxTemp = 2400
	explosionPotential = 0.1
	fuelCrossFeed = True
	bulkheadProfiles = srf
	tags = (air airbrake aircraft brake dive drag fligh landing plane slow speed spoil
	MODULE
	{
		name = ModuleAeroSurface
		useInternalDragModel = True
		dragCoeff = 0.5
		deflectionLiftCoeff = 0.86
		ctrlSurfaceRange = 30
		ctrlRangeFactor = 0.2
		ctrlSurfaceArea = 1
		actuatorSpeed = 20
		transformName = hinge
		defaultActionGroup = Brakes
		//liftingSurfaceCurve = SpeedBrake
		ignorePitch = true
		ignoreYaw = true
		uncasedTemp = 1200
		casedTemp = 2400
	}
	MODULE
	{
		name = ModuleAeroSurface
		useInternalDragModel = True
		dragCoeff = 0.25
		deflectionLiftCoeff = 0.35
		ctrlSurfaceRange = 30
		ctrlRangeFactor = 0.2
		ctrlSurfaceArea = 1
		actuatorSpeed = 20
		transformName = slatb
		defaultActionGroup = Brakes
		//liftingSurfaceCurve = SpeedBrake
		ignorePitch = true
		ignoreYaw = true
		uncasedTemp = 1200
		casedTemp = 2400
	}
	//MODULE	
	{
		name = FXModuleLookAtConstraint
		CONSTRAINLOOKFX
		{
			targetName = PistonArm
			rotatorsName = PistonBase
		}
		CONSTRAINLOOKFX
		{
			targetName = PistonBase
			rotatorsName = PistonArm
		}
	}
}
