PART
{
	name = s2cargobayS
	module = Part
	author = blackheart612/neistridlar
	rescaleFactor = 1
	node_stack_top2 = 0.0, 0.9175, 0.0, 0.0, -1.0, 0.0, 1
	node_stack_bottom2 = 0.0, -0.9175, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 2
	node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 2
	TechRequired = supersonicFlight
	entryCost = 32000
	cost = 325
	category = Payload
	subcategory = 0
	title = Size 2 Cargo Bay CRG-15
	manufacturer = Kerbal Standard
	description = The removal of the inside tanks inside hulls made it possible to make empty Size 2 Hulls. Cutting past halfway up from both sides, putting hinges on each side and halving the topside made an opening for top possible. Can be used anywhere you need it.
	attachRules = 1,0,1,1,1
	mass = 0.5
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 1
	crashTolerance = 50
	maxTemp = 2700 // = 3000
	emissiveConstant = 0.87
	fuelCrossFeed = True
	bulkheadProfiles = size2
	breakingForce = 300
	breakingTorque = 300
	tags = contain convey equipment freight hold hollow payload (stor transport utility
	MODEL
	{
		model = AirplanePlus/Parts/Structure and Fuel/size2cargo/modelshort
		texture = size2cargotex1 ,  AirplanePlus/Parts/Structure and Fuel/size2cargo/size2cargotex1
	}
	
	DRAG_CUBE
	{
		cube = A, 4.354,0.7375,2.703, 4.334,0.7421,2.703, 4.853,0.9716,0.1598, 4.853,0.9716,0.1598, 10.12,0.8308,2.246, 10.12,0.8635,2.669, 4.768E-07,-1.192E-07,-0.06767, 5.227,2,2.635
		cube = B, 4.867,0.7721,1.313, 4.868,0.772,1.345, 4.853,0.9716,0.1598, 4.853,0.9716,0.1598, 4.972,0.7678,1.313, 4.972,0.7875,2.541, 4.876E-05,-1.192E-07,1.192E-07, 2.5,2,2.5
	}
	
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = cargoopen
		startEventGUIName = Open	
		endEventGUIName = Close
		actionGUIName = Toggle Bay Doors
		allowDeployLimit = true
		revClampDirection = false
		revClampSpeed = true	
		revClampPercent = true			
	}
	MODULE
	{
		name = ModuleCargoBay
		DeployModuleIndex = 0
		closedPosition = 0
		lookupRadius = 2
		
		nodeOuterForeID = top
		nodeOuterAftID = bottom
		nodeInnerForeID = top2
		nodeInnerAftID = bottom2
	}
}
