PART
{
	name = s2CargoRamp
	module = Part
	author = blackheart612
	rescaleFactor = 1
	node_stack_top2 = 0.0, 1.50, 0.0, 0.0, -1.0, 0.0, 2
	node_stack_top = 0.0, 1.50, 0.0, 0.0, 1.0, 0.0, 3
	//CoPOffset = 0.0, 1.0, 0.0
	//CoLOffset = 0.0, 1.0, 0.0
	TechRequired = supersonicFlight
	entryCost = 32000
	cost = 1500
	category = Payload
	subcategory = 0
	title = Size 2 Cargo Ramp
	manufacturer = Kerbal Standard
	description = A sophisticated deployment system for cargo delivery on the ground, or on the sea, or in mid-air, or in a vacuum. Wherever you want, really.
	attachRules = 1,0,1,1,1
	mass = 1.5
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 1
	crashTolerance = 50
	maxTemp = 2700 // = 3000
	emissiveConstant = 0.87
	fuelCrossFeed = True
	bulkheadProfiles = size2
	breakingForce = 300
	breakingTorque = 300
	tags = bay contain convey equipment freight hold hollow load payload (stor transport unload utility
	
	MODEL
	{
		model = AirplanePlus/Parts/Structure and Fuel/size2cargo/modelramp
		//texture = size2reartex1 , AirplanePlus/Parts/Structure and Fuel/size2cargo/size2reartex1
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = rampopen
		startEventGUIName = Close
		endEventGUIName = Open
		actionGUIName = Toggle Ramp
		allowDeployLimit = true
		revClampDirection = false		
		revClampSpeed = true		
		revClampPercent =   true		
	}
	MODULE
	{
		name = ModuleCargoBay
		DeployModuleIndex = 0
		closedPosition = 1
		lookupRadius = 5.0
		
		nodeOuterForeID = top
		//nodeOuterAftID = bottom
		nodeInnerForeID = top2
		//nodeInnerAftID = bottom2
	}

	MODULE
{
	name = FStextureSwitch2
	moduleID = 0
	//showListButton = True
	nextButtonText = Next Paint
	prevButtonText = Previous Paint
	statusText = Current Paint
	textureRootFolder = AirplanePlus\Parts\Structure and Fuel\
	textureNames = size2cargo\size2reartex1;size2cargo\size2reartex2
	objectNames = body
	textureDisplayNames = Standard;Striped
	switchableInFlight = false
	repaintableEVA = false
	debugMode = false
	showInfo = false
}}
