PART
{
	name = mk3s1p5doorbase
	module = Part
	author = blackheart612
	MODEL
	{
	model = AirplanePlus/Parts/Structure and Fuel/r22set/mk3s1p5doorbase
	}
	rescaleFactor = 1
	node_stack_top = 0.0, 0.703125, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.0, -0.703125, 0.0, 0.0, -1.0, 0.0, 1
	//node_attach = 1.25, 0.0, 0.0, 0.0, 0.0, 1.0, 1
	TechRequired = aviation
	entryCost = 3000
	cost = 1800
	category = Payload
	subcategory = 0
	title = Mk3S1.5 Cargo Bay
	manufacturer = Kerbal Standard
	description = It close and it opens, comes with glass or without it, depending on the build it is on or whatever is needed. Usually does not allow Kerbals to EVA when it's the only thing between two solid bulkheads but Kerbals can get in through it anytime.
	attachRules = 1,1,1,1,0
	mass = 0.0001
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 1
	crashTolerance = 10
	breakingForce = 50
	breakingTorque = 50
	maxTemp = 2000 // = 3000
	emissiveConstant = 0.8
	fuelCrossFeed = True
	bulkheadProfiles = mk3s1p5
	

	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = mk3s1dooropen
		startEventGUIName = Close
		endEventGUIName = Open
		actionGUIName = Toggle Doors
		allowDeployLimit = true
		revClampDirection = false
		revClampSpeed = true	
		revClampPercent = true			
	}
MODULE
{
 name = FSmeshSwitch
 moduleID = 0
 buttonName = Next
 previousButtonName = Previous
 objectDisplayNames = Windowless;Windowed
 objects = mk3s15doorl, mk3s15doorr;mk3s15doorwindowl, mk3s15doorwindowr
 updateSymmetry = true
}
PART
{
	url = AirplanePlus/Parts/Structure and Fuel/r22set/mk3s1p5doorbase/mk3s1p5doorbase
	DRAG_CUBE
	{
		cube = A, 2.637,0.8032,0.8869, 2.637,0.8006,0.8869, 0.7352,0.5,0.040000005, 0.7352,0.5,0.040000005, 2.288,0.8529,0.5615, 2.288,0.8525,0.5615, -4.172E-07,-2.98E-07,5.96E-07, 1.624,1.406,1.875
		cube = B, 2.577,0.7983,0.8525, 2.577,0.7958,0.8525, 0.8709,0.5,0.520000065, 0.8709,0.5,0.520000065, 2.418,0.8492,0.5533, 2.418,0.8489,0.5533, -1.192E-07,-0.6031,5.96E-07, 1.724,2.613,1.875
	}
}
}
