You take a deep breath and look back at the High Priestess. "Alright. What can you tell me about your teachings? What are the Four Noble Truths?" The High Priestess closes her eyes, her expression serene yet intense. "The lamb lost his way, and the day of liberation can only be fulfilled by self-reliance... Knowledge isn't free. The tree of Consciousness has to be littered with the blood of the Snake. The Apple was merely a distraction and probably rotten as well. Anawratha and Naga, not YHWH and Nahash. Namo Tassa Bhagavato Arahato Samma Sambuddhassa." You don't fully grasp her cryptic words, but there's an unmistakable depth and resonance to her riddle that compels you. You turn to the robed androgynous person for clarification. They nod, understanding your confusion. "You seek answers, and that's a start. This place is a sanctuary for those who have lost their way in the conventional world. We follow the teachings of the Four Noble Truths, interpreting the rigged aspects of our lives not as random chance but as the underlying currents of our existence. It's about understanding the patterns and breaking free from them." "Patterns? Are you saying events in life can be predicted?" you ask, intrigued. The High Priestess steps forward, her eyes piercing through the dim light. "This one shows great potential. The ritual of cleansing must be done. The lamb should not stray off the right path again. Follow me." The robed person , another monk with fox ears, and the High Priestess escort you through a hidden passageway flanked by ancient statues. The air grows cooler, and the silence is almost palpable. You arrive in a dark room where a table and four chairs are illuminated by the flickering light of a tall, golden lamp. As you approach, you step on rectangular papers crumbling under your feet. "Those are relics from the past," the High Priestess says softly. "People used to fight and die for these." You find yourself in front of a square wooden table adorned with numerous small square items and slender sticks. The setup is familiar. "Wait. Is this Mahjong?" you ask, astonished. "Yes. The sparrows shall sing again. First, let's decide who is starting." The High Priestess mixes four tiles and draws one. It is West. The robed man draws North, the robed woman draws South, and you draw East. "So be it. You may sit." You take a seat in the nearest chair, the High Priestess directly opposite you, the robed androgynous to your right, and the monk with fox ears to your left. The group shuffles the tiles and creates walls. You instinctively follow their gestures. "You may roll the dice," the High Priestess instructs. You roll a two and a three. You draw four tiles from your wall, the robed man draws four, then it is the turn of the High Priestess and the robed woman and so on. You draw the thirteenth and fourteenth tiles and stare at your haipai. The unfamiliar, tactile nature of the tiles feels surreal. The High Priestess speaks, her voice barely above a whisper but commanding attention. "This game, like life, is a reflection of the Four Noble Truths. Suffering is inherent, the cause of suffering is desire, the end of suffering is attainable, and there is a path to the end of suffering. In Mahjong, as in life, we must recognize the patterns, understand the rigged nature of our existence, and find our path to liberation." You study your tiles, feeling a sense of both anticipation and trepidation. The game begins, each tile drawn and discarded with deliberate precision. The High Priestess and the robed figures play with a calm, almost meditative demeanor, their movements reflecting a deep understanding of the game's symbolism. East 3, turn 3. You are West, the scores are near even, your haipai is far from tenpai but no dora which is 6s in sight. 22m14889s34pEast East West North The tile you draw is 4s which reduce the shanten but it's still too far away. You sigh. That hand will be slow. As you are thinking to discard which terminal or honor, the North tile starts to glow. "Do you see that? That tile is different." "This is a mere distraction. No one but you can feel it. You must play to win." Play to win? What does it mean? Is it to get a good rating? Anyway, that hand looks like garbage and you don’t really know how to proceed. A crazy idea starts to sprout in your mind. What if I go for Chiitoi? Or Honitsu? You decide to follow that instinct by discarding 3p. Next turn, you draw a second North and discard 4p. 10 turns later, you win by tsumo an open hand with East, Honitsu, Dora 1. "See? You are starting to seek the path of self-consciousness" says the High Priestess with enthusiasm. As the game progresses, the High Priestess continues her teaching. "The first noble truth, Dukkha, is evident in the challenges and obstacles we face. The second, Samudaya, lies in our desires and attachments. Nirodha, the third truth, is found in our moments of clarity and victory, however fleeting. And the fourth, Magga, is our journey, our strategy, and our perseverance." You nod, beginning to see the connections between her teachings and the game before you. The patterns in the tiles mirror the patterns in your life, each move a step towards understanding and enlightenment. The game unfolds, and with each tile, you feel a deeper connection to the truths the High Priestess speaks of. The High Priestess looks at you with approval. "You have done well. Remember, the path to enlightenment is not just through victory but through understanding and acceptance of the Four Noble Truths. Continue to seek, to learn, and to grow." They get up from their chairs and leave all of a sudden. "Wait, it's still South 2?" "The lamb learned to stay on the right path. However, the Snake is not pleased by this result. We have to go." They run toward the shadows and disappear. As you decide to leave you hear someone running outside and trying furiously to open the door you entered thirty minutes ago. In panic you follow while running toward where the High Priestess left and look behind you. The door, in the entrance from the other side of the room, explodes and in the fire stands a tall tanned man dressed in white with white hair, cybernetic glasses covering his eyes and a plasma gun in his right hand pointing at you! You decide to : A. Plunge B. Keep running C. Surrender