<?xml version="1.0" encoding="UTF-8"?>
<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="description.xsd">
	<!-- ground -->
	<per-triangle-shape name="VirtualGround">
		<margin>3</margin>
		<prenetration>0.01</prenetration>
		<tag>ground</tag>
	</per-triangle-shape>
	

	
	<!-- <bone-default> -->
		<!-- <margin-multiplier>0.2</margin-multiplier> -->
		<!-- <restitution>0.2</restitution> -->
	<!-- </bone-default> -->
	<bone name="NPC L Thigh [LThg]"/>
	<bone name="NPC R Thigh [RThg]"/>
	<bone name="NPC L Calf [LClf]"/>
	<bone name="NPC R Calf [RClf]"/>
	<bone name="NPC Spine [Spn0]"/>
	<bone name="NPC Spine2 [Spn2]"/>
	<bone name="NPC Spine1 [Spn1]"/>
	<bone name="NPC Pelvis [Pelv]"/>
	
	
	
	<bone name="NPC Head [Head]"/>
	<bone name="NPC L Clavicle [LClv]"/>
	<bone name="NPC R Clavicle [RClv]"/>
	<bone name="NPC L Breast"/>
	<bone name="NPC R Breast"/>
	<bone name="NPC L Breast01"/>
	<bone name="NPC R Breast01"/>
	<bone name="NPC L Forearm [LLar]"/>
	<bone name="NPC R Forearm [RLar]"/>
	<bone name="NPC L ForearmTwist1 [LLt1]"/>
	<bone name="NPC R ForearmTwist1 [RLt1]"/>
	<bone name="NPC L ForearmTwist2 [LLt2]"/>
	<bone name="NPC R ForearmTwist2 [RLt2]"/>
	<bone name="NPC L UpperArm [LUar]"/>
	<bone name="NPC R UpperArm [RUar]"/>
	<bone name="NPC L UpperarmTwist1 [LUt1]"/>
	<bone name="NPC R UpperarmTwist1 [RUt1]"/>
	<bone name="NPC L UpperarmTwist2 [LUt2]"/>
	<bone name="NPC R UpperarmTwist2 [RUt2]"/>
	<bone name="NPC L Butt"/>
	<bone name="NPC R Butt"/>
	<bone name="NPC Belly"/>
	<bone name="NPC L Hand [LHnd]"/>
	<bone name="NPC R Hand [RHnd]"/>
	    <bone name="NPC L Pussy02"/>
		<bone name="NPC R Pussy02"/>
        <bone name="Clitoral1"/>
        <bone name="VaginaB1"/>
        <bone name="VaginaDeep1"/>		
		<bone name="NPC RB Anus2"/>
		<bone name="NPC LB Anus2"/>
        <bone name="NPC RT Anus2"/>
        <bone name="NPC LT Anus2"/>
        <bone name="NPC Anus Deep2"/>	
		<bone name="NPC R FrontThigh"/>
		<bone name="NPC L FrontThigh"/>
		<bone name="NPC R RearThigh"/>
		<bone name="NPC L RearThigh"/>
		<bone name="NPC L RearCalf [LrClf]"/>
		<bone name="NPC R RearCalf [RrClf]"/>
	
	
	<bone name="L Breast011"/>
	<bone name="L Breast012"/>
	<bone name="L Breast013"/>
	<bone name="L Breast014"/>
	<bone name="L Breast015"/>
	<bone name="L Breast016"/>
	<bone name="L Breast017"/>
	<bone name="L Breast018"/>
	<bone name="L Breast021"/>
	<bone name="L Breast022"/>
	<bone name="L Breast023"/>
	<bone name="L Breast024"/>
	<bone name="L Breast025"/>
	<bone name="L Breast026"/>
	<bone name="L Breast027"/>
	<bone name="L Breast028"/>
	<bone name="R Breast011"/>
	<bone name="R Breast012"/>
	<bone name="R Breast013"/>
	<bone name="R Breast014"/>
	<bone name="R Breast015"/>
	<bone name="R Breast016"/>
	<bone name="R Breast017"/>
	<bone name="R Breast018"/>
	<bone name="R Breast021"/>
	<bone name="R Breast022"/>
	<bone name="R Breast023"/>
	<bone name="R Breast024"/>
	<bone name="R Breast025"/>
	<bone name="R Breast026"/>
	<bone name="R Breast027"/>
	<bone name="R Breast028"/>
	<bone name="L Breast01"/>
	<bone name="L Breast02"/>
	<bone name="L Breast03"/>
	<bone name="R Breast01"/>
	<bone name="R Breast02"/>
	<bone name="R Breast03"/>
	
	
	
		
	
	
		
	
	
	<per-triangle-shape name="3ba">
		<margin>0.5</margin>					
		<penetration>0.05</penetration>
		<shared>private</shared>
		<tag>h6</tag>		
		
        <no-collide-with-tag>h6</no-collide-with-tag>
        <no-collide-with-tag>h7</no-collide-with-tag>		
        <no-collide-with-tag>body</no-collide-with-tag>	
		<no-collide-with-tag>body1</no-collide-with-tag>
		<no-collide-with-tag>body2</no-collide-with-tag>
        <no-collide-with-tag>body3</no-collide-with-tag>
		<no-collide-with-tag>body4</no-collide-with-tag>		
		<no-collide-with-tag>body5</no-collide-with-tag>
        <no-collide-with-tag>body6</no-collide-with-tag>
		<no-collide-with-tag>body7</no-collide-with-tag>
		<no-collide-with-tag>body9</no-collide-with-tag>
		<no-collide-with-tag>Lbreast</no-collide-with-tag>
	
        <no-collide-with-tag>Rbreast</no-collide-with-tag>		
		<no-collide-with-tag>Belly</no-collide-with-tag>
		<no-collide-with-tag>armscoll</no-collide-with-tag>			
		<no-collide-with-tag>armscollisionM</no-collide-with-tag>
		<no-collide-with-tag>collisionThigh</no-collide-with-tag>		
	     <weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
		<weight-threshold bone="NPC L Forearm [LLar]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Forearm [RLar]">0.3</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">0.3</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">0.3</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist2 [LLt2]">0.3</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist2 [RLt2]">0.3</weight-threshold>
		<weight-threshold bone="NPC L Hand [LHnd]">1</weight-threshold>
		<weight-threshold bone="NPC R Hand [RHnd]">1</weight-threshold>
		<weight-threshold bone="NPC L Foot [Lft ]">1</weight-threshold>
		<weight-threshold bone="NPC R Foot [Rft ]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperArm [LUar]">0.3</weight-threshold>
		<weight-threshold bone="NPC R UpperArm [RUar]">0.3</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Breast">1</weight-threshold>
		<weight-threshold bone="NPC R Breast">1</weight-threshold>
		<weight-threshold bone="NPC L Breast01">1</weight-threshold>
		<weight-threshold bone="NPC R Breast01">1</weight-threshold>
		<weight-threshold bone="L Breast01">1</weight-threshold>
		<weight-threshold bone="L Breast02">1</weight-threshold>
		<weight-threshold bone="L Breast03">1</weight-threshold>
		<weight-threshold bone="R Breast01">1</weight-threshold>
		<weight-threshold bone="R Breast02">1</weight-threshold>
		<weight-threshold bone="R Breast03">1</weight-threshold>
		<weight-threshold bone="L Breast011">1</weight-threshold>
		<weight-threshold bone="L Breast012">1</weight-threshold>
		<weight-threshold bone="L Breast013">1</weight-threshold>
		<weight-threshold bone="L Breast014">1</weight-threshold>
		<weight-threshold bone="L Breast015">1</weight-threshold>
		<weight-threshold bone="L Breast016">1</weight-threshold>
		<weight-threshold bone="L Breast017">1</weight-threshold>
		<weight-threshold bone="L Breast018">1</weight-threshold>
		<weight-threshold bone="L Breast021">1</weight-threshold>
		<weight-threshold bone="L Breast022">1</weight-threshold>
		<weight-threshold bone="L Breast023">1</weight-threshold>
		<weight-threshold bone="L Breast024">1</weight-threshold>
		<weight-threshold bone="L Breast025">1</weight-threshold>
		<weight-threshold bone="L Breast026">1</weight-threshold>
		<weight-threshold bone="L Breast027">1</weight-threshold>
		<weight-threshold bone="L Breast028">1</weight-threshold>
		<weight-threshold bone="R Breast011">1</weight-threshold>
		<weight-threshold bone="R Breast012">1</weight-threshold>
		<weight-threshold bone="R Breast013">1</weight-threshold>
		<weight-threshold bone="R Breast014">1</weight-threshold>
		<weight-threshold bone="R Breast015">1</weight-threshold>
		<weight-threshold bone="R Breast016">1</weight-threshold>
		<weight-threshold bone="R Breast017">1</weight-threshold>
		<weight-threshold bone="R Breast018">1</weight-threshold>
		<weight-threshold bone="R Breast021">1</weight-threshold>
		<weight-threshold bone="R Breast022">1</weight-threshold>
		<weight-threshold bone="R Breast023">1</weight-threshold>
		<weight-threshold bone="R Breast024">1</weight-threshold>
		<weight-threshold bone="R Breast025">1</weight-threshold>
		<weight-threshold bone="R Breast026">1</weight-threshold>
		<weight-threshold bone="R Breast027">1</weight-threshold>
		<weight-threshold bone="R Breast028">1</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">0.3</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">0.3</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">0.3</weight-threshold>
		<weight-threshold bone="NPC Belly">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">0.4</weight-threshold>
		<weight-threshold bone="NPC R Butt">0.1</weight-threshold>
		<weight-threshold bone="NPC L Butt">0.1</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">0.5</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">0.5</weight-threshold>
		<weight-threshold bone="NPC L Calf [LClf]">0.5</weight-threshold>
		<weight-threshold bone="NPC R Calf [RClf]">0.5</weight-threshold>		
		<weight-threshold bone="NPC L Pussy02">1</weight-threshold>
		<weight-threshold bone="NPC R Pussy02">1</weight-threshold>
        <weight-threshold bone="Clitoral1">1</weight-threshold>
        <weight-threshold bone="VaginaB1">1</weight-threshold>
        <weight-threshold bone="VaginaDeep1">1</weight-threshold>		
		<weight-threshold bone="NPC RB Anus2">1</weight-threshold>
		<weight-threshold bone="NPC LB Anus2">1</weight-threshold>
        <weight-threshold bone="NPC RT Anus2">1</weight-threshold>
        <weight-threshold bone="NPC LT Anus2">1</weight-threshold>
        <weight-threshold bone="NPC Anus Deep2">1</weight-threshold>	
		<weight-threshold bone="NPC R FrontThigh">1</weight-threshold>
		<weight-threshold bone="NPC L FrontThigh">1</weight-threshold>
		<weight-threshold bone="NPC R RearThigh">1</weight-threshold>
		<weight-threshold bone="NPC L RearThigh">1</weight-threshold>
		<weight-threshold bone="NPC L RearCalf [LrClf]">1</weight-threshold>
		<weight-threshold bone="NPC R RearCalf [RrClf]">1</weight-threshold>
		</per-triangle-shape>



  <per-triangle-shape name="VirtualGround">
		<margin>1</margin>					
		<penetration>0.05</penetration>
		<shared>private</shared>
		<tag>h6</tag>		
		<!-- <no-collide-with-tag>Genitals</no-collide-with-tag> -->
		<!-- <no-collide-with-tag>penis</no-collide-with-tag> -->
        <!-- <no-collide-with-tag>body</no-collide-with-tag>		 -->
		<!-- <no-collide-with-tag>h4</no-collide-with-tag> -->
        <no-collide-with-tag>h6</no-collide-with-tag>
        <no-collide-with-tag>h7</no-collide-with-tag>		
        <no-collide-with-tag>body</no-collide-with-tag>	
		<no-collide-with-tag>body1</no-collide-with-tag>
		<no-collide-with-tag>body2</no-collide-with-tag>
        <no-collide-with-tag>body3</no-collide-with-tag>
		<no-collide-with-tag>body4</no-collide-with-tag>		
		<no-collide-with-tag>body5</no-collide-with-tag>
        <no-collide-with-tag>body6</no-collide-with-tag>
		<no-collide-with-tag>body7</no-collide-with-tag>
		<no-collide-with-tag>body9</no-collide-with-tag>
		<no-collide-with-tag>Lbreast</no-collide-with-tag>
		<!-- <no-collide-with-tag>MaleBody</no-collide-with-tag> -->
        <no-collide-with-tag>Rbreast</no-collide-with-tag>		
		<no-collide-with-tag>Belly</no-collide-with-tag>
		<no-collide-with-tag>armscoll</no-collide-with-tag>			
		<no-collide-with-tag>armscollisionM</no-collide-with-tag>
		<no-collide-with-tag>collisionThigh</no-collide-with-tag>		
	     <weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
		<weight-threshold bone="NPC L Forearm [LLar]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Forearm [RLar]">0.3</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Hand [LHnd]">1</weight-threshold>
		<weight-threshold bone="NPC R Hand [RHnd]">1</weight-threshold>
		<weight-threshold bone="NPC L Foot [Lft ]">1</weight-threshold>
		<weight-threshold bone="NPC R Foot [Rft ]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperArm [LUar]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperArm [RUar]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Breast">0.2</weight-threshold>
		<weight-threshold bone="NPC R Breast">0.2</weight-threshold>
		<weight-threshold bone="NPC L Breast01">1</weight-threshold>
		<weight-threshold bone="NPC R Breast01">1</weight-threshold>
		<weight-threshold bone="L Breast01">1</weight-threshold>
		<weight-threshold bone="L Breast02">1</weight-threshold>
		<weight-threshold bone="L Breast03">1</weight-threshold>
		<weight-threshold bone="R Breast01">1</weight-threshold>
		<weight-threshold bone="R Breast02">1</weight-threshold>
		<weight-threshold bone="R Breast03">1</weight-threshold>
		<weight-threshold bone="L Breast011">1</weight-threshold>
		<weight-threshold bone="L Breast012">1</weight-threshold>
		<weight-threshold bone="L Breast013">1</weight-threshold>
		<weight-threshold bone="L Breast014">1</weight-threshold>
		<weight-threshold bone="L Breast015">1</weight-threshold>
		<weight-threshold bone="L Breast016">1</weight-threshold>
		<weight-threshold bone="L Breast017">1</weight-threshold>
		<weight-threshold bone="L Breast018">1</weight-threshold>
		<weight-threshold bone="L Breast021">1</weight-threshold>
		<weight-threshold bone="L Breast022">1</weight-threshold>
		<weight-threshold bone="L Breast023">1</weight-threshold>
		<weight-threshold bone="L Breast024">1</weight-threshold>
		<weight-threshold bone="L Breast025">1</weight-threshold>
		<weight-threshold bone="L Breast026">1</weight-threshold>
		<weight-threshold bone="L Breast027">1</weight-threshold>
		<weight-threshold bone="L Breast028">1</weight-threshold>
		<weight-threshold bone="R Breast011">1</weight-threshold>
		<weight-threshold bone="R Breast012">1</weight-threshold>
		<weight-threshold bone="R Breast013">1</weight-threshold>
		<weight-threshold bone="R Breast014">1</weight-threshold>
		<weight-threshold bone="R Breast015">1</weight-threshold>
		<weight-threshold bone="R Breast016">1</weight-threshold>
		<weight-threshold bone="R Breast017">1</weight-threshold>
		<weight-threshold bone="R Breast018">1</weight-threshold>
		<weight-threshold bone="R Breast021">1</weight-threshold>
		<weight-threshold bone="R Breast022">1</weight-threshold>
		<weight-threshold bone="R Breast023">1</weight-threshold>
		<weight-threshold bone="R Breast024">1</weight-threshold>
		<weight-threshold bone="R Breast025">1</weight-threshold>
		<weight-threshold bone="R Breast026">1</weight-threshold>
		<weight-threshold bone="R Breast027">1</weight-threshold>
		<weight-threshold bone="R Breast028">1</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">1</weight-threshold>
		<weight-threshold bone="NPC Belly">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">0.4</weight-threshold>
		<weight-threshold bone="NPC R Butt">0.1</weight-threshold>
		<weight-threshold bone="NPC L Butt">0.1</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">0.5</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">0.5</weight-threshold>
		<weight-threshold bone="NPC L Calf [LClf]">0.5</weight-threshold>
		<weight-threshold bone="NPC R Calf [RClf]">0.5</weight-threshold>		
		<weight-threshold bone="NPC L Pussy02">1</weight-threshold>
		<weight-threshold bone="NPC R Pussy02">1</weight-threshold>
        <weight-threshold bone="Clitoral1">1</weight-threshold>
        <weight-threshold bone="VaginaB1">1</weight-threshold>
        <weight-threshold bone="VaginaDeep1">1</weight-threshold>		
		<weight-threshold bone="NPC RB Anus2">1</weight-threshold>
		<weight-threshold bone="NPC LB Anus2">1</weight-threshold>
        <weight-threshold bone="NPC RT Anus2">1</weight-threshold>
        <weight-threshold bone="NPC LT Anus2">1</weight-threshold>
        <weight-threshold bone="NPC Anus Deep2">1</weight-threshold>	
		<weight-threshold bone="NPC R FrontThigh">1</weight-threshold>
		<weight-threshold bone="NPC L FrontThigh">1</weight-threshold>
		<weight-threshold bone="NPC R RearThigh">1</weight-threshold>
		<weight-threshold bone="NPC L RearThigh">1</weight-threshold>
		<weight-threshold bone="NPC L RearCalf [LrClf]">1</weight-threshold>
		<weight-threshold bone="NPC R RearCalf [RrClf]">1</weight-threshold>
		</per-triangle-shape>	

         <per-triangle-shape name="MaleHands">
		<margin>1</margin>					
		<penetration>0.005</penetration>
	<shared>public</shared>
    <tag>shou</tag>
	<no-collide-with-tag>tou</no-collide-with-tag>
	 <no-collide-with-tag>nantou</no-collide-with-tag>
	 <no-collide-with-tag>jiao</no-collide-with-tag>
	 <no-collide-with-tag>nanjiao</no-collide-with-tag>
     <no-collide-with-tag>shou</no-collide-with-tag>
	 <no-collide-with-tag>ground</no-collide-with-tag>
	 <no-collide-with-tag>collisionThigh</no-collide-with-tag>
	 <no-collide-with-tag>armscollisionM</no-collide-with-tag>
	 <!-- <no-collide-with-tag>penis</no-collide-with-tag> -->
	 <no-collide-with-tag>nanshou</no-collide-with-tag>	
	 <no-collide-with-tag>Belly</no-collide-with-tag>		 
	 <no-collide-with-tag>armscoll</no-collide-with-tag>	
	 <!-- <no-collide-with-tag>Genitals</no-collide-with-tag> -->
	 <no-collide-with-tag>MaleBody</no-collide-with-tag>	
     <weight-threshold bone="NPC L ForearmTwist1 [LLt1]">0.4</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">0.4</weight-threshold>
		<weight-threshold bone="NPC L Hand [LHnd]">0.8</weight-threshold>
		<weight-threshold bone="NPC R Hand [RHnd]">0.8</weight-threshold>
		<weight-threshold bone="NPC R Finger00 [RF00]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger01 [RF01]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger02 [RF02]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger10 [RF10]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger11 [RF11]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger12 [RF12]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger20 [RF20]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger21 [RF21]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger22 [RF22]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger30 [RF30]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger31 [RF31]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger32 [RF32]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger40 [RF40]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger41 [RF41]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger42 [RF42]">0.7</weight-threshold>
	    <weight-threshold bone="NPC L Finger00 [LF00]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger01 [LF01]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger02 [LF02]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger10 [LF10]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger11 [LF11]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger12 [LF12]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger20 [LF20]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger21 [LF21]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger22 [LF22]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger30 [LF30]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger31 [LF31]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger32 [LF32]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger40 [LF40]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger41 [LF41]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger42 [LF42]">0.7</weight-threshold>
		<weight-threshold bone="NPC R UpperArm [RUar]">0.7</weight-threshold>
		<weight-threshold bone="NPC L UpperArm [LUar]">0.7</weight-threshold>	 	 
	</per-triangle-shape>	
	
	<bone-default>
		<margin-multiplier>0.01</margin-multiplier>
	</bone-default>


    <bone name="hair1 01"/>
    <bone name="hair2 01"/>
	<bone name="hairh5 01"/>
	<bone name="hairh2 01"/>
    <bone name="hairh1 01"/>
	<bone name="hairc1 01"/>
	<bone name="hairc2 01"/>
    <bone name="hairh4 01"/>
	<bone name="hairh3 01"/>


  <bone name="hair 01"/>
	
	
	 <bone-default>
		<mass>0.14</mass>
		<inertia x="9" y="9" z="9" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.88</linearDamping>
		<angularDamping>0.8</angularDamping>
		<margin-multiplier>0.8</margin-multiplier>
		<gravity-factor>0.35</gravity-factor>
		<friction>0</friction>
		<restitution>0</restitution>
	</bone-default>
	
    <bone name="hair1 02"/>
    <bone name="hair2 02"/>
	<bone name="hairh5 02"/>
	<bone name="hairh2 02"/>
    <bone name="hairh1 02"/>
	<bone name="hairc1 02"/>
	<bone name="hairc2 02"/>
    <bone name="hairh4 02"/>
	<bone name="hairh3 02"/>
  <bone name="hair 02"/>	

	
	<bone name="hair1 03"/>
    <bone name="hair2 03"/>
	<bone name="hairh5 03"/>
	<bone name="hairh2 03"/>
    <bone name="hairh1 03"/>
	<bone name="hairc1 03"/>
	<bone name="hairc2 03"/>
    <bone name="hairh4 03"/>
	<bone name="hairh3 03"/>
	
	
	<bone name="hair1 04"/>
    <bone name="hair2 04"/>
	<bone name="hairh5 04"/>
	<bone name="hairh2 04"/>
    <bone name="hairh1 04"/>
	<bone name="hairc1 04"/>
	<bone name="hairc2 04"/>
    <bone name="hairh4 04"/>
	<bone name="hairh3 04"/>
	
	

	<bone-default>
	<linearDamping>0.9</linearDamping>
		<angularDamping>0.86</angularDamping>
		<margin-multiplier>1</margin-multiplier>
	</bone-default>

    
	<bone name="hair1 05"/>
    <bone name="hair2 05"/>
	<bone name="hairh5 05"/>
	<bone name="hairh2 05"/>
    <bone name="hairh1 05"/>
	<bone name="hairc1 05"/>
	<bone name="hairc2 05"/>
    <bone name="hairh4 05"/>
	<bone name="hairh3 05"/>
	
	<bone name="hair1 06"/>
    <bone name="hair2 06"/>
	<bone name="hairh5 06"/>
	<bone name="hairh2 06"/>
    <bone name="hairh1 06"/>
	<bone name="hairc1 06"/>
	<bone name="hairc2 06"/>
    <bone name="hairh4 06"/>
	<bone name="hairh3 06"/>
	
	
	<bone name="hair1 07"/>
    <bone name="hair2 07"/>
	<bone name="hairh5 07"/>
	<bone name="hairh2 07"/>
    <bone name="hairh1 07"/>
	<bone name="hairc1 07"/>
	<bone name="hairc2 07"/>
    <bone name="hairh4 07"/>
	<bone name="hairh3 07"/>


  <bone name="hair1 08"/>
  <bone name="hair2 08"/>
  <bone name="hairh5 08"/>
  <bone name="hairh2 08"/>
  <bone name="hairh1 08"/>
  <bone name="hairc1 08"/>
  <bone name="hairc2 08"/>
  <bone name="hairh4 08"/>
  <bone name="hairh3 08"/>


  <bone name="hair1 09"/>
  <bone name="hair2 09"/>
  <bone name="hairh5 09"/>
  <bone name="hairh2 09"/>
  <bone name="hairh1 09"/>
  <bone name="hairc1 09"/>
  <bone name="hairc2 09"/>
  <bone name="hairh4 09"/>
  <bone name="hairh3 09"/>
  
  
  



	<generic-constraint-default>
		<frameInA>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInA>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0"/>
		<linearUpperLimit x="0" y="0" z="0"/>
		<angularLowerLimit x="-0.3" y="-0.2" z="-0.05"/>
		<angularUpperLimit x="0.1" y="0.2" z="0.05"/>
		<linearStiffness x="0" y="0" z="0"/>
		<angularStiffness x="1" y="1" z="1"/>
		<linearDamping x="0" y="0" z="0"/>
		<angularDamping x="3.0" y="3.0" z="3.0"/>
		<linearEquilibrium x="0" y="0" z="0"/>
		<angularEquilibrium x="0" y="0" z="0"/>
	</generic-constraint-default>


	
	
		<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.32" y="-0.1" z="-0.5" />
		<angularUpperLimit x="0.32" y="0.6" z="0.5" />
		<linearStiffness x="0" y="0" z="0" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="0" y="0" z="0" />
		<angularDamping x="0" y="0" z="0" />
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
	</generic-constraint-default>
	
	
	
	
		<constraint-group>
      <generic-constraint bodyA="hair 02" bodyB="hair 01"/>
		<generic-constraint bodyA="hair1 02" bodyB="hair1 01"/>
		<generic-constraint bodyA="hair1 03" bodyB="hair1 02"/>
		<generic-constraint bodyA="hair1 04" bodyB="hair1 03"/>
		<generic-constraint bodyA="hair1 05" bodyB="hair1 04"/>
        <generic-constraint bodyA="hair1 06" bodyB="hair1 05"/>
		<generic-constraint bodyA="hair1 07" bodyB="hair1 06"/>
      <generic-constraint bodyA="hair1 08" bodyB="hair1 07"/>
      <generic-constraint bodyA="hair1 09" bodyB="hair1 08"/>
        </constraint-group>
	    
		<constraint-group>
		<generic-constraint bodyA="hair2 02" bodyB="hair2 01"/>
		<generic-constraint bodyA="hair2 03" bodyB="hair2 02"/>
		<generic-constraint bodyA="hair2 04" bodyB="hair2 03"/>
		<generic-constraint bodyA="hair2 05" bodyB="hair2 04"/>
        <generic-constraint bodyA="hair2 06" bodyB="hair2 05"/>
		<generic-constraint bodyA="hair2 07" bodyB="hair2 06"/>
      <generic-constraint bodyA="hair2 08" bodyB="hair2 07"/>
      <generic-constraint bodyA="hair2 09" bodyB="hair2 08"/>
        </constraint-group>
		
		<constraint-group>
		<generic-constraint bodyA="hairh5 02" bodyB="hairh5 01"/>
		<generic-constraint bodyA="hairh5 03" bodyB="hairh5 02"/>
		<generic-constraint bodyA="hairh5 04" bodyB="hairh5 03"/>
		<generic-constraint bodyA="hairh5 05" bodyB="hairh5 04"/>
        <generic-constraint bodyA="hairh5 06" bodyB="hairh5 05"/>
		<generic-constraint bodyA="hairh5 07" bodyB="hairh5 06"/>
      <generic-constraint bodyA="hairh5 08" bodyB="hairh5 07"/>
      <generic-constraint bodyA="hairh5 09" bodyB="hairh5 08"/>     
        </constraint-group>
		
		
		 <generic-constraint-default>
    <frameInLerp>
			<translationLerp>0</translationLerp>
			<rotationLerp>0</rotationLerp>
    </frameInLerp>
	<linearLowerLimit x="-4" y="-1" z="-4"/>
    <linearUpperLimit x="4" y="3" z="4"/>
    <angularLowerLimit x="-2" y="-2" z="-2"/>
    <angularUpperLimit x="2" y="2" z="2"/>
	  <linearStiffness x="0" y="0" z="0"/>
    <angularStiffness x="0" y="0" z="0"/>
  </generic-constraint-default>



	
		
		
		<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.32" y="-0.23" z="-0.5" />
		<angularUpperLimit x="0.32" y="0.6" z="0.5" />
		<linearStiffness x="0" y="0" z="0" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="0" y="0" z="0" />
		<angularDamping x="0" y="0" z="0" />
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
	</generic-constraint-default>
		 <constraint-group>
		<generic-constraint bodyA="hairh2 02" bodyB="hairh2 01"/>
		<generic-constraint bodyA="hairh2 03" bodyB="hairh2 02"/>
		<generic-constraint bodyA="hairh2 04" bodyB="hairh2 03"/>
		<generic-constraint bodyA="hairh2 05" bodyB="hairh2 04"/>
        <generic-constraint bodyA="hairh2 06" bodyB="hairh2 05"/>
		<generic-constraint bodyA="hairh2 07" bodyB="hairh2 06"/>
       <generic-constraint bodyA="hairh2 08" bodyB="hairh2 07"/>
       <generic-constraint bodyA="hairh2 09" bodyB="hairh2 08"/>       
        </constraint-group>
	    
		<constraint-group>
		<generic-constraint bodyA="hairh1 02" bodyB="hairh1 01"/>
		<generic-constraint bodyA="hairh1 03" bodyB="hairh1 02"/>
		<generic-constraint bodyA="hairh1 04" bodyB="hairh1 03"/>
		<generic-constraint bodyA="hairh1 05" bodyB="hairh1 04"/>
        <generic-constraint bodyA="hairh1 06" bodyB="hairh1 05"/>
		<generic-constraint bodyA="hairh1 07" bodyB="hairh1 06"/>
		<generic-constraint bodyA="hairh1 08" bodyB="hairh1 07"/>
      <generic-constraint bodyA="hairh1 09" bodyB="hairh1 08"/>


    </constraint-group>
		
		<constraint-group>
		<generic-constraint bodyA="hairc1 02" bodyB="hairc1 01"/>
		<generic-constraint bodyA="hairc1 03" bodyB="hairc1 02"/>
		<generic-constraint bodyA="hairc1 04" bodyB="hairc1 03"/>
		<generic-constraint bodyA="hairc1 05" bodyB="hairc1 04"/>
        <generic-constraint bodyA="hairc1 06" bodyB="hairc1 05"/>
		<generic-constraint bodyA="hairc1 07" bodyB="hairc1 06"/>
    <generic-constraint bodyA="hairc1 08" bodyB="hairc1 07"/>
    <generic-constraint bodyA="hairc1 09" bodyB="hairc1 08"/>
    </constraint-group>


  <constraint-group>
    <generic-constraint bodyA="hairc2 02" bodyB="hairc2 01"/>
    <generic-constraint bodyA="hairc2 03" bodyB="hairc2 02"/>
    <generic-constraint bodyA="hairc2 04" bodyB="hairc2 03"/>
    <generic-constraint bodyA="hairc2 05" bodyB="hairc2 04"/>
    <generic-constraint bodyA="hairc2 06" bodyB="hairc2 05"/>
    <generic-constraint bodyA="hairc2 07" bodyB="hairc2 06"/>
    <generic-constraint bodyA="hairc2 08" bodyB="hairc2 07"/>
    <generic-constraint bodyA="hairc2 09" bodyB="hairc2 08"/>
  </constraint-group>	
		
		<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.32" y="-0.2" z="-0.35" />
		<angularUpperLimit x="0.32" y="0.6" z="0.35" />
		<linearStiffness x="0" y="0" z="0" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="0" y="0" z="0" />
		<angularDamping x="0" y="0" z="0" />
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
	</generic-constraint-default>
		

	    
		<constraint-group>
		<generic-constraint bodyA="hairh4 02" bodyB="hairh4 01"/>
		<generic-constraint bodyA="hairh4 03" bodyB="hairh4 02"/>
		<generic-constraint bodyA="hairh4 04" bodyB="hairh4 03"/>
		<generic-constraint bodyA="hairh4 05" bodyB="hairh4 04"/>
    <generic-constraint bodyA="hairh4 06" bodyB="hairh4 05"/>
		<generic-constraint bodyA="hairh4 07" bodyB="hairh4 06"/>
		<generic-constraint bodyA="hairh4 08" bodyB="hairh4 07"/>
      <generic-constraint bodyA="hairh4 09" bodyB="hairh4 08"/>


    </constraint-group>
		
		<constraint-group>
		<generic-constraint bodyA="hairh3 02" bodyB="hairh3 01"/>
		<generic-constraint bodyA="hairh3 03" bodyB="hairh3 02"/>
		<generic-constraint bodyA="hairh3 04" bodyB="hairh3 03"/>
		<generic-constraint bodyA="hairh3 05" bodyB="hairh3 04"/>
    <generic-constraint bodyA="hairh3 06" bodyB="hairh3 05"/>
		<generic-constraint bodyA="hairh3 07" bodyB="hairh3 06"/>
      <generic-constraint bodyA="hairh3 08" bodyB="hairh3 07"/>
      <generic-constraint bodyA="hairh3 09" bodyB="hairh3 08"/>     
        </constraint-group>
		
		 <generic-constraint-default>
    <frameInLerp>
			<translationLerp>0</translationLerp>
			<rotationLerp>0</rotationLerp>
    </frameInLerp>
	<linearLowerLimit x="-4" y="-1" z="-4"/>
    <linearUpperLimit x="4" y="4" z="4"/>
    <angularLowerLimit x="-2" y="-2" z="-2"/>
    <angularUpperLimit x="2" y="2" z="2"/>
	  <linearStiffness x="0" y="0" z="0"/>
    <angularStiffness x="0" y="0" z="0"/>
  </generic-constraint-default>



	
		<generic-constraint bodyA="hairh1 02" bodyB="hairh2 02"/>
		<generic-constraint bodyA="hairh1 03" bodyB="hairh2 03"/>
    <generic-constraint bodyA="hairh1 04" bodyB="hairh2 04"/>
		<generic-constraint bodyA="hairh1 05" bodyB="hairh2 05"/>
    <generic-constraint bodyA="hairh1 06" bodyB="hairh2 06"/>
		<generic-constraint bodyA="hairh1 07" bodyB="hairh2 07"/>
  <generic-constraint bodyA="hairh1 08" bodyB="hairh2 08"/>
  <generic-constraint bodyA="hairh1 09" bodyB="hairh2 09"/>

  <generic-constraint bodyA="hairh3 02" bodyB="hairh2 02"/>
  <generic-constraint bodyA="hairh3 03" bodyB="hairh2 03"/>
  <generic-constraint bodyA="hairh3 04" bodyB="hairh2 04"/>
  <generic-constraint bodyA="hairh3 05" bodyB="hairh2 05"/>
  <generic-constraint bodyA="hairh3 06" bodyB="hairh2 06"/>
  <generic-constraint bodyA="hairh3 07" bodyB="hairh2 07"/>
  <generic-constraint bodyA="hairh3 08" bodyB="hairh2 08"/>
  <generic-constraint bodyA="hairh3 09" bodyB="hairh2 09"/>

  <generic-constraint bodyA="hairh3 02" bodyB="hairh4 02"/>
  <generic-constraint bodyA="hairh3 03" bodyB="hairh4 03"/>
  <generic-constraint bodyA="hairh3 04" bodyB="hairh4 04"/>
  <generic-constraint bodyA="hairh3 05" bodyB="hairh4 05"/>
  <generic-constraint bodyA="hairh3 06" bodyB="hairh4 06"/>
  <generic-constraint bodyA="hairh3 07" bodyB="hairh4 07"/>
  <generic-constraint bodyA="hairh3 08" bodyB="hairh4 08"/>
  <generic-constraint bodyA="hairh3 09" bodyB="hairh4 09"/>


  <generic-constraint bodyA="hairh5 02" bodyB="hairh4 02"/>
  <generic-constraint bodyA="hairh5 03" bodyB="hairh4 03"/>
  <generic-constraint bodyA="hairh5 04" bodyB="hairh4 04"/>
  <generic-constraint bodyA="hairh5 05" bodyB="hairh4 05"/>
  <generic-constraint bodyA="hairh5 06" bodyB="hairh4 06"/>
  <generic-constraint bodyA="hairh5 07" bodyB="hairh4 07"/>
  <generic-constraint bodyA="hairh5 08" bodyB="hairh4 08"/>
  <generic-constraint bodyA="hairh5 09" bodyB="hairh4 09"/>









  <generic-constraint-default>
    <frameInLerp>
			<translationLerp>0</translationLerp>
			<rotationLerp>0</rotationLerp>
    </frameInLerp>
	<linearLowerLimit x="-4" y="-1" z="-4"/>
    <linearUpperLimit x="4" y="4" z="4"/>
    <angularLowerLimit x="-2" y="-2" z="-2"/>
    <angularUpperLimit x="2" y="2" z="2"/>
	  <linearStiffness x="0" y="0" z="0"/>
    <angularStiffness x="0" y="0" z="0"/>
  </generic-constraint-default>









  <per-vertex-shape name="houfa2">
    <margin>1</margin>
    <priority>1</priority>
    <penetration>-0.35</penetration>
    <shared>private</shared>
    <tag>h9</tag>
    <no-collide-with-tag>body</no-collide-with-tag>
    <no-collide-with-tag>h9</no-collide-with-tag>
    <no-collide-with-tag>body1</no-collide-with-tag>
    <no-collide-with-tag>body2</no-collide-with-tag>
    <no-collide-with-tag>body3</no-collide-with-tag>
    <no-collide-with-tag>body4</no-collide-with-tag>
    <no-collide-with-tag>body5</no-collide-with-tag>
    <no-collide-with-tag>body6</no-collide-with-tag>
    <no-collide-with-tag>body7</no-collide-with-tag>
    <no-collide-with-tag>shou</no-collide-with-tag>
    <weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
    <weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
    <weight-threshold bone="NPC L Forearm [LLar]">1</weight-threshold>
    <weight-threshold bone="NPC R Forearm [RLar]">1</weight-threshold>
    <weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold>
    <weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold>
    <weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold>
    <weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold>
    <weight-threshold bone="NPC L UpperArm [LUar]">1</weight-threshold>
    <weight-threshold bone="NPC R UpperArm [RUar]">1</weight-threshold>
    <weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold>
    <weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold>
    <weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold>
    <weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold>
    <weight-threshold bone="NPC L Breast">1</weight-threshold>
    <weight-threshold bone="NPC R Breast">1</weight-threshold>
    <weight-threshold bone="NPC L Breast01">1</weight-threshold>
    <weight-threshold bone="NPC R Breast01">1</weight-threshold>
    <weight-threshold bone="NPC L Breast">1</weight-threshold>
    <weight-threshold bone="NPC R Breast">1</weight-threshold>
    <weight-threshold bone="NPC L Breast01">1</weight-threshold>
    <weight-threshold bone="NPC R Breast01">1</weight-threshold>
    <weight-threshold bone="L Breast011">1</weight-threshold>
    <weight-threshold bone="L Breast012">1</weight-threshold>
    <weight-threshold bone="L Breast013">1</weight-threshold>
    <weight-threshold bone="L Breast014">1</weight-threshold>
    <weight-threshold bone="L Breast015">1</weight-threshold>
    <weight-threshold bone="L Breast016">1</weight-threshold>
    <weight-threshold bone="L Breast017">1</weight-threshold>
    <weight-threshold bone="L Breast018">1</weight-threshold>
    <weight-threshold bone="L Breast021">1</weight-threshold>
    <weight-threshold bone="L Breast022">1</weight-threshold>
    <weight-threshold bone="L Breast023">1</weight-threshold>
    <weight-threshold bone="L Breast024">1</weight-threshold>
    <weight-threshold bone="L Breast025">1</weight-threshold>
    <weight-threshold bone="L Breast026">1</weight-threshold>
    <weight-threshold bone="L Breast027">1</weight-threshold>
    <weight-threshold bone="L Breast028">1</weight-threshold>
    <weight-threshold bone="R Breast011">1</weight-threshold>
    <weight-threshold bone="R Breast012">1</weight-threshold>
    <weight-threshold bone="R Breast013">1</weight-threshold>
    <weight-threshold bone="R Breast014">1</weight-threshold>
    <weight-threshold bone="R Breast015">1</weight-threshold>
    <weight-threshold bone="R Breast016">1</weight-threshold>
    <weight-threshold bone="R Breast017">1</weight-threshold>
    <weight-threshold bone="R Breast018">1</weight-threshold>
    <weight-threshold bone="R Breast021">1</weight-threshold>
    <weight-threshold bone="R Breast022">1</weight-threshold>
    <weight-threshold bone="R Breast023">1</weight-threshold>
    <weight-threshold bone="R Breast024">1</weight-threshold>
    <weight-threshold bone="R Breast025">1</weight-threshold>
    <weight-threshold bone="R Breast026">1</weight-threshold>
    <weight-threshold bone="R Breast027">1</weight-threshold>
    <weight-threshold bone="R Breast028">1</weight-threshold>
    <weight-threshold bone="L Breast01">1</weight-threshold>
    <weight-threshold bone="L Breast02">1</weight-threshold>
    <weight-threshold bone="L Breast03">1</weight-threshold>
    <weight-threshold bone="R Breast01">1</weight-threshold>
    <weight-threshold bone="R Breast02">1</weight-threshold>
    <weight-threshold bone="R Breast03">1</weight-threshold>
    <weight-threshold bone="NPC Spine [Spn0]">1</weight-threshold>
    <weight-threshold bone="NPC Spine1 [Spn1]">1</weight-threshold>
    <weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
    <weight-threshold bone="NPC Belly">1</weight-threshold>
    <weight-threshold bone="NPC Pelvis [Pelv]">1</weight-threshold>
    <weight-threshold bone="NPC L Butt">1</weight-threshold>
    <weight-threshold bone="NPC R Butt">1</weight-threshold>
    <weight-threshold bone="NPC L Thigh [LThg]">1</weight-threshold>
    <weight-threshold bone="NPC R Thigh [RThg]">1</weight-threshold>
    <weight-threshold bone="NPC R Calf [RClf]">1</weight-threshold>
    <weight-threshold bone="NPC L Calf [LClf]">1</weight-threshold>
    <weight-threshold bone="NPC R FrontThigh">1</weight-threshold>
    <weight-threshold bone="NPC L FrontThigh">1</weight-threshold>
    <weight-threshold bone="NPC R RearThigh">1</weight-threshold>
    <weight-threshold bone="NPC L RearThigh">1</weight-threshold>
    <weight-threshold bone="NPC L RearCalf [LrClf]">1</weight-threshold>
    <weight-threshold bone="NPC R RearCalf [RrClf]">1</weight-threshold>
    <weight-threshold bone="NPC L Pussy02">1</weight-threshold>
    <weight-threshold bone="NPC R Pussy02">1</weight-threshold>
    <weight-threshold bone="Clitoral1">1</weight-threshold>
    <weight-threshold bone="VaginaB1">1</weight-threshold>
    <weight-threshold bone="VaginaDeep1">1</weight-threshold>
    <weight-threshold bone="NPC RB Anus2">1</weight-threshold>
    <weight-threshold bone="NPC LB Anus2">1</weight-threshold>
    <weight-threshold bone="NPC RT Anus2">1</weight-threshold>
    <weight-threshold bone="NPC LT Anus2">1</weight-threshold>
    <weight-threshold bone="NPC Anus Deep2">1</weight-threshold>



  </per-vertex-shape>







  <per-vertex-shape name="houfa3">
		<margin>1</margin>
		<priority>1</priority>
		<penetration>-0.35</penetration>
		<shared>private</shared>
		<tag>h9</tag>
		<no-collide-with-tag>body</no-collide-with-tag>
		<no-collide-with-tag>h9</no-collide-with-tag>
		<no-collide-with-tag>body1</no-collide-with-tag>
		<no-collide-with-tag>body2</no-collide-with-tag>
        <no-collide-with-tag>body3</no-collide-with-tag>
		<no-collide-with-tag>body4</no-collide-with-tag>		
		<no-collide-with-tag>body5</no-collide-with-tag>
        <no-collide-with-tag>body6</no-collide-with-tag>
		<no-collide-with-tag>body7</no-collide-with-tag>
		<no-collide-with-tag>shou</no-collide-with-tag>
		<weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
		<weight-threshold bone="NPC L Forearm [LLar]">1</weight-threshold>
		<weight-threshold bone="NPC R Forearm [RLar]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperArm [LUar]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperArm [RUar]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Breast">1</weight-threshold>
		<weight-threshold bone="NPC R Breast">1</weight-threshold>
		<weight-threshold bone="NPC L Breast01">1</weight-threshold>
		<weight-threshold bone="NPC R Breast01">1</weight-threshold>
		<weight-threshold bone="NPC L Breast">1</weight-threshold>
		<weight-threshold bone="NPC R Breast">1</weight-threshold>
		<weight-threshold bone="NPC L Breast01">1</weight-threshold>
		<weight-threshold bone="NPC R Breast01">1</weight-threshold>
		<weight-threshold bone="L Breast011">1</weight-threshold>
		<weight-threshold bone="L Breast012">1</weight-threshold>
		<weight-threshold bone="L Breast013">1</weight-threshold>
		<weight-threshold bone="L Breast014">1</weight-threshold>
		<weight-threshold bone="L Breast015">1</weight-threshold>
		<weight-threshold bone="L Breast016">1</weight-threshold>
		<weight-threshold bone="L Breast017">1</weight-threshold>
		<weight-threshold bone="L Breast018">1</weight-threshold>
		<weight-threshold bone="L Breast021">1</weight-threshold>
		<weight-threshold bone="L Breast022">1</weight-threshold>
		<weight-threshold bone="L Breast023">1</weight-threshold>
		<weight-threshold bone="L Breast024">1</weight-threshold>
		<weight-threshold bone="L Breast025">1</weight-threshold>
		<weight-threshold bone="L Breast026">1</weight-threshold>
		<weight-threshold bone="L Breast027">1</weight-threshold>
		<weight-threshold bone="L Breast028">1</weight-threshold>
		<weight-threshold bone="R Breast011">1</weight-threshold>
		<weight-threshold bone="R Breast012">1</weight-threshold>
		<weight-threshold bone="R Breast013">1</weight-threshold>
		<weight-threshold bone="R Breast014">1</weight-threshold>
		<weight-threshold bone="R Breast015">1</weight-threshold>
		<weight-threshold bone="R Breast016">1</weight-threshold>
		<weight-threshold bone="R Breast017">1</weight-threshold>
		<weight-threshold bone="R Breast018">1</weight-threshold>
		<weight-threshold bone="R Breast021">1</weight-threshold>
		<weight-threshold bone="R Breast022">1</weight-threshold>
		<weight-threshold bone="R Breast023">1</weight-threshold>
		<weight-threshold bone="R Breast024">1</weight-threshold>
		<weight-threshold bone="R Breast025">1</weight-threshold>
		<weight-threshold bone="R Breast026">1</weight-threshold>
		<weight-threshold bone="R Breast027">1</weight-threshold>
		<weight-threshold bone="R Breast028">1</weight-threshold>
		<weight-threshold bone="L Breast01">1</weight-threshold>
		<weight-threshold bone="L Breast02">1</weight-threshold>
		<weight-threshold bone="L Breast03">1</weight-threshold>
		<weight-threshold bone="R Breast01">1</weight-threshold>
		<weight-threshold bone="R Breast02">1</weight-threshold>
		<weight-threshold bone="R Breast03">1</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">1</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
		<weight-threshold bone="NPC Belly">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">1</weight-threshold>
		<weight-threshold bone="NPC L Butt">1</weight-threshold>
		<weight-threshold bone="NPC R Butt">1</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">1</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">1</weight-threshold>
		<weight-threshold bone="NPC R Calf [RClf]">1</weight-threshold>
		<weight-threshold bone="NPC L Calf [LClf]">1</weight-threshold>
		<weight-threshold bone="NPC R FrontThigh">1</weight-threshold>
		<weight-threshold bone="NPC L FrontThigh">1</weight-threshold>
		<weight-threshold bone="NPC R RearThigh">1</weight-threshold>
		<weight-threshold bone="NPC L RearThigh">1</weight-threshold>
		<weight-threshold bone="NPC L RearCalf [LrClf]">1</weight-threshold>
		<weight-threshold bone="NPC R RearCalf [RrClf]">1</weight-threshold>
		<weight-threshold bone="NPC L Pussy02">1</weight-threshold>
		<weight-threshold bone="NPC R Pussy02">1</weight-threshold>
        <weight-threshold bone="Clitoral1">1</weight-threshold>
        <weight-threshold bone="VaginaB1">1</weight-threshold>
        <weight-threshold bone="VaginaDeep1">1</weight-threshold>		
		<weight-threshold bone="NPC RB Anus2">1</weight-threshold>
		<weight-threshold bone="NPC LB Anus2">1</weight-threshold>
        <weight-threshold bone="NPC RT Anus2">1</weight-threshold>
        <weight-threshold bone="NPC LT Anus2">1</weight-threshold>
        <weight-threshold bone="NPC Anus Deep2">1</weight-threshold>


		
		</per-vertex-shape>
		
		
	
		

</system>