//===========================================================================
//
// NASH GORE VOXELS
//
//===========================================================================

// Crushed Corpses
CRS1A = "CRS1A" { UseActorPitch UseActorRoll }
CRS2A = "CRS2A" { UseActorPitch UseActorRoll }
CRS3A = "CRS3A" { UseActorPitch UseActorRoll }

// Gibs

GIB0A = "GIB0A" { UseActorPitch UseActorRoll }
GIB0B = "GIB0B" { UseActorPitch UseActorRoll }
GIB1A = "GIB1A" { UseActorPitch UseActorRoll }
GIB1B = "GIB1B" { UseActorPitch UseActorRoll }
GIB2A = "GIB2A" { UseActorPitch UseActorRoll }
GIB2B = "GIB2B" { UseActorPitch UseActorRoll }
GIB3A = "GIB3A" { UseActorPitch UseActorRoll }
GIB3B = "GIB3B" { UseActorPitch UseActorRoll }
GIB4A = "GIB4A" { UseActorPitch UseActorRoll }
GIB4B = "GIB4B" { UseActorPitch UseActorRoll }
GIB5A = "GIB5A" { UseActorPitch UseActorRoll }
GIB5B = "GIB5B" { UseActorPitch UseActorRoll }
GIB6A = "GIB6A" { UseActorPitch UseActorRoll }
GIB6B = "GIB6B" { UseActorPitch UseActorRoll }
GIB7A = "GIB7A" { UseActorPitch UseActorRoll }
GIB7B = "GIB7B" { UseActorPitch UseActorRoll }
GIB8A = "GIB8A" { UseActorPitch UseActorRoll }
GIB8B = "GIB8B" { UseActorPitch UseActorRoll }
GIB9A = "GIB9A" { UseActorPitch UseActorRoll }
GIB9B = "GIB9B" { UseActorPitch UseActorRoll }

// Sticky Gib Ceiling

SGC1A = "SGC1A" { UseActorPitch UseActorRoll }
SGC1B = "SGC1B" { UseActorPitch UseActorRoll }
SGC2A = "SGC2A" { UseActorPitch UseActorRoll }
SGC2B = "SGC2B" { UseActorPitch UseActorRoll }

// Sticky Wall Gib

SGW1A = "SGW1A" { UseActorPitch UseActorRoll }
SGW1B = "SGW1B" { UseActorPitch UseActorRoll }
SGW2A = "SGW2A" { UseActorPitch UseActorRoll }
SGW2B = "SGW2B" { UseActorPitch UseActorRoll }

// Squished Gib

SQSHA = "SQSHA" { UseActorPitch UseActorRoll }

// Ice Gibs

ICENA = "ICENA" { UseActorPitch UseActorRoll }
ICENB = "ICENB" { UseActorPitch UseActorRoll }
ICENC = "ICENC" { UseActorPitch UseActorRoll }
ICEND = "ICEND" { UseActorPitch UseActorRoll }


