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      <string>linusVandal</string>
      <string>ccDoorUnlock</string>
      <string>somethingToDonate</string>
      <string>lb_1</string>
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      <string>spring_11_1</string>
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      <string>spring_12</string>
      <string>somethingWasDonated</string>
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      <string>spring_15_1</string>
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      <string>Caroline1</string>
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      <string>museumCollectedRewardO_479_1</string>
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        <key>
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        </key>
        <value>
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            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
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              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
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      <item>
        <key>
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        </key>
        <value>
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            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
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        </key>
        <value>
          <Friendship>
            <Points>2249</Points>
            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
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        </value>
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      <item>
        <key>
          <string>Demetrius</string>
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        <value>
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            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>3</Year>
              <DayOfMonth>17</DayOfMonth>
              <Season>winter</Season>
              <TotalDays>324</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
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            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Shane</string>
        </key>
        <value>
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            <Points>2249</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>3</Year>
              <DayOfMonth>13</DayOfMonth>
              <Season>winter</Season>
              <TotalDays>320</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
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        </value>
      </item>
      <item>
        <key>
          <string>Abigail</string>
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        <value>
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            <Points>2249</Points>
            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Linus</string>
        </key>
        <value>
          <Friendship>
            <Points>1794</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>6</DayOfMonth>
              <Season>spring</Season>
              <TotalDays>341</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Elliott</string>
        </key>
        <value>
          <Friendship>
            <Points>2249</Points>
            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Wizard</string>
        </key>
        <value>
          <Friendship>
            <Points>2749</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>3</Year>
              <DayOfMonth>12</DayOfMonth>
              <Season>winter</Season>
              <TotalDays>319</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Marnie</string>
        </key>
        <value>
          <Friendship>
            <Points>1977</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>9</DayOfMonth>
              <Season>spring</Season>
              <TotalDays>344</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Jas</string>
        </key>
        <value>
          <Friendship>
            <Points>1716</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>20</DayOfMonth>
              <Season>spring</Season>
              <TotalDays>355</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Vincent</string>
        </key>
        <value>
          <Friendship>
            <Points>1625</Points>
            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Emily</string>
        </key>
        <value>
          <Friendship>
            <Points>2187</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>18</DayOfMonth>
              <Season>spring</Season>
              <TotalDays>353</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Sebastian</string>
        </key>
        <value>
          <Friendship>
            <Points>2107</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>21</DayOfMonth>
              <Season>spring</Season>
              <TotalDays>356</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Maru</string>
        </key>
        <value>
          <Friendship>
            <Points>1869</Points>
            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Harvey</string>
        </key>
        <value>
          <Friendship>
            <Points>1203</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>3</Year>
              <DayOfMonth>27</DayOfMonth>
              <Season>winter</Season>
              <TotalDays>334</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Penny</string>
        </key>
        <value>
          <Friendship>
            <Points>1666</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>20</DayOfMonth>
              <Season>spring</Season>
              <TotalDays>355</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Willy</string>
        </key>
        <value>
          <Friendship>
            <Points>1909</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>20</DayOfMonth>
              <Season>spring</Season>
              <TotalDays>355</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Clint</string>
        </key>
        <value>
          <Friendship>
            <Points>2309</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>18</DayOfMonth>
              <Season>spring</Season>
              <TotalDays>353</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Pam</string>
        </key>
        <value>
          <Friendship>
            <Points>2749</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>3</Year>
              <DayOfMonth>4</DayOfMonth>
              <Season>fall</Season>
              <TotalDays>283</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Gus</string>
        </key>
        <value>
          <Friendship>
            <Points>2444</Points>
            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Leah</string>
        </key>
        <value>
          <Friendship>
            <Points>2249</Points>
            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>George</string>
        </key>
        <value>
          <Friendship>
            <Points>1811</Points>
            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Evelyn</string>
        </key>
        <value>
          <Friendship>
            <Points>2583</Points>
            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Alex</string>
        </key>
        <value>
          <Friendship>
            <Points>2225</Points>
            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Sam</string>
        </key>
        <value>
          <Friendship>
            <Points>2256</Points>
            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Dating</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Caroline</string>
        </key>
        <value>
          <Friendship>
            <Points>2388</Points>
            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Pierre</string>
        </key>
        <value>
          <Friendship>
            <Points>1454</Points>
            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Kent</string>
        </key>
        <value>
          <Friendship>
            <Points>1776</Points>
            <GiftsThisWeek>1</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>7</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>370</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Dwarf</string>
        </key>
        <value>
          <Friendship>
            <Points>1086</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>4</DayOfMonth>
              <Season>summer</Season>
              <TotalDays>367</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Sandy</string>
        </key>
        <value>
          <Friendship>
            <Points>803</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>4</Year>
              <DayOfMonth>15</DayOfMonth>
              <Season>spring</Season>
              <TotalDays>350</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Krobus</string>
        </key>
        <value>
          <Friendship>
            <Points>1514</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <LastGiftDate>
              <Year>3</Year>
              <DayOfMonth>26</DayOfMonth>
              <Season>winter</Season>
              <TotalDays>333</TotalDays>
            </LastGiftDate>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
      <item>
        <key>
          <string>Henchman</string>
        </key>
        <value>
          <Friendship>
            <Points>0</Points>
            <GiftsThisWeek>0</GiftsThisWeek>
            <GiftsToday>0</GiftsToday>
            <TalkedToToday>false</TalkedToToday>
            <ProposalRejected>false</ProposalRejected>
            <Status>Friendly</Status>
            <Proposer>0</Proposer>
            <RoommateMarriage>false</RoommateMarriage>
          </Friendship>
        </value>
      </item>
    </friendshipData>
    <secretNotesSeen>
      <int>13</int>
      <int>15</int>
      <int>4</int>
      <int>2</int>
      <int>5</int>
      <int>24</int>
      <int>9</int>
      <int>19</int>
      <int>25</int>
      <int>11</int>
      <int>6</int>
      <int>16</int>
      <int>1</int>
      <int>23</int>
      <int>14</int>
      <int>3</int>
      <int>8</int>
      <int>20</int>
      <int>12</int>
    </secretNotesSeen>
    <activeDialogueEvents />
    <mailbox />
    <gameVersion>1.4.5</gameVersion>
    <questLog>
      <Quest>
        <_currentObjective>Gain entrance to the Witch's hut.</_currentObjective>
        <_questDescription>There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins.</_questDescription>
        <_questTitle>Goblin Problem</_questTitle>
        <rewardDescription>-1</rewardDescription>
        <accepted>false</accepted>
        <completed>false</completed>
        <dailyQuest>false</dailyQuest>
        <showNew>false</showNew>
        <canBeCancelled>true</canBeCancelled>
        <destroy>false</destroy>
        <id>27</id>
        <moneyReward>0</moneyReward>
        <questType>1</questType>
        <daysLeft>0</daysLeft>
        <dayQuestAccepted>-1</dayQuestAccepted>
        <nextQuests>
          <int>-1</int>
        </nextQuests>
        <questTitle>Goblin Problem</questTitle>
      </Quest>
    </questLog>
    <professions>
      <int>13</int>
      <int>1</int>
      <int>18</int>
      <int>24</int>
      <int>6</int>
      <int>4</int>
      <int>16</int>
      <int>20</int>
      <int>26</int>
    </professions>
    <newLevels />
    <experiencePoints>
      <int>131272</int>
      <int>12572</int>
      <int>41029</int>
      <int>20759</int>
      <int>16535</int>
      <int>0</int>
    </experiencePoints>
    <items>
      <Item xsi:type="MeleeWeapon">
        <isLostItem>false</isLostItem>
        <category>-98</category>
        <hasBeenInInventory>false</hasBeenInInventory>
        <name>Lava Katana</name>
        <specialItem>false</specialItem>
        <SpecialVariable>0</SpecialVariable>
        <DisplayName>Lava Katana</DisplayName>
        <Name>Lava Katana</Name>
        <Stack>1</Stack>
        <initialParentTileIndex>9</initialParentTileIndex>
        <currentParentTileIndex>9</currentParentTileIndex>
        <indexOfMenuItemView>9</indexOfMenuItemView>
        <stackable>false</stackable>
        <instantUse>false</instantUse>
        <upgradeLevel>0</upgradeLevel>
        <numAttachmentSlots>0</numAttachmentSlots>
        <attachments />
        <BaseName>Lava Katana</BaseName>
        <InitialParentTileIndex>9</InitialParentTileIndex>
        <IndexOfMenuItemView>9</IndexOfMenuItemView>
        <InstantUse>false</InstantUse>
        <Stackable>false</Stackable>
        <type>3</type>
        <minDamage>55</minDamage>
        <maxDamage>64</maxDamage>
        <speed>0</speed>
        <addedPrecision>0</addedPrecision>
        <addedDefense>3</addedDefense>
        <addedAreaOfEffect>2</addedAreaOfEffect>
        <knockback>1.2</knockback>
        <critChance>0.015</critChance>
        <critMultiplier>3.5</critMultiplier>
        <isOnSpecial>false</isOnSpecial>
      </Item>
      <Item xsi:type="Pickaxe">
        <isLostItem>false</isLostItem>
        <category>-99</category>
        <hasBeenInInventory>true</hasBeenInInventory>
        <name>Pickaxe</name>
        <specialItem>false</specialItem>
        <SpecialVariable>0</SpecialVariable>
        <DisplayName>Iridium Pickaxe</DisplayName>
        <Name>Iridium Pickaxe</Name>
        <Stack>1</Stack>
        <initialParentTileIndex>154</initialParentTileIndex>
        <currentParentTileIndex>154</currentParentTileIndex>
        <indexOfMenuItemView>180</indexOfMenuItemView>
        <stackable>false</stackable>
        <instantUse>false</instantUse>
        <upgradeLevel>4</upgradeLevel>
        <numAttachmentSlots>0</numAttachmentSlots>
        <attachments />
        <BaseName>Pickaxe</BaseName>
        <InitialParentTileIndex>154</InitialParentTileIndex>
        <IndexOfMenuItemView>180</IndexOfMenuItemView>
        <InstantUse>false</InstantUse>
        <Stackable>false</Stackable>
      </Item>
      <Item xsi:type="Axe">
        <isLostItem>false</isLostItem>
        <category>-99</category>
        <hasBeenInInventory>true</hasBeenInInventory>
        <name>Axe</name>
        <specialItem>false</specialItem>
        <SpecialVariable>0</SpecialVariable>
        <DisplayName>Iridium Axe</DisplayName>
        <Name>Iridium Axe</Name>
        <Stack>1</Stack>
        <initialParentTileIndex>238</initialParentTileIndex>
        <currentParentTileIndex>240</currentParentTileIndex>
        <indexOfMenuItemView>264</indexOfMenuItemView>
        <stackable>false</stackable>
        <instantUse>false</instantUse>
        <upgradeLevel>4</upgradeLevel>
        <numAttachmentSlots>0</numAttachmentSlots>
        <attachments />
        <BaseName>Axe</BaseName>
        <InitialParentTileIndex>238</InitialParentTileIndex>
        <IndexOfMenuItemView>264</IndexOfMenuItemView>
        <InstantUse>false</InstantUse>
        <Stackable>false</Stackable>
      </Item>
      <Item xsi:type="MeleeWeapon">
        <isLostItem>false</isLostItem>
        <category>-99</category>
        <hasBeenInInventory>false</hasBeenInInventory>
        <name>Golden Scythe</name>
        <specialItem>false</specialItem>
        <SpecialVariable>0</SpecialVariable>
        <DisplayName>Golden Scythe</DisplayName>
        <Name>Golden Scythe</Name>
        <Stack>1</Stack>
        <initialParentTileIndex>53</initialParentTileIndex>
        <currentParentTileIndex>53</currentParentTileIndex>
        <indexOfMenuItemView>53</indexOfMenuItemView>
        <stackable>false</stackable>
        <instantUse>false</instantUse>
        <upgradeLevel>0</upgradeLevel>
        <numAttachmentSlots>0</numAttachmentSlots>
        <attachments />
        <BaseName>Golden Scythe</BaseName>
        <InitialParentTileIndex>53</InitialParentTileIndex>
        <IndexOfMenuItemView>53</IndexOfMenuItemView>
        <InstantUse>false</InstantUse>
        <Stackable>false</Stackable>
        <type>3</type>
        <minDamage>13</minDamage>
        <maxDamage>13</maxDamage>
        <speed>0</speed>
        <addedPrecision>0</addedPrecision>
        <addedDefense>0</addedDefense>
        <addedAreaOfEffect>2</addedAreaOfEffect>
        <knockback>1</knockback>
        <critChance>0.02</critChance>
        <critMultiplier>4</critMultiplier>
        <isOnSpecial>false</isOnSpecial>
      </Item>
      <Item xsi:type="Hoe">
        <isLostItem>false</isLostItem>
        <category>-99</category>
        <hasBeenInInventory>true</hasBeenInInventory>
        <name>Hoe</name>
        <specialItem>false</specialItem>
        <SpecialVariable>0</SpecialVariable>
        <DisplayName>Iridium Hoe</DisplayName>
        <Name>Iridium Hoe</Name>
        <Stack>1</Stack>
        <initialParentTileIndex>70</initialParentTileIndex>
        <currentParentTileIndex>70</currentParentTileIndex>
        <indexOfMenuItemView>96</indexOfMenuItemView>
        <stackable>false</stackable>
        <instantUse>false</instantUse>
        <upgradeLevel>4</upgradeLevel>
        <numAttachmentSlots>0</numAttachmentSlots>
        <attachments />
        <BaseName>Hoe</BaseName>
        <InitialParentTileIndex>70</InitialParentTileIndex>
        <IndexOfMenuItemView>96</IndexOfMenuItemView>
        <InstantUse>false</InstantUse>
        <Stackable>false</Stackable>
      </Item>
      <Item xsi:type="FishingRod">
        <isLostItem>false</isLostItem>
        <category>-99</category>
        <hasBeenInInventory>false</hasBeenInInventory>
        <name>Fishing Rod</name>
        <specialItem>false</specialItem>
        <SpecialVariable>0</SpecialVariable>
        <DisplayName>Iridium Rod</DisplayName>
        <Name>Iridium Rod</Name>
        <Stack>1</Stack>
        <initialParentTileIndex>11</initialParentTileIndex>
        <currentParentTileIndex>11</currentParentTileIndex>
        <indexOfMenuItemView>11</indexOfMenuItemView>
        <stackable>false</stackable>
        <instantUse>false</instantUse>
        <upgradeLevel>3</upgradeLevel>
        <numAttachmentSlots>2</numAttachmentSlots>
        <attachments>
          <Object xsi:nil="true" />
          <Object xsi:nil="true" />
        </attachments>
        <BaseName>Fishing Rod</BaseName>
        <InitialParentTileIndex>11</InitialParentTileIndex>
        <IndexOfMenuItemView>11</IndexOfMenuItemView>
        <InstantUse>false</InstantUse>
        <Stackable>false</Stackable>
      </Item>
      <Item xsi:type="Wand">
        <isLostItem>false</isLostItem>
        <category>-99</category>
        <hasBeenInInventory>false</hasBeenInInventory>
        <name>Return Scepter</name>
        <specialItem>false</specialItem>
        <SpecialVariable>0</SpecialVariable>
        <DisplayName>Return Scepter</DisplayName>
        <Name>Return Scepter</Name>
        <Stack>1</Stack>
        <initialParentTileIndex>2</initialParentTileIndex>
        <currentParentTileIndex>2</currentParentTileIndex>
        <indexOfMenuItemView>2</indexOfMenuItemView>
        <stackable>false</stackable>
        <instantUse>true</instantUse>
        <upgradeLevel>0</upgradeLevel>
        <numAttachmentSlots>0</numAttachmentSlots>
        <attachments />
        <BaseName>Return Scepter</BaseName>
        <InitialParentTileIndex>2</InitialParentTileIndex>
        <IndexOfMenuItemView>2</IndexOfMenuItemView>
        <InstantUse>true</InstantUse>
        <Stackable>false</Stackable>
        <charged>false</charged>
      </Item>
      <Item xsi:type="WateringCan">
        <isLostItem>false</isLostItem>
        <category>-99</category>
        <hasBeenInInventory>true</hasBeenInInventory>
        <name>Watering Can</name>
        <specialItem>false</specialItem>
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      <int>18</int>
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        </key>
        <value>
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        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Baked Fish</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Farmer's Lunch</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Maki Roll</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Pizza</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Triple Shot Espresso</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Trout Soup</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Roots Platter</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Parsnip Soup</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Glazed Yams</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Dish o' The Sea</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Artichoke Dip</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Plum Pudding</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Chocolate Cake</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Pepper Poppers</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Pumpkin Pie</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Salad</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Cranberry Candy</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Sashimi</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Spaghetti</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Complete Breakfast</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Strange Bun</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Lucky Lunch</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Cookies</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Carp Surprise</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Pale Broth</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Fried Eel</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Fried Calamari</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Algae Soup</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Maple Bar</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Cheese Cauli.</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Fried Mushroom</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Pink Cake</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Roasted Hazelnuts</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Fruit Salad</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Blackberry Cobbler</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Salmon Dinner</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Crab Cakes</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Chowder</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Fiddlehead Risotto</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Crispy Bass</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Poppyseed Muffin</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Lobster Bisque</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Bruschetta</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Blueberry Tart</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Shrimp Cocktail</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Rice Pudding</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Bean Hotpot</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Eggplant Parm.</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Vegetable Stew</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Cran. Sauce</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Stuffing</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Escargot</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Autumn's Bounty</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Fish Taco</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Pumpkin Soup</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Rhubarb Pie</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Red Plate</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Super Meal</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Seafoam Pudding</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Spicy Eel</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Fish Stew</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Ice Cream</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
    </cookingRecipes>
    <craftingRecipes>
      <item>
        <key>
          <string>Chest</string>
        </key>
        <value>
          <int>9</int>
        </value>
      </item>
      <item>
        <key>
          <string>Wood Fence</string>
        </key>
        <value>
          <int>656</int>
        </value>
      </item>
      <item>
        <key>
          <string>Gate</string>
        </key>
        <value>
          <int>24</int>
        </value>
      </item>
      <item>
        <key>
          <string>Torch</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Campfire</string>
        </key>
        <value>
          <int>1</int>
        </value>
      </item>
      <item>
        <key>
          <string>Wood Path</string>
        </key>
        <value>
          <int>150</int>
        </value>
      </item>
      <item>
        <key>
          <string>Cobblestone Path</string>
        </key>
        <value>
          <int>160</int>
        </value>
      </item>
      <item>
        <key>
          <string>Gravel Path</string>
        </key>
        <value>
          <int>7</int>
        </value>
      </item>
      <item>
        <key>
          <string>Wood Sign</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Stone Sign</string>
        </key>
        <value>
          <int>1</int>
        </value>
      </item>
      <item>
        <key>
          <string>Cherry Bomb</string>
        </key>
        <value>
          <int>10</int>
        </value>
      </item>
      <item>
        <key>
          <string>Staircase</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Wild Seeds (Sp)</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Field Snack</string>
        </key>
        <value>
          <int>7</int>
        </value>
      </item>
      <item>
        <key>
          <string>Scarecrow</string>
        </key>
        <value>
          <int>1</int>
        </value>
      </item>
      <item>
        <key>
          <string>Basic Fertilizer</string>
        </key>
        <value>
          <int>507</int>
        </value>
      </item>
      <item>
        <key>
          <string>Furnace</string>
        </key>
        <value>
          <int>3</int>
        </value>
      </item>
      <item>
        <key>
          <string>Tapper</string>
        </key>
        <value>
          <int>9</int>
        </value>
      </item>
      <item>
        <key>
          <string>Charcoal Kiln</string>
        </key>
        <value>
          <int>1</int>
        </value>
      </item>
      <item>
        <key>
          <string>Wild Seeds (Su)</string>
        </key>
        <value>
          <int>30</int>
        </value>
      </item>
      <item>
        <key>
          <string>Ancient Seeds</string>
        </key>
        <value>
          <int>1</int>
        </value>
      </item>
      <item>
        <key>
          <string>Stone Fence</string>
        </key>
        <value>
          <int>19</int>
        </value>
      </item>
      <item>
        <key>
          <string>Mayonnaise Machine</string>
        </key>
        <value>
          <int>8</int>
        </value>
      </item>
      <item>
        <key>
          <string>Sprinkler</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Sturdy Ring</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Grass Starter</string>
        </key>
        <value>
          <int>86</int>
        </value>
      </item>
      <item>
        <key>
          <string>Bee House</string>
        </key>
        <value>
          <int>7</int>
        </value>
      </item>
      <item>
        <key>
          <string>Speed-Gro</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Lightning Rod</string>
        </key>
        <value>
          <int>3</int>
        </value>
      </item>
      <item>
        <key>
          <string>Wild Seeds (Fa)</string>
        </key>
        <value>
          <int>40</int>
        </value>
      </item>
      <item>
        <key>
          <string>Warp Totem: Beach</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Iron Fence</string>
        </key>
        <value>
          <int>110</int>
        </value>
      </item>
      <item>
        <key>
          <string>Preserves Jar</string>
        </key>
        <value>
          <int>21</int>
        </value>
      </item>
      <item>
        <key>
          <string>Basic Retaining Soil</string>
        </key>
        <value>
          <int>34</int>
        </value>
      </item>
      <item>
        <key>
          <string>Tree Fertilizer</string>
        </key>
        <value>
          <int>2</int>
        </value>
      </item>
      <item>
        <key>
          <string>Wild Seeds (Wi)</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Warp Totem: Mountains</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Life Elixir</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Hardwood Fence</string>
        </key>
        <value>
          <int>357</int>
        </value>
      </item>
      <item>
        <key>
          <string>Cheese Press</string>
        </key>
        <value>
          <int>7</int>
        </value>
      </item>
      <item>
        <key>
          <string>Quality Sprinkler</string>
        </key>
        <value>
          <int>5</int>
        </value>
      </item>
      <item>
        <key>
          <string>Transmute (Fe)</string>
        </key>
        <value>
          <int>2</int>
        </value>
      </item>
      <item>
        <key>
          <string>Bait</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Warp Totem: Farm</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Loom</string>
        </key>
        <value>
          <int>8</int>
        </value>
      </item>
      <item>
        <key>
          <string>Quality Retaining Soil</string>
        </key>
        <value>
          <int>10</int>
        </value>
      </item>
      <item>
        <key>
          <string>Stepping Stone Path</string>
        </key>
        <value>
          <int>352</int>
        </value>
      </item>
      <item>
        <key>
          <string>Crystal Path</string>
        </key>
        <value>
          <int>90</int>
        </value>
      </item>
      <item>
        <key>
          <string>Straw Floor</string>
        </key>
        <value>
          <int>2</int>
        </value>
      </item>
      <item>
        <key>
          <string>Brick Floor</string>
        </key>
        <value>
          <int>50</int>
        </value>
      </item>
      <item>
        <key>
          <string>Wood Floor</string>
        </key>
        <value>
          <int>12</int>
        </value>
      </item>
      <item>
        <key>
          <string>Stone Floor</string>
        </key>
        <value>
          <int>5</int>
        </value>
      </item>
      <item>
        <key>
          <string>Iron Lamp-post</string>
        </key>
        <value>
          <int>21</int>
        </value>
      </item>
      <item>
        <key>
          <string>Wood Lamp-post</string>
        </key>
        <value>
          <int>2</int>
        </value>
      </item>
      <item>
        <key>
          <string>Wooden Brazier</string>
        </key>
        <value>
          <int>1</int>
        </value>
      </item>
      <item>
        <key>
          <string>Crab Pot</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Stone Brazier</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Warrior Ring</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Keg</string>
        </key>
        <value>
          <int>38</int>
        </value>
      </item>
      <item>
        <key>
          <string>Oil Maker</string>
        </key>
        <value>
          <int>8</int>
        </value>
      </item>
      <item>
        <key>
          <string>Deluxe Speed-Gro</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Recycling Machine</string>
        </key>
        <value>
          <int>1</int>
        </value>
      </item>
      <item>
        <key>
          <string>Tea Sapling</string>
        </key>
        <value>
          <int>34</int>
        </value>
      </item>
      <item>
        <key>
          <string>Bomb</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Seed Maker</string>
        </key>
        <value>
          <int>1</int>
        </value>
      </item>
      <item>
        <key>
          <string>Iridium Sprinkler</string>
        </key>
        <value>
          <int>16</int>
        </value>
      </item>
      <item>
        <key>
          <string>Quality Fertilizer</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Rain Totem</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Barrel Brazier</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Tub o' Flowers</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Stump Brazier</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Transmute (Au)</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Spinner</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Trap Bobber</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Slime Egg-Press</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Oil Of Garlic</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Cork Bobber</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Treasure Hunter</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Mega Bomb</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Gold Brazier</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Wild Bait</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Carved Brazier</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Ring of Yoba</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Cask</string>
        </key>
        <value>
          <int>77</int>
        </value>
      </item>
      <item>
        <key>
          <string>Crystal Floor</string>
        </key>
        <value>
          <int>75</int>
        </value>
      </item>
      <item>
        <key>
          <string>Wicked Statue</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Garden Pot</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Weathered Floor</string>
        </key>
        <value>
          <int>485</int>
        </value>
      </item>
      <item>
        <key>
          <string>Jack-O-Lantern</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Skull Brazier</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Worm Bin</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Dressed Spinner</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Barbed Hook</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Crystalarium</string>
        </key>
        <value>
          <int>4</int>
        </value>
      </item>
      <item>
        <key>
          <string>Slime Incubator</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Explosive Ammo</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Mini-Jukebox</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Flute Block</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Drum Block</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Marble Brazier</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Iridium Band</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
      <item>
        <key>
          <string>Magnet</string>
        </key>
        <value>
          <int>0</int>
        </value>
      </item>
    </craftingRecipes>
    <songsHeard>
      <string>title_day</string>
      <string>title_night</string>
      <string>CloudCountry</string>
      <string>grandpas_theme</string>
      <string>jojaOfficeSoundscape</string>
      <string>musicboxsong</string>
      <string>spring_day_ambient</string>
      <string>SettlingIn</string>
      <string>spring1</string>
      <string>spring_night_ambient</string>
      <string>spring2</string>
      <string>spring3</string>
      <string>springtown</string>
      <string>Hospital_Ambient</string>
      <string>MarlonsTheme</string>
      <string>marnieShop</string>
      <string>distantBanjo</string>
      <string>communityCenter</string>
      <string>libraryTheme</string>
      <string>WizardSong</string>
      <string>Upper_Ambient</string>
      <string>Crystal Bells</string>
      <string>Cavern</string>
      <string>Secret Gnomes</string>
      <string>ocean</string>
      <string>fallFest</string>
      <string>tickTock</string>
      <string>event1</string>
      <string>nightTime</string>
      <string>echos</string>
      <string>playful</string>
      <string>clubloop</string>
      <string>Saloon1</string>
      <string>FlowerDance</string>
      <string>summer1</string>
      <string>summer_day_ambient</string>
      <string>summer2</string>
      <string>summer3</string>
      <string>event2</string>
      <string>pool_ambient</string>
      <string>moonlightJellies</string>
      <string>fall1</string>
      <string>fall_day_ambient</string>
      <string>fall2</string>
      <string>fall3</string>
      <string>Frost_Ambient</string>
      <string>Cloth</string>
      <string>Icicles</string>
      <string>XOR</string>
      <string>woodsTheme</string>
      <string>spirits_eve</string>
      <string>winter1</string>
      <string>winter_day_ambient</string>
      <string>winter2</string>
      <string>junimoStarSong</string>
      <string>winter3</string>
      <string>christmasTheme</string>
      <string>night_market</string>
      <string>mermaidSong</string>
      <string>submarine_song</string>
      <string>50s</string>
      <string>SunRoom</string>
      <string>Lava_Ambient</string>
      <string>Of Dwarves</string>
      <string>Near The Planet Core</string>
      <string>Overcast</string>
      <string>tribal</string>
      <string>shaneTheme</string>
      <string>breezy</string>
      <string>kindadumbautumn</string>
      <string>jaunty</string>
      <string>sadpiano</string>
      <string>ragtime</string>
      <string>sampractice</string>
      <string>EmilyDream</string>
      <string>EmilyTheme</string>
      <string>wavy</string>
      <string>AbigailFlute</string>
      <string>AbigailFluteDuet</string>
      <string>shimmeringbastion</string>
      <string>desolate</string>
      <string>sweet</string>
      <string>elliottPiano</string>
      <string>EmilyDance</string>
      <string>bugLevelLoop</string>
      <string>spaceMusic</string>
    </songsHeard>
    <achievements>
      <int>0</int>
      <int>18</int>
      <int>1</int>
      <int>24</int>
      <int>20</int>
      <int>25</int>
      <int>28</int>
      <int>27</int>
      <int>2</int>
      <int>6</int>
      <int>21</int>
      <int>11</int>
      <int>19</int>
      <int>3</int>
      <int>12</int>
      <int>15</int>
      <int>16</int>
      <int>29</int>
      <int>7</int>
      <int>13</int>
    </achievements>
    <specialItems>
      <int>474</int>
      <int>499</int>
      <int>479</int>
      <int>486</int>
      <int>490</int>
      <int>463</int>
      <int>253</int>
      <int>1669</int>
      <int>1671</int>
      <int>688</int>
    </specialItems>
    <specialBigCraftables>
      <int>1305</int>
      <int>1298</int>
      <int>1541</int>
      <int>1554</int>
      <int>1669</int>
      <int>1301</int>
      <int>1304</int>
      <int>140</int>
      <int>94</int>
      <int>139</int>
      <int>1671</int>
      <int>1299</int>
      <int>131</int>
      <int>1302</int>
      <int>21</int>
    </specialBigCraftables>
    <mailForTomorrow />
    <timeWentToBed>
      <int>0</int>
    </timeWentToBed>
    <stats>
      <seedsSown>2768</seedsSown>
      <itemsShipped>23469</itemsShipped>
      <itemsCooked>254</itemsCooked>
      <itemsCrafted>3570</itemsCrafted>
      <chickenEggsLayed>1547</chickenEggsLayed>
      <duckEggsLayed>335</duckEggsLayed>
      <cowMilkProduced>1469</cowMilkProduced>
      <goatMilkProduced>411</goatMilkProduced>
      <rabbitWoolProduced>371</rabbitWoolProduced>
      <sheepWoolProduced>263</sheepWoolProduced>
      <cheeseMade>842</cheeseMade>
      <goatCheeseMade>256</goatCheeseMade>
      <trufflesFound>854</trufflesFound>
      <stoneGathered>8054</stoneGathered>
      <rocksCrushed>7787</rocksCrushed>
      <dirtHoed>2521</dirtHoed>
      <giftsGiven>411</giftsGiven>
      <timesUnconscious>11</timesUnconscious>
      <averageBedtime>2276</averageBedtime>
      <timesFished>837</timesFished>
      <fishCaught>625</fishCaught>
      <bouldersCracked>1</bouldersCracked>
      <stumpsChopped>430</stumpsChopped>
      <stepsTaken>545472</stepsTaken>
      <monstersKilled>2214</monstersKilled>
      <diamondsFound>24</diamondsFound>
      <prismaticShardsFound>1</prismaticShardsFound>
      <otherPreciousGemsFound>8</otherPreciousGemsFound>
      <caveCarrotsFound>0</caveCarrotsFound>
      <copperFound>1006</copperFound>
      <ironFound>718</ironFound>
      <coalFound>0</coalFound>
      <coinsFound>0</coinsFound>
      <goldFound>598</goldFound>
      <iridiumFound>328</iridiumFound>
      <barsSmelted>0</barsSmelted>
      <beveragesMade>721</beveragesMade>
      <preservesMade>842</preservesMade>
      <piecesOfTrashRecycled>76</piecesOfTrashRecycled>
      <mysticStonesCrushed>1</mysticStonesCrushed>
      <daysPlayed>372</daysPlayed>
      <weedsEliminated>0</weedsEliminated>
      <sticksChopped>0</sticksChopped>
      <notesFound>21</notesFound>
      <questsCompleted>13</questsCompleted>
      <starLevelCropsShipped>0</starLevelCropsShipped>
      <cropsShipped>7559</cropsShipped>
      <itemsForaged>3277</itemsForaged>
      <slimesKilled>928</slimesKilled>
      <geodesCracked>257</geodesCracked>
      <goodFriends>17</goodFriends>
      <totalMoneyGifted>0</totalMoneyGifted>
      <individualMoneyEarned>0</individualMoneyEarned>
      <specificMonstersKilled>
        <item>
          <key>
            <string>Green Slime</string>
          </key>
          <value>
            <int>429</int>
          </value>
        </item>
        <item>
          <key>
            <string>Rock Crab</string>
          </key>
          <value>
            <int>24</int>
          </value>
        </item>
        <item>
          <key>
            <string>Bug</string>
          </key>
          <value>
            <int>124</int>
          </value>
        </item>
        <item>
          <key>
            <string>Fly</string>
          </key>
          <value>
            <int>71</int>
          </value>
        </item>
        <item>
          <key>
            <string>Duggy</string>
          </key>
          <value>
            <int>31</int>
          </value>
        </item>
        <item>
          <key>
            <string>Grub</string>
          </key>
          <value>
            <int>109</int>
          </value>
        </item>
        <item>
          <key>
            <string>Stone Golem</string>
          </key>
          <value>
            <int>19</int>
          </value>
        </item>
        <item>
          <key>
            <string>Dust Spirit</string>
          </key>
          <value>
            <int>201</int>
          </value>
        </item>
        <item>
          <key>
            <string>Frost Jelly</string>
          </key>
          <value>
            <int>306</int>
          </value>
        </item>
        <item>
          <key>
            <string>Frost Bat</string>
          </key>
          <value>
            <int>162</int>
          </value>
        </item>
        <item>
          <key>
            <string>Ghost</string>
          </key>
          <value>
            <int>32</int>
          </value>
        </item>
        <item>
          <key>
            <string>Sludge</string>
          </key>
          <value>
            <int>177</int>
          </value>
        </item>
        <item>
          <key>
            <string>Haunted Skull</string>
          </key>
          <value>
            <int>47</int>
          </value>
        </item>
        <item>
          <key>
            <string>Big Slime</string>
          </key>
          <value>
            <int>9</int>
          </value>
        </item>
        <item>
          <key>
            <string>Skeleton</string>
          </key>
          <value>
            <int>32</int>
          </value>
        </item>
        <item>
          <key>
            <string>Metal Head</string>
          </key>
          <value>
            <int>44</int>
          </value>
        </item>
        <item>
          <key>
            <string>Shadow Brute</string>
          </key>
          <value>
            <int>42</int>
          </value>
        </item>
        <item>
          <key>
            <string>Lava Bat</string>
          </key>
          <value>
            <int>105</int>
          </value>
        </item>
        <item>
          <key>
            <string>Shadow Shaman</string>
          </key>
          <value>
            <int>32</int>
          </value>
        </item>
        <item>
          <key>
            <string>Bat</string>
          </key>
          <value>
            <int>10</int>
          </value>
        </item>
        <item>
          <key>
            <string>Lava Crab</string>
          </key>
          <value>
            <int>15</int>
          </value>
        </item>
        <item>
          <key>
            <string>Squid Kid</string>
          </key>
          <value>
            <int>16</int>
          </value>
        </item>
        <item>
          <key>
            <string>Serpent</string>
          </key>
          <value>
            <int>132</int>
          </value>
        </item>
        <item>
          <key>
            <string>Carbon Ghost</string>
          </key>
          <value>
            <int>11</int>
          </value>
        </item>
        <item>
          <key>
            <string>Iridium Crab</string>
          </key>
          <value>
            <int>2</int>
          </value>
        </item>
        <item>
          <key>
            <string>Mummy</string>
          </key>
          <value>
            <int>8</int>
          </value>
        </item>
        <item>
          <key>
            <string>Pepper Rex</string>
          </key>
          <value>
            <int>16</int>
          </value>
        </item>
        <item>
          <key>
            <string>Iridium Bat</string>
          </key>
          <value>
            <int>1</int>
          </value>
        </item>
      </specificMonstersKilled>
      <stat_dictionary>
        <item>
          <key>
            <string>trashCansChecked</string>
          </key>
          <value>
            <unsignedInt>286</unsignedInt>
          </value>
        </item>
      </stat_dictionary>
      <GoodFriends>17</GoodFriends>
      <CropsShipped>7559</CropsShipped>
      <ItemsForaged>3277</ItemsForaged>
      <GeodesCracked>257</GeodesCracked>
      <SlimesKilled>928</SlimesKilled>
      <StarLevelCropsShipped>0</StarLevelCropsShipped>
      <StoneGathered>8054</StoneGathered>
      <QuestsCompleted>13</QuestsCompleted>
      <FishCaught>625</FishCaught>
      <NotesFound>21</NotesFound>
      <SticksChopped>0</SticksChopped>
      <WeedsEliminated>0</WeedsEliminated>
      <DaysPlayed>372</DaysPlayed>
      <BouldersCracked>1</BouldersCracked>
      <MysticStonesCrushed>1</MysticStonesCrushed>
      <GoatCheeseMade>256</GoatCheeseMade>
      <CheeseMade>842</CheeseMade>
      <PiecesOfTrashRecycled>76</PiecesOfTrashRecycled>
      <PreservesMade>842</PreservesMade>
      <BeveragesMade>721</BeveragesMade>
      <BarsSmelted>0</BarsSmelted>
      <IridiumFound>328</IridiumFound>
      <GoldFound>598</GoldFound>
      <CoinsFound>0</CoinsFound>
      <CoalFound>0</CoalFound>
      <IronFound>718</IronFound>
      <CopperFound>1006</CopperFound>
      <CaveCarrotsFound>0</CaveCarrotsFound>
      <OtherPreciousGemsFound>8</OtherPreciousGemsFound>
      <PrismaticShardsFound>1</PrismaticShardsFound>
      <DiamondsFound>24</DiamondsFound>
      <MonstersKilled>2214</MonstersKilled>
      <StepsTaken>545472</StepsTaken>
      <StumpsChopped>430</StumpsChopped>
      <TimesFished>837</TimesFished>
      <AverageBedtime>2276</AverageBedtime>
      <TimesUnconscious>11</TimesUnconscious>
      <GiftsGiven>411</GiftsGiven>
      <DirtHoed>2521</DirtHoed>
      <RocksCrushed>7787</RocksCrushed>
      <TrufflesFound>854</TrufflesFound>
      <SheepWoolProduced>263</SheepWoolProduced>
      <RabbitWoolProduced>371</RabbitWoolProduced>
      <GoatMilkProduced>411</GoatMilkProduced>
      <CowMilkProduced>1469</CowMilkProduced>
      <DuckEggsLayed>335</DuckEggsLayed>
      <ItemsCrafted>3570</ItemsCrafted>
      <ChickenEggsLayed>1547</ChickenEggsLayed>
      <ItemsCooked>254</ItemsCooked>
      <ItemsShipped>23469</ItemsShipped>
      <SeedsSown>2768</SeedsSown>
      <IndividualMoneyEarned>0</IndividualMoneyEarned>
    </stats>
    <blueprints />
    <itemsLostLastDeath>
      <Item xsi:type="Object">
        <parentSheetIndex>243</parentSheetIndex>
        <isLostItem>false</isLostItem>
        <category>-7</category>
        <hasBeenInInventory>true</hasBeenInInventory>
        <name>Miner's Treat</name>
        <specialItem>false</specialItem>
        <SpecialVariable>0</SpecialVariable>
        <DisplayName>Miner's Treat</DisplayName>
        <Name>Miner's Treat</Name>
        <Stack>10</Stack>
        <isRecipe>false</isRecipe>
        <bigCraftable>false</bigCraftable>
        <edibility>50</edibility>
        <tileLocation>
          <X>0</X>
          <Y>0</Y>
        </tileLocation>
        <owner>0</owner>
        <type>Cooking</type>
        <canBeSetDown>true</canBeSetDown>
        <canBeGrabbed>true</canBeGrabbed>
        <isHoedirt>false</isHoedirt>
        <isSpawnedObject>false</isSpawnedObject>
        <questItem>false</questItem>
        <questId>0</questId>
        <isOn>true</isOn>
        <fragility>0</fragility>
        <price>200</price>
        <stack>10</stack>
        <quality>0</quality>
        <setOutdoors>false</setOutdoors>
        <setIndoors>false</setIndoors>
        <readyForHarvest>false</readyForHarvest>
        <showNextIndex>false</showNextIndex>
        <flipped>true</flipped>
        <hasBeenPickedUpByFarmer>true</hasBeenPickedUpByFarmer>
        <isLamp>false</isLamp>
        <minutesUntilReady>0</minutesUntilReady>
        <boundingBox>
          <X>0</X>
          <Y>0</Y>
          <Width>64</Width>
          <Height>64</Height>
          <Location>
            <X>0</X>
            <Y>0</Y>
          </Location>
        </boundingBox>
        <scale>
          <X>0</X>
          <Y>0</Y>
        </scale>
        <uses>0</uses>
        <preservedParentSheetIndex>0</preservedParentSheetIndex>
      </Item>
    </itemsLostLastDeath>
    <movementDirections />
    <farmName>Little Bird</farmName>
    <favoriteThing>Doing nothing</favoriteThing>
    <horseName>Shillu</horseName>
    <slotCanHost>true</slotCanHost>
    <userID />
    <whichPetBreed>1</whichPetBreed>
    <acceptedDailyQuest>false</acceptedDailyQuest>
    <mostRecentBed>
      <X>1766.71924</X>
      <Y>832.254761</Y>
    </mostRecentBed>
    <performedEmotes />
    <shirt>-1</shirt>
    <hair>14</hair>
    <skin>22</skin>
    <shoes>8</shoes>
    <accessory>-1</accessory>
    <facialHair>-1</facialHair>
    <pants>-1</pants>
    <hairstyleColor>
      <R>72</R>
      <G>76</G>
      <B>181</B>
      <A>255</A>
      <PackedValue>4290071624</PackedValue>
    </hairstyleColor>
    <pantsColor>
      <R>12</R>
      <G>51</G>
      <B>79</B>
      <A>255</A>
      <PackedValue>4283380492</PackedValue>
    </pantsColor>
    <newEyeColor>
      <R>177</R>
      <G>181</G>
      <B>5</B>
      <A>255</A>
      <PackedValue>4278564273</PackedValue>
    </newEyeColor>
    <hat>
      <isLostItem>false</isLostItem>
      <category>-95</category>
      <hasBeenInInventory>false</hasBeenInInventory>
      <name>Floppy Beanie</name>
      <specialItem>false</specialItem>
      <SpecialVariable>0</SpecialVariable>
      <DisplayName>Floppy Beanie</DisplayName>
      <Name>Floppy Beanie</Name>
      <Stack>1</Stack>
      <which>54</which>
      <skipHairDraw>false</skipHairDraw>
      <ignoreHairstyleOffset>true</ignoreHairstyleOffset>
      <hairDrawType>2</hairDrawType>
      <isPrismatic>false</isPrismatic>
    </hat>
    <boots>
      <isLostItem>false</isLostItem>
      <category>-97</category>
      <hasBeenInInventory>false</hasBeenInInventory>
      <name>Firewalker Boots</name>
      <specialItem>false</specialItem>
      <SpecialVariable>0</SpecialVariable>
      <DisplayName>Firewalker Boots</DisplayName>
      <Name>Firewalker Boots</Name>
      <Stack>1</Stack>
      <defenseBonus>3</defenseBonus>
      <immunityBonus>3</immunityBonus>
      <indexInTileSheet>512</indexInTileSheet>
      <price>250</price>
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                <int>1</int>
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            </item>
            <item>
              <key>
                <int>209</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>68</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>421</int>
              </key>
              <value>
                <int>4</int>
              </value>
            </item>
          </dictionary>
        </value>
      </item>
      <item>
        <key>
          <string>Elliott</string>
        </key>
        <value>
          <dictionary>
            <item>
              <key>
                <int>410</int>
              </key>
              <value>
                <int>4</int>
              </value>
            </item>
            <item>
              <key>
                <int>129</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>406</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>220</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>227</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>372</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>376</int>
              </key>
              <value>
                <int>2</int>
              </value>
            </item>
            <item>
              <key>
                <int>719</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>414</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>637</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>421</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
          </dictionary>
        </value>
      </item>
      <item>
        <key>
          <string>Linus</string>
        </key>
        <value>
          <dictionary>
            <item>
              <key>
                <int>410</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>406</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>418</int>
              </key>
              <value>
                <int>2</int>
              </value>
            </item>
            <item>
              <key>
                <int>24</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>20</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>597</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>591</int>
              </key>
              <value>
                <int>3</int>
              </value>
            </item>
          </dictionary>
        </value>
      </item>
      <item>
        <key>
          <string>Sebastian</string>
        </key>
        <value>
          <dictionary>
            <item>
              <key>
                <int>410</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>406</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>412</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>395</int>
              </key>
              <value>
                <int>4</int>
              </value>
            </item>
            <item>
              <key>
                <int>702</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>597</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>402</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>227</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>221</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>201</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>418</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>20</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>84</int>
              </key>
              <value>
                <int>6</int>
              </value>
            </item>
          </dictionary>
        </value>
      </item>
      <item>
        <key>
          <string>Wizard</string>
        </key>
        <value>
          <dictionary>
            <item>
              <key>
                <int>406</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>227</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>769</int>
              </key>
              <value>
                <int>17</int>
              </value>
            </item>
          </dictionary>
        </value>
      </item>
      <item>
        <key>
          <string>Penny</string>
        </key>
        <value>
          <dictionary>
            <item>
              <key>
                <int>408</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>591</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>597</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>410</int>
              </key>
              <value>
                <int>2</int>
              </value>
            </item>
            <item>
              <key>
                <int>227</int>
              </key>
              <value>
                <int>2</int>
              </value>
            </item>
            <item>
              <key>
                <int>400</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>201</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>60</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>376</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>421</int>
              </key>
              <value>
                <int>4</int>
              </value>
            </item>
            <item>
              <key>
                <int>283</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>418</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
          </dictionary>
        </value>
      </item>
      <item>
        <key>
          <string>Pierre</string>
        </key>
        <value>
          <dictionary>
            <item>
              <key>
                <int>410</int>
              </key>
              <value>
                <int>2</int>
              </value>
            </item>
            <item>
              <key>
                <int>597</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>591</int>
              </key>
              <value>
                <int>2</int>
              </value>
            </item>
            <item>
              <key>
                <int>402</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>421</int>
              </key>
              <value>
                <int>5</int>
              </value>
            </item>
          </dictionary>
        </value>
      </item>
      <item>
        <key>
          <string>Emily</string>
        </key>
        <value>
          <dictionary>
            <item>
              <key>
                <int>207</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>68</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>70</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>597</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>227</int>
              </key>
              <value>
                <int>4</int>
              </value>
            </item>
            <item>
              <key>
                <int>421</int>
              </key>
              <value>
                <int>7</int>
              </value>
            </item>
            <item>
              <key>
                <int>410</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>213</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>414</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>440</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>66</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>62</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>60</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>64</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
          </dictionary>
        </value>
      </item>
      <item>
        <key>
          <string>Haley</string>
        </key>
        <value>
          <dictionary>
            <item>
              <key>
                <int>418</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>22</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>597</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>227</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>402</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>400</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>396</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>88</int>
              </key>
              <value>
                <int>3</int>
              </value>
            </item>
            <item>
              <key>
                <int>421</int>
              </key>
              <value>
                <int>3</int>
              </value>
            </item>
            <item>
              <key>
                <int>221</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
          </dictionary>
        </value>
      </item>
      <item>
        <key>
          <string>Jas</string>
        </key>
        <value>
          <dictionary>
            <item>
              <key>
                <int>220</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>194</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>597</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>591</int>
              </key>
              <value>
                <int>2</int>
              </value>
            </item>
            <item>
              <key>
                <int>410</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>227</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>418</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>376</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>595</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>604</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>398</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>421</int>
              </key>
              <value>
                <int>2</int>
              </value>
            </item>
          </dictionary>
        </value>
      </item>
      <item>
        <key>
          <string>Evelyn</string>
        </key>
        <value>
          <dictionary>
            <item>
              <key>
                <int>283</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>418</int>
              </key>
              <value>
                <int>2</int>
              </value>
            </item>
            <item>
              <key>
                <int>591</int>
              </key>
              <value>
                <int>3</int>
              </value>
            </item>
            <item>
              <key>
                <int>284</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>399</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>402</int>
              </key>
              <value>
                <int>2</int>
              </value>
            </item>
            <item>
              <key>
                <int>223</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>595</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>410</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>421</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
          </dictionary>
        </value>
      </item>
      <item>
        <key>
          <string>Clint</string>
        </key>
        <value>
          <dictionary>
            <item>
              <key>
                <int>390</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>64</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>382</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>378</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>336</int>
              </key>
              <value>
                <int>3</int>
              </value>
            </item>
            <item>
              <key>
                <int>227</int>
              </key>
              <value>
                <int>5</int>
              </value>
            </item>
            <item>
              <key>
                <int>346</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>421</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
          </dictionary>
        </value>
      </item>
      <item>
        <key>
          <string>Lewis</string>
        </key>
        <value>
          <dictionary>
            <item>
              <key>
                <int>418</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>18</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>591</int>
              </key>
              <value>
                <int>2</int>
              </value>
            </item>
            <item>
              <key>
                <int>227</int>
              </key>
              <value>
                <int>3</int>
              </value>
            </item>
            <item>
              <key>
                <int>258</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>235</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>421</int>
              </key>
              <value>
                <int>2</int>
              </value>
            </item>
          </dictionary>
        </value>
      </item>
      <item>
        <key>
          <string>Kent</string>
        </key>
        <value>
          <dictionary>
            <item>
              <key>
                <int>685</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>591</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>708</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>227</int>
              </key>
              <value>
                <int>2</int>
              </value>
            </item>
            <item>
              <key>
                <int>402</int>
              </key>
              <value>
                <int>4</int>
              </value>
            </item>
            <item>
              <key>
                <int>90</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>376</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>400</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>418</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>649</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>607</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>421</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
          </dictionary>
        </value>
      </item>
      <item>
        <key>
          <string>Marnie</string>
        </key>
        <value>
          <dictionary>
            <item>
              <key>
                <int>221</int>
              </key>
              <value>
                <int>0</int>
              </value>
            </item>
            <item>
              <key>
                <int>597</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>591</int>
              </key>
              <value>
                <int>2</int>
              </value>
            </item>
            <item>
              <key>
                <int>402</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>410</int>
              </key>
              <value>
                <int>1</int>
              </value>
            </item>
            <item>
              <key>
                <int>227</int>
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              <value>
                <int>1</int>
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            <item>
              <key>
                <int>330</int>
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              <value>
                <int>0</int>
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            <item>
              <key>
                <int>346</int>
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              <value>
                <int>1</int>
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            <item>
              <key>
                <int>608</int>
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              <value>
                <int>0</int>
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            <item>
              <key>
                <int>421</int>
              </key>
              <value>
                <int>1</int>
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        </value>
      </item>
      <item>
        <key>
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                <int>635</int>
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                <int>0</int>
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            <item>
              <key>
                <int>227</int>
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              <value>
                <int>5</int>
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            <item>
              <key>
                <int>416</int>
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              <value>
                <int>1</int>
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            <item>
              <key>
                <int>206</int>
              </key>
              <value>
                <int>1</int>
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            <item>
              <key>
                <int>208</int>
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              <value>
                <int>1</int>
              </value>
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            <item>
              <key>
                <int>421</int>
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              <value>
                <int>2</int>
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        </value>
      </item>
      <item>
        <key>
          <string>Willy</string>
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          <dictionary>
            <item>
              <key>
                <int>708</int>
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              <value>
                <int>2</int>
              </value>
            </item>
            <item>
              <key>
                <int>227</int>
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              <value>
                <int>3</int>
              </value>
            </item>
            <item>
              <key>
                <int>132</int>
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              <value>
                <int>1</int>
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            </item>
            <item>
              <key>
                <int>137</int>
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                <int>1</int>
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            <item>
              <key>
                <int>129</int>
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                <int>1</int>
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            <item>
              <key>
                <int>346</int>
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                <int>1</int>
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                <int>3</int>
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            <item>
              <key>
                <int>591</int>
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                <int>1</int>
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      <item>
        <key>
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              <key>
                <int>597</int>
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            <item>
              <key>
                <int>68</int>
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              <value>
                <int>4</int>
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            <item>
              <key>
                <int>66</int>
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                <int>2</int>
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                <int>0</int>
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            <item>
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                <int>220</int>
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              <key>
                <int>611</int>
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                <int>0</int>
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              <key>
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      </item>
      <item>
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              <key>
                <int>591</int>
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                <int>1</int>
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            <item>
              <key>
                <int>20</int>
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                <int>6</int>
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            <item>
              <key>
                <int>22</int>
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                <int>0</int>
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              <key>
                <int>227</int>
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                <int>2</int>
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            <item>
              <key>
                <int>399</int>
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              <value>
                <int>2</int>
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            <item>
              <key>
                <int>418</int>
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                <int>1</int>
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            <item>
              <key>
                <int>205</int>
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                <int>0</int>
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              <key>
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                <int>1</int>
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      <item>
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                <int>227</int>
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              <key>
                <int>591</int>
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                <int>3</int>
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              <key>
                <int>402</int>
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              <value>
                <int>2</int>
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            <item>
              <key>
                <int>90</int>
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                <int>1</int>
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            <item>
              <key>
                <int>214</int>
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                <int>0</int>
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                <int>211</int>
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                <int>0</int>
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                <int>1</int>
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      </item>
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            <item>
              <key>
                <int>410</int>
              </key>
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                <int>1</int>
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            <item>
              <key>
                <int>221</int>
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                <int>1</int>
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              <key>
                <int>414</int>
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                <int>1</int>
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            <item>
              <key>
                <int>18</int>
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      </item>
      <item>
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              <key>
                <int>769</int>
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                <int>4</int>
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            <item>
              <key>
                <int>305</int>
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                <int>3</int>
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                <int>98</int>
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                <int>97</int>
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                <int>3</int>
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                <int>122</int>
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                <int>1</int>
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        <value>
          <int>1</int>
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        <key>
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          <int>2</int>
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          <int>2</int>
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        <value>
          <int>1</int>
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      <item>
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        <value>
          <int>1</int>
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          <string>C 1005 1</string>
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        <value>
          <int>1</int>
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          <int>2</int>
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        <key>
          <string>C 1272 1</string>
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          <int>1</int>
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          <string>C 1179 1</string>
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        <value>
          <int>1</int>
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        <key>
          <string>C 1218 1</string>
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        <value>
          <int>2</int>
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        <key>
          <string>C 1270 1</string>
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        <value>
          <int>1</int>
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        <key>
          <string>C 1083 1</string>
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          <int>1</int>
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        <key>
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        <value>
          <int>1</int>
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        <key>
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          <string>C 1232 1</string>
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          <int>3</int>
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        <key>
          <string>C 1012 1</string>
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          <int>1</int>
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        <key>
          <string>H 43 1</string>
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          <int>1</int>
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        <key>
          <string>C 1137 1</string>
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          <int>1</int>
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          <int>1</int>
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        <key>
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          <int>1</int>
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      <item>
        <key>
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          <int>2</int>
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        <key>
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        <key>
          <string>H 52 1</string>
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          <int>1</int>
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          <int>1</int>
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          <int>1</int>
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      <item>
        <key>
          <string>H 53 1</string>
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        <value>
          <int>3</int>
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        <value>
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        <key>
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        <value>
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        <key>
          <string>C 1281 1</string>
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        <key>
          <string>H 54 1</string>
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          <int>2</int>
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        <key>
          <string>C 1132 1</string>
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          <int>1</int>
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        <key>
          <string>C 1220 1</string>
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        <key>
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          <int>1</int>
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        <key>
          <string>C 6 1</string>
        </key>
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          <int>1</int>
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    <dayOfMonthForSaveGame>8</dayOfMonthForSaveGame>
    <seasonForSaveGame>1</seasonForSaveGame>
    <yearForSaveGame>4</yearForSaveGame>
    <overallsColor>0</overallsColor>
    <shirtColor>0</shirtColor>
    <skinColor>0</skinColor>
    <hairColor>0</hairColor>
    <eyeColor>0</eyeColor>
    <bobber />
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          <int>10</int>
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        <key>
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        <key>
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        <key>
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      <item>
        <key>
          <int>120</int>
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    <isCustomized>true</isCustomized>
    <homeLocation>FarmHouse</homeLocation>
    <daysMarried>0</daysMarried>
    <movementMultiplier>0.066</movementMultiplier>
    <theaterBuildDate>-1</theaterBuildDate>
    <deepestMineLevel>159</deepestMineLevel>
    <stamina>372</stamina>
    <totalMoneyEarned>6577809</totalMoneyEarned>
    <millisecondsPlayed>462946656</millisecondsPlayed>
    <hasRustyKey>true</hasRustyKey>
    <hasSkullKey>true</hasSkullKey>
    <canUnderstandDwarves>true</canUnderstandDwarves>
    <useSeparateWallets>false</useSeparateWallets>
    <timesReachedMineBottom>1</timesReachedMineBottom>
    <UniqueMultiplayerID>2600798562757541265</UniqueMultiplayerID>
    <money>1650333</money>
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              <Y>5</Y>
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              <isLostItem>false</isLostItem>
              <category>-9</category>
              <hasBeenInInventory>false</hasBeenInInventory>
              <name>Plush Bunny</name>
              <specialItem>false</specialItem>
              <SpecialVariable>0</SpecialVariable>
              <DisplayName>Plush Bunny</DisplayName>
              <Name>Plush Bunny</Name>
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                    <parentSheetIndex>56</parentSheetIndex>
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                    <SpecialVariable>0</SpecialVariable>
                    <DisplayName>Slime Ball</DisplayName>
                    <Name>Slime Ball</Name>
                    <Stack>1</Stack>
                    <isRecipe>false</isRecipe>
                    <bigCraftable>true</bigCraftable>
                    <edibility>-300</edibility>
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                      <X>3</X>
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                    </tileLocation>
                    <owner>0</owner>
                    <type>Crafting</type>
                    <canBeSetDown>true</canBeSetDown>
                    <canBeGrabbed>true</canBeGrabbed>
                    <isHoedirt>false</isHoedirt>
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                    <questItem>false</questItem>
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                    <isOn>true</isOn>
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                    <price>50</price>
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                    <quality>0</quality>
                    <setOutdoors>true</setOutdoors>
                    <setIndoors>true</setIndoors>
                    <readyForHarvest>false</readyForHarvest>
                    <showNextIndex>false</showNextIndex>
                    <flipped>false</flipped>
                    <hasBeenPickedUpByFarmer>false</hasBeenPickedUpByFarmer>
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                    <minutesUntilReady>0</minutesUntilReady>
                    <boundingBox>
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                      <Y>256</Y>
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                      <Height>64</Height>
                      <Location>
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                    <DisplayName>Slime Ball</DisplayName>
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            <miniJukeboxCount>0</miniJukeboxCount>
            <miniJukeboxTrack />
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                <isEmoting>false</isEmoting>
                <isCharging>false</isCharging>
                <isGlowing>false</isGlowing>
                <coloredBorder>false</coloredBorder>
                <flip>false</flip>
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                <faceTowardFarmer>false</faceTowardFarmer>
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                <faceAwayFromFarmer>false</faceAwayFromFarmer>
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                <glowRate>0</glowRate>
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                  <Y>320</Y>
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                <Speed>2</Speed>
                <FacingDirection>2</FacingDirection>
                <IsEmoting>false</IsEmoting>
                <CurrentEmote>0</CurrentEmote>
                <Scale>1</Scale>
                <daysAfterLastBirth>-1</daysAfterLastBirth>
                <birthday_Day>0</birthday_Day>
                <age>0</age>
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                <socialAnxiety>0</socialAnxiety>
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                <isInvisible>false</isInvisible>
                <lastSeenMovieWeek>-1</lastSeenMovieWeek>
                <datingFarmer>false</datingFarmer>
                <divorcedFromFarmer>false</divorcedFromFarmer>
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                <followSchedule>true</followSchedule>
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                </hasBeenKissedToday>
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                </shouldPlayRobinHammerAnimation>
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                <IsWalkingInSquare>false</IsWalkingInSquare>
                <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
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                <health>55</health>
                <maxHealth>24</maxHealth>
                <coinsToDrop>0</coinsToDrop>
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                <resilience>1</resilience>
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                <mineMonster>true</mineMonster>
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                <cute>true</cute>
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                <firstGeneration>true</firstGeneration>
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                <faceTowardFarmer>false</faceTowardFarmer>
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                <faceAwayFromFarmer>false</faceAwayFromFarmer>
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                <birthday_Day>0</birthday_Day>
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                <isInvisible>false</isInvisible>
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                <datingFarmer>false</datingFarmer>
                <divorcedFromFarmer>false</divorcedFromFarmer>
                <datable>false</datable>
                <id>-1</id>
                <homeRegion>0</homeRegion>
                <daysUntilNotInvisible>0</daysUntilNotInvisible>
                <followSchedule>true</followSchedule>
                <moveTowardPlayerThreshold>4</moveTowardPlayerThreshold>
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                </shouldPlayRobinHammerAnimation>
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                <DefaultFacingDirection>2</DefaultFacingDirection>
                <DefaultPosition>
                  <X>0</X>
                  <Y>0</Y>
                </DefaultPosition>
                <IsWalkingInSquare>false</IsWalkingInSquare>
                <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
                <damageToFarmer>4</damageToFarmer>
                <health>32</health>
                <maxHealth>24</maxHealth>
                <coinsToDrop>0</coinsToDrop>
                <durationOfRandomMovements>1000</durationOfRandomMovements>
                <resilience>2</resilience>
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                <experienceGained>3</experienceGained>
                <jitteriness>0.01</jitteriness>
                <missChance>0</missChance>
                <isGlider>false</isGlider>
                <mineMonster>true</mineMonster>
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                <objectsToDrop>
                  <int>766</int>
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                <leftDrift>false</leftDrift>
                <cute>false</cute>
                <readyToMate>-11482</readyToMate>
                <ageUntilFullGrown>0</ageUntilFullGrown>
                <animateTimer>500</animateTimer>
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                <specialNumber>0</specialNumber>
                <firstGeneration>false</firstGeneration>
                <color>
                  <R>100</R>
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                  <B>110</B>
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              </NPC>
              <NPC xsi:type="GreenSlime">
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                <isEmoting>false</isEmoting>
                <isCharging>false</isCharging>
                <isGlowing>false</isGlowing>
                <coloredBorder>false</coloredBorder>
                <flip>false</flip>
                <drawOnTop>false</drawOnTop>
                <faceTowardFarmer>false</faceTowardFarmer>
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                <faceAwayFromFarmer>false</faceAwayFromFarmer>
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                <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
                <glowingTransparency>0</glowingTransparency>
                <glowRate>0</glowRate>
                <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
                <Position>
                  <X>565.2949</X>
                  <Y>244.037857</Y>
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                <Speed>2</Speed>
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      <name>JoshHouse</name>
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        <NPC>
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      </characters>
      <terrainFeatures />
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    <GameLocation>
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      <miniJukeboxTrack />
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          <name>Haley</name>
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        <NPC>
          <name>Emily</name>
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      </characters>
      <terrainFeatures />
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
      <largeTerrainFeatures />
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      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
    </GameLocation>
    <GameLocation>
      <objects />
      <name>SamHouse</name>
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      <miniJukeboxTrack />
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        <NPC>
          <name>Jodi</name>
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          <Speed>2</Speed>
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          <birthday_Season>fall</birthday_Season>
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          <datable>false</datable>
          <defaultMap>SamHouse</defaultMap>
          <loveInterest>Kent</loveInterest>
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          <homeRegion>2</homeRegion>
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          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>
        <NPC>
          <name>Vincent</name>
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          <drawOnTop>false</drawOnTop>
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          <faceAwayFromFarmer>false</faceAwayFromFarmer>
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            <float>1</float>
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          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>640</X>
            <Y>1472</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>20</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>spring</birthday_Season>
          <birthday_Day>10</birthday_Day>
          <age>2</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <defaultMap>SamHouse</defaultMap>
          <loveInterest>Jas</loveInterest>
          <id>29</id>
          <homeRegion>2</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>-1</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultMap>SamHouse</DefaultMap>
          <DefaultPosition>
            <X>640</X>
            <Y>1472</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>
        <NPC>
          <name>Sam</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>1408</X>
            <Y>832</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>1</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>20</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>summer</birthday_Season>
          <birthday_Day>17</birthday_Day>
          <age>1</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>true</datable>
          <defaultMap>SamHouse</defaultMap>
          <loveInterest>Penny</loveInterest>
          <id>26</id>
          <homeRegion>2</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>1</DefaultFacingDirection>
          <DefaultMap>SamHouse</DefaultMap>
          <DefaultPosition>
            <X>1408</X>
            <Y>832</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>
        <NPC>
          <name>Kent</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>1408</X>
            <Y>320</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>12</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>spring</birthday_Season>
          <birthday_Day>4</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>1</socialAnxiety>
          <optimism>1</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <defaultMap>SamHouse</defaultMap>
          <loveInterest>Jodi</loveInterest>
          <id>15</id>
          <homeRegion>2</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultMap>SamHouse</DefaultMap>
          <DefaultPosition>
            <X>1408</X>
            <Y>320</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>
      </characters>
      <terrainFeatures />
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
      <largeTerrainFeatures />
      <waterColor>
        <R>30</R>
        <G>120</G>
        <B>127</B>
        <A>127</A>
        <PackedValue>2139060254</PackedValue>
      </waterColor>
      <isFarm>false</isFarm>
      <isOutdoors>false</isOutdoors>
      <isStructure>false</isStructure>
      <ignoreDebrisWeather>false</ignoreDebrisWeather>
      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
    </GameLocation>
    <GameLocation>
      <objects />
      <name>Blacksmith</name>
      <miniJukeboxCount>0</miniJukeboxCount>
      <miniJukeboxTrack />
      <characters>
        <NPC>
          <name>Clint</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>192</X>
            <Y>832</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>12</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>winter</birthday_Season>
          <birthday_Day>26</birthday_Day>
          <age>0</age>
          <manners>2</manners>
          <socialAnxiety>1</socialAnxiety>
          <optimism>1</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <defaultMap>Blacksmith</defaultMap>
          <loveInterest>Emily</loveInterest>
          <id>2</id>
          <homeRegion>2</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultMap>Blacksmith</DefaultMap>
          <DefaultPosition>
            <X>192</X>
            <Y>832</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>
      </characters>
      <terrainFeatures />
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
      <largeTerrainFeatures />
      <waterColor>
        <R>30</R>
        <G>120</G>
        <B>127</B>
        <A>127</A>
        <PackedValue>2139060254</PackedValue>
      </waterColor>
      <isFarm>false</isFarm>
      <isOutdoors>false</isOutdoors>
      <isStructure>false</isStructure>
      <ignoreDebrisWeather>false</ignoreDebrisWeather>
      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
    </GameLocation>
    <GameLocation xsi:type="ManorHouse">
      <objects>
        <item>
          <key>
            <Vector2>
              <X>22</X>
              <Y>6</Y>
            </Vector2>
          </key>
          <value>
            <Object>
              <parentSheetIndex>164</parentSheetIndex>
              <isLostItem>false</isLostItem>
              <category>-9</category>
              <hasBeenInInventory>false</hasBeenInInventory>
              <name>Solid Gold Lewis</name>
              <specialItem>false</specialItem>
              <SpecialVariable>0</SpecialVariable>
              <DisplayName>Solid Gold Lewis</DisplayName>
              <Name>Solid Gold Lewis</Name>
              <Stack>1</Stack>
              <isRecipe>false</isRecipe>
              <bigCraftable>true</bigCraftable>
              <edibility>-300</edibility>
              <tileLocation>
                <X>0</X>
                <Y>0</Y>
              </tileLocation>
              <owner>0</owner>
              <type>Crafting</type>
              <canBeSetDown>true</canBeSetDown>
              <canBeGrabbed>true</canBeGrabbed>
              <isHoedirt>false</isHoedirt>
              <isSpawnedObject>false</isSpawnedObject>
              <questItem>false</questItem>
              <questId>0</questId>
              <isOn>true</isOn>
              <fragility>0</fragility>
              <price>0</price>
              <stack>1</stack>
              <quality>0</quality>
              <setOutdoors>true</setOutdoors>
              <setIndoors>true</setIndoors>
              <readyForHarvest>false</readyForHarvest>
              <showNextIndex>false</showNextIndex>
              <flipped>false</flipped>
              <hasBeenPickedUpByFarmer>false</hasBeenPickedUpByFarmer>
              <isLamp>false</isLamp>
              <minutesUntilReady>0</minutesUntilReady>
              <boundingBox>
                <X>0</X>
                <Y>0</Y>
                <Width>64</Width>
                <Height>64</Height>
                <Location>
                  <X>0</X>
                  <Y>0</Y>
                </Location>
              </boundingBox>
              <scale>
                <X>0</X>
                <Y>0</Y>
              </scale>
              <uses>0</uses>
              <preservedParentSheetIndex>0</preservedParentSheetIndex>
            </Object>
          </value>
        </item>
      </objects>
      <name>ManorHouse</name>
      <miniJukeboxCount>0</miniJukeboxCount>
      <miniJukeboxTrack />
      <characters>
        <NPC>
          <name>Lewis</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>512</X>
            <Y>320</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>0</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>12</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>spring</birthday_Season>
          <birthday_Day>7</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <defaultMap>ManorHouse</defaultMap>
          <loveInterest>null</loveInterest>
          <id>17</id>
          <homeRegion>2</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>0</DefaultFacingDirection>
          <DefaultMap>ManorHouse</DefaultMap>
          <DefaultPosition>
            <X>512</X>
            <Y>320</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>
      </characters>
      <terrainFeatures />
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
      <largeTerrainFeatures />
      <waterColor>
        <R>30</R>
        <G>120</G>
        <B>127</B>
        <A>127</A>
        <PackedValue>2139060254</PackedValue>
      </waterColor>
      <isFarm>false</isFarm>
      <isOutdoors>false</isOutdoors>
      <isStructure>false</isStructure>
      <ignoreDebrisWeather>false</ignoreDebrisWeather>
      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
    </GameLocation>
    <GameLocation xsi:type="SeedShop">
      <objects />
      <name>SeedShop</name>
      <miniJukeboxCount>0</miniJukeboxCount>
      <miniJukeboxTrack />
      <characters>
        <NPC>
          <name>Pierre</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>256</X>
            <Y>1088</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>spring</birthday_Season>
          <birthday_Day>26</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <defaultMap>SeedShop</defaultMap>
          <loveInterest>Caroline</loveInterest>
          <id>24</id>
          <homeRegion>2</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultMap>SeedShop</DefaultMap>
          <DefaultPosition>
            <X>256</X>
            <Y>1088</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>
        <NPC>
          <name>Caroline</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>1408</X>
            <Y>320</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>12</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>winter</birthday_Season>
          <birthday_Day>7</birthday_Day>
          <age>0</age>
          <manners>1</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>1</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <defaultMap>SeedShop</defaultMap>
          <loveInterest>Pierre</loveInterest>
          <id>1</id>
          <homeRegion>2</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>-1</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultMap>SeedShop</DefaultMap>
          <DefaultPosition>
            <X>1408</X>
            <Y>320</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>
        <NPC>
          <name>Abigail</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>64</X>
            <Y>576</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>3</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>52</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>fall</birthday_Season>
          <birthday_Day>13</birthday_Day>
          <age>1</age>
          <manners>2</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>1</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
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        <LargeTerrainFeature xsi:type="Bush">
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            <Y>34</Y>
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          <datePlanted>0</datePlanted>
          <tileSheetOffset>0</tileSheetOffset>
          <health>0</health>
          <flipped>true</flipped>
          <townBush>false</townBush>
          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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            <X>44</X>
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          <tileSheetOffset>0</tileSheetOffset>
          <health>0</health>
          <flipped>false</flipped>
          <townBush>false</townBush>
          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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            <X>44</X>
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          <tileSheetOffset>1</tileSheetOffset>
          <health>0</health>
          <flipped>false</flipped>
          <townBush>false</townBush>
          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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          <datePlanted>0</datePlanted>
          <tileSheetOffset>0</tileSheetOffset>
          <health>0</health>
          <flipped>true</flipped>
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          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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            <X>54</X>
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          <health>0</health>
          <flipped>true</flipped>
          <townBush>false</townBush>
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          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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          <flipped>false</flipped>
          <townBush>false</townBush>
          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
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          <flipped>true</flipped>
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          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
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        <LargeTerrainFeature xsi:type="Bush">
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          <flipped>false</flipped>
          <townBush>false</townBush>
          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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          <flipped>false</flipped>
          <townBush>false</townBush>
          <greenhouseBush>false</greenhouseBush>
          <drawShadow>false</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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          <flipped>true</flipped>
          <townBush>false</townBush>
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          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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          <health>0</health>
          <flipped>true</flipped>
          <townBush>false</townBush>
          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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          <health>0</health>
          <flipped>true</flipped>
          <townBush>false</townBush>
          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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          <datePlanted>0</datePlanted>
          <tileSheetOffset>1</tileSheetOffset>
          <health>0</health>
          <flipped>true</flipped>
          <townBush>false</townBush>
          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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          <tileSheetOffset>0</tileSheetOffset>
          <health>0</health>
          <flipped>false</flipped>
          <townBush>false</townBush>
          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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          <datePlanted>0</datePlanted>
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          <flipped>true</flipped>
          <townBush>false</townBush>
          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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            <Y>18</Y>
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          <health>0</health>
          <flipped>false</flipped>
          <townBush>false</townBush>
          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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            <Y>21</Y>
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          <health>0</health>
          <flipped>true</flipped>
          <townBush>false</townBush>
          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
        <LargeTerrainFeature xsi:type="Bush">
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            <Y>18</Y>
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          <health>0</health>
          <flipped>true</flipped>
          <townBush>false</townBush>
          <greenhouseBush>false</greenhouseBush>
          <drawShadow>true</drawShadow>
        </LargeTerrainFeature>
      </largeTerrainFeatures>
      <waterColor>
        <R>30</R>
        <G>120</G>
        <B>127</B>
        <A>127</A>
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      <isFarm>false</isFarm>
      <isOutdoors>true</isOutdoors>
      <isStructure>false</isStructure>
      <ignoreDebrisWeather>false</ignoreDebrisWeather>
      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
    </GameLocation>
    <GameLocation>
      <objects />
      <name>ScienceHouse</name>
      <miniJukeboxCount>0</miniJukeboxCount>
      <miniJukeboxTrack />
      <characters>
        <NPC>
          <name>Robin</name>
          <isEmoting>false</isEmoting>
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          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
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            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
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          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
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            <Y>256</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>1</FacingDirection>
          <IsEmoting>false</IsEmoting>
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          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>fall</birthday_Season>
          <birthday_Day>21</birthday_Day>
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          <socialAnxiety>0</socialAnxiety>
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          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <defaultMap>ScienceHouse</defaultMap>
          <loveInterest>Demetrius</loveInterest>
          <id>25</id>
          <homeRegion>2</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
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          </hasBeenKissedToday>
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          </DefaultPosition>
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          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>
        <NPC>
          <name>Demetrius</name>
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          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
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          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
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            <Y>256</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>1</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>12</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>summer</birthday_Season>
          <birthday_Day>19</birthday_Day>
          <age>0</age>
          <manners>1</manners>
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          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <defaultMap>ScienceHouse</defaultMap>
          <loveInterest>Robin</loveInterest>
          <id>3</id>
          <homeRegion>2</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
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          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
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          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>-1</squareMovementFacingPreference>
          <DefaultFacingDirection>1</DefaultFacingDirection>
          <DefaultMap>ScienceHouse</DefaultMap>
          <DefaultPosition>
            <X>1216</X>
            <Y>256</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>
        <NPC>
          <name>Maru</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>128</X>
            <Y>256</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>3</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>12</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>summer</birthday_Season>
          <birthday_Day>10</birthday_Day>
          <age>1</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>1</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>true</datable>
          <defaultMap>ScienceHouse</defaultMap>
          <loveInterest>Harvey</loveInterest>
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          <homeRegion>2</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
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          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
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          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>3</DefaultFacingDirection>
          <DefaultMap>ScienceHouse</DefaultMap>
          <DefaultPosition>
            <X>128</X>
            <Y>256</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>
      </characters>
      <terrainFeatures />
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
      <largeTerrainFeatures />
      <waterColor>
        <R>30</R>
        <G>120</G>
        <B>127</B>
        <A>127</A>
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      </waterColor>
      <isFarm>false</isFarm>
      <isOutdoors>false</isOutdoors>
      <isStructure>false</isStructure>
      <ignoreDebrisWeather>false</ignoreDebrisWeather>
      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
    </GameLocation>
    <GameLocation>
      <objects />
      <name>SebastianRoom</name>
      <miniJukeboxCount>0</miniJukeboxCount>
      <miniJukeboxTrack />
      <characters>
        <NPC>
          <name>Sebastian</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>640</X>
            <Y>576</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>1</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>12</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>winter</birthday_Season>
          <birthday_Day>10</birthday_Day>
          <age>1</age>
          <manners>2</manners>
          <socialAnxiety>1</socialAnxiety>
          <optimism>1</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>true</datable>
          <defaultMap>SebastianRoom</defaultMap>
          <loveInterest>Abigail</loveInterest>
          <id>27</id>
          <homeRegion>2</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>1</DefaultFacingDirection>
          <DefaultMap>SebastianRoom</DefaultMap>
          <DefaultPosition>
            <X>640</X>
            <Y>576</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>
      </characters>
      <terrainFeatures />
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
      <largeTerrainFeatures />
      <waterColor>
        <R>30</R>
        <G>120</G>
        <B>127</B>
        <A>127</A>
        <PackedValue>2139060254</PackedValue>
      </waterColor>
      <isFarm>false</isFarm>
      <isOutdoors>false</isOutdoors>
      <isStructure>false</isStructure>
      <ignoreDebrisWeather>false</ignoreDebrisWeather>
      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
    </GameLocation>
    <GameLocation>
      <objects />
      <name>Tent</name>
      <miniJukeboxCount>0</miniJukeboxCount>
      <miniJukeboxTrack />
      <characters>
        <NPC>
          <name>Linus</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>128</X>
            <Y>128</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>12</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>winter</birthday_Season>
          <birthday_Day>3</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>1</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <defaultMap>Tent</defaultMap>
          <loveInterest>null</loveInterest>
          <id>18</id>
          <homeRegion>2</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>-1</squareMovementFacingPreference>
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          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>2816</X>
            <Y>1600</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>100</health>
          <maxHealth>100</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>10</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>114</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>3008</X>
            <Y>640</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>3008</X>
            <Y>640</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>100</health>
          <maxHealth>100</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>10</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
            <int>273</int>
            <int>456</int>
            <int>456</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>3136</X>
            <Y>1536</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>3136</X>
            <Y>1536</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>100</health>
          <maxHealth>100</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>10</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>3200</X>
            <Y>896</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>3200</X>
            <Y>896</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>100</health>
          <maxHealth>100</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>10</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>3264</X>
            <Y>1152</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>3264</X>
            <Y>1152</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>100</health>
          <maxHealth>100</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>10</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
            <int>456</int>
            <int>456</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>3328</X>
            <Y>1472</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>3328</X>
            <Y>1472</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>100</health>
          <maxHealth>100</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>10</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Fly">
          <name>Fly</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1.008</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>3072</X>
            <Y>704</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1.008</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>13</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>3072</X>
            <Y>704</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>66</health>
          <maxHealth>66</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>1</resilience>
          <slipperiness>23</slipperiness>
          <experienceGained>10</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>true</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1024</X>
            <Y>1792</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1024</X>
            <Y>1792</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>100</health>
          <maxHealth>100</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>10</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
            <int>456</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1984</X>
            <Y>896</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1984</X>
            <Y>896</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>100</health>
          <maxHealth>100</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>10</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop />
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1216</X>
            <Y>1984</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1216</X>
            <Y>1984</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>100</health>
          <maxHealth>100</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>10</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>273</int>
            <int>456</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>2112</X>
            <Y>768</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>2112</X>
            <Y>768</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>100</health>
          <maxHealth>100</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>10</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>960</X>
            <Y>1664</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>960</X>
            <Y>1664</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>100</health>
          <maxHealth>100</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>10</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>456</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>2304</X>
            <Y>896</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>2304</X>
            <Y>896</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>100</health>
          <maxHealth>100</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>10</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop />
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Fly">
          <name>Fly</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1.008</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1024</X>
            <Y>0</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1.008</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>13</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1024</X>
            <Y>0</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
          <damageToFarmer>16</damageToFarmer>
          <health>66</health>
          <maxHealth>66</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>1</resilience>
          <slipperiness>21</slipperiness>
          <experienceGained>10</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>true</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1408</X>
            <Y>1088</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1408</X>
            <Y>1088</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>180</health>
          <maxHealth>180</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1472</X>
            <Y>1472</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1472</X>
            <Y>1472</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>145</health>
          <maxHealth>145</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop />
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1600</X>
            <Y>3200</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1600</X>
            <Y>3200</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>15</damageToFarmer>
          <health>155</health>
          <maxHealth>155</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop />
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1856</X>
            <Y>3392</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1856</X>
            <Y>3392</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>15</damageToFarmer>
          <health>155</health>
          <maxHealth>155</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
            <int>96</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1920</X>
            <Y>3328</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1920</X>
            <Y>3328</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>115</health>
          <maxHealth>115</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop />
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>2112</X>
            <Y>1920</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>2112</X>
            <Y>1920</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>15</damageToFarmer>
          <health>100</health>
          <maxHealth>100</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>2304</X>
            <Y>1792</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>2304</X>
            <Y>1792</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>15</damageToFarmer>
          <health>145</health>
          <maxHealth>145</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop />
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>2304</X>
            <Y>1920</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>2304</X>
            <Y>1920</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>15</damageToFarmer>
          <health>170</health>
          <maxHealth>170</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
            <int>456</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>2688</X>
            <Y>3072</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>2688</X>
            <Y>3072</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>15</damageToFarmer>
          <health>180</health>
          <maxHealth>180</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop />
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>2880</X>
            <Y>2816</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>2880</X>
            <Y>2816</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>110</health>
          <maxHealth>110</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1344</X>
            <Y>1216</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1344</X>
            <Y>1216</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>135</health>
          <maxHealth>135</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1536</X>
            <Y>896</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1536</X>
            <Y>896</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>175</health>
          <maxHealth>175</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1600</X>
            <Y>3392</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1600</X>
            <Y>3392</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>15</damageToFarmer>
          <health>110</health>
          <maxHealth>110</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop />
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1792</X>
            <Y>3072</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1792</X>
            <Y>3072</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>150</health>
          <maxHealth>150</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
            <int>456</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>2752</X>
            <Y>2624</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>2752</X>
            <Y>2624</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>145</health>
          <maxHealth>145</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
            <int>273</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>2816</X>
            <Y>3136</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>2816</X>
            <Y>3136</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>15</damageToFarmer>
          <health>180</health>
          <maxHealth>180</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop />
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1280</X>
            <Y>1536</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1280</X>
            <Y>1536</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>170</health>
          <maxHealth>170</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
            <int>273</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1472</X>
            <Y>3264</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1472</X>
            <Y>3264</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>15</damageToFarmer>
          <health>115</health>
          <maxHealth>115</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1664</X>
            <Y>3328</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1664</X>
            <Y>3328</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>125</health>
          <maxHealth>125</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>2048</X>
            <Y>1856</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>2048</X>
            <Y>1856</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>15</damageToFarmer>
          <health>170</health>
          <maxHealth>170</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop />
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>2240</X>
            <Y>1856</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>2240</X>
            <Y>1856</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>15</damageToFarmer>
          <health>110</health>
          <maxHealth>110</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop />
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>2688</X>
            <Y>2944</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>2688</X>
            <Y>2944</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>105</health>
          <maxHealth>105</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>2560</X>
            <Y>3072</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>2560</X>
            <Y>3072</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>15</damageToFarmer>
          <health>120</health>
          <maxHealth>120</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop />
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1728</X>
            <Y>1664</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1728</X>
            <Y>1664</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>12</damageToFarmer>
          <health>110</health>
          <maxHealth>110</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
          <missChance>0</missChance>
          <isGlider>false</isGlider>
          <mineMonster>true</mineMonster>
          <hasSpecialItem>false</hasSpecialItem>
          <objectsToDrop>
            <int>684</int>
            <int>273</int>
          </objectsToDrop>
          <hard>true</hard>
        </NPC>
        <NPC xsi:type="Grub">
          <name>Grub</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
          <Position>
            <X>1664</X>
            <Y>3136</Y>
          </Position>
          <Speed>1</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <id>-1</id>
          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>3</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultPosition>
            <X>1664</X>
            <Y>3136</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
          <damageToFarmer>15</damageToFarmer>
          <health>115</health>
          <maxHealth>115</maxHealth>
          <coinsToDrop>0</coinsToDrop>
          <durationOfRandomMovements>1000</durationOfRandomMovements>
          <resilience>0</resilience>
          <slipperiness>2</slipperiness>
          <experienceGained>6</experienceGained>
          <jitteriness>0.005</jitteriness>
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          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
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          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
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          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
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          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>1280</X>
            <Y>1856</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>0</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Day>0</birthday_Day>
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          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <defaultMap>WitchSwamp</defaultMap>
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          <homeRegion>0</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
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          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
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          <shouldPlaySpousePatioAnimation>
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          <DefaultMap>WitchSwamp</DefaultMap>
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            <X>1280</X>
            <Y>1856</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
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      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
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      <ignoreDebrisWeather>false</ignoreDebrisWeather>
      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
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    <GameLocation>
      <objects />
      <name>WitchHut</name>
      <miniJukeboxCount>0</miniJukeboxCount>
      <miniJukeboxTrack />
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      <terrainFeatures />
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
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      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
    </GameLocation>
    <GameLocation>
      <objects />
      <name>WitchWarpCave</name>
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      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
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      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
    </GameLocation>
    <GameLocation xsi:type="Summit">
      <objects />
      <name>Summit</name>
      <miniJukeboxCount>0</miniJukeboxCount>
      <miniJukeboxTrack />
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      <terrainFeatures />
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
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      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
    </GameLocation>
    <GameLocation xsi:type="FishShop">
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      <name>FishShop</name>
      <miniJukeboxCount>0</miniJukeboxCount>
      <miniJukeboxTrack />
      <characters>
        <NPC>
          <name>Willy</name>
          <isEmoting>false</isEmoting>
          <isCharging>false</isCharging>
          <isGlowing>false</isGlowing>
          <coloredBorder>false</coloredBorder>
          <flip>false</flip>
          <drawOnTop>false</drawOnTop>
          <faceTowardFarmer>false</faceTowardFarmer>
          <ignoreMovementAnimation>false</ignoreMovementAnimation>
          <faceAwayFromFarmer>false</faceAwayFromFarmer>
          <scale>
            <float>1</float>
          </scale>
          <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
          <glowingTransparency>0</glowingTransparency>
          <glowRate>0</glowRate>
          <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
          <Position>
            <X>320</X>
            <Y>256</Y>
          </Position>
          <Speed>2</Speed>
          <FacingDirection>2</FacingDirection>
          <IsEmoting>false</IsEmoting>
          <CurrentEmote>12</CurrentEmote>
          <Scale>1</Scale>
          <daysAfterLastBirth>-1</daysAfterLastBirth>
          <birthday_Season>summer</birthday_Season>
          <birthday_Day>24</birthday_Day>
          <age>0</age>
          <manners>0</manners>
          <socialAnxiety>0</socialAnxiety>
          <optimism>0</optimism>
          <gender>0</gender>
          <isInvisible>false</isInvisible>
          <lastSeenMovieWeek>-1</lastSeenMovieWeek>
          <datingFarmer>false</datingFarmer>
          <divorcedFromFarmer>false</divorcedFromFarmer>
          <datable>false</datable>
          <defaultMap>FishShop</defaultMap>
          <loveInterest>null</loveInterest>
          <id>4</id>
          <homeRegion>2</homeRegion>
          <daysUntilNotInvisible>0</daysUntilNotInvisible>
          <followSchedule>true</followSchedule>
          <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
          <hasBeenKissedToday>
            <boolean>false</boolean>
          </hasBeenKissedToday>
          <shouldPlayRobinHammerAnimation>
            <boolean>false</boolean>
          </shouldPlayRobinHammerAnimation>
          <shouldPlaySpousePatioAnimation>
            <boolean>false</boolean>
          </shouldPlaySpousePatioAnimation>
          <scheduleTimeToTry>9999999</scheduleTimeToTry>
          <squareMovementFacingPreference>0</squareMovementFacingPreference>
          <DefaultFacingDirection>2</DefaultFacingDirection>
          <DefaultMap>FishShop</DefaultMap>
          <DefaultPosition>
            <X>320</X>
            <Y>256</Y>
          </DefaultPosition>
          <IsWalkingInSquare>false</IsWalkingInSquare>
          <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </NPC>
      </characters>
      <terrainFeatures />
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
      <largeTerrainFeatures />
      <waterColor>
        <R>30</R>
        <G>120</G>
        <B>127</B>
        <A>127</A>
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      </waterColor>
      <isFarm>false</isFarm>
      <isOutdoors>false</isOutdoors>
      <isStructure>false</isStructure>
      <ignoreDebrisWeather>false</ignoreDebrisWeather>
      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
      <itemsFromPlayerToSell />
      <itemsToStartSellingTomorrow />
    </GameLocation>
    <GameLocation>
      <objects />
      <name>BathHouse_Entry</name>
      <miniJukeboxCount>0</miniJukeboxCount>
      <miniJukeboxTrack />
      <characters />
      <terrainFeatures />
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
      <largeTerrainFeatures />
      <waterColor>
        <R>30</R>
        <G>120</G>
        <B>127</B>
        <A>127</A>
        <PackedValue>2139060254</PackedValue>
      </waterColor>
      <isFarm>false</isFarm>
      <isOutdoors>false</isOutdoors>
      <isStructure>false</isStructure>
      <ignoreDebrisWeather>false</ignoreDebrisWeather>
      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
    </GameLocation>
    <GameLocation>
      <objects />
      <name>BathHouse_MensLocker</name>
      <miniJukeboxCount>0</miniJukeboxCount>
      <miniJukeboxTrack />
      <characters />
      <terrainFeatures />
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
      <largeTerrainFeatures />
      <waterColor>
        <R>30</R>
        <G>120</G>
        <B>127</B>
        <A>127</A>
        <PackedValue>2139060254</PackedValue>
      </waterColor>
      <isFarm>false</isFarm>
      <isOutdoors>false</isOutdoors>
      <isStructure>false</isStructure>
      <ignoreDebrisWeather>false</ignoreDebrisWeather>
      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
    </GameLocation>
    <GameLocation>
      <objects />
      <name>BathHouse_WomensLocker</name>
      <miniJukeboxCount>0</miniJukeboxCount>
      <miniJukeboxTrack />
      <characters />
      <terrainFeatures />
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
      <largeTerrainFeatures />
      <waterColor>
        <R>30</R>
        <G>120</G>
        <B>127</B>
        <A>127</A>
        <PackedValue>2139060254</PackedValue>
      </waterColor>
      <isFarm>false</isFarm>
      <isOutdoors>false</isOutdoors>
      <isStructure>false</isStructure>
      <ignoreDebrisWeather>false</ignoreDebrisWeather>
      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
    </GameLocation>
    <GameLocation xsi:type="BathHousePool">
      <objects />
      <name>BathHouse_Pool</name>
      <miniJukeboxCount>0</miniJukeboxCount>
      <miniJukeboxTrack />
      <characters />
      <terrainFeatures />
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
      <largeTerrainFeatures />
      <waterColor>
        <R>30</R>
        <G>120</G>
        <B>127</B>
        <A>127</A>
        <PackedValue>2139060254</PackedValue>
      </waterColor>
      <isFarm>false</isFarm>
      <isOutdoors>false</isOutdoors>
      <isStructure>false</isStructure>
      <ignoreDebrisWeather>false</ignoreDebrisWeather>
      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
    </GameLocation>
    <GameLocation xsi:type="CommunityCenter">
      <objects />
      <name>CommunityCenter</name>
      <miniJukeboxCount>0</miniJukeboxCount>
      <miniJukeboxTrack />
      <characters />
      <terrainFeatures />
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
      <largeTerrainFeatures />
      <waterColor>
        <R>30</R>
        <G>120</G>
        <B>127</B>
        <A>127</A>
        <PackedValue>2139060254</PackedValue>
      </waterColor>
      <isFarm>false</isFarm>
      <isOutdoors>false</isOutdoors>
      <isStructure>false</isStructure>
      <ignoreDebrisWeather>false</ignoreDebrisWeather>
      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <treatAsOutdoors>false</treatAsOutdoors>
      <IsGreenhouse>false</IsGreenhouse>
      <areasComplete>
        <boolean>true</boolean>
        <boolean>true</boolean>
        <boolean>true</boolean>
        <boolean>true</boolean>
        <boolean>true</boolean>
        <boolean>true</boolean>
      </areasComplete>
      <numberOfStarsOnPlaque>0</numberOfStarsOnPlaque>
      <bundles>
        <item>
          <key>
            <int>0</int>
          </key>
          <value>
            <ArrayOfBoolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
            </ArrayOfBoolean>
          </value>
        </item>
        <item>
          <key>
            <int>1</int>
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          <value>
            <ArrayOfBoolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
            </ArrayOfBoolean>
          </value>
        </item>
        <item>
          <key>
            <int>2</int>
          </key>
          <value>
            <ArrayOfBoolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
            </ArrayOfBoolean>
          </value>
        </item>
        <item>
          <key>
            <int>3</int>
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          <value>
            <ArrayOfBoolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
            </ArrayOfBoolean>
          </value>
        </item>
        <item>
          <key>
            <int>4</int>
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          <value>
            <ArrayOfBoolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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        </item>
        <item>
          <key>
            <int>5</int>
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          <value>
            <ArrayOfBoolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
            </ArrayOfBoolean>
          </value>
        </item>
        <item>
          <key>
            <int>13</int>
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          <value>
            <ArrayOfBoolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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          </value>
        </item>
        <item>
          <key>
            <int>14</int>
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          <value>
            <ArrayOfBoolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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          </value>
        </item>
        <item>
          <key>
            <int>15</int>
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          <value>
            <ArrayOfBoolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
            </ArrayOfBoolean>
          </value>
        </item>
        <item>
          <key>
            <int>16</int>
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          <value>
            <ArrayOfBoolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
            </ArrayOfBoolean>
          </value>
        </item>
        <item>
          <key>
            <int>17</int>
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          <value>
            <ArrayOfBoolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
            </ArrayOfBoolean>
          </value>
        </item>
        <item>
          <key>
            <int>19</int>
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          <value>
            <ArrayOfBoolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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          </value>
        </item>
        <item>
          <key>
            <int>6</int>
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          <value>
            <ArrayOfBoolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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          </value>
        </item>
        <item>
          <key>
            <int>7</int>
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          <value>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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          </value>
        </item>
        <item>
          <key>
            <int>8</int>
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          <value>
            <ArrayOfBoolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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        </item>
        <item>
          <key>
            <int>9</int>
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          <value>
            <ArrayOfBoolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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        <item>
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              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
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        <item>
          <key>
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              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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        <item>
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              <boolean>true</boolean>
              <boolean>true</boolean>
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        <item>
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              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
              <boolean>true</boolean>
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        <item>
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          <value>
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              <boolean>true</boolean>
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        <item>
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        <item>
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        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </runButton>
    <tmpKeyToReplace>
      <InputButton>
        <key>None</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </tmpKeyToReplace>
    <chatButton>
      <InputButton>
        <key>T</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
      <InputButton>
        <key>OemQuestion</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </chatButton>
    <mapButton>
      <InputButton>
        <key>M</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </mapButton>
    <journalButton>
      <InputButton>
        <key>F</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </journalButton>
    <inventorySlot1>
      <InputButton>
        <key>D1</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </inventorySlot1>
    <inventorySlot2>
      <InputButton>
        <key>D2</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </inventorySlot2>
    <inventorySlot3>
      <InputButton>
        <key>D3</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </inventorySlot3>
    <inventorySlot4>
      <InputButton>
        <key>D4</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </inventorySlot4>
    <inventorySlot5>
      <InputButton>
        <key>D5</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </inventorySlot5>
    <inventorySlot6>
      <InputButton>
        <key>D6</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </inventorySlot6>
    <inventorySlot7>
      <InputButton>
        <key>D7</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </inventorySlot7>
    <inventorySlot8>
      <InputButton>
        <key>D8</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </inventorySlot8>
    <inventorySlot9>
      <InputButton>
        <key>D9</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </inventorySlot9>
    <inventorySlot10>
      <InputButton>
        <key>D0</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </inventorySlot10>
    <inventorySlot11>
      <InputButton>
        <key>OemMinus</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </inventorySlot11>
    <inventorySlot12>
      <InputButton>
        <key>Space</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </inventorySlot12>
    <toolbarSwap>
      <InputButton>
        <key>Tab</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </toolbarSwap>
    <emoteButton>
      <InputButton>
        <key>Y</key>
        <mouseLeft>false</mouseLeft>
        <mouseRight>false</mouseRight>
      </InputButton>
    </emoteButton>
  </options>
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      <key>
        <string>smapi/mod-data/entoarox.entoaroxframework/custom-items</string>
      </key>
      <value>
        <string>{}</string>
      </value>
    </item>
    <item>
      <key>
        <string>smapi/mod-data/entoarox.entoaroxframework/custom-features</string>
      </key>
      <value>
        <string>[]</string>
      </value>
    </item>
    <item>
      <key>
        <string>smapi/mod-data/entoarox.entoaroxframework/custom-locations</string>
      </key>
      <value>
        <string>{}</string>
      </value>
    </item>
  </CustomData>
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    <item>
      <key>
        <int>3</int>
      </key>
      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
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    </item>
    <item>
      <key>
        <int>5</int>
      </key>
      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>9</int>
      </key>
      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>10</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>15</int>
      </key>
      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>19</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>13</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
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    </item>
    <item>
      <key>
        <int>20</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>24</int>
      </key>
      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>25</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>29</int>
      </key>
      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>30</int>
      </key>
      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>35</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>40</int>
      </key>
      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>43</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>45</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>49</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>50</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>52</int>
      </key>
      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>77377</int>
      </key>
      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>55</int>
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      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>58</int>
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      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>59</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>60</int>
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      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
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      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>65</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>69</int>
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      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>68</int>
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      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>70</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>75</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>78</int>
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      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>80</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>83</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
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      <value>
        <MineInfo>
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          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>95</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>98</int>
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      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>99</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>11</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>100</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>104</int>
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      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>105</int>
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      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>108</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>109</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>110</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>115</int>
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      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>1</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>118</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>126</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
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        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>127</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>121</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>122</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>123</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>136</int>
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      <value>
        <MineInfo>
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          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>140</int>
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      <value>
        <MineInfo>
          <platformContainersLeft>6</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>141</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>14</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>124</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>3</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>133</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>10</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>130</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>132</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>129</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>14</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>131</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>14</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>12</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>128</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>145</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>16</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>125</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>135</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>4</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>139</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>13</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>149</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>12</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>154</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>0</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>0</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
    <item>
      <key>
        <int>157</int>
      </key>
      <value>
        <MineInfo>
          <platformContainersLeft>9</platformContainersLeft>
          <chestsLeft>1</chestsLeft>
          <coalCartsLeft>1</coalCartsLeft>
          <elevator>0</elevator>
        </MineInfo>
      </value>
    </item>
  </mine_permanentMineChanges>
  <mine_lowestLevelReached>159</mine_lowestLevelReached>
  <minecartHighScore>0</minecartHighScore>
  <weatherForTomorrow>3</weatherForTomorrow>
  <whichFarm>0</whichFarm>
  <junimoKartLeaderboards>
    <entries />
    <maxEntries>
      <int>10</int>
    </maxEntries>
  </junimoKartLeaderboards>
  <farmerFriendships />
  <cellarAssignments>
    <item>
      <key>
        <int>1</int>
      </key>
      <value>
        <long>2600798562757541265</long>
      </value>
    </item>
    <item>
      <key>
        <int>2</int>
      </key>
      <value>
        <long>-8978515003913268879</long>
      </value>
    </item>
  </cellarAssignments>
  <lastAppliedSaveFix>14</lastAppliedSaveFix>
  <gameVersion>1.4.5</gameVersion>
</SaveGame>