
Change log for version 2.06

General
 * If someone likes you, they will be more willing to do what you ask them
   during your birthday. Applies to NPCs as well.  Essentially a character 
   gains a persuasion bonus equivalent to 20 points of sociabiility when it is
   their birthday towards other characters that like him/her.
 * Changed how days off work for non-club, non-city location jobs (so this
   doesn't apply to your employees or the people working in the city locations
   like City Hall, Coffee Shop, etc.) Before people worked weekdays 
   mornings thru afternoons.  Now different jobs will have different work
   hours. Most jobs will still work Mo-Fr 9-5 hours, but others will follow
   different patterns. It should create more diversity of when and where you
   can run into NPCs.
 * Improved how characters are assigned jobs so that there will be more
   variety over their choices. (The game was assigning too many low-paying
   jobs like factory worker and receptionist). When characters are created,
   most of them will have their job start backdated so that they will be
   available to be hired right away. 
 * Added achievement for stealing over $15,000 from other people's homes (this
   should have been in previous version, goods stolen prior to this update
   will not count for this achievement)
 * Made it so that the game shouldn't run out of names:
     * Increased the names database by around 25%
	 * First names can be reused after a while (after around 150 characters
	   have been created) 
	 * Last names can be reused once all the names are used.
 * Added more exception handling during the save game process to catch
   corrupted data. This may leave a save file in a bad state but at least
   gives the opportunity to be fixed by hand.
 * Redid how a college degree affects job skills. If the job doesn't require a
   degree but the person has one, there will be a penalty unless the degree is
   in the same field as the job. If the degree is the proper field then there
   will be a small bonus to the skill. For example, a cook with a degree in
   culinary arts will be rewarded for it, not penalized. However a bartender
   with a medical degree will have their skill nerfed.
 * Reduced the impact of pregnancy on max energy (it could have been reduced
   by up to 50%, now the max reduction will be 35%).

Game Play
 * Added a new story line where an employee is helping out a poor person
   outside the club and giving them food. Needs a bouncer to be hired in the 
   club to start.
 * The Drug Dealer will sell a new type of drug that will make others more
   likely to agree with you and do what you ask them to do. Won't be available
   until after you have taken over the cult, bought some drugs from the drug
   dealer, and eliminated all your debt.
 * You can assign most employees to work an early shift or a late shift. Those 
   working the early shift will work noon thru evening and those in the late
   shift will work evening thru late night (obviously only if the club is open
   during those times). 
 * Made the "Allow NPCs to suggest anal sex to MC" option work on threesomes
   too. Anal was already disabled on threesomes for straight males. This 
   allows disabling it for females and non-straight males as well.
 * The effect of someone gaining happiness when receiving money or stress when
   spending it has been lessened. Also included all investment, crime
   activity, prize winnings and emergency transactions as those that will
   affect happiness and stress.
 
AI
 * NPCs will be less likely to ask pregnant women to go on dates and propose
   relationships. 
 * NPCs will be less likely to want to have sex with pregnant women (specially
   those that want children)

Simulation
 
UI
 * Added filters to the contact list to show only Followers, Slaves and
   Unique/Special characters.
 * Moved the Post Open Jobs action to the Manage Club screen (next to the Add
   Room, Expand Club, etc. buttons). You can now post jobs from any location
   in the club. 
 * The "Discuss Laws" interaction is now called "Talk about Government"
   because it may include additional options not related to passing laws.
 * The Club Management Employees tab will now show the reason an employee is
   not at work (only for the MC's club). This can be: Off (taking the day
   off), Sick (not healthy enough to work), Shift (working today but its not
   currently their shift), Break (tired and taking a break) or No (unknown or
   all other cases).

Bug Fixes
 * Fixed issue that sometimes when starting a new game while playing another
   one, the Coffee Shop and/or Diner could appear on top of a club.
 * Fix a couple of other data points that were not properly cleared when
   starting a new game or loading a new game while playing another one.
 * In a breeding party, the arousal was reset insanely low making it almost
   impossible to ever work. Also added more energy to the target to increase
   the chances of it working.
 * Fixed some clothing strings for when the MC is pregnant.
 * Fixed issue when MC broke up with girlfriend, the MC's home was partially
   changed back to their office. This caused weird issues with the Go Home
   disappearing or sending the user back to their office. 
 * The younger sister will always be female. Under some circumstances (female
   straight MC) it was creating a male which then broke the story when he got
   hired as a stripper. This will only apply to games where the sister
   character hasn't been created yet.
 * Fixed issue thta resulted in some bi-sexual characters not getting the
   attraction value updated. This caused people that while being bi, would not
   have sex with those of the same sex. Existing characters will be fixed when
   a game is loaded.
 * During cult meetings, high lewdness characters shouldn't be volunteering to
   be subjects of the improve attributes part.
 * The landlady shouldn't ask for sex when she's too tired to do it.

For Devs:
 * The cheat set_flag command can now be used to set global flags too. Pass 0
   as the character id to set a global flag.

