
mc.reminders.t Reminders
mc.reminders.new.b {0:P} can set up an event for the game to remind {0:p} to do something. This reminder is going to be scheduled on %1.
mc.reminders.new2.b That's in %I1 days. At what time do {0:p} want it to fire?
mc.reminders.new.opt.change {0:P} don't want to set a reminder now
mc.reminders.new3.b {0:P} should now enter a short phrase describing what {0:p} want to be reminded about.
mc.reminders.new.prompt Reminder message:
mc.reminders.remind.b {0:P} phone chimes with an alert and {0:p} see it's a reminder that {0:p} set up:\n\n%1
mc.reminders.remind.opt.day Remind {0:op} again tomorrow.
mc.reminders.remind.opt.week Remind {0:op} again next week (7 days).
mc.reminders.remind.opt.week2 Remind {0:op} again in 2 weeks (14 days).
mc.reminders.remind.opt.month Remind {0:op} again next month (30 days).
mc.reminders.new.msg Notification added
hint.mc.reminders Reminders are events that will pop up at the specified time to remind you to do something. You can schedule these via the calendar. At the appropriate time you will get a notice about it. The message to be displayed must be short (less than 80 characters long).

mc.jour.t Journal
mc.jour.b This section provides information about the various stories within the Strip Club Wars 2 game, including some hints as to how to proceed.\n\nWARNING: Spoilers Ahead\n\n{0:P} shouldn't need this to play the game and successfully complete the story lines. But if {0:p} are stuck or need help in getting to the next step, this can be a useful resource. This option is only accessible from the main club office.
mc.jour.opt.no Nevermind, {0:P} don't want to be spoiled!
mc.jour.list.b Stories can be in progress, not started or completed. Select which group {0:p} want to look at:
mc.jour.list.opt.no {0:P}'m
mc.jour.inprog.b Stories that are in progress (%I1)
mc.jour.not.b Stories that haven't yet started (%I1)
mc.jour.done.b Completed stories (%I1)
mc.jour.status.b The following is the current status of the stories in the game that
mc.jour.status.done.b have been completed.
mc.jour.status.inprog.b are in progress.
mc.jour.status.not.b haven't yet started.
mc.jour.status.limit.b Only the first 9 stories will be listed.
mc.jour.status.2.b Click on each to get more details (spoilers alert!).
mc.jour.info.b The story "%1" status is:
mc.jour.info.desc.b \n\nThis story consists of %1.
mc.jour.info.hints.b \n\nMore Details: %1

mc.nick.t What's in a Name?
mc.nick.b {0:P} are considering giving {1:N} a new nickname. Are {0:p} sure {0:p} want to do this?
mc.nick.name.b What is the new nickname {0:p} want to give to {1:N}?
mc.nick.name.p Nickname
mc.nick.name.is_good.b How do {0:p} think people are going to react to this nickname?
mc.nick.name.is_good.opt.good They will think it reflects well on {1:N}.
mc.nick.name.is_good.opt.bad They will think it's ridiculing {1:N}.
mc.nick.name.is_good.opt.neut They won't have a reaction either way.
mc.nick.name.give.b {0:P} told {1:N} that from here on, {1:p} will be known as "%1". {0:P} then asked {1:op} what {1:p} thought about that.
mc.nick.name.resp.b {1:P} pondered that question for a minute and then told {0:p} what {1:p} thought: %1 it.
mc.nick.name.give.opt.yes It's settled then, that will be {1:sp} new nickname.
mc.nick.name.give.opt.no No, {0:P} don't want to do this if {1:p} doesn't like it.
mc.nick.name.give.opt.try {0:P} don't really care about {1:sp} opinion, so we are going to do this anyway.
mc.nick.name.give.opt.no2 {0:P} need more time to think about this.
mc.nick.name.set.b {0:P} then decided that {1:fA} will now be known by the nickname {1:N}. Others may start to refer to {1:op} by that name too. When enough people do so the nickname will stick and become permanent. That can happen organically, with higher probability of success the more {1:p} likes it. {0:P} will also receive opportunities to help spread it. If it fails to stick after 6 months, then it will revert back to {1:sp} previous name.
mc.nick.name.noset.b {0:P} decided not to try and give {1:N} a new nickname at this time.
mc.nick.stick.b After several weeks of trying to make the new nickname {0:p} gave to {3:fIA} stick, {0:p} have succeeded. A lot of {3:sp} friends and acquaintances are calling {3:op} {3:N} now. Good job!
mc.nick.fail.b {0:P} have been trying for several months to make the new nickname {0:p} gave {3:fIA} stick, but there doesn't seem to be many people using it. So now it's {0:p} who is starting to look like a fool trying to make that happen. In order to keep this from hurting {0:sp} own reputation, it's best to abandon this effort.
mc.nick.spread.none.b {0:P} wanted to try to spread the acceptance of someone's nickname but {0:p} don't have anyone to do that to. (This probably means that some data didn't get updated correctly).
mc.nick.spread.b {0:P} want to try to spread the acceptance of someone's nickname. Note that if {0:p} do this too much, it may be seen as annoying and may backfire. This may start to happen if {0:p} do this more than twice a week (per target). The number in parentheses is how many times {0:p} have done this recently.
mc.nick.target.b {0:N} for {0:fIA} (%I1)
mc.nick.spread.added.b {0:P} spend some time promoting the nickname for {3:B} via social media posts and some conversation with your mutual friends.
mc.nick.spread.added.neg.b This however had an overall negative effect as many some people are getting tired of {0:p} pushing so hard for this.
mc.nick.spread.added.small.b This had a small but positive effect in getting the nickname to stick.
mc.nick.spread.added.med.b This had a noticeable effect in getting the nickname to stick.
mc.nick.spread.added.big.b This had a significant effect in getting the nickname to stick.
mc.nick.spread.added.first.b This is the first time {0:p} have done this week, so it had the full effect.
mc.nick.spread.added.second.b This is the second time {0:p} have done this week, so it didn't quite had the full effect.
mc.nick.spread.added.third.b This is at lest the third time {0:p} have done this week, so it may have had a negative effect.
hint.mc.nick.spread The first time you do this during a 7-day period, you get the full impact. A second time, the impact will be around 50% less. The 3rd time, will be a lot less, and most likely it will be negative. Fourth and later attempts will always have a negative impact. The 7-day periods end at different times for different targets.
hint.mc.nick The process of giving a nickname to another person takes time. Not only you have to pick the new name, but the recipient has to accept it. How much they accept it depends on a lot of factors, including how much they like you, your sociability and their will power. It's also affected by the type of relationship you have. In some cases you can force them to accept it.\n\nThen the nickname has to stick. It's not just you who will be using it, everyone that knows the recipient should also refer to ^him or ^her via that name. That process takes 3-6 months and it's influenced by how their friends react to the name.
hint.mc.nick.is_good How people react to the nickname will have an effect on how easy it is for it to stick. If the nickname is positive and people like the recipient, that will make it easier. However, if the nickname is negative it will make those that like the recipient less likely to use it. However, once it sticks, a positive or negative nickname will have a positive or negative impact on others perception of the recipient.
hint.mc.nick.give The more positive the recipient's response is, the higher the chance that the nickname will stick. If they have a negative reaction, you will need to do more work to make it stick.