#
# Declares the special characters.
#
# Special characters are those that don't have the normal AI processes running them.
# They have the act_state of standby which means that they don't show up into locations
# like other characters. They are essentially hidden until an event calls them to appear.
# Their images are also fixed and are the same in every game play. This is used for
# characters that wear uniforms or have other conditions that we don't want them mixing up
# with the general population.
#
# format is: special <id> <archetype> <gender> <age> <ethnicity> <sex_orient> <img_key> <job_key> <flags>
#
# <id> is the id for this entry, must be unique
# <img_key> identifies the valid images for this character. That field must be the 6th field in the image
# headshot filename. For example, the police officer filename is "scw-90199-m3b-mnmmd-dsd-police-head"
# When choosing an image it will look for the image with that key.
# <archetype> can be a comma-separated list. The rest of the settings have to be a single option.
# <gender> is M or F
# <age> is a value, best to choose a value like 25, 35, 45, 55
# <ethnic> is White, Black, Hispanic, Asian or Arab
# <job_key> is the job to assign or - to indicate to keep them unemployed
# <flags> are additional instructions when creating the character (this requires platform code),
#             separate multiple ones with commas
#   lawyer: makes sure that there's at least one lawyer in the game.
#
# The gender, age and ethnicity listed in this file should match the ones in the image filename and what
# the image looks like.
#
special police_def bro Male 35 Black straight police police -
special mobster_def crook Male 45 White straight mobster ceo -
special henchman_def gymrat Male 25 White bisexual henchman bodyguard -
special judge_def highperf,goodie Male 45 White straight judge judge lawyer
special police_fem bro Female 25 White straight police police -
special judge_fem highperf,goodie Female 45 Black straight judge judge lawyer
#