club_reminders.title Friendly Reminders
club_reminders.hire_any.msg You should hire a %1 to improve your club operations and/or revenue generation.
club_reminders.set_opening_hours.msg Your club is not open during all the time periods allowed by city laws.
club_reminders.build_any.club.msg You should build a %1 soon improve your club.
club_reminders.build_any.cust.msg You should build a %1 soon to meet customer demand.
club_reminders.upgrade_any.msg Your %1 facility can be upgraded to bring in additional revenue and/or improve the club's operation.

expand_club.title Expand Club
expand_club.body1 {0:P} can expand {0:sp} club to add more space for building additional rooms.
expand_club.body2 {0:P} have already expanded {0:sp} club %I1 times.
expand_club.body3 The club can be expanded a total of %I1 times.
expand_club.body4 Expanding the club this time will cost $%D1, but the costs increase with each expansion. The expansion is immediate, and {0:p} will be able to start using the space right away. Each expansion adds space for 10 more rooms. The second expansion also allows the construction of a parking lot.
expand_club.b_low_cash Note that {0:p} do not have sufficient funds to pay for this expansion. If {0:p} decide to build it anyway, {0:p} will take a loan for the difference.
expand_club.body5 Do {0:p} want to expand {0:sp} club at this time?
expand_club.msg Club %1 has expanded!
hint.expand_club Expanding your club costs a lot of money but it's necessary to do when you run out empty spots to build rooms on. You really don't have to do it before then.

upgrade_room.t Upgrade Room
upgrade_room.b1 {0:P} can upgrade this room to allow for more workers and/or clients.
upgrade_room.cost.b upgrading this room will cost $%D1
upgrade_room.b2 and the work will take an estimated %I1 days. The good news is that the operational and revenue generation capacity of the room will not be affected during this time.
upgrade_room.b_low_cash Note that {0:p} do not have sufficient funds to pay for the upgrade. If {0:p} decide to upgrade, {0:p} will take a loan for the difference.
upgrade_room.b3 \n\nDo {0:p} want to start the upgrade now?
upgrade_room.b_started {0:P} have hired the architect {2:N} who will start with the room upgrade right away.
upgrade_room.started.msg Upgrade of %1 has started
upgrade_room.completed.msg Upgrade of %1 is completed!
upgrade_room.construction_status Upgrade %1%%
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build_room.t Build Room
build_room.b1 Since {0:p} have empty spots in {0:sp} club, {0:p} can add additional rooms to it. Additional rooms provide the ability to offer new services or increase the number of customers that {0:sp} club can serve.
build_room.b2 The construction cost and time to complete will depend on the room selected. {0:P} will have a chance to review this info before committing to the project. The operational and revenue generation capacity of all other rooms in the club will not be affected during this time.
build_room.b3 \n\nSelect the type of room {0:p} wish to add from this list:
build_room.room.other More options...
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build_room.conf.b1 {0:P} have chosen to build a %1.
build_room.new_cont.b Since {0:p} don't already have a architect, {0:p} look one up and find {2:A}.
build_room.contract.b {0:P} call {2:IN} up and explain what {0:p} are looking for. {2:P} does some calculations and then tells {0:p} that
build_room.conf.b2 the cost to build this room will be $%D1
build_room.conf.b3 and the construction will take an estimated %I1 days. The operational and revenue generation capacity of all other rooms in the club will not be affected during this time.
build_room.b_low_cash Note that {0:p} do not have sufficient funds to pay for this construction. If {0:p} decide to build it anyway, {0:p} will take a loan for the difference.
build_room.conf.q Do {0:p} want to proceed with the construction?
build_room.b_loc Do {0:p} want to select the location for this room? If so, {0:p} will then be presented with {0:sp} club map where {0:p} can then click on any empty location to select it. If {0:p} choose to assign the default location, the room will be built in the location deemed most appropriate for chosen room type.
build_room.b_loc.opt.pick Show {0:op} the options available.
build_room.b_loc.opt.def Just assign it to the default or most appropriate location.
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hint.build_room.b_loc The option to select the spot is not available for the parking lot or any other rooms that may have specific location constraints. If you don't select a room from the club map, the build room action will be canceled.
build_room.b_started {0:P} have hired the architect {2:N} who will start with the room construction right away.
build_room.b_finished {0:P} got a text from {0:sp} architect {3:N} letting {0:p} know that {0:p} construction project for %1 was completed yesterday. {3:P} is asking {0:p} to come over so {0:p} can check it out.
build_room.b_finished2 {0:P} went to the room where {1:N} was and once there, {1:p} showed {0:op} around. {0:P} carefully checked it out and it appears to have been build exactly to {0:sp} specifications. {0:P} were satisfied with the results. After the tour {1:p} said that if {0:p} should need any additional work, {1:p} would be happy to help {0:op} out.
build_room.b_finished.opt.no {0:P} tell {3:op} {0:P} trust {3:op} and don't need to see it.
build_room.started.msg Construction of %1 has started
build_room.completed.msg Construction of %1 is completed!
build_room.construction_status Construction %1%%
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build_room.room.office Office
build_room.room_purpose.office The Office is the main office of the club. This is where {0:p} manage the club from.
build_room.room.aux_off Auxillary Office
build_room.room_purpose.aux_off The Auxillary Office allows {0:p} to hire additional managers to help {0:p} run the club. {0:P} will be able to hire a Marketing Manager who can handle club promotions and train performers, a Business Manager who can help {0:p} making business deals and an Office Manager who can handle some of the tedious club management tasks.
build_room.room.bar Bar
build_room.room_purpose.bar The Bar provides a place for customers to order drinks. Bar will have view of the main stage (if there's one) as well as allow for food service if there's a kitchen.
build_room.room.restroom Restrooms
build_room.room_purpose.restroom Isn't it obvious? It provides a place for employees and customers to take care of their necessities.
build_room.room.lockers Employee Locker Room
build_room.room_purpose.lockers The locker room provides a place for employees to safely store their personal effects while they are working. Every employee gets a locker so the size of the locker room sets a constraint on how many total employees may be hired.
build_room.room.kitchen Kitchen
build_room.room_purpose.kitchen The Kitchen allows for the preparation and sale of food to club customers. It allows {0:p} to hire cooks who are required to start selling food. Food can be served to customers in the main seating area, the VIP area and in the bar.
build_room.room.seating Main Seating Area
build_room.room_purpose.seating The Main Seating area is where customers can sit down and eat and/or enjoy the show. It allows the hiring of servers (waiters/waitresses).
build_room.room.storage Storage Room
build_room.room_purpose.storage The Storage Room is a small room where supplies and inventory can be stored. It increases the amount of inventory a club can carry and it allows for the hiring of janitors who help keep the club clean, which increases satisfaction.
build_room.room.entrance Entrance
build_room.room_purpose.entrance The Entrance is a small area right off the main entrance to the club. This allows {0:p} to charge a cover to enter the club. It also allows {0:p} to hire hostess (who collect the cover charges).
build_room.room.security Security Room
build_room.room_purpose.security The Security Room is a small room where one can monitor the various rooms in the club. It also allows {0:p} to hire bouncers who provide security to the club.
build_room.room.lounge Employee Lounge
build_room.room_purpose.lounge The Employee Lounge is a place for the club employees to rest and relax between shifts or when they need to take a break.
build_room.room.sound Sound Booth
build_room.room_purpose.sound The Sound Booth is a small room overlooking the various seating areas of the club where the DJ controls the music that's played over the club's sound system. It allows {0:p} to hire DJs.
build_room.room.dressing Dressing Room
build_room.room_purpose.dressing The Dressing Room is where {0:sp} entertainers will get ready for their shows. This allows {0:p} to hire any kind of entertainer. It also limits the maximum number of entertainers that can be hired.
build_room.room.stage Main Stage
build_room.room_purpose.stage The Main Stage is a large raised platform for entertainers to perform their shows. It can handle multiple entertainers at once. Customers in the bar and main seating area have access to the stage.
build_room.room.back_room Back Room
build_room.room_purpoes.back_room The Back Room is a simple area where more personal interactions between the entertainers and the customers take place. This allows the offering of lap dances.
build_room.room.vip VIP Area
build_room.room_purpose.vip The VIP Area is a smaller stage with its own smaller audience seating area. It's used for groups that want to hang out together.
build_room.room.private Private Room
build_room.room_purpose.private The Private Room is an even more private version of the Back Room, where entertainers can engage with customers one one one and are able to do things out of sight of other customers.
build_room.room.sex_room Sex Room
build_room.room_purpose.sex_room The Sex Room provides a location for entertainers to go as far as the customers wants. It allows for the hiring of hookers.
build_room.room.massage_room Massage Room
build_room.room_purpose.massage_room The Massage Room allows {0:p} to hire massueses and offer massages to {0:sp} customers.
build_room.room.game_room Game Room
build_room.room_purpose.game_room The Game Room contains pool tables, video games, dart boards and other typical games that customers looking for a more wholesome experience can use.
build_room.room.pool Pool
build_room.room_purpose.pool The Pool is full-size indoor pool that allows customers to take a dip before or after enjoying a show. It allows {0:p} to hire lifeguards.
build_room.room.parking Parking Lot
build_room.room_purpose.parking The Parking Lot is located outside the club, but adjacent to it and provides a place for customers to park their cars, for a fee of course. It also allows {0:p} to hire valet drivers and charge for valet parking.
hint.build_room For more info about rooms and what they do, check the help screen. The construction speed is affected by the architect's job skill. Better architects also leave less cleanup for you to handle during the construction. You don't have a choice intially on who the architect is, but if you run across a better option you can assign them as your preferred architect.

contractor.visit.t A New Building Architect
contractor.visit.b {0:P} are talking with {1:N} who is a building architect. {1:P} is been telling {0:p} how good {1:p} is at {1:sp} job. {0:P} think {1:sp} job skill is %I1.
contractor.visit.hire.b Do {0:p} want to hire {1:N} as {0:sp} architect?
contractor.visit.curr.b However, {3:A} is {0:p} current architect who {0:p} think has a job skill of %I1. Do you want to replace {3:N} with {1:N} as {0:sp} architect?
contractor.visit.hired.b {0:P} decided to hire {1:N} as {0:sp} architect. If {0:p} have any projects in progress, {1:p} will take over them immediately.
contractor.visit.no_hire.b {0:P} decided not to hire {1:N} as {0:sp} architect.
hint.contractor.hire The job skill shown is what you believe their skill is based on the attributes you know about them. The higher the architect's job skill the faster the rooms will get built and upgraded. Lower skills will also generate more mainteance work for you to handle during the construction. Once hired, their impact will affect any room construction currently in progress.
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open_club.t Grand Opening
open_club.b {0:csp} club is ready for it's grand opening. {0:P} have a bare minimum staff and enough inventory to start serving customers. Do {0:p} want to do that today?
open_club.reopen.t Grand Re-Opening
open_club.reopen.b The necessary repairs to {0:sp} club are done and now it is ready to re-open. Do {0:p} want to do that today?
open_club.a_yes Yes, {0:P}'m ready!
open_club.a_no Not yet, let's wait.
open_club.msg Club %1 is having its Grand Opening today!
open_club.reopen.msg Club %1 is reopening today!
hint.open_club You can only decide to open the club early in the day. If it's in the afternoon or later, you must wait till the next day. If you can open the club, you should do so, that way you start accumulating fame which is your main driver for increasing your customer base and thus your revenue.
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club_policies.t Club Policies
club_policies.b Here {0:p} can set the various policies for {0:sp} club. Which area do {0:p} want to address?
club_policies.opt.hours Opening Hours
club_policies.opt.prices Prices for Products and Services
club_policies.opt.emp Employee Policies
club_policies.opt.other Other Policies
club_policies.opt.none {0:P}'m done here
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open_hours.msg Club Hours for %1 changed
open_hours.t Club Hours of Operation
open_hours.b_club {0:csp} club is open at these times: %1.
open_hours.b_max The hours it is allowed to operate, given {0:sp} town's current laws and regulations is: %1.
open_hours.b_q Do {0:p} wish to change these hours?
open_hours.a_sun Yes, the Sunday hours.
open_hours.a_mon Yes, the Monday-Thursday hours.
open_hours.a_fri Yes, the Friday hours.
open_hours.a_sat Yes, the Saturday hours.
open_hours.a_no No, leave it as is for now.
open_hours.select_open.b Select the time {0:p} wish to open the club on this day:
open_hours.select_open.a_noon Noon
open_hours.select_open.a_afternoon Afternoon
open_hours.select_open.a_evening Evening
open_hours.select_open.a_night Night
open_hours.select_open.a_late Late Night
open_hours.select_open.a_none Will not open this day
open_hours.select_close.b Now select the time {0:p} wish to close the club on this day (it will close at the end of the selected time):
open_hours.select_close.a_cancel On second though, lets keep it as is
hint.club_policies.open_hours You should always keep an eye on your club's open hours. The more hours you are open, the more customers and revenue you will generate. However, early on slow time periods may actually cost you more in salaries than the revenue they will generate. Also, being open all the time is likely going to lead to too many tired employees. As your staff grows and you have more redundant positions and you are making enough money, is fine to be open more often, but early on, you should be open less often.
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club_policies.prices.t Club Prices
club_policies.prices.b Use this interface to set the prices {0:sp} customers will pay for the products and services {0:p} offer. What price do {0:p} wish to set?
club_policies.prices.o.prod Product Prices
club_policies.prices.o.serv Services Prices
club_policies.prices.o.none {0:P} don't want to make any changes at this time
club_policies.prices.list.b {0:P} current prices are listed below. Click on the one {0:p} would like to change.
club_policies.prices.list.o.cover Cover charge ($%D1)
club_policies.prices.list.o.parking Parking charge ($%D1)
club_policies.prices.list.o.valet Valet parking charge ($%D1)
club_policies.prices.list.o.game Game room token (per game) ($%D1)
club_policies.prices.list.o.pool Pool access charge ($%D1)
club_policies.prices.list.o.food Average meal cost ($%D1)
club_policies.prices.list.o.booze Average drink cost ($%D1)
club_policies.prices.list.o.lap Lap dance charge ($%D1)
club_policies.prices.list.o.vip VIP room access charge ($%D1)
club_policies.prices.list.o.priv Private room access charge ($%D1)
club_policies.prices.list.o.sex Sex room usage charge ($%D1)
club_policies.prices.list.o.massage Massage cost ($%D1)
club_policies.prices.change.b {0:P} have selected to change the %1
club_policies.prices.change.old.b which is currently $%D1.
club_policies.prices.change.q What would {0:p} like the new price to be? The maximum price for this is %D1. Enter the value as dollars and cents (like '10.45'):
club_policies.prices.p New price:
club_policies.prices.change.msg1 The price for %1 in your club _
club_policies.prices.change.msg2 is now $%D1.
club_policies.prices.changed1.b {0:P} changed the %1
club_policies.prices.changed2.b to $%D1.
club_policies.prices.nochange.b The price {0:p} entered for %1 was not valid so no changes were made.
hint.club_policies.prices In general, raising prices will lower customer satisfaction which will lower fame in the long run and reduce the number of customers you get. Higher prices also limit how many products your customers buy, as many of them have a set budget and won't spend more than that. Howerver, raising prices can be a good strategy if you are getting more customers than you can serve or the quality of your products is high.

club_policies.emp.t Employee Policies
club_policies.emp.b Here {0:p} can set the various club policies that deal with employees.
club_policies.emp.o.tips Tip Sharing
club_policies.emp.o.offdays Days Off
club_policies.emp.o.breaks Work Breaks
club_policies.emp.o.rel Romantic Relationships
club_policies.emp.o.punish Punishments
club_policies.emp.o.none Go Back
hint.club_policies.employee Employee policies are those that directly affect your employees. These all contribute to your employee's happiness.
club_policies.emp.tips.t Tips Sharing
club_policies.emp.tips.b Tip sharing is a system by which a percentage of tips received by performers have to be shared with the club so that they can be distributed to other employees that do not receive tips.
club_policies.emp.tips.b.against However due to the current city laws in effect, it is not possible to require employees to share any portion of their tips with their clubs.
club_policies.emp.tips.b.max The maximum tip sharing amount allowed by city law is %I1%%.
club_policies.emp.tips.b.curr {0:csp} club currently requires a %I1%% tip sharing.
club_policies.emp.tips.b.q1 Do {0:p} wish to change this now?
club_policies.emp.tips.b.q2 {0:P} can change it to as high as %I1%%. Note that the higher it is, the more unhappy the employees that get tips will be. What would {0:p} like to change it to?
club_policies.emp.tips.o.none No tip sharing (0%)
club_policies.emp.tips.o.p5 5% tip sharing
club_policies.emp.tips.o.p10 10% tip sharing
club_policies.emp.tips.o.p15 15% tip sharing
club_policies.emp.tips.o.p20 20% tip sharing
club_policies.emp.tips.o.p30 30% tip sharing
club_policies.emp.tips.o.p40 40% tip sharing
club_policies.emp.tips.o.p50 50% tip sharing
club_policies.emp.tips.o.p60 60% tip sharing
club_policies.emp.tips.o.p75 75% tip sharing
club_policies.emp.tips.b.conf {0:P} changed the tip sharing requirement in {0:sp} club to %I1%%.
club_policies.emp.tips.change.msg Your club's tip sharing policy is now %I1%%.
hint.club_policies.tips The higher this value is set to, the more unhappy employees that receive tips will be. However, employees that don't receive tips will be slightly happier. However because they don't necessarily trust you to pass those tips to them, their increase in happiness will be less significant than the tipped employees decrease.

club_policies.b_set \nThis policy is currently set to: %1.
club_policies.b_q \nWhat would {0:p} like to set it to?
club_policies.opt.asis Leave it as is

club_policies.emp.offdays.t Days Off
club_policies.emp.offdays.b Here {0:p} can set the policy for determining when employees can take time off. This does not apply to salaried employees, just the hourly ones. Employees don't get paid for this time off.
club_policies.emp.offdays.none No days offs
club_policies.emp.offdays.one_st Once per pay period, Sun-Thu only
club_policies.emp.offdays.two_st Twice per pay period, Sun-Thu only
club_policies.emp.offdays.one_any Once per pay period, any day of the week
club_policies.emp.offdays.two_any Twice per pay period, any day of the week
club_policies.emp.offdays.b.asis {0:P} left the off days policy as is: %1.
club_policies.emp.offdays.b.changed {0:P} changed the off days policy to: %1.
club_policies.emp.offdays.change.msg Your club's days off policy is now %1.
club_policies.emp.off_day.msg {1:w} (%1) is taking a day off today.
club_policies.emp.sick_day.msg {1:w} (%1) is unable to work today due to health reasons.
hint.club_policies.offdays Giving employees regular days offs is good for morale. Early on, when you are having losing money and have few employees, giving them a lot of time off can be a good thing as you usually can cover their hours when they are not there. And when you have a robust staff, letting them take off during the non-peak days can also help you staff better for the peaks. Note however that greedy employees or those that really like to work are less likely to take days off than others.
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club_policies.emp.breaks.t Work Breaks
club_policies.emp.breaks.b Here {0:p} can set the policy for how to handle employees taking breaks during work. Employees get paid for this time.
club_policies.emp.breaks.no Employees aren't allowed to take breaks.
club_policies.emp.breaks.ask Employees can take breaks after asking for permission from the club owner
club_policies.emp.breaks.askman Employees can take breaks after asking for permission from a club manager
club_policies.emp.breaks.oask Employees can take breaks if they have shared duties, otherwise they must ask for permission
club_policies.emp.breaks.yes Employees can take breaks as needed
club_policies.emp.breaks.opt.asis Leave it as is
club_policies.emp.breaks.b.asis {0:P} left the work breaks policy as is: %1.
club_policies.emp.breaks.b.changed {0:P} changed the work breaks policy to: %1.
club_policies.emp.breaks.change.msg Your club's work breaks policy is now %1.
hint.club_policies.breaks Use this policy to reduce the amount of requests you receive from employees complaining about being tired. In general you want to let those that are tired rest as otherwise they may be too unhappy and the won't be as good at their job.
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club_policies.emp.rel.t Romantic Relationships
club_policies.emp.rel.b Here {0:p} can set the policy for whether to allow employees to have romantic relationships.
club_policies.emp.rel.any The are no restricions on employee relationships
club_policies.emp.rel.no_spouse Employees may not be married
club_policies.emp.rel.no_gf Employees may not be in committed relationships
club_policies.emp.rel.club_ok Employees can be in relationships, but only with other club staff
club_policies.emp.rel.b.asis {0:P} left the relationships policy as is: %1.
club_policies.emp.rel.b.changed {0:P} changed the relationships policy to: %1.
club_policies.emp.rel.change.msg Your club's relationship policy is now %1.
hint.club_policies.rel Relationships can be a hassle for some of your employees. Some employees may be pressured to quit their job by their romantic partners, if they are the jealous type. Preventing them from getting romantically involved with others can help avoid some issues. But employees that want to be in relationships may quickly grow unhappy about this policy. Some may try to have relationships in secret which can then put you in a bad spot in order to enforce the policy when you find out.
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club_policies.emp.punish.t Employee Punishment
club_policies.emp.punish.b Here {0:p} can set the policy for how unruly employees can be punished. {0:P} always have the option to fire them, but this provides for less drastic measures to encourage employees into behaving properly.
club_policies.emp.punish.none No sanctioned employee punishments
club_policies.emp.punish.fine Employees may be fined
club_policies.emp.punish.shame Employees may be forced to undress for work
club_policies.emp.punish.work Employees may be required to do additional work
club_policies.emp.punish.spank Employees may receive corporal punishment
club_policies.emp.punish.b.asis {0:P} left the punishment policy as is: %1.
club_policies.emp.punish.b.changed {0:P} changed the punishment policy to: %1.
club_policies.emp.punish.change.msg Your club's punishment policy is now %1.
hint.club_policies.punish The punishment policies allow you to state up front what kind of punishment you are allowed to dole out when employees fail at the job. While different policies will work best on different employees, you can only have one blanket policy at a time. Sometimes you can change the policy between the time you find out about an offense and when you enforce it, allowing you to customize the punishment for that particular employee.
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club_policies.other.t Other Policies
club_policies.other.b Here is where {0:p} can set the policies that don't fit into any of the other categories.
club_policies.other.o.name Change Name of Club
club_policies.other.o.debt Paying Off Debt

club_policies.other.debt.t Paying Off Debt
club_policies.other.debt.b Here {0:p} can set the policy for how {0:p} want to handle paying off debts. Automatic payments means that each month, the system automatically pays as much of the debt as possible,
club_policies.other.debt.auto Debt is automatically paid off each month while keeping at least $500 of cash
club_policies.other.debt.manual Owner pays debt manually
club_policies.other.debt.b.asis {0:P} left the paying off debt policy as is: %1.
club_policies.other.debt.b.changed {0:P} changed the paying off debt policy to: %1.
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club_policies.other.name.t Renaming The Club
club_policies.other.name.b {0:csp} club is currently called '%1'. Do {0:p} want to change it?
club_policies.other.name.change.b What would {0:p} like to call {0:sp} club from now on?
club_policies.other.name.l New Club Name:
hint.club_policies.other.name You can change your club name whenever you want. The name is just cosmetic and changing it has no effect on anything.
club_policies.other.name.changed.b {0:P} changed {0:sp} club name to '%1'. It will now be known with that name until {0:p} decide to change it again.
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club_policies.pay_debt.t Paying Off Debt
club_policies.pay_debt.b {0:P} have $%D1 in outstanding bank loans.
club_policies.pay_debt.cash.b {0:csp} current cash is at $%D1.
club_policies.pay_debt.q.b Do {0:p} wish to pay part of that amount now?
club_policies.pay_debt.opt.all Yes, {0:P} want to pay off the whole thing!
club_policies.pay_debt.amt.b What amount of money do {0:p} wish to contribute towards paying off {0:sp} outstanding bank loans?
club_policies.pay_debt.amt "$%D1"
club_policies.pay_debt.amt.opt.none Actually, {0:P} rather not pay anything now.
club_policies.pay_debt.res.b {0:P} paid off $%D1 off {0:sp} outstanding bank loans.
club_policies.pay_debt.res2.b {0:P} still owe $%D1.
club_policies.pay_debt.nodebt.b {0:P} are now debt free!

club.can_operate.msg Your club can have it's Grand Opening!
club.can_reopen.msg Your club can re-open now!
club.room_full.msg There's more demand than your club can support. %1 customers have been turned away from %2.
club_room.unstaffed.msg %1 has no staff!
club_room.inventory_low.msg You are low on %1!
club.dirty_warn.msg Your club maintenance is affecting your fame and lowering your customer visits.
club.debt_warn.msg Your club's debt is affecting your fame and lowering your customer visits.
club.satis_warn.msg Your customers are not satisfied with your %1
club.not_enough_room.msg You don't have sufficient space for all your would be customers
club.cover_no_enough.msg You have more visitors than you can charge a cover
club.cover_no_host.msg With no one to staff the entrance, all customers got in for free!
club.valet_no_enough.msg You have more demand for valet parking than you can support
club.parking_no_enough.msg Your parking lot does not have enough space for all your customer's cars
club.district.lewd_change.msg The average lewdness in your club's district changed by %I1 to %I2.
club.foreclosure.msg News: %1 has gone bankrupt and has closed.
club.reopen.msg A new owner has purchased %1 and plans to re-open soon.

club_mgmt.clean.t Tidying Up
club_mgmt.clean.b {0:P} can spend some of {0:sp} time cleaning around the club and doing minor maintenance tasks. A clean club gains fame faster.
club_mgmt.clean.b.status {0:csp} club currently needs %I1 units of maintenance.
club_mgmt.clean.b.status2 {0:csp} club still needs %I1 units of maintenance.
club_mgmt.clean.b.janitor If {0:p} have a storage room, {0:p} can also hire janitors to this on an on-going basis.
club_mgmt.clean.q Do {0:p} want to spend the next couple of hours doing maintenance tasks?
club_mgmt.clean.b.done {0:P} cleared %I1 units of maintenance on the club.
hint.maintenance Doing maintenance refers to doing both the cleaning and janitorial work to keep the club clean as well as doing the normal day-to-day maintenance to keep the club in good shape. If you fail to do this work, the club will get dirty and nasty and that will negatively affect your fame. It will also lead to prospective employes not want to work there. Initially you can and should do the maintenance work yourself. Once a day should be sufficient at first, but as the number of customers increases, that may not be enough. Doing maintenance is tiring and prevents you from doing other things. So when you can afford it, you should hire a janitor.
club_mgmt.clean.msg {0:w} cleared %I1 units of maintenance on your club.

club_mgmt.return_owner.title An Urgent Call
club_mgmt.return_owner.away.body {0:P} receive a message from {2:IN} letting {0:p} know that there's an emergency situation in {0:sp} club and {0:p} need to come back. {2:N} was a bit vague but it seems as if %1.
club_mgmt.return_owner.inclub.body {0:P} are checking things around the club when {1:IN} comes to see {0:p} to tell {0:p} that there's a situation {0:p} need to deal with as %1.
club_mgmt.return_owner.away.noemp.body {0:P} receive a message letting {0:p} know that there's an emergency situation in {0:sp} club and {0:p} need to come back. It seems as if %1.
club_mgmt.return_owner.inclub.noemp.body {0:P} are checking things around the club when {0:p} are notified that there's a situation {0:p} need to deal with as %1.
club_mgmt.return_owner.opt.return {0:P} go to check it out.
club_mgmt.return_owner.opt.ignore {0:P} ignore it and will return when {0:P} feel like it.
club_mgmt.return_owner.return.body Due to this potential emergency, {0:p} hustled back to {0:sp} office.
club_mgmt.return_owner.ignore.body No one is going to tell {0:p} what's important. {0:P}'ll go back to the club in {0:sp} own time.
club_mgmt.notify.title Something Has Come Up
club_mgmt.notify.visit.body {0:P} are approached by {1:IN} who lets {0:p} know there's something going on that {0:p} need to be aware of.
club_mgmt.notify.text.body {0:P} got a text from {3:IN} telling {0:p} there's something going on that {0:p} need to be aware of.
club_mgmt.notify.info.body {0:P} are alerted that there's something going on that {0:p} need to be aware of:
club_mgmt.notify.opt.go {0:P} go there to investigate.
club_mgmt.notify.opt.wait {0:P} handle it {0:vp}.
club_mgmt.notify.opt.ok What is it?
club_mgmt.notify.opt.thanks1 {0:P} thank {1:F} for letting {0:op} know.
club_mgmt.notify.opt.thanks3 {0:P} thank {3:F} for letting {0:op} know.

club_mgmt.mafia.init_visit there's a scary person that wants to talk to {0:p} right now
club_mgmt.mafia.init_visit.title A Potential Problem
club_mgmt.mafia.init_visit.here.body {0:P} are informed that {0:p} got a visitor, but before {0:p} could say anything, two individuals {0:p} haven't met just barged into {0:sp} office.
club_mgmt.mafia.init_visit.there.body {0:P} got back to {0:sp} office quickly to find two individuals {0:p} haven't met waiting for {0:p} in {0:sp} office. {0:P} should really lock that door.
club_mgmt.mafia.init_visit.intro.body The mysterious character introduces {1:vp} as {1:A}. {1:P} claims to be some sort of businessman in the area and introduces {1:sp} companion as {1:sp} associate {2:A}.
club_mgmt.mafia.init_visit.intro.opt.bodyguard More like {1:sp} bodyguard, {0:P}'d say...
club_mgmt.mafia.init_visit.intro.body2 Anyway, {1:p} is pretty vague as to what exactly {1:p} does but {1:p} claims {0:sp} business is at risk and without {1:sp} help {0:p} could find {0:vp} in a lot of trouble. Seems like a good old fashioned shake down to {0:op}.
club_mgmt.mafia.init_visit.intro.opt2.yep {0:csp} thoughts exactly!
club_mgmt.mafia.init_visit.intro.body3 After a several more minutes of spewing bullshit and wasting {0:sp} time, {1:p} finally got to the point. "So {0:p} have a pretty nice business here. {1:P;1}'ll make sure that no one messes with it. For a small monthly fee, of course. Do we have a deal?" And there it is. What do {0:p} say?
club_mgmt.mafia.init_visit.intro.opt3.no No.
club_mgmt.mafia.init_visit.intro.opt3.hell Hell no!
club_mgmt.mafia.init_visit.intro.opt3.details {0:P}'ll humor {1:op} and ask exactly how much {1:p} is talking about.
club_mgmt.mafia.init_visit.details.body {0:P} asked {1:N} for more details as to the parameters of the deal. How much {1:p} wants and what exactly are {0:p} getting for that. {1:P} replied that based on {0:sp} current take {1:p} would ask for $%I1 per month. As for what {0:p} would get, {1:p} was short on details, but probably means {1:sp} overstuffed sausage of a henchman won't be breaking {0:sp} legs. What do {0:p} say to that?
club_mgmt.mafia.init_visit.details.opt.no {0:P}'ll pass. {1:P} can go bully someone else.
club_mgmt.mafia.init_visit.details.opt.ok Ok, {0:P}'ll do it.
club_mgmt.mafia.init_visit.details.opt.haggle {0:P}'ll agree to a reduced cost of $%I1.
club_mgmt.mafia.init_visit.details.split.body {1:N} has offered to split the difference. {0:P} will owe {1:op} $%I1 every month. {1:P} says that's as low as {1:p} will go. So take it or leave it.
club_mgmt.mafia.init_visit.details.split.opt.no Nope, {0:sp} offer was also a take it or leave it situation.
club_mgmt.mafia.init_visit.details.no.body {1:N} is not budging from {1:sp} initial demand. {1:P} wants {0:p} to pay {1:op} $%I1 every month. {1:P} says that {1:p} is not haggling for it. So take it or leave it.
club_mgmt.mafia.init_visit.details.no.opt.no Then {0:P}'m not paying {1:op} anything.
club_mgmt.mafia.init_visit.agreed.body After a few anguished minutes during which {1:N} pondered the situation, {1:p} has agreed to {0:sp} counter-offer.
club_mgmt.mafia.init_visit.ok.body {0:P} and {1:N} have agreed on the deal terms. {0:P} will owe {1:op} $%I1 every month. So {0:p} will get {1:sp} gratitude and a promise not to break {0:sp} legs?
club_mgmt.mafia.init_visit.no.body {1:N} looks at {0:p} in a way that seeemed like {1:p} was angry at {0:p} while feeling sorry for {0:p} at the same time. "This is not the last time we will meet, {0:T L}. {0:P} will come to regret this decision." Maybe that wasn't the right decision?
hint.mafia.init_visit If you agree to pay, the mobsters will be back next month asking for payment once again. If you attempt to haggle, you may pay a reduced rate, but this depends on your sociability and the mobster's willpower as well as you much he likes you. If you refuse to pay, he may let you off the hook this time, but he may come back asking for more money next time.
hint.mafia.pay At this point you either give the mobster what he's asking for or he will let you off the hook this time, but will come back next month asking for more money.

club_mgmt.mafia.visit those mobsters want to talk to {0:p} again
club_mgmt.mafia.visit.title The Mobster Problem
club_mgmt.mafia.visit.right_here.body Oh crap. Old friends {1:W} and {1:sp} lackey {2:W} are here looking for {0:p}. Good luck!
club_mgmt.mafia.visit.where.body They are not in {0:sp} office. Apparently they are instead
club_mgmt.mafia.visit.bar.body having a drink at the bar.
club_mgmt.mafia.visit.seating.body watching a show.
club_mgmt.mafia.visit.where.opt.go Ok, {0:P}'ll go find them.
club_mgmt.mafia.visit.collect.body After faking {0:sp} way thru some not-so pleasant pleasantries, {1:W} gets down to business. {1:P} is here to collect this month's 'protection' payment. According to {1:op}, {0:p} owe $%I1.
club_mgmt.mafia.visit.collect.more.body But since {0:sp} club has been so successfull lately, {1:p} feels {1:p} is being shortchanged. After all, {1:p} claims part of {0:sp} success is due to {1:op}. So {1:p} has no choice but to raise {0:sp} payments to $%I1.
club_mgmt.mafia.visit.collect.girl.body But since {0:sp} club has been so successfull lately, {1:p} feels {1:p} is being shortchanged. After all, {1:p} claims part of {0:sp} success is due to {1:op}. {1:P} could raise {0:sp} payment but instead {1:p} wants to have a good time with one of {0:sp} girls. {1:P} then emphasized "a really good time!".
club_mgmt.mafia.visit.collect.opt.pay {0:P} pay it.
club_mgmt.mafia.visit.collect.opt.paynew Pay it and chalk this up as the cost of doing business.
club_mgmt.mafia.visit.collect.opt.no {0:P} refuse to pay.
club_mgmt.mafia.visit.collect.opt.haggle {0:P} offer to pay $%I1 instead.
club_mgmt.mafia.visit.collect.opt.less {0:P} request {1:p} lower {0:sp} payments to $%I1.
club_mgmt.mafia.visit.collect.opt.girl Ok, {0:P}'ll find a girl for {1:op}.
club_mgmt.mafia.visit.collect.paid.body {0:P} paid $%I1 to {1:W}. {1:p} took the money with glee thanked {0:p} for {0:sp} business and promised to be back next month.
club_mgmt.mafia.visit.collect.paid.opt.mumble {0:P} mumble some obscenities as {1:p} leaves.
club_mgmt.mafia.visit.collect.agreed.body After a few anguished minutes during which {1:N} pondered the situation, {1:p} has agreed to {0:sp} counter-offer. But {1:p} makes it clear this is a one-time thing. Next month it will go back to the regular amount.
club_mgmt.mafia.visit.collect.split.body {1:N} has offered to split the difference and the new amount would be $%I1. {1:P} says that's as low as {1:p} will go. So take it or leave it.
club_mgmt.mafia.visit.collect.split.opt.no Nope, {0:sp} offer was also a take it or leave it situation.
club_mgmt.mafia.visit.collect.no.body {1:N} is not budging from {1:sp} initial demand. {1:P} wants {0:p} to pay {1:op} $%I1 every month. {1:P} says that {1:p} is not haggling for it. So take it or leave it.
club_mgmt.mafia.visit.collect.no.opt.no Then {0:P}'m not paying {1:op} anything.
club_mgmt.mafia.visit.collect.less.no.body {0:P} attempted to explain to {1:W} how {0:sp} club is not doing as well now as it was when the initial agreement was made and {0:p} are asking for some relief. But {1:N} is not buying it. {1:P} says that {0:sp} poor management is not {1:sp} fault and {0:p} need to solve {0:sp} issues {0:vp}.
club_mgmt.mafia.visit.collect.less.no.opt.pay {0:P} pay it.
club_mgmt.mafia.visit.collect.less.no.opt.no {0:P} can't afford it.
club_mgmt.mafia.visit.second.body The mobseter {1:W} attempts to be pleasant but it's all a front. Then {1:p} gets down to business. {0:P} refused to agree to pay for {1:sp} protection services so now {1:p} going to show {0:p} what happens when {0:p} don't have those services.
club_mgmt.mafia.visit.second.opt.ok Oh boy...
club_mgmt.mafia.visit.second.body2 However, {1:p} says, "I'm a reasonable {1:!g_person} so {1:P;1}'m going to give {0:p} one more chance. {0:P} can pay me now $%I1 and we'll be on our way. Otherwise it could get ugly. And for the record, the time of haggling has come and gone. {1:P;1}'m not budging." How do {0:p} respond?
club_mgmt.mafia.visit.second.opt.pay {0:P} pay it.
club_mgmt.mafia.visit.second.opt.no What part of "no" does {1:p} not understand?
club_mgmt.mafia.move.body The mobster {1:W} then says "Let's go to the %1" and {0:p} relunctantly lead them there. Probably better not to make a huge scene in front of paying customers.
club_mgmt.mafia.move.opt.ok Actually {0:P} think {0:P} should have stayed where there are witnesses around.
hint.mafia.collect Here you can either comply with the mobster's request, you can try to negotiate a new deal (success of which will depend mostly on your sociability and the mobster's willpower) or refuse.
hint.mafia.pay2 At this point you either give the mobster what ^he's asking for or ^his bodyguard will attempt to beat you up. You can fight ^him and depending on your fighting skill you may even win, in which case you won't have to pay. If you have bouncers working today, they can help you in the fight.
club_mgmt.mafia.rob_safe.body Now in {0:sp} office, {1:W} asks {0:p} to open the safe. "{0:P} do have a safe, right?". Of course {0:p} do but denying it won't do any good. It's right there behind a corkboard and they will find it if they look for it.
club_mgmt.mafia.rob_safe.opt.yes {0:P} open the safe for them.
club_mgmt.mafia.rob_safe.opt.no {0:P} refuse to open the safe.
club_mgmt.mafia.rob_safe.count.body {0:P} reluctantly open the safe. The mobster grins and looks inside. {1:P} takes all the cash and puts on the desk and motions to {2:N} who starts to count it. "There's $%I1 here, sir", {2:p} replies after {2:p} finished counting. An accurate count, {0:p} surmise.
club_mgmt.mafia.rob_safe.take.body {1:W} nods and says, "Ok, {1:P;1}'m going to take $%I1, that includes the original amount plus something extra for making this more difficult that it needed to be." {2:N} then takes the discussed amount, puts it in a bag and the two mobsters leave. "See {0:p} next month, {0:T L}" {1:P} says as they walk away with {0:sp} money.
club_mgmt.mafia.rob_safe.take_short.body {1:W} nods and says, "Well, that's disappointing. {1:P;1} was expecting more money. {1:P;1}'m going to take it all then." {2:N} then takes the discussed amount, puts it in a bag and the two mobsters leave. "See {0:p} next month, {0:T L}. Make sure {0:p} have more money then, or {1:P;1} may not be so kind." {1:P} says as they walk away with {0:sp} money.

club_mgmt.mafia.beat_up.body Now in {0:sp} office, {1:W} tells {0:p} that {0:p} had this coming and then without further warning, {2:N} hits {0:p} in the stomach. {0:P} almost fall over but then {2:p} hits {0:p} again, this time a fist to the face. Did it break {0:sp} nose? Maybe. But it looks like {0:p} are in for a beating.
club_mgmt.mafia.beat_up.opt.fight Fight back!
club_mgmt.mafia.beat_up.opt.give_up Just take the beating.
club_mgmt.mafia.beat_up.lost.body {0:P} got beat up pretty badly and are in need of medical attention. {0:P} will survive but {0:sp} health will be pretty bad for a while. Until {0:p} are able to recover enough health {0:p} will be unable to perform most tasks. As the mobsters leave, they look back at {0:p} and {1:N} reminds {0:p} that they will be back next month.

club_mgmt.mafia.inv.body Now in the %1, {1:W} tells {0:p} that {0:p} had this coming and this is to teach {0:p} a lesson. Then {2:N} takes a can of gasoline and starts dousing {0:sp} inventory with it. Meanwhile {1:N} is playing menacingly with his lighter. {0:P} move to stop {2:N} but {1:N} warns {0:p} to not interfere or it will be worse. What do {0:p} do?
club_mgmt.mafia.inv.opt.fight {0:P} fight them to prevent them from destroying {0:sp} product.
club_mgmt.mafia.inv.opt.burn {0:P} can only watch it burn.
club_mgmt.mafia.inv.burn.body Unable to stop them, {0:p} watch as {2:N} doused all {0:sp} inventory in gasoline and then {1:W} nonchalantly set it all on fire. The sprinklers came on but they couldn't stop the fire but at least prevented it from spreading and caused structural damage before the fire department showed up and put it out.

club_mgmt.mafia.rape_owner.body Now in the office, {1:W} tells {0:p} that {0:p} had this coming and this is to teach {0:p} a lesson. {1:P} then asks {0:p} to undress.
club_mgmt.mafia.rape_owner.boss.body Then {1:W} says "{1:P;1}'m going to enjoy this!" as {1:p} starts to unzip {1:sp} pants.
club_mgmt.mafia.rape_owner.hench.body Then {1:W} says "{1:P;1}'m sure {2:N} will enjoy this. {1:P;1} don't care for it, but if {2:p} likes it, what do {1:P;1} care?" as {2:N} starts to unzip {2:sp} pants.
club_mgmt.mafia.rape_owner.opt.yes {0:P} comply and submit to the painful humiliation to come.
club_mgmt.mafia.rape_owner.opt.no {0:P} fight back!
club_mgmt.mafia.rape_owner.res.body {1:N} forces {0:p} to bend over and then {1:p} starts pummeling {0:p} in the ass with ^his cock. It's painful and {0:p} do {0:sp} best to deal with it. Eventually {1:p} reaches {1:sp} climax and cums inside {0:sp} ass and the ordeal is over.
club_mgmt.mafia.rape_owner.done.body The deed done, {1:W} looks at {0:p} at says "Clean {0:vp} up, and get dressed. Then think about this and figure out what {0:p} will do differently next month to avoid this." Then they both walk away.

club_mgmt.mafia.girl.body Now in the locker room, {1:W} tells {0:p} that {1:p} could let {0:p} slide this time if {0:p} bring in a girl for {1:op}. "^She must be willing to do whatever {1:P;1} want" {1:p} says. How do {0:p} respond?
club_mgmt.mafia.girl.opt.yes {0:P} will do what {0:P} can.
club_mgmt.mafia.girl.opt.no {0:P} will fight back.
club_mgmt.mafia.girl.none.body {1:W} takes a look at the roster of girls currently working and it's disappointed that none interest {1:op}. "Get more girls, will you? {1:P;1} guess {1:P;1}'ll let {0:p} slide this time so that {0:p} can take that money and hire better looking girls." With that they mobsters leave {0:p}.
club_mgmt.mafia.girl.list3.body Then {1:W} says "Now that we are on the same page, {1:P;1} want one of these girls: {3:N;1}, {4:N;1} or {5:N;1}." Who do {0:p} want to check with first?
club_mgmt.mafia.girl.list2.body Then {1:W} says "Now that we are on the same page, {1:P;1} want either {3:N} or {4:N}." Who do {0:p} want to check with first?
club_mgmt.mafia.girl.list1.body Then {1:W} says "Now that we are on the same page, {1:P;1} want {3:N}. Not much else to choose from here." {0:P} only have one choice.
club_mgmt.mafia.girl.list.opt.ok Ok, let {0:op} see what {0:P} can do.
club_mgmt.mafia.girl.check3.body {0:P} have 3 girls to choose from. Which one do {0:p} want to try first?
club_mgmt.mafia.girl.list32.body Ok, so one said no, {0:p} have 2 choices left:
club_mgmt.mafia.girl.list21.body Ok, ^she said no, so {0:p} are left with only one option:
club_mgmt.mafia.girl.name {1:S}
club_mgmt.mafia.girl.all_no.body Well, {0:p} were not able to find a willing girl for {1:W} and now {1:p} is upset. {0:P} have to pay {1:op} what {1:p} wants and don't have any other options.
club_mgmt.mafia.girl.start.body {0:P} were able to convince {2:N} to do this and {2:p} came into the room and undressed and started fingering {1:W}. No one seemed to mind {0:p} were still in the room.
club_mgmt.mafia.girl.end.body After the session was completed, {2:N} grabbed {2:sp} clothes and left. {1:W} was obviously satisfied and {1:p} left soon afterwards with {1:sp} associate, after reminding {0:p} that {1:p} will be back next month.
hint.mafia.girl The mobster is asking for a girl to have sex with. You can agree to that or refuse, in which case you will likely have to get into a fight with them. If you do agree to supply a girl, the girl will have consent to it. Even if ^she's willing to do it, you will have to pay ^her for those services.

club_mgmt.mafia.threat.body {0:P} are being threatened with bodily harm if {0:p} don't do as they say. But {0:p} hold {0:sp} ground and without further warning {1:N} hits {0:p} in the stomach. It was quite a punch and {0:p} stumble as {0:p} try to recover from the jolt.
club_mgmt.mafia.threat.body2 The henchman looks at {0:p} and says "Are {0:p} good or do {0:p} want more?"
club_mgmt.mafia.threat.opt.ok Ok, {0:P}'ll do what {1:p} wants.
club_mgmt.mafia.threat.opt.fight {0:P} fight back!
club_mgmt.mafia.threat.opt.help {0:P} call for help!
club_mgmt.mafia.help.came.body {0:P} called for help and {2:N} came running in. {0:P} now have some backup if {0:p} want to fight the mobsters.
club_mgmt.mafia.help.came2.body A few seconds later, {2:N} also showed up. {0:P} now have a numbers advantage if {0:p} want to fight the mobsters.
club_mgmt.mafia.help.none.body {0:P} called for help, but no one showed up. There's no one from {0:sp} security staff at work right now.
club_mgmt.mafia.help.opt.fight Doesn't matter, {0:P} fight them {0:vp}.
club_mgmt.mafia.help.opt.ok Oh well, {0:P} comply and do what they want.
club_mgmt.mafia.help.sec.body {1:N} saw {0:p} and {0:sp} security staff and did the math and figured they were not going to win this fight.
club_mgmt.mafia.help.giveup.body _"Ok, no need for violence. {1:P;1} think {1:P;1} may have underestimated {0:p} all along," {1:p} said. "We can probably come up with a more mutually beneficial relationship."_
club_mgmt.mafia.help.giveup.opt.no No, {0:P}'m not going to be doing any kind of business with {1:op}.
club_mgmt.mafia.help.giveup.opt.what {0:P} ask what does {1:p} have in mind.
club_mgmt.mafia.help.giveup.what.body {0:P} ask {1:N} for more details as to how {1:p} thinks we can work together. {1:P} replies {1:p} needs some time to think, but {1:p} be back next month with some ideas.
club_mgmt.mafia.help.giveup.no.body {0:P} tell {1:N} that {0:p} will not be doing business with a crook like {1:op} and then {0:p} tell {1:op} to get out of {0:sp} club. {1:P} is disappointed but understands.
club_mgmt.mafia.help.giveup.done.body And not to worry, {1:p} won't be demanding money from {0:p} any more.
club_mgmt.mafia.help.yield.body _"Ok, {1:P;1} see you have some security now. No need for this to get nasty. {1:P;1}'ll let it slide this time," {1:p} said.
club_mgmt.mafia.help.fight.body The mobsters were not impressed with {0:sp} security team and they started to fight immediately. It was a brutal brawl, with some serious injuries and lots of damage to the room.
club_mgmt.mafia.help.fight.won.body But in the end, {0:p} and {0:sp} team prevailed and won the fight.
club_mgmt.mafia.help.fight.lost.body But they were too much for {0:sp} team and {0:p} lost the fight.
club_mgmt.mafia.fight.body1 Once {0:p} got most of {0:sp} air back, {0:p} then swung a viscious right hook at {1:N}'s jaw. The blow startled {1:op} for a second but {1:p} bounced back quickly and fought back.

club_mgmt.mafia.fight.won.body {0:P} won the fight! {0:P} are a bit bloodied and probably need urgent medical attention, but the other guy got it worse.
club_mgmt.mafia.fight.lost.body {0:P} lost the fight. It was a good effort, but not good enough. {0:P} now need to do whatever they say.
club_mgmt.mafia.fight.tired.body {0:P} lost the fight, mostly because {0:p} were too tired to continue.
club_mgmt.mafia.won_fight.body Having won the fight with {2:N}, the mobsters leave with nothing. However, {1:N} gives {0:p} a menacing look and says this is not over. Must feel good to win for once.
hint.mafia.fight You have one more chance to avoid a confrontation by paying what the mobster wants. Otherwise you can attempt to fight them off. If you have bouncers working right now you can call them to help you. If you show enough strength, it may scare the mobsters and they may even decide to stop bothering you.

club_mgmt.mafia.partner.title The Mafia Partnership
club_mgmt.mafia.partner.body {0:P} got a visit from {0:sp} mobster friends, but now they are here to discuss some opportunities with {0:p}. They are offering some services, for a fee of course. Are {0:p} interested in any of these?
club_mgmt.mafia.partner.opt.sway Sway someone so that they will like {0:op} more.
club_mgmt.mafia.partner.opt.beatup Beat someone up.
club_mgmt.mafia.partner.opt.disappear Make someone disappear.
club_mgmt.mafia.partner.opt.sabotage Sabotage another club.
club_mgmt.mafia.partner.opt.none Not at this time.
club_mgmt.mafia.partner.sway.body {0:P} asked the mobsters to essentially scare somone into like {0:op} more. {1:P} said that would cost {0:p} $%I1. Who do {0:p} want them to "sway"?
club_mgmt.mafia.partner.beat.body {0:P} asked the mobsters to beat someone up. {1:P} said that would cost {0:p} $%I1. Who do {0:p} want them to beat up?
club_mgmt.mafia.partner.dis.body {0:P} asked the mobsters make someone disappear. {0:P} don't know what exactly that means and {0:p} really don't want to know. {1:P} said that would cost {0:p} $%I1. Who do {0:p} want them to "disappear"?
club_mgmt.mafia.partner.sab.body {0:P} asked the mobsters to sabotage another club. {1:P} said that would cost {0:p} $%I1. Which club do {0:p} want them to sabotage?
club_mgmt.mafia.partner.opt.list Let {0:op} see the list...
club_mgmt.mafia.partner.opt.no On second thought, {0:P} don't want to do this.
club_mgmt.mafia.partner.nope.body The mobster was not amused by {0:sp} selection. {1:P} said that if {0:p} are not going to take this seriously, {1:p} is not going to waste time with {0:p}. And then left.
club_mgmt.mafia.partner.sway.sel.body The mobster took the target's information and said it will get done. {3:N} will be motivated to like {0:p} more. Although this tends to wear off quickly and then they may like {0:p} less.
club_mgmt.mafia.partner.beat.sel.body The mobster took the target's information and said it will get done. {3:N} will be seriously hurt, but won't die.
club_mgmt.mafia.partner.dis.sel.body The mobster took the target's information and said it will get done. {0:P} will never see or hear from {3:N} again.
club_mgmt.mafia.partner.pay.body {1:P} then said it may take a week or two so please be patient. And finally, {1:p} mentioned {0:p} have to pay upfront, so {0:p} gave {1:op} $%I1.
club_mgmt.mafia.job.msg hiring the mobsters for a job
club_mgmt.mafia.partner.sab.sel.body The mobster took the info about the club {0:p} wanted to sabotage and said it will be done. They will try not to hurt anyone. But the club should suffer damage and their reputation should suffer.
club_mgmt.mafia.partner.nojob.body {0:P} decided not to hire the mobsters for a job this time. They left disappointed but said they will back next month to check on {0:p}.
club_mgmt.mafia.partner.job.done.body {0:P} got a text from the mobster {3:A} telling {0:p} that the job {0:p} hired them to do is done. {3:P} didn't provide any details on the text message which {0:p} realized was a good idea. No need to leave a record of what was done.
club_mgmt.mafia.partner.job.beat.title A Surprise Attack
club_mgmt.mafia.partner.job.beat.body {0:P} are minding {0:sp} own business when suddenly someone attacks {0:p} by surprise. Before {0:p} can mount any kind of defense, everything goes black. {0:P} wake up later and realize {0:p} are bleeding and everything hurts. Someone just beat the living crap out of {0:p}.
club_mgmt.mafia.partner.job.sway.title An Unexpected Meeting
club_mgmt.mafia.partner.job.sway.body {0:P} got a visit from {1:A} who didn't say much but was menacing and scary. {1:P} delivered a warning, or maybe it was a threat. {1:P} said that {0:p} should do as {3:A} wants, or {0:p} will suffer the consequences. Is that clear?
hint.mafia.partner Now that your relationship with the mobsters have changed, you can instead pay them for actual services they can provide. You can pay them to make someone else like you more, to beat someone up, to make someone disappear or to sabotage another club. The cost for they service depends on the service requested. Beating someone up will lower their health by 25 to 50 points. Swaying someone will make someone feel threatened by you which will make them more likely to comply with any request you make of them. If you ask them to make someone disappear, that person will no longer be around. And finally sabotaging a club will cause damage to another club and force it to close for several days. There are no negative consequences for you in any of these options.

jour.mafia.name Harrassed by Local Mobster
jour.mafia.desc dealing with the local mobster that wants to extort {0:p} under the guise of providing "protection"_
jour.mafia.done Completed
jour.mafia.done.i {0:P} have successfully dealt with the mobsters and "convinced" them to stop bothering {0:p}. They are still around, likely harrassing the other clubs, but {0:p} are not likely to run into them again. {0:P} can also now date the mobster's kid without any issues.
jour.mafia.not Not Active Yet
jour.mafia.not.i The local mafia is not active yet, at least as it pertains to the Adult Club scene. That's because there's not enough money in it. Once enough clubs are showing signs of success, they will make their presence felt.
jour.mafia.wait Waiting For Success
jour.mafia.wait.i The local mafia has formed, but it hasn't yet come to bother {0:sp} club. That's because {0:sp} club is not successful enough for them to care about it. Once {0:sp} club has expanded at least once and is cash-flow positive that will put {0:p} on their radar. Expect a visit shortly afterwards.
jour.mafia.norm Periodic Shake Downs
jour.mafia.norm.i {0:P} are currently being the victim of the mobster {1:N} coming to {0:sp} club every 5-6 weeks and demanding payment. The amount {1:p} requests depends on {0:sp} club's revenue and a few other factors. {0:P} can give {1:op} the money {1:p} asks for, attempt to pay a lowered amount or fight them. Figthing them can result in worse outcomes. {0:P} can hire bouncers that will help {0:p} fight them. If {0:p} project enough force, they may back down and not engage in a fight. After losing a few times, {1:N} may give up and instead offer {0:p} more equitable terms for a partnership.
jour.mafia.extra.met {0:P} have met {1:sN} {2:!g_child}. But this hasn't been a problem yet. Eventually it will be if {0:p} decide {0:p} want to go out with {2:op}.
jour.mafia.extra.nowarn {0:P} had at least one date with {1:sN} {2:!g_child}, {2:N}. But so far it hasn't been a problem yet. Eventually word of this may get back to {1:N} and {1:p} may not be happy about it.
jour.mafia.extra.nodate {0:P} had a few dates with {1:sN} {2:!g_child}, {2:N}. This didn't sit well with {1:op} and {0:p} were warned to stay away from {2:op}. {0:P} can get {1:N} to accept {0:p} dating {2:op} if {0:p} establish a romantic relationship with {2:op}. This can only happen after {0:p} beat {3:N} when {3:p} comes to warn {0:p} about not dating {2:N}. In the meantime, this will negatively affect {0:sp} relationship with {1:N}.
jour.mafia.extra.dateok {0:P} are now allowed to date {1:sN} {2:!g_child}, {2:N}. This happened because {0:p} established a romantic relationship with {2:N} after being warned about it by {3:N} and beating {3:op} in a fight. Or because {0:sp} relationship with {1:N} improved and now considers {0:p} and respects {0:p} as {1:sp} business partner.
jour.mafia.partners Partners in Crime
jour.mafia.partners.i After a number of interactions with the mobsters where they took advantage of {0:p}, {0:p} finally won them over and now {0:p} are partners. {1:N} is no longer extorting {0:p} and providing no benefit, but rather is willing to actually do jobs for {0:p}, in exchange for payment. But it's {0:sp} choice. The mobsters will continue to stop by every 5 or 6 weeks to discuss what services they can provide.


club_mgmt.events.damaged.msg Club %1 has suffered damages and will be closing for %2 days.
club_mgmt.events.cost_est.body After some quick calculations {0:p} estimate it's going to cost {0:p} $%I1 to fix the place up.
club_mgmt.events.time_est.body And it's going to be at least %I1 days before the club can open again.
club_mgmt.events.fame_imp.body But it's going to affect {0:sp} fame by about %I1 points.
club_mgmt.events.repairs.msg on club repairs
club_mgmt.events.pipes.title A Flooded Club
club_mgmt.events.pipes.txt One of the pipes in {0:sp} club's restroom burst and it flooded the place. The water main was shutdown which stopped the flow of water, but the whole place is a mess.
club_mgmt.events.pipes.body {0:P} arrive at the scene of the incident and it's all flooded. The carpeting in the main club areas is soaked and there may be some damage to the furniture. {0:P} need to inspect the stage and other platforms to make sure their integrity is still sound.
club_mgmt.events.pipes.body2 After doing some more inspections, and with the help of {0:sp} architect who helped {0:p} build the place, {0:p} at least find out that there's no structural damage. But carpeting and some furniture will need to be replaced.
club_mgmt.event.pipes.pm.body After further assesment of the situation, having a restroom attendant or janitor on site may have helped identify the issue earlier. While there was no way to prevent it, earlier detection would have reduced the amount of damage and the time required to fix it.
club_mgmt.events.fight.title Fight Club
club_mgmt.events.fight.txt A fight broke out in club's bar between two customers. It got pretty nasty with a number of smashed furniture and broken glasses and some product loss.
club_mgmt.events.fight.body {0:P} arrive at the scene of the incident and it's a bit of a mess. The fight did a lot more damage than {0:p} would have thought, and it sent most of {0:sp} customers away.
club_mgmt.events.fight.body2 {0:P} checked out the aftermath of the fight and see a few broken chairs, most of the bar inventory is lost and {0:p} will need to replace a bunch of beer and wine glasses. But otherwise is not a huge deal.
club_mgmt.event.fight.pm.body After further assesment of the situation, having a bouncer on site may have helped stop the fight faster and limit the damage caused.
club_mgmt.events.fire.title Fire!
club_mgmt.events.fire.start.body {0:P} are woken up in the morning by the sound of a fire alarm and then immediately smell the smoke. {0:P} rush out and there's smoke everywhere, the automated sprinklers turn on and {0:p} see the faint glow of a fire coming from the kitchen. {0:P} place an emergency call and but the fire department is already on their way. {0:csp} alarm system had already notified them. They eventually put out the fire but there's plenty of damage to clean up now.
club_mgmt.events.fire.body {0:P} go to the kitchen, where the fire started, according to the fire marshall. It appears that someone left a burner on overnight and it eventually caught on fire.
club_mgmt.events.fire.body2 {0:P} assess the damange and see that the majority of the kitchen equipment is destroyed as well as all the food inventory in the kitchen. There's smoke damage on the rest of the club that must be cleaned and painted over. And there's water damage from the sprinklers and the firemen hoses that put out the fire.
club_mgmt.events.inspect.title A Health Department Inspection
club_mgmt.events.inspect.txt {0:P} got a visitor from the city's Department of Health who wants to do an inspection in {0:sp} club.
club_mgmt.events.inspect.intro.body {0:P} meet the city club inspector {1:A} who introduces {1:vp} and {0:p} do as well.
club_mgmt.events.inspect.body The club inspector, {1:F} then explains the purpose of {1:sp} visit: to make sure that {0:p} are following all the city's health codes. {1:P} will do a complete inspection of the premises and will report back to {0:p} when {1:p} is done.
club_mgmt.events.inspect.wait.body {0:P} do some busy work while {0:p} wait for the city inspector to complete the inspection.
club_mgmt.events.inspect.done.body After almost an hour, the club inspector {1:F} returns, clipboard in hand and lets {0:p} know of the results.
club_mgmt.events.inspect.great.body {1:P} says "The club is in excellent condition. {1:P;1} found no issues whatsoever. Great job!"_
club_mgmt.events.inspect.good.body {1:P} says "The club is in good condition. Could be cleaner, but {1:P;1} found no code violations. Keep it up."_
club_mgmt.events.inspect.fair.body {1:P} says "The club is in fair condition. {1:P;1} found a few minor violations. So {1:P;1}'m going to have to cite {0:p} with a $%I1 fine."_
club_mgmt.events.inspect.bad.body {1:P} says "This is bad. {1:P;1} found a few minor code violations and a major one. It's a problem. {1:P;1}'m going to have to cite {0:p} with a $%I1 fine and your club will be shut down for 3 days to make sure things get fixed."_
club_mgmt.events.inspect.terrible.body {1:P} says "This is really bad. {1:P;1} found a few major code violations, not to mention a bunch of small ones. {1:P;1}'m will be citing {0:p} with a $%I1 fine and your club will be shut down for a week to give {0:p} time to resolve these issues."_
club_mgmt.events.inspect.horrible.body {1:P} says "{1:P;1}'ve never seen anything this bad. {1:P;1} can't believe anyone comes here. {1:P;1}'m going to cite {0:p} with a $%I1 fine. And the club will be shutdown for 10 days to give {0:p} a chance to fix things."_
club_mgmt.events.inspect.opt.bribe {0:P} attempt to bribe {1:F} to let it slide.
club_mgmt.events.inspect.bribe.body {0:P} offered the club inspector, {1:F} to instead give {1:op} $%I1, half of the fine amount to let it slide and not cite {0:p}.
club_mgmt.events.inspect.nobribe.body However, {1:p} does not take it. {1:P} says that {1:p} will forget {0:p} said that because {1:p} doesn't want to deal with the extra paperwork that would generate, but {1:p} will not be taking {0:sp} bribe.
club_mgmt.events.inspect.yesbribe.body {1:P} thinks about {0:sp} offer and after a short pause, {1:p} agrees. {1:P} gives {0:p} an account number and asks {0:p} to transfer the money there now.
club_mgmt.events.inspect.bribe.opt.ok {0:P} transfer the money.
club_mgmt.events.inspect.bribe.opt.no {0:P} changed {0:sp} mind and will pay the fine instead.
club_mgmt.events.inspect.bribe_done.body {0:P} transferred $%I1 to the account as directed by {1:F}. At least this way {0:p} club can remain open.
club_mgmt.events.inspect.pay.body {0:P} wrote a check to pay the $%I1 fine and hand it to {1:F}.
club_mgmt.events.inspect.health.fine.msg on fine due to health code violations

club_mgmt.events.explosion.title Explosion!
club_mgmt.events.explosion.txt There was a huge explosion in {0:sp} club. It's like a bomb went off or something.
club_mgmt.events.explosion.body {0:P} arrive at the scene of the incident and it's a mess. It sure looks like a bomb went off and destroyed most of the room. It's not clear if the building has suffered structural damage.
club_mgmt.events.explosion.body2 After doing some more inspections, and with the help of {0:sp} architect who helped {0:p} build the place, {0:p} at least find out that there's no structural damage. But it needs a lot of fixing up.
club_mgmt.event.explosion.purp.body It does however looks like this was not an accident but rather someone put a bomb in {0:sp} club on purpose, to sabotage {0:sp} business.

club_mgmt.inv_rel.t Breaking the Club Rules
club_mgmt.inv_rel.already.b {0:P} are aware that {1:IN} is invovled in a romantic relationship with {3:IN} that is not allowed according to {0:sp} club relationship policy. However, {0:p} gave {1:N} permission to stay in this relationship so {0:p} can't do anything about it now.
club_mgmt.inv_rel.b {0:P} recently have become aware that {1:IN} is involved in a romantic relationship with {3:IN}. This is not allowed according to {0:sp} club relationships policy. What do {0:p} want to do?
club_mgmt.inv_rel.opt.allow {0:P} let it pass.
club_mgmt.inv_rel.opt.enforce {0:P} enforce the rule.
club_mgmt.inv_rel.enforce.b {0:P} approach {1:N} and explain how {1:sp} relationship with {3:N} is against club policy. {0:P} try to have a nuanced discussion of why this is a problem and how {0:p} are willing to work with {1:op} to reach a satisfactory solution to a difficult situation.
club_mgmt.inv_rel.enforce.ok.b But {1:N} surprises {0:p} and agrees to break it up with {3:N}.
club_mgmt.inv_rel.enforce.ok_unh.b {1:P} says that {1:p} has not been happy in that relationship and is looking for an excuse to break it up.
club_mgmt.inv_rel.enforce.ok_foll.b {1:P} says that {1:p} doesn't particularly like the rule but will follow it relunctantly.
club_mgmt.inv_rel.enforce.no.b As expected, {1:N} got really upset and doesn't want to break up with {3:N}. {1:P} complained that the rule is stupid, and it's none of {0:sp} business and threaten legal action. How do {0:p} respond?
club_mgmt.inv_rel.opt.ulti {0:P} don't budge and give {1:op} a month to get into compliance or {1:p} will be fired.
club_mgmt.inv_rel.opt.temp {0:P} decide to allow it for now.
club_mgmt.inv_rel.opt.except {0:P} make an exception for {1:N} and {3:N} (won't be able to ask {1:op} about it again).
club_mgmt.inv_rel.temp.b {0:P} decided to allow the relationship between {1:N} and {3:N} to continue for now. {1:N} is happier as a result. {0:P} will be able to discuss this again in 30 days.
club_mgmt.inv_rel.exception.b {0:P} gave permission to {1:N} continue {1:sp} relationship with {3:N}. {1:N} is happier as a result and likes {0:p} more. {0:P} will not be able to question this relationship in the future.
club_mgmt.inv_rel.ultimatum.b {0:P} gave an ultimatum to {1:N} that either {1:p} breaks up with {3:N} within the next month or {0:p} will fire {1:op}. {1:P} got pretty upset.
club_mgmt.inv_rel.brokeup.b {0:P} got a text from {3:IN} letting {0:p} know that {3:p} broke up with {4:p}. {1:P} hopes {0:p} are happy.
club_mgmt.inv_rel.passed.b A month ago, {0:p} gave an ultimatum to {3:IN} to break up with {4:IN} and they are still together and in violation of club rules. Is time to do something about it. What do {0:p} want to do?
club_mgmt.inv_rel.passed.opt.ign Just let them be for now.
club_mgmt.inv_rel.passed.opt.fire Call up {3:N} to have a discussion about it.
club_mgmt.inv_rel.fire.b {0:P} meet with {1:N} and ask {1:op} why {1:p} hasn't broken up with {3:N}. But {1:sp} answer doesn't matter. They are still together in defiance of {0:sp} club rules. What do {0:p} do?
club_mgmt.inv_rel.fire.opt.fire {0:P} fire {1:op}.
club_mgmt.inv_rel.fire.opt.last {0:P} give {1:op} one more chance to break up with {3:N} right now or {0:P} will fire {1:op}.
club_mgmt.inv_rel.fire.opt.permit {0:P} give {1:op} permission to continue this relationship permanently.
club_mgmt.inv_rel.fire.fire.b {0:P} have fired {1:N}. {1:P} is no longer {0:sp} club's employee.
club_mgmt.inv_rel.last.brokeup.b After some thinking, {1:N} decided to break up with {3:N}. {1:P} is now in compliance with the club rule.
club_mgmt.inv_rel.last.nobu.b After some thinking, {1:N} decided not to break up with {3:N} and dared {0:p} to fire {1:op}. Do {0:p} want to do that?
hint.club_mgmt.inv_rel Forcing an employee to break up with someone can cause further issues with the club later on. The employee will likely be very unhappy and will like you less. And they may quit over it, or refuse to do it in which case you will have to either fire them or let them stay together in which case you will lose credibility.
hint.club_mgmt.inv_rel.ulti If you allow them to stay together you run the risk of upseting other employees that had to abide by the policy and you will lose credibility (honor). But you will make that employee happy and they will like you more.
#
#
lockers.spy.title Searching Employee Lockers
lockers.spy.body Opening and searching an employee locker without their permission brings up a number of ethical questions.
lockers.spy.notalone.body Be aware that {0:p} are not alone in the room.
lockers.spy.body2 Are {0:p} sure {0:p} want to do this?
lockers.spy.select.body Whose locker do {0:p} want to search?
lockers.spy.select.opt.ok Show {0:op} the list!
lockers.spy.select.again.body Do {0:p} want to try someone else's locker?
hint.lockers.spy To look inside someone's locker, you first need to open it. That may be difficult depending on the type of lock. Attempting this, you run the risk that someone is going to catch you doing it, and that will not be good for you.

lockers.spy.locktype.body {0:P} check the locker assigned to {3:N} and notice it locked with a
lockers.spy.locktype.std.body club-issued lock. That means that {0:p} have a master key for it and can open it easily.
lockers.spy.locktype.key.body non-club-issued lock that uses a key. That means that to open the lock {0:p} will need to pick the lock.
lockers.spy.locktype.combo.body combination lock. That means that to open it {0:p} will need to guess the combination. This may be hard to do unless {0:p} know {3:N} really well.
lockers.spy.locktype.open.body {0:P} need to unlock it first to be able to search it. What do {0:p} want to do?
lockers.spy.locktype.opt.open {0:P} will open it with {0:sp} master key.
lockers.spy.locktype.opt.pick {0:P} will try to pick it.
lockers.spy.locktype.opt.guess {0:P} will try to guess the combination.
lockers.spy.locktype.opt.no {0:P} don't want to even attempt it.
lockers.spy.unlock.body {0:P} grab {0:sp} master key out of {0:sp} keychain and with a quick turn of the wrist {0:p} unlock it and then open the locker.
hint.lockers.lock_type There are three types of locks. One is the one you gave them when they started. You have a master key that opens all of them so opening it would be a trivial matter, but most employees will have installed their own lock shortly after they started working. The second type is a standard key lock. To open it you must pick it. Your ability to pick the lock depends on your willpower and your focus. The third kind is a combination lock. You can't pick that lock, but you can guess the combination. Your ability to do this depends on your intelligence and how well you know the owner of the locker.
lockers.spy.loop.unlock.body {0:P} fool around with the lock for a bit and finally {0:p} make it click and then are able to snap it open, woo-hoo!
lockers.spy.loop.noluck.body {0:P} jimmy the lock this way and that but with no success. The lock remains locked.
lockers.spy.loop.noluck.count.body That was {0:sp} %1 attempt.
lockers.spy.loop.noluck.opt.again {0:P} keep trying.
lockers.spy.loop.noluck.opt.out {0:P} give up.
lockers.spy.loop.long.body {0:P}'ve been at this long enough. Time to get out of here.
lockers.spy.loop.open.body The locker is now open, and {0:p} can examine its contents. What do {0:p} want to do?
lockers.spy.loop.open2.body The locker is open, and {0:p} can examine its contents. What do {0:p} want to do?
lockers.spy.loop.open.opt.exam {0:P} search the locker.
lockers.spy.loop.open.opt.close {0:P} put everything the way it was and close it.
lockers.spy.loop.close.body {0:P} put everything back, hopefully somewhat resembling the way it was originally and then closed the locker.
hint.lockers.loop The longer you take opening the locker or going thru its contents, the higher the chances someone is going to walk in a bust you. If your stealth is high enough you can mitigate these chances somewhat.

lockers.spy.enter.body {0:P} hear someone opening the door to the locker room and walking in. It's {1:IN}, who immediately sees {0:p} and asks what {0:p} are doing.
lockers.spy.enter.bouncer.body Note that {1:p} has access to the video cameras in the security room, so {1:p} probably saw what {0:p} did.
lockers.spy.enter.opt.close {0:P} say {0:P} noticed someone left their locker open and was in the process of closing it.
lockers.spy.enter.opt.insp {0:P} say was doing a routine inspection to make sure all the locks were in good condition.
lockers.spy.enter.opt.truth {0:P} come clean.

lockers.spy.busted.ok.body {1:N} appears to be satisfied with {0:sp} answer.
lockers.spy.busted.no.body {1:N} appears to not be entirely happy with {0:sp} answer. {1:P} feels that {0:p} are not being forthcoming and that's concerning to {1:op}.
lockers.spy.busted.body Now that {0:p} got busted, {0:sp} chance to go thru people's lockers is over.
hint.lockers.caught Depending on when you were caught, you can say that you were just closing it, which will work best on those that have low focus or you can say you were doing an inspection which will work best on those that aren't very smart. You can also tell the truth which will work best on those with high compassion. If you can't convince them, they will like you less and may spread gossip about this act.

punish.t Actions Have Consequences
punish.start.b {0:P} want to punish {1:N} for {1:sp} recent antics
punish.no_pol.b but {0:sp} club policies don't allow it. {0:P} should change those if {0:p} would like to be able to punish employees in the future.
punish.info.b and {0:sp} current club policy is set to allow punishment of employees by %1.
punish.info2.b {0:P} have determined that the severity of the offense is %1.
punish.info3.b Note that subjecting employees to punishment may cause some of them to quit instead of taking the punishment. {0:P} judge {1:sN} willingness to comply to be %I1%% (which may change based on the actual punishment and severity used). How strong do {0:p} want the punishment to be?
hint.punish.strong The stronger the punishment the higher the risk the employee doesn't want to take it and quits instead.
punish.which.fine assessing fines
punish.which.shame forcing to work with less clothing
punish.which.work requiring extra work without pay
punish.which.spank corporal punishment
punish.info.opt.none None, {0:P}'ll let it slide this time.
punish.info.opt.low Small, just to send a message.
punish.info.opt.mid A bit stronger, so that it hurts a bit.
punish.info.opt.high Memorable, something {1:N} won't soon forget.
punish.warn.b {0:P} decided not to punish {1:N} and just give {1:op} a warning. {1:P} was happy about that and it's very grateful. {1:P} says {1:p} learned {1:sp} lesson and will behave properly in the future. {0:P} are not so sure {1:p} will.
punish.doit.b {0:P} inform {1:N} of {1:sp} punishment: %1.
punish.doit.still.b {0:P} remain firm and inform {1:N} of {1:sp} punishment: %1
punish.doit.new.b {0:P} budge somewhat and opt for a lesser punishment. {0:P} inform {1:N} of {1:sp} new punishment: %1
punish.doit.clear.b and make it clear that if {1:p} doesn't like it, {1:p} can quit.
punish.actual.fine a fine of $%D1
punish.actual.shame for %I1 days, {0:p} must _
punish.actual.shame.high be nude at work
punish.actual.shame.mid be topless at work
punish.actual.shame.low be in underwear or very sexy clothing at work
punish.actual.work must work %I1 hours in the club doing maintenance work.
punish.actual.spank must submit {0:vp} to a _
punish.actual.spank.spank spanking session
punish.actual.spank.whip whipping session
punish.actual.spank.sodom being sodomized
punish.doit.yes.b {0:P} communicate the punishment to {1:N} and {1:p} ponders it for a few seconds. Finally, {1:p} nods in disgust but accepts it. "Lets get this over with," {1:p} says.
punish.doit.no.b But {1:N} is resisting and doesn't want to do it. It is possible that if {0:p} force the issue {1:p} might quit. What do {0:p} want to do?
punish.doit.no.opt.force Either {1:p} submits or {1:p} can quit.
punish.doit.no.opt.mid {0:P} lower the severity of the punishment to average.
punish.doit.no.opt.low {0:P} lower the severity of the punishment to small.
punish.doit.no.opt.ign {0:P} let {1:op} off the hook. This time only!
punish.doit.quit.b But {1:N} is still resisting and won't summit to the punishment. "{1:P;1} rather quit," {1:p} says as {1:p} walks away in disgust.
punish.quit.b {1:cN} has officially quit {1:sp} job in {0:sp} club. {1:P} is no longer {0:sp} employee.
punish.fine.rev.msg employee punishment fine
punish.fine.b {0:P} demand that {1:N} pay {0:p} the fine on the spot. {1:P} asks why {0:p} can't just deduct it from {1:sp} next paycheck and {0:p} explain that this way it hurts more. And there's tax and paperwork otherwise which {0:p} don't want to mess with. So {1:p} transfers {0:p} the owed money using an app on {1:sp} phone.
punish.work.assign.b {0:P} give {1:N} a new assignment to go clean the bathrooms now. Which {1:p} relunctantly heads towards to do.
punish.work.done.b {1:N} came back to see {0:p} and told {0:p} {1:p} was done with {1:sp} punishment task for today. In all, {1:p} cleared %I1 units of maintenance.
punish.work.more.b {0:P} then remind {1:op} that {1:p} still has %I1 more such tasks to do.
punish.work.end.b {1:P} then reminds {0:p} that completes {1:sp} punishment.
punish.shame.done.b {0:P} tell {1:N} that {1:sp} punishment will start tomorrow and last for %1 days.
punish.spank.move.b {0:P} ask {1:N} to follow {0:p} to the Dungeon where the punishment will be carried out. {1:P} grudgingly follows {0:p}.
punish.spank.others3.b News that {0:p} were going to punish {1:N} spread thru {0:sp} club fast and a few of {0:sp} employees showed up to watch. Among those that came are {3:N}, {4:N} and {5:N}.
punish.spank.others2.b Somehow a few of {0:sp} other employees heard that {0:p} were going to punish {1:N} so they showed up to watch. So {3:N} and {4:N} are here now.
punish.spank.others1.b Somehow a few of {0:sp} other employees heard that {0:p} were going to punish {1:N}. But only {3:N} decided to come and watch.
punish.spank.opt.others Good, hope they take notes.
punish.spank.opt.other1 Good, hope {3:p} takes notes.
punish.spank.start.b {0:P} are ready to start the punishment session.
punish.spank.start.opt.strip {0:P} ask {1:N} to strip naked.
punish.spank.start.opt.uw {0:P} ask {1:N} to strip to {1:sp} underwear.
punish.spank.lean.b {1:cN} attempted to stall a little bit but ultimately did as told and undressed.
punish.spank.lean.opt.lean {0:P} tell {1:op} to turn around and lean against the table.
punish.spank.beg.b {1:cN} realized that time was running short so used this opportunity to ask {0:p} to be gentle. {1:csp} face said it all, {1:p} is very worried about what's going to happen next and knows {1:p} is not going to like it.
punish.spank.beg.opt.gentle {0:P} promise to be gentle.
punish.spank.beg.opt.norm No, the point of this is to make it hurt.
punish.spank.beg.opt.off This is barbaric, let's call it off.
punish.spank.ready.gentle.b {0:P} promise {1:N} that {0:p} will be gentle. That calms {1:sp} nerves a little bit.
punish.spank.ready.b Now {0:p} are ready to begin. {0:P} tell {1:N} that {0:p} will apply the punishment %I1 times. {1:P} gasps and then closes {1:sp} eyes and clenches {1:sp} teeth in preparation for what comes next.
punish.spank.ready.spank.b {0:P} crack {0:sp} knuckles and approach {1:op}. Then {0:p} say "Here we go" and {0:p} slap {1:sp} ass with {0:sp} open hand. {1:N} lets out a soft cry.
punish.spank.ready.whip.b {0:P} grab one of the whips in the room used by the dominatrix. {0:P} slowly unravel it and then crack the whip against the floor a few times to get the right speed. Then {0:p} say, "Ready?" but don't wait for an answer before {0:p} swing the whip across {1:sp} ass. {1:N} lets out a painful scream.
punish.spank.ready.sodom.b {0:P} grab a dildo from the several that are in the room. Not the largest one, but not a small one either. {0:P} then come close to {1:N} and with one hand {0:p} spread {1:sp} legs and then with the other {0:p} insert the dildo into {1:sp} anus as far as it will go. {1:N} grunts as {1:p} takes on the pain.
punish.spank.ready2.spank.b The first slap left no mark, so {0:p} take {0:sp} second shot, this time harder. {1:N} whimpers in pain.
punish.spank.ready2.whip.b {0:P} recoil the whip and take another swing. This time {1:N} tries to contain {1:sp} scream, but it's clear that its hurting {1:op}.
punish.spank.ready2.sodom.b {0:P} lube up the dildo since {0:p} think it can go deeper and then take another shot with it. {1:N} arches {1:sp} back while letting out a yell in pain.
punish.spank.ask.dick.b As {0:p} get ready for the next round, {1:N} turns to {0:p} and says, "Use your dick, please, not the dildo," almost begging {0:p} to fuck {1:op} in the ass. What do {0:p} do?
punish.spank.ask.dick.opt.dildo Nah, {0:P}'m going to keep using the dildo.
punish.spank.ask.dick.opt.dick Really? Yeah, let's do that!
punish.spank.do.dick.b {0:P} quickly drop {0:sp} pants and rub {0:sp} dick a few times to get it hard.
punish.spank.ready3.spank.b {0:P} see {0:sp} hand print in red in {1:sN} left ass cheek. So {0:p} decide to apply the next one to {1:sp} right one. {0:P} swing {0:sp} arm and land another solid slap on {1:sp} ass. {1:N} looks back at {0:p} probably wishing all kinds of evil things on {0:p}.
punish.spank.ready3.whip.b {0:P} can see the whip marks in red across {1:sN} ass. It's likely the next one will draw blood, so {0:p} aim a bit lower to avoid that. The whip swings around and cracks once again on {1:sp} bottom as {1:p} lets another loud yell.
punish.spank.ready3.sodom.b Once again, {0:p} grab the dildo and then shove it in {1:sN} anus as far as it will go. {1:N} lets out a grunt from the pain.
punish.spank.ready3.dick.b {0:csp} dick now hard, {0:p} approach {1:N} from behind and push it into {1:sp} anus. {0:P} thrust {0:p} hips a few times trying to enjoy the moment.
punish.spank.ready4.spank.b {0:P} once again slap {1:N} in the ass, again on the right cheek to keep things balanced. {1:P} whimpers from the pain while mumbling something about "one more".
punish.spank.ready4.whip.b {0:P} take one more swing with the whip, while {1:N} screams in pain, each one apparently worse than the one before.
punish.spank.ready4.sodom.b Once again {0:p} grab the dildo and insert it into {1:sN} anus, as deep as it would go while {1:p} grinds {1:sp} teeth.
punish.spank.ready4.dick.b Once again {0:p} push {0:sp} dick into {1:sN} anus while {1:p} takes it without complaint.
punish.spank.ready5.spank.b And for the last time, {0:p} take another swing, this time slapping {0:sp} hand across both of {1:sN} butt cheeks. Once done, {1:N} lets out a sigh of relief.
punish.spank.ready5.whip.b And for the last time, {0:p} closely observe {1:sN} ass, full of red streaks where the whip hit it before. {0:P} decide to be kind and take a half swing this time, barely doing any damage. {1:N} slumps down on the floor, face down as it would be too painful to sit for a few days.
punish.spank.ready5.sodom.b And for the last time, {0:p} grab the dildo, but this time {0:p} insert into into {1:sN} vagina. {1:N} wants to protest but {1:p} decides that's much more pleasurable as {1:sp} ass is starting to really hurt from all the punishment.
punish.spank.ready5.dick.b And then for the last time, {0:p} insert {0:p} penis into {1:sN} vagina. {1:N} wants to protest, but then realizes this is much more pleasurable as {1:sp} ass is starting to hurt from all the punishment.
punish.spank.ready5.cum.b {0:P} are ready to cum now and are not able to hold it, so {0:p} let it go inside {1:sN} vagina.
punish.spank.done.b {0:P} then tell {1:N} that this is done and thank {1:op} for being a good sport. {0:P} then send {1:op} to get cleaned up.

punish.result.bad.b Afterwards, {0:p} can't help but feel that {1:N} did not learn anything from taking this punishment.
punish.result.good.b Afterwards, {1:N} approaches {0:p} and tells {0:p} {1:p} has learned {1:op} lesson.
punish.result.good.like.b {1:P} says {1:p} will try to do a better job of controlling {1:sp} urges that may lead to a repeat of this situation in the future.
punish.result.learned.b In the process {0:p} learned that {1:p} now %1.
punish.result.learned.attr.b has %1 attribute of _
hint.punish.result Sometimes, as a result of the punishment, the employee may learn their lesson and will have a change to their personality that will make them less likely to commit this infraction in the future. The higher their willpower, the less likely they are to do this. Stronger punishment increases the probability.

punish.note.b {0:P} make a note indicating that {3:N} should be punished for {3:sp} actions. {0:P} will have %I1 days to dole out this punishment. {0:P} will need to do it while {3:p} is at work.
punish.note_no.b {0:P} were going to make a note indicating that {3:N} should be punished for {3:sp} actions but then {0:p} noticed that {3:p} already has one such pending punishment for a more serious offense and {1:p} can only have one at a time.

dungeon.build.t A Kinky Experience
dungeon.build.come.b {0:P} got a text from {3:IN} saying "Hey, {3:P;3} have something to show {0:p}. Please come and meet {3:op;3} at the sex room." Do {0:p} want to go there now?
dungeon.build.b {0:P} were called by {1:IN} to come to one of {0:sp} sex rooms. It seemed important so {0:p} wasted no time and got there where {1:p} was waiting.
dungeon.build.opt.whats {0:P} ask what's up?
dungeon.build.approach.b {0:P} were inspecting one of the club's room when {1:IN} approaches {0:p} and says, "{1:P;1}'m glad you are here. {1:P;1} wanted to show you something."_
dungeon.build.show.b {1:cN} is very excited and {1:p} can hardly contain it and {0:p} can barely follow {1:sp} train of thought. {0:P} ask {1:op} to slow down and finally {1:sp} idea becomes clear: {1:p} wants {0:p} to turn this room into a BDSM dungeon, to offer kinkier services to those customers that want it. {1:P} even had some diagrams and blueprints made.
dungeon.build.show.opt.more {0:P} ask for more info.
dungeon.build.show.opt.not {0:P} say {0:P}'m not interested.
dungeon.build.not.b {0:P} tell {1:N} that {0:p} are not interested in turning one {0:sp} sex rooms into a BDSM dungeon. {1:P} is disappointed and promises {1:p} won't give up. {1:P} will keep trying to talk {0:p} into it.
dungeon.build.more.b {0:P} ask {1:N} for more info, as to how this will work. {1:P} says that {1:p} knows someone who specializes in building this type of room, and that's where the blueprints came from. {1:P} says {1:sp} friend owes {1:op} a favor or two so is willing to give {0:p} a discount. It would only cost $%I1.
dungeon.build.more.opt.how {0:P} ask how this would work.
dungeon.build.how.b {0:P} ask how the construction would work and {1:N} sort of explains. The answer means that the current room would be unusable for %I1 days while the new room is build. {0:P} then suggest instead using some of the usused space in the club. Which works fine, but won't change the cost or time to build.
dungeon.build.how.opt.legal {0:P} ask about the legality of this?
dungeon.build.legal.b {0:P} ask about the legal implications of this and {1:N} answers that there's no law against it. The city council has legalized prostituion but they didn't get into specifics about BDSM. It's a grey area, as they say. We can do whatever we want, probably. Best to not call a lot of attention to it, but there shouldn't be any issues.
dungeon.build.legal.opt.ok {0:P} give the go ahead to build it!
dungeon.build.start.b {0:P} arrange the construction with the architect friend of {1:N}. {0:P} transfer payment and work on the new room starts immediately. This makes {1:N} very happy and {0:sp} relationship has improved.


loan_forgive.t Loan Forgiveness Program
loan_forgive.b The city commissioner recently passed a law creating a small business loan forgiveness program. For qualified businesses, this program pays off up to $5000 worth of their debt every 6 months. The businesses must employ at least 3 employees but no more than 15. And must pass an inspection to make sure the business is complying with all laws. {0:csp} club currently is $%I1 in debt. Do {0:p} want to apply for loan forgiveness at this time?
loan_forgive.apply.b {0:P} contacted City Hall and requested that {0:p} wanted to apply for a loan forgiveness.
loan_forgive.apply.insp.b They indicated that they will send over the club inspector {3:A} shortly.
loan_forgive.apply.no_insp.b They indicated that the inspector was currently busy and {0:p} would need to call another day to schedule a visit.
loan_forgive.visit.b A bit later, the club inspector {1:A} showed up at {0:sp} club and started to conduct the inspection to verify {0:sp} club was eligible for the program.
loan_forgive.visit.not_yet.b However, after checking the records {1:N} determined that {0:p} got the forgiveness last less than 6 months ago. Thus {0:p} are not yet eligible to get it again.
loan_forgive.visit.too_few.b However, after checking {0:sp} club's payroll records, {1:N} determined that {0:p} only had %I1 employees, less than the 3 required to qualify for the program. {1:P} said that {0:p} should hire the necessary employees and then apply again next month.
loan_forgive.visit.too_many.b However, after checking {0:sp} club's payroll records, {1:N} determined that {0:p} had %I1 employees, more than the maximum of 15 allowed to qualify for the program. {1:P} said that {0:sp} business is considered too successful to be receiving this help, which is meant for truly struggling businesses. But if {0:p} downsize, then {0:p} could qualify, in which case {0:p} just need to re-apply next month.
loan_forgive.visit.low_debt.b While checking {0:sp} financial books, {1:N} noticed that {0:p} only owed $%I1 in loans. Which is less than the $5000 amount that can be forgiven. If {0:p} take it now, {0:p} will only receive the amount {0:p} owe. So if {0:p} expect {0:sp} debts to increase in the next few weeks, {0:p} may want to hold off and apply later when {0:p} can take maximum advantage of this program.
loan_forgive.visit.low_debt.opt.wait {0:P} will wait.
loan_forgive.visit.low_debt.opt.now {0:P} will take it now.
hint.loan_forgive.info To qualify for the loan forgiveness, you must have between 3 and 10 employees and not have any outstanding issues or penalties against you. And your club should be relatively clean, a maintenance value of 2000 or higher will disqualify you. You also can not have taken advantage of this program in at least 6 months. It is also recommended that if you have less than $5000 in debt, and you expect your debt will go up, to wait until it does to take the forgiveness, in order to maximize the benefit.
loan_forgive.visit.basics_ok.b After a few minutes of going over the basics, {1:N} was satisfied that {0:p} passed the basic requirements. "That was the easy part," {1:p} said. Now {1:p} needed to check {0:sp} club for violations.
loan_forgive.visit.fail.b {1:N} then looked at something on {1:sp} tablet and entered some of the information {0:p} had provided {1:op}. After a while, {1:p} frowned and said, "No good. Sorry but {0:p} don't qualify."_
loan_forgive.visit.fail.on_prob.b {1:p} then explained that {0:p} are currently on probation for breaking some laws or engaging on some illicit activity. {0:P} can reapply at the end of {0:sp} probation period. It could be a number of things, but perhaps {0:sp} attempt at bribing a commissioner led to this.
loan_forgive.visit.fail.viol.b {1:p} then explained that {0:p} were cited %I1 times recently for club violations. {0:P} can re-apply after going 6 months without any reported violations. This usually refers to employees engaging in illicit sex activities or undressing too much at work.
loan_forgive.visit.insp.b {1:N} then went to look around the club. {0:P} followed {1:op} as {1:p} conducted an inspection of most of the common areas as well as the work areas of the club. It was fairly involved and {0:p} hoped everything would be good enough.
loan_forgive.visit.insp.dirty.b When {1:p} completed the inspection, {1:p} said that {0:p} club was in need of %I1 maintenance effort, which is higher than the maximum allowed by the program of 2000. {1:P} said that once {0:p} get that under control, {0:p} can apply again.
loan_forgive.visit.insp.good.b When {1:p} completed the inspection, {1:p} said that {0:p} club's upkeep was in good shape and within the required specs.
loan_forgive.visit.allgood.b {1:N} then closed {1:sp} tablet and said, "Congratulations! Everything is in order and {0:p} qualify for the loan forgiveness. We will send the info directly to {0:sp} lenders and {0:sp} debt will be decreased by $%I1". And with that {1:p} wished {0:p} a good day and left.
loan_forgive.amt.msg Your club's outstanding debt balance was reduced by $%I1.

work_as.enter.t Working as an Entertainer
work_as.enter.none.b Unfortunately there are no entertainer jobs allowed at this time.
work_as.enter.b Which type of entertainer do you want to work as?
work_as.enter.opt.singer {0:P} want to work as a singer.
work_as.enter.opt.dancer {0:P} want to work as a dancer.
work_as.enter.opt.stripper {0:P} want to work as a stripper.
work_as.enter.opt.hooker {0:P} want to work as a hooker.
work_as.enter.opt.none On second thought, {0:P} don't want to do this now.

club_mark.t Promoting the Club
club_mark.impact.b {0:P} can spend money to promote the club. This involves advertising {0:sp} club in local publications, putting up billboards, TV and radio spots, etc. The maximum impact of buying a standard promotion package based on {0:sp} current club fame will be %I1. As {0:sp} club fame increases, it takes more effort (and thus money) to reach new customers, but the impact will be higher. The impacts of each promotion are additive so {0:p} can do multiple spends at the same time.
club_mark.cost.b This will have a cost of $%I1.
club_mark.skill.b How high the impact will actually be depends on various factors, but most prominently is proportional to {0:sp} business skill (%I1).  Are {0:p} sure {0:p} want to do this now?
club_mark.result.b {0:P} spend some money marketing the club and {0:sp} club fame will receive a temporary boost of %I1 points. This will make {0:sp} club's fame go up and then down over the next couple of weeks.

lounge.coffee.t Perking up the Staff
lounge.coffee.b {0:P} are considering installing a coffee maker to the Employee Lounge. This will lead some employees to gain an energy boost at the start of their shift as well as recovering more energy when resting in the lounge. Their happiness may also improve. Installing it costs $%D1. The coffee beans needed to make the coffee come from the kitchen food inventory.\n\nDo {0:p} want to add a coffee maker now?
hint.lounge.coffee Installing a coffee maker in the Employee Lounge has some benefits. Employees who have an affinity for drinking coffee will start their shift with more energy and will recover more energy when taking a break in the lounge. Employees may gain a slight happinness boost from it too, depending on how much they like it and the quality of the coffee (depends on the Food inventory quality). Although they may become more easily stressed. When an employee drinks coffee, it subtracts from the kitchen food inventory. If there is no food inventory, there will not be any coffee to drink and the coffee maker will not provide any benefits. And will make those that needed it less happy. The coffee maker is cheap to install, but it tends to break and will need to be replaced regularly.
lounge.coffee.installed.b {0:P} have installed a new coffee maker in the Employee Lounge.
lounge.coffee.not.b {0:P} decided not to install a coffee maker at this time.
lounge.coffee.expense.msg installing a coffee maker
lounge.coffee.broken.b {0:P} got a text from {3:IN} informing {0:p} that the coffee maker is broken.
lounge.coffee.broken.opt.check {0:P} go and check it out.
lounge.coffee.broken.opt.later {0:P} will deal with this later.
lounge.coffee.broken.later.b {0:P} heard from {3:N} that the coffee maker in the Employee Lounge wasn't working but {0:p} were too busy to deal with it at that time. {3:N} was a bit miffed that {0:p} didn't do anything about it right away. If the issue is not resolved in a few days, {0:p} may get additional complaints about it.
lounge.coffee.broken.fix.b {0:P} heard from {1:N} that the coffee maker in the Employee Lounge wasn't working so {0:p} went there to check it out. Sure enough, the machine is broken. It's not worth attempting to fix it, so {0:p} might as well buy a new one.
lounge.coffee.noinv.b {0:P} got a text from {3:IN} informing {0:p} that the coffee maker is out of coffee beans. This is probably because there's isn't enough food inventory in {0:sp} club.
lounge.coffee.noinv.opt.thanks _"Thanks for letting {0:op} know!"_