
Change log for version 2.08

General
 * New games will start on January 1st, 2026.
 * Special characters (those that only interact in specific events, which
   include the judge, policeman and mobsters) are now defined via a data file.
   This allows having different images for these characters in different game
   runs (however, within a single game they will always look the same).
 * Added alternate female character images for the police officer and the judge.
   You still can't interact with them outside their canned scenes but this may
   add some variety.
 * When starting a new game, the Name/Age/Ethnicity/Club Name/etc. fields will
   be pre-populated with the last game that was started after version 2.08.
   So the first game you start under version 2.08 will still show the blank or
   default values.

Game Play
 * Made sure that some minor story characters are female (like the movie
   producer, receptionist and agent).
 * Added a final scene to the College Sex research project story. This
   requires to succesfully complete 3 exams in a row and allows the MC to meet
   some of the characters introduced during the test 
 * Birthday parties in your club generate additional revenue and fame,
   relative to the number of people that show up (and the ammenities in your
   club)
 
AI
 * When trying to convince someone to do something, how well you know that
   person will be a factor. Your persuasiveness will improve the more data
   points (opinions and attributes) you know about the person you are trying
   to convince. 


Simulation
 
UI

Bug Fixes
 * Managers and owners were allowed to work as dancers or strippers before
   the laws allowing those jobs were passed.
 * Club owners were rarely leaving their club, will now move about town more
   often.
 * Some characters were given assigned the job of "Unemployed". These
   characters were not unemployed, just that the job that they were given was
   called that. Tey went to work and got paid, got tired doing it and had
   the same rules preventing them from quitting the job early, etc. as all
   other jobs. (This prevents additional characters from being assigned this
   "job", however existing characters will remain as such until hired into
   other jobs)
 * Fixed issue that prevented some characters from having birthday parties
   thrown for them. 

For Devs:
 * The function to load a special character &special_char() allows specifying 
   then gender, age and ethnicity of the character. It will then try to pick
   an image that matches the specified values if found. If not found it will
   use one that it does find.
 * Mods can include character images. If there's a fold called "characters" 
   under the main mod directory, it will read that and search for any files
   that match the standard image file format. The image module key still needs
   to be manually added to the game config though. This is meant for special
   characters that are part of the story in the mod, not generic images (ones
   with the "x" fields.
 * Added &town_name() built-in function that returns the name of the town.
 * The function &new_char_for_job() now requires a 3rd argument to specify the
   gender of the character to create.

