[1. INTRODUCTION]

This is an extremely early build for my ongoing game project, "Gary Gears: Battle for Circuit Falls!" A total conversion of Doom that seeks to add extensive new features, items and enemies and create a gameplay experience that merges games like Doom, Duke Nukem and Heretic with platformer action games like Megaman and Commander Keen. The hero, Gary, is a good robot who fights evil robots built by the mad scientist Doctor Telsa.

Right now, practically everything is a placeholder asset. The art is all programmer art, the sounds are placeholders, the code will need cleaned up, and I've made liberal use of things from resource platforms like Realm667. But I feel the bones of the core experience are there. The end goal is to have something that mixes the aesthetics of franchises of Sonic and Megaman with intense, fast-paced Doom-style gameplay.

Some interesting things to note:
- No hitscan weapons or enemies. Everything is a projectile.
- All weapons have alternate fire modes
- The things the mods replace can sometimes change gameplay (IE: Lost Souls not spawned by Pain Elementals now shoot projectiles)
- Every single base Doom 2 enemy has been replaced, as well as every weapon. There are also special new items, weapons and enemies that won't appear during "normal" gameplay but can be hand-placed in maps that use this mod as a resource.

[2. HOW TO PLAY]

Requires a ZDoom-compatible source port. It works like any other ZDoom mod. Depending on which ones you use, you'll get different results. The content of the wads are as follows:

"GaryGears.Wad" - Contains the core gameplay files. The weapons, the player class, the object replaces, etc.

"GGEnemiesReplacer" - Contains the enemies you fight. Every single base enemy in the game will be replaced by a new variant.

"GGEnemies" - The non-replacer version, for if you want to use both the original enemies and the new ones in a map you're making. Use one or the other because using both will create conflicts.

"VerticleSliceMap" - A test map made to showcase the new features. Requires "GGEnemies" to work. Included for posterity.

Because of the simplicity of these wads, there's high compatibility with other mods. However, you should be mindful that not everything plays nice together. Experiment. See what happens.

[3. FUTURE PLANS]

- Original maps (at least 15)
- Cutscenes and dialogue
- A currency system and a shop to purchase things
- Traps, Destructible Walls and NPCs