
MAP TITLEMAP "Duke Nukem 3D" 
{ 
}

GameInfo
{
	DimColor = "Black"
	DimAmount = 0.90
	PickupColor = "Green"
	BorderFlat = "BARALIEN"
	
	MenuFontColor_Title = "Red"
	MenuFontColor_Label = "Red"
	MenuFontColor_Value = "DukeBlue"
	MenuFontColor_Action = "Red"
	MenuFontColor_Header = "Red" 
	MenuFontColor_HighLight = "DoomRed"
	MenuFontColor_Selection = "DoomRed"
	MenuSliderColor = "DukeBlue"
	QuitSound = ""

	StatScreen_MapNameFont = "BigFont", "Red"
	StatScreen_Single = "D3DStatusScreen"
	StatScreen_Coop = "D3DCoopStatusScreen"
	StatScreen_DM = "D3DDeathmatchStatusScreen"

	AddEventHandlers= "GlobalLevelHandler"
	AddEventHandlers= "RandomTurretsHandler"
	AddEventHandlers= "RandomObjectsLiquidsHandler"
}

// Levels

ClearSkills

Skill 1
{
     AmmoFactor = 2
     DamageFactor = 0.7
     SpawnFilter = Easy
     Name = "YOU GUY SUCK"
     PicName = "M_BABY"
}

Skill 2
{
     AmmoFactor = 1
     DamageFactor = 0.80
     SpawnFilter = Easy
     Name = "PIECE OF CAKE"
     PicName = "M_EASY"
}

Skill 3
{
     AmmoFactor = 1
     DamageFactor = 0.90
     SpawnFilter = Normal
     Name = "LET'S ROCK"
     PicName = "M_NORMAL"
}

Skill 4
{
     AmmoFactor = 1
     DamageFactor = 1
     SpawnFilter = Hard
     Name = "COME GET SOME"
     PicName = "M_HARD"
}

Skill 5
{
     AmmoFactor = 2
     DamageFactor = 1
     FastMonsters
     SpawnFilter = Nightmare
	 RespawnTime = 12
     Name = "DAMN I'M GOOD"
     PicName = "M_NIGHT"
}