[Enu Default]

SECRETMESSAGE = "\c[DukeBlue]A secret place!";

PD_DREDAC = "\c[DukeBlue]Red access card required";
PD_DREDCC = "\c[DukeBlue]Red credit card required";
PD_DREDC = "\c[DukeBlue]Red card required";

PD_DYELLOWAC = "\c[DukeBlue]Yellow access card required";
PD_DYELLOWCC = "\c[DukeBlue]Yellow credit card required";
PD_DYELLOWC = "\c[DukeBlue]Yellow card required";

PD_DBLUEAC = "\c[DukeBlue]Blue access card required";
PD_DBLUECC = "\c[DukeBlue]Blue credit card required";
PD_DBLUEC = "\c[DukeBlue]Blue card required";

PD_DALL6C = "\c[DukeBlue]All six cards required";

PD_DALL3AC = "\c[DukeBlue]All three access cards required";

D3D_DUKEBOT = "\c[DukeBlue]Dukebot!!";
D3D_HEALTH = "\c[DukeBlue]Small Medikit: +10";
D3D_BIGHEALTH = "\c[DukeBlue]Large Medikit: +30";
D3D_HEALTHP = "\c[DukeBlue]Portable Medkit";
D3D_HEALTHB = "\c[DukeBlue]Health bonus";
D3D_ATOMIC = "\c[DukeBlue]Atomic Health: +200";
D3D_HOLODUKE = "\c[DukeBlue]Hologram of Duke!!";
D3D_ACARD = "\c[DukeBlue]Access Card";
D3D_CCARD = "\c[DukeBlue]Credit Card";
D3D_ARMORB = "\c[DukeBlue]Armor bonus";
D3D_ARMOR = "\c[DukeBlue]Used Armor";
D3D_ARMORPLUS = "\c[DukeBlue]Armor";
D3D_INVUL = "\c[DukeBlue]Icon of Invulnerability!!";
D3D_MAPSCAN = "\c[DukeBlue]Map Scanner!";
D3D_BACKPACK = "\c[DukeBlue]Backpack!";
D3D_BOOTS = "\c[DukeBlue]Boots";
D3D_SCUBA = "\c[DukeBlue]Scuba Gear";
D3D_JETPACK = "\c[DukeBlue]JetPack";
D3D_NVG = "\c[DukeBlue]Night vision goggles";
D3D_STEROIDS = "\c[DukeBlue]Steroids";

D3D_CHAINGUNAMMO = "\c[DukeBlue]Ammo for Chaingun Cannon!";
D3D_CHAINGUN = "\c[DukeBlue]Chaingun Cannon!";
D3D_DEVAMMO = "\c[DukeBlue]Ammo for Devastator";
D3D_DEV = "\c[DukeBlue]Devastator Weapon";
D3D_EXPANDAMMO = "\c[DukeBlue]Ammo for Expander";
D3D_EXPAND = "\c[DukeBlue]Expander!";
D3D_FREEZEAMMO = "\c[DukeBlue]Ammo for Freezethrower!";
D3D_FREEZE = "\c[DukeBlue]Freezethrower!";
D3D_FLAMEAMMO = "\c[DukeBlue]Ammo for Incinerator!";
D3D_FLAME = "\c[DukeBlue]Incinerator!";
D3D_TRIPBOMB = "\c[DukeBlue]Laser Tripbomb!";
D3D_PIPEBOMB = "\c[DukeBlue]Pipebomb!";
D3D_PISTOLAMMO = "\c[DukeBlue]Ammo for Pistol!";
D3D_PISTOL = "\c[DukeBlue]Pistol";
D3D_DUALPISTOL = "\c[DukeBlue]Dual Pistols!";
D3D_RPGAMMO = "\c[DukeBlue]Ammo for RPG!";
D3D_RPG = "\c[DukeBlue]RPG!";
D3D_SHOTGUNAMMO = "\c[DukeBlue]Ammo for Shotgun";
D3D_SHOTGUN = "\c[DukeBlue]Shotgun";
D3D_SSG = "\c[DukeBlue]Double Barrel Shotgun!";
D3D_SHRINKAMMO = "\c[DukeBlue]Ammo for Shrinker";
D3D_SHRINK = "\c[DukeBlue]Shrinker!";
D3D_PLASMACANNONAMMO = "\c[DukeBlue]Ammo for Plasma Cannon!";
D3D_PLASMACANNON = "\c[DukeBlue]Plasma Cannon!";