server int d3d_holoduke = 0;
server int d3d_extrahsgore = 0;
server int d3d_3dgore = 0;
server int d3d_extragore = 0;
server int d3d_extradeathgore = 0;
server int d3d_weaponslotpriority = 0;
server int d3d_sentrydronedodge = 0;
server int d3d_robotalien = 0;
server int d3d_dukinator = 0;
server int d3d_megabrain = 0;
server int d3d_pigassault = 0;
server int d3d_pigbrute = 0;
server int d3d_aliensniper = 0;
server int d3d_robotlame = 0;
server int d3d_dronelame = 0;
server int d3d_octobrainlame = 0;
server int d3d_octobraingreen = 0;
server int d3d_trooper64 = 0;
server int d3d_cyberenforcer = 0;
server int d3d_commandermorphprob = 2;
server float d3d_rchaingun = 1.0;
server float d3d_rdevastator = 1.0;
server float d3d_rexpander = 1.0;
server float d3d_rfreezethrower = 1.0;
server float d3d_rincinerator = 1.0;
server float d3d_rpistol = 1.0;
server float d3d_rplasmacannon = 1.0;
server float d3d_rrpg = 1.0;
server float d3d_rshotgun = 1.0;
server float d3d_rshrinker = 1.0;
server float d3d_rssg = 1.0;
server int d3d_altssg = 0;
server int d3d_shotgunreload = 0;
server int d3d_firstaidhl = 200;
server int d3d_nazireplace = 0;
server int d3d_altmovement = 0;
server int d3d_dbabe = 0;
server int d3d_dbabecaptured = 0;
server int d3d_dbarrel = 0;
server int d3d_dbarreldamage = 0;
server int d3d_dbarrelpot = 0;
server int d3d_droadblock = 0;
server int d3d_dgorebody = 0;
server int d3d_dlight = 0;
server int d3d_dlightsmall = 0;
server int d3d_dlighthanging = 0;
server int d3d_dpillar = 0;
server int d3d_dsatellitedish = 0;
server int d3d_dstatue = 0;
server int d3d_dtree = 0;
server int d3d_dflowerpot = 0;
server int d3d_turret = 0;
server int d3d_waterjet = 0;
server int d3d_rat = 0;
server int d3d_skillsound = 0;
server int d3d_vanishgore = 0;
server int d3d_vanishblood = 0;
server int d3d_vanishacid = 0;
server int d3d_vanishmetal = 0;
server int d3d_enemyrandomtype = 0;
server int d3d_enemyrandomprob = 0;
server int d3d_perfgorelimit = 1000;
server int d3d_perfbloodlimit = 750;
server int d3d_perffirelimit = 100;
server int d3d_perfmetallimit = 500;
server int d3d_perfparticlelimit = 250;
server int d3d_perficechunklimit = 500;
server int d3d_perfcasinglimit = 500;
server int d3d_perfsmokelimit = 1000;