﻿v.1.07b:
fixed bug when killing pain elementals on delta touch
slightly increased archvile's resurrection chance

v.1.07:
added n64 trooper (can be toggled), he cannot fly nor teleport, but walks and shoots faster (to make him different from other troopers)
added green octabrain variant (can be toggled), fires three shots at once and is sligthly faster
added cyber enforcer (can be toggled)
added shrinker's alt fire: unmoph pigcops and they become friendly (assault commanders can mutate them back)
added shotgun's alt fire: explosive shells (consumes more bullets per shot)
added tripbomb's alt fire: sticky mines (they can even stick to monsters)
added chaingun's alt fire: incendiary rounds (consumes more bullets per shot)
added microwave expander's alt fire: microwave blast
added hotkeys to throw timed pipebombs and sticky mines at any time
added option to also fight doom enemies (they are improved to fit this mod, and their chance of appearance can selected on a per monster, sector or level basis)
added option to disable shotgun reload
added option to choose limits on individual actors (reworked the performance options)
added option to enable/disable the vanishing of gibs, blood, debris
added option to enable/disable duke voice when choosing a skill level
added small stun and extra knockback to the first kick and to some subsequent ones
added small extra damage to head kicks, and with steroids it also beheads them
added faster and further laser tripbomb throw, and they can now stick to anything (even monsters)
added already loaded guns on first pickup (so they dont reload)
added slightly more delay between ssg's single shots
added melee attack for pigcops
added random pitch to pain, death and other sounds
added new flying head sprites: netherworldqueen
added new behead animations: pigbrute, psychobrain
added compatibility with brutal doom's standalone map enhancement system
added intermission animation
updated behead animation for king cobra
adjusted headshot hitboxes
lameduke's octabrains can now possess dead duke bodies (beware!)
freezethrower's missiles can now go through frozen enemies
decreased egg limit to netherworldqueens
increased explosive damage on big/sentry bosses and assault commander
sligthly increased health on some mid tier bosses
pig assault now drops the SSG
decreased difficulty to activate the pigcop tank's self-destruct mechanism
increased shotgun's rate of fire (primary attack)
jetpack now has a 50% chance to replace the used armor (instead of the backpack)
lowered incinerator's damage to player
reduced footclip on liquids
babes can now be shrunk, expanded, frozen
dukebots can now be shrunk & expanded by enemies
removed hud from map view
slightly decreased the plama cannon ammo drop chance from enemies
fixed blood colors on walls
fixed headshot and metalshield's damage calculations considering damagefactors
fixed monster count bugs
fixed crash when dead in coop after gibs dissapear
fixed slimers being able to facehug holodukes
fixed pipebomb bar bugs
fixed inventory issues with the "give all" cheat
fixed bug when picking up health after recovering from being shrunk
fixed bugs when dropping weapons
lots of bugfixes, optimizations and improvements (performance boost even on slaughter maps)

v.1.06d:
Fixed crash when lame octabrain attemps to possess an invalid actor
Improved normal status bar
Fixed "you guys suck" skill text

v.1.06c:
Optimized lameduke's octabrain code for better performance on slaughter maps
Attempted to fix a bug with fireflys walking on air
Fixed bug with sentry drone dodging
Fixed pipebomb's bar bug when you die
Improved visual cue for firefly's exploding body when beheaded
Attempted to fix zero-crossing issues with sounds
Leftover health from medkits goes to the portable medkit
Slimer eggs can only hatch when they can see you
Rats can only flee when they can see you
Added FORCEXYBILLBOARD flag to flying monsters for better appearance
Other tweaks/optimizations

v.1.06b:
Attempted to fix "slimer left without a state" bug
Fixed certain crash when shooting the freezethrower

v.1.06:
Added new enemy (toggleable): lameduke's octabrain (he can also possess the dead corpses)
Added new option to replace the nazis with: duke xtreme enemies, amc tc nazis, or two kinds of lameduke's troopers
Reworked SSG logic to show the bullets in the chamber, which also fixes other bugs
Reworked the nightmare skill (damn I'm good) and now works similar to duke's (corpses respawn, unless they are beheaded, burned, iced & crushed, or destoryed)
Added new option to enable/disable the decoration replacements
Added new option to enable/disable the new extra decorations (water jets, rats)
Added new option to enable/disable the random enemy turrets
Added new option to use ntmai movement (build-like player movement from the ntmai mod)
Added hotkeys for inventory items
Added a force bar to the pipebomb's throw
Added a chance for gorilla captains to drop rockets when dead
Added new small access cards in the normal hud
Added new performance options (for lag)
Firefly is now vulnerable to freezer's alt fire when small
Increased incinerator's lava pool damage to enemies
Lowered trooper and firefly's fly chance when they can't see you
Adjusted dukeinator's size to stand out more
Tweaked a little the sentry drone's dodging ability
Reduced size to access cards in the fullscreen hud
Rearranged the options menu by groups
Fixed headshot & metal shield hitbox position when enemy is in water
Fixed dukebot's pistol bullet casing
Fixed shrunk player to be able to go through other players
Fixed water bounce in dukeinator's head and shield pieces
Fixed ammo count after reloading on the lowest skill level
Fixed bug with hatched slimer eggs after unfreezing
Fixed turrets sinking before exploding
Fixed alien's laser angle (applies to troopers, pigflyers, turrets, etc)
Fixed pipebomb's bounce when hitting the ceiling
Fixed bug with pipebomb's arm and duke kick when dead
Fixed slimers and robot aliens respawning in nightmare skill (they shouldn't respawn because they are destroyed when killed)
Fixed item's positions in fullscreen hud
Attempted to fix bug with invisible troopers after teleporting (and hopefully they won't always come from behind)
Attempted to fix some bug when deploying duke bots
Other minor tweaks/bugfixes

v.1.05:
Fixed errors in latest gzdoom version 4.4.2 (and it's still able to run in latest lzdoom and some older versions)
Lowered Megabrain's missile speed, made them non seeker, and lowered spash damage
Lowered Dukeinator firing streak and missile speed, increased pain chance
Lowered Firefly's fly chance and duration
Lowered Alien Sniper's missile speed, and takes slightly longer to fire
Lowered Lameduke's Captain missile damage
Increased Commander movement speed
Increased Plasma Cannon ammo capacity
Fixed enemys' grenades water bounce
Added new option for same slot weapon priority (may help the universal weapon wheel mod compatibility, or if you just want the classic doom behaviour)
Added new option to play with the old super shotgun (the black one from older versions of the mod)
Added new option to choose the portable medkit heal limit
Added missing stuff to the normal hud (new weapons, ammo, inventory, etc)
Fixed bug when spawning dukebots and holduke in shallow water
Attempted to fix some bug when retrieving dukebots
Other minor tweaks/bugfixes

v.﻿1.04:
Added new enemies (toggleable): dukinator, megabrain, assault pig, pig brute, alien sniper, lameduke's robot, lamduke's drone
Added new weapon: Lameduke's Plasma Cannon (includes alt fire), dropped by some of the new enemies
Added new sprite for armor bonus
Reworked burning death logic so now it doesn't depend on sprites anymore
Fixed expander's explosion area of effect
Added headshot death animations for: netherworldqueen, alien queen
Added water & other liquid splashes
Added new option for extra gore: "gibs & blood drops" or just "blood drops"
Added customizable recoil effect option for each weapon
Removed killcount from hatched eggs
Fixed automap door colors
Reworked duketalk to not be cut off on taunts, weapons pickup, etc
Improved sentry drones, added hover sound, lowered damage, speed and turning like in vanilla duke, and they can try to dodge missiles (dodging is toggeable)
improved slimers, lowered speed, and they can be killed instantly like in vanilla duke (when face-hugging)
Reworked reload system so now it's automatic if you keep firing, and now uses the default weapon reload key bind
Fixed SSG bug when using primary fire with one shell loaded
Lowered pistol damage (but it's still fun to use)
Improved intro and titlepic
Fixed pickup names
Added quick exit
Other bugfixes/improvements

v.1.03:
Added intro
Added blood gore in doors/crushers
Added headshot death animations for: battlelord, cycloid emperor, cycloid incinerator, king cobra, gorilla captain
Added new death animation for the troopers when killed with the SSG (and an Option toggle for this kind of stuff)
Added: enemies may spawn gibs when shot (and an Option toggle for this)
Improved dukebots code, and they can now defend against slimers
Replaced health and armor bonus sprites
Replaced duke casings for pistol and shotgun
Replaced the SSG
Added boots dropitem to the slimer eggs
Adjusted devastator firing rate
Improved rocket smoke
Fixed duke unshrink to keep health and armor.
Improved duke talk so it won't cut off
Lowered floatbob strengh to prevent floor clipping on floating enemies
Adjusted commander health, rocket and devastator damages
Adjusted alien drone explosion factor
Adjusted octabrains animations and speed
Fixed trooper's drop ammo amount (and reduced the drop % a bit)
Reduced shrinker/expander enemy animation time
Improved acid/flame damage (now if you pass quickly you may not get hurt)
Improved pipebomb's deselect animation
Fixed pipebomb's pickup bug
Added duke swimming animation
Fixed main menu pic
Fixed menu sounds
Fixed main menu logo
Added duke 3d menu cursor
Added intermission end sounds
Improved fonts
Added "where is it" sound in use-fail
Replaced duke landing sound
Muted "secret found" sound
Changed some item pickup sounds
Other bugfixes/improvements

v.1.02:
Changed psychobrain sprite for the "octabrain purple gem", and made him more agressive
Adjusted duke size
Fixed low quality duke voice files
Adjusted enemy rocket speeds
Removed PixelWAD's DN3D texture replacement mod, but made it compatible to load it as another mod (which it is)
Removed duke's midis / music files (so you can load other mods with duke music or any music mod you want)
Added green screen damage effect from acid blood and nukage
Added red screen damage effect
Fixed floating enemies flying constantly higher to the sky on idle
Added a toggle to enable/disable the new Robot Alien enemy
Replaced the Intro screen (16:9)
Made all enemies motionless on idle (like in duke nukem 3d)
Added duke nukem's monster movement (enemies can move faster if further away and can also move backwards at close range)
Added better font letters and color for main menu
Lowered the headshot damage
Improved the dukebots
Added darker green gore sprites
Lowered the enforcer's ammo drops
Added duke talk when killing Bosses
Other bugfixes/improvements

v.1.01:
Fixed overlapping duke talk
Added a toggle in options to enable/disable 3d gore
Added jumping and jetpack sprites for duke
Added screen tint effect when hit by octabrain's attack
Added new intermission screen (from Nuke Town)
Fixed LEST ROCK text in skill setting
Improved placement for floating enemies to prevent weird idle animation
Blue armor less blue (had it on bright for some reason)
Other minor bugs/improvements

v.1.00:
Release