
Actor DummyInventory : Inventory	//for some reason if I don't give this item below, the game desyncs in coop, wth?
{
  Inventory.MaxAmount 1
}

Actor HeadshotTarget : ZHeadshotTarget
{
  Health 0x7FFFFFFF
  Mass 0x7FFFFFFF
  Scale 0.75
  radius 32
  height 32
  -FORCERADIUSDMG
  +SHOOTABLE
  +NODAMAGETHRUST
  +NORADIUSDMG
  +NOGRAVITY
  +NOTARGET
  +NEVERTARGET
  -COUNTKILL
  +NOTELEPORT
  -SOLID
  +NOTAUTOAIMED
  damagefactor "AlienzShrinker", 0.0
  damagefactor "Shrinkerhit", 1.0
  Species "HeadshotTarget"
  states
  {
  Spawn:
    TNT1 A 0 NoDelay A_GiveInventory("DummyInventory", 1)
    TNT1 A 1
    loop
  Death:
    TNT1 A 1
    Stop
  }
}

Actor HeadshotTargetb : HeadshotTarget
{
  bloodcolor "AA D1 5C"
}