
actor Alien_Blue : ZBaseActor 19365
{
  obituary "%o was killed by a Trooper."
  health 60
  radius 20
  height 52
  mass 1000
  speed 9
  seesound "alien/sight"
  attacksound "alien/attack"
  painsound "alien/pain"
  deathsound "alien/death"
  activesound "alien/active"
  dropitem "PistolAmmo" 192 12
  dropitem "Dual Pistol" 16
  painchance 85
  Painchance "Shrinker", 256
  painchance "FireBurning", 200
  painchance "MightyBoot", 128
  painchance "BootStun", 256
  painchance "MicrowaveBlast", 256
  MONSTER
  +FLOORCLIP
  WoundHealth 10
  scale 0.65
  damagefactor "AlienzShrinker", 0.0
  damagefactor "Shrinkerhit", 0.0
  Species "Troopers"
  +DOHARMSPECIES
  +NOINFIGHTSPECIES
  +DONTHARMCLASS
  states
  {
  Spawn:
    TR64 A 0
    "####" "#" 0 Thing_ChangeTID(0,1000)
    TR64 AA 10 A_Look
    loop
  See:
    "####" "#" 0 A_SetHeightOffset(0)
    TR64 A 1
    "####" "#" 0
    TR64 AABBCCDD 2 A_ChaseD3D
    loop
  Missile:
    "####" "#" 0 A_Jump(128,"Missile2","Missile3")
    TR64 E 6 A_FaceTarget
    "####" "#" 0 A_PlayWeaponSound("alien/attack")
    TR64 F 6 bright A_CustomMissile("AlienBullet",30,10,random[RIDMONSTERAT](-8,8))
    TR64 E 6
    goto See
  Missile2:
    TR64 E 6 A_FaceTarget
    "####" "#" 0 A_PlayWeaponSound("alien/attack")
    TR64 F 6 bright A_CustomMissile("AlienBullet",30,10,random[RIDMONSTERAT](-8,8))
    TR64 E 6
    "####" "#" 0 A_PlayWeaponSound("alien/attack")
    "####" "#" 0 bright A_CustomMissile("AlienBullet",30,10,random[RIDMONSTERAT](-8,8))
    goto See
  Missile3:
    "####" "#" 0 A_SetHeightOffset(-13)
    TR64 R 10 A_FaceTarget
    "####" "#" 0 A_PlayWeaponSound("alien/attack")
    TR64 S 6 bright A_CustomMissile("AlienBullet",30,10,-8)
    TR64 R 6 A_FaceTarget
    "####" "#" 0 A_PlayWeaponSound("alien/attack")
    TR64 S 6 bright A_CustomMissile("AlienBullet",30,10,0)
    TR64 R 6 A_FaceTarget
    "####" "#" 0 A_PlayWeaponSound("alien/attack")
    TR64 S 6 bright A_CustomMissile("AlienBullet",30,10,8)
    TR64 R 10 A_FaceTarget
    goto See
  Pain.BootStun:
    "####" "#" 0 A_TakeInventory("WoundedCheck",1)
    "####" "#" 0 A_SetHeightOffset(0)
    "####" "#" 0 A_Jump(128,"Pain2BootStun")
    TR64 I 9 A_PlayVoiceSoundPitch("Pain")
    TR64 I 9
    goto See
  Pain2BootStun:
    TR64 V 9 A_PlayVoiceSoundPitch("Pain")
    TR64 V 9
    goto See
  Pain:
    "####" "#" 0 A_TakeInventory("WoundedCheck",1)
    "####" "#" 0 A_SetHeightOffset(0)
    "####" "#" 0 A_Jump(128,"Pain2")
    TR64 I 3
    TR64 I 3 A_PlayVoiceSoundPitch("Pain")
    goto See
  Pain2:
    TR64 V 3
    TR64 V 3 A_PlayVoiceSoundPitch("Pain")
    goto See
  Pain.MicrowaveBlast:
    "####" "#" 0 A_TakeInventory("WoundedCheck",1)
    "####" "#" 0 A_SetHeightOffset(0)
    TR64 I 1
    "####" "#" 0 A_CheckThump("Pain.BootStun")
    loop
  Death:
    "####" "#" 0 A_JumpIfInventory("WoundedCheck",1,"WoundDeath")
    TR64 I 7 A_PlayVoiceSoundPitch("Death")
    TR64 J 7
    TR64 K 7 A_NoBlocking
    TR64 L 7
    TR64 M 1 A_SpawnItemEx("DeadAlien_Blue", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL|SXF_SETMASTER)
    "####" "#" 0 A_SpawnItemEx("DukeRedBloodPool")
    TNT1 A -1
    stop
  Wound:
    TR64 I 1 A_Jump(128,"DeathCause")
    TR64 I 6 A_PlayVoiceSoundPitch("Death")
    TR64 J 7
    TR64 K 7
    "####" "#" 0 A_SetHeightOffset(-20)
    TR64 L 7 A_GiveInventory("WoundedCheck",1)
    TR64 N 7 A_PlayVoiceSoundPitch("","alien/choke",4)
    "####" "#" 0 A_SpawnItemEx("DukeRedBloodPool")
    TR64 OPOPOPOPOPOPO 10
    "####" "#" 0 A_Jump(96,2)
    TR64 O 1 A_Die
    stop
    "####" "#" 0 A_GiveInventory("Health",20)
    "####" "#" 0 A_TakeInventory("WoundedCheck",1)
    goto See
  WoundDeath:
    TR64 N 7 A_PlayVoiceSoundPitch("Death")
    TR64 L 7
    TR64 M 1 A_NoBlocking
    "####" "#" 0 A_SpawnItemEx("DeadAlien_Blue", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL|SXF_SETMASTER)
    TNT1 A -1
    stop
  DeathCause:
    TR64 AABB 3 A_Wander
    TR64 A 1 A_Die
    stop
  Pain.Shrinker:
  Wound.Shrinker:
    "####" "#" 0 A_PlaySound("shrinker/shrink")
    "####" "#" 0 A_InvulnerablePlus(1)
    TR64 I 5 A_PlayVoiceSoundPitch("Pain")
    "####" "#" 0 A_CustomMissile("ShrinkEffect",8,0,0)
  Shrink:
    TR64 I 2 {A_SetScale(ScaleX - 0.04, ScaleY - 0.04); A_SpawnItemEx("ShrunkBlur",0,0,0,0,0,0,angle,SXF_TRANSFERSPRITEFRAME|SXF_TRANSFERSCALE|SXF_TRANSFERTRANSLATION|SXF_NOCHECKPOSITION|SXF_ABSOLUTEANGLE);}
    "####" "#" 0 A_JumpIf(ScaleX > 0.2 && ScaleY > 0.2, "Shrink")
    "####" "#" 0 A_Shrink
    "####" "#" 0 A_Remove(AAPTR_DEFAULT)
    stop
  XDeath:
  Death.BossStomp:
    "####" "#" 0 A_XScream
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnDebris("DukeGibs1NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs3NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs4NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("HeadJib1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("ArmJibBlue1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("LegJibBlue1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,"Gib1","Gib2","Gib3","Gib4","Gib5")
    TNT1 A 1
    Stop
  Death.PlasmaGib:
    "####" "#" 0 A_SpawnItemEx("DukePlasmaExplosion",0,0,32,0,0,0,0,1,0)
    "####" "#" 0 A_XScream
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnDebris("DukeGibs1NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs3NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs4NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("HeadJib1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("ArmJibBlue1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("LegJibBlue1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,"Gib1","Gib2","Gib3","Gib4","Gib5")
    TNT1 A 1
    Stop
  Death.Explosion:
  Death.RocketExplosion:
    "####" "#" 0 A_XScream
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnDebris("DukeGibs1", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs3", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs4", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("HeadJib1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("ArmJibBlue1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("LegJibBlue1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,"Gib1","Gib2","Gib3","Gib4","Gib5")
    TNT1 A 1
     Stop
  Death.ExplosiveShotgun:
  Death.ShellExplosion:
    "####" "#" 0 A_XScream
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs1NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs1", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs2", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs3NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs3", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs4NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs4", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs5", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("HeadJib1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("ArmJibBlue1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("LegJibBlue1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,"Gib1","Gib2","Gib3","Gib4","Gib5")
    TNT1 A 1
    Stop
  Gib1:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 35 A_Gravity
    GIB1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
    Stop
  Gib2:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB2 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 35 A_Gravity
    GIB2 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
    Stop
  Gib3:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 35 A_Gravity
    GIB3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
    Stop
  Gib4:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB4 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 35 A_Gravity
    GIB4 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
    Stop
  Gib5:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB5 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 35 A_Gravity
    GIB5 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
    Stop
  Wound.Expander:
    "####" "#" 0 A_Die("Expander")
  Death.Expander:
    "####" "#" 0 A_ChangeFlag("DONTCORPSE",1)
    "####" "#" 0 A_PlaySound("expander/expand")
    "####" "#" 0 {A_UnsetShootable; A_UnsetSolid;}
  Expand:
    TR64 I 1 A_SetScale(ScaleX + 0.01, ScaleY + 0.01)
    "####" "#" 0 A_JumpIf(ScaleX < 1.15 && ScaleY < 1.15, "Expand")
    TR64 IIIII 1
    "####" "#" 0 A_SetScale(0.65, 0.65)
    "####" "#" 0 A_PlayVoiceSoundPitch("Death","",4)
    "####" "#" 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,1,0)
    "####" "#" 0 A_SpawnDebris("DukeGibs1", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs3", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs4", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5", TRUE, 1.0, 1.0)
    goto Death.Explosion
  Wound.Ice:
    "####" "#" 0 A_Freeze("See")
    "####" "#" 0 A_Remove(AAPTR_DEFAULT)
    TNT1 A 1
    stop
  Death.MonsterSlimer:
    TR64 I 10 {A_PlayVoiceSoundPitch("Death"); A_SpawnItemEx("SlimerEatingMonster");}
    TR64 II 10
    stop
  Death.Headshot:
    "####" "#" 0 A_JumpIfInventory("WoundedCheck",1,"WoundDeathHeadshot")
    "####" "#" 0 A_XScream
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("HeadJib1",TRUE, 1.0, 1.0)
    3R64 I 21 A_NoBlocking
    3R64 J 14
    3R64 K 7
    3R64 L 7
    3R64 M 1 A_SpawnItemEx("DeadAlienBehead_Blue", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL)
    "####" "#" 0 A_SpawnItemEx("DukeRedBloodPool")
    stop
  WoundDeathHeadshot:
    "####" "#" 0 A_XScream
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("HeadJib1",TRUE, 1.0, 1.0)
    3R64 N 21 A_NoBlocking
    3R64 O 14
    3R64 P 1 A_SpawnItemEx("DeadAlienBehead2_Blue", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL)
    "####" "#" 0 A_SpawnItemEx("DukeRedBloodPool")
    stop
  Death.SSG:
    "####" "#" 0 A_JumpIf(d3d_extradeathgore==1, "Death")
    "####" "#" 0 A_JumpIfInventory("WoundedCheck",1,"WoundDeath")
    "####" "#" 0 A_JumpIfCloser(210, 1)
    Goto Death
    "####" "#" 0 A_XScream
    "####" "#" 0 A_SpawnDebris("DukeGibs1NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs3NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs4NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("HeadJib1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("ArmJibBlue1",TRUE, 1.0, 1.0)
    4NE1 I 21 A_NoBlocking
    4NE1 J 14
    4NE1 K 7
    4NE1 L 7
    4NE1 M 1 A_SpawnItemEx("DeadAlienHalf_Green", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL)
    "####" "#" 0 A_SpawnItemEx("DukeRedBloodPool")
    stop
  Possessed:
    "####" "#" 0 A_ChangeFlag("NOPAIN", 1)
    TR64 M 7 {A_XScream; A_AdjustTics(1.0,1.0);}
    TR64 L 7 {A_XScream; A_AdjustTics(1.0,1.0);}
    TR64 K 7 A_AdjustTics(1.0,1.0)
    TR64 J 7 A_AdjustTics(1.0,1.0)
    TR64 I 7 A_AdjustTics(0,1.0)
    "####" "#" 0 A_ChangeFlag("NOPAIN", 0)
    goto See
  }
}

actor DeadAlien_Blue : DeadDukeNukemP 19366
{
  Radius 20
  Height 12
  scale 0.65
  States
  {
  Spawn:
    TR64 M -1
    Stop
  Death.Fire:
    "####" "#" 0 A_SetTranslation("Burned")
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnItemEx("DeadAlien_Blue", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL)
    TNT1 A 1
    Stop
  Ice:
    "####" "#" 0 Thing_ChangeTID(0,3500)
    TR64 M 5 A_GenericFreezeDeath
    TR64 M 1 A_FreezeDeathChunks
    wait
  }
}

actor DeadAlienBehead_Blue : DeadDukeNukem
{
  Radius 20
  Height 12
  scale 0.65
  States
  {
  Spawn:
    3R64 M -1
    Stop
  Death.Fire:
    "####" "#" 0 A_SetTranslation("Burned")
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnItemEx("DeadAlienBehead_Blue", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL)
    TNT1 A 1
    Stop
  Ice:
    "####" "#" 0 Thing_ChangeTID(0,3500)
    3R64 M 5 A_GenericFreezeDeath
    3R64 M 1 A_FreezeDeathChunks
    wait
  }
}

actor DeadAlienBehead2_Blue : DeadDukeNukem
{
  Radius 20
  Height 12
  scale 0.65
  States
  {
  Spawn:
    3R64 P -1
    Stop
  Death.Fire:
    "####" "#" 0 A_SetTranslation("Burned")
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnItemEx("DeadAlienBehead2_Blue", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL)
    TNT1 A 1
    Stop
  Ice:
    "####" "#" 0 Thing_ChangeTID(0,3500)
    3R64 P 5 A_GenericFreezeDeath
    3R64 P 1 A_FreezeDeathChunks
    wait
  }
}