
actor AMCNazi : ZBaseActor 19363
{
  obituary "%o was killed by a Nazi."
  health 110
  radius 20
  height 63
  mass 1000
  speed 8
  seesound "nazi/see"
  attacksound "nazi/shoot"
  painsound "nazi/pain"
  deathsound "nazi/die"
  activesound "nazi/active"
  dropitem "PistolAmmo" 192 12
  painchance 85
  Painchance "Shrinker", 256
  painchance "FireBurning", 200
  painchance "MightyBoot", 128
  painchance "BootStun", 256
  painchance "MicrowaveBlast", 256
  MONSTER
  +FLOORCLIP
  WoundHealth 10
  xscale 0.50
  yscale 0.45
  damagefactor "AlienzShrinker", 0.0
  damagefactor "Shrinkerhit", 0.0
  Species "Nazis"
  +DOHARMSPECIES
  +NOINFIGHTSPECIES
  +DONTHARMCLASS
  states
  {
  Spawn:
    ANAZ D 0
    "####" "#" 0 Thing_ChangeTID(0,1000)
    ANAZ DD 10 A_Look
    loop
  See:
    ANAZ A 1
    ANAZ AABBCCDD 3 A_ChaseD3D
    loop
  Missile:
    ANAZ E 10 A_FaceTarget
    "####" "#" 0 A_CustomMissile("MuzzleFlashSmall",32,0,0)
    "####" "#" 0 A_PlaySound("nazi/shoot", 1)
    ANAZ F 2 bright A_CustomMissile("EnemyProjectile", 45, 8, random[RIDMONSTERAT](-6, 6), CMF_OFFSETPITCH, random[RIDMONSTERAT](-1, 1))
    "####" "#" 0 A_CustomMissile("9mmSpawnLeft", 20, -10, -60, 2, random[RIDFX](20, 55))
    ANAZ E 3 A_FaceTarget
    "####" "#" 0 A_CustomMissile("MuzzleFlashSmall",32,0,0)
    "####" "#" 0 A_PlaySound("nazi/shoot", 1)
    ANAZ F 2 bright A_CustomMissile("EnemyProjectile", 45, 8, random[RIDMONSTERAT](-6, 6), CMF_OFFSETPITCH, random[RIDMONSTERAT](-1, 1))
    "####" "#" 0 A_CustomMissile("9mmSpawnLeft", 20, -10, -60, 2, random[RIDFX](20, 55))
    ANAZ E 3 A_FaceTarget
    "####" "#" 0 A_CustomMissile("MuzzleFlashSmall",32,0,0)
    "####" "#" 0 A_PlaySound("nazi/shoot", 1)
    ANAZ F 2 bright A_CustomMissile("EnemyProjectile", 45, 8, random[RIDMONSTERAT](-6, 6), CMF_OFFSETPITCH, random[RIDMONSTERAT](-1, 1))
    "####" "#" 0 A_CustomMissile("9mmSpawnLeft", 20, -10, -60, 2, random[RIDFX](20, 55))
    ANAZ E 3 A_FaceTarget
    "####" "#" 0 A_CustomMissile("MuzzleFlashSmall",32,0,0)
    "####" "#" 0 A_PlaySound("nazi/shoot", 1)
    ANAZ F 2 bright A_CustomMissile("EnemyProjectile", 45, 8, random[RIDMONSTERAT](-6, 6), CMF_OFFSETPITCH, random[RIDMONSTERAT](-1, 1))
    "####" "#" 0 A_CustomMissile("9mmSpawnLeft", 20, -10, -60, 2, random[RIDFX](20, 55))
    ANAZ E 3 A_FaceTarget
    "####" "#" 0 A_CustomMissile("MuzzleFlashSmall",32,0,0)
    "####" "#" 0 A_PlaySound("nazi/shoot", 1)
    ANAZ F 2 bright A_CustomMissile("EnemyProjectile", 45, 8, random[RIDMONSTERAT](-6, 6), CMF_OFFSETPITCH, random[RIDMONSTERAT](-1, 1))
    "####" "#" 0 A_CustomMissile("9mmSpawnLeft", 20, -10, -60, 2, random[RIDFX](20, 55))
    ANAZ E 3 A_FaceTarget
    "####" "#" 0 A_CustomMissile("MuzzleFlashSmall",32,0,0)
    "####" "#" 0 A_PlaySound("nazi/shoot", 1)
    ANAZ F 2 bright A_CustomMissile("EnemyProjectile", 45, 8, random[RIDMONSTERAT](-6, 6), CMF_OFFSETPITCH, random[RIDMONSTERAT](-1, 1))
    "####" "#" 0 A_CustomMissile("9mmSpawnLeft", 20, -10, -60, 2, random[RIDFX](20, 55))
    ANAZ E 3 A_CPosRefire
    "####" "#" 0 A_Jump(128,"See")
    goto Missile+1
  Pain.BootStun:
    "####" "#" 0 A_Jump(128,"Pain2BootStun")
    ANAZ G 9 A_PlayVoiceSoundPitch("Pain")
    ANAZ G 9
    goto See
  Pain2BootStun:
    ANAZ M 9 A_PlayVoiceSoundPitch("Pain")
    ANAZ M 9
    goto See
  Pain:
    "####" "#" 0 A_Jump(128,"Pain2")
    ANAZ G 3
    ANAZ G 3 A_PlayVoiceSoundPitch("Pain")
    goto See
  Pain2:
    ANAZ M 3
    ANAZ M 3 A_PlayVoiceSoundPitch("Pain")
    goto See
  Pain.MicrowaveBlast:
    ANAZ G 1
    "####" "#" 0 A_CheckThump("Pain.BootStun")
    loop
  Death:
    ANAZ G 7 A_PlayVoiceSoundPitch("Death")
    ANAZ H 7
    ANAZ I 5 A_NoBlocking
    ANAZ J 5
    ANAZ K 5
    ANAZ L 1 A_SpawnItemEx("DeadAMCNazi", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL|SXF_SETMASTER)
    "####" "#" 0 A_SpawnItemEx("DukeRedBloodPool")
    TNT1 A -1
    stop
  Pain.Shrinker:
  Wound.Shrinker:
    "####" "#" 0 A_PlaySound("shrinker/shrink")
    "####" "#" 0 A_InvulnerablePlus(1)
    ANAZ G 5 A_PlayVoiceSoundPitch("Pain")
    "####" "#" 0 A_CustomMissile("ShrinkEffect",8,0,0)
  Shrink:
    ANAZ G 2 {A_SetScale(ScaleX - 0.04, ScaleY - 0.04); A_SpawnItemEx("ShrunkBlur",0,0,0,0,0,0,angle,SXF_TRANSFERSPRITEFRAME|SXF_TRANSFERSCALE|SXF_TRANSFERTRANSLATION|SXF_NOCHECKPOSITION|SXF_ABSOLUTEANGLE);}
    "####" "#" 0 A_JumpIf(ScaleX > 0.2 && ScaleY > 0.2, "Shrink")
    "####" "#" 0 A_Shrink("A","B","C","D",0.12)
    "####" "#" 0 A_Remove(AAPTR_DEFAULT)
    stop
  XDeath:
  Death.BossStomp:
    "####" "#" 0 A_XScream
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnDebris("DukeGibs1NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs3NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs4NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,"Gib1","Gib2","Gib3","Gib4","Gib5")
    TNT1 A 1
    Stop
  Death.PlasmaGib:
    "####" "#" 0 A_SpawnItemEx("DukePlasmaExplosion",0,0,32,0,0,0,0,1,0)
    "####" "#" 0 A_XScream
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnDebris("DukeGibs1NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs3NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs4NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,"Gib1","Gib2","Gib3","Gib4","Gib5")
    TNT1 A 1
    Stop
  Death.Explosion:
  Death.RocketExplosion:
    "####" "#" 0 A_XScream
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnDebris("DukeGibs1", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs3", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs4", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,"Gib1","Gib2","Gib3","Gib4","Gib5")
    TNT1 A 1
     Stop
  Death.ExplosiveShotgun:
  Death.ShellExplosion:
    "####" "#" 0 A_XScream
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs1NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs1", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs2", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs3NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs3", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs4NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs4", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs5", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,"Gib1","Gib2","Gib3","Gib4","Gib5")
    TNT1 A 1
    Stop
  Gib1:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 35 A_Gravity
    GIB1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
    Stop
  Gib2:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB2 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 35 A_Gravity
    GIB2 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
    Stop
  Gib3:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 35 A_Gravity
    GIB3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
    Stop
  Gib4:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB4 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 35 A_Gravity
    GIB4 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
    Stop
  Gib5:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB5 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 35 A_Gravity
    GIB5 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.1)
    Stop
  Wound.Expander:
    "####" "#" 0 A_Die("Expander")
  Death.Expander:
    "####" "#" 0 A_ChangeFlag("DONTCORPSE",1)
    "####" "#" 0 A_PlaySound("expander/expand")
    "####" "#" 0 {A_UnsetShootable; A_UnsetSolid;}
  Expand:
    ANAZ G 1 A_SetScale(ScaleX + 0.01, ScaleY + 0.01)
    "####" "#" 0 A_JumpIf(ScaleX < 0.85 && ScaleY < 0.85, "Expand")
    ANAZ GGGGG 1
    "####" "#" 0 A_SetScale(0.50,0.45)
    "####" "#" 0 A_PlayVoiceSoundPitch("Death","",4)
    "####" "#" 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,1,0)
    "####" "#" 0 A_SpawnDebris("DukeGibs1", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs3", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs4", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5", TRUE, 1.0, 1.0)
    goto Death.Explosion
  Wound.Ice:
    "####" "#" 0 A_Freeze("See")
    "####" "#" 0 A_Remove(AAPTR_DEFAULT)
    TNT1 A 1
    stop
  Death.MonsterSlimer:
    ANAZ G 10 {A_PlayVoiceSoundPitch("Death"); A_SpawnItemEx("SlimerEatingMonster");}
    ANAZ GG 10
    stop
  Death.Headshot:
    "####" "#" 0 A_XScream
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    3NAZ G 21 A_NoBlocking
    3NAZ H 10
    3NAZ I 5
    3NAZ J 5
    3NAZ KL 3
    3NAZ M 1 A_SpawnItemEx("DeadAMCNaziBehead", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL)
    "####" "#" 0 A_SpawnItemEx("DukeRedBloodPool")
    stop
  Possessed:
    "####" "#" 0 A_ChangeFlag("NOPAIN", 1)
    ANAZ L 7 {A_XScream; A_AdjustTics(1.0,1.0);}
    ANAZ K 7 {A_XScream; A_AdjustTics(1.0,1.0);}
    ANAZ J 7 A_AdjustTics(1.0,1.0)
    ANAZ IH 7 A_AdjustTics(1.0,1.0)
    ANAZ G 7 A_AdjustTics(0,1.0)
    "####" "#" 0 A_ChangeFlag("NOPAIN", 0)
    goto See
  }
}

actor DeadAMCNazi : DeadDukeNukemP 19364
{
  Radius 20
  Height 12
  xscale 0.50
  yscale 0.45
  States
  {
  Spawn:
    ANAZ L -1
    Stop
  Death.Fire:
    "####" "#" 0 A_SetTranslation("Burned")
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnItemEx("DeadAMCNazi", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL)
    TNT1 A 1
    Stop
  Ice:
    "####" "#" 0 Thing_ChangeTID(0,3500)
    ANAZ L 5 A_GenericFreezeDeath
    ANAZ L 1 A_FreezeDeathChunks
    wait
  }
}

actor DeadAMCNaziBehead : DeadDukeNukem
{
  Radius 20
  Height 12
  xscale 0.50
  yscale 0.45
  States
  {
  Spawn:
    3NAZ M -1
    Stop
  Death.Fire:
    "####" "#" 0 A_SetTranslation("Burned")
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnItemEx("DeadAMCNaziBehead", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL)
    TNT1 A 1
    Stop
  Ice:
    "####" "#" 0 Thing_ChangeTID(0,3500)
    3NAZ M 5 A_GenericFreezeDeath
    3NAZ M 1 A_FreezeDeathChunks
    wait
  }
}