
actor Doom_ShotgunGuy : ZBaseActor 19378
{
  Obituary "%o got his face splattered on the wall by a Zombie Shotgunner."
  Health 50
  Radius 20
  height 53
  mass 1000
  Speed 8
  SeeSound "shotguy/sight"
  AttackSound "shotguy/attack"
  PainSound "shotguy/pain"
  DeathSound "shotguy/death"
  ActiveSound "shotguy/active"
  dropitem "PigCopShotgun" 
  dropitem "DukeArmor" 16
  painchance 85
  Painchance "Shrinker", 256
  painchance "FireBurning", 200
  painchance "MightyBoot", 128
  painchance "BootStun", 256
  painchance "MicrowaveBlast", 256
  MONSTER
  +FLOORCLIP
  Scale 1.0
  damagefactor "AlienzShrinker", 0.0
  damagefactor "Shrinkerhit", 0.0
  Species "Zombies"
  +DOHARMSPECIES
  -NOINFIGHTSPECIES
  +DONTHARMCLASS
  WoundHealth 10
  +MISSILEMORE
  States
  {
  Spawn:
    SPOS A 0
    "####" "#" 0 Thing_ChangeTID(0,1000)
    SPOS AA 10 A_Look
    Loop
  See:
    SPOS AABBCCDD 3 A_ChaseD3D
    Loop
  Missile:
    SPOS E 10 A_FaceTarget
    "####" "#" 0 A_CustomMissile("MuzzleFlashMedium",32,0,0)
    "####" "#" 0 A_PlaySound("shotguy/attack", 1)
    "####" "#####" 0 A_CustomMissile("EnemyProjectile", 35, 5, random[RIDMONSTERAT](-7, 7), CMF_OFFSETPITCH, random[RIDMONSTERAT](-1, 1))
    SPOS F 10 bright
    SPOS E 10 A_PlaySound("shotgun/pump")
    "####" "#" 0 A_SpawnItem ("ShotCaseSpawn", 0, 30, 0)
    "####" "#" 0 A_CPosRefire
    SPOS E 5 A_Jump(96,"Missile")
    goto See
  Pain.BootStun:
    "####" "#" 0 A_Jump(128,"Pain2BootStun")
    SPOS G 9
    SPOS G 9 A_PlayVoiceSoundPitch("Pain")
    Goto See
  Pain2BootStun:
    SPOS I 9
    SPOS I 9 A_PlayVoiceSoundPitch("Pain")
    Goto See
  Pain:
    "####" "#" 0 A_Jump(128,"Pain2")
    SPOS G 3
    SPOS G 3 A_PlayVoiceSoundPitch("Pain")
    Goto See
  Pain2:
    SPOS I 3
    SPOS I 3 A_PlayVoiceSoundPitch("Pain")
    Goto See
  Pain.MicrowaveBlast:
    SPOS G 1
    "####" "#" 0 A_CheckThump("Pain.BootStun")
    loop
  Death:
    SPOS H 7 A_PlayVoiceSoundPitch("Death")
    SPOS J 7
    SPOS K 7 A_NoBlocking
    SPOS X 7
    SPOS Y 7
    SPOS Z 1 A_SpawnItemEx("DeadDoom_ShotgunGuy", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL|SXF_SETMASTER)
    "####" "#" 0 A_SpawnItemEx("DukeRedBloodPool")
    TNT1 A -1
    stop
  Pain.Shrinker:
    "####" "#" 0 A_PlaySound("shrinker/shrink")
    "####" "#" 0 A_InvulnerablePlus(1)
    SPOS G 5 A_PlayVoiceSoundPitch("Pain")
    "####" "#" 0 A_CustomMissile("ShrinkEffect",8,0,0)
  Shrink:
    SPOS G 2 {A_SetScale(ScaleX - 0.04, ScaleY - 0.04); A_SpawnItemEx("ShrunkBlur",0,0,0,0,0,0,angle,SXF_TRANSFERSPRITEFRAME|SXF_TRANSFERSCALE|SXF_TRANSFERTRANSLATION|SXF_NOCHECKPOSITION|SXF_ABSOLUTEANGLE);}
    "####" "#" 0 A_JumpIf(ScaleX > 0.2 && ScaleY > 0.2, "Shrink")
    "####" "#" 0 A_Shrink("A","B","C","D",0.3)
    "####" "#" 0 A_Remove(AAPTR_DEFAULT)
    stop
  XDeath:
  Death.BossStomp:
    "####" "#" 0 A_XScream
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnDebris("DukeGibs1NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs3NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs4NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_ShotgunGuyHead1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_GenericZombieArm1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_ShotgunGuyLeg1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,"Gib1","Gib2","Gib3","Gib4","Gib5","Gib6")
    TNT1 A 1
    Stop
  Death.PlasmaGib:
    "####" "#" 0 A_SpawnItemEx("DukePlasmaExplosion",0,0,32,0,0,0,0,1,0)
    "####" "#" 0 A_XScream
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnDebris("DukeGibs1NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs3NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs4NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NFP", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_ShotgunGuyHead1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_GenericZombieArm1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_ShotgunGuyLeg1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,"Gib1","Gib2","Gib3","Gib4","Gib5","Gib6")
    TNT1 A 1
    Stop
  Death.Explosion:
  Death.RocketExplosion:
    "####" "#" 0 A_XScream
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnDebris("DukeGibs1", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs3", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs4", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_ShotgunGuyHead1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_GenericZombieArm1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_ShotgunGuyLeg1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,"Gib1","Gib2","Gib3","Gib4","Gib5","Gib6")
    TNT1 A 1
    Stop
  Death.ExplosiveShotgun:
  Death.ShellExplosion:
    "####" "#" 0 A_XScream
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs1NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs1", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs2", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs3NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs3", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs4NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs4", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(FAS_AltShotgunGibFireProb,3)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,2)
    "####" "#" 0 A_SpawnDebris("DukeGibs5", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_ShotgunGuyHead1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_GenericZombieArm1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_ShotgunGuyLeg1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_Jump(256,"Gib1","Gib2","Gib3","Gib4","Gib5","Gib6")
    TNT1 A 1
    Stop
  Gib1:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB1 E 1 A_SpawnItemEx("Gib1DeathSkin", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION)
    Stop
  Gib2:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB2 E 1 A_SpawnItemEx("Gib2DeathSkin", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION)
    Stop
  Gib3:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB3 E 1 A_SpawnItemEx("Gib3DeathSkin", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION)
    Stop
  Gib4:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB4 E 1 A_SpawnItemEx("Gib4DeathSkin", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION)
    Stop
  Gib5:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    GIB5 E 1 A_SpawnItemEx("Gib5DeathSkin", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION)
    Stop
  Gib6:
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    SPOS M 5
    SPOS N 5
    SPOS O 5
    SPOS PQRST 5
    SPOS UUUUUUUUUUUUUUUUUUUUUUUUUUUUUU 35 A_Gravity
    SPOS UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU 1 A_FadeOut(0.1)
    Stop
  Wound.Expander:
   "####" "#" 0 A_Die("Expander")
  Death.Expander:
    "####" "#" 0 A_ChangeFlag("DONTCORPSE",1)
    "####" "#" 0 A_PlaySound("expander/expand")
    "####" "#" 0 {A_UnsetShootable; A_UnsetSolid;}
  Expand:
    SPOS G 1 A_SetScale(ScaleX + 0.01, ScaleY + 0.01)
    "####" "#" 0 A_JumpIf(ScaleX < 1.5 && ScaleY < 1.5, "Expand")
    SPOS GGGGG 1
    "####" "#" 0 A_SetScale(1.0, 1.0)
    "####" "#" 0 A_PlayVoiceSoundPitch("Death","",4)
    "####" "#" 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,1,0)
    "####" "#" 0 A_SpawnDebris("DukeGibs1", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs3", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs4", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5", TRUE, 1.0, 1.0)
    goto Death.Explosion
  Wound.Ice:
    "####" "#" 0 A_Freeze("See")
    "####" "#" 0 A_Remove(AAPTR_DEFAULT)
    TNT1 A 1
    stop
  Death.MonsterSlimer:
    SPOS G 10 {A_PlayVoiceSoundPitch("Death"); A_SpawnItemEx("SlimerEatingMonster");}
    SPOS GG 10
    stop
  Death.Headshot:
    "####" "#" 0 A_XScream
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_ShotgunGuyHead1",TRUE, 1.0, 1.0)
    SPDH F 21 A_NoBlocking
    SPDH A 14
    SPDH B 7
    SPDH CD 7
    SPDH E 1 A_SpawnItemEx("DeadDoom_ShotgunGuyBehead", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL)
    "####" "#" 0 A_SpawnItemEx("DukeRedBloodPool")
    stop
  Death.SSG:
    "####" "#" 0 A_JumpIf(d3d_extradeathgore==1, "Death")
    "####" "#" 0 A_JumpIfCloser(210, 1)
    Goto Death
    "####" "#" 0 A_XScream
    "####" "#" 0 A_SpawnDebris("DukeGibs1NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs2NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs3NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs4NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs5NF", TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_ShotgunGuyHead1",TRUE, 1.0, 1.0)
    "####" "#" 0 A_SpawnDebris("Doom_GenericZombieArm1",TRUE, 1.0, 1.0)
    SZD1 E 21 A_NoBlocking
    SZD1 F 14
    SZD1 G 7
    SZD1 H 1 A_SpawnItemEx("DeadDoom_ShotgunGuyHalf", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL)
    "####" "#" 0 A_SpawnItemEx("DukeRedBloodPool")
    stop
  Possessed:
    "####" "#" 0 A_ChangeFlag("NOPAIN", 1)
    SPOS Z 7 {A_XScream; A_AdjustTics(1.0,1.0);}
    SPOS Y 7 {A_XScream; A_AdjustTics(1.0,1.0);}
    SPOS XK 7 A_AdjustTics(1.0,1.0)
    SPOS J 7 A_AdjustTics(1.0,1.0)
    SPOS H 7 A_AdjustTics(0,1.0)
    "####" "#" 0 A_ChangeFlag("NOPAIN", 0)
    goto See
  }
}

actor DeadDoom_ShotgunGuy : DeadDukeNukemP 19379
{
  Radius 20
  Height 12
  scale 1.0
  States
  {
  Spawn:
    SPOS Z -1
    Stop
  Death.Fire:
    "####" "#" 0 A_SetTranslation("Burned")
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnItemEx("DeadDoom_ShotgunGuy", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL)
    TNT1 A 1
    Stop
  Ice:
    "####" "#" 0 Thing_ChangeTID(0,3500)
    SPOS Z 5 A_GenericFreezeDeath
    SPOS Z 1 A_FreezeDeathChunks
    wait
  Gib1:
  Gib2:
  Gib3:
  Gib4:
  Gib5:
    TNT1 A 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    TNT1 A 1 A_SpawnItemEx("Gib4DeathSkin", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION)
    Stop
  }
}

actor DeadDoom_ShotgunGuyBehead : DeadDukeNukem
{
  Radius 20
  Height 12
  scale 1.0
  States
  {
  Spawn:
    SPDH E -1
    Stop
  Death.Fire:
    "####" "#" 0 A_SetTranslation("Burned")
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnItemEx("DeadDoom_ShotgunGuyBehead", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL)
    TNT1 A 1
    Stop
  Ice:
    "####" "#" 0 Thing_ChangeTID(0,3500)
    SPDH E 5 A_GenericFreezeDeath
    SPDH E 1 A_FreezeDeathChunks
    wait
  Gib1:
  Gib2:
  Gib3:
  Gib4:
  Gib5:
    TNT1 A 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    TNT1 A 1 A_SpawnItemEx("Gib4DeathSkin", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION)
    Stop
  }
}

actor DeadDoom_ShotgunGuyHalf : DeadDukeNukem
{
  Radius 20
  Height 12
  scale 1.0
  States
  {
  Spawn:
    SZD1 H -1
    Stop
  Death.Fire:
    "####" "#" 0 A_SetTranslation("Burned")
    "####" "#" 0 A_NoBlocking
    "####" "#" 0 A_SpawnItemEx("DeadDoom_ShotgunGuyHalf", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION|SXF_TRANSFERSTENCILCOL)
    TNT1 A 1
    Stop
  Ice:
    "####" "#" 0 Thing_ChangeTID(0,3500)
    SZD1 H 5 A_GenericFreezeDeath
    SZD1 H 1 A_FreezeDeathChunks
    wait
  Gib1:
  Gib2:
  Gib3:
  Gib4:
  Gib5:
    TNT1 A 0 A_SpawnDebris("DukeGibs6", FALSE, 1.0, 1.0)
    TNT1 A 1 A_SpawnItemEx("Gib4DeathSkin", 0,0,0,0,0,0,0, SXF_TRANSFERTRANSLATION)
    Stop
  }
}