
Actor Doom_ArachnotronLeg : DukinatorHead
{
  Scale 1.1
  BounceType None
  Gravity 0.5
  Health 4
  States
  {
  Spawn:
    TNT1 AAAAAAAA 0
    TNT1 A 0 A_Jump(128,2)
    TNT1 A 0 A_ChangeFlag("SPRITEFLIP", 1)
    TNT1 A 0
  Spawn2:
    TNT1 A 0 A_Jump(256, "A", "B", "C", "D", "E", "F", "G", "H")
  A:
    XDSL A 4
  B:
    XDSL B 4
  C:
    XDSL C 4
  D:
    XDSL D 4
  E:
    XDSL E 4
  F:
    XDSL F 4
  G:
    XDSL G 4
  H:
    XDSL H 4
    Goto A
  Death:
    TNT1 A 0 A_Jump(64,2)
    TNT1 A 0 A_PlaySound("metal/land")
    TNT1 A 0
    TNT1 A 0 A_Gravity
    XDSL IIIIIIIIIIIIIIIIIIIIIIIIIIIIII 35 A_Gravity
    TNT1 A 0 A_JumpIf(d3d_vanishmetal==1, "Vanish")
    XDSL I -1
    stop
  Vanish:
    XDSL IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII 1 A_FadeOut(0.1)
    Stop
  }
}

Actor Doom_SpiderMastermindLeg : DukinatorHead
{
  Scale 1.0
  BounceType None
  Gravity 0.5
  Health 4
  States
  {
  Spawn:
    TNT1 AAAAAAAA 0
    TNT1 A 0 A_Jump(128,2)
    TNT1 A 0 A_ChangeFlag("SPRITEFLIP", 1)
    TNT1 A 0
  Spawn2:
    TNT1 A 0 A_Jump(256, "A", "B", "C", "D", "E", "F", "G", "H")
  A:
    SPP4 A 4
  B:
    SPP4 B 4
  C:
    SPP4 C 4
  D:
    SPP4 D 4
  E:
    SPP4 E 4
  F:
    SPP4 F 4
  G:
    SPP4 G 4
  H:
    SPP4 H 4
    Goto A
  Death:
    TNT1 A 0 A_Jump(64,2)
    TNT1 A 0 A_PlaySound("metal/land")
    TNT1 A 0
    TNT1 A 0 A_Gravity
    SPP4 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 35 A_Gravity
    TNT1 A 0 A_JumpIf(d3d_vanishmetal==1, "Vanish")
    SPP4 A -1
    stop
  Vanish:
    SPP4 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_FadeOut(0.1)
    Stop
  }
}