BITE555 BITE555
BITE556 BITE556
$random CLWNBITE	{BITE555 BITE556}
CANPOP    CANPOP			
BOTTLE2 BOTTLE2		//glass breaking
BTALK3 BTALK3 		//fluffy sound
BTALK7 BTALK7 				
BCHOMP BCHOMP		//fluffy bite
BHIT1 BHIT1 		//flying skull sounds
BHIT3 BHIT3 
BHIT5 BHIT5 
SPLAT5 SPLAT5		//fluffly's plop sound
POP1 POP1
DEFLATE3 DEFLATE3	//possessed balloon sounds
DEFLATE4 DEFLATE4
BOONBITE BOONBITE
$random BLOONACT 		{DEFLATE4	BOONBITE} 
MISC1 MISC1
MISC2 MISC2
MISC3 MISC3
MISC4 MISC4
MISC6 MISC6		//cabin banging sound
NIGHT2 NIGHT2
LAUGH1 LAUGH1		//jumping skull sounds
SKULBITE SKULBITE	//
SKULPAIN SKULPAIN	//
SKULPN2 SKULPN2		//
JDIE2  JDIE2 		//
$random JDIE 		{ SKULPAIN	JDIE2 } 
WIND11 WIND11
WIND22 WIND22
WIND33 WIND33
WIND44 WIND44
HISS HISS
DRONE DRONE
CSWITCH CSWITCH 
HELPME HELPME		//won't somebody please help me??
WTALK1 WTALK1		//Whispers
WTALK2 WTALK2		//
TRANEXP TRANEXP
LAVA4 LAVA4 
DCREAK DCREAK
CIRCUS1 CIRCUS1
CIRCUS2 CIRCUS2
CIRCUS3 CIRCUS3
CIRCUS4 CIRCUS4
JOKER2 JOKER2
GIDLE GIDLE
REVRCK REVRCK		//Bingo rocket launch
EXPLODE EXPLODE
CHEDLAF CHEDLAF
TINY TINY
TINY2 TINY2
TINYACT TINYACT
TINYDIE TINYDIE
TINYPAIN TINYPAIN
CHEDSEE CHEDSEE
SPLAT11 SPLAT11
GHSTPAIN GHSTPAIN 
GHSTATT GHSTATT
GHSTDIE GHSTDIE 
BULBEXP BULBEXP 
BULBEXP2 BULBEXP2 
CLWNVOID CLWNVOID 	//background sounds in clown void
HAND1 HAND1
HSEE HSEE
GHS2PAN GHS2PAN 
GHS2ACT GHS2ACT
BULBSEE BULBSEE
AMBDEEP AMBDEEP
BEAT667 BEAT667		//heartbeat
DROPBASS DROPBASS
BEEFSEE BEEFSEE
BEEFACT BEEFACT
BLACK1 BLACK1		//miny black suicide teddy
BLACK2 BLACK2	
BLACK3 BLACK3	
$random BLACK		{ BLACK1 BLACK2 BLACK3 } 
POPFIRE1 POPFIRE1 
POPFIRE2 POPFIRE2 
POPFIRE3 POPFIRE3 
$random POPFIRE		{ POPFIRE1 POPFIRE2 POPFIRE3} 
BEEPBEEP BEEPBEEP
CLNWIND CLNWIND
LOUD2 LOUD2
ANNOY1 ANNOY1 		//fly buzzing, currently not used
ANNOY2 ANNOY2 		//
$random ANNOY3		{ ANNOY1 ANNOY2 } 
RRELOAD RRELOAD 
HAND3 HAND3
CRK1 CRK1
CRK11 CRK11
CRK10 CRK10		creaking sounds
CRK4 CRK4
CRK5 CRK5
CRK6 CRK6
$random CREEKS		{ CRK11 CRK10 CRK4 CRK5 CRK6} 
BIRTHA1 BIRTHA1
BIRTHA2 BIRTHA2
BIRTHA3 BIRTHA3
GUTFIRE GUTFIRE 
ITACT1 ITACT1
ITACT2 ITACT2
$random ITACTIVE 	{ITACT1 ITACT2 }
PENHURT1 PENHURT1
PENHURT2 PENHURT2
PENHURT3 PENHURT3
$random PENHURT		{PENHURT1  PENHURT2 PENHURT3}
BCLICK5 BCLICK5
CRACKER CRACKER
CBLAST1 CBLAST1 
CBLAST2 CBLAST2
DIAG0 DIAG0 
DIAG4 DIAG4 
DIAG3 DIAG3 
DEEP5 DEEP5
PAD4 PAD4
BYCLWN1 BYCLWN1
BYCLWN2 BYCLWN2
BYCLWN3 BYCLWN3
BYCLWN4 BYCLWN4
$random BYCLWN		{BYCLWN1 BYCLWN2 BYCLWN3 BYCLWN4 }
BYHURT1 BYHURT1
BYHURT2 BYHURT2  
BYHURT3 BYHURT3  
BYHURT4 BYHURT4  
$random BYHURT		{BYHURT1 BYHURT2 BYHURT3 BYHURT4 }
POPC1 POPC1 
POPC2 POPC2 
POPC3 POPC3 
$random POPC		{POPC1 POPC2 POPC3 }
CRZCLIK1 CRZCLIK1
CRZCLIK2 CRZCLIK2
$random  CRZCLIK3	{CRZCLIK1 CRZCLIK2}
CRZ1 CRZ1 
CRZ2 CRZ2 
CRZ3 CRZ3 
CRZ4 CRZ4 
CRZ5 CRZ5 
CRZ6 CRZ6 
$random  CRZ		{CRZ1 CRZ2 CRZ3 CRZ4 CRZ5 CRZ6}
GAURD11 GAURD11
GAURD12 GAURD12
GAURD13 GAURD13
PISTOL22 PISTOL22
$random  BEEFY {CSND1 CSND2 CSND3 CSND4 CSND5 CSND6 BEEFACT}
CSND1 CSND1
CSND2 CSND2
CSND3 CSND3
CSND4 CSND4
CSND5 CSND5
CSND6 CSND6
GROWL11 GROWL11 
BIRFIRE BIRFIRE 

$AMBIENT 1  NIGHT2 POINT continuous 0.1
$AMBIENT 10  WIND11 POINT .6 random 10.0 50.0 0.4
$AMBIENT 11  WIND22 POINT .6 random 10.0 50.0 0.4
$AMBIENT 12  WIND33 POINT .6 random 10.0 50.0 0.4
$AMBIENT 13  WIND44 POINT .6 random 10.0 50.0 0.25
$AMBIENT 14  HELPME POINT 0.3 RANDOM 30.0 60.0 1.0
$AMBIENT 15  WTALK1 POINT 0.9 continuous 0.2
$AMBIENT 16  WTALK2 POINT 0.8 continuous 0.5
$AMBIENT 17  CIRCUS1 POINT 1.6 continuous 0.4
$AMBIENT 18  LAVA4 POINT 1.2 continuous 0.5
$AMBIENT 19  MISC6 POINT 0.25 continuous 0.6
$AMBIENT 20  JOKER2 POINT 1.6 continuous 0.3
$AMBIENT 21  CIRCUS2 POINT 1.3 continuous 0.7
$AMBIENT 22  CIRCUS3 POINT 1.3 continuous 0.4
$AMBIENT 23  CIRCUS4 POINT 1.3 continuous 0.4
$AMBIENT 24  DRONE POINT 1.3 continuous 0.4
$AMBIENT 25  CLWNVOID POINT .6 continuous 0.9
$AMBIENT 26  AMBDEEP POINT 1.0 continuous 1.0
$AMBIENT 27  BEAT667 POINT 1.0 continuous 0.9
$AMBIENT 28  DROPBASS POINT 1.0 continuous 0.9
$AMBIENT 29  BEEPBEEP POINT 0.25 continuous 0.6
$AMBIENT 30  CLNWIND POINT 0.35 continuous 0.8
$AMBIENT 31  CRK1 POINT .25 random 30.0 80.0 0.9
$AMBIENT 32  CREEKS POINT .2 random 30.0 80.0 0.5
$AMBIENT 33  DIAG3 POINT 0.35 continuous 0.4
//$AMBIENT 34  DIAG0 world 0.15 0.9
//$AMBIENT 35  DIAG4 world 0.15 1.0
$AMBIENT 36  DEEP5 POINT 0.15 continuous 0.7
$AMBIENT 37  PAD4 POINT 0.25 continuous 0.85
$AMBIENT 38  GROWL11 POINT 0.4 continuous 0.85


doors/dr1_open			DCREAK
doors/dr1_clos			DCREAK

