CommonEvent 394
Name = "天界グランドノア"

  999([394])
  ConditionalBranch([1, 1141, 0, 20, 2])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Wait... It's dangerous to step into the enemy's base without any information."])
    ShowText(["First, let's gather information in Finora."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 21, 1])
    ConditionalBranch([1, 1141, 0, 57, 2])
      ControlSwitches([5049, 5049, 0])
      ControlSwitches([5339, 5339, 0])
      ControlSwitches([5327, 5327, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 577, 38, 58, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 58, 0])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 879, 38, 58, 8, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 59, 1])
    ConditionalBranch([1, 1141, 0, 61, 2])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["A siege battle is taking place in Grand Noah."])
      ShowText(["Even if we join, the situation won't change..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 62, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 577, 38, 58, 8, 0])
    Empty([])

  BranchEnd([])
  Empty([])
