Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 16, 36, 28, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 23, 46, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 24, 16, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 22, 82, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 44, 87, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 27, 54, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 36, 64, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 64, 62, 6, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 53, 49, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 16, 98, 10, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 92, 50, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 80, 63, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 113, 29, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 115, 8, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 107, 62, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 106, 45, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 16, 115, 14, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 16, 136, 25, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 153, 26, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 161, 47, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 16, 156, 27, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 8, 133, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 8, 133, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 164, 51, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 15, 107, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 34, 132, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 16, 178, 10, 0, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 16, 205, 29, 0, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 16, 222, 28, 0, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 16, 226, 19, 0, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 147, 124, 0, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 214, 126, 111, 0, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([231, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([106, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([274, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([65, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1569, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([27, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1124, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1001, 0, 30, 0])
      ConditionalBranch([1, 1072, 0, 1, 0])
        PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
        ShowPicture([5, "80_kumonomiko_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
        ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
        ShowText(["\\n<Spider Princess>Oh? A human hero?\nWhat brings you to my humble abode?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I want you to withdraw the spider army attacking Grangold. If you don't..."])
        ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
        ShowText(["\\n<Spider Princess>If I don't... then what?\nYou'll strike me down with that sword of yours?"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>I doubt you'll be persuaded to give up your villainous ambitions, so we're here to crush them with force!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>Even if you'd listen, you are not a monster who would peaceably give up her ambitions. So yes, we are here to crush you with force!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 45, 0])
          ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
          ShowText(["\\n<Alicetroemeria>You enjoy brute force, do you not?"])
          Empty([])
        BranchEnd([])
        ShowPicture([5, "80_kumonomiko_st02", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["kumonomiko_fc1", 1, 0, 2])
        ShowText(["\\n<Spider Princess>Kukuku, how amusing!\nYou came to challenge me to combat?"])
        ShowTextAttributes(["kumonomiko_fc1", 1, 0, 2])
        ShowText(["\\n<Spider Princess>If you manage to defeat me, I'll withdraw my soldiers! I'll even become your lover or your mistress!"])
        ConditionalBranch([4, 334, 0])
          ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
          ShowText(["\\n<Spider Princess'>That won't do...\nMy betrothed already has me."])
          ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
          ShowText(["\\n<Spider Princess>Hmph, do you think you can confuse me?\nI'll devour anyone who stands in my way, regardless!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I'll hold you to that promise!\nLet's fight!"])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 6, 0, 2])
          ShowText(["\\n<Sonya>Just the first promise!\nLet's go!"])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
        ControlSwitches([22, 22, 0])
        BattleProcessing([0, 807, false, false])
        ControlSwitches([22, 22, 1])
        ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
        RecoverAll([0, 0])
        ControlVariables([1072, 1072, 0, 0, 2])
        PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
        ShowPicture([5, "80_kumonomiko_st03", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        Script(["gain_medal(56)"])
        ConditionalBranch([4, 15, 0])
          ShowTextAttributes(["salamander_fc1", 2, 0, 2])
          ShowText(["\\n<Salamander>Those who live by the sword, die by the sword. That's just the way of the world."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
        ShowText(["\\n<Spider Princess>Impossible! How could I be defeated by a hero?!"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>You haven't forgotten the promise you made, have you?"])
        PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
        ShowPicture([5, "80_kumonomiko_st01", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
        ShowText(["\\n<Spider Princess>Very well. We noble monsters keep our word.\nI shall recall the spider army from the lands of Grangold."])
        ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
        ShowText(["\\n<Spider Princess>I made another promise as well...\nTo become your mistress."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 5, 0, 2])
          ShowText(["\\n<Sonya>You don't have to keep that one!"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Umm, I don't mind if you break that one..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
        ShowText(["\\n<Spider Princess>We'll have to put off the wedding though.\nThis is all so sudden. I'll need time to prepare myself... mentally."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 5, 0, 2])
          ShowText(["\\n<Alice>Don't start making preparations on your own..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Now she's just talking to herself..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 2, 0, 2])
          ShowText(["\\n<Sonya>What makes you think he'd marry his mistress anyway? You've got some nerve!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Well anyway, it sounds like you'll call off your army. I think we can consider this situation resolved without issue."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 6, 0, 2])
          ShowText(["\\n<Sonya>There's still an issue!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>Other than that minor misunderstanding, the arachne army has been taken care of. Let's go report back to the King of Grangold."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>Putting that misunderstanding aside, the arachne army has been taken care of. Let's go report to the King of Grangold."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 535, 0])
          ShowTextAttributes(["grangold_fc2", 0, 0, 2])
          ShowText(["\\n<King of Grangold>I'm right here, as you well know.\nThere is something I'd like to give you, though, so please go back to the royal palace."])
          Empty([])
        BranchEnd([])
        ShowPicture([5, "80_kumonomiko_st02", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["kumonomiko_fc1", 1, 0, 2])
        ShowText(["\\n<Spider Princess>Meanwhile, I'll prepare my wedding dress.\nI didn't expect this, so it could take a while..."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 4, 0, 2])
          ShowText(["\\n<Sonya>GRRRRR!"])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        PlayBGM(["RPG::BGM(@name=\"dungeon1\", @volume=100, @pitch=100)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1072, 0, 2, 1])
        ShowPicture([5, "80_kumonomiko_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
        ShowText(["\\n<Spider Princess>I'm still getting my wedding dress together.\nI know you're eager, but give me a bit longer."])
        ShowPicture([5, "80_kumonomiko_st02", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["kumonomiko_fc1", 1, 0, 2])
        ShowText(["\\n<Spider Princess>Kukuku, it's okay to be impatient, though.\nIt'll only make you want me even more..."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 7, 0, 2])
          ShowText(["\\n<Sonya>GRRRRR!"])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 31, 1])
      ConditionalBranch([0, 2281, 1])
        ShowPicture([5, "80_kumonomiko_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
        ShowText(["\\n<Spider Princess>I'm still making preparations for our wedding. Have you come here for anything other than to gaze upon my face?"])
        ShowChoices([["I want you to join my party", "Nothing really"], 2])
        When([0, "I want you to join my party"])
          ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
          ShowText(["\\n<Spider Princess>Travel with my betrothed?\nAs much as I would enjoy that, I still have unfinished business."])
          ShowPicture([5, "80_kumonomiko_st03", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
          ShowText(["\\n<Spider Princess>I once occupied the position of Queen Insect, but others became jealous and took my throne from me."])
          ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
          ShowText(["\\n<Spider Princess>I must reclaim the throne...\nI won't be able to sleep well at night until my honor has been vindicated."])
          ShowPicture([5, "80_kumonomiko_st01", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
          ShowText(["\\n<Spider Princess>Betrothed, would you be willing to help me ascend to the throne of Queen Insect once more? It would add to your prestige to be married to a queen as well."])
          ShowChoices([["I'll help", "I won't help"], 2])
          When([0, "I'll help"])
            ShowPicture([5, "80_kumonomiko_st02", 0, 0, 0, 0, 100, 100, 255, 0])
            ShowTextAttributes(["kumonomiko_fc1", 1, 0, 2])
            ShowText(["\\n<Spider Princess>You have my thanks.\nShall we begin the process of restoring me, then?"])
            ConditionalBranch([0, 4, 0])
              ShowTextAttributes(["alice_fc5", 0, 0, 2])
              ShowText(["\\n<Alice>You'll need majority approval from the leaders of the sub-species. Those with votes for the selection of Queen Insect include..."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 5, 0])
              ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
              ShowText(["\\n<Ilias>You require majority approval from the leaders of the sub-species. Those with votes for the selection of Queen Insect include..."])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
            ShowText(["\\n<Spider Princess>In addition to myself, there's Queen Ant, Queen Bee, and Queen Roach."])
            ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
            ShowText(["\\n<Spider Princess>The whereabouts of Queen Roach are currently unknown, so I must secure approval from Queen Ant and Queen Bee."])
            ConditionalBranch([1, 1061, 0, 0, 0])
              ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
              ShowText(["\\n<Spider Princess>Unfortunately, Queen Bee is caught up in the conflict over Plansect Village at the moment. It appears I'm stuck for now..."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Until we solve the strife in Plansect Village, Spider Princess can't become Queen Insect..."])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 2282, 1])
              ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
              ShowText(["\\n<Spider Princess>Unfortunately, I do not know where Queen Ant is either. It appears I'm stuck for now..."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Until we can get Queen Ant to join the party, Spider Princess can't become Queen Insect..."])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>Since there are four of you with voting power, it will take three votes for a majority. In other words, you'll need approval from both of them, or you can't become queen."])
            ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
            ShowText(["\\n<Spider Princess>Let's get them to agree, even if we have to do so by force.\nShall we visit Queen Bee on Red Mountain first?"])
            ConditionalBranch([0, 4, 0])
              ShowTextAttributes(["alice_fc5", 0, 0, 2])
              ShowText(["\\n<Alice>I have a feeling that conversation isn't going to go well..."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 5, 0])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>I doubt that conversation is going to go over well..."])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["In any case, we have to meet with Queen Bee.\nThus, we head to Red Mountain with Spider Princess."])
            FadeoutScreen([])
            Wait([60])
            ConditionalBranch([1, 912, 0, 0, 0])
              Script(["delete_actor_ex(245)"])
              ScriptMore(["delete_actor_ex(268)"])
              Empty([])
            BranchEnd([])
            ErasePicture([5])
            ControlSwitches([2279, 2279, 0])
            TransferPlayer([0, 134, 30, 14, 8, 2])
            FadeinScreen([])
            CallCommonEvent([347])
            ExitEventProcessing([])
            Empty([])
          When([1, "I won't help"])
            ShowPicture([5, "80_kumonomiko_st03", 0, 0, 0, 0, 100, 100, 255, 0])
            ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
            ShowText(["\\n<Spider Princess>So you have a mean streak in you too, my betrothed... Is this also part of your courtship?"])
            ConditionalBranch([0, 6, 0])
              ShowTextAttributes(["sonia_fc1", 2, 0, 2])
              ShowText(["\\n<Sonya>Heheh..."])
              Empty([])
            BranchEnd([])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        When([1, "Nothing really"])
          ShowPicture([5, "80_kumonomiko_st02", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["kumonomiko_fc1", 1, 0, 2])
          ShowText(["\\n<Spider Princess>Ah, so you just wanted to see your future bride, after all. My betrothed appears to be deeply in love with me..."])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc2", 4, 0, 2])
            ShowText(["\\n<Sonya>GRRRRR!"])
            Empty([])
          BranchEnd([])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 2281, 0])
        ShowPicture([5, "80_kumonomiko_st03", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
        ShowText(["\\n<Spider Princess>That was so cruel, my betrothed.\nI can't believe you crushed my dreams like that..."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc1", 3, 0, 2])
          ShowText(["\\n<Sonya>Hehehe..."])
          Empty([])
        BranchEnd([])
        ShowPicture([5, "80_kumonomiko_st02", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["kumonomiko_fc1", 1, 0, 2])
        ShowText(["\\n<Spider Princess>Oh, how I love your sadism!"])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 2, 0, 2])
          ShowText(["\\n<Sonya>What!?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["kumonomiko_fc1", 1, 0, 2])
        ShowText(["\\n<Spider Princess>Let's dispense with these silly games.\nBetrothed, I offer myself to you, body and soul!"])
        ErasePicture([5])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        Script(["add_actor_ex(334)"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Spider Princess has joined the party!"])
        ControlSwitches([2280, 2280, 0])
        Wait([60])
        ShowTextAttributes(["kumonomiko_fc1", 1, 0, 2])
        ShowText(["\\n<Spider Princess>Now, my betrothed...\nLet's consummate our vows tonight..."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 4, 0, 2])
          ShowText(["\\n<Sonya>GRRRRR!\nGRRRR!"])
          ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
          ShowText(["\\n<Spider Princess>Oh my, I hear the buzzing of a queer insect.\nDoes this fly in the ointment have a name, my betrothed?"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>That's Sonya..."])
          ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
          ShowText(["\\n<Spider Princess>They say that people who interfere with the love of others will be kicked by a horse and die. This Sonya better be careful around horses."])
          ShowTextAttributes(["sonia_fc3", 1, 0, 2])
          ShowText(["\\n<Sonya>GRRRR... I won't let you have your way with him!"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Now now, everyone just calm down.\nThere's no need to get mad at each other..."])
          ShowTextAttributes(["sonia_fc2", 7, 0, 2])
          ShowText(["\\n<Sonya>This is all because you're too spineless to stand up to her, Luka!"])
          ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
          ShowText(["\\n<Spider Princess>Oh dear, the insect's face is turning red in anger. I'm so scared...\nWould you comfort me, my betrothed?"])
          ShowTextAttributes(["sonia_fc3", 1, 0, 2])
          ShowText(["\\n<Sonya>GRRRRRRRRR!"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a recovery pot!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1283, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["alakneload_fc1", 2, 0, 2])
    ShowText(["\\n<Arachne Lord>Spider Princess used to hold the position of Queen Insect, but the other races unanimously removed her."])
    ShowTextAttributes(["alakneload_fc1", 2, 0, 2])
    ShowText(["\\n<Arachne Lord>They said that her cold-hearted cruelty was unbecoming of a queen, but it was really because we arachne are disliked among the insect race."])
    ShowTextAttributes(["alakneload_fc1", 2, 0, 2])
    ShowText(["\\n<Arachne Lord>Spider Princess still hopes to be reinstated as queen, though. The rest of us would like nothing more..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])
