Display Name = "グランドノア城 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 516, 22, 31, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 516, 22, 31, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    CallCommonEvent([397])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    CallCommonEvent([397])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    CallCommonEvent([397])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 516, 22, 31, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    CallCommonEvent([397])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    CallCommonEvent([398])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowPicture([5, "80_trooperloid_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st03", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<TrooperRoidA>"])
    ShowText(["Hurry, build a barricade over here too......!"])
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<TrooperRoidB>"])
    ShowText(["Hey, this is bad!"])
    ShowText(["The Monster Lord's minions are already here!!"])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The exit is right in front of us, we won't be blocked! Let's go!"])
    ConditionalBranch([4, 218, 0])
      ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
      ShowText(["\\n<Ogre King>"])
      ShowText(["My body is big! Clear the way for me!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooperloid>"])
    ShowText(["Ugh, this is bad!"])
    ShowText(["If we get through here, we'll be killed by Uriela!!"])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1550, false, false])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright, the castle gate is right there!!"])
    Wait([30])
    FadeoutScreen([])
    ControlVariables([1171, 1171, 0, 0, 3])
    ChangeTransparency([0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 872, 39, 42, 0, 2])
    FadeinScreen([])
    Wait([30])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Is everyone properly assembled!?"])
    ShowText(["Then, let's escape as we are!"])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([26, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_fire2\", @pitch=100, @volume=100)"])
    ControlVariables([1171, 1171, 0, 0, 4])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, -1])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -1])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([26, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShotBalloonIcon([24, 1, false])
    ShotBalloonIcon([25, 1, false])
    ShotBalloonIcon([26, 1, false])
    ShotBalloonIcon([27, 1, false])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!!"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Luka!?"])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_fire2\", @pitch=100, @volume=100)"])
    ControlVariables([1171, 1171, 0, 0, 5])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 1])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 1])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    ShotBalloonIcon([23, 8, true])
    Wait([60])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I can just rush through this little fire――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["Stop... If you touch the flames of the underworld, your soul will be burned away..."])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Y-You are...!?"])
    ShowAnimation([36, 542, false])
    Wait([60])
    ControlVariables([1171, 1171, 0, 0, 6])
    Wait([60])
    ShowPicture([5, "80_sariera_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    PlayBGM(["RPG::BGM(@name=\"boss0-nanadaitenshi\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["I am Sariela..."])
    ShowText(["One of the Seven Archangels, and the jailer of the heavenly realm."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What descended upon the scene was an angel that could be mistaken for a monster."])
    ShowText(["Her chilling aura is enough to freeze everything around her――"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["Uriela's combat ability is unmatched among the Seven Archangels, but she lacks quick wit."])
    ShowText(["I do not favor fighting, but if it is Raphael's request, I have no choice..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh...!"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I never thought another Archangel besides Uriela would appear..."])
    ShowText(["Luka, can you somehow escape!?"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["It's useless, that is the flame summoned from the underworld..."])
    ShowText(["If a living being touches it, their soul will be burned away..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As Sariela said, it seems impossible to touch this flame."])
    ShowText(["Surrounded, I have lost any means of escape――"])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["This is bad... I will save Luka!"])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["...We shouldn't go."])
    ShowText(["If we go back now, we will undoubtedly be annihilated...!"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh, but...!"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["I see, the Monster Lord's group is quite wise..."])
    ShowText(["Child of Judgment, why not say something?"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh... e-everyone――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["My companions are frozen in place, unable to move in front of me, who is captured, just before the exit――"])
    ShowChoices([["逃げろ！", "助けて！"], 0])
    When([0, "逃げろ！"])
      ControlSwitches([31, 31, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Leave me behind and escape!"])
      Empty([])

    When([1, "助けて！"])
      ControlSwitches([31, 31, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Help me—! Don't abandon me—!"])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["They are still considering Luka's persuasion."])
    ShowText(["They shouldn't kill him so easily...!"])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["B-but... even so, leaving him behind..."])
    ConditionalBranch([0, 31, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I'm fine, so please escape!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Help me! I'm going to be killed—!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Even if we go back, we will definitely be annihilated!"])
    ShowText(["If that happens, in the end, Luka won't be saved!"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Luka, we will definitely head to your rescue!"])
    ShowText(["Until then, don't give up hope and wait!"])
    ShowTextAttributes(["sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["We will prepare and absolutely come back to save you!"])
    ShowText(["It's a promise!!"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Make sure to eat properly!"])
      ShowText(["I'll get you out right away!"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"mon_asioto4\", @pitch=100, @volume=100)"])
    Wait([5])
    PlaySE(["RPG::SE(@name=\"mon_asioto4\", @pitch=100, @volume=100)"])
    Wait([5])
    PlaySE(["RPG::SE(@name=\"mon_asioto4\", @pitch=100, @volume=100)"])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([26, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alice and the others withdrew from this place..."])
    ConditionalBranch([0, 31, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I understand! I will never give up hope!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Are you going to abandon your comrades again?"])
      ShowText(["Are you going to keep running away like this forever?"])
      Empty([])

    BranchEnd([])
    Wait([30])
    ShowPicture([5, "80_sariera_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["...They've gone away, haven't they?"])
    ShowText(["How does it feel to be abandoned by your comrades?"])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ConditionalBranch([0, 31, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["They just retreated for now, and they'll come back to help soon."])
      ShowText(["We will never abandon our comrades."])
      ShowTextAttributes(["sariera_fc1", 0, 0, 2])
      ShowText(["\\n<Sariela>"])
      ShowText(["Hmph... Rescue is impossible."])
      ShowText(["The place you are going to now, is the prison city of Grangold..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["My trust has... been trampled upon..."])
      ShowTextAttributes(["sariera_fc1", 0, 0, 2])
      ShowText(["\\n<Sariela>"])
      ShowText(["I feel sorry for you... You chose your comrades poorly."])
      ShowText(["Let's reconsider who you should follow..."])
      ShowTextAttributes(["sariera_fc1", 0, 0, 2])
      ShowText(["\\n<Sariela>"])
      ShowText(["In the prison city of Grangold, which I manage..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And thus, I was captured by Sariela."])
    ShowText(["I was put to sleep by magic and transported to another location."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And the place where I was sent is..."])
    Wait([120])
    ControlSwitches([31, 31, 1])
    ControlSwitches([5050, 5050, 0])
    ControlSwitches([5340, 5340, 0])
    ControlSwitches([5328, 5328, 0])
    ControlSwitches([81, 81, 0])
    Script(["set_temp_actors(1)"])
    TransferPlayer([0, 656, 8, 7, 2, 2])
    ControlVariables([1141, 1141, 0, 0, 25])
    RecoverAll([0, 0])
    ChangeTransparency([1])
    FadeinScreen([])
    Script(["gain_medal(84)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh... Th-this is..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It seems to be inside a cell..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If Sariela's words are to be believed, this is the prison city of Grangold."])
    ShowText(["It's probably a very secure facility even in the heavenly realm..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I can't afford to wait for my comrades' help."])
    ShowText(["I have to escape from here..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["For now, let's search the inside of the cell."])
    ShowText(["There might be a clue for escape――"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    CallCommonEvent([397])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    CallCommonEvent([398])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    CallCommonEvent([398])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    CallCommonEvent([398])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "ルカ"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2639, 2639, 0])
    ChangeWeapons([915, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2642, 2642, 0])
    ChangeWeapons([583, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2640, 2640, 0])
    ChangeItems([2111, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooperloid>"])
    ShowText(["Ugh, this weapon is bad news!"])
    ShowText(["If I hand this over, I'll get a scolding from Uriela!!"])
    BattleProcessing([0, 1550, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2641, 2641, 0])
    ChangeItems([720, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
