; aThousandFloatingDreams

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideaThousandFloatingDreamsPosition]
hash = 1ec239cd
vb0 = ResourceaThousandFloatingDreamsPosition

[TextureOverrideaThousandFloatingDreamsBlend]
hash = 05e10f4e
vb1 = ResourceaThousandFloatingDreamsBlend
handling = skip
draw = 6433,0 

[TextureOverrideaThousandFloatingDreamsTexcoord]
hash = d906e9dd
vb1 = ResourceaThousandFloatingDreamsTexcoord

[TextureOverrideaThousandFloatingDreamsVertexLimitRaise]
hash = e27f4e71

[TextureOverrideaThousandFloatingDreamsIB]
hash = 3bfc1341
handling = skip
drawindexed = auto

[TextureOverrideaThousandFloatingDreamsHead]
hash = 3bfc1341
match_first_index = 0
ib = ResourceaThousandFloatingDreamsHeadIB
ps-t0 = ResourceaThousandFloatingDreamsHeadDiffuse
ps-t1 = ResourceaThousandFloatingDreamsHeadLightMap
ps-t2 = ResourceaThousandFloatingDreamsHeadShadow

[TextureOverrideaThousandFloatingDreamsBody]
hash = 3bfc1341
match_first_index = 14100
ib = null
ps-t0 = ResourceaThousandFloatingDreamsBodyDiffuse
ps-t1 = ResourceaThousandFloatingDreamsBodyLightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceaThousandFloatingDreamsPosition]
type = Buffer
stride = 40
filename = aThousandFloatingDreamsPosition.buf

[ResourceaThousandFloatingDreamsBlend]
type = Buffer
stride = 32
filename = aThousandFloatingDreamsBlend.buf

[ResourceaThousandFloatingDreamsTexcoord]
type = Buffer
stride = 20
filename = aThousandFloatingDreamsTexcoord.buf

[ResourceaThousandFloatingDreamsHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = aThousandFloatingDreamsHead.ib

[ResourceaThousandFloatingDreamsBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = aThousandFloatingDreamsBody.ib

[ResourceaThousandFloatingDreamsHeadDiffuse]
filename = aThousandFloatingDreamsHeadDiffuse.dds

[ResourceaThousandFloatingDreamsHeadLightMap]
filename = aThousandFloatingDreamsHeadLightMap.dds

[ResourceaThousandFloatingDreamsHeadShadow]
filename = aThousandFloatingDreamsHeadShadow.dds

[ResourceaThousandFloatingDreamsBodyDiffuse]
filename = aThousandFloatingDreamsBodyDiffuse.dds

[ResourceaThousandFloatingDreamsBodyLightMap]
filename = aThousandFloatingDreamsBodyLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord