Welcome to the Outlaw: Empyrean War. This is a text-based, fantasy-themed mix of RPG and sandbox with an emphasis on exploration.
Warning: The Outlaw: Empyrean War is an adult game only meant for audiences of adult age (18+ or your local jurisdiction's equivalent). By continuing to play, you acknowledge that you are an adult.
The Outlaw: Empyrean War is a free game.
Current Game Version: 0.2
Please input your name:
<<textbox "$name" "">>
Please pick your background:
<<='[[Knight|Continue][$class to "Knight"]]'>>
<<='[[Novice|Continue][$class to "Novice"]]'>>
<<='[[Priest|Continue][$class to "Priest"]]'>>
<<='[[Farmer|Continue][$class to "Farmer"]]'>>
<<set $ThaliaQuest to 0>>
<<set $DahliaQuest to 0>>
<<set $player = {
name: $name,
maxHP: 100,
HP: 100,
maxMP: 10,
MP: 10,
maxattack: 20,
attack: 20,
maxspeed: 10,
speed: 10,
coins: 0,
supplies: 0,
}>>
<<set $spell to []>>
<<set $ability to []>>
<<set $day to 0>><<if $class is "Knight">>
You are $name, a knight born from a noble family who dwells in the Capital. Bonus: as a nobleborn, you command a certain degree of respect from certain persons ... and a degree of disgust from others. Also, your training affords you a strong body. (HP + 30)
<<set $player = {
name: $name,
maxHP: 130,
HP: 130,
maxMP: 10,
MP: 10,
maxattack: 20,
attack: 20,
maxspeed: 10,
speed: 10,
coins: 0,
supplies: 0,
}>>
<<set $spell to ["Attack"]>>
<<set $ability to ["Nobleborn"]>>
<<set $spelldesc to ["Normal attack with your weapon;cost: 0 MP"]>>
<<elseif $class is "Farmer">>
You are $name, the third son of a poor farmer's family who decides to go to the Capital in search of new fortune. Bonus: as a farmer, your hard work in the fields have strengthened your endurance (HP + 30). Also, you were once taught about lockpicking from your father. (Ability: Lockpicking)
<<set $player = {
name: $name,
maxHP: 130,
HP: 130,
maxMP: 10,
MP: 10,
maxattack: 20,
attack: 20,
maxspeed: 10,
speed: 10,
coins: 0,
supplies: 0,
}>>
<<set $spell to ["Attack"]>>
<<set $ability to ["Lockpicking"]>>
<<set $spelldesc to ["Normal attack with your weapon;cost: 0 MP"]>>
<<elseif $class is "Novice">>
You are $name, a novice of the widely hated but necessary arcane and magic arts. You head to the Capital to visit an old friend. Bonus: though your command of the arcane is weak to say the least, you nonetheless has some magic. (Spell: Arcane Bolt) (Spell: Minor Heal)
<<set $player = {
name: $name,
maxHP: 100,
HP: 100,
maxMP: 10,
MP: 10,
maxattack: 20,
attack: 20,
maxspeed: 10,
speed: 10,
coins: 0,
supplies: 0,
}>>
<<set $spell to ["Attack", "Arcane Bolt", "Minor Heal"]>>
<<set $ability to []>>
<<set $spelldesc to ["Normal attack with your weapon;cost: 0 MP","A bolt of arcane magic, hurled at your opponent;cost: 5 MP","A small wave of healing magic;cost: 5 MP"]>>
<<elseif $class is "Priest">>
You are $name, a priest of the Light-King, the dominant deity in the Kingdom. You are going to attend a big sermon in the Capital. Bonus: though training, you are able to use the blessing of the Light-King to heal yourself and others, and your movement is unusually nimble. (Spell: Minor Heal) (Speed + 5)
<<set $player = {
name: $name,
maxHP: 100,
HP: 100,
maxMP: 10,
MP: 10,
maxattack: 20,
attack: 20,
maxspeed: 15,
speed: 15,
coins: 0,
supplies: 0,
}>>
<<set $spell to ["Attack", "Minor Heal"]>>
<<set $ability to []>>
<<set $spelldesc to ["Normal attack with your weapon;cost: 0 MP","A bolt of arcane magic, hurled at your opponent;cost: 5 MP"]>>
<<else>> Sorry, you have chosen an invalid class. Please pick between the four provided classes and be sure to pay attention to capitalization. [[return|The Outlaw]]
<<endif>>
[[Head to the Capital]]You enter the Capital of the Kingdom of Walshemia. It is the largest city of the kingdom, and the seat of royal authority. You find yourself drawn to the centre of the city, where the Church's priests are proclaiming some sort of blessing.
"This blessing will allow us to identify the corruption of the dark," the head priestess, Priestess Selene, declared. "As an example ...."
She picks one of the priests and places a stone on his head. The stone glows purple. "As you may see, the stone glows purple. It means this man is pure of heart. If one is corrupted, the color will be red. Allow me to demonstrate on one of the audience." She scans the audience and takes a look at you.
<<if $class is "Knight">>
"Good sir! Step forward, please."
You do so gracefully. Priestess Selene is an old family friend. She places the stone on your head.
A suspiciously long time passes. She holds the stone with trembling hands. It is glowing purple.
"Corrupted! Arrest him!"
<<elseif $class is "Farmer">>
"Would you please step forward?"
You do so reluctantly. You are a simple man who doesn't like this stone stuff at all. She places the stone on your head.
A suspiciously long time passes. She holds the stone with trembling hands. It is glowing purple.
"Corrupted! Arrest him!"
<<elseif $class is "Priest">>
"One of us! Would you please step forward?"
You do so gracefully. Priestess Selene is your own head of religion, after all. She places the stone on your head.
A suspiciously long time passes. She holds the stone with trembling hands. It is glowing purple.
"Corrupted! Arrest him!"
<<elseif $class is "Novice">>
"Wizard. Come here."
You do so reluctantly. Her expression radiates hatred. The Church is known for its anti-magic stance. She places the stone on your head.
A suspiciously long time passes. She holds the stone with trembling hands. It is glowing purple.
"Corrupted! Arrest him!"
<<endif>>
[[What?]]A priest charges at you! You whip out your dagger, unwilling to go down without a fight. "Wait!" you shout. "This is wrong!"
<<set $move to "">>
[[FIGHT|Combat: Prologue Priest (Opening)]]Welcome to the first battle.
Combat in this game has an easy mechanic. Below is your HP (self-explanatory) and MP (also self-explanatory). Your enemy has a certain number of HP and MP as well. Speed determines who goes first.
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
<<nobr>>
<<set $priest = {
name: "Priest of the Light-King",
maxHP: 60,
HP: 60,
maxMP: 10,
MP: 10,
attack: 10,
speed: 5,
gold: 0,
}>>
<</nobr>>
Name: <<print $priest.name>>
HP: <<print $priest.HP>>
MP: <<print $priest.MP>>
Attack: <<print $priest.attack>>
Speed: <<print $priest.speed>>
You are fighting a priest of the Light-King!
[[Understood|Combat: Priest (Initial Phase)]]
<<if $player.speed gte $priest.speed>> You are faster than your enemy!
[[You make a move|Combat: Priest (Player Move)]]
<<elseif $player.speed lt $priest.speed>> The priest is faster than you!
[[You brace for impact|Combat: Priest (Enemy Move)]]
<<endif>>Choose your move!
<<for _i to 0; _i lt $spell.length; _i++>>
<<='[[$spell[_i]|Combat: Priest (Player Move) 2][$move to $spell[' + _i + ']]]'>>
<<print _i + 1>>. $spell[_i] ( $spelldesc[_i] )
<</for>>
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $priest.name>>
HP: <<print $priest.HP>>
MP: <<print $priest.MP>>
Attack: <<print $priest.attack>>
Speed: <<print $priest.speed>>
[[Continue|Combat: Priest (Player Move) 2]]
<<set $player.HP to $player.HP - $priest.attack>> The priest swings a dagger, dealing $priest.attack damage!
<<set $priestcombat to 1>>
[[Continue|Combat: Priest (Checking)]] <<if $player.MP lt 0>>
You feel your breath shorten as your innate magical strength falls. You collapse .... [[Game Over]]
<<elseif $player.MP gte 0>>
<<if $priest.HP lte 0>>
You stand triumphant. [[Continue|Combat: Priest (Victory)]]
<<elseif $player.HP lte 0>>
You suffer too many injuries. Your mortal flesh fails. You collapse .... [[Game Over]]
<<else>> You still stand. Unfortunately, so does your opponent.
<<if $priestcombat is 0>> [[Continue|Combat: Priest (Enemy Move)]]
<<elseif $priestcombat is 1>> [[Continue|Combat: Priest (Player Move)]]
<<endif>>
<<endif>>
<<endif>><<if $enemy.name is "Xian">>
Xian walks towards you ... [[brace yourself|Xian's victory]]
<<else>>
One way or another, this is the end.
<<endif>>You have triumphed over the charging priest.
Unfortunately, none of it matters. A throng of guards swarms and handcuffs you before throwing you in prison. You aren't even allowed to speak.
In prison, there are already talks of your execution tomorrow.
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
[[You dream ....]]
<<if $move is "Attack">>
<<set $priest.HP to $priest.HP - $player.attack>> You deal $player.attack damage to the priest!
[[Continue|Combat: Priest (Checking)]]
<<elseif $move is "Minor Heal">>
<<if $spell.includes("Minor Heal")>>
<<set $player.HP to $player.HP + 35>> <<set $player.MP to $player.MP - 5>> You heal yourself for 35 HP.
[[Continue|Combat: Priest (Checking)]]
<<else>> You try to cast Minor Heal, whatever the heck that is. You look like a buffoon and whatever you just tried didn't work.
[[Continue|Combat: Priest (Checking)]]
<<endif>>
<<elseif $move is "Arcane Bolt">>
<<if $spell.includes("Arcane Bolt")>>
<<set $priest.HP to $priest.HP - 40>> <<set $player.MP to $player.MP - 5>> You send a small bolt of arcane energy, dealing 40 damage to the priest!
[[Continue|Combat: Priest (Checking)]]
<<else>> You try to cast Arcane Bolt, whatever the heck that is. You look like a buffoon and whatever you just tried didn't work.
[[Continue|Combat: Priest (Checking)]]
<<endif>>
<<else>> You try to cast $move, whatever the heck that is. You look like a buffoon and whatever you just tried didn't work. [[Continue|Combat: Priest (Checking)]]
<<endif>>
<<set $priestcombat to 0>>
"Is it fair?"
You hear an ethereal voice asking.
"Fair or not, what can I do?" you mumble back in your feverish dreams. "I'm just a $class. One man. What can one man do against the entire Church?"
A vision overwhelms you. In the mysterious lands that your folk call "Hell", or "the Underworld", or "the Empyrean", there lies grand castles and manors. There rules a king. Not a king of fair, not a king of light, but a king clad in dark, clad in shadows.
"The King will arrive soon," the ethereal voice whispers. "Come to us ... seek our king ... life--revenge--power eternal--the dagger will lead you to us, yes, the blackstone--"
"What are you talking about? Who ... who are you?"
"The blackstone will be your weapon. Your engine of destruction. Mere steel and wood shall not be your weapon. I curse and I bless your touch."
"Hey! HEY!" a loud shout woke you up. You stir sluggishly. Was that just a dream? Empyrean? Blackstone? King in dark? What the hell was that?
"You've been mumbling like an idiot these past hours," the prison guard who shouted earlier rages. He spits at the floor before grinning. "Well, how does the corruption feel? This is what you get for turning your back on the Light-King!"
You find your hand meddling in your pocket. There is something sharp there. You pull it out carefully. It is a particularly large dagger--some can make the argument that it's a short sword; it is made of a strange, gleaming, dark metal. Whatever it is, it's certainly better than your previous weapon.
<<set $player.maxattack to 25>>
<<set $player.attack to 25>>
Something inside you lights up. Executed? Hell no. You'll get out of here. Yes. You have to get out. Even if you end up becoming an outlaw, hiding in the forests and the slums, you have to get out. Your determination burns like a firestorm. But how do you escape ....
<<if $class is "Farmer">>
Lockpick! Your trusty lockpick is still in your pocket. You wait a few hours until the guards are gone for their dinner, and then lockpick the door lock quickly. You slowly make your way through the endless halls of the prison.
Unfortunately, you manage to get lost. "You're close. Go left, then go right, then go left again. There's a side exit there," an old prisoner tells you.
"O-oh. Thank you."
"Wait!" he hisses. "Can you get me out of here?"
You look at the old prisoner. He looks so frail; a light push can probably kill him. You do want to help him, but what if he's here for serious, actual crimes?
"I built this prison long ago as a worker," he says. "After the current King Lombard II takes the throne, he banishes me for supporting one of his rival claimants. That's all my crime is, young man."
"And if that's not enough, here ...." the old man shows a bag of coins. "Swiped it off some stupid guards some time ago. Now hurry, they'll return soon!"
[[Help the old man]]
[[Leave him|escape]]
<<elseif $class is "Knight">>
Someone steps from the shadows. It's your father!
"Father, I--"
"I know. You are probably framed by our enemies," your noble father whispers. "Here, a map of the prison. You must get out, away from the city. I'm sorry. I've prepared some coins near exit number six. Good luck, son, and with luck, I hope we can meet again."
Your father unlocks the cell door and goes into the shadows. You navigate through the treacherous halls carefully, and reach the exit. Just as you are taking the coins left by your father, you are caught by a guard.
"Halt! Who goes there?"
[[take the gold and fight]]
[[escape]]
<<elseif $class is "Priest">>
Someone steps from the shadows. It's your former fellow priest and teacher, Priest Domek!
"Father Domek, I--"
"I know. You are probably framed by Priestess Selene. Her stones are likely simply faulty," Father Domek whispers. "Here, a map of the prison. You must get out, away from the city. I'm sorry. I've prepared some coins near exit number six. Good luck, $name, and with luck, I hope we can meet again."
Father Domek unlocks the cell door and goes into the shadows. You navigate through the treacherous halls carefully, and reach the exit. Just as you are taking the coins left by Father Domek, you are caught by a guard.
"Halt! Who goes there?"
[[take the gold and fight]]
[[escape]]
<<elseif $class is "Novice">>
Someone steps from the shadows. It's your teacher and one of the twelve strongest mages in the Kingdom, Archmage Terry!
"Archmage, I--"
"I know. You are probably framed by the Church. Damn those morons," Archmage Terry whispers. "Here, a map of the prison. You must get out, away from the city. I'm sorry. I've prepared some coins near exit number six. Good luck, $class $name, and with luck, I hope we can meet again."
Archmage Terry unlocks the cell door and goes into the shadows. You navigate through the treacherous halls carefully, and reach the exit. Just as you are taking the coins left by the archmage, you are caught by a guard.
"Halt! Who goes there?"
[[take the gold and fight]]
[[escape]]
<<endif>>You lockpick the lock. The old man stands up quietly. "Lead the way," he says as he slips you some coins. (+70 coins)
<<set $player.coins to $player.coins + 70>>
You go through the halls and the exit is near. You have to climb some stairs, though, so you let the old man climb first while you guard.
Unfortunately, one of the patrolling guards catch you. Grinning, he raises his pike.
[[FIGHT|Combat: Prison Guard (Opening)]]One way or another, you manage to flee the prison.
C H A P T E R O N E
A N E W L I F E
You cannot return to proper civilization. Your life as a $class is over. You create a small, makeshift camp near a grassland and bordering a forest. Your condition is miserable, but you swear to one day take revenge on that damn priestess who threw you in prison.
And while you're at it, investigate what the hell that dream and this weird blackstone dagger are.
[[Makeshift Camp]]
<<set $player.supplies to 20>>
<<set $Dahliaprogress to 0>>
<<set $Villagefavour to 0>>
<<set $scorpioncloak to 0>>
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
<<set $prisonguard = {
name: "Prison Guard Tom",
maxHP: 110,
HP: 110,
maxMP: 10,
MP: 10,
attack: 15,
speed: 5,
gold: 0,
}>>
Name: <<print $prisonguard.name>>
HP: <<print $prisonguard.HP>>
MP: <<print $prisonguard.MP>>
Attack: <<print $prisonguard.attack>>
Speed: <<print $prisonguard.speed>>
You are fighting a prison guard!
[[Understood|Combat: Prison Guard (Initial Phase)]]<<if $player.speed gte $prisonguard.speed>> You are faster than your enemy!
[[You make a move|Combat: Prison Guard (Player Move)]]
<<elseif $player.speed lt $prisonguard.speed>> The prison guard is faster than you!
[[You brace for impact|Combat: Prison Guard (Enemy Move)]]
<<endif>>Choose your move!
<<for _i to 0; _i lt $spell.length; _i++>>
<<='[[$spell[_i]|Combat: Prison Guard (Player Move) 2][$move to $spell[' + _i + ']]]'>>
<<print _i + 1>>. $spell[_i] ( $spelldesc[_i] )
<</for>>
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $prisonguard.name>>
HP: <<print $prisonguard.HP>>
MP: <<print $prisonguard.MP>>
Attack: <<print $prisonguard.attack>>
Speed: <<print $prisonguard.speed>>
[[Continue|Combat: Prison Guard (Player Move) 2]]<<set $player.HP to $player.HP - $prisonguard.attack>> The prison guard swings his rather blunt pike, dealing $prisonguard.attack damage!
<<set $prisonguardcombat to 1>>
[[Continue|Combat: Prison Guard (Checking)]] <<if $player.MP lt 0>>
You feel your breath shorten as your innate magical strength falls. You collapse .... [[Game Over]]
<<elseif $player.MP gte 0>>
<<if $prisonguard.HP lte 0>>
You stand triumphant. [[Continue|Combat: Prison Guard (Victory)]]
<<elseif $player.HP lte 0>>
You suffer too many injuries. Your mortal flesh fails. You collapse .... [[Game Over]]
<<else>> You still stand. Unfortunately, so does your opponent.
<<if $prisonguardcombat is 0>> [[Continue|Combat: Prison Guard (Enemy Move)]]
<<elseif $prisonguardcombat is 1>> [[Continue|Combat: Prison Guard (Player Move)]]
<<endif>>
<<endif>>
<<endif>><<if $move is "Attack">>
<<set $prisonguard.HP to $prisonguard.HP - $player.attack>> You deal $player.attack damage to the prison guard!
[[Continue|Combat: Prison Guard (Checking)]]
<<elseif $move is "Minor Heal">>
<<if $spell.includes("Minor Heal")>>
<<set $player.HP to $player.HP + 35>> <<set $player.MP to $player.MP - 5>> You heal yourself for 35 HP.
[[Continue|Combat: Prison Guard (Checking)]]
<<else>> You try to cast Minor Heal, whatever the heck that is. You look like a buffoon and whatever you just tried didn't work.
[[Continue|Combat: Prison Guard (Checking)]]
<<endif>>
<<elseif $move is "Arcane Bolt">>
<<if $spell.includes("Arcane Bolt")>>
<<set $prisonguard.HP to $prisonguard.HP - 40>> <<set $player.MP to $player.MP - 5>> You send a small bolt of arcane energy, dealing 40 damage to the prison guard!
[[Continue|Combat: Prison Guard (Checking)]]
<<else>> You try to cast Arcane Bolt, whatever the heck that is. You look like a buffoon and whatever you just tried didn't work.
[[Continue|Combat: Prison Guard (Checking)]]
<<endif>>
<<else>> You try to cast $move, whatever the heck that is. You look like a buffoon and whatever you just tried didn't work. [[Continue|Combat: Prison Guard (Checking)]]
<<endif>>
<<set $prisonguardcombat to 0>>
You have triumphed over the prison guard. There is no time to celebrate, though. You have to escape.
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
[[escape]]
You raise your blackstone dagger and prepare to fight the guard. <<set $player.coins to $player.coins + 100>>
[[FIGHT|Combat: Prison Guard (Opening)]]This is your makeshift camp. All you have are three decent camps: one for you to sleep in, one for storage, and one as a reserve. You have some coins, and some supplies: assorted materials, foodstuffs, clothes, nails and woods, and suchlike. You consume 2 supplies every day.
There are a number of things you can do now. There's a village nearby that you can visit. Maybe the people there has use for someone like you. [[Village]]
Or you can head to the forest. It's swarming with bandits, but perhaps you can scavenge some supplies there. [[Forest]]
<<if $ThaliaQuest is 4>>
You grab a rope and prepare to hunt Thalia down. You should probably be completely sure that you can take her down; she's not likely to be an easy opponent.
[[To the forest|Fighting Thalia]]
<<endif>>
<<if $MainQuest is 4>>
You hear rumors of a corrupt priestess patrolling the area. While waiting for Natalie's progress, perhaps it's best to dispatch the priestess before she makes trouble for you. [[Locate the priestess|Corrupted Priestess]]
<<endif>>
<<if $MainQuest is 5>>
You make your preparations. To the east, it is ...
[[To the east]]
Note: This will continue the game to chapter 2. All areas, quests, and interactions in chapter 1 will be gone.
Note: this is not yet available in this version.
<<endif>>
<<if $Dahliadecision is true>>
Dahlia and her children live with you now. The former is sorting out the herbs she has been foraging. [[Talk to Dahlia]]
<<endif>>
<<if $day gte 25 and $MainQuestStart isnot true>>
It has almost been a month since you move in the camp. Maybe this life isn't so bad, after all. Your desire for revenge and your lust to find out what really happened are still strong, however.
This fateful day, however, a stranger arrived on horseback; a short-haired brunette woman with traveling clothes. She stops at your camp.
"Can I help you?" you ask.
"You are $name, the corrupted $class, yes?" she flashes her thorned rose badge--a symbol of the royalty.
You instinctively raise your blackstone dagger.
"No need for violence," she says calmly. "I am Natalie, a Hand of the King. I come under the name of royal authority in order to help clear your name."
"Explain then. What happened to me?" you ask cautiously. A Hand of the King does speak with the authority of the royal forces.
"I can't tell what happened to you. What I do know, however, that this new blessing 'detected' thousands of 'corrupted' people across Walshemia," Natalie replied. "The very same day they were put in prison by church authorities, all of them suffered strange fevers and died strange deaths. Some died clawing and munching the iron bars, some died masturbating, some died banging their head to the walls ... everyone, except you."
"I come here to investigate what happened. Please, tell me everything. I swear on the thorned rose that I will aid you to the fullest."
You finally decide to trust Natalie.
You spend practically the entire day to tell Natalie of what has happened so far.
"I see. Alright, I'll begin investigating," she says.
<<set $TempQuest to 1>>
<<set $MainQuestStart to true>>
<<endif>>
<<if $MainQuest is 1 and $MainQuestContinue isnot true>>
Natalie's work proves surprisingly fast. The next day, she meets you again. "I've tracked down an ancient, tribal text that may help us understand what happens. It's in the ownership of a local shaman; unfortunately, they refuse to lend it to us."
"Can't you invoke royal authority?"
Natalie is silent for a while. "This sort of backwater area--better not utilize royal authority as long as it's not absolutely necessary. I'll continue my investigations and see if there are other leads."
Natalie suddenly turns around just as she is about to leave. You mentally note to yourself to make an appeal to the elder of the nearby village about it.
"Although ... there's another way. For 250 gold I can hire a thief to do it," Natalie continues. "Your choice."
<<set $TempQuest to 2>>
<<set $MainQuestContinue to true>>
<<endif>>
<<if $MainQuest is 3>>
After the book is delivered to Natalie, she comes to your camp to discuss the contents of the book.
"It appears that the stones are themselves corrupted," Natalie says. "It appears they can be used to transmit curses of their own."
"No shit," you say.
"I've copied the book. This is good enough evidence to put pressure on the church. I'll continue my investigations.""
<<set $MainQuest to 4>>
<<endif>>
<<if $thiefhired is true>>
You discreetly return the book.
<<elseif $thiefhired is false>>
You return the book to the elder.
<<endif>>
[[End day]]You head to the backwater village nearby. It is certainly poor. <<if $class is "Farmer">> Even your own home village, which isn't exactly prosperous, is better than this. <<endif>> The people there don't really pay you any mind. The elder is polite enough.
"Welcome to our village, $name. Be courteous to the local folk and we will do the same to you. See me in my house if you want to ask something."
You can visit the elder's house [[Elder's house]]
There is a shop here, where you can exchange gold for supplies and vice versa. [[Village Trader]]
It appears that some of the villagers in the village hall have something to say ... something about bandits in the forest? [[Village Hall|Thalia Quest 1]]
Judging from the red lantern, there is one, and only one, prostitute in this village. It's a questionable use of your limited gold--even a handjob would probably cost you at least 15 gold. Your boner seems to disagree, though. [[Prostitute|Dahlia's House]]
The forest near your camp is swarming with dangers, but the reward may be worth the risk.
<<set _i to random(1,17)>>
<<if _i is 1>>
You stumble upon some caches of supplies. Suspicious as you are, you can't deny their usefulness for your camp. <<set $player.supplies to $player.supplies + 12>> You loot 12 supplies.
[[End day]]
<<elseif _i is 2>>
You stumble upon a small bag of coins. Suspicious as you are, you can't deny their usefulness for your camp. <<set $player.coins to $player.coins + 20>> You loot 20 coins.
[[End day]]
<<elseif _i is 3 and $manapotionget isnot true>>
You stumble upon a rare potion of mana in a wineskin. You consume it immediately, giving yourself more magical power. <<set $player.MP to $player.MP + 5>> <<set $player.maxMP to $player.maxMP +5>> <<set $manapotionget to true>>
[[End day]]
<<elseif _i is 3 and $manapotionget is true>>
You stumble upon a potion of mana ....
Oh wait, this is just water.
Drats.
You go back to your home, pissed.
[[End day]]
<<elseif _i gte 4 and _i lt 8>>
You find yourself face-to-face with a goblin!
[[Fight|Combat: Goblin (Opening)]]
[[Flee|Makeshift Camp]]
<<elseif _i is 8>>
You find a locked chest.
<<if $ability.includes("Lockpicking") and $spell.includes("Heal")>>
You lockpick the chest with ease. It contains a scroll about utilizing magic to heal.
<<run $spell.push("Heal")>>
<<run $spelldesc.push("A small wave of healing magic;cost: 5 MP")>>
[[End day]]
<<elseif $ability.includes("Lockpicking")>>
You lockpick the chest with ease. It contains a good number of coins. (+30 gold) You return to your camp. <<set $player.coins to $player.coins + 30>> [[End day]]
<<else>>
You return to the village with the chest in stow. There you meet a locksmith who agrees to help in return for half of whatever's in there. You return home with your share. (+15 gold) <<set $player.coins to $player.coins + 15>> [[End day]]
<<endif>>
<<elseif _i is 9>>
You meet an old nobleman travelling by horse.
<<if $class is "Knight" and $noblemanchat isnot true>>
It appears that somehow he manages to discern your noble origins. He invites you for a little chat. The two of you talk pleasantly enough.
"Have you heard of the 'Dancing Stance' fighting style?" he asks. You answer in the negative. The nobleman smiles and stands up.
For the entire day, the nobleman teaches you his style of swordfighting. You don't think it's a very good style, as it's very flashy, but you nonetheless learn a lesson or two from the nobleman. (Attack + 10), (Speed + 10). <<set $player.attack to $player.attack + 10>> <<set $player.maxattack to $player.maxattack + 10>> <<set $player.speed to $player.speed + 10>> <<set $noblemanchat to true>>
[[End day]]
<<elseif $class is "Knight" and $noblemanchat is true>>
You meet the travelling nobleman again. The two of you chat pleasantly before going your own separate ways.
[[End day]]
<<elseif $class is "Farmer">>
"Out of my way, peasant," he snaps.
You do so. There is no point making needless conflict with a noble, not when you're a wanted criminal. You return to your camp.
[[End day]]
<<elseif $class is "Novice">>
"Out of my way, filthy arcanist," he snaps. "Ignoble ilk, practicing of foul magics. You should be glad I do not kill you right here."
You do so. There is no point making needless conflict with a noble, not when you're a wanted criminal; though you mentally note that an arcane bolt to his head is probably justified. You return to your camp. [[End day]]
<<elseif $class is "Priest">>
The nobleman somehow discerns your priestly origins. The two of you talk about theological discussions before he excuses himself. He gifts you some gold as well--in the name of the Light-King, of course.
<<set $player.coins to $player.coins + 15>>
[[End day]]
<<endif>>
<<elseif _i gte 10>>
<<set _j to random(1,2)>>
<<if _j is 1>>
You hear screams from afar. You decide to investigate and see a bandit beating a young villager. You can help him or run like hell.
[[Fight|Combat: Forest Bandit (Opening)]]
[[Flee|Makeshift Camp]]
<<else>>
You hear screams from afar. You decide to investigate and see a bandit about to rape a young village lass. You can help her or run like hell.
[[Fight|Combat: Forest Bandit (Opening)]]
[[Flee|Makeshift Camp]]
<<endif>>
<<endif>>
The prices offered by the trader seems a little jacked up, but still acceptable. You remember that the normal price is 2 coins for 1 supply. You currently have $player.coins coins and $player.supplies supplies. You think you'll be able to curry favour with the village by trading.
3 supplies for 10 coins
10 coins for 10 supplies
<<if $player.supplies gte 10>>
[[Sell supplies for coins|Village Trader][$player.supplies to $player.supplies - 10; $player.coins to $player.coins + 10; $Villagefavour to $Villagefavour + 2]]
<<endif>>
<<if $player.coins gte 10>>
[[Buy supplies with coins|Village Trader][$player.supplies to $player.supplies + 3; $player.coins to $player.coins - 10; $Villagefavour to $Villagefavour + 2]]
<<endif>>
As you chat with the trader, the day passes.
[[End day]]<<if $ThaliaQuest is 0>>
You decide to chat up with the village folk. After some merriment one of them, John, said,
"You know, I'm a bit of a trader myself. I sell crop seeds and shovels and such. Annoying thing is that the forest is full of 'em bandits! You think you can clear 'em, man? I'll pay you good if you take down five of 'em. Just cut their ears or somethin. Or that weird cloak they wear, with scorpion motifs."
"I'll see what I can do," you say. You make your way back to your camp.
<<set $ThaliaQuest to 1>>
[[End day]]
<<elseif $ThaliaQuest is 1 and $scorpioncloak lt 5>>
You decide to chat up with the village folk. Your conversations are merry but rather pointless as one farmer recounts how he captures his hen or something like that. John reminds you about the bandits. You say goodbye and leave on the evening.
[[End day]]
<<elseif $ThaliaQuest is 1 and $scorpioncloak gte 5>>
You decide to chat up with the village folk and show the scorpion cloaks you took from the prowling bandits. John is happy for your help and gives you 50 coins. <<set $player.coins to $player.coins + 50>>.
"The forest should be a little safer now!" he says, "good job, $name."
The other villagers also applaud you. Their opinion of you seems to have shifted favorably. <<set $Villagefavour to $Villagefavour + 10>>
<<set $ThaliaQuest to 2>>
[[End day]]
<<elseif $ThaliaQuest is 2>>
There appears to be a great commotion in the village hall. You head there to take a look. An old woman was crying, surrounded by the villagers. You don't think it's polite to intrude at this hour, so you return to the camp while making a mental note to return later.
<<set $ThaliaQuest to 3>>
[[End day]]
<<elseif $ThaliaQuest is 3>>
<<if $Villagefavour gte 55>>
You see the old woman still crying. "What happened?" you ask. She doesn't answer, but a young man grabs you by the shoulder and quietly leads you away.
"She is my mother. My brother, John, was killed by a bandit leader," the man explains after stating himself as John's brother, Joseph. "She's angry that John sent you to kill her men. You should be careful as well."
"A bandit leader?" you mumble.
"Yes ...," Joseph's tone turns lower and lower, "the name's Thalia. She's got a scorpion tattoo on her face. Used to be a villager here ... she's strong, be careful."
Although you and John aren't particularly close, you still feel motivated to end Thalia's threat. Perhaps you should comb the forest.
<<set $ThaliaQuest to 4>>
[[End day]]
<<elseif $Villagefavour lt 55>>
You see an old woman crying. You try to ask around but are brushed off.
[[End day]]
<<endif>>
<<else>>
There are no notable events in the village hall. [[back to the camp|Makeshift Camp]]
<<endif>>
<<if $Dahliafail is true or $Dahliadecision is true>>
Dahlia's house is empty.
[[End day]]
<<elseif $Dahliadecision is false>>
You enter Dahlia's house. You chat for a while. Dahlia's children are growing fine now, and Dahlia herself seems happy.
Although Dahlia no longer works as a prostitute, she's more than willing to make an exception for you. "Well, $name, what can I do for you?"
[[Handjob|Dahlia Whore Handjob]]
[[Blowjob|Dahlia Whore Blowjob]]
[[Titjob|Dahlia Whore Titjob]]
[[Vaginal sex|Dahlia Whore Sex]]
[[Leave|Dahlia leave]]
<<elseif $DahliaQuest is 0>>
You enter the house. To your surprise, you are greeted with the wailings of two young children aged perhaps seven or eight. "Oh, you're the new outsider, $name, right?" a woman asks. "I'm Dahlia. I have to feed my children first, so please sit down. My rates are written there."
The rates are just simple drawings with the prices. You suppose the villagers are illiterate. <<if $class is "Farmer">> You are lucky enough to be a beneficiary of the late King Manfred III's literacy program, so you can read. <<else>> Thanks to your background, you are able to read. <<endif>>
You decipher the rates:
Handjob -- 15 gold
Blowjob -- 20 gold
Titjob -- 25 gold
Vaginal sex -- 40 gold
Dahlia returns. You take a look at her appearance. She is a relatively mature woman in her late thirties or so. Her large breasts are dangling behind her shirt, tempting you. Her skin is white, creating a pleasing combination with her blonde hair that is left untied, common traits amongst Bohemia's western peoples. "So, have you decided what you'd like?"
<<if $player.coins gte 40>>
[[Handjob|Dahlia Whore Handjob]]
[[Blowjob|Dahlia Whore Blowjob]]
[[Titjob|Dahlia Whore Titjob]]
[[Vaginal sex|Dahlia Whore Sex]]
[[Leave|Dahlia leave]]
<<elseif $player.coins gte 25>>
[[Handjob|Dahlia Whore Handjob]]
[[Blowjob|Dahlia Whore Blowjob]]
[[Titjob|Dahlia Whore Titjob]]
[[Leave|Dahlia leave]]
<<elseif $player.coins gte 20>>
[[Handjob|Dahlia Whore Handjob]]
[[Blowjob|Dahlia Whore Blowjob]]
[[Leave|Dahlia leave]]
<<elseif $player.coins gte 15>>
[[Handjob|Dahlia Whore Handjob]]
[[Leave|Dahlia leave]]
<<else>>
[[Leave|Dahlia leave]]
<<endif>>
<<set $DahliaQuest to 1>>
<<elseif $Dahliahand is true and $Dahliatit is true and $Dahliablow is true and $Dahliasex is true>>
"Oh, hey, $name. I'm not open for business today. But come inside, let's have a drink and talk," Dahlia said, inviting you to her bedroom.
You sit down on her bed as she feeds her two, twin children. You watch in silence for a few minutes. "Mommy! Can we go play?" one twin asks.
"Okay. But don't go too far, okay?"
"Yay!"
As the children leaves, Dahlia laments, "poor children. They deserve a better mother. And a better father."
"I think you're a good mother," you say.
"Heh."
"..."
"Do you mind me asking?"
"Yeah, ask away, you're my best customer, after all," Dahlia says. "Not many want to hire me now. My vagina's not very nice anymore. There are younger prostitutes in nearby villages."
"Oh, don't say that," you say. "Where is the children's father?"
"Gone. He finds some village lass and abandons me. Ptooey. I hope he's in his coffin now!" Dahlia rages, but she quickly calms down. "You see, $name, I think I'll leave the village soon."
"What? Why?"
"There's just not enough coins to be made. My children ... they're sickly. They need certain expensive medicines, or else they'll suffer high fevers and coughs," she says. "That's why my former husband leaves. I must leave too--to the city."
"What sort of sickness do they have? Were they bitten by some kind of animal, or cursed by some sort of dark thing?" you ask. When Dahlia says 'sickness', it must be something more than some trivial illness curable with local herbs. <<if $spell.includes("Heal")>> I know a minor healing spell. Maybe I can give a hand?"
"Oh, don't bother. Sorry, but I don't think your spells can help them." Dahlia smiles appreciatively.>>
<<endif>>
"The shaman says it is due to a certain curse. There is a sagely woman who roams the woods nearby. Usually you can find her in Lowa's Lake, some one hour west of here. Ah, but don't bother. I asked for her help once. She demanded payment of 30000 coins."
No way you can gather that much, you thought to herself.
"Maybe I can persuade her to help?" you suggest.
"Try if you want--but ah, seriously, just forget it. You know what, next time you come here, if I'm not off yet, I'll let you fuck me for free. Good bye, $name."
[[You decide to give it a shot, at least|First meeting with Xian]]
<<else>>
You remind yourself of the rates:
Handjob -- 15 gold
Blowjob -- 20 gold
Titjob -- 25 gold
Vaginal sex -- 40 gold
Dahlia greets you. The two of you chat for a little while before she goes straight to business. "So, have you decided what you'd like?"
<<if $player.coins gte 40>>
[[Handjob|Dahlia Whore Handjob]]
[[Blowjob|Dahlia Whore Blowjob]]
[[Titjob|Dahlia Whore Titjob]]
[[Vaginal sex|Dahlia Whore Sex]]
[[Leave|Dahlia leave]]
<<elseif $player.coins gte 25>>
[[Handjob|Dahlia Whore Handjob]]
[[Blowjob|Dahlia Whore Blowjob]]
[[Titjob|Dahlia Whore Titjob]]
[[Leave|Dahlia leave]]
<<elseif $player.coins gte 20>>
[[Handjob|Dahlia Whore Handjob]]
[[Blowjob|Dahlia Whore Blowjob]]
[[Leave|Dahlia leave]]
<<elseif $player.coins gte 15>>
[[Handjob|Dahlia Whore Handjob]]
[[Leave|Dahlia leave]]
<<else>>
[[Leave|Dahlia leave]]
<<endif>>
<<endif>>
<<nobr>>
<<set $player.supplies to $player.supplies - 2>>
<<if $player.supplies lt 0>>
You run out of supplies. You die a starving and pitiful man. [[Game Over]]
<<elseif $player.coins lt 0>>
You fall into debt. The kingdom's outrageously persistent debt collectors find you and throw you in prison again. [[Game Over]]
<<endif>>
<</nobr>>
You rest in your camp.
Coins: <<print $player.coins>>
Supplies: <<print $player.supplies>>
<<if $Dahliaquestdone is 1>>
You are met with Dahlia and her two children. "Hello, $name. Thank you so much for your help," she says.
You stir from your sleep. "Uh, hello," you say. "Is there anything else I can do for you?"
"Oh, nothing, nothing. I just want to thank you," she says. "You see, I'm no longer a prostitute."
"I see. Good for you," you say, though you do feel a bit dismayed.
"Actually, I come here with a proposal," she continues. "I've been switching to herb-foraging. The village always needs herbs, after all, and I turn a decent profit. On the other hand, my house is small, and my children are growing fast now."
"Mhm, mhm," you mumble sleepily.
"What do you say if I move to your camp permanently?" Dahlia requests. "My children and I will probably use some supplies, but I'll share the coins I get with you. And also ...."
Dahlia brings herself near your ear, "I'll be more than willing to 'service' you, $name."
You ponder your options.
<<set $Dahliaquestdone to 2>>
[[Accept|Dahlia decision][$Dahliadecision to true]]
[[Decline|Dahlia decision][$Dahliadecision to false]]
<<endif>>
<<nobr>>
<<set _tempsup to random(2,3)>>
<<set _tempgol to random(8,12)>>
<</nobr>>
<<if $Dahliadecision is true>>
Today, Dahlia and her children uses up _tempsup supplies. Dahlia gives you _tempgol coins from her labors. <<set $player.supplies to $player.supplies - _tempsup>>
<<set $player.coins to $player.coins + _tempgol>>
<<endif>>
<<if $player.supplies gte 0 and $player.coins gte 0>>
[[Wake up|Makeshift Camp]]
<<endif>>
<<set $day to $day + 1>>
<<if $TempQuest is 1 and $tempchange isnot true>>
<<set $MainQuest to 1>>
<<set $tempchange to true>>
<<endif>>
<<if $TempQuest is 2 and $tempchange2 isnot true>>
<<set $MainQuest to 2>>
<<set $tempchange2 to true>>
<<endif>>
"A handjob, please."
<<if $Dahliadecision isnot false>>
<<set $player.coins to $player.coins - 15>> You set the money on the table.
<<endif>>
"Please follow me."
You go into her bedroom; there was a straw bed and a poor pillow. "Lay down, please."
She took off her clothes, revealing her plump body. She wore a pair of simple, white panties and no bra.
Her hands softly caressed your thick shaft. Her fingers played skilfully, each movement a delightful massage. "You're very good at this," you compliment. As time passes, her speed increases.
"Experience, dear," she says as she continues pumping your erect cock. You feel yourself getting closer and closer to climax.
You climaxed, spraying your white, thick sperm unto Dahlia's soft hands. "Thank you for your patronage," she says while smiling as she cleans her hands with a rag. "Come again!"
<<set $Dahliahand to true>>
[[End day]] "A blowjob, please."
<<if $Dahliadecision isnot false>>
<<set $player.coins to $player.coins - 20>> You set the money on the table.
<<endif>>
"Please follow me."
You go into her bedroom; there was a straw bed and a poor pillow. "Lay down, please."
She took off her clothes, revealing her plump body. She wore a pair of simple, white panties and no bra.
Her tongue licked your scrotum carefully, as if savoring an appetizer. It then travelled all the way to the tip of your cock. Without you realizing it, your entire cock was in her warm mouth.
You can really feel Dahlia's skill. The experienced whore licked and cleaned your cock thoroughly as it moved around, squirming, being pampered by Dahlia's mouth. You feel your climax coming sooner than you expect.
"Mmh ... Dahlia, I'm close," you say.
Dahlia makes some gargling sounds that indicate that she doesn't mind swallowing your viscous sperm.
You moan softly as your sperm burst into Dahlia's throat. "That's the best blowjob I've ever got," you say as you wear your clothes.
"Glad to hear it. Thank you for your patronage," she says while smiling as she wipes her mouth with a rag. "Come again!"
[[End day]]
<<set $Dahliablow to true>>"A titjob, please."
<<if $Dahliadecision isnot false>>
<<set $player.coins to $player.coins - 25>> You set the money on the table.
<<endif>>
"Please follow me."
You go into her bedroom; there was a straw bed and a poor pillow. "Lay down, please."
She took off her clothes, revealing her plump body. She wore a pair of simple, white panties and no bra. You play with her swaying breasts. Dahlia giggles as she places your cock between her soft breasts. Your cock was big enough that half of it is still sticking out.
"Oh," Dahlia giggles again. "Thanks for the treat!"
She bends her spine, bringing her mouth close to the tip of your cock.
You can really feel Dahlia's skill. She showered your cock with kisses and licks even as she moves her soft breasts with her hands to please you.
"Mmh ... Dahlia, I'm close," you say. "You're really good."
"You can cum all over my tits," Dahlia offers even as she licks your shaft eagerly.
"Ngh!" You ejaculate all over her breasts.
"Thank you for your patronage," she says while smiling as she wipes her breasts with a rag. "Come again!"
[[End day]]
<<set $Dahliatit to true>>"Regular sex, please."
<<if $Dahliadecision isnot false>>
<<set $player.coins to $player.coins - 40>> You set the money on the table.
<<endif>>
"Please follow me."
You go into her bedroom; there was a straw bed and a poor pillow. "Lay down, please."
She took off her clothes, revealing her plump body. She wore a pair of simple, white panties and no bra. You play with her swaying breasts. Dahlia giggles as she takes off her panties, revealing her bushy pussy.
Dahlia positions herself on all fours, affording you a clear look at her holes. Her pussy certainly has seen rather extensive use. Interestingly, her anus looks pristine and little-touched, though there is some hair growing on it. Your naughty fingers tries to caress her anus.
Tries, because Dahlia immediately snaps, "not that!", before softening: "sorry. But please, stick to my vagina."
After your fingers tease Dahlia's folds, you whip out your cock. Dahlia's pussy was loose, yes, but it was a nice enough fit for your cock. You mate with Dahlia like a wild beast, pumping your shaft into her fuckhole vigorously. Dahlia's elasticity might be somewhat subpar, but it is more than enough to squeeze on your cock.
"Oh! I'm coming!" Dahlia moans. Juices pour down on her legs. "You can ejaculate inside. I'm infertile."
You gladly oblige, dumping your load inside Dahlia's hairy pussy.
"Thank you for your patronage," she says while panting as she wipes her cum-soaked vagina with a rag. "Come again!"
[[End day]]
<<set $Dahliasex to true>>"Sorry. Maybe later."
<<if $DahliaQuest is 0 or $Dahliadecision is false>>
"I understand. See you later."
[[End day]]
<<else>>
A slight frown forms on Dahlia's face. "I understand. See you later."
[[End day]]
<<endif>>You explore the area round Lowe's Lake, where the sagely woman is reported to show up often. The lake is calm, tranquil, and peaceful, and you find it hard to not lay down and enjoy the scenery.
After two hours of exploration, you (or at least you think so) see the sagely woman. Judging from both her appearance and her name, she's not a local. Her skin is yellow-ish, and her eyes glitter like small, sharp gemstones. Her pure black hair is tied into two ponytails.
"Who goes there?" she asks. In an instant, she's in front of you.
"I'm $name," you reply, still shocked.
"I'm called Xian," the woman replies. "Well, $name, what can I do for you?"
"There's a friend of mine whose children are sick."
"Oh. Twins?"
"Yes. You turned them away." Your tone shifts into an accusatory one.
"Mm. They are afflicted with something that we call the Curse of the Rat in my homeland. They'll have ... hmm, maybe six months or so of life left, unless cured."
"Can you cure them?" you ask quickly.
"Oh, yes. The question is what you're willing to give up for it," she says. Her eyes focus on you. "I want the king's sword. It is a formidable artifact, one that your line of idiot kings has left unused properly."
There is no way you can retrieve that sword in your current condition. You begin pondering whether you should just use brute force ... or you can simply give up, and never see Dahlia again. (Warning: giving up will end Dahlia's questline permanently).
[[Promise the sword]]
[[Attack her]]
[[Give up]]
<<set $Xianfirstmeeting to true>>"Hahahah!" Xian burst out in a laughter. "Oh, you silly man. Good, good. She means that much to you that you're willing to risk so much."
You stand there, dumbfounded. "So it was a test?"
"It sure was. Now bring me to your friend."
[[Bring Xian to Dahlia]] "Then I'll have to force you!" you raise your blackstone dagger.
The silk-clad woman shifts her stance very fluidly while laughing. "You don't know who you're fighting, kid. I'm the Fighting Sage, Wielder of Fire of Colors. Well, since it's come to this, don't die too easily.
<<if $class is "Priest">> Xian radiates a strange power. You think she'd be a match for even the most powerful priests and paladins of the Light-King. You steel yourself.
<<elseif $class is "Novice">> Xian radiates a strange power that doesn't feel like arcane, holy, or dark magic ... it feels like something else entirely. You think she'd be a match for even the archmages of the Kingdom. You steel yourself.
<<else>> Xian radiates a strange power that you have never felt before. Her power is intense. You steel yourself.
<<endif>>
[[Combat: Xian (Opening)]]You give up and return to the village, informing Dahlia of your failure. She nods her head and assures you it's not your fault.
You never see Dahlia again.
<<set $Dahliafail to true>>
[[End day]] Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
<<set $enemy = {
name: "Xian",
maxHP: 400,
HP: 400,
maxMP: 100,
MP: 100,
attack: 35,
speed: 35,
gold: 0,
}>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting Xian, the Fighting Sage, the Wielder of Fire of Colors!
<<set $bossfight to true>>
[[Understood|Speed Check]]<<nobr>>
You expect to die.
But you live. Green flames dance around you.
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>>
<<if $enemy.HP lte 350>>
"Not bad at all," she says. "To have the nerve to attack me, even though the gap between us is so wide ... I have to admit, I didn't expect things to go this way. But this sort of determination deserves reward."
<<endif>>
Xian chuckles. "Bring me to your friend."
While the green flames do their work, either by accident or otherwise, you feel some of Xian's healing energy entering your body. You feel more durable than before. (HP+30)
<<set $player.HP to $player.HP + 30>>
<<set $player.maxHP to $player.maxHP + 30>>
[[Bring Xian to Dahlia]]
<</nobr>>When you arrive in Dahlia's house, she is nursing her twin children. "You!" she hisses. "My children ...."
"They're dying," Xian says coolly. The twins are sluggishly moving, almost like living corpses. "Get me some space."
Dahlia reluctantly does so. "Do you trust her?" she whispers.
"Well, it's not like we've got any alternatives," you whisper back.
Green flames burst out from Xian's hands. A parade of green and grey swirls in the air. "Mommy!"
The twins wake up, far fresher than before. "Mommy! I feel really good!"
"Yes! Can we play?"
Dahlia's smile forms. "Go ahead," she says before turning to Xian. "I have to thank you ... even though you refused me earlier."
"You were just not determined enough."
Xian remains motionless for a while. "I don't mean to be impolite," Dahlia says. "But, what are you doing?"
"Oh, just dispelling the curse from your house," Xian says nonchalantly. "If I don't dispel the curse, your children will just get sick again."
"Curse? Oh, the shaman was right!" Dahlia wails. "What curse is it? Who did it?"
"The curse of the rat. The family-destroyer. Causes infertility with a ninety percent chance, irreversible, and sickens children," Xian explains as she mumbles some words you don't understand. "As for the caster? ... who knows."
"I've dispelled the curse," Xian says. "Well, off I go."
Dahlia sits down.
"I can't believe it ... it's done. Thank you so much, $name."
[[You're welcome]]
You decide to leave Dahlia alone for the day and return to the camp.
The village is glad that Dahlia has received the help she needs, and view you much more positively than before. <<set $Villagefavour to $Villagefavour + 25>>
<<set $Dahliaquestdone to 1>>
[[End day]] <<if $Dahliadecision is true>>
"Alright, that's good with me," you say. "I've got a spare tent, is it big enough?"
"I think it is. Thank you, $name."
Dahlia moves in to your camp. She and her children will consume some supplies every day, but will provide you with coins.
"I'm looking forward to being your personal whore, $name," Dahlia whispers seductively.
[[Back to camp|Makeshift Camp]]
<<elseif $Dahliadecision is false>>
"I'm sorry, Dahlia. I'm just not comfortable with it."
Dahlia nods a little sadly. "I understand. You can find me at my house, as usual," she says.
[[Back to camp|Makeshift Camp]]
<<endif>>
<<set _temp to random(1,2)>>
<<if _temp is 1>>
You decide to chat with Dahlia. You spot her in the middle of the camp, cooking food with her children.
<<elseif _temp is 2>>
You decide to chat with Dahlia. You spot her near the camp's nearest river, washing some herbs with her children.
<<endif>>
"Hey, Dahlia!"
"Oh, hello, $name! How are you?"
"I'm fine," you say.
"Can I help you with something?"
[[Talk|Chatting with Dahlia]]
[[Sexual Services]]
[[Leave|Makeshift Camp]] "Let's get in my tent," you say. Dahlia smirks.
"Of course. Ella, Emma, finish your work here, and then you can go play, okay?"
"Yes, Mom!" the twins say energetically. You know just now that Dahlia's children are already eighteen years old; with the curse lifted, they're rapidly growing physically to match teens of their age. You and Dahlia head to your tent.
Dahlia makes yourself comfortable and removes her clothes, revealing her braless tits and a pair of white panties. She sways her blonde hair seductively. Her body is definitely on the larger side, but that it contributed to her large tits only fueled your lust.
"Tell me what you want, $name."
[[A good show|Dahlia Stripshow]]
[[Full service|Dahlia Full Sex]]
<<if $Dahliaanal is true>>[[Anal sex|Dahlia Anal]]<<endif>>You sit down to chat with Dahlia.
<<if $chat is "general">>
You talk about various mundane things with Dahlia. Eventually the sun sets and you go to sleep.
<<set $chat to "none">>
[[End day]]
<<elseif $chat is "anal">>
You enquire about Dahlia's aversion to anal sex.
"Oh ... it's not an aversion or anything. In fact, I quite like it. Mm, how do I explain this ...?"
Dahlia mumbles for a while. "Even after my former husband left me, and I had to become a prostitute, I still believed in him. He was the only one I ever allowed to fuck my asshole," she says. "Bah. Fuck it. I want to remove him from my memory. If you want to use my asshole, $name. just give me the word."
<<set $Dahliaanal to true>>
<<endif>>
<<='[[General Talk|Chatting with Dahlia][$chat to "general"]]'>>
<<='[[About Anal|Chatting with Dahlia][$chat to "anal"]]'>>
"Dahlia, I want a show," you say.
"A show, you say?" Dahlia confirms. "Hmm, well, I have an idea. Sit down and enjoy."
Dahlia walks in front of you and began dancing. Her dance isn't the most agile or classy, but with a body like hers, she doesn't need grace. She waves her fat ass at you. You pull out your cock and began masturbating.
Of course, Dahlia's show doesn't end just like that. She turns around, graciously showing her dangling tits and black nipples. "Do you like this, $name?" she asks.
"You know the answer, Dahlia. Your tits are my favorite."
Dahlia takes off her wet, white panties and threw it off. She sat down on the floor and opened her legs, showing you her holes: her loose, hairy, and tantalizing pussy with its thick folds and her tight anus.
One of her hands played with her pussy while the other tickled her nipples. You jack off faster as Dahlia pleasures herself. "A-ah! I'm coming! $name, watch your personal whore cum!"
Dahlia climaxes, juices bursting out from her hole. She crawls towards you, taking over control over your cock with her hand. A few pumps were all it took for you to blast your white seed all over Dahlia's large tits.
You and Dahlia spend the night together. [[End day]]
You and Dahlia spend the entire day in bed, as you savor your personal whore's body. You have her kneeling and using her experienced mouth to service your cock while you caress her blonde hair.
When you're satisfied enough, you take Dahlia to bed. Your hands toyed with her loose pussy and her large tits. Dahlia isn't just laying there, however; she fondles your body, her hand jerking you off.
"$name, I'll ride you," Dahlia says.
You lay down, allowing Dahlia to ride you in the cowgirl position. Your hands tease her nipples.
"How do you like-this!"
Dahlia tightened the grip that her lower mouth had before loosening it, making your cock go so far up that it was kissing her womb.
"Oh, fuck!" you squee as your cock nearly burst. Dahlia gets off your cock, her hands pumping it until you cum.
"Come here, Dahlia," you say. Dahlia crawled atop you, putting her snatch right in front of your mouth. Dahlia herself, with remarkable flexibility unbefitting of her age, bent down and began sucking your cock enthusiastically.
You dig your tongue deep inside her pussy. You come close to climax, but Dahlia's come first in the form of her pussy juices splashing all over your face. Yours come a second later.
Dahlia swallows all your sperm before saying, "that's a good meal, $name."
The two of you rest on your bed together. [[End day]] "I want to use your ass, Dahlia," you say. "I'll fuck you hard enough to make you forget your worthless former husband."
"That's a big claim," Dahlia says as she takes off her panties. "Come on then, show me what you've got!"
You take off your clothes as well. Dahlia was on all fours, showing off her holes. You lick two of your fingers, coating them with your saliva, before inserting them inside Dahlia's asshole.
After sufficiently stretching Dahlia's asshole, you slip your erect cock inside Dahlia. "Ooh!" she moans as you begin thrusting.
You continue to mount Dahlia like a beast in heat as your cock ravages her tight, warm asshole. "So--who's better, Dahlia?" you say to her ear. "Your husband or me?"
"You! Of course it's you!" Dahlia moans, her hairy pussy squirting juices, "turn my ass into a fuckhole, $name! Fill me up!"
"I wonder how much people would pay for your asshole," you tease as you enjoy the squeezing sensation of Dahlia's anal walls.
"Mm, don't speak like that, $name," Dahlia protests, "after all, it's my special hole."
"Don't worry, Dahlia, I was just kidding," you say, "you're the one who said you want to be my personal whore, so I'm not letting anyone else touch you." Hearing that (probably) makes Dahlia's ass tighten up more.
"Then, my exclusive client, feel free to dump your sperm in your whore's hole!"
You climaxed, filling up Dahlia's precious fuckhole with your thick sperm. Dahlia put herself on your bed, allowing your sperm to flow out. "Thanks, Dahlia," you whisper.
"Any time, $name."
The two of you sleep together. [[End day]]
<<if $MainQuest is 2>>
You come to the elder's house. After some pleasantries, you subtly mention the ancient book.
<<if $Villagefavour lt 110>>
"I'm sorry, but I have no idea what you're talking about." The facial expression of the elder tells otherwise, though. Maybe you should build a more robust reputation with the villagers.
<<if $player.money gte 250>>
Or maybe, you should just spend the money to [[hire a thief]] ...
<<endif>>
[[End day]]
<<elseif $Villagefavour gte 100>>
You come to the elder's house. After some pleasantries, you subtly mention the ancient book.
"I see. So you're the one whom the city woman told us off. Wait a minute," the elder says. He leaves for a while.
When he comes back, he brings the book. "You have been a very good friend to us. In fact, we already count you as one of us. I trust you'll return it after you're done."
<<set $MainQuest to 3>>
[[End day]]
<<endif>>
<<elseif $Villagefavour gte 80 and $elder3gift isnot true>>
You enter the elder's house. The two of you chat until evening about mundane and miscellaneous subjects. As you leave the house, he offers you a gift for being a very good friend to the village.
"The shaman wishes to give this to you. This is ... well, the cityfolk call them arcane magic or whatnot. But we trust in the traditional powers. This scroll will grant you the power of a bear."
You learn a new spell: "Strength of the Bear"
<<run $spell.push("Strength of the Bear")>>
<<run $spelldesc.push("A primal strength enters you, strengthening your attack power for this fight; cost: 5 MP")>>
<<set $elder3gift to true>>
[[End day]]
<<elseif $Villagefavour gte 40 and $elder2gift isnot true>>
You enter the elder's house. The two of you chat until evening about mundane and miscellaneous subjects. As you leave the house, he offers you a gift for being a good friend to the village.
"This is a special potion. It'll strengthen you."
You thank the elder and drink the potion. Magical strength fills you. (Mana+5)
<<set $player.MP to $player.MP + 5>>
<<set $player.maxMP to $player.maxMP + 5>>
<<set $elder2gift to true>>
[[End day]]
<<elseif $Villagefavour gte 20 and $elder1gift isnot true>>
You enter the elder's house. The two of you chat until evening about mundane and miscellaneous subjects. As you leave the house, he offers you a welcome gift.
"Some elderberries and pies. Enjoy."
You thank the elder and bring home the food. <<set $player.supplies to $player.supplies + 30>>
<<set $elder1gift to true>>
[[End day]]
<<else>>
You enter the elder's house. The two of you chat until evening about mundane and miscellaneous subjects. You bid him farewell and return to your camp.
[[End day]]
<<endif>>
<<nobr>>
<<set _temphp to random(100,140)>>
<<set _tempattack to random(10,20)>>
<<set _tempspeed to random(5,15)>>
<<set _tempcoins to random(7,15)>>
<<set _tempsupplies to random(2,6)>>
<<set $enemy = {
name: "forest bandit",
maxHP: _temphp,
HP: _temphp,
maxMP: 10,
MP: 10,
attack: _tempattack,
speed: _tempspeed,
coins: _tempcoins,
supplies: _tempsupplies,
}>>
<</nobr>>
The bandit unsheathes his dagger!
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting a human forest bandit!
<<set $bossfight to false>>
[[Understood|Speed Check]]<<nobr>>
<<set _temphp to random(60,80)>>
<<set _tempattack to random(17,22)>>
<<set _tempspeed to random(20,25)>>
<<set _tempcoins to random(15,20)>>
<<set _tempsupplies to random(4,7)>>
<<set $enemy = {
name: "goblin",
maxHP: _temphp,
HP: _temphp,
maxMP: 10,
MP: 10,
attack: _tempattack,
speed: _tempspeed,
coins: _tempcoins,
supplies: _tempsupplies,
}>>
<</nobr>>
The goblin raises his spear! You raise your own blackstone dagger, through you do wonder what these little critters are doing here ... after all, this forest isn't goblin territory.
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting a goblin! Even before the fight, the goblin pulls a waterskin and drinks some kind of slimy liquid from it!
The goblin looks frail enough, but their speed and agility, as well as the sharpness of goblin spears, enhanced by their shamans, is the stuff of dread amongst humans. You ought to be careful ... and who knows what that slimy liquid does.
<<set $bossfight to false>>
[[Understood|Speed Check]]<<if $player.speed gte $enemy.speed>> You are faster than your enemy!
[[You make a move|Player Move]]
<<elseif $player.speed lt $enemy.speed>> The enemy is faster than you!
[[You brace for impact|Enemy Move]]
<<endif>>Choose your move!
<<for _i to 0; _i lt $spell.length; _i++>>
<<='[[$spell[_i]|Player Move 2][$move to $spell[' + _i + ']]]'>>
<<print _i + 1>>. $spell[_i] ( $spelldesc[_i] )
<</for>>
<<if $bossfight is false>>
You can also decide to run away. [[Flee]]
<<endif>>
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
<<nobr>>
<<if $enemy.name is "goblin">>
<<set _temp to random(1,3)>>
<<if _temp isnot 3>>
<<set $player.HP to $player.HP - $enemy.attack>> The goblin attacks you with his spear! You suffer $enemy.attack damage!
<<elseif _temp is 3>>
<<set $enemy.HP to $enemy.HP + 20>> The goblin drinks more of that slimy liquid, invigorating him by 20 HP.
<<endif>>
<<set $enemy.HP to $enemy.HP + 10>> Whatever that slimy liquid was, it seems to heal injuries. The goblin recovers 10 HP.
<<if $enemy.HP gt $enemy.maxHP>>
<<set $enemy.HP to $enemy.maxHP>>
<<endif>>
<<set $enemycombat to 1>>
[[Continue|Check]]
<<elseif $enemy.name is "forest bandit">>
<<set _temp to random(1,2)>>
<<if _temp is 1>>
<<set $player.HP to $player.HP - $enemy.attack>> The forest bandit attacks you with his dagger! You suffer $enemy.attack damage!
<<elseif _temp is 2>>
<<set $player.HP to $player.HP - $enemy.attack>> <<set $player.HP to $player.HP - 7>> The forest bandit launches a flurry of attacks with his dagger! You suffer $enemy.attack damage! You suffer 7 additional damage!
<<endif>>
<<set $enemycombat to 1>>
[[Continue|Check]]
<<elseif $enemy.name is "Xian">>
<<set _temp to random(1,4)>>
<<if _temp is 1>>
<<set $player.HP to $player.HP - 55>> Xian casts Heavenly White Flames, dealing 55 damage! She bathes you in white flames that do not burn you, but cause immense pain. Your blood is flowing from some of your pores.
<<elseif _temp is 2>>
<<set $enemy.HP to $enemy.HP + 120>> Xian casts Theumaturgic Green Flames, bathing herself in green flames and healing herself by 120 HP!
<<if $enemy.HP gte $enemy.maxHP>>
<<set $enemy.HP to $enemy.maxHP>>
<<endif>>
<<elseif _temp is 3>> Xian casts Depleting Black Flames, bathing you in black fire. You aren't burned, but you feel your strength leaving you. You don't think you can do any damage with mere simple attacks anymore. <<set $player.attack to 0>>
<<elseif _temp is 4>> Xian summons a shining glaive and slashes you with it, dealing $enemy.attack damage! <<set $player.HP to $player.HP - $enemy.attack>>
<<endif>>
<<set $enemycombat to 1>>
[[Continue|Check]]
<<elseif $enemy.name is "Thalia the Scorpion">>
<<set _i to random(1,3)>>
<<if $Thaliapoison isnot true>>
Thalia attacks you with her poisoned sword. You manage to dodge, but the sword grazes you. You are poisoned! <<set $Thaliapoison to true>>
<<elseif _i is 1>>
Thalia attacks you with her poisoned sword. You suffer $enemy.attack damage! <<set $player.HP to $player.HP - $enemy.attack>>
<<elseif _i is 2>>
Thalia strengthens herself with a spell. <<if $spell.includes("Strength of the Bear")>> You recognise it as a weaker version of the village's signature spell, Strength of the Bear. <<endif>> <<set $enemy.attack to $enemy.attack + 5>> The spell also seems to refresh her a little. <<set $enemy.HP to $enemy.HP + 10>>
<<elseif _i is 3>>
Thalia launches a flurry of attacks with her poisoned sword. You suffer $enemy.attack + 7 damage! <<set $player.HP to $player.HP - $enemy.attack>> <<set $player.HP to $player.HP - 7>>
<<endif>>
<<if $Thaliapoison is true>>
<<set $player.HP to $player.HP - 5>> The poison ravages your body, dealing 5 damage!
<<endif>>
<<set $enemycombat to 1>>
[[Continue|Check]]
<<elseif $enemy.name is "Corrupted Priestess">>
<<if ($priestcd isnot 1) and ($priestcd isnot 2)>>
The priestess hurls a beam of corrupted grey energy, dealing 60 damage! She does look rather exhausted after using it ... perhaps you should finish her off before she can use this attack again. <<set $player.HP to $player.HP - 60>> <<set $priestcd to 3>>
<<else>>
The priestess is charging up a big spell ....
<<endif>>
<<set $priestcd to $priestcd - 1>>
<<set $enemycombat to 1>>
[[Continue|Check]]
<<endif>>
<</nobr>><<if $move is "Attack">>
<<set $enemy.HP to $enemy.HP - $player.attack>> You deal $player.attack damage to your enemy!
[[Continue|Check]]
<<elseif $move is "Minor Heal">>
<<set $player.HP to $player.HP + 35>> <<set $player.MP to $player.MP - 5>> You heal yourself for 35 HP.
[[Continue|Check]]
<<elseif $move is "Arcane Bolt">>
<<set $enemy.HP to $enemy.HP - 40>> <<set $player.MP to $player.MP - 5>> You send a small bolt of arcane energy, dealing 40 damage to your enemy!
[[Continue|Check]]
<<elseif $move is "Strength of the Bear">>
<<set $player.attack to $player.attack + 10>> <<set $player.MP to $player.MP - 5>> You roar, increasing your might! You feel the powers of nature enhancing your own.
[[Continue|Check]]
<<endif>>
<<set $enemycombat to 0>>
<<if $enemy.name is "goblin">>
You won a hard-fought victory against the goblin. You search the goblin for valuables, and you find $enemy.coins coins and $enemy.supplies supplies! After that, you return to your camp.
Your defeat of this goblin has improved your reputation amongst the nearby villages.
<<set $player.coins to $player.coins + $enemy.coins>>
<<set $player.supplies to $player.supplies + $enemy.supplies>>
<<set $Villagefavour to $Villagefavour + 3>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>>
[[End day]]
<<elseif $enemy.name is "forest bandit">>
"The Scorpion will avenge me!" the bandit roars as he dies. The villager is long gone.
You won a hard-fought victory against the forest bandit. You search the bandit for valuables, and you find $enemy.coins coins and $enemy.supplies supplies! You also tear off the bandit's scorpion cloak. After that, you return to your camp.
Your defeat of this bandit has improved your reputation amongst the nearby villages.
<<set $player.coins to $player.coins + $enemy.coins>>
<<set $player.supplies to $player.supplies + $enemy.supplies>>
<<set $scorpioncloak to $scorpioncloak + 1>>
<<set $Villagefavour to $Villagefavour + 3>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>>
[[End day]]
<<elseif $enemy.name is "Xian">>
... wha?
Uh, you manage to beat what is supposed to be an unbeatable fight. The game will now assume you lose anyways.
Holy smokes man, not even I manage to beat this fight.
[[Go here|Xian's victory]]
<<elseif $enemy.name is "Thalia the Scorpion">>
After a lengthy and difficult duel, you knock her out cold. You take a bottle of antidote from her pocket and drink it, and use the rope to tie her up. You decide to sit down and rest until Thalia wakes up.
[[A couple hours pass|Thalia: Victory]]
<<elseif $enemy.name is "Corrupted Priestess">>
You triumph over the corrupted priestess. Out of nowhere, a platoon of royal knights ambushes you.
"Wait!" Natalie orders. Seeing the thorned rose, the knights stop.
"Take this corpse to the Imperial Research Academy. Don't allow church members to stop you," Natalie instructs. The knights obey. Natalie turns to you.
"Looks like the King and the church aren't on good terms," you comment lightly.
"That's true," Natalie admits. "You've got to go, the church already knows you're here. I'll prepare a carriage and fund the trip--head to the east."
You curse in your heart. "I see. I'll prepare," you say.
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>>
<<set $MainQuest to 5>>
<<endif>>
[[End day]]
This is you, an outlaw.
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Coins: <<print $player.coins>>
Supplies: <<print $player.supplies>>
Spells: <<print $spell>>
Abilities and Titles: <<print $ability>>
Day: <<print $day>>You enter the forest to search for the bandit leader Thalia. You cannot shake the feeling that someone is stalking you. Your blackstone dagger is firmly on hand.
You stumble upon a large pond. The presence shows herself. It is Thalia, your target--the scorpion tattoo makes it obvious. Her body shape is slender, her black hair tied up in a ponytail. Her legs and arms are quite muscular.
"Did the village send you?"
"Nobody sent me. I'm here on my own initiative," you say. "Criminals are criminals, but harming innocents to such degree is not something at which I can sit back and watch."
"Oh, you're definitely sent by the village. Only they will talk of morality like that," Thalia says, laughing.
"You know, it's not too late to lay down your arms and hand yourselves over."
"From a village that betrayed me? Never!"
"Betrayed you?"
"So you don't know? I was the chief's apprentince. I was meant to succeed the chief. I had plans; I would lift that miserable shithole to a proper, prospering settlement. But that little chief thought 'I went too far' and expelled me. Hahah! Well, I'll kill him last, after all the others."
It doesn't seem like you can convince her at all. You prepare to fight.
Thalia looks around the landscape.
"A suitable enough spot for our showdown, don't you think?" Thalia asked, tsk-ing. "Little brat, daring to cross me ... I'll send your head back to your dear village and throw your corpse into this lake."
"That's my line."
<<set $enemy= {
name: "Thalia the Scorpion",
maxHP: 160,
HP: 160,
maxMP: 10,
MP: 10,
attack: 20,
speed: 10,
}>>
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You're facing Thalia the Scorpion, a dreaded bandit leader!
<<set $bossfight to true>>
[[Understood|Speed Check]]You ran away from your enemy and ran back to your camp. [[End day]]
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>><<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>>
You have triumphed over Thalia. The bandit leader radiates a look of pure, unfiltered hatred. "You--fucking--bastard!"
You should return her to the village authorities.
... though, given how much trouble she gave you, there isn't anyone to stop you from having a little 'fun' with her.
[[Have your way]]
[[Return her to the village]]<<if $player.MP lt 0>>
You feel your breath shorten as your innate magical strength falls. You collapse .... [[You fall to the ground|Game Over]]
<<elseif $player.MP gte 0>>
<<if $enemy.HP lte 0>>
You stand triumphant. [[Continue|Victory]]
<<elseif $player.HP lte 0>>
You suffer too many injuries. Your mortal flesh fails. You collapse .... [[You fall to the ground|Game Over]]
<<else>> You still stand. Unfortunately, so does your opponent.
<<if $enemycombat is 0>> [[Continue|Enemy Move]]
<<elseif $enemycombat is 1>> [[Continue|Player Move]]
<<endif>>
<<endif>>
<<endif>>You strip off Thalia's clothes, revealing a fit and healthy body hidden beneath a layer of cloth and chainmail. "No! What--no!" Thalia's brown eyes diluted as she struggled. She probably realized what you were about to do.
"Shut up, bitch, or this'll hurt more," you threaten. "After all, this place is quite secluded--you chose it yourself, didn't you?" You scrounge through her belongings and take a whip.
"Oh, this'll be quite useful," you say as you take off your trousers.
With one hand on her shoulder to keep her down, you shoved your cock inside her virgin pussy. "Please, no, please--"
"Didn't I tell you to shut up?" You brutally whip her a few times. "Come on, don't cry, isn't this what you'd do to me if you had won?"
Something dark is bubbling inside of you ... as you continue fucking Thalia's extremely tight pussy, you feel stronger. <<set $player.attack to $player.attack + 5>> <<set $player.maxattack to $player.maxattack + 5>>
You give in to your bestial insticts, thin morals be damned. From a criminal to another ...
You don't care about Thalia's wailings and threats as you shoot your load inside her. Thalia's twisted rage formed into gritted teeth. "Don't act all high and mighty, you're just a rapist!"
"Who's acting high and mighty?" You shoot back. "I'm just an outlaw."
You tie her up with more rope and drag her to meet the village's judgement. [[Return her to the village]]
You return the bounded Thalia to the cheering village. You are told to sleep in the town hall, and a small celebration is held. Joseph secretly passes you a large gift of money. <<set $player.coins to $player.coins + 250>> The villagers' respect towards you greatly increase. <<set $Villagefavour to $Villagefavour + 45>>
<<set $day = $day + 1>>
You wake up and are offered breakfast. You then attend a meeting between the villagers.
Still tired, you decide to stay out of it.
Unfortunately, you can't really do that. The village is separated into two factions: one which prefers a simple and quick execution, and one which prefers the traditional punishment: a hundred floggings or a gangbang by all of the village's men. As you were the one who actually captured Thalia, the villagers make you the tiebreaker.
<<set $ThaliaQuest to 5>>
[[Execution]]
[[Gangbang]]You hire an unscrupulous thief to steal the book. He does so with stunning efficiency. The villagers do not generally suspect you, but this incident makes them keep their guard with strangers, and some traditionalists see you with sharp eyes.
<<set $MainQuest to 3>>
<<set $Villagefavour to $Villagefavour - 10>>
<<set $thiefhired to true>>
[[End day]] As you silently make your way through the woods, you hear a cry for help: Natalie's! You rush quickly, and you see ...
A priestess, you think.
A priestess with bloated breasts and red eyes, her limbs thin as sticks. "A good sacrifice for the Serpent!" she shouts repeatedly.
<<set $enemy= {
name: "Corrupted Priestess",
maxHP: 125,
HP: 125,
maxMP: 10,
MP: 10,
attack: 20,
speed: 17,
}>>
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You're facing a priestess corrupted by dark forces!
<<set $bossfight to true>>
[[Understood|Speed Check]]
You head to the east with all the coins and supplies you can take. <<if $Dahliadecision is true>> Dahlia and her children also decide to follow you. <<endif>>
The journey takes around six months via carriage, with Natalie appearing once every so often to provide you with food, supplies, and guidance. Unfortunately, the case of the strange stones has been mostly closed by the King in order to prevent a conflict with the Church.
Well, publicly, at least. One day Natalie brings you a parchment with direct orders from the King to investigate further. He also apologizes for his inability to clear your name.
<<if $class is "Knight">>
However, the King delivers you an instruction manual on fighting: a gift from your noble father. You learn its techniques while on the way. <<set $player.attack to $player.attack + 10>> <<set $player.maxattack to $player.maxattack + 10>>
<<endif>>
Looks like you're still an outlaw. "Can I call myself a royal outlaw now?" you joke.
Natalie laughs. "Knock yourself out."
<<if $Dahliadecision is true>>
You do worry about Dahlia and her children, Ella and Emma. As you journey, the twins rapidly recover their mental faculties, and are now, physically and mentally, proper nineteen year olds. "Don't worry about us," Dahlia assures you. "We owe you a moral debt that'll never be paid off."
<<endif>>
[[You sleep, and you dream ....]]
You speak up in favor of a quick execution. The village shaman reads each and every single crime Thalia has commited against the village, which mostly boils down to "murder, theft, rape" ad infinitium. Barely a few hours later, Thalia's head rolls. The bandit threat in the forest remains, but without a leader, the village has earned itself some breathing space.
[[End day]] You speak up in favor of a traditional punishment. In a few hours, the villagers have stripped Thalia's clothes, allowing everyone to see her full, naked body. The village shaman reads each and every single crime Thalia has commited against the village, which mostly boils down to "murder, theft, rape" ad infinitium. The village's men go naked and wait for their turn. The sun is hot enough to turn their white or olive skin red with sunburn.
Per village tradition, the chief grabs Thalia by her hair and forces her onto all fours. He positions himself below Thalia as he begins wildly fucking her. Thalia rebels with all her might, and the old chief can only barely rein her in.
As the one who actually captured Thalia, you are afforded the honor to go second through the backdoor. With one hand pressuring Thalia's spine to stop her from running amok, you loosen her ass with some spit.
You slip your cock in her now wet ass, synchronizing with the chief's thrusts. Thalia's tight-fitting anus gives you great pleasure as you explore her anal walls.
Joshua enters the scene as he grabs Thalia's hair and deepthroats her with malice and anger you've never seen before. You look around and see impatient villagers, so you pound away. Your cock twitches and dumps its load in Thalia's gaping ass. You wipe yourself with a rag, wear your clothes, and bid goodbye to the villagers as one of them takes your place.
Later on, you find out that the local baron has put out a hit on Thalia, so the village ends up handing a cum-soaked Thalia to the baron after everyone has had a turn. The bandit threat remains, but without a leader, the village has earned itself some breathing space.
[[End day]] You dream ....
That presence again!
"The King waits ...." The voice turns into raucuous laughter.
"FUCK OFF!" you raged. "I don't know what you are. I don't care. Get off my mind!"
"Heheheh ... ARGH!"
Suddenly there was great pinkish lightning dancing in your dream. You blink, and you are brought to a new landscape: a hedonistic brothel with dozens of nude women of various races in a giant room. There is a man sitting at the throne in the centre of it all.
"$name. I'm sorry that I have to invade your mind like this."
You observe the man. He is rather pale, his hair white and long, with two pinkish horns sprouting from his head. He wears some sort of royal clothes with his chest exposed. There is something regal about him.
"Who are you?" you demand.
"You can call me the Incubus King," he says. "That is not important now. What you need to know is that we're on the same side against the Empyrean. I can tell you what happened to you."
"I don't understand ... aren't you a demon--or empyrean or whatever, too?" you ask. For some reason, you feel rather calm around this "Incubus King".
He shakes his head lightly. "You see, you've been infected with a 'malevolence spirit', through the stones. This spirit is an Empyrean creature, able to bring forth one's most depraved, uncontrolled, and violent tendencies. In your case ... it was lust. You must control your lust; never let it control you; rather, you must use your lust to your own ends."
"The others are dead. The ones touched by the stones."
"Yes. It is pure luck that you survive. I estimate the chance of survival at 0,001 percent. You are that 0,001 percent."
"My time is up, $name. But we'll meet again when you're ready. Use your lust ...."
You wake up. You blink a few times.
Was that just a dream?
... it has to be, right?
You feel stronger ....
<<nobr>>
<<set $player = {
name: $name,
maxHP: $player.maxHP + 100,
HP: $player.HP + 100,
maxMP: $player.maxMP + 10,
MP: $player.MP + 10,
maxattack: $player.maxattack + 30,
attack: $player.maxattack + 30,
maxspeed: $player.maxspeed + 15,
speed: $player.speed + 15,
coins: $player.coins,
supplies: $player.supplies,
}>>
<<set $healpower to 50>>
<<set $bearpower to 20>>
<<set $arcaneboltpower to 80>>
<</nobr>>
[[New Camp]]The Outlaw: Empyeran War
by FlutewindYou look around your new camp. It is quite large, with a number of tents. All of this is paid by the King's coffers. It is well-hidden, with bushes around it and mountains bordering it to the north. To the south, there is one of the Kingdom's largest cities, Dornburg, ruled by the Count Dorn. It is also named the "Bulwark of the East", as it's the last major city this far east of the kingdom. To the east lies the wastelands; nobody really knows why it's there, but it's been conjectured that empyrean forces lie there. To the west is the Kingdom of Walshemia.
<<nobr>>
<<if $class is "Knight" and $knightbonus isnot true>>
As a noble, your influence in Dornburg is minor but noticable enough.
<<set $DornburgRep to 100>>
<<set $knightbonus to true>>
<<endif>>
<</nobr>>
<<if $Dahliadecision is true>>
Dahlia and her children live in tents on the western part. [[Western Camp]]
<<endif>>
<<if $ThalestrisJoined is true>>
Thalestris' tent is located on the southwestern part of your camp. [[Southwestern Camp]]
<<endif>>
You can visit Dornburg if you want. [[Dornburg]]
You can ponder about quests, letters, and opportunities given to you. [[Quests]]
Natalie is hanging around your camp. [[Talk to Natalie]]
Apparently, there is some kind of underground gladiator arena around here. [[Arena]]
<<nobr>>
<<if $AliceQuestComplete is true>>
You should visit Viscountess Alice von Brandenburg's manor. [[Visit the manor|Alice's manor]]
<<endif>>
<</nobr>>
<<if $MainQuest gte 9>>
You hear a few interesting pieces of news: first, that a tribe of amazons had just moved to the south of Dornburg. Second, a cathayan sage has been sighted around Dornburg multiple times.
[[Visit the Amazons]]
[[Meet the sage]]
<<endif>>
<<if $MainQuest is 9>>
A war is coming. You should [[check your preparations]].
<<endif>>
[[Cheat][$player.attack to 1000;$player.maxattack to 1000]] cheating boosts atk by 1000 Dahlia and her children make their homes here. Dahlia spends most of her time cleaning your large encampment and cooking for everyone. They spend four supplies a day.
[[Dahlia's Tent]]
[[The Twins' Tent]]You enter Dahlia's tent. "Hello, there, $name," she says. The two of you chit-chat for a while before Dahlia gets into the meat of the talk:
"What can I do for you, $name?"
[[A good show|Dahlia Stripshow 2]]
[[Full service|Dahlia Full Sex 2]]
<<if $Dahliaanal is true>>[[Anal sex|Dahlia Anal 2]]<<endif>>
<<if def $TwinsQuest>>
You have received Dahlia's request for education for her children. You should [[probably get that going|Twins Quest]]
<<else>>
You notice that Dahlia seems to have something to say. [[What's up, Dahlia?|Twins Quest]]
<<endif>>
<<if $TwinsQuest isnot 6>>
You enter the twins' tent. They greet you warmly and the two of you talk for a while.
<<else>>
The twins' tent is empty.
<<endif>>
<<nobr>>
<<if $Twinsfucked is false>>
The twins talk about their school and their general life. Having decided to keep a platonic relationship, there's no chance for you to make sexual advances, though you do enjoy flashes of their pussies and assholes, as they're completely nude.
<<elseif $Twinsfucked is true>>
The twins coyly assume a submissive posture, laying their bodies on bed even as the three of you chat about their school and life. Having made them addicted to exhibitionist pleasures that only you can provide to the fullest, they're willing to offer you anything. "Anything on your mind, Sir?"
[[Certainly|Twins' Sex Service]]
<<endif>>
<</nobr>>
[[Return to the camp|New Camp]]"Dahlia, I want a show," you say.
"A show, you say?" Dahlia confirms. "Hmm, well, I have an idea. Sit down and enjoy."
Dahlia walks in front of you and began dancing. Her dance isn't the most agile or classy, but with a body like hers, she doesn't need grace. She waves her fat ass at you. You pull out your cock and began masturbating.
Of course, Dahlia's show doesn't end just like that. She turns around, graciously showing her dangling tits and black nipples. "Do you like this, $name?" she asks.
"You know the answer, Dahlia. Your tits are my favorite."
Dahlia takes off her wet, white panties and threw it off. She sat down on the floor and opened her legs, showing you her holes: her loose, hairy, and tantalizing pussy with its thick folds and her tight anus.
One of her hands played with her pussy while the other tickled her nipples. You jack off faster as Dahlia pleasures herself. "A-ah! I'm coming! $name, watch your personal whore cum!"
Dahlia climaxes, juices bursting out from her hole. She crawls towards you, taking over control over your cock with her hand. A few pumps were all it took for you to blast your white seed all over Dahlia's large tits.
You and Dahlia spend the night together. [[End day 2]]
You and Dahlia spend the entire day in bed, as you savor your personal whore's body. You have her kneeling and using her experienced mouth to service your cock while you caress her blonde hair.
When you're satisfied enough, you take Dahlia to bed. Your hands toyed with her loose pussy and her large tits. Dahlia isn't just laying there, however; she fondles your body, her hand jerking you off.
"$name, I'll ride you," Dahlia says.
You lay down, allowing Dahlia to ride you in the cowgirl position. Your hands tease her nipples.
"How do you like-this!"
Dahlia tightened the grip that her lower mouth had before loosening it, making your cock go so far up that it was kissing her womb.
"Oh, fuck!" you squee as your cock nearly burst. Dahlia gets off your cock, her hands pumping it until you cum.
"Come here, Dahlia," you say. Dahlia crawled atop you, putting her snatch right in front of your mouth. Dahlia herself, with remarkable flexibility unbefitting of her age, bent down and began sucking your cock enthusiastically.
You dig your tongue deep inside her pussy. You come close to climax, but Dahlia's come first in the form of her pussy juices splashing all over your face. Yours come a second later.
Dahlia swallows all your sperm before saying, "that's a good meal, $name."
The two of you rest on your bed together. [[End day 2]] "I want to use your ass, Dahlia," you say. "I'll fuck you hard enough to make you forget your worthless former husband."
"That's a big claim," Dahlia says as she takes off her panties. "Come on then, show me what you've got!"
You take off your clothes as well. Dahlia was on all fours, showing off her holes. You lick two of your fingers, coating them with your saliva, before inserting them inside Dahlia's asshole.
After sufficiently stretching Dahlia's asshole, you slip your erect cock inside Dahlia. "Ooh!" she moans as you begin thrusting.
You continue to mount Dahlia like a beast in heat as your cock ravages her tight, warm asshole. "So--who's better, Dahlia?" you say to her ear. "Your husband or me?"
"You! Of course it's you!" Dahlia moans, her hairy pussy squirting juices, "turn my ass into a fuckhole, $name! Fill me up!"
"I wonder how much people would pay for your asshole," you tease as you enjoy the squeezing sensation of Dahlia's anal walls.
"Mm, don't speak like that, $name," Dahlia protests, "after all, it's my special hole."
"Don't worry, Dahlia, I was just kidding," you say, "you're the one who said you want to be my personal whore, so I'm not letting anyone else touch you." Hearing that (probably) makes Dahlia's ass tighten up more.
"Then, my exclusive client, feel free to dump your sperm in your whore's hole!"
You climaxed, filling up Dahlia's precious fuckhole with your thick sperm. Dahlia put herself on your bed, allowing your sperm to flow out. "Thanks, Dahlia," you whisper.
"Any time, $name."
The two of you sleep together. [[End day 2]]
<<nobr>>
<<set $player.supplies to $player.supplies - 2>>
<<if $Dahliadecision is true>>
<<set $player.supplies to $player.supplies - 4>>
<<endif>>
<<if $player.supplies lt 0>>
You run out of supplies. You die a starving and pitiful man. [[Game Over]]
<<elseif $player.coins lt 0>>
You fall into debt. The kingdom's outrageously persistent debt collectors find you and throw you in prison again. [[Game Over]]
<<endif>>
<</nobr>>
<<nobr>>
<<if $TwinsThiefDays is 4>>
You find out that a good number of your coins have been stolen! You quickly inform Dahlia, Ella, and Emma, asking them to keep a stricter watch on the camp. Strangely enough, no break-ins have been sighted, nor are there any proofs of outside theft. You should probably start investigating.
Also, a letter from Toft's school has arrived.
<<if $player.coins lte 120>>
<<set $player.coins to 0>>
<<else>>
<<set $player.coins to $player.coins - 120>>
<<endif>>
<<set $TwinsQuest to 4>>
<<endif>>
<</nobr>>
<<if $Alicebond is true>> Viscountess Alice's bond provides you with 10 coins and 1 supply. <<set $player.coins to $player.coins + 10>> <<set $player.supplies to $player.supplies + 1>> <<endif>>
You rest in your camp.
Coins: <<print $player.coins>>
Supplies: <<print $player.supplies>>
<<if $player.supplies gte 0 and $player.coins gte 0>>
[[Wake up|New Camp]]
<<endif>>
<<set $day to $day + 1>>
<<set $TwinsThiefDays to $TwinsThiefDays + 1>>You enter the bustling city of Dornburg. Merchants, soldiers, farmers, priests, everyone is here. The first thing that takes your attention is the bounty board:
"There has been an outbreak of goblin infestations recently. Anyone who kills a goblin leader and presents his stone crown will be rewarded with 75 coins. False crown forgers will be punished with death."
[[Search for a goblin den]]
"Wights have been spotted near the city walls. Anyone with a wight head will be rewarded with 50 coins."
[[Hunt a wight]]
You can, of course, visit the marketplace.
[[Visit Marketplace]]
<<if $MainQuest is 9>>
Rebel Church forces are masquerading as bandits, raiding caravans and preparing for the uprising. Since they disguise themselves as bandits, you're fully allowed to treat them like bandits.
[[Attack a rebel church cell|Church Dungeon]]
<<endif>>
<<nobr>>
<<if $DornburgRep gte 300>>
Another curious thing you notice is an interesting bar. For some reason you don't seem to realize its existence before.
[[Interesting Bar|Sex Club]]
<<endif>>
<</nobr>>
<<nobr>>
<<if $TwinsQuest is 0>>
[[Search for a school for Dahlia's children|Toft]]
<<elseif def $TwinsQuest>>
[[Visit Toft's school|Toft]]
<<endif>>
<</nobr>>You find a goblin den! You can probably sneak by and assasinate their leader; these guys are pretty dumb. First, you'll have to take out the guard standing at the rear entry.
[[Attack the guard|Meet Goblin Guard]]
<<set $goblindungeon to 1>>You find the best offer for your coins: 2 coins for 1 supply, bought in bulk of 5 supplies. Unfortunately, nobody seems willing to trade supplies for coins.
<<if $player.coins gte 10>>
[[Buy supplies with coins|Visit Marketplace][$player.supplies to $player.supplies + 5; $player.coins to $player.coins - 10]]
<<endif>>
You meet an interesting merchant and his wife. To be honest, it is his wife who piques your interest: she is a dark-skinned, slender woman with black hair tied into a bun. Such dark skin color is a trait of the Solarians, peoples of a southern continent where the sun burns brightly. [[Enter the shop|Mr Hemsworth's Shop Entrance]]
<<if $MainQuest gte 9>>
You find a gambling den that's not really hidden; it does look like it's newly opened. [[Visit gambling den]]
<<endif>>
You spend the whole day in the marketplace. [[End day|End day 2]]
<<if ndef $gamblingchips>>
<<set $gamblingchips to 0>>
<<endif>>Mr Hemsworth welcomes you to his shop. The two of you chit-chat while you take a look at his wares. He only shows you wares that you can purchase with your current coins.
Solarian pendant -- 250 coins
Dragon-strength potion -- 550 coins
<<if $goblinpussyjuiceinfo is true>>
Health potion -- 160 coins
<<endif>>
<<if $pendantbought isnot true and $player.coins gte 250>>
[[A magical Solarian pendant that cost 250 coins|Mr Hemsworth's Shop][$player.speed to $player.speed + 5; $player.maxspeed to $player.maxspeed + 5; $player.coins to $player.coins - 250; $pendantbought to true]]
<<endif>>
<<if $dragonpotionbought isnot true and $player.coins gte 550>>
[[A potion of dragon ... something white ("reputed to increase strength") ... that cost 550 coins|Mr Hemsworth's Shop][$player.attack to $player.attack + 15; $player.maxattack to $player.maxattack + 15; $player.coins to $player.coins - 550; $dragonpotionbought to true]]
<<endif>>
<<if $goblinpussyjuiceinfo is true>>
[[A health potion for 160 gold|Mr Hemsworth's Shop][$healthpotion = $healthpotion + 1; $player.coins to $player.coins - 160]]
<<endif>>
<<if $goblinpussyjuiceinfo isnot true>>
He also mentions something interesting. "I sell aphrosidiacs to high nobility," he says. "You know what the main ingredient is? Goblin vaginal juice. Unfortunately, goblin females are very rare and closely guarded. Bring a vial to me and I'll pay you 100 coins."
To help you, Mr Hemsworth teaches you how to quickly drink potions during combat and how to identify health potions, and also gives you one health potion.
<<nobr>>
<<set $healthpotion to 1>>
<<set $goblinpussyjuiceinfo to true>>
<<set $goblinpussyjuice to 0>>
<<set $spell.push("Drink Health Potion")>>
<<set $spelldesc.push("Drink your health potion if you have any, duh")>>
<<\nobr>>
<<endif>>
<<if $goblinpussyjuice gte 1>>
[[Sell one vial of goblin vaginal juice|Mr Hemsworth's Shop][$player.coins to $player.coins + 100; $goblinpussyjuice to $goblinpussyjuice - 1]]
<<endif>>
[[Back to the camp to rest|End day 2]]
<<nobr>>
<<set _temphp to random(140,160)>>
<<set _tempattack to random(25,35)>>
<<set _tempspeed to random(15,25)>>
<<set _tempcoins to random(15,20)>>
<<set _tempsupplies to random(3,7)>>
<<set $enemy = {
name: "goblin guard",
maxHP: _temphp,
HP: _temphp,
maxMP: 10,
MP: 10,
attack: _tempattack,
speed: _tempspeed,
coins: _tempcoins,
supplies: _tempsupplies,
}>>
<</nobr>>
The goblin raises its shield and spear!
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting a goblin guard! He drinks an unknown substance before fighting you!
<<set $bossfight to false>>
[[Understood|Speed Check 2]]<<if $player.speed gte $enemy.speed>> You are faster than your enemy!
[[You make a move|Player Move Chapter 2]]
<<elseif $player.speed lt $enemy.speed>> The enemy is faster than you!
[[You brace for impact|Enemy Move Chapter 2]]
<<endif>>Choose your move!
<<for _i to 0; _i lt $spell.length; _i++>>
<<='[[$spell[_i]|Player Move 2 Chapter 2][$move to $spell[' + _i + ']]]'>>
<<print _i + 1>>. $spell[_i] ( $spelldesc[_i] )
<</for>>
<<if $bossfight is false>>
You can also decide to run away. [[Flee 2]]
<<endif>>
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
<<nobr>>
<<if $enemy.name is "goblin guard">>
<<set _temp to random(1,3)>>
<<if _temp is 1>>
<<set $player.HP to $player.HP - $enemy.attack>> The goblin attacks you with his spear! You suffer $enemy.attack damage!
<<elseif _temp is 2>>
<<set $player.HP to $player.HP - $enemy.attack>> <<set $player.HP to $player.HP - 10>> The goblin attacks you with his spear brutally! You suffer $enemy.attack damage! You suffer 10 damage!
<<elseif _temp is 3>>
<<set $enemy.HP to $enemy.HP + 25>> The goblin drinks more of that slimy liquid, invigorating him by 25 HP.
<<endif>>
<<set $enemy.HP to $enemy.HP + 10>> Whatever that slimy liquid was, it seems to heal injuries. The goblin recovers 10 HP.
<<if $enemy.HP gt $enemy.maxHP>>
<<set $enemy.HP to $enemy.maxHP>>
<<endif>>
<<set $enemycombat to 1>>
[[Continue|Check 2]]
<<elseif $enemy.name is "goblin archer">>
The goblin shoots at you, dealing $enemy.attack damage!
<<set $player.HP to $player.HP - $enemy.attack>>
You are poisoned! You lose 12 HP! <<set $player.HP to $player.HP - 12>>
<<set $enemy.HP to $enemy.HP + 10>> Whatever that slimy liquid was, it seems to heal injuries. The goblin recovers 10 HP.
<<if $enemy.HP gt $enemy.maxHP>>
<<set $enemy.HP to $enemy.maxHP>>
<<endif>>
<<set $enemycombat to 1>>
[[Continue|Check 2]]
<<elseif $enemy.name is "goblin shaman">>
<<if $enemy.MP gte 20>>
The goblin hurls a massive, lucid ball of green light at you, dealing 130 damage! <<set $player.HP to $player.HP - 130>>
<<set $enemy.MP to $enemy.MP - 20>>
<<else>>
The goblin bonks you with his staff, dealing $enemy.attack damage! <<set $player.HP to $player.HP - $enemy.attack>>
<<endif>>
<<set $enemy.HP to $enemy.HP + 10>> Whatever that slimy liquid was, it seems to heal injuries. The goblin recovers 10 HP.
<<if $enemy.HP gt $enemy.maxHP>>
<<set $enemy.HP to $enemy.maxHP>>
<<endif>>'
<<set $enemycombat to 1>>
[[Continue|Check 2]]
<<elseif $enemy.name is "goblin leader">>
<<set _temp to random(1,2)>>
<<if _temp is 1>>
<<set $player.HP to $player.HP - $enemy.attack>> The goblin attacks you with his sword! You suffer $enemy.attack damage!
<<elseif _temp is 2 and $enemy.MP lt 30>>
<<set $enemy.MP to $enemy.MP + 10>> The goblin drinks more of that slimy liquid, invigorating him by ... wait, you recognise the brew as the fragrant marigold flower, reputed to restore magical strength. Whatever he just drank, it was definitely different from the liquids the other goblins drink. The goblin leader restores 10 MP!
<<elseif _temp is 2 and $enemy.MP gte 30>>
The goblin casts Dark Bolt, dealing 125 damage! <<set $player.HP to $player.HP - 125>> You are quite surprised that such a primitive creature knows such powerful magic ... who taught them? <<set $enemy.MP to 0>>
<<endif>>
<<set $enemy.MP to $enemy.MP + 5>> The goblin leader recovers 5 MP.
<<if $enemy.MP gt $enemy.maxMP>>
<<set $enemy.MP to $enemy.maxMP>>
<<endif>>
<<set $enemycombat to 1>>
[[Continue|Check 2]]
<<elseif $enemy.name is "wight">>
<<if $enemy.MP gt 0>>
The wight attacks you with a swing of his sword, magically empowered by the Empyrean! You suffer $enemy.attack damage! <<set $player.HP to $player.HP - $enemy.attack>> <<set $enemy.MP to $enemy.MP - 5>>
<<else>>
The wight gathers energy from the Empyrean. <<set $enemy.MP to $enemy.maxMP>>
<<endif>>
<<set $enemycombat to 1>>
[[Continue|Check 2]]
<<elseif $enemy.name is "old naga">>
<<set _i to random(1,5)>>
<<if _i is 1>>
The naga roars, moving around chaotically. Still it manages to ram you with its head. <<set $player.HP to $player.HP - $enemy.attack>>
<<elseif _i is 2>>
The naga casts blood magic, draining your blood to replenish its own! <<set $player.HP to $player.HP - 40>> <<set $enemy.HP to $enemy.HP + 15>>
<<elseif _i is 3>>
The naga unleashes a torrent of water! You suffer 50 damage! <<set $player.HP to $player.HP - 50>>
<<elseif _i is 4>>
The naga casts blood magic, weakening your strength! <<set $player.attack to $player.attack - 10>>
<<elseif _i is 5>>
The naga utilizes aquatic spellcrafting to heal its own body. <<set $enemy.HP to $enemy.HP + 50>>
<<endif>>
<<set $enemycombat to 1>>
[[Continue|Check 2]]
<<elseif $enemy.name is "gladiator">>
<<if $enemy.HP lte 45 and $gladiatorhealing isnot true>>
The gladiator assumes a defensive stance--to drink a health potion! You tsk to yourself as the gladiator is fully healed. <<set $enemy.HP to $enemy.maxHP>> <<set $gladiatorhealing to true>>
<<else>>
The gladiator attacks you with his pike. <<set $player.HP to $player.HP - $enemy.attack>>
<<endif>>
<<set $enemycombat to 1>>
[[Continue|Check 2]]
<<elseif $enemy.name is "troll">>
<<if $trolltimer isnot 3>>
The troll does nothing except pick its nose, its lumbering club left unused. <<set $trolltimer to $trolltimer + 1>>
<<elseif $trolltimer is 3>>
The troll suddenly rages, swinging at you with full might! You suffer $enemy.attack damage! <<set $player.HP to $player.HP - $enemy.attack>> <<set $trolltimer to 0>>
<<endif>>
<<set $enemycombat to 1>>
[[Continue|Check 2]]
<<elseif $enemy.name is "Gurg">>
<<if $Gurgtimer isnot 3>>
Gurg does nothing except pick its nose, its lumbering club left unused. <<set $Gurgtimer to $Gurgtimer + 1>>
<<elseif $Gurgtimer is 3>>
Gurg suddenly rages, swinging at you with full might! You suffer $enemy.attack damage! <<set $player.HP to $player.HP - $enemy.attack>> <<set $Gurgtimer to 0>>
<<endif>>
<<set $enemycombat to 1>>
[[Continue|Check 2]]
<<elseif $enemy.name is "Elise">>
<<set _i to random(1,4)>>
<<if _i is 1 or 2>>
Elise attacks you with a sharp scimitar, dealing $enemy.attack damage! <<set $player.HP to $player.HP - $enemy.attack>> [[Continue|Check 2]]
<<elseif _i is 3 and $Eliseboost isnot true>>
Elise calls upon powerful fey magic, boosting her strength at the cost of her own spilled blood! <<set $enemy.attack to $enemy.attack + 30>> <<set $enemy.HP to enemy.HP - 55>> <<set $Eliseboost to true>> [[Continue|Check 2]]
<<elseif _i is 3 and $Eliseboost is true>>
Elise utilizes fey magic to blast you head-on, dealing 60 damage! <<set $player.HP to $player.HP - 60>> [[Continue|Check 2]]
<<elseif _i is 4>>
Elise launches a quick attack, dealing 10 damage! She can certainly move again ... <<set $player.HP to $player.HP - 10>> [[Continue|Enemy Move Chapter 2]]
<<endif>>
<<set $enemycombat to 1>>
<<elseif $enemy.name is "Incubus">>
<<set _i to random(1,4)>>
<<if _i is 1 or 2>>
The incubus casts Lustbolt, a bolt of sexual energy that bloodies your flesh and stuns your mind! You suffer 80 damage! <<set $player.HP to $player.HP - 80>>
<<elseif _i is 3 and $Incubusheal isnot true>>
The incubus casts Loveheal, a wave of sexual energy that rejuvenates him. <<set $enemy.HP to $enemy.maxHP>> <<set $Incubusheal to true>>
<<elseif _i is 3 and $Incubusheal is true>>
The incubus masturbates, earning the groans of the arena-goers, since nobody really wants to see an adult man pump his penis in public. It does seem to heal him, somehow. <<set $enemy.HP to $enemy.HP + 50>>
<<elseif _i is 4>>
The incubus casts Sexblade, a concentrated sword of sex magic that saps both your physical health and magical strength! You lose 80 HP and 5 mana! <<set $player.HP to $player.HP - 80>> <<set $player.MP to $player.MP - 5>>
<<endif>>
<<set $enemycombat to 1>>
[[Continue|Check 2]]
<<elseif $enemy.name is "Thalestris">>
<<if $enemy.attack lt 130>>
Thalestris roars, summoning a great, vitalizing power. Her attack strength has increased! <<set $enemy.attack to $enemy.attack + 30>>
<<else>>
Thalestris roars, summoning a great, vitalizing power. Her wounds are closing! <<set $enemy.HP to $enemy.HP + 20>>
Thalestris jabs at you with her spear! You suffer $enemy.attack damage! <<set $player.HP to $player.HP - $enemy.attack>>
<<endif>>
Thalestris charges at you and tackles you to the ground! Thankfully, she only does negligible damage. You lose 20 HP. <<set $player.HP to $player.HP - 20>>
<<set $enemycombat to 1>>
[[Continue|Check 2]]
<<elseif $enemy.name is "male knight">>
The knight slashes at you with his sword! <<set $player.HP to $player.HP - $enemy.attack>> <<set $enemycombat to 1>>
[[Continue|Check 2]]
<<elseif $enemy.name is "Priestess">>
The priestess bonks you with her wooden staff. Today you learn that a bundle of wood hurts quite a bit. You lose 15 HP! <<set $player.HP to $player.HP - 15>>
<<set _i to random(1,2)>>
<<if _i is 1>>
The priestess chants a spell, pushing you back with a wave of holy magic, dealing 65 damage! <<set $player.HP to $player.HP - 65>>
<<elseif _i is 2>>
The priestess attacks you with her staff, enhanced by holy magic! You suffer $enemy.attack damage! <<set $player.HP to $player.HP - $enemy.attack>>
<<endif>>
[[Continue|Check 2]]
<<set $enemycombat to 1>>
<<elseif $enemy.name is "Outpost Captain">>
<<set _i to random(1,2)>>
<<if _i is 1 and _holylight isnot true>>
The outpost captain calls for his god. A brilliant flash of light dances around, hurting both of you! The captain suffers 150 damage! You suffer 150 damage! <<set $player.HP to $player.HP - 150>> <<set $enemy.HP to $enemy.HP - 150>> <<set _holylight to true>>
<<elseif _i is 1 and _holylight is true>>
The outpost captain calls for his god. A small flash of light bursts into the room, hurting you for 55 damage! <<set $player.HP to $player.HP - 55>>
<<elseif _i is 2>>
The outpost captain swings his divinely charged blade, hurting you for $enemy.attack damage! <<set $player.HP to $player.HP - $enemy.attack>>
<<endif>>
<<set $enemy.combat to 1>>
[[Continue|Check 2]]
<<elseif $enemy.name is "Holy Lion">>
<<set _i to random(1,3)>>
<<if _i is 1>>
The lion roars loudly, summoning divine powers! You feel your magical strength drained! <<set $player.MP to $player.HP - 15>>
<<elseif _i is 2>>
The lion shines brilliantly, emitting powerful divine energy. You feel your magical strength sapped! The energy also harms your flesh for 50 damage! <<set $player.HP to $player.HP - 5>> <<set $player.MP to $player.MP - 7>>
<<elseif _i is 3>>
The lion leaps and bites you, hurting you for $enemy.attack damage! <<set $player.HP to $player.HP - $enemy.attack>>
<<endif>>
<<set $enemycombat to 1>>
[[Continue|Check 2]]
<<elseif $enemy.name is "Spearton Leader">>
<<set _i to random(20,30)>>
The spearton leader charges at you with his spear, dealing $enemy.attack damage! He bashes your skull in with his shield, dealing _i damage! <<set $player.HP to $player.HP - _i>> <<set $player.HP to $player.HP - $enemy.attack>> <<set $enemycombat to 1>>
[[Continue|Check 2]]
<<endif>>
<</nobr>>
<<if $move is "Attack">>
<<set $enemy.HP to $enemy.HP - $player.attack>> You deal $player.attack damage to your enemy!
<<elseif $move is "Minor Heal">>
<<set $player.HP to $player.HP + $healpower>> <<set $player.MP to $player.MP - 5>> You heal yourself for $healpower HP!
<<elseif $move is "Arcane Bolt">>
<<set $enemy.HP to $enemy.HP - $arcaneboltpower>> <<set $player.MP to $player.MP - 5>> You send a small bolt of arcane energy, dealing $arcaneboltpower damage to your enemy!
<<elseif $move is "Strength of the Bear">>
<<set $player.attack to $player.attack + $bearpower>> <<set $player.MP to $player.MP - 5>> You roar, increasing your might! You feel the powers of nature enhancing your own.
<<elseif $move is "Drink Health Potion">>
<<if $healthpotion gte 1>>
<<set $healthpotion to $healthpotion - 1>> <<set $player.HP to $player.maxHP>> You drink a health potion, restoring your health!
<<else>>
You grab your health pot--oh wait you have none.
<<endif>>
<<elseif $move is "Blood Drain">>
<<set $player.HP to $player.HP + ($blooddrainpower / 2)>> <<set $enemy.HP to $enemy.HP - $blooddrainpower>> <<set $player.MP to $player.MP - 10>> You cast Blood Drain, draining your foe of their blood and replenishing your own!
<<elseif $move is "Lustbolt">>
<<set $enemy.HP to $enemy.HP - $lustboltpower>> <<set $player.MP to $player.MP - 15>> You cast Lustbolt, a searing bolt of energy that blasts apart your foe's body!
<<endif>>
[[Continue|Check 2]]
<<set $enemycombat to 0>>
<<if $player.MP lt 0>>
You feel your breath shorten as your innate magical strength falls. You collapse .... [[You fall to the ground|Game Over]]
<<elseif $player.MP gte 0>>
<<if $enemy.HP lte 0>>
You stand triumphant. [[Continue|Victory Chapter 2]]
<<elseif $player.HP lte 0>>
You suffer too many injuries. Your mortal flesh fails. You collapse .... [[You fall to the ground|Game Over]]
<<else>> You still stand. Unfortunately, so does your opponent.
<<if $enemycombat is 0>> [[Continue|Enemy Move Chapter 2]]
<<elseif $enemycombat is 1>> [[Continue|Player Move Chapter 2]]
<<endif>>
<<endif>>
<<endif>><<if $enemy.name is "goblin guard">>
You won a hard-fought victory against the goblin guard. You search the goblin for valuables, and you find $enemy.coins coins and $enemy.supplies supplies! After that, you continue to the dungeon.
<<set $player.coins to $player.coins + $enemy.coins>>
<<set $player.supplies to $player.supplies + $enemy.supplies>>
<<set $player.attack to $player.maxattack>>
<<set $goblindungeon to $goblindungeon + 1>>
[[Head deeper into the goblin den|Goblin Dungeon]]
<<elseif $enemy.name is "troll">>
You triumph against the troll, against all odds. The crowd cheers at your victory.
Now to your prize: the "young virgins" Ella and Emma, both of whom looks 25 percent hopeful and 75 percent deathly scared.
"Rape, rape, rape!" the crowd demands.
You don't plan to follow the crowd's demands in full, but perhaps a little lesson is in order. You certainly would like to see them side-by-side spreading your legs for you one day. The question now is what approach you should use.
[[A hard approach]] would likely sap them of their willpower. Your instincts tell you they're likely to be able to be molded into depraved sluts sucking cocks for a piece of bread.
Meanwhile, [[a softer approach]] might be the longer way round, but the twins will likely develop into classier servants. Not that it'd be saying much, but still.
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>>
<<set $ArenaRep to $ArenaRep + 50>>
<<elseif $enemy.name is "Gurg">>
You win the battle against Gurg. The arena cheers as one of the champions fall. The reward is a pittance, though.
Your patron, Lady Alice Brandenburg, nods in satisfaction. Her manservant delivers you her gifts of gold and supplies.
[[Return to the camp and rest|End day 2]]
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>>
<<set $player.coins to $player.coins + 325>>
<<set $player.supplies to $player.supplies + 100>>
<<set $ArenaRep to $ArenaRep + 50>>
<<set $GurgKilled to true>>
<<elseif $enemy.name is "Elise">>
Elise's head rolls with a dreadful scream. The arena cheers at your victory.
Your patron, Lady Alice Brandenburg, nods in satisfaction. Her manservant delivers you a mysterious black shard. The shard attaches itself to your dagger, sharpening it.
[[Return to the camp and rest|End day 2]]
<<set $player.maxattack to $player.maxattack + 10>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>>
<<set $ArenaRep to $ArenaRep + 50>>
<<set $EliseKilled to true>>
<<elseif $enemy.name is "Incubus">>
As you strike the incubus down, you think you've won. However, he slips away, laughing merrily. He looks little hurt. Has he been holding himself back? "Hey, human, you're not half-bad at all! Can I have your name?"
"... it's $name."
"$name. I'll remember the name. I'm Leslie, by the way. And here's a little gift from me." The incubus whistles. The knowledge of the fell spell Lustbolt is ingrained in your head. Without sex magic, though, you'll have to substitute it with mana.
The incubus then runs away like a thunderbolt, earning dumbfounded reactions from the crowd, who half-heartedly clap for you.
Your patron, Lady Alice Brandenburg, nods in mild dissatisfaction. Her manservant delivers you a meagre gift of supplies.
[[Return to the camp and rest|End day 2]]
<<run $spell.push("Lustbolt")>>
<<run $spelldesc.push("A sex spell that utilizes lust to summon a pink bolt of energy; without sex magic you'll have to use mana, though; cost: 15 MP")>>
<<set $lustboltpower to 120>>
<<set $player.supplies to $player.supplies + 50>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>>
<<set $ArenaRep to $ArenaRep + 50>>
<<set $IncubusKilled to true>>
<<elseif $enemy.name is "Thalestris">>
With a decisive blow, you fell down Thalestris, grand champion of the arena. The wounded amazon looks at you with eyes of disbelief.
[[You begin taking off your trousers]]
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>>
<<set $ArenaRep to $ArenaRep + 50>>
<<set $ThalestrisKilled to true>>
<<elseif $enemy.name is "gladiator">>
You win the battle against the gladiator. You are rewarded with a pittance of gold, but the audience seems to shower you with flowery praises. Or the incoherent shouts' equivalent to flowery praises.
Your patron, Lady Alice Brandenburg, nods in satisfaction.
[[Return to the camp and rest|End day 2]]
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>>
<<set $player.coins to $player.coins + 15>>
<<set $ArenaRep to $ArenaRep + 25>>
<<set $gladiatorhealing to false>>
<<elseif $enemy.name is "old naga">>
You slay the old naga, archenemy of Lord Vivier. With great difficulty, you cut off its head and bring it back to Lord Vivier. You also take the dagger sticking out, which has a golden hilt.
To be honest, you expected a far more vicious battle. It was as if the naga had been weakened beforehand.
[[Claim your reward from Lord Vivier]]
<<elseif $enemy.name is "wight">>
You crush the wight; his mortal body falls to the ground and his spirit vanishes. You bring back his head to the local authorities for a reward of 50 gold. Your act increases your reputation in Dornburg. Then, you rest in your camp. <<set $player.coins to $player.coins + 50>>
<<nobr>>
<<if def $DornburgRep>>
<<set $DornburgRep to $DornburgRep + 50>>
<<else>>
<<set $DornburgRep to 50>>
<<endif>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>>
<</nobr>>
[[Back to your camp|End day 2]]
<<elseif $enemy.name is "goblin archer">>
You won a hard-fought victory against the goblin archer. You search the goblin for valuables, and you find $enemy.coins coins and $enemy.supplies supplies! After that, you continue to the dungeon.
<<set $player.coins to $player.coins + $enemy.coins>>
<<set $player.supplies to $player.supplies + $enemy.supplies>>
<<set $player.attack to $player.maxattack>>
<<set $goblindungeon to $goblindungeon + 1>>
[[Head deeper into the goblin den|Goblin Dungeon]]
<<elseif $enemy.name is "goblin shaman">>
You won a hard-fought victory against the goblin shaman. You search the goblin for valuables, and you find $enemy.coins coins and $enemy.supplies supplies! After that, you continue to the dungeon.
<<set $player.coins to $player.coins + $enemy.coins>>
<<set $player.supplies to $player.supplies + $enemy.supplies>>
<<set $player.attack to $player.maxattack>>
<<set $goblindungeon to $goblindungeon + 1>>
[[Head deeper into the goblin den|Goblin Dungeon]]
<<elseif $enemy.name is "goblin leader">>
<<set _tempgold to random(60,100)>>
<<set _reward to random(1,2)>>
You won a hard-fought victory against the goblin shaman. You search his throne and its surrounding for treasures, and you find assorted junk worth _tempgold coins!
You also take his stone crown and return to Dornburg, presenting the crown to local authorities. You receive your reward of 75 coins and your name begins to spread among the city's people. Your reputation in Dornburg has increased!
<<set $player.coins to $player.coins + _tempgold>>
<<set $player.coins to $player.coins + 75>>
<<if _reward is 1>>
You also find some goblin pussy juice in a vial. <<set $goblinpussyjuice to $goblinpussyjuice + 1>>
<<elseif _reward is 2>>
You also find a vial of healing potion. Someone is definitely backing these little critters .... <<set $healthpotion to $healthpotion + 1>>
<<endif>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>>
<<if def $DornburgRep>>
<<set $DornburgRep to $DornburgRep + 75>>
<<else>>
<<set $DornburgRep to 75>>
<<endif>>
[[Return to the camp and rest|End day 2]]
<<elseif $enemy.name is "male knight">>
You cut down the male knight. "The Light-King avenges me!" he cries.
[[Continue your attack|Enter the outpost]]
<<set $player.gold to $player.gold + 10>>
<<set $player.supplies to $player.supplies + 2>>
<<set $ChurchDungeon to $ChurchDungeon + 1>>
<<set $player.attack to $player.maxattack>>
<<set $player.speed to $player.maxspeed>>
<<elseif $enemy.name is "Priestess">>
You cut down the priestess. "The Light-King, I die pure and untouched. Take me as your bride," she mutters as she dies. You wonder what sort of nonsensical theology the current Church has been teaching.
[[Continue your attack|Enter the outpost]]
<<set $player.gold to $player.gold + 10>>
<<set $player.supplies to $player.supplies + 2>>
<<set $ChurchDungeon to $ChurchDungeon + 1>>
<<set $player.attack to $player.maxattack>>
<<set $player.speed to $player.maxspeed>>
<<elseif $enemy.name is "Outpost Captain">>
With a blow, you defeat the outpost captain. You take a moment to catch your breath. The strength of this outpost has been completely neutralized.
[[Loot the place]]
<<elseif $enemy.name is "Holy Lion">>
With a blow, you fell the holy lion. You take a moment to catch your breath. The strength of this outpost has been completely neutralized.
[[Loot the place]]
<<elseif $enemy.name is "Spearton Leader">>
You hurl yourself at the spearton leader, embedding your dagger deep in his abdomen. A loud wail is let out, and then silence. The morale of the Speartons break!
[[Finish the battle|Spearton Battle Conclusion]] <<set $SpeartonBattleProgress to $SpeartonBattleProgress + 1>>
<<endif>>
<<if $goblindungeon is 2>>
<<set _i to random(1,3)>>
You dispose of the guard and enter the goblin den. There are three paths for you to choose from.
[[You can continue straightforward|Meet Goblin Guard]]
<<if _i is 1>>
[[You can go to the left|Meet Goblin Guard]]
[[You can go to the right|Meet Goblin Archer]]
<<elseif _i is 2>>
[[You can go to the left|Meet Goblin Archer]]
[[You can go to the right|Meet Goblin Guard]]
<<elseif _i is 3>>
[[You can go to the left|Meet Goblin Guard]]
[[You can go to the right|Goblin Female Event 1]]
<<endif>>
<<elseif $goblindungeon is 3>>
It seems that you are headed towards the goblins' treasury. Most of it is in a locked chest, though, so unless you know lockpicking it's probably not worth it. There's also a bucket of goblin milk, reputed for its healing powers and awful taste.
[[Lockpick the chest|Goblin Treasury Event]]
[[Drink the milk|Goblin Milk Event]]
<<elseif $goblindungeon is 4>>
As you venture deeper, you trigger a number of arrow traps! They don't hurt much, but you do feel rather fatigued and slow. <<set $player.HP to $player.HP - 15>> <<set $player.speed to $player.speed - 10>>
<<set $goblindungeon to $goblindungeon + 1>>
[[Venture Deeper|Goblin Dungeon]]
<<elseif $goblindungeon is 5>>
<<set _i to random(1,3)>>
You venture deeper into the den. You think you're close.
[[You can continue straightforward|Meet Goblin Guard]]
<<if _i is 1>>
[[You can go to the left|Meet Goblin Archer]]
[[You can go to the right|Meet Goblin Guard]]
<<elseif _i is 2>>
[[You can go to the left|Meet Goblin Archer]]
[[You can go to the right|Meet Goblin Guard]]
<<elseif _i is 3>>
[[You can go to the left|Meet Goblin Guard]]
[[You can go to the right|Meet Goblin Archer]]
<<endif>>
<<elseif $goblindungeon is 6>>
As you venture deeper in a linear corridor, you are met with a goblin shaman!
[[Fight|Meet Goblin Shaman]]
<<elseif $goblindungeon is 7>>
<<set _i to random(1,4)>>
Your gut feeling tells you you're about to reach the epicenter of the goblin den. You rest for a while. <<set $player.HP to $player.HP + 80>> <<set $player.MP to $player.MP + 10>>
You should probably prepare yourself by resting further, but there is one room nearby. A treasury, perhaps, or supply rooms, or nothing ....
[[Prepare yourself|Goblin Rest Event]]
<<if _i is 1>>
[[Search the room|Goblin Female Event 1]]
<<elseif _i is 2>>
[[Search the room|Goblin Treasury Event]]
<<elseif _i is 3>>
[[Search the room|Goblin Milk Event]]
<<elseif _i is 4>>
[[Search the room|Goblin Empty Event]]
<<endif>>
<<elseif $goblindungeon is 8>>
You breach into the goblin throneroom. Their leader, wearing a stone crown, sits lazily on his throne. This is it; this is what you come here for. You raise your blackstone dagger.
"What is this?" he cawed. "Heh, I'll make a goblet out of your skull!"
[[Kill him!|Meet Goblin Leader]]
<<endif>>
You run back to your camp and rest there. [[Sleep|End day 2]]You encounter a goblin guard!
[[Fight|Goblin Guard]]You encounter a goblin archer!
[[Fight|Goblin Archer]]<<nobr>>
<<set _temphp to random(120,150)>>
<<set _tempattack to random(35,45)>>
<<set _tempspeed to random(15,25)>>
<<set _tempcoins to random(15,20)>>
<<set _tempsupplies to random(3,7)>>
<<set $enemy = {
name: "goblin archer",
maxHP: _temphp,
HP: _temphp,
maxMP: 10,
MP: 10,
attack: _tempattack,
speed: _tempspeed,
coins: _tempcoins,
supplies: _tempsupplies,
}>>
<</nobr>>
The goblin dips his arrows in poison and prepares to shoot at you!
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting a goblin archer! He drinks an unknown substance before fighting you!
<<set $bossfight to false>>
[[Understood|Speed Check 2]]It's your lucky day! You stumble upon one of the female goblin's room, and she's pregnant to boot. You rest for a while while the female goblin looks at you with fear. Goblins are normally not allowed to enter their females' rooms without permission, so you're sure you're safe here. You loudly intimidate the female goblin into giving you some of her breast milk, which you drink immediately, healing some health.
<<set $player.HP to $player.HP + 100>>
<<if $goblinpussyjuiceinfo is true>>
You remember about what Mr Hemsworth said. You walk towards the goblin and put your fingers inside her slimy, filthy pussy. You masturbate her while putting one hand on her mouth. She cums after five minutes, allowing you to collect her juices in a vial. <<set $goblinpussyjuice to $goblinpussyjuice + 1>>
<<endif>>
<<set $goblindungeon to $goblindungeon + 1>>
You come out of the room and [[venture deeper into the den|Goblin Dungeon]].You head to the treasury and pick up some meagre 30 coins. <<set $player.coins to $player.coins + 30>> There's also a chest lying nearby.
<<set _i to random(1,3)>>
<<if $ability.includes("Lockpicking")>>
<<if _i is 1>>
You lockpick the chest and find 125 coins inside, which you promptly pocket.
<<elseif _i is 2>>
You lockpick the chest and find some goblin milk in a vial, which is basically a healing potion even though the taste is awful.
<<elseif _i is 3 and $premiumpass isnot true>>
You lockpick the chest and find some sort of parchment. It is written: "Premium Fragrant Rose Pass" and signed by one Knight Holmster. You pocket it, but you're not sure what the hell that thing is. <<set $premiumpass to true>>
<<else>>
You lockpick the chest and find 125 coins inside, which you promptly pocket.
<<endif>>
<<else>>
You cannot lockpick the chest, so you're forced to leave it behind.
<<endif>>
<<set $goblindungeon to $goblindungeon + 1>>
[[Venture Deeper|Goblin Dungeon]]You manage to find some goblin milk in the den. You drink up as much as you can stomach, fully healing you. You also feel able to cast magic fully.
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $goblindungeon to $goblindungeon + 1>>
[[Venture Deeper|Goblin Dungeon]]You encounter a goblin shaman!
[[Fight|Goblin Shaman]]<<nobr>>
<<set _temphp to random(100,120)>>
<<set _tempattack to random(20,25)>>
<<set _tempspeed to random(15,25)>>
<<set _tempcoins to random(15,20)>>
<<set _tempsupplies to random(3,7)>>
<<set $enemy = {
name: "goblin shaman",
maxHP: _temphp,
HP: _temphp,
maxMP: 20,
MP: 20,
attack: _tempattack,
speed: _tempspeed,
coins: _tempcoins,
supplies: _tempsupplies,
}>>
<</nobr>>
The goblin swings his staff around.
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting a goblin shaman! He drinks an unknown substance before fighting you!
<<set $bossfight to false>>
[[Understood|Speed Check 2]]You rest yourself for a while, recovering some health and magical power.
<<set $player.HP to $player.HP + 60>>
<<set $player.MP to $player.MP + 10>>
<<set $goblindungeon to $goblindungeon + 1>>
[[Venture Deeper|Goblin Dungeon]]The room is empty ...
Disheartened, you return to face the goblin leader.
<<set $goblindungeon to $goblindungeon + 1>>
[[Venture Deeper|Goblin Dungeon]]You battle the leader of the goblin den!
[[Fight|Goblin Leader]]<<nobr>>
<<set _temphp to 250>>
<<set _tempattack to random(45,50)>>
<<set _tempspeed to random(15,35)>>
<<set _tempcoins to 0>>
<<set _tempsupplies to 0>>
<<set $enemy = {
name: "goblin leader",
maxHP: _temphp,
HP: _temphp,
maxMP: 30,
MP: 30,
attack: _tempattack,
speed: _tempspeed,
coins: _tempcoins,
supplies: _tempsupplies,
}>>
<</nobr>>
The goblin leader bangs his sword--a stolen iron sword of human make--against his shield. He's bigger than other goblins.
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting a goblin leader! He drinks an unknown substance before fighting you!
<<set $bossfight to true>>
[[Understood|Speed Check 2]]You hunt for a wight. It's really easy to spot one: these damnable humans, having struck deals with empyrean powers, spot an undead-like appearance. Soon you find one who's attacking a hapless old man.
[[Attack!|Wight]]<<nobr>>
<<set _temphp to random(200,220)>>
<<set _tempattack to random(80,85)>>
<<set _tempspeed to random(15,25)>>
<<set _tempcoins to 0>>
<<set _tempsupplies to 0>>
<<set $enemy = {
name: "wight",
maxHP: _temphp,
HP: _temphp,
maxMP: 10,
MP: 10,
attack: _tempattack,
speed: _tempspeed,
coins: _tempcoins,
supplies: _tempsupplies,
}>>
<</nobr>>
The wight grins at you with his inhuman voice. He raises his sword, enhanced with ethereal magics. You wouldn't want to be hit too often with that ....
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting a wight!
<<set $bossfight to false>>
[[Understood|Speed Check 2]]You take a peek. The shop seems rather empty, but Mr Hemsworth and his wife are here.
[[Go inside|Mr Hemsworth's Shop]]<<if $sexclubfirsttime isnot false>>
<<set $sexclubfirsttime to false>>
<<set $nagahunt to true>>
"Welcome, $name."
A pleasantly smiling nobleman greets you warmly. "I am Lord Vivier, Imperial Knight. It is an honor to meet you, $name. Your deeds in helping push back threats against Dornburg do not go unnoticed."
"I am most honored," you say artlessly.
"We only accept honorable people here at Fragrant Rose Club," Lord Vivier said. "Have a seat, talk, get some drinks--it's on the house. Feel free."
You do notice an iron door with a heavy lock and a guard. "What is that door?"
"Oh ... you could say it's a special room for special guests. I give out passes for the door for certain people; I'm sorry I cannot give it to you. It is my brother's wish."
"I see," you say, though you do feel a little unsatisfied. "Your brother?"
"Yes. My brother. He ... he's dead. Killed by a monster. To this day I seek to avenge him, but the monster is too strong. He gave me a message to give the passes for those who are legendary monster killers."
Lord Vivier's eyes light up. "I don't know if I should say this, but there is a naga, an aquatic, dragonic monster in the lake near Dornburg. That old naga killed my brother. If you can kill it and bring back the head to me, I'll gladly give you the pass, and a reward as well."
<<else>>
Lord Vivier smiles at you and welcomes you in.
<<endif>>
You take a look at the club. You get yourself a free drink, sit down, and relax to watch the dancing girls. Some of them went far enough so as to strip down all their clothes.
<<if $premiumpass is true>>
You show your pass and are allowed into Fragrant Rose Club's special room. [[Head inside|Special Room]]
<<endif>>
[[You go back to camp tired but satisfied|End day 2]]
You ponder the quests you've obtained:
<<if $nagahunt is true and $nagakilled isnot true>>
Lord Vivier has promised you a pass to the secret room in the exclusive club and a reward if you avenge his brother by killing the old naga. [[Hunt the old naga]]
<<endif>>
<<nobr>>
<<if $TwinsQuest is 2>>
Schooling for The Twins:
You should probably pay the fees demanded by Toft's school: 120 coins in total.
<<if $player.coins gte 120>>
[[Pay the fees|Quests][$player.coins to $player.coins - 120;$TwinsQuest to 3;$TwinsThiefDays to 0]]
<<else>>
Unfortunately, you don't have enough coins.
<<endif>>
<<endif>>
<<if $TwinsQuest is 4>>
Schooling for the Twins:
You should begin investigating the sudden disappearance of your coins. [[Investigate|Investigation Quest 1]]
<<elseif $TwinsQuest is 5>>
Schooling for the Twins:
[[Confront the twins]]
<<elseif $TwinsQuest is 6>>
Schooling for the Twins:
[[Search for the twins]]
<<elseif $TwinsQuest is 8>>
Schooling for the Twins:
[[You'll need to have a long talk with Dahlia and the twins]]
<<endif>>
<</nobr>>
[[back|New Camp]]You head out and find the lake where the old naga resides. The lakeside is full of half-eaten corpses, all of them fresh. You throw a large stone into the lake.
The serpentine naga rises up from the lake and attacks you!
[[Fight!|Old Naga]]You take a look at the so-called special room.
The room is rather simple with a lounge and a number of private rooms, as well as an attendant, a fresh young woman in her twenties. "Of course, feel free to use the rooms. Just please notice the sign that tells whether it's closed or open."
You take a look at the rooms and their descriptions.
These rooms are currently available:
[[Room 1]] "A goblin female captured from one of the goblin dens around Dornburg."
[[Room 2]] "An orc female, a spoil of war after a foiled raid on Braunschweig."
<<if $MainQuest is 9 and $LordVivierHelp isnot true>>
You request Lord Vivier's assistance for the coming war. The nobleman seems shocked at first as you explain the circumstances. "Of course. After all, you are the one who have avenged my brother. I'll gladly lend you my help."
<<set $LordVivierHelp to true>>
<<endif>>
[[Back to the bar|Sex Club]]
<<nobr>>
<<set _temphp to random(270,330)>>
<<set _tempattack to random(35,45)>>
<<set _tempspeed to random(15,25)>>
<<set _tempcoins to 0>>
<<set _tempsupplies to 0>>
<<set $enemy = {
name: "old naga",
maxHP: _temphp,
HP: _temphp,
maxMP: 10,
MP: 10,
attack: _tempattack,
speed: _tempspeed,
coins: _tempcoins,
supplies: _tempsupplies,
}>>
<</nobr>>
The old naga stares down at you with anger. Beware his brute strength and blood-spellcasting abilities!
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting an old and dangerous naga! You notice a dagger sticking out of the old naga's hide.
<<set $bossfight to true>>
[[Understood|Speed Check 2]]You head to the club, but with a bloody naga head in your bag, you are refused entry. Besides, Lord Vivier is currently resting in his estate. Instead, the guard points to Lord Vivier's estate.
You enter the relatively modest manor and request and audience with Lord Vivier, which is granted.
"I have the head," you say simply as you meet the Imperial Knight in the sunroom. You show the head of the old naga, prompting Lord Vivier to squeal in delight. "And I also found this." You show him the dagger.
"This--this is my brother's enchanted dagger! Thank you, $name."
Lord Vivier then provides you with the pass, as well as a lot of gold and supplies. "Also, this," he says as his servant brings out a chest. "My brother told me before his death to not open it before the naga is killed. Let's see what's inside."
Inside it is a letter:
"My dear brother. I find myself drawn to the exotic aquatic nagas. Even though I know the danger, I cannot help but satisfy my academic curiousity.
Unfortunately, if you're reading this letter, it means I'm dead. But I'm avenged, at least. Whoever does so must be a great warrior. Please relay my respects to them.
Also within this chest is my research on the nagas' magic: a strange spell that allows them to drain vitality and restore their own. Please hand it to whoever avenges me, as a gift from the dead.
Lovingly,
Tom."
Lord Vivier burst into tears as he reads the letter. "Take this," he says, still crying, "take the scroll of the spell. Remember Tom, my brother."
You bid farewell to Lord Vivier after learning the spell. The innate strength of the spell also empowers your endurance. [[Go home|End day 2]]
<<set $premiumpass to true>>
<<set $player.coins to $player.coins + 700>>
<<set $player.supplies to $player.supplies + 50>>
<<run $spell.push("Blood Drain")>>
<<run $spelldesc.push("A spell of naga origins that absorb the health of your foe to restore your own; cost: 10 MP")>>
<<set $blooddrainpower to 70>>
<<set $nagakilled to true>>
<<set $player.maxHP to $player.maxHP + 40>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.attack to $player.maxattack>>You enter the room with the goblin slave. She is chained to the walls with metal chains on her legs and arms, forcing her crotch to spread.
The goblin looks docile enough. Her face is certainly not pretty by human standards, what with her overtly large nose and somewhat wrinkly and sickly green skin. Her tits are small while her cleanly shaven pussy looks small and tight. Her anus was plugged with a buttplug made of metal.
There is a quill on a nearby table, alongside some ink. Looking further, there are ink marks on her ass that denote how many times she's been used today; the number stands at eight.
The goblin looks away uninterestedly; is this some sort of show of defiance? You don't really care, though; her pussy's there and wide open.
You take off your clothes and push your cock inside her snatch. You are a little disappointed to feel that it's similar to a human vagina, just tighter.
You continue pushing deep inside the goblin's pussy. Midway is where the magic happens: her vaginal walls begin to move, massaging your bulge even as you penetrate deeper.
After thoroughly enjoying the goblin's snatch, you pull out and spray her with your thick cum. You add another mark on her ass before leaving and returning to camp. [[Back to camp|End day 2]]You enter the room with the muscular orc slave. She's held with thick chains, and even then she's still trying to break free. She's positioned away from the front foor, leaving you to enjoy the pleasing sight of her orc pussy and asshole.
You hear noises from the outside.
"Oh ... somebody's in the orc room. Looks like it's the newcomer."
"Really? Man, we've gotta warn him. Lord Vivier should just switch her out already."
There are knocks on the door. "Hey, kiddo. Careful with that brute there. Last time, uh ... she broke free and beat up some guy. The restrains are stronger now, but still be careful."
"Thanks for the warning," you say.
You decide to be quick. Dip in, dip out. Her pussy is full of cum, with thick pubic hairs covering it all. So you decide to use her backdoor instead.
You force yourself through her narrow anus even as she struggles to break free. The greenskin's asshole was tight and fresh. "Still struggling, huh?" you say.
Your hand swings, slapping her ass a few times as you pound her mercilessly. You put your hands firmly on the orc slave's asscheeks.
"Aah, your ass is really tight, you know that?" you taunt. "It's a perfect fuckhole!"
It seems that somehow the orc manages to discern your words, because she is rebelling even harder. You dump your load inside her ass before slapping her buttocks a few more times.
You go home. [[Back to camp|End day 2]]
<<if $MainQuest is 5>>
"Heya, $name," Natalie says. "I've got some new information for you."
"Hey. What is it?"
"We've been asking the Church for an explanation, and the answer is ... not convincing. According to witnesses, the stone glowed purple when it touched you, correct? And High Priestess Selene said that purple means pure and red means corrupted."
"I was attacked immediately, hell if I remember."
"Well, this has been inconsistent. We found that some priests claim that red is pure and purple is corrupted. Some of the stones even glow other colors. The Church has claimed that this is due to a sabotage by the Mage's Guild, which is very fishy. Also, the stone itself is sourced from unknown sources."
"No shit," you say, "sounds like someone's trying to deflect blame. The stones are probably just defective or something. That doesn't explain why the Priestess would say something so contradictive though."
"Yeah ...," Natalie chuckles. "Get this: they're blaming the Mage's Guild for not only sabotaging the stones, but also spiking food and drinks, causing the priests to be confused."
"... wow, that's a far-fetched story."
"Indeed. I'll be investigating further. In fact, I'm waiting for a report tomorrow. Talk to me then."
<<set $MainQuest to 6>>
<<elseif $MainQuest is 6>>
"Heya, $name," Natalie says, waving her hand at you.
"Hey, Nat," you say. "Anything new?"
"Yeah, there certainly is," she says. "[[Follow me]]."
<<elseif $MainQuest is 7>>
"Hey, $name," Natalie says. "Ready to infiltrate the rebel Church's camp?"
[["Yeah."|Infiltrate Rebel Camp]]
<<elseif $MainQuest is 8>>
You head over to talk to Natalie ...
[[The world shifts right in front of your eyes! A green light engulfs you ....]]
<<elseif $MainQuest is 9>>
You head over to talk to Natalie, who still looks a little shaken from her experience in the Incubus King's domain. Your camp is now a tertiary base for the League.
"Oh, hi, $name," she greets you.
"Heya. Anything coming up?"
"Yeah. I don't know what to think about the Incubus King, but what I know is that there'll be a civil war soon. Dornburg is too poorly defended. We'll be needing allies. Try to contact as many nobles and other people willing to help. When you're done, come back to me."
Note: gathering allies is as far as the main quest goes for now. Continuation will be in V 0.3.
<<else>>
You and Natalie chat up for a while.
<<endif>>
[[Sleep and rest|End day 2]]<<if ndef $TwinsQuest>>
"Oh, its nothing important," says Dahlia with a sparkle in her eyes that signifies that it's something really important. "It's about the twins."
You tilt your head. "Ella and Emma? What about them?"
"Well, I'd like to educate them. I have, actually, in some ways: they can read, just as I can since I learned from the previous King's program. But I notice they seem to have some talent in using herbs. Do you think there is a school or something where they can learn that?"
"I don't know, but I can try finding one."
"Thanks a lot, $name."
<<set $TwinsQuest to 0>>
<<elseif $TwinsQuest is 0>>
You have been tasked to find a school for herbal healing by Dahlia.
<<elseif $TwinsQuest is 1>>
You give the good news to Dahlia and her children.
"Yes!" Ella and Emma say, "thanks, $name."
"Thank you so much, $name," Dahlia says; she looks like she's about to cry. "When you entered my house back in the village, I didn't expect things to go this far."
<<set $TwinsQuest to 2>>
<<endif>>
[[Return to camp|New Camp]]<<if $TwinsQuest is 0>>
<<if $DornburgRep lt 450 and $premiumpass is true>>
You go around trying to find a school for folk healing. You avoid the Church-sponsored ones for obvious reasons and manage to find Toft's Folk Healing School, run by someone called Mr Toft.
Unfortunately, the spokesperson charges you some arbitrarily high fee for the school. You're beginning to think it's a soft way to tell you to go away ....
As you turn around, your premium pass to the Fragrant Rose Club shows. "Wait!" the spokesperson calls back.
His attitude shiftes 180 degrees. He agrees to admit Ella and Emma to the school. School hours would be in the morning, at 5 in the morning to 8 in the morning. There would be a fee of 120 coins, which is to be paid later. You agree to the terms.
<<set $TwinsQuest to 1>>
<<elseif $DornburgRep lt 450>>
You go around trying to find a school for folk healing. You avoid the Church-sponsored ones for obvious reasons and manage to find Toft's Folk Healing School, run by someone called Mr Toft.
Unfortunately, the spokesperson charges you some arbitrarily high fee for the school. You're beginning to think it's a soft way to tell you to go away ....
<<elseif $DornburgRep gte 450>>
You go around trying to find a school for folk healing. You avoid the Church-sponsored ones for obvious reasons and manage to find Toft's Folk Healing School, run by someone called Mr Toft.
The spokesperson agrees to admit Ella and Emma to the school. There would be a fee of 120 coins, which is to be paid later. School hours would be in the morning, at 5 in the morning to 8 in the morning. You agree to the terms.
<<set $TwinsQuest to 1>>
<<endif>>
<<endif>>
[[Back to the camp and rest|End day 2]]You begin your investigation by examining the crime scene. Again, there are no signs of a break-in.
[[Interrogate Dahlia]]
[[Interrogate Natalie]]
<<if $Natalieclue is true and $Dahliaclue is true>>
From clues provided by Natalie and Dahlia, you conclude that Dahlia's children, Emma and Ella, are probably responsible for the theft. The evidence you have is very circumstancial, though. You should probably confront them.
<<set $TwinsQuest to 5>>
<<endif>>
[[Back|Quests]]Immediately after you ask Dahlia, she goes a little pale. "Well ... I don't know anything about that," she says.
"Really?"
"Yeah."
"... really?"
Dahlia sighs. "Well--fine. There is something strange that I've seen," she says after a lot of hesitation. "It's Ella and Emma--they seem to have a lot of expensive things recently. Jewelries, clothes--it's just a bit weird, you know. They say they get paid for apprentice work, but I don't think it should be that much."
"So, you're saying they're stealing the coins."
"I'm not saying that. But if anyone is, it's them. Probably."
<<set $Dahliaclue to true>>
[[Continue Investigating|Investigation Quest 1]]You interrogate Natalie.
"... seriously?" she sighs. "So you think I, an agent of the King, who holds the thorned rose, who can request financial support from the King himself ... am stealing a measly few hundred, if even that, coins?"
You grind your teeth a little, but you have to admit the logic's sound.
"I'm not accusing you, I'm just asking if you see anything suspicious."
"Hmm."
Natalie seems to be thinking for a while. "I've got no idea. But I can guarantee absolutely nobody enters the camp that night."
"I see. Thanks for the help."
That does make things a bit complicated. You trust your camp inhabitants quite a lot; just who could possibly be stealing?
[[Continue Investigating|Investigation Quest 1]]
<<set $Natalieclue to true>>One evening, you head to the twins' room to confront them over the alleged theft. However, you're surprised to find it empty.
"Help! $name! Thieves!" Dahlia shouts from the treasury. You rush back to the main camp.
Dahlia courageously guards your treasury with a ladle and pot against a pair of masked thieves armed with knives. You hurl your body weight at one of the pretty thin thieves, sending them crashing down. You extend your hand to rip off their mask.
It's Ella--or Emma, you can't really tell; her sharp jaw, long nose, hazel eyes, and ash-blonde hair tell you.
She takes advantage of your temporary stun, taking her knife and nearly stabbing your cheek! You only manage to barely dodge, the sharp knife grazing your cheek. "Ella! Take the coins, we'll run away!" she shouts to her twin.
Ella's path is blocked by her mother. "Stop this, Ella! I'm your mother. I don't know what your problem is, but--"
Ella shoves her mother out of the way, but you're just quick enough to draw your blackstone dagger and stand before the murderous twins and Dahlia (and your treasury chest).
"Shit!" Ella curses.
"Come on, there are two of us and one of him!" Emma goads.
"Two inexperienced, unskilled, untrained youngsters with kitchen knives? I think I can handle you," you intimidate them, even though you aren't THAT much older than them. "Lay down the knives."
Instead, they decide to run away.
"Dahlia, Dahlia, are you alright?" you ask as you help her stand.
"Don't mind me, $name, you've got to find them!"
You give chase outside, but they're already gone .....
Well fuck, looks like it's time for another investigation. You're too tired for this now.
<<set $TwinsQuest to 6>>
[[Rest|End day 2]]You go around searching for Ella and Emma. Your first destination is Toft's school. "Are Emma and Ella here?"
"Uhm ... no."
The spokesperson is clearly nervous. His eyes wander around while he fiddles with his thumb.
"Something tells me you're lying."
"Come inside," he whispers. You do as he asks.
"You don't hear it from me," he says. "But Miss Ella and Miss Emma were captured by loan sharks just now ... they were seeking shelter here ...."
"I see, so you just let in strangers barge in and kidnap your students?" you ask icily.
The spokesperson raises his arms defensively. "They had swords and daggers! If I had fought, I'd be dead meat right now! Anyways, Miss Ella and Miss Emma are likely brought to the arena ... that open-secret, 'underground' arena. Now, please leave."
"No, no, I'm not done. You said 'loan sharks'? I don't know about this."
"Well ... what can I say? Miss Ella and Miss Emma are the poor--ehm, the--eh--least well-dressed compared to the noblemen we have here. I suppose they begin to feel a little insecure, and take out loans to buy expensive things."
Well, fuck. You make a mental note to visit the arena tomorrow.
<<set $TwinsQuest to 7>>
[[Rest in your camp|End day 2]]
<<if ndef $ArenaRep>>
You visit the local underground arena and are greeted by a masked woman. "I don't want your name. Visiting, or fighting?" she asks.
"Eeh ... both?"
...
"You're new around here, aren't you?"
"I suppose so."
"Fight's to the death. Reward depends on who you're fighting. You look good enough, you wanna sign up?"
"Uh, what if I don't want to."
"Then pay 50 coins to watch. Or scram."
You consider fighting--you sure as hell are not paying coins to watch people beat up each other.
[[Fight in the arena]]
[[Back to your camp|New Camp]]
<<else>>
The woman recognizes your face and nods slightly as she lets you in.
[[Fight in the arena]]
[[Back to your camp|New Camp]]
<<endif>>
<<if ndef $ArenaRep>>
<<set $ArenaRep to 0>>
<<endif>>You decide to fight. Looking at the rewards, you think clearing bounties from Dornburg would be far more profitable. After all, most of the gladiators are just glorified peasants or low-level soldiers. But you do notice a number of nobles and high persons around.
<<if ndef $LadyAlicemet>>
You are approached by a haughty noble lady and her manservant. The noble lady does not speak at all.
The manservant with hunched back says, "this is Viscountess Alice of Brandenburg. She wishes to sponsor you."
You agree to be sponsored: Lady Alice expects good shows from you and in exchange she'll give you rewards. The manservant provides you a few iron plates to add to your armor, strengthening it. You should be able to take more hits now.
<<set $player.HP to $player.HP + 30>>
<<set $player.maxHP to $player.maxHP + 30>>
You are also provided House Brandenburg's sigil--a black rose--to wear on a patch on your shoulder, at least during arena fights.
<<set $LadyAlicemet to true>>
<<elseif $LadyAlicemet is true>>
You pay a visit to your eternally unspeaking patron before heading to the arena.
<<endif>>
<<nobr>>
<<if $ArenaRep gte 75 and $TwinsQuest is 7>>
There seems to be a big commotion in one of the gladiatorial cells. You have enough prestige to be allowed entry. [[Check it out]]
<<elseif $ArenaRep lt 75 and $TwinsQuest is 7>>
There seems to be a big commotion in one of the gladiatorial cells. But a nobody like you can't hope to be allowed entry. Maybe you should build up your reputation here.
<<endif>>
<</nobr>>
<<if $ArenaRep gte 50>>
Apparently, there are a number of elite champions in this arena. Lady Alice Brandenburg would definitely enjoy the bloodshed from fighting them. [[Check Champions]]
<<endif>>
If nothing else, you can also sign up for a regular fight.
[[Fight a gladiator]]
[[Back to the camp and rest|End day 2]]<<nobr>>
<<set _temphp to random(200,220)>>
<<set _tempattack to random(30,35)>>
<<set _tempspeed to random(15,25)>>
<<set _tempcoins to random(15,20)>>
<<set _tempsupplies to random(3,7)>>
<<set $enemy = {
name: "gladiator",
maxHP: _temphp,
HP: _temphp,
maxMP: 20,
MP: 20,
attack: _tempattack,
speed: _tempspeed,
coins: _tempcoins,
supplies: _tempsupplies,
}>>
<</nobr>>
The gladiator prepares himself.
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting a gladiator, armed with a pike.
<<set $bossfight to false>>
[[Understood|Speed Check 2]]You see a chained troll in one of the gladiatorial prisons. Lady Alice and her manservant walk up to you. "Interested, young sir?" the manservant asks. "The troll's--ehem--manager is offering to arrange fights between gladiators and the troll. So far, a dozen have tried. All have died."
A slight shudder runs up your shoulder. "What's the reward?"
The manservant shows you a cell not too far from the troll's cell. It's Emma and Ella!
"These young virgin lasses," the manservant claims. "Or coins equivalent to their worth."
Ella and Emma wear only a pair of shabby panties, leaving their medium-sized breasts exposed. They seem too traumatized to even speak, until Emma whispers in a very, very low voice: "please help us, $name."
You tsk-ed. Of all the things in the world, a troll? A rare gargantuan creature, rumored to be created by empyrean forces to serve as their elite soldiers?
You sigh and turn to the manservant.
[[I'm ready to face the troll]]
[[Not yet|Fight in the arena]]<<nobr>>
<<set $enemy = {
name: "troll",
maxHP: 600,
HP: 600,
maxMP: 20,
MP: 20,
attack: 180,
speed: 5,
coins: 0,
supplies: 0,
}>>
<</nobr>>
You're facing a troll in the gladiatoral arena. This stinky, hulking beast doesn't seem to regard you as a threat at all. <<set $trolltimer to 0>>
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting a troll!
<<set $bossfight to true>>
[[Understood|Speed Check 2]]"Hey, both of you, take off your panties," you order. "Stand up, spread your legs, hands behind your head."
"W-what?" Ella protests weakly. You raise your eyebrows.
"Are you deaf?"
The two silently follow your orders, unwilling as they may be, showing the audience their young bodies in all their glory. You lick your fingers.
You explore their bodies carefully, first massaging their nipples. "Please ... $name ... stop this," Emma pleads.
"Why should I?" you ask with a smirk. Your fingers dig deep inside their virgin anal holes.
"Nngh ..." The twins are struggling to keep their voice in.
Surprisingly, they ejaculate! Their bodies shudder, their juices flowing out of their crotch. They both have to kneel down to control themselves.
"Oh? Looks like our sluts here love being watched?" you tease.
"No!" Ella protests.
Emma in particular blushes red. "Yes," she whimpers.
You whip out your cock and roughly grab Emma's hair. "Open your mouth, slut."
Emma obeys. This young girl, who probably never even saw a naked man before this day, makes a gurgling sound as you shove your cock up her throat. She adapts quickly enough, however, and a few seconds later she is actively licking your glans. You continue deepthroating her until Ella grabs your arm.
"Stop it!" she cries out.
"I will if you take her place."
Reluctantly, Ella opens her mouth. You pull out of Emma's mouth and switches to Ella's. Compared to Emma, Ella is definitely more passive. She just kneels there while you use her mouth like a fuckhole.
You feel the urge to cum overtake you. You pull out before white sperm sprays from the tip of your cock, drenching their faces.
You hastily take them both and leave the arena. Lady Alice's manservant gives you some old rags to clean and cover the twins. They must be exhausted, because they fall asleep quickly. Dahlia's questions must wait tomorrow.
<<set $TwinsQuest to 8>>
<<set $TwinsStatus to "slave">>
[[Rest|End day 2]] "Hey, both of you, take off your panties," you order. "Stand up, spread your legs, hands behind your head."
"W-what?" Ella protests weakly. You raise your eyebrows.
"Are you deaf?"
The two silently follow your orders, unwilling as they may be, showing the audience their young bodies in all their glory. You lick your fingers.
You explore their bodies carefully, first massaging their nipples. "Please ... $name ... stop this," Emma pleads.
"Why should I?" you ask with a smirk. You explore their labia with your fingers.
"Nngh ..." The twins are struggling to keep their voice in.
Surprisingly, they ejaculate! Their bodies shudder, their juices flowing out of their crotch. They both have to kneel down to control themselves.
"Oh? Looks like our sluts here love being watched?" you tease.
"No!" Ella protests.
Emma in particular blushes red. "Yes," she whimpers.
You whip out your cock. Emma seems to understand what you mean. She takes hold of your cock and begin licking it. Ella soon joins her twin, albeit reluctantly.
Two short tongues, working in tandem, envelops your shaft. Their technique is non-existent, but even their sloppy work feels good enough.
You feel the urge to cum overtake you. You grab their heads as carefully as possible and pull them back a little before white sperm sprays from the tip of your cock, drenching their faces.
You hastily take them both and leave the arena. Lady Alice's manservant gives you some old rags to clean and cover the twins. They must be exhausted, because they fall asleep quickly. Dahlia's questions must wait tomorrow.
<<set $TwinsQuest to 8>>
<<set $TwinsStatus to "servant">>
[[Rest|End day 2]] You sit down with Dahlia in her tent and explain everything that you've learned. Dahlia's face goes pale, then red with anger. "I don't know what they're thinking ...."
"Maybe we should have them explain themselves."
Dahlia summons her children. "$player.name has been sheltering and helping us for months now," Dahlia begins with an icy tone. "And this is how you act? Tell me what happened. Why did you steal?"
It's Emma who speaks first. "It begins when we saw other students wearing fancy clothes and jewelry."
"Of course they do, they're nobles!" Dahlia roars. You pat her in the back softly to calm her down. Ella and Emma look like they're shrinking.
"A loan shark offered us a loan and we took it. When we realized we'd never be able to pay it back, we became desperate ... that is it. We're sorry," Emma continues.
"Go to your room, and take out everything you bought," Dahlia orders. The twins obey. A small pile of things are put in Dahlia's tent.
"And take off your clothes," Dahlia barks. "Clothes and jewels have you forgotten our circumstances. Take. It. Off."
"M-mom, there's a man here ...."
Dhalia's stern gaze silences protests as the twins strip off everything. "From now on, so long as you're in this camp, you'll dress like that," she says.
"B-but, Mom! $player.name--" Ella meekly complains about you mouth-raping the twins.
Dahlia turns to you with an unreadable expression. "I think I've found the perfect punishment, don't you think, $player.name? You seem to take a liking to their bodies. What about it--should you make them your personal servants as well?"
[[With pleasure|Twins Virginity][$Twinsfucked to true]]
[[This has gone too far|Twins Virginity][$Twinsfucked to false]]
<<set $TwinsQuest to 9>>
The God of No-Grind blesses you with 1000 attack power!
[[back|New Camp]]<<if $Twinsfucked is false>>
You end the conflict right there and then. Relations between you and the twins warm up significantly, since they are thankful of you forgiving them. You won't be able to initiate anything sexual anymore, but you can still enjoy their nude, nubile bodies on display.
<<elseif $Twinsfucked is true>>
"Oh, of course. I'll gladly take their virginities."
The twins look like they've accepted their punishment. You remember them cumming so easily when in public in the arena. Do the twins like exhibitionism?
You decide to try out this theory by bringing the twins to Dornburg--more specifically, one of the alleys. At night.
You push Emma against the alley wall. "Get your ass out," you say firmly.
"Yes, Sir," Emma says.
"Hey! Since when do you call $name 'Sir'?" Ella protests.
You ignore Ella and solemnly take Emma's virginity, the head of your bulging cock breaching her vaginal opening.
"Ah!" Emma moans quietly. "I never thought--"
"That you'll lose your virginity in an alley?" you whisper. Those words make Emma's pussy tighten. "Someone could come in anytime ...."
"Please don't remind me of that!" Emma cries out as she orgasms, her body shuddering greatly. You pull out. There's another slut to discipline.
"Both of you like this, don't you?" you tease. "You like being watched--or the risk of it." Emma blushes.
You order Ella to take the same position as her twin. You strongly grip her appetizing buttocks and begin fucking her virgin pussy. Just like her twin, she quickly orgasms. You increase your pace, grinding against Ella's vaginal walls. Ella's moans grow uncontrollable. Your naughty fingers find themselves on Emma's labia, stimulating her pussy.
"Ah ... $name, more, faster!" Ella begs as her juices wet her thighs.
"You've given in, huh?" you ask with a grin. "You know how to beg properly, slut."
"Please fuck me more, Sir!" Ella begs.
You sense your own orgasm coming. You pull out and order the twins to get on their knees before spraying your sperm all over their faces. "You love this, don't you?" you tease.
"It shames me, but yes, Sir," Ella says meekly.
"Sir, my snatch is still so wet, can you fuck me again?" Emma asks.
You smirk. "How much do you want it, slut? How much do you want to orgasm again?"
"I'll be your depraved slut, Sir!" Emma says enthusiastically. "I'll serve you however you want, just make me cum again!"
"Me too!" Ella joins.
"Later, then," you say. "For now, back to the camp."
The three of you return to the camp.
<<endif>>
[[Back to camp and rest|End day 2]]You ponder what you should do to the twins. Certainly, you can [[engage in some exhibitionist sex with the two of them|Twins Threesome]].
"Sir, one of our friends was just talking about ass-to-mouth. [[Maybe we can try that|Twins Ass-to-Mouth]]?" Emma suggests with a lewd smile.
"Sir, if you're not too much of a hurry, maybe Emma and I should take a piss first." The twins are forced to urinate outdoors in the middle of the camp as a punishment; [[watching them|Twins Piss]] can be fun in its own way.
There's another alternative you think of: [[invite Dahlia|Twins Foursome]] and let this perverted family have fun with you.
<<nobr>>
<<if $TwinsStatus is "slave">>
You can also [[prostitute these little sluts|Twins Whore]]. They're submissive enough to follow such an order.
<<elseif $TwinsStatus is "servant">>
Perhaps you can stay away from this and [[let them have their own fun|Twins Lesbian]] with a large cucumber you just happen to bring from the kitchen.
<<endif>>
<</nobr>>You take the twins to a deserted alley in Dornburg. While Ella guards, you lift Emma's legs.
The thrill of exhibitionism is enough to make her snatch wet, even without any foreplay. "Mmm, Sir!" Emma moans as you penetrate her with your cock. "Ah!"
"You love this, don't you, Emma?" you tease. Her lack of experience shows, though. Emma can't really do much except stand there like a moaning statue.
"I keep on coming!" Emma giddily moans, "more, Sir, more!"
"Hey, keep it down a bit," Ella grumbles.
"Let's give your sister a chance, Emma," you say as you pull out.
"Aw, I wanted more ...."
Emma reluctantly guards. Ella bent down and spread her buttocks herself, offering her tight pussy that you delightfully savor with your cock. Emma turns around and spreads her legs, her fingers flicking her own bean.
Their suppressed moans fill the alley. Ella's breath becomes short as she climaxes again and again. You pull out. "Stand side-by-side," you whisper. They follow your orders, exposing their nubile bodies to shots of semen.
"Hey, what's that!" you hear a voice shout.
You grab the giggling twins and make your way back to your camp to rest. [[Rest|End day 2]]"Yay!" Emma seems happy that you accept her suggestion. The twins lay down on some hay that you stack just outside the camp, revealing their tight assholes.
"Me first!" Emma demands.
You spit on Emma's asshole before spreading the makeshift lube, making it wet enough for penetration. Emma closes her eyes as you begin fucking her ass in the open.
"Ah! Aw!" Emma groans in pleasure and pain. Stretching Emma's asshole proves a fun experience.
"How does it feel, Emma?" Ella asks.
"It feels like ... well, how do you think having Sir's big cock up your ass feels like?" Emma snaps. "Ooh, please train my asshole into a second pussy, Sir!" Emma's tight asshole quickly works your cock to climax, and you fill her asshole with white sperm.
You pull out after you're satisfied, immediately shifting to Ella's mouth. She isn't prepared, but after a few seconds she cleans your sperm and ass-scented cock with her tongue. Sufficiently wet, you penetrate Ella's anus.
"Ooh!" Ella lets out a long moan as you explore her anus. Both Ella and Emma had little if any experience with anal sex, so their assholes are similarly tight, anal walls hugging your cock and refusing to let go. "Please, come inside me as well!"
You do as Ella asks. White sperm filled up her backdoor. Emma is more than ready; just as you pull out, she licks your cock and takes it all up her throat. "Thanks for the treat, Sir," she giggles.
You and the twins return to the camp to rest.
[[Rest|End day 2]]You follow the twins outside to watch them urinate. They blush all the way there. Two pisspots have been made available.
"Sir, you really want to watch us piss?" Emma asks.
"That's what I've come here for, no?"
Ella's turn comes first. She lowers herself, spreading her legs. Golden-yellow piss shoots out from her vagina. "Mm ...." Ella's body shudders just a little. "Hehe, do you like being watched even while pissing, Sis?" Emma asked.
"Ugh, I don't want to hear that from you," Ella complains. "Now hand me over that rag."
Emma smirks and hands over the rag, with which Ella cleans her snatch. Emma falls down to all fours on the ground and begins moving such that her ass is directly above the pisspot.
A clear liquid drips from Emma's vagina before the drip turns into a steady stream. After she finishes, she too wipes her snatch with the rag.
You look with delight at how shameless the twins have become.
[[Back to the camp|End day 2]]You bring the twins to a seedy whorehouse in Dornburg's less well-off districts. "Oh, Sir is whoring us out ...," Emma says, a little disappointed.
"Sir, can't you just fuck us as usual?" Ella asks as you make arrangements with the brothel owner.
"Of course not, you stupid sluts. My cock is a reward," you say. "Now be good whores and maybe I'll fuck your tight cunts tomorrow."
At the prospect of that, the twins light up.
You watch with a free ale on your hand as the twins are stripped of their clothing. They are made to kneel in a dirty room as six men surrounds them, slapping their cheeks with cocks. The twins obey, using their mouths and tongues to please the men.
They spread their legs shamelessly as the men begins fucking their tender pussies. The depraved twins seem to enjoy it quite well. The men become impatient quite soon, and the twins are spitroasted. Their breasts and buttocks are groped left, right, and center.
As the men satisfy themselves with the twins' bodies, another group of men arrive after some time. By the end of the day, the twins have served more than thirty men.
"Are we good sluts, Sir?" Emma asks as you bring them home. "Will you reward us with your cock tomorrow?"
"Sure," you say with a smirk. Coins from the brothel make a cling-clang noise in your pocket.
<<set $player.coins to $player.coins + 25>>
[[Rest|End day 2]]
You throw them the cucumber and tell them to put up a good show. "A good show, Sir?" Emma confirms. "Well, follow us."
What you don't expect is that they head over to Dornburg, naked underneath a coat. They head to a busy trading market. The cucumber is lodged firmly inside Emma's pussy as the two look at goods. You've got to admit that you're quite surprised she had the muscles in her pussy to keep such a large cucumber in for so long.
The three of you then head over to the arena to watch a few matches. Emma hands over the wet, slimy cucumber to Ella, who opens her legs in the arena seat and masturbates with the cucumber. The sound of it grinding against her pussy walls is loud, but not loud enough to alert nearby people.
Emma doesn't stay quiet. She realizes that you're quite bored, so her hand slips into your trousers. Her soft hand pumps your shaft with all the speed she can muster without others knowing. Unfortunately, her efforts aren't quite enough to make you cum.
When the three of you leave the arena, a puddle of juices are left behind. "Shame for the person who'll sit their next," you remark. "Having to sit on a slut's juices."
Ella giggles when she hears that.
The twins still have one last performance to show you back in their tent. With both of them at all fours, they use the cucumber as a double-headed toy. Their movement isn't quite graceful, but rather wild and energetic, with a chorus of moans accompanying it.
"Ah!" the twins half-shout together as they both ejaculated. They tumble unto the ground.
"Mm, how is that for a performance, Sir?" Emma asks.
"Splendid."
[[Rest|End day 2]]You head to Dahlia's tent with the twins not too far behind. You find her resting in her tent. "Hi, $name," she greets you with a smile. "Anything I can help you with?"
"Oh, certainly," you say. "Why don't we start with tossing your clothes out?"
Dahlia smirks and does so, revealing her body to you. "But this time, I've brought company."
The twins enter, prompting Dahlia to cover her body. "Oh dear, oh dear," Dahlia mutters, grasping your intention.
"Why don't you teach your daughter how to please a cock properly, Dahlia?" you tease as you make your way to Dahlia's bed.
"Well ... I'll try," she says. Then, with a stronger, more authoritative voice, she goes "come here, you two!"
Dahlia begins licking your shaft. The twins, too, get to bed. Dahlia moves to put herself above your cock, and she begins riding you. "$name is often tired from his work," Dahlia says. "So sometimes, you should take the initiative like this. Now both of you shouldn't stay idle."
Emma glomps unto you, heating up your body with her naked flesh. Ella submissively licks your nipples while Dahlia continues riding your cock, her loose pussy massaging your bulge. "Line up next to Dahlia and stick your asses out," you order.
The twins follow your order. Your open hands slap their appetizing buttocks a few times before fingering their young pussies. "Nngh, $name ... are my daughters serving you well?" Dahlia asks while moaning.
"They certainly are," you say. You feel your ejaculation coming.
You shoot out your cum in Dahlia's infertile womb and watch and it drips out of Dahlia's pussy. The twins, after ejaculating themselves, cleaned their mother's cunt with their tongues.
The four of you sleep in Dahlia's bed.
[[Rest|End day 2]]<<nobr>>
<<if $ArenaRep gte 50 and $GurgKilled isnot true>>
One of the four champions is Gurg, a relatively small-sized troll. By small size they mean 2,5 metres with strength enough to crump you to dust. [[Challenge Gurg]]
<<elseif $ArenaRep gte 150 and $EliseKilled isnot true>>
The second of the champions is an elf warrior named Elise; quite a rare sight, as elves tend to be isolationist. Rumors have it that she's a serial killer banished from the elven realms. Even the weakest elf possesses formidable magic, so you ought to be careful. [[Challenge Elise]]
<<elseif $ArenaRep gte 250 and $IncubusKilled isnot true>>
The third champion is an incubus; an extremely rare being, often associated with demons. The incubus is a master of sexual magic, and can bring you down to submission with pure lust, swordsmanship, or powerful magic; beware! [[Challenge the Incubus]]
<<elseif $ArenaRep gte 350 and $ThalestrisKilled isnot true>>
The fourth and final champion is an "amazon"--a female warrior of Southern origins, named Thalestris. Just as you contemplate challenging this undoubtedly formidable foe, Lady Alice and her manservant approach you.
"This woman has once offended Viscountess Alice von Brandenburg by refusing her offer of sponsorship," the manservant informs you. "If you triumph over her, the Viscountess would be most pleased."
Also, unlike the other competitors, Thalestris has offered her body in lieu of her life. Which means, if you manage to beat her, you can look forward to some amazon pussy .... [[Challenge Thalestris]]
<<else>>
You have triumphed over all four champions of the arena!
<<endif>
<</nobr>>
[[Back to the arena|Fight in the arena]]<<nobr>>
<<set $enemy = {
name: "Gurg",
maxHP: 400,
HP: 400,
maxMP: 20,
MP: 20,
attack: 120,
speed: 5,
coins: 0,
supplies: 0,
}>>
<</nobr>>
You're facing Gurg, a champion of the gladiatoral arena. This stinky, hulking beast doesn't seem to regard you as a threat at all. <<set $Gurgtimer to 0>>
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting Gurg!
<<set $bossfight to true>>
[[Understood|Speed Check 2]]Natalie leads you to the northern woods. "Where are we going?"
"A number of dissidents in the Church of the Light-King contacted me," she says. "We'll be meeting in their hideout."
The two of you head over to the hideout, a small abandoned hut. You enter and are greeted by a hooded man. You are brought through a series of spiraling stairs until you finally reach a meeting room with an old priest in there.
"Hello there," the old priest says. You scan the room, looking for anyone that you might know.
<<nobr>>
<<if $class is "Knight">>
You see your own father, Imperial Knight Hans! This old knight still has the physique of a young man. He smiles warmly at you while trifling with his mustache.
<<elseif $class is "Novice">>
You see your leader, Archmage Terry! The thin man lets out a small smile.
<<elseif $class is "Priest">>
You see Father Domek, your savior from imprisonment! This fat, jolly priest waves at you.
<<else>>
Unfortunately, all the faces are strangers.
<<endif>>
<</nobr>>
"I'm Father Arcurus. This is Father Domek, representing the 'rebel' church with me, Archmage Terry, representing the Mage's Guild, and Sir Hans, representing the various allied nobles. We're gathered here due to the increasingly, frankly, unhinged behaviour of the Church of the Light-King."
Natalie nods. "I'm Natalie, Hand of the King. This is $name, my ... apprentice."
The two of you sit down. "So, Father Arcurus, what have you found out so far?"
"What we have known is that an extremist sect of the Church is planning to rebel. I say extremist, but they actually comprise the overwhelming majority of Church leadership, including High Priestess Selene. They've spread into numerous tiny cells across the kingdom, but theri intentions are unknown."
Archmage Terry snorts. "Then, what are we waiting for? Let's hang them all with one blow."
"A pre-emptive attack against the Church? That'll net us too many enemies."
"The King won't allow it," Natalie says decisively.
"What we can do is infiltrate one of their biggest camps. It's in my cousin's territory, so I have full right to try and enter," Sir Hans says.
"They'll likely refuse, though," Father Domek points out. "They've put up a detection system." He wears some leather gloves and pulls out a rough-edged stone.
"Ugh, this thing reeks of dark magic," Archmage Terry complains.
"Anyone who can't touch this stone without being hurt is immediately revealed as an interloper," Father Domek sighs. The stone looks heavy, and Father Domek's grip slips.
The stone touches your arm, but you feel nothing. "Oh, sorry ...," he says. "Does it hurt?"
"Uh, no."
"Must be due to the incident in the Capital long ago!" Archmage Terry declares. "$name has been 'infected', so to say, with the same kind of dark magic. He can pass without being detected!"
"The malevolence spirit," you think to yourself, recalling what the Incubus King told you.
"It's agreed, then, that we'll try to infiltrate the camp and find out what they're trying to do?" Natalie asks, answered with silent nods. The meeting is adjourned.
<<set $MainQuest to 7>>
[[You return to the camp to rest|End day 2]]<<nobr>>
<<set $enemy = {
name: "Elise",
maxHP: 300,
HP: 300,
maxMP: 20,
MP: 20,
attack: 70,
speed: 5,
coins: 0,
supplies: 0,
}>>
<</nobr>>
You're facing Elise, a champion of the gladiatoral arena. The slender elf laughs at you. "Meat for the slaughter!" she proudly declares.
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting Elise!
<<set $bossfight to true>>
[[Understood|Speed Check 2]]<<nobr>>
<<set $enemy = {
name: "Incubus",
maxHP: 250,
HP: 250,
maxMP: 0,
MP: 0,
attack: 20,
speed: 5,
coins: 0,
supplies: 0,
}>>
<</nobr>>
You're facing an incubus, a champion of the gladiatoral arena. The being, covered in glamour and a pair of underwear, smiles at you. "Go easy on me, would ya?"
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting an incubus!
<<set $bossfight to true>>
[[Understood|Speed Check 2]]<<nobr>>
<<set $enemy = {
name: "Thalestris",
maxHP: 500,
HP: 500,
maxMP: 0,
MP: 0,
attack: 70,
speed: 5,
coins: 0,
supplies: 0,
}>>
<</nobr>>
You're facing Thalestris, a champion of the gladiatoral arena. She's a redhead, dark-skinned tomboy, fighting stark naked and displaying her bushy vagina and firm breasts to the arena. "You really think you can win, kiddo?" she scoffs.
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting Thalestris!
<<set $bossfight to true>>
[[Understood|Speed Check 2]]Your patron, Lady Alice von Brandenburg, looks with delight as you 'help' Thalestris up. "I can't believe you're that strong," she whispers with a small smile. "Well then, impregnate me."
For sure, you have all the intention to do so. You lift the amazon's muscular leg up, revealing her slit. Your cock slipped inside easily enough.
At that moment, you feel some sort of energy entering you. You are driven to a lust you've never felt before--you glance at a hooded figure; it's the incubus Leslie, and he smiles at you.
You vigorously thrusted up Thalestris' exposed pussy. "Give me a moment ...," she whispers. Another burst of strange magic later, you can feel her womb lowered. "Now, it should be easy to impregnate me."
As the two of you continue mating like wild beasts in the arena field, the crowd continues to cheer. Even the silent Viscountess Alice von Brandenburg claps lightly.
"Why do you want to be impregnated so bad?" you whisper as Thalestris' slimy, tight pussy adapts to your cock. You fondle her firm tits freely.
"For an amazon, there is only one path," Thalestris whispers. "To be a warrior. I ... made a mistake once, when I was a warrior. I tried allying with the dark."
Thalestris begins matching your movement, pushing her pussy down on your cock. "This is my penance. I must bear a strong child from a strong father. To be impregnated ... to be a mother ... this is pure humiliation for an amazon."
You mentally note that you know a few physically strong men who have weak children, and vice versa. Nevertheless, you're not in the mood to argue--you're in the mood to savor this forbidden pussy.
"Fine then," you say. "If you want my sperm so much ... take it all!" You ejaculate, spraying Thalestris' womb with your 'strong' sperm.
"Ah, thank you, stranger," she says as she limps to the ground. "Perhaps we shall meet once more."
As you leave the arena, Lady Alice's manservant approaches you and requests that you meet her in her manor soon. <<set $AliceQuestComplete to true>>
[[Return to your camp and rest|End day 2]]You visit Viscountess Alice's manor. It is opulent and vast. The manservant lets you in and guides you to the guestroom.
"Where is Viscountess Alice?" you ask the manservant. Your question is answered when the viscountess enters the room.
<<if $Alicemeeting isnot true>>
However the viscountess communicates, you don't know--perhaps with the subtle movements of her fingers. Her manservant understands it perfectly, however. "The viscountess wishes to have tea with you."
<<if $class isnot "Knight">>You feel a little awkward in this sort of setting. <<endif>>
"The viscountess is glad to see your triumphs in the arena," her manservant states. He looks at his mistress, clears his throat slightly, and continues, "she calls you her stud. I do not profess to knowing the meaning of that word."
The viscountess' lips widen just slightly. "The viscountess says you can come to her if you need help. Also, the viscountess gifts you a bond."
You aren't sure about this whole financial bond stuff, but from your understanding, you'll receive 10 coins and 1 supply every day, risk-free.
You finish your tea and thank the viscountess before leaving. [[Rest in camp|End day 2]] <<set $Alicemeeting to true>> <<set $Alicebond to true>>
<<elseif $MainQuest is 9>>
You appeal to the viscountess for aid. "The viscountess says she's uncomfortable with you utilizing her resources directly, but she promises to help fund the construction of walls and defenses," the manservant says.
[[Rest in camp|End day 2]]
<<set $LadyAliceHelp to true>>
<<elseif $Alicemeeting is true>>
You talk a little with the viscountess, using her manservant as an intermediary. You bid farewell before leaving. [[Rest in camp|End day 2]]
<<endif>>
The League of Dornburg; this is the name taken by a coalition of nobles, mages, and priests against the Church of the Light-King. You are now one of its members.
First of all, Imperial Knight Hans attempts to enter the large encampment, but is turned away. So it all comes down to you. Your cover is an insider in Dornburg with information about the King's movements. Of course, the information given to you by Natalie is all fabrication. Also, she gives you a vial of sleeping draught. You approach the camp.
"I am Jordan," you say to the camp guard. "I came from the Capital with news." Of course, you use a fake name.
<<nobr>>
<<if $name is "Jordan">> You have no idea why Natalie chose your real name as your alias ... <<endif>>
<</nobr>>
"Welcome, Jordan," the guard says. "Please do the purity check." He hands you the stone. You touch it, feel nothing, and are allowed to pass.
You are escorted to the inner sanctum. You meet the local leader. "I am High Priest Toma," the old man says. "Young man, did you say you have news from the Capital?"
"Yes. I am now enlightened to the truth of the Light-King."
"Praise the Light-King, he who lights the stairs of heaven," the old man murmurs. "What is it, young man?"
You launch a long tirade about how unprepared the King's armies are, and how the Church should go on an offensive rebellion as planned. You make sure to contradict yourself once or twice to further confuse the old geezer.
The old man, in turn, welcomes you warmly. He invites you to a personal dinner with him. You make further fabrications, claiming you're an apprentince of a Hand of the King, and can be trusted to spread misinformation amongst the King's forces. "I'm here on behalf of the nobility to spy on you," you boast. "But of course, the fools don't know I'm not on their side."
Wait, that first part is actually true, you guess.
"We plan to attack in six months," he says. "A series of uprisings everywhere to spread thin the King's forces, with two major attacks on Dornburg and the Capital."
"Can I see the detailed plans?"
He provides you with a host of documents and tells you to sleep in one of the tents. "I'm sorry, but I must return, or else they'll suspect me."
The old man nods. You hide the documents in your clothing, and you escape the camp. You provide the documents to the overjoyed League.
<<set $MainQuest to 8>>
[[Head to camp and rest|End day 2]]You close your eyes. An instant blink later, you are in a wholly other plane.
For one, the skies are not blue, but a shade of pleasant purple. And there are two dim suns. You see a vast walled city, with a grand citadel in the middle. It looks far grander than even the King's castle that you saw during your brief visit to the Capital. A tall woman scantily clad in some pretty ineffective armor, riding a black horse with two horns, comes to meet you.
"Apologies for the sudden invitation, Sir $name. Master invites you to his castle," she says, taking off her steel helmet, revealing her long, platinum blonde hair while bouncing her large breasts. You reckon she's a succubus, judging from her horns.
It takes almost half a minute for you to recover from the shock. "Ugh ... who--where am I?"
"You are in the Incubus King's domain," the succubus replies. "Please get onto my bicorn."
"And who are you?" you ask. The succubus seems a little irritated. She tightens the metal collar around her neck.
"I'm Yvette, a servant of my Master, the Incubus King. Is that sufficient or shall I produce my biography, as well?"
"Uh ... that will be sufficient, let's go." You're not sure how things will go, but you're confident the Incubus King is on your side--sort of.
Yvette and you ride into the city. You're quite surprised to see a large number of elves, dwarves, and humans as well as incubi and succubi. "What city is this?" you ask.
"Our capital, Libidine."
You ride to the castle. Yvette escorts you to the throne room. The Incubus King is not there, only a pair of muscly women: an orc and an amazon, both with very skimpy armor and black hair and the same metal collar. "Oh, Ursa, Phoebe. Where's Master?"
"In the sunroom. He looks a little grim," the orc replies.
[[Head to the sunroom]]The two of you head to the sunroom. The palace is vast and opulent, and without Yvette's guidance you're sure to get lost. Your eyes lusts after the various barely clothed women roaming the inner palace.
"Can't control your eyes, can you?" Yvette asks. You politely nod.
"Well, those are just cheap meat," she remarks as a group of elves walk past you. A tall, golden door stands, guarded by a red-skinned, silver-haired succubus--without a collar.
"Is this $name, the human asked by His Majesty?" she asks.
"Yeah, yeah, Seira, don't get too many ideas about your station. Now open the door."
The succubus named Seira frowns and opens the door. "Master, I've brought him."
"Thank you, Yvette. You can leave now--oh, and please arrange for Ursa and Phoebe's service."
"Of course, Master." Yvette leaves.
"Take a seat, $name."
You sit on a luxurious chair opposite the Incubus King's. He smiles pleasantly. A cackle of maids place Ursa and Phoebe on a long, wooden table and a variety of cakes on their naked flesh. One of the maids pour you a glass of tea.
You wait with bated breath as to what will happen next. "$name, with the body of a human ... the spirit of an incubus."
"What's that supposed to mean?" you ask, a little snappy. "You were human," the Incubus King says. "Then, you were infected with a spirit of malevolence, bringing out your lust. And now--you are an incubus. Not in body, but in spirit."
"Sure let's roll with that," you say. "What does that have to do with anything?"
"Oh, nothing really important," he says. "It's just interesting. Maybe you'll achieve great things. Maybe not. Destiny's important--the destiny that you forge yourself, anyways."
"You have something important to tell me--right?" you ask again.
"Certainly. But before that, I'm sure you have many questions. Ask away."
[[Ask about the Incubus King's people and domain]]
[[Ask about the Empyrean]]
[[Ask about sex magic]]"The empyrean?" the Incubus King confirms. "Well, it is the primordial soup, a place of power, if one can use it. It is the birthplace of everything."
"Birthplace of ... I was taught the Light-King created everything."
"Of course not."
You should probably feel a bit offended at this, at least, but honestly, if your hardships these past few months taught anything, it's that the Light-King's servants hunt you, and the Light-King himself seems to be doing nothing to help you.
"I guess I should go over the very beginning of life. Long time ago, in the empyrean there were gods who fought for dominance. Then there are the lesser sprites, suffering under the endless conflict. A great god named Bang-goo took plight, and sacrificed himself, creating your world. His body became the earth, his eyes became the sun and the moon, and so on and so on."
"I've never heard of this Bang-goo god."
"Of course. He's dead. He's got no followers anymore," the Incubus King says. "Then, the oppressed lesser sprites moved to Bang-goo's body. These are humans, orcs, dwarves, and other races. Other gods became moved by Bang-goo's sacrifice, and began putting the mortal races under their protection. Elphina became the patron goddess of the elves, and Bran the god of the dwarves. Of course, some became enraged and vowed to destroy Bang-goo and his legacy; these are the 'empyreans' as you know them."
You breathe in and breathe out, trying to process this information. "So, are you a god, as well?"
"Technically no. But my power does rival that of the strongest gods." The Incubus King takes a cake from the amazon's abdomen and consumes it with one bite.
"How?" you ask impulsively.
"I'm not about to spill my secrets so easily."
"How many gods are there? And is the Light-King even real?"
"There are thousands. Most are barely stronger than your average human. Four great gods stand out: Elphina and Bran, and the Dragon-God, a human who accumulated such power through rituals in the empyrean that he's an equal of the great gods. The fourth one is me. I share a kinship with the Dragon-God. I was a human as well."
You look at the Incubus King, a mixed sense of security and fear flowing in your veins as you drink the tea. "As for the Light-King, he's middling."
<<set $empyreanq to true>>
[[Ask about the Incubus King's people and domain]]
[[Ask about sex magic]]
<<if ($empyreanq is true) and ($sexmagicq is true) and ($incubusq is true)>>
[[Enough questions]]
<<endif>>"Our brand of magic? Well, let me ask: how many types of magic do you know?"
"Well, I guess there's dark magic, holy magic, arcane magic, ...."
The Incubus King shakes his head and throws you a smile. "Arbitrary distinctions, made by ignoramus. There are only three kinds of magic: those derived from a god, those derived from the empyrean, those derived from Bang-goo, the primordial god, whose magic oozes even to this day."
<<if $empyreanq isnot true>> You've never heard of Bang-goo before. Maybe you should ask him about the empyrean to know more. <<endif>> You nod a few times. "So something like holy magic comes from a god, and arcane magic ...."
"What you call arcane magic comes from Bang-goo. Sex magic is drawn from the empyrean. And so on. It doesn't matter much, anyways."
<<set $sexmagicq to true>>
[[Ask about the Incubus King's people and domain]]
[[Ask about the Empyrean]]
<<if ($empyreanq is true) and ($sexmagicq is true) and ($incubusq is true)>>
[[Enough questions]]
<<endif>>
"The incubi and the succubi, huh? Well, it's more proper to just say incubi or succubi. There's no difference," the Incubus King says.
"No difference?"
"We have two forms: a masculine and a feminine form. The former is what you call incubi, the latter succubi. Some of my people assume incubi forms permanently, some succubi, some shift from one form to another. Well, I have nothing much to say. They're my people."
"I saw a lot of non-incubi around," you point out. The Incubus King pauses.
"... before my reign, the previous king aggressively abducts entire populations to use as slaves. I freed them, and they chose to stay with equal rights."
"Really?" You can't help but be skeptical.
"Give people what they need and they'll give you their loyalty. I offer security and prosperity," he says.
"Where are we, exactly?" you ask.
"Another plane, entirely detached from yours. Only portals can connect the two worlds."
The Incubus King waves his hand. It seems like he's unwilling to be questioned too much about this topic.
<<set $incubusq to true>>
[[Ask about the Empyrean]]
[[Ask about sex magic]]
<<if $empyreanq is true and $sexmagicq is true and $incubusq is true>>
[[Enough questions]]
<<endif>>"Fiuh, those are some heavy questions. Let's rest before we continue," the Incubus King says, snapping his fingers. A collared, chocolate-skinned woman wearing a stripper's silk outfit enters the room alongside a number of maids. The maids clear out Phoebe and Ursa.
"This is Jasmine, my prized slave. She's the goddess of whores and strippers."
"At your service, Master." Jasmine opens her legs, revealing a bottle of wine embedded inside her vagina. Her control is such that she's able to pour both of you a glass of wine without any spilling.
"So you practice slavery," you say with a mildly accusatory tone. In Walshemia, slavery is illegal--though indentured servitude, which is basically slavery anways, is legal.
"Indeed," the Incubus King says, sipping his wine. "The culture of my people, even those not incubi or succubi, is fiercely independent and prideful, however. Slavery is a very personal thing here. I--and all other slaveowners--obtain all my slaves the same way; challenging them in their chosen duel and winning. This way, they're all very loyal. And very expensive to maintain, heh." He chuckles at his own joke.
His eyes gleam. "Very different from the sort of 'indentured servitude' your kingdom practices."
You shrug. "I suppose so." You've to admit owning a slave has a special appeal to you. Even the image of that bitch High Priestess Selene begging at your feet is enough to rouse your spirit.
"Now to the important matter ...."
[[A knock is heard]]
"Master, it's me, Phoebe. May I enter?"
"Yes, enter!" the Incubus King says, a little displeased. Phoebe enters--with Natalie on tow.
"Release me!" Natalie demands.
"Forgive me, Master," the amazon says. "We caught an intruder. Shall we put her in prison or--"
"Wait!" you raise up. "That's Natalie--er, my friend. She's a Hand of the King."
Phoebe's head tilts. She looks at you with eyes that say she really doesn't give a damn about you or your orders. The Incubus King sighs. "Bring her here. And tell Yvette to not make such a careless mistake again."
"Yes, Master!"
Natalie looks at the Incubus King with fearful eyes. "Don't worry, Nat," you say, "uh, I think he's an ally."
"A Hand of the King, you say," the Incubus King wonders. "Well, sit down."
"Why should I?" Natalie asks.
"You're the most insolent intruder I've had. Usually I send them to the dungeon."
Reluctantly, Natalie sits down. The two of them talk about everything that has already been spoken of between you and the Incubus King.
Natalie gulps her spit. "I can't believe it ...."
"If you're against the empyrean, I'm with you," he says. "Now listen carefully. The civil war that's brewing is also a ploy by the empyrean. More specifically, an entity named Primordial Abyss. It's the accumulated hostility of the empyrean space, bent on destroying all ordered planes--including yours and mine. It is doing so by having its agents spread rumors about the King's oppression of the Church. Also, some of the Church higher-ups, knowingly or not, are cooperating directly with the Abyssal Lords, its minions"
"You know about the civil war? It's not even begun!" Natalie says.
"Of course I do. The Primordial Abyss used to be completely imprisoned. Last time, it took the combined efforts of the Dragon-God to beat him and Bran, Elphina, and I to seal him, alongside a massive host of lesser gods and mages. Now the Dragon-God is still injured, and Bran is weakened. Elphina and I are pouring too much power into protecting our respective realms. If the Primordial Abyss fully breaks out, it and its legions of darklings will try to kill us all."
"So, what should we do?" you ask.
"The seals are weakened but not broken. What I intend to do is foster a coalition between all the races and gods, so when the Primordial Abyss breaks free and attacks, it can be repulsed."
"... so you kidnap $name, all to propose an alliance?" Natalie asks.
"Not an alliance. Not yet. Neither your people nor mine are ready for that. I was hoping $name would be a bridge, an ambassador of sorts, to promote unity."
"If you want unity, how about helping us win the civil war that's going to happen?"
"I will. Just you see. Yvette, please escort them back to their camp. There's nothing else to talk about for now, I'm afraid. Good luck."
You feel the Incubus King imparting a little gift before you go. Your powers are strengthened.
<<set $MainQuest to 9>>
<<set $EnemyCampDestroyed to 0>>
[[You are escorted out and return to your home dimension. You're too tired, so you rest|End day 2]]
<<set $player.HP to $player.HP + 50>>
<<set $player.maxHP to $player.maxHP + 50>>
<<set $player.attack to $player.attack + 10>>
<<set $player.maxattack to $player.maxattack + 10>>
<<set $lustboltpower to $lustboltpower + 10>>You are preparing for war. You should probably gather allies, boost your reputation, and begin raiding enemy cells. First, you ponder your allies:
<<if $NagaKilled is true and $LordVivierHelp isnot true>>
You helped Lord Vivier avenge his brother. Perhaps he'll be willing to help you.
<<elseif $LordVivierHelp is true>>
You have drafted Lord Vivier's help. His household soldiers are available for your use in future battle.
<<endif>>
<<if $ThalestrisKilled is true and $LadyAliceHelp isnot true>>
You have gained access to Viscountess Alice von Brandenburg's manor. Surely your patron can help you.
<<elseif $LadyAliceHelp is true>>
Lady Alice has begun building defences for Dornburg.
<<endif>>
<<if $ArenaRep gte 450 and $ThalestrisKilled is true>>
You are the defending arena champion with numerous victories to your name. Your fame is such that many new gladiators are willing to (figuratively, but sometimes literally) suck your dick. This fame should be useful in the war, where you should be able to raise a strong force of gladiators. <<set $ArenaOverwhelmingSupport to true>>
<<elseif $ArenaRep lt 450 and $ThalestrisKilled is true>>
You are the defending arena champion. Very few doubt your ability for combat, but the blood you shed could be improved in quantity. Nevertheless you're popular enough that you should be able to raise a sizable force of gladiators. <<set $ArenaStrongSupport to true>>
<<elseif $ArenaRep gt 300>>
You are a famous gladiator. You can leverage this fame into enticing young gladiators to join you. You should be able to raise a decent force of gladiators. <<set $ArenaDecentSupport to true>>
<<elseif $ArenaRep gt 150>>
You are a regular name in the arena. You have forged strong bonds with a small squad of young gladiators, whom you can convince to join you. You should be able to raise a small force of gladiators. <<set $ArenaMinorSupport to true>>
<<else>>
Either you never visit the arena or are unknown there. Anyways, you haven't been able to rouse the gladiators to help you.
<<endif>>
<<if $DornburgRep gte 600>>
You are very popular amongst Dornburg's residents for your acts. You should be able to rouse a massive force of civilians armed with kitchen knives, torches, and pitchforks. <<set $DornburgOverwhelmingSupport to true>>
<<elseif $DornburgRep gte 450>>
You are quite popular amongst Dornburg's residents for your acts. You should be able to rouse a significant force of civilians armed with kitchen knives, torches, and pitchforks. <<set $DornburgStrongSupport to true>>
<<elseif $DornburgRep gte 300>>
Your name is well-known as one of Dornburg's defenders. Your heroics should enable you to convince a decent number of civilians to arms. <<set $DornburgDecentSupport to true>>
<<elseif $DornburgRep gte 150>>
You are barely known in Dornburg, and so your influence is similarly minor. <<set $DornburgMinorSupport to true>>
<<else>>
You have about as much influence in Dornburg as your local cabbage vendor. Very little, that is.
<<endif>>
<<if $BlackswordsHired isnot true and $player.coins gte 1000>>
You encounter a band of amateur, desperate mercenaries named the Blackswords near your camp. They're willing to fight for you later for 1000 coins.
[[Pay 1000 coins|check your preparations][$BlackswordsHired to true;$player.coins to $player.coins - 1000]]
<<elseif $BlackswordsHired isnot true and $player.coins lt 1000>>
You encounter a band of amateur, desperate mercenaries named the Blackswords near your camp. They're willing to fight for you later for 1000 coins. Unfortunately, you don't have enough coins to pay for them.
<<elseif $BlackswordsHired is true>>
You have the Blackswords at your command. Their size is small, their arms are bad, and their quality is wanting, but they're loyal to you for paying their wages for the next many months. They've begun counter-raiding Church "bandit" raiding parties for gold and supplies.
<<endif>>
<<if $XianHelp is true>>
You have enlisted the help of Xian, a powerful cathayan sage who likes fishing, talismans, and not being disturbed.
<<endif>>
<<if $LunarianTropeToken is true>>
You have befriended a troupe of elves called the Lunarian Trope and begotten their assistance. You're reasonably sure you can summon them to the defence of Dornburg, at least.
<<endif>>
<<if $AmazonRep gte 11>>
You have managed to gain the compelete assistance of the amazons. Their spearwomen and archers are ready to aid you at any moment. Even their shaman has agreed to lend you aid. <<set $AmazonSpear to true>> <<set $AmazonArcher to true>> <<set $AmazonShaman to true>>
<<elseif $AmazonRep gte 8>>
You have managed to gain aid from most of the amazon camp. Their spearwomen and archers are ready to aid you at any moment. Only their shaman has refused to lend you aid. <<set $AmazonSpear to true>> <<set $AmazonArcher to true>>
<<elseif $AmazonRep gte 4>>
You have managed to gain aid from a minority of the amazon group. Their spearwomen are ready to aid you at any moment. <<set $AmazonSpear to true>>
<<else>>
You haven't gained any aid from the amazon camp.
<<endif>>
<<if $EnemyCampDestroyed gte 5>>
You have raided a good number of church outposts, lessening their numbers. <<set $ChurchWeakened to true>>
<<endif>>
[[Back to camp|New Camp]]<<if $AmazonVisit isnot true>>
You head to meet the amazons. It is said that the amazons respect strength and are aided by their patron deity, a nature goddess by the name of Sweva. You'll have to be careful in dealing with them. Should you go in fully clothed or, embracing their traditions, just wear a loincloth?
[[Go in fully clothed|Amazon first visit][$Naked to false]]
[[Go in with a loincloth|Amazon first visit][$Naked to true]]
<<else>>
You have been allowed entry to the amazon camp, consisting of a number of sophisticated huts and tents, contrasting the ... questionable clothing worn by the amazons.
Without a leader, their decision-making is done through communal discussion. From now on, it's just trying to gather as much influence as possible here.
[[Ask around for what you can do|Amazon Quests]]
<<if $ThalestrisKilled is true and $ThalestrisJoined isnot true>>
[[You hear the sound of a crying baby|Thalestris' Tent]]
<<endif>>
<<endif>>
<<if $XianDornburgMet isnot true>>
<<if $Dahliaquestdone is 1>>
You're not surprised to see that it's Xian, the sage who 'helped' Dahlia. She's fishing. Hell if you know why.
"Hello, Xian."
Xian raises an eyebrow. "$name, yes? I think we met somewhere."
"You helped my friend, Dahlia. The curse of the rat case."
"Oh, that one, yeah," Xian says, shrugging. "Looks like you can't go fishing without being disturbed nowadays."
You smile. "I'm sorry about that."
"Well, you came up to me. So it must mean one of two things nowadays. Either you're trying to get my help, or you're trying to get rid of me. The latter is stupid; I barely used any power last time and you got rag-dolled. So it must be the former."
"You don't have to be so analytical about it," you say, a bit annoyed.
"Well, spit it out. Are you on the Church's side, or the King's side?" she asks.
You feel dumbfounded. "You know about the--"
"Yes. Now answer the question."
"I'm on the King's side."
"Good answer," Xian says. "I don't know anything about the King, but the Church has been very annoying with their holier-than-thou attitude. When I refused to join them, some of them had the gall to attack me ...." A bloodthirsty smile forms on her lips. "I've got to say, I'm craving a fight. But my old teacher always tells me never to fight without a reason."
"It just happens that the Church stole something of mine during one of our scuffles--a protective talisman made out of sandalwood and jade. Now, if someone is to retrieve it for me, I'll be indebted to that person; and if that person asks me to fight for their side, I'll have to oblige ... you know what I mean, right?"
You form a small smirk. "I'll get you the talisman."
<<set $XianDornburgMet to true>>
<<elseif $Xianfirstmeeting is true>>
You're not surprised to see that it's Xian, the sage who 'helped' Dahlia. She's fishing. Hell if you know why.
"Hello, Xian."
Xian raises an eyebrow. "$name, yes? I think we met somewhere."
"I asked you to help my friend, Dahlia. But you refused."
"Oh, that one, yeah," Xian says, shrugging. "Looks like you can't go fishing without being disturbed nowadays."
You smile bitterly. "I'm sorry about that."
"Well, you came up to me. So it must mean one of two things nowadays. Either you're trying to get my help, or you're trying to get rid of me. If it's the latter, I'll crush you. Or is it the former?"
"You don't have to be so analytical about it," you say, a bit annoyed.
"Well, spit it out. Are you on the Church's side, or the King's side?" she asks.
You feel dumbfounded. "You know about the--"
"Yes. Now answer the question."
"I'm on the King's side."
"Good answer," Xian says. "I don't know anything about the King, but the Church has been very annoying with their holier-than-thou attitude. When I refused to join them, some of them had the gall to attack me ...." A bloodthirsty smile forms on her lips. "I've got to say, I'm craving a fight. But my old teacher always tells me never to fight without a reason."
"It just happens that the Church stole something of mine during one of our scuffles--a protective talisman made out of sandalwood and jade. Now, if someone is to retrieve it for me, I'll be indebted to that person; and if that person asks me to fight for their side, I'll have to oblige ... you know what I mean, right?"
You form a small smirk. "I'll get you the talisman."
<<set $XianDornburgMet to true>>
<<else>>
You're not surprised to see that it's Xian, the sage who 'helped' Dahlia. She's fishing. Hell if you know why.
"Hello, Xian."
Xian raises an eyebrow. "$name, yes? The birds tell me of you."
You're taken aback a little bit. "Yes, I'm $name."
"Mmm," Xian mumbles, shrugging. "Looks like you can't go fishing without being disturbed nowadays."
You smile. "I'm sorry about that."
"Well, you came up to me. So it must mean one of two things nowadays. Either you're trying to get my help, or you're trying to get rid of me. Tell me then, is it the former or the latter?"
"You don't have to be so analytical about it," you say, a bit annoyed.
"Well, spit it out. Are you on the Church's side, or the King's side?" she asks.
You feel dumbfounded. "You know about the--"
"Yes. Now answer the question."
"I'm on the King's side."
"Good answer," Xian says. "I don't know anything about the King, but the Church has been very annoying with their holier-than-thou attitude. When I refused to join them, some of them had the gall to attack me ...." A bloodthirsty smile forms on her lips. "I've got to say, I'm craving a fight. But my old teacher always tells me never to fight without a reason."
"It just happens that the Church stole something of mine during one of our scuffles--a protective talisman made out of sandalwood and jade. Now, if someone is to retrieve it for me, I'll be indebted to that person; and if that person asks me to fight for their side, I'll have to oblige ... you know what I mean, right?"
You form a small smirk. "I'll get you the talisman."
<<set $XianDornburgMet to true>>
<<endif>>
<<endif>>
<<if $XianDornburgMet is true and $TalismanRetrieved isnot true>>
You judge that it's not wise to annoy Xian without the talisman.
<<elseif $XianDornburgMet is true and $XianHelp is true>>
There's nothing else you can do with Xian.
<<elseif $XianDornburgMet is true and $TalismanRetrieved is true>>
"Here's your talisman," you say, handing over the talisman to Xian.
"Good job. Tell me when they attack." <<set $XianHelp to true>>
<<endif>>
[[Return and rest|End day 2]]You spy the Church's small outpost standing three stories tall. You estimate, at most three or four combatants in there.
<<set $ChurchDungeon to 1>>
[[Enter the outpost]]<<if $ChurchDungeon is 1>>
There are two options for you. You can sneak through the back door, or charge the front door.
<<set _i to random(1,2)>>
<<if _i is 1>>
[[Sneak through the back door|Meet Male Knight]]
[[Charge the front door|Meet Priestess]]
<<elseif _i is 2>>
[[Sneak through the back door|Meet Priestess]]
[[Charge the front door|Meet Male Knight]]
<<endif>>
<<elseif $ChurchDungeon is 2>>
You dispatch of the enemy and advance deeper into the outpost. You also take a key from the enemy. You hear some cries from one of the rooms, and by sheer coincidence that key unlocks the room.
[[Investigate|Church Dungeon Prison Event]]
<<set _i to random(1,2)>>
<<if _i is 1>>
Alternatively, you can try the other room just opposite that one.
[[Head to the other room|Church Dungeon Treasury]]
<<elseif _i is 2>>
[[Head to the other room|Church Dungeon Sleeping Knight]]
<<endif>>
<<elseif $ChurchDungeon is 3>>
You use the stairs to ascend. There are several rooms you can check.
<<set _i to random(1,2)>>
<<if _i is 1>>
[[Check the left room|Church Dungeon Shrine Event]]
[[Check the room with the heavy door|Church Dungeon Empty Event]]
[[Check the wine cellar|Church Dungeon Wine Cellar]]
<<elseif _i is 2>>
[[Check the wine cellar|Church Dungeon Wine Cellar]]
[[Check the middle room|Church Dungeon Empty Event]]
[[Check the right room|Church Dungeon Mercenary Event]]
<<elseif _i is 3>>
[[Check the left room|Church Dungeon Shrine Event]]
[[Check the room with the redwood door|Church Dungeon Mercenary Event]]
[[Check the right room|Church Dungeon Empty Event]]
<<endif>>
<<elseif $ChurchDungeon is 4>>
You spy a large number of poorly-trained peasant soldiers of the Church. You're sure you can dispatch one or two of them, but so many ....
<<if $player.speed gte 30>>
You're just agile enough to avoid them as they lazily patrol before they settle down to drink some booze. You continue your raid. <<set $ChurchDungeon to $ChurchDungeon + 1>>
[[Continue|Enter the outpost]]
<<else>>
Unfortunately, you're caught by the peasant mob. On the flip side, they seem a little shook and scared of you as well. You're not quite sure what you should do.
[[One of the peasants begin to speak ...]]
<<endif>>
<<elseif $ChurchDungeon is 5>>
The stone outpost is beginning to look dull. You seem rather close to the main room, probably at the third floor.
You must have been too noisy, though, because a priestess comes down to investigate. She's a quick one; she immediately blasts you off with a holy spell, dealing 35 damage! <<set $player.HP to $player.HP - 35>>
[[Fight!|Meet Priestess]]
<<elseif $ChurchDungeon is 6>>
You ascend to the third floor. There are more rooms that can be explored--or you can simply rest. <<set _i to random(1,3)>>
[[Rest|Enter the outpost][$ChurchDungeon to $ChurchDungeon + 1;$player.HP to $player.maxHP]]
<<if _i is 1>>
[[Check the left room|Church Dungeon Sleeping Knight]]
[[Check the room with the heavy door|Church Dungeon Prison Event]]
[[Check the right room|Church Dungeon Mercenary Event]]
<<elseif _i is 2>>
[[Check the wine cellar|Church Dungeon Wine Cellar]]
[[Check the room with the redwood door|Church Dungeon Priestess Event]]
[[Check the right room|Church Dungeon Sleeping Knight]]
<<elseif _i is 3>>
[[Check the left room|Church Dungeon Shrine Event]]
[[Check the room with a shabby door|Church Dungeon Mercenary Event]]
[[Check the room oozing with a strange scent|Church Dungeon Priestess Event]]
<<endif>>
<<elseif $ChurchDungeon is 7>>
You're about to confront the captain of this outpost. However, you see a veil of holy magic guarding the door. You're almost certain barging in without disabling the veil would result in a gruesome death.
<<if $PriestessHelp is true>>
True to her words, the priestess, from far away, disables the veil. All that is left is to [[confront the captain of the outpost|Enter the outpost]]. <<set $PriestessHelp to false>> <<set $ChurchDungeon to $ChurchDungeon + 1>>
<<elseif $player.coins gte 150>>
You sneak around and manage to locate a shining crystal that's the source of the veil. However, it is guarded by a knight. This particular knight turns out to be quite corrupt, however, and offers to step away for a price of 150 coins.
[[Pay him 150 coins|Enter the outpost][$player.coins to $player.coins - 150;$ChurchDungeon to $ChurchDungeon + 1]]
[[Fight him instead|Meet Male Knight]]
<<else>>
You sneak around and manage to locate a shining crystal that's the source of the veil. However, it is guarded by a knight. This particular knight turns out to be quite corrupt, however, and offers to step away for a price of 150 coins. Unfortunately, you don't have enough coins to bribe him.
[[Fight him instead|Meet Male Knight]]
<<endif>>
<<elseif $ChurchDungeon is 8>>
<<set _i to random(1,2)>>
This is it. You break through the door to battle the captain.
<<if _i is 1>>
The captain stands tall, an enchanted blade in his hand. "For the Light-King!" he proclaims as he shifts into a battle stance.
[[Fight!|Church Dungeon Captain]]
<<elseif _i is 2>>
It surprises you to see that the 'captain' is no human; rather, it is a lion, shining with the light of the Light-King. The lion roars, as if challenging you to a fight.
[[Fight!|Church Dungeon Holy Lion]]
<<endif>>
<<endif>>
You encounter a knight in chain armor!
[[Fight|Male Knight]]<<nobr>>
<<set _temphp to random(270,300)>>
<<set _tempattack to random(50,60)>>
<<set _tempspeed to random(15,25)>>
<<set _tempcoins to random(15,20)>>
<<set _tempsupplies to random(3,7)>>
<<set $enemy = {
name: "male knight",
maxHP: _temphp,
HP: _temphp,
maxMP: 10,
MP: 10,
attack: _tempattack,
speed: _tempspeed,
coins: _tempcoins,
supplies: _tempsupplies,
}>>
<</nobr>>
The knight draws his sword and prepares to fight you!
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting a knight of the Light-King. "You're just a bandit," you taunt.
"In the name of the Light-King, bandits we shall be."
<<set $bossfight to false>>
[[Understood|Speed Check 2]]You encounter a priestess of the Light-King! She draws her staff!
[[Fight|Priestess]]<<nobr>>
<<set _temphp to random(230,280)>>
<<set _tempattack to random(50,60)>>
<<set _tempspeed to random(15,25)>>
<<set _tempcoins to random(15,20)>>
<<set _tempsupplies to random(3,7)>>
<<set $enemy = {
name: "Priestess",
maxHP: _temphp,
HP: _temphp,
maxMP: 10,
MP: 10,
attack: _tempattack,
speed: _tempspeed,
coins: _tempcoins,
supplies: _tempsupplies,
}>>
<</nobr>>
The priestess is chanting a spell ....
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting a priestess of the Light-King. "You're just a bandit," you taunt.
"In the name of the Light-King, bandits we shall be."
<<set $bossfight to false>>
[[Understood|Speed Check 2]]You find a cackle of women and children in a room. They hurdle together. "Wait, he's not one of those clergymen!" one of the women say, pointing at you.
"No, I'm not. I'm, uh, their enemy," you say. "Who're you?"
"We're women of the night, the Church abducted us and our children from nearby villages," one of them say.
"You should leave," you say. "I've cleared the guard in front. It's safe."
"Where shall we go?" another of them asks, her tone high. "I don't even know where my village is. For all I know it could be months away from here."
You curse in your heart. An idea comes to your head. "North of Dornburg ... you should be able to find a camp. There is a short-haired brunette there, named Natalie, a Hand of the King. Tell her $name sends you. Explain the circumstances to her, I'm sure she's more than willing to help."
After a little discussion, the women agree to follow your suggestion. They number around half dozen, excluding a few children. As they silently slip away from the outpost under your guard, one of them stay behind for a while.
"Hey, I just want to thank you for what you've done. Without you, we'll be dead. Or worse," she says. "Can I do anything for you? I have a few coins with me."
[[Accept the gold|Church Dungeon Prison Event 1][$ChurchDungeonPrison to 1]]
[[Ask for a quickie instead|Church Dungeon Prison Event 1][$ChurchDungeonPrison to 2]]
[[Refuse all rewards|Church Dungeon Prison Event 1][$ChurchDungeonPrison to 3]]<<if $ChurchDungeonPrison is 1>>
You accept the coins--you count thirty of them. The young prostitute bids you farewell as she joins the others. <<set $ChurchDungeon to $ChurchDungeon + 1>> <<set $player.coins to $player.coins + 30>>
[[Back to the outpost|Enter the outpost]]
<<elseif $ChurchDungeonPrison is 2>>
"I wonder if you can give me a quickie instead," you request.
"A quickie? Sure. Let's get to the bushes there." It appears that the young prostitute has some experience. She kneels down and opens your trousers.
You grab her hips and you feel a strange warmth bubbling inside you. You begin fucking the young prostitute. "Mmm, what a treat," she whispers. "Not bad at all!" And then you feel the inside of her soft vagina change to the texture of some sort of soft rubber.
A green flash passes. You see flowers growing from her head, her skin changing into pale green. A choking sensation envelops your cock as your ejaculation arrives uncontrollably.
"See you later, human," she says, kissing you on the cheek.
You blink and the prostitute is gone. She certainly isn't human. At least you feel refreshed by that kiss--somehow.
[[Continue deeper into the outpost|Enter the outpost]]
<<set $player.HP to $player.HP + 50>> <<set $ChurchDungeon to $ChurchDungeon + 1>>
<<if $player.HP gte $player.maxHP>>
<<set $player.HP to $player.maxHP>>
<<endif>>
<<elseif $ChurchDungeonPrison is 3>>
The prostitute smiles. "May fortune bless you, good Sir," she says. "Health and coins be on your way." She kisses you on the cheek.
It's probably just your brain playing tricks, but you feel rather fresh. <<set $NymphBless to true>> <<set $player.HP to $player.HP + 50>> <<set $ChurchDungeon to $ChurchDungeon + 1>>
[[Continue deeper into the outpost|Enter the outpost]]
<<if $player.HP gte $player.maxHP>>
<<set $player.HP to $player.maxHP>>
<<endif>>
<<endif>><<set _tempgold to random(130,180)>>
<<set _tempsupplies to random(5,10)>>
You stumble upon a small treasury room! You loot all its contents: _tempgold coins and _tempsupplies supplies. There are also some healing herbs that you use.
[[Continue heading into the outpost|Enter the outpost]]
<<set $player.coins to $player.coins + _tempgold>>
<<set $player.supplies to $player.supplies + _tempsupplies>>
<<set $ChurchDungeon to $ChurchDungeon + 1>>
<<set $player.HP to $player.HP + 50>>
<<if $player.HP gte $player.maxHP>>
<<set $player.HP to $player.maxHP>>
<<endif>>You enter the room brashly, awakening a sleeping knight! "Hey, who are you?" he roars.
[[Fight!|Male Knight]]You enter the room. It is largely empty, except for a golden small statue of the Light-King. Should you return to your old faith--even temporarily--and offer a prayer to the Light-King?
Or should you take whatever tool at your disposal and scalp this statue for the gold?
[[Pray to the Light-King]]
[[Scalp for gold]]"Fuck!"
It's just an empty room. Bloody idiots. Who has a room in their outpost and then just not do anything with it?
[[Continue|Enter the outpost]]
<<set $ChurchDungeon to $ChurchDungeon + 1>>You find a wine cellar. Well, it's technically not a cellar, but semantics aside, you find a massive collection of wine.
What is more important, however, is that some of the wines possess healing properties. You drink half a bottle, restoring some health, but also causing you to be rather unbalanced--for now.
[[Continue|Enter the outpost]]
<<set $player.HP to $player.HP + 50>>
<<set $player.speed to $player.speed - 10>>
<<set $ChurchDungeon to $ChurchDungeon + 1>>
<<if $player.HP gte $player.maxHP>>
<<set $player.HP to $player.maxHP>>
<<endif>><<set _mercname to either("Tom","John","Bob","Roy","Ronald","Andy","Eric")>>
You stumble upon a young boy. He must be aged around thirteen or fourteen--fifteen, max. "U-uh, s-stop! I'm a mercenary!" G-get out!"
The boy charges at you with a dull sword far too big for his use. You swipe away the sword easily with a kick, draw your own blackstone dagger, and place it at the boy's throat.
He falls to the floor, sobbing and crying. "P-plaese don't kill me!" he says.
You sigh. Whatever else you've done, killing a defenseless child like this is beneath you. "What's your name, kid? Where are you from?"
"I-it's _mercname," he says. "I'm from a village nearby."
"Get out," you say. "Go back to your village."
"B-but, I need the money for my father's illness."
You take a massive sigh.
<<if $player.coins gte 30>>
[[Give him some money]]
<<endif>>
[[Fuck off, kid.]]
You clench your fists and pray to the Light-King. A good god, with awful-ass followers.
Perhaps it's just your feeling, but you feel fresher and stronger, at least for now. Or perhaps the Light-King himself has taken a look at his followers, snorted in disgust, and blessed you.
<<set $player.attack to $player.attack + 20>> <<set $player.speed to $player.speed + 10>> <<set $ChurchDungeon to $ChurchDungeon + 1>>
[[Continue|Enter the outpost]] <<set _gold to random(40,50)>>
You manage to scalp some gold, worth around _gold coins. However, you feel something wrong in your body, as if you have been cursed ....
[[Continue|Enter the outpost]]
<<set $player.attack to $player.attack - 10>>
<<set $player.speed to 0>>
<<set $ChurchDungeon to $ChurchDungeon + 1>><<set _i to random(1,2)>>
You give him some money for his father's treatment. With a thousand thanks, the kid leaves.
<<if _i is 1>>
Unfortunately, you later find out this is complete bullshit. The kid's lying to you.
<<set $ChurchDungeon to $ChurchDungeon + 1>>
[[Continue|Enter the outpost]]
<<elseif _i is 2>>
Later on, you find out that the kid isn't lying. He spreads word about your generosity to local folks. <<set $ChurchDungeon to $ChurchDungeon + 1>> <<set $DornburgRep to $DornburgRep + 40>>
[[Continue|Enter the outpost]]
<<endif>>The kid fucks off. Later on you find out he's been spreading some unsavory rumors about you in retaliation.
[[Continue|Enter the outpost]]
<<set $DornburgRep to $DornburgRep - 40>>
<<set $ChurchDungeon to $ChurchDungeon + 1>>"Look, man, we're just here working for the Church for some bread," he says. "If you want us to step aside, we'll step aside. Please, just give us some supplies."
<<if $NymphBless is true>>
Suddenly, a blast of fey magic bursts in the room, blinding, scattering, and injuring the peasants. You wonder if it's the work of that mysterious not-human prostitute.
<<set $NymphBless to false>> <<set $ChurchDungeon to $ChurchDungeon + 1>>
[[Continue|Enter the outpost]]
<<elseif $player.supplies lt 20>>
You hand over the demanded supplies. The peasants thank you and leave.
<<set $player.supplies to 0>> <<set $ChurchDungeon to $ChurchDungeon + 1>>
[[Continue|Enter the outpost]]
<<elseif $player.supplies gte 20>>
You hand over the demanded supplies. The peasants thank you and leave.
<<set $player.supplies to $player.supplies - 20>> <<set $ChurchDungeon to $ChurchDungeon + 1>>
[[Continue|Enter the outpost]]
<<endif>>
You enter the room. To your surprise, you see a battered priestess chained up with shining chains. "Ugh ... who--who are you?" she asks.
"Why are you here?" you ask. You'd like to help her, but if she turns out to be an actual criminal, you'd rather not.
There is a small pause in her answer. "I was a devout priestess to the Light-King ... then I realized what they were doing. They're trying to revolt and rebel."
The priestess shakes her head. "It's not what I want. The Light-King's doctrine ought to be spread peacefully, not with bloodshed."
It's a good enough answer to you, so you decide to help her. The chains seem to be designed to weaken her, so you can take them off without much effort. "Ah, much better," the priestess says.
"I understand you must wipe out this outpost. But please, have mercy to the innocents," the priestess says.
"Of course."
"Then let me help you," she continues. "They've got a defense system up there. A blast of holy magic that can knock you off. I'll disable it once you come close to it."
You tilt your head in slight suspicion. "I see. Thanks," you say, before continuing your raid.
<<set $ChurchDungeon to $ChurchDungeon + 1>> <<set $PriestessHelp to true>>
[[Continue|Enter the outpost]]<<nobr>>
<<set _temphp to random(440,480)>>
<<set _tempattack to random(60,70)>>
<<set _tempspeed to random(10,13)>>
<<set _tempcoins to random(15,20)>>
<<set _tempsupplies to random(3,7)>>
<<set $enemy = {
name: "Outpost Captain",
maxHP: _temphp,
HP: _temphp,
maxMP: 10,
MP: 10,
attack: _tempattack,
speed: _tempspeed,
coins: _tempcoins,
supplies: _tempsupplies,
}>>
<</nobr>>
The captain is swinging his enchanted blade.
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting the captain of the outpost. "The Light-King protects me!"
"Yeah, we'll see about that, buckaroo."
<<set $bossfight to true>>
[[Understood|Speed Check 2]]<<nobr>>
<<set _temphp to random(360,400)>>
<<set _tempattack to random(60,70)>>
<<set _tempspeed to random(10,13)>>
<<set _tempcoins to random(15,20)>>
<<set _tempsupplies to random(3,7)>>
<<set $enemy = {
name: "Holy Lion",
maxHP: _temphp,
HP: _temphp,
maxMP: 10,
MP: 10,
attack: _tempattack,
speed: _tempspeed,
coins: _tempcoins,
supplies: _tempsupplies,
}>>
<</nobr>>
The lion is walking around almost aimlessly.
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting a holy lion of the Light-King. "Come on then!" you taunt.
<<set $bossfight to true>>
[[Understood|Speed Check 2]]<<set _tempgold to random(150,180)>>
<<set _tempsupplies to random(15,30)>>
<<set _i to random(1,3)>>
<<set _j to random(1,3)>>
You loot the grand room systematically, searching for each nook and cranny. The Church is storing up a lot of supplies around. You scalp everything valuable; coins and metals and such. You find _tempgold coins and _tempsupplies supplies! <<set $player.coins to $player.coins + _tempgold>> <<set $player.supplies to $player.supplies + _tempsupplies>>
<<if _j is 1>>
<<if $spell.includes("Minor Heal")>>
You also find a small unlocked chest, containing instructions on how to heal. It's largely useless to you, but you do find a significant amount of coins beneath the scroll. <<set $player.coins to $player.coins + 60>>
<<else>>
You also find a small unlocked chest, containing instructions on how to heal.
<<run $spell.push("Minor Heal")>>
<<run $spelldesc.push("A small wave of healing magic;cost: 5 MP")>>
<<endif>>
<<else>>
You also find a small unlocked chest, containing a scant few pieces of gold. <<set $player.coins to $player.coins + 30>>
<<endif>>
<<nobr>>
<<if $ability.includes("Lockpicking")>>
You find a locked chest that you lockpick with ease. Inside, you find a few gambling chips for the local den. Looks like these priests aren't so pious ....
<<if ndef $gamblingchips>>
<<set $gamblingchips to 3>>
<<else>>
<<set $gamblingchips to $gamblingchips + 3>>
<<endif>>
<<endif>>
<</nobr>>
<<nobr>>
<<if $TalismanRetrieved isnot true and _i isnot 3>>
You also search for the talisman that Xian requested. Unfortunately, you fail to find it. Perhaps it's in another outpost.
<<elseif $TalismanRetrieved isnot true and _i is 3>>
You also search for the talisman that Xian requested. A shiny piece of jade is difficult to miss--and you find it! <<set $TalismanRetrieved to true>>
<<endif>>
<</nobr>>
<<if $NymphBless is true>>
You find a strange mound of flour, edible mushrooms, and fruits. They are good foods, though you're not sure who'd leave them there. <<set $player.supplies to $player.supplies + 30>> <<set $NymphBless to false>>
<<endif>>
[[Return to camp|End day 2]]
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.speed to $player.maxspeed>>
<<set $player.attack to $player.maxattack>>
<<set $EnemyCampDestroyed to $EnemyCampDestroyed + 1>>The gambling den reeks of alcohol, tears, and depression. You are curtly welcomed and told to purchase some gambling chips if you want to play.
[[Buy gambling chip for 50 coins|Visit gambling den][$player.coins to $player.coins-70;$gamblingchips to $gamblingchips + 1;$boughtgamblingchips to $boughtgamblingchips + 1]]
<<if $gamblingchips gte 1>>
[[Play roulette]]
<<else>>
Before playing roulette, you'll need to purchase (or find ... or steal ... or whatever) a gambling chip.
<<endif>>
<<if $boughtgamblingchips gte 5>>
"Hey, young man. I see you're quite a regular," a hooded man whispers. "Would you like to play a game with me? A game of thrill, a game of pure chance. 150 coins bet--or something from my stash." [[Play dice with the hooded man]]
<<endif>>
You see an elven woman and a small group of elves around her. They're unusually loud and are on the verge of getting kicked out. "Annita, you fool, do you have any idea how much your bow is worth? How could you gamble it away?" a slender, androgynous elf roars.
<<nobr>>
<<if $ElfBow isnot true>>
You have no idea what this bow looks like. Also, you're reasonably sure you don't want to interfere in the business of elves--especially angry elves./
<<elseif $ElfBow is true and $LunarianTropeToken isnot true>>
You're quite sure the bow you won by gambling is owned by the elf. Perhaps you should offer it back to her; who knows what you'll get in return. [[Give back the bow]]
<<endif>>
<</nobr>>
[[Return to Dornburg|Dornburg]]
<<if ndef $boughtgamblingchips>>
<<set $boughtgamblingchips to 0>>
<<endif>>
<<if ndef $gamblingchips>>
<<set $gamblingchips to 0>>
<<endif>>A roulette is not a mundane item--it's carved with fine wood and adorned with good steel. There are thirty numbers on it. Pick a number that you want.
<<textbox "$number" "">>
[[Spin the wheel!]]<<set _i to random(1,20)>>
<<if _i gte 6>>
Unfortunately, the number that you pick provides you with nothing. Such is the gambler's pain, stemming from their lack of understanding of statistics.
<<elseif _i is 5>>
You receive a small portion of your coins back. <<set $player.coins to $player.coins + 10>>
<<elseif _i is 4>>
You recoup the price of the gambling chip. <<set $player.coins to $player.coins + 50>>
<<elseif _i is 3>>
You recoup two gambling chips back. <<set $gamblingchips to $gamblingchips + 2>>
<<elseif _i is 2 and $goblinpussyjuiceinfo is true>>
You receive a healing potion as a reward. <<set $healthpotion to $healthpotion + 1>>
<<elseif _i is 2>>
You receive a sizable amount of coins as compensation. <<set $player.coins to $player.coins + 90>>
<<elseif _i is 1>>
You win the jackpot of 700 coins! <<set $player.coins to $player.coins + 700>>
<<endif>>
[[Play again|Play roulette]]
[[Back to the den|Visit gambling den]]<<if $Naked is true>>
You head to the amazons' camp wearing just a loincloth. You also bring an offering of some fruits and herbs that you obtain from Natalie. A muscular amazon warrior over two metres tall stands guard, wearing a loincloth and baring her breasts.
<<if $spell.includes("Strength of the Bear")>>
"Halt, outsider!" she barks as you approach. "What purpose do you have in approaching our camp--wearing our clothing moreover! Is this an insult?"
You are taken aback a little--but then the amazon continues. "Oh, sorry ...," she says. "I didn't realize you're one of us. Sweva blesses. Do you have something to say, brother?"
Only now does it click to you; back in the village, the shaman taught you a spell named Strength of the Bear; it must be derivative of natural--in other word, Sweva's--magic. You breath a silent sigh of relief.
"I came here on behalf of the League. Are you aware of the impending civil war?"
"The civil war? Brother, we know no such thing. But we do know there are a number of camps of the followers of the so-called Light-King, who have been harassing us. Is that what you mean?"
"More or less, yes. We're their enemies," you say. "I come here to request aid against them."
"We're certainly aligned against them, but that doesn't mean we'll rashly go to war," she says, tilting her head. "But you're free to come in, brother. We have no leader, so you'll have to convince us all of your cause." <<set $AmazonRep to 4>> <<set $AmazonVisit to true>>
<<else>>
"Halt, outsider!" she barks as you approach. "What purpose do you have in approaching our camp--wearing our clothing moreover! Is this an insult?"
"I apologize, I intend no insult," you say. The outsider looks red with anger. "So why have you come here, outsider?"
"I came here on behalf of the League. Are you aware of the impending civil war?"
"The civil war? Outsider, we know no such thing. But we do know there are a number of camps of the followers of the so-called Light-King, who have been harassing us. Is that what you mean?"
"More or less, yes. We're their enemies," you say. "I come here to request aid against them."
"We're certainly aligned against them, but that doesn't mean we'll rashly go to war," she says, tilting her head. "I'll allow you to enter, outsider, but know we'll be watchin you. We have no leader, so you'll have to convince us all of your cause." <<set $AmazonRep to 0>> <<set $AmazonVisit to true>>
<<endif>>
<<elseif $Naked is false>>
<<if $spell.includes("Strength of the Bear")>>
"Halt, outsider!" she barks as you approach. "What purpose do you have in approaching our camp?"
You are taken aback a little--but then the amazon continues. "Oh, sorry ...," she says. "I didn't realize you're one of us. Sweva blesses. You ought to leave the clothing of men and return to our goddess, brother. Do you have something to say?"
Only now does it click to you; back in the village, the shaman taught you a spell named Strength of the Bear; it must be derivative of natural--in other word, Sweva's--magic. You breath a silent sigh of relief.
"I came here on behalf of the League. Are you aware of the impending civil war?"
"The civil war? Brother, we know no such thing. But we do know there are a number of camps of the followers of the so-called Light-King, who have been harassing us. Is that what you mean?"
"More or less, yes. We're their enemies," you say. "I come here to request aid against them."
"We're certainly aligned against them, but that doesn't mean we'll rashly go to war," she says, tilting her head. "But you're free to come in, brother. We have no leader, so you'll have to convince us all of your cause." <<set $AmazonRep to 2>> <<set $AmazonVisit to true>>
<<else>>
"Halt, outsider!" she barks as you approach. "What purpose do you have in approaching our camp?" The amazon's expression seems rather neutral.
"I came here on behalf of the League. Are you aware of the impending civil war?"
"The civil war? Outsider, we know no such thing. But we do know there are a number of camps of the followers of the so-called Light-King, who have been harassing us. Is that what you mean?"
"More or less, yes. We're their enemies," you say. "I come here to request aid against them."
"We're certainly aligned against them, but that doesn't mean we'll rashly go to war," she says, tilting her head. "But you're free to come in, outsider. We have no leader, so you'll have to convince us all of your cause." <<set $AmazonRep to 2>> <<set $AmazonVisit to true>>
<<endif>>
<<endif>>
[[Enter the camp|Visit the Amazons]]You peek on the tent. To your surprise, you see Thalestris--the arena champion you defeated.
"Oh, if it isn't $name!" she says as she notices you peeking. "Come in!"
You enter the tent. "Uh, hi, Thalestris," you say. The amazon woman is calming down a crying girl-child, aged maybe five or six.
"This is your daughter!" Thalestris gleefully says.
"W-what?" You gulp your own spit. You look at the child--her skin color certainly looks lighter than the amazons'; it looks like a perfect mix between your own and Thalestris'. There is a certain twink in her eyes that remind you of yourself ....
"But the arena fight wasn't even nine months ago," you mutter. "How does this happen?"
"Oh, dear. Sweva blesses our pregnancy, birth, and growth. We give birth in one week and our children grow far faster than normal," Thalestris explains.
You suppose it is what it is. A father at your own tender age--you're barely old enough to even have sex in the first place ... "What's the name?"
"Telistra," Thalestris answers. "Well, don't mind her. She'll be under the care of the tribe from now on."
"What? But what about us?"
"Ah, it's a tradition for children aged six or above to be under the care of the tribe. It makes them strong," she says.
You nod a few times. Perhaps this is for the best. "I understand," you say.
"I've been waiting for you," Thalestris says. "Come on, let's go to your place."
"Huh? What about the tribe?"
"You impregnate me and you want me to stay here? Seriously?" Thalestris' eyes sharpen. "It's tradition for amazons to join the household of someone who have defeated and impregnated them ...."
You decide to allow Thalestris to join. Otherwise she looks like she might well bash your head with her fist.
The amazons are impressed that you managed to beat one of their number in a one-on-one fight, netting you a significant amount of influence. <<set $AmazonRep to $AmazonRep + 3>> <<set $ThalestrisJoined to true>>
[[Return to your camp and rest|End day 2]]After asking around, you have gathered a number of opportunities.
Firstly, the tribe has been under attack by Church fanatics. By eliminating their outposts--say, five of them--you could gain the tribe's favors.
Secondly, a collection of three tribal fetishes have been stolen by mercenary forces when the amazons went out to hunt. A shaman has requested you to wrestle them back from the mercenaries. [[Search for the fetishes]]
Also, the tribe always needs more supplies. Around 120 supplies would make them see you in a more positive light.
<<if $player.supplies gte 120 and $SupplyQuest isnot true>>
[[Give the tribe 120 supplies|Amazon Quests][$SupplyQuest to true;$player.supplies to $player.supplies - 120;$AmazonRep to $AmazonRep + 2]]
<<endif>>
<<if $EnemyCampDestroyed gte 5 and $AmazonBoost1 isnot true>>
<<set $AmazonRep to $AmazonRep + 2>>
<<set $AmazonBoost1 to true>>
<<endif>>
<<if ndef $FetishQuest>>
<<set $FetishQuest to 1>>
<<endif>>Thalestris has made camp here. The black-haired amazon is standing guard over your camp. "Hello, $name. Do you want anything?" she asks.
[[Talk about herself]]
[[Talk about her people]]
[[Ask for sex]]
[[Back to camp|New Camp]]"It's not that I want to reject you ... but I just gave birth, you know," Thalestris chides.
"Sorry," you apologize.
[[Back|Southwestern Camp]] "Ah well, it is a shame," Thalestris says.
"What? Your whole life?"
Thalestris' mouth formed bitter smile. "Previously, I was just an amazon. I decided I'll try for something greater. I called on dark powers."
"Dark powers?"
"Necromancers," Thalestris says. "... it didn't go well."
You decide it's not prudent to continue asking.
[[Back to camp|New Camp]]
"Can you tell me about the amazons?" you ask. "I don't think I've seen any of you before."
"Oh, certainly. We're a nomadic people--we don't settle. We go around where there is livelihood," Thalestris says. "We usually do mercenary work. But only if Sweva permits. Otherwise we forage and hunt."
"Sweva is your goddess, isn't she?"
Thalestris nods in the affirmative. "Yeah. The shamans communicate with her on a daily basis. That's why we don't maintain much relations with city or village-dwellers; Sweva disapproves. She's nicknamed the Wyld Goddess, after all."
"You don't have formal relations with anyone, then?" you're quite impressed that the amazons have managed to survive mostly alone.
"I wouldn't say so. We have a good affinity with the elves and the fey," Thalestris explains. "Not allies, necessarily."
[[Back|Southwestern Camp]]You prepare to search for the fetishes. According to the amazon shamans, the three fetishes are: a goat fetish, a lion fetish, and, most importantly, a fetish of their goddess Sweva.
<<nobr>>
<<if $FetishQuest is 1>>
[[Search for the goat fetish]]
<<elseif $FetishQuest is 2>>
[[Search for the lion fetish]]
<<elseif $FetishQuest is 3>>
You've returned the goat and lion fetishes to the amazons. Now all that remains is to find the Sweva fetish. The amazons have located it in the Speartons' main hideout.
This will not be an easy attack--you should rally your allies to storm the Speartons. The amazons will join you in this assault.
[[Attack the Speartons!]]
<<endif>>
<</nobr>>Your investigation is stupidly easy. First, you meet a nervous, skittering man just outside the amazon encampments. After being intimidated by you and a cohort of amazons, the man gives this admittance:
"I stole the thingy because the Speartons threatened me--they had my wife, and my children!" he said.
"The Speartons? Who are they?" one of the more abrasive amazons 'ask' with a spear at the man's throat.
"W-wait, you don't know? They're a notorious bandit gang around here," the man says. "A-and, you don't hear it from me, but I hear they're on some shady payroll nowadays."
The man blabbers on about the exact location of the Speartons' hideout. Unfortunately, it is quite heavily guarded, according to him. Going alone would be suicide--waiting for the amazons to muster would take too long. If only you had some kind of mercenary army or somesuch that you could send ...
[[Back to the amazon camp|Visit the Amazons]]
<<if $BlackswordsHired is true>>
[[Send in the Blackswords|goat fetish blackswords]]
<<endif>>
<<if $ElvenTropeToken is true>>
[[Ask for help from the Lunarian Trope]]
<<endif>><<nobr>>
<<set $dice1 to random(1,6)>>
<<set $dice2 to random(1,6)>>
<<set $dice3 to random(1,6)>>
<<set $dice4 to random(1,6)>>
<<set $dice5 to random(1,6)>>
<<set $dice6 to random(1,6)>>
<<set $dice7 to random(1,6)>>
<<set $dice8 to random(1,6)>>
<<set $card1 to random(3,7)>>
<<set $card2 to random(3,7)>>
<<set $playerdice to $dice1 + $dice2 + $dice3 + $dice7 + $card1>>
<<set $enemydice to $dice4 + $dice5 + $dice6 + $dice8 + $card2>>
<</nobr>>
"Very well, I'll play," you say.
"Good, good. The game is simple. You and I throw four dices each, two first dices hidden with these cups, the other two shown. You and I then draw a card from this stack of cards--they have numbers on them, which could go from three to ... well, a certain number. These cards are shown to each other. Then you decide whether your total score is lower or higher than mine. If it's equal, I win. Simple enough, no?"
You throw two dices, showing $dice3 and $dice7. He throws two dices as well, showing $dice6 and $dice8. You don't know about the other four dices--or the two cards you just drew.
Now, you should decide whether you want to bet higher or lower.
[[Higher|Hooded Man Game][$Bet to true]]
[[Lower|Hooded Man Game][$Bet to false]]
<<if $Bet is true>>
<<if $playerdice gt $enemydice + 2>>
It turns out that your dice results are $dice1 and $dice2, as well as $dice3 and $dice7 that you already knew. Your card shows $card1.
The hooded man's results are $dice4 and $dice5, as well as $dice6 and $dice8 that you already knew. His card shows $card2. Overall, you win! <<set $HoodedManGamble to true>>
[[Take your reward from the hooded man|Hooded Man Reward]]
<<else>>
It turns out that your dice results are $dice1 and $dice2, as well as $dice3 and $dice7 that you already knew. Your card shows $card1.
The hooded man's results are $dice4 and $dice5, as well as $dice6 and $dice8 that you already knew. His card shows $card2. Overall, you lost! <<set $HoodedManGamble to false>>
[[Pay the fee of 150 coins|Visit gambling den][$player.coins to $player.coins - 150]]
<<endif>>
<<elseif $Bet is false>>
<<if $playerdice lt $enemydice - 2>>
It turns out that your dice results are $dice1 and $dice2, as well as $dice3 and $dice7 that you already knew. Your card shows $card1.
The hooded man's results are $dice4 and $dice5, as well as $dice6 and $dice8 that you already knew. His card shows $card2. Overall, you win! <<set $HoodedManGamble to true>>
[[Take your reward from the hooded man|Hooded Man Reward]]
<<else>>
It turns out that your dice results are $dice1 and $dice2, as well as $dice3 and $dice7 that you already knew. Your card shows $card1.
The hooded man's results are $dice4 and $dice5, as well as $dice6 and $dice8 that you already knew. His card shows $card2. Overall, you lost! <<set $HoodedManGamble to false>>
[[Pay the fee of 150 coins|Visit gambling den][$player.coins to $player.coins - 150]]
<<endif>>
<<endif>>The hooded man grins, and offers you a variety of rewards. "I have coin, of course, but perhaps you're interested in something else."
[[Take 300 coins and go back to the gambling den|Visit gambling den][$player.coins to $player.coins + 150]]
<<if $HoodedManPotion isnot true>>
"A potion of strength, crafted by fey potion-makers of old," the hooded man claims.
[[Take the potion and go back to the gambling den|Visit gambling den][$player.attack to $player.attack + 10;$player.maxattack to $player.maxattack + 10;$player.HP to $player.HP + 30;$player.maxHP to $player.HP + 30;$HoodedManPotion to true]]
<<else>>
The old man used to have a potion of strength, but you've won it from him.
<<endif>>
<<if $ElfBow isnot true>>
"Oh, I also won a finely crafted bow. Not sure why you'd want it, but you're welcome to take it if you do." [[Take the bow and go back to the gambling den|Visit gambling den][$ElfBow to true]]
<<else>>
The hooded man used to have a bow, but you've won it from him.
<<endif>>
<<if $FetishQuest is 2>>
"A lion fetish? Sure, here it is." [[Take the lion fetish and deliver it to the village|Visit gambling den][$FetishQuest to 3]]
<<endif>>"Excuse me," you say in a calm, stoic tone. "Is this your bow?"
The elves stop bickering as they turn toward you. "Oh! Yes!" the elf they call Annita says, taking the bow from you.
The elves chatter for a while until their presumed leader steps leader. "Stranger, I cannot thank you enough. Please accept our warmest thanks from the Lunarian Trope. May I know your name?"
"It's $name," you say briskly.
"$name. We will remember that name forever," the troupe leader says before giving you a token--a small ornament of white gold-plated wood. "If you ever are in physical danger, or require help, please seek us with this token in hand. We will assist you as we can."
You feel like it's a little excessive for a bow--well-made as it is, it's still just a bow. Perhaps there's some sort of sentiment attached to it. Nevertheless, you're glad to have made friends with the Lunarian Trope. More allies can never hurt.
<<set $LunarianTropeToken to true>>
[[Back to the gambling den|Visit gambling den]]You unleash your mercenary force, the Blackswords, at the Speartons. "Leave this to us, boss," they say, and so you do.
Later in the evening, the goat fetish is safely delivered to the amazons.
<<set $FetishQuest to 2>>
[[Rest|End day 2]]You decide to ask help from the Lunarian Trope. A band of fifteen elves arrive in the amazon camp. "Ah, the amazons!" the troupe leader says, smiling as they observe the camp. "Certainly, we'll help them."
You observe as the elves unleash a hurricane of green, fey magic to blast open the Speartons' front defenses before they rush in. A scant hour later, the goat fetish is returned to the village.
<<set $FetishQuest to 2>>
[[Rest|End day 2]]The second fetish is a lion fetish. Thankfully, the amazons have already figured this one out: it's in the possession of a strange gambler in the den in Dornburg. Unfortunately, the amazons, poor in materiel possessions as they are, are unable to wrestle it away from him. Now it's up to you to beat this man--in gambling.
[[Head to Dornburg|Dornburg]]You plan an expedition with the best of the amazon strategicians. Unfortunately, neither you nor the amazons have much of a head for strategy; the amazons in general are stronger than the Speartons anyway, so a frontal attack by the amazons with you sneaking in from the backdoor seems like a totally viable plan. The amazons trust you enough--and are grateful enough for your help--to give overall control to you.
<<nobr>>
<<if $LunarianTropeToken is true and $BlackswordsHired is true>>
You also summon the Blackswords as well as the elven Lunarian Troupe. You're not sure how well-coordinated they are, but both factions possess the strength to aid the amazons. <<set $SpeartonAllies to 2>>
<<elseif $LunarianTropeToken is true>>
You also summon the elven Lunarian Troupe. The elves are glad to help their amazon, uh, allies. <<set $SpeartonAllies to 1>>
<<elseif $BlackswordsHired is true>>
Your Blacksword mercenaries aren't quite sure why you'd want to fight the Speartons, but they're willing to aid you regardless. You're the one who put the bread on their plates, after all. <<set $SpeartonAllies to 1>>
<<else>>
You rue the fact that there are no allies in sight. It'll be just you and the amazons. <<set $SpeartonAllies to 0>>
<<endif>>
<</nobr>>
In the morning, the allied forces begin to launch an all-out attack on the Speartons' camp.
[[Command the battle]]
<<set $SpeartonBattleProgress to 0>>The Speartons aren't about to stay silent as your allied forces assault their base. Even as part of the amazons hammer from the left flank, they charge forth at your bulk of forces.
Clad in solid armor, the menacing Speartons line up and run with great speed. You have to decide what to do against this onslaught.
[[Counter-charge!]] You can order the allied forces to counter-charge, the effectiveness of which will depend on both numbers and cohesion.
[[Hold the line!]] Holding the line is a safe option, especially if you have the numbers for it.
[[Retreat!]] Retreating to exhaust enemy forces and conserve your own might work--"if all else fails, retreat" as one famous strategician whose name you can't quite remember puts it.
"Attack!" you command. Your allies charge at the Speartons!
<<if $SpeartonAllies is 2>>
Your numerous allies charge at the Speartons like an army of bulls, battling the Speartons head on. Despite great numerical superiority, however, relative lack of coordination is causing your counter-charge to be less succesful than you expected. Nonetheless, the Speartons are sent running back to their base. <<set $SpeartonBattleProgress to $SpeartonBattleProgress + 1>>
<<elseif $SpeartonAllies is 1>>
Your allies have sufficient advantages to push the enemy inch by inch. The amazons' superior individual ability shone, and they have just enough strength to send the Speartons into a disorderly retreat! <<set $SpeartonBattleProgress to $SpeartonBattleProgress + 2>>
<<else>>
Your scant few allies struggle to counter-charge. The Speartons are too numerous for them to simply mow down, and it almost looks like your attack will flounder before the amazons rally with a battle-cry, only barely dispersing the Speartons. The Speartons withdraw to their base, but doubtless this is the worst outcome in the opening phase of the battle that you could ever hope.
<<endif>>
[[Continue the attack!]]"Hold the line!" you shout orders. The allied forces follow your orders and prepare their weapons.
<<if $SpeartonAllies is 2>>
Your numerous allies hold their line perfectly, their superior numbers beating back the enemy assault little by little. The Speartons' attack is floundering. Arrows fly out, savage swords and elvish blades swinging around and pushing back the enemy. The Blackswords seize the opportunity, hurling themselves at the confused Speartons. The Speartons are retreating in defeat! <<set $SpeartonBattleProgress to $SpeartonBattleProgress + 3>>
<<elseif $SpeartonAllies is 1>>
Your allies have enough numbers to hold the line. The amazons' superior individual ability shone, and they have just enough strength to push back the Speartons into a disorderly retreat! <<set $SpeartonBattleProgress to $SpeartonBattleProgress + 2>>
<<else>>
Your scant few allies struggle to hold the line. The Speartons are too numerous for them to properly fight, and it almost looks like the line's buckling before the amazons rally with a battle-cry, only barely surviving the onslaught. The Speartons withdraw to their base, but doubtless this is the worst outcome in the opening phase of the battle that you could ever hope.
<<endif>>
[[Continue the attack!]]"Retreat! Retreat and let them tire!" you shout your orders. Your allies are reluctant, but they withdraw.
<<if $SpeartonAllies is 2>>
Your allies' morale is severely dampened by your decision; after all, what sort of numerically and qualitatively superior army runs away unprompted? Nevertheless, the basic part of your strategy works: the allied forces' retreat causes the Speartons to exhaust themselves and be vulnerable for a counterattack. The Speartons are retreating! <<set $SpeartonBattleProgress to $SpeartonBattleProgress + 1>>
<<elseif $SpeartonAllies is 1>>
Your allies' morale is severely dampened by your decision; after all, what sort of numerically and qualitatively superior army runs away unprompted? Nevertheless, the basic part of your strategy works: the allied forces' retreat causes the Speartons to exhaust themselves and be vulnerable for a counterattack. The Speartons are retreating! <<set $SpeartonBattleProgress to $SpeartonBattleProgress + 1>>
<<else>>
Your allies retreat with the numerically superior Speartons chasing them. Your stratagem turns out to work perfectly; the overconfident Speartons chase too far and are ambushed when they grow too weary. The Speartons suffer huge casualties and are forced to retreat to their base! <<set $SpeartonBattleProgress to $SpeartonBattleProgress + 2>>
<<endif>>
[[Continue the attack!]]Following your success, you order a general attack on the enemy camp. Now is the moment for you to intervene personally; the Spearton leader is coming out himself.
[[Fight the Spearton leader directly|Spearton Leader Fight]]
<<if $spell.includes("Arcane Bolt")>>
You notice a particularly large tree branch that's on the verge of falling. Perhaps with a little nudge, you can make it fall. [[Cast Arcane Bolt]]
<<endif>>
<<nobr>>
<<set $enemy = {
name: "Spearton Leader",
maxHP: 450,
HP: 450,
maxMP: 0,
MP: 0,
attack: 70,
speed: 5,
coins: 0,
supplies: 0,
}>>
<</nobr>>
You stride in, dagger in hand, to challenge the spearton leader!
Name: <<print $player.name>>
HP: <<print $player.HP>>
MP: <<print $player.MP>>
Attack: <<print $player.attack>>
Speed: <<print $player.speed>>
Name: <<print $enemy.name>>
HP: <<print $enemy.HP>>
MP: <<print $enemy.MP>>
Attack: <<print $enemy.attack>>
Speed: <<print $enemy.speed>>
You are fighting the spearton leader!
<<set $bossfight to true>>
[[Understood|Speed Check 2]]"Heah!" You hurl an arcane bolt at the tree branch, cutting it off.
The great branch fell off--the spearton leader, armed with heavy armors, can't get out of the way quickly enough.
Splat! The man is crushed under the overwhelming weight of the tree branch, taking with him a good number of his fellow Speartons. The morale of the Speartons breaks!
<<set $BattleProgress to $BattleProgress + 2>>
[[Finish the battle|Spearton Battle Conclusion]]
Surrounded, outnumbered, their leader gone, the Speartons surrender. The remaining Speartons are exiled by the amazons.
The amazons are largely pleased by the return of their prized goddess fetish. Their opinion of you have greatly improved. You're exhausted, so you [[return to your camp to rest|End day 2]]
<<set $AmazonRep to $AmazonRep + 4>>
<<if $SpeartonBattleProgress gte 4>>
Also, the amazons give you a crown made of leaves. It appears that they consider you one of them now--if only in an honorary way. Perhaps you're only imagining things, but you swear you see a flash of Sweva as you put on the crown.
<<run $ability.push("Leaf-Crowned")>>
<<endif>>