Goodboy Galaxy ★ CHAPTER ZERO
------------------------------
By Rik Nicol and Jeremy Clarke

Please support the full game's development!
https://goodboygalaxy.com

This ROM set can be used in most emulators or GBA flashcarts.

At the time of writing, the best flashcarts for use on GBA hardware are the EZFlash Omega and EverDrive GBA X5
https://www.ezflash.cn/products/
https://krikzz.com/store/

If you only have a DS flashcart (R4, Acekard, etc.) you can play on your DS with GBARunner2 (it runs decently with some minor graphical glitches)
https://github.com/Gericom/GBARunner2/releases

The ROMs also play great on the SNES Mini via hakchi 
https://github.com/TeamShinkansen/Hakchi2-CE/releases

Finally, a pre-configured emulator version for PC is available on the itch page, as well as CIA files for homebrew-enabled 3DS / 2DS.
https://hotpengu.itch.io/goodboy-galaxy-demo

When using a ROM, you only need the one that is in your langauge:

goodboy-demo-ar.gba = العربية
goodboy-demo-en.gba = English
goodboy-demo-es.gba = Español
goodboy-demo-de.gba = Deutsch
goodboy-demo-fr.gba = Français
goodboy-demo-ja.gba = 日本語
goodboy-demo-pt.gba = Português do Brasil
goodboy-demo-zh.gba = 中文

(The final game will have a language selector, but this was easier to set up for the demo).

If you run into any problems please let us know!
hello@goodboygalaxy.com


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---------------------------

DEMO CREDITS:
Game by Rik Nicol & Jeremy Clarke
https://goodboygalaxy.com

Rik: https://twitter.com/hot_pengu
Jeremy: https://twitter.com/exelotl


Additional artwork
    Emi Monserrate 
        https://emimonserrate.itch.io/
        Additional in-game artwork
    Jesse Zhang 
        https://www.iamprikle.com/
        Additional trailer animation / promotional artwork
    Theodore Sterchi 
        https://www.orangeislandgame.com/
        'Orange Island' borrowed assets

Translations:
    日本語
        小川公貴 (Kimitaka Ogawa https://badcatsweekly.com/)
    Español
        Rafael Cano Malagón
        Emi Monserrate
    中文 
        Lyndon Ang
    Português do Brasil
        Matheus Barreiros
        Fabi Behling
    Français
        Gregory Parisi
    العربية
        Mansour Sorosoro
        Adam Saeed
    Deutsch
        Lennard Haase

Featuring:
    'Bomsae' character design copyright of and appearing courtesy of ㅍㅅㅇㄱ (Byungkyu Lee) 
    'Azure' character design, Orange Island music ('Blue Skies') and Orange Island level tiles copyright of and appearing courtesy of Theodore Sterchi / Birthdayboy. https://www.orangeislandgame.com/

Additional credits:
    Andreas Rumpf
        https://nim-lang.org/
        Nim programming language

    Jasper Vijn
        https://www.coranac.com/projects/tonc
        libtonc, used for controlling the GBA hardware and rendering text

    Vicky Pfau
        https://mgba.io/
        mGBA emulator, which we use for testing and debugging

    Dave Murphy
        https://devkitpro.org/
        devkitARM cross compiler toolchain

    Dan Posluns
        http://www.danposluns.com/gbadev/posprintf 
        posprintf string formatting library, used for displaying numbers

    Felix Jones
        https://github.com/felixjones/agbabi
        agbabi utility library, used for cutscenes & dialogue

    Mukunda Johnson
        https://maxmod.org/
        Maxmod library, used for playback of music & sfx

    Moon Echo Audio
        https://www.moonechoaudio.com/
        Source sound effects

Special thanks to:

    Antonio Vivace, Peter Lemon, Gustavo Valiente, Antonio Niño Díaz, João Baptista & all the GBAdev community
        For your passion and support!

    Dania Rifki, Ben Johnson, Adrian Siekierka, Andy Bayer, Timothée Pallot, skiscratcher
        For trying out & giving feedback on Natu, our GBA game toolkit

    Gericom
        For the LocalMapGen tile reduction tool

    Aurora Nockert
        For helping with the entity system design

    Rafael Baptista
        For the article "Gameboy Advance Resource Management" which is full of great ideas
        Can be read here: https://www.gamedeveloper.com/programming/gameboy-advance-resource-management

    Dennis Hilhorst
        For the fast RLE decompression routine

    Ico Doornekamp
        For the Nim coroutine code

    Nim community & contributors (there's too many to list!)
        https://nim-lang.org/

    Lennard Haase
        https://firstpressgames.com/
        QA, publishing advice


