Display Name = "Undersea Temple (North) B1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 11
Name = "EV011"

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    Empty([])

CommonEvent 12
Name = "EV012"

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    Empty([])

CommonEvent 13
Name = "EV013"

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    Empty([])

CommonEvent 14
Name = "EV014"

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    Empty([])

CommonEvent 15
Name = "EV015"

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    Empty([])

CommonEvent 16
Name = "EV016"

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    Empty([])

CommonEvent 17
Name = "EV017"

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    Empty([])

CommonEvent 18
Name = "EV018"

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    Empty([])

CommonEvent 19
Name = "EV019"

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    Empty([])

CommonEvent 20
Name = "EV020"

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    Empty([])

CommonEvent 21
Name = "EV021"

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    Empty([])

CommonEvent 22
Name = "EV022"

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    Empty([])

CommonEvent 23
Name = "EV023"

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    Empty([])

CommonEvent 24
Name = "EV024"

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    Empty([])

CommonEvent 25
Name = "EV025"

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    Empty([])

CommonEvent 26
Name = "EV026"

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    Empty([])

CommonEvent 27
Name = "EV027"

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    Empty([])

CommonEvent 28
Name = "EV028"

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    Empty([])

CommonEvent 29
Name = "EV029"

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    Empty([])

CommonEvent 30
Name = "EV030"

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    Empty([])

CommonEvent 31
Name = "EV031"

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    Empty([])

CommonEvent 32
Name = "EV032"

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    Empty([])

CommonEvent 33
Name = "EV033"

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    Empty([])

CommonEvent 34
Name = "EV034"

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    Empty([])

CommonEvent 35
Name = "EV035"

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    Empty([])

CommonEvent 36
Name = "EV036"

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    Empty([])

CommonEvent 37
Name = "EV037"

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    Empty([])

CommonEvent 38
Name = "EV038"

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    Empty([])

CommonEvent 39
Name = "EV039"

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    Empty([])

CommonEvent 40
Name = "EV040"

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    Empty([])

CommonEvent 41
Name = "EV041"

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    Empty([])

CommonEvent 42
Name = "EV042"

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    Empty([])

CommonEvent 43
Name = "EV043"

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    Empty([])

CommonEvent 44
Name = "EV044"

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    Empty([])

CommonEvent 45
Name = "EV045"

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    Empty([])

CommonEvent 46
Name = "EV046"

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    Empty([])

CommonEvent 47
Name = "EV047"

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    Empty([])

CommonEvent 48
Name = "EV048"

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    Empty([])

CommonEvent 49
Name = "EV049"

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    Empty([])

CommonEvent 50
Name = "EV050"

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    Empty([])

CommonEvent 51
Name = "EV051"

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    Empty([])

CommonEvent 52
Name = "EV052"

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    Empty([])

CommonEvent 53
Name = "EV053"

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    Empty([])

CommonEvent 54
Name = "EV054"

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    Empty([])

CommonEvent 55
Name = "EV055"

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    Empty([])

CommonEvent 56
Name = "EV056"

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    Empty([])

CommonEvent 57
Name = "EV057"

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    Empty([])

CommonEvent 58
Name = "EV058"

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    Empty([])

CommonEvent 59
Name = "EV059"

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    Empty([])

CommonEvent 60
Name = "EV060"

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    Empty([])

CommonEvent 61
Name = "EV061"

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    Empty([])

CommonEvent 62
Name = "EV062"

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    Empty([])

CommonEvent 63
Name = "EV063"

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    Empty([])

CommonEvent 64
Name = "EV064"

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    Empty([])

CommonEvent 65
Name = "EV065"

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    Empty([])

CommonEvent 66
Name = "EV066"

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    Empty([])

CommonEvent 67
Name = "EV067"

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    Empty([])

CommonEvent 68
Name = "EV068"

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    Empty([])

CommonEvent 69
Name = "EV069"

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    Empty([])

CommonEvent 70
Name = "EV070"

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    Empty([])

CommonEvent 71
Name = "EV071"

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    Empty([])

CommonEvent 72
Name = "EV072"

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    Empty([])

CommonEvent 73
Name = "EV073"

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    Empty([])

CommonEvent 74
Name = "EV074"

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    Empty([])

CommonEvent 75
Name = "EV075"

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    Empty([])

CommonEvent 76
Name = "EV076"

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    Empty([])

CommonEvent 77
Name = "EV077"

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    Empty([])

CommonEvent 78
Name = "EV078"

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    Empty([])

CommonEvent 79
Name = "EV079"

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    Empty([])

CommonEvent 80
Name = "EV080"

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    Empty([])

CommonEvent 81
Name = "EV081"

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    Empty([])

CommonEvent 82
Name = "EV082"

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    Empty([])

CommonEvent 83
Name = "EV083"

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    Empty([])

CommonEvent 84
Name = "EV084"

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    Empty([])

CommonEvent 85
Name = "EV085"

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    Empty([])

CommonEvent 86
Name = "EV086"

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    Empty([])

CommonEvent 87
Name = "EV087"

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    Empty([])

CommonEvent 88
Name = "EV088"

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    Empty([])

CommonEvent 89
Name = "EV089"

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    Empty([])

CommonEvent 90
Name = "EV090"

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    Empty([])

CommonEvent 91
Name = "EV091"

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    Empty([])

CommonEvent 92
Name = "EV092"

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    Empty([])

CommonEvent 93
Name = "EV093"

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    Empty([])

CommonEvent 94
Name = "EV094"

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    Empty([])

CommonEvent 95
Name = "EV095"

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    Empty([])

CommonEvent 96
Name = "EV096"

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    Empty([])

CommonEvent 97
Name = "EV097"

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    Empty([])

CommonEvent 98
Name = "EV098"

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    Empty([])

CommonEvent 99
Name = "EV099"

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    Empty([])

CommonEvent 100
Name = "EV100"

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    Empty([])

CommonEvent 101
Name = "EV101"

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    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 148, 33, 34, 0, 0])
    Empty([])

CommonEvent 103
Name = "EV103"

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    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 148, 33, 34, 0, 0])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 148, 33, 34, 0, 0])
    Empty([])

CommonEvent 105
Name = "EV105"

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    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1557, 0, 0, 1])
    Empty([])

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    Empty([])

CommonEvent 106
Name = "EV106"

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    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([57, 0, 0, 1])
    Empty([])

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    Empty([])

CommonEvent 107
Name = "EV107"

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    ConditionalBranch([1, 1068, 0, 2, 2])
      PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_poseidones_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
      ShowText(["\\n<Poseidoness>I am Queen Poseidoness, lord of this undersea temple and warden of the northern seas."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>She's so big...and looks powerful too.\nWe didn't come here to fight, so we better stay on her good side."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>She's so big...and looks powerful too.\nWe didn't come here to fight, so we better stay on her good side."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
      ShowText(["\\n<Poseidoness>For what purpose have you come to my temple?\nAnswer me."])
      ConditionalBranch([4, 203, 0])
        ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
        ShowText(["\\n<Tatsuko>I'm too scared to lie to her..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1068, 0, 0, 0])
        ConditionalBranch([1, 1016, 0, 3, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["We came here to restore Kraken, but now that I think about it, we've heard there's treasure here too."])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Honestly, we have no reason to be here.\nShould we just tell her that and get the hell out of here?"])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        ConditionalBranch([1, 1016, 0, 3, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["We came here to restore Kraken and for the Silver Orb.\nHow should we approach this?"])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["We came here to get the Silver Orb, but we could also try to confuse her by saying something weird."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowChoices([["We're here because of a talking squid", "We're here for the Silver Orb", "We're here for no reason"], 3])
      When([0, "We're here because of a talking squid"])
        ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
        ShowText(["\\n<Poseidoness>What kind of nonsense reason is that?\nMocking me in my own temple is a sin!"])
        JumpToLabel(["戦闘"])
        Empty([])
      When([1, "We're here for the Silver Orb"])
        ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
        ShowText(["\\n<Poseidoness>You're here to steal the orb!?\nRevealing such treachery in my presence is a sin!"])
        JumpToLabel(["戦闘"])
        Empty([])
      When([2, "We're here for no reason"])
        ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
        ShowText(["\\n<Poseidoness>...Then leave.\nI must keep watch over the northern seas."])
        ErasePicture([5])
        PlayBGM(["RPG::BGM(@name=\"dungeon_umi\", @volume=100, @pitch=100)"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Label(["戦闘"])
      ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
      ShowText(["\\n<Poseidoness>I sentence you all to death for your transgression! Accept your punishment!"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>Hold on, Poseidoness!\nHear us out!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
        ShowText(["\\n<Ilias>Listen to me, you stupid octopus! I'll teach you which one of us hands down judgement!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
      ShowText(["\\n<Poseidoness>If you believe your sentence is unjust, then prove your strength! That's the law of the sea!"])
      ConditionalBranch([4, 226, 0])
        ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
        ShowText(["\\n<Shirohebi>That's a poor foundation for a legal framework.\nSuch complete irrationality is unacceptable."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>It looks like there's no point in arguing now!\nGet ready!"])
      ConditionalBranch([4, 280, 0])
        ShowTextAttributes(["poseidones_fc1", 1, 0, 2])
        ShowText(["\\n<Poseidoness'>Looking at me from this perspective, my body really is a smorgasbord. Octopus tentacles, crab meat, and even caviar if spawning..."])
        ShowTextAttributes(["poseidones_fc1", 2, 0, 2])
        ShowText(["\\n<Poseidoness>Do you plan to make a seafood platter out of me?!\nAnyone who could consider such a terrible act shouldn't be allowed to live!"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 735, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlVariables([1068, 1068, 0, 0, 3])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_poseidones_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["poseidones_fc1", 2, 0, 2])
      ShowText(["\\n<Poseidoness>Boil me, grill me, however you like.\nFortunately for you, every part of my body is delicious."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 1, 0, 2])
        ShowText(["\\n<Alice>Save that for later! First of all, we just want to talk!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
        ShowText(["\\n<Ilias>Save that for later! First of all, we just want to speak to you!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>...Wait, you plan to eat her after!?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>You plan to eat her after!?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1016, 0, 3, 1])
        ShowTextAttributes(["kraken_fc2", 0, 0, 2])
        ShowText(["\\n<Kraken>I need to talk to you, Poseidoness.\nYou recognize who I am, right?"])
        ShowTextAttributes(["poseidones_fc1", 2, 0, 2])
        ShowText(["\\n<Poseidoness>The squid spoke!?"])
        ShowTextAttributes(["kraken_fc2", 0, 0, 2])
        ShowText(["\\n<Kraken>Guess not...\nIt's me, Kraken."])
        ShowTextAttributes(["poseidones_fc1", 2, 0, 2])
        ShowText(["\\n<Poseidoness>My sworn friend! What happened to you?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Luka explains the situation..."])
        ShowPicture([5, "80_poseidones_st01", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
        ShowText(["\\n<Poseidoness>I see. She sounds like a fearsome succubus.\nShe must have tremendous power to drain your energy and leave you like that."])
        ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
        ShowText(["\\n<Poseidoness>To get straight to the point, I don't have the power to help you. I'm a warrior, not someone who has any talent in healing others."])
        ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
        ShowText(["\\n<Poseidoness>The Queen Mermaid should be able to, though. There's no one more qualified at healing than one who embraces the power of water."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>The Queen Mermaid? That makes sense.\nShe probably does have the power to turn the squid back to normal."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>The Queen Mermaid...?\nShe may be qualified, but I hesitate to rely on monsters."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1071, 0, 0, 0])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>The problem is that we don't know where she is right now. She was driven away by Alipheese the 17th and went into hiding."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>We also don't know where she is right now. She was supposedly driven into hiding somewhere by Alipheese the 17th."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
          ShowText(["\\n<Poseidoness>I don't know where she is either. Someone like her is able to completely conceal her own presence."])
          ConditionalBranch([4, 14, 0])
            ShowTextAttributes(["undine_fc1", 2, 0, 2])
            ShowText(["\\n<Undine>This is just one hurdle after another..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>Sorry, but we don't have time to waste searching for the Queen Mermaid. We should save it for later."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>We aren't in a position to go looking for her, either. We will have to leave this matter for later."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["kraken_fc2", 0, 0, 2])
          ShowText(["\\n<Kraken>I understand. I'll deal with being stuck in this form a while longer. I know you've all been given an important mission to accomplish."])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc1", 0, 0, 2])
            ShowText(["\\n<Sonya>We might learn where to find the Queen Mermaid on our adventure. It's possible that we'll even run into her by chance..."])
            Empty([])
          Else([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>We might learn where to find the Queen Mermaid on our adventure. It's possible that we'll even run into her by chance..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1071, 0, 1, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["We'll have to go see the Queen Mermaid and somehow persuade her to help."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1071, 0, 2, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["The Queen Mermaid should be at the Waterfall Cave.\nLet's go see her at once."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
        ShowText(["\\n<Poseidoness>It sounds like the matter is settled for now.\nBy the way, you can take the Silver Orb with you."])
        Empty([])
      Else([])
        ShowPicture([5, "80_poseidones_st01", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
        ShowText(["\\n<Poseidoness>I already know what you want to talk about.\nHere, take the Silver Orb with you."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Whoa, are you sure?"])
      ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
      ShowText(["\\n<Poseidoness>It's your right to take it after defeating me. Besides, I have a feeling you'll need it."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([542, 0, 0, 1])
      Script(["gain_medal(46)"])
      ConditionalBranch([1, 1016, 0, 3, 1])
        ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
        ShowText(["\\n<Poseidoness>I apologize for not being more helpful.\nIf you manage to turn Kraken back, come see me again."])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["We've put finding the Queen Mermaid to help Kraken on hold, but acquiring the Silver Orb is a big accomplishment by itself."])
        Empty([])
      Else([])
        ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
        ShowText(["\\n<Poseidoness>Hurry along now. I've got work to do..."])
        ErasePicture([5])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All right, back to the adventure!"])
      CallCommonEvent([330])
      PlayBGM(["RPG::BGM(@name=\"dungeon_umi\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1068, 0, 3, 0])
      ConditionalBranch([0, 2251, 1])
        ShowPicture([5, "80_poseidones_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ConditionalBranch([1, 1016, 0, 3, 1])
          ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
          ShowText(["\\n<Poseidoness>I apologize for not being more useful to you. If you turn Kraken back, come see me again."])
          Empty([])
        Else([])
          ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
          ShowText(["\\n<Poseidoness>Hurry along now. I've got work to do..."])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 2251, 0])
        ShowPicture([5, "80_poseidones_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["kraken_fc1", 0, 0, 2])
        ShowText(["\\n<Kraken>I'm no longer a dried squid, Poseidoness.\nAs you can see, my body is back to normal."])
        ShowTextAttributes(["poseidones_fc1", 1, 0, 2])
        ShowText(["\\n<Poseidoness>That's a relief. I was worried about you.\nWe haven't held an ocean feast in quite a while, you know..."])
        ShowTextAttributes(["kraken_fc1", 1, 0, 2])
        ShowText(["\\n<Kraken>How about we go find some delicious things to eat on land?"])
        ShowTextAttributes(["poseidones_fc1", 1, 0, 2])
        ShowText(["\\n<Poseidoness>That works for me. Sign me up..."])
        ErasePicture([5])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        Script(["add_actor_ex(280)"])
        ControlSelfSwitch(["A", 0])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Poseidoness has joined the party!"])
        Wait([60])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 2, 0, 2])
          ShowText(["\\n<Sonya>Such a random reason for joining our party!"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>That's a pretty random reason for joining our party..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 5, 0, 2])
          ShowText(["\\n<Alice>All sea monsters are like this..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>All sea monsters are like this..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
        ShowText(["\\n<Poseidoness>I'd prefer to think of us as easy-going, like the oceans themselves.\nSo, where are we going to eat?"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 5, 0, 2])
          ShowText(["\\n<Alice>Eat your own legs..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Eat your own legs."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a recovery pot!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([810, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
