Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 11, 11, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 11, 11, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["This is an accessory shop, but..."])
    ShowText(["We also handle equipment for harpies!"])
    ShopProcessing([1, 4656, 0, 0, false])
    ShopItem([2, 788, 0, 0])
    ShopItem([2, 1495, 0, 0])
    ShopItem([2, 1499, 0, 0])
    ShopItem([2, 1503, 0, 0])
    ShopItem([2, 1507, 0, 0])
    ShopItem([2, 1511, 0, 0])
    ShopItem([2, 1515, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["It's a harpy's tool shop!"])
    ShowText(["Please buy lots!♪"])
    ShowChoices([["Shop", "Request processing of the secret stone", "No need"], 3])
    When([0, "買い物をする"])
      ShopProcessing([0, 3, 0, 0, false])
      ShopItem([0, 4, 0, 0])
      ShopItem([0, 7, 0, 0])
      ShopItem([0, 11, 0, 0])
      ShopItem([0, 22, 0, 0])
      ShopItem([0, 23, 0, 0])
      ShopItem([0, 35, 0, 0])
      ShopItem([0, 102, 0, 0])
      ShopItem([0, 109, 0, 0])
      ShopItem([0, 110, 0, 0])
      ShopItem([0, 65, 0, 0])
      ShopItem([0, 3077, 0, 0])
      ShopItem([0, 3083, 0, 0])
      ShopItem([0, 3360, 0, 0])
      ShopItem([0, 3363, 0, 0])
      ShopItem([0, 3373, 0, 0])
      ShopItem([0, 3374, 0, 0])
      ShopItem([0, 3349, 0, 0])
      ShopItem([0, 3355, 0, 0])
      ShopItem([0, 3628, 0, 0])
      ShopItem([0, 4046, 0, 0])
      Empty([])

    When([1, "秘石の加工を頼む"])
      Script(["call_synthesize(82)"])
      Empty([])

    When([2, "用はない"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper>"])
    ShowText(["Welcome!"])
    ShowText(["It's 10G for a night, would you like to stay?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Innkeeper>"])
        ShowText(["Oh my, you're short on money."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 34, 6, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 11, 11, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 535, 16, 27, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 535, 17, 27, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 535, 16, 49, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 535, 17, 49, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 520, 26, 23, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 24, 23, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 520, 23, 30, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1159, 0, 4, 0])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 108, 4, 28, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 652, 4, 28, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([1, 1159, 0, 1, 0])
      ShowTextAttributes(["eden_fc1", 4, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Ugh... Lady Ilias..."])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Eden! Are you okay!?"])
      ConditionalBranch([4, 36, 0])
        ShowTextAttributes(["rucyfinac_fc1", 4, 0, 2])
        ShowText(["\\n<Lucifina>"])
        ShowText(["Sister! Are you alright!?"])
        Empty([])
      BranchEnd([])
      SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["I'm fine, there's no danger to my life."])
      ShowText(["My recovery is also unusually fast, so I should be fully healed in less than a month."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I see, I'm relieved..."])
      ShowTextAttributes(["eden_fc1", 4, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["I-I'm so sorry..."])
      ShowText(["For showing you such an inadequate state..."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's a relief that you're safe, but you mustn't push yourself."])
      ConditionalBranch([4, 397, 0])
        ShowTextAttributes(["shion_fc1", 0, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["Honestly, you really surprised me..."])
        ShowText(["But I'm glad we managed to survive somehow!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["You should stay quiet until you recover..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["It's almost time for today's medicine."])
      ShowText(["I need to go get the World Tree fruit from the leader..."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Then we shall go."])
      ShowText(["We must thank the leader, after all."])
      ShowTextAttributes(["eden_fc1", 4, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["It's inappropriate for Ilias-sama to do such menial tasks... *cough*"])
      ShowText(["I'll go in her place... *cough* Let's go... *cough cough*"])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["No, you must rest!"])
      ShowText(["It would be counterproductive to let you go!"])
      ShowTextAttributes(["eden_fc1", 4, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Ugh... I'm so sorry..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Honestly..."])
      ShowText(["So, where is the leader?"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["The house with the watering can sign is the leader's residence."])
      ShowText(["That's where they grow the World Tree fruit."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The house with the watering can sign, huh..."])
      ShowText(["Then I'll head over there."])
      ConditionalBranch([4, 397, 0])
        ShowTextAttributes(["shion_fc2", 4, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["You stay put, Eden!"])
        ShowText(["You really need to stay put..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["I strongly request that you continue resting."])
        ShowText(["This is a warning..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I'll meet the harpy leader and get the World Tree fruit."])
      ShowText(["I also need to thank them for helping Eden."])
      SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ControlVariables([1159, 1159, 0, 0, 2])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 2, 0])
      ShowTextAttributes(["eden_fc1", 4, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Ugh... I'm so sorry..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I'll meet the harpy leader and get the World Tree fruit."])
      ShowText(["The leader is said to be in the house with the watering can sign."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 3, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Eden, I brought the World Tree fruit."])
      ShowText(["Here, say 'Ahh.'"])
      ShowTextAttributes(["eden_fc1", 4, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["I-Ilias-sama herself is feeding me..."])
      ShowText(["This Eden is beyond honored..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ilias forcefully stuffed the fruit of the World Tree into Eden's mouth!"])
      SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["Huh, did you just make her eat it like that!?"])
      ShowText(["It needs to be chopped up and dissolved in water..."])
      ShowTextAttributes(["eden_fc1", 4, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["I can feel my body healing thanks to Ilias-sama's kindness!"])
      ShowText(["I'll return as your companion right away—ughh!"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What are you doing? You mustn't overdo it."])
      ShowText(["They said it would heal in a few days, so just rest."])
      ShowTextAttributes(["eden_fc1", 4, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Ugh... this is so frustrating..."])
      ConditionalBranch([4, 397, 0])
        ShowTextAttributes(["shion_fc1", 4, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["Seriously, don’t push yourself..."])
        ShowText(["Just take it easy until you heal."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Just as Eden quietly lay down, it happened—"])
      Wait([30])
      PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpie A>"])
      ShowText(["Kyaa!!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["A scream!? From outside...!?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpie B>"])
      ShowText(["This is bad, we're under attack—kyaa!!"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["An attack!?"])
      ShowText(["Could it be Tamamo or Minagi's people are attacking us!?"])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["No, Ilias-sama... it seems the enemy's target is not us."])
        ShowText(["This is a conflict between Harpies—"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Anyway, let's go help!"])
      ShowTextAttributes(["eden_fc1", 4, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Ilias-sama, let me accompany you—Wah!"])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["So just lie down quietly!"])
      ShowText(["Seriously, you might actually die!?"])
      ConditionalBranch([4, 397, 0])
        ShowTextAttributes(["shion_fc1", 2, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["If you move again, I’ll tie you to the bed for real!!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In any case, this village is in danger."])
      ShowText(["We must save the benefactors who helped Eden—"])
      ControlSwitches([100, 100, 0])
      ControlVariables([1159, 1159, 0, 0, 4])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 4, 0])
      ShowTextAttributes(["eden_fc1", 4, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Ugh... I’m so sorry..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Just lie down quietly."])
      ShowText(["This is an order."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([1, 1159, 0, 2, 0])
      ControlVariables([1159, 1159, 0, 0, 3])
      ShowPicture([5, "80_queenhapy_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["Oh, you all are..."])
      ShowText(["The companions of that injured angel, I see."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["You are... Queen Harpy!?"])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["Hehe... No, I could never be called a queen..."])
      ShowText(["The Queen Harpy is someone else, not me... Hehe."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lucretia doesn’t seem entirely displeased..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Despite not being a queen, the fact that you are the leader of this village means..."])
      ShowText(["You have parted ways with the current queen, haven't you?"])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["Oh, you are quite knowledgeable about the circumstances."])
      ShowText(["Not long ago, the Harpy tribe split into two groups."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["This Noah continent is a land ruled by the Sticky Monster..."])
      ShowText(["Thus, we Harpies have been feeling quite out of place."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["Since the Holy Monster War, the local feudal lords of the Sticky Monster have been expanding their territories—"])
      ShowText(["And about a hundred years ago, they reached as far south as the Noah continent."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["This is the land where the Harpy tribe has lived for generations..."])
      ShowText(["The clash between the Sticky Monster forces and the Harpy tribe became inevitable."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["...Please wait a moment."])
      ShowText(["Is the southern part of Noah the land where the Harpy tribe lives?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What has happened to Happiness Village on Ilias continent...?"])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["Happiness Village, that's quite an old name you mention..."])
      ShowText(["That village is said to have perished during the Holy Monster War."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["Thus, the Harpy tribe lost their homeland..."])
      ShowText(["And settled down in the southern part of Noah."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["In this monster world, Happiness Village has indeed been destroyed long ago..."])
      ShowText(["I apologize for interrupting your story, please continue."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["Thus, for the past hundred years—"])
      ShowText(["The battle between the Harpy tribe and the Sticky Monster forces has begun."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["The central forces led by the Sticky Monster did not intervene much, but—"])
      ShowText(["The fighting with the local lords of the Sticky Monster only intensified."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["The Monster Lords were often in conflict with each other, destroying one another..."])
      ShowText(["Under such circumstances, a bloody struggle was repeated."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["It was truly an era of turmoil..."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["During this hundred years, the harpy tribe has been exhausted."])
      ShowText(["The sacrifices have become enormous, putting the survival of the clan in jeopardy."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["Even in such times, the Queen Harpy continued the war."])
      ShowText(["She was obsessed with the annihilation of enemy forces, causing significant casualties."])
      ConditionalBranch([4, 323, 0])
        ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
        ShowText(["\\n<Lucretia>"])
        ShowText(["Here too, the previous generation..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["Among the harpy tribe, more and more began to oppose the queen's policies."])
      ShowText(["A faction emerged that sought peace and reconciliation with the monster forces."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["On the other hand, there are many Monster Lords today who also dislike war."])
      ShowText(["The prolonged conflict had become a burden for them as well."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["Thus, internal strife erupted within the harpy tribe."])
      ShowText(["The militaristic faction centered around the queen split from the peace faction."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["And you are the leader of the peace faction, I see..."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["The queen no longer cares for the sacrifices of her kin."])
      ShowText(["At this rate, there is no doubt we will face extinction."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["We must find a way to coexist, no matter what."])
      ShowText(["We cannot allow ourselves to perish alongside a war-crazed queen..."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["...I apologize, I've gone on too long."])
      ShowText(["You needed the world tree fruit for treatment, didn't you?"])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["It has borne fruit abundantly."])
      ShowText(["With this, the medicinal effect should be high..."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      ShowPicture([5, "80_queenhapy_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["Give this to your companion."])
      ShowText(["From the looks of it, she should recover in a few days."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You have obtained the world tree fruit!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["But, is this really okay?"])
      ShowText(["This fruit is very precious, isn't it..."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["We value the spirit of cooperation."])
      ShowText(["In times of trouble, we help each other."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["...Thank you very much!"])
      ConditionalBranch([4, 525, 0])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["I sincerely thank you for helping my dear friend."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 36, 0])
        ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
        ShowText(["\\n<Lucifina>"])
        ShowText(["Thank you for saving big sister Eden♪"])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Oh, Lucifina-chan is expressing her gratitude!"])
        ShowText(["...You've grown, haven't you?"])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Ilias hasn't properly said thank you, has she?"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["I am grateful for helping our Eden..."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Received the world tree fruit from Lucretia."])
      ShowText(["Let's hurry back to Eden now――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 3, 0])
      ShowPicture([5, "80_queenhapy_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["That fruit, give it to your companion."])
      ShowText(["From the looks of it, she should recover in a few days."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 0])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_queenhapy_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Queen Harpy>"])
      ShowText(["Thank you very much for this occasion."])
      ShowText(["Thanks to you, the Harpy tribe has once again united as one."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Queen Harpy>"])
      ShowText(["Ilias, who is said to be a Goddess of tyranny..."])
      ShowText(["Was actually someone capable of such kindness."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["To spread such a demagogue as the Goddess of tyranny..."])
      ShowText(["You vile Goddess..."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Perhaps it's because she thoroughly destroyed the world's environment..."])
      ConditionalBranch([4, 397, 0])
        ShowTextAttributes(["shion_fc1", 3, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["Truly, Ilias is amazing!"])
        ShowText(["I respect her!"])
        ShowTextAttributes(["gnosis_fc1", 2, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["That's not really something to respect..."])
        ShowText(["No... mm, ugh..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
      ShowText(["\\n<Rifretzia>"])
      ShowText(["If I fail in defeating the Dark Goddess,"])
      ShowText(["And the Harpy tribe is charged with treason..."])
      ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
      ShowText(["\\n<Rifretzia>"])
      ShowText(["At that time, just say that I rebelled against my clan and went on a rampage."])
      ShowText(["I'll take the blame all by myself..."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Queen Harpy>"])
      ShowText(["Yes, that was my intention from the start..."])
      Wait([30])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Queen Harpy>"])
      ShowText(["...Hehe, I'm just joking."])
      ShowText(["I won't make the previous leader a villain."])
      ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
      ShowText(["\\n<Rifretzia>"])
      ShowText(["With that cunning, perhaps the clan will be safe after all."])
      ShowText(["The future of our kin... I entrust it to you."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Queen Harpy>"])
      ShowText(["Leave it to me..."])
      ShowText(["I will never disappoint you."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Queen Harpy>"])
      ShowText(["Now, Ilias..."])
      ShowText(["On behalf of my clan, I would like to present a token of gratitude."])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Oh, there's no need for such a gift..."])
      ShowText(["Just saving Eden is more than enough..."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([765, 0, 0, 1])
      ChangeItems([909, 0, 0, 1])
      ChangeItems([577, 0, 0, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["This is... a train pass, isn't it?"])
      ShowText(["It seems to be for a different line than the one we have."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Queen Harpy>"])
      ShowText(["That is for the route from this continent to the Natalia continent."])
      ShowText(["I prepared it after hearing you were heading to San Ilia."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This will be very helpful..."])
      ShowText(["I appreciate your thoughtfulness."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Look, Eden..."])
      ShowText(["Make sure to say thank you properly."])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Queen Harpy... thank you for saving us."])
      ShowText(["If it weren't for your help, I don't know what would have happened..."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Queen Harpy>"])
      ShowText(["Wouldn't we have healed on our own, even if you hadn't helped...?"])
      ShowText(["Yes, that's what the nurse Harpy said."])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Queen Harpy>"])
      ShowText(["Anyway, thank you for everything."])
      ShowText(["I pray that your great purpose will be fulfilled."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Thank you as well."])
      ShowText(["Now, let's continue our adventure!"])
      ConditionalBranch([4, 36, 0])
        ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
        ShowText(["\\n<Lucifina>"])
        ShowText(["Thanks a lot~♪"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I received the train pass and can now take the magic train to the Natalia continent."])
      ShowText(["The train station is just south of this village."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Our next goal is to liberate the Seven Great Angels at San Ilia Castle."])
      ShowText(["Let's head to the Natalia continent and make our way to San Ilia――"])
      ControlVariables([1159, 1159, 0, 0, 8])
      PlayBGM(["RPG::BGM(@name=\"mura2\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 8, 1])
      ShowPicture([5, "80_queenhapy_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenhapy_fc1", 4, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["You all have really taken care of me."])
      ShowText(["Please take care of the former Queen."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ConditionalBranch([1, 1159, 0, 1, 0])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["Are you all companions of this angel?"])
      ShowText(["It's okay, her condition has stabilized quite a bit."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 2, 0])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["The house with the watering can sign is the leader's residence."])
      ShowText(["That's where they grow the World Tree fruit."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 3, 0])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["Angels are really tough, aren't they...?"])
      ShowText(["Or is this person special?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 4, 0])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["I heard a scream from outside, didn't I?"])
      ShowText(["Could it be that the Queen..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["This inn isn't actually operating much, you know."])
      ShowText(["Look, there's an inn under the tree too."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_eden_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["I’ve caused quite a bit of trouble, haven’t I..."])
    ShowText(["This Eden has completely recovered!"])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["A wound that would normally take a month healed in just one day..."])
    ShowText(["What on earth is this person made of?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Honestly, I’m sorry for making you worry..."])
    ShowText(["From now on, I’ll make sure to make full use of you."])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Ah, please use me as much as you’d like!"])
    ShowText(["This Eden will always be by Ilias's side!"])
    ErasePicture([5])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(383)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden has returned to the party!"])
    Wait([60])
    ControlVariables([1159, 1159, 0, 0, 7])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["And, the leader..."])
    ShowText(["...I mean, the new Queen wants to express her gratitude."])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Here it comes, the gratitude gift...♪"])
    ShowText(["Now, let's go to the Queen!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Before we depart, let's greet the new Queen."])
    ShowText(["There are those who are looking forward to the gratitude gift, after all――"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1159, 0, 6, 2])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["This is the room that the Queen used."])
      ShowText(["I’ve made sure to clean it so that it’s ready whenever she returns."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["I wonder if the Queen will come back after the journey is over?"])
      ShowText(["I need to keep it clean for that day♪"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([1, 1159, 0, 1, 0])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["This is the leader's house, but..."])
      ShowText(["Right now, they're out buying seeds of the World Tree and aren't home."])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["But they should be back soon, I think?"])
      ShowText(["If you have business, you might want to kill time somewhere and wait."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 2, 1])
      ConditionalBranch([1, 1159, 0, 6, 2])
        ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
        ShowText(["\\n<Harpy>"])
        ShowText(["The only flaw of the leader is that they're bad at cleaning..."])
        ShowText(["So we're doing the housework for them."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["When the leader becomes queen, they'll be even busier, right?"])
      ShowText(["Maybe we should increase the number of housework personnel?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 1159, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["……………………"])
      SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["That’s a warrior who collapsed from exhaustion."])
      ShowText(["They used up all their strength before getting here and went down."])
      SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["……………………"])
      SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["They keep saying they're going to build up their strength and are going back and forth..."])
      ShowText(["But they end up collapsing right away."])
      SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1159, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["It seems an angel has been carried to the inn in the tree."])
      ShowText(["Could they be a companion of the Goddess army that's rampaging around the world...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["We don't know when or in which city a battle will break out."])
      ShowText(["It might be better to settle down here for a while."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["Plus, I can flirt with the cute harpy..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 1159, 0, 6, 2])
      ShowTextAttributes(["greatorc_fc1", 0, 0, 2])
      ShowText(["\\n<Great Oak>"])
      ShowText(["Really, things have gotten quite serious."])
      ShowText(["With Yamatai having fallen, the world is in chaos."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["greatorc_fc1", 0, 0, 2])
      ShowText(["\\n<Great Oak>"])
      ShowText(["Is there even a power struggle in such a peaceful village?"])
      ShowText(["Maybe we can never stop fighting..."])
      ShowTextAttributes(["greatorc_fc1", 0, 0, 2])
      ShowText(["\\n<Great Oak>"])
      ShowText(["...Well, I don't intend to stop, though."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([1, 1159, 0, 6, 2])
      ShowTextAttributes(["suzume_fc1", 1, 0, 2])
      ShowText(["\\n<Sparrow Girl>"])
      ShowText(["This is really beautiful."])
      ShowText(["I wonder if someone will gift it to me...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1159, 0, 7, 1])
      ShowTextAttributes(["suzume_fc1", 1, 0, 2])
      ShowText(["\\n<Sparrow Girl>"])
      ShowText(["While I was just staring at the accessories here..."])
      ShowText(["A kind person bought it for me!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([271, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([788, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([5, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([432, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([23, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([435, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Catgirl>"])
    ShowText(["I've come to sell goods from Yamatai!"])
    ShowText(["I'm a blacksmith from Modekiru!"])
    ShowChoices([["Buy weapons", "Buy tools", "Request blacksmithing", "Request processing of the secret stone"], 5])
    When([0, "武器を買う"])
      ShopProcessing([1, 328, 0, 0, false])
      ShopItem([1, 437, 0, 0])
      ShopItem([1, 817, 0, 0])
      ShopItem([1, 866, 0, 0])
      ShopItem([1, 916, 0, 0])
      ShopItem([2, 389, 0, 0])
      ShopItem([2, 390, 0, 0])
      ShopItem([2, 656, 0, 0])
      ShopItem([2, 229, 0, 0])
      ShopItem([2, 842, 0, 0])
      Empty([])

    When([1, "道具を買う"])
      ShopProcessing([0, 3, 0, 0, false])
      ShopItem([0, 4, 0, 0])
      ShopItem([0, 7, 0, 0])
      ShopItem([0, 11, 0, 0])
      ShopItem([0, 22, 0, 0])
      ShopItem([0, 23, 0, 0])
      ShopItem([0, 35, 0, 0])
      ShopItem([0, 102, 0, 0])
      ShopItem([0, 109, 0, 0])
      ShopItem([0, 110, 0, 0])
      ShopItem([0, 65, 0, 0])
      ShopItem([0, 69, 0, 0])
      ShopItem([0, 73, 0, 0])
      ShopItem([0, 3633, 0, 0])
      ShopItem([0, 3752, 0, 0])
      ShopItem([0, 3806, 0, 0])
      ShopItem([0, 3830, 0, 0])
      ShopItem([0, 3860, 0, 0])
      ShopItem([0, 3878, 0, 0])
      ShopItem([0, 3980, 0, 0])
      ShopItem([0, 4028, 0, 0])
      Empty([])

    When([2, "鍛冶を頼む"])
      Script(["call_synthesize(30)"])
      Empty([])

    When([3, "秘石の加工を頼む"])
      Script(["call_synthesize(81)"])
      Empty([])

    WhenCancel([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ShowTextAttributes(["asura_fc1", 2, 0, 2])
    ShowText(["\\n<Asura>"])
    ShowText(["I'm a blacksmith dispatched from Grand Noah..."])
    ShowText(["While I was away, the town ended up like that..."])
    ShowTextAttributes(["asura_fc1", 0, 0, 2])
    ShowText(["\\n<Asura>"])
    ShowText(["Oops, complaining won't sell anything."])
    ShowText(["I should work hard for everyone's sake, having been saved from death!"])
    ShowChoices([["Buy weapons", "Buy tools", "Request blacksmithing", "Request processing of the secret stone"], 5])
    When([0, "武器を買う"])
      ShopProcessing([1, 82, 0, 0, false])
      ShopItem([1, 115, 0, 0])
      ShopItem([1, 136, 0, 0])
      ShopItem([1, 169, 0, 0])
      ShopItem([1, 4237, 0, 0])
      ShopItem([1, 327, 0, 0])
      ShopItem([1, 356, 0, 0])
      ShopItem([1, 394, 0, 0])
      ShopItem([1, 434, 0, 0])
      ShopItem([1, 467, 0, 0])
      ShopItem([1, 502, 0, 0])
      ShopItem([1, 543, 0, 0])
      ShopItem([1, 584, 0, 0])
      ShopItem([1, 615, 0, 0])
      ShopItem([1, 652, 0, 0])
      ShopItem([1, 693, 0, 0])
      ShopItem([1, 720, 0, 0])
      ShopItem([1, 771, 0, 0])
      ShopItem([1, 793, 0, 0])
      ShopItem([1, 864, 0, 0])
      ShopItem([1, 4788, 0, 0])
      ShopItem([2, 440, 0, 0])
      ShopItem([2, 100, 0, 0])
      ShopItem([2, 535, 0, 0])
      ShopItem([2, 161, 0, 0])
      ShopItem([2, 687, 0, 0])
      ShopItem([2, 228, 0, 0])
      ShopItem([2, 750, 0, 0])
      ShopItem([2, 826, 0, 0])
      ShopItem([2, 323, 0, 0])
      Empty([])

    When([1, "道具を買う"])
      ShopProcessing([0, 3, 0, 0, false])
      ShopItem([0, 4, 0, 0])
      ShopItem([0, 7, 0, 0])
      ShopItem([0, 11, 0, 0])
      ShopItem([0, 22, 0, 0])
      ShopItem([0, 23, 0, 0])
      ShopItem([0, 35, 0, 0])
      ShopItem([0, 102, 0, 0])
      ShopItem([0, 109, 0, 0])
      ShopItem([0, 110, 0, 0])
      ShopItem([0, 2121, 0, 0])
      ShopItem([0, 2305, 0, 0])
      ShopItem([0, 3104, 0, 0])
      ShopItem([0, 3613, 0, 0])
      ShopItem([0, 3618, 0, 0])
      ShopItem([0, 3623, 0, 0])
      ShopItem([0, 4016, 0, 0])
      Empty([])

    When([2, "鍛冶を頼む"])
      Script(["call_synthesize(29)"])
      Empty([])

    When([3, "秘石の加工を頼む"])
      Script(["call_synthesize(79)"])
      Empty([])

    WhenCancel([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1142, 0, 57, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>"])
      ShowText(["There isn't a resident blacksmith in Finoa."])
      ShowText(["Harpies are not suited for blacksmithing since they have wings instead of arms..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>"])
      ShowText(["That's why we have blacksmiths coming from nearby cities in rotation."])
      ShowText(["This week it's Yamatai, and next week a blacksmith from Grand Noah is scheduled to come."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 58, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>"])
      ShowText(["A blacksmith came from Grand Noah, but..."])
      ShowText(["In the meantime, Grand Noah has been destroyed."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>"])
      ShowText(["I can't be happy about having survived when my hometown has perished..."])
      ShowText(["\\n<Replicant>"])
      Empty([])

    BranchEnd([])
    Empty([])
