nvtt
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Use this structure to reference each of the input images. More...
#include <nvtt_lowlevel.h>
Public Attributes | |
const void * | data |
For CPUInputBuffer, this should point to host memory; for GPUInputBuffer, this should point to device memory. | |
int | width = 0 |
Width of the image. This can be arbitrary, up to 65535. | |
int | height = 0 |
Height of the image. This can be arbitrary, up to 65535. | |
int | depth = 1 |
Z-dimension of the images, usually 1. | |
int | num_channels = 4 |
Number of channels the image has. | |
ChannelOrder | channel_swizzle [4] = { Red,Green,Blue,Alpha } |
Channels order how the image is stored. | |
bool | channel_interleave = true |
Whether the rgba channels are interleaved (r0, g0, b0, a0, r1, g1, b1, a1, ...) | |
Use this structure to reference each of the input images.