nvtt: Deprecated List

nvtt

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Deprecated List

Member nvtt::nvtt_encode_astc (const CPUInputBuffer &input, int qualityLevel, bool imageHasAlpha, void *output, bool useGpu=false, bool to_device_mem=false, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_astc (const GPUInputBuffer &input, int qualityLevel, bool imageHasAlpha, void *output, bool to_device_mem=true, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_ati2 (const CPUInputBuffer &input, bool slow_mode, void *output, bool useGpu=false, bool to_device_mem=false, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_ati2 (const GPUInputBuffer &input, void *output, bool to_device_mem=true, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc1 (const CPUInputBuffer &input, bool fast_mode, void *output, bool useGpu=false, bool to_device_mem=false, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc1 (const GPUInputBuffer &input, bool fast_mode, void *output, bool to_device_mem=true, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc1a (const CPUInputBuffer &input, bool fast_mode, void *output, bool useGpu=false, bool to_device_mem=false, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc1a (const GPUInputBuffer &input, void *output, bool to_device_mem=true, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc2 (const CPUInputBuffer &input, bool fast_mode, void *output, bool useGpu=false, bool to_device_mem=false, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc2 (const GPUInputBuffer &input, void *output, bool to_device_mem=true, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc3 (const CPUInputBuffer &input, bool fast_mode, void *output, bool useGpu=false, bool to_device_mem=false, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc3 (const GPUInputBuffer &input, void *output, bool to_device_mem=true, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc3_rgbm (const CPUInputBuffer &input, void *output, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc3n (const CPUInputBuffer &input, int qualityLevel, void *output, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc4 (const CPUInputBuffer &input, bool slow_mode, void *output, bool useGpu=false, bool to_device_mem=false, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc4 (const GPUInputBuffer &input, void *output, bool to_device_mem=true, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc4s (const CPUInputBuffer &input, bool slow_mode, void *output, bool useGpu=false, bool to_device_mem=false, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc4s (const GPUInputBuffer &input, void *output, bool to_device_mem=true, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc5 (const CPUInputBuffer &input, bool slow_mode, void *output, bool useGpu=false, bool to_device_mem=false, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc5 (const GPUInputBuffer &input, void *output, bool to_device_mem=true, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc5s (const CPUInputBuffer &input, bool slow_mode, void *output, bool useGpu=false, bool to_device_mem=false, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc5s (const GPUInputBuffer &input, void *output, bool to_device_mem=true, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc6h (const CPUInputBuffer &input, bool slow_mode, bool is_signed, void *output, bool useGpu=false, bool to_device_mem=false, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc6h (const GPUInputBuffer &input, bool is_signed, void *output, bool to_device_mem=true, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc7 (const CPUInputBuffer &input, bool slow_mode, bool imageHasAlpha, void *output, bool useGpu=false, bool to_device_mem=false, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::nvtt_encode_bc7 (const GPUInputBuffer &input, bool imageHasAlpha, void *output, bool to_device_mem=true, nvtt::TimingContext *tc=nullptr)
  `nvtt_encode()` is more general and consistent. This function is now only a wrapper for an `nvtt_encode()` call.
Member nvtt::TimingContext::GetRecord (int i, char *description, double &seconds)
  GetRecord(int, char*, double&) doesn't check the length of its description argument before copying an arbitrary-length string into it. Please use GetRecord(int, char*, size_t, double&) instead.