; Candace


; OutlineFix -------------------------

[TextureOverrideCandaceHeadNormalMapTex]
Hash = 67e6aba6
this = ResourceCandaceHeadNormalMap

[TextureOverrideCandaceHeadFix]
hash = dec97f7c
this = ResourceCandaceHeadDiffuse

[TextureOverrideCandaceHeadLightmapTex]
Hash = 8902ff82
this = ResourceCandaceHeadLightMap

[TextureOverrideCandaceBodyNormalMapTex]
Hash = 2a34c008
this = ResourceCandaceBodyNormalMap

[TextureOverrideCandaceBodyFix]
hash = 90a54940
this = ResourceCandaceBodyDiffuse

[TextureOverrideCandaceBodyLightMapTex]
Hash = e02c761f
this = ResourceCandaceBodyLightMap


; Overrides -------------------------

[TextureOverrideCandacePosition]
hash = 9cee8711
vb0 = ResourceCandacePosition

[TextureOverrideCandaceBlend]
hash = e5fd4e8a
vb1 = ResourceCandaceBlend
handling = skip
draw = 16972,0 

[TextureOverrideCandaceTexcoord]
hash = 729f8219
vb1 = ResourceCandaceTexcoord

[TextureOverrideCandaceVertexLimitRaise]
hash = d0d995f3

[TextureOverrideCandaceIB]
hash = a84cc930
;hash = 9098a3ef
handling = skip
drawindexed = auto

[TextureOverrideCandaceHead]
hash = a84cc930
;hash = 9098a3ef
match_first_index = 0
ib = ResourceCandaceHeadIB
;ps-t0 = ResourceCandaceHeadNormalMap
;ps-t1 = ResourceCandaceHeadDiffuse
;ps-t2 = ResourceCandaceHeadLightMap

;$CharacterIB = 1
;ResourceRefHeadDiffuse = reference ps-t1
;ResourceRefHeadLightMap = reference ps-t2

[TextureOverrideCandaceBody]
hash = a84cc930
;hash = 9098a3ef
match_first_index = 32682
ib = ResourceCandaceBodyIB
;ps-t0 = ResourceCandaceBodyNormalMap
;ps-t1 = ResourceCandaceBodyDiffuse
;ps-t2 = ResourceCandaceBodyLightMap

;$CharacterIB = 2
;ResourceRefBodyDiffuse = reference ps-t1
;ResourceRefBodyLightMap = reference ps-t2

[TextureOverrideCandaceDress]
hash = a84cc930
;hash = 9098a3ef
match_first_index = 58719
ib = ResourceCandaceDressIB
;ps-t0 = ResourceCandaceDressNormalMap
;ps-t1 = ResourceCandaceDressDiffuse
;ps-t2 = ResourceCandaceDressLightMap

;$CharacterIB = 3
;ResourceRefDressDiffuse = reference ps-t1
;ResourceRefDressLightMap = reference ps-t2

[TextureOverrideCandaceFaceHeadNormalMap]
hash = 01eb6d46
;ps-t0 = ResourceCandaceFaceHeadNormalMap


; Resources -------------------------

[ResourceCandacePosition]
type = Buffer
stride = 40
filename = CandacePosition.buf

[ResourceCandaceBlend]
type = Buffer
stride = 32
filename = CandaceBlend.buf

[ResourceCandaceTexcoord]
type = Buffer
stride = 20
filename = CandaceTexcoord.buf

[ResourceCandaceHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = CandaceHead.ib

[ResourceCandaceBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = CandaceBody.ib

[ResourceCandaceDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = CandaceDress.ib

[ResourceCandaceHeadNormalMap]
filename = CandaceHeadNormalMap.dds

[ResourceCandaceHeadDiffuse]
filename = CandaceHeadDiffuse.dds

[ResourceCandaceHeadLightMap]
filename = CandaceHeadLightMap.dds

[ResourceCandaceBodyNormalMap]
filename = CandaceBodyNormalMap.dds

[ResourceCandaceBodyDiffuse]
filename = CandaceBodyDiffuse.dds

[ResourceCandaceBodyLightMap]
filename = CandaceBodyLightMap.dds

[ResourceCandaceDressNormalMap]
filename = CandaceDressNormalMap.dds

[ResourceCandaceDressDiffuse]
filename = CandaceDressDiffuse.dds

[ResourceCandaceDressLightMap]
filename = CandaceDressLightMap.dds

[ResourceCandaceFaceHeadNormalMap]
filename = CandaceFaceHeadNormalMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord


; 4.1 Character Fix 
[TextureOverride41FixVertexLimitRaise0]
hash = 593cbad4
