Display Name = "San Ilia Castle"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([8, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Pray solemnly and in tranquility, and surely the Goddess will forgive your sins."])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 357, 4, 42, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 357, 4, 42, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 357, 4, 42, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 357, 4, 42, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 357, 4, 42, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 356, 19, 1, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 356, 19, 1, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 356, 19, 1, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 356, 19, 1, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 40, 12, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 40, 12, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 40, 12, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 40, 12, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 40, 12, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 40, 12, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>The guards inside San Ilia are carefully selected. Only the truly pious and brave are recruited."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>It's the dream of knights all over the world."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["95"])
    ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
    ShowText(["\\n<Lona>I'd pass on it. Having to be this place's security sounds stifling."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Two priests are arguing about the current war."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest A>We should immediately leave the alliance and withdraw our forces! How many will be sacrificed if we perpetuate this conflict by joining it?!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest B>Our participation in the alliance is necessitated by the military situation! If Grangold annexes Grand Noah, we will be attacked next!"])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest A>But now that Sabasa has withdrawn from the alliance, Grand Noah's defeat is inevitable! The wiser course would be to strengthen our own defenses while we still can!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest B>It'd be a great folly to focus so much on defense that we sacrifice our ability to counterattack! No matter how dismal the situation is, far more hope lies in fighting alongside Grand Noah!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest A>However, even with Sabasa rejoining the alliance, it remains inconceivable for Grand Noah to win! The wiser course would be to strengthen our own defenses while we still can!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest B>It'd be a great folly to focus so much on defense that we sacrifice our ability to counterattack! No matter how dismal the situation is, far more hope lies in fighting alongside Grand Noah!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The argument is getting heated..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ConditionalBranch([1, 1001, 0, 28, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Two priests are arguing about the current war..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest A>We must organize a subjugation force represented by San Ilia to strike at the Monster Lord as soon as we can! If we don't all band together, the Monster Lord will defeat us!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest B>How could we possibly send such a large army to the Hellgondo Continent?! Seasoned heroes have extreme difficulty breaking into the region, yet you believe a crowd of soldiers would even be able to reach it?!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The argument is getting heated..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Two priests are arguing about the current war..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest A>Every human should unite and challenge all monsters to a war of extermination! This conflict won't end until one side is destroyed!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest B>The monsters are not a monolith, there should be many of them who would take our side! It would be utterly foolish to knowingly antagonize potential allies!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The argument is getting heated..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Two priests are arguing about the current war."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest A>We should immediately leave the alliance and withdraw our forces! How many will be sacrificed if we perpetuate this conflict by joining it?!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest B>Our participation in the alliance is necessitated by the military situation! If Grangold annexes Grand Noah, we will be attacked next!"])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest A>But now that Sabasa has withdrawn from the alliance, Grand Noah's defeat is inevitable! The wiser course would be to strengthen our own defenses while we still can!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest B>It'd be a great folly to focus so much on defense that we sacrifice our ability to counterattack! No matter how dismal the situation is, far more hope lies in fighting alongside Grand Noah!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest A>However, even with Sabasa rejoining the alliance, it remains inconceivable for Grand Noah to win! The wiser course would be to strengthen our own defenses while we still can!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest B>It'd be a great folly to focus so much on defense that we sacrifice our ability to counterattack! No matter how dismal the situation is, far more hope lies in fighting alongside Grand Noah!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The argument is getting heated..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ConditionalBranch([1, 1001, 0, 28, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Two priests are arguing about the current war..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest A>We must organize a subjugation force represented by San Ilia to strike at the Monster Lord as soon as we can! If we don't all band together, the Monster Lord will defeat us!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest B>How could we possibly send such a large army to the Hellgondo Continent?! Seasoned heroes have extreme difficulty breaking into the region, yet you believe a crowd of soldiers would even be able to reach it?!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The argument is getting heated..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Two priests are arguing about the current war..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest A>Every human should unite and challenge all monsters to a war of extermination! This conflict won't end until one side is destroyed!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest B>The monsters are not a monolith, there should be many of them who would take our side! It would be utterly foolish to knowingly antagonize potential allies!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The argument is getting heated..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 588, 3, 14, 6, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Welcome to San Ilia Castle. We're open to all citizens."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Mhm, keep up the good work."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1001, 0, 14, 2])
      ControlVariables([1001, 1001, 0, 0, 14])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 0])
    ShowText(["\\n<Guard>Do you desire an audience with His Holiness the Pope? If you have been baptized, please tell me the name of your hometown and when your baptism took place."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 0])
    ShowText(["\\n<Luka>Luka, born in Iliasville, baptized on the 1st of May, 1455."])
    ShowTextAttributes(["", 0, 0, 0])
    ShowText(["\\n<Guard>Looks like you're on the list. Wait, what's this? Special permission for an audience?!"])
    ShowTextAttributes(["", 0, 0, 0])
    ShowText(["\\n<Guard>Um, this way, please. His Holiness considers your audience a top priority."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 4, 0, 0])
      ShowText(["\\n<Sonya>Oh, I get it. The higher-ups must've been told that Ilias descended for your baptism."])
      ShowTextAttributes(["sonia_fc1", 3, 0, 0])
      ShowText(["\\n<Sonya>The VIP treatment feels kinda good♪"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 0])
      ShowText(["\\n<Luka>Eh? Ah, I see, someone must have informed the higher-ups that Ilias descended for my baptism."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>Makes me feel important! I bet there's a business opportunity here..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 0])
    ShowText(["Thus, we were taken to the King of San Ilia."])
    FadeoutScreen([])
    Wait([60])
    TransferPlayer([0, 355, 7, 19, 8, 2])
    FadeinScreen([])
    Wait([30])
    ShowPicture([5, "80_saniria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>I am Peter the 14th, the ruler of San Ilia. I have heard that Ilias herself descended during your baptism."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc7", 4, 0, 2])
      ShowText(["\\n<Sonya>We are truly honored beyond measure to be granted an audience with Your Holiness. Meeting you in person is a joy incomparable to any other."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(When did she get so formal?!)"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Um, we're grateful for the audience, and, er, we feel very lucky to have met you in p–"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Let's put aside the hellos and pleasantries and get to the point. King, do you have any information on a white rabbit monster?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Leave the sophist greetings for later. King of San Ilia, do you know anything concerning a white rabbit monster?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>A white rabbit? Sorry, but this is the first time I've heard of such a monster. I'll consult our archives later, but I doubt I'll find anything."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Well, I suspected as much. If she's a mystery to me, the Monster Lord, there's no way humans would know about her."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>What about Luka's father, the hero Marcellus? He was pretty famous a few decades ago so there should be some records of him."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I can't imagine that there will be any information about the White Rabbit in human literature. Which means her current whereabouts remain unknown..."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Then, how about Luka's father, Marcellus? He was a famous hero a few decades ago so he should have left some records behind."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>The hero Marcellus... We've investigated him quite a bit, actually. After all, there was a chance he was connected to my attempted assassination a few years ago."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc6", 2, 0, 2])
      ShowText(["\\n<Sonya>Oh right, after that assassination attempt, Uncle Lazarus became a suspect so his friends were investigated as well."])
      ShowTextAttributes(["sonia_fc8", 0, 0, 2])
      ShowText(["\\n<Sonya>...Of course, Uncle Lazarus is innocent. People just easily misjudge him."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Oh right, the assassination attempt. Since Uncle Lazarus was a suspect, you also investigated his friends."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Lazarus is something of a surrogate parent to you, correct? Strange how our lives can intersect. But that's not important right now."])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>While we did acquire some information back then, I suspect it's nothing you don't already know."])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>He was a man of high morals, and he helped many people during his journey. There was nothing suspicious about him. A model hero, so to speak."])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>But several years ago he left on another journey, alone this time, and then vanished completely."])
    ConditionalBranch([4, 118, 0])
      ShowTextAttributes(["meia_fc1", 1, 0, 2])
      ShowText(["\\n<Meia>Well, he seems like a wonderful person."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Nothing new there. Still, to think that before he started his second journey there was practically nothing suspicious about him..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>No new information, then. As I thought, before setting out on his second journey there was nothing suspicious about him."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>However, recently he's been sighted in several far-flung places."])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>The east of Ilias Continent, the Tartarus north of Sabasa... The man has made a number of curious appearances."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So he's in Tartarus after all..."])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>As we thought, he's moving between different worlds. But why?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>There was also one sighting that may concern you directly. Some have reported seeing him in this castle's Underground Library."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Eh?! Here?! When did that happen?"])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>A year ago. Moreover, it seems he donated a book to the library, or at least left it behind."])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>It's an old tome called [Worship of the Four Spirits]. I honestly couldn't tell you why he left it, though."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>He left a book about the worship of the Four Spirits? That's... pretty odd."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>A book about the pagan faith in those abominable spirits? What was he doing with that..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyuu! Kyukyukyuu!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Is that book still in the Underground Library?"])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>It's stored in the library's deepest section. I wouldn't mind giving it to you since you're his relative, but..."])
    ShowPicture([5, "80_saniria_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["saniria_fc1", 2, 0, 2])
    ShowText(["\\n<King of San Ilia>Vexingly enough, much of the Underground Library has been occupied by monsters and turned into a dungeon. It's very dangerous to enter it now."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>That too must be because of the recent anomalies. How very unsightly for the heart of Ilias' faith to be invaded like this."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>This too must be a result of the recent aberrations. For the very center of my faith to be subjugated by monsters is..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Don't worry, we'll get that book!"])
    ConditionalBranch([4, 68, 0])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>Uga! Let's beat up anyone who stands in our way!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_saniria_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Hmm. Be careful. I pray that the information you obtain is useful to you."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>All right, let's go right away! Marcellus might have left a message for Luka down there!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Let us go immediately! That tome may contain a message intended for Luka!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc6", 2, 0, 2])
      ShowText(["\\n<Sonya>Um, wait a sec. Our business may be done here, but shouldn't we also ask His Holiness if we can help him with anything?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Er, wait a moment. After all he's done for us, shouldn't we also ask the Pope if he could use our help as well?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 72, 0])
      ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
      ShowText(["\\n<Mini>Pooope needs something? Go on, say it, I'll listen."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Mm, there is actually something I would like to request of you, but you should finish your own business here first."])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Return after you retrieve your book, and I will tell you the details of my request."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Understood. We'll come back as soon as possible."])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>Let's rush through the Library!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyukyuu!!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["My dad left a book behind in the Underground Library."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If I can get that, then maybe I'll understand his actions. Our next goal is to get that tome!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowPicture([5, "80_saniria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([6, -1, 4])
      ShowTextAttributes(["saniria_fc1", 3, 0, 2])
      ShowText(["\\n<King of San Ilia>Why would you approach me from that direction? I'm sorry, but could you please speak with me from the front?"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 6])
      ShowTextAttributes(["saniria_fc1", 3, 0, 2])
      ShowText(["\\n<King of San Ilia>Why would you approach me from that direction? I'm sorry, but could you please speak with me from the front?"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 0, 0])
      ShowTextAttributes(["saniria_fc1", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>There is something I want to request of you, but you should finish your own business here first."])
      ShowTextAttributes(["saniria_fc1", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>After you retrieve your book, come talk with me again, and I shall tell you the details of my request."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 1, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["saniria_fc1", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>It appears that you have found your path. Seems that the book was indeed useful to you."])
        ShowTextAttributes(["saniria_fc1", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>Now, as I told you before, there is something I wish to urgently request of you."])
        ConditionalBranch([4, 72, 0])
          ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
          ShowText(["\\n<Mini>Whatever you want! If you have nowhere to live, you can live in our place!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 2066, 1])
          ErasePicture([5])
          Wait([15])
          ControlSwitches([2067, 2067, 0])
          SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Knight Commander>Your Holiness, my apologies for intruding, but going with these people is far too dangerous!"])
          ConditionalBranch([4, 62, 0])
            ShowTextAttributes(["gob_fc1", 3, 0, 2])
            ShowText(["\\n<Gob>First they ask for us to come talk with them, then they tell us to get lost. C'mon, which is it?!"])
            Empty([])
          BranchEnd([])
          SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Knight Commander>My apologies if I've soured your mood. However, this is an extremely dangerous mission."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Knight Commander>Normally, at least an entire platoon would have been assigned this task. To do it with less than ten people is..."])
          SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Knight Commander>Your Holiness, this is far too risky for them! Please, reconsider."])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>...Then allow me to ask you, Knight Commander, what, in your estimation, they would require to perform this mission?"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Knight Commander>It's merely my opinion, but, if they are to stand any chance, they must at least have Mithril equipment."])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
          ShowPicture([5, "80_saniria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>Hm... Well, Luka, that's how it is. The Knight Commander feels the prerequisite is to at least have some Mithril equipment."])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>I'm very sorry, but I can't tell you the details of this mission until you're in a position to accept it."])
          ConditionalBranch([4, 72, 0])
            ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
            ShowText(["\\n<Mini>Pooope, don't tease us... Are you targeted by bad guys or something?"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>If you feel are already prepared, I shall accept that decision as well. Either way, once you've finished your preparations, come speak to me again."])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>To learn more about Mithril equipment, you should speak with the Knight Commander."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>I understand. Please, let us think about it."])
          ErasePicture([5])
          SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Either we do as the Knight Commander says and prepare Mithril equipment in advance, or we simply trust in our abilities and accept the request as we are."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Now, what should we do?"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          Label(["本題"])
          ConditionalBranch([1, 1021, 0, 0, 0])
            ControlVariables([1021, 1021, 0, 0, 1])
            Empty([])
          BranchEnd([])
          ControlVariables([1022, 1022, 0, 0, 2])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>In a few days, a certain ritual shall have to be performed. A prayer to Ilias must be conducted in the depths of the Ancient Temple's Ruins, deep in the forest."])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>Of course, the one praying will be me. However, the Ruins are infested with extremely dangerous monsters."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>I see. So you need an escort."])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>Since our country has sent an expeditionary force to aid in the current war, all of our elite knights are no longer here."])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>This ritual must remain secret so my escort has to be someone absolutely trustworthy. You, Hero Luka, are trustworthy."])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc1", 0, 0, 2])
            ShowText(["\\n<Sonya>So, in other words, we are to escort Your Holiness to the deepest part of the Ancient Temple's Ruins."])
            Empty([])
          Else([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>So, in short, we have to escort Your Holiness to the deepest part of the Ancient Temple's Ruins."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 72, 0])
            ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
            ShowText(["\\n<Mini>So we just need to protect Pooope! Let's do our best!"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>Strong monsters lurk within the Ruins. Please protect me during the journey, both as we enter, and as we leave."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Understood, leave it to us! When will the ritual take place?"])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>The sooner, the better. I want you to go to the Ruins in Luddite Village right away. I shall finish my own preparations and head there as well."])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>Once you arrive in Luddite Village, speak with the local priest. He will help us reunite."])
          ConditionalBranch([0, 2068, 0])
            ConditionalBranch([0, 6, 0])
              ShowTextAttributes(["sonia_fc2", 2, 0, 2])
              ShowText(["\\n<Sonya>We have already met that priest, Your Holiness. He got mad at us and told us to leave."])
              Empty([])
            Else([])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>We've met that priest. He got angry with us and told us to get lost."])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["saniria_fc1", 0, 0, 2])
            ShowText(["\\n<King of San Ilia>Actually, he's from our church. He's merely pretending to be part of the anti-makina faction."])
            ConditionalBranch([0, 6, 0])
              ShowTextAttributes(["sonia_fc2", 2, 0, 2])
              ShowText(["\\n<Sonya>So he's a spy? Is this ritual classified as top-secret within the church as well?"])
              Empty([])
            Else([])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>In other words, he's a spy? Is this ritual even a secret within the church?"])
              Empty([])
            BranchEnd([])
            Empty([])
          Else([])
            ConditionalBranch([0, 6, 0])
              ShowTextAttributes(["sonia_fc2", 2, 0, 2])
              ShowText(["\\n<Sonya>It sounds like we're being stealthy. Is this ritual classified as top-secret within the church as well? Er, my sincerest apologies, Your Holiness, I did not mean to pry."])
              Empty([])
            Else([])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>That sounds a bit sneaky... Is this ritual even a secret within the church? Wait, sorry, I didn't mean to pry."])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>It's a very delicate ritual. Since it will take place near Luddite Village, it's best to take all possible precautions."])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>Now, please go on ahead. And please do everything in your power to not reveal anything concerning this mission to anyone else."])
          ConditionalBranch([4, 62, 0])
            ShowTextAttributes(["gob_fc1", 0, 0, 2])
            ShowText(["\\n<Gob>Yup! It'll be secret to everyone else!"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Understood. We'll go ahead of you."])
          ErasePicture([5])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["No matter how I think about it, this mission is really weird... Still, I think we can trust His Holiness."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Our destination is Luddite Village, northeast of here. We need to meet the local priest and then reunite with the Pope by the Ancient Temple's Ruins."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["saniria_fc1", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>It seems that you are determined to help me. Then, will you accept my request for aid?"])
        ShowChoices([["Yes", "No"], 2])
        When([0, "Yes"])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>Thank you! I am very grateful. Now, let's discuss the details."])
          JumpToLabel(["本題"])
          Empty([])
        When([1, "No"])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>So you require a little more time to make preparations. That, or you don't intend to assist me, which I would also accept."])
          ShowTextAttributes(["saniria_fc1", 0, 0, 2])
          ShowText(["\\n<King of San Ilia>I shall leave the decision to you. When you are ready and have steeled yourself, come speak with me again."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 2, 0])
      ShowTextAttributes(["saniria_fc1", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Please go to the Ruins in Luddite Village right away. I shall finish my own preparations and head there as well."])
      ShowTextAttributes(["saniria_fc1", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Once you arrive in Luddite Village, speak with the local priest. He will help us reunite."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowPicture([5, "80_saniria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      PlaySE(["RPG::SE(@name=\"Machine\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["saniria_fc1", 0, 0, 2])
      ShowText(["\\n<Mecha Pope>Travelers, thank you for coming here. Now, allow me to guide you..."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>......"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>......"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 0])
      ConditionalBranch([1, 1071, 0, 1, 2])
        ShowPicture([5, "80_saniria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        PlaySE(["RPG::SE(@name=\"Machine\", @pitch=100, @volume=80)"])
        ShowTextAttributes(["saniria_fc1", 0, 0, 2])
        ShowText(["\\n<Mecha Pope>Travelers, thank you for coming here. Now, allow me to guide you..."])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The real King of San Ilia swaps with the Mecha Pope."])
        ShowPicture([5, "80_saniria_st11", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>It appears to be working normally. Mecha Pope 1.13 is 10% more energy efficient and supports the Southern Naria language."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc4", 0, 0, 2])
          ShowText(["\\n<Sonya>........."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>........."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>The mermaids' attacks on my territory continue. Please put a stop to Queen Mermaid..."])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>Of course, I will accompany you if you so choose. Don't worry, I'm always raring to go."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1071, 0, 2, 0])
        ControlVariables([1071, 1071, 0, 0, 3])
        ShowPicture([5, "80_saniria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        PlaySE(["RPG::SE(@name=\"Machine\", @pitch=100, @volume=80)"])
        ShowTextAttributes(["saniria_fc1", 0, 0, 2])
        ShowText(["\\n<Mecha Pope>Travelers, thank you for coming here. Now, allow me to guide you..."])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The real King of San Ilia swaps with the Mecha Pope."])
        ShowPicture([5, "80_saniria_st11", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>Excellent work in taking down Queen Mermaid.\nI was listening when she gave you her terms of surrender."])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>Of course San Ilia accepts her surrender.\nI have no intention of treating Queen Mermaid as a war criminal either."])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>Seeing as how we're soon to be fighting the Monster Lord, an alliance with the mermaids would be prudent. Don't worry, I'll take care of that on my end."])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>Now, to reward you for your meritorious performance. I present to you this treasured item..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([625, 0, 0, 1])
        ControlSwitches([2311, 2311, 0])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 1, 0, 2])
          ShowText(["\\n<Alice>This is one of the job change items passed down within the royal families. It will allow us to take up advanced thief jobs."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
          ShowText(["\\n<Ilias>This is one of the job change items passed down within the royal families. It will allow us to take up advanced thief jobs."])
          Empty([])
        BranchEnd([])
        ControlVariables([1079, 1079, 0, 0, 2])
        CallCommonEvent([329])
        ConditionalBranch([0, 2274, 0])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>There's something else I'd like to give you as well. I let the underground makina laboratory know, so you can pick it up after."])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>The remaining queens are still threatening the other countries. Please defeat them all for our sake..."])
        ConditionalBranch([1, 1068, 0, 2, 2])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>We should also let Queen Mermaid know that her surrender was accepted."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>We should let Queen Mermaid know that her surrender was accepted. We also need to restore Kraken to her original form."])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1071, 0, 3, 1])
        ShowPicture([5, "80_saniria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        PlaySE(["RPG::SE(@name=\"Machine\", @pitch=100, @volume=80)"])
        ShowTextAttributes(["saniria_fc1", 0, 0, 2])
        ShowText(["\\n<Mecha Pope>Travelers, thank you for coming here. Now, allow me to guide you..."])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The real King of San Ilia swaps with the Mecha Pope."])
        ShowPicture([5, "80_saniria_st11", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>The remaining queens are still threatening the other countries. Please defeat them all for our sake..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 31, 1])
      ConditionalBranch([1, 1001, 0, 39, 2])
        ShowPicture([5, "80_saniria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        PlaySE(["RPG::SE(@name=\"Machine\", @pitch=100, @volume=80)"])
        ShowTextAttributes(["saniria_fc1", 0, 0, 2])
        ShowText(["\\n<Mecha Pope>Travelers, thank you for coming here. Now, allow me to guide you..."])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The real King of San Ilia swaps with the Mecha Pope."])
        ShowPicture([5, "80_saniria_st11", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Thanks to our hard fought victories, the Monster Lord's army has been considerably weakened. Now is the time to turn the tide of this war."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 40, 1])
      ShowPicture([5, "80_saniria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      PlaySE(["RPG::SE(@name=\"Machine\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["saniria_fc1", 0, 0, 2])
      ShowText(["\\n<Mecha Pope>Travelers, thank you for coming here. Now, allow me to guide you..."])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The real King of San Ilia swaps with the Mecha Pope."])
      ShowPicture([5, "80_saniria_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ConditionalBranch([1, 1141, 0, 1, 1])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>I never imagined I would be standing in opposition to Ilias... Even though this was an inevitable outcome, I am going to have many sleepless nights ahead of me."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1142, 0, 1, 1])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>With the blessings of the Goddess Ilias, we will fight the Dark Goddess. We shall overcome this hardship together, hero."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1143, 0, 1, 1])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>A third way... This is certain to be journey filled with hardship. But I believe you will overcome it."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Down these stairs you can find the Underground Library. Book-type monsters have occupied it from the second floor down, so be careful down there."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami>Just set fire to the book monsters♪"])
    ExitEventProcessing([])
    Label(["91"])
    ShowTextAttributes(["candle_fc1", 1, 0, 2])
    ShowText(["\\n<Chandra>Book-type monsters should be weak to fire. Ufufufu..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>The barracks are just ahead."])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Outsiders are prohibited from going any further."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["77"])
    ShowTextAttributes(["jeid_fc1", 0, 0, 2])
    ShowText(["\\n<Jaide>Detecting a power reaction ahead of current position."])
    ExitEventProcessing([])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 1, 0, 2])
    ShowText(["\\n<Hip>I can sense treasure inside there!"])
    ExitEventProcessing([])
    Label(["94"])
    ShowTextAttributes(["luksl_fc1", 0, 0, 2])
    ShowText(["\\n<Luxuru>My insides feel strange. There's a weird power reaction ahead of us."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([1, 1022, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight Commander>I am charged with protecting His Holiness the Pope. Even if it costs me my life, I shall protect His Holiness."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight Commander>However, that assassination attempt showed me my own incompetence. If only I had taken that blast instead of His Holiness!"])
      ShowTextAttributes(["saniria_fc1", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Our lives are the most important thing given to us by Ilias. You shouldn't ever wish you had lost it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight Commander>Yes, Your Holiness, I apologize. But, that attack was... Your Holiness was..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 1, 0])
      ConditionalBranch([0, 2066, 0])
        ConditionalBranch([1, 1021, 0, 2, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Knight Commander>It seems you have acquired Mithril. If you have enough skill to do that, you should be able to overcome the danger that awaits you."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Knight Commander>Furthermore, I can sense you have received an even greater power than mere Mithril..."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Knight Commander>In any case, I will no longer block your path. Please feel free to speak with His Holiness."])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Knight Commander>It seems you have acquired Mithril. If you have enough skill to do that, you should be able to overcome the danger that awaits you."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Knight Commander>I apologize for doubting your strength and courage. Please feel free to speak with His Holiness."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ConditionalBranch([0, 2067, 0])
          ConditionalBranch([2, "A", 1])
            ControlSelfSwitch(["A", 0])
            ControlVariables([1021, 1021, 0, 0, 1])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Knight Commander>First of all, I apologize for my discourtesy. We are the ones asking for aid, so my interfering and insulting you was the epitome of rudeness."])
            ConditionalBranch([4, 62, 0])
              ShowTextAttributes(["gob_fc1", 0, 0, 2])
              ShowText(["\\n<Gob>No problem. You're just worried, right?"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["\\n<Knight Commander>Yes. It's an extremely dangerous mission, so please, understand that this is to protect you as well."])
              Empty([])
            Else([])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["\\n<Knight Commander>However, this is an extremely dangerous mission. Please understand that this is to protect you as well."])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Knight Commander>Mithril equipment isn't normally sold to the general public. You'll need to bring Mithril ore to the blacksmith and have it custom-made."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Knight Commander>You can acquire Mithril north of here on Mt. Saint Amos. Its peak is said to be the closest place to Heaven in the Natalia Region."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Knight Commander>A permit is required to mine Mithril ore, but I will handle the formalities so you need not concern yourselves with that."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Knight Commander>Once you leave the castle, you'll see a mountain range to the north. If you circle around it from the east, then go north, you'll be able to climb Mt. Saint Amos."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>And there I'll be able to mine Mithril ore, after which the blacksmith will make Mithril equipment for us."])
            ConditionalBranch([4, 72, 0])
              ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
              ShowText(["\\n<Mini>Well, that's simple!"])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Knight Commander>If you have enough skill to do that, then I'll be put at ease and able to leave this mission to you without any concerns."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Mithril equipment. Not only will it make the Knight Commander accept us, but it'll also probably be useful for our adventure."])
            ConditionalBranch([4, 68, 0])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>Well then, let's go climb the mountain!"])
              ConditionalBranch([4, 118, 0])
                ShowTextAttributes(["meia_fc1", 2, 0, 2])
                ShowText(["\\n<Meia>It's been a while since we were out on a picnic. I need to make lunch boxes."])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 5, 0])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>......"])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>Knight Commander, there's something Luka and I have to talk about, between just the two of us. Turn around and face the wall."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["\\n<Knight Commander>Er, v-very well..."])
              SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>Luka, when we arrived here, I told you that there is something else we need to do while we're in this region."])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>As you have heard, Mt. Saint Amos is very near to Heaven. Therefore, it's an optimal place from which to commune with it."])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>I don't believe that Heaven has actually vanished. Once we are atop Mt. Saint Amos, I will prove so by contacting it."])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>So, we have one more goal alongside acquiring Mithril. Understood. Now, let's climb to the summit."])
              ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
              ShowText(["\\n<Ilias>Escort me well, Luka."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["I guess we now have an errand on top of Mt. Saint Amos too."])
              Empty([])
            BranchEnd([])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Knight Commander>Mithril equipment isn't normally sold to the general public. You'll need to bring Mithril ore to the blacksmith and have it custom-made."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Knight Commander>You can acquire Mithril north of here, on Mt. Saint Amos. Its peak is said to be the closest place to heaven in the Natalia Region."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Knight Commander>Once you leave the castle, you'll see a mountain range to the north. If you circle around it from the east, then go north, you'll be able to climb Mt. Saint Amos."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Knight Commander>......"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["The Knight Commander seems to be lost in thought."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight Commander>Please be sure to protect His Holiness. I would join you, but I am responsible for protecting this castle so I cannot leave this place."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 3, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight Commander>Oh? Why are you here? Have you yet to meet up with His Holiness?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight Commander>Oh? Why are you here? Have you yet to meet up with His Holiness?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight Commander>You've returned. Were your preparations lacking? Please, forgive me for being unable to lend you my strength."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 6, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight Commander>Don't worry, we have yet to be found out. When the double's mechanical sounds get loud, I cover it by coughing loudly."])
      ConditionalBranch([0, 1564, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight Commander>......"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight Commander>Should I come with you after all? With the aid of my \"Ilias' Lightning\" skill, I shall protect His Holiness. Oh, and you, of course."])
        ShowChoices([["Let him join", "Decline for now"], 0])
        When([0, "Let him join"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Knight Commander>Thank you very much! San Ilia's Knight Commander, John, shall lend you his strength from now on!"])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(564)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["John joined the party!"])
          Wait([60])
          ControlSwitches([2140, 2140, 0])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Knight Commander>Is that so? Then I leave His Holiness in your care."])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowPicture([5, "80_saniria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>...Hmm. I believe I understand your circumstances now. Parallel worlds, eh? To think such mysterious things exist."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We told the Pope everything we've learned so far, which he appeared to accept without any doubts."])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Well, for this world's sake, we cannot stand on the sidelines. San Ilia will add its strength to yours."])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>So... I shall accompany you."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>Eh?! Your Holiness will personally–?!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Eh?! No way! Your Holiness is–?!"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Machine\", @pitch=100, @volume=80)"])
    ShowPicture([5, "80_saniria_st12", 0, 0, 0, 0, 100, 100, 255, 0])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Do you disapprove? I won't be left behind by you fleshlings."])
    ShowPicture([5, "80_saniria_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Well then, I'll be in your care."])
    ErasePicture([5])
    SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    ControlSwitches([31, 31, 1])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The King of San Ilia joined the party!"])
    Wait([60])
    ConditionalBranch([4, 72, 0])
      ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
      ShowText(["\\n<Mini>Yaay, Pooope's with us now!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Is this really all right? If your Holiness leaves San Ilia..."])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Don't worry, it's no problem at all. I actually thought something like this might happen. Knight Commander, please get the stand-in."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight Commander>Yes sir! We prepared it as you instructed."])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Machine\", @pitch=100, @volume=80)"])
    SetEventLocation([32, 0, 7, 17, 2])
    SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    ShowPicture([5, "80_saniria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<Mecha Pope>Booting up... Body-double mode activated..."])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<Mecha Pope>Travelers, thank you for coming here. Now, allow me to help guide you..."])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight Commander>We've already finished the live tests. As long as everyone stays at least one meter away, no one should notice."])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I'm about to cry over here. Where did it all go wrong..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Also, there's a research lab with cutting edge technology in this castle. Let's stop by before we leave. There's something I want to give you in there."])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>Yay, we're gonna get something?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>A journey to save the world... It's enough to make even my mechanical body hot blooded. Now, let's go fulfill our destiny."])
    Script(["gain_medal(21)"])
    ConditionalBranch([1, 1023, 0, 1, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight Commander>Your Holiness, I have a report to make before you leave about the mansion we spoke of earlier. We've lost our second suppression team as well."])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>What? Those were elite soldiers... As I thought, whatever's in there isn't ordinary."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Um, what happened, Your Holiness?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Er, what happened?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>North of this castle is a supposedly uninhabited mansion which has lately been plagued with sightings of zombies and ghosts."])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>We've sent two teams to investigate, but apparently they've both failed. It seems a dangerous monster lurks within."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Then we'll go deal with it!"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>I would be most grateful. Since I'm your companion now, I shall lend you my strength as well."])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>To get to the mansion in question, you have to go west of San Ilia and then turn north before crossing the bridge. From there just follow the road until you reach the mansion."])
      ConditionalBranch([1, 1001, 0, 16, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["A mysterious monster lurking in the mansion to the north. I really want to defeat it before heading into the Forest of Spirits."])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["A mysterious monster lurking in the mansion to the north. I really want to defeat it before leaving this region."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>The advanced technology research laboratory is past this point. Please, feel free to go in."])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>San Ilia Castle once had a sword called the \\C[17]Sword of the Goddess\\C[0]. It's supposed to be bestowed upon a true hero who is worthy of it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>However, it was apparently lost several years ago. Frankly, it all seems a bit ominous to me."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>In reality, the sword was merely symbolic. It was made so that humanity would not lose sight of what it represents."])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Confidentially, the Sword was actually just an ordinary Mithril sword."])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>It was a good sword, mind you, but hardly a weapon of legends. I wonder why it garnered such a legendary reputation?"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Regardless, officially, the Sword has been lost. In reality, it has been hidden in the back of a warehouse."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>This castle's underground library has the largest collection of books in the world. So it's not an exaggeration to say it contains the world's knowledge."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>However, the second level and below are currently off limits. It seems monsters have taken up residence therein."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>The Underground Library is down the passage to the right. Go down the large staircase and you'll be there."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>This invasion wasn't on my orders, of course. Either some monster clan has gone rogue, or mother has..."])
    ExitEventProcessing([])
    Label(["103"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>The library is being occupied by monsters? I wonder if the monsters are just really enthusiastic about studying?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Ahead of here are the facilities for us soldiers. While they're open to visitors, it's not much fun to just watch a bunch of guys train."])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Do you wish to pray in the cathedral? It's straight ahead."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1023, 0, 1, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight>There was a report that zombies and ghosts or something appeared in that mansion to the north. A suppression team was sent there immediately, but they haven't returned..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight>Now a second suppression team is headed there. I hope they come back safely."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1023, 0, 2, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight>The suppression teams that went to the northern mansion have all returned safely. I heard that we have you to thank for that, too."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight>Thank you very much for saving our comrades. Everyone here is extremely grateful."])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["134"])
        ShowTextAttributes(["chrom_fc2", 0, 0, 2])
        ShowText(["\\n<Chrome>They were rampaging through the mansion so I had to confine them. I took proper care of them, though, and regularly squeezed their semen for them."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>The mermaids of the advanced species were tremendously powerful. For the hero to take on opponents like that..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>Whenever a team is dispatched to get rid of evil monsters, a lot of them go missing, but there are several cases where the missing soldiers actually survive."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>You know how some monsters catch humans and do... those kinds of things to them. Surprisingly, there's often some among the missing soldiers who aren't immediately killed by it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>Among them, there are some who even return with a new family... Er, wait, I can't say any more, or my own purity might be questioned."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["83"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Reina>It's fine. That's a good thing!"])
      ExitEventProcessing([])
      Label(["109"])
      ShowTextAttributes(["kani_fc1", 0, 0, 2])
      ShowText(["\\n<Soapy>It's good when things are lively."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>During the mermaid assault... Several of us were beaten up while others were raped. I'm conflicted in many ways..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>The ladies love temple knights. To really make them squeal, though, I need to pay special attention to my grooming."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>Hm, I can't let my helmet tilt too low... I need to raise it a little, let my bangs peek out."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["95"])
      ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
      ShowText(["\\n<Lona>Is it really okay to just care about your looks?"])
      ExitEventProcessing([])
      Label(["112"])
      ShowTextAttributes(["utubo_fc1", 0, 0, 2])
      ShowText(["\\n<Kazura>You'll all look the same after you've been melted."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>I was thrown into a river before I could even see a mermaid... No matter what, I'm always fussing over my looks... What a fool I am..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>I'm patrolling the castle. All clear!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["77"])
    ShowTextAttributes(["jeid_fc1", 0, 0, 2])
    ShowText(["\\n<Jaide>Shall I relieve you and take over your patrol?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>What? No, you can't do that!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>I still haven't been inside the Ancient Temple's Ruins. There are very few guards who are allowed in there."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>I wonder how divine those ruins are... Ahh, I want to see them."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>What was that huge cannon-like weapon I just saw in the battle at the castle? It looked like a cutting-edge makina..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>On the day of the assassination, I saw it. The pitiful, bloodied appearance of His Holiness when he was transported to the medical office."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>No matter how highly you think of His Holiness, no one could have survived such wounds. And why are they saying that they were just minor injuries?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Honestly, I suspect a body double. Either a body double was the one blown away back then, or the current Pope is actually..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Sorry. Forget about it. It's just the foolish talk of a priest whose faith has been shaken."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["531"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>One day I'll have to publish the truth about my body. I'm already under suspicion as is..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If this current of monster rejection gains strength, people that will use it for political gain will appear. Even though this should be a time for everyone's hearts to be united..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>The person behind His Holiness the Pope's assassination attempt hasn't been caught yet. However, there are whispered rumors in the streets that the anti-makina faction was behind it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Honestly, though, I don't think they were involved. After all, while I was investigating... Wait, that's confidential."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>What I meant was, there's no way an anti-makina fanatic would use a bomb. It was a crime perpetrated by someone else."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>The main suspect is a man named Lazarus. But, without any evidence, we've got no grounds to arrest him."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["525"])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>That's a false accusation anyway. He just looks really shady, is all."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>In the wake of the Monster Lord's declaration of war, feelings of hatred towards monsters have started to emerge among the masses. Following the mermaid's attack, these sentiments have gained increasing momentum."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>The rise of this fervor has led to fundamentalists, who were on the sidelines up until now, taking advantage of the opportunity. The waves of monster abolition have been spreading faster than I expected."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>It's a bad sign...\nIf we make a mistake, this situation could split San Ilia in half."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Welcome to San Ilia Castle! We're open to everyone."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>Everyone? Then can I live here forever?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Er, no, living here would be a bit much."])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Mhm, keep up the good work."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>What, are even the priests fighting now?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["86"])
    ShowTextAttributes(["name_s_fc1", 2, 0, 2])
    ShowText(["\\n<Rosary>For priests to fight amongst themselves..."])
    ExitEventProcessing([])
    Label(["122"])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Sofia>Troubling, isn't it."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>I hope they don't settle this with their fists..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["93"])
    ShowTextAttributes(["liot_fc1", 0, 0, 2])
    ShowText(["\\n<Riot>The strongest is the one who's right. No matter where you go, this law remains unchanged."])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>They should just settle this with a race."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1022, 0, 1, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>The Marc Knight Troop is usually in charge of escorting His Holiness when he travels, but currently they're out on an expedition. Normally they would have returned by now..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>Dear me, this is troubling. We don't have nearly enough skilled soldiers."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1022, 0, 5, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>You people are in charge of escorting the Pope to his ritual, aren't you? Apparently, after thorough investigation, you have proved to be reliable."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>Please take care of His Holiness the Pope. And be careful."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1022, 0, 6, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>So, you now know the church's secret. It's still too early to make it public so be careful."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>We don't want to spread fear and unnecessary confusion in the world. Please try to understand that."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>The number of troops we have deployed in various places is insufficient... When we consider our stockpiles as well, we can only continue fighting this war for about three more months."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>San Ilia is at a crossroads. It's at times like these that we need to have strong faith in our hearts."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>The Goddess is right by your side. Now, let us pray in silence..."])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Our duty is to guide those who have begun to lose their faith. As such, we cannot allow ourselves to have any doubt in Ilias."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>The Goddess is with us at all times. The Goddess will always respond to our prayers."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Indeed. Just continue to single-mindedly believe in me."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>I thought of going to Luddite Village, but in the end, I decided to stay in San Ilia."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>I believe that a humble and simple life differs from a primitive one. I've also started to wonder whether Ilias really wished for this schism."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>I will live the way I believe in and the way my faith dictates. After all, how can those who don't believe in themselves believe in the Goddess?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>It saddens me to see the mermaids who came here for treatment met with shouts of abuse... Those who came here seeking relief, knowing that they would be hated, should be praised."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>The majority of the knights have left for the war. Most of the remaining troops have left to suppress evil monsters too."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>I wonder if a day will come when we shall also be forced to run around with weapons. Just in case, I've been doing muscle training in secret."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["112"])
      ShowTextAttributes(["utubo_fc1", 0, 0, 2])
      ShowText(["\\n<Kazura>(If I'm going to eat him, I'd better wait until he fattens up a bit...)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>I'm neutral in regards to the monsters, but...\nIt doesn't feel like my enthusiasm has exceeded the most recent voices rejecting monsters yet."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-Aged Man>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The man is praying seriously."])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>Ilias, please bring peace to this world..."])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Youth is praying seriously. Or at least he's pretending to. He's actually staring at the maid's butt!"])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The old man is praying quietly."])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>Please heal dad's strained back..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["166"])
      ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
      ShowText(["\\n<Nabisu>If he has a strained back, he should rest. It'll heal even if you don't pray to the Goddess."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Boy>I hope my brother's injury heals..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>I wonder what I should make for dinner tonight..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>Oh Ilias, please watch over me..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>So this is the great cathedral! Wonderful... My long journey was well worth it."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>Even in that attack, the conventional townscape was safe.\nI'm relieved that the cathedral wasn't damaged."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>Just earlier, I was shown the way by the Pope."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>He's right, I never showed my gratitude to my parents. I should go settle down in my hometown for a while."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["71"])
      ShowTextAttributes(["okami_fc1", 0, 0, 2])
      ShowText(["\\n<Amara>Uga! Filial piety is important!"])
      ExitEventProcessing([])
      Label(["98"])
      ShowTextAttributes(["minikani_fc1", 2, 0, 2])
      ShowText(["\\n<Amy>I want to meet my mom too! Uwaann!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>My parents out in the countryside were safe, but...\nI need to return home soon to look at their situation."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dapper Gentleman>Oh Goddess... Please, grant Her Majesty ethics, and make her a woman worth serving..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dapper Gentleman>How could such a thing happen... Until recently, she was a talented woman with such deep respect for her father!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["113"])
    ShowTextAttributes(["lamia_fc1", 0, 0, 2])
    ShowText(["\\n<Anastasia>Oh my, he's trying to correct some stubborn tomboy princess?"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Student>I beg you, let me pass the test this time... I beg you, I beg you... It's my last chance... Please..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["41"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>If he has time to pray to the Goddess, then he has time to study instead."])
      ExitEventProcessing([])
      Label(["525"])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>He seems a little too earnest to me..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Student>I beg of you, please extend the school holidays..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Priest>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The female priest is praying quietly."])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Samurai>I don't want to work..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["143"])
      ShowTextAttributes(["eva_fc1", 2, 0, 2])
      ShowText(["\\n<Eva>Me neither..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Ronin>I want to work..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>Please, let my next job go off without a hitch..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>I pray for peace as soon as possible...\nNo really, I'm serious, it's painful for small-time rogues like myself when the world turns rough."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>I get all fired up whenever I come here!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["66"])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla>And all my energy drains whenever I come here."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>All of my household belongings and work tools were washed away in a flash flood... Please pass your divine punishment upon those mermaids!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Noble's Daughter>A poor church doesn't fit me at all. It must be at least as glorious as this cathedral!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["26"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>How utterly foolish. She's completely forgotten the heavenly virtue of honorable poverty."])
      ConditionalBranch([4, 41, 0])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>So then why is the foremost cathedral of a religion which espouses the virtues of poverty this luxurious?"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>(I really need to remember where that cave I locked her in was...)"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Label(["91"])
      ShowTextAttributes(["candle_fc1", 1, 0, 2])
      ShowText(["\\n<Chandra>As I thought, things are better when they're luxurious. Maybe I should gather my friends so we can provide illumination here."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Noble's Daughter>Oh Ilias, destroy all of the monsters...\nMy family has been dispersed because of the mermaids."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Please hear me, Father. I've fallen for a girl living next door to me..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>People were hurt in that battle, so I can understand why they hate mermaids... I've heard many people even lost their homes in the residential area."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<City Girl>Please hear me, Father. I'm being stalked by a man who lives next door to me..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<City Girl>I know in my heart I shouldn't discriminate against mermaids, but... Whenever I see them in town, I grow tense and overwhelmed with fear."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nun>Even if just once, I want to go on a pilgrimage to Mt. Saint Amos, but... It's impossible for this weak body of mine."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["123"])
    ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Christie>May I take you there?"])
    ExitEventProcessing([])
    Label(["125"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha>You should be fine. There are only a few bears around there!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ControlSwitches([2120, 2120, 0])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>The research lab is west of here, right? The Pope said he had something for us in there so let's go take a look."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I think the research lab is west of here. The Pope said he had something for us in there."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ControlSwitches([2120, 2120, 0])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>The research lab is west of here, right? The Pope said he had something for us in there so let's go take a look."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I think the research lab is west of here. The Pope said he had something for us in there."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1022, 0, 5, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Woman>In a few days, I will have an audience with the Pope. It's far more than I deserve. I'm so nervous it feels like my heart might stop."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1022, 0, 6, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Woman>I had my audience with the Pope. Our conversation was absolutely wonderful and so very inspiring."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Woman>However, the Knight Commander was coughing a lot. I hope His Holiness won't catch anything from him."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>This world has become rather dangerous...\nI feel sorry for even the mermaids."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ControlSwitches([2120, 2120, 0])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>The research lab is west of here, right? The Pope said he had something for us in there so let's go take a look."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I think the research lab is west of here. The Pope said he had something for us in there."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ControlSwitches([2120, 2120, 0])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>The research lab is west of here, right? The Pope said he had something for us in there so let's go take a look."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I think the research lab is west of here. The Pope said he had something for us in there."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>The Underground Library houses several masterpieces and rare books. It's absolutely unbearable for it to have become a dungeon!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>There are many priests who sympathize with monsters at the same time. They believe Ilias' teachings shouldn't be a tool of hatred..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ConditionalBranch([1, 1093, 0, 2, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Um, are you the postmaster?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Postmaster>I am indeed the head of the postal service.\nNow, what can I do for you?"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>To be honest, this is why we are here..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The King of San Ilia explained the circumstances..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Postmaster>I see, you want to know who sent these letters.\nThe Ministry of Doctrine should be able to trace that person's address of origin."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Postmaster>Let's see, according to the records...\nThe name of the sender was Gonzales, no philosophical leaning."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Postmaster>His address is a private residence located just beyond the bridge west from the armor shop in this town. He should be living there with his wife and children."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Sounds like the sender was a man...\nIt seems it was a lie that he was killed by the anteater girl."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>So the sender was a man...\nThen the notion that he was killed by the anteater girl was a bald-faced lie."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["arikui_fc1", 2, 0, 2])
      ShowText(["\\n<Kyona>Why would he make up such an awful lie?!!\nLet's go to that guy's house!"])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>By the way, this has nothing to do with the matter, but... Why is the postal service under the jurisdiction of the Ministry of Doctrine?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Postmaster>The Ministry of Doctrine is a department that aims to maintain healthy beliefs amongst the populace. To that end, the handling of mail is a very important duty."])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>The postal service is comprised of exceptionally talented people. They can even restore an opened envelope to its original condition..."])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>(You're not the person I wanted to hear that from...)"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...Anyways, let's go to Gonzales' house.\nHis place should be just to the west from the arms shop if I'm remembering correctly."])
      ControlVariables([1093, 1093, 0, 0, 3])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1093, 0, 3, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Postmaster>The name of the sender was Gonzales, no philosophical leaning. His address is a private residence located just beyond the bridge west from the armor shop in this town."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Postmaster>As long as he has not committed any ideological offenses, the Ministry of Doctrine cannot crack down on him. However, it is a nuisance to send a large amount of letters."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Postmaster>The cost and effort for that should be considerable.\nHow profitable could this sort of scam be...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1093, 0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Postmaster>It seems that Gonzales hasn't sent any mail about the anteater girl since then. It's apparently thanks to you that he has reformed."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Postmaster>His recent postal records show...\nA subscription to the \"Monthly Ant\"? What a peculiar magazine..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])
