Display Name = "妖星デミウルゴス 2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 11
Name = "EV011"

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    Empty([])

CommonEvent 12
Name = "EV012"

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    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This place... resembles a stomach."])
    ShowText(["I never thought I would have to traverse a digestive organ..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I wonder if I will be melted away...?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If it's for a short time, it should be fine."])
    ShowText(["Though I feel terrible about it――"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["――Something strange is approaching!"])
    ShowText(["Everyone, stay alert!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At the same time, I sensed the approach of a sinister presence."])
    ShowText(["It's approaching here at an incredible speed――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is it breaking through the wall...?"])
    ShowText(["What on earth is this――"])
    Wait([30])
    ControlSwitches([31, 31, 0])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-5, 6])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-5, 6])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss0-2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_lilith2_st11b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the next moment, the flesh wall burst open――"])
    ShowText(["From there, a succubus enveloped in an aura of wrath descended."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No way... is that Lilith...?"])
    ShowTextAttributes(["lilith2_fc2", 0, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["So, you are the intruders..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You feel completely different from when we met before."])
    ShowText(["Wrapped in an aura of anger and hatred, there's not a trace of your former gentleness."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Have you lost both your sister and your lord, turning into a demon of slaughter...?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The current Lilith also possesses the powers of Morrigan and Astaroth."])
    ShowText(["The power you once had as a single succubus has returned, hasn't it...?"])
    ShowTextAttributes(["lilith2_fc2", 0, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["We had various connections, but..."])
    ShowText(["I will forget everything."])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_lilith2_st14b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lilith2_fc2", 3, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["Here and now, I will slay you all—"])
    ShowText(["Not a single one will be left alive!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["At this point, there's no room for negotiation...!"])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["Avoiding battle is impossible, we can only slay..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It was clear from the malicious aura that persuasion would be meaningless."])
    ShowText(["If we don't fight with all our strength, our lives are forfeit—"])
    ShowTextAttributes(["lilith2_fc2", 3, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["Now, let's dye this place in blood..."])
    ShowText(["I will offer your souls to my sisters...!"])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 2, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["You’re sad for losing your sisters, huh..."])
      ShowText(["This might be a bit difficult to fight..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 396, 0])
      ShowTextAttributes(["lilith2_fc2", 0, 0, 2])
      ShowText(["\\n<Lilith Origin’>"])
      ShowText(["You've lost sight of yourself..."])
      ShowText(["And that is why this place will become your deathbed."])
      ShowTextAttributes(["lilith2_fc2", 3, 0, 2])
      ShowText(["\\n<Lilith Origin>"])
      ShowText(["You won't listen!"])
      ShowText(["Even if it’s my own words!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_lilith\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1927, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_lilith2_st13b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lilith2_fc2", 2, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["Ugh, this..."])
    ShowText(["To think I can't win with this much power...!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Stop it already, Lilith..."])
    ShowText(["Such power will harm your mind and body."])
    ShowTextAttributes(["lilith2_fc2", 2, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["You have already been hurt enough by losing your loved ones..."])
    ShowText(["At this rate, I won't have a face to show my sisters..."])
    ShowPicture([5, "80_lilith2_st15b", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowTextAttributes(["lilith2_fc2", 4, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["At least, even if it's just one...!"])
    ShowText(["I must send you to my sisters...!"])
    ConditionalBranch([4, 538, 0])
      ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["Ugh, do you still intend to continue...!!"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lily's arm thrusts out, charging straight ahead――"])
    ShowText(["A spear of light pierced her chest from above."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is that――Longinus!?"])
    PlayBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
    ControlSwitches([32, 32, 0])
    ShowPicture([6, "80_eden_st34", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_lilith2_st15b", 0, 0, 170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Holy spear Longinus... destroy Lilith."])
    PlaySE(["RPG::SE(@name=\"Thunder12\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As Eden spoke, Longinus unleashed its deadly magic power."])
    ShowText(["A power that will surely annihilate the one who receives it――"])
    ShowTextAttributes(["lilith2_fc2", 4, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["This...! Regret――"])
    PlaySE(["RPG::SE(@name=\"Thunder11\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 1])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lilith's body turned to dust and vanished."])
    ShowText(["The aura of hatred also quickly dissipated――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With this, all three sisters of Lilith have lost their lives."])
    ShowText(["We had various deep connections, but now all three are no longer in this world――"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
    ErasePicture([6])
    ShowPicture([5, "80_eden_st34", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The power colored by hatred and loss was truly formidable..."])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 2, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["It's a bit pitiful..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Was this really the right thing to do...?"])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["This is a battlefield..."])
    ShowText(["If we do not become ruthless, we will be the ones to fall."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's sad, but that's true."])
    ShowText(["Well done, Eden..."])
    ShowPicture([5, "80_eden_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc2", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["I'm honored to receive your praise."])
    ShowText(["Please forgive me for the delay in rejoining you."])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 5])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 5])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(385)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden has returned to the party!"])
    Wait([60])
    ControlSwitches([32, 32, 1])
    PlayBGM(["RPG::BGM(@name=\"demiurugosu2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Now, let's move on."])
    ShowText(["Find the heart of the leech and destroy it!"])
    ConditionalBranch([4, 538, 0])
      ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["I don't want to see any more unnecessary sacrifices..."])
      ShowText(["We need to end this quickly."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Somehow, I was able to defeat the strong enemy and clear the way."])
    ShowText(["We must destroy the heart as soon as possible and end this pointless battle――"])
    ControlVariables([1002, 1002, 0, 0, 110])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

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    Empty([])

CommonEvent 13
Name = "EV013"

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    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It seems we can jump down from here."])
    ShowText(["I really don't want to..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But since there's no other way, it can't be helped."])
    ShowText(["...Everyone, let's go down!"])
    ShowChoices([["飛び降りる", "飛び降りない"], 2])
    When([0, "飛び降りる"])
      Empty([])

    When([1, "飛び降りない"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["No... I still need to prepare myself mentally."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 10])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 10])"])
    Comment(["フォロアー集合のために同地点で場所移動"])
    ChangeMapDisplay([1])
    TransferPlayer([0, 563, 15, 17, 0, 2])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is stomach acid...!!"])
    ShowText(["Hurry, we need to get somewhere up...!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 14
Name = "EV014"

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    Empty([])

CommonEvent 15
Name = "EV015"

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    Empty([])

CommonEvent 16
Name = "EV016"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 208, 51, 55, 8, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 209, 49, 47, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

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    Empty([])

CommonEvent 19
Name = "EV019"

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    Empty([])

CommonEvent 20
Name = "EV020"

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    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([665, 0, 0, 1, false])
    Empty([])

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    Empty([])
