CommonEvent 203
Name = "会話誘惑３　各敵の誘惑部分"

  999([203])
  ConditionalBranch([5, 0, 0, 1])
    CallCommonEvent([202])
    Comment(["スイッチ11がオフなら、敵が有効ではないので中断"])
    ConditionalBranch([0, 11, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlVariables([38, 38, 0, 3, 4, 0, 2])
    ControlVariables([38, 38, 3, 1, 41])
    ControlVariables([38, 38, 4, 0, 100])
    ControlVariables([37, 37, 0, 3, 4, 0, 0])
    ConditionalBranch([12, "all_members_armor_have?(1741)"])
      ConditionalBranch([1, 37, 1, 38, 4])
        Comment(["スイッチ12をオフにすることで、この後の誘惑と会話をキャンセル"])
        ControlSwitches([12, 12, 1])
        ControlSwitches([21, 21, 0])
        CallCommonEvent([205])
        Script(["id = v(14)"])
        ScriptMore(["id -= 2000 if id > 2000"])
        ScriptMore(["common_event = $data_common_events[id + 2000>"])
        ScriptMore(["child = Game_Interpreter.new(@depth + 1)"])
        ScriptMore(["child.setup(common_event.list, 0)"])
        ScriptMore(["child.run"])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ControlVariables([37, 37, 3, 0, 2])
    ConditionalBranch([1, 37, 1, 38, 4])
      Comment(["スイッチ12をオフにすることで、この後の誘惑と会話をキャンセル"])
      ControlSwitches([12, 12, 1])
      ControlSwitches([21, 21, 0])
      CallCommonEvent([205])
      Script(["id = v(14)"])
      ScriptMore(["id -= 2000 if id > 2000"])
      ScriptMore(["common_event = $data_common_events[id + 2000>"])
      ScriptMore(["child = Game_Interpreter.new(@depth + 1)"])
      ScriptMore(["child.setup(common_event.list, 0)"])
      ScriptMore(["child.run"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
