Display Name = "Pocket Castle 1F (South)"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 126, 15, 12, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 126, 15, 12, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 126, 15, 12, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 227, 36, 9, 4, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 227, 36, 9, 4, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 227, 36, 9, 4, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 276, 30, 53, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 276, 31, 53, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 230, 28, 32, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 229, 33, 36, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 229, 33, 36, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 229, 33, 36, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    CallCommonEvent([111])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_amira_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3540, 0, 10, 1])
      ConditionalBranch([1, 4540, 0, 0, 0])
        ControlVariables([4540, 4540, 0, 0, 1])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira (Affection:\\V[3540])>I got this for you. Take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([32, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3540, 0, 100, 1])
      ConditionalBranch([1, 4540, 0, 1, 0])
        ControlVariables([4540, 4540, 0, 0, 2])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira (Affection:\\V[3540])>I got this for you. Take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([32, 0, 0, 2])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3540, 0, 500, 1])
      ConditionalBranch([1, 4540, 0, 2, 0])
        ControlVariables([4540, 4540, 0, 0, 3])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira (Affection:\\V[3540])>I got this for you. Take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([32, 0, 0, 3])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3540, 0, 2000, 1])
      ConditionalBranch([1, 4540, 0, 3, 0])
        ControlVariables([4540, 4540, 0, 0, 4])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira (Affection:\\V[3540])>I got this for you. Take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([32, 0, 0, 4])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>A traveling information broker: the ever cheerful Amira. Now, how may I help you?"])
    JumpToLabel(["メニュー"])
    Label(["113"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>Come on, just flip upside down."])
    ShowTextAttributes(["lamia_fc1", 2, 0, 2])
    ShowText(["\\n<Anastasia (Affection:\\V[3113])>No."])
    JumpToLabel(["メニュー"])
    Label(["541"])
    ShowTextAttributes(["piha_fc1", 0, 0, 2])
    ShowText(["\\n<Pyhar (Affection:\\V[3541])>Oh my, you seem healthy♪"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>I'm doing great. I constantly have to hold back my overflowing passion."])
    ShowTextAttributes(["piha_fc1", 0, 0, 2])
    ShowText(["\\n<Pyhar (Affection:\\V[3541])>Let's both become beauties that put flowers to shame♪"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>You're already a beautiful flower in your heart."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>(Do these two ever have a serious conversation?)"])
    JumpToLabel(["メニュー"])
    Label(["542"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection:\\V[3542])>W... water..."])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>M... money..."])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection:\\V[3542])>Water... Ugh!"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>Money... Ugh!"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection:\\V[3542])>Are you mocking me?"])
    ShowTextAttributes(["amira_fc1", 1, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>Woah! You can talk?!"])
    JumpToLabel(["メニュー"])
    Label(["543"])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos (Affection:\\V[3543])>............"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>Santos... As usual, you're sharp as a knife.\nAnyone who touches you will get hurt..."])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos (Affection:\\V[3543])>......!"])
    ShowTextAttributes(["amira_fc1", 1, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>I-I'm sorry...are you angry?!\nI thought it was impossible for you to talk at all, so I was merely saying something appropriate!"])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos (Affection:\\V[3543])>............"])
    ShowTextAttributes(["amira_fc1", 1, 0, 2])
    ShowText(["\\n<Amira (Affection:\\V[3540])>*thump-thump*..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Ask for information\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(540)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(540)"])
        ErasePicture([5])
        Wait([1])
        ConditionalBranch([1, 60, 0, 0, 0])
          PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 60, 0, 1, 1])
          Script(["play_base_bgm"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[32>"])
        ShowText(["Affection  100:\\ii[32] x2"])
        ShowText(["Affection  500:\\ii[32] x3"])
        ShowText(["Affection 2000:\\ii[32] x4"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        CallCommonEvent([108])
        ErasePicture([5])
        Wait([1])
        ConditionalBranch([1, 60, 0, 0, 0])
          PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 60, 0, 1, 1])
          Script(["play_base_bgm"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        Wait([1])
        ConditionalBranch([1, 60, 0, 0, 0])
          PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 60, 0, 1, 1])
          Script(["play_base_bgm"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_amira_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection:Stand-in)>I'm an Amira-stand-in...\nWhile Amira is in your group, I'll provide you with information in her stead."])
    ShowChoices([["Listen to information", "Never mind"], 2])
    When([0, "Listen to information"])
      CallCommonEvent([108])
      PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "Never mind"])
      PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowPicture([5, "80_slime_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3053, 0, 10, 1])
      ConditionalBranch([1, 4053, 0, 0, 0])
        ControlVariables([4053, 4053, 0, 0, 1])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime (Affection:\\V[3053])>This is for you! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([657, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3053, 0, 100, 1])
      ConditionalBranch([1, 4053, 0, 1, 0])
        ControlVariables([4053, 4053, 0, 0, 2])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime (Affection:\\V[3053])>This is for you! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1175, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3053, 0, 500, 1])
      ConditionalBranch([1, 4053, 0, 2, 0])
        ControlVariables([4053, 4053, 0, 0, 3])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime (Affection:\\V[3053])>This is for you! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1330, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3053, 0, 2000, 1])
      ConditionalBranch([1, 4053, 0, 3, 0])
        ControlVariables([4053, 4053, 0, 0, 4])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime (Affection:\\V[3053])>This is for you! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1470, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Yay!"])
    JumpToLabel(["メニュー"])
    Label(["23"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Affection:\\V[3053])"])
    ShowText(["Yay! It's Erubetier!"])
    ShowText(["Let's play~♪"])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Erubetier> (Affection:\\V[3023])"])
    ShowText(["Let's save it for later..."])
    ShowText(["I'm busy right now..."])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime> (Affection:\\V[3053])"])
    ShowText(["……………………"])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Erubetier> (Affection:\\V[3023])"])
    ShowText(["Then, after today's dinner..."])
    ShowText(["Let's throw boomerangs while looking at the stars."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Affection:\\V[3053])"])
    ShowText(["Yay♪"])
    JumpToLabel(["メニュー"])
    Label(["24"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Affection:\\V[3053])"])
    ShowText(["Yay! It's Erubetier!"])
    ShowText(["Let's play~♪"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetier Kanade> (Affection:\\V[3023])"])
    ShowText(["Let's save it for later..."])
    ShowText(["I'm busy right now..."])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime> (Affection:\\V[3053])"])
    ShowText(["……………………"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetier Kanade> (Affection:\\V[3023])"])
    ShowText(["Then, after today's dinner..."])
    ShowText(["Let's throw boomerangs while looking at the stars."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Affection:\\V[3053])"])
    ShowText(["Yay♪"])
    JumpToLabel(["メニュー"])
    Label(["54"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Yay! It's Bunni! ♪"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection:\\V[3054])>Hop hop♪ I kidnapped about 100 more people today♪"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>That's amazing, Bunni!"])
    JumpToLabel(["メニュー"])
    Label(["55"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Oh, a slug..."])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk (Affection:\\V[3055])>Oh, a slime..."])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Stop mocking me!"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk (Affection:\\V[3055])>Stop mocking me..."])
    JumpToLabel(["メニュー"])
    Label(["85"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Whoa, you're a big slug..."])
    ShowTextAttributes(["highslag_fc1", 0, 0, 2])
    ShowText(["\\n<Elisabeth (Affection:\\V[3085])>I'm what? This child... Can I eat her?"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Ah! No! Don't!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Hey! Stop picking on her!"])
    JumpToLabel(["メニュー"])
    Label(["87"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Wawawa, it's the boss slug..."])
    ShowTextAttributes(["name2_fc2", 1, 0, 2])
    ShowText(["\\n<Melty (Affection:\\V[3087])>Don't call us boss. Let's just try to get along. Aren't we slimy brethren?"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>I am not slimy! I'm jiggly!"])
    ShowTextAttributes(["name2_fc2", 1, 0, 2])
    ShowText(["\\n<Melty (Affection:\\V[3087])>Slimy..."])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Jiggly..."])
    JumpToLabel(["メニュー"])
    Label(["110"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Whoa, it's Bess♪"])
    ShowTextAttributes(["slimelord_fc1", 4, 0, 2])
    ShowText(["\\n<Bess (Affection:\\V[3110])>Lime, heyyoo♪"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Purupuru♪"])
    ShowTextAttributes(["slimelord_fc1", 1, 0, 2])
    ShowText(["\\n<Bess (Affection:\\V[3110])>Purupurupuru♪"])
    JumpToLabel(["メニュー"])
    Label(["176"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Oh my, oh my; so you're a slime too? Your body seems strange..."])
    ShowTextAttributes(["vitae_fc1", 0, 0, 2])
    ShowText(["\\n<Vitae (Affection:\\V[3176])>This gel belongs to the slime race. The mechanical body is just an external unit."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>I don't get it, but that's amazing! I want one too♪"])
    ShowTextAttributes(["vitae_fc1", 0, 0, 2])
    ShowText(["\\n<Vitae (Affection:\\V[3176])>It was designed specifically for me. It would be of little use to other slimes."])
    JumpToLabel(["メニュー"])
    Label(["202"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Captaaain! Way to gooo!"])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie (Affection:\\V[3202])>Yes, Lime is always in the fighting spirit!\nWell done, well done!"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Yaaay!"])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie (Affection:\\V[3202])>The other members should pay me more respect. Especially that nagging vice-captain..."])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel (Affection:\\V[3201])>Milady... Who's this nagging vice-captain?"])
    ShowTextAttributes(["bonny_fc1", 0, 0, 2])
    ShowText(["\\n<Bonnie (Affection:\\V[3202])>Waaah! Run awaaay!"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Escaaape!"])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel (Affection:\\V[3201])>Good grief, really...?"])
    JumpToLabel(["メニュー"])
    Label(["248"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Wow, so many friends! ♪"])
    ShowTextAttributes(["slime_purple_fc1", 0, 0, 2])
    ShowText(["\\n<Purple Slime (Affection:\\V[3248])>Ufufu, you're a cute fellow.\nDo you want to play with us?"])
    ShowTextAttributes(["slime_green_fc1", 0, 0, 2])
    ShowText(["\\n<Green Slime (Affection:\\V[3248])>Let's purupuru together♪\nPurupurupuru♪"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Purupurupuru♪"])
    ShowTextAttributes(["slime_blue_fc1", 0, 0, 2])
    ShowText(["\\n<Blue Slime (Affection:\\V[3248])>Let's play with boomerangs..."])
    ShowTextAttributes(["slime_red_fc1", 1, 0, 2])
    ShowText(["\\n<Red Slime (Affection:\\V[3248])>Boomerang! ♪ Boomerang! ♪"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Boomerang! ♪ Boomerang! ♪"])
    JumpToLabel(["メニュー"])
    Label(["299"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>What's that?! A cube...?"])
    ShowTextAttributes(["gelatinous_fc1", 0, 0, 2])
    ShowText(["\\n<Marge (Affection:\\V[3299])>I successfully solidified my slime into the shape of a cube. I can freely control it as I ride on top of it."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>I'm going to try it too!"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>...Wawawa, I can't do it right...\nMy body becomes a square..."])
    ShowTextAttributes(["gelatinous_fc1", 0, 0, 2])
    ShowText(["\\n<Marge (Affection:\\V[3299])>You're getting the hang of it, please keep practicing♪"])
    JumpToLabel(["メニュー"])
    Label(["516"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Affection:\\V[3053])"])
    ShowText(["Pluel-chan, that's amazing!"])
    ShowText(["Isn't this the first time you've seen a slime that became an angel?"])
    ShowTextAttributes(["puruel_fc1", 0, 0, 2])
    ShowText(["\\n<Puru El>（Affection:\\V[3516]）"])
    ShowText(["Purupuru...♪"])
    ShowText(["It was really tough, though..."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Affection:\\V[3053])"])
    ShowText(["What was the hardest part...?"])
    ShowTextAttributes(["puruel_fc1", 0, 0, 2])
    ShowText(["\\n<Puru El>（Affection:\\V[3516]）"])
    ShowText(["Ilias-sama's complaints."])
    JumpToLabel(["メニュー"])
    Label(["533"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Your majestyyyy! I found a small medaaal!"])
    ShowTextAttributes(["grandnoa_fc1", 2, 0, 2])
    ShowText(["\\n<Queen of Grand Noah (Affection:\\V[3533])>Let's see... Oh, this isn't a medal. Is this a bottle cap?"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Whaaat...? That's disappointing..."])
    ShowTextAttributes(["grandnoa_fc1", 1, 0, 2])
    ShowText(["\\n<Queen of Grand Noah (Affection:\\V[3533])>...But I also collect bottle caps. How about I trade you for a cookie?"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection:\\V[3053])>Yaay! Thank youuu!"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>That's awfully kind of you, your majesty."])
    ShowTextAttributes(["grandnoa_fc1", 1, 0, 2])
    ShowText(["\\n<Queen of Grand Noah (Affection:\\V[3533])>Oh, it's actually very interesting in its own way. It's 64 years old, and was made in the Delia Workshop..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>(She actually collects bottle caps?)"])
    JumpToLabel(["メニュー"])
    Label(["679"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Affection:\\V[3053])"])
    ShowText(["Ah, Kanade-sama!"])
    ShowText(["Let's play together~!!"])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Maganabe>（Affection:\\V[3679]）"])
    ShowText(["Hehe, Lime is energetic again today..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lime and Maganabe played together for a little while..."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime> (Affection:\\V[3053])"])
    ShowText(["Let's play again tomorrow!"])
    ShowTextAttributes(["kanade_fc1", 1, 0, 2])
    ShowText(["\\n<Maganabe>（Affection:\\V[3679]）"])
    ShowText(["Yes, it's a promise..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(53)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(53)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\iw[657>"])
        ShowText(["Affection  100:\\ia[1175]"])
        ShowText(["Affection  500:\\ia[1330]"])
        ShowText(["Affection 2000:\\ia[1470]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3053])"])
        ShowChoices([["Slime Teasing(Affection:10)", "Slime Wrap(Affection:100)", "Never mind"], 3])
        When([0, "Slime Teasing(Affection:10)"])
          ConditionalBranch([1, 3053, 0, 10, 1])
            Script(["call_novel_scene(4076)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["slime_fc1", 2, 0, 2])
            ShowText(["\\n<Lime (Affection:\\V[3053])>I'm a little embarrassed... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Slime Wrap(Affection:100)"])
          ConditionalBranch([1, 3053, 0, 100, 1])
            Script(["call_novel_scene(4077)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["slime_fc1", 2, 0, 2])
            ShowText(["\\n<Lime (Affection:\\V[3053])>I'm a little embarrassed... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowPicture([5, "80_sonia_m1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3525, 0, 10, 1])
      ConditionalBranch([1, 4525, 0, 0, 0])
        ControlVariables([4525, 4525, 0, 0, 1])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya (Affection:\\V[3525])>T-take this... It's just a gift; don't read something weird into it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([193, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 100, 1])
      ConditionalBranch([1, 4525, 0, 1, 0])
        ControlVariables([4525, 4525, 0, 0, 2])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya (Affection:\\V[3525])>T-take this... It's just a gift; don't read something weird into it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 500, 1])
      ConditionalBranch([1, 4525, 0, 2, 0])
        ControlVariables([4525, 4525, 0, 0, 3])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya (Affection:\\V[3525])>T-take this... It's just a gift; don't read something weird into it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1309, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 2000, 1])
      ConditionalBranch([1, 4525, 0, 3, 0])
        ControlVariables([4525, 4525, 0, 0, 4])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya (Affection:\\V[3525])>T-take this... It's just a gift; don't read something weird into it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1018, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 4000, 1])
      ConditionalBranch([1, 4525, 0, 4, 0])
        ControlVariables([4525, 4525, 0, 0, 5])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya (Affection:\\V[3525])>T-take this... It's just a gift; don't read something weird into it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1590, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 6000, 1])
      ConditionalBranch([1, 4525, 0, 5, 0])
        ControlVariables([4525, 4525, 0, 0, 6])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya (Affection:\\V[3525])>T-take this... It's just a gift; don't read something weird into it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 10000, 1])
      ConditionalBranch([1, 4525, 0, 6, 0])
        ControlVariables([4525, 4525, 0, 0, 7])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya (Affection:\\V[3525])>T-take this... It's just a gift; don't read something weird into it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1591, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>I can't stand house-sitting. Hey Luka, hurry up and take me with you!"])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["Sonia-chan has grown up nicely..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Ah, yes..."])
    ShowText(["Th-th-thank you..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["What's wrong, you're so nervous..."])
    ShowText(["You were such a tomboy when you were little."])
    ShowTextAttributes(["sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Ah, back then..."])
    ShowText(["Please forget about it..."])
    JumpToLabel(["メニュー"])
    Label(["79"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyuu! Kyuu!"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>You want to eat an apple? Just wait a minute; I'll cut it up."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sonya, you can understand Nuruko?"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>You can't understand her, Luka? From the sound of her voice, it's obvious she wants an apple."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyuu!"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>No fish. You've been eating too many lately. You need balanced nutrition, got it?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(...I don't understand.)"])
    JumpToLabel(["メニュー"])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip (Affection:\\V[3080])>You're... a fellow club user! Are you an orc too?"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>No, I'm human. Can't you tell just by looking?"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip (Affection:\\V[3080])>.........."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Hey! Why aren't you saying anything?!"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip (Affection:\\V[3080])>No, your voluptuousness is clearly that of an orc."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Hild, your hair's grown out. Want me to cut it?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's hair? I leave it to Sonya."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>All right. *Snip* *Snip* ...There."])
    ShowTextAttributes(["brunhild_fc1", 3, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild will cut Sonya's hair as well. Activating Beam Scythe..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>...I decline."])
    JumpToLabel(["メニュー"])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>MistreSS Sonya..."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>We're friends, Radio. You can just call me Sonya."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>Then please CAll me a piece of junk. That's what my beST friend used to call me..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Were they really your friend...?"])
    JumpToLabel(["メニュー"])
    Label(["334"])
    ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
    ShowText(["\\n<Spider Princess (Affection:\\V[3334])>Oh, you're quite the nuisance.\nAre you still buzzing around my betrothed...?"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:varstart3525varend)>Apart from that, I've been curious...\nIsn't \"betrothed\" the word you use for a woman's husband?"])
    ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
    ShowText(["\\n<Spider Princess (Affection:\\V[3334])>I'm old-fashioned, so that's what I call him.\nIt's not a very narrow-minded thing to say."])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Eh? You're an old lady...?"])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Spider Princess (Affection:\\V[3334])>Y-you...!"])
    ShowTextAttributes(["sonia_fc1", 3, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Kehehe..."])
    JumpToLabel(["メニュー"])
    Label(["520"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>............"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus (Affection:\\V[3520])>Oi, Luka...\nSonya won't talk to me anymore."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Because you've been hiding that you were the Don of the mafia all this time... Frankly, you're reaping what you've sown."])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>............"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus (Affection:\\V[3520])>It's none of your business..."])
    ConditionalBranch([0, 1079, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko (Affection:\\V[3079])>............"])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome (Affection:\\V[3013])>............"])
      ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus (Affection:\\V[3520])>What the hell's with you girls?!\nYou really shouldn't get involved!"])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["\\n<Sonya (Affection:\\V[3525])>............"])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko (Affection:\\V[3079])>............"])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome (Affection:\\V[3013])>............"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus (Affection:\\V[3520])>............"])
    JumpToLabel(["メニュー"])
    Label(["521"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're the Lazarus from another world..."])
    ShowText(["Completely different from that filthy Lazarus over here..."])
    ShowTextAttributes(["lazarus4_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>（Affection:\\V[3521]）"])
    ShowText(["It seems you are having a hard time with that version of me."])
    ShowText(["Sonia-san, let's work together to reform that version of me."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["I-it's too out of place..."])
    ShowText(["Honestly, it's creepy..."])
    ShowTextAttributes(["lazarus4_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>（Affection:\\V[3521]）"])
    ShowText(["Wasn't it your intention to reform him...?"])
    JumpToLabel(["メニュー"])
    Label(["522"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>When you joined up with Uncle Lazarus, you weren't doing anything bad were you...?"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin (Affection:\\V[3522])>To rule over evil is not necessarily evil in itself. Rather, you should think of it as restraining and controlling evil?"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>That's sophistry, isn't it?"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin (Affection:\\V[3522])>Yes, you are right."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Don't admit it so readily...\nAn old man can't support himself."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin (Affection:\\V[3522])>I represent the Don.\nI won't be troubled so easily with surviving."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["So you're Karen's daughter, you really resemble her..."])
    ShowText(["Well, there are some aspects you wouldn't want to resemble."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean I wouldn't want to resemble..."])
    ShowText(["What kind of aspects?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Well, when you visit towns and villages during your adventures, there are bad habits..."])
    ShowText(["From what I've heard, it seems you don't have that tendency at all, thankfully."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["…………？？？"])
    JumpToLabel(["メニュー"])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara (Affection:\\V[3529])>Oh, Sonya. Have you had the rice in the dining room?"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Yup! I had it in their new dish, the salmon bowl."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sonya, Sara, you two seem to get along."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>There weren't any girls my age in the village. She's like the friend I never had."])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara (Affection:\\V[3529])>The same goes for me. I guess you could say we're girlfriends."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Yeah. ...Huh?!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huh?!"])
    ShowTextAttributes(["sara_fc1", 3, 0, 2])
    ShowText(["\\n<Sara (Affection:\\V[3529])>Huh?"])
    JumpToLabel(["メニュー"])
    Label(["533"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Umm, is this really okay? You're out on an adventure even though you're a queen..."])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen of Grand Noah (Affection:\\V[3533])>Meda-- ...Ensuring the safety of the world is part of a ruler's duties. To that end, it is appropriate for me to be willing to go on a long journey."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:varstart3525varend)>(...She almost said \"medals\".)"])
    JumpToLabel(["メニュー"])
    Label(["604"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Konstanz>（Affection:\\V[3604]）"])
    ShowText(["So you're Luka's childhood friend..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're the northern hero who followed Luka..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya and Konstanz instinctively sensed that they were enemies!"])
    ShowTextAttributes(["sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Luka and I have known each other since we were kids."])
    ShowText(["It's been over ten years now, hasn't it...?"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Konstanz>（Affection:\\V[3604]）"])
    ShowText(["With such a long relationship, there's been no progress at all..."])
    ShowText(["Isn't there no hope?"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Ah—! Ah—!"])
    ShowText(["I can't hear you! I can't hear you!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya is raising her voice to intimidate!"])
    JumpToLabel(["メニュー"])
    Label(["692"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["693"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["694"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["How's it going, Sonya?"])
    ShowText(["Have you reached an agreement with the Apostle of Chaos?"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["I'm completely fused, so I'm fine..."])
    ShowText(["But you still haven't separated from the Apostle version, have you?"])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["I absolutely won't merge with something like that."])
    ShowText(["Why is that person so mean..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["I think they are similar types..."])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["I'm not that violent!"])
    ShowText(["The rumors are really harsh..."])
    JumpToLabel(["メニュー"])
    Label(["698"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Grim Reaper... Are you okay with your duties after leaving the underworld?"])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["I've left a clone in the underworld."])
    ShowText(["However, I cannot deny that my duties are falling behind."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["At this rate, a fatal mistake may occur."])
    ShowText(["I was supposed to be a frog, but I ended up reincarnating as a salamander..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That's... not a big problem, is it?"])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["What are you saying...!"])
    ShowText(["You're just an exterminator after all!!"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["It feels like I've stepped on an unexpected landmine... I'm sorry."])
    JumpToLabel(["メニュー"])
    Label(["702"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Ms. Sonya..."])
    ShowText(["I apologize for saying something rude during our first meeting."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That 'doesn't exist' thing?"])
    ShowText(["Well, it was indeed the truth, so I don't mind."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I'm glad you forgive me; I've been worried about it."])
    ShowText(["Whether during the rescue of Grand Noah or the rescue of Grangold..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Even during adventures or when camping..."])
    ShowText(["Even when exploring the realm of Chaos, I was concerned..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["703"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Ms. Sonya..."])
    ShowText(["I apologize for saying something rude during our first meeting."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That 'doesn't exist' thing?"])
    ShowText(["Well, it was indeed the truth, so I don't mind."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I'm glad you forgive me; I've been worried about it."])
    ShowText(["Whether during the rescue of Grand Noah or the rescue of Grangold..."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Even during adventures or when camping..."])
    ShowText(["Even when exploring the realm of Chaos, I was concerned..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a proper childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I won't deny the chaos or the club..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well... it's chaos and a club, after all."])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a proper childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I won't deny the chaos or the club..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well... it's chaos and a club, after all."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["Nuruko has really grown up, hasn't she?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["You're the one who is the Apostle of Chaos, Sonia..."])
    ShowText(["So it was inevitable that you picked me up."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["And now, I'm fighting to clear the chaos..."])
    ShowText(["This too is inevitable, isn't it?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Let's fight together..."])
    ShowText(["Mainly with bows, in this struggle."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey, Chaos-chan, want to eat? Shall we go to the cafeteria together?"])
    ShowText(["Today it's Marcellus's turn, so the omelet rice is delicious."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Sonia... just because you're the Apostle of Chaos,"])
    ShowText(["doesn't mean you need to take care of me that much."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well, that's true, but..."])
    ShowText(["They say to shoot the general, you must first shoot the horse."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Am I the horse...?"])
    ShowText(["Well, fine, let's go eat omelet rice."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["As the Apostle of Chaos, I'll join you...♪"])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Sigurd is..."])
    ShowText(["She has such an aggressive personality, it's hard to believe she's Hilde's sister."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["It's because I'm superior as a combat unit!"])
    ShowText(["Full of fighting spirit, smart, and with a never-give-up spirit!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde seems like she will have a hard time..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I won't have any trouble!"])
    ShowText(["I'll take care of all of Hilde's enemies!"])
    JumpToLabel(["メニュー"])
    Label(["922"])
    ShowTextAttributes(["merlin_fc2", 1, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["No matter what form I take..."])
    ShowText(["I'm glad to have returned safely, Sonia."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Yes... I'm really sorry for worrying you."])
    ShowText(["It seems like you had quite a tough time too, Merlin."])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["Well, I... have lived my life by my own will."])
    ShowText(["As a sorceress, a thief, a hero's companion, and a mafia member..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Isn't that a bit too broad of a history?"])
    ShowText(["It seems like there are still many other stories to come..."])
    JumpToLabel(["メニュー"])
    Label(["923"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["It's great that you returned safely, Sonia."])
    ShowText(["You've changed quite a bit in appearance, though..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Isn't it you, Merlin, who changed too much in appearance?!"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["On the outside, nothing has changed..."])
    ShowText(["The mischievous Merlin."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well, I guess I haven't changed much on the inside either... probably."])
    JumpToLabel(["メニュー"])
    Label(["927"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["But Sonya......"])
    ShowText(["You're dressed quite provocatively, aren't you?"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["You're a priestess, aren't you?"])
    ShowText(["You can't wear such inappropriate clothes..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["Look at my outfit closely..."])
    ShowText(["You should be able to see that my skin is hardly exposed."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Just because my skin isn't exposed doesn't mean you can do anything you want!"])
    ShowText(["What is that full-body suit! Tight-suited priestess!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7032, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(525)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(525)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ia[193]"])
        ShowText(["Affection  100:\\ia[1016]"])
        ShowText(["Affection  500:\\ia[1309]"])
        ShowText(["Affection 2000:\\ia[1018]"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  4000:\\ia[1590]"]) # Mini Ribbon
        ShowText(["Affection  6000:\\ia[1534]"])
        ShowText(["Affection 10000:\\ia[1591]"]) # Ribbon
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3525])"])
        ShowChoices([["Blowjob 1(Affection:10)", "Blowjob 2(Affection:100)", "Sex Toy Use(Affection:0)", "Never mind"], 4])
        When([0, "Blowjob 1(Affection:10)"])
          ConditionalBranch([1, 3525, 0, 10, 1])
            Script(["call_novel_scene(4051)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sonia_fc1", 7, 0, 2])
            ShowText(["\\n<Sonya (Affection:\\V[3525])>N-next time... My heart's not ready yet..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Blowjob 2(Affection:100)"])
          ConditionalBranch([1, 3525, 0, 100, 1])
            Script(["call_novel_scene(4052)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sonia_fc1", 7, 0, 2])
            ShowText(["\\n<Sonya (Affection:\\V[3525])>N-next time... My heart's not ready yet..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Sex Toy Use(Affection:0)"])
          ConditionalBranch([4, 525, 4, 919])
            Script(["call_novel_scene(5736)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 920])
            Script(["call_novel_scene(5737)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 921])
            Script(["call_novel_scene(5738)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 922])
            Script(["call_novel_scene(5739)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 923])
            Script(["call_novel_scene(5740)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 924])
            Script(["call_novel_scene(5741)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 925])
            Script(["call_novel_scene(5742)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 926])
            Script(["call_novel_scene(5743)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 927])
            Script(["call_novel_scene(5744)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 928])
            Script(["call_novel_scene(5745)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 525, 4, 929])
            Script(["call_novel_scene(5746)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Sonya is not equipped with that sex toy..."])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7032, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"Sonia (normal)\","])
          ScriptMore(["\"Sonia (Apostle)\","])
          ScriptMore(["\"Sonia (Apostle/No mask)\","])
          ScriptMore(["\"sonia mazda\","])
          ScriptMore(["\"Sonia Mainyu\","])
          ScriptMore(["\"sonia chaos\","])
          ScriptMore(["\"Ex Sonia\"])"])
          ConditionalBranch([1, 12, 0, 0, 0])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 6, 0])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 7, 1])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_ex_sonia_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3525, 0, 10, 1])
      ConditionalBranch([1, 4525, 0, 0, 0])
        ControlVariables([4525, 4525, 0, 0, 1])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
        ShowText(["Here, I'll give you this..."])
        ShowText(["It's just a present, so don't get any weird misunderstandings, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([193, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 100, 1])
      ConditionalBranch([1, 4525, 0, 1, 0])
        ControlVariables([4525, 4525, 0, 0, 2])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
        ShowText(["Here, I'll give you this..."])
        ShowText(["It's just a present, so don't get any weird misunderstandings, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 500, 1])
      ConditionalBranch([1, 4525, 0, 2, 0])
        ControlVariables([4525, 4525, 0, 0, 3])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
        ShowText(["Here, I'll give you this..."])
        ShowText(["It's just a present, so don't get any weird misunderstandings, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1309, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 2000, 1])
      ConditionalBranch([1, 4525, 0, 3, 0])
        ControlVariables([4525, 4525, 0, 0, 4])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
        ShowText(["Here, I'll give you this..."])
        ShowText(["It's just a present, so don't get any weird misunderstandings, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1018, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 4000, 1])
      ConditionalBranch([1, 4525, 0, 4, 0])
        ControlVariables([4525, 4525, 0, 0, 5])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
        ShowText(["Here, I'll give you this..."])
        ShowText(["It's just a present, so don't get any weird misunderstandings, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1590, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 6000, 1])
      ConditionalBranch([1, 4525, 0, 5, 0])
        ControlVariables([4525, 4525, 0, 0, 6])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
        ShowText(["Here, I'll give you this..."])
        ShowText(["It's just a present, so don't get any weird misunderstandings, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 10000, 1])
      ConditionalBranch([1, 4525, 0, 6, 0])
        ControlVariables([4525, 4525, 0, 0, 7])
        ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
        ShowText(["Here, I'll give you this..."])
        ShowText(["It's just a present, so don't get any weird misunderstandings, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1591, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["I don't want to just stay behind..."])
    ShowText(["Hey Luka, take me with you!"])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["Sonia-chan has grown up nicely..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Ah, yes..."])
    ShowText(["Th-th-thank you..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["What's wrong, you're so nervous..."])
    ShowText(["You were such a tomboy when you were little."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Ah, back then..."])
    ShowText(["Please forget about it..."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affection: \\V[3185])"])
    ShowText(["Lady Sonya..."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Just call me Sonya, Radio-chan."])
    ShowText(["We're companions after all."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affection: \\V[3185])"])
    ShowText(["Then you can call me 'Ponkotsu' if you want, it's lame."])
    ShowText(["Close friends call me that..."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Were you really that close...?"])
    JumpToLabel(["メニュー"])
    Label(["334"])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Princess of Spiders> (Affection: \\V[3334])"])
    ShowText(["You little pest..."])
    ShowText(["You've gained quite a bit of power, haven't you?"])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Princess of Spiders> (Affection: \\V[3334])"])
    ShowText(["But the race of love isn't determined by combat ability alone!"])
    ShowText(["Don't think that strength is everything!"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["The pest is making some annoying noises..."])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Princess of Spiders> (Affection: \\V[3334])"])
    ShowText(["Guh...! Just you wait!!"])
    JumpToLabel(["メニュー"])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["Oh Karen, please forgive me..."])
    ShowText(["Sonya has turned into a delinquent..."])
    ShowTextAttributes(["ex_sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're the epitome of delinquency over there!"])
    ShowText(["Compared to a mafia boss, I'm practically tame!"])
    ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["There's no mafia boss trying to destroy the world!"])
    ShowTextAttributes(["ex_sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["Stop wearing that mask!!"])
    JumpToLabel(["メニュー"])
    Label(["521"])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're the Lazarus from another world..."])
    ShowText(["Completely different from that filthy Lazarus over here..."])
    ShowTextAttributes(["lazarus4_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>（Affection:\\V[3521]）"])
    ShowText(["It seems you are having a hard time with that version of me."])
    ShowText(["Sonia-san, let's work together to reform that version of me."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["I-it's too out of place..."])
    ShowText(["Honestly, it's creepy..."])
    ShowTextAttributes(["lazarus4_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>（Affection:\\V[3521]）"])
    ShowText(["Wasn't it your intention to reform him...?"])
    JumpToLabel(["メニュー"])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["No matter what form I take..."])
    ShowText(["I'm glad to have returned safely, Sonia."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Yes... I'm really sorry for worrying you."])
    ShowText(["It seems like you had quite a tough time too, Merlin."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["Well, I... have lived my life by my own will."])
    ShowText(["As a sorceress, a thief, a hero's companion, and a mafia member..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Isn't that a bit too broad of a history?"])
    ShowText(["It seems like there are still many other stories to come..."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["So you're Karen's daughter, you really resemble her..."])
    ShowText(["Well, there are some aspects you wouldn't want to resemble."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean I wouldn't want to resemble..."])
    ShowText(["What kind of aspects?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Well, when you visit towns and villages during your adventures, there are bad habits..."])
    ShowText(["From what I've heard, it seems you don't have that tendency at all, thankfully."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["…………？？？"])
    JumpToLabel(["メニュー"])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>(Affection:\\V[3529])"])
    ShowText(["Ah, Sonya."])
    ShowText(["Want to eat something in the cafeteria?"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Yeah! Let's have the new ikura donburi!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You and Sara get along well, huh."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["There weren't many girls my age in the village, right?"])
    ShowText(["I never had friends like this..."])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>(Affection:\\V[3529])"])
    ShowText(["That's right."])
    ShowText(["It's rare for girls to have relationships like this..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["W-wait... huh?!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh...?"])
    ShowTextAttributes(["sara_fc1", 3, 0, 2])
    ShowText(["\\n<Sara>(Affection:\\V[3529])"])
    ShowText(["Huh...?"])
    JumpToLabel(["メニュー"])
    Label(["604"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Konstanz>（Affection:\\V[3604]）"])
    ShowText(["So you're Luka's childhood friend..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're the northern hero who followed Luka..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya and Konstanz instinctively sensed that they were enemies!"])
    ShowTextAttributes(["ex_sonia_fc1", 6, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Luka and I have known each other since we were kids."])
    ShowText(["It's been over ten years now, hasn't it...?"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Konstanz>（Affection:\\V[3604]）"])
    ShowText(["With such a long relationship, there's been no progress at all..."])
    ShowText(["Isn't there no hope?"])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Ah—! Ah—!"])
    ShowText(["I can't hear you! I can't hear you!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya is raising her voice to intimidate!"])
    JumpToLabel(["メニュー"])
    Label(["692"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["693"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["694"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["How's it going, Sonya?"])
    ShowText(["Have you reached an agreement with the Apostle of Chaos?"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["I'm completely fused, so I'm fine..."])
    ShowText(["But you still haven't separated from the Apostle version, have you?"])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["I absolutely won't merge with something like that."])
    ShowText(["Why is that person so mean..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["I think they are similar types..."])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["I'm not that violent!"])
    ShowText(["The rumors are really harsh..."])
    JumpToLabel(["メニュー"])
    Label(["698"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Grim Reaper... Are you okay with your duties after leaving the underworld?"])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["I've left a clone in the underworld."])
    ShowText(["However, I cannot deny that my duties are falling behind."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["At this rate, a fatal mistake may occur."])
    ShowText(["I was supposed to be a frog, but I ended up reincarnating as a salamander..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That's... not a big problem, is it?"])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["What are you saying...!"])
    ShowText(["You're just an exterminator after all!!"])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["It feels like I've stepped on an unexpected landmine... I'm sorry."])
    JumpToLabel(["メニュー"])
    Label(["702"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Ms. Sonya..."])
    ShowText(["I apologize for saying something rude during our first meeting."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That 'doesn't exist' thing?"])
    ShowText(["Well, it was indeed the truth, so I don't mind."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I'm glad you forgive me; I've been worried about it."])
    ShowText(["Whether during the rescue of Grand Noah or the rescue of Grangold..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Even during adventures or when camping..."])
    ShowText(["Even when exploring the realm of Chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["703"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Ms. Sonya..."])
    ShowText(["I apologize for saying something rude during our first meeting."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That 'doesn't exist' thing?"])
    ShowText(["Well, it was indeed the truth, so I don't mind."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I'm glad you forgive me; I've been worried about it."])
    ShowText(["Whether during the rescue of Grand Noah or the rescue of Grangold..."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Even during adventures or when camping..."])
    ShowText(["Even when exploring the realm of Chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a proper childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I won't deny the chaos or the club..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well... it's chaos and a club, after all."])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a proper childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I won't deny the chaos or the club..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well... it's chaos and a club, after all."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["Nuruko has really grown up, hasn't she?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["You're the one who is the Apostle of Chaos, Sonia..."])
    ShowText(["So it was inevitable that you picked me up."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["And now, I'm fighting to clear the chaos..."])
    ShowText(["This too is inevitable, isn't it?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Let's fight together..."])
    ShowText(["Mainly with bows, in this struggle."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey, Chaos-chan, want to eat? Shall we go to the cafeteria together?"])
    ShowText(["Today it's Marcellus's turn, so the omelet rice is delicious."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Sonia... just because you're the Apostle of Chaos,"])
    ShowText(["doesn't mean you need to take care of me that much."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well, that's true, but..."])
    ShowText(["They say to shoot the general, you must first shoot the horse."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Am I the horse...?"])
    ShowText(["Well, fine, let's go eat omelet rice."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["As the Apostle of Chaos, I'll join you...♪"])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Sigurd is..."])
    ShowText(["She has such an aggressive personality, it's hard to believe she's Hilde's sister."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["It's because I'm superior as a combat unit!"])
    ShowText(["Full of fighting spirit, smart, and with a never-give-up spirit!"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde seems like she will have a hard time..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I won't have any trouble!"])
    ShowText(["I'll take care of all of Hilde's enemies!"])
    JumpToLabel(["メニュー"])
    Label(["922"])
    ShowTextAttributes(["merlin_fc2", 1, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["No matter what form I take..."])
    ShowText(["I'm glad to have returned safely, Sonia."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Yes... I'm really sorry for worrying you."])
    ShowText(["It seems like you had quite a tough time too, Merlin."])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["Well, I... have lived my life by my own will."])
    ShowText(["As a sorceress, a thief, a hero's companion, and a mafia member..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Isn't that a bit too broad of a history?"])
    ShowText(["It seems like there are still many other stories to come..."])
    JumpToLabel(["メニュー"])
    Label(["923"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["It's great that you returned safely, Sonia."])
    ShowText(["You've changed quite a bit in appearance, though..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Isn't it you, Merlin, who changed too much in appearance?!"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["On the outside, nothing has changed..."])
    ShowText(["The mischievous Merlin."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well, I guess I haven't changed much on the inside either... probably."])
    JumpToLabel(["メニュー"])
    Label(["927"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["But Sonya......"])
    ShowText(["You're dressed quite provocatively, aren't you?"])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["You're a priestess, aren't you?"])
    ShowText(["You can't wear such inappropriate clothes..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["Look at my outfit closely..."])
    ShowText(["You should be able to see that my skin is hardly exposed."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Just because my skin isn't exposed doesn't mean you can do anything you want!"])
    ShowText(["What is that full-body suit! Tight-suited priestess!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7032, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(841)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(841)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Bronze Helmet"])
        ShowText(["Affection 100: Power Wrist"])
        ShowText(["Affection 500: Rod's Book"])
        ShowText(["Affection 2000: Hyper Wrist"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Mini Ribbon"])
        ShowText(["Affection 6000: Elemental Amulet"])
        ShowText(["Affection 10000: Ribbon"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3525])"])
        ShowChoices([["Reverse rape (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3525, 0, 10, 1])
            Script(["call_novel_scene(7711)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
            ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
            ShowText(["W-well, maybe next time..."])
            ShowText(["I need to prepare my heart and all..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7032, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"Sonia (normal)\","])
          ScriptMore(["\"Sonia (Apostle)\","])
          ScriptMore(["\"Sonia (Apostle/No mask)\","])
          ScriptMore(["\"sonia mazda\","])
          ScriptMore(["\"Sonia Mainyu\","])
          ScriptMore(["\"sonia chaos\","])
          ScriptMore(["\"Ex Sonia\"])"])
          ConditionalBranch([1, 12, 0, 0, 0])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
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  Page 2
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        ShowText(["Here, I'll give you this..."])
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        ShowText(["Here, I'll give you this..."])
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    Script(["actor_label_jump"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["I don't want to just stay behind..."])
    ShowText(["Hey Luka, take me with you!"])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["Sonia-chan has grown up nicely..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Ah, yes..."])
    ShowText(["Th-th-thank you..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["What's wrong, you're so nervous..."])
    ShowText(["You were such a tomboy when you were little."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Ah, back then..."])
    ShowText(["Please forget about it..."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affection: \\V[3185])"])
    ShowText(["Lady Sonya..."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Just call me Sonya, Radio-chan."])
    ShowText(["We're companions after all."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affection: \\V[3185])"])
    ShowText(["Then you can call me 'Ponkotsu' if you want, it's lame."])
    ShowText(["Close friends call me that..."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Were you really that close...?"])
    JumpToLabel(["メニュー"])
    Label(["334"])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Princess of Spiders> (Affection: \\V[3334])"])
    ShowText(["You little pest..."])
    ShowText(["You've gained quite a bit of power, haven't you?"])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Princess of Spiders> (Affection: \\V[3334])"])
    ShowText(["But the race of love isn't determined by combat ability alone!"])
    ShowText(["Don't think that strength is everything!"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["The pest is making some annoying noises..."])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Princess of Spiders> (Affection: \\V[3334])"])
    ShowText(["Guh...! Just you wait!!"])
    JumpToLabel(["メニュー"])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["Oh Karen, please forgive me..."])
    ShowText(["Sonya has turned into a delinquent..."])
    ShowTextAttributes(["ex_sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're the epitome of delinquency over there!"])
    ShowText(["Compared to a mafia boss, I'm practically tame!"])
    ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["There's no mafia boss trying to destroy the world!"])
    ShowTextAttributes(["ex_sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["Stop wearing that mask!!"])
    JumpToLabel(["メニュー"])
    Label(["521"])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're the Lazarus from another world..."])
    ShowText(["Completely different from that filthy Lazarus over here..."])
    ShowTextAttributes(["lazarus4_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>（Affection:\\V[3521]）"])
    ShowText(["It seems you are having a hard time with that version of me."])
    ShowText(["Sonia-san, let's work together to reform that version of me."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["I-it's too out of place..."])
    ShowText(["Honestly, it's creepy..."])
    ShowTextAttributes(["lazarus4_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>（Affection:\\V[3521]）"])
    ShowText(["Wasn't it your intention to reform him...?"])
    JumpToLabel(["メニュー"])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["No matter what form I take..."])
    ShowText(["I'm glad to have returned safely, Sonia."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Yes... I'm really sorry for worrying you."])
    ShowText(["It seems like you had quite a tough time too, Merlin."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["Well, I... have lived my life by my own will."])
    ShowText(["As a sorceress, a thief, a hero's companion, and a mafia member..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Isn't that a bit too broad of a history?"])
    ShowText(["It seems like there are still many other stories to come..."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["So you're Karen's daughter, you really resemble her..."])
    ShowText(["Well, there are some aspects you wouldn't want to resemble."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean I wouldn't want to resemble..."])
    ShowText(["What kind of aspects?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Well, when you visit towns and villages during your adventures, there are bad habits..."])
    ShowText(["From what I've heard, it seems you don't have that tendency at all, thankfully."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["…………？？？"])
    JumpToLabel(["メニュー"])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>(Affection:\\V[3529])"])
    ShowText(["Ah, Sonya."])
    ShowText(["Want to eat something in the cafeteria?"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Yeah! Let's have the new ikura donburi!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You and Sara get along well, huh."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["There weren't many girls my age in the village, right?"])
    ShowText(["I never had friends like this..."])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>(Affection:\\V[3529])"])
    ShowText(["That's right."])
    ShowText(["It's rare for girls to have relationships like this..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["W-wait... huh?!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh...?"])
    ShowTextAttributes(["sara_fc1", 3, 0, 2])
    ShowText(["\\n<Sara>(Affection:\\V[3529])"])
    ShowText(["Huh...?"])
    JumpToLabel(["メニュー"])
    Label(["604"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Konstanz>（Affection:\\V[3604]）"])
    ShowText(["So you're Luka's childhood friend..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're the northern hero who followed Luka..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya and Konstanz instinctively sensed that they were enemies!"])
    ShowTextAttributes(["ex_sonia_fc2", 6, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Luka and I have known each other since we were kids."])
    ShowText(["It's been over ten years now, hasn't it...?"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Konstanz>（Affection:\\V[3604]）"])
    ShowText(["With such a long relationship, there's been no progress at all..."])
    ShowText(["Isn't there no hope?"])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Ah—! Ah—!"])
    ShowText(["I can't hear you! I can't hear you!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya is raising her voice to intimidate!"])
    JumpToLabel(["メニュー"])
    Label(["692"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["693"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["694"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["How's it going, Sonya?"])
    ShowText(["Have you reached an agreement with the Apostle of Chaos?"])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["I'm completely fused, so I'm fine..."])
    ShowText(["But you still haven't separated from the Apostle version, have you?"])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["I absolutely won't merge with something like that."])
    ShowText(["Why is that person so mean..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["I think they are similar types..."])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["I'm not that violent!"])
    ShowText(["The rumors are really harsh..."])
    JumpToLabel(["メニュー"])
    Label(["698"])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Grim Reaper... Are you okay with your duties after leaving the underworld?"])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["I've left a clone in the underworld."])
    ShowText(["However, I cannot deny that my duties are falling behind."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["At this rate, a fatal mistake may occur."])
    ShowText(["I was supposed to be a frog, but I ended up reincarnating as a salamander..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That's... not a big problem, is it?"])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["What are you saying...!"])
    ShowText(["You're just an exterminator after all!!"])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["It feels like I've stepped on an unexpected landmine... I'm sorry."])
    JumpToLabel(["メニュー"])
    Label(["702"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Ms. Sonya..."])
    ShowText(["I apologize for saying something rude during our first meeting."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That 'doesn't exist' thing?"])
    ShowText(["Well, it was indeed the truth, so I don't mind."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I'm glad you forgive me; I've been worried about it."])
    ShowText(["Whether during the rescue of Grand Noah or the rescue of Grangold..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Even during adventures or when camping..."])
    ShowText(["Even when exploring the realm of Chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["703"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Ms. Sonya..."])
    ShowText(["I apologize for saying something rude during our first meeting."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That 'doesn't exist' thing?"])
    ShowText(["Well, it was indeed the truth, so I don't mind."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I'm glad you forgive me; I've been worried about it."])
    ShowText(["Whether during the rescue of Grand Noah or the rescue of Grangold..."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Even during adventures or when camping..."])
    ShowText(["Even when exploring the realm of Chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a proper childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I won't deny the chaos or the club..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well... it's chaos and a club, after all."])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a proper childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I won't deny the chaos or the club..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well... it's chaos and a club, after all."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["Nuruko has really grown up, hasn't she?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["You're the one who is the Apostle of Chaos, Sonia..."])
    ShowText(["So it was inevitable that you picked me up."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["And now, I'm fighting to clear the chaos..."])
    ShowText(["This too is inevitable, isn't it?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Let's fight together..."])
    ShowText(["Mainly with bows, in this struggle."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey, Chaos-chan, want to eat? Shall we go to the cafeteria together?"])
    ShowText(["Today it's Marcellus's turn, so the omelet rice is delicious."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Sonia... just because you're the Apostle of Chaos,"])
    ShowText(["doesn't mean you need to take care of me that much."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well, that's true, but..."])
    ShowText(["They say to shoot the general, you must first shoot the horse."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Am I the horse...?"])
    ShowText(["Well, fine, let's go eat omelet rice."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["As the Apostle of Chaos, I'll join you...♪"])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Sigurd is..."])
    ShowText(["She has such an aggressive personality, it's hard to believe she's Hilde's sister."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["It's because I'm superior as a combat unit!"])
    ShowText(["Full of fighting spirit, smart, and with a never-give-up spirit!"])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde seems like she will have a hard time..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I won't have any trouble!"])
    ShowText(["I'll take care of all of Hilde's enemies!"])
    JumpToLabel(["メニュー"])
    Label(["922"])
    ShowTextAttributes(["merlin_fc2", 1, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["No matter what form I take..."])
    ShowText(["I'm glad to have returned safely, Sonia."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Yes... I'm really sorry for worrying you."])
    ShowText(["It seems like you had quite a tough time too, Merlin."])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["Well, I... have lived my life by my own will."])
    ShowText(["As a sorceress, a thief, a hero's companion, and a mafia member..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Isn't that a bit too broad of a history?"])
    ShowText(["It seems like there are still many other stories to come..."])
    JumpToLabel(["メニュー"])
    Label(["923"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["It's great that you returned safely, Sonia."])
    ShowText(["You've changed quite a bit in appearance, though..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Isn't it you, Merlin, who changed too much in appearance?!"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["On the outside, nothing has changed..."])
    ShowText(["The mischievous Merlin."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well, I guess I haven't changed much on the inside either... probably."])
    JumpToLabel(["メニュー"])
    Label(["927"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["But Sonya......"])
    ShowText(["You're dressed quite provocatively, aren't you?"])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["You're a priestess, aren't you?"])
    ShowText(["You can't wear such inappropriate clothes..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["Look at my outfit closely..."])
    ShowText(["You should be able to see that my skin is hardly exposed."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Just because my skin isn't exposed doesn't mean you can do anything you want!"])
    ShowText(["What is that full-body suit! Tight-suited priestess!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7032, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(842)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(842)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Bronze Helmet"])
        ShowText(["Affection 100: Power Wrist"])
        ShowText(["Affection 500: Rod's Book"])
        ShowText(["Affection 2000: Hyper Wrist"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Mini Ribbon"])
        ShowText(["Affection 6000: Elemental Amulet"])
        ShowText(["Affection 10000: Ribbon"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3525])"])
        ShowChoices([["Reverse rape (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3525, 0, 10, 1])
            Script(["call_novel_scene(7712)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
            ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
            ShowText(["W-well, maybe next time..."])
            ShowText(["I need to prepare my heart and all..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7032, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"Sonia (normal)\","])
          ScriptMore(["\"Sonia (Apostle)\","])
          ScriptMore(["\"Sonia (Apostle/No mask)\","])
          ScriptMore(["\"sonia mazda\","])
          ScriptMore(["\"Sonia Mainyu\","])
          ScriptMore(["\"sonia chaos\","])
          ScriptMore(["\"Ex Sonia\"])"])
          ConditionalBranch([1, 12, 0, 0, 0])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 6, 0])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 7, 1])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 3
    ShowPicture([5, "80_soniamazda_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3525, 0, 10, 1])
      ConditionalBranch([1, 4525, 0, 0, 0])
        ControlVariables([4525, 4525, 0, 0, 1])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazda>(Affection:\\V[3843])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([193, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 100, 1])
      ConditionalBranch([1, 4525, 0, 1, 0])
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        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazda>(Affection:\\V[3843])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 500, 1])
      ConditionalBranch([1, 4525, 0, 2, 0])
        ControlVariables([4525, 4525, 0, 0, 3])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazda>(Affection:\\V[3843])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1309, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 2000, 1])
      ConditionalBranch([1, 4525, 0, 3, 0])
        ControlVariables([4525, 4525, 0, 0, 4])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazda>(Affection:\\V[3843])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1018, 0, 0, 1, false])
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    ConditionalBranch([1, 3525, 0, 4000, 1])
      ConditionalBranch([1, 4525, 0, 4, 0])
        ControlVariables([4525, 4525, 0, 0, 5])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazda>(Affection:\\V[3843])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1590, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 6000, 1])
      ConditionalBranch([1, 4525, 0, 5, 0])
        ControlVariables([4525, 4525, 0, 0, 6])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazda>(Affection:\\V[3843])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 10000, 1])
      ConditionalBranch([1, 4525, 0, 6, 0])
        ControlVariables([4525, 4525, 0, 0, 7])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Mazda>(Affection:\\V[3843])"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1591, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
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    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya Mazda>(Affection:\\V[3843])"])
    ShowText(["■■■■■■■■■………"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7032, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
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        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(843)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(843)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Bronze Helmet"])
        ShowText(["Affection 100: Power Wrist"])
        ShowText(["Affection 500: Rod's Book"])
        ShowText(["Affection 2000: Hyper Wrist"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Mini Ribbon"])
        ShowText(["Affection 6000: Elemental Amulet"])
        ShowText(["Affection 10000: Ribbon"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3525])"])
        ShowChoices([["Reverse rape and exploitation (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ搾死（好感度:10）"])
          ConditionalBranch([1, 3525, 0, 10, 1])
            Script(["call_novel_scene(7696)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
            ShowText(["\\n<Sonya Mazda>(Affection:\\V[3843])"])
            ShowText(["■■■■■■■■■………"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7032, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"Sonia (normal)\","])
          ScriptMore(["\"Sonia (Apostle)\","])
          ScriptMore(["\"Sonia (Apostle/No mask)\","])
          ScriptMore(["\"sonia mazda\","])
          ScriptMore(["\"Sonia Mainyu\","])
          ScriptMore(["\"sonia chaos\","])
          ScriptMore(["\"Ex Sonia\"])"])
          ConditionalBranch([1, 12, 0, 0, 0])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 6, 0])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 7, 1])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 4
    ShowPicture([5, "80_soniamanyu_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3525, 0, 10, 1])
      ConditionalBranch([1, 4525, 0, 0, 0])
        ControlVariables([4525, 4525, 0, 0, 1])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manju>（Affection:\\V[3844]）"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([193, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 100, 1])
      ConditionalBranch([1, 4525, 0, 1, 0])
        ControlVariables([4525, 4525, 0, 0, 2])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manju>（Affection:\\V[3844]）"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 500, 1])
      ConditionalBranch([1, 4525, 0, 2, 0])
        ControlVariables([4525, 4525, 0, 0, 3])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manju>（Affection:\\V[3844]）"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1309, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 2000, 1])
      ConditionalBranch([1, 4525, 0, 3, 0])
        ControlVariables([4525, 4525, 0, 0, 4])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manju>（Affection:\\V[3844]）"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1018, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 4000, 1])
      ConditionalBranch([1, 4525, 0, 4, 0])
        ControlVariables([4525, 4525, 0, 0, 5])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manju>（Affection:\\V[3844]）"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1590, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 6000, 1])
      ConditionalBranch([1, 4525, 0, 5, 0])
        ControlVariables([4525, 4525, 0, 0, 6])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manju>（Affection:\\V[3844]）"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 10000, 1])
      ConditionalBranch([1, 4525, 0, 6, 0])
        ControlVariables([4525, 4525, 0, 0, 7])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya Manju>（Affection:\\V[3844]）"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1591, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya Manju>（Affection:\\V[3844]）"])
    ShowText(["■■■■■■■■■………"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7032, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(844)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(844)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Bronze Helmet"])
        ShowText(["Affection 100: Power Wrist"])
        ShowText(["Affection 500: Rod's Book"])
        ShowText(["Affection 2000: Hyper Wrist"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Mini Ribbon"])
        ShowText(["Affection 6000: Elemental Amulet"])
        ShowText(["Affection 10000: Ribbon"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3525])"])
        ShowChoices([["Tail Predation (Favorability: 10)", "Stop"], 4])
        When([0, "尻尾捕食（好感度:10）"])
          ConditionalBranch([1, 3525, 0, 10, 1])
            Script(["call_novel_scene(7701)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sonia_fc1", 7, 0, 2])
            ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
            ShowText(["W-well, maybe next time..."])
            ShowText(["I need to prepare my heart and all..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7032, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"Sonia (normal)\","])
          ScriptMore(["\"Sonia (Apostle)\","])
          ScriptMore(["\"Sonia (Apostle/No mask)\","])
          ScriptMore(["\"sonia mazda\","])
          ScriptMore(["\"Sonia Mainyu\","])
          ScriptMore(["\"sonia chaos\","])
          ScriptMore(["\"Ex Sonia\"])"])
          ConditionalBranch([1, 12, 0, 0, 0])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 6, 0])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 7, 1])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 5
    ShowPicture([5, "80_soniachaos_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3525, 0, 10, 1])
      ConditionalBranch([1, 4525, 0, 0, 0])
        ControlVariables([4525, 4525, 0, 0, 1])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sony Chaos>（Affection:\\V[3845]）"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([193, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 100, 1])
      ConditionalBranch([1, 4525, 0, 1, 0])
        ControlVariables([4525, 4525, 0, 0, 2])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sony Chaos>（Affection:\\V[3845]）"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 500, 1])
      ConditionalBranch([1, 4525, 0, 2, 0])
        ControlVariables([4525, 4525, 0, 0, 3])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sony Chaos>（Affection:\\V[3845]）"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1309, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 2000, 1])
      ConditionalBranch([1, 4525, 0, 3, 0])
        ControlVariables([4525, 4525, 0, 0, 4])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sony Chaos>（Affection:\\V[3845]）"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1018, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 4000, 1])
      ConditionalBranch([1, 4525, 0, 4, 0])
        ControlVariables([4525, 4525, 0, 0, 5])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sony Chaos>（Affection:\\V[3845]）"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1590, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 6000, 1])
      ConditionalBranch([1, 4525, 0, 5, 0])
        ControlVariables([4525, 4525, 0, 0, 6])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sony Chaos>（Affection:\\V[3845]）"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 10000, 1])
      ConditionalBranch([1, 4525, 0, 6, 0])
        ControlVariables([4525, 4525, 0, 0, 7])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sony Chaos>（Affection:\\V[3845]）"])
        ShowText(["■■■■■■■■■………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1591, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
    ShowText(["\\n<Sony Chaos>（Affection:\\V[3845]）"])
    ShowText(["■■■■■■■■■………"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7032, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(845)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(845)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Bronze Helmet"])
        ShowText(["Affection 100: Power Wrist"])
        ShowText(["Affection 500: Rod's Book"])
        ShowText(["Affection 2000: Hyper Wrist"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Mini Ribbon"])
        ShowText(["Affection 6000: Elemental Amulet"])
        ShowText(["Affection 10000: Ribbon"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3525])"])
        ShowChoices([["Intake semen extraction (favorability: 10)", "Stop"], 2])
        When([0, "取り込み搾精（好感度:10）"])
          ConditionalBranch([1, 3525, 0, 10, 1])
            Script(["call_novel_scene(7706)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
            ShowText(["\\n<Sony Chaos>（Affection:\\V[3845]）"])
            ShowText(["■■■■■■■■■………"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7032, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"Sonia (normal)\","])
          ScriptMore(["\"Sonia (Apostle)\","])
          ScriptMore(["\"Sonia (Apostle/No mask)\","])
          ScriptMore(["\"sonia mazda\","])
          ScriptMore(["\"Sonia Mainyu\","])
          ScriptMore(["\"sonia chaos\","])
          ScriptMore(["\"Ex Sonia\"])"])
          ConditionalBranch([1, 12, 0, 0, 0])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 6, 0])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 7, 1])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 6
    ShowPicture([5, "80_ex_sonia_st21b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3525, 0, 10, 1])
      ConditionalBranch([1, 4525, 0, 0, 0])
        ControlVariables([4525, 4525, 0, 0, 1])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex-Sonya>（Affection:\\V[3846]）"])
        ShowText(["Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([193, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 100, 1])
      ConditionalBranch([1, 4525, 0, 1, 0])
        ControlVariables([4525, 4525, 0, 0, 2])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex-Sonya>（Affection:\\V[3846]）"])
        ShowText(["Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 500, 1])
      ConditionalBranch([1, 4525, 0, 2, 0])
        ControlVariables([4525, 4525, 0, 0, 3])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex-Sonya>（Affection:\\V[3846]）"])
        ShowText(["Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1309, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 2000, 1])
      ConditionalBranch([1, 4525, 0, 3, 0])
        ControlVariables([4525, 4525, 0, 0, 4])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex-Sonya>（Affection:\\V[3846]）"])
        ShowText(["Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1018, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 4000, 1])
      ConditionalBranch([1, 4525, 0, 4, 0])
        ControlVariables([4525, 4525, 0, 0, 5])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex-Sonya>（Affection:\\V[3846]）"])
        ShowText(["Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1590, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 6000, 1])
      ConditionalBranch([1, 4525, 0, 5, 0])
        ControlVariables([4525, 4525, 0, 0, 6])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex-Sonya>（Affection:\\V[3846]）"])
        ShowText(["Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3525, 0, 10000, 1])
      ConditionalBranch([1, 4525, 0, 6, 0])
        ControlVariables([4525, 4525, 0, 0, 7])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex-Sonya>（Affection:\\V[3846]）"])
        ShowText(["Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1591, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
    ShowText(["\\n<Ex-Sonya>（Affection:\\V[3846]）"])
    ShowText(["I'll join you as well..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7032, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(846)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(846)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Bronze Helmet"])
        ShowText(["Affection 100: Power Wrist"])
        ShowText(["Affection 500: Rod's Book"])
        ShowText(["Affection 2000: Hyper Wrist"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Mini Ribbon"])
        ShowText(["Affection 6000: Elemental Amulet"])
        ShowText(["Affection 10000: Ribbon"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3525])"])
        ShowChoices([["Reverse rape (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3525, 0, 10, 1])
            Script(["call_novel_scene(7713)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
            ShowText(["\\n<Ex-Sonya>（Affection:\\V[3846]）"])
            ShowText(["Not yet, it's impossible..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7032, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          Script(["unlimited_choices(12,"])
          ScriptMore([" [\"Sonia (normal)\","])
          ScriptMore(["\"Sonia (Apostle)\","])
          ScriptMore(["\"Sonia (Apostle/No mask)\","])
          ScriptMore(["\"sonia mazda\","])
          ScriptMore(["\"Sonia Mainyu\","])
          ScriptMore(["\"sonia chaos\","])
          ScriptMore(["\"Ex Sonia\"])"])
          ConditionalBranch([1, 12, 0, 0, 0])
            Script(["persona_change(525)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 1, 0])
            Script(["persona_change(841)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 2, 0])
            Script(["persona_change(842)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 3, 0])
            Script(["persona_change(843)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 4, 0])
            Script(["persona_change(844)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 5, 0])
            Script(["persona_change(845)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 6, 0])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 12, 0, 7, 1])
            Script(["persona_change(846)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

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    Empty([])

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    Empty([])

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  Page 12
    Empty([])

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    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowPicture([5, "80_gob_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3062, 0, 10, 1])
      ConditionalBranch([1, 4062, 0, 0, 0])
        ControlVariables([4062, 4062, 0, 0, 1])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob (Affection:\\V[3062])>Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([26, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3062, 0, 100, 1])
      ConditionalBranch([1, 4062, 0, 1, 0])
        ControlVariables([4062, 4062, 0, 0, 2])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob (Affection:\\V[3062])>Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3062, 0, 500, 1])
      ConditionalBranch([1, 4062, 0, 2, 0])
        ControlVariables([4062, 4062, 0, 0, 3])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob (Affection:\\V[3062])>Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1120, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3062, 0, 2000, 1])
      ConditionalBranch([1, 4062, 0, 3, 0])
        ControlVariables([4062, 4062, 0, 0, 4])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob (Affection:\\V[3062])>Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1154, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>ZAZOOOOM!"])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Tamamo-sama! Hello~!"])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["You are the little demon who left Yamatai a while ago, aren't you?"])
    ShowText(["To think you are now fighting for peace..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["There was a time when I carelessly did bad things."])
    ShowText(["From now on, I will fight for everyone!"])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Indeed, I'm impressed, I'm impressed!"])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Tamamo-sama! Hello~!"])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["You are the little demon who left Yamatai a while ago, aren't you?"])
    ShowText(["To think you are now fighting for peace..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["There was a time when I carelessly did bad things."])
    ShowText(["From now on, I will fight for everyone!"])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Indeed, I'm impressed, I'm impressed!"])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Teeny, could you wash my clothes? I've been running at full speed, and now they're all sticky."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>I'm not your mom. Aww geez, they're so dirty... Just where have you been playing?"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Sorry mom!"])
    ShowTextAttributes(["pramia_fc1", 2, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Don't call me mom!"])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Vanilla, I found a star-shaped stone. Here, it's for you!"])
    ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Waaa, such an unusual stone! Kukuku, it must be very valuable."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>No, it's just a plain old rock from over there..."])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>H-how would you know!? I could get a lot of money out of it..."])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Papi, let's have an arm wrestling match!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! I've been waiting for this!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>But you're not allowed to use your claws or your fire breath!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>In that case, you can't use your club! And no blinding! Hands only!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>Are you guys actually arm wrestling?"])
    JumpToLabel(["メニュー"])
    Label(["72"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Oh, it's the phoenix god!"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Phoenix god? Am I really a god?"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Where I'm from, phoenixes are considered gods. There should be a shrine or temple dedicated to them."])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>There's a shrine dedicated to me?! I want to go!"])
    JumpToLabel(["メニュー"])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip (Affection:\\V[3080])>You're... a fellow club user! Are you an orc too?"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>I'm a goblin!"])
    ShowTextAttributes(["orc_fc1", 1, 0, 2])
    ShowText(["\\n<Hip (Affection:\\V[3080])>I feel like we can get along, goblin! Let's go raid a village together!"])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>M-maybe next time..."])
    JumpToLabel(["メニュー"])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina (Affection:\\V[3101])>All right, let's settle this! I'll show you that my legs are unmatched!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>I won't lose when it comes to a race! The first to run five laps through the castle wins!"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina (Affection:\\V[3101])>Just what I was hoping for! Then let's--"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Hey! No running in the castle! Especially you two! Your speed is dangerous!"])
    JumpToLabel(["メニュー"])
    Label(["148"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Oh, it's an ostrich! Let's race!"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu (Affection:\\V[3148])>Bring it on! My legs are the best in the world!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Let's gooo!"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu (Affection:\\V[3148])>Yeeaah! Let-!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>I said no running in the castle! You'll break a wall if you're not careful!"])
    JumpToLabel(["メニュー"])
    Label(["157"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Oh, are you from Yamatai too?"])
    ShowTextAttributes(["oogumo_fc1", 0, 0, 2])
    ShowText(["\\n<Ashidaka (Affection:\\V[3157])>That's right! I'm a youkai! I can extend my hair, and even my tongue!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>M-me too! Plus, I can extend my horns and eyebrows!"])
    ShowTextAttributes(["oogumo_fc1", 0, 0, 2])
    ShowText(["\\n<Ashidaka (Affection:\\V[3157])>Well, I can also extend my nose and ears!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>Just what are you competing over?"])
    JumpToLabel(["メニュー"])
    Label(["164"])
    ShowTextAttributes(["kooni_fc1", 0, 0, 2])
    ShowText(["\\n<Shizuku (Affection:\\V[3164])>Yoohoo, Gob!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Yay! It's Shizuku! Let's go eat some dango together!"])
    ShowTextAttributes(["kooni_fc1", 2, 0, 2])
    ShowText(["\\n<Shizuku (Affection:\\V[3164])>All right, but don't go running off on your own. There is no way I can keep up with you."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>You've never trained your legs?"])
    ShowTextAttributes(["kooni_fc1", 3, 0, 2])
    ShowText(["\\n<Shizuku (Affection:\\V[3164])>Not to the point where I can run on water like you can!"])
    JumpToLabel(["メニュー"])
    Label(["222"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Let's go fishing later, Tama!"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>...Nyaa!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>I'm asking you to fish with me Tama since we'll get a big haul if we go together. I'll split half the fish we catch!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaaa♪"])
    JumpToLabel(["メニュー"])
    Label(["223"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Ah, Akaname-chan!"])
    ShowTextAttributes(["akaname_fc2", 2, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>You've been running around all over the place, haven't you Gob-chan? Is it okay if we lick your dirty, sweaty body?"])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>I'm not dirty!\nI like taking baths!"])
    ShowTextAttributes(["akaname_fc2", 3, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>How disappointing..."])
    JumpToLabel(["メニュー"])
    Label(["225"])
    ShowTextAttributes(["hutakuti_fc1", 1, 0, 2])
    ShowText(["\\n<Sakura (Affection:\\V[3225])>Gob-chan, won't you come drink some tea with me?"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Okay, but...\nDon't eat up the shop like you did last time."])
    ShowTextAttributes(["hutakuti_fc1", 4, 0, 2])
    ShowText(["\\n<Sakura (Affection:\\V[3225])>This back mouth does that of its own accord..."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Didn't you also eat half of that with your front mouth?"])
    JumpToLabel(["メニュー"])
    Label(["300"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>ZA-ZOOM!!"])
    ShowTextAttributes(["youki_fc1", 0, 0, 2])
    ShowText(["\\n<Kureha (Affection:\\V[3300])>You're surprisingly quick for a goblin.\nI feel like I've seen that somewhere..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>...Hm? What?"])
    ShowTextAttributes(["youki_fc1", 0, 0, 2])
    ShowText(["\\n<Kureha (Affection:\\V[3300])>No, it's nothing.\nDon't trip and hurt yourself!"])
    JumpToLabel(["メニュー"])
    Label(["344"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Wow, it's Kaminari-sama!"])
    ShowTextAttributes(["kirin_fc1", 0, 0, 2])
    ShowText(["\\n<Kirin (Affection:\\V[3344])>Hey, young oni.\nYou better hide your belly button when you sleep or else I'll steal it."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>I'm making sure to sleep regularly in a futon!"])
    ShowTextAttributes(["kirin_fc1", 0, 0, 2])
    ShowText(["\\n<Kirin (Affection:\\V[3344])>Yes, a well-slept child grows up to be strong...\nPlay a lot, work a lot, and get lots of good rest."])
    JumpToLabel(["メニュー"])
    Label(["629"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
    ShowText(["Oh, could it be the swift-footed one!?"])
    ShowText(["I didn't expect any survivors..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I'm born from the singularity world."])
    ShowText(["In the demon world, it seems the swift-footed ones have perished..."])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
    ShowText(["The latter part of the Holy Demon War was far too fierce..."])
    ShowText(["Many races went extinct because of it."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I see... That's really sad."])
    JumpToLabel(["メニュー"])
    Label(["753"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["A fighting god, so amazing!"])
    ShowText(["You defeated a lot of bad yokai, right?"])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku>（Affection:\\V[3753]）"])
    ShowText(["Haha, I've defeated quite a few villainous yokai!"])
    ShowText(["From swarms of insects to giant sisters, there were all sorts!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["So amazing!"])
    ShowText(["Please tell me about your adventures!"])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Gob, your leg strength is extraordinary."])
    ShowText(["I can win in short distances, but in long distances, I don't think I can compete."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I have stamina too... but first, I'm used to traveling."])
    ShowText(["Including the timing for meals and the points to sleep."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Indeed, it's a skill cultivated by running around the world."])
    ShowText(["It's quite different from the killing techniques I've been honing."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["It's not too late even now."])
    ShowText(["Let's run around the world together!"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["...Yeah, that's not a bad idea."])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["The Petit from the heavenly realm has completely cooled down."])
    ShowText(["I was originally sensitive to the cold, but are you okay?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["My heart has cooled down, so my body has cooled down too..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Do you want to use my hot water bottle?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["That warmth might just melt my heart..."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I am the Vanguard of angel hunting..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Dual pistols and a long coat... so cool!!"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I've never cared about appearances..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Really~?"])
    ShowText(["Actually, you are quite conscious of your visuals, aren't you~?"])
    ShowTextAttributes(["vgirl_fc2", 6, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["N-no, I'm not..."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Oh, a little gob!"])
    ShowText(["You're quite energetic!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["So the heavenly Papi has become a magic swordsman!"])
    ShowText(["You look strong!"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Haha, of course I'm strong!"])
    ShowText(["Next time, I'll give you some training!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Yay!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7021, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(62)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(62)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[26>"])
        ShowText(["Affection  100:\\ia[1016]"])
        ShowText(["Affection  500:\\ia[1120]"])
        ShowText(["Affection 2000:\\ia[1154]"]) # Charging Shoes
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3062])"])
        ShowChoices([["Reverse Rape(Affection:10)", "Never mind"], 2])
        When([0, "Reverse Rape(Affection:10)"])
          ConditionalBranch([1, 3062, 0, 10, 1])
            Script(["call_novel_scene(4121)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gob_fc1", 3, 0, 2])
            ShowText(["\\n<Gob (Affection:\\V[3062])>I've been running around, so I'm a little tired. ...Sorry."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7021, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Gob (girl)", "Gob (adult)"], 1])
          When([0, "ゴブ（少女）"])
            Script(["persona_change(62)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ゴブ（大人）"])
            Script(["persona_change(63)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_gob_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3062, 0, 10, 1])
      ConditionalBranch([1, 4062, 0, 0, 0])
        ControlVariables([4062, 4062, 0, 0, 1])
        ShowTextAttributes(["gob_fc3", 0, 0, 2])
        ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
        ShowText(["Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([26, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3062, 0, 100, 1])
      ConditionalBranch([1, 4062, 0, 1, 0])
        ControlVariables([4062, 4062, 0, 0, 2])
        ShowTextAttributes(["gob_fc3", 0, 0, 2])
        ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
        ShowText(["Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3062, 0, 500, 1])
      ConditionalBranch([1, 4062, 0, 2, 0])
        ControlVariables([4062, 4062, 0, 0, 3])
        ShowTextAttributes(["gob_fc1", 4, 0, 2])
        ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
        ShowText(["Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1120, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3062, 0, 2000, 1])
      ConditionalBranch([1, 4062, 0, 3, 0])
        ControlVariables([4062, 4062, 0, 0, 4])
        ShowTextAttributes(["gob_fc3", 0, 0, 2])
        ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
        ShowText(["Here! It's a present!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1154, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Babi-uun!"])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Tamamo-sama! Hello~!"])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["You are the little demon who left Yamatai a while ago, aren't you?"])
    ShowText(["To think you are now fighting for peace..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["There was a time when I carelessly did bad things."])
    ShowText(["From now on, I will fight for everyone!"])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Indeed, I'm impressed, I'm impressed!"])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Tamamo-sama! Hello~!"])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["You are the little demon who left Yamatai a while ago, aren't you?"])
    ShowText(["To think you are now fighting for peace..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["There was a time when I carelessly did bad things."])
    ShowText(["From now on, I will fight for everyone!"])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Indeed, I'm impressed, I'm impressed!"])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["Come on Gob, hurry up and take off your clothes."])
    ShowText(["I'll wash that."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Puchi has grown up and become more motherly!"])
    ShowTextAttributes(["pramia_fc3", 2, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["I told you, I'm not a mother!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Well, my breasts didn't grow that much either."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["Shut up."])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Vanilla, I found a big, beautiful stone."])
    ShowText(["Here!"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla>(Affection:\\V[3067])"])
    ShowText(["Isn't this stone a Preafia...?"])
    ShowText(["Where did you find such a rare item?"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I think it was around the bottom of the Natalia Trench...?"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Vanilla>(Affection:\\V[3067])"])
    ShowText(["Why were you running in such a place!!"])
    ShowText(["Have you finally become amphibious!?"])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Papi has also become a full-fledged dragon now."])
    ShowText(["I probably can't win in arm wrestling anymore..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3069])"])
    ShowText(["Gob has gotten even faster at running."])
    ShowText(["I can only see an afterimage now."])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["If that's the case, there won't be any equal matches."])
    ShowText(["I can't even fight..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3069])"])
    ShowText(["That might be what it means to be an adult..."])
    ShowText(["It's a bit lonely."])
    JumpToLabel(["メニュー"])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>(Affection:\\V[3101])"])
    ShowText(["Now, let's settle this!"])
    ShowText(["I'll show you that my legs are the best!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["You won't be able to catch up to me anymore with my power-up!"])
    ShowText(["My legs have gotten longer too!"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>(Affection:\\V[3101])"])
    ShowText(["Well then, I'll grow to match that..."])
    ShowTextAttributes(["gob_fc3", 2, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I'm already big enough, right...?"])
    JumpToLabel(["メニュー"])
    Label(["148"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Oh, it's an ostrich!"])
    ShowText(["Let's have a race!"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu>(Affection:\\V[3148])"])
    ShowText(["That's what I was hoping for!"])
    ShowText(["My legs are the best in the world!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Here I go!"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu>(Affection:\\V[3148])"])
    ShowText(["Ready, set, go――"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I told you not to run in the castle!"])
    ShowText(["How many walls are you going to break through?!"])
    JumpToLabel(["メニュー"])
    Label(["157"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Hey, are you from Yamatai too?"])
    ShowTextAttributes(["oogumo_fc1", 0, 0, 2])
    ShowText(["\\n<Ashidaka>(Affection:\\V[3157])"])
    ShowText(["That's right! I'm a youkai!"])
    ShowText(["I can extend my hair and my tongue!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I-I can too..."])
    ShowText(["I can extend my horns and eyebrows!"])
    ShowTextAttributes(["oogumo_fc1", 0, 0, 2])
    ShowText(["\\n<Ashidaka>(Affection:\\V[3157])"])
    ShowText(["Well, I can extend my nose and ears!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["What are you two competing over...?"])
    JumpToLabel(["メニュー"])
    Label(["164"])
    ShowTextAttributes(["kooni_fc1", 0, 0, 2])
    ShowText(["\\n<Shizuku>(Affection:\\V[3164])"])
    ShowText(["Yoohoo, Gob-chan!"])
    ShowText(["You've grown quite a bit!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Thinking about the cause, I can't be too happy about it..."])
    ShowText(["But I've powered up♪"])
    ShowTextAttributes(["kooni_fc1", 2, 0, 2])
    ShowText(["\\n<Shizuku>(Affection:\\V[3164])"])
    ShowText(["With this, I won't be able to catch up to Gob-chan's dash even more..."])
    ShowText(["I might not even be able to see your back anymore."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["From now on, I'll make sure to walk slowly... okay?"])
    JumpToLabel(["メニュー"])
    Label(["222"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Tama, let's go fishing later!"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama>（Affection:\\V[3222]）"])
    ShowText(["...Nyaa!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Tama attracts fish, so if we go together, we'll catch a lot, right?"])
    ShowText(["We'll split the fish we catch in half!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>（Affection:\\V[3222]）"])
    ShowText(["Nyaa♪"])
    JumpToLabel(["メニュー"])
    Label(["223"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Ah, Akaname-chan!"])
    ShowTextAttributes(["akaname_fc2", 2, 0, 2])
    ShowText(["\\n<Kaname>（Affection:\\V[3223]）"])
    ShowText(["Gob-chan, you've been running around everywhere, haven't you?"])
    ShowText(["Is it okay if we lick your dirty, sweaty body?"])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I'm not dirty!"])
    ShowText(["I like taking baths!"])
    ShowTextAttributes(["akaname_fc2", 3, 0, 2])
    ShowText(["\\n<Kaname>（Affection:\\V[3223]）"])
    ShowText(["Aww, that's disappointing..."])
    JumpToLabel(["メニュー"])
    Label(["225"])
    ShowTextAttributes(["hutakuti_fc1", 1, 0, 2])
    ShowText(["\\n<Sakura>（Affection:\\V[3225]）"])
    ShowText(["Gob-chan, won't you come drink some tea with me?"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Sure, but..."])
    ShowText(["Don't eat up the shop like you did last time."])
    ShowTextAttributes(["hutakuti_fc1", 4, 0, 2])
    ShowText(["\\n<Sakura>（Affection:\\V[3225]）"])
    ShowText(["That was just my back mouth acting on its own..."])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["You also ate half of that with your front mouth, didn't you?"])
    JumpToLabel(["メニュー"])
    Label(["300"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Babi-uun!"])
    ShowTextAttributes(["youki_fc1", 0, 0, 2])
    ShowText(["\\n<Kureha>（Affection:\\V[3300]）"])
    ShowText(["I feel like I've seen something like that before."])
    ShowText(["In a scroll from my ancestors that my grandma showed me or something..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["...Huh? What?"])
    ShowTextAttributes(["youki_fc1", 0, 0, 2])
    ShowText(["\\n<Kureha>（Affection:\\V[3300]）"])
    ShowText(["Oh, it's nothing."])
    ShowText(["Don't go too wild and hurt yourself!"])
    JumpToLabel(["メニュー"])
    Label(["344"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Wow, it's Kaminari-sama!"])
    ShowTextAttributes(["kirin_fc1", 0, 0, 2])
    ShowText(["\\n<Kirin>（Affection:\\V[3344]）"])
    ShowText(["Hmm, a little oni...?"])
    ShowText(["Maybe it's because of age, but children grow up so fast."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["No, you've grown up really fast!"])
    ShowTextAttributes(["kirin_fc1", 0, 0, 2])
    ShowText(["\\n<Kirin>（Affection:\\V[3344]）"])
    ShowText(["Well, they say that children who sleep grow..."])
    ShowText(["You've slept a lot, haven't you?"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["That's not it, but whatever."])
    JumpToLabel(["メニュー"])
    Label(["629"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
    ShowText(["Oh, could it be the swift-footed one!?"])
    ShowText(["I didn't expect any survivors..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I'm born from the singularity world."])
    ShowText(["In the demon world, it seems the swift-footed ones have perished..."])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
    ShowText(["The latter part of the Holy Demon War was far too fierce..."])
    ShowText(["Many races went extinct because of it."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I see... That's really sad."])
    JumpToLabel(["メニュー"])
    Label(["753"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["A fighting god, so amazing!"])
    ShowText(["You defeated a lot of bad yokai, right?"])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku>（Affection:\\V[3753]）"])
    ShowText(["Haha, I've defeated quite a few villainous yokai!"])
    ShowText(["From swarms of insects to giant sisters, there were all sorts!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["So amazing!"])
    ShowText(["Please tell me about your adventures!"])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Gob, your leg strength is extraordinary."])
    ShowText(["I can win in short distances, but in long distances, I don't think I can compete."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I have stamina too... but first, I'm used to traveling."])
    ShowText(["Including the timing for meals and the points to sleep."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Indeed, it's a skill cultivated by running around the world."])
    ShowText(["It's quite different from the killing techniques I've been honing."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["It's not too late even now."])
    ShowText(["Let's run around the world together!"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["...Yeah, that's not a bad idea."])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["The Petit from the heavenly realm has completely cooled down."])
    ShowText(["I was originally sensitive to the cold, but are you okay?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["My heart has cooled down, so my body has cooled down too..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Do you want to use my hot water bottle?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["That warmth might just melt my heart..."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I am the Vanguard of angel hunting..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Dual pistols and a long coat... so cool!!"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I've never cared about appearances..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Really~?"])
    ShowText(["Actually, you are quite conscious of your visuals, aren't you~?"])
    ShowTextAttributes(["vgirl_fc2", 6, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["N-no, I'm not..."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Hmm? The god of swift movement... no, it's the grown-up goblin!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Since our outfits are the same, we look alike, right?"])
    ShowText(["But that solitary aura is something I can't imitate."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Well, what you've seen is different..."])
    ShowText(["You too, the experiences you've had so far should be your strength!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["That's right!"])
    ShowText(["I'll keep doing my best from now on!"])
    JumpToLabel(["メニュー"])
    Label(["777"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Mini-chan has also grown big!!"])
    ShowTextAttributes(["phoenixc_fc1", 0, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["Everyone is getting bigger and bigger..."])
    ShowText(["The flow of time is indeed fast."])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["No, no, it's not just normal growth..."])
    ShowText(["Even Mini-chan isn't just that."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["When you're a phoenix, you start to lose track of that."])
    ShowText(["Everything becomes rough against the flow of time..."])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Being a phoenix is a troublesome thing..."])
    JumpToLabel(["メニュー"])
    Label(["778"])
    ShowTextAttributes(["gob_fc3", 2, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Mini-chan has turned into a delinquent!!"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3778]）"])
    ShowText(["Hehehe, I'll commit all kinds of evil!"])
    ShowText(["I switched out Gob's treasured pickled plums for super sour ones!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Whoa, today's pickled plums are incredibly sour!!"])
    ShowText(["My legs are turbocharged!!"])
    ShowTextAttributes(["phoenixb_fc1", 2, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3778]）"])
    ShowText(["Hah, so fast!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7021, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(63)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(63)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Seed of Power"])
        ShowText(["Affection 100: Power Wrist"])
        ShowText(["Affection 500: Cliffside Headband"])
        ShowText(["Affection 2000: Pioneer Shoes"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3062])"])
        ShowChoices([["Reverse rape (favorability: 10)", "Reverse rape/naked (favorability: 100)", "Stop"], 3])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3062, 0, 10, 1])
            Script(["call_novel_scene(4122)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gob_fc3", 1, 0, 2])
            ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
            ShowText(["I've been running a bit, so I'm tired..."])
            ShowText(["...I'm sorry."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ・全裸（好感度:100）"])
          ConditionalBranch([1, 3062, 0, 100, 1])
            Script(["call_novel_scene(4123)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gob_fc3", 1, 0, 2])
            ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
            ShowText(["I've been running a bit, so I'm tired..."])
            ShowText(["...I'm sorry."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7021, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Gob (girl)", "Gob (adult)"], 2])
          When([0, "ゴブ（少女）"])
            Script(["persona_change(62)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ゴブ（大人）"])
            Script(["persona_change(63)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowPicture([5, "80_inp_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3057, 0, 10, 1])
      ConditionalBranch([1, 4057, 0, 0, 0])
        ControlVariables([4057, 4057, 0, 0, 1])
        ShowTextAttributes(["inp_fc3", 0, 0, 2])
        ShowText(["\\n<Rumi (Affection:\\V[3057])>...Here."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([445, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3057, 0, 100, 1])
      ConditionalBranch([1, 4057, 0, 1, 0])
        ControlVariables([4057, 4057, 0, 0, 2])
        ShowTextAttributes(["inp_fc3", 0, 0, 2])
        ShowText(["\\n<Rumi (Affection:\\V[3057])>...Here."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([919, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3057, 0, 500, 1])
      ConditionalBranch([1, 4057, 0, 2, 0])
        ControlVariables([4057, 4057, 0, 0, 3])
        ShowTextAttributes(["inp_fc3", 0, 0, 2])
        ShowText(["\\n<Rumi (Affection:\\V[3057])>...Here."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1082, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3057, 0, 2000, 1])
      ConditionalBranch([1, 4057, 0, 3, 0])
        ControlVariables([4057, 4057, 0, 0, 4])
        ShowTextAttributes(["inp_fc3", 0, 0, 2])
        ShowText(["\\n<Rumi (Affection:\\V[3057])>...Here."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1109, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Tired..."])
    JumpToLabel(["メニュー"])
    Label(["19"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Alma Elma-senpai! Osu!"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma (Affection:\\V[3019])>Ufufu...\nRumi, you're always so full of spirit."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>*fwoosh* *woosh*..."])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma (Affection:\\V[3019])>Oh, shadow boxing?\nI'll keep you company for a spar."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Osu! I'll borrow your chest!"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma (Affection:\\V[3019])>Fufu, you're a polite girl..."])
    JumpToLabel(["メニュー"])
    Label(["56"])
    ConditionalBranch([4, 58, 0])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi (Affection:\\V[3058])>I brought a jump rope... Let's compete for who can do the most jumps..."])
      ShowTextAttributes(["inp_fc3", 0, 0, 2])
      ShowText(["\\n<Rumi (Affection:\\V[3057])>Game on..."])
      ShowTextAttributes(["inp_fc1", 2, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>Ugh, it's hard for me to jump because my boobs jiggle! You knew it'd be like this, didn't you?!"])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi (Affection:\\V[3058])>(Air resistance.)"])
      ShowTextAttributes(["inp_fc3", 1, 0, 2])
      ShowText(["\\n<Rumi (Affection:\\V[3057])>(Air resistance.)"])
      ShowTextAttributes(["inp_fc1", 3, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>.........."])
      JumpToLabel(["メニュー"])
      Empty([])

    Else([])
      ShowTextAttributes(["inp_fc1", 0, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>I brought a sparkler! Let's play!"])
      ShowTextAttributes(["inp_fc3", 0, 0, 2])
      ShowText(["\\n<Rumi (Affection:\\V[3057])>...*nod*"])
      ShowTextAttributes(["inp_fc1", 1, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>...It's sooo pretty♪\nAww, it's about to go out..."])
      ShowTextAttributes(["inp_fc3", 1, 0, 2])
      ShowText(["\\n<Rumi (Affection:\\V[3057])>That sparkler is a metaphor for your life..."])
      ShowTextAttributes(["inp_fc1", 3, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>........"])
      JumpToLabel(["メニュー"])
      Empty([])

    BranchEnd([])
    Label(["74"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>I'm tired..."])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun (Affection:\\V[3074])>You seem tired a lot. Do you have any troubles you want to tell big sis about?"])
    ShowTextAttributes(["inp_fc3", 2, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Breathing is such a bother..."])
    ShowTextAttributes(["usagi_fc1", 2, 0, 2])
    ShowText(["\\n<Barbun (Affection:\\V[3074])>That's what you're bothered by? Such a troublesome child..."])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Tired..."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>This girl always seems tired. I'm sure she was abused as a child and closed her heart to the world."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Tired..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>If you have troubles, leave them to me. I will lend you my power."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Your power looks handy...\nYou can scratch your back even while lying down..."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>You should be able to do that with your arms... Just how lazy are you?"])
    JumpToLabel(["メニュー"])
    Label(["349"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Tired..."])
    ShowTextAttributes(["monk_sucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Elza (Affection:\\V[3349])>For a succubus that fights hand-to-hand, you don't have any pep... Here, refresh yourself!"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>So tired..."])
    ShowTextAttributes(["monk_sucubuss_fc1", 2, 0, 2])
    ShowText(["\\n<Elza (Affection:\\V[3349])>To be this exhausted...\nPerhaps this is the secret technique of flawlessness?!"])
    JumpToLabel(["メニュー"])
    Label(["382"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Tired..."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan (Affection:\\V[3382])>Hey, are you all right?\nYou don't look like you ate anything weird..."])
    ShowTextAttributes(["inp_fc3", 2, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>............"])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan (Affection:\\V[3382])>The succubi of the present age are incredibly lazy..."])
    JumpToLabel(["メニュー"])
    Label(["678"])
    ShowTextAttributes(["inp_fc3", 4, 0, 2])
    ShowText(["\\n<Lumi>(Affection:\\V[3057])"])
    ShowText(["The master of my master... Osu!"])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>(Affection:\\V[3678])"])
    ShowText(["Oh, my disciple Alma Elma's disciple Lumi..."])
    ShowText(["As always, you have a good spirit."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>(Affection:\\V[3678])"])
    ShowText(["Yet you are relaxed in a good way."])
    ShowText(["A proper relaxation in battle creates flexibility in technique."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>(Affection:\\V[3678])"])
    ShowText(["Those who can maintain softness in battle are few and far between."])
    ShowText(["That trait of yours won't kill."])
    ShowTextAttributes(["inp_fc3", 3, 0, 2])
    ShowText(["\\n<Lumi>(Affection:\\V[3057])"])
    ShowText(["...Osu!!"])
    JumpToLabel(["メニュー"])
    Label(["836"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Lumi>(Affection:\\V[3057])"])
    ShowText(["I'm exhausted."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily>(Affection:\\V[3163])"])
    ShowText(["This child always looks so exhausted."])
    ShowText(["They say she was abused when she was little, and has closed her heart..."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Lumi>(Affection:\\V[3057])"])
    ShowText(["I'm exhausted."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily>(Affection:\\V[3163])"])
    ShowText(["If you have a hard time, rely on me..."])
    ShowText(["I will give you strength."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Lumi>(Affection:\\V[3057])"])
    ShowText(["That strength is nice..."])
    ShowText(["Even while lying down, I can scratch your back..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily>(Affection:\\V[3163])"])
    ShowText(["With those arms, you can at least scratch my back..."])
    ShowText(["How lazy can you be..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(57)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(57)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[445>"])
        ShowText(["Affection  100:\\iw[919>"])
        ShowText(["Affection  500:\\ia[1082]"])
        ShowText(["Affection 2000:\\ia[1109]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3057])"])
        ShowChoices([["Imp Handjob(Affection:10)", "Threesome(Affection:100)", "Never mind"], 3])
        When([0, "Imp Handjob(Affection:10)"])
          ConditionalBranch([1, 3057, 0, 10, 1])
            Script(["call_novel_scene(4096)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc3", 0, 0, 2])
            ShowText(["\\n<Rumi (Affection:\\V[3057])>.........."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Threesome(Affection:100)"])
          ConditionalBranch([1, 3057, 0, 100, 1])
            Script(["call_novel_scene(4097)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc3", 0, 0, 2])
            ShowText(["\\n<Rumi (Affection:\\V[3057])>..........."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowPicture([5, "80_mimizu_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3061, 0, 10, 1])
      ConditionalBranch([1, 4061, 0, 0, 0])
        ControlVariables([4061, 4061, 0, 0, 1])
        ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
        ShowText(["\\n<Mimi (Affection:\\V[3061])>I found this while I was digging through the ground. It might be useful, so take it with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([161, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3061, 0, 100, 1])
      ConditionalBranch([1, 4061, 0, 1, 0])
        ControlVariables([4061, 4061, 0, 0, 2])
        ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
        ShowText(["\\n<Mimi (Affection:\\V[3061])>I found this while I was digging through the ground. It might be useful, so take it with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1001, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3061, 0, 500, 1])
      ConditionalBranch([1, 4061, 0, 2, 0])
        ControlVariables([4061, 4061, 0, 0, 3])
        ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
        ShowText(["\\n<Mimi (Affection:\\V[3061])>I found this while I was digging through the ground. It might be useful, so take it with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1580, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3061, 0, 2000, 1])
      ConditionalBranch([1, 4061, 0, 3, 0])
        ControlVariables([4061, 4061, 0, 0, 4])
        ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
        ShowText(["\\n<Mimi (Affection:\\V[3061])>I found this while I was digging through the ground. It might be useful, so take it with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1003, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Dig, dig, digging... Ah! I-I wasn't doing anything!"])
    JumpToLabel(["メニュー"])
    Label(["55"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk (Affection:\\V[3055])>Hello, Mimi. I feel like I'm going to melt after all these sunny days we've had."])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Hello, Melk. Yeah, but the rainy season will be here soon."])
    ShowTextAttributes(["name_fc1", 2, 0, 2])
    ShowText(["\\n<Melk (Affection:\\V[3055])>Dark and wet..."])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Dark and wet..."])
    JumpToLabel(["メニュー"])
    Label(["59"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Dig, dig, digging... Ah!"])
    ShowTextAttributes(["mdg_fc1", 2, 0, 2])
    ShowText(["\\n<Ragora (Affection:\\V[3059])>.........."])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Hey, why are you always in the ground?"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora (Affection:\\V[3059])>.........."])
    ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>D-don't scream... Please don't..."])
    ShowTextAttributes(["mdg_fc1", 2, 0, 2])
    ShowText(["\\n<Ragora (Affection:\\V[3059])>AHHHHHHHHHHHHHH!!!"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Ahh!"])
    PlaySE(["RPG::SE(@name=\"Paralyze3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mimi was paralyzed!"])
    JumpToLabel(["メニュー"])
    Label(["73"])
    ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>It's painfully sunny today. You weren't born in the ground, so is it not as bad for you?"])
    ShowTextAttributes(["hiru_fc1", 0, 0, 2])
    ShowText(["\\n<Hiru (Affection:\\V[3073])>I only ever spend time in the shade. I also want to go underground and not come out until it's dark."])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Dark and wet..."])
    ShowTextAttributes(["hiru_fc1", 0, 0, 2])
    ShowText(["\\n<Hiru (Affection:\\V[3073])>Dark and wet..."])
    JumpToLabel(["メニュー"])
    Label(["143"])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Let's go steal from the fields, Eva!"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva (Affection:\\V[3143])>Yes, let's go, Mimi!"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Why are you two getting along so well?!"])
    JumpToLabel(["メニュー"])
    Label(["542"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection:\\V[3542])>W... water..."])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Be strong, Mimi is here now!"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection:\\V[3542])>Water..."])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Oh, you want a drink of water. Will my mucus work?"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection:\\V[3542])>*Wheeze* ...It's too viscous... *Cough* *Cough* *Wheeze* *Wheeze*"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection:\\V[3061])>Ahhh! Somebody! W-water!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(61)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(61)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[161>"])
        ShowText(["Affection  100:\\ia[1001]"])
        ShowText(["Affection  500:\\ia[1580]"])
        ShowText(["Affection 2000:\\ia[1003]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3061])"])
        ShowChoices([["Sweet Worm(Affection:10)", "Never mind"], 2])
        When([0, "Sweet Worm(Affection:10)"])
          ConditionalBranch([1, 3061, 0, 10, 1])
            Script(["call_novel_scene(4116)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
            ShowText(["\\n<Mimi (Affection:\\V[3061])>I'm digging a hole right now... Let's do it later."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowPicture([5, "80_inp_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3056, 0, 10, 1])
      ConditionalBranch([1, 4056, 0, 0, 0])
        ControlVariables([4056, 4056, 0, 0, 1])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami (Affection:\\V[3056])>Here you go♪\nUse it wisely♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([162, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3056, 0, 100, 1])
      ConditionalBranch([1, 4056, 0, 1, 0])
        ControlVariables([4056, 4056, 0, 0, 2])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami (Affection:\\V[3056])>Here you go♪\nUse it wisely♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1732, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3056, 0, 500, 1])
      ConditionalBranch([1, 4056, 0, 2, 0])
        ControlVariables([4056, 4056, 0, 0, 3])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami (Affection:\\V[3056])>Here you go♪\nUse it wisely♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1027, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3056, 0, 2000, 1])
      ConditionalBranch([1, 4056, 0, 3, 0])
        ControlVariables([4056, 4056, 0, 0, 4])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami (Affection:\\V[3056])>Here you go♪\nUse it wisely♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1493, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>*Flutters* ...My boobs are heavyyyy!"])
    JumpToLabel(["メニュー"])
    Label(["19"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Hey hey, Miss Alma Elma!\nCan I become the next Succubus Queen?"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma (Affection:\\V[3019])>That will depend on your efforts.\nIf you try your best now, you could make that dream come true..."])
    ShowTextAttributes(["inp_fc1", 1, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Yaaay, I'm going to do my best!\nBy the way Miss Alma Elma, what's your weakness...?"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma (Affection:\\V[3019])>(This girl is slowly thinking about overthrowing me...)"])
    JumpToLabel(["メニュー"])
    Label(["57"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>I brought a sparkler! Let's play!"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>...*nod*"])
    ShowTextAttributes(["inp_fc1", 1, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>...It's sooo pretty♪\nAww, it's about to go out..."])
    ShowTextAttributes(["inp_fc3", 1, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>That sparkler is a metaphor for your life..."])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>........"])
    JumpToLabel(["メニュー"])
    JumpToLabel(["58"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>I brought a ball. Hey, let's play some ball!"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>Poofpoof... Poofpoof..."])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Remi... Those are my boobs...\nHey... What do you think you're doing?"])
    ShowTextAttributes(["inp_fc2", 1, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>Poofpoof... Poofpoof..."])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>........"])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are so heavy that I can't fly..."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>In that case, give them to me."])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>But that's impossible!"])
    ShowTextAttributes(["pramia_fc1", 2, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Give them to meee!"])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Waaah!"])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are so heavy that I can't fly..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>That's all you have to say? Go to hell."])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Waaa, so cruel! That's not nice!"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Having to look at THOSE isn't nice to me! They're enough to make me cry..."])
    JumpToLabel(["メニュー"])
    Label(["123"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Big sis, you're a succubus nun? Does that mean you don't attack men?"])
    ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Christie (Affection:\\V[3123])>No, I do."])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>So you're not abstinent?"])
    ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Christie (Affection:\\V[3123])>If you wear a nun's clothes then you're a nun, even if you're a monster."])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>(This person is useless...)"])
    JumpToLabel(["メニュー"])
    Label(["382"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Miss Morrigan!\nI want to become a great legendary succubus too! ♪"])
    ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
    ShowText(["\\n<Morrigan (Affection:\\V[3382])>If that's the case, then you need to become as strong as possible. The path to becoming a great succubus is not an easygoing one you can cross with tits alone."])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Then I'm hopeless, all I've got are boobs..."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan (Affection:\\V[3382])>(Did she really think she could make it with tits alone...?)"])
    JumpToLabel(["メニュー"])
    Label(["530"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Hey, it's the succubus princess!"])
    ShowTextAttributes(["sara_fc4", 0, 0, 2])
    ShowText(["\\n<Sara (Affection:\\V[3529])>I'm not exactly a succubus princess...why?"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Can I become a princess too?"])
    ShowTextAttributes(["sara_fc4", 0, 0, 2])
    ShowText(["\\n<Sara (Affection:\\V[3529])>You want to usurp the throne of the royal family...? If that's the case, you have to enter the palace and gain the favor of the royal family..."])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>I don't really need to go that far, do I...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(56)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(56)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[162>"])
        ShowText(["Affection  100:\\ia[1732]"])
        ShowText(["Affection  500:\\ia[1027]"])
        ShowText(["Affection 2000:\\ia[1493]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ConditionalBranch([4, 56, 5, 163])
          ShowTextAttributes(["inp_fc1", 0, 0, 2])
          ShowText(["\\n<Rami (Affection:\\V[3056])>Wow! A risqué swimsuit! ♪ Now I can provide the full service! ♪"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Rami is equipped with a \\C[3][\\ia[163]]\\C[0]. This seems to have changed the forms of sexual favors that can be requested."])
          Empty([])
        Else([])
          ShowTextAttributes(["inp_fc1", 0, 0, 2])
          ShowText(["\\n<Rami (Affection:\\V[3056])>I want to wear a risqué swimsuit! ♪ If you equipped me with one, maybe I could provide more service?"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Rami is interested in wearing a \\C[3][\\ia[163]]\\C[0]. It seems equipping her with one will change the forms of sexual favors that can be requested."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3056])"])
        Script(["unlimited_choices(12,"])
        ScriptMore([" [\"Imp Blowjob(Affection:10)\","])
        ScriptMore(["\"Milking(Affection:30)\","])
        ScriptMore(["\"Imp Paizuri(Affection:50)\","])
        ScriptMore(["\"Imp Rape(Affection:100)\","])
        ScriptMore(["\"Never mind\"])"])
        ConditionalBranch([1, 12, 0, 0, 0])
          ConditionalBranch([1, 3056, 0, 10, 1])
            Script(["call_novel_scene(4091)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc1", 0, 0, 2])
            ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are heavy today... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 1, 0])
          ConditionalBranch([1, 3056, 0, 30, 1])
            Script(["call_novel_scene(4092)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc1", 0, 0, 2])
            ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are heavy today... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 2, 0])
          ConditionalBranch([1, 3056, 0, 50, 1])
            ConditionalBranch([4, 56, 5, 163])
              Script(["call_novel_scene(4095)"])
              Empty([])
            Else([])
              Script(["call_novel_scene(4093)"])
              Empty([])
            BranchEnd([])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc1", 0, 0, 2])
            ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are heavy today... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 3, 0])
          ConditionalBranch([1, 3056, 0, 100, 1])
            Script(["call_novel_scene(4094)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc1", 0, 0, 2])
            ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are heavy today... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 4, 0])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowPicture([5, "80_inp_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3058, 0, 10, 1])
      ConditionalBranch([1, 4058, 0, 0, 0])
        ControlVariables([4058, 4058, 0, 0, 1])
        ShowTextAttributes(["inp_fc2", 0, 0, 2])
        ShowText(["\\n<Remi (Affection:\\V[3058])>H-here you go..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3058, 0, 100, 1])
      ConditionalBranch([1, 4058, 0, 1, 0])
        ControlVariables([4058, 4058, 0, 0, 2])
        ShowTextAttributes(["inp_fc2", 0, 0, 2])
        ShowText(["\\n<Remi (Affection:\\V[3058])>H-here you go..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1006, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3058, 0, 500, 1])
      ConditionalBranch([1, 4058, 0, 2, 0])
        ControlVariables([4058, 4058, 0, 0, 3])
        ShowTextAttributes(["inp_fc2", 0, 0, 2])
        ShowText(["\\n<Remi (Affection:\\V[3058])>H-here you go..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1318, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3058, 0, 2000, 1])
      ConditionalBranch([1, 4058, 0, 3, 0])
        ControlVariables([4058, 4058, 0, 0, 4])
        ShowTextAttributes(["inp_fc2", 0, 0, 2])
        ShowText(["\\n<Remi (Affection:\\V[3058])>H-here you go..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1008, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*Tremble*"])
    JumpToLabel(["メニュー"])
    Label(["19"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*tremble*..."])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma (Affection:\\V[3019])>Don't worry, I'm not going to eat you..."])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>...*shudder*!"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma (Affection:\\V[3019])>You're a really timid girl...\nI wonder if you can sufficiently catch prey?"])
    JumpToLabel(["メニュー"])
    Label(["56"])
    ConditionalBranch([4, 57, 0])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi (Affection:\\V[3058])>I brought a jump rope... Let's compete for who can do the most jumps..."])
      ShowTextAttributes(["inp_fc3", 0, 0, 2])
      ShowText(["\\n<Rumi (Affection:\\V[3057])>Game on..."])
      ShowTextAttributes(["inp_fc1", 2, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>Ugh, it's hard for me to jump because my boobs jiggle! You knew it'd be like this, didn't you?!"])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi (Affection:\\V[3058])>(Air resistance.)"])
      ShowTextAttributes(["inp_fc3", 1, 0, 2])
      ShowText(["\\n<Rumi (Affection:\\V[3057])>(Air resistance.)"])
      ShowTextAttributes(["inp_fc1", 3, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>.........."])
      JumpToLabel(["メニュー"])
      Empty([])

    Else([])
      ShowTextAttributes(["inp_fc1", 0, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>I brought a ball. Hey, let's play some ball!"])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi (Affection:\\V[3058])>Poofpoof... Poofpoof..."])
      ShowTextAttributes(["inp_fc1", 0, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>Remi... Those are my boobs... Hey... What do you think you're doing?"])
      ShowTextAttributes(["inp_fc2", 1, 0, 2])
      ShowText(["\\n<Remi (Affection:\\V[3058])>Poofpoof... Poofpoof..."])
      ShowTextAttributes(["inp_fc1", 3, 0, 2])
      ShowText(["\\n<Rami (Affection:\\V[3056])>........"])
      JumpToLabel(["メニュー"])
      Empty([])

    BranchEnd([])
    Label(["158"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>This is a strange creature... *Flinch*"])
    ShowTextAttributes(["suckvore_fc1", 2, 0, 2])
    ShowText(["\\n<Anna (Affection:\\V[3158])>........."])
    ShowTextAttributes(["suckvore_fc1", 1, 0, 2])
    ShowText(["\\n<Anna (Affection:\\V[3158])>*Shiver*"])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*Flinch*!"])
    ShowTextAttributes(["suckvore_fc1", 1, 0, 2])
    ShowText(["\\n<Anna (Affection:\\V[3158])>*Shudder*"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*Shiver*"])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*Shudder*"])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>This one is frightened just by being seen. You wouldn't happen to have been abused as a child, would you?"])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Reemii! I got some spinning firecrackers! Let's go launch them over there!"])
    ShowTextAttributes(["inp_fc2", 1, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>No... no..."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>...Are you being bullied?"])
    JumpToLabel(["メニュー"])
    Label(["180"])
    ShowTextAttributes(["shadow_fc1", 0, 0, 2])
    ShowText(["\\n<Shadow (Affection:\\V[3180])>.........."])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>This thing is scary... *Flinch*"])
    ShowTextAttributes(["shadow_fc1", 0, 0, 2])
    ShowText(["\\n<Shadow (Affection:\\V[3180])>.........."])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>..........."])
    ShowTextAttributes(["inp_fc2", 1, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>Huh? ...Oh, is that so? Thank goodness."])
    ShowTextAttributes(["shadow_fc1", 0, 0, 2])
    ShowText(["\\n<Shadow (Affection:\\V[3180])>.........."])
    JumpToLabel(["メニュー"])
    Label(["382"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*twitch*..."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan (Affection:\\V[3382])>Hey, don't be afraid.\nI won't do anything to you..."])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*shiver*..."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan (Affection:\\V[3382])>The succubi of the present age are incredibly cowardly..."])
    JumpToLabel(["メニュー"])
    Label(["510"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>(Affection:\\V[3510])"])
    ShowText(["Little devil Remi..."])
    ShowText(["You have quite the talent for healing arts, don't you?"])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi>(Affection:\\V[3058])"])
    ShowText(["...Eek!!"])
    ShowTextAttributes(["rafaera_fc1", 4, 0, 2])
    ShowText(["\\n<Raphaela>(Affection:\\V[3510])"])
    ShowText(["And you're as cute as a little squirrel..."])
    ShowText(["Become my disciple♪"])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi>(Affection:\\V[3058])"])
    ShowText(["Shake shake shake..."])
    ShowTextAttributes(["rafaera_fc1", 6, 0, 2])
    ShowText(["\\n<Raphaela>(Affection:\\V[3510])"])
    ShowText(["Then let's go to my bed right away..."])
    ShowText(["No, no, let's go to the training ground."])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi>(Affection:\\V[3058])"])
    ShowText(["～～～～～～～～！？！？"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Remi has been kidnapped by Raphaela..."])
    JumpToLabel(["メニュー"])
    Label(["836"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi>(Affection:\\V[3058])"])
    ShowText(["Tremble..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily>(Affection:\\V[3163])"])
    ShowText(["This girl always seems frightened..."])
    ShowText(["Could it be that she was abused as a child...?"])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami>(Affection:\\V[3056])"])
    ShowText(["Remi-chan!"])
    ShowText(["Don't throw firecrackers over here!"])
    ShowTextAttributes(["inp_fc2", 1, 0, 2])
    ShowText(["\\n<Remi>(Affection:\\V[3058])"])
    ShowText(["Heave... Heave..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily>(Affection:\\V[3163])"])
    ShowText(["...Could it be that you're a bully?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(58)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(58)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[4>"])
        ShowText(["Affection  100:\\ia[1006]"])
        ShowText(["Affection  500:\\ia[1318]"])
        ShowText(["Affection 2000:\\ia[1008]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3058])"])
        ShowChoices([["Imp Blowjob(Affection:10)", "Threesome(Affection:100)", "Never mind"], 3])
        When([0, "Imp Blowjob(Affection:10)"])
          ConditionalBranch([1, 3058, 0, 10, 1])
            Script(["call_novel_scene(4101)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc2", 0, 0, 2])
            ShowText(["\\n<Remi (Affection:\\V[3058])>*Shiver*"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Threesome(Affection:100)"])
          ConditionalBranch([1, 3058, 0, 100, 1])
            Script(["call_novel_scene(4097)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["inp_fc2", 0, 0, 2])
            ShowText(["\\n<Remi (Affection:\\V[3058])>*Shiver*"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    CallCommonEvent([273])
    ShowPicture([5, "80_phoenix_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3072, 0, 10, 1])
      ConditionalBranch([1, 4072, 0, 0, 0])
        ControlVariables([4072, 4072, 0, 0, 1])
        ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
        ShowText(["\\n<Mini (Affection:\\V[3072])>Take this present! It's a testament to our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([11, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 100, 1])
      ConditionalBranch([1, 4072, 0, 1, 0])
        ControlVariables([4072, 4072, 0, 0, 2])
        ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
        ShowText(["\\n<Mini (Affection:\\V[3072])>Take this present! It's a testament to our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1061, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 500, 1])
      ConditionalBranch([1, 4072, 0, 2, 0])
        ControlVariables([4072, 4072, 0, 0, 3])
        ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
        ShowText(["\\n<Mini (Affection:\\V[3072])>Take this present! It's a testament to our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1123, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 2000, 1])
      ConditionalBranch([1, 4072, 0, 3, 0])
        ControlVariables([4072, 4072, 0, 0, 4])
        ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
        ShowText(["\\n<Mini (Affection:\\V[3072])>Take this present! It's a testament to our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1493, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I want to go outside too!"])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Oh, it's the phoenix god!"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Phoenix god? Am I really a god?"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Where I'm from, phoenixes are considered gods. There should be a shrine or temple dedicated to them."])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>There's a shrine dedicated to me?! I want to go!"])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Mini's body is so cozy... Mind if I snuggle with you while I hibernate?"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I'm not hot; your body's just cold."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Setting my human half aside, my snake half gets cold easily. Can I coil around you, Mini?"])
    ShowTextAttributes(["phoenix_fc1", 0, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I'm not hot... But I don't mind if you want a hug."])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Rawrrr! Let's go on a picnic! Where do you want to go? How about a volcano?"])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>A volcano! That's where I want to go! You like volcanoes, Papi?! I like them too!"])
    ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>But everyone else hates them... They prefer to go to the sea, or to a mountain with nice weather."])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>But you can't call it a picnic if you aren't roasting to death! I'm happy you understand me, Papi!"])
    JumpToLabel(["メニュー"])
    Label(["118"])
    ShowTextAttributes(["phoenix_fc1", 2, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I-it's the pervert mermaid! She only likes little boys! Scary!"])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia (Affection:\\V[3118])>That's prejudiced. I don't only like little boys. Those are just slanderous rumors."])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Oh. ...Really?"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia (Affection:\\V[3118])>I like little girls too."])
    ShowTextAttributes(["phoenix_fc1", 2, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>She really is a pervert!"])
    JumpToLabel(["メニュー"])
    Label(["121"])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Oh, it's book big sis."])
    ShowTextAttributes(["page65537_fc1", 4, 0, 2])
    ShowText(["\\n<Cornelia (Affection:\\V[3121])>Ahh! Stay away! I'm not good with fire!!"])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Read me a story, big sis!"])
    ShowTextAttributes(["page65537_fc1", 4, 0, 2])
    ShowText(["\\n<Cornelia (Affection:\\V[3121])>Nooo! S-stay over there!"])
    JumpToLabel(["メニュー"])
    Label(["135"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>You're a zombie... That means you died..."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>I had a happy life... You should also live without regrets..."])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I'm a phoenix, so I can't die. Any supposed zombie phoenix is just a hoax."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>Really...? So you too are stuck in the life phase of the cycle of life and death... How sad..."])
    JumpToLabel(["メニュー"])
    Label(["162"])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Oh, it's a pot! Is it okay if I hop in?!"])
    ShowTextAttributes(["mitutubo_fc1", 2, 0, 2])
    ShowText(["\\n<Mitsuko (Affection:\\V[3162])>Hey, stop that..."])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Here I go! *jumps in*"])
    ShowTextAttributes(["mitutubo_fc1", 2, 0, 2])
    ShowText(["\\n<Mitsuko (Affection:\\V[3162])>Ah, I said no! ...Hey! You're hot! I'm gonna cook!!"])
    JumpToLabel(["メニュー"])
    Label(["172"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>You're a ghost... That means you died..."])
    ShowTextAttributes(["sinkiro_fc1", 0, 0, 2])
    ShowText(["\\n<Mirage (Affection:\\V[3172])>But the life of a ghost is a lot of fun. Actually, I have way more freedom now than when I was alive."])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>If that's how it is, then I want to die too♪"])
    ShowTextAttributes(["sinkiro_fc1", 1, 0, 2])
    ShowText(["\\n<Mirage (Affection:\\V[3172])>But you're a phoenix, you can't die♪"])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Ahahahaa♪"])
    ShowTextAttributes(["sinkiro_fc1", 4, 0, 2])
    ShowText(["\\n<Mirage (Affection:\\V[3172])>Ufufufuu♪"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>(They're happy whether they're dead or alive...)"])
    JumpToLabel(["メニュー"])
    Label(["520"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>You're a Don too!\nAre you better than Don Dahlia...?"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus (Affection:\\V[3520])>Yeah, of course I'm better."])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>How did you become such a great man...?"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus (Affection:\\V[3520])>You just pull out your tail feathers and..."])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>............"])
    ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus (Affection:\\V[3520])>No, it's nothing..."])
    JumpToLabel(["メニュー"])
    Label(["531"])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Oh, it's the king! Let's play together!"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia (Affection:\\V[3531])>All right, what do you want to play?"])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I'll get in a pot, and then I want you to set a fire underneath."])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia (Affection:\\V[3531])>That's... What kind of game is that?"])
    JumpToLabel(["メニュー"])
    Label(["547"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>Oh, Mini. Looks like you're having a lot of fun."])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Don... At first, I thought you had tricked me.\nBut you actually took good care of me."])
    ShowTextAttributes(["phoenix_fc1", 0, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Even though I didn't do any work, I got three meals and a nap every day. My tail feathers were a small price to pay in exchange for being taken care of."])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>I see you're wising up. Then let me teach you another important lesson."])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>Regularly pulling out your tail feathers makes your breasts bigger. I pulled mine out until I lost my tail, but just look at my chest."])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Amazing! Pull my tail feathers out right now!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>She was tricked again!"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7026, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(72)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(72)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[11>"])
        ShowText(["Affection  100:\\ia[1061]"])
        ShowText(["Affection  500:\\ia[1123]"])
        ShowText(["Affection 2000:\\ia[1493]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3072])"])
        ShowChoices([["Blowjob(Affection:10)", "Reverse Rape(Affection:100)", "Never mind"], 3])
        When([0, "Blowjob(Affection:10)"])
          ConditionalBranch([1, 3072, 0, 10, 1])
            Script(["call_novel_scene(4151)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
            ShowText(["\\n<Mini (Affection:\\V[3072])>That would be too dangerous right now; my body temperature is too high."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Reverse Rape(Affection:100)"])
          ConditionalBranch([1, 3072, 0, 100, 1])
            Script(["call_novel_scene(4152)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
            ShowText(["\\n<Mini (Affection:\\V[3072])>That would be too dangerous right now; my body temperature is too high."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7026, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Mini (Girl)", "Mini (Adult/Normal)", "Mini (Adult/Runaway)"], 1])
          When([0, "ミニ（少女）"])
            Script(["persona_change(72)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ミニ（大人・通常）"])
            Script(["persona_change(777)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([2, "ミニ（大人・暴走）"])
            Script(["persona_change(778)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_phoenixc_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3072, 0, 10, 1])
      ConditionalBranch([1, 4072, 0, 0, 0])
        ControlVariables([4072, 4072, 0, 0, 1])
        ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
        ShowText(["\\n<Mini>(Affection:\\V[3072])"])
        ShowText(["I'll give you a present! It's proof of our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([11, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 100, 1])
      ConditionalBranch([1, 4072, 0, 1, 0])
        ControlVariables([4072, 4072, 0, 0, 2])
        ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
        ShowText(["\\n<Mini>(Affection:\\V[3072])"])
        ShowText(["I'll give you a present! It's proof of our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1061, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 500, 1])
      ConditionalBranch([1, 4072, 0, 2, 0])
        ControlVariables([4072, 4072, 0, 0, 3])
        ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
        ShowText(["\\n<Mini>(Affection:\\V[3072])"])
        ShowText(["I'll give you a present! It's proof of our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1123, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 2000, 1])
      ConditionalBranch([1, 4072, 0, 3, 0])
        ControlVariables([4072, 4072, 0, 0, 4])
        ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
        ShowText(["\\n<Mini>(Affection:\\V[3072])"])
        ShowText(["I'll give you a present! It's proof of our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1493, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["I want to go outside too!"])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Mini-chan has also grown big!!"])
    ShowTextAttributes(["phoenixc_fc1", 0, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["Everyone is getting bigger and bigger..."])
    ShowText(["The flow of time is indeed fast."])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["No, no, it's not just normal growth..."])
    ShowText(["Even Mini-chan isn't just that."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["When you're a phoenix, you start to lose track of that."])
    ShowText(["Everything becomes rough against the flow of time..."])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Being a phoenix is a troublesome thing..."])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["Mini has grown big too."])
    ShowText(["With increased firepower, I might get burned if used as a hot water bottle."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["Is Puchi still cold even after growing up?"])
    ShowText(["Being a lamia is tough..."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["And to think you can't revive even if you die..."])
    ShowText(["Lamia are pitiful."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["Everyone can't revive except for you."])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["We've both grown up, Papi!"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Our duo has also taken on adult forms!"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["But is that okay...? Everyone else is thinking about their future,"])
    ShowText(["And here I am just wandering around..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Isn't that fine? You're a phoenix after all."])
    ShowTextAttributes(["phoenixc_fc1", 0, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["Well, I guess it's okay."])
    ShowText(["If things get tough, I can just pull out my tail and sell it."])
    JumpToLabel(["メニュー"])
    Label(["118"])
    ShowTextAttributes(["phoenixc_fc1", 2, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["I-it's the pervert mermaid!"])
    ShowText(["I'm scared because she only likes little boys!"])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia>(Affection:\\V[3118])"])
    ShowText(["That's prejudiced..."])
    ShowText(["I don't only like little boys. Those are just slanderous rumors."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Is that so...?"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia>(Affection:\\V[3118])"])
    ShowText(["I like little girls too."])
    ShowTextAttributes(["phoenixc_fc1", 2, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["She really is a pervert!"])
    JumpToLabel(["メニュー"])
    Label(["121"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Oh, it's book big sis."])
    ShowTextAttributes(["page65537_fc1", 4, 0, 2])
    ShowText(["\\n<Cornelia>(Affection:\\V[3121])"])
    ShowText(["Eek! S-stay away from me...!"])
    ShowText(["I'm not good with fire!!"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Read me a story, big sis!"])
    ShowTextAttributes(["page65537_fc1", 4, 0, 2])
    ShowText(["\\n<Cornelia>(Affection:\\V[3121])"])
    ShowText(["Nooo! S-stay over there!"])
    JumpToLabel(["メニュー"])
    Label(["135"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["You're a zombie... That means you died..."])
    ShowText(["I was satisfied with my life..."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["You should also live without regrets..."])
    ShowText(["I'm a phoenix, so I can't die. Any supposed zombie phoenix is just a hoax."])
    ShowText(["Really...? So you too are stuck in the life phase of the cycle of life and death... How sad..."])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Oh, it's a pot! Is it okay if I hop in?!"])
    ShowText(["Hey, stop that..."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["You should also live without regrets..."])
    ShowText(["Here I go! *jumps in*"])
    ShowText(["Ah, I said no! ...Hey! You're hot! I'm gonna cook!!"])
    JumpToLabel(["メニュー"])
    Label(["162"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["You're a ghost... That means you died..."])
    ShowText(["But the life of a ghost is a lot of fun. Actually, I have way more freedom now than when I was alive."])
    ShowTextAttributes(["mitutubo_fc1", 2, 0, 2])
    ShowText(["If that's how it is, then I want to die too♪"])
    ShowText(["But you're a phoenix, you can't die♪"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Ahahahaa♪"])
    ShowTextAttributes(["mitutubo_fc1", 2, 0, 2])
    ShowText(["If that's how it is, then I want to die too♪"])
    ShowText(["Ufufufuu♪"])
    ShowText(["(They're happy whether they're dead or alive...)"])
    JumpToLabel(["メニュー"])
    Label(["172"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["You're a ghost..."])
    ShowText(["I was satisfied with my life..."])
    ShowTextAttributes(["sinkiro_fc1", 0, 0, 2])
    ShowText(["\\n<Mirage>（Affection:\\V[3172]）"])
    ShowText(["But the life of a ghost is a lot of fun."])
    ShowText(["Actually, I have way more freedom now than when I was alive."])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["If that's how it is, then I want to die too♪"])
    ShowTextAttributes(["sinkiro_fc1", 1, 0, 2])
    ShowText(["\\n<Mirage>（Affection:\\V[3172]）"])
    ShowText(["But you're a phoenix, you can't die♪"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Ahahahaa♪"])
    ShowTextAttributes(["sinkiro_fc1", 4, 0, 2])
    ShowText(["\\n<Mirage>（Affection:\\V[3172]）"])
    ShowText(["Ufufufuu♪"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["(They're happy whether they're dead or alive...)"])
    JumpToLabel(["メニュー"])
    Label(["377"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletzia>（Affection:\\V[3377]）"])
    ShowText(["I can't believe the legendary phoenix actually exists..."])
    ShowText(["With you around, we can win any battle."])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["Battles are such a hassle..."])
    ShowText(["Everyone prefers peace, right?"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletzia>（Affection:\\V[3377]）"])
    ShowText(["To maintain that peace, preparation for battle is necessary..."])
    ShowText(["For a phoenix, you're not very bright."])
    ShowTextAttributes(["phoenixc_fc1", 2, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["That's kind of rude~!!"])
    JumpToLabel(["メニュー"])
    Label(["403"])
    ShowTextAttributes(["galda_fc1", 1, 0, 2])
    ShowText(["\\n<Garda>（Affection:\\V[3403]）"])
    ShowText(["Quack! Quack, quack!!"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["You're a divine bird!"])
    ShowText(["You must be a relative of mine!!"])
    ShowTextAttributes(["galda_fc1", 2, 0, 2])
    ShowText(["\\n<Garda>（Affection:\\V[3403]）"])
    ShowText(["Quack~~~~!!"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["Quack! Quack!!"])
    JumpToLabel(["メニュー"])
    Label(["520"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Are you a Don too?!"])
    ShowText(["Are you greater than Don Dahlia...?"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["Oh, of course I'm greater."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["How can I become so great...?"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["Well, it's about pulling out your tail feathers..."])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["No, it's nothing..."])
    JumpToLabel(["メニュー"])
    Label(["531"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Oh, it's Lord Ho-oh!"])
    ShowText(["Let's play together!"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia (Affection:\\V[3531])>"])
    ShowText(["Sure, what do you want to play...?"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["I'll get in a pot,"])
    ShowText(["and then I want you to set a fire underneath."])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia (Affection:\\V[3531])>"])
    ShowText(["That's... What kind of game is that?"])
    JumpToLabel(["メニュー"])
    Label(["547"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>"])
    ShowText(["Oh, Mini."])
    ShowText(["You've grown quite a bit, haven't you?"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Since then, I've seen a lot of the world."])
    ShowText(["Don is actually a pretty good person!"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["I was tricked, but he took good care of me."])
    ShowText(["There are way worse people in the world!"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>"])
    ShowText(["Hmph, for self-preservation."])
    ShowText(["If you incur the wrath of a phoenix, it could be scary later on."])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Even if you act tough, I won't be tricked again!♪"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>"])
    ShowText(["Good grief, honestly..."])
    JumpToLabel(["メニュー"])
    Label(["762"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["You're a zombie... That means you died..."])
    ShowText(["I was satisfied with my life..."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["You should also live without regrets..."])
    ShowText(["I'm a phoenix, so I can't die. Any supposed zombie phoenix is just a hoax."])
    ShowText(["Really...? So you too are stuck in the life phase of the cycle of life and death... How sad..."])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Oh, it's a pot! Is it okay if I hop in?!"])
    ShowText(["Hey, stop that..."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["You should also live without regrets..."])
    ShowText(["Here I go! *jumps in*"])
    ShowText(["Ah, I said no! ...Hey! You're hot! I'm gonna cook!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7026, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(777)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(777)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Phoenix's Tail"])
        ShowText(["Affection 100: Mysterious Hairpin"])
        ShowText(["Affection  500: Resurrection Gem"])
        ShowText(["Affection 2000: Flame Pendant"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3072])"])
        ShowChoices([["Reverse rape (favorability: 100)", "Stop"], 2])
        When([0, "逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3072, 0, 10, 1])
            Script(["call_novel_scene(7976)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
            ShowText(["\\n<Mini>(Affection:\\V[3072])"])
            ShowText(["Right now, it's dangerous because my body temperature is high..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7026, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Mini (Girl)", "Mini (Adult/Normal)", "Mini (Adult/Runaway)"], 2])
          When([0, "ミニ（少女）"])
            Script(["persona_change(72)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ミニ（大人・通常）"])
            Script(["persona_change(777)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([2, "ミニ（大人・暴走）"])
            Script(["persona_change(778)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    ShowPicture([5, "80_phoenixb_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3072, 0, 10, 1])
      ConditionalBranch([1, 4072, 0, 0, 0])
        ControlVariables([4072, 4072, 0, 0, 1])
        ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
        ShowText(["\\n<Mini>(Affection:\\V[3072])"])
        ShowText(["Do you want it? Hehe..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([11, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 100, 1])
      ConditionalBranch([1, 4072, 0, 1, 0])
        ControlVariables([4072, 4072, 0, 0, 2])
        ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
        ShowText(["\\n<Mini>(Affection:\\V[3072])"])
        ShowText(["Do you want it? Hehe..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1061, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 500, 1])
      ConditionalBranch([1, 4072, 0, 2, 0])
        ControlVariables([4072, 4072, 0, 0, 3])
        ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
        ShowText(["\\n<Mini>(Affection:\\V[3072])"])
        ShowText(["Do you want it? Hehe..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1123, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3072, 0, 2000, 1])
      ConditionalBranch([1, 4072, 0, 3, 0])
        ControlVariables([4072, 4072, 0, 0, 4])
        ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
        ShowText(["\\n<Mini>(Affection:\\V[3072])"])
        ShowText(["Do you want it? Hehe..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1493, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Hmm? Are you going to entertain me...?"])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 2, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Mini-chan has turned into a delinquent!!"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3778]）"])
    ShowText(["Hehehe, I'll commit all kinds of evil!"])
    ShowText(["I switched out Gob's treasured pickled plums for super sour ones!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Whoa, today's pickled plums are incredibly sour!!"])
    ShowText(["My legs are turbocharged!!"])
    ShowTextAttributes(["phoenixb_fc1", 2, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3778]）"])
    ShowText(["Hah, so fast!!"])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["pramia_fc3", 2, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["Mini has turned into a delinquent!"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3778]）"])
    ShowText(["Hehehe, I'll commit all kinds of evil!"])
    ShowText(["I switched the salt and sugar in the kitchen!"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["...And that fried egg Mini is eating now."])
    ShowText(["Is the one with the salt and sugar switched."])
    ShowTextAttributes(["phoenixb_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3778]）"])
    ShowText(["I see!"])
    ShowText(["No wonder it tasted strangely delicious!!"])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Mini has gone bad!"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3778]）"])
    ShowText(["Hehehe, I'll commit all kinds of evil!"])
    ShowText(["I've sent the pitch-black hellfire into the forge!"])
    ShowTextAttributes(["dragonp_fc3", 1, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Whoa, that's an incredible amount of heat!"])
    ShowText(["It looks like an amazing masterpiece is about to be made!!"])
    ShowTextAttributes(["phoenixb_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3778]）"])
    ShowText(["Huh~?"])
    JumpToLabel(["メニュー"])
    Label(["377"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletzia>（Affection:\\V[3377]）"])
    ShowText(["I can't believe the legendary phoenix actually exists..."])
    ShowText(["With you around, we can win any battle."])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["A fight? That sounds interesting..."])
    ShowText(["I'll burn them all to ashes!!"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletzia>（Affection:\\V[3377]）"])
    ShowText(["No, you can't burn everyone."])
    ShowText(["Only burn the enemies..."])
    ShowTextAttributes(["phoenixb_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["Sounds like a hassle..."])
    ShowText(["As expected, fighting isn't fun!"])
    JumpToLabel(["メニュー"])
    Label(["403"])
    ShowTextAttributes(["galda_fc1", 1, 0, 2])
    ShowText(["\\n<Garda>（Affection:\\V[3403]）"])
    ShowText(["Quack! Quack, quack!!"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["You're a divine bird!"])
    ShowText(["You must be a relative of mine!!"])
    ShowTextAttributes(["galda_fc1", 2, 0, 2])
    ShowText(["\\n<Garda>（Affection:\\V[3403]）"])
    ShowText(["Quack~~~~!!"])
    ShowTextAttributes(["phoenixb_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["Quack! Quack!!"])
    JumpToLabel(["メニュー"])
    Label(["547"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>"])
    ShowText(["Oh, Mini."])
    ShowText(["...Somehow, doesn't it feel like I've become a bit rough?"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Due to certain circumstances, I've awakened to an evil heart."])
    ShowText(["I'll do all sorts of bad things!"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>"])
    ShowText(["What kind of bad things, for example...?"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["I just did something bad earlier!"])
    ShowText(["In the cafeteria, I switched the coffee and the dipping sauce!"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>"])
    ShowText(["...Was that your doing!!"])
    ShowTextAttributes(["phoenixb_fc1", 2, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Wah! Did I just drink the dipping sauce!?"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>"])
    ShowText(["No, I ended up soaking the soba in the coffee..."])
    ShowTextAttributes(["phoenixb_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["So it was that..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7026, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(778)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(778)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Phoenix's Tail"])
        ShowText(["Affection 100: Mysterious Hairpin"])
        ShowText(["Affection  500: Resurrection Gem"])
        ShowText(["Affection 2000: Flame Pendant"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3072])"])
        ShowChoices([["Reverse rape (favorability: 100)", "Stop"], 2])
        When([0, "逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3072, 0, 10, 1])
            Script(["call_novel_scene(7971)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["phoenixb_fc1", 0, 0, 2])
            ShowText(["\\n<Mini>(Affection:\\V[3072])"])
            ShowText(["You'll get a serious burn, nfu fu..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7026, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Mini (Girl)", "Mini (Adult/Normal)", "Mini (Adult/Runaway)"], 3])
          When([0, "ミニ（少女）"])
            Script(["persona_change(72)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ミニ（大人・通常）"])
            Script(["persona_change(777)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([2, "ミニ（大人・暴走）"])
            Script(["persona_change(778)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 3
    Empty([])

  Page 4
    Empty([])

  Page 5
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowPicture([5, "80_nuruko_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3079, 0, 10, 1])
      ConditionalBranch([1, 4079, 0, 0, 0])
        ControlVariables([4079, 4079, 0, 0, 1])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko (Affection:\\V[3079])>...Kyu! Kyu!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She seems to be giving you a present."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([448, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 100, 1])
      ConditionalBranch([1, 4079, 0, 1, 0])
        ControlVariables([4079, 4079, 0, 0, 2])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko (Affection:\\V[3079])>...Kyu! Kyu!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She seems to be giving you a present."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([592, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 500, 1])
      ConditionalBranch([1, 4079, 0, 2, 0])
        ControlVariables([4079, 4079, 0, 0, 3])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko (Affection:\\V[3079])>...Kyu! Kyu!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She seems to be giving you a present."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1384, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 2000, 1])
      ConditionalBranch([1, 4079, 0, 3, 0])
        ControlVariables([4079, 4079, 0, 0, 4])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko (Affection:\\V[3079])>...Kyu! Kyu!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She seems to be giving you a present."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1186, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 4000, 1])
      ConditionalBranch([1, 4079, 0, 4, 0])
        ControlVariables([4079, 4079, 0, 0, 5])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko (Affection:\\V[3079])>...Kyu! Kyu!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She seems to be giving you a present."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1385, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 6000, 1])
      ConditionalBranch([1, 4079, 0, 5, 0])
        ControlVariables([4079, 4079, 0, 0, 6])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko (Affection:\\V[3079])>...Kyu! Kyu!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She seems to be giving you a present."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1188, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 10000, 1])
      ConditionalBranch([1, 4079, 0, 6, 0])
        ControlVariables([4079, 4079, 0, 0, 7])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko (Affection:\\V[3079])>...Kyu! Kyu!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["She seems to be giving you a present."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1189, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyuu! Kyuu!"])
    JumpToLabel(["メニュー"])
    Label(["5"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyuuu, kyuuuuu...♪"])
    ConditionalBranch([0, 7090, 1])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice (Affection:\\V[3005])>Just what manner of creature are you? Lifeforms from other worlds seem quite strange..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7090, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>(Affection:\\V[3005])"])
      ShowText(["I can't believe this one was a spirit..."])
      ShowText(["Have you been all alone in a place like that?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu!"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice (Affection:\\V[3005])>Oh? Are you giving me an apple? Thank you, I accept. *Munch* *Munch*"])
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice (Affection:\\V[3005])>Delicious♪"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu♪"])
    JumpToLabel(["メニュー"])
    Label(["12"])
    ConditionalBranch([0, 7090, 1])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph (Affection:\\V[3012])>Huh? This child..."])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko (Affection:\\V[3079])>......?"])
      ShowTextAttributes(["sylph_fc1", 7, 0, 2])
      ShowText(["\\n<Sylph (Affection:\\V[3012])>...What are you?"])
      ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
      ShowText(["\\n<Nuruko (Affection:\\V[3079])>..........."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7090, 0])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>(Affection:\\V[3012])"])
      ShowText(["We were the same spirit..."])
      ShowText(["From now on, let's get along!"])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
      ShowText(["Kyu!"])
      ShowTextAttributes(["sylph_fc1", 7, 0, 2])
      ShowText(["\\n<Sylph>(Affection:\\V[3012])"])
      ShowText(["Can you do this?"])
      ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
      ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
      ShowText(["……………………"])
      ShowTextAttributes(["sylph_fc1", 7, 0, 2])
      ShowText(["\\n<Sylph>(Affection:\\V[3012])"])
      ShowText(["Is it still too difficult...?"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["13"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>..........."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection:\\V[3013])>..........."])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>..........."])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection:\\V[3013])>..........."])
    JumpToLabel(["メニュー"])
    Label(["26"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyuu, kyuu♪"])
    ConditionalBranch([0, 7090, 1])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias (Affection:\\V[3026])>What a strange creature... Your composition is similar to that of an apoptosis, yet somehow different."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7090, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias> (Affection:\\V[3026])"])
      ShowText(["I never expected you were a spirit of chaos..."])
      ShowText(["No wonder your composition resembled apoptosis."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>Speaking of resembling other things... An octopus wiener?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>...Now I'm hungry."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>.......???"])
    JumpToLabel(["メニュー"])
    Label(["41"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyuu, kyuu♪"])
    ConditionalBranch([0, 7090, 1])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein (Affection:\\V[3041])>What an unusual organism... Just what is it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7090, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promesthin> (Affection:\\V[3041])"])
      ShowText(["I never expected you were a spirit of chaos..."])
      ShowText(["I find this body very intriguing."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu...?"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Don't worry, it won't hurt. It'll only tingle a bit..."])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Hey! Stop picking on Nuruko!"])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>No, I was only taking a small sample... Sorry."])
    JumpToLabel(["メニュー"])
    Label(["111"])
    ShowTextAttributes(["suika_fc1", 1, 0, 2])
    ShowText(["\\n<Melon (Affection:\\V[3111])>Want to eat some watermelon?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu!"])
    ShowTextAttributes(["suika_fc1", 1, 0, 2])
    ShowText(["\\n<Melon (Affection:\\V[3111])>Trading me for an apple? Thank youuu♪"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyuu♪"])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyuu?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Kyuu..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyukyu..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Kyukyuu!"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>(They're talking?)"])
    JumpToLabel(["メニュー"])
    Label(["149"])
    ShowTextAttributes(["lamp_fc1", 0, 0, 2])
    ShowText(["\\n<Jeannie (Affection:\\V[3149])>What is your wish?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu! Kyukyukyuu!"])
    ShowTextAttributes(["lamp_fc1", 2, 0, 2])
    ShowText(["\\n<Jeannie (Affection:varstart3149varend)>\"Kyukyu\"...? The heck does that mean?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyukyuu! Kyuu!"])
    ShowTextAttributes(["lamp_fc1", 0, 0, 2])
    ShowText(["\\n<Jeannie (Affection:\\V[3149])>I... do not know what you are wishing for."])
    JumpToLabel(["メニュー"])
    Label(["175"])
    ShowTextAttributes(["d_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Deiji (Affection:\\V[3175])>Oh? You and me are the same."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu...?"])
    ShowTextAttributes(["d_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Deiji (Affection:\\V[3175])>We're both scylla, but also different... Or, at the very least, I think you're similar to Gnome."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>..........."])
    ShowTextAttributes(["d_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Deiji (Affection:\\V[3175])>Well, maybe it's just my imagination."])
    JumpToLabel(["メニュー"])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan> (Affection:\\V[3382])"])
    ShowText(["Nuruko! Look, it's an apple~."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu! Kyukyu~♪"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan> (Affection:\\V[3382])"])
    ShowText(["There's fish too, eat plenty!"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Munch munch munch..."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan> (Affection:\\V[3382])"])
    ShowText(["Why is Nuruko so cute..."])
    ShowText(["What a sinful creature..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu, kyukyu...!"])
    JumpToLabel(["メニュー"])
    Label(["397"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu! Kyu!"])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["It's Nuruko! So cute♪"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyukyu, kyukyukyu!"])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["I can't understand what you're saying at all..."])
    ShowText(["But it's so cute♪"])
    JumpToLabel(["メニュー"])
    Label(["398"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu! Kyu!"])
    ShowTextAttributes(["shion_fc3", 1, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["It's Nuruko! So cute♪"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyukyu, kyukyukyu!"])
    ShowTextAttributes(["shion_fc3", 1, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["I can't understand what you're saying at all..."])
    ShowText(["But it's so cute♪"])
    JumpToLabel(["メニュー"])
    Label(["399"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu! Kyu!"])
    ShowTextAttributes(["shion_fc5", 2, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["It's Nuruko! So cute♪"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyukyu, kyukyukyu!"])
    ShowTextAttributes(["shion_fc5", 2, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["I can't understand what you're saying at all..."])
    ShowText(["But it's so cute♪"])
    JumpToLabel(["メニュー"])
    Label(["400"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu! Kyu!"])
    ShowTextAttributes(["shion_fc7", 1, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["It's Nuruko! So cute♪"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyukyu, kyukyukyu!"])
    ShowTextAttributes(["shion_fc7", 1, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["I can't understand what you're saying at all..."])
    ShowText(["But it's so cute♪"])
    JumpToLabel(["メニュー"])
    Label(["401"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu! Kyukyu!!"])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis> (Affection:\\V[3401])"])
    ShowText(["I thought there might be compatibility..."])
    ShowText(["But still, I can't understand what you're saying."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu! Kyukyu kyuu!!"])
    ShowTextAttributes(["gnosis_fc1", 1, 0, 2])
    ShowText(["\\n<Gnosis> (Affection:\\V[3401])"])
    ShowText(["Kyu, kyukyukyu!"])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["Ah, Gnosis is chatting with Nuruko!"])
    ShowText(["So cute♪"])
    ShowTextAttributes(["gnosis_fc1", 6, 0, 2])
    ShowText(["\\n<Gnosis> (Affection:\\V[3401])"])
    ShowText(["I saw it!!"])
    JumpToLabel(["メニュー"])
    Label(["510"])
    ShowTextAttributes(["rafaera_fc1", 4, 0, 2])
    ShowText(["\\n<Raphaela>(Affection:\\V[3510])"])
    ShowText(["Ufufufufu..."])
    ShowText(["Here, Nuruko, it's a specialty apple from Bluerin."])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nuruko is wary and won't come closer..."])
    ShowTextAttributes(["rafaera_fc1", 2, 0, 2])
    ShowText(["\\n<Raphaela>(Affection:\\V[3510])"])
    ShowText(["Why, why won't you warm up to me...!"])
    ShowText(["How about some white fish from Himae? It's delicious, you know?"])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nuruko is wary and won't come closer..."])
    JumpToLabel(["メニュー"])
    Label(["515"])
    ShowTextAttributes(["sandalforne_fc1", 5, 0, 2])
    ShowText(["\\n<Sandalphon>(Affection:\\V[3515])"])
    ShowText(["Nuruko-chan... so cute..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sandalphon touched Nuruko's cheek..."])
    ShowText(["Nuruko bit down on her finger!"])
    ShowTextAttributes(["sandalforne_fc1", 4, 0, 2])
    ShowText(["\\n<Sandalphon>(Affection:\\V[3515])"])
    ShowText(["Mya~~~~~!!"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu! Kyukyukyu!!"])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyuu! Kyuu!"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>You want to eat an apple? Just wait a minute; I'll cut it up."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sonya, you can understand Nuruko?"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>You can't understand her, Luka? From the sound of her voice, it's obvious she wants an apple."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyuu!"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>No fish. You've been eating too many lately. You need balanced nutrition, got it?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(...I don't understand.)"])
    JumpToLabel(["メニュー"])
    Label(["680"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyukyu~♪"])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>(Affection:\\V[3680])"])
    ShowText(["So this is Nuruko..."])
    ShowText(["I see, I can indeed feel a close connection."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyukyu!!"])
    PlaySE(["RPG::SE(@name=\"Run\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nuruko ran away!"])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>(Affection:\\V[3680])"])
    ShowText(["There's no need to flee in such a hurry, I won't eat you..."])
    ShowText(["Well, I would like to taste just a bite."])
    JumpToLabel(["メニュー"])
    Label(["708"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Nuruko..."])
    ShowText(["Kyukyu, kyukyu~."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu! Kyukyukyu!!"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Kyukyu, kyukyu..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["...Kyu!!"])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu, kyukyukyu!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Is this an apoptosis...?"])
    ShowText(["The sensor's reaction is abnormal, undetectable..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu...!"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["There's no way such a cute creature could be an apoptosis."])
    ShowText(["There is no need for extermination."])
    JumpToLabel(["メニュー"])
    Label(["898"])
    ShowTextAttributes(["null_kenzoku_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruao>(Affection:\\V[3898])"])
    ShowText(["...Kyu! Kyukyuu, kyuu...?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyukyuu, kyukyukyuu~!"])
    ShowTextAttributes(["null_kenzoku_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruao>(Affection:\\V[3898])"])
    ShowText(["Kyu~!"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu~!"])
    JumpToLabel(["メニュー"])
    Label(["899"])
    ShowTextAttributes(["null_kenzoku_fc1", 1, 0, 2])
    ShowText(["\\n<Nuruka>(Affection:\\V[3899])"])
    ShowText(["Kyu! Kyukyukyuu, kyu?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyukyuu, kyukyukyuu~!"])
    ShowTextAttributes(["null_kenzoku_fc1", 1, 0, 2])
    ShowText(["\\n<Nuruka>(Affection:\\V[3899])"])
    ShowText(["Kyu~!"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu~!"])
    JumpToLabel(["メニュー"])
    Label(["900"])
    ShowTextAttributes(["null_kenzoku_fc1", 2, 0, 2])
    ShowText(["\\n<Nuru Ki>(Affection:\\V[3900])"])
    ShowText(["...Kyu? Kyukyukyuu, kyu."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyukyuu, kyukyukyuu~!"])
    ShowTextAttributes(["null_kenzoku_fc1", 2, 0, 2])
    ShowText(["\\n<Nuru Ki>(Affection:\\V[3900])"])
    ShowText(["Kyu~!"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu~!"])
    JumpToLabel(["メニュー"])
    Label(["901"])
    ShowTextAttributes(["TT_fc1", 0, 0, 2])
    ShowText(["\\n<TT>(Affection:\\V[3901])"])
    ShowText(["Myu! Myumyu, myu~?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyukyuu... Kyu, kyukyukyuu~!"])
    ShowTextAttributes(["TT_fc1", 0, 0, 2])
    ShowText(["\\n<TT>(Affection:\\V[3901])"])
    ShowText(["Myu♪"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu♪"])
    JumpToLabel(["メニュー"])
    Label(["902"])
    ShowTextAttributes(["QQ_fc1", 0, 0, 2])
    ShowText(["\\n<QQ>(Affection:\\V[3902])"])
    ShowText(["……………………"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu, kyukyuu... Kyukyukyuu!"])
    ShowTextAttributes(["QQ_fc1", 0, 0, 2])
    ShowText(["\\n<QQ>(Affection:\\V[3902])"])
    ShowText(["……………………"])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7029, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(79)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(79)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[448>"])
        ShowText(["Affection  100:\\iw[592>"])
        ShowText(["Affection  500:\\ia[1384]"])
        ShowText(["Affection 2000:\\ia[1186]"]) # Killer Earring
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  4000:\\ia[1385]"])
        ShowText(["Affection  6000:\\ia[1188]"]) # Proof of Initiation
        ShowText(["Affection 10000:\\ia[1189]"]) # Proof of Final Initiation
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3079])"])
        ShowChoices([["Semen Squeezing Tentacle(Affection:10)", "Paizuri(Affection:100)", "Never mind"], 3])
        When([0, "Semen Squeezing Tentacle(Affection:10)"])
          ConditionalBranch([1, 3079, 0, 10, 1])
            Script(["call_novel_scene(4186)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
            ShowText(["\\n<Nuruko (Affection:\\V[3079])>............"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Paizuri(Affection:100)"])
          ConditionalBranch([1, 3079, 0, 100, 1])
            Script(["call_novel_scene(4187)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
            ShowText(["\\n<Nuruko (Affection:\\V[3079])>............"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7029, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Nuruko", "Nur Cogito"], 1])
          When([0, "ヌルコ"])
            Script(["persona_change(79)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ヌール・コギト"])
            Script(["persona_change(706)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_nurukox_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3079, 0, 10, 1])
      ConditionalBranch([1, 4079, 0, 0, 0])
        ControlVariables([4079, 4079, 0, 0, 1])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Nuur Cogito>(Affection:\\V[3079])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([448, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 100, 1])
      ConditionalBranch([1, 4079, 0, 1, 0])
        ControlVariables([4079, 4079, 0, 0, 2])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Nuur Cogito>(Affection:\\V[3079])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([592, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 500, 1])
      ConditionalBranch([1, 4079, 0, 2, 0])
        ControlVariables([4079, 4079, 0, 0, 3])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Nuur Cogito>(Affection:\\V[3079])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1384, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 2000, 1])
      ConditionalBranch([1, 4079, 0, 3, 0])
        ControlVariables([4079, 4079, 0, 0, 4])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Nuur Cogito>(Affection:\\V[3079])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1186, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 4000, 1])
      ConditionalBranch([1, 4079, 0, 4, 0])
        ControlVariables([4079, 4079, 0, 0, 5])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Nuur Cogito>(Affection:\\V[3079])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1385, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 6000, 1])
      ConditionalBranch([1, 4079, 0, 5, 0])
        ControlVariables([4079, 4079, 0, 0, 6])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Nuur Cogito>(Affection:\\V[3079])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1188, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3079, 0, 10000, 1])
      ConditionalBranch([1, 4079, 0, 6, 0])
        ControlVariables([4079, 4079, 0, 0, 7])
        ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
        ShowText(["\\n<Nuur Cogito>(Affection:\\V[3079])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1189, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nuur Cogito>(Affection:\\V[3079])"])
    ShowText(["To stop the chaos god..."])
    ShowText(["Take me with you."])
    JumpToLabel(["メニュー"])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["I never thought that Nuru would possess this much power..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["I have now fully awakened as the spirit of chaos..."])
    ShowText(["Do you feel fear from this abominable power?"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Haven't you helped us countless times until now?"])
    ShowText(["I have no fear anymore."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["...I'm glad to have met you all."])
    ShowText(["Let's continue to fight together as before."])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["I never thought that Nuru would possess this much power..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["I have now fully awakened as the spirit of chaos..."])
    ShowText(["Do you feel fear from this abominable power?"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Haven't you helped us countless times until now?"])
    ShowText(["I have no fear anymore."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["...I'm glad to have met you all."])
    ShowText(["Let's continue to fight together as before."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["I never thought that Nuru would possess this much power..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["I have now fully awakened as the spirit of chaos..."])
    ShowText(["Do you feel fear from this abominable power?"])
    ShowTextAttributes(["alice_fc7", 1, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Haven't you helped us countless times until now?"])
    ShowText(["I have no fear anymore."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["...I'm glad to have met you all."])
    ShowText(["Let's continue to fight together as before."])
    JumpToLabel(["メニュー"])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias> (Affection:\\V[3026])"])
    ShowText(["The identity of the mysterious creature was the spirit of chaos, wasn't it?"])
    ShowText(["I never imagined you possessed such power..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["It is because the world has been filled with chaos that I have awakened as well."])
    ShowText(["It is because of this crisis that I have gained immense power..."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias> (Affection:\\V[3026])"])
    ShowText(["Then, it is a case of injury turning into merit."])
    ShowText(["Isn't it reassuring to have such strength when fighting strong enemies?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["The power gained from chaos will only be used to dispel chaos..."])
    ShowText(["Now, let us go together."])
    JumpToLabel(["メニュー"])
    Label(["27"])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias> (Affection:\\V[3026])"])
    ShowText(["The identity of the mysterious creature was the spirit of chaos, wasn't it?"])
    ShowText(["I never imagined you possessed such power..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["It is because the world has been filled with chaos that I have awakened as well."])
    ShowText(["It is because of this crisis that I have gained immense power..."])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias> (Affection:\\V[3026])"])
    ShowText(["Then, it is a case of injury turning into merit."])
    ShowText(["Isn't it reassuring to have such strength when fighting strong enemies?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["The power gained from chaos will only be used to dispel chaos..."])
    ShowText(["Now, let us go together."])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["The spirit of chaos..."])
    ShowText(["Could I have a strand of hair, or perhaps a tentacle...?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["For the advancement of science... that should be fine."])
    ShowText(["Take either hair or tentacle, as you wish."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Then, I will take hair and tentacles... and also collect some cheek mucosa."])
    ShowText(["I will also cut a piece from the edge of your clothing. This mask is quite interesting..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Wait, wait, wait, wait...!"])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["The spirit of chaos..."])
    ShowText(["Could I have a strand of hair, or perhaps a tentacle...?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["For the advancement of science... that should be fine."])
    ShowText(["Take either hair or tentacle, as you wish."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Then, I will take hair and tentacles... and also collect some cheek mucosa."])
    ShowText(["I will also cut a piece from the edge of your clothing. This mask is quite interesting..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Wait, wait, wait, wait...!"])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["The spirit of chaos..."])
    ShowText(["Could I have a strand of hair, or perhaps a tentacle...?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["For the advancement of science... that should be fine."])
    ShowText(["Take either hair or tentacle, as you wish."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Then, I will take hair and tentacles... and also collect some cheek mucosa."])
    ShowText(["I will also cut a piece from the edge of your clothing. This mask is quite interesting..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Wait, wait, wait, wait...!"])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["The spirit of chaos..."])
    ShowText(["Could I have a strand of hair, or perhaps a tentacle...?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["For the advancement of science... that should be fine."])
    ShowText(["Take either hair or tentacle, as you wish."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Then, I will take hair and tentacles... and also collect some cheek mucosa."])
    ShowText(["I will also cut a piece from the edge of your clothing. This mask is quite interesting..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Wait, wait, wait, wait...!"])
    JumpToLabel(["メニュー"])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promesthin> (Affection:\\V[3041])"])
    ShowText(["Oh, so this is the spirit of chaos..."])
    ShowText(["It's slimy, this is high-concentration chaos..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Even though it is basically harmless..."])
    ShowText(["Don't touch it too much."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promesthin> (Affection:\\V[3041])"])
    ShowText(["Collecting, collecting..."])
    ShowText(["I will also take some body tissue, grinding it with sandpaper..."])
    ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Truly..."])
    ShowText(["Make sure that research is beneficial to the world..."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["A mechanical god and the spirit of chaos..."])
    ShowText(["We have both become quite significant beings, haven't we?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Originally, we were just a strange creature and a strange robot..."])
    ShowText(["Can this also be considered a promotion?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["However, I want to make sure I do not forget my cuteness..."])
    ShowText(["...Kyu!"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Bunny ears, twitching..."])
    JumpToLabel(["メニュー"])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan> (Affection:\\V[3382])"])
    ShowText(["Nuruko! Look, it's an apple~."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Ah, I will gratefully accept..."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan> (Affection:\\V[3382])"])
    ShowText(["There's fish too, eat plenty!"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["I-I'm sorry..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Why do you care for me even when I'm big?"])
    ShowText(["Isn't it enough to care only when I'm small...?"])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan> (Affection:\\V[3382])"])
    ShowText(["No... If I only care for the small one,"])
    ShowText(["I thought the bigger one would feel lonely."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Both the big me and the small me are the same existence..."])
    ShowText(["There's no need for such worries."])
    JumpToLabel(["メニュー"])
    Label(["510"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>(Affection:\\V[3510])"])
    ShowText(["The chaotic spirit, Nurul Cogito..."])
    ShowText(["For research purposes, I want to examine your body."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["I refuse..."])
    ShowTextAttributes(["rafaera_fc1", 4, 0, 2])
    ShowText(["\\n<Raphaela>(Affection:\\V[3510])"])
    ShowText(["Now, quickly return to Nuruko's form!"])
    ShowText(["Come on, hurry back to that cute form...!!"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Wasn't it for research...?"])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["Nuruko has really grown up, hasn't she?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["You're the one who is the Apostle of Chaos, Sonia..."])
    ShowText(["So it was inevitable that you picked me up."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["And now, I'm fighting to clear the chaos..."])
    ShowText(["This too is inevitable, isn't it?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Let's fight together..."])
    ShowText(["Mainly with bows, in this struggle."])
    JumpToLabel(["メニュー"])
    Label(["680"])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>(Affection:\\V[3680])"])
    ShowText(["So you are Nuruko..."])
    ShowText(["I see, I can indeed feel a close connection."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["My physical body is part of the temporal invader series..."])
    ShowText(["A life form born in the interstice, endowed with the power of spirits."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Thus, Hiruko, you and I share the same roots..."])
    ShowText(["We might be able to call ourselves sisters."])
    ShowTextAttributes(["hiruko_fc1", 1, 0, 2])
    ShowText(["\\n<Hiruko>(Affection:\\V[3680])"])
    ShowText(["Haha, that's quite interesting!"])
    ShowText(["Since we're at it, will you let me eat one of your tentacles?!"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["It's better to refrain from eating chaos..."])
    ShowText(["It will upset my stomach."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>(Affection:\\V[3680])"])
    ShowText(["Now that you mention it, it makes me want to eat it more..."])
    JumpToLabel(["メニュー"])
    Label(["692"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["This is the first time I've confirmed your existence."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["It must be unprecedented in the past."])
    ShowText(["That means chaos is overflowing in this world..."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["If my purpose of existence had continued..."])
    ShowText(["You would have been the first target for erasure."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["There's no longer any meaning in preventing contact with chaos."])
    ShowText(["The world itself is in such a state..."])
    JumpToLabel(["メニュー"])
    Label(["693"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["This is the first time I've confirmed your existence."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["It must be unprecedented in the past."])
    ShowText(["That means chaos is overflowing in this world..."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["If my purpose of existence had continued..."])
    ShowText(["You would have been the first target for erasure."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["There's no longer any meaning in preventing contact with chaos."])
    ShowText(["The world itself is in such a state..."])
    JumpToLabel(["メニュー"])
    Label(["694"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["This is the first time I've confirmed your existence."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["It must be unprecedented in the past."])
    ShowText(["That means chaos is overflowing in this world..."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["If my purpose of existence had continued..."])
    ShowText(["You would have been the first target for erasure."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["There's no longer any meaning in preventing contact with chaos."])
    ShowText(["The world itself is in such a state..."])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Kyu! Kyukyu, kyukyu kyuu."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["You can understand me even without speaking in Nuruko language..."])
    ShowText(["Are you provoking me?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Kyu."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Can I hit you?"])
    JumpToLabel(["メニュー"])
    Label(["698"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Grim Reaper..."])
    ShowText(["With the world in such a state, the underworld must be in trouble..."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["On top of the increasing number of deceased, the underworld itself is also being invaded."])
    ShowText(["If we don't do something, the circulation system itself won't hold..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["We must clear the chaos as soon as possible..."])
    JumpToLabel(["メニュー"])
    Label(["708"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["The chaotic spirit, Nurul Cogito..."])
    ShowText(["You've become able to spend a long time in that form."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Yes. Because the power of chaos has increased..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["You were cuter before..."])
    ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["...Kyu."])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["A mechanical god and the spirit of chaos..."])
    ShowText(["We have both become quite significant beings, haven't we?"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Originally, we were just a strange creature and a strange robot..."])
    ShowText(["Can this also be considered a promotion?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["However, I want to make sure I do not forget my cuteness..."])
    ShowText(["...Kyu!"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Bunny ears, twitching..."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["A mechanical god and the spirit of chaos..."])
    ShowText(["We have both become quite significant beings, haven't we?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Originally, we were just a strange creature and a strange robot..."])
    ShowText(["Can this also be considered a promotion?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["However, I want to make sure I do not forget my cuteness..."])
    ShowText(["...Kyu!"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Bunny ears, twitching..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["The spirit of chaos..."])
    ShowText(["It seems different from apoptosis."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Though it is an existence born from chaos, it is something else entirely."])
    ShowText(["Therefore, please spare me from extermination..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I am an apoptosis extermination unit, but..."])
    ShowText(["I don't indiscriminately exterminate apoptosis."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I haven't laid a hand on friendly apoptosis, have I?"])
    ShowText(["I'm high-spec, so I can distinguish between friend and foe!"])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["Nuruko has really grown up, hasn't she?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["You're the one who is the Apostle of Chaos, Sonia..."])
    ShowText(["So it was inevitable that you picked me up."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["And now, I'm fighting to clear the chaos..."])
    ShowText(["This too is inevitable, isn't it?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Let's fight together..."])
    ShowText(["Mainly with bows, in this struggle."])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["Nuruko has really grown up, hasn't she?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["You're the one who is the Apostle of Chaos, Sonia..."])
    ShowText(["So it was inevitable that you picked me up."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["And now, I'm fighting to clear the chaos..."])
    ShowText(["This too is inevitable, isn't it?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Let's fight together..."])
    ShowText(["Mainly with bows, in this struggle."])
    JumpToLabel(["メニュー"])
    Label(["898"])
    ShowTextAttributes(["null_kenzoku_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruao>(Affection:\\V[3898])"])
    ShowText(["Kyu... Kyukyu, kyu?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["No, I'm not a parent..."])
    ShowText(["The miasma of chaos just reacted to my power..."])
    ShowTextAttributes(["null_kenzoku_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruao>(Affection:\\V[3898])"])
    ShowText(["Kyukyu~♪"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["I'm telling you it's different... Seriously."])
    JumpToLabel(["メニュー"])
    Label(["899"])
    ShowTextAttributes(["null_kenzoku_fc1", 1, 0, 2])
    ShowText(["\\n<Nuruka>(Affection:\\V[3899])"])
    ShowText(["Kyu! Kyukyukyuu, kyu?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["No, I'm not a parent..."])
    ShowText(["The miasma of chaos just reacted to my power..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyukyuu, kyukyukyuu~!"])
    ShowTextAttributes(["null_kenzoku_fc1", 1, 0, 2])
    ShowText(["\\n<Nuruka>(Affection:\\V[3899])"])
    ShowText(["Kyukyu~♪"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["I'm telling you it's different... Seriously."])
    JumpToLabel(["メニュー"])
    Label(["900"])
    ShowTextAttributes(["null_kenzoku_fc1", 2, 0, 2])
    ShowText(["\\n<Nuru Ki>(Affection:\\V[3900])"])
    ShowText(["...Kyu? Kyukyu kyukyu?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["No, I'm not a parent..."])
    ShowText(["The miasma of chaos just reacted to my power..."])
    ShowTextAttributes(["null_kenzoku_fc1", 2, 0, 2])
    ShowText(["\\n<Nuru Ki>(Affection:\\V[3900])"])
    ShowText(["Kyukyu~♪"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["I'm telling you it's different... Seriously."])
    JumpToLabel(["メニュー"])
    Label(["901"])
    ShowTextAttributes(["TT_fc1", 0, 0, 2])
    ShowText(["\\n<TT>(Affection:\\V[3901])"])
    ShowText(["Myu!? Myu, myumyu myu~?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["No, I'm not a parent..."])
    ShowText(["The miasma of chaos just reacted to my power..."])
    ShowTextAttributes(["TT_fc1", 2, 0, 2])
    ShowText(["\\n<TT>(Affection:\\V[3901])"])
    ShowText(["Myu..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["I understand, I understand..."])
    ShowText(["I'll take care of it..."])
    ShowTextAttributes(["TT_fc1", 0, 0, 2])
    ShowText(["\\n<TT>(Affection:\\V[3901])"])
    ShowText(["Myu♪"])
    JumpToLabel(["メニュー"])
    Label(["902"])
    ShowTextAttributes(["QQ_fc1", 0, 0, 2])
    ShowText(["\\n<QQ>(Affection:\\V[3902])"])
    ShowText(["……………………"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["It's a peculiar body."])
    ShowText(["Does it lack the ability to communicate...?"])
    ShowTextAttributes(["QQ_fc1", 0, 0, 2])
    ShowText(["\\n<QQ>(Affection:\\V[3902])"])
    ShowText(["……………………"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Is it just simply taciturn...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7029, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(706)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(706)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Beetle"])
        ShowText(["Affection  100: Chain Cross"])
        ShowText(["Affection  500: Tentacle Techniques Book"])
        ShowText(["Affection 2000: Killer Piercing"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  4000: Secret Techniques of Tentacles"])
        ShowText(["Affection  6000: Proof of Mastery"])
        ShowText(["Affection 10000: Final Proof of Mastery"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3079])"])
        ShowChoices([["Tentacle cum squeezing (favorability: 10)", "Reverse rape cum squeezing (favorability: 100)", "Stop"], 3])
        When([0, "触手搾精（好感度:10）"])
          ConditionalBranch([1, 3079, 0, 10, 1])
            Script(["call_novel_scene(7599)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
            ShowText(["\\n<Nuur Cogito>(Affection:\\V[3079])"])
            ShowText(["……………………"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ搾精（好感度:100）"])
          ConditionalBranch([1, 3079, 0, 100, 1])
            Script(["call_novel_scene(7600)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
            ShowText(["\\n<Nuur Cogito>(Affection:\\V[3079])"])
            ShowText(["……………………"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7029, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Nuruko", "Nur Cogito"], 2])
          When([0, "ヌルコ"])
            Script(["persona_change(79)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ヌール・コギト"])
            Script(["persona_change(706)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowPicture([5, "80_youko_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3102, 0, 10, 1])
      ConditionalBranch([1, 4102, 0, 0, 0])
        ControlVariables([4102, 4102, 0, 0, 1])
        ShowTextAttributes(["youko_fc1", 0, 0, 2])
        ShowText(["\\n<Kitsu (Affection:\\V[3102])>This is a present♪ It would make me happy if you cherished it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([28, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3102, 0, 100, 1])
      ConditionalBranch([1, 4102, 0, 1, 0])
        ControlVariables([4102, 4102, 0, 0, 2])
        ShowTextAttributes(["youko_fc1", 0, 0, 2])
        ShowText(["\\n<Kitsu (Affection:\\V[3102])>This is a present♪ It would make me happy if you cherished it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1085, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3102, 0, 500, 1])
      ConditionalBranch([1, 4102, 0, 2, 0])
        ControlVariables([4102, 4102, 0, 0, 3])
        ShowTextAttributes(["youko_fc1", 0, 0, 2])
        ShowText(["\\n<Kitsu (Affection:\\V[3102])>This is a present♪ It would make me happy if you cherished it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1111, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3102, 0, 2000, 1])
      ConditionalBranch([1, 4102, 0, 3, 0])
        ControlVariables([4102, 4102, 0, 0, 4])
        ShowTextAttributes(["youko_fc1", 0, 0, 2])
        ShowText(["\\n<Kitsu (Affection:\\V[3102])>This is a present♪ It would make me happy if you cherished it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1062, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>Want to see my kitsune ninjutsu? Hey, hey, wanna see it?"])
    JumpToLabel(["メニュー"])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice (Affection:\\V[3005])>Hmph, kitsune..."])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>You won't get my thin fried tofu! I hid it perfectly!"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice (Affection:\\V[3005])>Oh, your chest shouldn't bulge... Hmhmm, so that's where you've hidden it."])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>Waaa! My thin fried tofu!"])
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice (Affection:\\V[3005])>*Munch* *Munch* ...Wonderful."])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Hey! Stop picking on her!"])
    JumpToLabel(["メニュー"])
    Label(["103"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Kitsu-senpai, why does it get dark when it's night?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>That's... Umm... The sun gets tired, so it takes a break."])
    ShowTextAttributes(["kamuro_fc1", 1, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>I see, so that's it. Thank you, Kitsu-senpai! You know everything!"])
    ConditionalBranch([0, 1041, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>1674.4 km/h..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Promestein mutters a number."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Fox> (Affection:\\V[3102])"])
    ShowText(["Hello, Tamamo-sama!"])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Oh, it's the fox."])
    ShowText(["Are you properly training in ninjutsu?"])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Fox> (Affection:\\V[3102])"])
    ShowText(["That's something you sharpen in actual combat..."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["You haven't been doing it at all, have you...?"])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Fox> (Affection:\\V[3102])"])
    ShowText(["I'm sorry~!"])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Fox> (Affection:\\V[3102])"])
    ShowText(["Hello, Tamamo-sama!"])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Oh, it's the fox."])
    ShowText(["Are you properly training in ninjutsu?"])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Fox> (Affection:\\V[3102])"])
    ShowText(["That's something you sharpen in actual combat..."])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["You haven't been doing it at all, have you...?"])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Fox> (Affection:\\V[3102])"])
    ShowText(["I'm sorry~!"])
    JumpToLabel(["メニュー"])
    Label(["106"])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>Nanabi heeelp! Kamuro is going to surpass meee!"])
    ShowTextAttributes(["nanabi_fc1", 0, 0, 2])
    ShowText(["\\n<Nanabi (Affection:\\V[3106])>There are more important things than putting forth more effort than your juniors. You must always show them how reliable you are, even if they can only see your back."])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>Back? Even my tiny back will be reliable in the future!"])
    ShowTextAttributes(["nanabi_fc1", 0, 0, 2])
    ShowText(["\\n<Nanabi (Affection:\\V[3106])>Well, your age won't make a difference... But do your best."])
    JumpToLabel(["メニュー"])
    Label(["265"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>Ah, Haruka-senpai!"])
    ShowTextAttributes(["kitunezyu_fc1", 0, 0, 2])
    ShowText(["\\n<Haruka (Affection:\\V[3265])>Let's go on a trip somewhere, Kitsune-chan."])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>Udon shop!"])
    ShowTextAttributes(["kitunezyu_fc1", 0, 0, 2])
    ShowText(["\\n<Haruka (Affection:\\V[3265])>You want to go eat kitsune udon?\nWell then, I'll take you along as my treat...♪"])
    JumpToLabel(["メニュー"])
    Label(["266"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>A kitsune kunoichi!\nI wonder if I can become a worthy ninja as well?"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Minamo (Affection:\\V[3266])>Ah... You mustn't neglect your training."])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>I can't neglect my training...?"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Minamo (Affection:\\V[3266])>You can't."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(102)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(102)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[28>"])
        ShowText(["Affection  100:\\ia[1085]"])
        ShowText(["Affection  500:\\ia[1111]"])
        ShowText(["Affection 2000:\\ia[1062]"]) # Magic Hairpin
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3102])"])
        ShowChoices([["Mating(Affection:10)", "Never mind"], 2])
        When([0, "Mating(Affection:10)"])
          ConditionalBranch([1, 3102, 0, 10, 1])
            Script(["call_novel_scene(4301)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["youko_fc1", 0, 0, 2])
            ShowText(["\\n<Kitsu (Affection:\\V[3102])>I'm busy training in ninjutsu right now! Maybe next time!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowPicture([5, "80_kamuro_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3103, 0, 10, 1])
      ConditionalBranch([1, 4103, 0, 0, 0])
        ControlVariables([4103, 4103, 0, 0, 1])
        ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
        ShowText(["\\n<Kamuro (Affection:\\V[3103])>Umm... Please accept this. It's... Well, it's thanks for always taking care of me."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([125, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3103, 0, 100, 1])
      ConditionalBranch([1, 4103, 0, 1, 0])
        ControlVariables([4103, 4103, 0, 0, 2])
        ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
        ShowText(["\\n<Kamuro (Affection:\\V[3103])>Umm... Please accept this. It's... Well, it's thanks for always taking care of me."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1061, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3103, 0, 500, 1])
      ConditionalBranch([1, 4103, 0, 2, 0])
        ControlVariables([4103, 4103, 0, 0, 3])
        ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
        ShowText(["\\n<Kamuro (Affection:\\V[3103])>Umm... Please accept this. It's... Well, it's thanks for always taking care of me."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1731, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3103, 0, 2000, 1])
      ConditionalBranch([1, 4103, 0, 3, 0])
        ControlVariables([4103, 4103, 0, 0, 4])
        ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
        ShowText(["\\n<Kamuro (Affection:\\V[3103])>Umm... Please accept this. It's... Well, it's thanks for always taking care of me."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1143, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>I would like to gain field combat training in taoism. I won't hold you back, so please..."])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro> (Affection:\\V[3103])"])
    ShowText(["Tamamo-sama, I hope you're doing well."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Oh, it's Kamuro. Still as serious as ever..."])
    ShowText(["You need to relax a bit."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro> (Affection:\\V[3103])"])
    ShowText(["Is 'relaxing' something like what you do, Senior Fox?"])
    ShowText(["You were dozing off while fishing just now..."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["That's way too much relaxation."])
    ShowText(["Honestly, that guy..."])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro> (Affection:\\V[3103])"])
    ShowText(["Ah, it seems like I just snitched..."])
    ShowText(["Please pretend you didn't hear that."])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Well, I'm not going to lecture you about it now anyway."])
    ShowText(["You all have become independent!"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro> (Affection:\\V[3103])"])
    ShowText(["(Even so, I feel like I'm being lectured quite a bit...)"])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro> (Affection:\\V[3103])"])
    ShowText(["Tamamo-sama, I hope you're doing well."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Oh, it's Kamuro. Still as serious as ever..."])
    ShowText(["You need to relax a bit."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro> (Affection:\\V[3103])"])
    ShowText(["Is 'relaxing' something like what you do, Senior Fox?"])
    ShowText(["You were dozing off while fishing just now..."])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["That's way too much relaxation."])
    ShowText(["Honestly, that guy..."])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro> (Affection:\\V[3103])"])
    ShowText(["Ah, it seems like I just snitched..."])
    ShowText(["Please pretend you didn't hear that."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Well, I'm not going to lecture you about it now anyway."])
    ShowText(["You all have become independent!"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro> (Affection:\\V[3103])"])
    ShowText(["(Even so, I feel like I'm being lectured quite a bit...)"])
    JumpToLabel(["メニュー"])
    Label(["82"])
    ShowTextAttributes(["suzume_fc1", 0, 0, 2])
    ShowText(["\\n<Chirp (Affection:\\V[3082])>Good morning, Kamuro! We're both up early."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Good morning, Chirp. The morning is so refreshing, plus I need to study and train."])
    ShowTextAttributes(["suzume_fc1", 1, 0, 2])
    ShowText(["\\n<Chirp (Affection:\\V[3082])>Not to mention waking up early and going to bed late lets you see the weaknesses of others, of course. So, let's spy on our seniors today♪"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>(...A usurper?)"])
    JumpToLabel(["メニュー"])
    Label(["83"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>You always seem to have spare time, Reina. I'm working hard no matter what I'm doing..."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection:\\V[3083])>Relaxing is simply the best. Why don't you try to relieve that stress in your shoulders, Kamuro?"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>All right, I'll give it a try! ...Um, how do I relieve the stress in my shoulders?"])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Reina (Affection:\\V[3083])>...I don't know. Harpy shoulder bones are different."])
    JumpToLabel(["メニュー"])
    Label(["102"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Kitsu-senpai, why does it get dark when it's night?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu (Affection:\\V[3102])>That's... Umm... The sun gets tired, so it takes a break."])
    ShowTextAttributes(["kamuro_fc1", 1, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>I see, so that's it. Thank you, Kitsu-senpai! You know everything!"])
    ConditionalBranch([0, 1041, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>1674.4 km/h..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Promestein mutters a number."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["106"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Miss Nanabi, I can't seem to become completely confident in myself. I do my best, so why is that?"])
    ShowTextAttributes(["nanabi_fc1", 0, 0, 2])
    ShowText(["\\n<Nanabi (Affection:\\V[3106])>Have you tried not working so hard? That way you can keep up your fighting spirit."])
    ShowTextAttributes(["kamuro_fc1", 1, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>I see! Don't do my best... I'll do my best!"])
    ShowTextAttributes(["nanabi_fc1", 2, 0, 2])
    ShowText(["\\n<Nanabi (Affection:\\V[3106])>So you're working hard regardless?"])
    JumpToLabel(["メニュー"])
    Label(["265"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Thank you for your hard work, Haruka-senpai."])
    ShowTextAttributes(["kitunezyu_fc1", 0, 0, 2])
    ShowText(["\\n<Haruka (Affection:\\V[3265])>You're really polite, Kamuro-chan.\nI'd like to follow your example."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>That's...I still have a long way to go."])
    ShowTextAttributes(["kitunezyu_fc1", 0, 0, 2])
    ShowText(["\\n<Haruka (Affection:\\V[3265])>Please let me study under you, Kamuro-senpai!"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Awa...awawa..."])
    JumpToLabel(["メニュー"])
    Label(["267"])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>I'm huuungry..."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Wow, it's a kudagitsune...\nWould you like to eat some fried tofu?"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Izuna (Affection:\\V[3267])>I apologize for that...\nThis kudagitsune is gluttonous."])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>Ehehe♪ Still misjudging me...?"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>Kudagitsune are amazing...\nI must train as well so that I can handle one."])
    JumpToLabel(["メニュー"])
    Label(["425"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>"])
    ShowText(["Lady Fujibakama! It's amazing how you're working at the Monster Lord's castle. Could you give me some advice on becoming a great kitsune like you?"])
    ShowTextAttributes(["oiranrokubi_fc1", 0, 0, 2])
    ShowText(["\\n<Fujibakama (Affection:\\V[3425])>"])
    ShowText(["Well, first... Eat a lot of rice so you can develop a voluptuous body."])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>"])
    ShowText(["Vo-voluptuous...?"])
    ShowTextAttributes(["oiranrokubi_fc1", 0, 0, 2])
    ShowText(["\\n<Fujibakama (Affection:\\V[3425])>"])
    ShowText(["Next, build a lot of \"that kind\" of experience to make yourself bewitching and alluring."])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>"])
    ShowText(["\"That kind\" of experience...!?"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro (Affection:\\V[3103])>"])
    ShowText(["...Hm..."])
    ShowTextAttributes(["oiranrokubi_fc1", 0, 0, 2])
    ShowText(["\\n<Fujibakama (Affection:\\V[3425])>"])
    ShowText(["Seems this talk is still too early for you."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(103)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(103)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ia[125]"])
        ShowText(["Affection  100:\\ia[1061]"])
        ShowText(["Affection  500:\\ia[1731]"])
        ShowText(["Affection 2000:\\ia[1143]"]) # Purifying Water
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3103])"])
        ShowChoices([["Tailjob(Affection:10)", "Blowjob(Affection:100)", "Never mind"], 3])
        When([0, "Tailjob(Affection:10)"])
          ConditionalBranch([1, 3103, 0, 10, 1])
            Script(["call_novel_scene(4306)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
            ShowText(["\\n<Kamuro (Affection:\\V[3103])>Umm... I'm not training my sex skills right now, so..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Blowjob(Affection:100)"])
          ConditionalBranch([1, 3103, 0, 100, 1])
            Script(["call_novel_scene(4307)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
            ShowText(["\\n<Kamuro (Affection:\\V[3103])>Umm... I'm not training my sex skills right now, so..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowPicture([5, "80_brunhild_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3129, 0, 10, 1])
      ConditionalBranch([1, 4129, 0, 0, 0])
        ControlVariables([4129, 4129, 0, 0, 1])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's thanks..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([24, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 100, 1])
      ConditionalBranch([1, 4129, 0, 1, 0])
        ControlVariables([4129, 4129, 0, 0, 2])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's thanks..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1021, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 500, 1])
      ConditionalBranch([1, 4129, 0, 2, 0])
        ControlVariables([4129, 4129, 0, 0, 3])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's thanks..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1017, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 2000, 1])
      ConditionalBranch([1, 4129, 0, 3, 0])
        ControlVariables([4129, 4129, 0, 0, 4])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's thanks..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1118, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 4000, 1])
      ConditionalBranch([1, 4129, 0, 4, 0])
        ControlVariables([4129, 4129, 0, 0, 5])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's thanks..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1237, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 6000, 1])
      ConditionalBranch([1, 4129, 0, 5, 0])
        ControlVariables([4129, 4129, 0, 0, 6])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's thanks..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1281, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 10000, 1])
      ConditionalBranch([1, 4129, 0, 6, 0])
        ControlVariables([4129, 4129, 0, 0, 7])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's thanks..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1487, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild is bored...\nHild wants to fight..."])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, thank you for fulfilling your mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Master, I hardly did anything."])
    ShowText(["Chaos simply chose not to destroy the world of her own will."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["It was you who raised Chaos so that she could make such a choice."])
    ShowText(["After all, I'm glad I gave her free will..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, you are not just an autonomous incubator."])
    ShowText(["You are a splendid 'mother.'"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["The master who created me is also my mother."])
    ShowText(["The reason I could be a great mother is that the master was also a great mother."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["...Thank you, mother."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Thank you too."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, thank you for fulfilling your mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Master, I hardly did anything."])
    ShowText(["Chaos simply chose not to destroy the world of her own will."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["It was you who raised Chaos so that she could make such a choice."])
    ShowText(["After all, I'm glad I gave her free will..."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, you are not just an autonomous incubator."])
    ShowText(["You are a splendid 'mother.'"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["The master who created me is also my mother."])
    ShowText(["The reason I could be a great mother is that the master was also a great mother."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["...Thank you, mother."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Thank you too."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, thank you for fulfilling your mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Master, I hardly did anything."])
    ShowText(["Chaos simply chose not to destroy the world of her own will."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["It was you who raised Chaos so that she could make such a choice."])
    ShowText(["After all, I'm glad I gave her free will..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, you are not just an autonomous incubator."])
    ShowText(["You are a splendid 'mother.'"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["The master who created me is also my mother."])
    ShowText(["The reason I could be a great mother is that the master was also a great mother."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["...Thank you, mother."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Thank you too."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, thank you for fulfilling your mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Master, I hardly did anything."])
    ShowText(["Chaos simply chose not to destroy the world of her own will."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["It was you who raised Chaos so that she could make such a choice."])
    ShowText(["After all, I'm glad I gave her free will..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, you are not just an autonomous incubator."])
    ShowText(["You are a splendid 'mother.'"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["The master who created me is also my mother."])
    ShowText(["The reason I could be a great mother is that the master was also a great mother."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["...Thank you, mother."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Thank you too."])
    JumpToLabel(["メニュー"])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Geez... Who you are, what your purpose is, and even your power supply are all unknown..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild is a mystery... Am I from Wonderland?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>I can take care of your piece of junk brain circuits. Mind if I dismantle you for a bit?"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>The answer is no!"])
    JumpToLabel(["メニュー"])
    Label(["54"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection:\\V[3054])>Hippity hop♪ Hippity hop♪ Hippity hop hop♪"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild also has rabbit ears..."])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection:\\V[3054])>Oh, it's true! Are you a rabbit too?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild is not a rabbit... But then why do I have rabbit ears?"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection:\\V[3054])>It's a blessing from the rabbit god. It's good♪"])
    JumpToLabel(["メニュー"])
    Label(["74"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Barbun also has rabbit ears... Same as Hild. We match."])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun (Affection:\\V[3074])>Oh, you're right. But you're a robot. Why do you have rabbit ears?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>...Hild is a rabbit robot?"])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun (Affection:\\V[3074])>Really? What a strange girl..."])
    JumpToLabel(["メニュー"])
    Label(["79"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyuu?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Kyuu..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyukyu..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Kyukyuu!"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>(They're talking?)"])
    JumpToLabel(["メニュー"])
    Label(["126"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>XX-7... The prototype holy-dark hybrid machine prior to Hild."])
    ShowTextAttributes(["XX-7_fc1", 0, 0, 2])
    ShowText(["\\n<Robin (Affection:\\V[3126])>So we were the foundation for your creation. For some reason, I have mixed feelings about that."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Mixed feelings? In that case, want to drink some tea?"])
    ShowTextAttributes(["XX-7_fc1", 0, 0, 2])
    ShowText(["\\n<Robin (Affection:\\V[3126])>Despite being the newest model, you aren't too smart, are you? As your senior, I guess I should look after you."])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>(Affection:\\V[3458])"])
    ShowText(["Brünnhilde... What an advanced unit you are."])
    ShowText(["The completion level of your autonomous AI goes beyond mine."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Looking at Laplace makes me feel like I might remember something."])
    ShowText(["What was it...?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>(Affection:\\V[3458])"])
    ShowText(["If you are a unit sent from the future..."])
    ShowText(["It wouldn't be strange for there to be data about me."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["That's true."])
    ShowText(["It feels like there was some important plan..."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Hild, your hair's grown out. Want me to cut it?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild's hair? I leave it to Sonya."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>All right. *Snip* *Snip* ...There."])
    ShowTextAttributes(["brunhild_fc1", 3, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild will cut Sonya's hair as well. Activating Beam Scythe..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>...I decline."])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Bunny ears, matching♪"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Bunny ears, twitching..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Usapyon♪ Usapyon♪"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Bunny ears, hop hop..."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["A mechanical god and the spirit of chaos..."])
    ShowText(["We have both become quite significant beings, haven't we?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Originally, we were just a strange creature and a strange robot..."])
    ShowText(["Can this also be considered a promotion?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["However, I want to make sure I do not forget my cuteness..."])
    ShowText(["...Kyu!"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Bunny ears, twitching..."])
    JumpToLabel(["メニュー"])
    Label(["708"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Mother..."])
    ShowText(["If during that final battle, father had chosen to destroy me..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["In that battle, Hild said,"])
    ShowText(["Because I'm your daughter, I'll settle this with my own hands..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["That's a lie."])
    ShowText(["I was planning to take you and escape if you were in danger."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Because... Chaos is my precious daughter, after all."])
    ShowText(["I was prepared to betray everyone and escape together."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["...I understood, Mother."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["But there was no need for that."])
    ShowText(["Luka saved you."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["...I'm really glad."])
    ShowText(["We managed to avoid destroying this world..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hilde... you too, are now one connected to the gods."])
    ShowText(["But I will not lose to you!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["From now on, I will continue to improve and enhance my abilities through modifications and experience!"])
    ShowText(["In the end, you will bow down to me!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["What do you say? Say something, Hilde!!"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["That bunny outfit... looks good."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hahaha! That's right!!"])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["The machina that carries the gods..."])
    ShowText(["I always wanted to see it with my own eyes..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Yeah, I've seen it now."])
    ShowText(["Well then, I'm off now."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["You're being unusually cold."])
    ShowText(["Is there something about me that displeases you...?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Hilde seems to dislike Kagemitsugi."])
    ShowText(["I don't want to talk..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["The machina that carries the gods..."])
    ShowText(["I always wanted to see it with my own eyes..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Yeah, I've seen it now."])
    ShowText(["Well then, I'm off now."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["You're being unusually cold."])
    ShowText(["Is there something about me that displeases you...?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["Hilde seems to dislike Kagemitsugi."])
    ShowText(["I don't want to talk..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7039, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(129)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(129)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[24>"])
        ShowText(["Affection  100:\\ia[1021]"])
        ShowText(["Affection  500:\\ia[1017]"])
        ShowText(["Affection 2000:\\ia[1118]"]) # Shoulder Pads
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  4000:\\ia[1237]"]) # Physical Tome
        ShowText(["Affection  6000:\\ia[1281]"]) # Supreme Attack Scroll
        ShowText(["Affection 10000:\\ia[1487]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ConditionalBranch([4, 129, 5, 163])
          ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
          ShowText(["\\n<Hild (Affection:\\V[3129])>This is a risqué swimsuit? It doesn't look very risky..."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Hild is equipped with a \\C[3][\\ia[163]]\\C[0]. This seems to have changed the forms of sexual favors that can be requested."])
          Empty([])
        Else([])
          ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
          ShowText(["\\n<Hild (Affection:\\V[3129])>By the way, something has been bothering Hild. What is a risqué swimsuit? Is it made of risky material?"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Hild is interested in wearing a \\C[3][\\ia[163]]\\C[0]. It seems equipping her with one will change the forms of sexual favors that can be requested."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3129])"])
        ShowChoices([["Reverse Rape(Affection:10)", "Never mind"], 2])
        When([0, "Reverse Rape(Affection:10)"])
          ConditionalBranch([1, 3129, 0, 10, 1])
            ConditionalBranch([4, 129, 5, 163])
              Script(["call_novel_scene(4437)"])
              Empty([])
            Else([])
              Script(["call_novel_scene(4436)"])
              Empty([])
            BranchEnd([])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
            ShowText(["\\n<Hild (Affection:\\V[3129])>Hild is in night-night mode..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7039, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Hilde", "Deus Ex Machina (Normal)", "Deus Ex Machina (Runaway)"], 1])
          When([0, "ヒルデ"])
            Script(["persona_change(129)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "デウスエクスマキナ（通常）"])
            Script(["persona_change(759)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([2, "デウスエクスマキナ（暴走）"])
            Script(["persona_change(760)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_deusex_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3129, 0, 10, 1])
      ConditionalBranch([1, 4129, 0, 0, 0])
        ControlVariables([4129, 4129, 0, 0, 1])
        ShowTextAttributes(["deusex_fc2", 1, 0, 2])
        ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([24, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 100, 1])
      ConditionalBranch([1, 4129, 0, 1, 0])
        ControlVariables([4129, 4129, 0, 0, 2])
        ShowTextAttributes(["deusex_fc2", 1, 0, 2])
        ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1021, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 500, 1])
      ConditionalBranch([1, 4129, 0, 2, 0])
        ControlVariables([4129, 4129, 0, 0, 3])
        ShowTextAttributes(["deusex_fc2", 1, 0, 2])
        ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1017, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 2000, 1])
      ConditionalBranch([1, 4129, 0, 3, 0])
        ControlVariables([4129, 4129, 0, 0, 4])
        ShowTextAttributes(["deusex_fc2", 1, 0, 2])
        ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1118, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 4000, 1])
      ConditionalBranch([1, 4129, 0, 4, 0])
        ControlVariables([4129, 4129, 0, 0, 5])
        ShowTextAttributes(["deusex_fc2", 1, 0, 2])
        ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1237, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 6000, 1])
      ConditionalBranch([1, 4129, 0, 5, 0])
        ControlVariables([4129, 4129, 0, 0, 6])
        ShowTextAttributes(["deusex_fc2", 1, 0, 2])
        ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1281, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 10000, 1])
      ConditionalBranch([1, 4129, 0, 6, 0])
        ControlVariables([4129, 4129, 0, 0, 7])
        ShowTextAttributes(["deusex_fc2", 1, 0, 2])
        ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1487, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
    ShowText(["Hilde will go with you..."])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, thank you for fulfilling your mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Master, I hardly did anything."])
    ShowText(["Chaos simply chose not to destroy the world of her own will."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["It was you who raised Chaos so that she could make such a choice."])
    ShowText(["After all, I'm glad I gave her free will..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, you are not just an autonomous incubator."])
    ShowText(["You are a splendid 'mother.'"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["The master who created me is also my mother."])
    ShowText(["The reason I could be a great mother is that the master was also a great mother."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["...Thank you, mother."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Thank you too."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, thank you for fulfilling your mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Master, I hardly did anything."])
    ShowText(["Chaos simply chose not to destroy the world of her own will."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["It was you who raised Chaos so that she could make such a choice."])
    ShowText(["After all, I'm glad I gave her free will..."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, you are not just an autonomous incubator."])
    ShowText(["You are a splendid 'mother.'"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["The master who created me is also my mother."])
    ShowText(["The reason I could be a great mother is that the master was also a great mother."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["...Thank you, mother."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Thank you too."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, thank you for fulfilling your mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Master, I hardly did anything."])
    ShowText(["Chaos simply chose not to destroy the world of her own will."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["It was you who raised Chaos so that she could make such a choice."])
    ShowText(["After all, I'm glad I gave her free will..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, you are not just an autonomous incubator."])
    ShowText(["You are a splendid 'mother.'"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["The master who created me is also my mother."])
    ShowText(["The reason I could be a great mother is that the master was also a great mother."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["...Thank you, mother."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Thank you too."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, thank you for fulfilling your mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Master, I hardly did anything."])
    ShowText(["Chaos simply chose not to destroy the world of her own will."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["It was you who raised Chaos so that she could make such a choice."])
    ShowText(["After all, I'm glad I gave her free will..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, you are not just an autonomous incubator."])
    ShowText(["You are a splendid 'mother.'"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["The master who created me is also my mother."])
    ShowText(["The reason I could be a great mother is that the master was also a great mother."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["...Thank you, mother."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Thank you too."])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>(Affection:\\V[3458])"])
    ShowText(["Hilde, you accomplished a great mission..."])
    ShowText(["And to think you've approached the realm of the gods with Chaos's power."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["That's surprising."])
    ShowText(["Hild, I don't really understand if my body is mechanical or what."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>(Affection:\\V[3458])"])
    ShowText(["It's truly fascinating..."])
    ShowText(["Hild, may I examine your body?"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["No."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Bunny ears, matching♪"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Bunny ears, twitching..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Usapyon♪ Usapyon♪"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Bunny ears, hop hop..."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["A mechanical god and the spirit of chaos..."])
    ShowText(["We have both become quite significant beings, haven't we?"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Originally, we were just a strange creature and a strange robot..."])
    ShowText(["Can this also be considered a promotion?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["However, I want to make sure I do not forget my cuteness..."])
    ShowText(["...Kyu!"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Bunny ears, twitching..."])
    JumpToLabel(["メニュー"])
    Label(["708"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Mother..."])
    ShowText(["If during that final battle, father had chosen to destroy me..."])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["In that battle, Hild said,"])
    ShowText(["Because I'm your daughter, I'll settle this with my own hands..."])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["That's a lie."])
    ShowText(["I was planning to take you and escape if you were in danger."])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Because... Chaos is my precious daughter, after all."])
    ShowText(["I was prepared to betray everyone and escape together."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["...I understood, Mother."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["But there was no need for that."])
    ShowText(["Luka saved you."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["...I'm really glad."])
    ShowText(["We managed to avoid destroying this world..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hilde... you too, are now one connected to the gods."])
    ShowText(["But I will not lose to you!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["From now on, I will continue to improve and enhance my abilities through modifications and experience!"])
    ShowText(["In the end, you will bow down to me!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["What do you say? Say something, Hilde!!"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["That bunny outfit... looks good."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hahaha! That's right!!"])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["The machina that carries the gods..."])
    ShowText(["I always wanted to see it with my own eyes..."])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Yeah, I've seen it now."])
    ShowText(["Well then, I'm off now."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["You're being unusually cold."])
    ShowText(["Is there something about me that displeases you...?"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Hilde seems to dislike Kagemitsugi."])
    ShowText(["I don't want to talk..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["The machina that carries the gods..."])
    ShowText(["I always wanted to see it with my own eyes..."])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Yeah, I've seen it now."])
    ShowText(["Well then, I'm off now."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["You're being unusually cold."])
    ShowText(["Is there something about me that displeases you...?"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Hilde seems to dislike Kagemitsugi."])
    ShowText(["I don't want to talk..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7039, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(759)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(759)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10: Fruit of Life"])
        ShowText(["Affection  100: Iron Gauntlets"])
        ShowText(["Affection  500: Battle List"])
        ShowText(["Affection 2000: Sturdy Shoulder Pads"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  4000: Book of Physics"])
        ShowText(["Affection  6000: Book of Attack Techniques"])
        ShowText(["Affection 10000: Ring of Physics"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3129])"])
        ShowChoices([["Reverse rape (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3129, 0, 10, 1])
            Script(["call_novel_scene(7916)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["deusex_fc2", 0, 0, 2])
            ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
            ShowText(["Not tonight..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7039, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Hilde", "Deus Ex Machina (Normal)", "Deus Ex Machina (Runaway)"], 2])
          When([0, "ヒルデ"])
            Script(["persona_change(129)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "デウスエクスマキナ（通常）"])
            Script(["persona_change(759)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([2, "デウスエクスマキナ（暴走）"])
            Script(["persona_change(760)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    ShowPicture([5, "80_deusex_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3129, 0, 10, 1])
      ConditionalBranch([1, 4129, 0, 0, 0])
        ControlVariables([4129, 4129, 0, 0, 1])
        ShowTextAttributes(["deusex_fc1", 0, 0, 2])
        ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([24, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 100, 1])
      ConditionalBranch([1, 4129, 0, 1, 0])
        ControlVariables([4129, 4129, 0, 0, 2])
        ShowTextAttributes(["deusex_fc1", 0, 0, 2])
        ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1021, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 500, 1])
      ConditionalBranch([1, 4129, 0, 2, 0])
        ControlVariables([4129, 4129, 0, 0, 3])
        ShowTextAttributes(["deusex_fc1", 0, 0, 2])
        ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1017, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 2000, 1])
      ConditionalBranch([1, 4129, 0, 3, 0])
        ControlVariables([4129, 4129, 0, 0, 4])
        ShowTextAttributes(["deusex_fc1", 0, 0, 2])
        ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1118, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 4000, 1])
      ConditionalBranch([1, 4129, 0, 4, 0])
        ControlVariables([4129, 4129, 0, 0, 5])
        ShowTextAttributes(["deusex_fc1", 0, 0, 2])
        ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1237, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 6000, 1])
      ConditionalBranch([1, 4129, 0, 5, 0])
        ControlVariables([4129, 4129, 0, 0, 6])
        ShowTextAttributes(["deusex_fc1", 0, 0, 2])
        ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1281, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3129, 0, 10000, 1])
      ConditionalBranch([1, 4129, 0, 6, 0])
        ControlVariables([4129, 4129, 0, 0, 7])
        ShowTextAttributes(["deusex_fc1", 0, 0, 2])
        ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
        ShowText(["This can be used, right...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1487, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
    ShowText(["Hilde will go with you..."])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, thank you for fulfilling your mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Master, I hardly did anything."])
    ShowText(["Chaos simply chose not to destroy the world of her own will."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["It was you who raised Chaos so that she could make such a choice."])
    ShowText(["After all, I'm glad I gave her free will..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, you are not just an autonomous incubator."])
    ShowText(["You are a splendid 'mother.'"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["The master who created me is also my mother."])
    ShowText(["The reason I could be a great mother is that the master was also a great mother."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["...Thank you, mother."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Thank you too."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, thank you for fulfilling your mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Master, I hardly did anything."])
    ShowText(["Chaos simply chose not to destroy the world of her own will."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["It was you who raised Chaos so that she could make such a choice."])
    ShowText(["After all, I'm glad I gave her free will..."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, you are not just an autonomous incubator."])
    ShowText(["You are a splendid 'mother.'"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["The master who created me is also my mother."])
    ShowText(["The reason I could be a great mother is that the master was also a great mother."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["...Thank you, mother."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Thank you too."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, thank you for fulfilling your mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Master, I hardly did anything."])
    ShowText(["Chaos simply chose not to destroy the world of her own will."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["It was you who raised Chaos so that she could make such a choice."])
    ShowText(["After all, I'm glad I gave her free will..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, you are not just an autonomous incubator."])
    ShowText(["You are a splendid 'mother.'"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["The master who created me is also my mother."])
    ShowText(["The reason I could be a great mother is that the master was also a great mother."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["...Thank you, mother."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Thank you too."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, thank you for fulfilling your mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Master, I hardly did anything."])
    ShowText(["Chaos simply chose not to destroy the world of her own will."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["It was you who raised Chaos so that she could make such a choice."])
    ShowText(["After all, I'm glad I gave her free will..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Brünnhilde, you are not just an autonomous incubator."])
    ShowText(["You are a splendid 'mother.'"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["The master who created me is also my mother."])
    ShowText(["The reason I could be a great mother is that the master was also a great mother."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["...Thank you, mother."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Thank you too."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["548"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>(Affection:\\V[3458])"])
    ShowText(["Hilde, you accomplished a great mission..."])
    ShowText(["And to think you've approached the realm of the gods with Chaos's power."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["That's surprising."])
    ShowText(["Hild, I don't really understand if my body is mechanical or what."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>(Affection:\\V[3458])"])
    ShowText(["It's truly fascinating..."])
    ShowText(["Hild, may I examine your body?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["No."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["A mechanical god and the spirit of chaos..."])
    ShowText(["We have both become quite significant beings, haven't we?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Originally, we were just a strange creature and a strange robot..."])
    ShowText(["Can this also be considered a promotion?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["However, I want to make sure I do not forget my cuteness..."])
    ShowText(["...Kyu!"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Bunny ears, twitching..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Mother..."])
    ShowText(["If during that final battle, father had chosen to destroy me..."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["In that battle, Hild said,"])
    ShowText(["Because I'm your daughter, I'll settle this with my own hands..."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["That's a lie."])
    ShowText(["I was planning to take you and escape if you were in danger."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Because... Chaos is my precious daughter, after all."])
    ShowText(["I was prepared to betray everyone and escape together."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["...I understood, Mother."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["But there was no need for that."])
    ShowText(["Luka saved you."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["...I'm really glad."])
    ShowText(["We managed to avoid destroying this world..."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Bunny ears, matching♪"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Bunny ears, twitching..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Usapyon♪ Usapyon♪"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Bunny ears, hop hop..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hilde... you too, are now one connected to the gods."])
    ShowText(["But I will not lose to you!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["From now on, I will continue to improve and enhance my abilities through modifications and experience!"])
    ShowText(["In the end, you will bow down to me!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["What do you say? Say something, Hilde!!"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["That bunny outfit... looks good."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hahaha! That's right!!"])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["The machina that carries the gods..."])
    ShowText(["I always wanted to see it with my own eyes..."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Yeah, I've seen it now."])
    ShowText(["Well then, I'm off now."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["You're being unusually cold."])
    ShowText(["Is there something about me that displeases you...?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Hilde seems to dislike Kagemitsugi."])
    ShowText(["I don't want to talk..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["The machina that carries the gods..."])
    ShowText(["I always wanted to see it with my own eyes..."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Yeah, I've seen it now."])
    ShowText(["Well then, I'm off now."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["You're being unusually cold."])
    ShowText(["Is there something about me that displeases you...?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["Hilde seems to dislike Kagemitsugi."])
    ShowText(["I don't want to talk..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde, you've really done well, haven't you?"])
    ShowText(["Waiting for billions of years must have been tough, right?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I also spent a long time sleeping..."])
    ShowText(["It wasn't hard because Chaos was always with me."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde stayed with Chaos all the time..."])
    ShowText(["You've grown up to be such a good girl."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["I'm really glad for Hilde."])
    ShowText(["To be able to save the world and have such a good girl..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7039, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(760)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(760)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10: Fruit of Life"])
        ShowText(["Affection  100: Iron Gauntlets"])
        ShowText(["Affection  500: Battle List"])
        ShowText(["Affection 2000: Sturdy Shoulder Pads"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  4000: Book of Physics"])
        ShowText(["Affection  6000: Book of Attack Techniques"])
        ShowText(["Affection 10000: Ring of Physics"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3129])"])
        ShowChoices([["Reverse rape and exploitation (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ搾死（好感度:10）"])
          ConditionalBranch([1, 3129, 0, 10, 1])
            Script(["call_novel_scene(7917)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["deusex_fc1", 0, 0, 2])
            ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3129]）"])
            ShowText(["Not tonight..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7039, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Hilde", "Deus Ex Machina (Normal)", "Deus Ex Machina (Runaway)"], 3])
          When([0, "ヒルデ"])
            Script(["persona_change(129)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "デウスエクスマキナ（通常）"])
            Script(["persona_change(759)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([2, "デウスエクスマキナ（暴走）"])
            Script(["persona_change(760)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 3
    Empty([])

  Page 4
    Empty([])

  Page 5
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems your companions have written a variety of messages on this bulletin board."])
    ControlVariables([11, 11, 0, 0, 0])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1540, 1])
        ConditionalBranch([1, 1009, 0, 2, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>Amira has been giving out bogus information. I can't let that slide without giving her a piece of my mind."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>That Amira person has been spreading misleading information. She must receive divine punishment for this deception. We might even get a reward for our trouble."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1056, 0])
      ControlVariables([11, 11, 0, 0, 1])
      ConditionalBranch([1, 1041, 0, 0, 0])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami>I can't fly. I want to learn how to fly, so take me to Harpy Village♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1041, 0, 1, 0])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami>I want to practice flying by jumping from a high place, so take me to the top of the Iliasville Mountains♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1041, 0, 2, 0])
        ShowTextAttributes(["inp_fc1", 0, 0, 2])
        ShowText(["\\n<Rami>I want to practice flying by jumping from a high place, so take me to the top of Mt. Saint Amos♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1041, 0, 3, 0])
        ConditionalBranch([1, 1143, 0, 21, 1])
          ShowTextAttributes(["inp_fc1", 0, 0, 2])
          ShowText(["\\n<Rami>"])
          ShowText(["I'm going to practice flying by jumping from a high place."])
          ShowText(["Take me to the top of Mount Hourai~♪"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1041, 0, 5, 0])
        ConditionalBranch([1, 1308, 0, 11, 1])
          ShowTextAttributes(["inp_fc1", 0, 0, 2])
          ShowText(["\\n<Rami>"])
          ShowText(["How to fly in the sky... I'll consult with Lady Minagi."])
          ShowText(["So, please take me to Lady Minagi's place~♪"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1060, 0])
        ConditionalBranch([1, 1036, 0, 8, 2])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["dog_fc1", 0, 0, 2])
          ShowText(["\\n<Pochi>I think there are other dog girls in various towns. I want to talk to them..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1054, 0])
      ConditionalBranch([1, 1001, 0, 13, 1])
        ConditionalBranch([0, 2106, 1])
          ConditionalBranch([1, 1143, 0, 20, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["sonia_fc2", 2, 0, 2])
            ShowText(["\\n<Sonya>At Port Natalia, there was a suspicious pink slime eating carrots. Was that...the bunny slime that's with us?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1143, 0, 21, 1])
            ConditionalBranch([1, 1308, 0, 9, 1])
              ControlVariables([11, 11, 0, 0, 1])
              ShowTextAttributes(["stein_fc2", 0, 0, 2])
              ShowText(["\\n<Promestein>There appears to be a pink slime scavenging for carrots in Port Natalia... I would like to meet this child."])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1070, 0])
        ConditionalBranch([0, 2069, 0])
          ConditionalBranch([0, 2145, 1])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["nezumi_fc1", 1, 0, 2])
            ShowText(["\\n<Ratty>I think there was some delicious cake in the haunted mansion. I want to eat it."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1074, 0])
        ConditionalBranch([0, 1075, 0])
          ConditionalBranch([1, 1037, 0, 4, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["usagi_fc1", 2, 0, 2])
            ShowText(["\\n<Barbun>I've seen a drunken sheep visiting various taverns. Good grief, such a troublesome child..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1103, 0])
        ConditionalBranch([1, 1038, 0, 3, 2])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
          ShowText(["\\n<Kamuro>As part of my homework for kitsune school, I have to study human sex fetishes. Does anyone know of people with some really weird fetishes that I can study?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1041, 0])
        ConditionalBranch([1, 1022, 0, 6, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>I want to study the equipment in the ancient ruins under Luddite Village. Could someone come with me?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1099, 0])
        ConditionalBranch([0, 2141, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["namazu_fc1", 0, 0, 2])
          ShowText(["\\n<Gigi>The Forest of Spirits is brimming with the power of the wind. Could someone escort me there so I can obtain more power?"])
          Empty([])
        Else([])
          ConditionalBranch([0, 2142, 1])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["namazu_fc1", 0, 0, 2])
            ShowText(["\\n<Gigi>The Safar Ruins are brimming with the power of the earth. Could someone escort me there so I can obtain more power?"])
            Empty([])
          Else([])
            ConditionalBranch([0, 2143, 1])
              ControlVariables([11, 11, 0, 0, 1])
              ShowTextAttributes(["namazu_fc1", 0, 0, 2])
              ShowText(["\\n<Gigi>Undine's Spring is brimming with the power of water. Could someone escort me there so I can obtain more power?"])
              Empty([])
            Else([])
              ConditionalBranch([0, 2144, 1])
                ControlVariables([11, 11, 0, 0, 1])
                ShowTextAttributes(["namazu_fc1", 0, 0, 2])
                ShowText(["\\n<Gigi>The Grangold Volcano is brimming with the power of fire. Could someone escort me there so I can obtain more power?"])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1147, 0])
        ConditionalBranch([1, 1045, 0, 0, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["saboten_fc1", 0, 0, 2])
          ShowText(["\\n<Casta>There is an oddly out of place cactus in Iliasville. I would like to take care of it."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1045, 0, 1, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["saboten_fc1", 0, 0, 2])
          ShowText(["\\n<Casta>The Iliasville cactus is in my care. Let's go plant it by the Oasis of Blessings."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1163, 0])
        ConditionalBranch([1, 1046, 0, 3, 2])
          ConditionalBranch([1, 1028, 0, 8, 1])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["lily_fc1", 6, 0, 2])
            ShowText(["\\n<Lily>I heard about Luddite Village. Another place where women were being abused..."])
            ShowTextAttributes(["lily_fc1", 6, 0, 2])
            ShowText(["\\n<Lily>Please take me there. I want to see with my own eyes how the women there were being treated."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1167, 0])
        ConditionalBranch([1, 1047, 0, 0, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["lusia_fc1", 0, 0, 2])
          ShowText(["\\n<Lucia>I'm currently researching the power of the spirits. Could somebody take me to the Forest of Spirits?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1047, 0, 1, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["lusia_fc1", 0, 0, 2])
          ShowText(["\\n<Lucia>I'm currently researching the power of the spirits. Could somebody take me to the Safar Ruins?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1047, 0, 2, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["lusia_fc1", 0, 0, 2])
          ShowText(["\\n<Lucia>I'm currently researching the power of the spirits. Could somebody take me to Undine's Spring?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1047, 0, 3, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["lusia_fc1", 0, 0, 2])
          ShowText(["\\n<Lucia>I'm currently researching the power of the spirits. Could somebody take me to the Grangold Volcano?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1181, 0])
        ConditionalBranch([0, 1060, 0])
          ConditionalBranch([1, 1044, 0, 0, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
            ShowText(["\\n<Lisa>I have a request to make. Could somebody listen to my story?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1044, 0, 1, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
            ShowText(["\\n<Lisa>Please take me to see the \"Lady Saint's Portrait\" by the legendary painter Bensul. According to records, it should be located in San Ilia's art collection."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1044, 0, 2, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
            ShowText(["\\n<Lisa>Please take me to see the \"Lady Saint's Portrait\" by the legendary painter Bensul. According to records, it should be located in the northern part of the haunted mansion."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 31, 1])
        ConditionalBranch([1, 1083, 0, 0, 1])
          ConditionalBranch([1, 1083, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ControlVariables([1083, 1083, 0, 0, 1])
            ShowTextAttributes(["ningyohime_fc1", 6, 0, 2])
            ShowText(["\\n<El>I hurt so many people in the Natalia region.\nTo be the next Mermaid Queen, I need to pay for my crimes."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>El seems very troubled...\nI should go see her where she's usually waiting."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1083, 0, 2, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["ningyohime_fc1", 6, 0, 2])
          ShowText(["\\n<El>I hurt so many people in the Natalia region.\nTo be the next Mermaid Queen, I need to pay for my crimes."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>After I talked to her, she just ran off...\nI think she's on the Main Deck of the MS Fish."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1083, 0, 3, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
          ShowText(["\\n<El>I want to grow some medicinal herbs for the people of the Natalia Region. The Queen Alraune should be able to help!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1083, 0, 4, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
          ShowText(["\\n<El>The Queen Alraune gave me some seeds to grow the herbs. I should plant these near the Coast of Port Natalia!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1083, 0, 5, 1])
          ConditionalBranch([1, 1083, 0, 7, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
            ShowText(["\\n<El>Let's go to the Natalia Coast to see how the herbal fields are doing!"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 31, 1])
        ConditionalBranch([0, 6, 0])
          ConditionalBranch([1, 1082, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ControlVariables([1082, 1082, 0, 0, 1])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>During the attack on Grangold, my new appearance was revealed to my citizens. This is how the \"New Golem Sighting\" rumor started..."])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>I need to know if my people can accept me as I am now. I would like to consult with you."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1082, 0, 2, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["grangold_fc2", 0, 0, 2])
            ShowText(["\\n<King of Grangold>Please go to Goddard and see the reactions of the people. Also, please remember to escort me there too."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 31, 1])
        ConditionalBranch([1, 1089, 0, 1, 2])
          ControlVariables([11, 11, 0, 0, 1])
          ControlVariables([1089, 1089, 0, 0, 1])
          ConditionalBranch([0, 2148, 0])
            ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
            ShowText(["\\n<Tatsuko>We are receiving orders from the Navy Headquarters to deal with the Gloria Pirates."])
            ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
            ShowText(["\\nThe Gloria Pirates are a crew of human women who have been vandalizing the seas."])
            ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
            ShowText(["\\n<Tatsuko>The Gloria Pirates' ship is located just east of the Navy Headquarters. Special Officer Luka, move out!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 2149, 0])
            ShowTextAttributes(["bonny_fc1", 0, 0, 2])
            ShowText(["\\n<Bonnie>The Fishy Pirates have received a challenge from the Gloria Pirates, a crew of only human women!"])
            ShowTextAttributes(["bonny_fc1", 0, 0, 2])
            ShowText(["\\n<Bonnie>Their ship is located just east from the Navy Headquarters. Shipmate Luka, we set sail at first light!"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 1533, 0])
        ConditionalBranch([1, 1001, 0, 31, 1])
          ConditionalBranch([1, 1090, 0, 1, 2])
            ControlVariables([1090, 1090, 0, 0, 1])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
            ShowText(["\\n<Queen of Grand Noah>There is something I've wanted to talk about for a long while. Do you have a moment to talk?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1090, 0, 2, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
            ShowText(["\\n<Queen of Grand Noah>Please help me investigate the first Medal King. Rumor is his footprints were last seen in Iliasville."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

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    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1088, 0, 1, 0])
        ControlVariables([11, 11, 0, 0, 1])
        ShowTextAttributes(["eden_fc1", 1, 0, 2])
        ShowText(["\\n<Eden>Micaela and Lucifina were born in Snow Heaven.\nAs such, they know nothing of the mountains or the seas."])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>Could you take us to see the wonders and beauty of the world? Let's climb to the top of Mount Saint Amos!"])
        Empty([])
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      ConditionalBranch([1, 1088, 0, 2, 0])
        ControlVariables([11, 11, 0, 0, 1])
        ShowTextAttributes(["eden_fc1", 1, 0, 2])
        ShowText(["\\n<Eden>Micaela and Lucifina were born in Snow Heaven.\nAs such, they know nothing of the mountains or the seas."])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>Could you take us to see the wonders and beauty of the world? Next, let's go see the Gold coast."])
        Empty([])
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      ConditionalBranch([1, 1088, 0, 3, 0])
        ControlVariables([11, 11, 0, 0, 1])
        ShowTextAttributes(["eden_fc1", 1, 0, 2])
        ShowText(["\\n<Eden>Micaela and Lucifina were born in Snow Heaven.\nAs such, they know nothing of the mountains or the seas."])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>Could you take us to see the wonders and beauty of the world? Next, let's go see the Oasis of Blessings."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1076, 0, 6, 1])
        ConditionalBranch([1, 1077, 0, 2, 1])
          ConditionalBranch([1, 1088, 0, 0, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ControlVariables([1088, 1088, 0, 0, 1])
            ShowTextAttributes(["eden_fc1", 1, 0, 2])
            ShowTextAttributes(["eden_fc1", 1, 0, 2])
            ShowText(["\\n<Eden>Micaela and Lucifina were born in Snow Heaven.\nAs such, they know nothing of the mountains or the seas."])
            ShowTextAttributes(["eden_fc1", 0, 0, 2])
            ShowText(["\\n<Eden>Could you take us to see the wonders and beauty of the world? Let's climb to the top of Mount Saint Amos!"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 34, 1])
        ConditionalBranch([0, 5, 0])
          ConditionalBranch([0, 1036, 0])
            ConditionalBranch([1, 1092, 0, 1, 2])
              ControlVariables([11, 11, 0, 0, 1])
              ControlVariables([1092, 1092, 0, 0, 1])
              ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
              ShowText(["\\n<Lucifina>I want to go to Snow Heaven! ♪\nWherever we're going, it'll be fun!"])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

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    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1091, 0, 1, 2])
        ConditionalBranch([12, "actor_class_level_over?(1, 151, 10)"])
          ConditionalBranch([0, 7069, 0])
            ConditionalBranch([1, 1086, 0, 5, 1])
              ControlVariables([11, 11, 0, 0, 1])
              ControlVariables([1091, 1091, 0, 0, 1])
              ShowTextAttributes(["stein_fc2", 0, 0, 2])
              ShowText(["\\n<Promestein>I am currently researching the transmission of vampirism... However, I require a sample of vampire blood."])
              ShowTextAttributes(["stein_fc2", 0, 0, 2])
              ShowText(["\\n<Promestein>Would you help me collect it at the Vampire Pub? Last time, I went alone and got thrown out for disturbing business..."])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

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    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 34, 1])
        ConditionalBranch([1, 1022, 0, 7, 1])
          ConditionalBranch([1, 1022, 0, 8, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ControlVariables([1022, 1022, 0, 0, 8])
            ConditionalBranch([0, 4, 0])
              ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
              ShowText(["\\n<Morrigan>There's an underground lab in the Luddite Village caves, right? Take me there so I can investigate it!"])
              ShowTextAttributes(["stein_fc2", 0, 0, 2])
              ShowText(["\\n<Promestein>Please take me too.\nWith what I've learned, I can re-analyze the data from the main terminal."])
              Empty([])
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            ConditionalBranch([0, 5, 0])
              ShowTextAttributes(["stein_fc2", 0, 0, 2])
              ShowText(["\\n<Promestein>Will you take me back to the Luddite Village lab? With what I've learned, I can re-analyze the data from the main terminal."])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

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      ConditionalBranch([1, 1001, 0, 34, 1])
        ConditionalBranch([0, 1124, 0])
          ConditionalBranch([1, 1093, 0, 1, 2])
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            ControlVariables([1093, 1093, 0, 0, 1])
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            ShowText(["\\n<Kyona>I recently got a letter.\nWould you like to hear it...?"])
            Empty([])
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            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["arikui_fc1", 0, 0, 2])
            ShowText(["\\n<Kyona>Let's meet the postal minister of San Ilia to find the sender of the letter. He should be in the back left corner of the Cathedral."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1093, 0, 3, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["arikui_fc1", 0, 0, 2])
            ShowText(["\\n<Kyona>The sender of the letter is a man named Gonzales. His house is located to the left of the armor and accessory shop."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

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    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 34, 1])
        ConditionalBranch([0, 7069, 0])
          ConditionalBranch([0, 1074, 0])
            ConditionalBranch([0, 1316, 0])
              ConditionalBranch([1, 1123, 0, 1, 2])
                ControlVariables([11, 11, 0, 0, 1])
                ShowTextAttributes(["usagi_fc1", 0, 0, 2])

                ShowText(["\\n<Barbun>I want to improve my skill with the bow, but...\nThe only people with better bow skills are the elves."])
                ShowTextAttributes(["usagi_fc1", 0, 0, 2])
                ShowText(["\\n<Barbun>If only I could ask them for a few lessons.\nDo you think you can help?"])
                ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                ShowText(["\\n<Luka>Bow lessons from the elves...\nI'll take her to see the Queen Elf."])
                ControlVariables([1123, 1123, 0, 0, 1])
                Empty([])
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              Empty([])
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            Empty([])
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          Empty([])
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        Empty([])
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      Empty([])

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    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1123, 0, 3, 0])
        ConditionalBranch([0, 1155, 0])
          ConditionalBranch([0, 1114, 0])
            ConditionalBranch([0, 1128, 0])
              ConditionalBranch([0, 1280, 0])
                ConditionalBranch([0, 1329, 0])
                  ConditionalBranch([1, 1124, 0, 1, 2])
                    ControlVariables([11, 11, 0, 0, 1])
                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                    ShowText(["\\n<Promestein>Is there anyone else who wants to learn skills from other races? I will help you with the power of science! ♪"])
                    ShowTextAttributes(["saki_fc1", 0, 0, 2])
                    ShowText(["\\n<Saki>I would love to learn some new dance moves... Especially the dances taught only to sea monsters!☆"])
                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                    ShowText(["\\n<Luka>I should go consult with Promestein.\nProbably includes her \"Miracle Elixir\" somehow..."])
                    ControlVariables([1124, 1124, 0, 0, 1])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([1, 1124, 0, 2, 0])
                    ControlVariables([11, 11, 0, 0, 1])
                    ShowTextAttributes(["saki_fc1", 0, 0, 2])
                    ShowText(["\\n<Saki>I have to go to Natalia Coast to take the trial!\nTo the West of Port Natalia, Saki goes!☆"])
                    Empty([])
                  BranchEnd([])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1123, 0, 3, 0])
        ConditionalBranch([0, 1085, 0])
          ConditionalBranch([1, 1125, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["stein_fc2", 1, 0, 2])
            ShowText(["\\n<Promestein>Is there anyone else who wants to learn skills from other races? I will help you with the power of science! ♪"])
            ShowTextAttributes(["highslag_fc1", 0, 0, 2])
            ShowText(["\\n<Elisabeth>I have reached the cusp of rapier skills.\nHowever, there are the skills that are taught only to yoma..."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>I should go consult with Promestein.\nWell... to go take an injection."])
            ControlVariables([1125, 1125, 0, 0, 1])
            Empty([])
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          Empty([])
        BranchEnd([])
        Empty([])
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      Empty([])

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    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 7069, 0])
        ConditionalBranch([0, 1811, 0])
          ConditionalBranch([1, 1126, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["stein_fc2", 0, 0, 2])
            ShowText(["\\n<Promestein>I would like to speak with Mister Hakunen about work.\nPlease come and meet me on this floor."])
            ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
            ShowText(["\\n<Hakunen>*gulp* I've got a bad feeling about this..."])
            ControlVariables([1126, 1126, 0, 0, 1])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 7069, 0])
        ConditionalBranch([0, 1811, 0])
          ConditionalBranch([1, 1097, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["stein_fc2", 0, 0, 2])
            ShowText(["\\n<Promestein>I want to speak with someone about work.\nPlease come and see me, Kazuya."])
            ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
            ShowText(["\\n<Kazuya>I don't like the sound of this..."])
            ControlVariables([1097, 1097, 0, 0, 1])
            Empty([])
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          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1212, 0, 8, 0])
        ConditionalBranch([0, 2909, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["saki_fc1", 3, 0, 2])
          ShowText(["\\n<Saki>Rigeo, would you like to take special dancing lessons from me? Come see me at Succubus Village if you're interested☆"])
          ShowTextAttributes(["saki_fc1", 0, 0, 2])
          ShowText(["\\n<Saki>...Make sure to remove me from the party when you arrive."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1212, 0, 8, 0])
        ConditionalBranch([0, 2910, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
          ShowText(["\\n<Kunoichi Succubus>I cannot leave until I have taught you the art of the kunoichi. You who calls yourself Rigeo, come meet me at Succubus Village immediately!"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1212, 0, 8, 0])
        ConditionalBranch([0, 2911, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
          ShowText(["\\n<Magical Mari-chan>Rigeo, make a contract with me and become a magical girl! I'll be in Succubus Village, so come see me there♪"])
          ConditionalBranch([0, 1577, 0])
            ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
            ShowText(["\\n<Magical Mari-chan>Oh... And when you arrive, make sure to remove me from the party. It's a promise☆"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1219, 0, 1, 0])
        ConditionalBranch([0, 1286, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["witchs_fc1", 0, 0, 2])
          ShowText(["\\n<Witch>I returned to the village in order to look up references pertaining to Nightmares. In the end, I could not find any material related to them."])
          ShowTextAttributes(["witchs_fc1", 1, 0, 2])
          ShowText(["\\n<Witch>What I found instead was a rather fascinating book of secrets. Could you come to my lab in Succubus Village?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1219, 0, 2, 0])
        ConditionalBranch([1, 1096, 0, 0, 1])
          ConditionalBranch([1, 1096, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ControlVariables([1096, 1096, 0, 0, 1])
            ShowTextAttributes(["witchs_fc1", 0, 0, 2])
            ShowText(["\\n<Witch>My apologies for bothering you so often, but I've come across some interesting descriptions in ancient documents that were left in the village."])
            ShowTextAttributes(["witchs_fc1", 1, 0, 2])
            ShowText(["\\n<Witch>They pertain to a job that existed in ancient times. Come see me in Succubus Village if you are interested."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([0, 7069, 0])
        ConditionalBranch([1, 1217, 0, 5, 1])
          ConditionalBranch([1, 1084, 0, 3, 1])
            ConditionalBranch([0, 1374, 0])
              ConditionalBranch([1, 1220, 0, 1, 2])
                ControlVariables([11, 11, 0, 0, 1])
                ControlVariables([1220, 1220, 0, 0, 1])
                ShowTextAttributes(["amabie_fc1", 0, 0, 2])
                ShowText(["\\n<Amabie>The illness known as despair is spreading across this world... Drawing pictures will not be enough anymore, I must go out there myself."])
                ShowTextAttributes(["amabie_fc1", 0, 0, 2])
                ShowText(["\\n<Amabie>I will start by saving the people of Yamatai Village. Please take me there..."])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1001, 0, 34, 1])
        ConditionalBranch([1, 1078, 0, 5, 1])
          ConditionalBranch([0, 7069, 0])
            ConditionalBranch([0, 2200, 0])
              ConditionalBranch([0, 1143, 0])
                ConditionalBranch([1, 1230, 0, 1, 2])
                  ControlVariables([11, 11, 0, 0, 1])
                  ControlSwitches([1293, 1293, 1])
                  ControlSwitches([1295, 1295, 1])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["There's a strange notice--"])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["H\n　E\n　　L\n　　　P"])
                  ConditionalBranch([1, 1230, 0, 0, 0])
                    ControlVariables([1230, 1230, 0, 0, 1])
                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                    ShowText(["\\n<Luka>What's this...?\nIt's in white ink on a foil candy wrapper."])
                    ConditionalBranch([0, 4, 0])
                      ConditionalBranch([0, 1005, 0])
                        ShowTextAttributes(["alice_fc5", 2, 0, 2])
                        ShowText(["\\n<Alice>This is...*licks*"])
                        ShowTextAttributes(["alice_fc5", 7, 0, 2])
                        ShowText(["\\n<Alice>It's sweet...♪"])
                        ShowTextAttributes(["alice_fc5", 0, 0, 2])
                        ShowText(["\\n<Alice>This isn't white ink, it's whipped cream.\nThis flavor is definitely from the cake yoma, Candy."])
                        Empty([])
                      BranchEnd([])
                      ConditionalBranch([0, 1006, 0])
                        ShowTextAttributes(["alice_fc1", 3, 0, 2])
                        ShowText(["\\n<Alice>This is...*licks*"])
                        ShowTextAttributes(["alice_fc2", 0, 0, 2])
                        ShowText(["\\n<Alice>It's sweet...♪"])
                        ShowTextAttributes(["alice_fc1", 0, 0, 2])
                        ShowText(["\\n<Alice>This isn't white ink, it's whipped cream.\nThis flavor is definitely from the cake yoma, Candy."])
                        Empty([])
                      BranchEnd([])
                      ConditionalBranch([0, 1007, 0])
                        ShowTextAttributes(["alice_fc7", 3, 0, 2])
                        ShowText(["\\n<Alice>This is...*licks*"])
                        ShowTextAttributes(["alice_fc8", 0, 0, 2])
                        ShowText(["\\n<Alice>It's sweet...♪"])
                        ShowTextAttributes(["alice_fc5", 0, 0, 2])
                        ShowText(["\\n<Alice>This isn't white ink, it's whipped cream.\nThis flavor is definitely from the cake yoma, Candy."])
                        Empty([])
                      BranchEnd([])
                      Empty([])
                    BranchEnd([])
                    ConditionalBranch([0, 5, 0])
                      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                      ShowText(["\\n<Ilias>This is...*licks*"])
                      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
                      ShowText(["\\n<Ilias>It's sweet...♪"])
                      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                      ShowText(["\\n<Ilias>This is not white ink, but whipped cream.\nThis flavor is unmistakably that of the cake yoma, Candy."])
                      Empty([])
                    BranchEnd([])
                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                    ShowText(["\\n<Luka>How do you know what she tastes like...?"])
                    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
                    ShowText(["\\n<Sonya>Now that you mention it...\nI don't think I've seen Candy at all today..."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                  ShowText(["\\n<Luka>It looks like something has happened to Candy...\nLet's find out what's going on."])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["Candy should be in the eastern side of the Pocket Castle's second floor. She's usually camped out in the snack bar."])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1212, 0, 8, 0])
        ConditionalBranch([1, 1231, 0, 1, 2])
          ControlVariables([11, 11, 0, 0, 1])
          ControlVariables([1231, 1231, 0, 0, 1])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>I shall be creating a new job.\nCome to the innermost chamber of the Hall of Creation at once."])
          ConditionalBranch([0, 4, 0])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 6, 0, 2])
              ShowText(["\\n<Alice>Why is there a message from Ilias on the bulletin board? She must've snuck her way in here!"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 7, 0, 2])
              ShowText(["\\n<Alice>Why is there a message from Ilias on the bulletin board? She must've snuck her way in here!"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 7, 0, 2])
              ShowText(["\\n<Alice>Why is there a message from Ilias on the bulletin board? She must've snuck her way in here!"])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["In any case, I'm interested in that new job.\nLet's head to the Hall of Creation south of Snow Heaven!"])
            Empty([])
          Else([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["The Hall of Creation is to the south from Snow Heaven.\nLet's head there right away!"])
            Empty([])
          BranchEnd([])
          Empty([])
        Else([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 0])
      ConditionalBranch([0, 7130, 1])
        ConditionalBranch([0, 1625, 0])
          ConditionalBranch([1, 1379, 0, 1, 2])
            ControlVariables([11, 11, 0, 0, 1])
            ControlVariables([1379, 1379, 0, 0, 1])
            ShowTextAttributes(["utubom_fc1", 2, 0, 2])
            ShowText(["\\n<Nyoro>"])
            ShowText(["I have a bit of a dilemma..."])
            ShowText(["I want to consult with everyone."])
            ShowTextAttributes(["utubom_fc1", 2, 0, 2])
            ShowText(["\\n<Nyoro>"])
            ShowText(["Could you come to the Spring of Water Spirits?"])
            ShowText(["I'll be waiting..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 0])
      ConditionalBranch([0, 7137, 1])
        ConditionalBranch([0, 3099, 0])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["We welcomed the engineers who worked at the Ilias Temple to the forge."])
          ShowText(["Shall we have a little chat with them?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 0])
      ConditionalBranch([0, 7139, 1])
        ConditionalBranch([1, 1308, 0, 13, 1])
          ConditionalBranch([0, 7137, 0])
            ControlVariables([11, 11, 0, 0, 1])
            ShowTextAttributes(["stein_fc2", 0, 0, 2])
            ShowText(["\\n<Promestein>"])
            ShowText(["Is there any progress in the research of Fourier and the others we welcomed to the forge?"])
            ShowText(["I want to go hear a bit about it..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 0])
      ConditionalBranch([0, 7134, 1])
        ConditionalBranch([1, 1362, 0, 11, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["On the ghost ship, Alice the 10th was researching magical arts."])
          ShowText(["There might be valuable research data."])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["Could you search the ghost ship again?"])
          ShowText(["I would be happy if we could find research records..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 0])
      ConditionalBranch([0, 7136, 1])
        ConditionalBranch([1, 1333, 0, 3, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["There may be research data on Kage Tsumugi in the Puppeteer’s Tower."])
          ShowText(["If possible, I would like to acquire it..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 0])
      ConditionalBranch([0, 7138, 1])
        ConditionalBranch([1, 1346, 0, 1, 1])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["It seems there is a treasure that can turn humans into angels on Mount Amos."])
          ShowText(["If we acquire it, it might lead to the development of transformation technology..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2105, 0])
      ConditionalBranch([1, 86, 0, 0, 0])
        ControlVariables([11, 11, 0, 0, 1])
        ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
        ShowText(["\\n<Reaper>I've prepared a battle challenge to train you all.\nCome see me in Hades..."])
        ConditionalBranch([1, 1143, 0, 9, 2])
          ConditionalBranch([0, 4, 0])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 0, 0, 2])
              ShowText(["\\n<Alice>What's going on here, this is just a blank piece of paper isn't it...? Who put this on the bulletin board?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 0, 0, 2])
              ShowText(["\\n<Alice>What's going on here, this is just a blank piece of paper isn't it...? Who put this on the bulletin board?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 0, 0, 2])
              ShowText(["\\n<Alice>What's going on here, this is just a blank piece of paper isn't it...? Who put this on the bulletin board?"])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
            ShowText(["\\n<Ilias>Why is there a blank sheet of paper stuck to the bulletin board? Whoever was responsible for this foolish prank should come forward."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>So only I'm able to read it after all..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ConditionalBranch([1, 1043, 0, 1, 1])
        ConditionalBranch([1, 1043, 0, 24, 2])
          ControlVariables([11, 11, 0, 0, 1])
          ShowTextAttributes(["amira_fc1", 0, 0, 2])
          ShowText(["\\n<Amira>Come and find me..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2044, 0])
      ConditionalBranch([0, 2756, 1])
        ControlVariables([11, 11, 0, 0, 1])
        ConditionalBranch([1, 1143, 0, 9, 2])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Panty Sensei>If you ever come across any new panties, definitely come show them to me. I will be at the usual place in Pornof."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1143, 0, 10, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Panty Sensei>If you ever come across any new panties, definitely come show them to me. I'm currently taking shelter inside the Pornof Mines."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ConditionalBranch([0, 1143, 0])
        ConditionalBranch([1, 1404, 0, 1, 2])
          ControlVariables([11, 11, 0, 0, 1])
          ControlVariables([1404, 1404, 0, 0, 1])
          ShowTextAttributes(["eva_fc1", 0, 0, 2])
          ShowText(["\\n<Eva>"])
          ShowText(["There is my tent on Carlos Hill."])
          ShowText(["I want to clear it out and move my belongings to the Pocket Castle."])
          ShowTextAttributes(["eva_fc1", 0, 0, 2])
          ShowText(["\\n<Eva>"])
          ShowText(["But it's a bit of a hassle to do it alone."])
          ShowText(["Could you help me with the loading work?"])
          ShowTextAttributes(["eva_fc1", 0, 0, 2])
          ShowText(["\\n<Eva>"])
          ShowText(["I'll be waiting on-site."])
          ShowText(["Carlos Hill is located southeast of Monte Carlo."])
          ShowTextAttributes(["eva_fc1", 0, 0, 2])
          ShowText(["\\n<Eva>"])
          ShowText(["Don't forget to remove me from the party."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That's all of the current messages."])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["However, there aren't any noteworthy messages."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowPicture([5, "80_dondaria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>Jeez, I must be losing my edge...\nCan't believe I'm working for you guys..."])
    JumpToLabel(["メニュー"])
    Label(["72"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>Oh, Mini. Looks like you're having a lot of fun."])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Don... At first, I thought you had tricked me.\nBut you actually took good care of me."])
    ShowTextAttributes(["phoenix_fc1", 0, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Even though I didn't do any work, I got three meals and a nap every day. My tail feathers were a small price to pay in exchange for being taken care of."])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>I see you're wising up. Then let me teach you another important lesson."])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>Regularly pulling out your tail feathers makes your breasts bigger. I pulled mine out until I lost my tail, but just look at my chest."])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>Amazing! Pull my tail feathers out right now!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>She was tricked again!"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["777"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>"])
    ShowText(["Oh, Mini."])
    ShowText(["You've grown quite a bit, haven't you?"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Since then, I've seen a lot of the world."])
    ShowText(["Don is actually a pretty good person!"])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["I was tricked, but he took good care of me."])
    ShowText(["There are way worse people in the world!"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>"])
    ShowText(["Hmph, for self-preservation."])
    ShowText(["If you incur the wrath of a phoenix, it could be scary later on."])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Even if you act tough, I won't be tricked again!♪"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>"])
    ShowText(["Good grief, honestly..."])
    JumpToLabel(["メニュー"])
    Label(["778"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>"])
    ShowText(["Oh, Mini."])
    ShowText(["...Somehow, doesn't it feel like I've become a bit rough?"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Due to certain circumstances, I've awakened to an evil heart."])
    ShowText(["I'll do all sorts of bad things!"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>"])
    ShowText(["What kind of bad things, for example...?"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["I just did something bad earlier!"])
    ShowText(["In the cafeteria, I switched the coffee and the dipping sauce!"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>"])
    ShowText(["...Was that your doing!!"])
    ShowTextAttributes(["phoenixb_fc1", 2, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["Wah! Did I just drink the dipping sauce!?"])
    ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
    ShowText(["\\n<Don Dahlia (Affection:\\V[3547])>"])
    ShowText(["No, I ended up soaking the soba in the coffee..."])
    ShowTextAttributes(["phoenixb_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>(Affection:\\V[3072])"])
    ShowText(["So it was that..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(547)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7031])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowPicture([5, "80_mob_bukiya1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
    ShowText(["\\n<Orlan (Affection:\\V[3562])>If I don't go wild once in a while, these muscles will degrade. Come on, please take me along!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(562)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7191])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowPicture([5, "80_pramia_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3064, 0, 10, 1])
      ConditionalBranch([1, 4064, 0, 0, 0])
        ControlVariables([4064, 4064, 0, 0, 1])
        ShowTextAttributes(["pramia_fc1", 0, 0, 2])
        ShowText(["\\n<Teeny (Affection:\\V[3064])>Hey, take this. It'll help."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([27, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3064, 0, 100, 1])
      ConditionalBranch([1, 4064, 0, 1, 0])
        ControlVariables([4064, 4064, 0, 0, 2])
        ShowTextAttributes(["pramia_fc1", 0, 0, 2])
        ShowText(["\\n<Teeny (Affection:\\V[3064])>Hey, take this. It'll help."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1021, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3064, 0, 500, 1])
      ConditionalBranch([1, 4064, 0, 2, 0])
        ControlVariables([4064, 4064, 0, 0, 3])
        ShowTextAttributes(["pramia_fc1", 0, 0, 2])
        ShowText(["\\n<Teeny (Affection:\\V[3064])>Hey, take this. It'll help."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1381, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3064, 0, 2000, 1])
      ConditionalBranch([1, 4064, 0, 3, 0])
        ControlVariables([4064, 4064, 0, 0, 4])
        ShowTextAttributes(["pramia_fc1", 0, 0, 2])
        ShowText(["\\n<Teeny (Affection:\\V[3064])>Hey, take this. It'll help."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1467, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Welcome to Teeny's Inn! I'm in training to become an excellent hostess! ♪"])
    JumpToLabel(["メニュー"])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are so heavy that I can't fly..."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>In that case, give them to me."])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>But that's impossible!"])
    ShowTextAttributes(["pramia_fc1", 2, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Give them to meee!"])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Waaah!"])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Teeny, could you wash my clothes? I've been running at full speed, and now they're all sticky."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>I'm not your mom. Aww geez, they're so dirty... Just where have you been playing?"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Sorry mom!"])
    ShowTextAttributes(["pramia_fc1", 2, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Don't call me mom!"])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Still flat..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>A perfect washboard..."])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob (Affection:\\V[3062])>What are you two on about? Looking at your breasts like that..."])
      ShowTextAttributes(["pramia_fc1", 2, 0, 2])
      ShowText(["\\n<Teeny (Affection:\\V[3064])>We're bonding over our common plight!"])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla (Affection:\\V[3066])>Shut up, Gob! Yours aren't THAT much bigger!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 68, 0])
      ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
      ShowText(["\\n<Papi (Affection:\\V[3068])>Mine have grown a bit!"])
      ShowTextAttributes(["pramia_fc1", 2, 0, 2])
      ShowText(["\\n<Teeny (Affection:\\V[3064])>So eating meat really does help!?"])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla (Affection:\\V[3066])>From now on, I'll eat meat too!"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>I brought meat, so let's have a roast today!\nLeave the cooking to me!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>If you keep spewing fire until it turns into charcoal again, next time you'll be the meat."])
    ShowTextAttributes(["dragonp_fc1", 5, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Scary!"])
    JumpToLabel(["メニュー"])
    Label(["72"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Mini's body is so cozy... Mind if I snuggle with you while I hibernate?"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I'm not hot; your body's just cold."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Setting my human half aside, my snake half gets cold easily. Can I coil around you, Mini?"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I'm not hot... But I don't mind if you want a hug."])
    JumpToLabel(["メニュー"])
    Label(["109"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Sorry I had you help me with washing the dishes."])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soapy (Affection:\\V[3109])>It's okay, I like to clean."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>You're not using your own bubbles instead of soap, are you? ...Well, whatever."])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soapy (Affection:\\V[3109])>Don't worry, don't worry... They're 100% natural."])
    JumpToLabel(["メニュー"])
    Label(["113"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Hey, it's big sis lamia! I wonder if I'll become a respectable lamia too?"])
    ShowTextAttributes(["lamia_fc1", 0, 0, 2])
    ShowText(["\\n<Anastasia (Affection:\\V[3113])>Of course you will. Just be sure to get plenty of hibernation, and even your chest will get bigger."])
    ShowTextAttributes(["pramia_fc1", 1, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>I'm going to hibernate right now! In fact, I'll bury myself for a few years!"])
    ShowTextAttributes(["lamia_fc1", 2, 0, 2])
    ShowText(["\\n<Anastasia (Affection:\\V[3113])>You're not a cicada..."])
    JumpToLabel(["メニュー"])
    Label(["161"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>I can help with the cooking!"])
    ShowTextAttributes(["ustrel_fc1", 0, 0, 2])
    ShowText(["\\n<Lemon (Affection:\\V[3161])>Oh my, thank you. That's a big help."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>I need lots of practice so I can become a fine hostess and maid♪"])
    JumpToLabel(["メニュー"])
    Label(["345"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Wow, there's so many snakes!"])
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Jakotsu (Affection:\\V[3345])>Shall I give you one?\nIt's a trifle for me to grow as many as I like..."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>In that case, maybe I should have it for dinner tonight..."])
    ShowTextAttributes(["zyakotuonna_fc1", 2, 0, 2])
    ShowText(["\\n<Jakotsu (Affection:\\V[3345])>Don't eat it! Grow your own if you're a lamia!"])
    JumpToLabel(["メニュー"])
    Label(["375"])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Aria Lamia> (Affection:\\V[3375])"])
    ShowText(["Oh, what an unusual child."])
    ShowText(["A lamia raised in a peaceful world is quite warm."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Eh, is it warm...?"])
    ShowText(["I'm actually sensitive to the cold."])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Aria Lamia> (Affection:\\V[3375])"])
    ShowText(["Well, all lamias are like that."])
    ShowText(["If only the lamias in my world could be as warm as you."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["To achieve that, we need to make the world peaceful..."])
    ShowText(["I'll do my best!"])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["A goblin that's not making a fuss feels quite refreshing..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Am I that busy as a little one?"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Could it be... can I wash my own clothes!?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Of course... So what?"])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["The heavenly me is very cool..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["It's tough when everything around me freezes."])
    ShowText(["I can't even cook a single dish..."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Then you can easily make chilled dishes."])
    ShowText(["Cold noodles, chilled somen, hiyayakko..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["You're so positive..."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Puchiina is quite cute at this size."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["That coat looks like it would be hard to wash..."])
    ShowText(["Doesn't it fade or get wrinkled?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["You're quite domestic..."])
    ShowText(["I leave the dry cleaning to my bat familiar."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Your bat familiar does that too?"])
    ShowText(["I'll ask for tips on how to wash coats next time."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["A small Puchiina!"])
    ShowText(["This is adorable!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["That underwear hasn't been washed in days, right?"])
    ShowText(["Come on, let me wash it for you."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["W-wait, here?!"])
    ShowText(["Well, it can't be helped, here."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Warriors only maintain their swords and armor..."])
    ShowText(["They really don't care about this kind of thing at all."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["W-what a motherly nature..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7021, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Teeny's Inn\",\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stay at an inn\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(64)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(64)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[27>"])
        ShowText(["Affection  100:\\ia[1021]"])
        ShowText(["Affection  500:\\ia[1381]"])
        ShowText(["Affection 2000:\\ia[1467]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3064])"])
        ShowChoices([["Reverse Rape(Affection:10)", "Never mind"], 2])
        When([0, "Reverse Rape(Affection:10)"])
          ConditionalBranch([1, 3064, 0, 10, 1])
            Script(["call_novel_scene(4126)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["pramia_fc1", 0, 0, 2])
            ShowText(["\\n<Teeny (Affection:\\V[3064])>I-I'm busy now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7021, 1])
          CallCommonEvent([270])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Petit (girl)", "Petit (adult)"], 1])
          When([0, "プチ（少女）"])
            Script(["persona_change(64)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "プチ（大人）"])
            Script(["persona_change(65)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ConditionalBranch([0, 7021, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          CallCommonEvent([270])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_pramia_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3064, 0, 10, 1])
      ConditionalBranch([1, 4064, 0, 0, 0])
        ControlVariables([4064, 4064, 0, 0, 1])
        ShowTextAttributes(["pramia_fc3", 0, 0, 2])
        ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
        ShowText(["Hey, take this."])
        ShowText(["Make sure it helps."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([27, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3064, 0, 100, 1])
      ConditionalBranch([1, 4064, 0, 1, 0])
        ControlVariables([4064, 4064, 0, 0, 2])
        ShowTextAttributes(["pramia_fc3", 0, 0, 2])
        ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
        ShowText(["Hey, take this."])
        ShowText(["Make sure it helps."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1021, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3064, 0, 500, 1])
      ConditionalBranch([1, 4064, 0, 2, 0])
        ControlVariables([4064, 4064, 0, 0, 3])
        ShowTextAttributes(["pramia_fc3", 0, 0, 2])
        ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
        ShowText(["Hey, take this."])
        ShowText(["Make sure it helps."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1381, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3064, 0, 2000, 1])
      ConditionalBranch([1, 4064, 0, 3, 0])
        ControlVariables([4064, 4064, 0, 0, 4])
        ShowTextAttributes(["pramia_fc3", 0, 0, 2])
        ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
        ShowText(["Hey, take this."])
        ShowText(["Make sure it helps."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1467, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Welcome to the Puchi Lamia Inn!"])
    ShowText(["I'm going to train hard and become a great hostess♪"])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["Come on Gob, hurry up and take off your clothes."])
    ShowText(["I'll wash that."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Puchi has grown up and become more motherly!"])
    ShowTextAttributes(["pramia_fc3", 2, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["I told you, I'm not a mother!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Well, my breasts didn't grow that much either."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["Shut up."])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["Looks like we've both... grown a bit..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla>(Affection:\\V[3067])"])
    ShowText(["Well, somewhat..."])
    ConditionalBranch([4, 69, 0])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Is that so? It shouldn't be that different..."])
      ShowTextAttributes(["pramia_fc3", 2, 0, 2])
      ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
      ShowText(["You have it good, being so well-endowed!"])
      ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
      ShowText(["\\n<Vanilla>(Affection:\\V[3067])"])
      ShowText(["I'll curse you~!!"])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Puchi and Vanilla are comparing their breast sizes and intimidating each other..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3069])"])
    ShowText(["Puchi, I want you to wash this laundry..."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["You've become quite arrogant since you grew up, haven't you?"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3069])"])
    ShowText(["I want you to say I've gained the presence of a dragon."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["What presence? You're still just a little kid on the inside..."])
    JumpToLabel(["メニュー"])
    Label(["109"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Sorry for having you help with the dishes."])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soap> (Affection:\\V[3109])"])
    ShowText(["It's fine, I like cleaning."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Could it be that you're using your own bubbles instead of soap..."])
    ShowText(["...Well, whatever."])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soap> (Affection:\\V[3109])"])
    ShowText(["Don't worry, don't worry... They're 100% natural ingredients."])
    JumpToLabel(["メニュー"])
    Label(["161"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["I'll help with the cooking too!"])
    ShowTextAttributes(["ustrel_fc1", 0, 0, 2])
    ShowText(["\\n<Lemon> (Affection:\\V[3161])"])
    ShowText(["Oh my, thank you very much."])
    ShowText(["It's impressive that you're helping out."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["I'm going to become a fine hostess and maid."])
    ShowText(["So I need to practice a lot♪"])
    JumpToLabel(["メニュー"])
    Label(["345"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Wow, there are so many snakes!"])
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Jakotsu> (Affection:\\V[3345])"])
    ShowText(["Shall I give you one?"])
    ShowText(["They grow as many as they like..."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Then maybe I'll have it for dinner tonight..."])
    ShowTextAttributes(["zyakotuonna_fc1", 2, 0, 2])
    ShowText(["\\n<Jakotsu> (Affection:\\V[3345])"])
    ShowText(["Don't eat it! Grow your own if you're a lamia!"])
    JumpToLabel(["メニュー"])
    Label(["375"])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Aria Lamia> (Affection:\\V[3375])"])
    ShowText(["Oh, what an unusual child."])
    ShowText(["A lamia raised in a peaceful world is quite warm."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Eh, is it warm...?"])
    ShowText(["I'm actually sensitive to the cold."])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Aria Lamia> (Affection:\\V[3375])"])
    ShowText(["Well, all lamias are like that."])
    ShowText(["If only the lamias in my world could be as warm as you."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["To achieve that, we need to make the world peaceful..."])
    ShowText(["I'll do my best!"])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["A goblin that's not making a fuss feels quite refreshing..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Am I that busy as a little one?"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Could it be... can I wash my own clothes!?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Of course... So what?"])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["The heavenly me is very cool..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["It's tough when everything around me freezes."])
    ShowText(["I can't even cook a single dish..."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Then you can easily make chilled dishes."])
    ShowText(["Cold noodles, chilled somen, hiyayakko..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["You're so positive..."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Puchi from the singularity world... No, it's Puchi."])
    ShowText(["Even if we're of similar age, the atmosphere is quite different."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["That coat looks like it would be hard to wash..."])
    ShowText(["Doesn't it fade or get wrinkled?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["You're quite domestic..."])
    ShowText(["I leave the dry cleaning to my bat familiar."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Your bat familiar does that too?"])
    ShowText(["I'll ask for tips on how to wash coats next time."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["So it's Puchi from the singularity world!"])
    ShowText(["The atmosphere is really different!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["That underwear hasn't been washed in days, right?"])
    ShowText(["Come on, let me wash it for you."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["W-wait, here?!"])
    ShowText(["Well, it can't be helped, here."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Warriors only maintain their swords and armor..."])
    ShowText(["They really don't care about this kind of thing at all."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["W-what a motherly nature..."])
    JumpToLabel(["メニュー"])
    Label(["777"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["Mini has grown big too."])
    ShowText(["With increased firepower, I might get burned if used as a hot water bottle."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["Is Puchi still cold even after growing up?"])
    ShowText(["Being a lamia is tough..."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["And to think you can't revive even if you die..."])
    ShowText(["Lamia are pitiful."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["Everyone can't revive except for you."])
    JumpToLabel(["メニュー"])
    Label(["778"])
    ShowTextAttributes(["pramia_fc3", 2, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["Mini has turned into a delinquent!"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3778]）"])
    ShowText(["Hehehe, I'll commit all kinds of evil!"])
    ShowText(["I switched the salt and sugar in the kitchen!"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["...And that fried egg Mini is eating now."])
    ShowText(["Is the one with the salt and sugar switched."])
    ShowTextAttributes(["phoenixb_fc1", 4, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3778]）"])
    ShowText(["I see!"])
    ShowText(["No wonder it tasted strangely delicious!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7021, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"stay at an inn\",\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"stay at an inn\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(65)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(65)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Seed of Protection"])
        ShowText(["Affection  100: Iron Gauntlets"])
        ShowText(["Affection 500: Book of Snake Techniques"])
        ShowText(["Affection 2000: Mark of Stun"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3064])"])
        ShowChoices([["Tangled Reverse Rape (Favorability: 10)", "Stop"], 2])
        When([0, "巻き付き逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3064, 0, 10, 1])
            Script(["call_novel_scene(4127)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["pramia_fc3", 2, 0, 2])
            ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
            ShowText(["I-I'm busy right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7021, 1])
          CallCommonEvent([270])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Petit (girl)", "Petit (adult)"], 2])
          When([0, "プチ（少女）"])
            Script(["persona_change(64)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "プチ（大人）"])
            Script(["persona_change(65)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ConditionalBranch([0, 7021, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          CallCommonEvent([270])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A stuffed animal is watching over Teeny's Inn. You call out, and Teeny answers from within your party!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Oh, you want to stay at Teeny's Inn?\nThat'll be 1G♪"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 1, 0])
        ChangeGold([1, 0, 1])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        ErasePicture([5])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["pramia_fc1", 2, 0, 2])
        ShowText(["\\n<Teeny>...Never mind, you don't have enough money. Wait, does this mean we don't have any money?! We're in a real pinch!"])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 3
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In Puchi's inn, there's a stuffed animal left to keep watch..."])
    ShowText(["When called, Puchi in the party responded!"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Ah, are you staying at Puchi's inn?"])
    ShowText(["The fee is 1G♪"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ConditionalBranch([7, 1, 0])
        ChangeGold([1, 0, 1])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        ErasePicture([5])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["pramia_fc3", 2, 0, 2])
        ShowText(["\\n<Puchi>"])
        ShowText(["...But it seems like there's not enough money."])
        ShowText(["I mean, having zero balance means we're in trouble, right?!"])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowPicture([5, "80_vgirl_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3066, 0, 10, 1])
      ConditionalBranch([1, 4066, 0, 0, 0])
        ControlVariables([4066, 4066, 0, 0, 1])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla (Affection:\\V[3066])>This might be helpful! Take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([28, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3066, 0, 100, 1])
      ConditionalBranch([1, 4066, 0, 1, 0])
        ControlVariables([4066, 4066, 0, 0, 2])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla (Affection:\\V[3066])>This might be helpful! Take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1056, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3066, 0, 500, 1])
      ConditionalBranch([1, 4066, 0, 2, 0])
        ControlVariables([4066, 4066, 0, 0, 3])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla (Affection:\\V[3066])>This might be helpful! Take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1366, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3066, 0, 2000, 1])
      ConditionalBranch([1, 4066, 0, 3, 0])
        ControlVariables([4066, 4066, 0, 0, 4])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla (Affection:\\V[3066])>This might be helpful! Take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1501, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Welcome to the Monster Lord branch of Vanilla's shop! Even friends have to pay. No exceptions from us merchants."])
    JumpToLabel(["メニュー"])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>My breasts are so heavy that I can't fly..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>That's all you have to say? Go to hell."])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Waaa, so cruel! That's not nice!"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Having to look at THOSE isn't nice to me! They're enough to make me cry..."])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Vanilla, I found a star-shaped stone. Here, it's for you!"])
    ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Waaa, such an unusual stone! Kukuku, it must be very valuable."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>No, it's just a plain old rock from over there..."])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>H-how would you know!? I could get a lot of money out of it..."])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>Still flat..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>A perfect washboard..."])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob (Affection:\\V[3062])>What are you two on about? Looking at your breasts like that..."])
      ShowTextAttributes(["pramia_fc1", 2, 0, 2])
      ShowText(["\\n<Teeny (Affection:\\V[3064])>We're bonding over our common plight!"])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla (Affection:\\V[3066])>Shut up, Gob! Yours aren't THAT much bigger!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 68, 0])
      ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
      ShowText(["\\n<Papi (Affection:\\V[3068])>Mine have grown a bit!"])
      ShowTextAttributes(["pramia_fc1", 2, 0, 2])
      ShowText(["\\n<Teeny (Affection:\\V[3064])>So eating meat really does help!?"])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla (Affection:\\V[3066])>From now on, I'll eat meat too!"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! One of my fangs fell out! Is it molting season already?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Give it to me so I can put it in my shop. Dragon fangs fetch a high price!"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Ah... Your claws are getting long too, so I'll cut them for you. They're worth a lot. So are your scales, for that matter..."])
    ShowTextAttributes(["dragonp_fc1", 4, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>At this rate, you'll sell my whole body..."])
    JumpToLabel(["メニュー"])
    Label(["196"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Are ya makin' money, Vanilla?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Little by little I am!"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Even so, I'm glad Vanilla's Shop is doin' fine. It wouldn't be good if I were business rivals with a friend."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>I'm weak at sea...\nI'm envious that you can swim."])
    JumpToLabel(["メニュー"])
    Label(["302"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Wilhemina (Affection:\\V[3302])>I'm an apostle of the night...\nCome, let's dance in the darkness."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Cool!"])
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Wilhemina (Affection:\\V[3302])>If you're a vampire, you must come up with a signature phrase as soon as possible. Or you will regret it during an important scene."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>I see, I must think it over with my friends!"])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob (Affection:\\V[3062])>Think about it yourself...\nI'm embarrassed."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["340"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>Ah, Alucart.\nI am truly indebted to you for your assistance."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Alucart (Affection:\\V[3066])>Your Majesty! I'm truly grateful for the name you have given me!"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>Kukuku, are those tears of joy?\nYou are a very lucky child."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Alucart (Affection:\\V[3066])>Thank you so much!"])
    JumpToLabel(["メニュー"])
    Label(["408"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Oh, a tanuki merchant!"])
    ShowText(["For reference, could you show me what you're selling?"])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Ponpoko> (Affection:\\V[3408])"])
    ShowText(["Here you go!"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["There are many medicines and talismans..."])
    ShowText(["And this is a protective bell, a fine item."])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Ponpoko> (Affection:\\V[3408])"])
    ShowText(["All of these are specialties from Yamatai and the Tanuki Village."])
    ShowText(["There are many unique items that can't be found anywhere else♪"])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Oh, a small Vanguard..."])
    ShowText(["So, are you going to recite an embarrassing poem?"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["N-No, I won't...!"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Are you going to strike a weird pose and say a strange catchphrase?"])
    ShowText(["Something about the moon or the darkness..."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["I-I won't say that...!"])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["This is..."])
    ShowText(["A Puchi who doesn't seem like she'll do much housework has come."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Housework...?"])
    ShowText(["I don't have a house; I always live in an ice igloo..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Then, you need a house in this world."])
    ShowText(["There's a mansion in a prime location in Grand Noah with a 30-year loan..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["This Vanguard is quite shrewd, isn't she..."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I never expected that I would be a merchant in another world..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Angel hunting... how cool!"])
    ShowText(["Does that mean there are special poses and signature poems too!?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["A dark bullet that tears through light..."])
    ShowText(["May that trajectory become the path back to heaven."])
    ShowTextAttributes(["vgirl_fc1", 1, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Nice――!!"])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["A small Vanguard, huh..."])
    ShowText(["Your weapon isn't dual pistols, is it?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["In this world, guns have only recently started to become popular."])
    ShowText(["But dual pistols are really cool..."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["However, I refuse to be dragged into training..."])
    ShowText(["How many times have I almost been shot through?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["That sounds interesting; I want you to join me for practice!"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["I said I don't want to..."])
    JumpToLabel(["メニュー"])
    Label(["840"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affection:\\V[3340])"])
    ShowText(["Oh, it's Geregere."])
    ShowText(["You've been a great help with that matter."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Geregere> (Affection:\\V[3066])"])
    ShowText(["Your Majesty! I truly appreciate the name you've given me!"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affection:\\V[3340])"])
    ShowText(["Kukuku, are you crying tears of joy?"])
    ShowText(["You're quite the fortunate one."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Geregere> (Affection:\\V[3066])"])
    ShowText(["Thank you very much!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7021, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Vanilla's Shop\",\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"vanilla shop\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(66)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(66)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[28>"])
        ShowText(["Affection  100:\\ia[1056]"])
        ShowText(["Affection  500:\\ia[1366]"])
        ShowText(["Affection 2000:\\ia[1501]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3066])"])
        ShowChoices([["Blowjob(Affection:10)", "Reverse Rape(Affection:100)", "Never mind"], 3])
        When([0, "Blowjob(Affection:10)"])
          ConditionalBranch([1, 3066, 0, 10, 1])
            Script(["call_novel_scene(4131)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
            ShowText(["\\n<Vanilla (Affection:\\V[3066])>I'm busy right now. Maybe next time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Reverse Rape(Affection:100)"])
          ConditionalBranch([1, 3066, 0, 100, 1])
            Script(["call_novel_scene(4132)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
            ShowText(["\\n<Vanilla (Affection:\\V[3066])>I'm busy right now. Maybe next time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7021, 1])
          CallCommonEvent([106])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Vanilla (girl)", "Vanilla (adult)"], 1])
          When([0, "ヴァニラ（少女）"])
            Script(["persona_change(66)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ヴァニラ（大人）"])
            Script(["persona_change(67)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ConditionalBranch([0, 7021, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          CallCommonEvent([106])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_vgirl_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3066, 0, 10, 1])
      ConditionalBranch([1, 4066, 0, 0, 0])
        ControlVariables([4066, 4066, 0, 0, 1])
        ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
        ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
        ShowText(["I owe you a great deal! Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([28, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3066, 0, 100, 1])
      ConditionalBranch([1, 4066, 0, 1, 0])
        ControlVariables([4066, 4066, 0, 0, 2])
        ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
        ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
        ShowText(["I owe you a great deal! Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1056, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3066, 0, 500, 1])
      ConditionalBranch([1, 4066, 0, 2, 0])
        ControlVariables([4066, 4066, 0, 0, 3])
        ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
        ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
        ShowText(["I owe you a great deal! Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1366, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3066, 0, 2000, 1])
      ConditionalBranch([1, 4066, 0, 3, 0])
        ControlVariables([4066, 4066, 0, 0, 4])
        ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
        ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
        ShowText(["I owe you a great deal! Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1501, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Welcome to Vanilla's shop, the Monster Lord branch!"])
    ShowText(["Even among friends, merchants must charge for their goods."])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Vanilla, I found a big, beautiful stone."])
    ShowText(["Here!"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla>(Affection:\\V[3067])"])
    ShowText(["Isn't this stone a Preafia...?"])
    ShowText(["Where did you find such a rare item?"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I think it was around the bottom of the Natalia Trench...?"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Vanilla>(Affection:\\V[3067])"])
    ShowText(["Why were you running in such a place!!"])
    ShowText(["Have you finally become amphibious!?"])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["Looks like we've both... grown a bit..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla>(Affection:\\V[3067])"])
    ShowText(["Well, somewhat..."])
    ConditionalBranch([4, 69, 0])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Is that so? It shouldn't be that different..."])
      ShowTextAttributes(["pramia_fc3", 2, 0, 2])
      ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
      ShowText(["You have it good, being so well-endowed!"])
      ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
      ShowText(["\\n<Vanilla>(Affection:\\V[3067])"])
      ShowText(["I'll curse you~!!"])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Puchi and Vanilla are comparing their breast sizes and intimidating each other..."])
      Empty([])

    BranchEnd([])
    Label(["69"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla>(Affection:\\V[3067])"])
    ShowText(["Dragon horns, fangs, and claws sell for quite a high price!"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3069])"])
    ShowText(["Ah, don't sell me..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla>(Affection:\\V[3067])"])
    ShowText(["A dragon's fang can fetch at least 1000 gold, even if it's cheap!"])
    ShowTextAttributes(["dragonp_fc3", 1, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3069])"])
    ShowText(["Huh, is it really that expensive...?"])
    ShowText(["My heart is swayed..."])
    JumpToLabel(["メニュー"])
    Label(["196"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink> (Affection:\\V[3196])"])
    ShowText(["Vanilla-chan, are you making money?"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Just a little here and there!"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink> (Affection:\\V[3196])"])
    ShowText(["But I'm glad that Vanilla-chan and I aren't competing in the market."])
    ShowText(["It would be awkward to have business rivals among friends."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["I struggle with the sea..."])
    ShowText(["I envy those who can swim."])
    JumpToLabel(["メニュー"])
    Label(["302"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Wilhelmina> (Affection:\\V[3302])"])
    ShowText(["I am an apostle of the night..."])
    ShowText(["Now, let's dance in the darkness."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Cool!"])
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Wilhelmina> (Affection:\\V[3302])"])
    ShowText(["If you're a vampire, you should come up with a signature phrase early on."])
    ShowText(["You'll regret it during an important scene."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["I see, I should brainstorm with my friends!"])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>"])
      ShowText(["Think for yourself..."])
      ShowText(["I'm embarrassed..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 63, 0])
      ShowTextAttributes(["gob_fc3", 1, 0, 2])
      ShowText(["\\n<Gob>"])
      ShowText(["Think for yourself..."])
      ShowText(["I'm embarrassed..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["340"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affection:\\V[3340])"])
    ShowText(["Oh, it's Geregere."])
    ShowText(["You've grown quite a bit since I last saw you!"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Geregere> (Affection:\\V[3066])"])
    ShowText(["Your Majesty!"])
    ShowText(["This true name is a bit... um..."])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affection:\\V[3340])"])
    ShowText(["Huh? What's wrong...?"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Geregere> (Affection:\\V[3066])"])
    ShowText(["I'm truly grateful!!"])
    ShowTextAttributes(["queenvampire_fc1", 1, 0, 2])
    ShowText(["\\n<Fatima> (Affection:\\V[3340])"])
    ShowText(["Hahaha! I see!"])
    JumpToLabel(["メニュー"])
    Label(["408"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Oh, a tanuki merchant!"])
    ShowText(["For reference, could you show me what you're selling?"])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Ponpoko> (Affection:\\V[3408])"])
    ShowText(["Here you go!"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["There are many medicines and talismans..."])
    ShowText(["And this is a protective bell, a fine item."])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Ponpoko> (Affection:\\V[3408])"])
    ShowText(["All of these are specialties from Yamatai and the Tanuki Village."])
    ShowText(["There are many unique items that can't be found anywhere else♪"])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Oh, a small Vanguard..."])
    ShowText(["So, are you going to recite an embarrassing poem?"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["N-No, I won't...!"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Are you going to strike a weird pose and say a strange catchphrase?"])
    ShowText(["Something about the moon or the darkness..."])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["I-I won't say that...!"])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["This is..."])
    ShowText(["A Puchi who doesn't seem like she'll do much housework has come."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Housework...?"])
    ShowText(["I don't have a house; I always live in an ice igloo..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Then, you need a house in this world."])
    ShowText(["There's a mansion in a prime location in Grand Noah with a 30-year loan..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["This Vanguard is quite shrewd, isn't she..."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I never expected that I would be a merchant in another world..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Angel hunting... how cool!"])
    ShowText(["Does that mean there are special poses and signature poems too!?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["A dark bullet that tears through light..."])
    ShowText(["May that trajectory become the path back to heaven."])
    ShowTextAttributes(["vgirl_fc3", 1, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Nice――!!"])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["So you're the Vanguard from the alternate world..."])
    ShowText(["Your weapon isn't dual pistols, is it?"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["In this world, guns have only recently started to become popular."])
    ShowText(["But dual pistols are really cool..."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["However, I refuse to be dragged into training..."])
    ShowText(["How many times have I almost been shot through?"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["That sounds interesting; I want you to join me for practice!"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["I said I don't want to..."])
    JumpToLabel(["メニュー"])
    Label(["840"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affection:\\V[3340])"])
    ShowText(["Oh, it's Geregere."])
    ShowText(["You've grown quite a bit since I last saw you!"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Geregere> (Affection:\\V[3066])"])
    ShowText(["Your Majesty!"])
    ShowText(["This true name is a bit... um..."])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affection:\\V[3340])"])
    ShowText(["Huh? What's wrong...?"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Geregere> (Affection:\\V[3066])"])
    ShowText(["I'm truly grateful!!"])
    ShowTextAttributes(["queenvampire_fc2", 1, 0, 2])
    ShowText(["\\n<Fatima> (Affection:\\V[3340])"])
    ShowText(["Hahaha! I see!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7021, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"vanilla shop\",\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"vanilla shop\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(67)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(67)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Seed of Magic Power"])
        ShowText(["Affection 100: Cape of the Gentle Breeze"])
        ShowText(["Affection  500: Book of Magic Techniques"])
        ShowText(["Affection 2000: Thunder Pendant"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3066])"])
        ShowChoices([["Reverse rape (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3066, 0, 10, 1])
            Script(["call_novel_scene(4133)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
            ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
            ShowText(["I'm busy right now, maybe next time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7021, 1])
          CallCommonEvent([106])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Vanilla (girl)", "Vanilla (adult)"], 2])
          When([0, "ヴァニラ（少女）"])
            Script(["persona_change(66)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ヴァニラ（大人）"])
            Script(["persona_change(67)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ConditionalBranch([0, 7021, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7021, 0])
          CallCommonEvent([106])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Bats are taking care of Vanilla's shop. You call out, and Vanilla answers from within your party!"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>Welcome to the Monster Lord branch of Vanilla's shop! Even friends have to pay. No exceptions from us merchants."])
    CallCommonEvent([106])
    Empty([])

  Page 3
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At Vanilla's shop, there's a bat on duty..."])
    ShowText(["When you call out, Vanilla in your party responds!"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla>"])
    ShowText(["Welcome to Vanilla's shop, the Monster Lord branch!"])
    ShowText(["Even among friends, merchants must charge for their goods."])
    CallCommonEvent([106])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowPicture([5, "80_dragonp_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3068, 0, 10, 1])
      ConditionalBranch([1, 4068, 0, 0, 0])
        ControlVariables([4068, 4068, 0, 0, 1])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! Here's a token of my appreciation!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([24, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3068, 0, 100, 1])
      ConditionalBranch([1, 4068, 0, 1, 0])
        ControlVariables([4068, 4068, 0, 0, 2])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! Here's a token of my appreciation!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1001, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3068, 0, 500, 1])
      ConditionalBranch([1, 4068, 0, 2, 0])
        ControlVariables([4068, 4068, 0, 0, 3])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! Here's a token of my appreciation!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1390, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3068, 0, 2000, 1])
      ConditionalBranch([1, 4068, 0, 3, 0])
        ControlVariables([4068, 4068, 0, 0, 4])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! Here's a token of my appreciation!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1493, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! This is Papi's Smithy! Would you like to craft something? Or do you need me?"])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Papi, let's have an arm wrestling match!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! I've been waiting for this!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>But you're not allowed to use your claws or your fire breath!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>In that case, you can't use your club! And no blinding! Hands only!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>Are you guys actually arm wrestling?"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>I brought meat, so let's have roast today!\nLeave the cooking to me!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection:\\V[3064])>If you keep spewing fire until it turns into charcoal again, next time you'll be the meat."])
    ShowTextAttributes(["dragonp_fc1", 5, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Scary!"])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Rawr! One of my fangs fell out! Is it molting season already?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Give it to me so I can put it in my shop. Dragon fangs fetch a high price!"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Ah... Your claws are getting long too, so I'll cut them for you. They're worth a lot. So are your scales, for that matter..."])
    ShowTextAttributes(["dragonp_fc1", 4, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>At this rate, you'll sell my whole body..."])
    JumpToLabel(["メニュー"])
    Label(["72"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Rawrrr! Let's go on a picnic! Where do you want to go? How about a volcano?"])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>A volcano! That's where I want to go! You like volcanoes, Papi?! I like them too!"])
    ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>But everyone else hates them... They prefer to go to the sea, or to a mountain with nice weather."])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>But you can't call it a picnic if you aren't roasting to death! I'm happy you understand me, Papi!"])
    JumpToLabel(["メニュー"])
    Label(["93"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>You're my dragon big sis, so you're probably pretty strong!"])
    ShowTextAttributes(["liot_fc1", 0, 0, 2])
    ShowText(["\\n<Riot (Affection:\\V[3093])>...Scram, runt. I don't have time to play with some kid."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Wow, and your claws are so sharp! You must be really strong! I'm jealous!"])
    ShowTextAttributes(["liot_fc1", 3, 0, 2])
    ShowText(["\\n<Riot (Affection:\\V[3093])>G-go away..."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Wow, it's the magical swordsman Granberia!"])
    ShowText(["So cool!"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["Th-thank you..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["The helmet and armor are so cool!"])
    ShowText(["I want to see your sword!"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["That’s fine, but..."])
    ShowText(["Be careful not to touch it carelessly, it's dangerous."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Basic stance, center of gravity slightly to the left..."])
    ShowText(["Ah, as expected, it would be better to roughen the left part of the blade a bit."])
    ShowTextAttributes(["granberia_fc3", 2, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["W-what!?"])
    JumpToLabel(["メニュー"])
    Label(["171"])
    ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>..........."])
    ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
    ShowText(["\\n<Miranda (Affection:\\V[3171])>All right, little one, is there something you want from me?"])
    ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>I once wanted to be a notorious thief, but now I've vowed to live an honest life."])
    ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
    ShowText(["\\n<Miranda (Affection:\\V[3171])>Oh, that's good. A thief isn't something you should aspire to be."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Is that so? I'm sure auntie is a good person too!"])
    ShowTextAttributes(["lizardboss_fc1", 5, 0, 2])
    ShowText(["\\n<Miranda (Affection:\\V[3171])>A-auntie?!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>You're a swell gal!"])
    ShowTextAttributes(["lizardboss_fc1", 3, 0, 2])
    ShowText(["\\n<Miranda (Affection:\\V[3171])>All right, I'll keep that in mind. Good grief, I really am a good auntie..."])
    JumpToLabel(["メニュー"])
    Label(["203"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>You're a little sea dragon!\nI'm a little land dragon!"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Tatsuko (Affection:\\V[3203])>Let's join hands with a pledge, dragon comrade!\nWon't you fight together with the Navy against the thieves?"])
    ShowTextAttributes(["dragonp_fc1", 6, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Thieves...? I was a bandit, can I also join the Navy?"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Tatsuko (Affection:\\V[3203])>Of course!"])
    ShowTextAttributes(["dragonp_fc1", 6, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Mmm, I guess the land and sea are mutually exclusive..."])
    JumpToLabel(["メニュー"])
    Label(["298"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Wow, you're an amazing dragon!"])
    ShowTextAttributes(["dragon_fc1", 0, 0, 2])
    ShowText(["\\n<Grande (Affection:\\V[3298])>Kuku... You have the powers of a dragon."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi (Affection:\\V[3068])>Will a human grow in my mouth if I eat lots of meat? Or does the body of a dragon grow first?"])
    ShowTextAttributes(["dragon_fc1", 2, 0, 2])
    ShowText(["\\n<Grande (Affection:\\V[3298])>No, you won't grow those...\nYou're a dragonkin, a different kind of dragon from myself."])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["This Papi is no different from that Papi over there."])
    ShowText(["Full of energy and noise..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["I'm a dragon, you know!"])
    ShowText(["So annoyingly loud!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["But this Gob is also very noisy."])
    ShowText(["Recently, I've been able to run on the walls and ceilings, making a 360-degree noise."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Hehe, that's quite lively..."])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["No matter the world, Papis are unnecessarily loud..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Uga! Dragons are full of energy in any world!"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["But there were times when that liveliness saved me..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["I wish I could have been of help!"])
    ShowText(["The energy of dragons saves the world!"])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["So Papi is running a blacksmith shop?"])
    ShowText(["But surely, she can't maintain guns..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["I can! The master told me that in this age, you need to be able to handle guns!"])
    ShowText(["What a remarkable master..."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["A regular blacksmith would see guns as a nemesis."])
    ShowText(["Ehehe!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Papi... Your blacksmith master seems to be quite a person."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Is your master also skilled with the sword?"])
    ShowText(["The master is extremely weak."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["When a mantis entered the workplace, she panicked."])
    ShowText(["However, for humans, a mantis girl is still a threat."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["It's no wonder she panicked..."])
    ShowText(["No, it's a regular mantis."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Uga! It's a token of gratitude!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7020, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Papi's Smithy\",\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"papi's blacksmith\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(68)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(68)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10:\\ii[24>"])
        ShowText(["Affection  100:\\ia[1001]"])
        ShowText(["Affection  500:\\ia[1390]"])
        ShowText(["Affection 2000:\\ia[1493]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3068])"])
        ShowChoices([["Reverse Rape(Affection:10)", "Never mind"], 2])
        When([0, "Reverse Rape(Affection:10)"])
          ConditionalBranch([1, 3068, 0, 10, 1])
            Script(["call_novel_scene(4136)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
            ShowText(["\\n<Papi (Affection:\\V[3068])>I'm going to do a little more intensive training. Leave now so you won't get hurt."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7020, 1])
          CallCommonEvent([107])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7020, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Papi (girl)", "Papi (adult)"], 1])
          When([0, "パピ（少女）"])
            Script(["persona_change(68)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "パピ（大人）"])
            Script(["persona_change(69)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ConditionalBranch([0, 7020, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7020, 0])
          CallCommonEvent([107])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_dragonp_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3068, 0, 10, 1])
      ConditionalBranch([1, 4068, 0, 0, 0])
        ControlVariables([4068, 4068, 0, 0, 1])
        ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
        ShowText(["\\n<Papi>(Affection:\\V[3068])"])
        ShowText(["Uga! It's Papi's blacksmith shop!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([24, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3068, 0, 100, 1])
      ConditionalBranch([1, 4068, 0, 1, 0])
        ControlVariables([4068, 4068, 0, 0, 2])
        ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
        ShowText(["\\n<Papi>(Affection:\\V[3068])"])
        ShowText(["Uga! It's Papi's blacksmith shop!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1001, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3068, 0, 500, 1])
      ConditionalBranch([1, 4068, 0, 2, 0])
        ControlVariables([4068, 4068, 0, 0, 3])
        ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
        ShowText(["\\n<Papi>(Affection:\\V[3068])"])
        ShowText(["Uga! It's Papi's blacksmith shop!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1390, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3068, 0, 2000, 1])
      ConditionalBranch([1, 4068, 0, 3, 0])
        ControlVariables([4068, 4068, 0, 0, 4])
        ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
        ShowText(["\\n<Papi>(Affection:\\V[3068])"])
        ShowText(["Uga! It's Papi's blacksmith shop!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1493, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Are we forging? Or do you need something from me?"])
    ShowText(["The legendary sword of the unrivaled swordmaster, Granberia..."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3069])"])
    ShowText(["Please, let me sharpen it!"])
    ShowText(["Sorry, the only blacksmith I can trust with my sword is..."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["An unnamed yet top-tier master, who resides in Iliasburg."])
    ShowText(["Ah, that's my master."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3069])"])
    ShowText(["I've received my license, so I'm certified by the master!"])
    ShowText(["Affection 100: Muscle Belt"])
    ShowTextAttributes(["granberia_fc3", 2, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["W-what!?"])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Papi has also become a full-fledged dragon now."])
    ShowText(["I probably can't win in arm wrestling anymore..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3069])"])
    ShowText(["Gob has gotten even faster at running."])
    ShowText(["I can only see an afterimage now."])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["If that's the case, there won't be any equal matches."])
    ShowText(["I can't even fight..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3069])"])
    ShowText(["That might be what it means to be an adult..."])
    ShowText(["It's a bit lonely."])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3069])"])
    ShowText(["Puchi, I want you to wash this laundry..."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["You've become quite arrogant since you grew up, haven't you?"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3069])"])
    ShowText(["I want you to say I've gained the presence of a dragon."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi>(Affection:\\V[3065])"])
    ShowText(["What presence? You're still just a little kid on the inside..."])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla>(Affection:\\V[3067])"])
    ShowText(["Dragon horns, fangs, and claws sell for quite a high price!"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3069])"])
    ShowText(["Ah, don't sell me..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla>(Affection:\\V[3067])"])
    ShowText(["A dragon's fang can fetch at least 1000 gold, even if it's cheap!"])
    ShowTextAttributes(["dragonp_fc3", 1, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3069])"])
    ShowText(["Huh, is it really that expensive...?"])
    ShowText(["My heart is swayed..."])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["This Papi is no different from that Papi over there."])
    ShowText(["Full of energy and noise..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["I'm a dragon, you know!"])
    ShowText(["So annoyingly loud!"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["But this Gob is also very noisy."])
    ShowText(["Recently, I've been able to run on the walls and ceilings, making a 360-degree noise."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Hehe, that's quite lively..."])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["No matter the world, Papis are unnecessarily loud..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Uga! Dragons are full of energy in any world!"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["But there were times when that liveliness saved me..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["I wish I could have been of help!"])
    ShowText(["The energy of dragons saves the world!"])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["So Papi is running a blacksmith shop?"])
    ShowText(["But surely, she can't maintain guns..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["I can! The master told me that in this age, you need to be able to handle guns!"])
    ShowText(["What a remarkable master..."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["A regular blacksmith would see guns as a nemesis."])
    ShowText(["Ehehe!"])
    ShowTextAttributes(["dragonp_fc3", 1, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Papi... Your blacksmith master seems to be quite a person."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Is your master also skilled with the sword?"])
    ShowText(["The master is extremely weak."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["When a mantis entered the workplace, she panicked."])
    ShowText(["However, for humans, a mantis girl is still a threat."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["It's no wonder she panicked..."])
    ShowText(["No, it's a regular mantis."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Uga! It's a token of gratitude!"])
    JumpToLabel(["メニュー"])
    Label(["777"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["We've both grown up, Papi!"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Our duo has also taken on adult forms!"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["But is that okay...? Everyone else is thinking about their future,"])
    ShowText(["And here I am just wandering around..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Isn't that fine? You're a phoenix after all."])
    ShowTextAttributes(["phoenixc_fc1", 0, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3777]）"])
    ShowText(["Well, I guess it's okay."])
    ShowText(["If things get tough, I can just pull out my tail and sell it."])
    JumpToLabel(["メニュー"])
    Label(["778"])
    ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Mini has gone bad!"])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3778]）"])
    ShowText(["Hehehe, I'll commit all kinds of evil!"])
    ShowText(["I've sent the pitch-black hellfire into the forge!"])
    ShowTextAttributes(["dragonp_fc3", 1, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Whoa, that's an incredible amount of heat!"])
    ShowText(["It looks like an amazing masterpiece is about to be made!!"])
    ShowTextAttributes(["phoenixb_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>（Affection:\\V[3778]）"])
    ShowText(["Huh~?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7020, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"papi's blacksmith\",\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\",\"beg\","])
        ScriptMore(["\"change form\",\"papi's blacksmith\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(69)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(69)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10: Fruit of Life"])
        ShowText(["Affection 500: Book of Breath"])
        ShowText(["What do you want to ask for? (Affection:\\V[3068])"])
        ShowText(["Affection 2000: Flame Pendant"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I'll wait until I've trained a bit more."])
        ShowChoices([["Reverse rape (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3068, 0, 10, 1])
            Script(["call_novel_scene(4137)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
            ShowText(["\\n<Papi>(Affection:\\V[3068])"])
            ShowText(["At this rate, I might cause an injury..."])
            ShowText(["At Papi's blacksmith shop, there's a stuffed animal keeping watch..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7020, 1])
          CallCommonEvent([107])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7020, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Papi (girl)", "Papi (adult)"], 2])
          When([0, "パピ（少女）"])
            Script(["persona_change(68)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "パピ（大人）"])
            Script(["persona_change(69)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ConditionalBranch([0, 7020, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 7020, 0])
          CallCommonEvent([107])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A stuffed animal is watching over Papi's Smithy. You call out, and Papi answers from within your party!"])
    CallCommonEvent([107])
    Empty([])

  Page 3
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["When called out, Papi, who is in the party, responded!"])
    ShowText(["When I called out, Papi in the party responded!"])
    CallCommonEvent([107])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowPicture([5, "80_heinrich_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3538, 0, 10, 1])
      ConditionalBranch([1, 4538, 0, 0, 0])
        ControlVariables([4538, 4538, 0, 0, 1])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich (Affection:\\V[3538])>Use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([26, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 100, 1])
      ConditionalBranch([1, 4538, 0, 1, 0])
        ControlVariables([4538, 4538, 0, 0, 2])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich (Affection:\\V[3538])>Use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1733, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 500, 1])
      ConditionalBranch([1, 4538, 0, 2, 0])
        ControlVariables([4538, 4538, 0, 0, 3])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich (Affection:\\V[3538])>Use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1734, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 2000, 1])
      ConditionalBranch([1, 4538, 0, 3, 0])
        ControlVariables([4538, 4538, 0, 0, 4])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich (Affection:\\V[3538])>Use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1279, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 4000, 1])
      ConditionalBranch([1, 4538, 0, 4, 0])
        ControlVariables([4538, 4538, 0, 0, 5])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich (Affection:\\V[3538])>Use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1235, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 6000, 1])
      ConditionalBranch([1, 4538, 0, 5, 0])
        ControlVariables([4538, 4538, 0, 0, 6])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich (Affection:\\V[3538])>Use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1156, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 10000, 1])
      ConditionalBranch([1, 4538, 0, 6, 0])
        ControlVariables([4538, 4538, 0, 0, 7])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich (Affection:\\V[3538])>Use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4440, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>Let's go, Luka.\nWe'll join forces and defeat evil!"])
    JumpToLabel(["メニュー"])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>Heinrich...\nIs there no cloudiness in your heart which severs evil?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>Yes, Ilias.\nThere is no cloudiness in my heart at all."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>Do you swear to fight to the bitter end for the sake of justice at any moment?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>Yes, Ilias.\nI swear by my sword!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>Will you not go on a rampage, even if it is something that displeases you? Is it really not that you cannot sleep from too much anger?"])
    ShowTextAttributes(["heinrich_fc1", 2, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>What happened, Ilias...?"])
    JumpToLabel(["メニュー"])
    Label(["33"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela> (Affection:\\V[3033])"])
    ShowText(["You are the legendary hero Heinrich..."])
    ShowText(["You possess a dignity and strength that surpasses what I've heard."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3539])"])
    ShowText(["The primordial angel, leader of the heavenly army..."])
    ShowText(["To be praised by someone like you is the utmost honor."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela> (Affection:\\V[3033])"])
    ShowText(["Show Luka a magnificent back."])
    ShowText(["A figure to look up to..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3539])"])
    ShowText(["Of course, I want to be that way..."])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>This time, we're going to be adventuring together in another world... It's a very strange destiny, Alicetroemeria."])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria (Affection:\\V[3045])>Ufufu, it's wonderful...\nWherever we go, we shall conquer it together."])
    ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>Ah! We'll fight together to the bitter end!"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria (Affection:\\V[3045])>Ufufufu...we'll stay together forever."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["The legendary hero, Heinrich..."])
    ShowText(["I am honored to fight alongside you."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["You have traveled across parallel worlds and continued to fight, haven't you?"])
    ShowText(["And to think you are my descendant, it makes me proud."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I want to uphold the name of the legendary hero and not tarnish it as one who carries the blood..."])
    ShowText(["No, it might already be too late."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["You fought without regard for yourself to protect the world..."])
    ShowText(["What else could define a hero?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["...As expected, the real deal is different."])
    ShowText(["From now on, let's fight with the pride of a hero in our hearts."])
    JumpToLabel(["メニュー"])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia (Affection:\\V[3531])>You are the hero Heinrich...\nAfter 500 years, there is no one who doesn't know of your fame."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>That Heinrich is different from the one before you. I'm still in the middle of my quest to defeat the Monster Lord."])
    ShowTextAttributes(["heinrich_fc1", 2, 0, 2])
    ShowText(["\\n<Heinrich (Affection:\\V[3538])>But what's with that form...?\nAre all priests mechanized in the world of the future?"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia (Affection:\\V[3531])>If that were the case, it would be a very enjoyable dystopia... Unfortunately, I'm an exception."])
    JumpToLabel(["メニュー"])
    Label(["604"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Konstanz>（Affection:\\V[3604]）"])
    ShowText(["Lord Heinrich..."])
    ShowText(["Please, teach me the martial arts!"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["I'm sorry, but... I have no talent for teaching at all."])
    ShowText(["I once tried to instruct swordsmanship in Sabasa, but it didn't go well."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["I'm an instinctual type, so I can't explain my sword..."])
    ShowText(["I can't even tell where my opponent is stumbling."])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Konstanz>（Affection:\\V[3604]）"])
    ShowText(["As expected of a genius..."])
    ShowText(["I will train hard to reach even a little of that height."])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["Oh, Heinrich..."])
    ShowText(["Is this your current form?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Hehe... Those days must be nostalgic for you, right?"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You can regain it again."])
    ShowText(["If you and I walk the same path..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["That's right, Alicetroemeria..."])
    ShowText(["Let's keep fighting together, always."])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["Oh, Heinrich..."])
    ShowText(["Is this your current form?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Hehe... Those days must be nostalgic for you, right?"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You can regain it again."])
    ShowText(["If you and I walk the same path..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["That's right, Alicetroemeria..."])
    ShowText(["Let's keep fighting together, always."])
    JumpToLabel(["メニュー"])
    Label(["711"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["Oh, Heinrich..."])
    ShowText(["Is this your current form?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Hehe... Those days must be nostalgic for you, right?"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You can regain it again."])
    ShowText(["If you and I walk the same path..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["That's right, Alicetroemeria..."])
    ShowText(["Let's keep fighting together, always."])
    JumpToLabel(["メニュー"])
    Label(["712"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["Oh, Heinrich..."])
    ShowText(["Is this your current form?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Hehe... Those days must be nostalgic for you, right?"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You can regain it again."])
    ShowText(["If you and I walk the same path..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["That's right, Alicetroemeria..."])
    ShowText(["Let's keep fighting together, always."])
    JumpToLabel(["メニュー"])
    Label(["741"])
    ShowTextAttributes(["alice9th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese the 9th> (Affection:\\V[3741])"])
    ShowText(["Hero Heinrich... I've been indebted to you, haven't I?"])
    ShowText(["No, perhaps I haven't needed your help yet?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["I have no recollection of it right now..."])
    ShowText(["Please take care of me as I step into the future."])
    JumpToLabel(["メニュー"])
    Label(["753"])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku>（Affection:\\V[3753]）"])
    ShowText(["Let's have a match, legendary hero Heinrich!"])
    ShowText(["Let's compete with the Great Sage Sun Wukong!"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Sorry, but my sword is meant to protect the weak."])
    ShowText(["I cannot fight alongside my comrades."])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku>（Affection:\\V[3753]）"])
    ShowText(["Then I'll start attacking the weak from now on!"])
    ShowText(["Hahaha! Try to stop me!!"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["You seem to be the type who takes pride in battles, right?"])
    ShowText(["Attacking the weak wouldn't sit well with your pride, would it?"])
    ShowTextAttributes(["seitentaisei_fc1", 2, 0, 2])
    ShowText(["\\n<Son Goku>（Affection:\\V[3753]）"])
    ShowText(["What? Have you seen through me...? Tch."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["So you are the hero Heinrich from another world!"])
    ShowText(["I want to see your legendary skills, can you spar with me!?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Sorry, but my sword is meant to protect the weak."])
    ShowText(["I cannot fight alongside my comrades."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Here I go! *jumps in*"])
    ShowText(["Forcing it won't bring out true strength."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Some strength can only be revealed by fighting alongside each other."])
    ShowText(["I want to see your strength in the battles to come."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7031, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(538)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(538)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection       10:\\ii[26>"])
        ShowText(["Affection     100:\\ia[1733]"])
        ShowText(["Affection     500:\\ia[1734]"]) # Hard Grow Wrist
        ShowText(["Affection   2000:\\ia[1279]"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   4000:\\ia[1235]"]) # Angel Slayer Talisman
        ShowText(["Affection   6000:\\ia[1156]"])
        ShowText(["Affection  10000:\\ia[4440]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ConditionalBranch([0, 7031, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Heinrich (normal)", "Heinrich (union)"], 1])
          When([0, "ハインリヒ（通常）"])
            Script(["persona_change(538)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ハインリヒ（合一）"])
            Script(["persona_change(539)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_heinrich_st41", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3538, 0, 10, 1])
      ConditionalBranch([1, 4538, 0, 0, 0])
        ControlVariables([4538, 4538, 0, 0, 1])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
        ShowText(["Let's use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([26, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 100, 1])
      ConditionalBranch([1, 4538, 0, 1, 0])
        ControlVariables([4538, 4538, 0, 0, 2])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
        ShowText(["Let's use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1733, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 500, 1])
      ConditionalBranch([1, 4538, 0, 2, 0])
        ControlVariables([4538, 4538, 0, 0, 3])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
        ShowText(["Let's use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1734, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 2000, 1])
      ConditionalBranch([1, 4538, 0, 3, 0])
        ControlVariables([4538, 4538, 0, 0, 4])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
        ShowText(["Let's use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1279, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 4000, 1])
      ConditionalBranch([1, 4538, 0, 4, 0])
        ControlVariables([4538, 4538, 0, 0, 5])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
        ShowText(["Let's use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1235, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 6000, 1])
      ConditionalBranch([1, 4538, 0, 5, 0])
        ControlVariables([4538, 4538, 0, 0, 6])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
        ShowText(["Let's use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1156, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3538, 0, 10000, 1])
      ConditionalBranch([1, 4538, 0, 6, 0])
        ControlVariables([4538, 4538, 0, 0, 7])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
        ShowText(["Let's use this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4440, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Come on, Luka-kun."])
    ShowText(["Let's join forces and defeat evil!"])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["Heinrich... the legendary hero who once defeated the Dark Lord."])
    ShowText(["You must be extraordinary, but to possess such a heavy aura..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3539])"])
    ShowText(["You too..."])
    ShowText(["The current strongest magic swordsman, Granberia, has unfathomable strength."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["At this level, we can't even have a match..."])
    ShowText(["Surely one or both will lose their life."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3539])"])
    ShowText(["Well, there will be no shortage of strong enemies to cut from here on out."])
    ShowText(["Let's both strive to improve each other."])
    JumpToLabel(["メニュー"])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias> (Affection:\\V[3026])"])
    ShowText(["Heinrich... the form you have now is,"])
    ShowText(["Is it safe to assume it signifies your separation from the goddess?"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3539])"])
    ShowText(["It's not that I particularly hate the goddess or angels."])
    ShowText(["I will cut down anything that hinders this path, no matter what it is."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias> (Affection:\\V[3026])"])
    ShowText(["Even if it is the goddess..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3539])"])
    ShowText(["If you obstruct our path... I will cut you down."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias> (Affection:\\V[3026])"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["27"])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias> (Affection:\\V[3026])"])
    ShowText(["Heinrich... the form you have now is,"])
    ShowText(["Is it safe to assume it signifies your separation from the goddess?"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3539])"])
    ShowText(["It's not that I particularly hate the goddess or angels."])
    ShowText(["I will cut down anything that hinders this path, no matter what it is."])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias> (Affection:\\V[3026])"])
    ShowText(["Even if it is the goddess..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3539])"])
    ShowText(["If you obstruct our path... I will cut you down."])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias> (Affection:\\V[3026])"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["33"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela> (Affection:\\V[3033])"])
    ShowText(["You are the legendary hero Heinrich..."])
    ShowText(["You possess a dignity and strength that surpasses what I've heard."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3539])"])
    ShowText(["The primordial angel, leader of the heavenly army..."])
    ShowText(["To be praised by someone like you is the utmost honor."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela> (Affection:\\V[3033])"])
    ShowText(["Show Luka a magnificent back."])
    ShowText(["A figure to look up to..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3539])"])
    ShowText(["Of course, I want to be that way..."])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["It's quite a nostalgic outfit, Aristromeria..."])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Aristromeria> (Affection:\\V[3045])"])
    ShowText(["Ufufu... I intended to match you."])
    ShowText(["Your demeanor has changed as well, hasn't it?"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["The essence hasn't changed... No, rather my resolve has strengthened."])
    ShowText(["Those who obstruct the path will simply be cut down."])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Aristromeria> (Affection:\\V[3045])"])
    ShowText(["I shall accompany you on your journey, wherever it may lead."])
    ShowText(["Whether to the depths of the earth or the ends of the heavens..."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["The legendary hero, Heinrich..."])
    ShowText(["I am honored to fight alongside you."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["You are the one who has traversed parallel worlds and continued to fight, right?"])
    ShowText(["Moreover, to think you are my descendant, I'm quite proud."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I want to uphold the name of the legendary hero and not tarnish it as one who carries the blood..."])
    ShowText(["No, it might already be too late."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["You fought without regard for yourself to protect the world..."])
    ShowText(["What else could define a hero?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["...As expected, the real deal is different."])
    ShowText(["From now on, let's fight with the pride of a hero in our hearts."])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You have changed quite a bit, Heinrich..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["The essence hasn't changed... No, rather my resolve has strengthened."])
    ShowText(["Those who obstruct the path will simply be cut down."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["I shall accompany you on your journey, wherever it may lead."])
    ShowText(["Whether to the depths of the earth or the ends of the heavens..."])
    JumpToLabel(["メニュー"])
    Label(["604"])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Konstanz>（Affection:\\V[3604]）"])
    ShowText(["Lord Heinrich..."])
    ShowText(["Please, teach me the martial arts!"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["I'm sorry, but... I have no talent for teaching at all."])
    ShowText(["I once tried to instruct swordsmanship in Sabasa, but it didn't go well."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["I'm an instinctual type, so I can't explain my sword..."])
    ShowText(["I cannot even tell where my opponent is stumbling."])
    ShowTextAttributes(["mob_kisi_fc1", 0, 0, 2])
    ShowText(["\\n<Konstanz>（Affection:\\V[3604]）"])
    ShowText(["As expected of a genius..."])
    ShowText(["I will train hard to reach even a little of that height."])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You have changed quite a bit, Heinrich..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["The essence hasn't changed... No, rather my resolve has strengthened."])
    ShowText(["Those who obstruct the path will simply be cut down."])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["I shall accompany you on your journey, wherever it may lead."])
    ShowText(["Whether to the depths of the earth or the ends of the heavens..."])
    JumpToLabel(["メニュー"])
    Label(["711"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You have changed quite a bit, Heinrich..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["The essence hasn't changed... No, rather my resolve has strengthened."])
    ShowText(["Those who obstruct the path will simply be cut down."])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["I shall accompany you on your journey, wherever it may lead."])
    ShowText(["Whether to the depths of the earth or the ends of the heavens..."])
    JumpToLabel(["メニュー"])
    Label(["712"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You have changed quite a bit, Heinrich..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["The essence hasn't changed... No, rather my resolve has strengthened."])
    ShowText(["Those who obstruct the path will simply be cut down."])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["I shall accompany you on your journey, wherever it may lead."])
    ShowText(["Whether to the depths of the earth or the ends of the heavens..."])
    JumpToLabel(["メニュー"])
    Label(["741"])
    ShowTextAttributes(["alice9th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese the 9th> (Affection:\\V[3741])"])
    ShowText(["Hero Heinrich... I've been indebted to you, haven't I?"])
    ShowText(["No, perhaps I haven't needed your help yet?"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Sister of Black Alice, huh..."])
    ShowText(["You too have had it tough."])
    ShowTextAttributes(["alice9th_fc2", 2, 0, 2])
    ShowText(["\\n<Alipheese the 9th> (Affection:\\V[3741])"])
    ShowText(["It's been tougher since being freed from captivity."])
    ShowText(["In the end, I spent my life cleaning up after my sister..."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["I had a tough time after that too."])
    ShowText(["Looks like we're both victims of the times..."])
    ShowTextAttributes(["alice9th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese the 9th> (Affection:\\V[3741])"])
    ShowText(["Well, what's in the past is in the past."])
    ShowText(["Let's fight for the present and the future."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Ah... Let's go."])
    JumpToLabel(["メニュー"])
    Label(["753"])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku>（Affection:\\V[3753]）"])
    ShowText(["Let's have a match, legendary hero Heinrich!"])
    ShowText(["Let's compete with the Great Sage Sun Wukong!"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Sorry, but my sword is meant to protect the weak."])
    ShowText(["I cannot fight alongside my comrades."])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku>（Affection:\\V[3753]）"])
    ShowText(["Then I'll start attacking the weak from now on!"])
    ShowText(["Hahaha! Try to stop me!!"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["You seem to be the type who takes pride in battles, right?"])
    ShowText(["Attacking the weak wouldn't sit well with your pride, would it?"])
    ShowTextAttributes(["seitentaisei_fc1", 2, 0, 2])
    ShowText(["\\n<Son Goku>（Affection:\\V[3753]）"])
    ShowText(["What? Have you seen through me...? Tch."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["So you are the hero Heinrich from another world!"])
    ShowText(["I want to see your legendary skills, can you spar with me!?"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Sorry, but my sword is meant to protect the weak."])
    ShowText(["I cannot fight alongside my comrades."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Here I go! *jumps in*"])
    ShowText(["Forcing it won't bring out true strength."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Some strength can only be revealed by fighting alongside each other."])
    ShowText(["I want to see your strength in the battles to come."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7031, 1])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\","])
        ScriptMore(["\"stop\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"give a present\","])
        ScriptMore(["\"add to party\","])
        ScriptMore(["\"View gift list\","])
        ScriptMore(["\"change form\",\"stop\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(539)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(539)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  10: Seed of Power"])
        ShowText(["Affection 100: Grow List"])
        ShowText(["Affection 500: Hard Grow List"])
        ShowText(["Affection 2000: Book of Attack"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000: Angel Breaking Charm"])
        ShowText(["Affection 6000: Hero's Gauntlet"])
        ShowText(["Affection 10000: Charm of Breaking Strong Enemies"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ConditionalBranch([0, 7031, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form will you change into?"])
          ShowChoices([["Heinrich (normal)", "Heinrich (union)"], 2])
          When([0, "ハインリヒ（通常）"])
            Script(["persona_change(538)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ハインリヒ（合一）"])
            Script(["persona_change(539)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowPicture([5, "80_s_mermaid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3196, 0, 100, 1])
      ConditionalBranch([1, 4196, 0, 0, 0])
        ControlVariables([4196, 4196, 0, 0, 1])
        ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
        ShowText(["\\n<Mink (Affection:\\V[3196])>This freebie bled a lotta money from me!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1031, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3196, 0, 500, 1])
      ConditionalBranch([1, 4196, 0, 1, 0])
        ControlVariables([4196, 4196, 0, 0, 2])
        ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
        ShowText(["\\n<Mink (Affection:\\V[3196])>This freebie bled a lotta money from me!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1342, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3196, 0, 2000, 1])
      ConditionalBranch([1, 4196, 0, 2, 0])
        ControlVariables([4196, 4196, 0, 0, 3])
        ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
        ShowText(["\\n<Mink (Affection:\\V[3196])>This freebie bled a lotta money from me!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1697, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3196, 0, 4000, 1])
      ConditionalBranch([1, 4196, 0, 3, 0])
        ControlVariables([4196, 4196, 0, 0, 4])
        ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
        ShowText(["\\n<Mink (Affection:\\V[3196])>This freebie bled a lotta money from me!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1615, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Are ya makin' money?\nThen let's go."])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Are ya makin' money, Vanilla?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Little by little I am!"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Even so, I'm glad Vanilla's Shop is doin' fine. It wouldn't be good if I were business rivals with a friend."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>I'm weak at sea...\nI'm envious that you can swim."])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink> (Affection:\\V[3196])"])
    ShowText(["Vanilla-chan, are you making money?"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Just a little here and there!"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink> (Affection:\\V[3196])"])
    ShowText(["But I'm glad that Vanilla-chan and I aren't competing in the market."])
    ShowText(["It would be awkward to have business rivals among friends."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["I struggle with the sea..."])
    ShowText(["I envy those who can swim."])
    JumpToLabel(["メニュー"])
    Label(["197"])
    ShowTextAttributes(["k_mermaid_fc1", 2, 0, 2])
    ShowText(["\\n<Lolitta (Affection:\\V[3197])>I'm hurt, sell me some herbs!"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Sure, I'll charge on your tab for the Fishy Pirates."])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Lolitta (Affection:\\V[3197])>In that case, I can buy all sorts of things as much as I want! Give me those apples and rice balls there!"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Stop, I need to properly explain the tab to the pirates. I just know Boss Ashel would get angry later."])
    JumpToLabel(["メニュー"])
    Label(["201"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>How are ya feelin', Boss Ashel?"])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel (Affection:\\V[3201])>I'm doing great, the MS Fish has been really thriving. Please add 150 cans of food to the usual transaction."])
    ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Thank you for your continued patronage!\nIf the Fishy Pirates are doin' well, it's good business for my business."])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel (Affection:\\V[3201])>Also, I'd like to ask for 60 cannonballs and...a floatation ring for the Captain."])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink (Affection:\\V[3196])>Captain Bonnie still can't swim yet...?\nAnyways, the floatation ring will be included with the regular delivery."])
    JumpToLabel(["メニュー"])
    Label(["408"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink> (Affection:\\V[3196])"])
    ShowText(["Recently, I've been seeing a lot of tanuki merchants."])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Ponpoko> (Affection:\\V[3408])"])
    ShowText(["I've also started to see mermaid merchants on land more often."])
    ShowText(["Looks like we might become business rivals..."])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink> (Affection:\\V[3196])"])
    ShowText(["Well, let's take it easy on each other."])
    ShowText(["I don't want things to become too tense..."])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Ponpoko> (Affection:\\V[3408])"])
    ShowText(["I don’t want us to take each other down together."])
    ShowText(["Let's find a way to coexist well."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(196)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(196)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection     100:\\ia[1031]"])
        ShowText(["Affection     500:\\ia[1342]"])
        ShowText(["Affection   2000:\\ia[1697]"])
        ShowText(["Affection   4000:\\ia[1615]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3196])"])
        ShowChoices([["Paizuri(Affection:10)", "Never mind"], 2])
        When([0, "Paizuri(Affection:10)"])
          ConditionalBranch([1, 3196, 0, 10, 1])
            Script(["call_novel_scene(4791)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["s_mermaid_fc1", 2, 0, 2])
            ShowText(["\\n<Mink (Affection:\\V[3196])>I'm a lil' busy right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowPicture([5, "80_nekomata_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3222, 0, 100, 1])
      ConditionalBranch([1, 4222, 0, 0, 0])
        ControlVariables([4222, 4222, 0, 0, 1])
        ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
        ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1081, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3222, 0, 500, 1])
      ConditionalBranch([1, 4222, 0, 1, 0])
        ControlVariables([4222, 4222, 0, 0, 2])
        ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
        ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1163, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3222, 0, 2000, 1])
      ConditionalBranch([1, 4222, 0, 2, 0])
        ControlVariables([4222, 4222, 0, 0, 3])
        ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
        ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1694, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3222, 0, 4000, 1])
      ConditionalBranch([1, 4222, 0, 3, 0])
        ControlVariables([4222, 4222, 0, 0, 4])
        ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
        ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1301, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Unyaaa! ♪"])
    JumpToLabel(["メニュー"])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection:\\V[3060])>It's a cat!"])
    ShowTextAttributes(["nekomata_fc1", 1, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Fsss!!"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi (Affection:\\V[3060])>It's okay, don't be scared..."])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>...Nyaa."])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Let's go fishing later, Tama!"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>...Nyaa!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>I'm asking you to fish with me Tama since we'll get a big haul if we go together. I'll split half the fish we catch!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaaa♪"])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Tama, let's go fishing later!"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama>（Affection:\\V[3222]）"])
    ShowText(["...Nyaa!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Tama attracts fish, so if we go together, we'll catch a lot, right?"])
    ShowText(["We'll split the fish we catch in half!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>（Affection:\\V[3222]）"])
    ShowText(["Nyaa♪"])
    JumpToLabel(["メニュー"])
    Label(["70"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa♪"])
    ShowTextAttributes(["nezumi_fc1", 2, 0, 2])
    ShowText(["\\n<Ratty (Affection:\\V[3070])>Waaah! A cat!!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaaa♪"])
    ShowTextAttributes(["nezumi_fc1", 2, 0, 2])
    ShowText(["\\n<Ratty (Affection:\\V[3070])>Heeelp! Don't come any closer!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>Hey, no bullying her!"])
      ShowTextAttributes(["nekomata_fc1", 4, 0, 2])
      ShowText(["\\n<Tama (Affection:\\V[3222])>...Unyaa?"])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>You have no self-awareness..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["198"])
    ShowTextAttributes(["ittanmomen_fc4", 2, 0, 2])
    ShowText(["\\n<Momen (Affection:\\V[3198])>Hyah, it's our natural enemy...the cat!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Unyaa!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tama leaps at the Ittan-Momen's flickering cloth, playing with it!"])
    ShowTextAttributes(["ittanmomen_fc4", 2, 0, 2])
    ShowText(["\\n<Momen (Affection:\\V[3198])>Nooo! Stooop!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa! Nyaaaaa!!"])
    JumpToLabel(["メニュー"])
    Label(["301"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>............"])
    ShowTextAttributes(["tora_fc1", 0, 0, 2])
    ShowText(["\\n<Konan (Affection:\\V[3301])>Don't get attached to me, I'm not a cat..."])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa♪"])
    ShowTextAttributes(["tora_fc1", 1, 0, 2])
    ShowText(["\\n<Konan (Affection:\\V[3301])>Nyaa! ♪"])
    ShowTextAttributes(["tora_fc1", 2, 0, 2])
    ShowText(["\\n<Konan (Affection:\\V[3301])>Guh, damn it...!"])
    JumpToLabel(["メニュー"])
    Label(["346"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaa♪"])
    ShowTextAttributes(["behemoth_fc1", 2, 0, 2])
    ShowText(["\\n<Beheena (Affection:\\V[3346])>Hey, don't get attached to me!\nGo somewhere else! Shoo!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Unyaa♪"])
    ShowTextAttributes(["behemoth_fc1", 2, 0, 2])
    ShowText(["\\n<Beheena (Affection:\\V[3346])>Don't climb up my knees whenever you feel like it, good grief. I might not be able to move anymore..."])
    JumpToLabel(["メニュー"])
    Label(["354"])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>...Nya!"])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Knoot (Affection:\\V[3354])>Cat, warm..."])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nyaaa♪"])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Knoot (Affection:\\V[3354])>Snuggly..."])
    JumpToLabel(["メニュー"])
    Label(["515"])
    ShowTextAttributes(["nekomata_fc1", 4, 0, 2])
    ShowText(["\\n<Tama>（Affection:\\V[3222]）"])
    ShowText(["...Nya?"])
    ShowTextAttributes(["sandalforne_fc1", 5, 0, 2])
    ShowText(["\\n<Sandalphon>(Affection:\\V[3515])"])
    ShowText(["Cats are cute..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sandalphon tried to pet Tama's head..."])
    ShowText(["Tama scratched her hand!"])
    ShowTextAttributes(["sandalforne_fc1", 4, 0, 2])
    ShowText(["\\n<Sandalphon>(Affection:\\V[3515])"])
    ShowText(["Mya~~~~~!!"])
    ShowTextAttributes(["nekomata_fc1", 1, 0, 2])
    ShowText(["\\n<Tama>（Affection:\\V[3222]）"])
    ShowText(["Fwoo!!"])
    JumpToLabel(["メニュー"])
    Label(["543"])
    ShowTextAttributes(["nekomata_fc1", 4, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>...Funyaa?!"])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos (Affection:\\V[3543])>............"])
    ShowTextAttributes(["nekomata_fc1", 1, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Fsss!"])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos (Affection:\\V[3543])>......Nya."])
    ShowTextAttributes(["nekomata_fc1", 4, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Nya...nyanya, nyaa?"])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos (Affection:\\V[3543])>...Nyanya, nya..."])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama (Affection:\\V[3222])>Unyaaa♪"])
    ShowTextAttributes(["santos_fc1", 0, 0, 2])
    ShowText(["\\n<Santos (Affection:\\V[3543])>Nya..."])
    JumpToLabel(["メニュー"])
    Label(["746"])
    ShowTextAttributes(["nekomata_fc1", 4, 0, 2])
    ShowText(["\\n<Tama>（Affection:\\V[3222]）"])
    ShowText(["Nya!?"])
    ShowTextAttributes(["alice12th_fc1", 1, 0, 2])
    ShowText(["\\n<Alicefees XII> (Affection:\\V[3746])"])
    ShowText(["The cat from Yamatai!"])
    ShowText(["It's okay, I'm a non-scary cat!"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>（Affection:\\V[3222]）"])
    ShowText(["Nyaa♪"])
    ShowTextAttributes(["alice12th_fc1", 1, 0, 2])
    ShowText(["\\n<Alicefees XII> (Affection:\\V[3746])"])
    ShowText(["Nyaa♪"])
    JumpToLabel(["メニュー"])
    Label(["755"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>（Affection:\\V[3222]）"])
    ShowText(["Nyaa♪"])
    ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
    ShowText(["\\n<Tezcatlipoca> (Affection:\\V[3755])"])
    ShowText(["Nyaa♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tama and Tezcatlipoca played together for a while..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(222)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(222)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection     100:\\ia[1081]"])
        ShowText(["Affection     500:\\ia[1163]"])
        ShowText(["Affection   2000:\\ia[1694]"]) # Cat's Bell
        ShowText(["Affection   4000:\\ia[1301]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3222])"])
        ShowChoices([["Reverse Rape(Affection:10)", "Never mind"], 2])
        When([0, "Reverse Rape(Affection:10)"])
          ConditionalBranch([1, 3222, 0, 10, 1])
            Script(["call_novel_scene(4921)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["nekomata_fc1", 1, 0, 2])
            ShowText(["\\n<Tama (Affection:\\V[3222])>Fsss!!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowPicture([5, "80_akaname_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3223, 0, 100, 1])
      ConditionalBranch([1, 4223, 0, 0, 0])
        ControlVariables([4223, 4223, 0, 0, 1])
        ShowTextAttributes(["akaname_fc2", 1, 0, 2])
        ShowText(["\\n<Kaname (Affection:\\V[3223])>We'll give you this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1061, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3223, 0, 500, 1])
      ConditionalBranch([1, 4223, 0, 1, 0])
        ControlVariables([4223, 4223, 0, 0, 2])
        ShowTextAttributes(["akaname_fc2", 1, 0, 2])
        ShowText(["\\n<Kaname (Affection:\\V[3223])>We'll give you this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1153, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3223, 0, 2000, 1])
      ConditionalBranch([1, 4223, 0, 2, 0])
        ControlVariables([4223, 4223, 0, 0, 3])
        ShowTextAttributes(["akaname_fc2", 1, 0, 2])
        ShowText(["\\n<Kaname (Affection:\\V[3223])>We'll give you this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1062, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3223, 0, 4000, 1])
      ConditionalBranch([1, 4223, 0, 3, 0])
        ControlVariables([4223, 4223, 0, 0, 4])
        ShowTextAttributes(["akaname_fc2", 1, 0, 2])
        ShowText(["\\n<Kaname (Affection:\\V[3223])>We'll give you this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1538, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>The monsters here get mad when we lick them...\nWe have no choice but to lick enemies."])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>Ah, Akaname-chan!"])
    ShowTextAttributes(["akaname_fc2", 2, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>You've been running around all over the place, haven't you Gob-chan? Is it okay if we lick your dirty, sweaty body?"])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob (Affection:\\V[3062])>I'm not dirty!\nI like taking baths!"])
    ShowTextAttributes(["akaname_fc2", 3, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>How disappointing..."])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Ah, Akaname-chan!"])
    ShowTextAttributes(["akaname_fc2", 2, 0, 2])
    ShowText(["\\n<Kaname>（Affection:\\V[3223]）"])
    ShowText(["Gob-chan, you've been running around everywhere, haven't you?"])
    ShowText(["Is it okay if we lick your dirty, sweaty body?"])
    ShowTextAttributes(["gob_fc3", 1, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I'm not dirty!"])
    ShowText(["I like taking baths!"])
    ShowTextAttributes(["akaname_fc2", 3, 0, 2])
    ShowText(["\\n<Kaname>（Affection:\\V[3223]）"])
    ShowText(["Aww, that's disappointing..."])
    JumpToLabel(["メニュー"])
    Label(["206"])
    ShowTextAttributes(["kaeru_fc4", 0, 0, 2])
    ShowText(["\\n<Keroron & Kururu (Affection:\\V[3206])>Wow, Akaname!\nIt feels like we're rivals at licking!"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>You're our tongue enemies!\nWe'll settle this here with a licking showdown!"])
    ShowTextAttributes(["kaeru_fc4", 0, 0, 2])
    ShowText(["\\n<Keroron & Kururu (Affection:\\V[3206])>We won't lose! *lick* *liiick*♪"])
    ShowTextAttributes(["akaname_fc2", 3, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>*lick* *lick* Agh! Poisonous!"])
    ShowTextAttributes(["kaeru_fc4", 2, 0, 2])
    ShowText(["\\n<Keroron & Kururu (Affection:\\V[3206])>You're licking a frog's body..."])
    JumpToLabel(["メニュー"])
    Label(["224"])
    ShowTextAttributes(["kappa_fc1", 0, 0, 2])
    ShowText(["\\n<Kawako (Affection:\\V[3224])>Kappapa! ♪\nAkaname-chan, let's sumo wrestle!"])
    ShowTextAttributes(["akaname_fc2", 2, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>Okay! ♪\n*lick* *lick* *lick*♪"])
    ShowTextAttributes(["kappa_fc1", 2, 0, 2])
    ShowText(["\\n<Kawako (Affection:\\V[3224])>Hyaaaa...!\nWhy am I getting licked by three people, that's no fair!"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>*lick* *lick*\nKawako-chan's body tastes like cucumbers...♪"])
    JumpToLabel(["メニュー"])
    Label(["225"])
    ShowTextAttributes(["hutakuti_fc1", 1, 0, 2])
    ShowText(["\\n<Sakura (Affection:\\V[3225])>Ah, Akaname-chan.\nIf you have free time, why don't you come drink some tea with me...?"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>You eat so much with a small body, Sakura-chan...\n...Don't you get fat?"])
    ShowTextAttributes(["hutakuti_fc1", 2, 0, 2])
    ShowText(["\\n<Sakura (Affection:\\V[3225])>I-I don't get fat!\nI eat with my back mouth!"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname (Affection:\\V[3223])>That's the same in the sense you're gaining weight..."])
    JumpToLabel(["メニュー"])
    Label(["452"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname>（Affection:\\V[3223]）"])
    ShowText(["Wow, what an amazing tongue!"])
    ShowText(["You are Akaname too!!"])
    ShowTextAttributes(["c_tangh_fc1", 0, 0, 2])
    ShowText(["\\n<Lerole> (Affection:\\V[3452])"])
    ShowText(["No, not really..."])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname>（Affection:\\V[3223]）"])
    ShowText(["Where do you live in Yamatai?"])
    ShowText(["We were born in Kaede Village♪"])
    ShowTextAttributes(["c_tangh_fc1", 2, 0, 2])
    ShowText(["\\n<Lerole> (Affection:\\V[3452])"])
    ShowText(["I told you we're not allies..."])
    ShowText(["You kids never listen to what people say."])
    JumpToLabel(["メニュー"])
    Label(["474"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname>（Affection:\\V[3223]）"])
    ShowText(["Wow, what an amazing tongue!"])
    ShowText(["You are Akaname too!!"])
    ShowTextAttributes(["meltyrose_fc1", 0, 0, 2])
    ShowText(["\\n<Rose> (Affection:\\V[3474])"])
    ShowText(["Akaname...?"])
    ShowText(["Was I really Akaname...?"])
    ShowTextAttributes(["akaname_fc2", 1, 0, 2])
    ShowText(["\\n<Kaname>（Affection:\\V[3223]）"])
    ShowText(["Where do you live in Yamatai?"])
    ShowText(["We were born in Kaede Village♪"])
    ShowTextAttributes(["meltyrose_fc1", 0, 0, 2])
    ShowText(["\\n<Rose> (Affection:\\V[3474])"])
    ShowText(["So I was Akaname..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(223)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(223)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection     100:\\ia[1061]"])
        ShowText(["Affection     500:\\ia[1153]"])
        ShowText(["Affection   2000:\\ia[1062]"]) # Magic Hairpin
        ShowText(["Affection   4000:\\ia[1538]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask them for what? (Affection:\\V[3223])"])
        Script(["unlimited_choices(12,"])
        ScriptMore([" [\"Akaname Licking Kiss(Affection:10)\","])
        ScriptMore(["\"Akaname Squeeze(Affection:30)\","])
        ScriptMore(["\"Akaname Entangling(Affection:30)\","])
        ScriptMore(["\"Akaname Sucking(Affection:30)\","])
        ScriptMore(["\"Akaname Triple Entanglement(Affection:50)\","])
        ScriptMore(["\"Akaname Tongue Garden(Affection:100)\","])
        ScriptMore(["\"Never mind\"])"])
        ConditionalBranch([1, 12, 0, 0, 0])
          ConditionalBranch([1, 3223, 0, 10, 1])
            Script(["call_novel_scene(4926)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["akaname_fc2", 1, 0, 2])
            ShowText(["\\n<Kaname (Affection:\\V[3223])>Would you be fine with later...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 1, 0])
          ConditionalBranch([1, 3223, 0, 30, 1])
            Script(["call_novel_scene(4927)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["akaname_fc2", 1, 0, 2])
            ShowText(["\\n<Kaname (Affection:\\V[3223])>Would you be fine with later...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 2, 0])
          ConditionalBranch([1, 3223, 0, 30, 1])
            Script(["call_novel_scene(4928)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["akaname_fc2", 1, 0, 2])
            ShowText(["\\n<Kaname (Affection:\\V[3223])>Would you be fine with later...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 3, 0])
          ConditionalBranch([1, 3223, 0, 30, 1])
            Script(["call_novel_scene(4929)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["akaname_fc2", 1, 0, 2])
            ShowText(["\\n<Kaname (Affection:\\V[3223])>Would you be fine with later...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 4, 0])
          ConditionalBranch([1, 3223, 0, 50, 1])
            Script(["call_novel_scene(4930)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["akaname_fc2", 1, 0, 2])
            ShowText(["\\n<Kaname (Affection:\\V[3223])>Would you be fine with later...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 5, 0])
          ConditionalBranch([1, 3223, 0, 100, 1])
            Script(["call_novel_scene(4931)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["akaname_fc2", 1, 0, 2])
            ShowText(["\\n<Kaname (Affection:\\V[3223])>Would you be fine with later...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowPicture([5, "80_salamander_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3015, 0, 10, 1])
      ConditionalBranch([1, 4015, 0, 0, 0])
        ControlVariables([4015, 4015, 0, 0, 1])
        ShowTextAttributes(["salamander_fc1", 1, 0, 2])
        ShowText(["\\n<Salamander (Affection:\\V[3015])>Go on, you can have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([321, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3015, 0, 100, 1])
      ConditionalBranch([1, 4015, 0, 1, 0])
        ControlVariables([4015, 4015, 0, 0, 2])
        ShowTextAttributes(["salamander_fc1", 1, 0, 2])
        ShowText(["\\n<Salamander (Affection:\\V[3015])>Go on, you can have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1721, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3015, 0, 500, 1])
      ConditionalBranch([1, 4015, 0, 2, 0])
        ControlVariables([4015, 4015, 0, 0, 3])
        ShowTextAttributes(["salamander_fc1", 1, 0, 2])
        ShowText(["\\n<Salamander (Affection:\\V[3015])>Go on, you can have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1558, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3015, 0, 2000, 1])
      ConditionalBranch([1, 4015, 0, 3, 0])
        ControlVariables([4015, 4015, 0, 0, 4])
        ShowTextAttributes(["salamander_fc1", 1, 0, 2])
        ShowText(["\\n<Salamander (Affection:\\V[3015])>Go on, you can have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1107, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3015, 0, 4000, 1])
      ConditionalBranch([1, 4015, 0, 4, 0])
        ControlVariables([4015, 4015, 0, 0, 5])
        ShowTextAttributes(["salamander_fc1", 1, 0, 2])
        ShowText(["\\n<Salamander (Affection:\\V[3015])>Go on, you can have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1244, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3015, 0, 6000, 1])
      ConditionalBranch([1, 4015, 0, 5, 0])
        ControlVariables([4015, 4015, 0, 0, 6])
        ShowTextAttributes(["salamander_fc1", 1, 0, 2])
        ShowText(["\\n<Salamander (Affection:\\V[3015])>Go on, you can have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1245, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3015, 0, 10000, 1])
      ConditionalBranch([1, 4015, 0, 6, 0])
        ControlVariables([4015, 4015, 0, 0, 7])
        ShowTextAttributes(["salamander_fc1", 1, 0, 2])
        ShowText(["\\n<Salamander (Affection:\\V[3015])>Go on, you can have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1496, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>All right, let's go!\nI'm burning up!"])
    JumpToLabel(["メニュー"])
    Label(["12"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph (Affection:\\V[3012])>Salamander's body can cook baked potatoes!"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>Hey, if you get too close to me..."])
    ShowTextAttributes(["sylph_fc2", 3, 0, 2])
    ShowText(["\\n<Sylph (Affection:\\V[3012])>Fugyaaah!"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>What's this...are these potatoes okay?"])
    ShowTextAttributes(["sylph_fc2", 4, 0, 2])
    ShowText(["\\n<Sylph (Affection:\\V[3012])>Crispy..."])
    JumpToLabel(["メニュー"])
    Label(["13"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>Gnome... As usual, you're the one I don't understand."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection:\\V[3013])>............"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>After hundreds of years, you still won't talk...?"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection:\\V[3013])>............"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>Are you sleeping...?\nI can't tell with you..."])
    JumpToLabel(["メニュー"])
    Label(["14"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>Undine! Come, let's settle this!"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine (Affection:\\V[3014])>I'll extinguish that fire and expose your shabby figure..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya (Affection:\\V[3525])>Hey! You can't fight!"])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander (Affection:\\V[3015])>What a thundering voice...\nEven the fires of our conflict are being extinguished..."])
      ShowTextAttributes(["undine_fc1", 2, 0, 2])
      ShowText(["\\n<Undine (Affection:\\V[3014])>I don't know who you're talking about, but I'll spread you out under your ass..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You shouldn't fight..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["Granberia... You've really recovered that much."])
    ShowText(["Not to mention, your skills and heart have reached their limits."])
    ShowTextAttributes(["granberia_fc3", 1, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["The reason I found my path again was thanks to that setback."])
    ShowText(["Master, I'm sorry for the trouble and worry I've caused you."])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["I really should have made you experience setbacks earlier..."])
    ShowText(["Don't forget that when you're raising a disciple."])
    ShowTextAttributes(["granberia_fc3", 3, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["I don't plan on taking a disciple anyway..."])
    JumpToLabel(["メニュー"])
    Label(["269"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>Lava girls are boiling hot..."])
    ShowTextAttributes(["yougan_fc1", 1, 0, 2])
    ShowText(["\\n<Romi (Affection:\\V[3269])>So are you..."])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection:\\V[3015])>But your personality is somewhat chill..."])
    ShowTextAttributes(["yougan_fc1", 1, 0, 2])
    ShowText(["\\n<Romi (Affection:\\V[3269])>If I had a hot-blooded lava body, wouldn't it be too sweltering...?"])
    JumpToLabel(["メニュー"])
    Label(["496"])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Zilphy> (Affection:\\V[3496])"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["What's this? A rather lively wind spirit."])
    ShowText(["Wasn't this child a child of the wind...?"])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Zilphy> (Affection:\\V[3496])"])
    ShowText(["…………!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zilphy threw a chestnut at the Salamander!"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["Whoa! I see you're lively!"])
    ShowText(["Don't throw chestnuts! It hurts!!"])
    JumpToLabel(["メニュー"])
    Label(["497"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Normaren> (Affection:\\V[3497])"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["Earth spirits are calm in any world."])
    ShowText(["Well, it would be troublesome if the earth went wild..."])
    ShowTextAttributes(["gnomaren_fc1", 1, 0, 2])
    ShowText(["\\n<Normaren> (Affection:\\V[3497])"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["But still..."])
    ShowText(["It would be nice if you could at least listen to me, right?"])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Normaren> (Affection:\\V[3497])"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["I'm not the kind of person who overlooks even the slightest change in expression."])
    JumpToLabel(["メニュー"])
    Label(["498"])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine>(Affection:\\V[3498])"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["The water spirits of the demon realm are even more taciturn than Undines..."])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine>(Affection:\\V[3498])"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["However, it's better that they don't bite back every time."])
    JumpToLabel(["メニュー"])
    Label(["499"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["Wahaha!!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["Wahaha!!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["Though we were born in different worlds!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["When we perish, it will be the same; this is the oath of fire!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["Wahaha!!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["Wahaha!!"])
    JumpToLabel(["メニュー"])
    Label(["674"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia>(Affection:\\V[3674])"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ambrosia is grinning..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["What a condescending person she is."])
    ShowText(["I will punch that face..."])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia>(Affection:\\V[3674])"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ambrosia is smiling as if to flatter..."])
    JumpToLabel(["メニュー"])
    Label(["675"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>(Affection:\\V[3675])"])
    ShowText(["So, Ambrosia-chan, you showed up at the dinner party."])
    ShowText(["Then, the celebrities—"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["The earth spirits of the demon realm sure do talk a lot..."])
    ShowText(["Are they managing the land properly?"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>(Affection:\\V[3675])"])
    ShowText(["...It's all turned to mush."])
    ShowText(["But they do properly prevent earthquakes and disasters."])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["They may talk too much, but they're the type to get the job done."])
    ShowText(["Not bad..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>(Affection:\\V[3675])"])
    ShowText(["Ufufu."])
    JumpToLabel(["メニュー"])
    Label(["676"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Oh! My dear friend!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["My dear friend, Gatanosua!"])
    ShowText(["You're raging again today!!"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["With fire and water, we have opposing attributes, after all!"])
    ShowText(["We are the friends of a raging heart"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["Wahaha!!"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Wahaha!!"])
    JumpToLabel(["メニュー"])
    Label(["677"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>（Affection:\\V[3677]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["Why does the flame spirit of the demon world lack so much vigor?"])
    ShowText(["If the administrator is like that, the flames of your world are far too unreliable..."])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>（Affection:\\V[3677]）"])
    ShowText(["A single-celled organism satisfied just by burning fiercely..."])
    ShowText(["They do not understand that the highest heat resides within tranquility..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["Hmph, go discuss such gloomy things with Undine."])
    ShowText(["Fire is something that burns fiercely and boldly!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(15)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(15)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection       10:\\ii[321>"])
        ShowText(["Affection     100:\\ia[1721]"])
        ShowText(["Affection     500:\\ia[1558]"])
        ShowText(["Affection   2000:\\ia[1107]"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   4000:\\ia[1244]"])
        ShowText(["Affection   6000:\\ia[1245]"])
        ShowText(["Affection  10000:\\ia[1496]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3015])"])
        ShowChoices([["Paizuri(Affection:10)", "Cowgirl(Affection:100)", "Never mind"], 3])
        When([0, "Paizuri(Affection:10)"])
          ConditionalBranch([1, 3015, 0, 10, 1])
            Script(["call_novel_scene(4741)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["salamander_fc1", 2, 0, 2])
            ShowText(["\\n<Salamander (Affection:\\V[3015])>I've got other things to do in order first..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Cowgirl(Affection:100)"])
          ConditionalBranch([1, 3015, 0, 100, 1])
            Script(["call_novel_scene(4742)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["salamander_fc1", 2, 0, 2])
            ShowText(["\\n<Salamander (Affection:\\V[3015])>I've got other things to do in order first..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>If you talk to the maid, you can also go to the MS Fish. There should be some companions waiting there."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>If you talk to the maid, you can also go to the MS Fish. There should be some companions waiting there."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ControlSelfSwitch(["B", 0])
    PlayBGM(["RPG::BGM(@name=\"singun_kagetumugi\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We've returned to the nostalgic Pocket Castle..."])
    ShowText(["...Wait, what is this BGM!?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is this the work of Shadow Weaving?"])
      ShowText(["You fiend, what mischief are you up to again!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is this the work of Shadow Weaving?"])
      ShowText(["You fiend, what mischief are you up to again!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is this the work of Shadow Weaving?"])
      ShowText(["You fiend, what mischief are you up to again!?"])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    Wait([60])
    ChangeMapDisplay([1])
    TransferPlayer([0, 228, 26, 32, 6, 2])
    FadeinScreen([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Shadow Weaving, what is this tasteless BGM!?"])
      ShowText(["Change it back immediately!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Shadow Weaving, what is this tasteless BGM!?"])
      ShowText(["Change it back immediately!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Shadow Weaving, what is this tasteless BGM!?"])
      ShowText(["Change it back immediately!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
    ShowText(["\\n<Shadow Weaving>"])
    ShowText(["How rude to call it tasteless..."])
    ShowText(["I merely adjusted the unused sound system in the castle."])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Shadow Weaving>"])
    ShowText(["From now on, you can play your favorite BGM in the castle."])
    ShowText(["You can not only listen to it, but also set it as the castle's BGM."])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Shadow Weaving>"])
    ShowText(["So, I have prepared a recommended collection of songs for you."])
    ShowText(["Now, please enjoy at your leisure."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([1821, 0, 0, 1])
    Wait([30])
    Script(["SceneManager.call(Scene_Library_Music)"])
    Wait([1])
    Script(["play_base_bgm"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Aren't all of these songs related to you, really..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Aren't all of these songs related to you, really..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Aren't all of these songs related to you, really..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Shadow Weaving>"])
    ShowText(["In the future, you might find music CDs while traveling."])
    ShowText(["If you give them to me, I can play them in the castle."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If you talk to Shadow Weaving here, you can listen to the BGM."])
    ShowText(["It seems you can also set it as the castle's BGM――"])
    ExitEventProcessing([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowPicture([5, "80_mob_heisi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_heisi_fc1", 0, 0, 2])
    ShowText(["\\n<Augusta (Affection:\\V[3578])>Even when I'm on break, I'm always wearing armor. My taste in civilian clothes is unfashionable..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(578)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7281])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowPicture([5, "80_mob_douguya_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_douguya_fc1", 0, 0, 2])
    ShowText(["\\n<Aurora (Affection:\\V[3582])>Oh, is it my turn?\nLet me replenish my tools..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(582)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7321])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"umi\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ConditionalBranch([1, 1143, 0, 20, 1])
      ControlSwitches([7073, 7073, 0])
      ControlSwitches([7074, 7074, 0])
      ControlSwitches([7075, 7075, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 1])
      ConditionalBranch([4, 41, 0])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>What the...?\nPromestein should be in our party, but she's here too?"])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>That's a machine I created for work.\nIt's very well-crafted, isn't it?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "B", 1])
      ConditionalBranch([1, 1143, 0, 10, 1])
        ConditionalBranch([1, 1308, 0, 8, 2])
          ControlSelfSwitch(["B", 0])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>"])
          ShowText(["This Promestein is..."])
          ShowText(["A machine for handling transformation."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"stein\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_stein_st32", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 7070, 1])
      ControlSwitches([7070, 7070, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I've further enhanced the carrot extract!"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["If the slime race reaches Level 10,"])
      ShowText(["you can transform into a magical beast♪"])
      ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
      ShowText(["\\n<Usa>"])
      ShowText(["Yay♪"])
      ShowText(["I'm so happy to have a rabbit friend♪"])
      CallCommonEvent([231])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7071, 1])
      ConditionalBranch([12, "actor_class_level_over?(167, 214, 1)"])
        ConditionalBranch([0, 2141, 0])
          ConditionalBranch([0, 2141, 0])
            ConditionalBranch([0, 2141, 0])
              ConditionalBranch([0, 2141, 0])
                ControlSwitches([7071, 7071, 0])
                ShowTextAttributes(["stein_fc2", 1, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["By the way... I've been doing joint research with Lucia recently."])
                ShowText(["I'm trying to broaden the technology of fairy transformation."])
                ShowTextAttributes(["lusia_fc1", 0, 0, 2])
                ShowText(["\\n<Lucia>"])
                ShowText(["I succeeded in experiments on elementalization with my body..."])
                ShowText(["But I'm planning to apply it to other races."])
                ShowTextAttributes(["stein_fc2", 1, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["As a result of the research, the mermaid's body has high compatibility with elements."])
                ShowText(["If there were individuals imbued with natural energy more deeply..."])
                ShowTextAttributes(["lusia_fc1", 0, 0, 2])
                ShowText(["\\n<Lucia>"])
                ShowText(["Yes, if we experiment with a mermaid that already has elements rooted in her..."])
                ShowText(["The research on fairy transformation would progress significantly..."])
                ShowTextAttributes(["namazu_fc1", 2, 0, 2])
                ShowText(["\\n<Gigi>"])
                ShowText(["Oh, I just remembered something urgent, I must take my leave..."])
                ShowTextAttributes(["stein_fc2", 2, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["Ah, she can escape!"])
                ShowText(["Let's catch her, Lucia!"])
                ShowTextAttributes(["lusia_fc1", 1, 0, 2])
                ShowText(["\\n<Lucia>"])
                ShowText(["I won't let you go, with my tentacles...!"])
                PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
                PlaySE(["RPG::SE(@name=\"mon_ero_makituki3\", @pitch=100, @volume=100)"])
                ShowTextAttributes(["namazu_fc1", 2, 0, 2])
                ShowText(["\\n<Gigi>"])
                ShowText(["Nooo! Let me go!"])
                ShowTextAttributes(["stein_fc2", 1, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["Please be a sacrifice for the research!"])
                ShowText(["Come on, extend your arms!"])
                ShowTextAttributes(["lusia_fc1", 1, 0, 2])
                ShowText(["\\n<Lucia>"])
                ShowText(["Science requires sacrifices more than religion does!"])
                ShowText(["Submit and become a test subject!"])
                ShowTextAttributes(["namazu_fc1", 2, 0, 2])
                ShowText(["\\n<Gigi>"])
                ShowText(["Stop it!"])
                FadeoutScreen([])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["Promestein and Lucia injected Gigi with suspicious extract!"])
                FadeinScreen([])
                ShowTextAttributes(["stein_fc2", 0, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["……………………"])
                ShowTextAttributes(["lusia_fc1", 0, 0, 2])
                ShowText(["\\n<Lucia>"])
                ShowText(["……………………"])
                ShowTextAttributes(["namazu_fc1", 0, 0, 2])
                ShowText(["\\n<Gigi>"])
                ShowText(["……………………"])
                ShowTextAttributes(["namazu_fc1", 0, 0, 2])
                ShowText(["\\n<Gigi>"])
                ShowText(["...Chii-Pappa!"])
                ShowTextAttributes(["stein_fc2", 1, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["Success!"])
                ShowTextAttributes(["lusia_fc1", 0, 0, 2])
                ShowText(["\\n<Lucia>"])
                ShowText(["We did it!"])
                PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
                Script(["set_class_level(99, 214, 10, false, false)"])
                ScriptMore(["set_class_level(99, 215, 10, false, true)"])
                ScriptMore(["set_class_level(99, 217, 10, false, false)"])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["Gigi has transformed into a fairy!"])
                ShowTextAttributes(["stein_fc2", 1, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["With this success, the technology to transform mermaids into fairies has been established."])
                ShowText(["As usual, reaching rank 10 of the species 'Mermaid' is essential."])
                ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
                ShowText(["\\n<Usa>"])
                ShowText(["Hey hey, what kind of extract is that?"])
                ShowTextAttributes(["stein_fc2", 0, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["Um... it's catfish extract, I believe."])
                ShowTextAttributes(["sonia_fc4", 0, 0, 2])
                ShowText(["\\n<Sonya>"])
                ShowText(["The naming is getting harder and harder..."])
                ShowTextAttributes(["stein_fc2", 1, 0, 2])
                ShowText(["\\n<Promestein>"])
                ShowText(["Now now, let's continue the research!"])
                ShowTextAttributes(["lusia_fc1", 0, 0, 2])
                ShowText(["\\n<Lucia>"])
                ShowText(["Of course, I'll help as well."])
                ShowText(["There is no end to the path of seeking..."])
                ShowTextAttributes(["namazu_fc1", 0, 0, 2])
                ShowText(["\\n<Gigi>"])
                ShowText(["Chii-pappa! Chii-pappa!"])
                ShowTextAttributes(["sonia_fc4", 0, 0, 2])
                ShowText(["\\n<Sonya>"])
                ShowText(["……………………"])
                ErasePicture([5])
                Wait([1])
                ConditionalBranch([1, 60, 0, 0, 0])
                  PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([1, 60, 0, 1, 1])
                  Script(["play_base_bgm"])
                  Empty([])
                BranchEnd([])
                ExitEventProcessing([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1124, 0, 1, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Ufufufufu..."])
      ShowText(["Are you consulting me about interspecies matters?"])
      ShowTextAttributes(["saki_fc1", 0, 0, 2])
      ShowText(["\\n<Saki>"])
      ShowText(["Saki wants to learn the unique dances of sea-dwelling species☆"])
      ShowTextAttributes(["wakame_fc1", 1, 0, 2])
      ShowText(["\\n<Wakame>"])
      ShowText(["I also want to learn the dance of the sea..."])
      ShowTextAttributes(["kaniloid_fc1", 0, 0, 2])
      ShowText(["\\n<Gillian>"])
      ShowText(["I'm not interested in dancing, but..."])
      ShowText(["As a crab-type mech, I want to get closer to being a true crab."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Mufufufu, there are three people who want to become sea-dwellers."])
      ShowText(["Then, let's use this injection—"])
      ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
      ShowText(["\\n<Poseidonas>"])
      ShowText(["Wait, hold on, don't rush!"])
      ShowTextAttributes(["kraken_fc1", 0, 0, 2])
      ShowText(["\\n<Kraken>"])
      ShowText(["If you want to learn the dance of the sea, there are other methods."])
      ShowTextAttributes(["saki_fc1", 0, 0, 2])
      ShowText(["\\n<Saki>"])
      ShowText(["What what? I want you to teach me☆"])
      ShowTextAttributes(["wakame_fc1", 1, 0, 2])
      ShowText(["\\n<Wakame>"])
      ShowText(["...I want to learn☆"])
      ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
      ShowText(["\\n<Poseidonas>"])
      ShowText(["There is a trial of the Dragon Palace that has been passed down since ancient times."])
      ShowText(["If you clear this trial, you'll be able to master the 'Dragon Palace Dance'."])
      ShowTextAttributes(["kraken_fc1", 0, 0, 2])
      ShowText(["\\n<Kraken>"])
      ShowText(["We'll arrange the Dragon Palace trial for you."])
      ShowText(["From here, we head to Natalia Coast..."])
      ShowTextAttributes(["saki_fc1", 0, 0, 2])
      ShowText(["\\n<Saki>"])
      ShowText(["The Natalia Coast is to the west of Port Natalia, right?"])
      ShowText(["Then, let's go☆"])
      ShowTextAttributes(["wakame_fc1", 1, 0, 2])
      ShowText(["\\n<Wakame>"])
      ShowText(["Let's go☆"])
      ShowTextAttributes(["kaniloid_fc1", 2, 0, 2])
      ShowText(["\\n<Gillian>"])
      ShowText(["I don't really care about dancing, though..."])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Guh, such a great opportunity..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Anyway, let's check out the Natalia Coast."])
      ShowText(["I wonder what kind of trial the Dragon Palace trial is..."])
      ControlVariables([1124, 1124, 0, 0, 2])
      ErasePicture([5])
      Wait([1])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1125, 0, 1, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Is there anyone who wants to learn the special skills of other races?"])
      ShowText(["I'll solve it with the power of science♪"])
      ShowTextAttributes(["highslag_fc1", 0, 0, 2])
      ShowText(["\\n<Elisabeth>"])
      ShowText(["I want to learn stronger rapier techniques..."])
      ShowText(["I want you to turn me into a demon."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Wait a minute!"])
        ShowText(["Here, we have the trial of the rapier..."])
        ShowTextAttributes(["stein_fc2", 2, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["I don't need any trials!"])
        ShowText(["Take this, Mental Theory Extermination Injection No. 1!"])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["S-stop!"])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["ZZZ..."])
        ChangeState([0, 5, 0, 11])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Alice fell asleep..."])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["This is just perfect."])
        ShowText(["Using the blood of the Demon Lord, I should be able to create the desired agent."])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Now, let me take your blood..."])
        ShowText(["Mix this with that secret something and that..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["I see, understood."])
        ShowText(["Then let's use the Demon Lord DNA we collected earlier for the pharmaceuticals!"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Where did you pick up Alice's DNA...?"])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Remember that feast in Grand Noah?"])
        ShowText(["I snatched the glass used by the Demon Lord and collected the DNA."])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["That's kind of scary..."])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Now, let's use the extracted Demon Lord's DNA..."])
        ShowText(["Mix it with that secret something and that something..."])
        Empty([])
      BranchEnd([])
      PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["...It's done!"])
      ShowText(["With this injection, land-dwelling species should be able to transform into youkai!"])
      ShowTextAttributes(["highslag_fc1", 0, 0, 2])
      ShowText(["\\n<Elisabeth>"])
      ShowText(["So, can you do it?"])
      ShowText(["Don't worry, I'm ready..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Yes, please extend your arm."])
      ShowText(["...Here I go♪"])
      ShowTextAttributes(["highslag_fc1", 0, 0, 2])
      ShowText(["\\n<Elisabeth>"])
      ShowText(["……………………"])
      ShowTextAttributes(["highslag_fc1", 1, 0, 2])
      ShowText(["\\n<Elisabeth>"])
      ShowText(["I can feel a burning power within my body."])
      ShowText(["So this is the power of youkai..."])
      PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
      Script(["set_class_level(85, 158, 10, false, false)"])
      ScriptMore(["set_class_level(85, 159, 10, false, true)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Elizabeth has transformed into a youkai!"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["The experiment was a success!"])
      ShowText(["Let's name this drug... Demon Extract."])
      ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
      ShowText(["\\n<Usa>"])
      ShowText(["We're running out of names for the medicines soon..."])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["To think I would be pointed out by a bunny..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["In any case, this means that land-dwelling species can now transform into youkai."])
      ShowText(["It seems Promestein's research is also progressing smoothly."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Yes, it's going very well."])
      ShowText(["If things continue like this... Ufufu."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["That's kind of scary..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["ZZZ..."])
        Empty([])
      BranchEnd([])
      ControlSwitches([7075, 7075, 0])
      ControlVariables([1125, 1125, 0, 0, 2])
      ErasePicture([5])
      Wait([1])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1126, 0, 1, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Ah, I've been waiting for you!"])
      ShowText(["I would like a little cooperation for my experiment."])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Shiro-nen>"])
      ShowText(["If there's anything I can do, I'll help."])
      ShowText(["...But I can't do anything reckless."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I'm currently researching transformations into other species."])
      ShowText(["By the way, Shiro-nen, you're a youjutsushi, right?"])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Shiro-nen>"])
      ShowText(["Yes... I'm still in training."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["A youjutsushi is someone who has mastered the arts of the youkai, right?"])
      ShowText(["Through training, they reshape their body to wield the techniques of youkai."])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Shiro-nen>"])
      ShowText(["...Yes, that's what I've been taught."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I see, that's quite interesting..."])
      ShowText(["If it's the body of a sorcerer, its compatibility with sub-human genes should be high..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["...So, Shirane-kun."])
      ShowText(["Could I take a little sample of your essence?"])
      ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
      ShowText(["\\n<Shiro-nen>"])
      ShowText(["E-essence...? W-wait a minute!?"])
      FadeoutScreen([])
      Wait([60])
      ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
      ShowText(["\\n<Shiro-nen>"])
      ShowText(["Waaaah!!"])
      Wait([60])
      ShowTextAttributes(["byakunen_fc1", 4, 0, 2])
      ShowText(["\\n<Shiro-nen>"])
      ShowText(["Uuuu..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Hehehe, I've collected plenty of essence."])
      ShowText(["If I separate this right away and turn that into this—"])
      Wait([60])
      FadeinScreen([])
      PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["...It's done!"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["This essence will affect humans who have reached LV10."])
      ShowText(["By absorbing high concentrations of youkai energy, one can transform into sub-humans and youkai."])
      ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
      ShowText(["\\n<Usa>"])
      ShowText(["What will this essence be called?"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Let's name it after you, Shirane-kun..."])
      ShowText(["How about calling it Shirane Essence™?"])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Shirane Essence...?"])
      ShowText(["Can't we change that name?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["By the way, you're missing the '™'."])
      ShowText(["The official name is 'Shirane Essence™', so please take note."])
      ShowTextAttributes(["byakunen_fc2", 5, 0, 2])
      ShowText(["\\n<Shiro-nen>"])
      ShowText(["I'm feeling quite complicated about this..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["So, with this, new transformations have become possible."])
      ShowText(["Humans are excellent substrates... hehehe."])
      ControlSwitches([7079, 7079, 0])
      ControlVariables([1126, 1126, 0, 0, 2])
      ErasePicture([5])
      Wait([1])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1097, 0, 1, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Thank you for coming, Kazuya-san."])
      ShowText(["Now, let's have you become the test subject!"])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["...No, first explain it to me."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["As expected, you're cautious."])
      ShowText(["As you know, I was once transported to another world."])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Shiro-nen>"])
      ShowText(["It seems you went to my world and came back."])
      ShowText(["I don't know what happened..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Ufufu... It's a secret♪"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Anyway, I also had the opportunity to go to another world."])
      ShowText(["From that experience, I gained some insights."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Currently, we are facing the crisis of the complete disappearance of all parallel worlds."])
      ShowText(["To escape from that, I was wondering if we could take refuge in another world――"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I see......"])
      ShowText(["So, we would move to another different world to escape the calamity."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Of course, we can't escape alone."])
      ShowText(["A plan for the entire population to migrate to another world will be necessary, but――"])
      ShowTextAttributes(["sonia_fc3", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["That is futile... If all parallel worlds disappear,"])
      ShowText(["The very events originating from our dimension will also disappear in a chain reaction."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["...That's correct."])
        ShowText(["It has been determined that the plan to evacuate to another world is theoretically impossible."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["stein_fc2", 2, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Eh...? How do you know that...?"])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["In any case, Sonia-san is right."])
        ShowText(["It has been determined that the plan to evacuate to another world is theoretically impossible."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["For example, let's say we take refuge in Shiranen's world."])
      ShowText(["Then, if our dimension were to disappear afterwards,"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["What would happen is..."])
      ShowText(["We who are in Shiranen's world would also disappear in a chain reaction."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Even if we escape to another world..."])
        ShowText(["Those from the disappeared dimension cannot avoid annihilation, huh?"])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Yes, that's right."])
        ShowText(["We would disappear on a quantum level, and the very fact that we existed would vanish."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["While this was a predictable fact..."])
        ShowText(["It seems that taking refuge in another world does not solve the problem after all."])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Yes, that's right."])
        ShowText(["We would disappear on a quantum level, and the very fact that we existed would vanish."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["In other words... even if we are in Shiranen's world, we would still disappear."])
      ShowText(["Even the memories of our existence would be erased."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["I see... But how did you confirm that so thoroughly?"])
      ShowText(["How on earth did you conduct the experiment..."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["……………………"])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["...No way!?"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Hehe, you're quite perceptive."])
      ShowText(["That's the reason I called Kazuya."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["There is someone who has contacted this world without going through the power of the white rabbit, right?"])
      ShowText(["They sent a letter and equipment to Kazuya..."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["It's Dr. Yui..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Yes, that's correct."])
      ShowText(["So I tried to communicate to the coordinates of the sender."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["And it was a splendid success!"])
      ShowText(["A message reached Dr. Yui in Kazuya's world."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["And immediately, a reply came from there..."])
      ShowText(["I had a message exchange with Dr. Yui."])
      ShowTextAttributes(["kazuya_fc2", 5, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["You were corresponding with Dr. Yui...!?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Not just messages, but we also conducted experiments on sending items."])
      ShowText(["As a result, what was revealed is..."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["That is the fact I just explained."])
      ShowText(["The existence of matter is also based on the original dimension."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["If this dimension disappears, the items sent to the other side will also disappear..."])
      ShowText(["Based on the joint experimental results with Dr. Yui, there’s no doubt about it."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["But it's impressive that you managed to connect with another world."])
      ShowText(["Wasn't it said that even the power of gods couldn't do that...?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["...Did you forget?"])
      ShowText(["Luka plays a role like an antenna between dimensions."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Previously, Luka was able to facilitate communication between parallel worlds, right?"])
      ShowText(["Communication with Kazuya's world was also possible with the Luka antenna."])
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        ShowText(["It's a truly bizarre story."])
        ShowText(["Why does this idiot's hair become an antenna...?"])
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        ShowText(["\\n<Ilias>"])
        ShowText(["It's a phenomenon that even I, as a god, cannot understand."])
        ShowText(["Why does Luka's silly hair become an antenna...?"])
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      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["No, it's not that the silly hair is becoming an antenna..."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Huh? That silly hair is the antenna, right?"])
      ShowText(["When that hair is poorly standing, the communication situation worsens."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Eh!? Is that really the case!?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Oops... I got sidetracked."])
      ShowText(["So, I exchanged various opinions with Dr. Yui."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["They also tried to bring Kazuya back somehow."])
      ShowText(["We experimented to see if we could transfer living organisms across dimensions."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["So, what were the results of the experiment...?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["We succeeded with yeast, but..."])
      ShowText(["With Euglena, it fell apart and was no good."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["The banana transfer experiment also failed, the tissue turned gelatinous."])
      ShowText(["I stopped with dogs and cats because it felt a bit cruel."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Next, we thought about going for it all at once..."])
      ShowText(["Kazuya, why don't you muster up your courage and give it a try?"])
      ShowTextAttributes(["kazuya_fc2", 5, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["No way!!"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["There's a possibility that at least an arm could reach over there..."])
      ShowText(["If that's how you feel, then there's no helping it."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Anyway, this isn't the main topic so far."])
      ShowText(["I have a message for you from Dr. Yui."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["A message from Dr. Yui...?"])
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      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["Hey there (^○^)"])
      ShowText(["How are you doing, Kazuya-kun (^w^)"])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["Over here, it got out that we sent supplies to your side,"])
      ShowText(["And now, the folks at your office are rushing over in a big fuss (；o；) "])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["You might have heard it in advance, but..."])
      ShowText(["Transferring living organisms is still quite unstable, and there's no prospect at all."])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["When I explained that, they said they would go help Kazuya (○ω○;)"])
      ShowText(["It is possible to track the signals implanted in the body..."])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["But if we materialize like that, Kazuya-kun's life force will run out immediately."])
      ShowText(["While I was troubled for an answer, Mei Ra came to my lab..."])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["When I was troubled with an answer, Meira came to my lab..."])
      ShowText(["They gave me something really groundbreaking, so I'll send it over! (*^^*)"])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["They said it's a 'thank you for granting my wish' or something..."])
      ShowText(["Well, I don't understand the circumstances on your side, so it means nothing to me!"])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["Anyway! If you wear that, even if it's just for a few seconds,"])
      ShowText(["you'll be able to call everyone in the My Room (V＾－°)"])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["The coordinate adjustments have been reflected based on past experiments!"])
      ShowText(["Not just the folks at the office, but everyone in the My Room can be called!"])
      ShowTextAttributes(["yuihakase_fc1", 1, 0, 2])
      ShowText(["\\n<Dr. Yui>"])
      ShowText(["To ensure my lab doesn't get wrecked by the waiting group,"])
      ShowText(["feel free to borrow everyone's power~!ヾ(*´∀`*)ﾉ"])
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      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["So then..."])
      ShowText(["What was sent over is this ring...?"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Out of curiosity, I touched it a bit..."])
      ShowText(["It seems that this only reacts to Kazuya-san."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I see it as something that can't be handled by natural science or magical science."])
      ShowText(["It appears to be deeply connected to Kazuya-san's spirit..."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["When I put on the ring received from Promestine,"])
      ShowText(["I strongly felt the power of 'Kizuna' that I sensed during my body."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Indeed, if I call out to this ring,"])
      ShowText(["I feel like everyone in the My Room will respond..."])
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      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Kazuya can now summon the demons of the My Room!"])
      ShowText(["By setting the ability 'Ring of Kizuna', a new summoning technique can be used!"])
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      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["...So, that's what I conveyed for sure."])
      ShowText(["It's unfortunate that the experiment can't be conducted, but the matter is settled."])
      ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["The experiment is out of the question, but..."])
      ShowText(["Being able to call everyone in the My Room is reassuring."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In this way, Kazuya has gained new power."])
      ShowText(["It will surely be of great help in future battles――"])
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        ShowText(["As a result of analyzing the fur collected from Tamamo, the Sixth Ancestor..."])
        ShowText(["I understood the genetic process by which the youko differentiated into a magical beast."])
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          ShowText(["Fur from Tamamo...?"])
          ShowText(["You managed to collect it without being noticed by her, huh."])
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          ShowText(["Fur from Tamamo...?"])
          ShowText(["You managed to collect it without being noticed by her, huh."])
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          ShowText(["Fur from Tamamo...?"])
          ShowText(["You managed to collect it without being noticed by her, huh."])
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        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["No, no, I negotiated with her."])
        ShowText(["She's a scientist too, so I exchanged my research sample with her."])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Tamamo is the ancestor of all magical beasts, not just the kitsune."])
        ShowText(["By analyzing her DNA, it became possible to create a new subspecies!"])
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        PlayME(["RPG::ME(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["It has become possible to transform from kitsune to magical beast!"])
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          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["However, not all magical beasts are descendants of Tamamo..."])
          ShowText(["How many offspring does she have?"])
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          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["However, not all magical beasts are descendants of Tamamo..."])
          ShowText(["How many offspring does she have?"])
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          ShowText(["However, not all magical beasts are descendants of Tamamo..."])
          ShowText(["How many offspring does she have?"])
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        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["The six ancestors created monsters through magical genetic projection."])
        ShowText(["It's different from normal live reproduction, you know."])
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          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["It's a magic that mixes one's own DNA with that of living beings to create new life..."])
          ShowText(["I can't fathom the senses of gods and their kind."])
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          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["It's a magic that mixes one's own DNA with that of living beings to create new life..."])
          ShowText(["I can't fathom the senses of gods and their kind."])
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        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["It's a magic that mixes one's own DNA with that of living beings to create new life..."])
          ShowText(["I can't fathom the senses of gods and their kind."])
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        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["It's more akin to selective breeding than just making babies, I suppose."])
        ShowText(["I'd like to analyze those techniques sooner or later."])
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        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["I have collected Angolmois's cells and the analysis is complete, but..."])
        ShowText(["They are closely related to humans and elves—rather, they share a common ancestor."])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["What exactly are the Alf gods?"])
        ShowText(["Are they the ancestors of humans and elves?"])
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          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["When I designed the modern humans..."])
          ShowText(["I used the genetic information of the Alf gods as a base."])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["The first created was the ancient human, but it had too many issues and was discarded."])
          ShowText(["The modern humans are further improved versions of that."])
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          ShowText(["\\n<Ilias>"])
          ShowText(["When I designed the modern humans..."])
          ShowText(["I used the genetic information of the Alf gods as a base."])
          ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["The first created was the ancient human, but it had too many issues and was discarded."])
          ShowText(["The modern humans are further improved versions of that."])
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          ShowText(["\\n<Ilias>"])
          ShowText(["When I designed the modern humans..."])
          ShowText(["I used the genetic information of the Alf gods as a base."])
          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["The first created was the ancient human, but it had too many issues and was discarded."])
          ShowText(["The modern humans are further improved versions of that."])
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        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Genetically speaking, humans are direct descendants of the Alf gods, huh?"])
        ShowText(["But why is there a genetic connection to elves as well?"])
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          ShowText(["As for that, I have no knowledge."])
          ShowText(["It is likely due to mutations caused by magical elements."])
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          ShowText(["\\n<Ilias>"])
          ShowText(["The pureblood Alf gods perished in the Holy War, but..."])
          ShowText(["Those magical mutants probably fled to the forest and survived."])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["They multiplied, and one independent species that emerged is the elves."])
          ShowText(["Thus, elves, despite being magical beings, resemble humans."])
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          ShowText(["\\n<Ilias>"])
          ShowText(["As for that, I have no knowledge."])
          ShowText(["It is likely due to mutations caused by magical elements."])
          ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["The pureblood Alf gods perished in the Holy War, but..."])
          ShowText(["Those magical mutants probably fled to the forest and survived."])
          ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["They multiplied, and one independent species that emerged is the elves."])
          ShowText(["Thus, elves, despite being magical beings, resemble humans."])
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          ShowText(["\\n<Ilias>"])
          ShowText(["As for that, I have no knowledge."])
          ShowText(["It is likely due to mutations caused by magical elements."])
          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["The pureblood Alf gods perished in the Holy War, but..."])
          ShowText(["Those magical mutants probably fled to the forest and survived."])
          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["They multiplied, and one independent species that emerged is the elves."])
          ShowText(["Thus, elves, despite being magical beings, resemble humans."])
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        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["I see, I understand."])
        ShowText(["Thanks to the genetic analysis, new transformations have become possible."])
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        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["It has become possible to transform from elves to humans!"])
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        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["All monsters are said to have been created by the evil gods and the Six Ancestors, but..."])
        ShowText(["There are various species that have deviated from the main lineage, aren't there?"])
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          ShowText(["\\n<Ilias>"])
          ShowText(["It's the same for the evil gods to weave propaganda into origin stories."])
          ShowText(["Speciation is not a simple, straight path."])
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          ShowText(["\\n<Ilias>"])
          ShowText(["But... you find that more exciting, don't you?"])
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          ShowText(["\\n<Ilias>"])
          ShowText(["It's the same for the evil gods to weave propaganda into origin stories."])
          ShowText(["Speciation is not a simple, straight path."])
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          ShowText(["\\n<Ilias>"])
          ShowText(["But... you find that more exciting, don't you?"])
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          ShowText(["\\n<Ilias>"])
          ShowText(["It's the same for the evil gods to weave propaganda into origin stories."])
          ShowText(["Speciation is not a simple, straight path."])
          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["But... you find that more exciting, don't you?"])
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        ShowText(["\\n<Promestein>"])
        ShowText(["Yes, of course!"])
        ShowText(["I will continue to advance my research!!"])
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        ShowText(["I have completed the genetic analysis of the Seven Deadly Sins, but..."])
        ShowText(["A very interesting fact has come to light."])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["They are very closely related to vampires..."])
        ShowText(["In fact, the Seven Deadly Sins are the ancestors of vampires."])
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          ShowText(["That's a strange story..."])
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          ShowText(["That's a strange story..."])
          ShowText(["Aren't vampires a species that differentiated from succubi?"])
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          ShowText(["That's a strange story..."])
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        ShowText(["That's what has been said, and genetically, that's indeed the case."])
        ShowText(["The problem is the cause of speciation."])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["In ancient times, succubi underwent a mutation to acquire new traits."])
        ShowText(["A thirst for blood, affinity for darkness, high magical power—"])
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        ShowText(["\\n<Promestein>"])
        ShowText(["The cause of these mutations occurring in a single generation has been a mystery."])
        ShowText(["The answer is... probably the contact with the Seven Deadly Sins."])
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          ShowText(["...There's no doubt about it."])
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          ShowText(["She inherited part of the genetic information of the Seven Deadly Sins—"])
          ShowText(["It is believed that she became the progenitor of vampires."])
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          ShowText(["...There's no doubt about it."])
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          ShowText(["\\n<Ilias>"])
          ShowText(["She inherited part of the genetic information of the Seven Deadly Sins—"])
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          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["...There's no doubt about it."])
          ShowText(["There must have been a succubus that came into contact with the Seven Deadly Sins."])
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          ShowText(["She inherited part of the genetic information of the Seven Deadly Sins—"])
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        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
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          ShowText(["Then, the Seven Deadly Sins are the origin of vampires..."])
          ShowText(["It means they were once divine ancestors."])
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          ShowTextAttributes(["alice_fc1", 3, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Then, the Seven Deadly Sins are the origin of vampires..."])
          ShowText(["It means they were once divine ancestors."])
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          ShowTextAttributes(["alice_fc7", 3, 0, 2])
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          ShowText(["It means they were once divine ancestors."])
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        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["That seems to be the most plausible theory."])
        ShowText(["In any case, this has made new transformations possible!"])
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        PlayME(["RPG::ME(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["It has become possible to transform from succubus to vampire!"])
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        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Is it an淫魔 that first made contact with the seven deadly sins and gained power...?"])
          ShowText(["There seems to be some kind of drama there."])
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        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Is it an淫魔 that first made contact with the seven deadly sins and gained power...?"])
          ShowText(["There seems to be some kind of drama there."])
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          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Is it an淫魔 that first made contact with the seven deadly sins and gained power...?"])
          ShowText(["There seems to be some kind of drama there."])
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        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["I'm not really interested in that kind of thing."])
        ShowText(["I'm not looking for a narrative."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["You're really all about the scientific mindset, aren't you?"])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["There is no such thing as a scientific brain or a literary brain."])
        ShowText(["The distinction between science and literature is just a matter of curriculum..."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Waa! I've stepped on a landmine!!"])
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        ConditionalBranch([1, 60, 0, 0, 0])
          PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
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        BranchEnd([])
        ConditionalBranch([1, 60, 0, 1, 1])
          Script(["play_base_bgm"])
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    BranchEnd([])
    ConditionalBranch([0, 7133, 1])
      ConditionalBranch([1, 1312, 0, 6, 1])
        ConditionalBranch([1, 1338, 0, 4, 1])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["A mysterious creature that was rampaging in the Demon Sealing Cave..."])
          ShowText(["The characteristics of its body tissue matched those of a dimensional invader."])
          ConditionalBranch([0, 1026, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["As expected... it's believed that insects and small animals that incorporated the cells of dimensional invaders,"])
            ShowText(["mutated due to the increase of chaotic miasma."])
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          BranchEnd([])
          ConditionalBranch([0, 1027, 0])
            ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["As expected... it's believed that insects and small animals that incorporated the cells of dimensional invaders,"])
            ShowText(["mutated due to the increase of chaotic miasma."])
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          ConditionalBranch([0, 1028, 0])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["As expected... it's believed that insects and small animals that incorporated the cells of dimensional invaders,"])
            ShowText(["mutated due to the increase of chaotic miasma."])
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          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["That would be the most plausible hypothesis."])
          ShowText(["The minions of dimensional invaders had already infiltrated this world."])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["In addition, the cells extracted from the leech..."])
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            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["...matched as well, which is only natural."])
            ShowText(["That being is a demon created from the cells of a dimensional invader."])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["But is that all?"])
            ShowText(["Was there not someone else with body tissue that closely resembled that of a dimensional invader?"])
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          ConditionalBranch([0, 1027, 0])
            ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["...matched as well, which is only natural."])
            ShowText(["That being is a demon created from the cells of a dimensional invader."])
            ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["But is that all?"])
            ShowText(["Was there not someone else with body tissue that closely resembled that of a dimensional invader?"])
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          BranchEnd([])
          ConditionalBranch([0, 1028, 0])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["...matched as well, which is only natural."])
            ShowText(["That being is a demon created from the cells of a dimensional invader."])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["But is that all?"])
            ShowText(["Was there not someone else with body tissue that closely resembled that of a dimensional invader?"])
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          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["You had an inkling, didn't you...?"])
          ShowText(["Yes, the cells of Nullco closely resemble those of a dimensional invader."])
          ShowTextAttributes(["stein_fc2", 0, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["It's safe to say they belong to the same lineage."])
          ShowText(["Nullco was a minion of the dimensional invader."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>"])
          ShowText(["Could it be that Nullco was a spirit of chaos...?"])
          ConditionalBranch([0, 1026, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["By using the monsters that existed in the present world as a medium,"])
            ShowText(["the element resides in that body and becomes a spirit."])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["For example, the medium for Sylph is Fairy..."])
            ShowText(["Undine is Slime, and Salamander is Lizard."])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["The juvenile minions of the dimensional invader that were wandering in the gap of chaos..."])
            ShowText(["The power of chaos resided there, becoming the spirit of chaos."])
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          ConditionalBranch([0, 1027, 0])
            ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["By using the monsters that existed in the present world as a medium,"])
            ShowText(["the element resides in that body and becomes a spirit."])
            ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["For example, the medium for Sylph is Fairy..."])
            ShowText(["Undine is Slime, and Salamander is Lizard."])
            ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["The juvenile minions of the dimensional invader that were wandering in the gap of chaos..."])
            ShowText(["The power of chaos resided there, becoming the spirit of chaos."])
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          ConditionalBranch([0, 1028, 0])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["By using the monsters that existed in the present world as a medium,"])
            ShowText(["the element resides in that body and becomes a spirit."])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["For example, the medium for Sylph is Fairy..."])
            ShowText(["Undine is Slime, and Salamander is Lizard."])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["The juvenile minions of the dimensional invader that were wandering in the gap of chaos..."])
            ShowText(["The power of chaos resided there, becoming the spirit of chaos."])
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          ShowText(["\\n<Promestein>"])
          ShowText(["Both the leech and Nulco have their roots in the dimensional invaders..."])
          ShowText(["It wasn't just the name that was similar, was it?"])
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            ShowText(["Though their circumstances and races are different, they might be considered sisters."])
            ShowText(["They are the mysterious offspring of the indeterminate beings living in the dimensional gap."])
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          ConditionalBranch([0, 1027, 0])
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            ShowText(["Though their circumstances and races are different, they might be considered sisters."])
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          ConditionalBranch([0, 1028, 0])
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            ShowText(["Though their circumstances and races are different, they might be considered sisters."])
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          ShowTextAttributes(["stein_fc2", 1, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["In any case, the research has progressed greatly."])
          ShowText(["With this, new transformations will become possible!"])
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          ShowText(["Transformation from land-dwelling species to insects is now possible!"])
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          ShowText(["However, the roots of the dimensional invaders themselves remain unknown."])
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            ShowText(["I'm not very interested, so you should investigate it yourself."])
            ShowText(["You became a scientist because you want to know such things, right?"])
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            ShowText(["I'm not very interested, so you should investigate it yourself."])
            ShowText(["You became a scientist because you want to know such things, right?"])
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          ShowTextAttributes(["stein_fc2", 1, 0, 2])
          ShowText(["\\n<Promestein>"])
          ShowText(["Yes! I will unravel it someday!"])
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          Wait([1])
          ConditionalBranch([1, 60, 0, 0, 0])
            PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
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          ConditionalBranch([1, 60, 0, 1, 1])
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    ConditionalBranch([0, 7142, 1])
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        ConditionalBranch([0, 7071, 0])
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                        ConditionalBranch([0, 7124, 0])
                          ConditionalBranch([0, 7127, 0])
                            ConditionalBranch([0, 7128, 0])
                              ConditionalBranch([0, 7129, 0])
                                ConditionalBranch([0, 7130, 0])
                                  ConditionalBranch([0, 7131, 0])
                                    ConditionalBranch([0, 7132, 0])
                                      ConditionalBranch([0, 7133, 0])
                                        ConditionalBranch([0, 7134, 0])
                                          ConditionalBranch([0, 7135, 0])
                                            ConditionalBranch([0, 7136, 0])
                                              ConditionalBranch([0, 7137, 0])
                                                ConditionalBranch([0, 7138, 0])
                                                  ConditionalBranch([0, 7139, 0])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["As a result of the research so far, there has been significant progress!"])
                                                    ShowText(["Finally, the reverse transformation potion has been completed!"])
                                                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                                                    ShowText(["\\n<Luka>"])
                                                    ShowText(["Reverse transformation potion...?"])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["Up until now, transformation potions were one-way."])
                                                    ShowText(["For example, the carrot extract that turns slime into a magical beast..."])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["If you apply a reverse treatment to this potion, reverse transformation becomes possible."])
                                                    ShowText(["You can transform a magical beast back into a slime!"])
                                                    ConditionalBranch([0, 1005, 0])
                                                      ShowTextAttributes(["alice_fc5", 1, 0, 2])
                                                      ShowText(["\\n<Alice>"])
                                                      ShowText(["Oh, that's amazing!"])
                                                      ShowText(["Can all the previous transformation potions be reversed?"])
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                                                    BranchEnd([])
                                                    ConditionalBranch([0, 1006, 0])
                                                      ShowTextAttributes(["alice_fc1", 1, 0, 2])
                                                      ShowText(["\\n<Alice>"])
                                                      ShowText(["Oh, that's amazing!"])
                                                      ShowText(["Can all the previous transformation potions be reversed?"])
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                                                    BranchEnd([])
                                                    ConditionalBranch([0, 1007, 0])
                                                      ShowTextAttributes(["alice_fc7", 1, 0, 2])
                                                      ShowText(["\\n<Alice>"])
                                                      ShowText(["Oh, that's amazing!"])
                                                      ShowText(["Can all the previous transformation potions be reversed?"])
                                                      Empty([])
                                                    BranchEnd([])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["Yes, of course!"])
                                                    ShowText(["The reverse treatment is effective for all previous transformation potions!"])
                                                    ControlSwitches([7142, 7142, 0])
                                                    PlayME(["RPG::ME(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
                                                    ShowTextAttributes(["", 0, 0, 2])
                                                    ShowText(["Reverse transformation in the opposite direction of all previous transformations is now possible!"])
                                                    Wait([60])
                                                    Script(["gain_medal(2153)"])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["If reverse transformations are added to the existing transformation chart..."])
                                                    ShowText(["In theory, it would mean you can transform into any species!"])
                                                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                                                    ShowText(["\\n<Luka>"])
                                                    ShowText(["That's incredible..."])
                                                    ShowText(["With this, hasn't the transformation research of Promestine been completed?"])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["It just means that all patterns of the transformation chart have been covered."])
                                                    ShowText(["There are still countless things that need to be investigated."])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["Rather, as genetic engineering technology deepens, new challenges are piling up!"])
                                                    ShowText(["Unintelligible transposons have started popping up all over the place!"])
                                                    ShowTextAttributes(["stein_fc2", 1, 0, 2])
                                                    ShowText(["\\n<Promestein>"])
                                                    ShowText(["The existing phylogenetic tree is a complete mess!"])
                                                    ShowText(["I have to rebuild all of this!"])
                                                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                                                    ShowText(["\\n<Luka>"])
                                                    ShowText(["I can't tell whether I'm troubled or happy..."])
                                                    ShowText(["Well, I'm glad it seems fun."])
                                                    ShowTextAttributes(["", 0, 0, 2])
                                                    ShowText(["It seems that the transmutation technology that will aid our adventure has been completed with this."])
                                                    ShowText(["However, it seems that there is no end in sight for Promestine's research――"])
                                                    ConditionalBranch([1, 60, 0, 0, 0])
                                                      PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
                                                      Empty([])
                                                    BranchEnd([])
                                                    ConditionalBranch([1, 60, 0, 1, 1])
                                                      Script(["play_base_bgm"])
                                                      Empty([])
                                                    BranchEnd([])
                                                    Empty([])
                                                  BranchEnd([])
                                                  Empty([])
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CommonEvent 52
Name = "EV052"

  Page 0
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    ShowText(["\\n<White Rabbit>This is terrible! Terrible!\nHey hey, hear me out!"])
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      ShowText(["You have not cleared the Grandeur sidequest yet, so the Collab Scenario \"The Land of Night and the Heroes of the Seven Worlds\" cannot be started."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Please clear the Grandeur sidequest first."])
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    ConditionalBranch([1, 1055, 0, 3, 2])
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      ShowText(["Please clear the Yamatai Village sidequest first."])
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      ShowText(["You have not cleared the Succubus Village sidequest yet, so the Collab Scenario \"The Land of Night and the Heroes of the Seven Worlds\" cannot be started."])
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      ShowText(["Please clear the Succubus Village sidequest first."])
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      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1041, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You have not recruited Promestein as a companion, so the Collab Scenario \"The Land of Night and the Heroes of the Seven Worlds\" cannot be started."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Please recruit Promestein into your party first."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You can now start the Collab Scenario \"The Land of Night and the Heroes of the Seven Worlds.\" Please keep the following in mind."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["・When controlling any characters other than Luka, there will be no H-scenes upon being defeated.\n・All items and equipment in your possession will be moved to your storage."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["※You may withdraw them from storage afterwards."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["・Chaos Equipment will be unavailable during the scenario (with the exception of white names). Any Chaos equipment will be automatically removed.\n※This restriction will be removed after the scenario."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Do you want to start the Collab Scenario?"])
    ShowChoices([["Don't start Collab Scenario", "Start Collab Scenario"], 0])
    When([0, "Don't start Collab Scenario"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Start Collab Scenario"])
      ConditionalBranch([12, "keep_all_item_over?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Your storage is full and cannot hold your belongings. Sort out your belongings first, then start the Collab Scenario."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ControlSwitches([3, 3, 0])
      ControlSwitches([5323, 5323, 0])
      ControlSwitches([100, 100, 0])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      ControlSwitches([504, 504, 0])
      ControlVariables([1002, 1002, 0, 0, 9999])
      Script(["keep_all_item"])
      ScriptMore(["keep_all_equip"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I'm sure it's just more trouble anyways...\nBut do tell us."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Let's hear her out then...\nAnyhow, what trouble have you gotten yourself involved in this time?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>First, let me make one thing clear...\n...I'm not the bad guy in this situation, okay?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(Maybe the White Rabbit has some bad news...)"])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>This all happened just a little while ago...\nI was doing my job of guiding the Monster Lord as usual, however..."])
      FadeoutScreen([])
      ChangeTransparency([0])
      FadeoutBGM([1])
      Wait([120])
      TransferPlayer([0, 857, 0, 0, 0, 2])
      FadeinScreen([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ControlVariables([1201, 1201, 0, 0, 1])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>Hey hey, just give me a minute!\nSomething terrible has happened, hear me out!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Oh great... The White Rabbit is here?\nI have a bad feeling about this."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>For the White Rabbit to have come here...\nI can already tell this is going to be a hassle."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>But we can't just ignore her...\nLet's hear what she has to say."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 865, 22, 30, 8, 0])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowPicture([5, "80_chromdoll_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["chromdoll_fc1", 0, 0, 2])
      ShowText(["\\n<Strange Doll>............"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>What's this doll...?"])
      ShowTextAttributes(["chrom_fc2", 1, 0, 2])
      ShowText(["\\n<Chrome>This is the first model of an experimental machine I built. I named it the Chrome Doll Mk.I!"])
      ConditionalBranch([0, 1525, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Isn't it kind of...fragile?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>It looks kind of fragile..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["chrom_fc2", 5, 0, 2])
      ShowText(["\\n<Chrome>I simply built this prototype to affirm my current crafting abilities. I plan to keep making updates to increase its level of perfection."])
      ShowTextAttributes(["chrom_fc2", 1, 0, 2])
      ShowText(["\\n<Chrome>Mk.I has unusually high endurance capabilities, so it's absolutely impossible to destroy. You can use it like a sandbag to test your damage."])
      Empty([])

    Else([])
      ShowTextAttributes(["chromdoll_fc1", 0, 0, 2])
      ShowText(["\\n<Chrome Doll Mk.I>............"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Do you want to fight Chrome Doll Mk.I?\n\n※Note this enemy cannot be defeated by ordinary means.\n Select the \\C[5]Run\\C[0] command to end the battle."])
    ShowChoices([["Don't fight", "Fight"], 1])
    When([0, "Don't fight"])
      ErasePicture([5])
      Empty([])

    When([1, "Fight"])
      ErasePicture([5])
      RecoverAll([0, 0])
      ChangeBattleBack(["DemonCastle", "Castle2"])
      ControlSwitches([505, 505, 0])
      BattleProcessing([0, 1446, true, false])
      IfWin([])
        Empty([])
      IfEscape([])
        Empty([])
      BattleProcessingEnd([])
      ControlSwitches([505, 505, 1])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowPicture([5, "80_chromdoll_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Do you want to fight Chrome Dole Mk.I?"])
    ShowText([" "])
    ShowText(["※It cannot be defeated by normal means."])
    ShowText(["To end the battle, please select 'Run Away.'"])
    ShowChoices([["don't fight", "fight"], 1])
    When([0, "戦わない"])
      ErasePicture([5])
      Empty([])

    When([1, "戦う"])
      ErasePicture([5])
      RecoverAll([0, 0])
      ChangeBattleBack(["DemonCastle", "Castle2"])
      ControlSwitches([505, 505, 0])
      BattleProcessing([0, 1446, true, false])
      IfWin([])
        Empty([])
      IfEscape([])
        Empty([])
      BattleProcessingEnd([])
      ControlSwitches([505, 505, 1])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowPicture([5, "80_gob_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3773, 0, 2000, 1])
      ConditionalBranch([1, 4773, 0, 0, 0])
        ControlVariables([4773, 4773, 0, 0, 1])
        ShowTextAttributes(["gob_fc2", 1, 0, 2])
        ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
        ShowText(["Take this with you..."])
        ShowText(["It might be useful in an emergency."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2326, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3773, 0, 4000, 1])
      ConditionalBranch([1, 4773, 0, 1, 0])
        ControlVariables([4773, 4773, 0, 0, 2])
        ShowTextAttributes(["gob_fc2", 1, 0, 2])
        ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
        ShowText(["Take this with you..."])
        ShowText(["It might be useful in an emergency."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2501, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3773, 0, 6000, 1])
      ConditionalBranch([1, 4773, 0, 2, 0])
        ControlVariables([4773, 4773, 0, 0, 3])
        ShowTextAttributes(["gob_fc2", 1, 0, 2])
        ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
        ShowText(["Take this with you..."])
        ShowText(["It might be useful in an emergency."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1296, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3773, 0, 10000, 1])
      ConditionalBranch([1, 4773, 0, 3, 0])
        ControlVariables([4773, 4773, 0, 0, 4])
        ShowTextAttributes(["gob_fc2", 1, 0, 2])
        ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
        ShowText(["Take this with you..."])
        ShowText(["It might be useful in an emergency."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3754, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Now, let's go cut down the angel..."])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Great Demon Lord!"])
    ShowText(["I shall dedicate my life to you!"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Fleeting Demon of Speed..."])
    ShowText(["The legendary descendant of the demon known in Yamatai."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Yes... but the Yamatai village in the heavenly realm has perished."])
    ShowText(["The legends of my ancestors have long been lost."])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["There should be various legends remaining in this world."])
    ShowText(["Once the battle settles down, let's have Tamamo investigate."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["To think I can reclaim the pride of my ancestors, which I thought was completely lost... What a wonderful happiness."])
    ShowText(["The Fleeting Demon of Speed..."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Great Demon Lord!"])
    ShowText(["I shall dedicate my life to you!"])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Fleeting Demon of Speed..."])
    ShowText(["The legendary descendant of the demon known in Yamatai."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Yes... but the Yamatai village in the heavenly realm has perished."])
    ShowText(["The legends of my ancestors have long been lost."])
    ShowTextAttributes(["alice_fc7", 1, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["There should be various legends remaining in this world."])
    ShowText(["Once the battle settles down, let's have Tamamo investigate."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["To think I can reclaim the pride of my ancestors, which I thought was completely lost... What a wonderful happiness."])
    ShowText(["The Fleeting Demon of Speed..."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["A sword that maximizes speed and slashes through!"])
    ShowText(["That's right... It's a sword specialized for ambush and surprise attacks."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["From the perspective of a righteous swordsman like you, it must be a detestable sword, right?"])
    ShowText(["From the perspective of a righteous swordsman like you, it's a sword to be despised, right?"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["In a world where it's not so simple to settle things with a fair fight,"])
    ShowText(["You've survived... I won't scorn you."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["However, it's a sword unnecessary for fighting alongside everyone."])
    ShowText(["I too shall return to the righteous path..."])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["The Four Heavenly Kings of the singularity world, the one who oversees the earth..."])
    ShowText(["I never imagined that it would be the legendary Taumo-sama."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["It must have been tough in the demon world."])
    ShowText(["Thank you for protecting the pride of the Demon Lord and fighting to this extent."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Ah, such a generous compliment..."])
    ShowText(["By the way, Taumo-sama, you were surprisingly small, weren't you?"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["This is your sealed form!"])
    ShowText(["You're normally not this tiny!"])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["The Four Heavenly Kings of the singularity world, the one who oversees the earth..."])
    ShowText(["I never imagined that it would be the legendary Taumo-sama."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["It must have been tough in the demon world."])
    ShowText(["Thank you for protecting the pride of the Demon Lord and fighting to this extent."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Ah, such a generous compliment..."])
    ShowText(["From now on, I shall do my utmost under the Demon Lord."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Hmm, that's reassuring."])
    ShowText(["With four loyal warriors, the Demon Lord will be safe."])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Gob, your leg strength is extraordinary."])
    ShowText(["I can win in short distances, but in long distances, I don't think I can compete."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I have stamina too... but first, I'm used to traveling."])
    ShowText(["Including the timing for meals and the points to sleep."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Indeed, it's a skill cultivated by running around the world."])
    ShowText(["It's quite different from the killing techniques I've been honing."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["It's not too late even now."])
    ShowText(["Let's run around the world together!"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["...Yeah, that's not a bad idea."])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Gob, your leg strength is extraordinary."])
    ShowText(["I can win in short distances, but in long distances, I don't think I can compete."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I have stamina too... but first, I'm used to traveling."])
    ShowText(["Including the timing for meals and the points to sleep."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Indeed, it's a skill cultivated by running around the world."])
    ShowText(["It's quite different from the killing techniques I've been honing."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["It's not too late even now."])
    ShowText(["Let's run around the world together!"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["...Yeah, that's not a bad idea."])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["A goblin that's not making a fuss feels quite refreshing..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Am I that busy as a little one?"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Could it be... can I wash my own clothes!?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Of course... So what?"])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["A goblin that's not making a fuss feels quite refreshing..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Am I that busy as a little one?"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Could it be... can I wash my own clothes!?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Of course... So what?"])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Oh, a small Vanguard..."])
    ShowText(["So, are you going to recite an embarrassing poem?"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["N-No, I won't...!"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Are you going to strike a weird pose and say a strange catchphrase?"])
    ShowText(["Something about the moon or the darkness..."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["I-I won't say that...!"])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Oh, a small Vanguard..."])
    ShowText(["So, are you going to recite an embarrassing poem?"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["N-No, I won't...!"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Are you going to strike a weird pose and say a strange catchphrase?"])
    ShowText(["Something about the moon or the darkness..."])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["I-I won't say that...!"])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["This Papi is no different from that Papi over there."])
    ShowText(["Full of energy and noise..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["I'm a dragon, you know!"])
    ShowText(["So annoyingly loud!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["But this Gob is also very noisy."])
    ShowText(["Recently, I've been able to run on the walls and ceilings, making a 360-degree noise."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Hehe, that's quite lively..."])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["This Papi is no different from that Papi over there."])
    ShowText(["Full of energy and noise..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["I'm a dragon, you know!"])
    ShowText(["So annoyingly loud!"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["But this Gob is also very noisy."])
    ShowText(["Recently, I've been able to run on the walls and ceilings, making a 360-degree noise."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Hehe, that's quite lively..."])
    JumpToLabel(["メニュー"])
    Label(["387"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Ambushing and causing confusion, destruction of important facilities..."])
    ShowText(["I never thought there would be someone on the angel side who fights like that."])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden> (Affection:\\V[3387])"])
    ShowText(["You've been resisting in the world of angels, haven't you?"])
    ShowText(["To protect the remaining brethren..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["If you look at the races, we are enemies, yet the worlds are different..."])
    ShowText(["If our hearts connect, there's no mistake that we are comrades."])
    ShowTextAttributes(["eden_fc3", 1, 0, 2])
    ShowText(["\\n<Eden> (Affection:\\V[3387])"])
    ShowText(["I agree..."])
    ShowText(["Let's cherish this strange bond."])
    JumpToLabel(["メニュー"])
    Label(["629"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
    ShowText(["Oh, could it be the swift-footed one!?"])
    ShowText(["I didn't expect any survivors..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Indeed, I am the swift-footed one."])
    ShowText(["But in the heavenly realm, Yamatai perished, leaving only me..."])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
    ShowText(["Ilias, how cruel..."])
    ShowText(["You did well to persevere all alone."])
    JumpToLabel(["メニュー"])
    Label(["682"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["I am the swift-footed one, Taumo-sama."])
    ShowText(["After my homeland Yamatai perished in the heavenly realm, I fought alone."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>(Affection:\\V[3682])"])
    ShowText(["So, you're a descendant of the swift-footed clan!"])
    ShowText(["To continue fighting for your homeland is truly commendable!"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>(Affection:\\V[3682])"])
    ShowText(["After this battle, you should settle down in my village."])
    ShowText(["The homeland that was supposed to be destroyed still exists in this land."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Thank you for your kind words..."])
    ShowText(["To be able to return to my heart's homeland, Yamatai, feels like a dream."])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Puchi..."])
    ShowText(["Don't you intend to merge with Puchi?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["No, I don't..."])
    ShowText(["Aren't you merging with Gob?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["I won't... for the same reason as you."])
    ShowText(["I don't want to pass on bloody memories to that pure girl."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Yes, there are things that should not be inherited..."])
    ShowText(["This hatred is something I absolutely do not want to pass on to Puchi."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["So far, I have slain many angels."])
    ShowText(["Driven by hatred to fulfill my grudges..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I am the same..."])
    ShowText(["I have hunted many angels, but I can't say it was for justice."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Now, I swear on this blade dedicated to my lord."])
    ShowText(["From now on, I will wield my sword for righteousness!"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Honestly, you are being quite dramatic..."])
    ShowText(["But I swear to my lord that I will fight for the right cause from now on."])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Swift-footed..."])
    ShowText(["We haven't had many mock battles before, have we?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["The blade of speed and the blade of strength..."])
    ShowText(["If they clash, one will surely lose their life."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["How about we settle this opportunity?"])
    ShowText(["Which is stronger, the blade of strength or the blade of speed..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["You should stop..."])
    ShowText(["If something happens, I can't face the Demon Lord."])
    JumpToLabel(["メニュー"])
    Label(["919"])
    ShowTextAttributes(["hero_fc4", 0, 0, 2])
    ShowText(["\\n<Kohana>(Affection:\\V[3919])"])
    ShowText(["That scent..."])
    ShowText(["You're also a killer of humans, aren't you?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["I've only cut down angels..."])
    ShowText(["Well, it's not much different."])
    ShowTextAttributes(["hero_fc4", 0, 0, 2])
    ShowText(["\\n<Kohana>(Affection:\\V[3919])"])
    ShowText(["So it's a heavenly punishment..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["...No, it was a punishment from the earth to the heavens."])
    JumpToLabel(["メニュー"])
    Label(["925"])
    ShowTextAttributes(["hero_fc4", 5, 0, 2])
    ShowText(["\\n<Kohana>(Affection:\\V[3919])"])
    ShowText(["That scent..."])
    ShowText(["You're also a killer of humans, aren't you?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["I've only cut down angels..."])
    ShowText(["Well, it's not much different."])
    ShowTextAttributes(["hero_fc4", 5, 0, 2])
    ShowText(["\\n<Kohana>(Affection:\\V[3919])"])
    ShowText(["So it's a heavenly punishment..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["...No, it was a punishment from the earth to the heavens."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(773)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(773)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Great Secret Stone of Sword Techniques"])
        ShowText(["Affection 4000: Super Secret Stone of Speed"])
        ShowText(["Affection 6000: Book of Sword Mastery"])
        ShowText(["Affection 10000: Ultimate Secret Stone for Samurai"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3773])"])
        ShowChoices([["Reverse rape (favorability: 10)", "Reverse rape/naked (favorability: 100)", "Stop"], 3])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3773, 0, 10, 1])
            Script(["call_novel_scene(6931)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gob_fc2", 1, 0, 2])
            ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
            ShowText(["Not yet, it’s not time..."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ・全裸（好感度:100）"])
          ConditionalBranch([1, 3773, 0, 100, 1])
            Script(["call_novel_scene(6932)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gob_fc2", 1, 0, 2])
            ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
            ShowText(["Not yet, it’s not time..."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([1, 1319, 0, 3, 0])
      ShowPicture([5, "80_dragonp_st31", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Damn you, release my restraints!"])
      ShowText(["I'll take all of your wealth and riches!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Papi is restrained—"])
      ShowText(["I should consult with the master to break the brainwashing."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 4, 0])
      ShowPicture([5, "80_dragonp_st31", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Damn you, release my restraints!"])
      ShowText(["I'll take all of your wealth and riches!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Papi is restrained—"])
      ShowText(["Luka took out the copper sword entrusted to him by the master!"])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["...What is this sword?"])
      ShowText(["No, I know this—"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The master said to remember my初心."])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["初心... That's right..."])
      ShowText(["I vow to never go astray again..."])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["To make this sword..."])
      ShowText(["But, the current me... has gone astray again..."])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["……………………"])
      ShowPicture([5, "80_dragonp_st33", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["...Master~~!!"])
      ShowText(["I'm sorry~~!!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I'm back!"])
      ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Ugh, ugh..."])
      ShowText(["I have no face to show the master anymore..."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The mind control of the Seven Deadly Sins is powerful."])
      ShowText(["Your delinquency is... well, let's just say it doesn't count."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Lizerd01_cip\\\", 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Lizerd01_cip\", 2])"])
      ShowPicture([5, "80_dragonp_st31", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["This mistake will be compensated through future efforts."])
      ShowText(["I'll join the team too!"])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(69)"])
      ConditionalBranch([1, 912, 0, 0, 0])
        Script(["level_adjust(69,115)"])
        ScriptMore(["set_class_level(69, 1, 10, false, false)"])
        ScriptMore(["set_class_level(69, 2, 10, false, false)"])
        ScriptMore(["set_class_level(69, 3, 10, false, false)"])
        ScriptMore(["set_class_level(69, 4, 10, false, false)"])
        ScriptMore(["set_class_level(69, 9, 10, false, false)"])
        ScriptMore(["set_class_level(69, 11, 10, false, false)"])
        ScriptMore(["set_class_level(69, 22, 10, false, false)"])
        ScriptMore(["set_class_level(69, 23, 10, false, false)"])
        ScriptMore(["set_class_level(69, 25, 10, false, false)"])
        ScriptMore(["set_class_level(69, 30, 10, false, false)"])
        ScriptMore(["set_class_level(69, 62, 10, false, false)"])
        Script(["set_class_level(69, 63, 10, false, false)"])
        ScriptMore(["set_class_level(69, 64, 10, false, false)"])
        ScriptMore(["set_class_level(69, 283, 10, false, false)"])
        ScriptMore(["set_class_level(69, 284, 10, false, false)"])
        ScriptMore(["set_class_level(69, 285, 10, false, false)"])
        ScriptMore(["set_class_level(69, 287, 10, false, false)"])
        ScriptMore(["set_class_level(69, 288, 10, false, false)"])
        ScriptMore(["set_class_level(69, 289, 10, false, false)"])
        ScriptMore(["set_class_level(69, 290, 10, false, false)"])
        ScriptMore(["set_class_level(69, 291, 20, false, true)"])
        ScriptMore(["set_class_level(69, 7011, 15, false, true)"])
        Empty([])
      BranchEnd([])
      RecoverAll([0, 69])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Papi has joined the party!"])
      Wait([60])
      ControlSwitches([7020, 7020, 0])
      ControlVariables([1319, 1319, 0, 0, 5])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["I want Gob, Puchi, and Vanilla to help too."])
      ShowText(["Everyone is being controlled and committing unwanted sins."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Of course, I'll help all three of them."])
      ShowText(["Where are they now?"])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["The Hall of Greed――"])
      ShowText(["The Irina Mountain Cave has been mutated by the power of the Seven Deadly Sins."])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["That's the base of our Hall of Greed, the Four Heavenly Kings of Greed."])
      ShowText(["So I came on an expedition to the area around Saloon."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Irina Mountain Cave―― no, now it's the Hall of Greed."])
      ShowText(["It is said that there are three members of the Puchi Thieves who have lost their way due to the power of greed."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The Four Heavenly Kings of Greed, the remaining three――"])
      ShowText(["And the remaining six embodiments of the Deadly Sins――"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["First, we will free those individuals."])
      ShowText(["After that, let's defeat the main body of the Seven Deadly Sins."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["That said, the locations of the other embodiments are unknown."])
        ShowText(["We have no choice but to travel the world and gather information."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["That said, the locations of the other embodiments are unknown."])
        ShowText(["We have no choice but to travel the world and gather information."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["That said, the locations of the other embodiments are unknown."])
        ShowText(["We have no choice but to travel the world and gather information."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["If we continue our journey, rumors should naturally reach our ears."])
      ShowText(["Let's continue to travel and eliminate threats as before!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["...But first, let's go thank the master."])
      FadeoutScreen([])
      ControlVariables([57, 57, 0, 0, 1409])
      TransferPlayer([0, 544, 85, 60, 8, 2])
      FadeinScreen([])
      Script(["gain_medal(166)"])
      ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Master~~~~~~!!"])
      ShowText(["I'm so sorry~~~~~~!!"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Hieee!! A dragon attack~~!!"])
      ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Ah... Can't you tell this is me in this form?"])
      PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Alright, this is good!"])
      ShowTextAttributes(["dragonp_fc1", 5, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["...Not good!"])
      ShowText(["Master~~!! I'm so sorry~~!!"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["I don't know much, but you were being controlled by a terrible person, right?"])
      ShowText(["Well, it can't be helped, so don't cry so much."])
      ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Sniff... From now on, I will fight for the world."])
      ShowText(["Also, I will search for the masters scattered throughout the world."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["If you find the other me from another world, please talk to me in a small form."])
      ShowText(["If you appear as an adult dragon, I will panic."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Switching forms... When you talk to me in the Pocket Demon Castle,"])
      ShowText(["I can change forms, right?"])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["That's true, but when I talk to the master, I will shrink by my own will."])
      ShowText(["You don't have to switch forms every time there."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In any case, I have become able to switch my form freely."])
      ShowText(["Let's talk while waiting in the Pocket Demon Castle――"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Now then, let's continue our journey."])
      ShowText(["We have a new goal of defeating the embodiments, after all."])
      ConditionalBranch([0, 1684, 0])
        ShowTextAttributes(["alice0_fc2", 0, 0, 2])
        ShowText(["\\n<Alicephies>"])
        ShowText(["To think I would have to fight the Seven Deadly Sins again in this era..."])
        ShowText(["Truly, the world is an unpredictable place."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The three of them, Vanilla and others, are based in the Hall of Greed."])
      ShowText(["And the six embodiments who are behaving wickedly somewhere in the world――"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["To defeat the Seven Deadly Sins, we must first bring those beings back to their senses."])
      ShowText(["While searching for the whereabouts of the embodiments, let's continue our adventure――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowPicture([5, "80_pramia_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3774, 0, 2000, 1])
      ConditionalBranch([1, 4774, 0, 0, 0])
        ControlVariables([4774, 4774, 0, 0, 1])
        ShowTextAttributes(["pramia_fc2", 0, 0, 2])
        ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
        ShowText(["I don't need it... Take it with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3465, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3774, 0, 4000, 1])
      ConditionalBranch([1, 4774, 0, 1, 0])
        ControlVariables([4774, 4774, 0, 0, 2])
        ShowTextAttributes(["pramia_fc2", 0, 0, 2])
        ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
        ShowText(["I don't need it... Take it with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3149, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3774, 0, 6000, 1])
      ConditionalBranch([1, 4774, 0, 2, 0])
        ControlVariables([4774, 4774, 0, 0, 3])
        ShowTextAttributes(["pramia_fc2", 0, 0, 2])
        ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
        ShowText(["I don't need it... Take it with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1248, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3774, 0, 10000, 1])
      ConditionalBranch([1, 4774, 0, 3, 0])
        ControlVariables([4774, 4774, 0, 0, 4])
        ShowTextAttributes(["pramia_fc2", 0, 0, 2])
        ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
        ShowText(["I don't need it... Take it with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3620, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["I will only spread the freezing cold..."])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Demon Lord... Please use my life as you wish."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Puchina..."])
    ShowText(["The Lamia, who is originally weak to cold, has truly mastered ice to such an extent."])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["My heart is frozen like ice."])
    ShowText(["I do not feel the cold of the body."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["It seems I have lost many things..."])
    ShowText(["I will strive to ensure that nothing more is lost."])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Thank you for your kind words..."])
    ShowText(["The enemies of His Majesty shall be frozen at my will."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Demon Lord... Please use my life as you wish."])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Puchina..."])
    ShowText(["The Lamia, who is originally weak to cold, has truly mastered ice to such an extent."])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["My heart is frozen like ice."])
    ShowText(["I do not feel the cold of the body."])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["It seems I have lost many things..."])
    ShowText(["I will strive to ensure that nothing more is lost."])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Thank you for your kind words..."])
    ShowText(["The enemies of His Majesty shall be frozen at my will."])
    JumpToLabel(["メニュー"])
    Label(["387"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Eden... have you also lost many comrades?"])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden> (Affection:\\V[3387])"])
    ShowText(["I have lost many, both my lord and my comrades..."])
    ShowText(["Now, there are only a few of us left."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["I am the same..."])
    ShowText(["Your heart is also frozen, isn't it...?"])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden> (Affection:\\V[3387])"])
    ShowText(["No, it burns quietly."])
    ShowText(["I will do everything to protect the comrades that remain..."])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["The little ones of the demon world have completely cooled down, haven't they?"])
    ShowText(["I was originally sensitive to the cold, but are you okay?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["My heart has cooled down, so my body has cooled down too..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Do you want to use my hot water bottle?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["That warmth might just melt my heart..."])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["The Petit from the heavenly realm has completely cooled down."])
    ShowText(["I was originally sensitive to the cold, but are you okay?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["My heart has cooled down, so my body has cooled down too..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Do you want to use my hot water bottle?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["That warmth might just melt my heart..."])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["The heavenly me is very cool..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["It's tough when everything around me freezes."])
    ShowText(["I can't even cook a single dish..."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Then you can easily make chilled dishes."])
    ShowText(["Cold noodles, chilled somen, hiyayakko..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["You're so positive..."])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["The heavenly me is very cool..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["It's tough when everything around me freezes."])
    ShowText(["I can't even cook a single dish..."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Then you can easily make chilled dishes."])
    ShowText(["Cold noodles, chilled somen, hiyayakko..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["You're so positive..."])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["This is..."])
    ShowText(["A Puchi who doesn't seem like she'll do much housework has come."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Housework...?"])
    ShowText(["I don't have a house; I always live in an ice igloo..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Then, you need a house in this world."])
    ShowText(["There's a mansion in a prime location in Grand Noah with a 30-year loan..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["This Vanguard is quite shrewd, isn't she..."])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["This is..."])
    ShowText(["A Puchi who doesn't seem like she'll do much housework has come."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Housework...?"])
    ShowText(["I don't have a house; I always live in an ice igloo..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Then, you need a house in this world."])
    ShowText(["There's a mansion in a prime location in Grand Noah with a 30-year loan..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["This Vanguard is quite shrewd, isn't she..."])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["No matter the world, Papis are unnecessarily loud..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Uga! Dragons are full of energy in any world!"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["But there were times when that liveliness saved me..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["I wish I could have been of help!"])
    ShowText(["The energy of dragons saves the world!"])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["No matter the world, Papis are unnecessarily loud..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Uga! Dragons are full of energy in any world!"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["But there were times when that liveliness saved me..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["I wish I could have been of help!"])
    ShowText(["The energy of dragons saves the world!"])
    JumpToLabel(["メニュー"])
    Label(["375"])
    ShowTextAttributes(["cirquec_fc4", 2, 0, 2])
    ShowText(["\\n<Aria Lamia> (Affection:\\V[3375])"])
    ShowText(["Why is it that both heart and body are frozen...?"])
    ShowText(["I never thought there would be such a being among my kin..."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["There are none like me in the demon realm, a lamia so frozen..."])
    ShowTextAttributes(["cirquec_fc4", 2, 0, 2])
    ShowText(["\\n<Aria Lamia> (Affection:\\V[3375])"])
    ShowText(["What kind of experiences must one go through to become like this?"])
    ShowText(["How tragic..."])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Puchi..."])
    ShowText(["Don't you intend to merge with Puchi?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["No, I don't..."])
    ShowText(["Aren't you merging with Gob?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["I won't... for the same reason as you."])
    ShowText(["I don't want to pass on bloody memories to that pure girl."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Yes, there are things that should not be inherited..."])
    ShowText(["This hatred is something I absolutely do not want to pass on to Puchi."])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Hehe, even the Demon Lord is of lamia lineage..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Why do you act so proud? That person is a composite demon,"])
    ShowText(["with lamia traits manifested in the lower half."])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["But, they don't look like a lamia at all."])
    ShowText(["The Demon Lord of lamia... hehe..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["So, why do you act so proud?"])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Puchina, you are a reliable ally!"])
    ShowText(["Especially during the summer!"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Please don't use me as air conditioning..."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Then in winter, I shall breathe fire as a substitute for heating!"])
    ShowText(["How about that!?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["How should I respond to that...? Are you an idiot?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(774)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(774)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Favorability 2000: Great Secret Stone of Serpent Techniques"])
        ShowText(["Favorability 4000: Super Secret Stone of Ice Resistance"])
        ShowText(["Favorability 6000: Book of Ice Mastery"])
        ShowText(["Favorability 10000: Ultra Secret Stone for Those Familiar with Ice"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like to ask for? (Favorability: \\V[3774])"])
        ShowChoices([["Reverse rape (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3774, 0, 10, 1])
            Script(["call_novel_scene(6936)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["pramia_fc2", 0, 0, 2])
            ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
            ShowText(["If you insert it, it will freeze......"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowPicture([5, "80_vgirl_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3775, 0, 2000, 1])
      ConditionalBranch([1, 4775, 0, 0, 0])
        ControlVariables([4775, 4775, 0, 0, 1])
        ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
        ShowText(["\\n<Vanguard>(Affection:\\V[3775])"])
        ShowText(["Here, take this. Use it to smite those angels!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3445, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3775, 0, 4000, 1])
      ConditionalBranch([1, 4775, 0, 1, 0])
        ControlVariables([4775, 4775, 0, 0, 2])
        ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
        ShowText(["\\n<Vanguard>(Affection:\\V[3775])"])
        ShowText(["Here, take this. Use it to smite those angels!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2491, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3775, 0, 6000, 1])
      ConditionalBranch([1, 4775, 0, 2, 0])
        ControlVariables([4775, 4775, 0, 0, 3])
        ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
        ShowText(["\\n<Vanguard>(Affection:\\V[3775])"])
        ShowText(["Here, take this. Use it to smite those angels!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1359, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3775, 0, 10000, 1])
      ConditionalBranch([1, 4775, 0, 3, 0])
        ControlVariables([4775, 4775, 0, 0, 4])
        ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
        ShowText(["\\n<Vanguard>(Affection:\\V[3775])"])
        ShowText(["Here, take this. Use it to smite those angels!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2377, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affection:\\V[3775])"])
    ShowText(["Time to go angel hunting?\nThen take me with you..."])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["My alias is the Vanguard of Angel Hunting......"])
    ShowText(["Let us pile up the corpses of angels before Your Majesty."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Hmm, that is reassuring."])
    ShowText(["You have truly mastered single combat to such an extent......"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Since I was young, I have fought tirelessly......"])
    ShowText(["I have never lacked for places to train my arms."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["You have endured hardships, haven't you......"])
    ShowText(["I shall let you wield those arms to your heart's content under my command!"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Ha! Leave it to me!!"])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["My alias is the Vanguard of Angel Hunting......"])
    ShowText(["Let us pile up the corpses of angels before Your Majesty."])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Hmm, that is reassuring."])
    ShowText(["You have truly mastered single combat to such an extent......"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Since I was young, I have fought tirelessly......"])
    ShowText(["I have never lacked for places to train my arms."])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["You have endured hardships, haven't you......"])
    ShowText(["I shall let you wield those arms to your heart's content under my command!"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Ha! Leave it to me!!"])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I am the Vanguard of angel hunting..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Dual pistols and a long coat... so cool!!"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I've never cared about appearances..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Really~?"])
    ShowText(["Actually, you are quite conscious of your visuals, aren't you~?"])
    ShowTextAttributes(["vgirl_fc2", 6, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["N-no, I'm not..."])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I am the Vanguard of angel hunting..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Dual pistols and a long coat... so cool!!"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I've never cared about appearances..."])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Really~?"])
    ShowText(["Actually, you are quite conscious of your visuals, aren't you~?"])
    ShowTextAttributes(["vgirl_fc2", 6, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["N-no, I'm not..."])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Puchiina is quite cute at this size."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["That coat looks like it would be hard to wash..."])
    ShowText(["Doesn't it fade or get wrinkled?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["You're quite domestic..."])
    ShowText(["I leave the dry cleaning to my bat familiar."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Your bat familiar does that too?"])
    ShowText(["I'll ask for tips on how to wash coats next time."])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Puchi from the singularity world... No, it's Puchi."])
    ShowText(["Even if we're of similar age, the atmosphere is quite different."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["That coat looks like it would be hard to wash..."])
    ShowText(["Doesn't it fade or get wrinkled?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["You're quite domestic..."])
    ShowText(["I leave the dry cleaning to my bat familiar."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Your bat familiar does that too?"])
    ShowText(["I'll ask for tips on how to wash coats next time."])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I never expected that I would be a merchant in another world..."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Angel hunting... how cool!"])
    ShowText(["Does that mean there are special poses and signature poems too!?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["A dark bullet that tears through light..."])
    ShowText(["May that trajectory become the path back to heaven."])
    ShowTextAttributes(["vgirl_fc1", 1, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Nice――!!"])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I never expected that I would be a merchant in another world..."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Angel hunting... how cool!"])
    ShowText(["Does that mean there are special poses and signature poems too!?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["A dark bullet that tears through light..."])
    ShowText(["May that trajectory become the path back to heaven."])
    ShowTextAttributes(["vgirl_fc3", 1, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["Nice――!!"])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["So Papi is running a blacksmith shop?"])
    ShowText(["But surely, she can't maintain guns..."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["I can! The master told me that in this age, you need to be able to handle guns!"])
    ShowText(["What a remarkable master..."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["A regular blacksmith would see guns as a nemesis."])
    ShowText(["Ehehe!"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Papi... Your blacksmith master seems to be quite a person."])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["So Papi is running a blacksmith shop?"])
    ShowText(["But surely, she can't maintain guns..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["I can! The master told me that in this age, you need to be able to handle guns!"])
    ShowText(["What a remarkable master..."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["A regular blacksmith would see guns as a nemesis."])
    ShowText(["Ehehe!"])
    ShowTextAttributes(["dragonp_fc3", 1, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Papi... Your blacksmith master seems to be quite a person."])
    JumpToLabel(["メニュー"])
    Label(["387"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I am the Vanguard of angel hunting..."])
    ShowText(["I have hunted many angels until now."])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden> (Affection:\\V[3387])"])
    ShowText(["I see...... then shall I hunt as well?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["No, our worlds are different......"])
    ShowText(["To us, you are merely a foreigner of the same race as our enemy."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["No matter how angelic, I will not strike down those who are not foes."])
    ShowText(["Especially those who have lived with the same burdens as us......"])
    ShowTextAttributes(["eden_fc3", 1, 0, 2])
    ShowText(["\\n<Eden> (Affection:\\V[3387])"])
    ShowText(["I agree..."])
    ShowText(["As comrades, let us fight together."])
    JumpToLabel(["メニュー"])
    Label(["394"])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth> (Favorability: \\V[3394])"])
    ShowText(["Vanguard of Angel Hunting......"])
    ShowText(["Among the Four Heavenly Kings of the Demon Realm, you seem to be the strategist."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I am not particularly skilled in cunning......"])
    ShowText(["But since the other three are impulsive, it naturally falls to me."])
    ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
    ShowText(["\\n<Astaroth> (Favorability: \\V[3394])"])
    ShowText(["We share a similar situation......"])
    ShowText(["If I do not think, the team will charge headlong immediately."])
    ShowTextAttributes(["vgirl_fc2", 5, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Heh...... we both suffer from thoughtless comrades."])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["So far, I have slain many angels."])
    ShowText(["Driven by hatred to fulfill my grudges..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["I am the same..."])
    ShowText(["I have hunted many angels, but I can't say it was for justice."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Now, I swear on this blade dedicated to my lord."])
    ShowText(["From now on, I will wield my sword for righteousness!"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Honestly, you are being quite dramatic..."])
    ShowText(["But I swear to my lord that I will fight for the right cause from now on."])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Hehe, even the Demon Lord is of lamia lineage..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Why do you act so proud? That person is a composite demon,"])
    ShowText(["with lamia traits manifested in the lower half."])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["But, they don't look like a lamia at all."])
    ShowText(["The Demon Lord of lamia... hehe..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["So, why do you act so proud?"])
    JumpToLabel(["メニュー"])
    Label(["776"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Grandpappy......"])
    ShowText(["Honestly, I thought there was no hope for the future."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Ah, while hoping for the return of the Demon Lord..."])
    ShowText(["I was thinking about slaying as many angels as possible."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["But now it's different."])
    ShowText(["The days of pointless battles have come to an end."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["It's a fight for the future, for hope."])
    ShowText(["Thanks to the Demon Lord who has guided us!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(775)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(775)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000:\\ii[3445>"]) # Great Gem of Demon Arts
        ShowText(["Affection 4000:\\ii[2491>"]) # Super Gem of SP
        ShowText(["Affection 6000:\\ia[1359]"]) # Supreme Gun Scroll
        ShowText(["Affection 10000:\\ii[2377>"]) # Ultra Gem of Gun Skill
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3775])"])
        ShowChoices([["Reverse rape (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3775, 0, 10, 1])
            Script(["call_novel_scene(6941)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
            ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
            ShowText(["Let's save it for next time..."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowPicture([5, "80_dragonp_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3776, 0, 2000, 1])
      ConditionalBranch([1, 4776, 0, 0, 0])
        ControlVariables([4776, 4776, 0, 0, 1])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
        ShowText(["I tried making it in my free time..."])
        ShowText(["I'll give it to you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3142, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3776, 0, 4000, 1])
      ConditionalBranch([1, 4776, 0, 1, 0])
        ControlVariables([4776, 4776, 0, 0, 2])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
        ShowText(["I tried making it in my free time..."])
        ShowText(["I'll give it to you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3505, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3776, 0, 6000, 1])
      ConditionalBranch([1, 4776, 0, 2, 0])
        ControlVariables([4776, 4776, 0, 0, 3])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
        ShowText(["I tried making it in my free time..."])
        ShowText(["I'll give it to you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1020, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3776, 0, 10000, 1])
      ConditionalBranch([1, 4776, 0, 3, 0])
        ControlVariables([4776, 4776, 0, 0, 4])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
        ShowText(["I tried making it in my free time..."])
        ShowText(["I'll give it to you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3592, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["The head of the Four Heavenly Kings of the Demon Lord Army, the Flame Granpapi..."])
    ShowText(["Do you need my power?"])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["For Your Majesty, I shall dedicate my life!"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["The Four Heavenly Kings of the Demon World are truly loyal warriors!"])
    ShowText(["In contrast, the other Four Heavenly Kings besides Granberia..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Tamamo is so nagging, she doesn't even think of her master as a master..."])
    ShowText(["Erubetier only thinks about the slime race..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Alma Elma has never properly listened to orders..."])
    ShowText(["Truly..."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["W-we..."])
    ShowText(["Will serve you with all our heart..."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["For Your Majesty, I shall dedicate my life!"])
    ShowTextAttributes(["alice_fc7", 1, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["The Four Heavenly Kings of the Demon World are truly loyal warriors!"])
    ShowText(["In contrast, the other Four Heavenly Kings besides Granberia..."])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Tamamo is so nagging, she doesn't even think of her master as a master..."])
    ShowText(["Erubetier only thinks about the slime race..."])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Alma Elma has never properly listened to orders..."])
    ShowText(["Truly..."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["W-we..."])
    ShowText(["Will serve you with all our heart..."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["So you are the famous magic swordsman Granberia!"])
    ShowText(["I am Granpapi, the strongest swordsman of the Four Heavenly Kings of the Demon World!"])
    ShowTextAttributes(["granberia_fc3", 1, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["天界での戦いで、魔王様に付き従い戦ったと聞いた。"])
    ShowText(["本来なら私が務めるべき役目、感謝する。"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["剣士同士が相見えば、打ち合うが道理だが……"])
    ShowTextAttributes(["granberia_fc3", 1, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["私とお前の腕では、死者を出さずには済ませまい。"])
    ShowText(["仲間同士である以上、剣は交えないのが無難だな。"])
    JumpToLabel(["メニュー"])
    Label(["32"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["天軍の長にして天界最強の剣士、ミカエラ……"])
    ShowText(["まさか、こうして一緒に戦うことになるとはな。"])
    ShowTextAttributes(["micaela_fc2", 0, 0, 2])
    ShowText(["\\n<ミカエラ]（好感度：varstart3032varend）"])
    ShowText(["魔王軍四天王、炎のグランパピー……"])
    ShowText(["天界をずいぶん荒らし回ったようね。"])
    ShowTextAttributes(["micaela_fc2", 0, 0, 2])
    ShowText(["\\n<ミカエラ]（好感度：varstart3032varend）"])
    ShowText(["でも、もう天界はすでに存在しない……"])
    ShowText(["遺恨をこの世界に持ち込む必要もないわね。"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["同じく、もはや天使を憎む世界でもない……"])
    ShowText(["我等が敵は、世界に破滅をもたらす者のみよ。"])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Oh, a little gob!"])
    ShowText(["You're quite energetic!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["So the heavenly Papi has become a magic swordsman!"])
    ShowText(["You look strong!"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Haha, of course I'm strong!"])
    ShowText(["Next time, I'll give you some training!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Yay!"])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Hmm? The god of swift movement... no, it's the grown-up goblin!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["Since our outfits are the same, we look alike, right?"])
    ShowText(["But that solitary aura is something I can't imitate."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Well, what you've seen is different..."])
    ShowText(["You too, the experiences you've had so far should be your strength!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["That's right!"])
    ShowText(["I'll keep doing my best from now on!"])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["A small Puchiina!"])
    ShowText(["This is adorable!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["That underwear hasn't been washed in days, right?"])
    ShowText(["Come on, let me wash it for you."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["W-wait, here?!"])
    ShowText(["Well, it can't be helped, here."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Warriors only maintain their swords and armor..."])
    ShowText(["They really don't care about this kind of thing at all."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["W-what a motherly nature..."])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["So it's Puchi from the singularity world!"])
    ShowText(["The atmosphere is really different!"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["That underwear hasn't been washed in days, right?"])
    ShowText(["Come on, let me wash it for you."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["W-wait, here?!"])
    ShowText(["Well, it can't be helped, here."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Puchi> (Affection:\\V[3064])"])
    ShowText(["Warriors only maintain their swords and armor..."])
    ShowText(["They really don't care about this kind of thing at all."])
    ShowTextAttributes(["dragonp_fc2", 2, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["W-what a motherly nature..."])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["A small Vanguard, huh..."])
    ShowText(["Your weapon isn't dual pistols, is it?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["In this world, guns have only recently started to become popular."])
    ShowText(["But dual pistols are really cool..."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["However, I refuse to be dragged into training..."])
    ShowText(["How many times have I almost been shot through?"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["That sounds interesting; I want you to join me for practice!"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["I said I don't want to..."])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["So you're the Vanguard from the alternate world..."])
    ShowText(["Your weapon isn't dual pistols, is it?"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["In this world, guns have only recently started to become popular."])
    ShowText(["But dual pistols are really cool..."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["However, I refuse to be dragged into training..."])
    ShowText(["How many times have I almost been shot through?"])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affection:\\V[3066])"])
    ShowText(["That sounds interesting; I want you to join me for practice!"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["I said I don't want to..."])
    JumpToLabel(["メニュー"])
    Label(["68"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Is your master also skilled with the sword?"])
    ShowText(["The master is extremely weak."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["When a mantis entered the workplace, she panicked."])
    ShowText(["However, for humans, a mantis girl is still a threat."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["It's no wonder she panicked..."])
    ShowText(["No, it's a regular mantis."])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Uga! It's a token of gratitude!"])
    JumpToLabel(["メニュー"])
    Label(["69"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Is your master also skilled with the sword?"])
    ShowText(["The master is extremely weak."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["When a mantis entered the workplace, she panicked."])
    ShowText(["However, for humans, a mantis girl is still a threat."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["It's no wonder she panicked..."])
    ShowText(["No, it's a regular mantis."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>(Affection:\\V[3068])"])
    ShowText(["Uga! It's a token of gratitude!"])
    JumpToLabel(["メニュー"])
    Label(["387"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["魔界で戦い抜いてきた猛者、エデンよ！"])
    ShowText(["ここで手合わせ願えんか！？"])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden> (Affection:\\V[3387])"])
    ShowText(["我々は、種族的には敵同士ですが……"])
    ShowText(["ここで戦い合う意味はないはずです。"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["魔物と天使とか、そんなつまらん理由じゃない！"])
    ShowText(["似た境遇の強者同士、力を比べ合おうということだ！"])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden> (Affection:\\V[3387])"])
    ShowText(["なおさら、戦う理由はありません。"])
    ShowText(["その決闘好き、いい加減にしないと大怪我をしますよ。"])
    JumpToLabel(["メニュー"])
    Label(["538"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["So you are the hero Heinrich from another world!"])
    ShowText(["I want to see your legendary skills, can you spar with me!?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Sorry, but my sword is meant to protect the weak."])
    ShowText(["I cannot fight alongside my comrades."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Here I go! *jumps in*"])
    ShowText(["Forcing it won't bring out true strength."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Some strength can only be revealed by fighting alongside each other."])
    ShowText(["I want to see your strength in the battles to come."])
    JumpToLabel(["メニュー"])
    Label(["539"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["So you are the hero Heinrich from another world!"])
    ShowText(["I want to see your legendary skills, can you spar with me!?"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Sorry, but my sword is meant to protect the weak."])
    ShowText(["I cannot fight alongside my comrades."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Here I go! *jumps in*"])
    ShowText(["Forcing it won't bring out true strength."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["Some strength can only be revealed by fighting alongside each other."])
    ShowText(["I want to see your strength in the battles to come."])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Swift-footed..."])
    ShowText(["We haven't had many mock battles before, have we?"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["The blade of speed and the blade of strength..."])
    ShowText(["If they clash, one will surely lose their life."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["How about we settle this opportunity?"])
    ShowText(["Which is stronger, the blade of strength or the blade of speed..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["You should stop..."])
    ShowText(["If something happens, I can't face the Demon Lord."])
    JumpToLabel(["メニュー"])
    Label(["774"])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Puchina, you are a reliable ally!"])
    ShowText(["Especially during the summer!"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["Please don't use me as air conditioning..."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Then in winter, I shall breathe fire as a substitute for heating!"])
    ShowText(["How about that!?"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Pucchiina>(Affinity: \\V[3774])"])
    ShowText(["How should I respond to that...? Are you an idiot?"])
    JumpToLabel(["メニュー"])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["Grandpappy......"])
    ShowText(["Honestly, I thought there was no hope for the future."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["Ah, while hoping for the return of the Demon Lord..."])
    ShowText(["I was thinking about slaying as many angels as possible."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>(Affinity: \\V[3775])"])
    ShowText(["But now it's different."])
    ShowText(["The days of pointless battles have come to an end."])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
    ShowText(["It's a fight for the future, for hope."])
    ShowText(["Thanks to the Demon Lord who has guided us!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(776)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(776)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["好感度 2000:炎耐性の大秘石"])
        ShowText(["好感度 4000:ブレスの大秘石"])
        ShowText(["好感度 6000:ギガントリスト"])
        ShowText(["好感度10000:SP節約の極秘石"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["何をおねだりしますか？（好感度：varstart3776varend）"])
        ShowChoices([["Reverse rape (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3776, 0, 10, 1])
            Script(["call_novel_scene(6946)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
            ShowText(["\\n<Grandpappy>(Affinity: \\V[3776])"])
            ShowText(["悪いな、今は手が離せないのだ……"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowPicture([5, "80_gigamander_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3499, 0, 2000, 1])
      ConditionalBranch([1, 4499, 0, 0, 0])
        ControlVariables([4499, 4499, 0, 0, 1])
        ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
        ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
        ShowText(["ほら、これを持って行くがいい！"])
        ShowText(["熱く燃えているのが分かるだろう！"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3613, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3499, 0, 4000, 1])
      ConditionalBranch([1, 4499, 0, 1, 0])
        ControlVariables([4499, 4499, 0, 0, 2])
        ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
        ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
        ShowText(["ほら、これを持って行くがいい！"])
        ShowText(["熱く燃えているのが分かるだろう！"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3142, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3499, 0, 6000, 1])
      ConditionalBranch([1, 4499, 0, 2, 0])
        ControlVariables([4499, 4499, 0, 0, 3])
        ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
        ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
        ShowText(["ほら、これを持って行くがいい！"])
        ShowText(["熱く燃えているのが分かるだろう！"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1245, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3499, 0, 10000, 1])
      ConditionalBranch([1, 4499, 0, 3, 0])
        ControlVariables([4499, 4499, 0, 0, 4])
        ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
        ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
        ShowText(["ほら、これを持って行くがいい！"])
        ShowText(["熱く燃えているのが分かるだろう！"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2865, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["私の魂が燃えたぎっているのが分かるか？"])
    ShowText(["さあ、戦場に行くぞ！！"])
    JumpToLabel(["メニュー"])
    Label(["12"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["やっぱり、風の子は元気が良い！"])
    ShowText(["こちらのジルフィも元気だが、あんまり喋らんからな！"])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>(Affection:\\V[3012])"])
    ShowText(["あたしは、おしゃべり大好きだよ～！！"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["よし、外で遊んでやるぞ！"])
    ShowText(["さあ、ついてこい！　わはははっ！！"])
    PlaySE(["RPG::SE(@name=\"Run\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["ギガマンドラは外へ賭け出した！"])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph>(Affection:\\V[3012])"])
    ShowText(["今日はゴロゴロしたいし、いいや……"])
    JumpToLabel(["メニュー"])
    Label(["13"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<ノーム]（好感度：varstart3013varend）"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["土の子よ、元気がないな。"])
    ShowText(["ほら、もっと昂ぶってみろ！"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<ノーム]（好感度：varstart3013varend）"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["ノームの力で地面が揺れ始めた！"])
    ShowTextAttributes(["gigamander_fc1", 2, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["わぁっ、それはまずい！"])
    ShowText(["落ち着け！　落ち着けー！！"])
    JumpToLabel(["メニュー"])
    Label(["14"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["ワーハハハ！！"])
    ShowText(["水の精霊ってのは、どこの世界でも陰気だな！！"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<ウンディーネ]（好感度：varstart3014varend）"])
    ShowText(["炎の精霊は、やっぱりこのタイプなのね……"])
    ShowText(["メカ火トカゲ……"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["この昂ぶり、少し冷まさねば……"])
    ShowText(["よし、サラマンダーと模擬戦でもしてくるか！"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<ウンディーネ]（好感度：varstart3014varend）"])
    ShowText(["トカゲVSメカ火トカゲ……"])
    ShowText(["潰し合えばいいのに……"])
    JumpToLabel(["メニュー"])
    Label(["15"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["Wahaha!!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["Wahaha!!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["Though we were born in different worlds!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["When we perish, it will be the same; this is the oath of fire!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["Wahaha!!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["Wahaha!!"])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["ワーッハッハッハッハ！"])
    ShowText(["魔剣士グランベリアか、今日も燃えているな！"])
    ShowTextAttributes(["granberia_fc3", 2, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["魔界の炎精……"])
    ShowText(["師匠に似た姿なのに、その脳天気さは似つかんな。"])
    ConditionalBranch([4, 15, 0])
      ShowTextAttributes(["salamander_fc1", 1, 0, 2])
      ShowText(["\\n<サラマンダー>"])
      ShowText(["ワーッハッハッハッハ！"])
      ShowText(["そうでもないぞ！！"])
      ShowTextAttributes(["granberia_fc3", 4, 0, 2])
      ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
      ShowText(["わぁっ！！　師匠！？"])
      Empty([])

    Else([])
      ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
      ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
      ShowText(["そうかそうか！　ワーッハッハッハッハ！"])
      ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
      ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
      ShowText(["……脳天気だと！？　それは悪口か！！"])
      ShowTextAttributes(["granberia_fc3", 4, 0, 2])
      ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
      ShowText(["怒りがワンセンテンス遅い！？"])
      ShowText(["そこまで頭が鈍っているのか！？"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["496"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["ジルフィは、相変わらず喋らんな……"])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Zilphy> (Affection:\\V[3496])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["だが、油断すればいたずらを仕掛けてくる……"])
    ShowText(["私に隙はないぞ！"])
    ShowTextAttributes(["zylphe_fc1", 3, 0, 2])
    ShowText(["\\n<Zilphy> (Affection:\\V[3496])"])
    ShowText(["……びくっ。"])
    JumpToLabel(["メニュー"])
    Label(["497"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Normaren> (Affection:\\V[3497])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 2, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["相変わらず、覇気がない……"])
    ShowText(["だが、ノーマレンを荒ぶらせるとえらい事になるからな。"])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Normaren> (Affection:\\V[3497])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["前の大地震の時は、覚えているさ。"])
    ShowText(["もう、無理に焚き付けるような事はせん……"])
    JumpToLabel(["メニュー"])
    Label(["498"])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine>(Affection:\\V[3498])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 2, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["まったく、相変わらず陰気な奴だ……"])
    ShowText(["何か言ったらどうだ？"])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine>(Affection:\\V[3498])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 2, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["ふん、返事も無しか……"])
    ShowText(["ならば私も口を利かんぞ！"])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine>(Affection:\\V[3498])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 2, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["なぁ、食堂の新メニューすきやき丼……"])
    ShowText(["少し肉が少なくないか？"])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine>(Affection:\\V[3498])"])
    ShowText(["口を利かないんじゃなかったの……？"])
    ShowText(["肉は明らかに少ないけど。"])
    JumpToLabel(["メニュー"])
    Label(["674"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia>(Affection:\\V[3674])"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["アンブロシアはニヤニヤと笑っている……"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["笑うなら、堂々と笑え！"])
    ShowText(["Wahaha!!"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia>(Affection:\\V[3674])"])
    ShowText(["アーッハッハッハ！"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["そうだ、もっと大きな声で！！"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia>(Affection:\\V[3674])"])
    ShowText(["アーッハッハッハハハハ！！"])
    JumpToLabel(["メニュー"])
    Label(["675"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["ロアはおしゃべりだが、魔界の他の精霊に喋り好きはいない。"])
    ShowText(["お前は普段、どうしているのだ……？"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>(Affection:\\V[3675])"])
    ShowText(["主に、あたりをうろついてる魔物とか……"])
    ShowText(["あと、偶然出会った旅人とかとも話すわね。"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["話すというか……"])
    ShowText(["一方的に喋っているだけだろう？"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>(Affection:\\V[3675])"])
    ShowText(["みんなだいたい、黙って聞いてくれるわ。"])
    ShowText(["ほら、精霊と接すると幸運が巡ってくるともいうしね……"])
    JumpToLabel(["メニュー"])
    Label(["676"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["ギガマンドラ！　燃え盛ってるカ～！？"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["もちろんだ、ガタノソア！！"])
    ShowText(["激しく昂ぶっているぞ！"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["あたしも、燃え盛ってるゾ～！！"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["水の精霊なのに燃え盛ったら、蒸発するのでは……"])
    ShowText(["まあ、細かい事は気にせんぞ！"])
    JumpToLabel(["メニュー"])
    Label(["677"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>（Affection:\\V[3677]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["魔界の炎精は、どうしてそんなに覇気がない！"])
    ShowText(["熱く燃やせ！　奇跡を起こせ！"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>（Affection:\\V[3677]）"])
    ShowText(["頭カラッポの熱血馬鹿……"])
    ShowText(["自分の脳細胞を、真っ先に燃料に使ってしまったのね……"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["もちろん、我が細胞は全て燃料――"])
    ShowTextAttributes(["gigamander_fc1", 2, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["……待て、今のは悪口か！　怒ったぞ！！"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>（Affection:\\V[3677]）"])
    ShowText(["反応が遅い……"])
    ShowText(["本当に、脳細胞まで燃やしてしまったの？"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(499)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(499)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["好感度 2000:炎に親しむ者の秘石"])
        ShowText(["好感度 4000:炎耐性の大秘石"])
        ShowText(["好感度 6000:炎の極意書"])
        ShowText(["好感度10000:炎強化の絶秘石"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["何をおねだりしますか？（好感度：varstart3499varend）"])
        ShowChoices([["Intercrural sex (favorability: 10)", "Reverse rape and death (favorability: 50)", "Reverse rape and death? (favorability: 100)", "Stop"], 4])
        When([0, "素股（好感度:10）"])
          ConditionalBranch([1, 3499, 0, 10, 1])
            Script(["call_novel_scene(6431)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
            ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
            ShowText(["今の私は、燃え盛り過ぎている……！"])
            ShowText(["挿れれば、アレが消し炭になるぞ！"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ搾死（好感度:50）"])
          ConditionalBranch([1, 3499, 0, 50, 1])
            Script(["call_novel_scene(6432)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
            ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
            ShowText(["今の私は、燃え盛り過ぎている……！"])
            ShowText(["挿れれば、アレが消し炭になるぞ！"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "逆レイプ搾死？（好感度:100）"])
          ConditionalBranch([1, 3499, 0, 100, 1])
            Script(["call_novel_scene(6433)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
            ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
            ShowText(["今の私は、燃え盛り過ぎている……！"])
            ShowText(["挿れれば、アレが消し炭になるぞ！"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowPicture([5, "80_gargoyle_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3661, 0, 2000, 1])
      ConditionalBranch([1, 4661, 0, 0, 0])
        ControlVariables([4661, 4661, 0, 0, 1])
        ShowTextAttributes(["gargoyle_fc1", 0, 0, 2])
        ShowText(["\\n<ガーゴー]（好感度：varstart3661varend）"])
        ShowText(["こんなモノが、我の前に供えられておった。"])
        ShowText(["せっかくだから、使うがいい……"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2608, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3661, 0, 4000, 1])
      ConditionalBranch([1, 4661, 0, 1, 0])
        ControlVariables([4661, 4661, 0, 0, 2])
        ShowTextAttributes(["gargoyle_fc1", 0, 0, 2])
        ShowText(["\\n<ガーゴー]（好感度：varstart3661varend）"])
        ShowText(["こんなモノが、我の前に供えられておった。"])
        ShowText(["せっかくだから、使うがいい……"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3416, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3661, 0, 6000, 1])
      ConditionalBranch([1, 4661, 0, 2, 0])
        ControlVariables([4661, 4661, 0, 0, 3])
        ShowTextAttributes(["gargoyle_fc1", 0, 0, 2])
        ShowText(["\\n<ガーゴー]（好感度：varstart3661varend）"])
        ShowText(["こんなモノが、我の前に供えられておった。"])
        ShowText(["せっかくだから、使うがいい……"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1649, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3661, 0, 10000, 1])
      ConditionalBranch([1, 4661, 0, 3, 0])
        ControlVariables([4661, 4661, 0, 0, 4])
        ShowTextAttributes(["gargoyle_fc1", 0, 0, 2])
        ShowText(["\\n<ガーゴー]（好感度：varstart3661varend）"])
        ShowText(["こんなモノが、我の前に供えられておった。"])
        ShowText(["せっかくだから、使うがいい……"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3446, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gargoyle_fc1", 0, 0, 2])
    ShowText(["\\n<ガーゴー]（好感度：varstart3661varend）"])
    ShowText(["儂の前に、供え物をする者がおる……"])
    ShowText(["お地蔵さんではないぞ！"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(661)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(661)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Favorability 2000: Great Secret Stone of Petrification Addition"])
        ShowText(["Favorability 4000: Great Secret Stone of the One Who Bewitches with Evil Eyes"])
        ShowText(["Favorability 6000: Enlightenment of Darkness"])
        ShowText(["Favorability 10000: Absolute Secret Stone of Magical Techniques"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you wish for? (Favorability: \\V[3661])"])
        ShowChoices([["Petrification Titty Fuck (Likeability: 10)", "Stop"], 2])
        When([0, "石化パイズリ（好感度:10）"])
          ConditionalBranch([1, 3661, 0, 10, 1])
            Script(["call_novel_scene(6786)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gargoyle_fc1", 0, 0, 2])
            ShowText(["\\n<ガーゴー]（好感度：varstart3661varend）"])
            ShowText(["Hmph, you're quite the easygoing one!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowPicture([5, "80_ghatanothoa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3676, 0, 2000, 1])
      ConditionalBranch([1, 4676, 0, 0, 0])
        ControlVariables([4676, 4676, 0, 0, 1])
        ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
        ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
        ShowText(["Here, I'll give you this~!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3172, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3676, 0, 4000, 1])
      ConditionalBranch([1, 4676, 0, 1, 0])
        ControlVariables([4676, 4676, 0, 0, 2])
        ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
        ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
        ShowText(["Here, I'll give you this~!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2889, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3676, 0, 6000, 1])
      ConditionalBranch([1, 4676, 0, 2, 0])
        ControlVariables([4676, 4676, 0, 0, 3])
        ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
        ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
        ShowText(["Here, I'll give you this~!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1515, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3676, 0, 10000, 1])
      ConditionalBranch([1, 4676, 0, 3, 0])
        ControlVariables([4676, 4676, 0, 0, 4])
        ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
        ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
        ShowText(["Here, I'll give you this~!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3640, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["I will show you the raging power of water~!!"])
    JumpToLabel(["メニュー"])
    Label(["12"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["This Sylph here is honest and full of energy~!"])
    ShowText(["What a stark contrast to that unpleasant Ambrosia!"])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>(Affection:\\V[3012])"])
    ShowText(["The water spirit of the demon world is really lively!"])
    ShowText(["Isn't it dangerous with all that rage? Water accidents happen often, right?"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Of course, they happen all the time!"])
    ShowText(["Waterfalls and floods, disasters galore! Experience the wonders of nature~!"])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph>(Affection:\\V[3012])"])
    ShowText(["You are a spirit, right?"])
    ShowText(["You aren't mistaking yourself for some kind of raging deity, are you...?"])
    JumpToLabel(["メニュー"])
    Label(["13"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<ノーム]（好感度：varstart3013varend）"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Earth child, you seem a bit down!"])
    ShowText(["Get even more riled up~!!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<ノーム]（好感度：varstart3013varend）"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["ノームの力で地面が揺れ始めた！"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Whoa! The castle is in trouble!"])
    ShowText(["Calm down! Calm down~!!"])
    JumpToLabel(["メニュー"])
    Label(["14"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Undine! I don't feel any guts from you!"])
    ShowText(["Get more riled up! Grit! Passion! Youth~!!"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<ウンディーネ]（好感度：varstart3014varend）"])
    ShowText(["To think the type I dislike the most is the water spirit of the demon world..."])
    ShowText(["What a nightmare."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Undine! Can you really create a massive torrent in that state!?"])
    ShowText(["Fulfill your role as a water spirit properly!"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<ウンディーネ]（好感度：varstart3014varend）"])
    ShowText(["The role of a water spirit is to not create massive torrents."])
    ShowText(["What good does it do to create one on purpose...?"])
    JumpToLabel(["メニュー"])
    Label(["15"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Oh! My dear friend!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["My dear friend, Gatanosua!"])
    ShowText(["You're raging again today!!"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["With fire and water, we have opposing attributes, after all!"])
    ShowText(["We are the friends of a raging heart"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander> (Affection:\\V[3015])"])
    ShowText(["Wahaha!!"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Wahaha!!"])
    JumpToLabel(["メニュー"])
    Label(["23"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Rage wildly! Like a great waterfall!"])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Erubetier> (Affection:\\V[3023])"])
    ShowText(["The water spirit of the demon world is quite noisy..."])
    ShowText(["Where has the tranquil heart gone?"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Water is something that burns with passion!"])
    ShowText(["Burn bright~! Burn bright~!"])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Erubetier> (Affection:\\V[3023])"])
    ShowText(["It seems the water spirit of the demon world has forgotten that"])
    ShowText(["She is a water spirit..."])
    JumpToLabel(["メニュー"])
    Label(["24"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Rage wildly! Like a great waterfall!"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetier Kanade> (Affection:\\V[3023])"])
    ShowText(["The water spirit of the demon world is quite noisy..."])
    ShowText(["Where has the tranquil heart gone?"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Water is something that burns with passion!"])
    ShowText(["Burn bright~! Burn bright~!"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetier Kanade> (Affection:\\V[3023])"])
    ShowText(["It seems the water spirit of the demon world has forgotten that"])
    ShowText(["She is a water spirit..."])
    JumpToLabel(["メニュー"])
    Label(["379"])
    ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
    ShowText(["\\n<Zenobia>(Affection: \\V[3379])"])
    ShowText(["Gatanosoa..."])
    ShowText(["Can I also master the power of the water spirit?"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["No way."])
    ShowText(["You lack spirit too much."])
    ShowTextAttributes(["cirquec_fc6", 2, 0, 2])
    ShowText(["\\n<Zenobia>(Affection: \\V[3379])"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Wow! Such a fierce anger!"])
    ShowText(["Go for it! Go for it!"])
    JumpToLabel(["メニュー"])
    Label(["496"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Rampage! Wind, go wild~!!"])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Zilphy> (Affection:\\V[3496])"])
    ShowText(["…………!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Jilphy is bouncing around happily..."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["You're quiet, but you understand!"])
    ShowText(["More, more, go wild~!!"])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Zilphy> (Affection:\\V[3496])"])
    ShowText(["…………!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Jilphy is spinning around..."])
    JumpToLabel(["メニュー"])
    Label(["497"])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Normaren> (Affection:\\V[3497])"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["The earth child lacks energy! Go wild~!!"])
    ShowText(["... that's what I want to say, but..."])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Normaren> (Affection:\\V[3497])"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["The earth spirit fears earthquakes if it gets too excited..."])
    ShowText(["It's better to be quiet."])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Normaren> (Affection:\\V[3497])"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["498"])
    ShowTextAttributes(["grandine_fc1", 2, 0, 2])
    ShowText(["\\n<Grandine>(Affection:\\V[3498])"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["How can the water spirit be calm!?"])
    ShowText(["Go wild! Create a raging current~!!"])
    ShowTextAttributes(["grandine_fc1", 2, 0, 2])
    ShowText(["\\n<Grandine>(Affection:\\V[3498])"])
    ShowText(["If you do that, floods and inundations will occur..."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Huh? Isn't that the job of the water spirit?"])
    ShowTextAttributes(["grandine_fc1", 2, 0, 2])
    ShowText(["\\n<Grandine>(Affection:\\V[3498])"])
    ShowText(["Apologize to the neighboring residents."])
    JumpToLabel(["メニュー"])
    Label(["499"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["ギガマンドラ！　燃え盛ってるカ～！？"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["もちろんだ、ガタノソア！！"])
    ShowText(["激しく昂ぶっているぞ！"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["あたしも、燃え盛ってるゾ～！！"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamandra>(Affection:\\V[3499])"])
    ShowText(["水の精霊なのに燃え盛ったら、蒸発するのでは……"])
    ShowText(["まあ、細かい事は気にせんぞ！"])
    JumpToLabel(["メニュー"])
    Label(["674"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia>(Affection:\\V[3674])"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ambrosia is grinning..."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["You're provoking me!"])
    ShowText(["If you make fun of me, you'll regret it!!"])
    PlaySE(["RPG::SE(@name=\"mon_aqua2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ambrosia was caught in the tsunami caused by Gatanosoa!"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia>(Affection:\\V[3674])"])
    ShowText(["Nooo!!"])
    ShowText(["Bloop, gurgle gurgle..."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Why provoke when you know this will happen..."])
    ShowText(["Are you a masochist?"])
    JumpToLabel(["メニュー"])
    Label(["675"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Loa! You don't talk to me much!"])
    ShowText(["You're chatty!"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>(Affection:\\V[3675])"])
    ShowText(["But you don't understand what I'm saying."])
    ShowText(["You're not listening properly, are you?"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["You're the one not listening properly!"])
    ShowText(["Communication isn't working at all!"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa>(Affection:\\V[3675])"])
    ShowText(["That's why I don't talk to you much."])
    JumpToLabel(["メニュー"])
    Label(["677"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["You're still gloomy, Grimoire!"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>（Affection:\\V[3677]）"])
    ShowText(["You're the one whose head seems empty as usual..."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["What did you say!?"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>（Affection:\\V[3677]）"])
    ShowText(["What is it..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No fighting, please!!"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["You're having a bit of an effect..."])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>（Affection:\\V[3677]）"])
    ShowText(["It's your fault, right..."])
    JumpToLabel(["メニュー"])
    Label(["679"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["Yahhha!! Calamity-sama~~!!"])
    ShowTextAttributes(["kanade_fc1", 1, 0, 2])
    ShowText(["\\n<Maganabe>（Affection:\\V[3679]）"])
    ShowText(["Gatanosoa..."])
    ShowText(["You're always so energetic..."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["The power of water is overflowing energy!!"])
    ShowText(["Happy Aqua Typhoon~~!!"])
    ShowTextAttributes(["kanade_fc1", 1, 0, 2])
    ShowText(["\\n<Maganabe>（Affection:\\V[3679]）"])
    ShowText(["You seem to have no worries or doubts at all."])
    ShowText(["I'm envious..."])
    JumpToLabel(["メニュー"])
    Label(["735"])
    ShowTextAttributes(["alice5th_fc2", 1, 0, 2])
    ShowText(["\\n<Alipheese V>(Affinity: \\V[3735])"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["So calm, yet such a fierce aura!"])
    ShowText(["It's sending shivers through my body!!"])
    ShowTextAttributes(["alice5th_fc2", 1, 0, 2])
    ShowText(["\\n<Alipheese V>(Affinity: \\V[3735])"])
    ShowText(["You're loud for a water spirit..."])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
    ShowText(["I-I'm sorry..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(676)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(676)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affinity 2000: Great Stone of Water Resistance"])
        ShowText(["Affinity 4000: Great Stone of Water Enhancement"])
        ShowText(["Affinity 6000: Ring of Water"])
        ShowText(["Affinity 10000: Secret Stone of Those Familiar with Water"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like to ask for? (Affinity: \\V[3676])"])
        ShowChoices([["Blowjob (favorability: 10)", "Stop"], 2])
        When([0, "フェラ（好感度:10）"])
          ConditionalBranch([1, 3676, 0, 10, 1])
            Script(["call_novel_scene(6861)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
            ShowText(["\\n<Gatanosua>(Affection:\\V[3676])"])
            ShowText(["I'm not in that kind of mood right now!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowPicture([5, "80_caitsith_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3631, 0, 2000, 1])
      ConditionalBranch([1, 4631, 0, 0, 0])
        ControlVariables([4631, 4631, 0, 0, 1])
        ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
        ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
        ShowText(["I'll give you this!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3460, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3631, 0, 4000, 1])
      ConditionalBranch([1, 4631, 0, 1, 0])
        ControlVariables([4631, 4631, 0, 0, 2])
        ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
        ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
        ShowText(["I'll give you this!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2559, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3631, 0, 6000, 1])
      ConditionalBranch([1, 4631, 0, 2, 0])
        ControlVariables([4631, 4631, 0, 0, 3])
        ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
        ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
        ShowText(["I'll give you this!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1620, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3631, 0, 10000, 1])
      ConditionalBranch([1, 4631, 0, 3, 0])
        ControlVariables([4631, 4631, 0, 0, 4])
        ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
        ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
        ShowText(["I'll give you this!!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2377, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
    ShowText(["In the future world~♪ Cat-shaped robot~♪"])
    JumpToLabel(["メニュー"])
    Label(["514"])
    ShowTextAttributes(["metatorone_fc1", 0, 0, 2])
    ShowText(["\\n<Metatron>（Affection:\\V[3514]）"])
    ShowText(["Ah, it's the cute cat-shaped robot...!"])
    ShowTextAttributes(["caitsith_fc1", 2, 0, 2])
    ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
    ShowText(["Fugigi, I'm busy... frying a hundred eggs..."])
    ShowText(["Repairing a broken toaster..."])
    ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
    ShowText(["\\n<Metatron>（Affection:\\V[3514]）"])
    ShowText(["Looks like you're being worked hard again today..."])
    JumpToLabel(["メニュー"])
    Label(["515"])
    ShowTextAttributes(["sandalforne_fc1", 5, 0, 2])
    ShowText(["\\n<Sandalphon>(Affection:\\V[3515])"])
    ShowText(["Ah, a cute cat robot..."])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
    ShowText(["Folding laundry and ironing..."])
    ShowText(["I'm busy right now, so please go over there!"])
    ShowTextAttributes(["sandalforne_fc1", 4, 0, 2])
    ShowText(["\\n<Sandalphon>(Affection:\\V[3515])"])
    ShowText(["Sniff..."])
    ShowTextAttributes(["caitsith_fc1", 2, 0, 2])
    ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
    ShowText(["Ah! I'm sorry!!"])
    ShowText(["I'll sing you a song, so don't cry~!"])
    JumpToLabel(["メニュー"])
    Label(["682"])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
    ShowText(["Tamamo-sama~! Please pet me~♪"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>(Affection:\\V[3682])"])
    ShowText(["Oh, good, good..."])
    ShowText(["Why is it that even though you're a robot, you're so clingy?"])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
    ShowText(["Nyaa~♪ Goro goro goro...♪"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>(Affection:\\V[3682])"])
    ShowText(["Why is it that even though you're a robot, you feel so adorable...?"])
    ShowText(["The concept of a heart is quite intriguing."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I'm a combat-type machine, but..."])
    ShowText(["What type of machine are you?"])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
    ShowText(["I'm a cat-shaped robot~♪"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I see, the designer must have wanted to borrow a cat's help."])
    ShowText(["So what can you do?"])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
    ShowText(["Cooking, laundry, household chores, office work, sales, nursing, medical assistance,"])
    ShowText(["General mechanics, normal combat, power reconnaissance, handling hazardous materials..."])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Aren't you more multifunctional than me!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(631)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(631)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Great Secret Stone of Beast Skills"])
        ShowText(["Affection 4000: Super Secret Stone of Confusion Addition"])
        ShowText(["Affection 6000: Gun Medal"])
        ShowText(["Affection 10000: Ultimate Secret Stone of Gun Techniques"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like to ask for?（Affection:\\V[3631]）"])
        ShowChoices([["Reverse rape (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3631, 0, 10, 1])
            Script(["call_novel_scene(6636)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
            ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
            ShowText(["It seems like I still don't have enough favorability!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowPicture([5, "80_giantsarah_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3647, 0, 2000, 1])
      ConditionalBranch([1, 4647, 0, 0, 0])
        ControlVariables([4647, 4647, 0, 0, 1])
        ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
        ShowText(["\\n<Giant Sailor> (Favorability: \\V[3647])"])
        ShowText(["Here, I'll give this to you, big brother~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2102, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3647, 0, 4000, 1])
      ConditionalBranch([1, 4647, 0, 1, 0])
        ControlVariables([4647, 4647, 0, 0, 2])
        ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
        ShowText(["\\n<Giant Sailor> (Favorability: \\V[3647])"])
        ShowText(["Here, I'll give this to you, big brother~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2128, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3647, 0, 6000, 1])
      ConditionalBranch([1, 4647, 0, 2, 0])
        ControlVariables([4647, 4647, 0, 0, 3])
        ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
        ShowText(["\\n<Giant Sailor> (Favorability: \\V[3647])"])
        ShowText(["Here, I'll give this to you, big brother~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1579, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3647, 0, 10000, 1])
      ConditionalBranch([1, 4647, 0, 3, 0])
        ControlVariables([4647, 4647, 0, 0, 4])
        ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
        ShowText(["\\n<Giant Sailor> (Favorability: \\V[3647])"])
        ShowText(["Here, I'll give this to you, big brother~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3575, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
    ShowText(["\\n<Giant Sailor> (Favorability: \\V[3647])"])
    ShowText(["Everyone is so tiny!"])
    ShowText(["Hey, let's play together~!"])
    JumpToLabel(["メニュー"])
    Label(["370"])
    ShowTextAttributes(["cirqueb_fc2", 1, 0, 2])
    ShowText(["\\n<Titania> (Favorability: \\V[3370])"])
    ShowText(["So big!"])
    ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
    ShowText(["\\n<Giant Sailor> (Favorability: \\V[3647])"])
    ShowText(["So tiny!"])
    ShowTextAttributes(["cirqueb_fc2", 1, 0, 2])
    ShowText(["\\n<Titania> (Favorability: \\V[3370])"])
    ShowText(["But we both like to rampage, right?"])
    ShowText(["We could be friends♪"])
    ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
    ShowText(["\\n<Giant Sailor> (Favorability: \\V[3647])"])
    ShowText(["Yeah, nice to meet you!"])
    ShowText(["Let's go all out together~♪"])
    JumpToLabel(["メニュー"])
    Label(["371"])
    ShowTextAttributes(["cirquec_fc2", 1, 0, 2])
    ShowText(["\\n<Titania> (Favorability: \\V[3371])"])
    ShowText(["So big!"])
    ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
    ShowText(["\\n<Giant Sailor> (Favorability: \\V[3647])"])
    ShowText(["So tiny!"])
    ShowTextAttributes(["cirquec_fc2", 1, 0, 2])
    ShowText(["\\n<Titania> (Favorability: \\V[3371])"])
    ShowText(["But we both like to rampage, right?"])
    ShowText(["We could be friends♪"])
    ShowTextAttributes(["giantsarah_fc1", 1, 0, 2])
    ShowText(["\\n<Giant Sailor> (Favorability: \\V[3647])"])
    ShowText(["Yeah, nice to meet you!"])
    ShowText(["Let's go all out together~♪"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(647)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(647)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Favorability 2000: Great Secret Stone of HP"])
        ShowText(["Favorability 4000: Super Secret Stone of Critical Hits"])
        ShowText(["Favorability 6000: Stun Guard"])
        ShowText(["Favorability 10000: Ultimate Secret Stone of Giant Techniques"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like to ask for? (Favorability: \\V[3647])"])
        ShowChoices([["Pants (favorability: 10)", "Reverse rape (favorability: 100)", "Stop"], 3])
        When([0, "パンツ（好感度:10）"])
          ConditionalBranch([1, 3647, 0, 10, 1])
            Script(["call_novel_scene(6716)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["giantsarah_fc1", 0, 0, 2])
            ShowText(["\\n<Giant Sailor> (Favorability: \\V[3647])"])
            ShowText(["Big brother, are you going to break...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3647, 0, 100, 1])
            Script(["call_novel_scene(6717)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["giantsarah_fc1", 0, 0, 2])
            ShowText(["\\n<Giant Sailor> (Favorability: \\V[3647])"])
            ShowText(["Big brother, are you going to break...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowPicture([5, "80_ranccubus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3609, 0, 2000, 1])
      ConditionalBranch([1, 4609, 0, 0, 0])
        ControlVariables([4609, 4609, 0, 0, 1])
        ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Riju> (Favorability: \\V[3609])"])
        ShowText(["Hehe... I wonder if you'll accept this?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3269, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3609, 0, 4000, 1])
      ConditionalBranch([1, 4609, 0, 1, 0])
        ControlVariables([4609, 4609, 0, 0, 2])
        ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Riju> (Favorability: \\V[3609])"])
        ShowText(["Hehe... I wonder if you'll accept this?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2331, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3609, 0, 6000, 1])
      ConditionalBranch([1, 4609, 0, 2, 0])
        ControlVariables([4609, 4609, 0, 0, 3])
        ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Riju> (Favorability: \\V[3609])"])
        ShowText(["Hehe... I wonder if you'll accept this?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1598, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3609, 0, 10000, 1])
      ConditionalBranch([1, 4609, 0, 3, 0])
        ControlVariables([4609, 4609, 0, 0, 4])
        ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Riju> (Favorability: \\V[3609])"])
        ShowText(["Hehe... I wonder if you'll accept this?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2502, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Riju> (Favorability: \\V[3609])"])
    ShowText(["I want to go to a place with lots of handsome men, but..."])
    ShowText(["I guess it's just full of enemies, right?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(609)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(609)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Favorability 2000: Great Secret Stone of Temptation Nullification"])
        ShowText(["Favorability 4000: Great Secret Stone of Spear Techniques"])
        ShowText(["Favorability 6000: Medal of Spears"])
        ShowText(["Favorability 10000: Ultimate Secret Stone of Agility"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like to ask for? (Favorability: \\V[3609])"])
        ShowChoices([["Cowgirl to death (favorability: 10)", "Cowgirl to death? (favorability: 100)", "Stop"], 3])
        When([0, "騎乗位搾死（好感度:10）"])
          ConditionalBranch([1, 3609, 0, 10, 1])
            Script(["call_novel_scene(6526)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
            ShowText(["\\n<Riju> (Favorability: \\V[3609])"])
            ShowText(["Maybe I should try a little harder to contribute..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "騎乗位搾死？（好感度:100）"])
          ConditionalBranch([1, 3609, 0, 100, 1])
            Script(["call_novel_scene(6527)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
            ShowText(["\\n<Riju> (Favorability: \\V[3609])"])
            ShowText(["Maybe I should try a little harder to contribute..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowPicture([5, "80_leeccubus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3610, 0, 2000, 1])
      ConditionalBranch([1, 4610, 0, 0, 0])
        ControlVariables([4610, 4610, 0, 0, 1])
        ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Milano> (Favorability: \\V[3610])"])
        ShowText(["I've taken a liking to you!"])
        ShowText(["Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3267, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3610, 0, 4000, 1])
      ConditionalBranch([1, 4610, 0, 1, 0])
        ControlVariables([4610, 4610, 0, 0, 2])
        ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Milano> (Favorability: \\V[3610])"])
        ShowText(["I've taken a liking to you!"])
        ShowText(["Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2845, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3610, 0, 6000, 1])
      ConditionalBranch([1, 4610, 0, 2, 0])
        ControlVariables([4610, 4610, 0, 0, 3])
        ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Milano> (Favorability: \\V[3610])"])
        ShowText(["I've taken a liking to you!"])
        ShowText(["Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1607, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3610, 0, 10000, 1])
      ConditionalBranch([1, 4610, 0, 3, 0])
        ControlVariables([4610, 4610, 0, 0, 4])
        ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Milano> (Favorability: \\V[3610])"])
        ShowText(["I've taken a liking to you!"])
        ShowText(["Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2925, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Milano> (Favorability: \\V[3610])"])
    ShowText(["Where are we going next?"])
    ShowText(["I hope it's a safe place..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(610)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(610)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection Level 2000: Great Secret Stone of Euphoria Nullification"])
        ShowText(["Affection Level 4000: Super Secret Stone of Magic Power"])
        ShowText(["Affection Level 6000: Rod Medal"])
        ShowText(["Affection Level 10000: Ultimate Secret Stone of Black Magic"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection Level: \\V[3610])"])
        ShowChoices([["Cowgirl to death (favorability: 10)", "Cowgirl to death? (favorability: 100)", "Stop"], 3])
        When([0, "騎乗位搾死（好感度:10）"])
          ConditionalBranch([1, 3610, 0, 10, 1])
            Script(["call_novel_scene(6531)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["leeccubus_fc1", 2, 0, 2])
            ShowText(["\\n<Milano> (Favorability: \\V[3610])"])
            ShowText(["Do I look like such a cheap woman...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "騎乗位搾死？（好感度:100）"])
          ConditionalBranch([1, 3610, 0, 100, 1])
            Script(["call_novel_scene(6532)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["leeccubus_fc1", 2, 0, 2])
            ShowText(["\\n<Milano> (Favorability: \\V[3610])"])
            ShowText(["Do I look like such a cheap woman...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowPicture([5, "80_asura_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3620, 0, 2000, 1])
      ConditionalBranch([1, 4620, 0, 0, 0])
        ControlVariables([4620, 4620, 0, 0, 1])
        ShowTextAttributes(["asura_fc1", 0, 0, 2])
        ShowText(["\\n<Asura> (Affection Level: \\V[3620])"])
        ShowText(["I've obtained a rare item."])
        ShowText(["You should keep it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2306, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3620, 0, 4000, 1])
      ConditionalBranch([1, 4620, 0, 1, 0])
        ControlVariables([4620, 4620, 0, 0, 2])
        ShowTextAttributes(["asura_fc1", 0, 0, 2])
        ShowText(["\\n<Asura> (Affection Level: \\V[3620])"])
        ShowText(["I've obtained a rare item."])
        ShowText(["You should keep it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2381, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3620, 0, 6000, 1])
      ConditionalBranch([1, 4620, 0, 2, 0])
        ControlVariables([4620, 4620, 0, 0, 3])
        ShowTextAttributes(["asura_fc1", 0, 0, 2])
        ShowText(["\\n<Asura> (Affection Level: \\V[3620])"])
        ShowText(["I've obtained a rare item."])
        ShowText(["You should keep it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1592, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3620, 0, 10000, 1])
      ConditionalBranch([1, 4620, 0, 3, 0])
        ControlVariables([4620, 4620, 0, 0, 4])
        ShowTextAttributes(["asura_fc1", 0, 0, 2])
        ShowText(["\\n<Asura> (Affection Level: \\V[3620])"])
        ShowText(["I've obtained a rare item."])
        ShowText(["You should keep it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2443, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["asura_fc1", 0, 0, 2])
    ShowText(["\\n<Asura> (Affection Level: \\V[3620])"])
    ShowText(["I am a servant of war..."])
    ShowText(["I shall annihilate any enemy that stands in my way."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(620)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(620)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection Level 2000: Great Secret Stone of Double Attack"])
        ShowText(["Affection Level 4000: Great Secret Stone of Multi-Weapon Techniques"])
        ShowText(["Affection Level 6000: Genji's Gauntlet"])
        ShowText(["Affection Level 10000: Ultimate Secret Stone of Critical Hit"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection Level: \\V[3620])"])
        ShowChoices([["Multi-arm handjob (favorability: 10)", "Reverse rape (favorability: 100)", "Stop"], 3])
        When([0, "多腕手コキ（好感度:10）"])
          ConditionalBranch([1, 3620, 0, 10, 1])
            Script(["call_novel_scene(6581)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["asura_fc1", 0, 0, 2])
            ShowText(["\\n<Asura> (Affection Level: \\V[3620])"])
            ShowText(["You seem quite reckless..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3620, 0, 100, 1])
            Script(["call_novel_scene(6582)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["asura_fc1", 0, 0, 2])
            ShowText(["\\n<Asura> (Affection Level: \\V[3620])"])
            ShowText(["You seem quite reckless..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowPicture([5, "80_slimeprin_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3619, 0, 2000, 1])
      ConditionalBranch([1, 4619, 0, 0, 0])
        ControlVariables([4619, 4619, 0, 0, 1])
        ShowTextAttributes(["slimeprin_fc1", 1, 0, 2])
        ShowText(["\\n<Pudding> (Affection Level: \\V[3619])"])
        ShowText(["Here, please accept this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2683, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3619, 0, 4000, 1])
      ConditionalBranch([1, 4619, 0, 1, 0])
        ControlVariables([4619, 4619, 0, 0, 2])
        ShowTextAttributes(["slimeprin_fc1", 1, 0, 2])
        ShowText(["\\n<Pudding> (Affection Level: \\V[3619])"])
        ShowText(["Here, please accept this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2740, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3619, 0, 6000, 1])
      ConditionalBranch([1, 4619, 0, 2, 0])
        ControlVariables([4619, 4619, 0, 0, 3])
        ShowTextAttributes(["slimeprin_fc1", 1, 0, 2])
        ShowText(["\\n<Pudding> (Affection Level: \\V[3619])"])
        ShowText(["Here, please accept this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1102, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3619, 0, 10000, 1])
      ConditionalBranch([1, 4619, 0, 3, 0])
        ControlVariables([4619, 4619, 0, 0, 4])
        ShowTextAttributes(["slimeprin_fc1", 1, 0, 2])
        ShowText(["\\n<Pudding> (Affection Level: \\V[3619])"])
        ShowText(["Here, please accept this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2104, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["slimeprin_fc1", 0, 0, 2])
    ShowText(["\\n<Pudding> (Affection Level: \\V[3619])"])
    ShowText(["Pudding is the princess of slimes!"])
    ShowText(["Jiggly jiggly jiggly~♪"])
    JumpToLabel(["メニュー"])
    Label(["23"])
    ShowTextAttributes(["slimeprin_fc1", 0, 0, 2])
    ShowText(["\\n<Pudding> (Affection Level: \\V[3619])"])
    ShowText(["Are you the queen of slimes?"])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Erubetier> (Affection:\\V[3023])"])
    ShowText(["That's right... are you the princess of slimes?"])
    ShowTextAttributes(["slimeprin_fc1", 1, 0, 2])
    ShowText(["\\n<Pudding> (Affection Level: \\V[3619])"])
    ShowText(["Yes, I am a princess!"])
    ShowText(["I look forward to your continued favor, my queen...♪"])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Erubetier> (Affection:\\V[3023])"])
    ShowText(["So cute..."])
    JumpToLabel(["メニュー"])
    Label(["24"])
    ShowTextAttributes(["slimeprin_fc1", 0, 0, 2])
    ShowText(["\\n<Pudding> (Affection Level: \\V[3619])"])
    ShowText(["Are you the queen of slimes?"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetier Kanade> (Affection:\\V[3023])"])
    ShowText(["That's right... are you the princess of slimes?"])
    ShowTextAttributes(["slimeprin_fc1", 1, 0, 2])
    ShowText(["\\n<Pudding> (Affection Level: \\V[3619])"])
    ShowText(["Yes, I am a princess!"])
    ShowText(["I look forward to your continued favor, my queen...♪"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetier Kanade> (Affection:\\V[3023])"])
    ShowText(["So cute..."])
    JumpToLabel(["メニュー"])
    Label(["679"])
    ShowTextAttributes(["slimeprin_fc1", 0, 0, 2])
    ShowText(["\\n<Pudding> (Affection Level: \\V[3619])"])
    ShowText(["Ah, Maganba-sama..."])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Maganabe>（Affection:\\V[3679]）"])
    ShowText(["Purin, you always seem so energetic."])
    ShowText(["When it comes to a fight, I'll protect you..."])
    ShowTextAttributes(["slimeprin_fc1", 2, 0, 2])
    ShowText(["\\n<Pudding> (Affection Level: \\V[3619])"])
    ShowText(["Thank you... but..."])
    ShowText(["I'm still scared!!"])
    PlaySE(["RPG::SE(@name=\"Run\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Purin has run away!"])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Maganabe>（Affection:\\V[3679]）"])
    ShowText(["I knew it..."])
    ShowText(["Little ones tend to be scared of me..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(619)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(619)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection Level 2000: Great Secret Stone of the Dancer"])
        ShowText(["Affection Level 4000: Super Secret Stone of Singing"])
        ShowText(["Affection Level 6000: Ring of the Magic Mirror"])
        ShowText(["Affection Level 10000: Ultimate Secret Stone of HP"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection Level: \\V[3619])"])
        ShowChoices([["Titty fuck (favorability: 10)", "Stop"], 2])
        When([0, "パイズリ（好感度:10）"])
          ConditionalBranch([1, 3619, 0, 10, 1])
            Script(["call_novel_scene(6576)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["slimeprin_fc1", 2, 0, 2])
            ShowText(["\\n<Pudding> (Affection Level: \\V[3619])"])
            ShowText(["I don't really understand that kind of thing!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowPicture([5, "80_siva_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3666, 0, 2000, 1])
      ConditionalBranch([1, 4666, 0, 0, 0])
        ControlVariables([4666, 4666, 0, 0, 1])
        ShowTextAttributes(["siva_fc1", 0, 0, 2])
        ShowText(["\\n<Shiva> (Affection Level: \\V[3666])"])
        ShowText(["I'll give you this treasure..."])
        ShowText(["It's special, just for you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3981, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3666, 0, 4000, 1])
      ConditionalBranch([1, 4666, 0, 1, 0])
        ControlVariables([4666, 4666, 0, 0, 2])
        ShowTextAttributes(["siva_fc1", 0, 0, 2])
        ShowText(["\\n<Shiva> (Affection Level: \\V[3666])"])
        ShowText(["I'll give you this treasure..."])
        ShowText(["It's special, just for you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2381, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3666, 0, 6000, 1])
      ConditionalBranch([1, 4666, 0, 2, 0])
        ControlVariables([4666, 4666, 0, 0, 3])
        ShowTextAttributes(["siva_fc1", 0, 0, 2])
        ShowText(["\\n<Shiva> (Affection Level: \\V[3666])"])
        ShowText(["I'll give you this treasure..."])
        ShowText(["It's special, just for you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1015, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3666, 0, 10000, 1])
      ConditionalBranch([1, 4666, 0, 3, 0])
        ControlVariables([4666, 4666, 0, 0, 4])
        ShowTextAttributes(["siva_fc1", 0, 0, 2])
        ShowText(["\\n<Shiva> (Affection Level: \\V[3666])"])
        ShowText(["I'll give you this treasure..."])
        ShowText(["It's special, just for you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2161, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["siva_fc1", 0, 0, 2])
    ShowText(["\\n<Shiva> (Affection Level: \\V[3666])"])
    ShowText(["You were at the Grand Brothel of San Ilia, weren't you...?"])
    ShowText(["...No, it's better for both of us to forget about it."])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["siva_fc1", 0, 0, 2])
    ShowText(["\\n<Shiva> (Affection Level: \\V[3666])"])
    ShowText(["I can't believe it's the Great Sage Equal to Heaven..."])
    ShowText(["In my world, you died in the Holy Demon War."])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku>（Affection:\\V[3753]）"])
    ShowText(["I see!"])
    ShowText(["Well, if you died in battle, you must be quite satisfied!"])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku>（Affection:\\V[3753]）"])
    ShowText(["You survived well, Shiva!"])
    ShowText(["In my world, you were all wiped out by Ilias."])
    ShowTextAttributes(["siva_fc1", 0, 0, 2])
    ShowText(["\\n<Shiva> (Affection Level: \\V[3666])"])
    ShowText(["Hmph... it seems my clan was quite feared."])
    ShowText(["Well then, let's celebrate this long-awaited reunion."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(666)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(666)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection Level 2000: Great Secret Stone for Youkai"])
        ShowText(["Affection Level 4000: Great Secret Stone of Multi-Weapon Techniques"])
        ShowText(["Affection Level 6000: Tattoo of the Overlord"])
        ShowText(["Affection Level 10000: Ultimate Secret Stone of Four Attacks"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like to ask for? (Affection Level: \\V[3666])"])
        ShowChoices([["Multi-arm handjob (favorability: 10)", "Stop"], 2])
        When([0, "多腕手コキ（好感度:10）"])
          ConditionalBranch([1, 3666, 0, 10, 1])
            Script(["call_novel_scene(6811)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["siva_fc1", 0, 0, 2])
            ShowText(["\\n<Shiva> (Affection Level: \\V[3666])"])
            ShowText(["Don't think you can easily receive my favor..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          ConditionalBranch([1, 3666, 0, 100, 1])
            Script(["call_novel_scene(6812)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["siva_fc1", 0, 0, 2])
            ShowText(["\\n<Shiva> (Affection Level: \\V[3666])"])
            ShowText(["Don't think you can easily receive my favor..."])
            Empty([])
          BranchEnd([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowPicture([5, "80_dragonhead_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3664, 0, 2000, 1])
      ConditionalBranch([1, 4664, 0, 0, 0])
        ControlVariables([4664, 4664, 0, 0, 1])
        ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
        ShowText(["\\n<Deafreeze> (Affection Level: \\V[3664])"])
        ShowText(["Ta-take this...\nDon't get any weird ideas..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3505, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3664, 0, 4000, 1])
      ConditionalBranch([1, 4664, 0, 1, 0])
        ControlVariables([4664, 4664, 0, 0, 2])
        ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
        ShowText(["\\n<Deafreeze> (Affection Level: \\V[3664])"])
        ShowText(["Ta-take this...\nDon't get any weird ideas..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2316, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3664, 0, 6000, 1])
      ConditionalBranch([1, 4664, 0, 2, 0])
        ControlVariables([4664, 4664, 0, 0, 3])
        ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
        ShowText(["\\n<Deafreeze> (Affection Level: \\V[3664])"])
        ShowText(["Ta-take this...\nDon't get any weird ideas..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1179, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3664, 0, 10000, 1])
      ConditionalBranch([1, 4664, 0, 3, 0])
        ControlVariables([4664, 4664, 0, 0, 4])
        ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
        ShowText(["\\n<Deafreeze> (Affection Level: \\V[3664])"])
        ShowText(["Ta-take this...\nDon't get any weird ideas..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3730, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dragonhead_fc1", 0, 0, 2])
    ShowText(["\\n<Deafreeze> (Affection Level: \\V[3664])"])
    ShowText(["As a dragon warrior, I will cut down all in my path!"])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["dragonhead_fc1", 0, 0, 2])
    ShowText(["\\n<Deafreeze> (Affection Level: \\V[3664])"])
    ShowText(["The world of the singularity should have been one where the monster forces were almost annihilated."])
    ShowText(["To think a remarkable swordsman like you would appear in such a world..."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["Even the monster forces of our world have not been completely destroyed."])
    ShowText(["Though they do not compare to the demon realm, there are still many fierce warriors..."])
    ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
    ShowText(["\\n<Deafreeze> (Affection Level: \\V[3664])"])
    ShowText(["So there are still unknown strong individuals in the world!"])
    ShowText(["It's getting exciting!"])
    ShowTextAttributes(["granberia_fc3", 1, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["Ah, the world is still overflowing with strong beings."])
    ShowText(["There is no end to our training, after all."])
    JumpToLabel(["メニュー"])
    Label(["663"])
    ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
    ShowText(["\\n<Deafreeze> (Affection Level: \\V[3664])"])
    ShowText(["Lady Saja... my sword is for you."])
    ShowTextAttributes(["sazya_fc1", 1, 0, 2])
    ShowText(["\\n<Saja> (Affection Level: \\V[3683])"])
    ShowText(["You are here too, Deafreeze."])
    ShowText(["In this chaotic world, let us show the power of darkness."])
    ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
    ShowText(["\\n<Deafreeze> (Affection Level: \\V[3664])"])
    ShowText(["Understood!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(664)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(664)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000:\\ii[3505>"]) # Great Gem of Breath Skill
        ShowText(["Affection 4000:\\ii[2316>"]) # Great Gem of Sword Skill
        ShowText(["Affection 6000:\\ia[1179]"]) # Monster Swordsman's Soul
        ShowText(["Affection 10000:\\ii[3730>"]) # Ultra Gem for the Swordsman
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3664])"])
        ShowChoices([["Dragon's Oral Violation(Affection:10)", "Never mind"], 2])
        When([0, "Dragon's Oral Violation(Affection:10)"])
          ConditionalBranch([1, 3664, 0, 10, 1])
            Script(["call_novel_scene(6801)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["dragonhead_fc1", 2, 0, 2])
            ShowText(["\\n<Deafreeze> (Affection Level: \\V[3664])"])
            ShowText(["H-h-how embarrassing!!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowPicture([5, "80_kizin_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3629, 0, 2000, 1])
      ConditionalBranch([1, 4629, 0, 0, 0])
        ControlVariables([4629, 4629, 0, 0, 1])
        ShowTextAttributes(["kizin_fc1", 0, 0, 2])
        ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
        ShowText(["Take this with you."])
        ShowText(["I hope it doesn't turn into a cat's reward..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3747, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3629, 0, 4000, 1])
      ConditionalBranch([1, 4629, 0, 1, 0])
        ControlVariables([4629, 4629, 0, 0, 2])
        ShowTextAttributes(["kizin_fc1", 0, 0, 2])
        ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
        ShowText(["Take this with you."])
        ShowText(["I hope it doesn't turn into a cat's reward..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3981, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3629, 0, 6000, 1])
      ConditionalBranch([1, 4629, 0, 2, 0])
        ControlVariables([4629, 4629, 0, 0, 3])
        ShowTextAttributes(["kizin_fc1", 0, 0, 2])
        ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
        ShowText(["Take this with you."])
        ShowText(["I hope it doesn't turn into a cat's reward..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1639, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3629, 0, 10000, 1])
      ConditionalBranch([1, 4629, 0, 3, 0])
        ControlVariables([4629, 4629, 0, 0, 4])
        ShowTextAttributes(["kizin_fc1", 0, 0, 2])
        ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
        ShowText(["Take this with you."])
        ShowText(["I hope it doesn't turn into a cat's reward..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2342, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
    ShowText(["Though I may look like this, I am a top-class demon..."])
    ShowText(["Over the years, I've shrunk down."])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
    ShowText(["Oh, could it be the swift-footed one!?"])
    ShowText(["I didn't expect any survivors..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I'm born from the singularity world."])
    ShowText(["In the demon world, it seems the swift-footed ones have perished..."])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
    ShowText(["The latter stages of the Holy Demon War were too fierce..."])
    ShowText(["Many races went extinct because of it."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I see... That's really sad."])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
    ShowText(["Oh, could it be the swift-footed one!?"])
    ShowText(["I didn't expect any survivors..."])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I'm born from the singularity world."])
    ShowText(["In the demon world, it seems the swift-footed ones have perished..."])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
    ShowText(["The latter part of the Holy Demon War was far too fierce..."])
    ShowText(["Many races went extinct because of it."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob>（Affection:\\V[3062]）"])
    ShowText(["I see... That's really sad."])
    JumpToLabel(["メニュー"])
    Label(["629"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
    ShowText(["To think I would fight alongside Lady Tamamo..."])
    ShowText(["I hope I won't be a hindrance."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>(Affection:\\V[3682])"])
    ShowText(["Do not be so anxious, Ume."])
    ShowText(["I will witness your great strength up close."])
    ConditionalBranch([4, 628, 0])
      ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
      ShowText(["\\n<Hime>"])
      ShowText(["Hime-chan is here too~♪"])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>(Affection:\\V[3682])"])
      ShowText(["Oh, even your pet cat is here, how reassuring."])
      ShowText(["I look forward to your wildness."])
      Empty([])

    Else([])
      ShowTextAttributes(["kizin_fc1", 0, 0, 2])
      ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
      ShowText(["I will ensure it won't be like giving an old person cold water..."])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>(Affection:\\V[3682])"])
      ShowText(["You say that well, but compared to me, you're still just a child..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["773"])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
    ShowText(["Oh, could it be the swift-footed one!?"])
    ShowText(["I didn't expect any survivors..."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>(Affinity: \\V[3773])"])
    ShowText(["Indeed, I am the swift-footed one."])
    ShowText(["But in the heavenly realm, Yamatai perished, leaving only me..."])
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
    ShowText(["Ilias, how cruel..."])
    ShowText(["You did well to persevere all alone."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(629)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(629)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Favorability 2000: Great Secret Stone for Heavy Warriors"])
        ShowText(["Favorability 4000: Great Secret Stone for Yokai"])
        ShowText(["Favorability 6000: Enlightenment of Power Fighters"])
        ShowText(["Favorability 10000: Absolute Secret Stone of Staff Techniques"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you wish for? (Favorability: \\V[3629])"])
        ShowChoices([["Sleep 1 (Likeability: 10)", "Sleep 2 (Likeability: 100)", "Quit"], 3])
        When([0, "睡姦1（好感度:10）"])
          ConditionalBranch([1, 3629, 0, 10, 1])
            Script(["call_novel_scene(6626)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kizin_fc1", 0, 0, 2])
            ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
            ShowText(["First, you should show your gratitude."])
            ShowText(["The reward comes after that..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "睡姦2（好感度:100）"])
          ConditionalBranch([1, 3629, 0, 100, 1])
            Script(["call_novel_scene(6627)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kizin_fc1", 0, 0, 2])
            ShowText(["\\n<Ume>（Affection:\\V[3629]）"])
            ShowText(["First, you should show your gratitude."])
            ShowText(["The reward comes after that..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowPicture([5, "80_nekogami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3628, 0, 2000, 1])
      ConditionalBranch([1, 4628, 0, 0, 0])
        ControlVariables([4628, 4628, 0, 0, 1])
        ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
        ShowText(["\\n<Hime> (Favorability: \\V[3628])"])
        ShowText(["I'll give you this, so let's play a lot, nya~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3391, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3628, 0, 4000, 1])
      ConditionalBranch([1, 4628, 0, 1, 0])
        ControlVariables([4628, 4628, 0, 0, 2])
        ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
        ShowText(["\\n<Hime> (Favorability: \\V[3628])"])
        ShowText(["I'll give you this, so let's play a lot, nya~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2549, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3628, 0, 6000, 1])
      ConditionalBranch([1, 4628, 0, 2, 0])
        ControlVariables([4628, 4628, 0, 0, 3])
        ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
        ShowText(["\\n<Hime> (Favorability: \\V[3628])"])
        ShowText(["I'll give you this, so let's play a lot, nya~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1695, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3628, 0, 10000, 1])
      ConditionalBranch([1, 4628, 0, 3, 0])
        ControlVariables([4628, 4628, 0, 0, 4])
        ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
        ShowText(["\\n<Hime> (Favorability: \\V[3628])"])
        ShowText(["I'll give you this, so let's play a lot, nya~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3461, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
    ShowText(["\\n<Hime> (Favorability: \\V[3628])"])
    ShowText(["Unyaa! Will you play with me, nya...?"])
    JumpToLabel(["メニュー"])
    Label(["682"])
    ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
    ShowText(["\\n<Hime> (Favorability: \\V[3628])"])
    ShowText(["Nya! It's Tamamo-sama, nya~♪"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>(Affection:\\V[3682])"])
    ShowText(["Oh, yes, yes, yes..."])
    ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
    ShowText(["\\n<Hime> (Favorability: \\V[3628])"])
    ShowText(["Unyaa♪ Unyaa♪"])
    ShowText(["Rubbing, purring...♪"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>(Affection:\\V[3682])"])
    ShowText(["Muu, my clothes are covered in cat hair..."])
    ShowText(["Well, it's fine, good good... good good..."])
    JumpToLabel(["メニュー"])
    Label(["755"])
    ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
    ShowText(["\\n<Hime> (Favorability: \\V[3628])"])
    ShowText(["Nya! I'm the Cat Goddess, nya!"])
    ShowTextAttributes(["tezcatlipoca_fc1", 1, 0, 2])
    ShowText(["\\n<Tezcatlipoca> (Affection:\\V[3755])"])
    ShowText(["Yes, I am the Cat Goddess..."])
    ShowText(["Rub as much as you want, nya."])
    ShowTextAttributes(["nekogami_fc1", 0, 0, 2])
    ShowText(["\\n<Hime> (Favorability: \\V[3628])"])
    ShowText(["Nya! Purring, rubbing..."])
    ShowTextAttributes(["tezcatlipoca_fc1", 2, 0, 2])
    ShowText(["\\n<Tezcatlipoca> (Affection:\\V[3755])"])
    ShowText(["It's ticklish, it's ticklish, nya~!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["ヒメとテスカトリポカは、しばし戯れ合った……"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(628)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(628)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["好感度 2000:金持ちの大秘石"])
        ShowText(["好感度 4000:暗闇付加の超秘石"])
        ShowText(["好感度 6000:バステトの鈴"])
        ShowText(["好感度10000:獣技の絶秘石"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["何をおねだりしますか？（好感度：varstart3628varend）"])
        ShowChoices([["Titty fuck (favorability: 10)", "Stop"], 2])
        When([0, "パイズリ（好感度:10）"])
          ConditionalBranch([1, 3628, 0, 10, 1])
            Script(["call_novel_scene(6621)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["nekogami_fc1", 1, 0, 2])
            ShowText(["\\n<Hime> (Favorability: \\V[3628])"])
            ShowText(["おひるねの時間だから、また今度ニャ……"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowPicture([5, "80_mob_sister2_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mob_sister2_fc2", 0, 0, 2])
    ShowText(["\\n<ノア>"])
    ShowText(["よく、ご無事で戻られました。"])
    ShowText(["大神官として、勤めを果たしましょう――"])
    ConditionalBranch([1, 1374, 0, 4, 1])
      ShowChoices([["Change jobs", "Challenge BF", "I have no business"], 3])
      When([0, "転職をする"])
        JumpToLabel(["転職"])
        ExitEventProcessing([])
        Empty([])
      When([1, "BFを挑む"])
        CallCommonEvent([7531])
        ConditionalBranch([1, 60, 0, 0, 0])
          PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 60, 0, 1, 1])
          Script(["play_base_bgm"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      When([2, "用はない"])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Label(["転職"])
    Script(["SceneManager.call(Scene_JobChange)"])
    Wait([1])
    RecoverAll([0, 0])
    ShowTextAttributes(["mob_sister2_fc2", 0, 0, 2])
    ShowText(["\\n<ノア>"])
    ShowText(["転職後は、装備やアビリティの確認を忘れずに。"])
    ShowText(["どうか、イリアス様のお導きがあらん事を……"])
    ErasePicture([5])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowPicture([5, "80_Karen_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3927, 0, 2000, 1])
      ConditionalBranch([1, 4927, 0, 0, 0])
        ControlVariables([4927, 4927, 0, 0, 1])
        ShowTextAttributes(["karen_fc1", 0, 0, 2])
        ShowText(["\\n<Karen>(Affection:\\V[3927])"])
        ShowText(["これ、使ってもらえるかしら……"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3664, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3927, 0, 4000, 1])
      ConditionalBranch([1, 4927, 0, 1, 0])
        ControlVariables([4927, 4927, 0, 0, 2])
        ShowTextAttributes(["karen_fc1", 0, 0, 2])
        ShowText(["\\n<Karen>(Affection:\\V[3927])"])
        ShowText(["これ、使ってもらえるかしら……"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3916, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3927, 0, 6000, 1])
      ConditionalBranch([1, 4927, 0, 2, 0])
        ControlVariables([4927, 4927, 0, 0, 3])
        ShowTextAttributes(["karen_fc1", 0, 0, 2])
        ShowText(["\\n<Karen>(Affection:\\V[3927])"])
        ShowText(["これ、使ってもらえるかしら……"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4566, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3927, 0, 10000, 1])
      ConditionalBranch([1, 4927, 0, 3, 0])
        ControlVariables([4927, 4927, 0, 0, 4])
        ShowTextAttributes(["karen_fc1", 0, 0, 2])
        ShowText(["\\n<Karen>(Affection:\\V[3927])"])
        ShowText(["これ、使ってもらえるかしら……"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4176, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["あなた達だけじゃ危なっかしいわ。"])
    ShowText(["私が面倒見てあげるから……なんてね♪"])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["どうも、ルシフィナさん。"])
    ShowText(["うちのソニアが、ルカ君と仲良くさせてもらっています。"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["こちらこそ……"])
    ShowText(["ルカを孤独にさせないでいてくれて感謝するわ。"])
    ShowTextAttributes(["karen_fc1", 1, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["それに、そちらは明けの明星ということで……"])
    ShowText(["宗派的に信仰の対象なのですが、今後ともよろしく願います。"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["これが、ママ友というやつね……"])
    ShowText(["素敵、ずっと欲しかったの……"])
    JumpToLabel(["メニュー"])
    Label(["123"])
    ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
    ShowText(["\\n<クリスティー]（好感度：varstart3123varend）"])
    ShowText(["おや、その格好は……あなたも同種ですね。"])
    ShowTextAttributes(["karen_fc1", 1, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["あっ、ごめんなさい……"])
    ShowText(["私、サキュバスじゃなくて人間なのよね。"])
    ShowTextAttributes(["sisccubus_fc1", 2, 0, 2])
    ShowText(["\\n<クリスティー]（好感度：varstart3123varend）"])
    ShowText(["あっ、これは失礼……"])
    ShowText(["そんな格好なので、てっきり同種かと……"])
    ShowTextAttributes(["karen_fc1", 1, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["気にしないで、よく間違われるのよね……"])
    JumpToLabel(["メニュー"])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["相変わらずだな、カレン。"])
    ShowText(["その破廉恥な格好だが……"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["そのお説教、十年以上経ってまだ続くの……？"])
    ShowText(["親が泣いてるとか、もう聞き飽きたんだけど。"])
    ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["今はもう、泣くのは親だけじゃねぇよ！"])
    ShowText(["娘だって泣いてるよ！"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["私が死んでから、ずっと泣き続けたのかしら……"])
    ShowText(["あの子、泣き虫だったから……"])
    ShowTextAttributes(["lazarus3_fc1", 3, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["そういう話じゃねぇ……"])
    ShowText(["もういい、疲れるからいい……"])
    JumpToLabel(["メニュー"])
    Label(["521"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["こちらが噂の、きれいなラザロ君かしら……？"])
    ShowTextAttributes(["lazarus4_fc1", 2, 0, 2])
    ShowText(["\\n<Lazarus>（Affection:\\V[3521]）"])
    ShowText(["な、なんという破廉恥な格好！"])
    ShowText(["親が泣いていますよ、上に何か着るのです……"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["きたないラザロ君と、言ってること同じじゃない。"])
    ShowText(["根っこのところは同じっぽいし、そんなに違いはないのね。"])
    ShowTextAttributes(["lazarus4_fc1", 3, 0, 2])
    ShowText(["\\n<Lazarus>（Affection:\\V[3521]）"])
    ShowText(["そんな事はありません！"])
    ShowText(["あのような、不遜で俗悪な者とは違います！！"])
    ConditionalBranch([4, 520, 0])
      ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
      ShowText(["\\n<ラザロ>"])
      ShowText(["全然違うだろうが！"])
      ShowText(["こんな堅物と一緒にするんじゃねぇ！！"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["522"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["マーリン……"])
    ShowText(["結局、その姿は偽りだったってこと？"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["本当の姿がどうかといえば、否です。"])
    ShowText(["しかし、この老人の姿にも相応の愛着はあったのですよ。"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["愛弟子のメルと年月を歩み、人として老いていった……"])
    ShowText(["その日々は、決して偽りではありません。"])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["しかし……"])
    ShowText(["相変わらずだな、カレン……"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["まだ、この格好のことグチグチ言う気？"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["今は、夫や娘までいる身だろう。"])
    ShowText(["まさか、まだ誘った男を宿に――"])
    ShowTextAttributes(["karen_fc1", 1, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["さすがに、今は人妻だから……"])
    ShowText(["そういうのは、もう無しの方向で。"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["But Sonya......"])
    ShowText(["You're dressed quite provocatively, aren't you?"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["You're a priestess, aren't you?"])
    ShowText(["You can't wear such inappropriate clothes..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["Look at my outfit closely..."])
    ShowText(["You should be able to see that my skin is hardly exposed."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Just because my skin isn't exposed doesn't mean you can do anything you want!"])
    ShowText(["What is that full-body suit! Tight-suited priestess!!"])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["But Sonya......"])
    ShowText(["You're dressed quite provocatively, aren't you?"])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["You're a priestess, aren't you?"])
    ShowText(["You can't wear such inappropriate clothes..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["Look at my outfit closely..."])
    ShowText(["You should be able to see that my skin is hardly exposed."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Just because my skin isn't exposed doesn't mean you can do anything you want!"])
    ShowText(["What is that full-body suit! Tight-suited priestess!!"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["But Sonya......"])
    ShowText(["You're dressed quite provocatively, aren't you?"])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["You're a priestess, aren't you?"])
    ShowText(["You can't wear such inappropriate clothes..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Boomerang! Boomerang!"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["Look at my outfit closely..."])
    ShowText(["You should be able to see that my skin is hardly exposed."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Just because my skin isn't exposed doesn't mean you can do anything you want!"])
    ShowText(["What is that full-body suit! Tight-suited priestess!!"])
    JumpToLabel(["メニュー"])
    Label(["922"])
    ShowTextAttributes(["karen_fc1", 2, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["マーリン……"])
    ShowText(["結局、その姿も老人の姿も偽りだったってこと？"])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["本当の姿がどうかといえば、否です。"])
    ShowText(["しかし、あの老人の姿にも相応の愛着はあったのですよ。"])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["愛弟子のメルと年月を歩み、人として老いていった……"])
    ShowText(["その日々は、決して偽りではありません。"])
    JumpToLabel(["メニュー"])
    Label(["923"])
    ShowTextAttributes(["merlin_fc3", 2, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["今になって、また君のその格好を見る事になるとはね……"])
    ShowText(["もう、見知らぬ男を部屋に引っ張り込むのは勘弁だよ。"])
    ShowTextAttributes(["karen_fc1", 1, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["あの頃のことは、忘れてもらえる？"])
    ShowText(["今はもう、夫も娘もいる身よ……"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["マーリンこそ、ずいぶんイタズラが過ぎるみたいじゃない。"])
    ShowText(["まさか、正体は妖精だったなんて……"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["隠してたわけじゃない、言いそびれてただけさ。"])
    ShowText(["それに、魔物が勇者の味方をするわけにもいかないだろ？"])
    ShowTextAttributes(["merlin_fc3", 1, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["……少なくとも、当時はね。"])
    ShowText(["今は魔物も天使もまぜこぜの混成軍団だけど。"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["すっかり時代は変わったわね……"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["時代もあるけど、ルカ君も大したもんだよ。"])
    ShowText(["マルケルスを導いたのは、やっぱり間違いじゃなかったね。"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["あの時の、みんなの旅は……無駄じゃなかったのね。"])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["ああ、ちゃんと次世代に繋がった。"])
    ShowText(["そして、世界を平和に導いたのさ。"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(927)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(927)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["好感度 2000:癒しに親しむ者の超秘石"])
        ShowText(["好感度 4000:医者のための絶秘石"])
        ShowText(["好感度 6000:永劫の極意書"])
        ShowText(["好感度10000:永劫をまとう者の極秘石"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["何をおねだりしますか？（好感度：varstart3927varend）"])
        ShowChoices([["Reverse rape 1 (favorability: 10)", "Reverse rape 2 (favorability: 100)", "Stop"], 3])
        When([0, "逆レイプ1（好感度:10）"])
          ConditionalBranch([1, 3927, 0, 10, 1])
            Script(["call_novel_scene(8326)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["karen_fc1", 1, 0, 2])
            ShowText(["\\n<Karen>(Affection:\\V[3927])"])
            ShowText(["いけないわ……私、人妻だから。"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ2（好感度:100）"])
          ConditionalBranch([1, 3927, 0, 100, 1])
            Script(["call_novel_scene(8327)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["karen_fc1", 1, 0, 2])
            ShowText(["\\n<Karen>(Affection:\\V[3927])"])
            ShowText(["いけないわ……私、人妻だから。"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ControlVariables([57, 57, 0, 0, 1692])
    TransferPlayer([0, 544, 33, 43, 8, 1])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ConditionalBranch([0, 7067, 1])
      ShowTextAttributes(["delh_a_fc1", 1, 0, 2])
      ShowText(["\\n<クリス>"])
      ShowText(["新商品の開発は、私が担当しています。"])
      ShowText(["錬金術の知識もありますので、薬以外の品もお任せを。"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7067, 0])
      ShowTextAttributes(["delh_a_fc1", 1, 0, 2])
      ShowText(["\\n<クリス>"])
      ShowText(["これ以上、新たな品を開発する事は出来ませんね……"])
      ShowText(["「ヴァニラのおみせ」の品揃えは、まさしく世界一でしょう！"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowPicture([5, "80_hakutenko_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3890, 0, 2000, 1])
      ConditionalBranch([1, 4890, 0, 0, 0])
        ControlVariables([4890, 4890, 0, 0, 1])
        ShowTextAttributes(["hakutenko_fc1", 0, 0, 2])
        ShowText(["\\n<白天狐]（好感度：varstart3890varend）"])
        ShowText(["ほれ、これを使うが良いわ。"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4223, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3890, 0, 4000, 1])
      ConditionalBranch([1, 4890, 0, 1, 0])
        ControlVariables([4890, 4890, 0, 0, 2])
        ShowTextAttributes(["hakutenko_fc1", 0, 0, 2])
        ShowText(["\\n<白天狐]（好感度：varstart3890varend）"])
        ShowText(["ほれ、これを使うが良いわ。"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2955, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3890, 0, 6000, 1])
      ConditionalBranch([1, 4890, 0, 2, 0])
        ControlVariables([4890, 4890, 0, 0, 3])
        ShowTextAttributes(["hakutenko_fc1", 0, 0, 2])
        ShowText(["\\n<白天狐]（好感度：varstart3890varend）"])
        ShowText(["ほれ、これを使うが良いわ。"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4308, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3890, 0, 10000, 1])
      ConditionalBranch([1, 4890, 0, 3, 0])
        ControlVariables([4890, 4890, 0, 0, 4])
        ShowTextAttributes(["hakutenko_fc1", 0, 0, 2])
        ShowText(["\\n<白天狐]（好感度：varstart3890varend）"])
        ShowText(["ほれ、これを使うが良いわ。"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4471, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["hakutenko_fc1", 0, 0, 2])
    ShowText(["\\n<白天狐]（好感度：varstart3890varend）"])
    ShowText(["この世界、愉しめるものが沢山ありそうじゃ……"])
    ShowText(["こぉん☆"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(890)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(890)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["好感度 2000:テラ強化の超秘石"])
        ShowText(["Favorability 4000: Secret Stone of Yin-Yang Techniques"])
        ShowText(["Favorability 6000: Secret Stone of Terra Resistance"])
        ShowText(["Favorability 10000: Divine Book of Earth"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you wish for? (Favorability: \\V[3890])"])
        ShowChoices([["Cowgirl Reverse Rape (Favorability: 10)", "Stop"], 2])
        When([0, "騎乗位逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3890, 0, 10, 1])
            Script(["call_novel_scene(8181)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["hakutenko_fc1", 0, 0, 2])
            ShowText(["\\n<白天狐]（好感度：varstart3890varend）"])
            ShowText(["Let's tease a little longer..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowPicture([5, "80_myouhouzyorougumo_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3891, 0, 2000, 1])
      ConditionalBranch([1, 4891, 0, 0, 0])
        ControlVariables([4891, 4891, 0, 0, 1])
        ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
        ShowText(["\\n<Myohō Karashinpu> (Favorability: \\V[3891])"])
        ShowText(["I shall bestow this upon you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3526, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3891, 0, 4000, 1])
      ConditionalBranch([1, 4891, 0, 1, 0])
        ControlVariables([4891, 4891, 0, 0, 2])
        ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
        ShowText(["\\n<Myohō Karashinpu> (Favorability: \\V[3891])"])
        ShowText(["I shall bestow this upon you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2694, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3891, 0, 6000, 1])
      ConditionalBranch([1, 4891, 0, 2, 0])
        ControlVariables([4891, 4891, 0, 0, 3])
        ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
        ShowText(["\\n<Myohō Karashinpu> (Favorability: \\V[3891])"])
        ShowText(["I shall bestow this upon you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3181, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3891, 0, 10000, 1])
      ConditionalBranch([1, 4891, 0, 3, 0])
        ControlVariables([4891, 4891, 0, 0, 4])
        ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
        ShowText(["\\n<Myohō Karashinpu> (Favorability: \\V[3891])"])
        ShowText(["I shall bestow this upon you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([5047, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
    ShowText(["\\n<Myohō Karashinpu> (Favorability: \\V[3891])"])
    ShowText(["Let us save this world together..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(891)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(891)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Favorability 2000: Secret Stone for Insect Techniques"])
        ShowText(["Favorability 4000: Secret Stone of Eloquence"])
        ShowText(["Favorability 6000: Secret Stone of Holy Absorption"])
        ShowText(["Favorability 10000: Extreme Mark of Ecstasy"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you wish for? (Favorability: \\V[3891])"])
        ShowChoices([["Restraint Reverse Rape (Favorability: 10)", "Stop"], 2])
        When([0, "拘束逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3891, 0, 10, 1])
            Script(["call_novel_scene(8186)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
            ShowText(["\\n<Myohō Karashinpu> (Favorability: \\V[3891])"])
            ShowText(["You mustn't, practice abstinence..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowPicture([5, "80_beelzebub_s_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3909, 0, 2000, 1])
      ConditionalBranch([1, 4909, 0, 0, 0])
        ControlVariables([4909, 4909, 0, 0, 1])
        ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
        ShowText(["\\n<Ruuz> (Favorability: \\V[3909])"])
        ShowText(["Here, I give this to you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2747, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3909, 0, 4000, 1])
      ConditionalBranch([1, 4909, 0, 1, 0])
        ControlVariables([4909, 4909, 0, 0, 2])
        ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
        ShowText(["\\n<Ruuz> (Favorability: \\V[3909])"])
        ShowText(["Here, I give this to you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2177, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3909, 0, 6000, 1])
      ConditionalBranch([1, 4909, 0, 2, 0])
        ControlVariables([4909, 4909, 0, 0, 3])
        ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
        ShowText(["\\n<Ruuz> (Favorability: \\V[3909])"])
        ShowText(["Here, I give this to you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2195, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3909, 0, 10000, 1])
      ConditionalBranch([1, 4909, 0, 3, 0])
        ControlVariables([4909, 4909, 0, 0, 4])
        ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
        ShowText(["\\n<Ruuz> (Favorability: \\V[3909])"])
        ShowText(["Here, I give this to you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4923, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
    ShowText(["\\n<Ruuz> (Favorability: \\V[3909])"])
    ShowText(["You are my father, aren't you?"])
    ShowText(["Even in different worlds, there should be bonds..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(909)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(909)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Favorability 2000: Secret Stone for Hero Techniques"])
        ShowText(["Favorability 4000: Secret Stone for Monster Lord Special Attack"])
        ShowText(["Favorability 6000: Secret Stone for Youma Special Attack"])
        ShowText(["Favorability 10000: Divine Book of Hero Techniques"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you wish for? (Favorability: \\V[3909])"])
        ShowChoices([["Reproductive sperm extraction (favorability: 10)", "Stop"], 2])
        When([0, "生殖搾精（好感度:10）"])
          ConditionalBranch([1, 3909, 0, 10, 1])
            Script(["call_novel_scene(8266)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["beelzebub_s_fc1", 1, 0, 2])
            ShowText(["\\n<Ruuz> (Favorability: \\V[3909])"])
            ShowText(["I'm still a bit embarrassed..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowPicture([5, "80_sigurd_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3761, 0, 2000, 1])
      ConditionalBranch([1, 4761, 0, 0, 0])
        ControlVariables([4761, 4761, 0, 0, 1])
        ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
        ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
        ShowText(["I have found something, go ahead and take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3117, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3761, 0, 4000, 1])
      ConditionalBranch([1, 4761, 0, 1, 0])
        ControlVariables([4761, 4761, 0, 0, 2])
        ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
        ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
        ShowText(["I have found something, go ahead and take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4114, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3761, 0, 6000, 1])
      ConditionalBranch([1, 4761, 0, 2, 0])
        ControlVariables([4761, 4761, 0, 0, 3])
        ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
        ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
        ShowText(["I have found something, go ahead and take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2171, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3761, 0, 10000, 1])
      ConditionalBranch([1, 4761, 0, 3, 0])
        ControlVariables([4761, 4761, 0, 0, 4])
        ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
        ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
        ShowText(["I have found something, go ahead and take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4888, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I shall prove my excellence!"])
    ShowText(["Now, let's go!"])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Sigurd, are you doing well?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Of course, perfect, Master!"])
    ShowText(["Today, I will annihilate Apoptosis with great success!!"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["I wonder why I became such a personality."])
    ShowText(["It's just slightly leaning towards a confident and assertive type in the initial AI settings..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Perhaps it's because I'm the older sister?"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["That shouldn't matter..."])
    ShowText(["No, could it be... ?"])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Sigurd, are you doing well?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Of course, perfect, Master!"])
    ShowText(["Today, I will annihilate Apoptosis with great success!!"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["I wonder why I became such a personality."])
    ShowText(["It's just slightly leaning towards a confident and assertive type in the initial AI settings..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Perhaps it's because I'm the older sister?"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["That shouldn't matter..."])
    ShowText(["No, could it be... ?"])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Sigurd, are you doing well?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Of course, perfect, Master!"])
    ShowText(["Today, I will annihilate Apoptosis with great success!!"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["I wonder why I became such a personality."])
    ShowText(["It's just slightly leaning towards a confident and assertive type in the initial AI settings..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Perhaps it's because I'm the older sister?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["That shouldn't matter..."])
    ShowText(["No, could it be... ?"])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["Sigurd, are you doing well?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Of course, perfect, Master!"])
    ShowText(["Today, I will annihilate Apoptosis with great success!!"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["I wonder why I became such a personality."])
    ShowText(["It's just slightly leaning towards a confident and assertive type in the initial AI settings..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Perhaps it's because I'm the older sister?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>（Affection:\\V[3037]）"])
    ShowText(["That shouldn't matter..."])
    ShowText(["No, could it be... ?"])
    JumpToLabel(["メニュー"])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promesthin> (Affection:\\V[3041])"])
    ShowText(["This is the Apoptosis extermination type No. 1, Sigurd Riva..."])
    ShowText(["The armaments are stronger than Hild's, aren't they?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Of course!"])
    ShowText(["Because I am the older sister!"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promesthin> (Affection:\\V[3041])"])
    ShowText(["Well, Hild's armaments are just for basic self-defense. Most of the resources are"])
    ShowText(["allocated to advanced AI and pregnancy functions, I see."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["In other words, it means I'm the superior one!"])
    JumpToLabel(["メニュー"])
    Label(["79"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu, kyukyukyu!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Is this an apoptosis...?"])
    ShowText(["The sensor's reaction is abnormal, undetectable..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>(Affection:\\V[3079])"])
    ShowText(["Kyu...!"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["There's no way such a cute creature could be an apoptosis."])
    ShowText(["There is no need for extermination."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hilde... you too, are now one connected to the gods."])
    ShowText(["But I will not lose to you!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["From now on, I will continue to improve and enhance my abilities through modifications and experience!"])
    ShowText(["In the end, you will bow down to me!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["What do you say? Say something, Hilde!!"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde> (Affection: \\V[3129])"])
    ShowText(["That bunny outfit... looks good."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hahaha! That's right!!"])
    JumpToLabel(["メニュー"])
    Label(["397"])
    ShowTextAttributes(["shion_fc1", 0, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["You're an Apoptosis extermination weapon, right?"])
    ShowText(["Can you really be of any use...?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hmph, what is this old generation junk saying?"])
    ShowText(["Is the generation system outdated too? I can't hear you well...?"])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["What did you say, huh!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Oh, are you going to fight...?"])
    ConditionalBranch([1, 1343, 0, 2, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Come on, just stop it..."])
      ShowText(["Even though we're the same machine, we don't get along at all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1343, 0, 3, 1])
      ConditionalBranch([0, 1525, 0])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Hey! No fighting!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1841, 0])
        ShowTextAttributes(["ex_sonia_fc1", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Hey! No fighting!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1842, 0])
        ShowTextAttributes(["ex_sonia_fc2", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Hey! No fighting!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1843, 0])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia Mazda>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1844, 0])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia Manyu>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1845, 0])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia Chaos>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1846, 0])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex-Sonia>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["Gah!! My arm!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Gagah... Critical damage to the head!"])
    ShowText(["Gah... Mechanic, I need a mechanic!!"])
    JumpToLabel(["メニュー"])
    Label(["398"])
    ShowTextAttributes(["shion_fc3", 0, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["You're an Apoptosis extermination weapon, right?"])
    ShowText(["Can you really be of any use...?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hmph, what is this old generation junk saying?"])
    ShowText(["Is the generation system outdated too? I can't hear you well...?"])
    ShowTextAttributes(["shion_fc3", 6, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["What did you say, huh!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Oh, are you going to fight...?"])
    ConditionalBranch([1, 1343, 0, 2, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Come on, just stop it..."])
      ShowText(["Even though we're the same machine, we don't get along at all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1343, 0, 3, 1])
      ConditionalBranch([0, 1525, 0])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Hey! No fighting!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1841, 0])
        ShowTextAttributes(["ex_sonia_fc1", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Hey! No fighting!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1842, 0])
        ShowTextAttributes(["ex_sonia_fc2", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Hey! No fighting!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1843, 0])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia Mazda>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1844, 0])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia Manyu>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1845, 0])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia Chaos>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1846, 0])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex-Sonia>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["shion_fc3", 6, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["Gah!! My arm!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Gagah... Critical damage to the head!"])
    ShowText(["Gah... Mechanic, I need a mechanic!!"])
    JumpToLabel(["メニュー"])
    Label(["399"])
    ShowTextAttributes(["shion_fc5", 0, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["You're an Apoptosis extermination weapon, right?"])
    ShowText(["Can you really be of any use...?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hmph, what is this old generation junk saying?"])
    ShowText(["Is the generation system outdated too? I can't hear you well...?"])
    ShowTextAttributes(["shion_fc5", 4, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["What did you say, huh!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Oh, are you going to fight...?"])
    ConditionalBranch([1, 1343, 0, 2, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Come on, just stop it..."])
      ShowText(["Even though we're the same machine, we don't get along at all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1343, 0, 3, 1])
      ConditionalBranch([0, 1525, 0])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Hey! No fighting!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1841, 0])
        ShowTextAttributes(["ex_sonia_fc1", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Hey! No fighting!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1842, 0])
        ShowTextAttributes(["ex_sonia_fc2", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Hey! No fighting!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1843, 0])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia Mazda>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1844, 0])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia Manyu>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1845, 0])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia Chaos>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
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      ConditionalBranch([0, 1846, 0])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex-Sonia>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["shion_fc5", 4, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["Gah!! My arm!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Gagah... Critical damage to the head!"])
    ShowText(["Gah... Mechanic, I need a mechanic!!"])
    JumpToLabel(["メニュー"])
    Label(["400"])
    ShowTextAttributes(["shion_fc7", 1, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["You're an Apoptosis extermination weapon, right?"])
    ShowText(["Can you really be of any use...?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hmph, what is this old generation junk saying?"])
    ShowText(["Is the generation system outdated too? I can't hear you well...?"])
    ShowTextAttributes(["shion_fc7", 1, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["What did you say, huh!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Oh, are you going to fight...?"])
    ConditionalBranch([1, 1343, 0, 2, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Come on, just stop it..."])
      ShowText(["Even though we're the same machine, we don't get along at all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1343, 0, 3, 1])
      ConditionalBranch([0, 1525, 0])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Hey! No fighting!!"])
        Empty([])
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      ConditionalBranch([0, 1841, 0])
        ShowTextAttributes(["ex_sonia_fc1", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Hey! No fighting!!"])
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      ConditionalBranch([0, 1842, 0])
        ShowTextAttributes(["ex_sonia_fc2", 3, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Hey! No fighting!!"])
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      ConditionalBranch([0, 1843, 0])
        ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia Mazda>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
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      ConditionalBranch([0, 1844, 0])
        ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia Manyu>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
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      ConditionalBranch([0, 1845, 0])
        ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
        ShowText(["\\n<Sonia Chaos>"])
        ShowText(["Punishment will be given for conflict..."])
        Empty([])
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      ConditionalBranch([0, 1846, 0])
        ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
        ShowText(["\\n<Ex-Sonia>"])
        ShowText(["Punishment will be given for conflict..."])
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      Empty([])

    BranchEnd([])
    ShowTextAttributes(["shion_fc7", 1, 0, 2])
    ShowText(["\\n<Zion> (Affection:\\V[3397])"])
    ShowText(["Gah!! My arm!!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Gagah... Critical damage to the head!"])
    ShowText(["Gah... Mechanic, I need a mechanic!!"])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Oh, a Laplace type!"])
    ShowText(["Thanks to you, the AI installed in me has become advanced!"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>(Affection:\\V[3458])"])
    ShowText(["The research and development of autonomous AI began with the RD-0 model..."])
    ShowText(["Both you and I are part of that lineage."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>(Affection:\\V[3458])"])
    ShowText(["The AI installed in you has also been further improved..."])
    ShowText(["And it will be passed on to the next generation of machines."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Next generation machines? I have no need for such things..."])
    ShowText(["Because I am the completed model!"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>(Affection:\\V[3458])"])
    ShowText(["The problems that have arisen with that AI must be resolved..."])
    ShowText(["It would be troublesome if they were passed on to the next generation."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["You too are an Apoptosis extermination machine!"])
    ShowText(["You seem to have considerable combat ability!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["No, I am not a machine... I am human!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Most of my body is made up of mechanical parts and synthetic tissue! The chaos reaction value is abnormal!"])
    ShowText(["Is there a human like you?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Sigurd is..."])
    ShowText(["She has such an aggressive personality, it's hard to believe she's Hilde's sister."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["It's because I'm superior as a combat unit!"])
    ShowText(["Full of fighting spirit, smart, and with a never-give-up spirit!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde seems like she will have a hard time..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I won't have any trouble!"])
    ShowText(["I'll take care of all of Hilde's enemies!"])
    JumpToLabel(["メニュー"])
    Label(["631"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I'm a combat-type machine, but..."])
    ShowText(["What type of machine are you?"])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
    ShowText(["I'm a cat-shaped robot~♪"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I see, the designer must have wanted to borrow a cat's help."])
    ShowText(["So what can you do?"])
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cat-Sith>(Affinity: \\V[3631])"])
    ShowText(["Cooking, laundry, household chores, office work, sales, nursing, medical assistance,"])
    ShowText(["General mechanics, normal combat, power reconnaissance, handling hazardous materials..."])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Aren't you more multifunctional than me!!"])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["The spirit of chaos..."])
    ShowText(["It seems different from apoptosis."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["Though it is an existence born from chaos, it is something else entirely."])
    ShowText(["Therefore, please spare me from extermination..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I am an apoptosis extermination unit, but..."])
    ShowText(["I don't indiscriminately exterminate apoptosis."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I haven't laid a hand on friendly apoptosis, have I?"])
    ShowText(["I'm high-spec, so I can distinguish between friend and foe!"])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hilde... you too, are now one connected to the gods."])
    ShowText(["But I will not lose to you!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["From now on, I will continue to improve and enhance my abilities through modifications and experience!"])
    ShowText(["In the end, you will bow down to me!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["What do you say? Say something, Hilde!!"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["That bunny outfit... looks good."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hahaha! That's right!!"])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hilde... you too, are now one connected to the gods."])
    ShowText(["But I will not lose to you!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["From now on, I will continue to improve and enhance my abilities through modifications and experience!"])
    ShowText(["In the end, you will bow down to me!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["What do you say? Say something, Hilde!!"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>（Affection:\\V[3759]）"])
    ShowText(["That bunny outfit... looks good."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Hahaha! That's right!!"])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity: \\V[3766])"])
    ShowText(["Sigurd... a sister should protect her younger sister."])
    ShowText(["What are you competing for?"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I'm not competing at all..."])
    ShowText(["Besides, it's only natural for me to protect my younger sister since I am superior!"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity: \\V[3766])"])
    ShowText(["Really, you've grown into a troublesome personality..."])
    ShowText(["Having an overly advanced autonomous AI is also a problem."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Did you say advanced AI!"])
    ShowText(["Yes, I am the latest model, advanced and smart!!"])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["This is the masterpiece that Promestine poured her heart and soul into..."])
    ShowText(["The Apoptosis extermination type No. 1, Sigurd Riva, right?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Master's technology is wonderful!"])
    ShowText(["Functionality, design, everything is of the highest standard in the world!!"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["I won't deny that, but your personality has its flaws..."])
    ShowText(["You are overly confident and have too much desire for self-assertion."])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["The one with the flawed personality is you!"])
    ShowText(["It's all you who are overconfident and have too much desire for self-assertion!"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["They're both the same, aren't they?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
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      ShowText(["They're both the same, aren't they?"])
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    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
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      ShowText(["They're both the same, aren't they?"])
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    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["This is the masterpiece that Promestine poured her heart and soul into..."])
    ShowText(["The Apoptosis extermination type No. 1, Sigurd Riva, right?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Master's technology is wonderful!"])
    ShowText(["Functionality, design, everything is of the highest standard in the world!!"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagemitsugi>（Affection:\\V[3767]）"])
    ShowText(["I won't deny that, but your personality has its flaws..."])
    ShowText(["You are overly confident and have too much desire for self-assertion."])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["The one with the flawed personality is you!"])
    ShowText(["It's all you who are overconfident and have too much desire for self-assertion!"])
    ConditionalBranch([0, 1026, 0])
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      ShowText(["They're both the same, aren't they?"])
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    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
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      ShowText(["They're both the same, aren't they?"])
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      ShowText(["They're both the same, aren't they?"])
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    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Sigurd is..."])
    ShowText(["She has such an aggressive personality, it's hard to believe she's Hilde's sister."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["It's because I'm superior as a combat unit!"])
    ShowText(["Full of fighting spirit, smart, and with a never-give-up spirit!"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde seems like she will have a hard time..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I won't have any trouble!"])
    ShowText(["I'll take care of all of Hilde's enemies!"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Sigurd is..."])
    ShowText(["She has such an aggressive personality, it's hard to believe she's Hilde's sister."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["It's because I'm superior as a combat unit!"])
    ShowText(["Full of fighting spirit, smart, and with a never-give-up spirit!"])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hilde seems like she will have a hard time..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["I won't have any trouble!"])
    ShowText(["I'll take care of all of Hilde's enemies!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(761)"])
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      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(761)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affinity 2000: Super Secret Stone of the Unshakable"])
        ShowText(["Affinity 4000: Absolute Secret Stone for Lloyd"])
        ShowText(["Affinity 6000: Ultra Secret Stone for Apoptosis"])
        ShowText(["Affinity 10000: Holy Book of Machina"])
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      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like to ask for? (Affinity: \\V[3761])"])
        ShowChoices([["Reverse rape (favorability: 10)", "Nude reverse rape (favorability: 100)", "Stop"], 3])
        When([0, "逆レイプ（好感度:10）"])
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            Script(["call_novel_scene(7921)"])
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          Else([])
            ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
            ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
            ShowText(["I am not a comfort unit!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "全裸逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3761, 0, 100, 1])
            Script(["call_novel_scene(7922)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
            ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
            ShowText(["I am not a comfort unit!"])
            Empty([])
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          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
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      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowPicture([5, "80_marcellus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
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    ConditionalBranch([1, 3523, 0, 2000, 1])
      ConditionalBranch([1, 4523, 0, 0, 0])
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        ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
        ShowText(["Is this necessary...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3213, 0, 0, 1])
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        ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
        ShowText(["Is this necessary...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2724, 0, 0, 1])
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    ConditionalBranch([1, 3523, 0, 6000, 1])
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        ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
        ShowText(["Is this necessary...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3589, 0, 0, 1])
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      Empty([])

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    ConditionalBranch([1, 3523, 0, 10000, 1])
      ConditionalBranch([1, 4523, 0, 3, 0])
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        ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
        ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
        ShowText(["Is this necessary...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4431, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Now, let's go..."])
    ShowText(["To cut through the darkness that envelops this world."])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Monster Lord Hunt, Marcellus..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Monster Lord Alipheese the 16th..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["……………………"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["...Thank you."])
    ShowText(["For serving as the innkeeper while everyone was away."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["...That was just escapism."])
    ShowText(["There's no reason to be thanked."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["You've done well to reproduce that secret recipe."])
    ShowText(["Your cooking skills seem to be the best of the current generation."])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["No, that was the fox's fluffy..."])
    ShowText(["I have nothing to do with cooking..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["...That two-tailed fox made that dish!?"])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Monster Lord Hunt, Marcellus..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Monster Lord Alipheese the 16th..."])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["……………………"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["...Thank you."])
    ShowText(["For serving as the innkeeper while everyone was away."])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["...That was just escapism."])
    ShowText(["There's no reason to be thanked."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["You've done well to reproduce that secret recipe."])
    ShowText(["Your cooking skills seem to be the best of the current generation."])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["No, that was the fox's fluffy..."])
    ShowText(["I have nothing to do with cooking..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["...That two-tailed fox made that dish!?"])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["Hero Marcellus..."])
    ShowText(["I borrowed the dimensional cut you used."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I can access space, so I can also cut dimensions."])
    ShowText(["However, for someone who is not a chaotic existence to pull that off..."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["I learned it from Tamamo, the fusion reaction of holy and dark."])
    ShowText(["The dark energy is my own, while the holy energy utilized that of the opponent."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["With that one blow, I grasped the trick..."])
    ShowText(["I've also learned the technique to convert holy energy into dark energy, and now I can unleash it myself."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["What a terrifying genius swordsman..."])
    ShowText(["It's a whole different level compared to when we faced each other before."])
    JumpToLabel(["メニュー"])
    Label(["33"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["You always help me, Micaela..."])
    ShowText(["I truly appreciate it."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela> (Affection:\\V[3033])"])
    ShowText(["Whether to help or not, it's a world-scale problem..."])
    ShowText(["I am also a party to it, you know."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Still, you always fight for me."])
    ShowText(["Both before and now..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela> (Affection:\\V[3033])"])
    ShowText(["You too, right?"])
    ShowText(["I just want to make the world peaceful quickly, so we can live quietly together."])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["Marcellus..."])
    ShowText(["You've ended up in such a state..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["It's been a long journey after all..."])
    ShowText(["Well, once everything is over, I'll reconfigure into a human body."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["The reason Luka has become such a reckless child is..."])
    ShowText(["Because he resembles you."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["No, that's the blood of Lucifina—"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["Because he resembles you."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["It's because he resembles me."])
    JumpToLabel(["メニュー"])
    Label(["36"])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan>（Affection Level:\\V[3036]）"])
    ShowText(["It's Marcellus-san!"])
    ShowText(["Do you love Lucifina-sama?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Ah, of course..."])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan>（Affection Level:\\V[3036]）"])
    ShowText(["A bond of mutual understanding?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["(I have no idea what Lucifina is thinking...)"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["(Depending on the response, the morning star might come flying in..."])
    ShowText(["　This is...)"])
    PlaySE(["RPG::SE(@name=\"Darkness3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Marcellus opened a dimensional door and left!"])
    ShowTextAttributes(["rucyfinac_fc1", 4, 0, 2])
    ShowText(["\\n<Lucifina-chan>（Affection Level:\\V[3036]）"])
    ShowText(["Ah~! He ran away~!!"])
    ShowText(["What a cowardly adult~!!"])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Aristromeria> (Affection:\\V[3045])"])
    ShowText(["You are the hero of the Monster Lord hunt, Marcellus..."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Aristromeria> (Affection:\\V[3045])"])
    ShowText(["I heard you are a hero who has fallen into the realm of slaughter..."])
    ShowText(["You have a good eye, don't you?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Alicefiz the 8th, huh..."])
    ShowText(["Hunting you has been a big job in every parallel world."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Aristromeria> (Affection:\\V[3045])"])
    ShowText(["You've certainly piled up my corpses quite a bit, haven't you?"])
    ShowText(["Well, it's just another world... I don't mind it."])
    JumpToLabel(["メニュー"])
    Label(["520"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["But, Lazarus..."])
    ShowText(["How did you end up like this?"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["I've always been a bit twisted, you know."])
    ShowText(["What about you? How did you end up like this...?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I just wanted to protect this world."])
    ShowText(["That was supposed to be all there was to it..."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["Honestly... that's why you're so dangerous when left alone."])
    ShowText(["Stop with the self-sacrifice already, you bastard."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I won't push myself alone anymore..."])
    ShowText(["Because I have my comrades."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus> (Affection: \\V[3520])"])
    ShowText(["Not just comrades, but family too."])
    ShowText(["Don't do anything that will make my wife and son cry..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["...Ah."])
    JumpToLabel(["メニュー"])
    Label(["521"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Lazarus from another world..."])
    ShowText(["If the world you live in is different, does it turn out like this...?"])
    ShowTextAttributes(["lazarus4_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>（Affection:\\V[3521]）"])
    ShowText(["The Lazarus you all know,"])
    ShowText(["must have lived in a terrible world."])
    ShowTextAttributes(["lazarus4_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>（Affection:\\V[3521]）"])
    ShowText(["I don't know about you, but maybe I'm a close friend of that Lazarus."])
    ShowText(["Let's guide him together, back to the right path!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["It's just too beautiful..."])
    ShowText(["How could one bleach it to be like this...?"])
    JumpToLabel(["メニュー"])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["Marcellus, I'm sorry."])
    ShowText(["If I hadn't taken you on this reckless adventure..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Are you still talking about such old times...?"])
    ShowText(["This is a path I chose of my own will, it’s not Merlin's fault."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["More importantly, the fact that I was hiding my true identity is the real issue..."])
    ShowText(["I thought he was an unreliable old man, but..."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["It's not like I was deceiving anyone,"])
    ShowText(["I could have guided you in my true fairy form, but..."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["Having lived with Mel for so long, I had grown fond of my aged appearance."])
    ShowText(["I apologize for ultimately deceiving you about my true identity."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["The adventure continues..."])
    ShowText(["You will accompany me until the end, Merlin."])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["Yes... with pleasure."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["So you're Karen's daughter, you really resemble her..."])
    ShowText(["Well, there are some aspects you wouldn't want to resemble."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean I wouldn't want to resemble..."])
    ShowText(["What kind of aspects?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Well, when you visit towns and villages during your adventures, there are bad habits..."])
    ShowText(["From what I've heard, it seems you don't have that tendency at all, thankfully."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["…………？？？"])
    JumpToLabel(["メニュー"])
    Label(["538"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["The legendary hero, Heinrich..."])
    ShowText(["I am honored to fight alongside you."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["You have traveled across parallel worlds and continued to fight, haven't you?"])
    ShowText(["And to think you are my descendant, it makes me proud."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I want to uphold the name of the legendary hero and not tarnish it as one who carries the blood..."])
    ShowText(["No, it might already be too late."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["You fought without regard for yourself to protect the world..."])
    ShowText(["What else could define a hero?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["...As expected, the real deal is different."])
    ShowText(["From now on, let's fight with the pride of a hero in our hearts."])
    JumpToLabel(["メニュー"])
    Label(["539"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["The legendary hero, Heinrich..."])
    ShowText(["I am honored to fight alongside you."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["You are the one who has traversed parallel worlds and continued to fight, right?"])
    ShowText(["Moreover, to think you are my descendant, I'm quite proud."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I want to uphold the name of the legendary hero and not tarnish it as one who carries the blood..."])
    ShowText(["No, it might already be too late."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich> (Affection:\\V[3538])"])
    ShowText(["You fought without regard for yourself to protect the world..."])
    ShowText(["What else could define a hero?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["...As expected, the real deal is different."])
    ShowText(["From now on, let's fight with the pride of a hero in our hearts."])
    JumpToLabel(["メニュー"])
    Label(["683"])
    ShowTextAttributes(["sazya_fc1", 0, 0, 2])
    ShowText(["\\n<Saja> (Affection Level: \\V[3683])"])
    ShowText(["Monster Lord Hunt, Marcellus..."])
    ShowText(["We have quite the history, haven’t we?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["The sand serpent did not harbor hatred for the Demon Lords."])
    ShowText(["That was—"])
    ShowTextAttributes(["sazya_fc1", 0, 0, 2])
    ShowText(["\\n<Saja> (Affection Level: \\V[3683])"])
    ShowText(["... Don’t say anymore."])
    ShowText(["Your battles had convictions, didn’t they?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Yes... and now we are comrades with the same goal."])
    ShowTextAttributes(["sazya_fc1", 1, 0, 2])
    ShowText(["\\n<Saja> (Affection Level: \\V[3683])"])
    ShowText(["Hmph... you shall now protect my back with the sword that pierced it."])
    ShowText(["Interesting... I shall entrust this back to you."])
    JumpToLabel(["メニュー"])
    Label(["684"])
    ShowTextAttributes(["alice0_fc2", 4, 0, 2])
    ShowText(["\\n<Alipheese>(Affection Level: \\V[3684])"])
    ShowText(["So you are the Demon Hunter, Marcellus..."])
    ShowText(["How could you have so mercilessly slain my daughter and grandchildren?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["It was necessary to sever the roots of the White Rabbit and delay the chaos."])
    ShowText(["It wasn't out of hatred that I did it..."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>(Affection Level: \\V[3684])"])
    ShowText(["... I no longer wish to blame you for it."])
    ShowText(["I too have taken many lives through the Unity Plan."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Our hands are stained with filth, but..."])
    ShowText(["No matter what, I want to grasp a hopeful future."])
    JumpToLabel(["メニュー"])
    Label(["692"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Marcellus..."])
    ShowText(["I hold a grudge against you for being cut down multiple times..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Do you also hold a grudge against Apoptosis...?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["No, I do not... I downloaded it from the Akashic Records,"])
    ShowText(["I was just saying it as a reference to 'Greeting with the Enemy.',"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["You should stop downloading all knowledge..."])
    ShowText(["I recommend learning through conversation."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Understood... Let's discuss."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I refuse."])
    JumpToLabel(["メニュー"])
    Label(["693"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Marcellus..."])
    ShowText(["I hold a grudge against you for being cut down multiple times..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Do you also hold a grudge against Apoptosis...?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["No, I do not... I downloaded it from the Akashic Records,"])
    ShowText(["I was just saying it as a reference to 'Greeting with the Enemy.',"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["You should stop downloading all knowledge..."])
    ShowText(["I recommend learning through conversation."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Understood... Let's discuss."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I refuse."])
    JumpToLabel(["メニュー"])
    Label(["694"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Marcellus..."])
    ShowText(["I hold a grudge against you for being cut down multiple times..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Do you also hold a grudge against Apoptosis...?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["No, I do not... I downloaded it from the Akashic Records,"])
    ShowText(["I was just saying it as a reference to 'Greeting with the Enemy.',"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["You should stop downloading all knowledge..."])
    ShowText(["I recommend learning through conversation."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Understood... Let's discuss."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I refuse."])
    JumpToLabel(["メニュー"])
    Label(["702"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["You are my grandfather..."])
    ShowText(["In the official history, you are deceased, so this is my first time meeting you."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["In the official history, you are my grandchild."])
    ShowText(["However, that outfit is... no, we are both in the same boat regarding our appearances."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Did you notice? You have a keen eye!"])
    ShowText(["This is a hand-stitched Yamatai Saijin cloth, made by sewing through the night—"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["No, no... It's fine."])
    ShowText(["I don't really care about the outfit..."])
    JumpToLabel(["メニュー"])
    Label(["703"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["You are my grandfather..."])
    ShowText(["In the official history, you are deceased, so this is my first time meeting you."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["In the official history, you are my grandchild."])
    ShowText(["However, that outfit is... no, we are both in the same boat regarding our appearances."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Did you notice? You have a keen eye!"])
    ShowText(["This is a hand-stitched Yamatai Saijin cloth, made by sewing through the night—"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["No, no... It's fine."])
    ShowText(["I don't really care about the outfit..."])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["You're going to become my grandpa, right?"])
    ShowText(["In the official history, you had already passed away, so I never got to meet you..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["In the official history, you are my granddaughter..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Aren't you going to ask me a lot of things...?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["If you're doing well... then that's enough for me."])
    ShowTextAttributes(["neris_fc1", 1, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Yeah, I'm doing very well!!"])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["You're going to become my grandpa, right?"])
    ShowText(["In the official history, you had already passed away, so I never got to meet you..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["In the official history, you are my granddaughter..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Aren't you going to ask me a lot of things...?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["If you're doing well... then that's enough for me."])
    ShowTextAttributes(["neris_fc2", 1, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Yeah, I'm doing very well!!"])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I made a Chaos Deluxe Children's Lunch."])
    ShowText(["It's a dish packed with only your favorite foods, made just for you."])
    ShowTextAttributes(["chaos_fc1", 3, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Yay...♪"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Um, Dad..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["For dessert, this is a seven-color parfait made just for Chaos."])
    ShowText(["I selected only the fruits you like and used the finest milk—"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Dad, you're spoiling Chaos too much..."])
    ShowText(["Did you forget you said, 'The God of Chaos, I will cut with my sword'?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I forgot."])
    ShowTextAttributes(["chaos_fc1", 4, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["It's delicious...♪"])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You are the hero of the Monster Lord hunt, Marcellus..."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["I heard you are a hero who has fallen into the realm of slaughter..."])
    ShowText(["You have a good eye, don't you?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Alicefiz the 8th, huh..."])
    ShowText(["Hunting you has been a big job in every parallel world."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You've certainly piled up my corpses quite a bit, haven't you?"])
    ShowText(["Well, it's just another world... I don't mind it."])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You are the hero of the Monster Lord hunt, Marcellus..."])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["I heard you are a hero who has fallen into the realm of slaughter..."])
    ShowText(["You have a good eye, don't you?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Alicefiz the 8th, huh..."])
    ShowText(["Hunting you has been a big job in every parallel world."])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You've certainly piled up my corpses quite a bit, haven't you?"])
    ShowText(["Well, it's just another world... I don't mind it."])
    JumpToLabel(["メニュー"])
    Label(["711"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You are the hero of the Monster Lord hunt, Marcellus..."])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["I heard you are a hero who has fallen into the realm of slaughter..."])
    ShowText(["You have a good eye, don't you?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Alicefiz the 8th, huh..."])
    ShowText(["Hunting you has been a big job in every parallel world."])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You've certainly piled up my corpses quite a bit, haven't you?"])
    ShowText(["Well, it's just another world... I don't mind it."])
    JumpToLabel(["メニュー"])
    Label(["712"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You are the hero of the Monster Lord hunt, Marcellus..."])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["I heard you are a hero who has fallen into the realm of slaughter..."])
    ShowText(["You have a good eye, don't you?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Alicefiz the 8th, huh..."])
    ShowText(["Hunting you has been a big job in every parallel world."])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You've certainly piled up my corpses quite a bit, haven't you?"])
    ShowText(["Well, it's just another world... I don't mind it."])
    JumpToLabel(["メニュー"])
    Label(["751"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Alipheese the 15th..."])
    ShowText(["You and I have quite a complicated connection."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese 15th> (Affection Level:\\V[3751]）"])
    ShowText(["I have been defeated by you time and time again."])
    ShowText(["Isn't it said that you are the one who defeated me in the true history...?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Then... shall I take my revenge here?"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese 15th> (Affection Level:\\V[3751]）"])
    ShowText(["I won't do something so trivial."])
    ShowText(["I simply feel a strange connection..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["You too are an Apoptosis extermination machine!"])
    ShowText(["You seem to have considerable combat ability!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["No, I am not a machine... I am human!"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>(Affection:\\V[3761])"])
    ShowText(["Most of my body is made up of mechanical parts and synthetic tissue! The chaos reaction value is abnormal!"])
    ShowText(["Is there a human like you?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["So you're Karen's daughter, you really resemble her..."])
    ShowText(["Well, there are some aspects you wouldn't want to resemble."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean I wouldn't want to resemble..."])
    ShowText(["What kind of aspects?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Well, when you visit towns and villages during your adventures, there are bad habits..."])
    ShowText(["From what I've heard, it seems you don't have that tendency at all, thankfully."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["…………？？？"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["So you're Karen's daughter, you really resemble her..."])
    ShowText(["Well, there are some aspects you wouldn't want to resemble."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean I wouldn't want to resemble..."])
    ShowText(["What kind of aspects?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Well, when you visit towns and villages during your adventures, there are bad habits..."])
    ShowText(["From what I've heard, it seems you don't have that tendency at all, thankfully."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["…………？？？"])
    JumpToLabel(["メニュー"])
    Label(["922"])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["Marcellus, I'm sorry."])
    ShowText(["If I hadn't taken you on this reckless adventure..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Are you still talking about such old times...?"])
    ShowText(["This is a path I chose of my own will, it’s not Merlin's fault."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["More importantly, the fact that I was hiding my true identity is the real issue..."])
    ShowText(["I thought he was an unreliable old man, but..."])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["It's not like I was deceiving anyone,"])
    ShowText(["I could have guided you in my true fairy form, but..."])
    ShowTextAttributes(["merlin_fc2", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["Having lived with Mel for so long, I had grown fond of my aged appearance."])
    ShowText(["I apologize for ultimately deceiving you about my true identity."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["The adventure continues..."])
    ShowText(["You will accompany me until the end, Merlin."])
    ShowTextAttributes(["merlin_fc2", 1, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3522])"])
    ShowText(["Yes... with pleasure."])
    JumpToLabel(["メニュー"])
    Label(["923"])
    ShowTextAttributes(["merlin_fc3", 2, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["I'm sorry, Marcellus."])
    ShowText(["It's because I led everyone into a reckless adventure..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Are you still talking about such old times...?"])
    ShowText(["This is a path I chose of my own will, it’s not Merlin's fault."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["More importantly, the fact that I was hiding my true identity is the real issue..."])
    ShowText(["I thought he was an unreliable old man, but..."])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["I wasn't deceiving you or anything,"])
    ShowText(["I could have guided you in my original fairy form..."])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["But after living with Mel for so long, I grew fond of this aged appearance."])
    ShowText(["I ended up having to disguise my true identity, and I'm sorry for that."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["The adventure continues..."])
    ShowText(["You will accompany me until the end, Merlin."])
    ShowTextAttributes(["merlin_fc3", 0, 0, 2])
    ShowText(["\\n<Merlin>(Affection:\\V[3923])"])
    ShowText(["Ah, nice to meet you!"])
    JumpToLabel(["メニュー"])
    Label(["927"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["しかし……"])
    ShowText(["相変わらずだな、カレン……"])
    ShowTextAttributes(["karen_fc1", 0, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["まだ、この格好のことグチグチ言う気？"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["今は、夫や娘までいる身だろう。"])
    ShowText(["まさか、まだ誘った男を宿に――"])
    ShowTextAttributes(["karen_fc1", 1, 0, 2])
    ShowText(["\\n<Karen>(Affection:\\V[3927])"])
    ShowText(["さすがに、今は人妻だから……"])
    ShowText(["そういうのは、もう無しの方向で。"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(523)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(523)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection Level 2000: Super Secret Stone of Six Attributes Resistance"])
        ShowText(["Affection Level 4000: Super Secret Stone of Hero Techniques"])
        ShowText(["Affection Level 6000: Super Secret Stone of Energy Refilling"])
        ShowText(["Affection Level 10000: Curse of Monster Lord Slaying"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3702, 0, 2000, 1])
      ConditionalBranch([1, 4702, 0, 0, 0])
        ControlVariables([4702, 4702, 0, 0, 1])
        ShowTextAttributes(["nero_fc1", 1, 0, 2])
        ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
        ShowText(["I found something good... here you go."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4255, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3702, 0, 4000, 1])
      ConditionalBranch([1, 4702, 0, 1, 0])
        ControlVariables([4702, 4702, 0, 0, 2])
        ShowTextAttributes(["nero_fc1", 1, 0, 2])
        ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
        ShowText(["I found something good... here you go."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3016, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3702, 0, 6000, 1])
      ConditionalBranch([1, 4702, 0, 2, 0])
        ControlVariables([4702, 4702, 0, 0, 3])
        ShowTextAttributes(["nero_fc1", 1, 0, 2])
        ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
        ShowText(["I found something good... here you go."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2482, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3702, 0, 10000, 1])
      ConditionalBranch([1, 4702, 0, 3, 0])
        ControlVariables([4702, 4702, 0, 0, 4])
        ShowTextAttributes(["nero_fc1", 1, 0, 2])
        ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
        ShowText(["I found something good... here you go."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1750, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Now, let’s go."])
    ShowText(["To dispel the darkness from this world!"])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["So you are the son of me and Luka in the true history..."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Y-yes..."])
    ShowText(["Were you dissatisfied or disappointed?"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["No... you are a fine man."])
    ShowText(["Even in your suspicious appearance, I can see the sincerity and sense of justice within you."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["S-suspicious... you say...?"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Are you reacting to that!?"])
    ShowText(["You should be used to being called suspicious!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["No... not directly..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Indeed, from an ordinary person's perspective, it's too scary..."])
    ShowText(["I can't say that in front of her..."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["So you are the son of me and Luka in the true history..."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Y-yes..."])
    ShowText(["Were you dissatisfied or disappointed?"])
    ShowTextAttributes(["alice_fc7", 1, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["No... you are a fine man."])
    ShowText(["Even in your suspicious appearance, I can see the sincerity and sense of justice within you."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["S-suspicious... you say...?"])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Are you reacting to that!?"])
    ShowText(["You should be used to being called suspicious!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["No... not directly..."])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Indeed, from an ordinary person's perspective, it's too scary..."])
    ShowText(["I can't say that in front of her..."])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Hmph, today's paperwork is finally done."])
    ShowText(["I never thought I'd have to handle Yamatai's affairs here as well..."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Please enjoy some hot tea..."])
    ShowText(["I've also prepared some tea sweets."])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Oh, how thoughtful of you."])
    ShowText(["The temperature of the tea and the choice of sweets are both excellent!"])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Of course, if it's Master Tamamo's preference..."])
    ShowText(["During my training in the proper history, it was drilled into me to the bone."])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Yes, you are indeed a good disciple."])
    ShowText(["Luka and the Demon Lord must have a child like you."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["So, it's rather strange that the two of you are so conscious of each other..."])
    ShowText(["My existence in this world..."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Hmm... this is quite a difficult matter."])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Hmph, today's paperwork is finally done."])
    ShowText(["I never thought I'd have to handle Yamatai's affairs here as well..."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Please enjoy some hot tea..."])
    ShowText(["I've also prepared some tea sweets."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Oh, how thoughtful of you."])
    ShowText(["The temperature of the tea and the choice of sweets are both excellent!"])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Of course, if it's Master Tamamo's preference..."])
    ShowText(["During my training in the proper history, it was drilled into me to the bone."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Yes, you are indeed a good disciple."])
    ShowText(["Luka and the Demon Lord must have a child like you."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["So, it's rather strange that the two of you are so conscious of each other..."])
    ShowText(["My existence in this world..."])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Hmm... this is quite a difficult matter."])
    JumpToLabel(["メニュー"])
    Label(["33"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Micaela, I can't believe you fell from grace..."])
    ShowText(["This world truly has anything and everything, doesn't it?"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela> (Affection:\\V[3033])"])
    ShowText(["Do you all have any acquaintance with the version of me from the proper history?"])
    ShowText(["In the proper history, I often lived on..."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I'm still beloved as the village chief in Enrika."])
    ShowText(["Global coexistence is progressing, and the meaning of hidden villages is fading quite a bit..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela> (Affection:\\V[3033])"])
    ShowText(["So... it seems you're living a surprisingly decent life."])
    ShowText(["I wish to be the same in this world as well."])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Um... thank you, Lucifina..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["The son of Luka and Alice in the proper history... I see."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["In the proper history, you have passed away..."])
    ShowText(["This is the first time we've met in this world."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["W-What do you think...?"])
    ShowText(["I may be an inadequate grandchild..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["...That outfit is lovely."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Oooooo!!"])
    JumpToLabel(["メニュー"])
    Label(["513"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela> (Affinity: \\V[3513])"])
    ShowText(["Your weapon is a scythe too..."])
    ShowText(["You've chosen a good weapon..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Because... it's cool, right?"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela> (Affinity: \\V[3513])"])
    ShowText(["Did you choose it for its coolness...?"])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Of course!"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela> (Affinity: \\V[3513])"])
    ShowText(["...You understand well."])
    ShowText(["That outfit also has good taste."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Oh! There is an understanding person among the angels!!"])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["You are my grandfather..."])
    ShowText(["In the official history, you are deceased, so this is my first time meeting you."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["In the official history, you are my grandchild."])
    ShowText(["However, that outfit is... no, we are both in the same boat regarding our appearances."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Did you notice? You have a keen eye!"])
    ShowText(["This is a hand-stitched Yamatai Saijin cloth, made by sewing through the night—"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["No, no... It's fine."])
    ShowText(["I don't really care about the outfit..."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Ms. Sonya..."])
    ShowText(["I apologize for saying something rude during our first meeting."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That 'doesn't exist' thing?"])
    ShowText(["Well, it was indeed the truth, so I don't mind."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I'm glad you forgive me; I've been worried about it."])
    ShowText(["Whether during the rescue of Grand Noah or the rescue of Grangold..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Even during adventures or when camping..."])
    ShowText(["Even when exploring the realm of Chaos, I was concerned..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Whoa, it's Nero..."])
    ShowText(["You won't attack me again, right?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Please don't say it like I'm a random passerby."])
    ShowText(["You caused us so much trouble..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Back then, you guys were just history's intruders."])
    ShowText(["As part of my duties, I couldn't just stand by and watch."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["But in the current world, the rule of dimensional contact has become obsolete."])
    ShowText(["Your duties should have disappeared too."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["So, I won't get in your way anymore."])
    ShowText(["Let's get along, okay?~"])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Neris, did you properly prepare for the trip?"])
    ShowText(["Did you bring food? Check if you have everything—"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Hey, I'm not a kid..."])
    ShowText(["Can you stop reminding me about everything?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["You say that, but Neris..."])
    ShowText(["It seems you've forgotten your toothbrush set."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Oh, you're right, I forgot—"])
    ShowText(["Wait, how do you know that!? Gross! Annoying! Young Elder!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Young Elder is not an insult..."])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Neris, did you properly prepare for the trip?"])
    ShowText(["Did you bring food? Check if you have everything—"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Hey, I'm not a kid..."])
    ShowText(["Can you stop reminding me about everything?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["You say that, but Neris..."])
    ShowText(["It seems you've forgotten your toothbrush set."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Oh, you're right, I forgot—"])
    ShowText(["Wait, how do you know that!? Gross! Annoying! Young Elder!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Young Elder is not an insult..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I never thought I would have a little sister in another world..."])
    ShowText(["Moreover, the outfits are similar."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["No, they're not similar..."])
    ShowText(["Your outfit is definitely not similar..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["And I'm not your little sister..."])
    ShowText(["I'm older and I'm your big sister..."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["That part doesn't matter, so I'll concede."])
    ShowText(["However, the outfits are similar."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["No, they're not similar..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Ms. Sonya..."])
    ShowText(["I apologize for saying something rude during our first meeting."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That 'doesn't exist' thing?"])
    ShowText(["Well, it was indeed the truth, so I don't mind."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I'm glad you forgive me; I've been worried about it."])
    ShowText(["Whether during the rescue of Grand Noah or the rescue of Grangold..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Even during adventures or when camping..."])
    ShowText(["Even when exploring the realm of Chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Ms. Sonya..."])
    ShowText(["I apologize for saying something rude during our first meeting."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That 'doesn't exist' thing?"])
    ShowText(["Well, it was indeed the truth, so I don't mind."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I'm glad you forgive me; I've been worried about it."])
    ShowText(["Whether during the rescue of Grand Noah or the rescue of Grangold..."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Even during adventures or when camping..."])
    ShowText(["Even when exploring the realm of Chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\","])
      ScriptMore(["\"change form\",\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(702)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(702)"])
        ExitEventProcessing([])
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      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Favorability 2000: Universal Reflection Super Secret Stone"])
        ShowText(["Favorability 4000: Magic Critical Absolute Secret Stone"])
        ShowText(["Favorability 6000: Secret Stone for Those Who Hate Nothingness"])
        ShowText(["Favorability 10000: Chaos Pillar"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form will you change into?"])
        ShowChoices([["Nero (normal)", "Nero (release)"], 1])
        When([0, "ネロ（通常）"])
          Script(["persona_change(702)"])
          ErasePicture([5])
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        When([1, "ネロ（解放）"])
          Script(["persona_change(703)"])
          ErasePicture([5])
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        ChoicesEnd([])
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      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
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      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_nero_st11b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
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        ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
        ShowText(["I found something good... here you go."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4255, 0, 0, 1])
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        ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
        ShowText(["I found something good... here you go."])
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        ChangeItems([3016, 0, 0, 1])
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        ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
        ShowText(["I found something good... here you go."])
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        ChangeItems([2482, 0, 0, 1])
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        ShowTextAttributes(["nero_fc2", 1, 0, 2])
        ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
        ShowText(["I found something good... here you go."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1750, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Now, let’s go."])
    ShowText(["To dispel the darkness from this world!"])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["So you are the son of me and Luka in the true history..."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Y-yes..."])
    ShowText(["Were you dissatisfied or disappointed?"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["No... you are a fine man."])
    ShowText(["Even in your suspicious appearance, I can see the sincerity and sense of justice within you."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["S-suspicious... you say...?"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Are you reacting to that!?"])
    ShowText(["You should be used to being called suspicious!"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["No... not directly..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Indeed, from an ordinary person's perspective, it's too scary..."])
    ShowText(["I can't say that in front of her..."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["So you are the son of me and Luka in the true history..."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Y-yes..."])
    ShowText(["Were you dissatisfied or disappointed?"])
    ShowTextAttributes(["alice_fc7", 1, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["No... you are a fine man."])
    ShowText(["Even in your suspicious appearance, I can see the sincerity and sense of justice within you."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["S-suspicious... you say...?"])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Are you reacting to that!?"])
    ShowText(["You should be used to being called suspicious!"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["No... not directly..."])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Indeed, from an ordinary person's perspective, it's too scary..."])
    ShowText(["I can't say that in front of her..."])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Hmph, today's paperwork is finally done."])
    ShowText(["I never thought I'd have to handle Yamatai's affairs here as well..."])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Please enjoy some hot tea..."])
    ShowText(["I've also prepared some tea sweets."])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Oh, how thoughtful of you."])
    ShowText(["The temperature of the tea and the choice of sweets are both excellent!"])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Of course, if it's Master Tamamo's preference..."])
    ShowText(["During my training in the proper history, it was drilled into me to the bone."])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Yes, you are indeed a good disciple."])
    ShowText(["Luka and the Demon Lord must have a child like you."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["So, it's rather strange that the two of you are so conscious of each other..."])
    ShowText(["My existence in this world..."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Hmm... this is quite a difficult matter."])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Hmph, today's paperwork is finally done."])
    ShowText(["I never thought I'd have to handle Yamatai's affairs here as well..."])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Please enjoy some hot tea..."])
    ShowText(["I've also prepared some tea sweets."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Oh, how thoughtful of you."])
    ShowText(["The temperature of the tea and the choice of sweets are both excellent!"])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Of course, if it's Master Tamamo's preference..."])
    ShowText(["During my training in the proper history, it was drilled into me to the bone."])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Yes, you are indeed a good disciple."])
    ShowText(["Luka and the Demon Lord must have a child like you."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["So, it's rather strange that the two of you are so conscious of each other..."])
    ShowText(["My existence in this world..."])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo>（Affection:\\V[3021]）"])
    ShowText(["Hmm... this is quite a difficult matter."])
    JumpToLabel(["メニュー"])
    Label(["33"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Micaela, I can't believe you fell from grace..."])
    ShowText(["This world truly has anything and everything, doesn't it?"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela> (Affection:\\V[3033])"])
    ShowText(["Do you all have any acquaintance with the version of me from the proper history?"])
    ShowText(["In the proper history, I often lived on..."])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I'm still beloved as the village chief in Enrika."])
    ShowText(["Global coexistence is progressing, and the meaning of hidden villages is fading quite a bit..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela> (Affection:\\V[3033])"])
    ShowText(["So... it seems you're living a surprisingly decent life."])
    ShowText(["I wish to be the same in this world as well."])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Um... thank you, Lucifina..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["The son of Luka and Alice in the proper history... I see."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["In the proper history, you have passed away..."])
    ShowText(["This is the first time we've met in this world."])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["W-What do you think...?"])
    ShowText(["I may be an inadequate grandchild..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["...That outfit is lovely."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Oooooo!!"])
    JumpToLabel(["メニュー"])
    Label(["513"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela> (Affinity: \\V[3513])"])
    ShowText(["Your weapon is a scythe too..."])
    ShowText(["You've chosen a good weapon..."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Because... it's cool, right?"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela> (Affinity: \\V[3513])"])
    ShowText(["Did you choose it for its coolness...?"])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Of course!"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela> (Affinity: \\V[3513])"])
    ShowText(["...You understand well."])
    ShowText(["That outfit also has good taste."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Oh! There is an understanding person among the angels!!"])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["You are my grandfather..."])
    ShowText(["In the official history, you are deceased, so this is my first time meeting you."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["In the official history, you are my grandchild."])
    ShowText(["However, that outfit is... no, we are both in the same boat regarding our appearances."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Did you notice? You have a keen eye!"])
    ShowText(["This is a hand-stitched Yamatai Saijin cloth, made by sewing through the night—"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["No, no... It's fine."])
    ShowText(["I don't really care about the outfit..."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Ms. Sonya..."])
    ShowText(["I apologize for saying something rude during our first meeting."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That 'doesn't exist' thing?"])
    ShowText(["Well, it was indeed the truth, so I don't mind."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I'm glad you forgive me; I've been worried about it."])
    ShowText(["Whether during the rescue of Grand Noah or the rescue of Grangold..."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Even during adventures or when camping..."])
    ShowText(["Even when exploring the realm of Chaos, I was concerned..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Whoa, it's Nero..."])
    ShowText(["You won't attack me again, right?"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Please don't say it like I'm a random passerby."])
    ShowText(["You caused us so much trouble..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Back then, you guys were just history's intruders."])
    ShowText(["As part of my duties, I couldn't just stand by and watch."])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["But in the current world, the rule of dimensional contact has become obsolete."])
    ShowText(["Your duties should have disappeared too."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["So, I won't get in your way anymore."])
    ShowText(["Let's get along, okay?~"])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Neris, did you properly prepare for the trip?"])
    ShowText(["Did you bring food? Check if you have everything—"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Hey, I'm not a kid..."])
    ShowText(["Can you stop reminding me about everything?"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["You say that, but Neris..."])
    ShowText(["It seems you've forgotten your toothbrush set."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Oh, you're right, I forgot—"])
    ShowText(["Wait, how do you know that!? Gross! Annoying! Young Elder!"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Young Elder is not an insult..."])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Neris, did you properly prepare for the trip?"])
    ShowText(["Did you bring food? Check if you have everything—"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Hey, I'm not a kid..."])
    ShowText(["Can you stop reminding me about everything?"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["You say that, but Neris..."])
    ShowText(["It seems you've forgotten your toothbrush set."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Oh, you're right, I forgot—"])
    ShowText(["Wait, how do you know that!? Gross! Annoying! Young Elder!"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Young Elder is not an insult..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I never thought I would have a little sister in another world..."])
    ShowText(["Moreover, the outfits are similar."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["No, they're not similar..."])
    ShowText(["Your outfit is definitely not similar..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["And I'm not your little sister..."])
    ShowText(["I'm older and I'm your big sister..."])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["That part doesn't matter, so I'll concede."])
    ShowText(["However, the outfits are similar."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["No, they're not similar..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Ms. Sonya..."])
    ShowText(["I apologize for saying something rude during our first meeting."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That 'doesn't exist' thing?"])
    ShowText(["Well, it was indeed the truth, so I don't mind."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I'm glad you forgive me; I've been worried about it."])
    ShowText(["Whether during the rescue of Grand Noah or the rescue of Grangold..."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Even during adventures or when camping..."])
    ShowText(["Even when exploring the realm of Chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Ms. Sonya..."])
    ShowText(["I apologize for saying something rude during our first meeting."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["That 'doesn't exist' thing?"])
    ShowText(["Well, it was indeed the truth, so I don't mind."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["I'm glad you forgive me; I've been worried about it."])
    ShowText(["Whether during the rescue of Grand Noah or the rescue of Grangold..."])
    ShowTextAttributes(["nero_fc2", 1, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Even during adventures or when camping..."])
    ShowText(["Even when exploring the realm of Chaos, I was concerned..."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You're worrying too much!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\","])
      ScriptMore(["\"change form\",\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(703)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(703)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Favorability 2000: Universal Reflection Super Secret Stone"])
        ShowText(["Favorability 4000: Magic Critical Absolute Secret Stone"])
        ShowText(["Favorability 6000: Secret Stone for Those Who Hate Nothingness"])
        ShowText(["Favorability 10000: Chaos Pillar"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form will you change into?"])
        ShowChoices([["Nero (normal)", "Nero (release)"], 2])
        When([0, "ネロ（通常）"])
          Script(["persona_change(702)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "ネロ（解放）"])
          Script(["persona_change(703)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowPicture([5, "80_neris_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3704, 0, 2000, 1])
      ConditionalBranch([1, 4704, 0, 0, 0])
        ControlVariables([4704, 4704, 0, 0, 1])
        ShowTextAttributes(["neris_fc1", 0, 0, 2])
        ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
        ShowText(["Daddy~! Here, take this~!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2447, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3704, 0, 4000, 1])
      ConditionalBranch([1, 4704, 0, 1, 0])
        ControlVariables([4704, 4704, 0, 0, 2])
        ShowTextAttributes(["neris_fc1", 0, 0, 2])
        ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
        ShowText(["Daddy~! Here, take this~!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4271, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3704, 0, 6000, 1])
      ConditionalBranch([1, 4704, 0, 2, 0])
        ControlVariables([4704, 4704, 0, 0, 3])
        ShowTextAttributes(["neris_fc1", 0, 0, 2])
        ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
        ShowText(["Daddy~! Here, take this~!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2171, 0, 0, 1])
        Empty([])
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      Empty([])

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    ConditionalBranch([1, 3704, 0, 10000, 1])
      ConditionalBranch([1, 4704, 0, 3, 0])
        ControlVariables([4704, 4704, 0, 0, 4])
        ShowTextAttributes(["neris_fc1", 0, 0, 2])
        ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
        ShowText(["Daddy~! Here, take this~!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4639, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
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    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Huh, is this a date invitation?"])
    ShowText(["Or is it an adventure...?"])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["My daughter in the true history with Luka, that is Neris..."])
    ShowText(["In the true history, did I do something to make you dislike me?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There are three reasons!"])
    ShowText(["First, you were so busy with work that you never paid attention to me!"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["I'm sorry..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Well, that's fine."])
    ShowText(["After becoming a Demon Lord, I understood how tough it is..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Second!"])
    ShowText(["You monopolized Daddy and were all lovey-dovey!"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["As his wife, that's only natural!"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["And third!"])
    ShowText(["The fact that you married Daddy! Daddy should be marrying me!"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Are you... out of your mind!?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Mom said I'm out of my mind~!"])
    ShowText(["Just like Mom in the true history!!"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Well, of course, the true me would say the same thing..."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["My daughter in the true history with Luka, that is Neris..."])
    ShowText(["In the true history, did I do something to make you dislike me?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There are three reasons!"])
    ShowText(["First, you were so busy with work that you never paid attention to me!"])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["I'm sorry..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Well, that's fine."])
    ShowText(["After becoming a Demon Lord, I understood how tough it is..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Second!"])
    ShowText(["You monopolized Daddy and were all lovey-dovey!"])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["As his wife, that's only natural!"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["And third!"])
    ShowText(["The fact that you married Daddy! Daddy should be marrying me!"])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Are you... out of your mind!?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Mom said I'm out of my mind~!"])
    ShowText(["Just like Mom in the true history!!"])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Well, of course, the true me would say the same thing..."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Shishou! How about we go mountain camping together next time?"])
    ShowText(["Let's compete on how many wild boars we can hunt!"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["In the true history, I made my disciple do such training..."])
    ShowText(["Well, I don't know any normal ways of training."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["The training I received from Salamander-san,"])
    ShowText(["I just did it as it was told."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["Well, that's probably how it is..."])
    ShowText(["As a result, you have grown up to that extent, so it can't be wrong."])
    JumpToLabel(["メニュー"])
    Label(["33"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Micaela-san has fallen from grace..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela> (Affection:\\V[3033])"])
    ShowText(["That way of saying it..."])
    ShowText(["It seems you have some acquaintance with the true history of me."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Yeah, I once trained with a sword for a while!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["From 'My sword has rusted' to the heavenly army's sword,"])
    ShowText(["I got completely buried into the ground."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela> (Affection:\\V[3033])"])
    ShowText(["You took on the heavenly army's sword without dodging...?"])
    ShowText(["It's amazing that you only got buried that much."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["It felt like I was stuck right in the middle of a huge crater."])
    ShowText(["I learned a lot from that!"])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Hello, Lucifina-san..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["You are the daughter of Luka and Alice in the true history... right?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["In the true history, Lucifina-san has passed away, so..."])
    ShowText(["This is my first time meeting you in this world."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Um, how about it...?"])
    ShowText(["Are you not disappointed with a granddaughter like me...?"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["...I love energetic children."])
    ShowTextAttributes(["neris_fc1", 1, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Yay!"])
    ShowText(["Hearing that makes me feel energetic today!!"])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Aristromeria> (Affection:\\V[3045])"])
    ShowText(["You are Neris..."])
    ShowText(["The Demon Lord in true history, Alicefise the 17th..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Wow, it's Black Alice..."])
    ShowText(["If we're fighting here, I'll take you on."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Aristromeria> (Affection:\\V[3045])"])
    ShowText(["Aren't you my cute descendant?"])
    ShowText(["Why on earth do we need to fight?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I heard there's no direct blood relation between us..."])
    ShowText(["Anyway, if you do something strange, I'll slice you down."])
    JumpToLabel(["メニュー"])
    Label(["295"])
    ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
    ShowText(["\\n<Cassandra> (Affinity: \\V[3295])"])
    ShowText(["You have defeated me before, haven't you?"])
    ShowText(["And you're the daughter of Alicefise the 16th..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Ah, that!"])
    ShowText(["The lord of some village!!"])
    ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
    ShowText(["\\n<Cassandra> (Affinity: \\V[3295])"])
    ShowText(["You're not remembering that very well, are you...!!"])
    JumpToLabel(["メニュー"])
    Label(["296"])
    ShowTextAttributes(["cassandra_fc1", 0, 0, 2])
    ShowText(["\\n<Cassandra> (Affinity: \\V[3295])"])
    ShowText(["You have defeated me before, haven't you?"])
    ShowText(["And you're the daughter of Alicefise the 16th..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Ah, that!"])
    ShowText(["The lord of some village!!"])
    ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
    ShowText(["\\n<Cassandra> (Affinity: \\V[3295])"])
    ShowText(["You're not remembering that very well, are you...!!"])
    JumpToLabel(["メニュー"])
    Label(["512"])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela> (Affinity: \\V[3512])"])
    ShowText(["You're that disciple of Granberia, aren't you!"])
    ShowText(["Interesting, let's have a match!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I want to say yes! But..."])
    ShowText(["My brother is going to come flying in, so it might be better to stop."])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela> (Affinity: \\V[3512])"])
    ShowText(["It's getting even more exciting!"])
    ShowText(["I'll take on your brother at the same time!"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["But if you anger him..."])
    ShowText(["Dinner will be filled with pepper and tomato dishes."])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela> (Affinity: \\V[3512])"])
    ShowText(["That sounds rough..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["On top of that, the brother who did that will get hurt."])
    ShowText(["Using enjoyable food as punishment for himself..."])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela> (Affinity: \\V[3512])"])
    ShowText(["That sounds troublesome..."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["You're going to become my grandpa, right?"])
    ShowText(["In the official history, you had already passed away, so I never got to meet you..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["In the official history, you are my granddaughter..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Aren't you going to ask me a lot of things...?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["If you're doing well... then that's enough for me."])
    ShowTextAttributes(["neris_fc1", 1, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Yeah, I'm doing very well!!"])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a proper childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I won't deny the chaos or the club..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well... it's chaos and a club, after all."])
    JumpToLabel(["メニュー"])
    Label(["702"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Neris, did you properly prepare for the trip?"])
    ShowText(["Did you bring food? Check if you have everything—"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Hey, I'm not a kid..."])
    ShowText(["Can you stop reminding me about everything?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["You say that, but Neris..."])
    ShowText(["It seems you've forgotten your toothbrush set."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Oh, you're right, I forgot—"])
    ShowText(["Wait, how do you know that!? Gross! Annoying! Young Elder!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Young Elder is not an insult..."])
    JumpToLabel(["メニュー"])
    Label(["703"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Neris, did you properly prepare for the trip?"])
    ShowText(["Did you bring food? Check if you have everything—"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Hey, I'm not a kid..."])
    ShowText(["Can you stop reminding me about everything?"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["You say that, but Neris..."])
    ShowText(["It seems you've forgotten your toothbrush set."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Oh, you're right, I forgot—"])
    ShowText(["Wait, how do you know that!? Gross! Annoying! Young Elder!"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Young Elder is not an insult..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I can't believe I got a sister in another world, it's surprising!"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["She's not a sister..."])
    ShowText(["I'm older and I'm your big sister..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Mmm! You're still insisting on that...?"])
    ShowText(["In that case, I'll challenge you for the title of sister!"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Are we fighting?"])
    ShowText(["I will definitely win..."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["A competition to see how much I can rely on Dad!!"])
    ShowText(["The one who gets to rely on him the most wins!!"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["The one who gets to rely on him the most is the sister?"])
    ShowText(["Isn't that the opposite...?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["It's true, this competition is no good..."])
    JumpToLabel(["メニュー"])
    Label(["751"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese 15th> (Affection Level:\\V[3751]）"])
    ShowText(["You are Alipheese the 17th..."])
    ShowText(["My granddaughter, Neris."])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Nice to meet you, Grandma!"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese 15th> (Affection Level:\\V[3751]）"])
    ShowText(["Oh, what a cute and strong girl..."])
    ShowText(["Well then, let me hold you tight in my arms."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["That's fine, I'm not a child anymore..."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese 15th> (Affection Level:\\V[3751]）"])
    ShowText(["Hehe, I apologize for that."])
    ShowText(["With this, the future of my clan should be secure..."])
    JumpToLabel(["メニュー"])
    Label(["835"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra> (Affinity: \\V[3295])"])
    ShowText(["You have defeated me before, haven't you?"])
    ShowText(["And you're the daughter of Alicefise the 16th..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Ah, that!"])
    ShowText(["The lord of some village!!"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra> (Affinity: \\V[3295])"])
    ShowText(["You're not remembering that very well, are you...!!"])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a proper childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I won't deny the chaos or the club..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well... it's chaos and a club, after all."])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a proper childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I won't deny the chaos or the club..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well... it's chaos and a club, after all."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
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        ShowText(["Affection Level 2000: Super Secret Stone of the Counterattacker"])
        ShowText(["Affection Level 4000: Ultimate Secret Stone of the Shura Resistance"])
        ShowText(["Affinity 6000: Ultra Secret Stone for Apoptosis"])
        ShowText(["Affection Level 10000: Divine Book of Sword Techniques"])
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        ShowText(["What form will you change into?"])
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  Page 1
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        ShowText(["Daddy~! Here, take this~!"])
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        ShowText(["Daddy~! Here, take this~!"])
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    Script(["actor_label_jump"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Huh, is this a date invitation?"])
    ShowText(["Or is it an adventure...?"])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["My daughter in the true history with Luka, that is Neris..."])
    ShowText(["In the true history, did I do something to make you dislike me?"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There are three reasons!"])
    ShowText(["First, you were so busy with work that you never paid attention to me!"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["I'm sorry..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Well, that's fine."])
    ShowText(["After becoming a Demon Lord, I understood how tough it is..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Second!"])
    ShowText(["You monopolized Daddy and were all lovey-dovey!"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["As his wife, that's only natural!"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["And third!"])
    ShowText(["The fact that you married Daddy! Daddy should be marrying me!"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Are you... out of your mind!?"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Mom said I'm out of my mind~!"])
    ShowText(["Just like Mom in the true history!!"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Well, of course, the true me would say the same thing..."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["My daughter in the true history with Luka, that is Neris..."])
    ShowText(["In the true history, did I do something to make you dislike me?"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There are three reasons!"])
    ShowText(["First, you were so busy with work that you never paid attention to me!"])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["I'm sorry..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Well, that's fine."])
    ShowText(["After becoming a Demon Lord, I understood how tough it is..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Second!"])
    ShowText(["You monopolized Daddy and were all lovey-dovey!"])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["As his wife, that's only natural!"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["And third!"])
    ShowText(["The fact that you married Daddy! Daddy should be marrying me!"])
    ShowTextAttributes(["alice_fc7", 7, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Are you... out of your mind!?"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Mom said I'm out of my mind~!"])
    ShowText(["Just like Mom in the true history!!"])
    ShowTextAttributes(["alice_fc7", 4, 0, 2])
    ShowText(["\\n<Alice>(Affection:\\V[3005])"])
    ShowText(["Well, of course, the true me would say the same thing..."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Shishou! How about we go mountain camping together next time?"])
    ShowText(["Let's compete on how many wild boars we can hunt!"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["In the true history, I made my disciple do such training..."])
    ShowText(["Well, I don't know any normal ways of training."])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["The training I received from Salamander-san,"])
    ShowText(["I just did it as it was told."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["Well, that's probably how it is..."])
    ShowText(["As a result, you have grown up to that extent, so it can't be wrong."])
    JumpToLabel(["メニュー"])
    Label(["33"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Micaela-san has fallen from grace..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela> (Affection:\\V[3033])"])
    ShowText(["That way of saying it..."])
    ShowText(["It seems you have some acquaintance with the true history of me."])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Yeah, I once trained with a sword for a while!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["From 'My sword has rusted' to the heavenly army's sword,"])
    ShowText(["I got completely buried into the ground."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela> (Affection:\\V[3033])"])
    ShowText(["You took on the heavenly army's sword without dodging...?"])
    ShowText(["It's amazing that you only got buried that much."])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["It felt like I was stuck right in the middle of a huge crater."])
    ShowText(["I learned a lot from that!"])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Hello, Lucifina-san..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["You are the daughter of Luka and Alice in the true history... right?"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["In the true history, Lucifina-san has passed away, so..."])
    ShowText(["This is my first time meeting you in this world."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Um, how about it...?"])
    ShowText(["Are you not disappointed with a granddaughter like me...?"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>（Affection:\\V[3035]）"])
    ShowText(["...I love energetic children."])
    ShowTextAttributes(["neris_fc2", 1, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Yay!"])
    ShowText(["Hearing that makes me feel energetic today!!"])
    JumpToLabel(["メニュー"])
    Label(["295"])
    ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
    ShowText(["\\n<Cassandra> (Affinity: \\V[3295])"])
    ShowText(["You have defeated me before, haven't you?"])
    ShowText(["And you're the daughter of Alicefise the 16th..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Ah, that!"])
    ShowText(["The lord of some village!!"])
    ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
    ShowText(["\\n<Cassandra> (Affinity: \\V[3295])"])
    ShowText(["You're not remembering that very well, are you...!!"])
    JumpToLabel(["メニュー"])
    Label(["296"])
    ShowTextAttributes(["cassandra_fc1", 0, 0, 2])
    ShowText(["\\n<Cassandra> (Affinity: \\V[3295])"])
    ShowText(["You have defeated me before, haven't you?"])
    ShowText(["And you're the daughter of Alicefise the 16th..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Ah, that!"])
    ShowText(["The lord of some village!!"])
    ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
    ShowText(["\\n<Cassandra> (Affinity: \\V[3295])"])
    ShowText(["You're not remembering that very well, are you...!!"])
    JumpToLabel(["メニュー"])
    Label(["512"])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela> (Affinity: \\V[3512])"])
    ShowText(["You're that disciple of Granberia, aren't you!"])
    ShowText(["Interesting, let's have a match!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I want to say yes! But..."])
    ShowText(["My brother is going to come flying in, so it might be better to stop."])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela> (Affinity: \\V[3512])"])
    ShowText(["It's getting even more exciting!"])
    ShowText(["I'll take on your brother at the same time!"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["But if you anger him..."])
    ShowText(["Dinner will be filled with pepper and tomato dishes."])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela> (Affinity: \\V[3512])"])
    ShowText(["That sounds rough..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["On top of that, the brother who did that will get hurt."])
    ShowText(["Using enjoyable food as punishment for himself..."])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela> (Affinity: \\V[3512])"])
    ShowText(["That sounds troublesome..."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["You're going to become my grandpa, right?"])
    ShowText(["In the official history, you had already passed away, so I never got to meet you..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["In the official history, you are my granddaughter..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Aren't you going to ask me a lot of things...?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["If you're doing well... then that's enough for me."])
    ShowTextAttributes(["neris_fc2", 1, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Yeah, I'm doing very well!!"])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a proper childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I won't deny the chaos or the club..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well... it's chaos and a club, after all."])
    JumpToLabel(["メニュー"])
    Label(["702"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Neris, did you properly prepare for the trip?"])
    ShowText(["Did you bring food? Check if you have everything—"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Hey, I'm not a kid..."])
    ShowText(["Can you stop reminding me about everything?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["You say that, but Neris..."])
    ShowText(["It seems you've forgotten your toothbrush set."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Oh, you're right, I forgot—"])
    ShowText(["Wait, how do you know that!? Gross! Annoying! Young Elder!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Young Elder is not an insult..."])
    JumpToLabel(["メニュー"])
    Label(["703"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Neris, did you properly prepare for the trip?"])
    ShowText(["Did you bring food? Check if you have everything—"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Hey, I'm not a kid..."])
    ShowText(["Can you stop reminding me about everything?"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["You say that, but Neris..."])
    ShowText(["It seems you've forgotten your toothbrush set."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Oh, you're right, I forgot—"])
    ShowText(["Wait, how do you know that!? Gross! Annoying! Young Elder!"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>（Affection:\\V[3702]）"])
    ShowText(["Young Elder is not an insult..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I can't believe I got a sister in another world, it's surprising!"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["She's not a sister..."])
    ShowText(["I'm older and I'm your big sister..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Mmm! You're still insisting on that...?"])
    ShowText(["In that case, I'll challenge you for the title of sister!"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Are we fighting?"])
    ShowText(["I will definitely win..."])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["A competition to see how much I can rely on Dad!!"])
    ShowText(["The one who gets to rely on him the most wins!!"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["The one who gets to rely on him the most is the sister?"])
    ShowText(["Isn't that the opposite...?"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["It's true, this competition is no good..."])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You are Neris..."])
    ShowText(["The Demon Lord in true history, Alicefise the 17th..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Wow, it's Black Alice..."])
    ShowText(["If we're fighting here, I'll take you on."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["Aren't you my cute descendant?"])
    ShowText(["Why on earth do we need to fight?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I heard there's no direct blood relation between us..."])
    ShowText(["Anyway, if you do something strange, I'll slice you down."])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You are Neris..."])
    ShowText(["The Demon Lord in true history, Alicefise the 17th..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Wow, it's Black Alice..."])
    ShowText(["If we're fighting here, I'll take you on."])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["Aren't you my cute descendant?"])
    ShowText(["Why on earth do we need to fight?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I heard there's no direct blood relation between us..."])
    ShowText(["Anyway, if you do something strange, I'll slice you down."])
    JumpToLabel(["メニュー"])
    Label(["711"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You are Neris..."])
    ShowText(["The Demon Lord in true history, Alicefise the 17th..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Wow, it's Black Alice..."])
    ShowText(["If we're fighting here, I'll take you on."])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["Aren't you my cute descendant?"])
    ShowText(["Why on earth do we need to fight?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I heard there's no direct blood relation between us..."])
    ShowText(["Anyway, if you do something strange, I'll slice you down."])
    JumpToLabel(["メニュー"])
    Label(["712"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["You are Neris..."])
    ShowText(["The Demon Lord in true history, Alicefise the 17th..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Wow, it's Black Alice..."])
    ShowText(["If we're fighting here, I'll take you on."])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice> (Affection:\\V[3709])"])
    ShowText(["Aren't you my cute descendant?"])
    ShowText(["Why on earth do we need to fight?"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I heard there's no direct blood relation between us..."])
    ShowText(["Anyway, if you do something strange, I'll slice you down."])
    JumpToLabel(["メニュー"])
    Label(["751"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese 15th> (Affection Level:\\V[3751]）"])
    ShowText(["You are Alipheese the 17th..."])
    ShowText(["My granddaughter, Neris."])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Nice to meet you, Grandma!"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese 15th> (Affection Level:\\V[3751]）"])
    ShowText(["Oh, what a cute and strong girl..."])
    ShowText(["Well then, let me hold you tight in my arms."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["That's fine, I'm not a child anymore..."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese 15th> (Affection Level:\\V[3751]）"])
    ShowText(["Hehe, I apologize for that."])
    ShowText(["With this, the future of my clan should be secure..."])
    JumpToLabel(["メニュー"])
    Label(["835"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra> (Affinity: \\V[3295])"])
    ShowText(["You have defeated me before, haven't you?"])
    ShowText(["And you're the daughter of Alicefise the 16th..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["Ah, that!"])
    ShowText(["The lord of some village!!"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra> (Affinity: \\V[3295])"])
    ShowText(["You're not remembering that very well, are you...!!"])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a proper childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I won't deny the chaos or the club..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well... it's chaos and a club, after all."])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["There you are! Chaos Club Fake Familiar!!"])
    ShowTextAttributes(["ex_sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What do you mean by fake familiar?!"])
    ShowText(["I'm a proper childhood friend, you know!!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
    ShowText(["I won't deny the chaos or the club..."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Well... it's chaos and a club, after all."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"change form\",\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(705)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(705)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection Level 2000: Super Secret Stone of the Counterattacker"])
        ShowText(["Affection Level 4000: Ultimate Secret Stone of the Shura Resistance"])
        ShowText(["Affinity 6000: Ultra Secret Stone for Apoptosis"])
        ShowText(["Affection Level 10000: Divine Book of Sword Techniques"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like to ask for? (Affection Level: \\V[3704])"])
        ShowChoices([["Reverse rape (favorability: 100)", "Reverse rape (favorability: 200)", "Stop"], 3])
        When([0, "逆レイプ搾精（好感度:100）"])
          ConditionalBranch([1, 3704, 0, 10, 1])
            Script(["call_novel_scene(7596)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["neris_fc2", 1, 0, 2])
            ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
            ShowText(["W-wait... I need to prepare myself mentally..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ（好感度:200）"])
          ConditionalBranch([1, 3704, 0, 10, 1])
            Script(["call_novel_scene(7597)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["neris_fc2", 1, 0, 2])
            ShowText(["\\n<Neris>（Affection:\\V[3704]）"])
            ShowText(["W-wait... I need to prepare myself mentally..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form will you change into?"])
        ShowChoices([["Neris (normal)", "Neris (release)"], 2])
        When([0, "ネリス（通常）"])
          Script(["persona_change(704)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "ネリス（解放）"])
          Script(["persona_change(705)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowPicture([5, "80_adramelek_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3692, 0, 2000, 1])
      ConditionalBranch([1, 4692, 0, 0, 0])
        ControlVariables([4692, 4692, 0, 0, 1])
        ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
        ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
        ShowText(["This should definitely be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2391, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3692, 0, 4000, 1])
      ConditionalBranch([1, 4692, 0, 1, 0])
        ControlVariables([4692, 4692, 0, 0, 2])
        ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
        ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
        ShowText(["This should definitely be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2575, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3692, 0, 6000, 1])
      ConditionalBranch([1, 4692, 0, 2, 0])
        ControlVariables([4692, 4692, 0, 0, 3])
        ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
        ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
        ShowText(["This should definitely be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4266, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3692, 0, 10000, 1])
      ConditionalBranch([1, 4692, 0, 3, 0])
        ControlVariables([4692, 4692, 0, 0, 4])
        ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
        ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
        ShowText(["This should definitely be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4639, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Let’s go... to correct the distortions of the world."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The Demon Swordsman Granberia..."])
    ShowText(["As a non-chaotic being, she is among the strongest on the surface."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["Is your weapon also a sword...?"])
    ShowText(["From what I can see, it seems to take the best aspects of various styles."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The sword is the most suitable weapon for killing. And the surface dwellers have"])
    ShowText(["downloaded all the techniques they have honed."])
    ShowTextAttributes(["granberia_fc3", 3, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["Download, huh..."])
    ShowText(["That's a boring story."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Indeed, it's not interesting..."])
    ShowText(["However, customizing the downloaded sword techniques to my own style is a delightful task."])
    ShowTextAttributes(["granberia_fc3", 1, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["That's... an interesting story."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Marcellus..."])
    ShowText(["I hold a grudge against you for being cut down multiple times..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Do you also hold a grudge against Apoptosis...?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["No, I do not... I downloaded it from the Akashic Records,"])
    ShowText(["I was just saying it as a reference to 'Greeting with the Enemy.',"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["You should stop downloading all knowledge..."])
    ShowText(["I recommend learning through conversation."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Understood... Let's discuss."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I refuse."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["That's quite something, White Rabbit."])
    ShowText(["You are adapting to society..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Well, I'm omnipresent in the world."])
    ShowText(["I've been observing human and monster societies for a long time."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["I even failed at shopping in a store..."])
    ShowText(["It's a mission that's harder than an XX-level boundary mission."])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["I feel sorry for the clerk who served you..."])
    JumpToLabel(["メニュー"])
    Label(["698"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["First Law... no, the Grim Reaper."])
    ShowText(["Let's go to the town diner for a meal."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["What's wrong... did your head break?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["We must adapt to society."])
    ShowText(["You seem to struggle too, so let's encourage each other."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["So, are we heading to the diner together...?"])
    ShowText(["Don't bother the store, just stop it."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["I know how to order. Soup first, then noodles."])
    ShowText(["Double dipping is prohibited. If it's bad, the owner gets executed, everything will be fine."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["So, I'm saying it bothers the store."])
    ShowText(["Don't involve me."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["This is the first time I've confirmed your existence."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["It must be unprecedented in the past."])
    ShowText(["That means chaos is overflowing in this world..."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["If my purpose of existence had continued..."])
    ShowText(["You would have been the first target for erasure."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["There's no longer any meaning in preventing contact with chaos."])
    ShowText(["The world itself is in such a state..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Adramelech..."])
    ShowText(["Can you really adapt to society?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["There's no need to worry, Chaos-sama."])
    ShowText(["I've shopped at a town store before, you know."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["What, shopping...!?"])
    ShowText(["You've grown, Adramelech..."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Right now, I'm planning a mission to eat at the diner."])
    ShowText(["It's still in the preparation stage..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["What, alone...!?"])
    ShowText(["Do your best... do your best..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc0", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
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      Script(["unlimited_choices(11, [\"give a present\","])
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        ShowText(["Favorability 2000: Super Secret Stone that allows sword techniques to be used."])
        ShowText(["Favorability 4000: Absolute Secret Stone of Burn Addition"])
        ShowText(["Favorability 6000: Top Secret Stone of Galaxy Resistance"])
        ShowText(["Affection Level 10000: Divine Book of Sword Techniques"])
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            ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
            ShowText(["I refuse..."])
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        ShowText(["What form will you change into?"])
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    Empty([])

  Page 1
    ShowPicture([5, "80_adramelek_st21", 0, 0, 0, 0, 100, 100, 0, 0])
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        ShowText(["This should definitely be useful..."])
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    Script(["actor_label_jump"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Let’s go... to correct the distortions of the world."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The Demon Swordsman Granberia..."])
    ShowText(["As a non-chaotic being, she is among the strongest on the surface."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["Is your weapon also a sword...?"])
    ShowText(["From what I can see, it seems to take the best aspects of various styles."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The sword is the most suitable weapon for killing. And the surface dwellers have"])
    ShowText(["downloaded all the techniques they have honed."])
    ShowTextAttributes(["granberia_fc3", 3, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["Download, huh..."])
    ShowText(["That's a boring story."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Indeed, it's not interesting..."])
    ShowText(["However, customizing the downloaded sword techniques to my own style is a delightful task."])
    ShowTextAttributes(["granberia_fc3", 1, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["That's... an interesting story."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Marcellus..."])
    ShowText(["I hold a grudge against you for being cut down multiple times..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Do you also hold a grudge against Apoptosis...?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["No, I do not... I downloaded it from the Akashic Records,"])
    ShowText(["I was just saying it as a reference to 'Greeting with the Enemy.',"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["You should stop downloading all knowledge..."])
    ShowText(["I recommend learning through conversation."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Understood... Let's discuss."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I refuse."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["That's quite something, White Rabbit."])
    ShowText(["You are adapting to society..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Well, I'm omnipresent in the world."])
    ShowText(["I've been observing human and monster societies for a long time."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["I even failed at shopping in a store..."])
    ShowText(["It's a mission that's harder than an XX-level boundary mission."])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["I feel sorry for the clerk who served you..."])
    JumpToLabel(["メニュー"])
    Label(["698"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["First Law... no, the Grim Reaper."])
    ShowText(["Let's go to the town diner for a meal."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["What's wrong... did your head break?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["We must adapt to society."])
    ShowText(["You seem to struggle too, so let's encourage each other."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["So, are we heading to the diner together...?"])
    ShowText(["Don't bother the store, just stop it."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["I know how to order. Soup first, then noodles."])
    ShowText(["Double dipping is prohibited. If it's bad, the owner gets executed, everything will be fine."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["So, I'm saying it bothers the store."])
    ShowText(["Don't involve me."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["This is the first time I've confirmed your existence."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["It must be unprecedented in the past."])
    ShowText(["That means chaos is overflowing in this world..."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["If my purpose of existence had continued..."])
    ShowText(["You would have been the first target for erasure."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["There's no longer any meaning in preventing contact with chaos."])
    ShowText(["The world itself is in such a state..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Adramelech..."])
    ShowText(["Can you really adapt to society?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["There's no need to worry, Chaos-sama."])
    ShowText(["I've shopped at a town store before, you know."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["What, shopping...!?"])
    ShowText(["You've grown, Adramelech..."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Right now, I'm planning a mission to eat at the diner."])
    ShowText(["It's still in the preparation stage..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["What, alone...!?"])
    ShowText(["Do your best... do your best..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
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    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc2", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
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        ShowText(["Favorability 4000: Absolute Secret Stone of Burn Addition"])
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        ShowText(["Affection Level 10000: Divine Book of Sword Techniques"])
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        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form will you change into?"])
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          Script(["persona_change(693)"])
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        When([2, "アドラメレク（究極形態）"])
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  Page 2
    ShowPicture([5, "80_adramelek_st31", 0, 0, 0, 0, 100, 100, 0, 0])
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        ShowText(["This should definitely be useful..."])
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        ControlVariables([4692, 4692, 0, 0, 2])
        ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
        ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
        ShowText(["This should definitely be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2575, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3692, 0, 6000, 1])
      ConditionalBranch([1, 4692, 0, 2, 0])
        ControlVariables([4692, 4692, 0, 0, 3])
        ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
        ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
        ShowText(["This should definitely be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4266, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3692, 0, 10000, 1])
      ConditionalBranch([1, 4692, 0, 3, 0])
        ControlVariables([4692, 4692, 0, 0, 4])
        ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
        ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
        ShowText(["This should definitely be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4639, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Let’s go... to correct the distortions of the world."])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The Demon Swordsman Granberia..."])
    ShowText(["As a non-chaotic being, she is among the strongest on the surface."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["Is your weapon also a sword...?"])
    ShowText(["From what I can see, it seems to take the best aspects of various styles."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The sword is the most suitable weapon for killing. And the surface dwellers have"])
    ShowText(["downloaded all the techniques they have honed."])
    ShowTextAttributes(["granberia_fc3", 3, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["Download, huh..."])
    ShowText(["That's a boring story."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Indeed, it's not interesting..."])
    ShowText(["However, customizing the downloaded sword techniques to my own style is a delightful task."])
    ShowTextAttributes(["granberia_fc3", 1, 0, 2])
    ShowText(["\\n<Granberia> (Affection:\\V[3016])"])
    ShowText(["That's... an interesting story."])
    JumpToLabel(["メニュー"])
    Label(["523"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Marcellus..."])
    ShowText(["I hold a grudge against you for being cut down multiple times..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["Do you also hold a grudge against Apoptosis...?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["No, I do not... I downloaded it from the Akashic Records,"])
    ShowText(["I was just saying it as a reference to 'Greeting with the Enemy.',"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["You should stop downloading all knowledge..."])
    ShowText(["I recommend learning through conversation."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Understood... Let's discuss."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>（Affection:\\V[3523]）"])
    ShowText(["I refuse."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["That's quite something, White Rabbit."])
    ShowText(["You are adapting to society..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["Well, I'm omnipresent in the world."])
    ShowText(["I've been observing human and monster societies for a long time."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["I even failed at shopping in a store..."])
    ShowText(["It's a mission that's harder than an XX-level boundary mission."])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>（Affection:\\V[3696]）"])
    ShowText(["I feel sorry for the clerk who served you..."])
    JumpToLabel(["メニュー"])
    Label(["698"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["First Law... no, the Grim Reaper."])
    ShowText(["Let's go to the town diner for a meal."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["What's wrong... did your head break?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["We must adapt to society."])
    ShowText(["You seem to struggle too, so let's encourage each other."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["So, are we heading to the diner together...?"])
    ShowText(["Don't bother the store, just stop it."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["I know how to order. Soup first, then noodles."])
    ShowText(["Double dipping is prohibited. If it's bad, the owner gets executed, everything will be fine."])
    ShowTextAttributes(["sinigami_fc1", 2, 0, 2])
    ShowText(["\\n<Grim Reaper>（Affection:\\V[3698]）"])
    ShowText(["So, I'm saying it bothers the store."])
    ShowText(["Don't involve me."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["A spirit of chaos, huh..."])
    ShowText(["This is the first time I've confirmed your existence."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["It must be unprecedented in the past."])
    ShowText(["That means chaos is overflowing in this world..."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["If my purpose of existence had continued..."])
    ShowText(["You would have been the first target for erasure."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nurul Cogito>（Affection:\\V[3706]）"])
    ShowText(["There's no longer any meaning in preventing contact with chaos."])
    ShowText(["The world itself is in such a state..."])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["Adramelech..."])
    ShowText(["Can you really adapt to society?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["There's no need to worry, Chaos-sama."])
    ShowText(["I've shopped at a town store before, you know."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["What, shopping...!?"])
    ShowText(["You've grown, Adramelech..."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["Right now, I'm planning a mission to eat at the diner."])
    ShowText(["It's still in the preparation stage..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>（Affection:\\V[3707]）"])
    ShowText(["What, alone...!?"])
    ShowText(["Do your best... do your best..."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["Hey sis, are you managing well?"])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["It's difficult to blend into the mundane world..."])
    ShowText(["I walked through the town, but people looked at me strangely."])
    ShowTextAttributes(["ex_sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["You walked through the town, huh..."])
    ShowText(["It's surprising you didn't get the guards called on you."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["The guards were called, you know?"])
    ShowText(["I answered when questioned about my existence, but it wasn't understood."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
    ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
    ShowText(["So, when I directly sent information into their brains..."])
    ShowText(["I ended up becoming a shut-in."])
    ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonia>（Affection:\\V[3525]）"])
    ShowText(["What are you doing!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"change form\",\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(694)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(694)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Favorability 2000: Super Secret Stone that allows sword techniques to be used."])
        ShowText(["Favorability 4000: Absolute Secret Stone of Burn Addition"])
        ShowText(["Favorability 6000: Top Secret Stone of Galaxy Resistance"])
        ShowText(["Affection Level 10000: Divine Book of Sword Techniques"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like to ask for? (Favorability: \\V[3692])"])
        ShowChoices([["Intake to death (favorability: 10)", "Quit"], 2])
        When([0, "取り込み搾死（好感度:10）"])
          ConditionalBranch([1, 3692, 0, 10, 1])
            Script(["call_novel_scene(7577)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["adramelek_fc3", 0, 0, 2])
            ShowText(["\\n<Adramelech>（Affection:\\V[3692]）"])
            ShowText(["I refuse..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form will you change into?"])
        ShowChoices([["Adramelech (1st form)", "Adramelech (2nd form)", "Adramelech (ultimate form)"], 3])
        When([0, "アドラメレク（第1形態）"])
          Script(["persona_change(692)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "アドラメレク（第2形態）"])
          Script(["persona_change(693)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([2, "アドラメレク（究極形態）"])
          Script(["persona_change(694)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 3
    Empty([])

  Page 4
    Empty([])

  Page 5
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Shadow Weaving>"])
    ShowText(["Welcome to the Jukebox Kagetume."])
    ShowText(["Which song would you like to enjoy...?"])
    Script(["SceneManager.call(Scene_Library_Music)"])
    Wait([1])
    Script(["play_base_bgm"])
    ConditionalBranch([0, 3489, 1])
      ConditionalBranch([1, 1333, 0, 3, 1])
        CallCommonEvent([9138])
        ConditionalBranch([1, 14, 0, 32, 0])
          ControlVariables([14, 14, 0, 0, 0])
          ConditionalBranch([0, 1026, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Um, this is a bit late to ask, but..."])
            ShowText(["Isn't the number of tea-serving Kagetume increasing more and more?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1027, 0])
            ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Um, this is a bit late to ask, but..."])
            ShowText(["Isn't the number of tea-serving Kagetume increasing more and more?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1028, 0])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Um, this is a bit late to ask, but..."])
            ShowText(["Isn't the number of tea-serving Kagetume increasing more and more?"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
          ShowText(["\\n<Shadow Weaving>"])
          ShowText(["It was stuffed into this body by Ilias, right?"])
          ShowText(["I was dissatisfied, but the completeness of the body is quite high."])
          ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
          ShowText(["\\n<Shadow Weaving>"])
          ShowText(["As expected of the tea-serving doll handmade by Ilias."])
          ShowText(["Even after returning to my original body, my creative desire was stimulated..."])
          ConditionalBranch([0, 1005, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["So, you made a ton of tea-serving dolls, huh...?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1006, 0])
            ShowTextAttributes(["alice_fc1", 0, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["So, you made a ton of tea-serving dolls, huh...?"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1007, 0])
            ShowTextAttributes(["alice_fc7", 0, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["So, you made a ton of tea-serving dolls, huh...?"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
          ShowText(["\\n<Shadow Weaving>"])
          ShowText(["Well, that's how it is."])
          ShowText(["Some of them even claim to have their own consciousness."])
          ConditionalBranch([0, 1026, 0])
            ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["So, why do you keep repeating the same thing!!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1027, 0])
            ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["So, why do you keep repeating the same thing!!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1028, 0])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["So, why do you keep repeating the same thing!!"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
          ShowText(["\\n<Shadow Weaving>"])
          ShowText(["You're just saying it yourself, there's no will or anything."])
          ShowText(["There's no way a doll can possess consciousness, right?"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>"])
          ShowText(["Can't you view yourself objectively...?"])
          ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
          ShowText(["\\n<Shadow Weaving>"])
          ShowText(["So, there's no need to worry..."])
          ShowText(["In a world full of junk, there's just a slight increase in art pieces."])
          Wait([30])
          ControlSwitches([3489, 3489, 0])
          ControlSwitches([7147, 7147, 0])
          Script(["set_actor_had(928)"])
          PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Kagetume can now switch to the tea-serving type!"])
          Wait([60])
          ConditionalBranch([0, 1005, 0])
            ShowTextAttributes(["alice_fc5", 3, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["This one is definitely going to mess something up again..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1006, 0])
            ShowTextAttributes(["alice_fc1", 4, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["This one is definitely going to mess something up again..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1007, 0])
            ShowTextAttributes(["alice_fc7", 4, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["This one is definitely going to mess something up again..."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["After all, Kagetume must be kept close and monitored—"])
          ShowText(["Anyway, let's continue our adventure!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ControlVariables([14, 14, 0, 0, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ConditionalBranch([1, 60, 0, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 60, 0, 1, 1])
      Script(["play_base_bgm"])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ConditionalBranch([0, 3487, 1])
      ControlSwitches([3487, 3487, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Hmm? Why is there a wardrobe in a place like this...?"])
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        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Hmm? Why is there a wardrobe in a place like this...?"])
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        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Hmm? Why is there a wardrobe in a place like this...?"])
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      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I set it up for my changing clothes."])
      ShowText(["From here, you can change into other outfits."])
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    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There's Luka's wardrobe..."])
    ConditionalBranch([0, 3463, 1])
      ShowChoices([["Change into normal clothes", "Change into white rabbit style", "Don't change into clothes"], 3])
      When([0, "普段の服装に着替える"])
        FadeoutScreen([])
        Wait([30])
        PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
        Wait([60])
        Script(["persona_change(1)"])
        ControlSwitches([3457, 3457, 1])
        FadeinScreen([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["After all, this outfit feels the most comfortable."])
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      When([1, "白兎スタイルに着替える"])
        FadeoutScreen([])
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        PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
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        ControlSwitches([3457, 3457, 1])
        Script(["persona_change(3)"])
        FadeinScreen([])
        ShowTextAttributes(["ruka_fc3", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["It's not so much changing clothes..."])
        ShowText(["The white rabbit hood and cloak just appear from somewhere."])
        JumpToLabel(["白兎初"])
        ExitEventProcessing([])
        Empty([])
      When([2, "着替えない"])
        ExitEventProcessing([])
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      ChoicesEnd([])
      Empty([])

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    ConditionalBranch([0, 3463, 0])
      ShowChoices([["Change into normal clothes", "Change into white rabbit style", "dress as a woman", "don't change into clothes"], 4])
      When([0, "普段の服装に着替える"])
        FadeoutScreen([])
        Wait([30])
        PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
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        Script(["persona_change(1)"])
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        FadeinScreen([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["After all, this outfit feels the most comfortable."])
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      When([1, "白兎スタイルに着替える"])
        FadeoutScreen([])
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        ControlSwitches([3457, 3457, 1])
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        ShowTextAttributes(["ruka_fc3", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["It's not so much changing clothes..."])
        ShowText(["The white rabbit hood and cloak just appear from somewhere."])
        JumpToLabel(["白兎初"])
        ExitEventProcessing([])
        Empty([])
      When([2, "女装する"])
        FadeoutScreen([])
        Wait([30])
        PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
        Wait([60])
        ControlSwitches([3457, 3457, 0])
        Script(["persona_change(2)"])
        FadeinScreen([])
        ShowTextAttributes(["ruka_fc4", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Ugh... it's embarrassing..."])
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          ControlSwitches([3464, 3464, 0])
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            ShowTextAttributes(["alice_fc5", 5, 0, 2])
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            ShowText(["To think I did a stealth operation in such an outfit..."])
            ShowText(["What an outrageous person you are."])
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            ShowTextAttributes(["alice_fc1", 5, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["To think I did a stealth operation in such an outfit..."])
            ShowText(["What an outrageous person you are."])
            Empty([])
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          ConditionalBranch([0, 1007, 0])
            ShowTextAttributes(["alice_fc7", 5, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["To think I did a stealth operation in such an outfit..."])
            ShowText(["What an outrageous person you are."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["ruka_fc4", 0, 0, 2])
          ShowText(["\\n<Luka>"])
          ShowText(["Why do I have to wear this outfit again..."])
          ShowText(["In tense scenes, I change into my normal clothes quickly."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      When([3, "着替えない"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

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    Label(["白兎初"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
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        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["By the way, Luka..."])
        ShowText(["Can't you return to the form of that 'Father of Chaos'?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["By the way, Luka..."])
        ShowText(["Can't you return to the form of that 'Father of Chaos'?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["By the way, Luka..."])
        ShowText(["Can't you return to the form of that 'Father of Chaos'?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["If I wanted to, I could..."])
      ShowText(["But the power is too immense, and it could negatively impact this world."])
      ShowTextAttributes(["chaos_fc1", 0, 0, 2])
      ShowText(["\\n<Chaos>"])
      ShowText(["Father is worse than I am at controlling power..."])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Chaos is quite skillful in that regard."])
      ShowText(["He can save his power to a level that won't destroy this world."])
      ShowTextAttributes(["chaos_fc1", 3, 0, 2])
      ShowText(["\\n<Chaos>"])
      ShowText(["Fufufufufu..."])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Well then, let's go!"])
      Empty([])

    BranchEnd([])
    Empty([])
