Display Name = "Goddard"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 50, 5, 16, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 50, 39, 14, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 50, 56, 15, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is locked...\nThere seems to be someone inside!"])
      ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
      ShowText(["\\n<？？？>Are you a traveler?\nThis town...no, this entire region is dangerous."])
      ShowTextAttributes(["mob_mahousyouzyo_fc1", 0, 0, 2])
      ShowText(["\\n<？？？>You'd better get out of here as quickly as possible. This lewd air is so dense, I've been unable to go outside anymore."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>It seems the resident of this house has an understanding of magic. But there's nothing we can do to improve each other's situations at the moment..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>It would seem the resident of this house is knowledgeable in magic. But we're unable to improve either of our situations at the moment..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 50, 5, 38, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 50, 30, 38, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 50, 6, 66, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 221, 175, 2, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>All right, now that we're in Goddard, our next step is making contact with the spy at the town bar."])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Hmm... Is there not a lewd air permeating this entire town? I don't see how a normal human could stay sane for long here..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>We have arrived in Goddard.\nAccording to the plan, we should make contact with the spy at the bar."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Hmm... What's with this lewd air hanging over the whole town? I doubt a normal human could retain their sanity here..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>You're right... I can feel my mind spacing out, ever so slightly."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 163, 0])
      ShowTextAttributes(["lily_fc1", 5, 0, 2])
      ShowText(["\\n<Lily>It feels like a seduction spell...\nThe source of it is rather far from here, though."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I'm getting the creeps just being here...\nWe better hurry to the bar and meet the spy."])
    ControlVariables([1063, 1063, 0, 0, 5])
    ExitEventProcessing([])
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    EraseEvent([])
    Empty([])

  Page 2
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    EraseEvent([])
    Empty([])

  Page 3
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Okay, we should search out whoever is in charge of the ceremony. Our best bet is probably a current magical girl."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Okay, we should search out whoever is carrying out the ceremony. Our best bet is probably a current magical girl."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 2, 0, 2])
      ShowText(["\\n<Sonya>I wonder if I could be selected as a magical girl..."])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>...no, bad Sonya.\nThis ceremony is dangerous."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Mother banned it for appealing to humanity's darker side. The Monster Lord's army may even send assassins to put a stop to the ceremony."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Even that previous Monster Lord, abominable though she was, forbade the practice for being rooted in malice."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>I actually would not be surprised if assassins from the Monster Lord's army came to stop the ceremony..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>It's that dangerous?\nWe better do whatever it takes to stop it then!"])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 4
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    EraseEvent([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>I am the king... Your king..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Uwaaah! It's a monster!!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The youth ran away!"])
      ControlSwitches([2285, 2285, 0])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Eheheh... My queen..."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>The town has a pervert by the entrance!!\nDon't tell me this is another pervert hangout like Pornof!"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>What's with this guy? Some perv?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>No, he's gone mad from the lewd air. It's probably the work of the queen he's talking about."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>No, he's gone mad from the lewd air. It's probably the work of the queen he's talking about."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I'll take you wherever you need to go... The queen's coming, too..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Welcome to the stronghold town of Goddard! Where would you like to go?"])
      Empty([])

    BranchEnd([])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"Accessory Shop-Blacksmith\",\"Item Shop\","])
    ScriptMore(["\"Bar\",\"Church\",\"Nowhere\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 49, 37, 32, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 49, 10, 14, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 49, 40, 19, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 49, 28, 17, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 49, 6, 17, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here."])
      ShowText(["Keep searching for me elsewhere..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>Be at peace, for you are under the protection of the Goddess..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Aiyeeeee! Ilias, save us!!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2299, 2299, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The priest ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>M-my queen...\nNghhh... No, I will never abandon my faith..."])
      ShowChoices([["Pray", "Nothing"], 2])
      When([0, "Pray"])
        ControlVariables([1002, 1002, 0, 0, 29])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>She will guide the way...\nAhhh...my queen, I want her to guide me..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>Haaa..."])
        Empty([])
      When([1, "Nothing"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>My queeeen...no, Iliaaas..."])
        Empty([])
      ChoicesEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Welcome to the church that is untouched by sunlight.\nHow can I help you?"])
      ShowChoices([["Pray", "Nothing"], 2])
      When([0, "Pray"])
        ControlVariables([1002, 1002, 0, 0, 29])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>Well then, let us pray to Ilias.\n...there, you should feel a bond drawing you to this place."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you..."])
        Empty([])
      When([1, "Nothing"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>May Ilias watch over you..."])
        Empty([])
      ChoicesEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>That beautiful score from your mouth stirs my heart..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Poet>Ahiii! Heeelp!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2296, 2296, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The poet ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Poet>Let's sing a song for the queen...\nAh, beautiful queen..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Poet>I wrote the feelings I had while I was under the temptation into a poem. Ah, beautiful queen... Lululu."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>My people... Under the light that shines from Heaven..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Wh-wh-wh...whaaaaat?!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2302, 2302, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The man ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>My queeen...aaaaah..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>He's completely watered-down in this state.\nThere's no doubt all of the inhabitants have become like this..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>His mind is completely muddled by the lewd air. I'm certain everyone in town is in this state..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Man, that was awful.\nWhen I lost my mind, it seems I was aimlessly wandering this road."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>...Well, now that I'm sane again, I'm still doing the same thing. That's just the way of the world."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["241"])
      ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
      ShowText(["\\n<Priestess>That's an unpleasant thought..."])
      ExitEventProcessing([])
      Label(["242"])
      ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
      ShowText(["\\n<Priestess>Fufufu."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>I vow... To make this land a paradise..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>Hyaaah! The final boss is attacking!!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2286, 2286, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The young man ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>Ehehe... My queen...\nEhehe...ehehe..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>He's practically a zombie..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>He's already a living corpse..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Can he keep living like this...?\nWell, I guess he's been like this awhile already."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>I grew fat while my reason was lost.\nSomehow, I had been eating many more meals than usual..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>Everyone had lost their reason, but the economy continued as usual without any problems. Even though I don't remember anything, it's still kind of strange..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Work was carried out while their reason was taken away... It's terrible what Tamamo's bewitching magic has done to them."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>While deprived of their reason, they were doing just enough work to not break down in that state. Not even an angel would be capable of pulling off a stunt like this."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>Citizens... Oh, my beloved citizens..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rowdy Man>H-help meee!!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2287, 2287, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The rowdy man ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rowdy Man>Ahhh... She's whispering into my ear, my queeeen..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rowdy Man>Most of my memories from the time I was under the temptation have disappeared, but... I remember the queen was incredibly sexy."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rowdy Man>It would be a man's dream to get sucked dry by her...\nAhhhh... My queeeen..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["5"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Damn pervert."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>Citizens of my kingdom, may your futures be filled with glory..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Uwaaah! The Monster Lord is attacking!!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2298, 2298, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The man ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>The voice of my queen...her voice..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>I'm not scared of the Monster Lord's declaration of war.\nA hero will most certainly defeat her."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>Vow that your spear will pierce through evil..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>E-emergency! I need reinforcements immediately!!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2290, 2290, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The soldier left to call for reinforcements!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>The smell of my queen... Aaahhhhhh..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Further east from the toxic swamp is Gold Coast.\nPlease beware of the dangerous sea monsters that frequently appear there."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>I heard a legend that there is a way to the undersea temple there. I'm certain the man at the bar is well-informed about it."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>You understand that a sword and shield is what makes a soldier..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>M-monster attack...?! I don't stand a chance on my own!!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2293, 2293, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The soldier left to call for reinforcements!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Hail to my queen!\nHuuurrrraaaaaah!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Hooray to the end of the war! Hurrah!\n...Even though I don't have any memories from during the war."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>Look at me, look at me...\nI'm inside of a ball, roll roll..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>I'll become a magical girl!\nMiraculous magic, whooosh! ♪"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["525"])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>When I was little, I always wanted to be a magical girl..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(I only have memories of you saying you'd rule the world with a club...)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    GatherFollowers([])
    ShowTextAttributes(["grangold_fc2", 1, 0, 2])
    ShowText(["\\n<King of Grangold>Little girl, will you accept my authority again...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Kyaaah! Heeelp!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=26, @parameters=[])\", \"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=26, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_damage\", @pitch=100, @volume=100)"])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Kyaaah!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The young girl stumbled and fell down!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Owww...I scraped my knee..."])
    ShowTextAttributes(["grangold_fc2", 1, 0, 2])
    ShowText(["\\n<King of Grangold>...Are you all right?\nWinds of tranquil life, heal thy wound..."])
    ShowAnimation([0, 46, true])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The young girl's injury was healed!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["grangold_fc2", 1, 0, 2])
    ShowText(["\\n<King of Grangold>Take care from now on..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Are you by any chance...the king?"])
    ShowTextAttributes(["grangold_fc2", 1, 0, 2])
    ShowText(["\\n<King of Grangold>Why...do you think so?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>A long time ago, when I was smaller...\nThe king's parade came to this town."])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([0])
    TransferPlayer([0, 752, 0, 0, 0, 2])
    FadeinScreen([])
    Empty([])

  Page 3
    Empty([])

  Page 4
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
    Wait([60])
    ShowTextAttributes(["grangold_fc2", 1, 0, 2])
    ShowText(["\\n<King of Grangold>...Indeed, such a thing did happen back then..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>King... What happened to you?\nDid a bad wizard's spell transform you?"])
    ShowTextAttributes(["grangold_fc2", 1, 0, 2])
    ShowText(["\\n<King of Grangold>Hmm, that's about right, I suppose...\nLittle girl, are you frightened by me...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>At first I was surprised, but I'm not scared anymore!\nBecause you're my king!"])
    ShowTextAttributes(["grangold_fc2", 1, 0, 2])
    ShowText(["\\n<King of Grangold>............"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya>I'm sure everyone will understand someday.\nThey'll see that you're still their king."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>People will probably be confused and reject you at first, but if you work hard as their king, it will be possible to overcome their reluctance."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Even if you're rejected at first, they'll soon become accustomed to you.\n\n\nAfter all, no matter how much I tried to prohibit humanity from consorting with monsters, I was never able to tear them apart."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["grangold_fc2", 1, 0, 2])
    ShowText(["\\n<King of Grangold>What's important is...what I will accomplish in the future. If I make my best efforts as king, my subjects will surely come to accept me."])
    ShowTextAttributes(["grangold_fc2", 1, 0, 2])
    ShowText(["\\n<King of Grangold>I shall waver no longer...\nFor my country, my people, and this world!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The King of Grangold's resolve has strengthened!"])
    ChangeSkills([0, 535, 0, 454])
    ChangeSkills([0, 535, 0, 457])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["King of Grangold learned \\I[100]\\C[1]Magic +40%\\C[0]!"])
    ShowText(["King of Grangold learned \\I[100]\\C[1]MP Cost 50%\\C[0]!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>...In that case, let's continue our journey.\nYou won't be able to start anew if peace never comes."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>...Well then, let us continue our journey.\nWe cannot start anew if peace does not come."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["grangold_fc2", 1, 0, 2])
    ShowText(["\\n<King of Grangold>Indeed, let us go forth!"])
    ShowTextAttributes(["grangold_fc2", 1, 0, 2])
    ShowText(["\\n<King of Grangold>...As things stand, I still need a strategy for creating a better public image. I'll discuss this with the minister of public affairs later."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>You're quite shrewd..."])
    Wait([60])
    FadeoutScreen([])
    ControlSwitches([2285, 2305, 1])
    ControlVariables([1082, 1082, 0, 0, 3])
    ChangeActorGraphic([535, "$Grandgoldo02_cip", 0, "grangold_fc2", 0])
    Wait([60])
    TransferPlayer([0, 2, 221, 176, 2, 2])
    FadeinScreen([])
    Script(["gain_medal(2105)"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>I shall lead the way... Follow me into the light..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Uwaaah! It's a monster!!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2289, 2289, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The youth ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>My lovely queen...\nAh, aahhhhh..."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>I wonder if he's okay...?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Is he okay...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>This kind of lewd air is the type that erodes the mind over a long period of time. This does not mean the abnormalities appear immediately..."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Of course, it's dangerous if he continues to take it in for a long time. We need to deal with this situation quickly and cut it off at the source."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>This kind of lewd air is the type that erodes the mind over a long period of time. This does not mean the abnormalities appear immediately..."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>However, it's dangerous if he continues to take it in for an extended period of time. We must deal with this situation quickly and cut it off at the source."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Why has the Monster Lord declared war...?\nFrom one thing to the next, these are terrible times, aren't they?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>Fierce soldier... Your spear protects the people..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Nooooooooo!!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2292, 2292, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The soldier ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Ah...ah, aahhh..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>This town is the closest to the border of Grand Noah. Therefore, it is protected by a strong bulwark."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Now that peace has been negotiated with Grand Noah...\nWe would like to deepen our relationship by making this a town of friendship."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ControlSelfSwitch(["A", 0])
    SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>You guuuuys..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShotBalloonIcon([-1, 1, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>For my queen in the castle...\nGreetings... Ah, hauuu..."])
    SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>U...uu...."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>This is an unusual situation...\nIronically, this plays well into our infiltration strategy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>This is an unusual situation...\nIronically, this works favorably for our infiltration strategy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>Nobody seems to be suspicious of us.\nNormally, you can't walk around enemy territory this easily..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>No one seems to think we're suspicious..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>My people... May the blessings of heaven be everlasting..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>Wawawa, please help meee!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2304, 2304, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The old woman ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>It seems the effects of the aura are weaker towards old people like myself, but..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>Even so, I can't take much more...\nYou folks, please save this country..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>I remember seeing you even when my reason was fading.\nYou did it... You've saved this country..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>Children are treasures, children are the future... Oh, my beloved people..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Boy>Mommy! Mommyyyyy!!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2300, 2300, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The young boy ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Boy>Whenever I think about the queen...\nMy wiener grows big..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Boy>Nnn... Hauuuu..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["118"])
      ShowTextAttributes(["meia_fc1", 2, 0, 2])
      ShowText(["\\n<Meia>Ara...ara, arara..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Boy>There really are magical girls here!\nMagical Mari-chan is a genuine magical girl!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>Wrongdoer... May you head towards the shining light of virtue..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rowdy Man>D-don't kill me! Don't kill meeee!!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2297, 2297, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The rowdy man ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rowdy Man>If it's for my queen...\nI'll throw it all away..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rowdy Man>Rumor is the hero Luka... He came to this town while we were all lusting. Damn it, it would have been great if I had gotten his autograph!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>Feeble woman, you shall receive the blessings of my kingdom..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>H-help me... Help me..."])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2295, 2295, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The young woman ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>My queen... Ahh, my queen...\nI want to be at your side..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>The center of the Gold Region is dotted with various villages.\nI've heard stories that a lot of monsters inhabit them."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>My soldier... May your strength protect our people..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>I can't win this alone! I-I need to call for reinforcements!!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2291, 2291, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The soldier left to call for reinforcements!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Hafuuuu...\nM-my queeeeen..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Many monsters used to live in this town before...\nThey appear to have left in the aftermath of the great war."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>I hope the harpies and lamias come back soon because at this rate, the men around here are going to lose it..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["83"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Reina>How about coming to Harpy Village?\nIf you want, I'll give you a warm welcome right now♪"])
      ExitEventProcessing([])
      Label(["87"])
      ShowTextAttributes(["name2_fc2", 1, 0, 2])
      ShowText(["\\n<Melty>Would it be okay if we took some people to our tower...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>I wish you many more years to come, respected elder..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Please have mercy, at least spare my life...!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2294, 2294, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The old man ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>This feeling of being deeply in love...\nIt's as if I've returned to the days of my youth..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>When my mind was shaken by the lewd air, I seem to have remembered the feeling of falling in love... Whenever I think of her, my heart is always pounding."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["155"])
      ShowTextAttributes(["saki_fc1", 0, 0, 2])
      ShowText(["\\n<Saki>Never forget how to love! ♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>It's like peering into a bottomless well..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>Kyaaaaahhh!!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2288, 2288, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The young girl ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>Ahhh... My queeeeen..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>There appears to be a legend about a witch in the toxic swamp to the east. Magicians competed against each other there, vying for power..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>If you want to know more, please ask Magical Mari-chan.\nShe lives in the west of this town, inside the house with the strange trees and flowers growing outside."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ConditionalBranch([1, 1082, 0, 2, 0])
      ShowTextAttributes(["grangold_fc2", 1, 0, 2])
      ShowText(["\\n<King of Grangold>This wall is not a toilet... You must observe proper decorum."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Hyaaah! I'll never pee outdoors again!!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ControlSwitches([2301, 2301, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The youth ran away!"])
      FadeinScreen([])
      ControlVariables([1087, 1087, 1, 0, 1])
      CallCommonEvent([361])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Haa, haa, haa... Uuu!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 6, 0, 2])
        ShowText(["\\n<Sonya>Disgusting..."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>He seems to be filled with sexual desire due to the effects of the lewd air. This isn't his will, so don't blame him..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Because of the lewd air, he has become filled with sexual desire... Was this human male defective before?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Peeing outdoors feels so immoral...*trembling*"])
      ConditionalBranch([1, 1142, 0, 62, 2])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc1", 6, 0, 2])
          ShowText(["\\n<Sonya>Disgusting..."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 5, 0, 2])
            ShowText(["\\n<Alice>What wretched behavior..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>This human male is still defective."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>We've arrived at Goddard.\nNow then, I wonder if the people will accept the King of Grangold as he is..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>We have arrived at Goddard.\nNow then, I wonder if the people will accept the King of Grangold as he is..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_grangold_st11b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["grangold_fc2", 0, 0, 2])
    ShowText(["\\n<King of Grangold>I-I'm getting nervous..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>...I mean, I'd be frightened of having no face for starters. Having a blank face isn't good, is it?"])
    ShowTextAttributes(["sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya>...A great idea just came to mind! ♪\nKing, please don't move for a bit!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya takes out a black marker!"])
    ShowTextAttributes(["grangold_fc2", 0, 0, 2])
    ShowText(["\\n<King of Grangold>............"])
    ShowTextAttributes(["sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya>This way, you'll have a nice, friendly face...\n*squeek* *squeek* *squeeeek*♪"])
    ChangeActorGraphic([535, "$Grandgoldo02_cip", 0, "grangold_fc2", 1])
    ShowPicture([5, "80_grangold_st12b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["grangold_fc2", 1, 0, 2])
    ShowText(["\\n<King of Grangold>............"])
    ShowTextAttributes(["sonia_fc1", 3, 0, 2])
    ShowText(["\\n<Sonya>Looking good!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>That's not \"good\" at all!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>That's not \"good\" at all!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 181, 0])
      ShowTextAttributes(["gaistvine_fc1", 1, 0, 2])
      ShowText(["\\n<Lisa>It's very avant-garde..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["grangold_fc2", 1, 0, 2])
    ShowText(["\\n<King of Grangold>...Well then, let's see how the people respond."])
    ConditionalBranch([12, "exist_party_persona_id?(391)"])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>It would be best to only talk to the people outdoors. If you set foot in a house or shop, it might cause a disturbance."])
      Empty([])

    Else([])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>It would be best to only talk to the people outdoors. If you set foot in a house or shop, it might cause a disturbance."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya>Don't worry, I'm sure everyone will accept you.\nCome on, let's talk to people!"])
    ErasePicture([5])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    EraseEvent([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([218, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([8, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([221, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([430, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([80, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    EraseEvent([])
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    EraseEvent([])
    Empty([])
