Display Name = "ゴルド砦 3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 4, 21, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 5, 21, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 20, 21, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 21, 21, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 33, 21, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 12, 45, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 41, 45, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 34, 21, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 12, 45, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 12, 45, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 41, 45, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 80, 41, 45, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["bombslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bomb Slime>"])
    ShowText(["Graaahhh!!"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Rose Noble>"])
    ShowText(["Haa!!"])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["bombslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bomb Slime>"])
    ShowText(["Graaahhh!!"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Rose Noble>"])
    ShowText(["Haa!!"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Rose Noble>"])
    ShowText(["As the one entrusted with this fortress, I cannot fall..."])
    ShowTextAttributes(["liqurslime_fc1", 0, 0, 2])
    ShowText(["\\n<Rikyu Slime>"])
    ShowText(["We'll surround you with a lot of people!"])
    ShowText(["No matter what, we must defeat you here!"])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Rose Noble>"])
    ShowText(["As the one entrusted with this fortress, I cannot fall..."])
    ShowTextAttributes(["liqurslime_fc1", 0, 0, 2])
    ShowText(["\\n<Rikyu Slime>"])
    ShowText(["We'll surround you with a lot of people!"])
    ShowText(["No matter what, we must defeat you here!"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["moruboru_fc1", 0, 0, 2])
    ShowText(["\\n<Morbol Girl>"])
    ShowText(["Monster slime... I'll crush you here!"])
    ShowTextAttributes(["gigaslime_fc2", 0, 0, 2])
    ShowText(["\\n<Giga Slime>"])
    ShowText(["Smelly plant... disappear..."])
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Verlauwne>"])
    ShowText(["Indeed, it's a battle between monsters..."])
    ShowText(["We can't intervene..."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["moruboru_fc1", 0, 0, 2])
    ShowText(["\\n<Morbol Girl>"])
    ShowText(["Monster slime... I'll crush you here!"])
    ShowTextAttributes(["gigaslime_fc2", 0, 0, 2])
    ShowText(["\\n<Giga Slime>"])
    ShowText(["Smelly plant... disappear..."])
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Verlauwne>"])
    ShowText(["Indeed, it's a battle between monsters..."])
    ShowText(["We can't intervene..."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Verlauwne>"])
    ShowText(["Indeed, it's a battle between monsters..."])
    ShowText(["We can't intervene..."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 2, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["A conflict between big shots..."])
    ShowText(["If we get caught up, we won't have our lives, it seems."])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["liqurslime_fc1", 2, 0, 2])
    ShowText(["\\n<Rikyu Slime>"])
    ShowText(["The outcome here depends on that battle, doesn't it..."])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 2, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["This is the infirmary."])
    ShowText(["I can't let you pass..."])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["It seems like there are injured people inside..."])
      ShowText(["There's no point in forcing my way through."])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Inside is filled with injured people..."])
      ShowText(["There's no reason to push through forcefully, right?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([1, 1142, 0, 32, 2])
      ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
      ShowText(["\\n<Verlauwne>"])
      ShowText(["Just yesterday, we were enjoying ourselves normally..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 33, 1])
      ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
      ShowText(["\\n<Verlauwne>"])
      ShowText(["Will peaceful times never come again...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["bombslime_fc1", 2, 0, 2])
    ShowText(["\\n<Bomb Slime>"])
    ShowText(["Is this the end...?"])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 2, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["At this rate, the fortress will..."])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["liqurslime_fc1", 2, 0, 2])
    ShowText(["\\n<Rikyu Slime>"])
    ShowText(["I want to return to Grand Noah..."])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Rose Noble>"])
    ShowText(["My flowers... are wilting..."])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["We will eliminate any intruder, no matter who they are...!"])
    BattleProcessing([0, 1755, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([100, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([382, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1140, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3872, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([14, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ControlSwitches([2750, 2750, 0])
    ChangeItems([721, 0, 0, 1])
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Rose Noble>"])
    ShowText(["W-What is this!"])
    ShowText(["To allow the benefit of the fisherman while we are fighting...!"])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The magical weapon Ragnarok created by the evil god... I have indeed received it."])
    ShowText(["I will make good use of it."])
    ConditionalBranch([4, 202, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["Haha, taking advantage of the enemy's conflict is one of the ways of pirates!"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])
