Display Name = "求道者の洞窟 B3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 636, 38, 5, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

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    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2186, 0, 0, 1])
    Empty([])

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    Empty([])

CommonEvent 3
Name = "EV003"

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    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3730, 0, 0, 1])
    Empty([])

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    Empty([])

CommonEvent 4
Name = "EV004"

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    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1189, 0, 0, 1, false])
    Empty([])

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    Empty([])

CommonEvent 5
Name = "EV005"

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    ConditionalBranch([1, 1312, 0, 2, 2])
      ShowPicture([5, "80_alice11th12th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["alice11th12th_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese 11+12>"])
      ShowText(["Ufufufu... Ahahaha..."])
      ConditionalBranch([0, 3202, 1])
        CallCommonEvent([9071])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Perhaps the will and memories from when I was a demon lord drew me to this place."])
      ShowText(["It might be better to leave it as is rather than collect it back to the Pocket Demon Castle――"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1312, 0, 3, 1])
      ShowPicture([5, "80_alice11th12th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["alice11th12th_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese 11+12>"])
      ShowText(["Ufufufu... Ahahaha..."])
      CallCommonEvent([9072])
      PlaySE(["RPG::SE(@name=\"Darkness3\", @pitch=100, @volume=80)"])
      FlashScreen(["Color(@red=0.0, @green=0.0, @blue=0.0, @alpha=255.0)", 60, false])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Chimera07_cip\\\", 1])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Chimera07_cip\", 1])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowPicture([6, "80_alice11th_st01", 0, 0, -70, 0, 100, 100, 255, 0])
      ShowPicture([5, "80_alice12th_st01", 0, 0, 50, 0, 100, 100, 255, 0])
      ControlSwitches([31, 31, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese 11+12 has returned to her form from before!"])
      Wait([60])
      SaveBGM([])
      PlayBGM(["RPG::BGM(@name=\"scene_alice\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["alice11th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese 11>"])
      ShowText(["What does this mean...?"])
      ShowText(["Who are you all...?"])
      ShowTextAttributes(["alice12th_fc1", 0, 0, 2])
      ShowText(["\\n<Alice Phis 12th>"])
      ShowText(["Who are you?"])
      ShowText(["You look like quite the formidable warriors..."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Allow me to explain the situation—"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Allow me to explain the situation—"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Allow me to explain the situation—"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice explained the circumstances—"])
      ShowTextAttributes(["alice11th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese 11>"])
      ShowText(["I see, I understand the situation now..."])
      ShowText(["But I can't tell if you are trustworthy or not."])
      ShowTextAttributes(["alice12th_fc1", 0, 0, 2])
      ShowText(["\\n<Alice Phis 12th>"])
      ShowText(["In times like this, it's customary for demons to exchange words with fists."])
      ShowText(["Show me the strength that reaches my soul!"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Understood..."])
        ShowText(["Then I shall demonstrate my resolve and beliefs!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Understood..."])
        ShowText(["Then I shall demonstrate my resolve and beliefs!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Understood..."])
        ShowText(["Then I shall demonstrate my resolve and beliefs!"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ErasePicture([6])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 2071, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
      ShowPicture([6, "80_alice11th_st01", 0, 0, -70, 0, 100, 100, 255, 0])
      ShowPicture([5, "80_alice12th_st01", 0, 0, 50, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice11th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese 11>"])
      ShowText(["I can feel your soul..."])
      ShowText(["I must repay the favor of returning me to my original form."])
      ShowTextAttributes(["alice12th_fc1", 0, 0, 2])
      ShowText(["\\n<Alice Phis 12th>"])
      ShowText(["I could have stayed with my mother a little longer, but..."])
      ShowText(["Well, it's fine, I'll lend you my strength!"])
      ErasePicture([5])
      ErasePicture([6])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(745)"])
      Script(["add_actor_ex(746)"])
      Script(["set_actor_had(744)"])
      ControlSwitches([31, 31, 1])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice Phis 11th and 12th have joined the party!"])
      Wait([60])
      ControlSwitches([3211, 3211, 0])
      ControlVariables([1353, 1353, 1, 0, 2])
      CallCommonEvent([9056])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now, we have gained the cooperation of Alice Phis 11th and 12th."])
      ShowText(["Now, let's continue our adventure—"])
      ReplayBGM([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])
