Display Name = "魔導学園 3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 296, 55, 46, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 296, 54, 46, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephist>"])
    ShowText(["I thought I would have to look into your whereabouts..."])
    ShowText(["But it's fortunate that you came from that side."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephist>"])
    ShowText(["You have business with Her Majesty the Queen, right?"])
    ShowText(["Well, I can guess what your business is about..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["page65537_fc1", 0, 0, 2])
    ShowText(["\\n<Cornelia>"])
    ShowText(["Oh, it's you all."])
    ShowText(["I accompanied you for the protection and guidance of Queen Grand Noah."])
    ShowTextAttributes(["page65537_fc1", 0, 0, 2])
    ShowText(["\\n<Cornelia>"])
    ShowText(["The Queen's business should be over soon."])
    ShowText(["I have gathered all the necessary materials..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Queen Grand Noah!!"])
    ConditionalBranch([1, 1303, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["First, I was supposed to gather information in Grand Noah and arrange to find the Queen――"])
      ShowText(["But I happened to find the Queen by chance inside the Magic Academy I entered."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowPicture([5, "80_grandnoa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Grand Noah>"])
    ShowText(["Oh, it's you all..."])
    ShowText(["Did you come to look for me, perhaps?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Regarding the political situation in Grand Noah, Uriela is struggling alone."])
      ShowText(["Therefore, there is a proposal for joint governance."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That's why I came to search for you..."])
      ShowText(["What on earth are you doing in a place like this?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Regarding the political situation in Grand Noah, Uriela is struggling alone."])
      ShowText(["Therefore, there is a proposal for joint governance."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That's why I came to search for you..."])
      ShowText(["What on earth are you doing in a place like this?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Regarding the political situation in Grand Noah, Uriela is struggling alone."])
      ShowText(["Therefore, there is a proposal for joint governance."])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That's why I came to search for you..."])
      ShowText(["What on earth are you doing in a place like this?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephist>"])
    ShowText(["It is clear that Uriela is abandoning her duties and relying on Her Majesty."])
    ShowText(["Until then, it was our preparation period, so to speak."])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Grand Noah>"])
    ShowText(["As the Monster Lord, you would know this well..."])
    ShowText(["A king in wartime is required to have the strength to win battles."])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Grand Noah>"])
    ShowText(["Simply engaging in political maneuvering as in peacetime is insufficient."])
    ShowText(["What is needed is the strength to stand at the forefront and lead everyone."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Indeed, that is true, but..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Indeed, that is true, but..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Indeed, that is true, but..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["What a king needs is not military force but governance ability."])
      ShowText(["To stand at the forefront oneself is the height of folly."])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["However... if one does not have the resolve to stand on the battlefield and lead the army,"])
      ShowText(["it is also true that soldiers and civilians will not follow."])
      ConditionalBranch([4, 526, 0])
        ShowTextAttributes(["sabasa_fc1", 0, 0, 2])
        ShowText(["\\n<King Sabasa>"])
        ShowText(["Exactly right."])
        ShowText(["As expected of Tamamo, who has long assisted the Monster Lords of the past."])
        ConditionalBranch([4, 529, 0])
          ShowTextAttributes(["sara_fc1", 4, 0, 2])
          ShowText(["\\n<Sara>"])
          ShowText(["But Father, aren't you all fired up leading the army at the forefront?"])
          ShowText(["Wasn't that the height of folly...?"])
          ShowTextAttributes(["sabasa_fc1", 0, 0, 2])
          ShowText(["\\n<King Sabasa>"])
          ShowText(["When the king himself inspires the front lines, the enemy happened to attack."])
          ShowText(["Judging it dangerous to retreat alone, I led the troops into an offensive."])
          ShowTextAttributes(["sara_fc1", 4, 0, 2])
          ShowText(["\\n<Sara>"])
          ShowText(["And thus, we achieved consecutive victories..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Grand Noah>"])
    ShowText(["It is this power that I sought when I came here."])
    ShowText(["In the midst of the heavenly and demon realms intertwining, the power that is needed—"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephist>"])
    ShowText(["I sensed that this magical academy and the great library had fused together."])
    ShowText(["Books from other worlds have also gathered, making this a veritable hall of knowledge."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephist>"])
    ShowText(["Here, research on unknown skills can progress."])
    ShowText(["That is precisely what is needed in the current Grand Noah—"])
    ShowTextAttributes(["page65537_fc1", 0, 0, 2])
    ShowText(["\\n<Cornelia>"])
    ShowText(["I was hired by Mephisto as a bodyguard."])
    ShowText(["However, I have more of a role in searching for books than anything else—"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I see, I roughly understand the situation."])
    ShowText(["However, we can't afford to relax too much, you know."])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["At this rate, Lady Uriela's head will explode!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Grand Noah>"])
    ShowText(["Yes, I'm aware of that."])
    ShowText(["Moreover, I've gathered most of the necessary documents――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["When the Queen of Grand Noah closed the book――"])
    ShowText(["Suddenly, a strange magical power filled the surroundings."])
    FadeoutBGM([1])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowAnimation([7, 542, false])
    ShowAnimation([8, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_azazel_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_grigori_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["azazel_fc1", 0, 0, 2])
    ShowText(["\\n<Azazel>"])
    ShowText(["That would be troubling……"])
    ShowText(["The knowledge here is prohibited from being taken out."])
    ShowTextAttributes(["grigori_fc1", 0, 0, 2])
    ShowText(["\\n<Grigori>"])
    ShowText(["The Queen of Grand Noah and Hero Luka……"])
    ShowText(["Demon Lord Alice and Goddess Ilias…… heh, we have quite the gathering here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, two mages appeared in this place."])
    ShowText(["I sense the power of chaos, but it seems they're not just mere apotheosis――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Who are you……?"])
      ShowText(["Do you know who we are?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Who are you……?"])
      ShowText(["Do you know who we are?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Who are you……?"])
      ShowText(["Do you know who we are?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["azazel_fc1", 0, 0, 2])
    ShowText(["\\n<Azazel>"])
    ShowText(["We are the envoys of the 'All-Knowing Being'……"])
    ShowText(["We are the knowledge managers from the place where light and darkness intersect."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["'All-Knowing Being' what an arrogant name!"])
    ShowText(["What business do you have, overshadowing me, the omniscient and omnipotent one!"])
    ShowTextAttributes(["azazel_fc1", 0, 0, 2])
    ShowText(["\\n<Azazel>"])
    ShowText(["You claim to be omniscient and omnipotent……"])
    ShowText(["Even your companions don't seriously believe that."])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I will punish you!"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Well, I don't believe it, but……"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["That's an old story now……"])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Grand Noah>"])
    ShowText(["These books are prohibited from being taken out."])
    ShowText(["Where can I obtain permission...?"])
    ShowTextAttributes(["grigori_fc1", 0, 0, 2])
    ShowText(["\\n<Grigori>"])
    ShowText(["That is the knowledge of the lost mechanical civilization, Your Majesty..."])
    ShowText(["In this world, it is an excessive toy."])
    ShowTextAttributes(["azazel_fc1", 0, 0, 2])
    ShowText(["\\n<Azazel>"])
    ShowText(["Those who touch it will be erased..."])
    ShowText(["That is the duty of the knowledge manager."])
    ShowTextAttributes(["page65537_fc1", 0, 0, 2])
    ShowText(["\\n<Cornelia>"])
    ShowText(["I do not like the idea of managing knowledge."])
    ShowText(["Books are meant to be opened to all people."])
    ConditionalBranch([4, 37, 0])
      ShowTextAttributes(["stein_fc1", 0, 0, 2])
      ShowText(["\\n<Promesthin>"])
      ShowText(["I agree..."])
      ShowText(["Knowledge is refined and developed through sharing."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 38, 0])
      ShowTextAttributes(["stein_fc1", 6, 0, 2])
      ShowText(["\\n<Promesthin>"])
      ShowText(["I agree..."])
      ShowText(["Knowledge is refined and developed through sharing."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 39, 0])
      ShowTextAttributes(["stein_fc1", 7, 0, 2])
      ShowText(["\\n<Promesthin>"])
      ShowText(["I agree..."])
      ShowText(["Knowledge is refined and developed through sharing."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 40, 0])
      ShowTextAttributes(["stein_fc4", 0, 0, 2])
      ShowText(["\\n<Promesthin>"])
      ShowText(["I agree..."])
      ShowText(["Knowledge is refined and developed through sharing."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephist>"])
    ShowText(["Well then, it seems it's our turn."])
    ShowText(["Luka and the others will help us, of course?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Of course, we will protect Queen Grand Noah!"])
    ShowText(["Let's fight together, both of you!"])
    Script(["add_actor_ex(121)"])
    ScriptMore(["add_actor_ex(233)"])
    Script(["level_adjust(121,105)"])
    ScriptMore(["set_class_level(121, 104, 10, false, false)"])
    ScriptMore(["set_class_level(121, 105, 10, false, false)"])
    ScriptMore(["set_class_level(121, 108, 10, false, false)"])
    ScriptMore(["set_class_level(121, 109, 10, false, false)"])
    ScriptMore(["set_class_level(121, 121, 10, false, false)"])
    ScriptMore(["set_class_level(121, 122, 10, false, false)"])
    ScriptMore(["set_class_level(121, 159, 10, false, false)"])
    ScriptMore(["set_class_level(121, 160, 10, false, false)"])
    ScriptMore(["set_class_level(121, 161, 10, false, false)"])
    ScriptMore(["set_class_level(121, 162, 10, false, false)"])
    Script(["set_class_level(121, 266, 10, false, false)"])
    ScriptMore(["set_class_level(121, 267, 10, false, false)"])
    ScriptMore(["set_class_level(121, 337, 10, false, false)"])
    ScriptMore(["set_class_level(121, 338, 10, false, false)"])
    ScriptMore(["set_class_level(121, 339, 10, false, false)"])
    ScriptMore(["set_class_level(121, 340, 10, false, false)"])
    ScriptMore(["set_class_level(121, 343, 20, false, false)"])
    ScriptMore(["set_class_level(121, 7042, 15, false, false)"])
    Script(["level_adjust(233,125)"])
    ScriptMore(["set_class_level(233, 35, 10, false, false)"])
    ScriptMore(["set_class_level(233, 36, 10, false, false)"])
    ScriptMore(["set_class_level(233, 37, 10, false, false)"])
    ScriptMore(["set_class_level(233, 46, 10, false, false)"])
    ScriptMore(["set_class_level(233, 47, 10, false, false)"])
    ScriptMore(["set_class_level(233, 48, 10, false, false)"])
    ScriptMore(["set_class_level(233, 104, 10, false, false)"])
    ScriptMore(["set_class_level(233, 105, 10, false, false)"])
    ScriptMore(["set_class_level(233, 109, 10, false, false)"])
    Script(["set_class_level(233, 160, 10, false, false)"])
    ScriptMore(["set_class_level(233, 161, 10, false, false)"])
    ScriptMore(["set_class_level(233, 162, 10, false, false)"])
    ScriptMore(["set_class_level(233, 163, 10, false, false)"])
    ScriptMore(["set_class_level(233, 164, 10, false, false)"])
    ScriptMore(["set_class_level(233, 166, 20, false, false)"])
    ScriptMore(["set_class_level(233, 256, 10, false, false)"])
    ScriptMore(["set_class_level(233, 7018, 15, false, false)"])
    ScriptMore(["set_class_level(233, 7022, 15, false, false)"])
    RecoverAll([0, 121])
    RecoverAll([0, 233])
    ControlSwitches([7086, 7086, 0])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mephisto and Cornelia have joined the party!"])
    Wait([60])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["As for the knowledge manager, I won't let a single finger touch the Demon Lord."])
      ShowText(["If you refuse to back down, I'll make you rust my sword."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 23, 0])
      ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
      ShowText(["\\n<Elbetie>"])
      ShowText(["To think I would end up protecting a human queen..."])
      ShowText(["If it's the Demon Lord's order, I have no objections."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 24, 0])
      ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
      ShowText(["\\n<Elbetie Kanade>"])
      ShowText(["To think I would end up protecting a human queen..."])
      ShowText(["If it's the Demon Lord's order, I have no objections."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Rhyme>"])
      ShowText(["The Medal Queen..."])
      ShowText(["I mean, I will protect the Queen of Grand Noah~!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["azazel_fc1", 0, 0, 2])
    ShowText(["\\n<Azazel>"])
    ShowText(["Hehe, we already know the outcome of the battle."])
    ShowText(["We are the servants of the 'One Who Knows All'..."])
    ErasePicture([5])
    ErasePicture([6])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1992, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_azazel_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_grigori_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What do you mean, 'we know the outcome of the battle'?"])
    ShowText(["You are already losing..."])
    ShowTextAttributes(["azazel_fc1", 0, 0, 2])
    ShowText(["\\n<Azazel>"])
    ShowText(["We already knew the outcome of our defeat..."])
    ShowTextAttributes(["grigori_fc1", 0, 0, 2])
    ShowText(["\\n<Grigori>"])
    ShowText(["Because you all are..."])
    ShowText(["Destined to be invited to Walpurgis..."])
    PlaySE(["RPG::SE(@name=\"Darkness7\", @pitch=100, @volume=80)"])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 0, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ErasePicture([6])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Azazel and Grigori have disappeared..."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 2, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["What the hell! You're just making excuses!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What is Walpurgis?"])
      ShowText(["Is it just a mere excuse, or..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What is Walpurgis?"])
      ShowText(["Is it just a mere excuse, or..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What is Walpurgis?"])
      ShowText(["Is it just a mere excuse, or..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["Walpurgis refers to the ancient term for the witch's festival."])
    ShowText(["I do not know what it is like..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["When the destined time comes, we will be invited to Walpurgis—"])
    ShowText(["It feels like an ominous prophecy."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If we are to be invited, then let us wait for that time."])
    ShowText(["After all, we cannot prepare for something we do not understand."])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["Hehe, it sounds very enjoyable."])
      ShowText(["I wonder if they will invite us soon..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 7, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Surely, it will be a terrible festival."])
      ShowText(["Honestly, I hope to decline the invitation..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["'The One Who Knows All'—likely one of the sixteen calamities."])
    ShowText(["Eventually, there will be a time to fight again."])
    ShowPicture([5, "80_grandnoa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Grand Noah>"])
    ShowText(["You all have helped me once more."])
    ShowText(["Just as my business here has finished."])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Grand Noah>"])
    ShowText(["With the wings of a harpy, I will immediately return to the Grand Noah Castle."])
    ShowText(["Let's discuss with Uriela and determine the future of the nation."])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Grand Noah>"])
    ShowText(["Mephisto, Cornelia... I will relieve you of your guard duties here."])
    ShowText(["From now on, accompany Luka and assist in saving the world."])
    ShowTextAttributes(["mefist_fc3", 0, 0, 2])
    ShowText(["\\n<Mephist>"])
    ShowText(["If that is your order, then so be it..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Wait a moment... You are Mephisto from the demon world, aren't you?"])
    ShowText(["To switch without warning is truly bothersome..."])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Rhyme>"])
    ShowText(["You're a villain, but did you come back...?"])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephist>"])
    ShowText(["I am not betraying anyone, I was captured."])
    ShowTextAttributes(["mefist_fc3", 0, 0, 2])
    ShowText(["\\n<Mephist>"])
    ShowText(["Yes, it was I who captured you..."])
    ShowText(["Deceiving and entrapping others is quite enjoyable."])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Rhyme>"])
    ShowText(["I don't really understand..."])
    ConditionalBranch([0, 1036, 0])
      ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["I don't really understand either..."])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["It's simple... If you betray me, just kill them."])
      ShowTextAttributes(["mefist_fc3", 2, 0, 2])
      ShowText(["\\n<Mephist>"])
      ShowText(["Hii...!"])
      ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["Then I understand!"])
      ShowText(["If you betray me, just kill them, right?"])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Um, Lady Lucifina... Please refrain from using such dangerous words in front of Lucifina-chan..."])
      ShowText(["Eden..."])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["Huh, y-yes...!?"])
      ShowTextAttributes(["eden_fc1", 2, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["You've become quite considerate, haven't you?"])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["T-thank you very much!"])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Now, I shall join you as well."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["page65537_fc1", 1, 0, 2])
    ShowText(["\\n<Cornelia>"])
    ShowText(["Once again, I look forward to working together..."])
    ShowText(["Mephisto and Cornelia have officially joined the party!"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mephisto, I feel at ease with you here."])
    Wait([60])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["I'll take it easy, so you'll assist the Demon Lord."])
      ShowText(["As for the talent of a royal aide, I cannot compare to Tamamo-sama."])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephist>"])
      ShowText(["I suppose there will be no time to rest in the future..."])
      ShowText(["It's been a while, Cornelia."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promesthin>"])
      ShowText(["Oh right, I have books to return to the library..."])
      ShowText(["It's been a while, and that's your first line?"])
      ShowTextAttributes(["page65537_fc1", 0, 0, 2])
      ShowText(["\\n<Cornelia>"])
      ShowText(["That matter can wait, can't it...?"])
      ShowText(["Please come to Grand Noah again soon."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Grand Noah>"])
    ShowText(["Well then, I shall take my leave here..."])
    ShowText(["Then, I'll take my leave here..."])
    FadeoutScreen([])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The queen returned to Grand Noah with the harpy's wings!"])
    ErasePicture([5])
    ControlVariables([1303, 1303, 0, 0, 4])
    FadeinScreen([])
    Script(["gain_medal(150)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["With this, our objective has been achieved."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And we have also made contact with the minions of the 'All-Knowing One.'"])
    ShowText(["It seems we will eventually be invited to something called Walpurgis――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Shall we go check on the situation at Grand Noah Castle?"])
      ShowText(["We must confirm how the joint governance plan with Uriela is progressing."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Shall we go check on the situation at Grand Noah Castle?"])
      ShowText(["We must confirm how the joint governance plan with Uriela is progressing."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Shall we go check on the situation at Grand Noah Castle?"])
      ShowText(["We must confirm how the joint governance plan with Uriela is progressing."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You still don't fully trust Uriela, do you?"])
    ShowText(["It's alright, she is not a fool who clings to power."])
    ConditionalBranch([4, 513, 0])
      ConditionalBranch([1, 1301, 0, 7, 0])
        ShowTextAttributes(["sariera_fc1", 0, 0, 2])
        ShowText(["\\n<Sariela>"])
        ShowText(["She is not good at politics, but she understands that well herself."])
        ShowText(["There is no need to worry......"])
        ShowTextAttributes(["sariera_fc1", 0, 0, 2])
        ShowText(["\\n<Sariela>"])
        ShowText(["...By the way, why not return to Grangold?"])
        ShowText(["I want to do something about Kanade soon......"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I also know that Uriela is by no means just a crude brute."])
    ShowText(["That said, we should go check on the situation at Grand Noah――"])
    ConditionalBranch([1, 1308, 0, 12, 0])
      ConditionalBranch([4, 514, 0])
        ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
        ShowText(["\\n<Metatron>"])
        ShowText(["If this matter is settled, let's go defeat Singularity."])
        ShowText(["Don't you think of us as just convenient helpers?"])
        ShowTextAttributes(["sandalforne_fc1", 5, 0, 2])
        ShowText(["\\n<Sandalphon>"])
        ShowText(["Adventuring with friends......"])
        ShowText(["I'm having a little fun."])
        JumpToLabel(["双子姉妹後"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 515, 0])
        ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
        ShowText(["\\n<Metatron>"])
        ShowText(["If this matter is settled, let's go defeat Singularity."])
        ShowText(["Don't you think of us as just convenient helpers?"])
        ShowTextAttributes(["sandalforne_fc1", 5, 0, 2])
        ShowText(["\\n<Sandalphon>"])
        ShowText(["Adventuring with friends......"])
        ShowText(["I'm having a little fun."])
        Empty([])
      BranchEnd([])
      Label(["双子姉妹後"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tosyo\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ControlVariables([1352, 1352, 1, 0, 1])
      Empty([])

    BranchEnd([])
    CallCommonEvent([9019])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([6, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2889, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([923, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([78, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([94, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([920, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4803, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1245, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2834, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a healing magic circle......"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and the others' HP and MP have been fully restored!"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([668, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was a mimic girl!"])
    BattleProcessing([0, 2346, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])
