CommonEvent 424
Name = "天界黒の屋敷ボス戦"

  TransferPlayer([0, 682, 12, 12, 8, 0])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  Wait([60])
  SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  Wait([30])
  ShowPicture([5, "80_marcellus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["...It's you guys."])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Marcellus... Why are you here!?"])
  ShowText(["And where is Black Alice...?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["I don't know where she's playing, but she wasn't here......"])
  ShowText(["For you, it was a wasted trip."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["However, for me, it was not a wasted trip."])
  ShowText(["Here, I can defeat Alipheese the 16th...!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Wha- Father...!?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["From Father's body, an unwavering killing intent is being emitted."])
  ShowText(["I have been made to realize that the battle to come is already inevitable."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Even so—"])
  ShowText(["Even though I understand that this battle cannot be avoided—"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Please stop, Father!"])
  ShowText(["Alice is an important companion!"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Do not interfere, Luka..."])
  ShowText(["The Demon Lord is the trigger to plunge the world into chaos."])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["The Demon Lord... me, is the trigger!?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["What do you think the White Rabbit is guiding the Demon Lord for?"])
  ShowText(["What do you think the White Rabbit is trying to make the Demon Lord into...?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["The Demon Lord will be guided by the White Rabbit!"])
  ShowText(["And then, it will engulf the world in chaos!"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["No way... are you saying the Demon Lord will bring about the world's destruction!?"])
  ShowText(["As a result of being guided by the White Rabbit, it will turn into chaos...!"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Therefore, the Demon Lord must kill everything..."])
  ShowText(["To prevent the destruction of all worlds!"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["I will hunt down the Demon Lord and the White Rabbit!"])
  ShowText(["They are the true scourge that spreads chaos across all parallel worlds!"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["So, you have been—"])
  ShowText(["Wandering through parallel worlds, continuously killing the Demon Lord for thousands of years."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Alice's mother, and the sand serpent too—"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["That's right... as long as the Demon Lord exists, I will continue to kill."])
  ShowText(["In that way, I must stabilize every world."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["But... I am no longer being guided by the White Rabbit."])
  ShowText(["The last time it showed itself was quite a while ago."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["I act with my own will and conviction!"])
  ShowText(["I will never lead the world to destruction!"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Your own will has no relevance..."])
  ShowText(["Only the elements of uncertainty must be eliminated."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["...This is an unavoidable battle, isn't it?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Of course... as long as you are the Demon Lord."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I have been following in your footsteps all this time――"])
  ShowText(["I never thought it would come to fighting here――"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Come forth, Kirin..."])
  PlaySE(["RPG::SE(@name=\"Thunder11\", @pitch=100, @volume=80)"])
  ShowPicture([6, "80_raikiri_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  Wait([60])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([6])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Marcellus's speed has explosively increased!"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Come forth, Ice Return Butterfly..."])
  PlaySE(["RPG::SE(@name=\"Ice4\", @pitch=100, @volume=80)"])
  ShowPicture([6, "80_korikityou_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  Wait([60])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([6])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The frozen ice dwells in Marcellus's sword!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Father... I have been adventuring with Alice."])
  ShowText(["To save our world from destruction."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["So, if you mean to strike down Alice here――"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Then, if you mean to protect the Demon Lord here――"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Even if my opponent is my father, I will fight!"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Even if my opponent is you, I will show no mercy!"])
  ConditionalBranch([4, 523, 0])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus'>"])
    ShowText(["I am not one to stop just because you tell me to."])
    ShowText(["I can only appeal to power..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["It seems a different timeline has intruded."])
    ShowText(["Have you found a new path...?"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 1659, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_marcellus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Guh..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Marcellus knelt on the floor!"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["You've become stronger, Luka..."])
  ShowText(["I never thought you would come this far..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Father..."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Marcellus... stop this pointless fighting."])
  ShowText(["Your way will not save the world."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Even if you defeat the Demon Lord and prevent the trigger of chaos..."])
  ShowText(["Parallel worlds annihilate each other due to their weight."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["No matter how hard you struggle to prevent the world's destruction..."])
  ShowText(["The remaining parallel worlds will eventually break apart."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["I understand that..."])
  ShowText(["But, I can buy time until the end..."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["For each demon lord I defeat, the lifespan of the singularity world is extended by about a day."])
  ShowText(["Then, all I can do is continue hunting demon lords..."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["At the very least, Luka..."])
  ShowText(["I will buy you enough time to fulfill your lifespan..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["How much has your father fought for that time to be bought..."])
  ShowText(["So much that his body is falling apart..."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["...Tell me, Marcellus."])
  ShowText(["What does it mean for the demon lord to be the trigger of destruction...?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["As I've said many times..."])
  ShowText(["'The demon lord is guided by the white rabbit.'"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["I know that!"])
  ShowText(["What kind of effect does a demon lord guided by the white rabbit have..."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["It seems you fundamentally misunderstand the meaning..."])
  ShowText(["'As a result of being guided, the demon lord becomes the white rabbit.'"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["In other words... a demon lord guided by the white rabbit transforms into the white rabbit itself."])
  ShowText(["The white rabbit is the form of a demon lord that has approached chaos to the extreme."])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["What...?!"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["The white rabbit that appeared from another world comes before the demon lord..."])
  ShowText(["By making contact with chaos, it causes the demon lord to manifest the white rabbit's factor."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["And ultimately... the demon lord, corroded by chaos, becomes the white rabbit."])
  ShowText(["The white rabbit, who was once a demon lord, will completely destroy its own world with chaos."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["And then the white rabbit will embark on a journey to another world."])
  ShowText(["Thus, the white rabbits continue to multiply and keep destroying worlds."])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["No way... the white rabbit..."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["...The white rabbit is the former demon lord."])
  ShowText(["The Demon Lord guided by the white rabbit also becomes a white rabbit."])
  ShowTextAttributes(["sonia_fc3", 4, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["The white rabbit is a chain manifestation factor――"])
  ShowText(["It reacts to the Demon Lord's DNA and erodes it."])
  ShowTextAttributes(["sonia_fc3", 4, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["In that process, the Demon Lord's body becomes chaotic."])
  ShowText(["Its existence is replaced by the white rabbit template, executing the chaos chain."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["That daughter was also a chaotic existence..."])
  ShowText(["Moreover, a management class... should have been the first to hunt."])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["If what you say is true..."])
  ShowText(["Does that mean I will also become a white rabbit...?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["That should be the case, but... there are doubts."])
  ShowText(["Your transformation into a white rabbit is far too late."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Someone has been neutralizing the chaos by your side..."])
  ShowText(["It is reasonable to think so."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Alice's transformation into a white rabbit was neutralized by someone at her side――"])
  ShowText(["Could it be that――"])
  ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
  ShowText(["\\n<Nullco>"])
  ShowText(["……………………"])
  ShowTextAttributes(["alice_fc1", 4, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["I... the Demon Lord... into a white rabbit..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["We were left speechless by the shocking truth revealed by my father."])
  ShowText(["The Demon Lord becoming a white rabbit and destroying the world――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["While facing Marcellus, everyone fell silent――"])
  ShowText(["It was then."])
  ErasePicture([5])
  FadeoutBGM([1])
  ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["Ufufufu, you all seem quite surprised..."])
  ScrollMap([8, 3, 4])
  SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  Wait([90])
  ShowAnimation([2, 542, false])
  Wait([60])
  ControlSwitches([31, 31, 0])
  Wait([60])
  PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_alice8th6_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["You are――"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Black Alice...!!"])
  ErasePicture([5])
  Wait([30])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Without hesitation, my father drew his sword and kicked off the floor."])
  ShowText(["Closing the distance in an instant, he slashed at Black Alice, but――"])
  ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["Oh, how rude to attack upon meeting..."])
  PlaySE(["RPG::SE(@name=\"Darkness4\", @pitch=100, @volume=80)"])
  SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-2, -2])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_down\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, -2])"])
  Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_down\\\", @pitch=100, @volume=100)\"])"])
  Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Black Alice's strike sent Marcellus flying!"])
  ShowPicture([5, "80_alice8th6_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Guh...!!"])
  ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["This won't do..."])
  ShowText(["You must be deeply wounded from the battle with Hero Luka and the others, right?"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["You hid yourself and lured us into a fight with Marcellus."])
  ShowText(["To watch from the sidelines is a sly trick."])
  ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["Do you really think such petty tricks are necessary against you?"])
  ShowText(["I just wanted to see your battle..."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Hmph... You have quite the confidence."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Though I said that, Alice must also be feeling it."])
  ShowText(["The overwhelming power I sense from the Black Alice in front of me――"])
  ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["If you challenge me as you are now..."])
  ShowText(["Everyone will die."])
  ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["Before that happens, you should unleash your power..."])
  ShowText(["Hey, Null Cogito?"])
  ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
  ShowText(["\\n<Nullco>"])
  ShowText(["Kyuu..."])
  ShowTextAttributes(["sonia_fc2", 2, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["Nullco...?"])
  ErasePicture([5])
  Wait([30])
  ControlSwitches([34, 34, 0])
  SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
  ShowText(["\\n<Nullco>"])
  ShowText(["……………………"])
  ShowAnimation([18, 542, false])
  Wait([60])
  ControlSwitches([35, 35, 0])
  Wait([60])
  PlayBGM(["RPG::BGM(@name=\"scene_chaos1\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_nurukox_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The power of chaos is gathering towards Nullco!"])
  ShowText(["That body has transformed all at once!"])
  ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["……………………"])
  ShowPicture([5, "80_nurukox_st01", 0, 0, -190, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_alice8th6_st01", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["The false god of chaos..."])
  ShowText(["To intentionally call me forth is quite a folly."])
  ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["Spirit of chaos... I have been wanting to meet you."])
  ShowText(["As fellow rulers of chaos, let's compete..."])
  ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["You are neither a ruler nor a god."])
  ShowText(["Do not be arrogant, false god..."])
  ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["Gods do not exist from the start."])
  ShowText(["Both goddesses and evil gods are just primal mana with will."])
  ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["The two gods of light and darkness are, in a sense, spirits of holy and magical essence..."])
  ShowText(["Gods are merely those who claim to possess overwhelming power."])
  ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["Thus, I too am a god in essence."])
  ShowText(["This power of chaos reaches the level of a god's strength."])
  ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["Your power is merely borrowed."])
  ShowText(["The power of chaos is not something you can handle so lightly..."])
  ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["You too are just a spirit of chaos..."])
  ShowText(["You are far from being the embodiment of chaos itself."])
  ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["Therefore, let us settle this here."])
  ShowText(["Which of us is the true chaotic existence..."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["It's good to deepen bonds between chaotic beings, but..."])
  ShowText(["We cannot be forgotten either!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ah! I won't leave it all to Nuruko!"])
  ShowText(["We will fight too!"])
  ConditionalBranch([4, 753, 0])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Son Goku>"])
    ShowText(["It's not that I'm turning my back, but..."])
    ShowText(["I won't let you treat me like a decoration!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 754, 0])
    ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
    ShowText(["\\n<Quetzalcoatl>"])
    ShowText(["Honestly, I didn't want to fight this opponent..."])
    ShowText(["But now, there's no helping it!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 756, 0])
    ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
    ShowText(["\\n<Aji Dahaka>"])
    ShowText(["Speaking of which, my salary for this month is still unpaid..."])
    ShowText(["I'll let it slide with your life, no debts involved!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 755, 0])
    ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
    ShowText(["\\n<Tezcatlipoca>"])
    ShowText(["Unyaa!"])
    ShowText(["I demand better treatment, nya!!"])
    Empty([])

  BranchEnd([])
  Script(["delete_actor_ex(79)"])
  Script(["add_actor_ex(999)"])
  ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["Everyone, don't push yourselves too hard..."])
  ShowText(["Black Alice is stronger than me in combat ability."])
  ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["Now, this party comes to an end."])
  ShowText(["Let's start the main event...!"])
  RecoverAll([0, 0])
  ErasePicture([5])
  ErasePicture([6])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou5\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 1660, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  Script(["delete_actor_ex(999)"])
  PlayBGM(["RPG::BGM(@name=\"kuroalice\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_alice8th6_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Did we do it...?"])
  ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["No... not yet, we haven't reached its life..."])
  ShowTextAttributes(["alice8th_fc4", 2, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["I see... the power of the spirit of chaos is certainly interesting."])
  ShowText(["To counter my power to this extent..."])
  ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["……………………"])
  ShowTextAttributes(["alice8th_fc4", 2, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["However, sadly... you still lack experience."])
  ShowText(["And don't you also lack endurance?"])
  ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["The damage has accumulated for you as well..."])
  ShowText(["You had taken quite a bit of damage before coming here, hadn't you?"])
  ShowTextAttributes(["alice8th_fc4", 2, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["I had a bit of trouble with some research..."])
  ShowText(["This is enough to take care of you all."])
  PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The power of chaos is condensing into Black Alice!"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Ugh...! I never thought I had this much reserve...!"])
  ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["This is bad..."])
  ShowText(["I can't neutralize any more than this..."])
  ShowTextAttributes(["alice8th_fc4", 4, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["Now, disappear into chaos...!"])
  ErasePicture([5])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["I won't let you...!"])
  SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  PlayBGM(["RPG::BGM(@name=\"scene_chaos1\", @volume=100, @pitch=100)"])
  PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Marcellus's sword pierced Black Alice's body from behind!"])
  ShowPicture([6, "80_marcellus_st01", 0, 0, -280, 0, 100, 100, 255, 0])
  ShowPicture([5, "80_alice8th6_st05", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["...Father!?"])
  ShowTextAttributes(["alice8th_fc4", 4, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["...You also had quite a bit of reserve left, didn't you?"])
  ShowText(["But do you think such an attack would work on me...?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["...Ah, it won't work, will it?"])
  ShowText(["The chaos power you wield completely surpasses me..."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["However, there is one power where I surpass you..."])
  ShowText(["That is the ability to move through chaotic space!"])
  ErasePicture([5])
  ErasePicture([6])
  ShowAnimation([6, 542, false])
  Wait([60])
  ControlSwitches([32, 32, 0])
  Wait([60])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Marcellus opened a door to another world!"])
  ShowPicture([6, "80_marcellus_st01", 0, 0, -280, 0, 100, 100, 255, 0])
  ShowPicture([5, "80_alice8th6_st03", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["alice8th_fc4", 2, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["I see, this door is..."])
  ShowText(["I never thought something like that could be done..."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Let's travel together, Black Alice..."])
  ShowText(["You won't be able to return for a while, to the depths of chaos."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["The destination is the abyss of chaos."])
  ShowText(["Once there, you'll be broken down to not just molecules, but even information units..."])
  ShowTextAttributes(["alice8th_fc4", 2, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["Oh, is that alright...?"])
  ShowText(["In such a place, your body will collapse, you know?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["It doesn't matter..."])
  ShowText(["If you go there, you won't return for tens of thousands of years!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["No way... Dad!?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Luka... you must protect the world in your own way."])
  ShowText(["Don't become like me..."])
  ShowTextAttributes(["alice8th_fc4", 2, 0, 2])
  ShowText(["\\n<Black Alice>"])
  ShowText(["This is... let's take a break for a while."])
  ShowText(["Until we meet again, farewell..."])
  PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
  ErasePicture([5])
  ErasePicture([6])
  ShowAnimation([17, 542, false])
  Wait([60])
  ControlSwitches([31, 31, 1])
  ControlSwitches([32, 32, 1])
  ControlSwitches([33, 33, 0])
  Wait([60])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Swallowing Dad and Black Alice, the door to another world closes."])
  ShowText(["After that, only silence remained."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The overwhelming torrent of chaos that Black Alice was emitting is no longer felt."])
  ShowText(["Dad disappeared from this world along with Black Alice—"])
  ScrollMap([2, 3, 4])
  Wait([90])
  PlayBGM(["RPG::BGM(@name=\"scene_kanasimi3\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Did Black Alice... perish?"])
  SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["Those two have gone to a place from which they can never return..."])
  ShowText(["Their bodies have vanished, disappearing into the cycle of reincarnation..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["And, Dad..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The back of Dad, which I had been pursuing so long—"])
  ShowText(["Just when I thought I had caught up, they disappeared into another dimension along with Black Alice."])
  PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
  ControlSwitches([38, 38, 0])
  Wait([60])
  ShowPicture([5, "80_raikiri_st01", 0, 0, -180, 0, 100, 100, 0, 0])
  ShowPicture([6, "80_korikityou_st01", 0, 0, 180, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 60, false])
  MovePicture([6, nil, 0, 0, 180, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["At that moment, what appeared before me was—"])
  ShowText(["Kirin and Ice Returning Butterfly, the two spirits Dad had summoned."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["It seems he released the contract before disappearing from this world."])
  ShowText(["Probably... to entrust it to you, Luka."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["……………………"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["As I reached out to Kirin and Ice Returning Butterfly—"])
  PlaySE(["RPG::SE(@name=\"mon_warm\", @pitch=100, @volume=100)"])
  ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ErasePicture([5])
  ErasePicture([6])
  ControlSwitches([38, 38, 1])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([10])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["It seemed both recognized me as their master."])
  ShowText(["I was able to harbor Kirin and Ice Returning Butterfly in my heart—"])
  ChangeSkills([0, 1, 0, 9780])
  ChangeSkills([0, 1, 0, 9781])
  ChangeSkills([0, 1, 0, 10035])
  ChangeSkills([0, 1, 0, 10036])
  PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Luka has learned \\I[300]\\C[1] Kirin\\C[0]!"])
  ShowText(["Luka has learned \\I[300]\\C[1]Ice Return Butterfly\\C[0]!"])
  ShowText(["Luka has learned \\I[100]\\C[1]Kirin's Help\\C[0]!"])
  ShowText(["Luka has learned \\I[100]\\C[1]Ice Butterfly's Help\\C[0]!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["It's like a keepsake from Dad..."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Luka..."])
  ShowTextAttributes(["sonia_fc2", 2, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["Are you okay, Luka...?"])
  ShowText(["Do you want to rest a bit?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["...No, I'm fine."])
  ShowText(["Dad fought until the end to protect the world."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Ah, that's right..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In that battle, I killed Alice's mother--"])
  ShowText(["And lost my own life as well."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["All of it was to protect the world from destruction--"])
  ShowText(["Finally, today, peace has come to the days of fighting."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["...Just leave the rest to us, Father."])
  ShowText(["I will definitely save the world from destruction..."])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
  Script(["gain_medal(100)"])
  ShowPicture([5, "80_nurukox_st08", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["……………………"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["And, Nuruko..."])
  ShowText(["Are you okay?"])
  ShowPicture([5, "80_nurukox_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["I'm a little... no, I'm quite tired."])
  ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Nuruko... you can speak quite freely, can't you..."])
  ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["While normally saying cute things like 'kyu-'"])
  ShowText(["Were you thinking something like 'I am the master of chaos'?"])
  ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["In normal form, thoughts and language are simplified."])
  ShowText(["It's about time I reach my limit in this form..."])
  ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["I will rest..."])
  ShowText(["Don't bully me even if I return to my original form..."])
  ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
  ShowText(["\\n<Null Cogito>"])
  ShowText(["……………………"])
  ErasePicture([5])
  ShowAnimation([18, 542, false])
  Wait([60])
  ControlSwitches([35, 35, 1])
  Wait([60])
  ShowPicture([5, "80_nuruko_st03", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
  ShowText(["\\n<Nullco>"])
  ShowText(["……………………"])
  ShowPicture([5, "80_nuruko_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
  ShowText(["\\n<Nullco>"])
  ShowText(["...Kyu!"])
  ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["...I'm back♪"])
  ShowTextAttributes(["sonia_fc1", 0, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["You did well, Nuruko!"])
  ShowTextAttributes(["nuruko_fc1", 1, 0, 2])
  ShowText(["\\n<Nullco>"])
  ShowText(["Kyu～♪"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In that moment when the atmosphere relaxed--"])
  ErasePicture([5])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<???>"])
  ShowText(["After all, that creature is the key..."])
  SetEventLocation([20, 0, 12, 10, 0])
  ShowAnimation([18, 556, false])
  Wait([60])
  ControlSwitches([37, 37, 0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["A magic circle of light appeared, enveloping Nuruko!"])
  Wait([30])
  ShowTextAttributes(["nuruko_fc1", 1, 0, 2])
  ShowText(["\\n<Nullco>"])
  ShowText(["Kyu...!?"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["This is... a light sealing circle!?"])
  ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Wait, Nuruko, I'll get you out now!"])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["...Don't touch it!"])
  ShowText(["If you touch that seal, your body will be blown away!"])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Only one person in this world can deploy such a holy seal――"])
  FadeoutBGM([1])
  ShowAnimation([19, 501, false])
  Wait([60])
  ControlSwitches([36, 36, 0])
  Wait([120])
  PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_iriasu_st41", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Indeed... it is I."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["No way... Ilias!?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The one who descended at that moment, the master of immense power, was――"])
  ShowText(["Our enemy we must defeat, the goddess of creation, Ilias."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["It can't be an entity... it's just a vision, right?"])
  ShowText(["But what business do you have in a place like this!?"])
  ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I have no interest in you."])
  ShowText(["The one I have business with is only the spirit of chaos..."])
  ShowTextAttributes(["sonia_fc3", 7, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["You can't mean, Nuruko――"])
  ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
  ShowText(["\\n<Nullco>"])
  ShowText(["Kyuu!!"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["You were waiting for the power to deplete to abduct Nuruko!"])
  ShowText(["You fiend, how wicked...!"])
  ShowPicture([5, "80_iriasu_st42", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["iriasu_fc6", 1, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I will take the spirit of chaos."])
  ShowText(["You will serve me well..."])
  ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
  ShowText(["\\n<Nullco>"])
  ShowText(["Kyukyu!!"])
  ShowTextAttributes(["iriasu_fc6", 1, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Then, we shall meet again."])
  ShowText(["On the day the evil god perishes..."])
  ErasePicture([5])
  ShowAnimation([19, 501, false])
  Wait([60])
  ControlSwitches([36, 36, 1])
  ShowAnimation([18, 501, false])
  Wait([60])
  ControlSwitches([34, 34, 1])
  ControlSwitches([37, 37, 1])
  Wait([120])
  FadeoutBGM([1])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The presence of Ilias and Nuruko vanished from that place..."])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["sonia_fc3", 7, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["No way, Nuruko..."])
  ShowPicture([5, "80_alice_st10", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["To think, I've been completely outsmarted and Nuruko has been abducted...!"])
  ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["There's no time to waste!"])
  ShowText(["Let's hurry and rescue Nuruko!"])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["...Calm down, everyone."])
  ShowText(["It's a troublesome situation, but panicking won't turn the tide."])
  ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Hmm... You're right about that."])
  ShowText(["In times like this, losing composure won't help those who need saving."])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Since they went through the trouble of kidnapping, it shouldn't be immediately dangerous."])
  ShowText(["If we act in haste, it will play right into Ilias's hands."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["That said, we can't just sit idly by."])
  ShowText(["What is Ilias plotting using Nullco..."])
  Wait([30])
  ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["...I was also observing the situation."])
  ShowText(["It has truly become a troublesome matter."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["A voice resonates in my head—"])
  ShowText(["It was Tamamo from the demon realm."])
  ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["If the celestial realm acquires the power of chaos..."])
  ShowText(["It is possible they may recreate the space-time transfer device."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["If that happens, our advantage will crumble."])
  ShowText(["We must rescue Nullco as soon as possible..."])
  ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Moreover, there are other concerns..."])
  ShowText(["Sariela has abandoned Grangold and crossed over to the Ilias continent."])
  ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Metatron and Sandalphon have done the same."])
  ShowText(["The remaining seven archangels are gathering on the Ilias continent..."])
  ShowPicture([5, "80_alice_st04", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["That is a strange movement..."])
  ShowText(["Are the enemies cornered, or..."])
  ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["...we believe it is finally time for the decisive battle."])
  ShowText(["Return to the Evil God Castle for now."])
  ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["We shall discuss what comes next."])
  ShowText(["Of course, the rescue operation for Nullco as well..."])
  ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Understood... I will return to the Evil God Castle immediately."])
  ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["The situation is urgent."])
  ShowText(["As soon as possible..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The communication with Tamamo has been cut off..."])
  Wait([30])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["...Everyone, that is the situation."])
  ShowText(["We will return to the Evil God Castle at once."])
  ShowPicture([5, "80_alice_st04", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["alice_fc1", 4, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Really... just when I thought we had finally defeated Black Alice..."])
  ShowText(["It's a crisis after crisis..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["But we're slowly approaching the end."])
  ShowText(["Now, let's return to the Demon God Castle!"])
  ErasePicture([5])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The abduction of Nuruko――"])
  ShowText(["And the gathering of the Seven Archangels on Ilias Continent――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I have a feeling that the final battle is approaching."])
  ShowText(["With our fighting spirit in our hearts, we head towards the Demon God Castle――"])
  Wait([60])
  ControlSwitches([31, 31, 1])
  ControlSwitches([32, 32, 1])
  ControlSwitches([33, 33, 1])
  ControlSwitches([34, 34, 1])
  ControlSwitches([35, 35, 1])
  ControlSwitches([36, 36, 1])
  ControlSwitches([37, 37, 1])
  ControlSwitches([38, 38, 1])
  ControlSwitches([39, 39, 1])
  ControlVariables([1141, 1141, 0, 0, 62])
  RecoverAll([0, 0])
  PlayBGM(["RPG::BGM(@name=\"dungeon_kuronoyashiki\", @volume=100, @pitch=100)"])
  ExitEventProcessing([])
  Empty([])
