Display Name = ""
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([1, 1214, 0, 2, 0])
      FadeoutScreen([])
      ControlSwitches([31, 31, 0])
      ChangeTransparency([0])
      TransferPlayer([0, 861, 71, 25, 0, 2])
      FadeinScreen([])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>This door has some kind of paper stuck to it.\nLet's see..."])
      PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\"The first trial: the 'If you don't have sex, you can't escape' room.\""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Wait, what was that?!"])
      ShowTextAttributes(["lars_fc01", 0, 0, 2])
      ShowText(["\\n<Lars>......!!"])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>Ahaha...♪\nWelcome to the \"If you don't have sex, you can't escape\" room♪"])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>I wanted to make this kind of room at least once♪"])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>The rules are simple...\nIf someone has sex in that room, the door will open."])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>However, sex is limited to between man and woman.\nAt the moment they come, the door will open wide!♪"])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>Look forward to it, okay? ♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Myusca's transmission cut out..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>........."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>........."])
      ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
      ShowText(["\\n<Lauratt>........."])
      ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
      ShowText(["\\n<Hakunen>........."])
      ShowTextAttributes(["lars_fc01", 0, 0, 2])
      ShowText(["\\n<Lars>........."])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>........."])
      ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
      ShowText(["\\n<Novissa>........."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Naturally, the men's group was in shocked silence.\nAs for the women's group..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>........."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>........."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>........."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>........."])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>........."])
      ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
      ShowText(["\\n<Tarsa>......♪♪♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This side has developed something of a bizarre atmosphere.\nAnd then, as for who broke the silence first..."])
      SetMoveRoute([48, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["daimeikai_fc1", 2, 0, 2])
      ShowText(["\\n<Daimyokai>Okay, Hakunen! Fuck me!!"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>And so the one least able to read the room was the first to move, huh?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>It seems the one least able to read the room was the first to move, hm?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
      ShowText(["\\n<Hakunen>But, Daimyokai-"])
      SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["magatu_fc2", 0, 0, 2])
      ShowText(["\\n<Magatsu>........."])
      ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
      ShowText(["\\n<Hakunen>M-Master...?"])
      ShowTextAttributes(["magatu_fc2", 0, 0, 2])
      ShowText(["\\n<Magatsu>Follow me, Hakunen..."])
      SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
      SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["And so Magatsu, Hakunen in tow, disappeared beyond the door..."])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>........."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>........."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>Hakunen..."])
      ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
      ShowText(["\\n<Daimyokai>Tch, damned hag..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Everyone waited with bated breath at the door..."])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>By the way, the room is completely soundproofed.\nAnd, if you clear the condition to unlock the door..."])
      Wait([30])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([30])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>Okay, and with this the first gate is cleared.\nGood job, now you can pass through♪"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>So with this, we've passed?\nLet's go in..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>So with this, we've passed?\nLet us head in..."])
        Empty([])
      BranchEnd([])
      FadeoutScreen([])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      Wait([10])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      Wait([60])
      TransferPlayer([0, 861, 95, 27, 8, 2])
      ChangeTransparency([1])
      FadeinScreen([])
      ShowTextAttributes(["byakunen_fc3", 4, 0, 2])
      ShowText(["\\n<Hakunen>U, uuu..."])
      ShowTextAttributes(["magatu_fc1", 4, 0, 2])
      ShowText(["\\n<Magatsu>...Fuu, that was a nice break."])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>........."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>........."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["...Most of those present don't say a word."])
      Wait([60])
      FadeoutBGM([1])
      FadeoutScreen([])
      ControlVariables([1214, 1214, 0, 0, 3])
      ControlSwitches([31, 31, 1])
      Wait([60])
      FadeinScreen([])
      PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>With this, the first trial is over.\nI said this earlier, but there are a total of seven trials, okay? ♪"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Odds are there are more pointlessly hard trials left to come. Ugh, what a pain..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Odds are there are more pointlessly hard trials left to come. What a troublesome situation..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There are six more of these bizarre trials in wait.\nWhatever's up ahead is worrying, but we can't do anything but move forward."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1214, 0, 3, 1])
      ControlSwitches([31, 31, 1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 861, 95, 29, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 25, 6, 11, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 33, 23, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 71, 22, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 5, 35, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 98, 21, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1214, 0, 3, 0])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>There's something stuck to the door again...\n\"The second trial: 'If you don't have sex, you can't escape' room #2\"?!"])
      ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
      ShowText(["\\n<Hakunen>What, this again?!"])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>The \"If you don't have sex, you can't escape\" room... No one said there'd only be one!"])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>The rules are the same as last time, but keep one thing in mind: The same pair won't work again here♪"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>So you're saying Hakunen and Magatsu would no longer work?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>So then, Hakunen and Magatsu would no longer work?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["magatu_fc1", 2, 0, 2])
      ShowText(["\\n<Magatsu>Tch..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Yet again, we must face this room.\nWho on earth will be next..."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>........."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>........."])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>........."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>This is no time to be holding each other back like this. First, let's organize some pairings to work with."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Nothing good will come of holding each other back like this. First, let's organize some pairings to work with."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>B-but..."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>By organizing into pairings, you mean..."])
      ShowTextAttributes(["daimeikai_fc1", 2, 0, 2])
      ShowText(["\\n<Daimyokai>Choosing who we'll get it on with for these trials, right? Uhyahyahya!"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>With that out of the way, pair off!\nYou go here, you go here..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>With that out of the way, let's pair off!\nYou go here, you go here..."])
        Empty([])
      BranchEnd([])
      FadeoutScreen([])
      Wait([60])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["And so, we were split up and organized into pairs..."])
      ControlSwitches([31, 31, 0])
      TransferPlayer([0, 861, 70, 47, 0, 2])
      ChangeTransparency([0])
      FadeinScreen([])
      PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>...Well, something like this."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>...Well, something like this."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>Hey, hold on a bit!\nI and Lauratt only share a contract, so..."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>...I'm also different.\nWe don't have that kind of relationship..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Well then...\nWould you rather Lars and Lauratt pair with other women?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Well then...\nWould you rather Lars and Lauratt pair with other women?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>That's...no way!"])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>...Well, if Lauratt's okay with it, I'm fine with pairing with him..."])
      ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
      ShowText(["\\n<Tarsa>I'm happy with my partner as Novissa, but..."])
      PlaySE(["RPG::SE(@name=\"Absorb2\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
      ShowText(["\\n<Tarsa>Like this, I'd be fine with anyone♪\nEven if you all came at me at once...♡"])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>Um...why do I have two partners?"])
      ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
      ShowText(["\\n<Lampas>Of course you're with me, right Kazuya? ♪"])
      ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
      ShowText(["\\n<Mukuro>Kazuya...naturally, it should be me..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Please decide who you'll go with over there.\nI have no business sticking my nose in private matters."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Please decide who you'll go with over there.\nI have no business sticking my nose in private matters."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>Um...but I..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lest came to this world without any ally.\nThus, he was inevitably left alone in this instance."])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>In the first place, all the other heroes...\nYou're all together with your loved ones, but..."])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>I'm just left behind by myself...\nPrincess Lithia..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>D-don't feel down about it!\nThey're surely waiting for you in your world!"])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>...Anyways, with this we have five pairs.\nWell then, who will we have face the challenge?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>...Anyways, with this we have five pairs.\nWell then, who will we have face the challenge?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>In that case..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The one who raised her hand was none other than Rigeo!"])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>...If we don't have sex, we can't leave the room, right? In that case there's only one thing to do... Right, Lauratt?"])
      ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
      ShowText(["\\n<Lauratt>........."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["At Rigeo's prompt, Lauratt nodded his head."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>I see... Are you really okay with this?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Understood... Are you really okay with this?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>We're a Nightmare and human, it's about time we did this. The contract between us can take this form, too."])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>I'm unhappy we're being made to do this, but this is no time to get all flustered."])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>...Well, we'll be off.\nWe'll come back once we're finished, so don't open the door before then."])
      SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
      SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rigeo grabs Lauratt's arm and they briskly walk into the room..."])
      ShowTextAttributes(["magatu_fc1", 1, 0, 2])
      ShowText(["\\n<Magatsu>Mhm, she's finally acting true to herself.\nSuch innocence is nice..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>But is this really fine?\nThat Rigeo seems to be quite a late bloomer-"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>But is this really fine?\nThat Rigeo seems to be quite a late bloomer-"])
        Empty([])
      BranchEnd([])
      Wait([30])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([30])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>...Huh, it seems there was no need to worry.\nWith this we've passed the second trial as well."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>...Sorry, it seems there was no need to worry.\nWith this we've passed the second trial as well."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
      ShowText(["\\n<Tarsa>But we need to wait until they come back out.\nGirls need time to clean up after and such."])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>A girl's hygiene must be tough, huh?\nLet's wait a while..."])
      ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
      ShowText(["\\n<Hakunen>Yes..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>........."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>........."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>........."])
      ShowTextAttributes(["lars_fc01", 0, 0, 2])
      ShowText(["\\n<Lars>........."])
      ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
      ShowText(["\\n<Novissa>........."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>......Isn't this taking a bit long?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>......Isn't this taking a bit long?"])
        Empty([])
      BranchEnd([])
      Wait([30])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([60])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>...A second shot?!"])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
      ShowText(["\\n<Rigeo>Haa...haa...♡\nSorry for keeping you waiting..."])
      ShowTextAttributes(["lawrat_fc1", 1, 0, 2])
      ShowText(["\\n<Lauratt>........."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rigeo, with shaky knees and ragged breathing, leaves the room with a blushing Lauratt trying to steady his breathing."])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>Just one time would have been enough to open the door, why'd you go twice?"])
      ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
      ShowText(["\\n<Hakunen>Just one time would have been enough to open the door, why'd you go twice?"])
      ShowTextAttributes(["magatu_fc1", 0, 0, 2])
      ShowText(["\\n<Magatsu>Just one time would have been enough to open the door, why'd you go twice?"])
      ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
      ShowText(["\\n<Rigeo>Be quiet, don't say that so many times!\nWe just got a bit serious..."])
      ShowTextAttributes(["lawrat_fc1", 1, 0, 2])
      ShowText(["\\n<Lauratt>........."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>Thinking back, she was a Nightmare too..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Oh yeah, she was a Nightmare too..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["At any rate, with Rigeo's efforts we cleared the second room. Let's move forward!"])
      Wait([60])
      FadeoutBGM([1])
      FadeoutScreen([])
      ControlVariables([1214, 1214, 0, 0, 4])
      ControlSwitches([31, 31, 1])
      ChangeTransparency([1])
      Wait([60])
      FadeinScreen([])
      PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1214, 0, 4, 1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 861, 95, 55, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 860, 24, 14, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 43, 49, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 44, 49, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 25, 34, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 26, 34, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 70, 44, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 10, 72, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 96, 43, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ControlSwitches([31, 39, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 860, 13, 18, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 50, 101, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 51, 101, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 17, 83, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 83, 89, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 5, 155, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 18, 83, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1214, 0, 5, 0])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The fourth trial is...\n\"If you don't have sex, you can't escape\" room #3."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Seriously... again?\nAt this point there's probably another one or two on the way."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Okay, so as for the remaining pairings..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Seriously... again?\nAt this point there's probably another one or two on the way."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Okay, so as for the remaining pairings..."])
        Empty([])
      BranchEnd([])
      FadeoutScreen([])
      Wait([60])
      ControlSwitches([31, 31, 0])
      ChangeTransparency([0])
      TransferPlayer([0, 861, 55, 88, 0, 2])
      FadeinScreen([])
      PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>...Well, this seems about right.\nWell, who will we send this time?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>...Well, this seems about right.\nWell, who will we send this time?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>........."])
      ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
      ShowText(["\\n<Lampas>Pick me! Pick meee!"])
      ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
      ShowText(["\\n<Mukuro>"])
      ShowText(["Pick me..."])
      PlaySE(["RPG::SE(@name=\"mon_ero_simetuke1\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lampas and Mukuro grab Kazuya's body from both sides and begin a tug-of-war!"])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>Hey, hold on! At least just use your hands!!\nStop pulling my whole body apart with your ivy and hair!!!"])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>Right now it feels like I'm turning into the Samael of that time!!"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>We're not making any progress like this, let's draw straws. Let's mark this one, and..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Let's speed things up and draw straws.\nLet's mark this one, and..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Everyone drew straws...\nAnd the winners were the Novissa and Tarsa pairing!"])
      ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
      ShowText(["\\n<Tarsa>Well then, I'll go on ahead..."])
      ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
      ShowText(["\\n<Novissa>........."])
      SetMoveRoute([69, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      SetMoveRoute([67, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([69, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
      SetMoveRoute([67, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Tarsa and Novissa disappeared into the room..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["........."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["........."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>"])
      ShowText(["........."])
      Wait([30])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([30])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>...It seems to be done.\nIn that case-"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>...It seems to be finished.\nIn that case-"])
        Empty([])
      BranchEnd([])
      Wait([30])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([10])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([10])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([10])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([10])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([5])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([5])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([5])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([30])
      ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
      ShowText(["\\n<Rigeo>Huh...hold on!"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>No way!\nNovissa won't... This is bad!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>No way!\nNovissa won't... This is bad!"])
        Empty([])
      BranchEnd([])
      FadeoutScreen([])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      Wait([10])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["When we step into the room, on the bed..."])
      Wait([60])
      TransferPlayer([0, 861, 80, 95, 8, 2])
      ChangeTransparency([1])
      FadeinScreen([])
      ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
      ShowText(["\\n<Tarsa>Hey, Novissa... are you already done?\nLet's do more, more...♡"])
      ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
      ShowText(["\\n<Novissa>........."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In just this short time, Novissa was completely run ragged."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>That's enough...it's already over!"])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>This is terrible... Going on until he's like this..."])
      ShowTextAttributes(["tarsa_fc2", 2, 0, 2])
      ShowText(["\\n<Tarsa>It's no fun to end here..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In this way, thanks to Novissa's sacrifice, we cleared the fourth trial."])
      Wait([60])
      FadeoutBGM([1])
      FadeoutScreen([])
      ControlVariables([1214, 1214, 0, 0, 6])
      ControlSwitches([31, 31, 1])
      Wait([60])
      FadeinScreen([])
      PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1214, 0, 6, 1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 861, 80, 97, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 55, 85, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 34, 139, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 17, 134, 0, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([1, 1214, 0, 6, 0])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>For the fifth trial...\n\"If you don't have sex, you can't escape\" room #4."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 5, 0, 2])
        ShowText(["\\n<Alice>...Can you give this a break and find a new joke?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>...Can you give this a break and find a new joke?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>Hey, don't smear my reputation like that.\nThis room really caught my interest after all...♪"])
      ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
      ShowText(["\\n<Tarsa>I love this room too...♪"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Why are you agreeing with the enemy...\nAnyways, we'll break into pairs again."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Why are you agreeing with the enemy...\nAnyways, let's break into pairs again."])
        Empty([])
      BranchEnd([])
      FadeoutScreen([])
      Wait([60])
      ControlSwitches([31, 31, 0])
      ChangeTransparency([0])
      TransferPlayer([0, 861, 56, 143, 0, 2])
      FadeinScreen([])
      PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Only three pairings left...\nThings are getting pretty limited."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Only three pairings left...\nThings are getting pretty limited."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The three pairings pulled straws, and..."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>...Me, huh...\nThe time has finally..."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>...Wait, in the first place, semen squeezing is instant death.\nI'd rather not have sex with a demon with that in mind..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>In this world, that won't be a concern.\nLampas or Mukuro, choose your partner."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>In this world, that won't be a concern.\nLampas or Mukuro, choose your partner."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
      ShowText(["\\n<Lampas>It's a shame we won't be able to make a lamp...\nBut Kazuya, you'll stick to our promise, right?"])
      ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
      ShowText(["\\n<Lampas>As recompense for you wounding me so badly...♡\nI'll be taking a lot in return♡"])
      ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
      ShowText(["\\n<Mukuro>How gaudy...\nYou don't even have a scratch left at this point..."])
      ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
      ShowText(["\\n<Mukuro>Kazuya doesn't want your brand of semen-sucking...\nI could make Kazuya far happier!"])
      PlaySE(["RPG::SE(@name=\"mon_ero_simetuke1\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lampas and Mukuro begin their tug-of-war again!"])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>Ow-Owowowow!\nCalm down, both of you!! I'll come apart at this rate!!"])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Uhehe, I just had a good idea.\nWhoever wins that tug-of-war will-"])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>No way in hell! None!\nThey'd keep pulling even if I split apart!"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Kazuya could be in real danger if this keeps up.\nLet's peacefully settle this by drawing straws again."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Kazuya could be in real danger if this keeps up.\nLet's peacefully settle this by drawing straws again."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lampas and Mukuro both pull straws, and the winner is..."])
      SetMoveRoute([87, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
      ShowText(["\\n<Lampas>Yes! It's my win♪"])
      ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
      ShowText(["\\n<Mukuro>........."])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>Oh-oh no, she's mad...\nHer hair's twitching all over..."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>W-well, I'll be off...\nI'll come back after the sound effect plays."])
      ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
      ShowText(["\\n<Lampas>Just wait a bit♪"])
      SetMoveRoute([87, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      SetMoveRoute([86, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([87, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
      SetMoveRoute([86, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Kazuya and Lampas disappear through the door."])
      SetMoveRoute([88, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([88, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>Ah, hey-"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>Ah, you can't do that."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
      ShowText(["\\n<Rigeo>What are you doing?"])
      Wait([60])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([10])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([10])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([10])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([10])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([5])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([5])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([5])
      PlaySE(["RPG::SE(@name=\"wao\", @pitch=95, @volume=100)"])
      Wait([15])
      ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
      ShowText(["\\n<Hakunen>KA-KAZUYAAA!"])
      FadeoutScreen([])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      Wait([10])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      Wait([60])
      TransferPlayer([0, 861, 80, 147, 8, 2])
      ChangeTransparency([1])
      FadeinScreen([])
      ShowTextAttributes(["kazuya_fc4", 6, 0, 2])
      ShowText(["\\n<Kazuya>uh... oh......"])
      ShowTextAttributes(["lanpass_fc2", 5, 0, 2])
      ShowText(["\\n<Lampas>No, that's not my fault~\nI was firmly planning to end after just one shot."])
      ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
      ShowText(["\\n<Mukuro>I did nothing wrong...\nKazuya just came repeatedly on his own."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Another sacrifice...\nWhat a terrifying room..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Thanks to Kazuya's sacrifice, we were able to clear the fifth trial."])
      Wait([60])
      FadeoutBGM([1])
      FadeoutScreen([])
      ControlVariables([1214, 1214, 0, 0, 7])
      ControlSwitches([31, 31, 1])
      Wait([60])
      FadeinScreen([])
      PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1214, 0, 7, 1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 861, 80, 150, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 56, 140, 0, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 13, 180, 0, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 81, 138, 0, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>For the sixth trial...\n\"If you don't have sex, you can't escape\" room #5."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>Do they really have no other ideas..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Do they really have no other ideas..."])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    Wait([60])
    ControlSwitches([31, 31, 0])
    ChangeTransparency([0])
    TransferPlayer([0, 861, 43, 175, 0, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>By now we only have two pairs remaining."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>By now we only have two pairs remaining."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>........."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>........."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Well then, let's draw straws..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Well then, let's draw straws..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The winners are Lars and Rovissa!"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>I-I..."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>This kind of place, this kind of thing..."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>I just can't do it!"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Wind2\", @pitch=100, @volume=80)"])
    SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([97, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -10])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -10])"])
    ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
    ShowText(["\\n<Rigeo>Ah, she ran off?"])
    ShowTextAttributes(["magatu_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu>Kukuku... How innocent she is..."])
    SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>........."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Your partner ran off on you...\nWhat will you do?"])
    ShowTextAttributes(["tarsa_fc2", 0, 0, 2])
    ShowText(["\\n<Tarsa>If you're fine with it, I could go with you!"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>I would pass on that if I were you, unless you want to come back all dried up."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>There's no getting around it, Lars' pair is out.\nThere's only one pair left..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Me and Alice?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>There's no getting around it, Lars' pair is out.\nThere's only one pair left..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Me and Goddess Ilias?!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through the process of elimination, it came down to me.\nBut this kind of-"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>...Wait just a moment.\nI was planning on being quiet about this until he was chosen, but..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>Why did you just jump straight to Alice as Luka's partner? There were all kinds of other candidates!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>Why did you just jump straight to Goddess Ilias as Luka's partner? There were all kinds of other candidates!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya>For example, the childhood friend who was with Luka longer than anyone♡"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>As if how long we've been together matters.\nIn this journey, Luka is my partner."])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>I can't agree to that!\nAren't you forcing him into this in the first place?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>How long we've been together doesn't matter.\nSince the creation of the world, Luka has been mine."])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>Even with you being Goddess Ilias, I can't accept that!\nI firmly oppose this choice!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>Now now, let's peacefully-"])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>...Don't intervene, Hakunen.\nIf you step in poorly, you'll just end up caught up yourself."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>A great battle is beginning..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>You say you've spent the most time with Luka, but what have you even been doing with all that time?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>You say you've spent the most time with Luka, but what have you even been doing with all that time?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc2", 6, 0, 2])
    ShowText(["\\n<Sonya>...Huh?!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>You laid back and enjoyed your position, with no effort to chase what you wanted."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Your current state is entirely from your own negligence!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>You laid back and enjoyed your position, with no effort to chase what you wanted."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Your current state is entirely from your own negligence!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc2", 7, 0, 2])
    ShowText(["\\n<Sonya>...WHAT!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>She poked every spot that hurt. It doesn't seem like Sonya has any other option besides screaming threats at this point."])
    ShowTextAttributes(["tarsa_fc2", 2, 0, 2])
    ShowText(["\\n<Tarsa>Lest...\nIf you stick your head in now, you'll only get burned."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Now now, let's all get along..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>This guy's so beyond thick-headed you'd think something's wrong with him. With him being half angel, his senses themselves might be different here..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Luka, too, is so dense that \"thick-headed\" doesn't begin to describe it. Is this Heinrich's influence as well...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
    ShowText(["\\n<Spider Princess>...Now hold on, Luka is to be my husband.\nIt's only right that I be his partner..."])
    ShowTextAttributes(["sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonya>Would you look at that, another pointless suitor came out of the woodwork!"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild>Hild also has reproductive capabilities...\nGiven the occasion, I might as well try them..."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>Kyukyuu!!"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>If there's a chance, can I go too?\nI'd love a gene sample..."])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome>I declare my candidacy, too!\nIf I make him my husband, he'll be useful to me in life and in death!"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>Thinking about it, Luka's a good quality man!\nI'll go too!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
      ShowText(["\\n<Alicetroemeria>Ufufu, this looks fun...\nLet me participate in this feast... er, fight."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
      ShowText(["\\n<Lucifina-chan>Who's fit to be Luka's bride, I wonder?\nI'll test you all..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Countless voices sound out from within the Pocket Castle.\nThe Four Spirits and other allies are all clamoring."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Things have gotten a bit out of hand...\nLet's settle this with a peaceful discussion."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>We're going to be borrowing the room up ahead for a bit. We'll need a wide space for this, after all..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Things have gotten a bit out of hand...\nLet's settle this with a peaceful discussion."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>We're going to be borrowing the room up ahead for a bit. We'll need a wide space for this, after all..."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([99, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([100, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([100, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice entered into the room, alongside everyone in the Pocket Castle!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ilias entered into the room, alongside everyone in the Pocket Castle!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>........."])
    Wait([60])
    ConditionalBranch([0, 4, 0])
      PlayBGM(["RPG::BGM(@name=\"boss_maou1\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Obey my pledge, hellish inferno!\nBurn to ashes! Omega Blaze!"])
      ShowAnimation([119, 508, true])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      PlayBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Purifying Light, illuminate the darkness and banish the tainted!"])
      ShowAnimation([31, 556, true])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>I'll go all out!\nSoryaaaa!!"])
    ShowAnimation([119, 255, true])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>The discussion's started!!"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild>I'll kill everyone."])
    ShowAnimation([119, 417, true])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Let me invite you to a red spider lily tea party..."])
      ShowAnimation([119, 581, true])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>What are you doing, Eden?\nBack me up this instant!"])
      ShowTextAttributes(["eden_fc1", 2, 0, 2])
      ShowText(["\\n<Eden>Lady Ilias!\nSomeone's tearing at my wings!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Hakunen>This is...war..."])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Watch with great care, Hakunen.\nI could see the same thing happening around you."])
    ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
    ShowText(["\\n<Rigeo>Um, the ground is shaking... are we going to be safe?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
      ShowText(["\\n<Morrigan>I'll turn you all to dried fish!"])
      ShowAnimation([119, 859, true])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
      ShowText(["\\n<Lucifina-chan>If you turn to ashes just from this, you aren't suitable as a bride... Daystaaaar!!"])
      ShowAnimation([119, 571, true])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>I'll turn you all to ash... Uooooo!"])
    ShowAnimation([119, 1160, true])
    ShowTextAttributes(["undine_fc1", 2, 0, 2])
    ShowText(["\\n<Undine>Hot...that idiot lizard...\nSpreading lava in a place like this...!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>........."])
    ShowAnimation([119, 1174, true])
    ShowTextAttributes(["sylph_fc1", 4, 0, 2])
    ShowText(["\\n<Sylph>Gnome, stop it~!\nThe whole room will be buried in a landslide at this rate~!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_break3\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[2, 7])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_break3\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 7])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([60])
    FadeoutScreen([])
    PlaySE(["RPG::SE(@name=\"mon_dageki4\", @pitch=100, @volume=100)"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_dageki2\", @pitch=100, @volume=100)"])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_fire2\", @pitch=100, @volume=100)"])
    Wait([120])
    FadeinScreen([])
    FadeoutBGM([1])
    Wait([120])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>........."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>...It's finally become quiet."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>The, uh, discussion(?) seems to be done."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Let's look inside..."])
    FadeoutScreen([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    Wait([60])
    TransferPlayer([0, 949, 8, 13, 8, 2])
    ChangeTransparency([1])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 1])
    TransferPlayer([0, 949, 8, 16, 0, 0])
    ExitEventProcessing([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 949, 9, 4, 0, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 53, 192, 0, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 25, 213, 0, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Past this point is the seventh and last trial.\nMost likely, they'll challenge us to a direct battle."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>...Are you ready, Luka?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Past this point is the seventh and last trial.\nMost likely, they'll challenge us to a direct battle."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Are you ready, Luka?"])
      Empty([])

    BranchEnd([])
    ShowChoices([["Prepare more", "I'm ready to go"], 1])
    When([0, "Prepare more"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    When([1, "I'm ready to go"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...Okay, let's go!"])
      Empty([])

    ChoicesEnd([])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 860, 49, 18, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowPicture([5, "80_myuska_st11", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_nemea_st01", 0, 0, 15, 0, 100, 100, 0, 0])
    ShowPicture([7, "80_vinum_st01", 0, 0, 250, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 15, 0, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 250, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Heehee... We've been waiting!\nGood job coming this... heehee..."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Pfft... Ahahahaha...!"])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Ah, it's no good, when I think of how you were back there, I... fufu, ahaha...♪"])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Haa... what a good laugh."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Good job making it here, though.\nYou cheated through some rooms on the way, but..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Ha, that was just you not explaining the rules clearly! How dare you put us through such a nonsensical game?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>That was just you not explaining the rules clearly! I'll show you just how angry I am at being put through that nonsense!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>We've been sent all over by you guys...\nI won't let you inflict that on anyone else ever again!"])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>Hakunen, your song earlier was so cute...♡\nSinging in a shrilled voice, panting with all you had...♡"])
    ShowPicture([6, "80_nemea_st06", 0, 0, 15, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>Big sis was drooling before she realized it♡\nI'll treat you well as I eat you later, okay?"])
    ShowTextAttributes(["byakunen_fc3", 0, 0, 2])
    ShowText(["\\n<Hakunen>No thanks!"])
    ShowPicture([7, "80_vinum_st05", 0, 0, 250, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>For me this has been a second-rate sideshow up to now, but I've been waiting for this fight for a while."])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>Facing down heroes in this way...\nSuch fun has long since vanished from our world...♪"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>If we win, you'll be placed under our watch...\nYou agree to this, right?"])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Hehe...oh, that was the case, huh."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Well, either way we'll win, right?\nToday's a big catch... I wonder if I can even eat you all?"])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>Hm... with this much food, I wonder if it's fine for me to eat Luka too, along with Hakunen...♡"])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>This is the first time all three of us have fought together. Kufufu, don't die on us too soon...!"])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
    BattleProcessing([0, 1419, false, false])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_myuska_st13", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_nemea_st05", 0, 0, 15, 0, 100, 100, 255, 0])
    ShowPicture([7, "80_vinum_st03", 0, 0, 250, 0, 100, 100, 255, 0])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    RecoverAll([0, 0])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>This is our- no, humanity's power!\nWe're not just some prey to be eaten!"])
    ShowTextAttributes(["myuska_fc1", 7, 0, 2])
    ShowText(["\\n<Myusca>Isn't this like, how do I put it...\nYou \"bit the hand to feed\"?"])
    ShowPicture([7, "80_vinum_st01", 0, 0, 250, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>Really, what tough kids.\nHow unbecoming of me to frolic like this..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>You remember the promise, right?\nYou're to be under our supervision from now on."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>We can't put you in prison, but...\nWe can and will watch you as our allies."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>You remember the promise, yes?\nWe'll place you under our supervision from now on."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Rather than putting you in prison, we'll use your strength in battle. We'll be watching you closely as allies."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nemea_fc1", 4, 0, 2])
    ShowText(["\\n<Nemea>Trying to put reins on us, hm?\nThat's a rather bold thought, isn't it?"])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>You mean to make allies out of us from this situation? How intriguing..."])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>I've indulged in several heroes in my time, but fighting by their side is a first for me."])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>...Very well, we'll ally with you.\nA tour through a whole other world...\nThat should keep me occupied for a while."])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>(Plus, it wouldn't hurt to look around in this way for a way back home...)"])
    ShowPicture([5, "80_myuska_st11", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>That sounds like a pain, but if I can eat tasty food on the way, that could be nice, too..."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>On that count, I'll be in your care♪"])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    Script(["add_actor_ex(804)"])
    ControlSwitches([31, 31, 0])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Myusca joined the party!"])
    Wait([60])
    Script(["add_actor_ex(805)"])
    ControlSwitches([32, 32, 0])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nemea joined the party!"])
    Wait([60])
    Script(["add_actor_ex(806)"])
    ControlSwitches([33, 33, 0])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Vinum joined the party!"])
    Wait([60])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Well, what a troublesome bunch we got.\nIs it even possible for them to have a change of heart at this point?"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Frankly, I don't think there's hope.\nWe have no choice but to keep our eye on them."])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>Who's really being watched, here?\nIt's best you don't let your guard down just because we're allies."])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>And with that, Hakunen, from here on out we'll always be together, okay? ♡"])
    ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
    ShowText(["\\n<Hakunen>Hii?!"])
    ShowTextAttributes(["magatu_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu>Don't let your guard down during the day, Hakunen. Night should be fine as long as you sleep with me."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>U-understood."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>(Is that... really okay?)"])
    ControlVariables([1214, 1214, 0, 0, 9])
    ConditionalBranch([1, 1213, 0, 3, 1])
      ConditionalBranch([1, 1214, 0, 9, 1])
        ConditionalBranch([1, 1215, 0, 5, 1])
          ConditionalBranch([1, 1216, 0, 6, 1])
            ConditionalBranch([1, 1217, 0, 5, 1])
              ConditionalBranch([1, 1218, 0, 3, 1])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["Regardless, with this we've allied all the alliance members prowling the world. This time for sure, we've completely cleaned up after the incident."])
                FadeoutBGM([1])
                FadeoutScreen([])
                Wait([60])
                ChangeTransparency([0])
                TransferPlayer([0, 950, 22, 17, 0, 2])
                FadeinScreen([])
                ExitEventProcessing([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Regardless, with this we've corrected this incident.\nLet's follow the remaining alliance members."])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    TransferPlayer([0, 25, 6, 11, 2, 2])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    FadeinScreen([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 46, 5, 0, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([26, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([30, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([24, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([28, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    Empty([])
