Display Name = "雪のほこら B1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 573, 17, 8, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 573, 17, 8, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 573, 17, 8, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 574, 59, 37, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 574, 59, 37, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 574, 59, 37, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 574, 19, 5, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 574, 19, 5, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 574, 19, 5, 0, 0])
    Empty([])

CommonEvent 10
Name = "アピロ・ラゴス"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "穴"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "イリアス"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 21
Name = "ぷるこ"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 22
Name = "わんこ"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    GatherFollowers([])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The accumulation of holy elements is good, and the flow of magical veins is also good..."])
    ShowText(["Here, the conditions are set."])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["Then, let's start the preparations right away!"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I have begun the preparations for the ritual to give power to Ilias!"])
    ShowText(["Charge the magic circle with magical power and summon the Seven Archangels—"])
    Wait([30])
    ControlVariables([1347, 1347, 0, 0, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
    ScrollMap([8, 6, 4])
    Wait([120])
    ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now, the preparations for the ritual are complete, aren't they?"])
    ShowText(["Everyone, are you ready?"])
    ShowTextAttributes(["rafaera_fc1", 1, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Leave it to me."])
    ShowText(["We, the Seven Archangels, will gladly offer our magical power—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Seven Archangels rushed in from the Ilias Temple."])
    ShowText(["In addition, strong beings with holy power—"])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["I will dedicate my power for the sake of Ilias..."])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Please receive my power too!"])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["I am prepared to dedicate my entire life to Ilias..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestyn>"])
    ShowText(["Since I've been nominated, there's no helping it..."])
    ShowText(["Even as a mere angel, I shall fulfill my duty."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["My faith is a bit shaky, but..."])
    ShowText(["Is it really okay for me to join?"])
    ShowTextAttributes(["dog_fc1", 1, 0, 2])
    ShowText(["\\n<Wanko>"])
    ShowText(["I'll give my power to Ilias too!"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Puruko>"])
    ShowText(["Just a little, though..."])
    ShowText(["I'll dedicate myself to Ilias as well!"])
    ShowPicture([5, "80_iriasu_st32", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Hehe, even Inuuel and Puruel..."])
    ShowText(["Shall we gratefully accept it?"])
    ControlSwitches([31, 31, 1])
    ConditionalBranch([0, 1360, 0])
      ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
      ShowText(["\\n<Victoria>"])
      ShowText(["Then, I shall lend my power as well..."])
      ControlSwitches([31, 31, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1359, 0])
      ShowTextAttributes(["cupid_fc1", 0, 0, 2])
      ShowText(["\\n<Cupid>"])
      ShowText(["I will help Ilias too!"])
      ControlSwitches([31, 31, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 31, 1])
      ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Now that we have gathered enough holy warriors, this should be sufficient."])
      ShowText(["Well then, let's begin."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 31, 0])
      ShowPicture([5, "80_iriasu_st36", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Wah wah, it becomes a problem if too many participants join."])
      ShowText(["The concentration of energy will become more difficult..."])
      ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Let's gratefully accept the sentiment."])
      ShowText(["Well then, let's begin."])
      Empty([])

    BranchEnd([])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The atmosphere has tightened."])
    ShowText(["At last, the ritual to strengthen Ilias's power begins――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Divine might, holy magic bell――"])
    ShowText(["Offering the power of the loyal and strong, let us elevate the holy might――"])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As Ilias begins the incantation, power fills the space."])
    ShowText(["The power sent by the seven archangels and elite angels condenses into Ilias's body――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Radiant light, the light of ascension, only I, all traces――"])
    ShowText(["Now is the time to maximize the power of the goddess!"])
    PlaySE(["RPG::SE(@name=\"Saint8\", @pitch=100, @volume=80)"])
    ShowPicture([6, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 120, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A dazzling light illuminates the shrine――"])
    ShowText(["And then――"])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([6])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_iriasu_st36", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Nothing has changed!!"])
    PlaySE(["RPG::SE(@name=\"Down3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is no change occurring in Ilias's body!"])
    Wait([60])
    ShowTextAttributes(["rafaera_fc1", 2, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["No way... Did it fail?"])
    ShowText(["No, the spell should have definitely activated..."])
    ShowTextAttributes(["eden_fc5", 2, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["Could it be that my faith was insufficient...?"])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Could it be because I was thinking about what to have for dinner tonight...?"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Wanko>"])
    ShowText(["Did I cause the failure...?"])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...No, that's not it."])
    ShowText(["The spell certainly succeeded; I felt it in my hands."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["And yet, there is no change in my body..."])
    ShowText(["What on earth is happening...?"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alicephese>"])
    ShowText(["Ilias, are you not already strong enough?"])
    ShowPicture([5, "80_iriasu_st36", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Huh...?"])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alicephese>"])
    ShowText(["You still seem to be feeling weakened..."])
    ShowText(["Even in that body, you already possess power approaching that of a Seraph."])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["B-but..."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alicephese>"])
    ShowText(["The Divine Might Ritual is merely a strengthening spell."])
    ShowText(["It shouldn't be a spell to regain the power of a god in their prime."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alicephese>"])
    ShowText(["Your current power cannot be enhanced further by Divine Might Ritual."])
    ShowText(["You have already reached the limits of that body."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That is certainly true..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias has continued her harsh adventures with a frail body――"])
    ShowText(["As a result, she has undergone considerable combat training."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She is no longer a weak, powerless body."])
    ShowText(["As an angel, she has been refined to the utmost level――"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["So this spell was unnecessary after all...?"])
    ShowText(["I feel a bit complicated."])
    ShowTextAttributes(["rafaera_fc1", 1, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["No, isn't it a joyful story?"])
    ShowText(["Ilias-sama is so strong that such techniques are unnecessary."])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["As Raphaela said, this is a wonderful thing."])
    ShowText(["Then let's celebrate Ilias-sama's power with three cheers!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I'm embarrassed, so please stop..."])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Banzai! Banzai!"])
    ShowTextAttributes(["shion_fc1", 0, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["...Huh, isn't everyone doing it?"])
    ShowText(["Was I too early with my timing?"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["Banzai, banzai..."])
    ShowText(["...Ah, is everyone not doing it?"])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Banzai! Banzai!"])
    ShowText(["Are we doing it or not? Which is it?!"])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["Huh, is everyone really doing it?"])
    ShowText(["Banzai! Banzai...!"])
    ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Shion..."])
    ShowText(["Because you jumped the gun, the higher-ups are panicking."])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["I don't know!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Are angels a bunch of fools...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Are angels a bunch of fools...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Are angels a bunch of fools...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice0_fc2", 6, 0, 2])
    ShowText(["\\n<Alicephese>"])
    ShowText(["I agree..."])
    ShowTextAttributes(["dog_fc1", 1, 0, 2])
    ShowText(["\\n<Wanko>"])
    ShowText(["Banzai! Banzai!"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Puruko>"])
    ShowText(["Ilias-sama, banzai!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the end, although we gained nothing—"])
    ShowText(["It was just then that we tried to wrap it up in a festive atmosphere."])
    ErasePicture([5])
    FadeoutBGM([1])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([30])
    ShowAnimation([10, 542, false])
    Wait([60])
    ControlSwitches([32, 32, 0])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_apiro_ragos_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["It looks like you're having fun."])
    ShowText(["What kind of festival is this...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As usual, the transcendent being appears suddenly, as if it's a joke――"])
    ShowText(["Apilo Lagos had descended to this place."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Apilo Lagos... what are you doing here!?"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["It seems the angels are up to something, so..."])
    ShowText(["I thought I'd come and watch."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["But did that fail?"])
    ShowText(["It feels like the ritual itself wasn't even necessary, huh?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That's none of your concern, and the ritual is already over."])
    ShowText(["If you have no business here, then disappear!"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["Since I came all this way, it wouldn't hurt to entertain me a little."])
    ShowText(["Besides... it's a chance to catch them all at once!"])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([12, 547, false])
    Wait([120])
    ControlSwitches([33, 33, 0])
    PlayBGM(["RPG::BGM(@name=\"scene_chaos1\", @volume=100, @pitch=100)"])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Apilo Lagos created a gate to another dimension!"])
    ShowText(["Time and space warped, and the area converged into the gate――"])
    Wait([60])
    ShowTextAttributes(["alice0_fc2", 4, 0, 2])
    ShowText(["\\n<Alicephese>"])
    ShowText(["This is bad, we must not get sucked into that!"])
    ShowText(["I have no idea where it connects to!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh...!"])
    ShowAnimation([12, 547, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["My companions braced themselves to avoid being sucked into the gate, but――"])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[1, -2])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, -2])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-1, -2])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, -2])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Wanko>"])
    ShowText(["Waaah!!"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Puruko>"])
    ShowText(["Help me!! Ilias-sama!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Inu El and Puru El were sucked into the gate!"])
    Wait([30])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["Alright, that's two down~♪"])
    ShowText(["Everyone's putting in quite the effort~."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Inu El! Puru El!!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ugh, what troublesome servants you are!"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -4])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -4])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias jumped into the gate!"])
    Wait([30])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["Oh no, she jumped in by herself."])
    ShowText(["What a compassionate goddess to go save her pets."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Ugh...! Scatter!!"])
    Wait([30])
    ShowAnimation([12, 542, false])
    Wait([60])
    ControlSwitches([33, 33, 1])
    Wait([90])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With Sonia's power, the gate closed!"])
    ShowText(["The convergence of time and space settles, and the suction force disappears――"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_apiro_ragos_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["I see, you were over there too……"])
    ShowText(["This looks quite troublesome."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Where did Ilias and the pups disappear to……!?"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["You can probably see it with your white rabbit eyes, right?"])
    ShowText(["The destination is an alternate space where the flow of time is different from this world."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["One second here equals five years over there……"])
    ShowText(["It's already been a minute since they got sucked in, so 300 years have passed."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["The two pets are definitely already dead, right?"])
    ShowText(["The goddess might not make it in that body either, huh?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ugh, no way……!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ugh, no way……!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ugh, no way……!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["One second here equals five years in the alternate world Ilias was sent to――"])
    ShowText(["And even as we speak, five or ten more years will pass."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["I will hurry to the rescue……"])
    ShowText(["First, I need to defeat this guy!"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["So, you plan to defeat me in about a minute?"])
    ShowText(["No way, I'm pretty strong, you know."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["Goddess, you should just give up already."])
    ShowText(["After all, the time's already run out……"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No way……"])
    ShowTextAttributes(["rafaera_fc1", 3, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Ah, what a terrible situation……"])
    ShowTextAttributes(["eden_fc5", 0, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["No, I refuse to believe it――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Confusion and grief spread among everyone――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["――It was then."])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["However, that's not the case……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, a voice echoes in my head."])
    ShowText(["This is――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Could it be…… Ilias!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There's no doubt, it's the voice of the goddess Ilias."])
    ShowText(["It should have been over 500 years since being thrown into another world..."])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The flow of time here and there is different..."])
    ShowText(["In other words, it means I was given an immense amount of time."])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That was a mistake, Apilo Lagos."])
    ShowText(["For a god like me, vast time is a significant charging period..."])
    ShowTextAttributes(["apiro_ragos_fc1", 2, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["Could it be...! Even rotten, she's still a goddess...!!"])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Inuel, Plurel... I've obtained the coordinates over there."])
    ShowText(["Lend me your power, I will open the gate!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Inuel>"])
    ShowText(["Yes, Lady Ilias!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Plurel>"])
    ShowText(["Gate open! We're going back to the original world~!!"])
    Wait([30])
    ShowAnimation([12, 542, false])
    Wait([60])
    ControlSwitches([33, 33, 0])
    Wait([90])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At that moment, the gate from earlier opened once again."])
    ShowText(["From it, a divine aura overflowed..."])
    SetEventLocation([20, 0, 59, 9, 2])
    SetEventLocation([22, 0, 58, 8, 2])
    SetEventLocation([21, 0, 60, 8, 2])
    ControlSwitches([34, 34, 0])
    Wait([30])
    ShowAnimation([20, 501, false])
    Wait([30])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    Wait([150])
    PlayBGM(["RPG::BGM(@name=\"singun_kessen_t\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_iriasu_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Thanks to that, look at this."])
    ShowText(["I've managed to accumulate quite a bit of power."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Lady Ilias, returned to her original form, re-emerges from the gate of the other dimension."])
    ShowText(["And following behind are two of her attendants..."])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([22, 501, false])
    Wait([30])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    ShowAnimation([21, 501, false])
    Wait([30])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    Wait([120])
    ShowPicture([6, "80_inuel_st01", 0, 0, -170, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_puruel_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -170, 0, 100, 100, 255, 0, 60, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["puruel_fc1", 0, 0, 2])
    ShowText(["\\n<Plurel>"])
    ShowText(["We've returned to the present world~!"])
    ShowText(["Wow, it's been a while~♪"])
    ShowTextAttributes(["inuel_fc1", 0, 0, 2])
    ShowText(["\\n<Inuel>"])
    ShowText(["Truly, the flow of time is different..."])
    ShowText(["We're just as we were when we were thrown over there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems these two attendants have also undergone a significant power-up."])
    ShowText(["They must have trained for hundreds of years under the goddess's protection in the other world..."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([30])
    ShowAnimation([12, 542, false])
    Wait([60])
    ControlSwitches([33, 33, 1])
    Wait([90])
    ShowPicture([5, "80_iriasu_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Life in the other world was quite tough as well."])
    ShowText(["Apoptosis, indigenous monsters, attacks from time-space pirates..."])
    ShowPicture([5, "80_iriasu_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["For hundreds of years, we endured and survived through all of that."])
    ShowText(["Let them savor this grudge to the fullest."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["I think you understand, but..."])
    ShowText(["I am also killing the Sub-Ilias you all speak of."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["So you don't mistakenly think it's an equal match, right?"])
    ShowText(["The Apostle of Chaos is stronger than a god!"])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now, Luka... and all my companions."])
    ShowText(["Now is the time to fight alongside me."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Goodness, even arrogance has powered up..."])
      ShowText(["But for now, it's reassuring!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Goodness, even arrogance has powered up..."])
      ShowText(["But for now, it's reassuring!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Goodness, even arrogance has powered up..."])
      ShowText(["But for now, it's reassuring!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Even if the ritual failed, it seems I was able to power up..."])
    ShowText(["Then let's fight together, Ilias!"])
    ErasePicture([5])
    ControlSwitches([39, 39, 1])
    ConditionalBranch([0, 3088, 0])
      ConditionalBranch([4, 32, 0])
        Empty([])
      Else([])
        ControlSwitches([39, 39, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3089, 0])
      ConditionalBranch([4, 510, 0])
        Empty([])
      Else([])
        ControlSwitches([39, 39, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3090, 0])
      ConditionalBranch([4, 511, 0])
        Empty([])
      Else([])
        ControlSwitches([39, 39, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3091, 0])
      ConditionalBranch([4, 512, 0])
        Empty([])
      Else([])
        ControlSwitches([39, 39, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3092, 0])
      ConditionalBranch([4, 513, 0])
        Empty([])
      Else([])
        ControlSwitches([39, 39, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3093, 0])
      ConditionalBranch([4, 514, 0])
        Empty([])
      Else([])
        ControlSwitches([39, 39, 0])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 515, 0])
        Empty([])
      Else([])
        ControlSwitches([39, 39, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["add_actor_ex(27)"])
    ScriptMore(["add_actor_ex(516)"])
    ScriptMore(["add_actor_ex(517)"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["level_adjust(27,312)"])
      ScriptMore(["set_class_level(27, 22, 10, false, false)"])
      ScriptMore(["set_class_level(27, 28, 10, false, false)"])
      ScriptMore(["set_class_level(27, 29, 10, false, false)"])
      ScriptMore(["set_class_level(27, 47, 10, false, false)"])
      ScriptMore(["set_class_level(27, 48, 10, false, false)"])
      ScriptMore(["set_class_level(27, 126, 10, false, false)"])
      ScriptMore(["set_class_level(27, 127, 10, false, false)"])
      ScriptMore(["set_class_level(27, 128, 10, false, false)"])
      ScriptMore(["set_class_level(27, 366, 10, false, false)"])
      ScriptMore(["set_class_level(27, 367, 10, false, false)"])
      ScriptMore(["set_class_level(27, 7017, 15, false, false)"])
      Script(["set_class_level(27, 7018, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7019, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7020, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7021, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7023, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7026, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7029, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7047, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7058, 20, false, true)"])
      ScriptMore(["set_class_level(27, 7063, 20, false, false)"])
      ScriptMore(["set_class_level(27, 7064, 20, false, false)"])
      ScriptMore(["set_class_level(27, 7080, 20, false, false)"])
      Script(["set_class_level(27, 7436, 20, false, false)"])
      ScriptMore(["set_class_level(27, 7437, 20, false, false)"])
      ScriptMore(["set_class_level(27, 7450, 1, false, true)"])
      Script(["change_actor_ability(27,9816,9817,9818,9819,9820,"])
      ScriptMore(["9821,9822,9825,9826,9829,9848,9859,9864,9865,9925,"])
      ScriptMore(["9968,9969,9971,195,270,458,490,556,672,674,6339,"])
      ScriptMore(["6359,6428,6561,6781,6863,6868,6965,7243,7254,7259,"])
      ScriptMore(["7264,7274,7279,7298,7318,7441,7600,7659,7669,7721,"])
      ScriptMore(["7723,7909,7939,7972,7974,8516,9944,9955,9961,"])
      ScriptMore(["10020,10058)"])
      Empty([])

    BranchEnd([])
    RecoverAll([0, 27])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias, Plurel, and Inuel have joined the party!"])
    Wait([60])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Of course, the Seven Archangels will fight alongside as well."])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["The opponent is the Apostle of Chaos!"])
    ShowText(["Let's see this power that surpasses the gods!!"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlVariables([56, 56, 0, 0, 15])
    Script(["add_actor_ex(32)"])
    ScriptMore(["add_actor_ex(510)"])
    ScriptMore(["add_actor_ex(511)"])
    ScriptMore(["add_actor_ex(512)"])
    ScriptMore(["add_actor_ex(513)"])
    ScriptMore(["add_actor_ex(514)"])
    ScriptMore(["add_actor_ex(515)"])
    ConditionalBranch([1, 912, 0, 0, 0])
      ConditionalBranch([0, 3453, 1])
        CallCommonEvent([9113])
        Empty([])
      BranchEnd([])
      Script(["change_actor_equip_stone(32,4,2104,3060)"])
      ScriptMore(["change_actor_equip_stone(32,5,2114,3070,4108)"])
      ScriptMore(["change_actor_equip_stone(510,4,2104,3070)"])
      ScriptMore(["change_actor_equip_stone(510,5,4234,3070,3679)"])
      ScriptMore(["change_actor_equip_stone(511,4,2104,3060)"])
      ScriptMore(["change_actor_equip_stone(511,5,2512,3070,3772)"])
      ScriptMore(["change_actor_equip_stone(512,4,2104,3060)"])
      ScriptMore(["change_actor_equip_stone(512,5,2114,3070,3496)"])
      ScriptMore(["change_actor_equip_stone(513,4,2104,2846)"])
      ScriptMore(["change_actor_equip_stone(513,5,2443,3070,4090)"])
      ScriptMore(["change_actor_equip_stone(514,4,2105,2512)"])
      ScriptMore(["change_actor_equip_stone(514,5,2512,3060,3814)"])
      Script(["change_actor_equip_stone(515,4,2105,2512)"])
      ScriptMore(["change_actor_equip_stone(515,5,2512,3070,3820)"])
      Empty([])

    BranchEnd([])
    RecoverAll([0, 32])
    RecoverAll([0, 510])
    RecoverAll([0, 511])
    RecoverAll([0, 512])
    RecoverAll([0, 513])
    RecoverAll([0, 514])
    RecoverAll([0, 515])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Seven Archangels have temporarily joined the party!"])
    ShowText(["With certain trust gained, the equipment change for the Seven Archangels is now possible!"])
    Wait([60])
    ShowPicture([5, "80_apiro_ragos_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["Bring it on, come at me all at once!"])
    ShowText(["I'll send you all to heaven like proper angels!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I won't let you bring any more calamity to the world..."])
    ShowText(["Let's go, Apilo Lagos!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos3\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2189, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_apiro_ragos_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["apiro_ragos_fc1", 1, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["As expected, this won't be easy..."])
    ShowText(["Your power already reaches the Apostle of Chaos... huh?"])
    ShowTextAttributes(["apiro_ragos_fc1", 1, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["It seems the final showdown is near."])
    ShowText(["Right now, it's not the time to be dying unnecessarily."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apilo Lagos>"])
    ShowText(["So, with that, bye-bye!!"])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, -5])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, -5])"])
    ControlSwitches([32, 32, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Apilo Lagos has retreated—"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ugh, let him escape..."])
      ShowText(["As always, he's quick on his feet."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ugh, let him escape..."])
      ShowText(["As always, he's quick on his feet."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ugh, let him escape..."])
      ShowText(["As always, he's quick on his feet."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([30])
    Script(["gain_medal(198)"])
    ShowPicture([5, "80_iriasu_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["For now, that's just fine..."])
    ShowText(["If we continued this battle, we would have had casualties on our side."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alicephese>"])
    ShowText(["Nonetheless... I finally managed to return to that form."])
    ShowText(["How does it feel to have your wish come true?"])
    ShowPicture([5, "80_iriasu_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's a result of quite a struggle over there..."])
    ShowText(["I don't feel very sentimental about it."])
    ShowPicture([6, "80_inuel_st01", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_puruel_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["puruel_fc1", 0, 0, 2])
    ShowText(["\\n<Plurel>"])
    ShowText(["We've become quite impressive, haven't we♪"])
    ShowTextAttributes(["inuel_fc1", 0, 0, 2])
    ShowText(["\\n<Inuel>"])
    ShowText(["We've been fighting alongside Ilias all this time!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Indeed... You all have splendidly transformed from mascots."])
      ShowText(["It means we have more reliable allies now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Indeed... You all have splendidly transformed from mascots."])
      ShowText(["It means we have more reliable allies now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Indeed... You all have splendidly transformed from mascots."])
      ShowText(["It means we have more reliable allies now."])
      Empty([])

    BranchEnd([])
    ErasePicture([6])
    ShowPicture([5, "80_iriasu_st06", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sandalforne_fc1", 1, 0, 2])
    ShowText(["\\n<Sandalphon>"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"Key\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sandalphon is aiming her gun at Ilias, who has taken on the form of a goddess..."])
    ShowText(["\\n<Metatron>"])
    ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
    ShowText(["Sandalphon, you really seem to dislike Ilias, don't you?"])
    ShowText(["Did something happen...?"])
    ShowText(["W-wait, it's me, it's me!"])
    ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The body of the goddess Ilias is shrinking..."])
    PlaySE(["RPG::SE(@name=\"Down3\", @pitch=100, @volume=80)"])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Look, it's your friend Ilias!"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Main02_cip\\\", 5])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Main02_cip\", 5])"])
    ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ilias, my friend..."])
    ShowTextAttributes(["sandalforne_fc1", 5, 0, 2])
    ShowText(["\\n<Sandalphon>"])
    ShowText(["Good grief, really..."])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You can return to a smaller form, huh..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The transformation is quite flexible..."])
    ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If you prefer this form, just let me know in the Pocket Demon Castle."])
    ShowText(["...Here goes."])
    PlaySE(["RPG::SE(@name=\"Raise3\", @pitch=100, @volume=80)"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Main01_cip\\\", 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Main01_cip\", 3])"])
    ShowPicture([5, "80_iriasu_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ilias has returned to her goddess form—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I too wish to return to my original form soon."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([808, 0, 0, 1])
    ControlSwitches([7035, 7035, 0])
    Wait([60])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alicephese>"])
    ShowText(["I wonder when the ritual in the Demon Sealing Cave will be completed..."])
    ShowText(["However, it seems there is no time to wait for the completion of the ritual..."])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["As Apilo Lagos said, the final battle is just around the corner."])
    ShowText(["Is it finally here..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Most of the sixteen catastrophic events have been dealt with."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And through this series of battles, our strength has greatly increased—"])
    ShowText(["And our strength has greatly improved through this series of battles――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Finally, we are going to challenge the God of Chaos..."])
      ShowText(["With our current strength, we can definitely win."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Finally, we are going to challenge the God of Chaos..."])
      ShowText(["With our current strength, we can definitely win."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Finally, we are going to challenge the God of Chaos..."])
      ShowText(["With our current strength, we can definitely win."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Let's go, everyone."])
    ShowText(["It's about time to clear the chaos fog from this world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Perhaps there are still things left to do in this world."])
    ShowText(["Once we finish everything we need to do--"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The final battle with the God of Chaos awaits us."])
    ShowText(["Let's make sure we have no regrets before we enter Central Tartarus--"])
    FadeoutBGM([1])
    FadeoutScreen([])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["actor_equip_unlock(32)"])
      ScriptMore(["actor_equip_unlock(510)"])
      ScriptMore(["actor_equip_unlock(511)"])
      ScriptMore(["actor_equip_unlock(512)"])
      ScriptMore(["actor_equip_unlock(513)"])
      ScriptMore(["actor_equip_unlock(514)"])
      ScriptMore(["actor_equip_unlock(515)"])
      ConditionalBranch([0, 39, 0])
        ControlSwitches([3088, 3093, 1])
        Script(["delete_actor_ex(32)"])
        ScriptMore(["delete_actor_ex(510)"])
        ScriptMore(["delete_actor_ex(511)"])
        ScriptMore(["delete_actor_ex(512)"])
        ScriptMore(["delete_actor_ex(513)"])
        ScriptMore(["delete_actor_ex(514)"])
        ScriptMore(["delete_actor_ex(515)"])
        Empty([])
      Else([])
        ConditionalBranch([0, 3088, 1])
          Script(["delete_actor_ex(32)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3089, 1])
          Script(["delete_actor_ex(510)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3090, 1])
          Script(["delete_actor_ex(511)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3091, 1])
          Script(["delete_actor_ex(512)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3092, 1])
          Script(["delete_actor_ex(513)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3093, 1])
          Script(["delete_actor_ex(514)"])
          ScriptMore(["delete_actor_ex(515)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 912, 0, 1, 1])
      Script(["move_stand_actor(32)"])
      ScriptMore(["move_stand_actor(510)"])
      ScriptMore(["move_stand_actor(511)"])
      ScriptMore(["move_stand_actor(512)"])
      ScriptMore(["move_stand_actor(513)"])
      ScriptMore(["move_stand_actor(514)"])
      ScriptMore(["move_stand_actor(515)"])
      Empty([])

    BranchEnd([])
    ControlSwitches([39, 39, 1])
    ControlVariables([56, 56, 0, 0, 8])
    Wait([60])
    ControlSwitches([34, 34, 1])
    ControlVariables([1347, 1347, 0, 0, 3])
    TransferPlayer([0, 574, 59, 18, 2, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"dungeon_sinpi\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
