Aventurine Guide >Set The goal is to hit 4000 DEF, pick between 4pc Knight for fat shields, 2pc Knight + 2pc FUA for damage or 4pc Diver for the most damage (~2% dmg increase over 2pc Knight + 2pc FUA). >Planar Keel offers more team damage, Salsotto offers more personal damage. >Cones Signature > Moment of Victory > BP LC = Day One = Concert for Two = Destiny's Threads Forewoven. Destiny Threads is actually really good if you have S1 on the other 4* cones. >Relic Stats Body: DEF / CRIT Damage Boots: SPD / DEF Orb: DEF / IMG DMG Rope: DEF Regarding Boots, if your team doesn't need that much SP you can run him 0 SPD and a lot of DEF, but it might feel wonky, SPD Boots and 134 SPD feel generally better. >Stats goals The bare minimum is 4000 defense and 134 Spd, everything else like CRIT DMG or IMG Orb pieces needs to come after that. >Shield thickness High damage enemies will pierce through his shields if you use a more offensive build, generally speaking is comfier if you just use 4pc Knight + 2pc Keel with Def% on all slots and then use Spd boots, get the CRIT Damage from substats, max CR you should have on the character screen is ~20% (becomes 70% post talent) Note that FUA Teams can afford using offensive Aventurine due to the high refresh rate of the shields, non-FUA teams might have issues running offensive Aven instead of a more traditionally tanky build. >Team Damage In a FUA team (Topaz+Ratio+RM) he'll do ~15% of the total damage (Ratio 50%, Topaz 30%, RM 5%). >E1 vs S1 E1 will improve team survivability whereas S1 improves team damage. >Energy Rope ERR% Rope can be viable, ult will be ready 1 turn earlier but it'll depend on enemy hitting Aventurine at least twice per rotation. >Can he solo sustain? Yes. >Should I roll for [Sustain]? They all do their job, ultimately roll for whoever you like or want to have sex with. ---------------------------------------------- Firefly Guide >Set 4pc Iron Cavalry Against the Scourge, there's no alternative, you can cope with 2pc/2pc break sets while you farm the 4pc set. >Planar 2pc Forge of the Kalpagni Lantern, Talia set works too, but Kalpagni is preferred due to the 6% SPD buff. >Cone Signature > Hertacone = S5 Misha > S1 Misha Her signature LC is 15~20% better than Hertacone. Don't use the MoC cone with Sam's picture in it ("Flames Afar"), it's useless on her. >Relic Stats Body: ATK% Boots: SPD Orb: ATK% Rope: BE% >Stat goals Not really strict stat goals, with Ruan Mei and the Kalpagni set she's already reaching the 210 SPD threshold needed for 4 actions under Complete Combustion, instead focus on stacking as much BE% and ATK% as possible. >Alternative SPD 165 SPD before Complete Combustion allows for an extra action in the first cycle, this is 155 SPD on her character page and 165 after factoring in RM buff (in battle). >Team Harmony MC is mandatory, Ruan Mei can be replaced with Asta or Pela, if you do this Firefly performance will be 2~3 cycles slower. Gallagher is her BiS due to his high Toughness Damage and SP generation but any Abundance/FX unit will work. >E1 vs S1 If you have the funds to get to E2 first do that instead of the S1, if you can only afford S1 or E1 then do S1 over E1. >S1 vs Ruan Mei Ruan Mei. >How does Super Break work It only scales off Break Effect, Weakness Break Efficiency, Enemy DEF, Enemy RES, and Vulnerability, it triggers when you hit a broken enemy. Break Effect = Relics, Harmony MC Weakness Break Efficiency = Complete Combustion, Ruan Mei Enemy DEF = Relic Set, Ruan Mei E1, Firefly E1 Enemy RES = Ruan Mei Ultimate Vulnerability = Complete Combustion, Her Signature LC, Gallagher >Do Robin/Tingyun ATK buffs work with Firefly? No, they do not increase Firefly BE%. >What about Asta/Huohuo? Yes, they do work. >Ruan Mei E2 Ruan Mei E2 doesn't interact with Firefly kit, stop at RM E1. ---------------------------------------------- Jiaoqiu guide >Uses At E0S0 Acheron and DoT (cope for RM) At E0S1 Ratio becomes online, his best enabler. At E2S1 fully becomes a DoT unit with an absurd 480% DoT. >Support Build 2pc Hackerspace, Keel/Ageless/Kalpagni. Body: EHR Boots: SPD Orb: HP / DEF Rope: Energy Stat goals: 140~160% EHR, then >160 SPD. >DoT build (Any eidolon level) 4pc Prisoner, 2pc Glamoth/Vonwacq Chest: EHR& Boots: ATK / SPD Orb: Fire DMG Rope: Energy / ATK Stat goals: 140~160% EHR, 135 SPD (ATK Boots), 150+ SPD (SPD Boots) Energy rope mandatory for 1t Ult, if you have Ruan Mei LC you can use ATK Rope. >Cone Poverty: Eyes of the Prey Pela+JQ: Use Tutorial (if you have it) Signature: BiS, 60% EHR and 24% Additional Vulnerability. Pure Fiction: Solitary Healing >Rotation Ideally you just have to skill once at the start of battle and then just spam basics, you can do skill-skill-basic if you want to preserve the field at all times. >Is he good? For Acheron: Jiaoqiu is her best battery and gives her 50% Vulnerability, big screenshot damage potential and overall where he works best. For Ratio: Needs cone to work, after that he's also Ratio best enabler since he applies consistent AoE and his debuffs don't expire per wave or boss phase change, you're using him on Ratio team for ease of use/QoL. For other DPS: It'll depend, for DHIL/Jingliu I believe at E0S1 he matches with their current best teams at least, so there's that cope. For DoT: Guinaifen is arguably just as good if you use her with JQ Cone, the main advantages of JQ is lower ramp up time, comfier/no SPD fine tuning and maintaining the DoT over waves (unlike Gui which she needs to be faster than Kafka if you want to preserve the DoT). >Is he worth it? That's up to you, if you don't like his design, voice or gameplay there's little to no reason to pull for him, waifus over meta and all that. If you're an Acheron main I'd say he's worth it, if you're a Ratio/DoT main then there's probably not much point unless you really like him. ---------------------------------------------- Feixiao Guide >Set 4pc Wind Valorous >= 4pc Grand Duke, 4pc Eagle is only for 0 cycle. >Planar Duran > Izumo = Salsotto >Cone Signature > Ratio's LC > Swordplay S5 = Hertacone Signature is ~15% better than Swordplay and ~5% better than Ratio's LC. >Relic Stats Chest: CRIT Rate / CRIT DMG Boots: Spd / ATK% Orb: Wind% > ATK% by 2%, pick based on substats. Rope: ATK% >Stat Goals 133.4 SPD+, >80% CRIT Rate, >140% CRIT Damage Prioritise high Crit Rate over CRIT DMG since her BiS team and her relics already give her a lot of CRIT Damage. ATK Boots only when using Bronya+Hunt 7th teams. >Team building, pick 1 from each role. Harmony: Robin > Bronya > Sparkle = Ruan Mei > Asta/Hanya (NT: Sparkle -1 SPD, not 160) SubDPS: Topaz > Moze >= Hunt 7th Sustain: Aventurine > Lingsha > Gallagher (Multiplication) >How important is Robin? A lot, Feixiao constant FUAs abuse Robin mechanic of added DMG during concerto, Feixiao performance drops by ~30% when not using Robin as the harmony unit. >How important is Topaz? Not as much as Robin, you have Hunt 7th/Moze as your replacement options, Topaz advantage over the others depends on the enemy weakness, as big as 20% and as small as 5%. You need at least E2 Moze for Feixiao, Moze E4/E6 buff his personal damage but not Feixiao's. >How important is Aventurine? Somewhat relevant, switching him for Lingsha is a ~10% team damage drop, cope sustainer is Gallagher which is a ~15% Dmg drop vs Aventurine. >What about Bronya/Robin teams Workable but only sustainless, SP Management is a bit of an issue, you can also use Bronya+Hunt 7th+Sustain if you want a sustain. >Vertical Investment E1=S1 in terms of damage increase, If you have Ratio's LC get E1 first. E2 is a ~30% Damage boost over E1 and a ~50% over E0, E2 is a good Eidolon but far from a hard requeriment, roll E2 out of love, not meta. >E1 Robin vs E1/S1 Feixiao E1 Robin unless you have no good Hunt LCs for Feixiao. ---------------------------------------------- DoT Guides >Characters Core: Kafka <- DON'T SKIP KAFKA IF YOU WANT TO PLAY DOT, SHE'S THE CORE DoT: Black Swan > Sampo/Guinaifen Ampers: Ruan Mei >= Robin > Jiaoqiu > Guinaifen Sustain: Huohuo > Luocha/Gallagher >Kafka Build Chest: ATK% Boots: SPD or ATK (When using Signature LC) Orb: DMG% Rope: ATK% Set: 4pc Prisoner + 2pc Glamoth Cone: Signature LC > GNSW > Fermata EHR Req: 30% EHR Stack as much ATK and SPD as possible. >Black Swan Build Chest: ATK% or EHR% Boots: SPD Orb: DMG% or ATK% Rope: ATK% Set: 4pc Prisoner + 2pc Glamoth EHR Req: 120%+ Cone: Signature LC >= Jiaoqiu Signature LC > Eyes of the Prey Prioritise 120 EHR%, once you hit 120% EHR you can try to hit 135+ and then 150 SPD. >Kafka's speedtuning In an ideal scenario you want 150/151+ SPD (when using RM) or 156/157 (when using Robin) so you can outspeed the first wave of enemies but this is for optimization purposes only. If you have Kafka's Signature LC, and you're using Ruan Mei, you can have a 136 SPD Kafka (with ATK Boots) since that'll turn into a 160 SPD Kafka after her Signature LC SPD Buff and RM SPD buff, in this configuration BSwan optimal SPD is 151 but you can run her slower without problems. >Ampers Ruan Mei >= Robin, RM is better suited for DoT since the SPD Buff and break extension benefits the team greatly, but Robin works just as well with the asterisk that she's not as straightfoward to play. Jiaoqiu and Guinaifen serve as a good replacement for the 3rd slot, Jiaoqiu uses Eyes of the Prey or Tutorial Cone and Guinaifen uses Pearls S5, E0S0 JQ is ~4% worse than E0S0 RM, both use 4pc Prisoner + 2pc Glamoth; JQ wants 140% EHR and an Energy Rope and Gui wants 67% EHR and an ATK% Rope. >Sustain Huohuo > Luocha/Gallagher Huohuo energy and ATK% buffs are slightly better than Luocha/Gallagher SP Printing. >Vertical investment Order E1 BSwan > S1 Kafka > S1 BSWan > E1 RM > E1 Kafka BSwan E1 is a massive team damage improvement, consider picking it up if you can. ---------------------------------------------- Rappa Guide >Sets AS/MoC: 4pc Cavalry PF: 4pc Thief Extra: 4pc Eagle (only when speedtuned) >Planars General purpose: Talia Niche: Kalpagni (Fire-weak stage), Vonwacq (Speedtuning) >Cone Signature > Charmony Fall > World Clamor Charmony Fall is great for BE% and Speed. World Clamor S5 and Sig LC give 30 energy which allows Rappa to ult after using her skill once but it falls off over time due to no BE% buffs. World Clamor is ONLY useful if you have it at S5 (or if you have RM Sig LC then even S1 World Clamor works too) >Relic Stats Chest: ATK% Boots: SPD Orb: ATK% Rope: BE% or ERR% >Stat Goals ATK: 3000 ~ 3200 (Low priority) SPD: 151+ BE%: 220%+ (Siganture/Charmony), 150%+ (World Clamor) >Teambuilding Standard Superbreak: HMC, Ruan Mei and Lingsha/Gallagher >I don't have Ruan Mei Pull for her on rerun. >I don't like Ruan Mei lol >Exo-Toughness Amazing for Rappa, her talent is really strong as is but when you factor Exo-Toughness it becomes stupidly good, Fugue is high priority if you pull for Rappa. >Vertical Investment S1 Allows for better stats and the 50% AA is immensely useful, the difference vs World Clamor is ~12%; vs Charmony Fall the difference is ~17%. Eidolons are good but nothing tremendously game changing, S1 is a much better investment since it makes her more flexible. >BE% rope vs ERR% Rope It'll vary per fight and your cone options, if you're using Charmony LC you might want to try Energy rope since it helps with Rappa's energy. If you're using Clamor LC you want to use BE% since the energy from the start will help you quickstart the run and you need the BE%. As for Sig LC it'll vary in the scenario so just keep both a BE% rope and a ERR% rope around just in case so you can switch between the two and see which one performs better. >Why Thief for PF With the constant breaking and the trash mobs middling HP pools she'll be generating a ton of Energy, Cavalry is very much overkill in terms of damage. Open to feedback (this is a draft), I also need a meme picture to repost this guide with. ---------------------------------------------- Sunday Guide >Set 4pc Sacerdos 2pc Sacerdos / 2pc Hackerspace >Planar Lushaka, Broken Keel or Penacony. >Cone Signature > Bronyacone S3 > Bronyacone S1 > Past and Future His signature cone allows for a fixed 3T Ult Rotation and makes him SP Positive (+0.33 SP/Turn) Bronyacone + ERR% Planar has a 4T Ult rotation (or 3T if Sunday gets hit), at S3 its a fixed 3T Ult rotation. When using Bronyacone you want to save his Ult after his first turn and activate it at the start of Sunday's 2nd turn, making Bronyacone SP Positive (worse SP generation than S1) Past and Future is the cope/F2P Option. >Relic Stats Chest: CRIT DMG Boots: SPD Orb: Any Rope: ERR% >Stats Goals SPD: 134~135 SPD for -1 Setup. Alternatively: 160 SPD Sunday is used for Sparkle (with 161 SPD), Yunli (No SPD) or Bothill (>160 SPD) teams. Crit DMG: 200~240%+ >Synergistic teammates Sunday + Robin allow for 6 ally action on 0 cycle, extremely powerful, tight SP economy though. Sunday + Tingyun/Ruan Mei/Hanya works too. Huohuo or Gallagher with QPQ help with Energy. >Value & Comparison vs Bronya Compared to Bronya he offers a better SP Economy, longer buffs, a battery and 20% CRIT Rate. Even at E1S1 Bronya's SP Economy is -0.5 SP/Turn, Sunday at his worst is Neutral or Positive which is a massive improvement. This results in him bringing back all of the 1.x units back to the table, most notably he unbricks Jing Yuan, other units such as Jingliu or DHIL also benefit from Sunday. His other main use case is the future Summon-meta, if you want to gamble on it: he'll be the best Harmony for Summon Hypercarries. >Vertical Investment S1 > E1 as S1 improves SP Economy, has better buffs than Bronyacone and makes his rotation fixed. His eidolons are rather weak, stop at E1S1. >Sparkle powercreep Sunday is better than Sparkle in all of Sparkle's possible teams, this includes E2S1 Acheron or DHIL teams. The numerical upgrade he provides over Sparkle can be either massive (Jing Yuan, >40%) or small (E2S1 Acheron, ~10% Difference). Feedback is welcomed. ---------------------------------------------- Fugue Guide ---------------------------------------------- Madam Herta Guide ---------------------------------------------- Aglaea Guide ----------------------------------------------