label A_Bad_Experience_start:
    scene black

    "Date 10.31.XXXX"

    show ABE_Therapy start1 with Dissolve(2)
    play music ABE_Root + "music/ABE_mu_alittletalks.mp3" fadein 2.0

    unknown  "So, are you ready to talk?"

    St  "..."

    unknown  "Are you ready?"

    St  "Maybe…"

    unknown  "Perfect, you know that as your assigned therapist, I can't help you without your cooperation."

    St  "Fine…"

    Doc  "Please, call me Doc, can I call you Stella?"

    St  "..."

    show ABE_Therapy start2 with Dissolve(0.5)

    Doc "Please young lady, don't you want to cooperate?"

    St "You can call me Stella."

    Doc "Okie dokie."

    Doc "See, we can cooperate."

    St "..."

    Doc "Stella, could you tell me what happened on Halloween Night."

    St "..."

    Doc "Please, Stella."

    Doc "If you want me to help you, I need your cooperation."

    St "..."

    Doc "Why don't you start telling me what you were doing before entering… that house?"


    scene black with Dissolve(1)

    St "Chet and I went to a Costume Party."

    St "I was excited to finally make him try cosplay and I was going as Usagi from Sailor Moon."

    St "So I got him to be Jotaro from Jojo's Jurassic Adventure."

    St "We had a lot of fun, but we had to go back early…"

    Doc "Please continue, we might have to delve into the details if you want me to help you."

    St "Well, we were going back home from a costume party…"

    stop music fadeout 0.5
    play music ABE_Root + "music/ABE_mu_detailsomitted.mp3" fadein 2.0
    #play music ABE_Root + "sounds/ABE_fx_night.mp3" fadein 0.5
    play sound ABE_Root + "sounds/ABE_fx_night.mp3" loop fadein 0.5
    #Cambio de escena: ABE_streetnight_1
    show ABE_streetnight_1:
        xalign 0.5
        matrixcolor TintMatrix("888fc6")
        linear 1 xalign 0.0
    #Posibilidad: personajes caminando caminando en dirección izquierda.
    #Show ABE_SailorStella neutral flip posición derecha
    show SailorStella neutral flip:
        matrixcolor TintMatrix("888fc6")
        xalign 0.8
    #Show ABE_JojoChet neutral flip posición izquierda
    show JojoChet neutral flip:
        matrixcolor TintMatrix("888fc6")
        xalign 0.3
    St "Do we really have to go back so early?"

    #Show ABE_JojoChet happy posición izquierda
    show JojoChet happy flip

    Chet "It can't be helped, girl, I promised your dad to take you home before midnight."

    #Show ABE_SailorStella happy flip posición derecha
    show SailorStella happy flip
    St "Well, at least we can spend some time walking together."

    stop sound fadeout 0.5
    show ABE_Therapy start1 with Dissolve(0.5)

    #Pantalla negra
    St "Then he put his arm over my shoulders and…"

    Doc "I didn't mean THOSE details, move on."

    Doc "Would you kindly continue?"

    St "..."

    St "A few blocks outside, after we left the party."

    hide ABE_Therapy start1 with Dissolve(0.5)
    play sound ABE_Root + "sounds/ABE_fx_night.mp3" fadein 0.5
    #Cambio de escena: ABE_streetnight_1
    #Posibilidad: personajes caminando caminando en dirección izquierda.
    #Show ABE_SailorStella brooding flip posición derecha
    show SailorStella brooding flip
    #Show ABE_JojoChet neutral flip posición izquierda
    show JojoChet neutral
    St "Is this the correct route?"

    #Show ABE_JojoChet phone flip posición izquierda
    show JojoChet phone
    Chet "Yes, look, if we go…"

    #Una silueta pasa por delante de ambos y Chet pierde su celular.
    #Show ABE_JojoChet phone_surprised flip posición izquierda
    show ABE_Thief flip:
        matrixcolor TintMatrix("888fc6")
        xalign 2.0
        linear 0.4 xalign -2.0

    show JojoChet phone_surprised:
        pause 0.5
        "JojoChet angry flip"
    
    show SailorStella brooding flip:
        pause 0.5
        "SailorStella surprised flip"
    #Show ABE_Thief con animación que haga que pase rápidamente desde la parte derecha de la pantalla y salga por la parte izquierda
    
    pause 0.5
    Chet "Hey!"

    #Show ABE_JojoChet angry flip posición izquierda
    #Show ABE_SailorStella surprised flip posición derecha

    Chet "MY PHONE!"

    St "HEY! A THIEF! THIEF!"

    #Ambos persiguen al ladrón. Ambos
    #Show ABE_JojoChet angry flip animación para salir fuera de la pantalla por la izquierda
    show JojoChet angry flip:
        linear 0.5 xalign -3.0
    #Show ABE_SailorStella worried flip animación para salir fuera de la pantalla por la izquierda
    show SailorStella worried flip:
        pause 0.1
        linear 0.5 xalign -3.0

    #Cambio de escena.
    #CG del inicio con Stella y el Psicólogo
    stop sound fadeout 2
    show ABE_Therapy start1 with Dissolve(2)
    # play music ABE_Root + "music/ABE_mu_detailsomitted.mp3" fadein 2.0
    Doc "Interesting, please continue."

    St "..."

    St "Well, we ran for a couple of blocks until we reached a weird place."

    #Cambio de escena.
    #CG Opcional: Stella y Chet corriendo tras el ladrón o podemos usar una Pantalla Negra
    #Pantalla negra si no hay CG
    Doc "Was it wise following a thief?"

    St "We weren't thinking, and that phone was our only way of communication."

    St "My own phone was at the repair shop."

    Doc "Ok, then, please continue."

    #Cambio de escena
    # Fondo ABE_frontgateopen
    #stop music fadeout 0.1
    #play music ABE_Root + "sounds/ABE_fx_night.mp3" fadein 0.1
    scene black with Dissolve(0.1)
    show ABE_frontgateinside open:
        matrixcolor TintMatrix("888fc6")
    show ABE_WellCUM:
        matrixcolor TintMatrix("888fc6")
    #Show ABE_JojoChet tired flip a la izquierda
    show JojoChet tired:
        matrixcolor TintMatrix("888fc6")
        xalign 0.0
    #Show ABE_SailorStella tired flip a la derecha
    show SailorStella tired:
        matrixcolor TintMatrix("888fc6")
        xalign 0.7
    with Dissolve(0.4)
    play sound ABE_Root + "sounds/ABE_fx_night.mp3" loop fadein 0.5
    Chet "Where did he go?"

    #Show ABE_SailorStella brooding flip a la derecha
    show SailorStella brooding
    St "I don't know, but I saw him throwing your cell phone over there."

    #Show ABE_JojoChet neutral a la izquierda
    show JojoChet neutral
    Chet "Ah?"

    #Show ABE_JojoChet happy a la izquierda
    show JojoChet happy
    Chet "Then, what are we waiting for?"

    #Show ABE_SailorStella considering flip a la derecha
    show SailorStella worried
    St "I don't know, I have a bad feeling…"

    #Show ABE_JojoChet happy a la izquierda animación entra por la puerta de rejas
    show JojoChet happy
    Chet "Let's just go, with me here you don't have anything to worry about."

    #Show ABE_SailorStella surprised flip a la derecha
    show SailorStella surprised flip
    St "Wait…!"

    #stop music fadeout 0.5

    #Pantalla negra
    scene black with Dissolve(0.3)
    "The phone had fallen on the floor beyond an opened rusted gate."

    #Cambio de escena ABE_frontgateinsideopen
    #play music ABE_Root + "sounds/ABE_fx_night.mp3" loop fadein 0.5
    show ABE_frontgateinside open:
        matrixcolor TintMatrix("888fc6")
    # Show ABE_JojoChet happy a la izquierda
    show JojoChet happy:
        xalign 0.0
        matrixcolor TintMatrix("888fc6")
        pause 1
        "JojoChet happy flip"
        pause 1
        "JojoChet happy"
    # Show ABE_SailorStella brooding flip a la derecha
    show SailorStella brooding flip:
        xalign 0.7
        matrixcolor TintMatrix("888fc6")
    show ABE_WellCUM:
        matrixcolor TintMatrix("888fc6")
    with Dissolve(0.3)
    Chet "Well, where is it?"

    # Show ABE_SailorStella worried flip
    show SailorStella worried flip
    St "Chet, let's get out of here!"

    # Show ABE_SailorStella brooding flip
    show SailorStella brooding flip
    St "I REALLY have a bad feeling."

    #SFX puerta de metal oxidada cerrándose
    #CG presenta al ladrón al otro lado de la reja cerrándola con un candado.
    show ABE_WellCUM nt:
        matrixcolor TintMatrix("888fc6")
    "When we turned around, the same guy that took Chet's phone was looking from beyond the gate."

    stop sound fadeout 0.2
    play sound ABE_Root + "sounds/ABE_fx_gateclosing.mp3"

    "He had just closed it…"

    play sound ABE_Root + "sounds/ABE_fx_running.mp3" fadeout 0.3
    pause 0.7
    play sound ABE_Root + "sounds/ABE_fx_night.mp3" loop fadein 0.5

    #SFX de persona corriendo
    #Pantalla negra o CG del ladrón corriendo detrás de la puerta su dirección es hacia la derecha desde la perspectiva del jugador.
    "...and just like that, he was gone."

    #Cambio de escena ABE_frontgateinsideclosed
    show ABE_frontgateinside closed:
        matrixcolor TintMatrix("888fc6")
    # Show ABE_JojoChet surprised a la izquierda flip
    show JojoChet surprised
    # Show ABE_SailorStella surprised flip a la derecha
    show SailorStella surprised flip
    Chet "What the heck?"

    #Show ABE_JojoChet angry flip a la izquierda en posición medio
    show JojoChet angry:
        linear 0.4 xalign 0.5
    #Stella mira de un lado al otro buscando el celular.
    # Show ABE_SailorStella neutral flip a la derecha 
    show SailorStella worried flip:
        linear 0.6 xalign -0.05

    pause 0.6

    show SailorStella worried flip:
        pause 0.3
        "SailorStella worried"
        pause 0.3
        "SailorStella worried flip"
        pause 0.3
        "SailorStella worried"
        pause 0.3
        "SailorStella worried flip"
        pause 0.3
        "SailorStella worried"
        pause 0.3
        "SailorStella worried flip"
    # Show ABE_SailorStella neutral a la derecha 
    Chet "Hey!"

    Chet "COME BACK YOU…"

    #Chet prueba abrir la puerta y St va por el teléfono

    #Show ABE_JojoChet angry flip animación de golpear la puerta
    show JojoChet angry:
        linear 0.3 xalign 0.55
        linear 0.3 xalign 0.5
        repeat
    #SFX Golpe a la puerta de reja
    stop sound fadeout 0.3
    play sound ABE_Root + "sounds/ABE_fx_irongate.mp3"
    pause 0.7
    play sound ABE_Root + "sounds/ABE_fx_night.mp3" loop fadein 0.5

    Chet "It won't open up!"

    #Podría hacerse un asset del celular
    #Show ABE_SailorStella happy flip a la derecha 
    show SailorStella happy:
        "SailorStella happy"
    #Show ABE_JojoChet tired flip a la izquierda
    show JojoChet tired:
        linear 0.3 xalign 0.5
    St "look! your phone!"

    #Show ABE_JojoChet happy a la izquierda
    show JojoChet happy flip
    Chet "My phone…?"

    #Chet toma el celular
    #Show ABE_JojoChet brooding a la izquierda
    show JojoChet brooding flip
    #Show ABE_SailorStella brooding flip a la derecha 
    show SailorStella brooding
    Chet "Wait a second…"

    #Show ABE_JojoChet angry a la izquierda
    show JojoChet angry flip
    Chet "This is not my phone!"

    #Show ABE_SailorStella surprised flip a la derecha 
    show SailorStella surprised
    St "What?"

    Chet "This thing doesn't even have a battery."

    #Show ABE_JojoChet tired flip a la izquierda
    show JojoChet tired flip
    Chet "I guess we won't be calling for help any time soon."

    #Show ABE_SailorStella worried flip a la derecha 
    show SailorStella worried
    St "Help?"

    #Show ABE_JojoChet happy a la izquierda
    show JojoChet happy flip
    Chet "Hahaha"

    #Show ABE_SailorStella mad flip a la derecha
    show SailorStella mad
    Chet "I'm just messing with you."

    Chet "Don't worry. Let's just get out of here before your dad calls the police on me or something."

    #Show ABE_SailorStella brooding flip a la derecha
    show SailorStella brooding
    St "..."

    #Show ABE_JojoChet brooding a la izquierda
    show JojoChet brooding flip
    Chet "He wouldn't, would he?"

    St "I don't know, maybe…"

    #Show ABE_JojoChet nervous a la izquierda
    show JojoChet nervous flip
    Chet "Let's go quickly."

    stop sound fadeout 0.3
    #Cambio de escena al consultorio
    show ABE_Therapy start2 with Dissolve(0.3)

    Doc "You didn't seem worried at all."

    St "Chet was mad and was planning to report the theft but he also thought  it could be a prank."

    St "He told me that most likely some of his friends from the party thought it would be funny to frighten us or something."

    Doc "But, it wasn't a prank?"

    St "No, not at all..."

    Doc "Did you know where you were?"

    St "It was some kind of closed neighborhood."

    St "All the houses looked abandoned…"

    #Pantalla negra
    scene black with Dissolve(0.3)
    St "Except for one."

    Doc "Please continue."

    #Cambio de Escena: ABE_fronthouse
    stop music fadeout 0.3
    stop sound fadeout 0.3
    play music ABE_Root + "music/ABE_mu_downpost.mp3" fadein 0.5
    play sound ABE_Root + "sounds/ABE_fx_night.mp3" loop fadein 0.5
    
    show ABE_fronthouse:
        matrixcolor TintMatrix("888fc6")
    #Show ABE_JojoChet happy a la izquierda
    show JojoChet happy:
        matrixcolor TintMatrix("888fc6")
        xalign 0.0
    #Show ABE_SailorStella worried flip a la derecha
    show SailorStella worried flip:
        matrixcolor TintMatrix("888fc6")
        xalign 0.8
    with Dissolve(0.3)

    St "Are you sure about this, Chet?"

    #Show ABE_JojoChet neutral a la izquierda
    show JojoChet neutral
    Chet "We have no other choice, Sweetie, the other houses are obviously empty."

    Chet "And we need help getting back to the road."

    #Show ABE_SailorStella considering flip a la derecha
    show SailorStella neutral
    St "We could try climbing the wall again."

    #Show ABE_JojoChet considering a la izquierda
    show JojoChet considering
    #Show ABE_SailorStella neutral flip a la derecha
    show SailorStella neutral flip
    Chet "It's too tall for both of us."

    #Show ABE_JojoChet happy a la izquierda
    show JojoChet happy
    Chet "I saw a light on the second floor of this house, there has to be someone here who can help us."

    #SFX de un timbre roto.
    #Show ABE_JojoChet neutral a la izquierda

    #Show ABE_JojoChet happy a la izquierda animación de golpear la puerta
    stop sound fadeout 1.0
    play sound ABE_Root + "sounds/ABE_fx_knock.mp3"
    show JojoChet happy:
        linear 0.3 xalign 0.15
        pause 1
        linear 0.3 xalign 0.1
    #Show ABE_SailorStella surprised flip a la derecha
    show SailorStella surprised flip
    #SFX  de Golpe a la puerta.
    pause 0.5
    play sound ABE_Root + "sounds/ABE_fx_night.mp3" loop fadein 0.3

    Chet "HEY! IS THERE SOMEONE HERE?!"

    St "Wait, Chet, not so hard."

    #SFX de puerta abriéndose.
    scene black with Dissolve(0.2)
    play sound ABE_Root + "sounds/ABE_fx_door-rusty.mp3" fadeout 0.3
    #Se presenta una escena de una casa vacía y oscura frente a Chet y Stella.

    show ABE_insidehouse with Dissolve(1)
    play music ABE_Root + "music/ABE_mu_coldwalls.mp3" fadein 0.5

    #Show ABE_JojoChet considering a la izquierda
    #Show ABE_SailorStella worried flip a la derecha
    Chet "It was open…"

    #Show ABE_JojoChet happy a la izquierda
    Chet "Well, what are we waiting for?"

    Chet "Let's go in."

    #Show ABE_JojoChet neutral a la izquierda
    #Show ABE_SailorStella worried flip a la derecha
    St "Wait!"

    #Show ABE_SailorStella brooding flip a la derecha
    St "Remember the bad feeling I had?"

    #Show ABE_SailorStella worried flip a la derecha
    St "It's getting stronger."

    #Show ABE_JojoChet happy a la izquierda
    Chet "Don't worry girl."

    #Show ABE_JojoChet flexing a la izquierda
    Chet "With me here, nobody will even dare to touch you."

    #Show ABE_SailorStella happy flip a la derecha
    St "Ok."

    show ABE_fronthouse:
        matrixcolor TintMatrix("888fc6")
    #Show ABE_JojoChet yelling a la izquierda
    show JojoChet yelling:
        matrixcolor TintMatrix("888fc6")
        xalign 0.0
    
    show SailorStella neutral flip:
        matrixcolor TintMatrix("888fc6")
        xalign 0.8

    with Dissolve(0.6)
    #Show ABE_SailorStella neutral flip a la derecha
    Chet "Hello! Someone there?"

    Chet "Can you please open the front gate?"

    #Chet mira a Stella
    #Show ABE_JojoChet happy a la izquierda
    show JojoChet happy
    Chet "Come on, maybe the people inside are sleeping and forgot to close the door."

    #Show ABE_SailorStella considering flip a la derecha
    show SailorStella worried flip
    St "Or maybe they are hiding and calling the cops."
    #Show ABE_JojoChet considering a la izquierda
    show JojoChet considering
    Chet "Then the cops will help us."

    #Show ABE_SailorStella worried flip a la derecha
    show SailorStella worried flip
    St "Or we could be arrested for trespassing."

    #Show ABE_JojoChet happy a la izquierda
    show JojoChet happy
    Chet "And your dad would know that we were not late because we wanted to."

    #Show ABE_SailorStella considering flip a la derecha
    show SailorStella worried flip
    St "I don't think he would prefer us to be arrested instead of being late."

    #Show ABE_JojoChet yelling a la izquierda
    show JojoChet yelling
    Chet "HEY! WE ARE COMING IN!"

    #Show ABE_JojoChet happy a la izquierda
    show JojoChet happy
    #Show ABE_SailorStella neutral flip a la derecha
    show SailorStella neutral flip
    Chet "Then they better reply to my call if they don't want us entering the house."

    #Show ABE_JojoChet neutral a la izquierda
    show JojoChet neutral
    Chet "Especially because it's starting to get cold."

    #Show ABE_JojoChet happy a la izquierda
    show JojoChet happy
    Chet "And I would never let my girl get too cold if I can help it."

    #Show ABE_SailorStella considering flip a la derecha
    show SailorStella worried flip
    St "..."

    #Show ABE_SailorStella happy flip a la derecha
    show SailorStella happy flip
    St "Ok."

    #Cambio de escena: CG de consultorio
    scene black with Dissolve(0.6)

    show ABE_Therapy start2 with Dissolve(1)

    Doc "So, you just entered the house."

    St "Chet was right, It was really cold and we really needed help, a way to call home or for someone to open the door."

    St "If it was a joke, it had stopped being funny."

    Doc "What did you find inside?"

    play music ABE_Root + "music/ABE_mu_unfortunatesleep.mp3" fadein 0.5

    St "Nothing "

    hide ABE_Therapy start2 with Dissolve(0.6) 
    #Pantalla en negro
    "Well, not really \"nothing\"."

    #Cambio de escena: ABE_insidehouse
    show ABE_insidehouse
    #Show ABE_JojoChet neutral a la derecha
    show JojoChet neutral:
        xalign 0.6
    #Show ABE_SailorStella neutral a la izquierda
    show SailorStella neutral:
        xalign 0.1
    St "There is nothing here!"

    #Show ABE_SailorStella considering a la izquierda
    show SailorStella worried
    St "I have seen enough tv shows to know where this is going."

    #Show ABE_SailorStella neutral a la izquierda
    show SailorStella worried flip
    St "We should get out."

    #Stella se voltea para irse
    #Show ABE_SailorStella neutral flip a la izquierda
    #Show ABE_JojoChet worried flip a la derecha
    show JojoChet nervous flip
    Chet "Wait!"

    #Show ABE_JojoChet brooding flip a la derecha
    show JojoChet brooding flip
    Chet "we would still be trapped outside this house."

    #Show ABE_SailorStella mad flip a la izquierda
    show SailorStella mad flip
    St "..."

    #Show ABE_JojoChet happy a la derecha
    show JojoChet happy
    #Show ABE_SailorStella neutral a la izquierda
    show SailorStella neutral flip
    Chet "Let's just keep going."

    pause 0.7
    #Pausa de 0.7 segundo
    #Show ABE_JojoChet considering a la derecha
    show JojoChet considering
    Chet "Where are the stairs to the second floor?"

    #Cambio de escena: ABE_insidehousedoor
    scene ABE_insidehousedoor with Dissolve(0.5)
    #Show ABE_SailorStella neutral flip a la derecha
    #Show ABE_JojoChet neutral a la izquierda
    St "Maybe the stairs are there..."

    #Entran por la puerta
    #Pantalla en negro
    show black with Dissolve(0.3)
    Chet "Do you see any switch?"

    St "Over here!"

    play sound ABE_Root + "sounds/ABE_fx_switch.mp3"

    hide window

    pause 0.3

    play sound ABE_Root + "sounds/ABE_fx_body-fallCH.mp3" fadeout 0.2

    pause 0.5

    play sound ABE_Root + "sounds/ABE_fx_body-fallST.mp3" fadeout 0.2
    #SFX Interruptor de luz
    #Las luces no se prenden
    #Se abre una trampilla en el suelo y caen al sótano.
    StyChet "Ahhhh!"

    pause 0.5

    St "CHET! Are you ok?"

    Chet "Yes, don't worry babe."

    St "Are you sure?"

    St "I fell on you."

    Chet "Nothing to worry about it."

    Chet "Have you been losing weight?"

    St "..."

    St "Was that a trap?"

    Chet "Don't know, but for now, let's see where we are."

    show ABE_basement1 with Dissolve(0.5)

    play music ABE_Root + "music/ABE_mu_ambience.mp3" fadein 0.5

    #Escena se prenden las Luces y vemos a los protagonistas sorprendidos.
    #Cambio de Escena: ABE_basement1
    Chet "Ok, this is getting really creepy…"

    St "I told you I had a bad feeling."

    #Aquí iniciaría el juego de point and click
    Doc "What did you see?"

    scene black
    jump ABE2_PointAndClick1

label ABE2_PointAndClick1:
    show ABE_basement1:
        linear 0.3 matrixcolor TintMatrix("ffffff")
    #Aquí iría el juego de point and click
    window hide

    call screen ABE2_PointAndClickMinigame1

label ABE2_Smoke:
    show ABE_basement1:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    #Escoge foto de una pareja (La chica es Smoke y el chico es el ladrón), photo manchada con sangre
    show ABE_SmokePhoto with Dissolve(0.5)
    St "There was this photo…"

    Chet "Isn't that the thief who took my phone?"

    St "Who is that girl?"

    Chet "I don't know, but she is too cute to be with a thief."

    St "Cuter than me?"

    Chet "Not even close!"

    St "..."

    show ABE_SmokePhoto back with Dissolve(0.2)
    # Opción para hacer clic "Look behind the photo"
    # Asset de la parte de atrás de la foto
    pause (0.4)

    "2 Enter, 1 leaves."

    Chet "What does it mean?"

    St "Maybe it's a challenge? Like one of those escape rooms."

    hide ABE_SmokePhoto back

    jump ABE2_PointAndClick1

label ABE2_Camera:
    show ABE_basement1:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    #Escoge la cámara escondida
    #Zoom a la cámara
    show ABE_HiddenCamera with Dissolve(0.5)
    Chet "Look! A camera!"

    St "Do you think they are watching us?"

    Chet "HEY, WE ARE STUCK ON YOUR BASEMENT!"

    St "Maybe not."

    hide ABE_HiddenCamera
    jump ABE2_PointAndClick1

label ABE2_Phone:
    show ABE_basement1:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    #se escoge celular
    #Asset de un celular
    show ABE_Cellphone with Dissolve(0.5)
    
    Chet "A phone!"

    St "Turn it on! Turn it on!"

    Chet "..."

    Chet "It doesn't have a battery either."

    St "This can't be a coincidence."

    play sound ABE_Root + "sounds/ABE_fx_boxkey.mp3"

    show ABE_Cellphone:
        linear 0.1 ypos 0.8
        linear 0.1 ypos 1.0
        linear 0.1 ypos 0.8
        linear 0.1 ypos 1.0
        
    #SFX de caja con moneda

    Chet "There is something inside"

    St "What is it?"

    hide ABE_Cellphone with Dissolve(0.3)

    show ABE_Key with Dissolve(0.5)

    #Asset de celular es reemplazado por asset de llave
    Chet "A key?"

    scene black with Dissolve(0.5)
    #Opción "Open the door"
    menu:
        "Open the door":
            #Nuevo escenario: Otra habitación: hay 5 bustos maniquís, 4 tienen ropa (2 masculinas y 2 femeninas) las ropas parecen estar ensangrentadas y hechas tirones en algunos casos.
            #Cambio de escena: ABE_basement2
            play music ABE_Root + "music/ABE_mu_dropsofshame.mp3" fadein 0.5

            show ABE_basement2
            show ABE_Bust1
            show ABE_Bust2
            show ABE_Bust3
            show ABE_Bust4
            show ABE_Bust5
            show JojoChet brooding:
                xalign -0.18
            show SailorStella worried flip:
                xalign 0.9
            with Dissolve(0.5)
            
            #Show JojoChet brooding a la izquierda
            #Show SailorStella worried flip a la derecha
            Chet "Ok, now this is weirding me out."

            St "Just now?"

            show JojoChet neutral
            show SailorStella happy flip
            #Show JojoChet neutral a la izquierda
            #Show SailorStella happy flip  a la derecha
            St "There is another door, maybe we could find another key or something."


            show SailorStella neutral flip
            #Show JojoChet neutral flip a la izquierda
            #Show SailorStella neutral a la derecha
            Chet "Do you see something?"

            show SailorStella surprised flip
            #Show SailorStella surprised flip a la derecha
            St "Look at the floor."

            show ABE_fiveSurprises with Dissolve(0.3)

            St "Five Surprises..."
            hide SailorStella happy flip
            hide JojoChet neutral

            hide ABE_fiveSurprises with Dissolve(0.3)

            #CG de Piso que "Five surprises!"

            #Chet apunta a los bustos
            #CG de la habitación con los 5 bustos
            Chet "I guess they are referring to those things."

            St "Well, let's look into it!"

            jump ABE2_PointAndClick2

label ABE2_PointAndClick2:
    show ABE_basement2:
        linear 0.3 matrixcolor TintMatrix("ffffff")
    show ABE_Bust1:
        linear 0.3 matrixcolor TintMatrix("ffffff")
    show ABE_Bust2:
        linear 0.3 matrixcolor TintMatrix("ffffff")
    show ABE_Bust3:
        linear 0.3 matrixcolor TintMatrix("ffffff")
    show ABE_Bust4:
        linear 0.3 matrixcolor TintMatrix("ffffff")
    show ABE_Bust5:
        linear 0.3 matrixcolor TintMatrix("ffffff")
    #Aquí iría el juego de point and click
    window hide

    call screen ABE2_PointAndClickMinigame2

label ABE2_Bust1:
    show ABE_basement2:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust1:
        linear 0.3 matrixcolor TintMatrix("ffffff")
    show ABE_Bust2:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust3:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust4:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust5:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    #Opción 1 (Primer busto):
    #CG de Otro celular (Podría ser el mismo que la otra habitación con un color diferente)
    show ABE_AnotherCellphone with Dissolve(0.5)
    St "It's another phone!"

    Chet "Does it have a battery this time?"

    St "No, and not a key either."

    Chet "Do you think this is a sick joke?"

    Chet "Because I'm not laughing."

    hide ABE_AnotherCellphone with Dissolve(0.5)

    #Regreso al CG de bustos
    St "Let's search for another one."
    jump ABE2_PointAndClick2

label ABE2_Bust2:
    show ABE_basement2:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust1:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust2:
        linear 0.3 matrixcolor TintMatrix("ffffff")
    show ABE_Bust3:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust4:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust5:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    #Opción 2 (Segundo busto):
    # CG Corazón cae al suelo
    St "What is that!"

    St "Ahhhhh!"

    #Un pedazo de carne cae al suelo.

    show ABE_Heart with Dissolve(0.5)

    St "Is that a heart?!"

    St "Let's get out of here!"
    
    play sound ABE_Root + "sounds/ABE_fx_struggle.mp3"
    #*sonido de forcejeo de picaporte
    St "The door is closed!"

    show ABE_Heart madeInChina with Dissolve(0.3)
    #CG Corazón pero se nota un "Made in China" escrito en él
    Chet "This is just a piece of fake meat."

    St "This is not funny!"

    St "I'm getting nervous!"

    Chet "Hey! Assholes!"

    Chet "Get over here so I can punch you!"

    St "Maybe we can find something else in the others."

    St "We have to find the key!"

    hide ABE_Heart madeInChina with Dissolve(0.5)

    #Regreso al CG de bustos
    Chet "It has to be in another one of those!"
    jump ABE2_PointAndClick2

label ABE2_Bust3:
    show ABE_basement2:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust1:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust2:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust3:
        linear 0.3 matrixcolor TintMatrix("ffffff")
    show ABE_Bust4:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust5:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    #Opción 3 (Tercer Busto)
    #CG de papel que dice "One left behind"

    show ABE_OneLeft with Dissolve(0.5)

    Chet "There is only a note"

    St "What does it say?"

    Chet "\"One left behind.\""

    St "Another creepy message."

    hide ABE_OneLeft with Dissolve(0.5)

    #Regreso al CG de bustos
    St "Maybe there is something else in the others."
    jump ABE2_PointAndClick2

label ABE2_Bust4:
    show ABE_basement2:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust1:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust2:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust3:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust4:
        linear 0.3 matrixcolor TintMatrix("ffffff")
    show ABE_Bust5:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    # Opción 4 (4to Busto)
    #CG de llave
    
    show ABE_SecondKey with Dissolve(0.5)

    St "There is a key! I knew this was some kind of sick escape room."

    Chet "Let's open the door!"

    Chet "This place gives me the creeps."

    St "If this is an escape room, should we look if there is something else?"

    Chet "We should get out of here."

    menu:
        "Open the door":
            jump ABE2_intervention1

    #Regreso al CG de bustos
    #Opciones: "Open the door" "Keep looking" (Si el jugador elige el busto 4 cada vez que elija algo, deberá aparecer estas dos opciones.

label ABE2_Bust5:
    show ABE_basement2:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust1:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust2:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust3:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust4:
        linear 0.3 matrixcolor TintMatrix("888fc6")
    show ABE_Bust5:
        linear 0.3 matrixcolor TintMatrix("ffffff")
    # Opción 5: (5to busto)
    #Se mandiente el CG de los bustos
    Chet "It's just empty."

    St "Then why is it even here?"

    Chet "I don't know."
    jump ABE2_PointAndClick2

    #Opción "Open the door" Get on the floor, everybody dance the dinosaur

label ABE2_intervention1:
    #Cambio de escena
    #Oficina del Psicólogo
    play music ABE_Root + "music/ABE_mu_rest.mp3" fadein 0.3

    scene black with Dissolve(0.3)

    Doc "So it was like a game for the two of you."

    St "That room was really creepy."

    St "At least it gave us a way to move forward with the key."

    #Cambio de Escena
    #Cambio de Fondo ABE_basement3_dark
    show ABE_basement3 dark:
        xalign 0.0
    #La imagen será larga, por un lado es un lugar oscuro
    #Ambos personajes entran desde la izquierda
    #Show SailorStella happy al medio
    #Show JojoChet happy a la izquierda
    #Show SailorStella happy flip al medio
    show SailorStella happy flip:
        matrixcolor TintMatrix("888fc6")
        xalign 0.9
    show JojoChet happy:
        matrixcolor TintMatrix("888fc6")
        xalign 0.1

    with Dissolve(0.3)

    St "If it is an escape room, then after a few more creepy puzzles we may get out."

    show JojoChet flexing
    #Show JojoChet flexing a la izquierda
    Chet "We can do it, babe!"

    stop music fadeout 0.3

    show JojoChet surprised:
        linear 0.1 yalign 0.6
        linear 0.1 yalign 0.0
    show SailorStella surprised flip:
        linear 0.1 yalign 0.6
        "SailorStella surprised"
        linear 0.1 yalign 0.0
    unknown "What if it wasn't an escape room?"
    play sound ABE_Root + "sounds/ABE_fx_switch2.mp3"
    play sound ABE_Root + "sounds/ABE_fx_trapdoor.MP3"
    #SFX Click
    #Stella cae por una trampilla
    show SailorStella surprised:
        linear 0.1 yalign -3.0
    #Show SailorStella surprised flip animado moviendo verticalmente hacia abajo
    #Show JojoChet surprised a la izquierda
    pause 0.1
    play sound ABE_Root + "sounds/ABE_fx_body-fall.mp3"
    show ABE_TrapDoor open with Dissolve(0.1)
    St "Ahhhh{w=0.2}{nw}"

    #CG de trampilla abierta
    Chet "Stella!"

    #SFX Puerta se cierra
    #CG de trampilla cerrada
    play sound ABE_Root + "sounds/ABE_fx_trapdoorclose.mp3"
    show ABE_TrapDoor close with Dissolve(0.1)
    St "Chet!"

    show JojoChet nervous:
        yalign -0.5

    hide ABE_TrapDoor open with Dissolve(0.1)

    #Show JojoChet nervous a la izquierda pero ahora solo se ve desde su pecho/cintura para arriba para simbolizar que está arrodillado, a esto le llamaremos "HALF"
    Chet "Are you ok!"

    #Show JojoChet tired a la izquierda "HALF"
    play music ABE_Root + "music/ABE_mu_pianoforhim.mp3" fadein 0.5

    show JojoChet tired
    St "Yes, but I can't see a thing!"

    #Show JojoChet nervous a la izquierda "HALF"
    show JojoChet nervous
    St "There are a bunch of canisters here."

    Chet "Stay put I will be there in a second!"

    St "Ok"

    #Show JojoChet angry a la izquierda "HALF"
    show JojoChet angry
    Chet "It's closed!"

    #Show JojoChet surprised a la izquierda "HALF"
    show JojoChet surprised
    unknown "She is fine…"

    unknown "...for now."

    show JojoChet surprised:
        linear 0.3 yalign 0.0
    #Show JojoChet surprised a la izquierda regresa a la posición "normal"
    Chet "Who?!"

    show Jacob shadow flip:
        xalign 2.7

    camera:
        linear 1.0 xpos -0.65

    pause 1.1
    #Animación del fondo, cámara se mueve a la derecha
    #Show ABE_Jacob neutral flip a la derecha solo silueta

    unknown "Good Night, Chet."

    #Chet entra en el "frame"
    #Show JojoChet angry a la izquierda
    show JojoChet angry:
        linear 0.5 xalign 1.5

    Chet "You must be the one who brought us here!"

    unknown "It was my… acquaintance who brought you here."

    Chet "You bastard!"

    Chet "What did you do Stella?! Is this a joke?"

    #Show JojoChet yelling a la izquierda
    show JojoChet angry
    Chet "Let her go!"

    Chet "It's not funny!"

    #Show JojoChet angry a la izquierda
    show JojoChet angry
    unknown "You heard her, she is just below us."

    unknown "With five gallons of gasoline."

    Chet "What?!"

    #SFX Interruptor de Luz
    #Cambio de fondo ABE_basement3_light
    play sound ABE_Root + "sounds/ABE_fx_switch2.mp3"
    show ABE_basement3 light
    #Show ABE_Jacob smug flip a la derecha ahora aparece modo normal
    show Jacob happy flip
    show JojoChet angry:
        matrixcolor TintMatrix("ffffff")
    unknown "Please, call me Jacob."

    play music ABE_Root + "music/ABE_mu_Jacob.mp3" fadein 0.5

    #Show JojoChet yelling a la izquierda
    #Show ABE_Jacob happy flip a la derecha
    show Jojochet yelling
    show jacob happy flip
    Chet "I don't care who you are!"

    #Show JojoChet angry a la izquierda
    show JojoChet angry:
        linear 0.3 xalign 1.6
    Jacob "Have you heard about a \"dead man's switch?\"."

    #Show ABE_Jacob switch flip a la derecha
    show Jacob switch flip
    Jacob "If I stop holding this little thing."

    #Show ABE_Jacob happy flip a la derecha
    show Jacob happy flip
    Jacob "Certain switch near your greenie girlfriend may switch on."

    #Show ABE_Jacob neutral flip a la derecha
    show jacob neutral flip
    Jacob "And, well…"

    #Show ABE_Jacob smug flip a la derecha
    show Jacob happy flip
    Jacob "Not even the Moon Prism Power would be able to help her."

    #Show JojoChet nervous la izquierda
    show JojoChet nervous
    Chet "..."

    Jacob "So, I would be very careful if I were you."

    #Show ABE_Jacob neutral flip a la derecha
    show Jacob neutral flip
    Jacob "Don't come anywhere near me."

    #Show JojoChet angry la izquierda animación temblando
    #Show JojoChet tired la izquierda
    Chet "What do you want from us?"

    #Show ABE_Jacob neutral a la derecha
    Jacob "I want to have fun."

    #Show JojoChet worried la izquierda
    Chet "..."

    Chet "You mean, watching us in the escape room?"

    #Show ABE_Jacob smug a la derecha
    Jacob "No, I mean."

    #Show ABE_Jacob happy a la derecha
    Jacob "THIS!"

    #Destapa una camilla revelando un cuerpo (Smoke)
    #SFX de ropa/sábana siendo movida
    play sound ABE_Root + "sounds/ABE_fx_sheets.mp3"
    show ABE_basement3 lightb
    #Show JojoChet surprised la izquierda
    show JojoChet surprised:
        linear 0.2 yalign 0.6
        linear 0.2 yalign 0.0
    Chet "What the fuck!?"

    #Show JojoChet nervous a la izquierda
    show JojoChet nervous
    St "Chet, what's happening?!"


    #Show ABE_Jacob happy flip a la derecha
    show Jacob happy flip
    Jacob "Isn't she wonderful?"

    St "Chet?"

    #Show JojoChet nervous a la izquierda
    show JojoChet nervous
    Chet "Is that a dead body!"

    #Show ABE_Jacob tender a la derecha
    show Jacob tender flip
    Jacob "I will treasure her last moments until the day I die."

    #Show JojoChet angry a la izquierda
    show JojoChet angry
    #Show ABE_Jacob smug a la derecha
    show Jacob happy flip
    Chet "You are a psycho!"

    #Show JojoChet nervous a la izquierda
    show JojoChet nervous
    #Show ABE_Jacob happy a la derecha

    St "Chet?"

    show JojoChet nervous flip:
        linear 0.2 yalign 0.6
        linear 0.2 yalign 0.0

    Chet "Stay calm babe!"

    #Show JojoChet nervous a la izquierda
    
    Chet "I will come and get you soon."

    #Show ABE_Jacob smug flip a la derecha
    Jacob "Yes, he will!"

    Jacob "Won't you, Chet?"

    #Show JojoChet angry a la izquierda
    show JojoChet angry:
        linear 0.2 yalign 0.3
        linear 0.2 yalign 0.0
    Chet "What do you want?"

    #Show ABE_Jacob happy flip a la derecha

    Jacob "The same that I asked the last person."

    #Show ABE_Jacob smug flip a la derecha
    Jacob "Bring me more toys."

    #Show JojoChet surprised a la izquierda
    show JojoChet surprised
    Chet "What?"

    #Show ABE_Jacob happy flip a la derecha
    Jacob "The guy from before, he brought the two of you here."

    Jacob "My new toys."

    #Show JojoChet angry a la izquierda
    show JojoChet angry
    #Show ABE_Jacob tender a la derecha
    show Jacob tender flip
    Jacob "You know, in order to save his girl."

    #Show JojoChet yelling a la izquierda
    show JojoChet angry
    Chet "But you killed her anyways!"

    #Show ABE_Jacob neutral a la derecha
    show Jacob neutral flip
    #Show JojoChet angry a la izquierda
    show JojoChet angry
    Jacob "He was 30 minutes late."

    Jacob "I am very fastidious with time, you know."

    #Show JojoChet yelling a la izquierda
    show JojoChet angry
    Chet "You sick fuck!"

    #Show ABE_Jacob smug a la derecha
    show Jacob happy flip
    Jacob "Don't worry, his time will come."

    #Show ABE_Jacob serious flip a la derecha
    show Jacob serious flip
    #Show JojoChet nervous a la izquierda
    show JojoChet nervous
    Jacob "So, you should make sure to be punctual."

    #Show ABE_Jacob happy flip a la derecha
    show JAcob happy flip
    Jacob "Bring me another couple of lovers to this address."

    #Show ABE_Jacob serious flip a la derecha
    show Jacob serious flip
    Jacob "Make sure they don't have their phones and close the front gate."

    Jacob "No calling the police, no telling your parents, no anything."

    #Show ABE_Jacob serious a la derecha
    show Jacob serious:
        linear 0.2 yalign 0.1
        linear 0.2 yalign 0.0
    Jacob "You have 48 hours, starting now."

    #Show ABE_Jacob tender a la derecha
    show Jacob tender
    Jacob "Or I might start having fun with your girl."

    #Show ABE_Jacob smug a la derecha
    show Jacob happy
    Jacob "One finger at a time."

    #Show JojoChet worried a la izquierda
    show JojoChet nervous
    Chet "..."

    St "You have to call the police, Chet!"

    #Show JojoChet angry a la izquierda
    show JojoChet angry
    Chet "..."

    St "Tell dad!"

    St "He will know what to do!"

    #Show JojoChet neutral a la izquierda
    show JojoChet neutral
    Chet "How will I know that you will not hurt her?"

    #Show ABE_Jacob happy flip a la derecha
    show Jacob happy flip:
        linear 0.2 yalign 0.3
        linear 0.2 yalign 0.0
    Jacob "That is part of the fun, Chet."

    #Show ABE_Jacob smug flip a la derecha

    Jacob "You only have to be punctual."

    #Show ABE_Jacob neutral a la derecha
    show Jacob neutral:
        linear 0.2 yalign 0.1
        linear 0.2 yalign 0.0
    Jacob "Go back from where you come from."

    #Show ABE_Jacob tender a la derecha
    show Jacob tender
    Jacob "There will be stairs to the first floor now.."

    #Show JojoChet nervous a la izquierda
    #Show JojoChet nervous flip a la izquierda
    show JojoChet nervous:
        linear 0.2 yalign 0.3
        "JojoChet nervous flip"
        linear 0.2 yalign 0.0
    Chet "..."

    St "Chet!"

    #Show JojoChet yelling flip a la izquierda
    #Show JojoChet neutral flip a la izquierda animación saliendo por la izquierda
    show JojoChet yelling flip
    Chet "I will come back soon, Babe!"

    show JojoChet nervous flip:
        linear 1.3 xalign 0.5
    
    pause 1.4

label ABE_intervention2:
    scene black with Dissolve(0.5)
    camera:
        xpos 0.0
    #Cambio de escena al consultorio
    #CG de Consultorio
    show ABE_Therapy start2 with Dissolve(1)
    St "Then i heard Chet running away to find help"

    St "Suddenly I blacked out and I woke up tied to a chair in the dark."

    Doc "and what happened after that?."

    St "I don't know how much time later I woke up and…"

    show ABE_Therapy intense1 with Dissolve(0.5):
        pause 2
        "ABE_Therapy intense2"
    
    #En un CG donde aparece Stella en su cosplay de Sailor moon (Sucio) amarrada a una silla mirando hacia una silueta de Jacob que la está mirando.
    St "....and then he… he…."

    hide ABE_Therapy
    hide Jacob
    with Dissolve(0.2)
    #CG de Consultorio
    Doc "That's enough stella"
    play music ABE_Root + "music/ABE_mu_home.mp3" fadein 0.5


    Doc "I think we made a lot of progress."

    Doc "I might even be able to help you."

    St "..."

    #Stella comienza a llorar 
    # $CG Stella gritando con los ojos llorosos
    show ABE_Evangelion normal with Dissolve(0.2)
    St "STOOOOP!"

    show ABE_Evangelion crying with Dissolve(0.2)
    #CG Stella con las manos en los ojos
    St "I CAN'T DO THIS ANYMORE!"

    Doc "What happened Stella?"

    St "I JUST WANT TO GO HOME!"

    Doc "I don't know what you mean"

    #CG de Stella presentando sus heridas (Mano derecha vendada, parche en el ojo derecho y quemaduras en el brazo derecho/vendas sobre las quemaduras)
    St "IT JUST HURTS TOO MUCH!"

    Doc "..."

    show ABE_Undercover
    hide ABE_Evangelion

    Doc "What’s going on darling? "

    #Gif de Jacob sacándose la peluca y los lentes
    Jacob "Don’t ya want to enjoy this?."

    St "Just let me go."

    St "Haven't you done enough already?"


    #Cambio de escena
    #Chet en frente de la casa en llamas con cara de desesperación (todavía usa su traje de Jotaro) o Chet siendo iluminado por una luz naranja con SFX de fuego quemando madera siendo restringido por la policia mientras intenta ir a rescatar a Stella.
    #play sound ABE_Root + "sounds/ABE_fx_fire.mp3" loop fadein 0.5
    Jacob "It's not my fault that your muscle man of a boyfriend decided to go against me"
    stop sound fadeout 0.1
    pause 0.1

    hide ABE_Undercover with Dissolve(0.3)
    play sound ABE_Root + "sounds/ABE_fx_phone.mp3"

    hide window
    pause 0.3

    #Cambio de escena
    #SFX Timbre de celular
    #Pantalla negra

    #CG Jacob respondiendo el celular (que sea el mismo que tenía Chet) (Usar de base el último frame del GIF)
    Jacob "One moment please."

    show ABE_TheNextOne with Dissolve(0.5)

    Jacob "..."

    Jacob "..."

    Jacob "You know where to send them."

    Jacob "Looks like your boyfriend found some new toys for me."

    #CG Jacob mirando hacia arriba pensativo (Usar de base el último frame del GIF)
    Jacob "A human with a ptero-chick."

    #CG Jacob sonriendo emocionado (Usar de base el último frame del GIF)
    Jacob "How peculiar."

    St "No!"

    #CG Jacob smug (Usar de base el último frame del GIF)
    Jacob "Do you know them?"

    #CG Stella con las manos en los ojos
    St "..."

    hide ABE_TheNextOne with Dissolve(0.5)

    #CG Jacob pensativo (Usar de base el último frame del GIF)
    Jacob "Doesn't matter."

    #CG Jacob doblando su cuello para tener su rostro al revés mientras sonríe.
    Jacob "Lets have fun while you still can."

    stop music fadeout 0.5
    hide window with Dissolve(0.5)

    pause 1

    play music ABE_Root + "music/ABE_mu_trueendingcredits.mp3" fadein 0.5
    show ABE_Moviecredits with Dissolve(0.5):
        xalign 0.5
        yalign -0.3
        linear 30.0 yalign 1.0
    
    pause 30.0

    camera:
        xalign 0.5
        zoom 2
        linear 3 zoom 1
    show ABE_ProyectingCredits
    show stella happy flip:
        xalign 1.0
    with Dissolve(0.2)
    #Escena de congela
    #Créditos del cortometraje

    #Zoom out revelando que el cortometraje estaba siendo reproducido en un tv.
    #CG Opcional (Rosa, Stella, Smoke, Ruso y Chet  a los lados del televisor)
    #Si no hay CG, usaremos los sprites del juego base y de fondo el auditorio
    #Cambio de escena: Escenario que se usa en la funa de Anon
    #Show stella happy a la derecha
    St "So?"

    St "What do you think? Guys?"

    show auditorium

    show reed shocked:
        xalign -0.6
        yalign -0.3
    show fang surprised:
        xalign 0.1
        yalign -0.3
    show trish surprised:
        xalign 0.0
        yalign -0.3
    show anon ohshit:
        xalign 0.7
        yalign -0.3
    #CG Opcional (Anon, Fang, Trish y Reed miran con cara de traumados)
    #Cambio de escena: auditorium
    #Show reed shocked a la izquierda
    #Show trish surprised delante de reed a su derecha
    #Show fang surprised delante de trish a su derecha
    #Show anon ohshit delante de fang a su derecha
    #Pausa

    #Si hay CG hacer que en el CG cambie el rostro de Anon a molesto/preocupado)
    #Si no hay CG:
    #Show anon unimpressed de fang a su derecha
    A "..."

    show anon concerned

    A "You need a psychologist..."

    stop music fadeout 0.3
    return