Display Name = "Snow Heaven"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 42, 14, 15, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 42, 32, 15, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 42, 55, 15, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 42, 14, 37, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 42, 30, 37, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 42, 56, 41, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 42, 6, 60, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 42, 41, 64, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 89, 157, 2, 0])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>The town is full of angels too...?!\nJust what the hell is this place...?"])
    ConditionalBranch([4, 45, 0])
      ShowTextAttributes(["alicetromeria_fc1", 3, 0, 2])
      ShowText(["\\n<Alicetroemeria>This is...quite the surprise..."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowPicture([5, "80_angels_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>People from the outside world have made it this far...?\nNevertheless, we shall welcome visitors."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Why are there so many angels on the Snow Continent? Is this entire continent like that hidden village...?"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>Those of the outside world have greatly misunderstood.\nYou believe this continent to have risen up from the sea..."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>But that is not the reality.\nThis continent fell from Heaven."])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>You're saying this continent fell from the sky...?!"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>...This is Heaven.\nNo, I should say this land is what used to be Heaven."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>No way... Heaven fell to the surface?!"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>It all happened on the day of the Great Disaster. For more details, you should speak with Ranael, the governor of this town."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Well then, let's try visiting this angel Ranael!"])
    ConditionalBranch([4, 45, 0])
      ShowTextAttributes(["alicetromeria_fc1", 3, 0, 2])
      ShowText(["\\n<Alicetroemeria>Even I'm surprised by that revelation...\nI'd like to investigate this continent further..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Empty([])

  Page 1
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Even in the town, there are only angels...\nThere's no mistaking it, I understand the truth of this continent."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>We were told that the Snow Continent had risen from the sea... They were greatly mistaken, it had actually fallen from the sky."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>This continent fell from the sky? No way--"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>...This is Heaven."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>That means...Heaven hasn't disappeared?!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Even I had believed...that it had disappeared because of the Great Disaster thirty years ago. However, in actuality, it had fallen to the surface."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowPicture([5, "80_angels_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>It is just as you say, lost angel. As your friend, I am glad you have managed to return unharmed."])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>I am Ili--"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>--No, that would only invite unnecessary trouble.\nThat aside, may we hear the story in more detail?"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>In that case, you should speak with Ranael, the governor of this town."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Ranael... So she is the leader of this town?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Well then, let's try visiting this angel Ranael!"])
    ConditionalBranch([4, 538, 0])
      ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
      ShowText(["\\n<Heinrich>What an unthinkable event...\nIt seems we may need to investigate this continent further."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Empty([])

  Page 2
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>I mustn't turn away one who's made it this far...\nIf you promise not to change the temperature, I shall guide you around the town."])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"Equipment Shop-Blacksmith\",\"Accessory Shop\","])
    ScriptMore(["\"Item Shop\",\"Restaurant\",\"Ranael's House\","])
    ScriptMore(["\"Nowhere\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 41, 30, 41, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 41, 28, 18, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 41, 18, 37, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 41, 31, 24, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 41, 15, 16, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      TransferPlayer([0, 41, 48, 7, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>The head angel is at the snow shrine, praying to Ilias day and night. With her iron loyalty that knows no limits, she is a model to us all."])
    ConditionalBranch([4, 383, 0])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>I am here.\nFor Ilias' sake, I am now traveling this earth."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>The advanced Priest job, Holy Mage...\nThey're able to learn the best recovery and support magic."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>A Holy Mage in your party would likely bestow great protection. The training required to become one is quite strenuous, though..."])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Ranael is this town's leader.\nShe administers the town from the house in the northeast."])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Incredible, for a human to appear in this town...\nYou are the second one to be welcomed to this village while still drawing breath."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Incidentally, the first person was a ninja dispatched by a king from the outside world to investigate this place.\nShe was carried into town on the verge of death."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>There is no church in this town.\nNo...this entire town is like one big church."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Therefore, the guiding bond is connected to this town's entrance. This is holy ground, overflowing with miracles."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>That's magnificent..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>I've done a lot of work today, I shall deprave myself in the dining room. Ufufufu..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["36"])
    ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
    ShowText(["\\n<Lucifina-chan>Tasty? Is it tasty?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>That house is where the only human in Snow Heaven resides.\nSome years ago, she was carried in on the verge of death, but she's now fully recovered."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>It seems she was dispatched to investigate this continent from a kingdom in the outside world called Sabasa. She decided to live here, and not return to her homeland."])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>The outside world's nation of Sabasa is said to be ruled by a savage, lecherous queen. Perhaps the reason she doesn't want to return to her homeland stems from that fact."])
    ConditionalBranch([12, "exist_party_persona_id?(529)"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>My infamy has spread even to this angelic town..."])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>Cheer up, you can just restore it going forward."])
      ShowTextAttributes(["sara_fc4", 0, 0, 2])
      ShowText(["\\n<Sara>Ufufu, being called a lecherous queen...thrills me..."])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>That's too cheerful!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "exist_party_persona_id?(530)"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>My infamy has spread even to this angelic town..."])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>Cheer up, you can just restore it going forward."])
      ShowTextAttributes(["sara_fc4", 0, 0, 2])
      ShowText(["\\n<Sara>Ufufu, being called a lecherous queen...thrills me..."])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>That's too cheerful!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>This is the house of Ranael, who governs this town.\nShe is working tirelessly again today."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Ranael has become very diligent.\nPerhaps this is because of the hardships she has endured on the surface..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>There are almost no monsters on this continent, with the exception of the Polar Bear Girls roaming about. They appear to have drifted here on ice floes."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>They do not pose any particular danger to angels.\nSo no battles have occurred with them, either."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["354"])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Knoot>Cold..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Oh, there is even one among your comrades?\nThey seem like they're cold whenever I see them..."])
    ExitEventProcessing([])
    Label(["359"])
    ShowTextAttributes(["cupid_fc1", 0, 0, 2])
    ShowText(["\\n<Cupi>Aren't Polar Bearies so cuuute? ♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>The angels who happened to be working on the surface escaped the disaster of Heaven's fall... I've heard that they're also living quietly in a hidden village."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Even if a reunion would be difficult after thirty years of separation... I would at least like to establish friendly ties."])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>There are crops that grow even when buried in the snow. Would even those such as us lose heart at this level of hardship?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>All of the angels here have got some guts."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>*Pat pat*...\nSnowman, *Pat pat*..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["359"])
    ShowTextAttributes(["cupid_fc1", 4, 0, 2])
    ShowText(["\\n<Cupi>Polar Bearies are cuuuute! ♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cupid>Sometimes a Polar Beary comes and builds a snowman.\nThis one's a snowman that I made! ♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["354"])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Knoot>Let's make one together next time..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cupid>Yeah! ♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Valkyrie>Though we have been forced to live on the surface since the Great Disaster...we are by no means a monolith."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Valkyrie>There are even those who have left the town, rejecting peaceful life... The angels who attack all over this continent are that lot."])
    ConditionalBranch([4, 45, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Could I make friends with those angels, I wonder..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cupid>Farm work suuuuuucks...\nWhy isn't it time to change shifts yet?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["34"])
    ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela-chan>Do your work..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cupid>Hyaah! M-Miss Micaela...?!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Valkyrie>Cupid is slacking off again...like always."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>No matter the era, this sight never changes..."])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>There's an angel who's just like me..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>The ruins in the southwest of this continent are what used to be Ilias Temple. It is currently being sealed off by the head angel, so nothing can get in or out."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>That place has become otherworldly.\nAnd Ilias, who was within it, is most likely no longer...\nOh, how heart-breaking."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["383"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>I cannot say much, but... It is different from what you are imagining. The time of revelation will be at hand soon."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Head Angel...\nYes, I await it."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Not very many angels survived when Heaven fell.\nOnly those in a few of the residential areas or near the \\C[17]Hall of Creation\\C[0] were spared."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>The Hall of Creation is still standing even now, to the south of this town. It is one of the few buildings that did not crumble during the fall."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>The Hall of Creation...\nIt's irrelevant to us."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ConditionalBranch([1, 1077, 0, 0, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>So the Hall of Creation still exists...\nBut with my powers lost, there is nothing I can do there."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1077, 0, 1, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Let us head there at once.\nWe shall bring about the advent of Micaela and Lucifina once more."])
        ShowTextAttributes(["eden_fc1", 1, 0, 2])
        ShowText(["\\n<Eden>............"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1077, 0, 2, 1])
        ShowTextAttributes(["micaelac_fc1", 3, 0, 2])
        ShowText(["\\n<Micaela-chan>That's the place where I was born..."])
        ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
        ShowText(["\\n<Lucifina-chan>Will we have birthday parties there...?"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>The \\C[17]Snow Shrine\\C[0] to the southeast is serving as a prayer ground. With caves underneath, it is a structure where holy energy easily accumulates."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Even now, the head angel is there, praying quietly for the return of Ilias. Additionally, she is concentrating power to form the barrier around Ilias Temple."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["383"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>No, the barrier has already been lifted.\nI entrust this town to you while I am away."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>My, what in the heavens has happened...?\nIn any case, I don't expect there is any error in your actions, Head Angel."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Even now, when thirty years have passed since that incident...\nWe continue to await the return of Ilias."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>That said, there are those who believe Ilias has passed away.\nAnd their number will only go up from there..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>A world where the Goddess Ilias is dead...\nTruly interesting, don't you think...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>When the land of Heaven fell to the surface, a large amount of holy energy diffused into the atmosphere. We have also lost our divinity, so our bodies now require food and rest."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Perhaps our lives began there...\nNow there are many who think our present existence isn't that bad."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["36"])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan>It's more fun to be able to touch things! ♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>The day of the Great Disaster thirty years ago...\nNone among us knows with certainty just what happened back then."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>First, Ilias Temple became otherworldly.\nA few minutes after that, Heaven fell to the surface."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Many lost their lives, and nearly all of the buildings were obliterated. Not even knowing if tomorrow would come, surviving on the surface was all we could manage."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>None among us knows what happened at that time.\nRather, it's to the point we would like you to tell us."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>Oh, Ilias...\nPlease, please grant us hope..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>You...look very much like Ilias."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>...It must be your imagination.\nOnly my face is the same."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>Won't you please speak to me like Ilias...?"])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Crawling around the surface befits you.\nIs the taste of dirt delicious? Would you like to eat some more?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>Ahh... I'm so thrilled...\nHaa, haa... More..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>A snowman was built during our slumber.\nWho on earth is making them...?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["354"])
    ShowTextAttributes(["shirokuma_fc1", 1, 0, 2])
    ShowText(["\\n<Knoot>...*Grin*"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cupid>Oh no, I'm not slacking at all.\nLook, I'm monitoring...this ant nest."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>I watch ant nests all the time too..."])
    ExitEventProcessing([])
    Label(["249"])
    ShowTextAttributes(["ant_fc1", 0, 0, 2])
    ShowText(["\\n<Ants>DON'T LOOK..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Valkyrie>Polar Bear Girls are so fluffy.\nThey feel so warm when you snuggle them in the cold..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["354"])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Knoot>You can hug me..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Valkyrie>J-just a little...*squeeze*"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Valkyrie>I believe in her.\nThe day of Ilias' return shall come..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["34"])
    ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela-chan>Please have faith and wait for her..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Valkyrie>No way, Miss Micaela...?!\nNo, you must be another angel... But you look just like her..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Valkyrie>Did Eden make a stray angel cosplay as her...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cupid>But what about the head angel always being shut away praying... Is that useful?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>The reason the head angel does not move from the \\C[17]Snow Shrine\\C[0] is in order to maintain the barrier around Ilias Temple."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>To prevent the otherworldly erosion in Ilias Temple from spreading any further...she devotes enormous amounts of magical power to continue maintaining that wide barrier."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cupid>What?! She's not being a useless shut-in?!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["383"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>Is there something you have to say to me?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>N-no...! Please excuse us...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cupid>You weren't a useless shut-in after all, Eden!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cupid>But what about the head angel always being shut away praying... Is that useful?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>The reason the head angel does not move from the \\C[17]Snow Shrine\\C[0] is in order to maintain the barrier around Ilias Temple."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>To prevent the otherworldly erosion in Ilias Temple from spreading any further...she devotes enormous amounts of magical power to continue maintaining that wide barrier."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cupid>What?! She's not being a useless shut-in?!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["383"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>Is there something you have to say to me?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>N-no...! Please excuse us...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cupid>You weren't a useless shut-in after all, Eden!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([57, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([241, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([6, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([424, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([22, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    Script(["move_stand_actor(36)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huh? Lucifina-chan isn't here...?"])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    Wait([15])
    PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
    ShakeScreen([7, 7, 120, true])
    Wait([180])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>Just now, that couldn't be... Lucifina-chan's power?!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Over there! Let's go take a look!"])
    PlaySE(["RPG::SE(@name=\"mon_asioto1\", @pitch=100, @volume=100)"])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([0])
    TransferPlayer([0, 773, 0, 1, 0, 2])
    FadeinScreen([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ControlSwitches([2923, 2923, 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Musette might be hiding around here.\nLet's go talk to the governor, Ranael."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Musette may be hiding around here.\nWe should talk to the governor, Ranael."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ControlVariables([1096, 1096, 0, 0, 3])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>So where is the item for the Psycho Soldier job change...? We should go talk to the governor, Ranael."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>So where is the item for the Psycho Soldier job change...? We should go talk to the governor, Ranael."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>So where is the item for the Psycho Soldier job change...? We should go talk to the governor, Ranael."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>The Psycho Shard is supposedly being kept in this town... Let us go talk to the governor, Ranael."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 3
    Empty([])
