Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy Wife>Geez, I just left for a little while. Can I not quietly return home?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["74"])
      ShowTextAttributes(["usagi_fc1", 2, 0, 2])
      ShowText(["\\n<Barbun>Yeah, some of these guys are pretty worthless..."])
      ExitEventProcessing([])
      Label(["75"])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Mary>This bird complains like a rabbit. Is she hiding her long ears?"])
      ExitEventProcessing([])
      Label(["108"])
      ShowTextAttributes(["kai_fc1", 0, 0, 2])
      ShowText(["\\n<Shelly>Does serving your husband not make you happy?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy Wife>You're pathetic, darling. Come here, I'll carry you to bed♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Helper Girl>Welcome! Feel free to browse our items!"])
    ShopProcessing([0, 1, 0, 0, false])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 18, 6, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 18, 6, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 27, 6, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 27, 6, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 9, 50, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 9, 50, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 25, 51, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 25, 51, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 10, 29, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 10, 29, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 29, 17, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 29, 17, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Shopkeeper>Welcome! Good weapons are a necessity when adventuring, and we carry lots of good ones!"])
    ShopProcessing([1, 4, 0, 0, false])
    ShopItem([1, 193, 0, 0])
    ShopItem([1, 365, 0, 0])
    ShopItem([1, 474, 0, 0])
    ShopItem([1, 592, 0, 0])
    ShopItem([1, 661, 0, 0])
    ShopItem([1, 727, 0, 0])
    ShopItem([1, 823, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Wife>Welcome, some armor for you? Harpy feather hats are lightweight and durable!"])
    ShopProcessing([2, 4, 0, 0, false])
    ShopItem([2, 19, 0, 0])
    ShopItem([2, 56, 0, 0])
    ShopItem([2, 123, 0, 0])
    ShopItem([2, 148, 0, 0])
    ShopItem([2, 179, 0, 0])
    ShopItem([2, 274, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Mage>Certain weapons may have hidden powers that allow you to use a special skill when equipped."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Mage>If you want to try it out, buy a \\C[3]Wizard Staff\\C[0] here and equip it. In battle, you should have a new command: [Weapon]."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Mage>Always check the descriptions for weapons. If you see something like [Staff+], the \"+\" indicates that it has a skill."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hostess>This small inn thanks you for your hospitality. Would you like to spend the night for 10G?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Hostess>Oh, you don't have enough money."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Ooooh! Lella, return to me!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>Now, now, drink some beer and drown your sorrows."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>*Gulp, gulp, gulp* Ohhhh! Ooooohhhhh!!"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>Great, now he's sad and drunk..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Oooh! Lella! Lella returned to me!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["71"])
      ShowTextAttributes(["okami_fc1", 0, 0, 2])
      ShowText(["\\n<Amara>That's good!"])
      ExitEventProcessing([])
      Label(["82"])
      ShowTextAttributes(["suzume_fc1", 0, 0, 2])
      ShowText(["\\n<Chirp>Please treat your wife well, okay?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Oooooh! The Monster Lord's so scary~! Save me, Lella~!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 806, 0, 2, 1])
      ConditionalBranch([0, 1549, 1])
        ShowTextAttributes(["mob_touzoku_fc1", 0, 0, 2])
        ShowText(["\\n<Louise>Oi, take me with you. Surely my skills as a thief could prove useful."])
        ShowChoices([["Let her join", "Decline for now"], 0])
        When([0, "Let her join"])
          ShowTextAttributes(["mob_touzoku_fc1", 0, 0, 2])
          ShowText(["\\n<Louise>Great! Leave it to me!"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(549)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Louise has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["mob_touzoku_fc1", 0, 0, 2])
          ShowText(["\\n<Louise>Let me know if you change your mind..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7051])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>After completing a dungeon, do you find returning to town annoying? Well, you're in luck! The \\C[14]Merchant\\C[0] job skill \\C[1]Rescue Request\\C[0] is just what you need!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>For one easy payment, you can return to the outside in a jiffy. Sure, there's magic that'll do the same thing, but who wants to go through all that trouble to learn it..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>But wait, there's more! Ever need to restock on items from distant places? Now you can! With \\C[1]Wagon\\C[0], you can return to any town you've ever visited. Villages too!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>Now I know what you're thinking: yeah, a \\C[14]Merchant\\C[0] might not be the best party member in a fight, but you can keep one in your reserve party and still benefit from their support."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["59"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>I can support too, you know. I sing, I dance, I play, I scream..."])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>In other words, I'm an indispensable member of this adventure!"])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>Is there a Drunk job by any chance?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1011, 0, 3, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Ooh, what a disaster this is...\nTravelers, I'm sure you've heard about our situation."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Please, find out where our harpies have gone. As a representative of Happiness Village, I implore you."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>If something bad has happened to my little Harriet, I...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1011, 0, 4, 1])
      ConditionalBranch([1, 1001, 0, 29, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>Little Harriet *ahem* I mean, all of the harpies have returned to us safely."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>From what I hear, it is all thanks to you. I offer you my thanks on behalf of the entire village."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>Tonight, Harriet and I will find a nice place..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 30, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>My wife's better at my job than I am! She's far more respectable and intelligent than I could ever be..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>Ooh, I'm so pathetic... I'll need Harriet to comfort me again tonight..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Chief's Wife>*Whack*!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Chief>Gah!"])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1011, 0, 3, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>Lately, the village chief can't do anything but worry about his lover. This whole mess is causing our village a lot of problems."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>For as long as we can remember, our village has been bound by marriage to the harpy village. Without them around, we'll probably become overrun with virgin boys."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>Who would want to live in a village that constantly smelled like cum? Not me, that's for sure. We'd face a serious shortage of labor as well."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>Travelers, please find where the harpies went. Of course, a reward would be in order. Please, we need your help."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["62"])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>Okay, leave it to us!"])
      ExitEventProcessing([])
      Label(["80"])
      ShowTextAttributes(["orc_fc1", 0, 0, 2])
      ShowText(["\\n<Hip>Orcs are always willing to help, even if we have to give the clothes off our backs!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1011, 0, 4, 1])
      ConditionalBranch([1, 1001, 0, 29, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief's Wife>Thanks to you, the harpies have returned. The men of our village are reunited with their families, and things are getting back to normal."])
        ConditionalBranch([2, "A", 1])
          ControlSelfSwitch(["A", 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Village Chief's Wife>Everyone pitched in to thank you for your help. Please, accept this as a token of our gratitude."])
          ChangeGold([0, 0, 1000])
          PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Acquired 1000\\G!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief's Wife>As a representative of the village, let me offer my sincerest thanks. You are welcome here any time."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief's Wife>If you'd like, a reception of beautiful harpies could be arranged. Or if you so desire, I will be your lovely flower..."])
        SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>*Whack*!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief's Wife>Gah!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 30, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief's Wife>The Monster Lord declaring war is quite troubling, but so far no harm has come to our village in particular. Our honey bees dying is a much more pressing concern..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief's Wife>It's not just that we can't produce our honey... Our crops aren't getting fertilized either. If this is happening all over the world, we may all be troubled for food in the near future..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Wife>They say that the harpies left on their own. It doesn't look like they were attacked, and they even locked up behind them."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Wife>But they left without saying anything to us... We were so close with them though. It's hard to believe they just left."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["55"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk>You were so close, but perhaps so far away as well... Maybe your relationship wasn't as deep as you thought?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Wife>..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>The harpies have safely returned. All I can say is thank goodness!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["83"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Reina>We're relieved too. None of us ever thought it would become that serious..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>My husband says it's not just the bees that are dying in droves..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>Insects, birds, dolphins and even the whales... All over the world, wild animals are starting to behave very strangely."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ConditionalBranch([1, 1011, 0, 3, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Scholar>From what we can tell, the harpies must have left of their own accord. But as my wife points out, it's strange that they didn't say anything to any of us."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Scholar>It is at least conceivable that they caught a contagious disease and quarantined themselves to prevent spreading it..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Scholar>Unfortunately, we don't know much about monster physiology. We know they can be poisoned, but there aren't any recorded cases of them getting sick."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1011, 0, 4, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Scholar>Wow, so they really did get sick. I'm surprised there's a disease that can infect monsters."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Scholar>I'm investigating the recent increase in deaths of honey bees. So far, I've eliminated all chance of it being any known disease."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Scholar>The bees that are still alive are behaving strangely, as well. As yet, the cause remains unknown..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>My father is a great teacher! He teaches at Iliasport's Academy!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["76"])
    ShowTextAttributes(["syuree_fc1", 1, 0, 2])
    ShowText(["\\n<Sully>My father is a shrimp! ...actually I have no idea who he is."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([167, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([13, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([11, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>Monsters in the Harpy family have a very high evade rate. Usually, physical attacks will whiff right past them."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>Weapons like axes and boomerangs are easily avoided. Instead, a high accuracy weapon like a bow is the way to go."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>Magic attacks work well too, I suppose. Even those nimble harpies can't dodge a spell."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun>As a Hunter, I can easily take down harpies."])
    ExitEventProcessing([])
    Label(["78"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta>Leave the magic to me..."])
    ExitEventProcessing([])
    Empty([])
