Display Name = "イリアス神殿 1階"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 281, 13, 9, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 281, 13, 9, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 281, 13, 9, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 289, 13, 11, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 289, 41, 11, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This is... the erosion of chaos has progressed beyond imagination."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ah, what a sight it is..."])
    ShowText(["A temple dedicated to me has come to this state..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Isn't it fitting for the heart of Ilias?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Lucifina, aren't you being a bit too harsh...?"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["It has indeed become a fitting temple for the heart of Ilias."])
    ShowText(["It only became polite language, didn't it...?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["\\n<Luka>"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...I can sense a human presence nearby."])
    ShowText(["The temple should be sealed, so could they be related parties?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The temple should be sealed, so it must be someone related."])
    ShowText(["It's not related to the current objective, but it might be a good idea to check it out-"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1143, 0, 21, 1])
      ConditionalBranch([1, 1358, 0, 0, 0])
        ShowTextAttributes(["mob_sister2_fc1", 0, 0, 2])
        ShowText(["\\n<Noah>"])
        ShowText(["......Oh?"])
        ShowText(["Could it be that you are...!"])
        CallCommonEvent([9067])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1358, 0, 1, 0])
        ShotBalloonIcon([8, 1, false])
        ShowTextAttributes(["mob_sister2_fc1", 0, 0, 2])
        ShowText(["\\n<Noah>"])
        ShowText(["Huh...!?"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        ShowPicture([5, "80_mob_sister2_st02", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["mob_sister2_fc1", 0, 0, 2])
        ShowText(["\\n<Noah>"])
        ShowText(["So that was a teleportation device..."])
        ShowText(["I just learned about it for the first time..."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["What did you think it was until now...?"])
        ShowTextAttributes(["mob_sister2_fc1", 0, 0, 2])
        ShowText(["\\n<Noah>"])
        ShowText(["I don't know what it is, but..."])
        ShowText(["Since it's here, I thought it might be something valuable..."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Good grief, this is the epitome of thoughtlessness..."])
        ShowText(["What do you think praying endlessly in a place like this will accomplish?"])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["If you want to restore the temple, the first thing you should do is raise funds."])
        ShowText(["Praying won't make materials or craftsmen fall from the sky, you know."])
        ShowTextAttributes(["mob_sister2_fc1", 0, 0, 2])
        ShowText(["\\n<Noah>"])
        ShowText(["I-I understand!"])
        ShowText(["If Lady Ilias says so, then I will immediately travel the countries to collect donations-"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["No... To be honest, I don't care about restoring the temple."])
        ShowText(["Given how dilapidated it has become, it would be faster to build a new one."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["In the first place, what you should be doing is not restoring the temple."])
        ShowText(["You should dedicate yourself to saving a world on the brink of destruction."])
        ShowTextAttributes(["mob_sister2_fc1", 0, 0, 2])
        ShowText(["\\n<Noah>"])
        ShowText(["B-but..."])
        ShowText(["What can I possibly do..."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You are a priest capable of changing jobs-"])
        ShowText(["Your abilities are comparable to those of my grandfather, the high priest."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["What do you plan to do by letting that talent go to waste in a place like this?"])
        ShowText(["This is perfect, come here."])
        ShowTextAttributes(["mob_sister2_fc1", 0, 0, 2])
        ShowText(["\\n<Noah>"])
        ShowText(["Wha, what are you-Hyahhh!"])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        FadeoutScreen([])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ilias dragged Noah into the Pocket Monster Castle-"])
        ControlVariables([57, 57, 0, 0, 228])
        TransferPlayer([0, 544, 20, 22, 4, 2])
        ControlVariables([1358, 1358, 0, 0, 2])
        FadeinScreen([])
        Wait([60])
        ShowPicture([5, "80_mob_sister2_st02", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Yes, please make that place your designated spot."])
        ShowText(["It will make things much easier if you stay there."])
        ShowTextAttributes(["mob_sister2_fc1", 0, 0, 2])
        ShowText(["\\n<Noah>"])
        ShowText(["Y-yes... I understand."])
        PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Noah has been appointed as the High Priest of the Pocket Monster Castle!"])
        Wait([60])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Now, we will be able to change jobs at the Pocket Monster Castle."])
        ShowText(["Thank you, this is really helpful!"])
        ShowTextAttributes(["mob_sister2_fc1", 0, 0, 2])
        ShowText(["\\n<Noah>"])
        ShowText(["W-well, you're welcome..."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Now, let's return to the Ilias Temple."])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        FadeoutScreen([])
        ErasePicture([5])
        ControlVariables([57, 57, 0, 0, 1288])
        TransferPlayer([0, 544, 25, 8, 2, 2])
        FadeinScreen([])
        ControlSwitches([5094, 5094, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["In an unexpected way, we've secured a job change personnel at the base."])
        ShowText(["Also, I've set up a warp marker in the middle layer of the temple."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["From now on, we can fly to the middle layer of the temple using Harpy feathers or warp."])
        ShowText(["Now, let's continue our journey."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3192, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There's a warp device..."])
      ShowText(["Which layer will you warp to?"])
      ShowChoices([["Lower level", "Middle level", "Upper level"], 5])
      When([0, "下層"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 288, 25, 8, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "中層"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 791, 15, 19, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "上層"])
        ControlSwitches([100, 100, 0])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 294, 29, 8, 2, 1])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3191, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There's a warp device..."])
      ShowText(["Which layer will you warp to?"])
      ShowChoices([["Lower level", "Middle level"], 5])
      When([0, "下層"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 288, 25, 8, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "中層"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 791, 15, 19, 2, 1])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There's a warp device..."])
    ShowText(["However, it seems the warp destination is not registered."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1358, 0, 0, 0])
      ShowTextAttributes(["mob_sister2_fc2", 0, 0, 2])
      ShowText(["\\n<Noah>"])
      ShowText(["Ilias..."])
      ShowText(["Please, restore the High Temple where you reside..."])
      CallCommonEvent([9067])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1358, 0, 1, 0])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowPicture([5, "80_mob_sister2_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["mob_sister2_fc2", 0, 0, 2])
      ShowText(["\\n<Noah>"])
      ShowText(["Oh, it's you all."])
      ShowText(["As a mere priest, let me fulfill my duties-"])
      Script(["SceneManager.call(Scene_JobChange)"])
      Wait([1])
      RecoverAll([0, 0])
      ShowTextAttributes(["mob_sister2_fc2", 0, 0, 2])
      ShowText(["\\n<Noah>"])
      ShowText(["After changing jobs, don't forget to check your equipment and abilities."])
      ShowText(["May the guidance of Goddess be with you..."])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      ShowTextAttributes(["mob_sister2_fc2", 0, 0, 2])
      ShowText(["\\n<Noah>"])
      ShowText(["Ilias..."])
      ShowText(["Please, restore the High Temple where you reside..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Noah is fervently offering prayers-"])
      ShowText(["I should refrain from interrupting her."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([920, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([93, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1332, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1323, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1290, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([3460, 3460, 0])
    ChangeWeapons([4201, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])
