CommonEvent 4
Name = "戦闘前実行"

  999([4])
  CallCommonEvent([112])
  ControlSwitches([21, 21, 1])
  ControlVariables([11, 11, 0, 4, "party_members.size"])
  ConditionalBranch([1, 11, 0, 1, 0])
    ControlSwitches([7, 7, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 510, 0])
    Script(["$game_party.all_members.each(&:recover_all)"])
    ControlSwitches([510, 510, 1])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1202, 0, 1, 1])
    ConditionalBranch([1, 1202, 0, 9, 2])
      ChangeState([0, 815, 0, 462])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 902, 0, -1, 2])
    ConditionalBranch([0, 41, 1])
      Script(["all_members_add_state(318)"])
      ChangeEnemyState([-1, 0, 319])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 61, 0])
    Script(["all_members_add_state(185)"])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sylph imbues the party with the power of the wind!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 62, 0])
    Script(["all_members_add_state(186)"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gnome imbues the party with the power of the earth!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 63, 0])
    Script(["all_members_add_state(187)"])
    PlaySE(["RPG::SE(@name=\"mon_aqua\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Undine imbues the party with the power of water!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 64, 0])
    Script(["all_members_add_state(188)"])
    PlaySE(["RPG::SE(@name=\"mon_fire2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Salamander imbues the party with the power of fire!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 65, 0])
    Script(["all_members_add_state(137)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 66, 0])
    Script(["all_members_add_state(326)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 67, 0])
    Script(["all_members_add_state(327)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 68, 0])
    Script(["all_members_add_state(328)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 69, 0])
    Script(["all_members_add_state(151)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 70, 0])
    Script(["all_members_add_state(329)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 71, 0])
    Script(["all_members_add_state(330)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 72, 0])
    ChangeState([0, 0, 0, 234])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Minotauros's beef bowl restored the party's strength!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 427, 0])
    ChangeState([0, 1, 0, 239])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 428, 0])
    Script(["all_members_add_state(378)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 429, 0])
    Script(["all_members_add_state(379)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 430, 0])
    Script(["all_members_add_state(380)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 431, 0])
    Script(["all_members_add_state(381)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 432, 0])
    Script(["all_members_add_state(382)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 433, 0])
    Script(["all_members_add_state(383)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 434, 0])
    Script(["all_members_add_state(384)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 435, 0])
    Script(["all_members_add_state(385)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 436, 0])
    Script(["all_members_add_state(386)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 437, 0])
    Script(["all_members_add_state(387)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 438, 0])
    Script(["all_members_add_state(388)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 439, 0])
    Script(["all_members_add_state(389)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 440, 0])
    Script(["all_members_add_state(390)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 441, 0])
    Script(["all_members_add_state(391)"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 2333, 0])
    ConditionalBranch([1, 149, 0, 2000, 1])
      ConditionalBranch([1, 149, 0, 4999, 2])
        ChangeEnemyState([0, 0, 406])
        ChangeEnemyState([1, 0, 406])
        ChangeEnemyState([2, 0, 406])
        ChangeEnemyState([3, 0, 406])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 149, 0, 5000, 1])
      ConditionalBranch([1, 149, 0, 19999, 2])
        ChangeEnemyState([0, 0, 407])
        ChangeEnemyState([1, 0, 407])
        ChangeEnemyState([2, 0, 407])
        ChangeEnemyState([3, 0, 407])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 149, 0, 20000, 1])
      ChangeEnemyState([0, 0, 407])
      ChangeEnemyState([1, 0, 407])
      ChangeEnemyState([2, 0, 407])
      ChangeEnemyState([3, 0, 407])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 41, 0])
    ConditionalBranch([1, 149, 0, 1000, 1])
      ConditionalBranch([1, 149, 0, 1999, 2])
        ControlVariables([15, 15, 0, 2, 1, 100])
        ConditionalBranch([1, 14, 0, 75, 2])
          ChangeEnemyState([0, 0, 409])
          Empty([])

        BranchEnd([])
        ControlVariables([15, 15, 0, 2, 1, 100])
        ConditionalBranch([1, 14, 0, 75, 2])
          ChangeEnemyState([1, 0, 409])
          Empty([])

        BranchEnd([])
        ControlVariables([15, 15, 0, 2, 1, 100])
        ConditionalBranch([1, 14, 0, 75, 2])
          ChangeEnemyState([2, 0, 409])
          Empty([])

        BranchEnd([])
        ControlVariables([15, 15, 0, 2, 1, 100])
        ConditionalBranch([1, 14, 0, 75, 2])
          ChangeEnemyState([3, 0, 409])
          Empty([])

        BranchEnd([])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 149, 0, 2000, 1])
      ConditionalBranch([1, 149, 0, 4999, 2])
        ControlVariables([14, 14, 0, 2, 1, 100])
        ControlVariables([15, 15, 0, 2, 1, 100])
        ConditionalBranch([1, 14, 0, 50, 2])
          ChangeEnemyState([0, 0, 406])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 14, 0, 75, 2])
          ChangeEnemyState([0, 0, 410])
          Empty([])

        BranchEnd([])
        ControlVariables([14, 14, 0, 2, 1, 100])
        ControlVariables([15, 15, 0, 2, 1, 100])
        ConditionalBranch([1, 14, 0, 50, 2])
          ChangeEnemyState([1, 0, 406])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 14, 0, 75, 2])
          ChangeEnemyState([1, 0, 410])
          Empty([])

        BranchEnd([])
        ControlVariables([14, 14, 0, 2, 1, 100])
        ControlVariables([15, 15, 0, 2, 1, 100])
        ConditionalBranch([1, 14, 0, 50, 2])
          ChangeEnemyState([2, 0, 406])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 14, 0, 75, 2])
          ChangeEnemyState([2, 0, 410])
          Empty([])

        BranchEnd([])
        ControlVariables([14, 14, 0, 2, 1, 100])
        ControlVariables([15, 15, 0, 2, 1, 100])
        ConditionalBranch([1, 14, 0, 50, 2])
          ChangeEnemyState([3, 0, 406])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 14, 0, 75, 2])
          ChangeEnemyState([3, 0, 410])
          Empty([])

        BranchEnd([])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 149, 0, 5000, 1])
      ConditionalBranch([1, 149, 0, 19999, 2])
        ControlVariables([14, 14, 0, 2, 1, 100])
        ControlVariables([15, 15, 0, 2, 1, 100])
        ConditionalBranch([1, 14, 0, 50, 2])
          ChangeEnemyState([0, 0, 407])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 14, 0, 75, 2])
          ChangeEnemyState([0, 0, 411])
          Empty([])

        BranchEnd([])
        ControlVariables([14, 14, 0, 2, 1, 100])
        ControlVariables([15, 15, 0, 2, 1, 100])
        ConditionalBranch([1, 14, 0, 50, 2])
          ChangeEnemyState([1, 0, 407])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 14, 0, 75, 2])
          ChangeEnemyState([1, 0, 411])
          Empty([])

        BranchEnd([])
        ControlVariables([14, 14, 0, 2, 1, 100])
        ControlVariables([15, 15, 0, 2, 1, 100])
        ConditionalBranch([1, 14, 0, 50, 2])
          ChangeEnemyState([2, 0, 407])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 14, 0, 75, 2])
          ChangeEnemyState([2, 0, 411])
          Empty([])

        BranchEnd([])
        ControlVariables([14, 14, 0, 2, 1, 100])
        ControlVariables([15, 15, 0, 2, 1, 100])
        ConditionalBranch([1, 14, 0, 50, 2])
          ChangeEnemyState([3, 0, 407])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 14, 0, 75, 2])
          ChangeEnemyState([3, 0, 411])
          Empty([])

        BranchEnd([])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 149, 0, 20000, 1])
      ControlVariables([14, 14, 0, 2, 1, 100])
      ControlVariables([15, 15, 0, 2, 1, 100])
      ConditionalBranch([1, 14, 0, 50, 2])
        ChangeEnemyState([0, 0, 408])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 14, 0, 80, 2])
        ChangeEnemyState([0, 0, 411])
        Empty([])

      BranchEnd([])
      ControlVariables([14, 14, 0, 2, 1, 100])
      ControlVariables([15, 15, 0, 2, 1, 100])
      ConditionalBranch([1, 14, 0, 50, 2])
        ChangeEnemyState([1, 0, 408])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 14, 0, 80, 2])
        ChangeEnemyState([1, 0, 411])
        Empty([])

      BranchEnd([])
      ControlVariables([14, 14, 0, 2, 1, 100])
      ControlVariables([15, 15, 0, 2, 1, 100])
      ConditionalBranch([1, 14, 0, 50, 2])
        ChangeEnemyState([2, 0, 408])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 14, 0, 80, 2])
        ChangeEnemyState([2, 0, 411])
        Empty([])

      BranchEnd([])
      ControlVariables([14, 14, 0, 2, 1, 100])
      ControlVariables([15, 15, 0, 2, 1, 100])
      ConditionalBranch([1, 14, 0, 50, 2])
        ChangeEnemyState([3, 0, 408])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 14, 0, 80, 2])
        ChangeEnemyState([3, 0, 411])
        Empty([])

      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 810, 0])
    ConditionalBranch([4, 810, 5, 348])
      Script(["all_members_add_state(466)"])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
