Display Name = "Navy Headquarters"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 335, 240, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 280, 19, 56, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 335, 240, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 335, 240, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 335, 240, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 335, 240, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>Out at sea~♪ What a place to be~♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["59"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>I wonder if she's taking a break?\nI want to sing along..."])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>Maybe we could do a sea live next time...?"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>This is the ship to Port Marle.\nDo you want to board?"])
    ShowChoices([["Board the ship", "Stay here"], 2])
    When([0, "Board the ship"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Seahorse Marine>Let's shove off!"])
      FadeoutScreen([])
      PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
      Wait([60])
      TransferPlayer([0, 39, 52, 47, 2, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    When([1, "Stay here"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([1, 1050, 0, 3, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Slug Marine>This ship is currently being prepped for duty. Non-military personnel please keep your distance."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>It looks like it's being armed to the teeth... Are they going pirate hunting?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>That ship is armed to the teeth. It appears they're going pirate hunting."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1050, 0, 5, 0])
      ShowPicture([5, "80_umiusi_k_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Slug Marine>You're the new members of the operation to capture the Fishy Pirates, correct? We received orders from the admiral."])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Slug Marine>We aren't ready to depart, though. Please report back shortly."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Hmm, we need to kill some time until then... On that note, maybe we shouldn't ignore that dog from earlier?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Forcing me to wait is a disgrace.\nSpeaking of waiting, that mangy cur who accosted us earlier..."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1050, 0, 6, 0])
      ShowPicture([5, "80_umiusi_k_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Slug Marine>You're the new members of the operation to capture the Fishy Pirates, correct? We received orders from the admiral."])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Slug Marine>Are you fully prepared to ship out? The operation could be a long one. If you're ready, get on board!"])
      ConditionalBranch([1, 1050, 0, 6, 0])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>Joining this operation means we'll be cooperating with the Navy. Don't forget that will mean making enemies of the pirates."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>The pirates will resent us for cooperating with the Navy. Are you prepared for that?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 156, 0])
        ShowTextAttributes(["d_fighter_fc1", 3, 0, 2])
        ShowText(["\\n<Regina>I don't care if some outlaws hate me! Come on, let's sink those pirates!"])
        Empty([])
      BranchEnd([])
      ShowChoices([["Cooperate with the Navy", "Reconsider"], 0])
      When([0, "Cooperate with the Navy"])
        ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
        ShowText(["\\n<Sea Slug Marine>I received word from the admiral. She says it's okay for you to take one of the seahorses with you."])
        ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
        ShowText(["\\n<Sea Slug Marine>Hey, you over there! The seahorse who's singing! Want to come with us?!"])
        ErasePicture([5])
        Wait([60])
        SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        Wait([60])
        ShowPicture([5, "80_tatunoko_k_st02", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
        ShowText(["\\n<Tatsuko>Huh? Where are you going?\nI don't know what's happening, but all right!"])
        ErasePicture([5])
        SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        Script(["add_actor_ex(203)"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Tatsuko joined the party!"])
        Wait([60])
        ShowPicture([5, "80_umiusi_k_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
        ShowText(["\\n<Stacy>I shall accompany you as well.\nI'm not very experienced, but I look forward to fighting alongside you."])
        ErasePicture([5])
        Script(["add_actor_ex(204)"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Stacy joined the party!"])
        Wait([60])
        ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
        ShowText(["\\n<Stacy>Okay, let's shove off!\nOur target is the enemy vessel, the MS Fish!"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>Never thought I'd be bringing pirates to justice, but since we agreed to do it, I won't be caught slacking off!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>Crushing pirates with my own hands? I'm giddy with excitement!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 529, 0])
          ShowTextAttributes(["sara_fc1", 1, 0, 2])
          ShowText(["\\n<Sara>Okay, let's expose these pirates!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 129, 0])
          ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
          ShowText(["\\n<Hild>Commence pirate subjugation..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Luka's party boards the naval vessel!"])
        ControlSwitches([2148, 2148, 0])
        ControlVariables([1050, 1050, 0, 0, 7])
        ControlSwitches([100, 100, 0])
        ControlVariables([1002, 1002, 0, 0, 21])
        FadeoutScreen([])
        PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
        Wait([60])
        ControlSwitches([5248, 5248, 0])
        RecoverAll([0, 0])
        TransferPlayer([0, 685, 15, 20, 4, 2])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      When([1, "Reconsider"])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1050, 0, 8, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>Okay, let's shove off!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka's party boards the naval vessel!"])
      FadeoutScreen([])
      ControlSwitches([100, 100, 0])
      ControlVariables([1002, 1002, 0, 0, 22])
      PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
      Wait([60])
      TransferPlayer([0, 2, 20, 211, 4, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Wait([60])
    ShowPicture([5, "80_dog_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Wow>Woof, woof!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Hello there, little doggie. Can we help you?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Huh? Can I help you?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Wow>Follow me! There's someone I want you to meet..."])
    ErasePicture([5])
    Wait([60])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Wow>This way! This way!"])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>Where's the doggie going...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>I guess we should follow her and see who she wants us to meet."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Leave that mangy cur alone.\nCome on, we have a stupid band of pirates to destroy!"])
      Empty([])

    BranchEnd([])
    ControlVariables([1050, 1050, 0, 0, 5])
    ControlSwitches([100, 100, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1050, 0, 5, 0])
      ShowTextAttributes(["dog_fc1", 4, 0, 2])
      ShowText(["\\n<Wow>*sniff* *sniff*"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1050, 0, 6, 0])
      ShowTextAttributes(["dog_fc1", 0, 0, 2])
      ShowText(["\\n<Wow>Come with us!\nCome with us!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1050, 0, 5, 0])
      ShowPicture([5, "80_k_mermaid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Pirate>Hey, hurry up and get on the boat! We gotta get out of here before the marines spot us!"])
      ConditionalBranch([4, 144, 0])
        ShowTextAttributes(["saboresu_fc1", 1, 0, 2])
        ShowText(["\\n<Sunny>*Gulp* Pirates!\nAre you scouts, by any chance?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Judging from appearances, you're a pirate... Where the hell do you plan to take us?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Where, pray tell, do you intend to take us? If you're harboring evil intentions, I will grind your bones to dust."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Pirate>The cap'n said she wants to meet'cha. Save the questions for her and hurry on board!"])
      ConditionalBranch([4, 167, 0])
        ShowTextAttributes(["lusia_fc1", 2, 0, 2])
        ShowText(["\\n<Lucia>I'd like to at least hear what she has to say..."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka's party is herded onto the boat..."])
      ControlSwitches([100, 100, 0])
      FadeoutScreen([])
      PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
      Wait([60])
      TransferPlayer([0, 376, 15, 20, 4, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1050, 0, 6, 0])
      ConditionalBranch([1, 1051, 0, 0, 0])
        ShowPicture([5, "80_k_mermaid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
        ShowText(["\\n<Mermaid Pirate>So you're really going to join us?! Should we head to the MS Fish right away?"])
        ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
        ShowText(["\\n<Mermaid Pirate>It's a long voyage to the Grand Pirate's Cave so you should finish up your preparations on land first."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>If we ally ourselves with the pirates, we'll antagonize the Navy. Are you sure about this?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Allying ourselves with the pirates will make enemies of the Navy, you know. Are you really prepared for that?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 171, 0])
          ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
          ShowText(["\\n<Miranda>Pirates are the way to go!\nPlaying by the rules isn't my style!"])
          Empty([])
        BranchEnd([])
        ShowChoices([["Aid the Fishy Pirates", "Reconsider"], 0])
        When([0, "Aid the Fishy Pirates"])
          ControlSwitches([2149, 2149, 0])
          ControlVariables([1051, 1051, 0, 0, 1])
          ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
          ShowText(["\\n<Mermaid Pirate>All right! To the MS Fish!"])
          ConditionalBranch([4, 12, 0])
            ShowTextAttributes(["sylph_fc1", 2, 0, 2])
            ShowText(["\\n<Sylph>Let's gooooooo!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 13, 0])
            ShowTextAttributes(["gnome_fc1", 0, 0, 2])
            ShowText(["\\n<Gnome>......"])
            Empty([])
          BranchEnd([])
          ErasePicture([5])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Luka's party boards the boat!"])
          ControlSwitches([100, 100, 0])
          FadeoutScreen([])
          PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
          Wait([60])
          TransferPlayer([0, 376, 15, 20, 4, 2])
          FadeinScreen([])
          ExitEventProcessing([])
          Empty([])
        When([1, "Reconsider"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1051, 0, 3, 0])
        ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
        ShowText(["\\n<Mermaid Pirate>All right, let's go!"])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Luka's party is taken to the MS Fish!"])
        FadeoutScreen([])
        PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
        Wait([60])
        TransferPlayer([0, 2, 20, 211, 4, 2])
        ControlSwitches([100, 100, 0])
        ControlVariables([1002, 1002, 0, 0, 22])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Seahorse Marine>One sheep...\nTwo sheep..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>One seahorse...\nTwo seahorses..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Seahorse Marine>Zzzz..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["82"])
    ShowTextAttributes(["suzume_fc1", 2, 0, 2])
    ShowText(["\\n<Chirp>I wonder if we should wake her up...?"])
    ExitEventProcessing([])
    Label(["105"])
    ShowTextAttributes(["mimic_fc1", 0, 0, 2])
    ShowText(["\\n<Minelli>I'm gonna eat her..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>I suppose we should go find the admiral."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Though even if the admiral is a reasonable individual, I doubt she's going to give us passage for free."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Now that we're here, let's go find the admiral. We must receive permission to sail to the Noah region by any means necessary."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I'd include brute force as an option, except that I'm not confident we're strong enough to compete with the admiral of the Navy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>I hope we can get a ship without too much difficulty..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 171, 0])
      ShowTextAttributes(["lizardboss_fc1", 3, 0, 2])
      ShowText(["\\n<Miranda>Talking is such a waste of time...\nWhy can't we just steal one of their ships?"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>I'm a gatekeeper!"])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>This is a small solitary island...\nEven if you go outside, you can't get anywhere without a ship."])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>Our admiral is very strict.\nBut sometimes, she can be very flexible."])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>She is acquainted with the Queens of the Southern and Northern Seas. The three of them are known as the Strongest Three of the Sea."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["88"])
    ShowTextAttributes(["jack_fc1", 2, 0, 2])
    ShowText(["\\n<Pumpkin>H-how scary..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([0, 2148, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>Nothing out of the ordinary!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1050, 0, 4, 2])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>Nothing out of the ordinary!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1050, 0, 8, 2])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Seahorse Marine>I got a meal from a kind dog!\nAnd all I had to do was to ignore that dubious boat!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["103"])
      ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
      ShowText(["\\n<Kamuro>The security here... Is this okay?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1050, 0, 9, 1])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Seahorse Marine>Nothing is ever out of the ordinary here!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>I'm patrolling the headquarters!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["79"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>........."])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>...There are mysterious things happening around here!"])
    ExitEventProcessing([])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip>Orcs are dangerous, we will raid this place."])
    ExitEventProcessing([])
    Label(["133"])
    ShowTextAttributes(["zonbe_fc3", 3, 0, 2])
    ShowText(["\\n<Zombies>Oooh..."])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Seahorse Marine>Zombies are invading the headquarters...\nI'm just gonna ignore it..."])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>This is a pattern of biohazard proportions..."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Label(["142"])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi>Is that a good thing...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>I'm patrolling the headquarters!"])
    ConditionalBranch([1, 1050, 0, 5, 2])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>I saw a suspicious dog...\nBut she gave me some food, so I let her get away."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["525"])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>What good are guards if they can be bribed by a dog...?"])
      ExitEventProcessing([])
      Label(["156"])
      ShowTextAttributes(["d_fighter_fc1", 0, 0, 2])
      ShowText(["\\n<Regina>You sure are unreliable..."])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>What are the guards here doing...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ConditionalBranch([1, 1001, 0, 30, 2])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Slug Marine>In the past, mermaids were part of the Navy as well. But every last one of them returned to their queen."])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Slug Marine>When Queen Mermaid was defeated by the 17th Monster Lord, the Mermaids were driven away..."])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Slug Marine>That's why there's only sea slugs and seahorses left in the Navy. Because of that, our strength decreased. But we've been working hard to recover."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["203"])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>We're working hard too..."])
      ExitEventProcessing([])
      Label(["204"])
      ShowTextAttributes(["umiusi_k_fc1", 2, 0, 2])
      ShowText(["\\n<Stacy>Recently, lack of manpower has become a serious problem..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 31, 1])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Slug Marine>The mermaids haven't returned yet...\nIt seems like they're busy forming an alliance with San Ilia."])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Slug Marine>I guess that we'll have to rely on ourselves during the war against the Monster Lord..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Seahorse Marine>*Munch*..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Seahorse Marine is eating some fish!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>Fish!"])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Seahorse Marine>I'll give you one, but you'll have to earn it."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>Yay! ♪"])
    ExitEventProcessing([])
    Label(["205"])
    ShowTextAttributes(["levia_fc1", 0, 0, 2])
    ShowText(["\\n<Levia>How's the fish...?"])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Seahorse Marine>....................."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Seahorse Marine stood up abruptly and started cleaning up the floor..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Slug Marine>The land of Grand Noah is just north of here.\nIt's close enough to see with the naked eye."])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Slug Marine>The Navy however, does not participate in the alliance... We're watching Grangold's actions closely while protecting peace at sea."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["525"])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>As a matter of fact, it's all about being an allied army."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Slug Marine>If you think the war has ended, then what is this fight against the Monster Lord's army? The Navy will continue to fight for peace at sea, no matter what."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ConditionalBranch([1, 1050, 0, 8, 2])
        ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
        ShowText(["\\n<Seahorse Marine>Due to the war, pirate activity has increased. The most notable group right now is the Fishy Pirates."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1050, 0, 9, 1])
        ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
        ShowText(["\\n<Seahorse Marine>The capture of the Fishy Pirates was a success! The Admiral has already expressed how proud she is of the Navy!"])
        ConditionalBranch([4, 203, 0])
          ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
          ShowText(["\\n<Tatsuko>I was also a big help!"])
          ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
          ShowText(["\\n<Tatsuko>...I think."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 204, 0])
          ShowTextAttributes(["umiusi_k_fc1", 1, 0, 2])
          ShowText(["\\n<Stacy>We worked very hard♪"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>Since the Monster Lord declared war, pirate activity has almost ceased... However, activity reports from sea monsters have grown exponentially."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Slug Marine>The sea is divided into the inner and the outer sea. The inner sea is the area surrounded by the Ilias and the Sentora Continent."])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Slug Marine>In these waters the waves are calm and the monsters aren't too strong. It's also where the merchant ships circulate."])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Slug Marine>The outer sea is the area outside the borders of those two continents. It is vast, the waves are rough and there's lots of dangerous monsters."])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Slug Marine>It's the gate closer to the Navy Headquarters that separates the inner from the outer sea. However, it is usually sealed and traffic is not allowed."])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([72, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([204, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>Marine Basics, Part 1!\nYou can open the map with the buttons 7 and 8\n(Q- and W-keys) on the ocean as well!"])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>Your position is displayed with a yellow circle!\nAlways keep track of where you are and try not to get lost!"])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>Marine Basics, Part 2!\nIf you lose sight of your ship, use a harpy feather or warp magic!"])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>If you warp to a town, the ship will be at the nearest shore. Port towns near the sea or the Navy Headquarters are recommended for this."])
    ConditionalBranch([1, 1001, 0, 21, 2])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>We might get a ship of our own in our travels.\nWe should keep this information in mind for when that time comes."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>We might need a ship of our own sometime soon.\nLuka, keep this in mind for when we get one."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1089, 0, 1, 2])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>There's a pirate group called the Gloria Pirates with only female humans on their crew. They're rampaging across the seas, so you should be careful."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1089, 0, 2, 1])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>The Gloria Pirates were finally arrested, but they got bailed out right away. Pirate hunting was their main focus, so their charges dropped considerably."])
      Empty([])

    BranchEnd([])
    Empty([])
