Display Name = "Navy Headquarters"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 335, 240, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 680, 19, 56, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 335, 240, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 335, 240, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 335, 240, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 335, 240, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>For the Navy!"])
    ConditionalBranch([4, 141, 0])
      ShowTextAttributes(["mino_fc1", 0, 0, 2])
      ShowText(["\\n<Mina>You wanna fight!? Let's do this!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 589, false, false])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Mugyuu..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Marine>Why'd this have to happen when all our mermaids are away... But we can't afford to back down!"])
    ConditionalBranch([4, 125, 0])
      ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
      ShowText(["\\n<Aisha>Here I go! Grawrrrrr!!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 590, false, false])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["umiusi_k_fc1", 2, 0, 2])
    ShowText(["\\n<Slug Marine>I did my best..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Nothing out of the ordina- waah! Pirates!"])
    ConditionalBranch([4, 102, 0])
      ShowTextAttributes(["youko_fc1", 0, 0, 2])
      ShowText(["\\n<Kitsu>Pirate kitsune, here I go~♪"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 589, false, false])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Time for a paid vacation..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>I'm just a grunt. I saw nothing.\nGoing to Port Marle?"])
    ShowChoices([["Board ferry", "Stay here"], 2])
    When([0, "Board ferry"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Sea Horse Marine>Let's shove off!"])
      FadeoutScreen([])
      PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
      Wait([60])
      TransferPlayer([0, 39, 53, 46, 2, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    When([1, "Stay here"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>You shall not pass!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Marine>Ummm, I have preparations to take care of, so... could you let me go?"])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>Fiiiine..."])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Out at sea~♪ What a place to be~♪"])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She's pretending not to notice us..."])
    ShowTextAttributes(["bonny_fc1", 0, 0, 2])
    ShowText(["\\n<Bonnie>All right, we'll leave you alone..."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>I wanna go home..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Marine>We won't let you inside!"])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>My stomach hurts. Can I go home early?"])
    BattleProcessing([0, 591, false, false])
    ControlSwitches([2267, 2267, 0])
    ShowTextAttributes(["umiusi_k_fc1", 2, 0, 2])
    ShowText(["\\n<Slug Marine>The Admiral is going to be mad..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShotBalloonIcon([23, 1, false])
    ShotBalloonIcon([24, 1, true])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine A>The Fishy Pirates we've been looking for and Luka together!?"])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine B>What are you doing at the Navy Headquarters!?"])
    ShowChoices([["We're here for the pirate flag!", "I am a pirate.", "The world is mine!"], 0])
    When([0, "We're here for the pirate flag!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We're here for the pirate flag!"])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Sea Horse Marine A>A pirate flag!?\nNo one's ever attacked the Navy Headquarters before!"])
      Empty([])

    When([1, "I am a pirate."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I do what I want 'cause a pirate is free. I am a pirate!"])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Sea Horse Marine A>That's not all right to be..."])
      Empty([])

    When([2, "The world is mine!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The world is mine!"])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>And the seas are mine!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>Luka's idiocy is contagious?!"])
        Empty([])
      BranchEnd([])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["bonny_fc1", 0, 0, 2])
    ShowText(["\\n<Bonnie>Look alive, men!"])
    ShowTextAttributes(["ashel_fc1", 1, 0, 2])
    ShowText(["\\n<Ashel>Let's get 'em!"])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>Aye aye, cap'n!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 589, false, false])
    ControlSwitches([2170, 2170, 0])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Kyuu..."])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie>On to the headquarters!"])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>Our flag should be stored in the storeroom on the second floor. We can swipe the [Oceanic Business Permit] around there too."])
    ShowTextAttributes(["ashel_fc1", 2, 0, 2])
    ShowText(["\\n<Ashel>But whatever you do, don't attack Admiral Leviathan. Her power is up there with queen-class Yoma."])
    ShowTextAttributes(["bonny_fc1", 2, 0, 2])
    ShowText(["\\n<Bonnie>Unfortunately, there's no way we'd beat her..."])
    ConditionalBranch([4, 93, 0])
      ShowTextAttributes(["liot_fc1", 0, 0, 2])
      ShowText(["\\n<Riot>I'd like to try fighting her... Oh well."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Got it. All right, let's go in!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We should avoid fighting Leviathan--\nKeeping that in mind, on to their headquarters!"])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Marine>Pirates! We'll put a stop to you!"])
    ConditionalBranch([4, 83, 0])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Reina>We won't lose to the likes of the Navy!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 591, false, false])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["umiusi_k_fc1", 2, 0, 2])
    ShowText(["\\n<Slug Marine>I didn't stand a chance..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>If I beat you up, I'll get a raise!"])
    ConditionalBranch([4, 171, 0])
      ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
      ShowText(["\\n<Miranda>Sorry, but you're stuck with minimum wage!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 589, false, false])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>I shouldn't have bothered..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Marine Basics, Part 1...\nYou can open the map with the buttons 7 and 8\n(Q- and W-keys) on the ocean as well..."])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Your position is displayed with a yellow circle... Always keep track of where you are and try not to get lost..."])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Marine Basics, Part 2...\nIf you lose sight of your ship, use a harpy feather or warp magic..."])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>If you warp to a town, the ship will be in the nearby ocean... Port towns near the sea or the navy headquarters are recommended for this..."])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>I gave you valuable information, so let me go in exchange...?"])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>We're not rotten enough to pick a fight with somebody who isn't asking for one."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>It's a fight!"])
    ConditionalBranch([4, 116, 0])
      ShowTextAttributes(["iso_fc1", 0, 0, 2])
      ShowText(["\\n<Isabelle>Charging at the Navy head on... sounds like fun!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 589, false, false])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Kyuu..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She's playing dead..."])
    ShowTextAttributes(["bonny_fc1", 2, 0, 2])
    ShowText(["\\n<Bonnie>Oh my Goddess, she's dead... what have we done...?"])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>She's only pretending, captain."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She's chewing on anchovies..."])
    Empty([])
