Display Name = "Sealed Chamber"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 459, 20, 6, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 459, 20, 6, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 459, 20, 6, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([46, 0, 0, 1])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>This isn't a divine weapon, is it...?"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeGold([0, 0, 37])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["37\\G obtained!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([1, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1309, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([152, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1643, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Piercing Moon Spear, dedicated for the quick>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Flickering Dust Dagger, dedicated for the skillful>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tremor Sword, dedicated for the valiant>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Flowing Sky Strongsword, dedicated for the fierce>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Disaster Sentence Great Sword, dedicated for the intense>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Crimson Roar Rapier, dedicated for the honorable>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Four Ruins Katana, dedicated for the serene>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soul Revival Blade, dedicated for the concealed>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thunder Retribution Fist, dedicated for the passionate>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Foolish Beast's Fang, dedicated for the wild>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Power Wave Axe, dedicated for the proud>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Godly Club, dedicated for the mighty>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Star Rhyme Staff, dedicated for the pure>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ring World's Magic Staff, dedicated for the enlightened>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dark Thunder Scythe, dedicated for the sharp>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<High Lotus Bow, dedicated for the righteous>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gun of Soul Howl, dedicated for the firm>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Whip of the Immortal, dedicated for the noble>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soaring Bird's Throwing, dedicated for the inquisitive>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chirping Fang, dedicated for the beautiful>"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But there's nothing on the pedestal..."])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        CallCommonEvent([309])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])
