Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([5095, 5095, 0])
    ControlSwitches([5432, 5432, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 17, 0])
      TransferPlayer([0, 414, 23, 48, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 186, 23, 48, 8, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ControlSwitches([5095, 5095, 0])
    ControlSwitches([5432, 5432, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 17, 0])
      TransferPlayer([0, 414, 23, 48, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 186, 23, 48, 8, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([1, 1143, 0, 13, 0])
      ControlSwitches([5095, 5095, 0])
      ControlSwitches([5432, 5432, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 186, 23, 48, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5518, 5518, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 281, 23, 17, 4, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 1143, 0, 13, 0])
      ControlSwitches([5095, 5095, 0])
      ControlSwitches([5432, 5432, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 186, 23, 48, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5518, 5518, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 281, 23, 17, 4, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([5096, 5096, 0])
    ControlSwitches([5433, 5433, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 8, 57, 8, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ControlSwitches([5098, 5098, 0])
    ControlSwitches([5435, 5435, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 24, 2])
      TransferPlayer([0, 413, 6, 32, 8, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      TransferPlayer([0, 989, 6, 32, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ControlSwitches([5533, 5533, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 739, 17, 58, 8, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1362, 0, 0, 0])
      ConditionalBranch([1, 1308, 0, 9, 1])
        ControlVariables([1362, 1362, 0, 0, 1])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1362, 0, 7, 0])
      ConditionalBranch([1, 1353, 0, 2, 1])
        ConditionalBranch([1, 1313, 0, 5, 1])
          ControlVariables([1362, 1362, 0, 0, 8])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1362, 0, 11, 0])
      ConditionalBranch([1, 1325, 0, 12, 1])
        ControlVariables([1362, 1362, 0, 0, 12])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1362, 0, 16, 0])
      ConditionalBranch([1, 1334, 0, 4, 1])
        ControlVariables([1362, 1362, 0, 0, 17])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSwitches([5487, 5487, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 357, 52, 55, 8, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 435, 68, 30, 4, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSwitches([5535, 5535, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 740, 68, 68, 8, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["-Forest of Confusion-"])
    ShowText(["Extremely dangerous"])
    ShowText(["Entry prohibited for novice adventurers"])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ControlSwitches([5099, 5099, 0])
    ControlSwitches([5436, 5436, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 34, 58, 8, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["-Forest of Confusion-"])
    ShowText(["Extremely dangerous"])
    ShowText(["Entry prohibited for novice adventurers"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ControlSwitches([5135, 5135, 0])
    ControlSwitches([5485, 5485, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 914, 16, 28, 8, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ControlSwitches([5106, 5106, 0])
    ControlSwitches([5442, 5442, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1336, 0, 0, 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 426, 25, 1, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1336, 0, 1, 1])
      ConditionalBranch([1, 1336, 0, 2, 2])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 977, 25, 1, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1336, 0, 3, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 426, 25, 1, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([1, 1304, 0, 2, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Sabasa is already in the hands of the leech."])
      ShowText(["For now, let's go check on the Oasis of Grace."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1304, 0, 3, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What do you plan to do by charging in alone...?"])
      ShowText(["When starting the recovery operation, let's inform King Sabasa of the Oasis."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5111, 5111, 0])
    ControlSwitches([5447, 5447, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1304, 0, 1, 2])
      TransferPlayer([0, 451, 44, 78, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1304, 0, 4, 0])
      TransferPlayer([0, 452, 44, 82, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1304, 0, 5, 1])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 764, 44, 82, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1304, 0, 2, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Sabasa is already in the hands of the leech."])
      ShowText(["For now, let's go check on the Oasis of Grace."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1304, 0, 3, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What do you plan to do by charging in alone...?"])
      ShowText(["When starting the recovery operation, let's inform King Sabasa of the Oasis."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5111, 5111, 0])
    ControlSwitches([5447, 5447, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1304, 0, 1, 2])
      TransferPlayer([0, 451, 44, 78, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1304, 0, 4, 0])
      TransferPlayer([0, 452, 44, 82, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1304, 0, 5, 1])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 764, 44, 82, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ControlSwitches([5541, 5541, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 235, 38, 48, 8, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ControlSwitches([5513, 5513, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 715, 19, 75, 8, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ControlSwitches([5513, 5513, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 723, 55, 76, 8, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ControlSwitches([5137, 5137, 0])
    ControlSwitches([5519, 5519, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 316, 34, 64, 8, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([5532, 5532, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 188, 10, 58, 8, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ControlSwitches([5105, 5105, 0])
    ControlSwitches([5441, 5441, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 424, 22, 39, 8, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["-Iliasville Back Mountain-"])
    ShowText(["The slimes are living quietly."])
    ShowText(["Let's not bully them."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ControlSwitches([5486, 5486, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 599, 30, 3, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ControlSwitches([5096, 5096, 0])
    ControlSwitches([5433, 5433, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 8, 57, 8, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ControlSwitches([5106, 5106, 0])
    ControlSwitches([5442, 5442, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1336, 0, 0, 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 426, 25, 1, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1336, 0, 1, 1])
      ConditionalBranch([1, 1336, 0, 2, 2])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 977, 25, 1, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1336, 0, 3, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 426, 25, 1, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ControlSwitches([5099, 5099, 0])
    ControlSwitches([5436, 5436, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 415, 34, 58, 8, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ControlSwitches([5108, 5108, 0])
    ControlSwitches([5444, 5444, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1305, 0, 5, 2])
        TransferPlayer([0, 763, 54, 68, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1305, 0, 6, 1])
        ControlSwitches([31, 31, 1])
        ControlSwitches([32, 32, 1])
        ControlSwitches([33, 33, 1])
        ControlSwitches([34, 34, 1])
        TransferPlayer([0, 978, 54, 68, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      TransferPlayer([0, 763, 54, 68, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([6, -1, 6])
      ControlSwitches([5102, 5102, 0])
      ControlSwitches([5439, 5439, 0])
      ControlSwitches([31, 31, 1])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 765, 1, 18, 6, 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ControlSwitches([5102, 5102, 0])
      ControlSwitches([5439, 5439, 0])
      ControlSwitches([31, 31, 1])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 765, 48, 22, 4, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ControlSwitches([5098, 5098, 0])
    ControlSwitches([5435, 5435, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 24, 2])
      TransferPlayer([0, 413, 6, 32, 8, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      TransferPlayer([0, 989, 6, 32, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ControlSwitches([5112, 5112, 0])
    ControlSwitches([5448, 5448, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 53, 118, 8, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ControlSwitches([5104, 5104, 0])
    ControlSwitches([5440, 5440, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1319, 0, 6, 2])
      ControlVariables([1326, 1326, 0, 0, 1])
      ControlSwitches([3268, 3268, 0])
      TransferPlayer([0, 422, 1, 18, 6, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 7, 1])
      ConditionalBranch([1, 1326, 0, 2, 2])
        TransferPlayer([0, 691, 1, 18, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1326, 0, 3, 1])
        TransferPlayer([0, 422, 1, 18, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ControlSwitches([5104, 5104, 0])
    ControlSwitches([5440, 5440, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 991, 1, 18, 6, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ControlSwitches([5105, 5105, 0])
    ControlSwitches([5441, 5441, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 424, 22, 39, 8, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ControlSwitches([5113, 5113, 0])
    ControlSwitches([5449, 5449, 0])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 439, 29, 79, 8, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ControlSwitches([5108, 5108, 0])
    ControlSwitches([5444, 5444, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1305, 0, 5, 2])
      TransferPlayer([0, 763, 54, 68, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1305, 0, 6, 1])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      ControlSwitches([33, 33, 1])
      ControlSwitches([34, 34, 1])
      TransferPlayer([0, 978, 54, 68, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ControlSwitches([5114, 5114, 0])
    ControlSwitches([5450, 5450, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 58, 30, 4, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ControlSwitches([5522, 5522, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 382, 11, 18, 8, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ControlSwitches([5115, 5115, 0])
    ControlSwitches([5451, 5451, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 459, 1, 19, 6, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    CallCommonEvent([9099])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ControlSwitches([5109, 5109, 0])
    ControlSwitches([5445, 5445, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1305, 0, 5, 2])
        TransferPlayer([0, 433, 1, 15, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1305, 0, 6, 1])
        TransferPlayer([0, 979, 1, 15, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      TransferPlayer([0, 433, 1, 15, 6, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ControlSwitches([5120, 5120, 0])
    ControlSwitches([5456, 5456, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1331, 0, 4, 2])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 776, 1, 25, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1331, 0, 5, 1])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 878, 1, 25, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 776, 1, 25, 6, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ControlSwitches([5110, 5110, 0])
    ControlSwitches([5446, 5446, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 24, 2])
      TransferPlayer([0, 806, 58, 21, 4, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      TransferPlayer([0, 997, 58, 21, 4, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ControlSwitches([5116, 5116, 0])
    ControlSwitches([5452, 5452, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 831, 35, 38, 8, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ControlSwitches([5113, 5113, 0])
    ControlSwitches([5449, 5449, 0])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 439, 29, 79, 8, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ControlSwitches([5117, 5117, 0])
    ControlSwitches([5453, 5453, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 463, 16, 38, 8, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ControlSwitches([5115, 5115, 0])
    ControlSwitches([5451, 5451, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 459, 1, 19, 6, 0])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ControlSwitches([5097, 5097, 0])
    ControlSwitches([5434, 5434, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1143, 0, 24, 2])
      TransferPlayer([0, 411, 24, 38, 8, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      TransferPlayer([0, 995, 24, 38, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    CallCommonEvent([9099])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ControlSwitches([5117, 5117, 0])
    ControlSwitches([5453, 5453, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 463, 16, 38, 8, 0])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ControlSwitches([5118, 5118, 0])
    ControlSwitches([5454, 5454, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1302, 0, 4, 2])
      TransferPlayer([0, 449, 38, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1302, 0, 5, 0])
      TransferPlayer([0, 450, 38, 5, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1302, 0, 6, 1])
      TransferPlayer([0, 766, 38, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ControlSwitches([5483, 5483, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 587, 8, 58, 8, 0])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ControlSwitches([5544, 5544, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 337, 68, 60, 4, 0])
    PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ControlSwitches([5119, 5119, 0])
    ControlSwitches([5455, 5455, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1307, 0, 1, 2])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 572, 19, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1307, 0, 2, 1])
      TransferPlayer([0, 777, 19, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ControlSwitches([5119, 5119, 0])
    ControlSwitches([5455, 5455, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1307, 0, 1, 2])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 572, 19, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1307, 0, 2, 1])
      TransferPlayer([0, 777, 19, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ControlSwitches([5536, 5536, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 741, 19, 1, 2, 0])
    Empty([])

CommonEvent 58
Name = "怪盗M"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ControlSwitches([5124, 5124, 0])
    ControlSwitches([5460, 5460, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 762, 47, 57, 8, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ControlSwitches([5124, 5124, 0])
    ControlSwitches([5460, 5460, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 762, 47, 57, 8, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ControlSwitches([5126, 5126, 0])
    ControlSwitches([5462, 5462, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 761, 28, 58, 8, 0])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ControlSwitches([5126, 5126, 0])
    ControlSwitches([5462, 5462, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 761, 28, 58, 8, 0])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ControlSwitches([5127, 5127, 0])
    ControlSwitches([5464, 5464, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 29, 58, 8, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ControlSwitches([5127, 5127, 0])
    ControlSwitches([5464, 5464, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 29, 58, 8, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ControlSwitches([5125, 5125, 0])
    ControlSwitches([5461, 5461, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1325, 0, 11, 2])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 472, 32, 58, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1325, 0, 12, 1])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 789, 32, 58, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 472, 32, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ControlSwitches([5125, 5125, 0])
    ControlSwitches([5461, 5461, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1325, 0, 11, 2])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 472, 32, 58, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1325, 0, 12, 1])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 789, 32, 58, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 472, 32, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ControlSwitches([5122, 5122, 0])
    ControlSwitches([5458, 5458, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 465, 29, 57, 8, 0])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ControlSwitches([5132, 5132, 0])
    ControlSwitches([5465, 5465, 0])
    ControlVariables([1002, 1002, 0, 0, 134])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 479, 38, 58, 8, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ControlSwitches([5132, 5132, 0])
    ControlSwitches([5465, 5465, 0])
    ControlVariables([1002, 1002, 0, 0, 134])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 479, 38, 58, 8, 0])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ControlSwitches([5134, 5134, 0])
    ControlSwitches([5484, 5484, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 590, 19, 37, 8, 0])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ControlSwitches([5487, 5487, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 357, 21, 45, 8, 0])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ControlSwitches([5492, 5492, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 731, 13, 20, 8, 0])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ControlSwitches([5516, 5516, 0])
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 724, 26, 5, 2, 0])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ConditionalBranch([1, 1325, 0, 12, 1])
      ConditionalBranch([1, 1316, 0, 11, 1])
        ConditionalBranch([1, 1334, 0, 4, 1])
          ConditionalBranch([1, 1313, 0, 5, 1])
            ConditionalBranch([1, 1309, 0, 7, 1])
              ControlVariables([1335, 1335, 0, 0, 1])
              ControlVariables([1336, 1336, 0, 0, 1])
              ControlVariables([1380, 1380, 0, 0, 1])
              PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
              ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
              ShowText(["\\n<Alipheese the 15th>"])
              ShowText(["My daughter Alice and the hero Luka's companions..."])
              ShowText(["Can you hear my voice?"])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc6", 0, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Mother? What happened to you!?"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc2", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Mother? What happened to you!?"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc8", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Mother? What happened to you!?"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
              ShowText(["\\n<Alipheese the 15th>"])
              ShowText(["I just received a report that a calamity has occurred in Ladaito Village."])
              ShowText(["If we hurry now, we might make it in time."])
              ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
              ShowText(["\\n<Alipheese the 15th>"])
              ShowText(["I wanted to convey this to you as soon as possible."])
              ShowText(["I will also head to the scene immediately... Well then."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["The communication from Alipheese the 15th has been cut off—"])
              Wait([30])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Ladaito Village is under attack..."])
              ShowText(["It reminds me of the time with the Lilith sisters."])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["Let's head there right away!"])
              ShowText(["There might still be time..."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["The report of calamity brought by Alice's mother."])
              ShowText(["Let's rush to Ladaito Village as quickly as possible—"])
              Wait([60])
              PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ControlSwitches([5489, 5489, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 616, 14, 31, 8, 0])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ControlSwitches([5491, 5491, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 626, 20, 50, 8, 0])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ControlSwitches([5490, 5490, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 622, 17, 34, 8, 0])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ControlSwitches([5493, 5493, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 630, 5, 40, 8, 0])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ControlSwitches([5114, 5114, 0])
    ControlSwitches([5450, 5450, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 58, 30, 4, 0])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ControlSwitches([5101, 5101, 0])
    ControlSwitches([5472, 5472, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 511, 20, 31, 8, 0])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ControlSwitches([5123, 5123, 0])
    ControlSwitches([5459, 5459, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 467, 29, 57, 8, 0])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ControlSwitches([5501, 5501, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 931, 5, 30, 2, 0])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ControlSwitches([5537, 5537, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 331, 37, 98, 8, 0])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ControlSwitches([5538, 5538, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 217, 42, 48, 8, 0])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ControlSwitches([5495, 5495, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 634, 42, 59, 8, 0])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ControlSwitches([5495, 5495, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 634, 39, 1, 2, 0])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ConditionalBranch([1, 1333, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The entrance to the tower is tightly closed..."])
      ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["Is there something you need at my base?"])
      ShowText(["If you like, I can serve you some tea..."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["No, that's fine."])
        ShowText(["Luka, let's quickly go somewhere else..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["No, that's fine."])
        ShowText(["Luka, let's quickly go somewhere else..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["No, that's fine."])
        ShowText(["Luka, let's quickly go somewhere else..."])
        Empty([])
      BranchEnd([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1333, 0, 1, 1])
      ControlSwitches([5496, 5496, 0])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 340, 19, 38, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ControlSwitches([5477, 5477, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 924, 2, 57, 6, 0])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ControlSwitches([5497, 5497, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 638, 17, 40, 8, 0])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ControlSwitches([5112, 5112, 0])
    ControlSwitches([5448, 5448, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 53, 118, 8, 0])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ConditionalBranch([1, 1328, 0, 4, 2])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 287, 55, 316, 2, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Oh no, I ended up outside..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems to be sealed off by some kind of magic."])
      ShowText(["It looks like we can't enter the tower from here――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5498, 5498, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 361, 44, 35, 8, 0])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 805, 15, 28, 8, 0])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShotBalloonIcon([58, 1, true])
    ShowTextAttributes(["merlin_fc3", 2, 0, 2])
    ShowText(["\\n<Thief M>"])
    ShowText(["Really, you're so persistent..."])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    SetMoveRoute([58, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    Wait([30])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Did you escape into the fossil mine...?"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This is our chance! Let's corner them now!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This is our chance! Let's corner them now!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This is our chance! Let's corner them now!"])
      Empty([])

    BranchEnd([])
    ControlSwitches([100, 100, 1])
    ControlVariables([1380, 1380, 0, 0, 10])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ControlSwitches([5506, 5506, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 680, 19, 91, 8, 0])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ConditionalBranch([1, 1345, 0, 2, 0])
      ControlSwitches([5543, 5543, 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      FadeoutBGM([1])
      FadeoutScreen([])
      TintScreen(["Tone(@red=34.0, @green=-34.0, @blue=-68.0, @gray=170.0)", 1, true])
      ChangeTransparency([0])
      Wait([120])
      ChangeMapDisplay([1])
      TransferPlayer([0, 835, 0, 0, 8, 0])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5543, 5543, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 848, 63, 48, 8, 0])
    ExitEventProcessing([])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ControlSwitches([5506, 5506, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 685, 36, 13, 8, 0])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ControlSwitches([5121, 5121, 0])
    ControlSwitches([5457, 5457, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 847, 68, 49, 4, 0])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ControlSwitches([5545, 5545, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 745, 1, 35, 6, 0])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to approach Demiurge by ship any further..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ControlSwitches([5511, 5511, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 263, 39, 58, 8, 0])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ControlSwitches([5544, 5544, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 337, 1, 22, 6, 0])
    PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ControlSwitches([5547, 5547, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 750, 28, 58, 8, 0])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ControlSwitches([5481, 5481, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 561, 1, 8, 6, 0])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ControlSwitches([5483, 5483, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 587, 8, 58, 8, 0])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 435, 12, 68, 8, 0])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ControlSwitches([5137, 5137, 0])
    ControlSwitches([5519, 5519, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 316, 34, 64, 8, 0])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady Umbrella>"])
    ShowText(["Neither Cassandra nor Emily are present..."])
    ShowText(["Ran hasn't returned either, I wonder what happened."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What on earth happened?"])
      ShowText(["As a Demon Lord, do you need help?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What on earth happened?"])
      ShowText(["As a Demon Lord, do you need help?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What on earth happened?"])
      ShowText(["As a Demon Lord, do you need help?"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady Umbrella>"])
    ShowText(["Ah, no... I would love to receive help, but..."])
    ShowText(["Since it's a village matter, I can't decide on my own..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lady Umbrella>"])
    ShowText(["It might resolve itself soon anyway."])
    ShowText(["Once I understand the situation, I will request aid from the Demon Lord..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It would be too late after something serious happens..."])
    ShowText(["Well, if anything happens, contact the information broker Amira."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ControlSwitches([5129, 5129, 0])
    ControlSwitches([5550, 5550, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 756, 50, 79, 8, 0])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to approach Demiurge by ship any further..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ControlSwitches([5500, 5500, 0])
    ControlSwitches([100, 100, 0])
    ControlSwitches([31, 31, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([30])
    TransferPlayer([0, 345, 22, 41, 8, 2])
    ConditionalBranch([1, 1340, 0, 2, 2])
      ChangeParallaxBack(["DarkSpace1", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ChangeParallaxBack(["BlueSky", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    FadeinScreen([])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ControlSwitches([5544, 5544, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 337, 22, 68, 8, 0])
    PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ControlSwitches([5548, 5548, 0])
    ControlSwitches([31, 31, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 369, 15, 58, 8, 0])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ControlSwitches([5542, 5542, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 744, 16, 1, 2, 0])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ControlSwitches([5467, 5467, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 484, 18, 43, 8, 0])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ControlSwitches([5136, 5136, 0])
    ControlSwitches([5469, 5469, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 759, 20, 38, 8, 0])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to approach Demiurge by ship any further..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["－Cave of Trials－"])
    ShowText(["The soldier's enlistment exam is here."])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ControlSwitches([5120, 5120, 0])
    ControlSwitches([5456, 5456, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1331, 0, 4, 2])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 776, 1, 25, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1331, 0, 5, 1])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 878, 1, 25, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 776, 1, 25, 6, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ControlSwitches([5099, 5099, 0])
    ControlSwitches([5437, 5437, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1309, 0, 5, 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 786, 10, 48, 8, 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 417, 10, 48, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ControlSwitches([100, 100, 0])
    ControlSwitches([5473, 5473, 0])
    ControlSwitches([31, 31, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 512, 19, 38, 8, 0])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ControlSwitches([5540, 5540, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 743, 1, 45, 6, 0])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ControlSwitches([100, 100, 0])
    ControlSwitches([5473, 5473, 0])
    ControlSwitches([31, 31, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 512, 19, 38, 8, 0])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ControlSwitches([5499, 5499, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 576, 24, 3, 2, 0])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ControlSwitches([5502, 5502, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 646, 24, 53, 8, 0])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ControlSwitches([5504, 5504, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 671, 9, 5, 2, 0])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ControlSwitches([5482, 5482, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 298, 25, 46, 8, 0])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ConditionalBranch([1, 1326, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The castle gate is tightly closed..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5514, 5514, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 354, 27, 50, 8, 0])
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ConditionalBranch([1, 1326, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The castle gate is tightly closed..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5514, 5514, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 354, 27, 50, 8, 0])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ControlSwitches([5136, 5136, 0])
    ControlSwitches([5469, 5469, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 759, 20, 38, 8, 0])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ControlSwitches([5103, 5103, 0])
    ControlSwitches([5471, 5471, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 509, 20, 31, 8, 0])
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to approach Demiurge by ship any further..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ControlSwitches([5474, 5474, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 27, 65, 8, 0])
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ControlSwitches([5474, 5474, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 27, 65, 8, 0])
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to approach Demiurge by ship any further..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to approach Demiurge by ship any further..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    ControlSwitches([5539, 5539, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 742, 1, 39, 6, 0])
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ControlSwitches([5475, 5475, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 295, 45, 60, 8, 0])
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    ControlSwitches([5512, 5512, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 712, 25, 49, 8, 0])
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    ControlSwitches([5488, 5488, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 610, 15, 29, 8, 0])
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    ControlSwitches([5501, 5501, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 931, 17, 8, 2, 0])
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    ControlSwitches([5509, 5509, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 710, 39, 78, 8, 0])
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    ControlSwitches([5507, 5507, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 696, 10, 18, 8, 0])
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    ControlSwitches([5546, 5546, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 749, 24, 48, 8, 0])
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to approach Demiurge by ship any further..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to approach Demiurge by ship any further..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to approach Demiurge by ship any further..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to approach Demiurge by ship any further..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to approach Demiurge by ship any further..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to approach Demiurge by ship any further..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    ConditionalBranch([1, 1325, 0, 12, 1])
      ConditionalBranch([1, 1316, 0, 11, 1])
        ConditionalBranch([1, 1334, 0, 4, 1])
          ConditionalBranch([1, 1313, 0, 5, 1])
            ConditionalBranch([1, 1309, 0, 7, 1])
              ConditionalBranch([0, 3183, 0])
                ControlVariables([1380, 1380, 0, 0, 1])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 159
Name = "EV159"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to approach Demiurge by ship any further..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 160
Name = "EV160"

  Page 0
    ConditionalBranch([13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's dangerous to approach Demiurge by ship any further..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 166
Name = "EV166"

  Page 0
    ControlSwitches([5128, 5128, 0])
    ControlSwitches([5478, 5478, 0])
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 560, 15, 28, 8, 0])
    Empty([])

CommonEvent 167
Name = "EV167"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 436, 37, 1, 2, 0])
    Empty([])

CommonEvent 168
Name = "EV168"

  Page 0
    ControlSwitches([5123, 5123, 0])
    ControlSwitches([5459, 5459, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 467, 29, 57, 8, 0])
    Empty([])

CommonEvent 169
Name = "EV169"

  Page 0
    ControlSwitches([5100, 5100, 0])
    ControlSwitches([5438, 5438, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 420, 22, 38, 8, 0])
    Empty([])

CommonEvent 170
Name = "EV170"

  Page 0
    ControlSwitches([5492, 5492, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 738, 18, 1, 2, 0])
    Empty([])

CommonEvent 171
Name = "EV171"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 436, 1, 23, 6, 0])
    Empty([])

CommonEvent 172
Name = "EV172"

  Page 0
    ControlSwitches([5116, 5116, 0])
    ControlSwitches([5452, 5452, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 831, 35, 38, 8, 0])
    Empty([])

CommonEvent 173
Name = "EV173"

  Page 0
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["With this, we have visited the four major nations as initially planned."])
    ShowText(["Each was in crisis, but we managed to resolve it somehow."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Indeed, you are making a great impact across the world."])
    ShowText(["Shall we hold a strategy meeting for now?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's right... let's discuss what comes next!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We have achieved the initial goal of pacifying the four great nations."])
    ShowText(["Let's hold a strategy meeting to discuss future matters――"])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([0])
    TransferPlayer([0, 550, 12, 10, 0, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 174
Name = "EV174"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 436, 1, 23, 6, 0])
    Empty([])

CommonEvent 175
Name = "EV175"

  Page 0
    ControlSwitches([5474, 5474, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 27, 3, 2, 0])
    Empty([])

CommonEvent 176
Name = "EV176"

  Page 0
    ConditionalBranch([1, 1316, 0, 11, 1])
      PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_kagetumugi_st83", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["By the way, I have one request..."])
      ShowText(["Could you lend me your body soon?"])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You already have a fitting body, don't you?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You already have a fitting body, don't you?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You already have a fitting body, don't you?"])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_kagetumugi_st84", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["kagetumugi_fc7", 3, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["Hehe, what a joke... it's quite offensive to be treated as a mere mascot forever."])
      ShowText(["If I return to a combat-ready body, the party's strength should increase as well."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["...Do you think you can trust me?"])
        ShowText(["You're probably planning to betray us again, aren't you?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["...Do you think you can trust me?"])
        ShowText(["You're probably planning to betray us again, aren't you?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["...Do you think you can trust me?"])
        ShowText(["You're probably planning to betray us again, aren't you?"])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_kagetumugi_st85", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["I am an entertainer, you know."])
      ShowText(["I always want to deliver the best spectacle to everyone."])
      ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["Even if I were to betray you now and show my fangs to the hero..."])
      ShowText(["What would be interesting about that? The audience would only be bored."])
      ShowPicture([5, "80_kagetumugi_st82", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["Let's continue to cooperate and take down the mastermind..."])
      ShowText(["That is the supreme flow; we don't need a petty twist."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, there is some truth to that."])
        ShowText(["If Kagemitsu were to betray us now, it would only be unpleasant."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, there is some truth to that."])
        ShowText(["If Kagemitsu were to betray us now, it would only be unpleasant."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, there is some truth to that."])
        ShowText(["If Kagemitsu were to betray us now, it would only be unpleasant."])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_kagetumugi_st86", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["kagetumugi_fc7", 5, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["Isn't that right..."])
      ShowText(["Every move I make is to entertain you all."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Um... the Demon Lord doll and the doll circus..."])
        ShowText(["They were not enjoyable at all."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Um... the Demon Lord doll and the doll circus..."])
        ShowText(["They were not enjoyable at all."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Um... the Demon Lord doll and the doll circus..."])
        ShowText(["They were not enjoyable at all."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["You don't mean..."])
        ShowText(["Did you think we were enjoying those acts?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["You don't mean..."])
        ShowText(["Did you think we were enjoying those acts?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["You don't mean..."])
        ShowText(["Did you think we were enjoying those acts?"])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_kagetumugi_st83", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["Huh...!? You didn't enjoy them...?"])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["I was very... frustrated."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["I was very... frustrated."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["I was very... frustrated."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Good grief, really..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Good grief, really..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Good grief, really..."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["In any case, there is some truth to what Kagemitsu says."])
        ShowText(["It would be better for this person to be useful as a combat asset."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["In any case, there is some truth to what Kagemitsu says."])
        ShowText(["It would be better for this person to be useful as a combat asset."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["In any case, there is some truth to what Kagemitsu says."])
        ShowText(["It would be better for this person to be useful as a combat asset."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["That's a rare way for you to speak."])
      ShowText(["It's not like I trust this Kagetsumugi..."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["There is a bomb implanted in Kagetsumugi's brain."])
        ShowText(["If I feel like it, I can blow her up at any time."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["There is a bomb implanted in Kagetsumugi's brain."])
        ShowText(["If I feel like it, I can blow her up at any time."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["There is a bomb implanted in Kagetsumugi's brain."])
        ShowText(["If I feel like it, I can blow her up at any time."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Truly, that's not the way of the righteous..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Truly, that's not the way of the righteous..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Truly, that's not the way of the righteous..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Whether it's just or not is determined by the outcome, not the method."])
        ShowText(["The one who survives until the end is the righteous one."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Whether it's just or not is determined by the outcome, not the method."])
        ShowText(["The one who survives until the end is the righteous one."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Whether it's just or not is determined by the outcome, not the method."])
        ShowText(["The one who survives until the end is the righteous one."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["That's not the rhetoric of the righteous, at all..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["That's not the rhetoric of the righteous, at all..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["That's not the rhetoric of the righteous, at all..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["In any case, I also agree to return Kagetsumugi to her original body."])
      ShowText(["I don't think Kagetsumugi would betray us at this point..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Even if she did betray us... we could just crush her, right?"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Haven't you been influenced by this vile goddess lately...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Haven't you been influenced by this vile goddess lately...?"])
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        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Haven't you been influenced by this vile goddess lately...?"])
        Empty([])
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      ConditionalBranch([4, 35, 0])
        ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
        ShowText(["\\n<Lucifina>"])
        ShowText(["Isn't it normal to crush traitors?"])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Could it be the influence of your mother...?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 4, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Could it be the influence of your mother...?"])
          Empty([])
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        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 4, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Could it be the influence of your mother...?"])
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        Empty([])
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      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That said, there were no specific opposing opinions raised."])
      ShowText(["It seems it's about time to return Kagetsumugi to her original body..."])
      ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["Then, could you take me to the Puppeteer's Tower?"])
      ShowText(["There, they should have the facilities and resources to create a new body."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The Puppeteer's Tower is located in the mountainous region southwest of Monte Carlo."])
      ShowText(["I’m sure we can’t get there on foot, but we can fly there with Garuda."])
      ShowTextAttributes(["galda_fc1", 2, 0, 2])
      ShowText(["\\n<Garuda>"])
      ShowText(["Kweeek!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["So, it has been decided to return Kagetsumugi's body to its original form."])
      ShowText(["As soon as I have free time, I will head to the Puppeteer's Tower..."])
      ControlVariables([1333, 1333, 0, 0, 1])
      PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
      Wait([60])
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    EraseEvent([])
    Empty([])

  Page 1
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CommonEvent 177
Name = "EV177"

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CommonEvent 178
Name = "EV178"

  Page 0
    ControlSwitches([5504, 5504, 0])
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    TransferPlayer([0, 671, 7, 50, 2, 0])
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CommonEvent 179
Name = "EV179"

  Page 0
    ChangeMapDisplay([0])
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    TransferPlayer([0, 435, 34, 68, 8, 0])
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CommonEvent 180
Name = "EV180"

  Page 0
    ChangeMapDisplay([0])
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    TransferPlayer([0, 435, 12, 68, 8, 0])
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CommonEvent 181
Name = "EV181"

  Page 0
    ChangeMapDisplay([0])
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CommonEvent 182
Name = "EV182"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 436, 36, 1, 2, 0])
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CommonEvent 183
Name = "EV183"

  Page 0
    ConditionalBranch([1, 1303, 0, 4, 1])
      ConditionalBranch([1, 1315, 0, 6, 1])
        ConditionalBranch([1, 1328, 0, 6, 1])
          ConditionalBranch([1, 1332, 0, 5, 1])
            ConditionalBranch([1, 1318, 0, 10, 1])
              ConditionalBranch([0, 3047, 0])
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                  PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
                  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
                  ShowTextAttributes(["mefist_fc1", 2, 0, 2])
                  ShowText(["\\n<Mephisto>"])
                  ShowText(["...Oh?"])
                  ShowTextAttributes(["mefist_fc1", 2, 0, 2])
                  ShowText(["\\n<Mephisto>"])
                  ShowText(["...What is this?"])
                  ShowText(["Strange thoughts are flowing in..."])
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                    ShowTextAttributes(["witchs_fc1", 3, 0, 2])
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                    ShowText(["I can hear it too..."])
                    ShowText(["Is this wide-area communication through magical power...?"])
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                    ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
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                    ShowText(["I can hear it too..."])
                    ShowText(["Is this wide-area communication through magical power...?"])
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                  Wait([30])
                  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
                  ShowTextAttributes(["skyuba_fc1", 0, 0, 2])
                  ShowText(["\\n<The One Who Knows All>"])
                  ShowText(["I am the ultimate and supreme sorceress..."])
                  ShowText(["Having reached the truth of the abyss, the one who knows all things in the universe."])
                  ShowTextAttributes(["skyuba_fc1", 0, 0, 2])
                  ShowText(["\\n<The One Who Knows All>"])
                  ShowText(["My voice can only be heard by the 13 chosen sorcerers."])
                  ShowText(["Those who possess the qualifications to know all, the most exceptional sorcerers in this world."])
                  ShowTextAttributes(["skyuba_fc1", 0, 0, 2])
                  ShowText(["\\n<The One Who Knows All>"])
                  ShowText(["From now on, I will conduct the Walpurgis ritual."])
                  ShowText(["I will select the ultimate sorcerer qualified to know all from this world."])
                  ShowTextAttributes(["skyuba_fc1", 0, 0, 2])
                  ShowText(["\\n<The One Who Knows All>"])
                  ShowText(["Sorcerers of the 13, gather at the place where light and darkness intersect."])
                  ShowText(["Only one who reaches the pinnacle shall be granted the ultimate supreme truth."])
                  ShowTextAttributes(["skyuba_fc1", 0, 0, 2])
                  ShowText(["\\n<The One Who Knows All>"])
                  ShowText(["...This is a competition, only one shall obtain everything."])
                  ShowText(["Defeat the other sorcerers and come to me as the last one standing."])
                  ShowTextAttributes(["skyuba_fc1", 0, 0, 2])
                  ShowText(["\\n<The One Who Knows All>"])
                  ShowText(["After the ritual of succession is complete, I shall bring down the curtain on this world as well—"])
                  ShowText(["I am the one who knows all, the master who brings forth the circle of destruction."])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["It seems the communication from the mysterious being has been cut off—"])
                  Wait([60])
                  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
                  ShowTextAttributes(["mefist_fc1", 0, 0, 2])
                  ShowText(["\\n<Mephisto>"])
                  ShowText(["I see... quite an extravagant invitation, indeed."])
                  ShowText(["The one who knows all, I suspect is one of the sixteen apocalyptic phenomena."])
                  ConditionalBranch([0, 1286, 0])
                    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
                    ShowText(["\\n<Witch>"])
                    ShowText(["Ultimate supreme knowledge, the truth of the abyss, all things in the universe—"])
                    ShowText(["For a sorcerer, these are things one would desire desperately."])
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                  ConditionalBranch([0, 1839, 0])
                    ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
                    ShowText(["\\n<Witch>"])
                    ShowText(["Ultimate supreme knowledge, the truth of the abyss, all things in the universe—"])
                    ShowText(["For a sorcerer, these are things one would desire desperately."])
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                  ConditionalBranch([0, 1005, 0])
                    ShowTextAttributes(["alice_fc5", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["What in the world does this mean?"])
                    ShowText(["I didn't hear anything..."])
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                  ConditionalBranch([0, 1006, 0])
                    ShowTextAttributes(["alice_fc1", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["What in the world does this mean?"])
                    ShowText(["I didn't hear anything..."])
                    Empty([])
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                  ConditionalBranch([0, 1007, 0])
                    ShowTextAttributes(["alice_fc7", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["What in the world does this mean?"])
                    ShowText(["I didn't hear anything..."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["Mephisto explained about the voice that was heard earlier—"])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["'The One Who Knows All'—what an arrogant name!"])
                    ShowText(["Isn't this a challenge to the omniscient and omnipotent god?"])
                    Empty([])
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                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["'The One Who Knows All'—what an arrogant name!"])
                    ShowText(["Isn't this a challenge to the omniscient and omnipotent god?"])
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                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["'The One Who Knows All'—what an arrogant name!"])
                    ShowText(["Isn't this a challenge to the omniscient and omnipotent god?"])
                    Empty([])
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                  ConditionalBranch([0, 1005, 0])
                    ShowTextAttributes(["alice_fc5", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["Gathering 13 sorcerers and making them compete—"])
                    ShowText(["Walpurgis seems to be quite a bad taste ritual."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1006, 0])
                    ShowTextAttributes(["alice_fc1", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["Gathering 13 sorcerers and making them compete—"])
                    ShowText(["Walpurgis seems to be quite a bad taste ritual."])
                    Empty([])
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                  ConditionalBranch([0, 1007, 0])
                    ShowTextAttributes(["alice_fc7", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["Gathering 13 sorcerers and making them compete—"])
                    ShowText(["Walpurgis seems to be quite a bad taste ritual."])
                    Empty([])
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                  ConditionalBranch([4, 370, 0])
                    ShowTextAttributes(["cirquec_fc2", 1, 0, 2])
                    ShowText(["\\n<Titania>"])
                    ShowText(["I'm getting excited!"])
                    Empty([])
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                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["Defeat the others and monopolize the ultimate truth――"])
                  ShowText(["As Alice said, it's a very malicious way to do things."])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["Moreover, the one who knows everything said they would destroy the world after the ritual."])
                  ShowText(["Without a doubt, the opponent is likely one of the sixteen calamities――"])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["Those who heard the current voice, that is, the thirteen magicians――"])
                    ShowText(["Is there anyone besides Mephisto and Witch?"])
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                  BranchEnd([])
                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["Those who heard the current voice, that is, the thirteen magicians――"])
                    ShowText(["Is there anyone besides Mephisto and Witch?"])
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                  BranchEnd([])
                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["Those who heard the current voice, that is, the thirteen magicians――"])
                    ShowText(["Is there anyone besides Mephisto and Witch?"])
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                  ConditionalBranch([0, 1021, 0])
                    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
                    ShowText(["\\n<Tamamo>"])
                    ShowText(["I heard it too."])
                    ShowText(["Well, that's to be expected."])
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                  ConditionalBranch([0, 1022, 0])
                    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
                    ShowText(["\\n<Tamamo>"])
                    ShowText(["I heard it too."])
                    ShowText(["Well, that's to be expected."])
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                  BranchEnd([])
                  ShowTextAttributes(["page65537_fc1", 0, 0, 2])
                  ShowText(["\\n<Cornelia>"])
                  ShowText(["I heard it as well."])
                  ShowText(["As someone who seeks the truth, it's an honor."])
                  ConditionalBranch([0, 1163, 0])
                    ShowTextAttributes(["lily_fc1", 2, 0, 2])
                    ShowText(["\\n<Lily>"])
                    ShowText(["I heard the voice too..."])
                    ShowText(["It's probably not just an auditory hallucination."])
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                  BranchEnd([])
                  ConditionalBranch([0, 1836, 0])
                    ShowTextAttributes(["lily_fc2", 0, 0, 2])
                    ShowText(["\\n<Lily>"])
                    ShowText(["I heard the voice too..."])
                    ShowText(["It's probably not just an auditory hallucination."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1167, 0])
                    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
                    ShowText(["\\n<Lucia>"])
                    ShowText(["I'm honored, but it seems I've been chosen as well."])
                    Empty([])
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                  ConditionalBranch([0, 1837, 0])
                    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
                    ShowText(["\\n<Lucia>"])
                    ShowText(["I'm honored, but it seems I've been chosen as well."])
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                  BranchEnd([])
                  ShowTextAttributes(["cirquec_fc2", 1, 0, 2])
                  ShowText(["\\n<Titania>"])
                  ShowText(["I heard it too~♪"])
                  ShowText(["I haven't trained at all, but is it okay to participate!"])
                  ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
                  ShowText(["\\n<Princess of Spiders>"])
                  ShowText(["I too heard their voice."])
                  ShowText(["To be selected as one of the thirteen magicians is quite interesting."])
                  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                  ShowText(["\\n<Luka>"])
                  ShowText(["But the Princess of Spiders is not a magician, right...?"])
                  ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
                  ShowText(["\\n<Princess of Spiders>"])
                  ShowText(["I have inherited the ultimate yin-yang arts from my ancestors."])
                  ShowText(["...Although, I hardly use it because it's not to my taste."])
                  ConditionalBranch([0, 1005, 0])
                    ShowTextAttributes(["alice_fc5", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["I see, a successor of ancient arts..."])
                    ShowText(["So it's not simply about the magnitude of magic power that determines selection."])
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                  BranchEnd([])
                  ConditionalBranch([0, 1006, 0])
                    ShowTextAttributes(["alice_fc1", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["I see, a successor of ancient arts..."])
                    ShowText(["So it's not simply about the magnitude of magic power that determines selection."])
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                  ConditionalBranch([0, 1007, 0])
                    ShowTextAttributes(["alice_fc7", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["I see, a successor of ancient arts..."])
                    ShowText(["So it's not simply about the magnitude of magic power that determines selection."])
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                  BranchEnd([])
                  ConditionalBranch([1, 1373, 0, 12, 2])
                    ShowTextAttributes(["granberia_fc4", 0, 0, 2])
                    ShowText(["\\n<Granberia>"])
                    ShowText(["……………………"])
                    ConditionalBranch([0, 1026, 0])
                      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
                      ShowText(["\\n<Ilias>"])
                      ShowText(["Speak honestly, Granberia."])
                      ShowText(["You have been chosen as well, haven't you...?"])
                      Empty([])
                    BranchEnd([])
                    ConditionalBranch([0, 1027, 0])
                      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
                      ShowText(["\\n<Ilias>"])
                      ShowText(["Speak honestly, Granberia."])
                      ShowText(["You have been chosen as well, haven't you...?"])
                      Empty([])
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                    ConditionalBranch([0, 1028, 0])
                      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                      ShowText(["\\n<Ilias>"])
                      ShowText(["Speak honestly, Granberia."])
                      ShowText(["You have been chosen as well, haven't you...?"])
                      Empty([])
                    BranchEnd([])
                    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
                    ShowText(["\\n<Granberia>"])
                    ShowText(["I certainly heard the voice of the one who knows all..."])
                    ShowText(["Could it be some kind of mistake?"])
                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                    ShowText(["\\n<Luka>"])
                    ShowText(["Since they claim to know everything, I don't think it's a mistake..."])
                    ConditionalBranch([0, 1026, 0])
                      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
                      ShowText(["\\n<Ilias>"])
                      ShowText(["The power within you, magical girl――"])
                      ShowText(["That is why you too have been chosen as one of the 13 magicians."])
                      Empty([])
                    BranchEnd([])
                    ConditionalBranch([0, 1027, 0])
                      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
                      ShowText(["\\n<Ilias>"])
                      ShowText(["The power within you, magical girl――"])
                      ShowText(["That is why you too have been chosen as one of the 13 magicians."])
                      Empty([])
                    BranchEnd([])
                    ConditionalBranch([0, 1028, 0])
                      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                      ShowText(["\\n<Ilias>"])
                      ShowText(["The power within you, magical girl――"])
                      ShowText(["That is why you too have been chosen as one of the 13 magicians."])
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                    BranchEnd([])
                    ShowTextAttributes(["granberia_fc4", 2, 0, 2])
                    ShowText(["\\n<Granberia>"])
                    ShowText(["Ugh... So it's because of that..."])
                    Empty([])
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                  ConditionalBranch([1, 1373, 0, 13, 1])
                    ShowTextAttributes(["granberia_fc4", 0, 0, 2])
                    ShowText(["\\n<Granberia>"])
                    ShowText(["It seems I have also been chosen."])
                    ShowText(["As the magical girl Gran☆Beria..."])
                    Empty([])
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                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["Now, are there any others who have been chosen as the 13 magicians?"])
                    Empty([])
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                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["Now, are there any others who have been chosen as the 13 magicians?"])
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                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["Now, are there any others who have been chosen as the 13 magicians?"])
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                  ConditionalBranch([0, 3089, 1])
                    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
                    ShowText(["\\n<Raphaela>"])
                    ShowText(["Pardon my intrusion from afar..."])
                    ShowText(["It seems I too have been chosen as one of the 13 magicians."])
                    ShowTextAttributes(["", 0, 0, 2])
                    ShowText(["I hear Raphaela's voice in my head."])
                    ShowText(["It seems she has also undergone the selection..."])
                    Empty([])
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                  ConditionalBranch([0, 3089, 0])
                    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
                    ShowText(["\\n<Raphaela>"])
                    ShowText(["Though it is only natural..."])
                    ShowText(["It seems I too have been chosen as one of the 13 magicians."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
                  ShowText(["\\n<Tamamo>"])
                  ShowText(["What on earth does this mean?"])
                  ShowText(["Why have I not been chosen...?"])
                  ConditionalBranch([0, 3083, 1])
                    ShowTextAttributes(["", 0, 0, 2])
                    ShowText(["That must be Tamamo from afar..."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1021, 0])
                    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
                    ShowText(["\\n<Tamamo>"])
                    ShowText(["Is it because I have already been chosen?"])
                    ShowText(["It seems that the same individual cannot be counted multiple times."])
                    Empty([])
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                  ConditionalBranch([0, 1022, 0])
                    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
                    ShowText(["\\n<Tamamo>"])
                    ShowText(["Is it because I have already been chosen?"])
                    ShowText(["It seems that the same individual cannot be counted multiple times."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
                  ShowText(["\\n<Tamamo>"])
                  ShowText(["Hmph, how boring..."])
                  ConditionalBranch([0, 3083, 1])
                    ShowTextAttributes(["", 0, 0, 2])
                    ShowText(["Tamamo's communication has been cut off..."])
                    Empty([])
                  BranchEnd([])
                  Wait([30])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["So, the 10 of us have been selected from among us..."])
                    ShowText(["Out of 13, 10 are almost all familiar faces, aren't they?"])
                    Empty([])
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                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["So, the 10 of us have been selected from among us..."])
                    ShowText(["Out of 13, 10 are almost all familiar faces, aren't they?"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["So, the 10 of us have been selected from among us..."])
                    ShowText(["Out of 13, 10 are almost all familiar faces, aren't they?"])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["alice0_fc2", 0, 0, 2])
                  ShowText(["\\n<Alipheese>"])
                  ShowText(["There's nothing strange about that."])
                  ShowText(["We are a military group that has carefully selected the strongest from around the world."])
                  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                  ShowText(["\\n<Luka>"])
                  ShowText(["Before we knew it, that's how it turned out..."])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["Out of the 13 greatest magicians in the world, an astonishing 10 are our allies."])
                  ShowText(["And, there are still three people who are unknown to us――"])
                  ConditionalBranch([0, 1005, 0])
                    ShowTextAttributes(["alice_fc5", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["As I heard, the Walpurgis is a ritual where 13 people eliminate each other."])
                    ShowText(["However, we cannot eliminate each other as comrades."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1006, 0])
                    ShowTextAttributes(["alice_fc1", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["As I heard, the Walpurgis is a ritual where 13 people eliminate each other."])
                    ShowText(["However, we cannot eliminate each other as comrades."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1007, 0])
                    ShowTextAttributes(["alice_fc7", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["As I heard, the Walpurgis is a ritual where 13 people eliminate each other."])
                    ShowText(["However, we cannot eliminate each other as comrades."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["There is no need to participate in their scheme."])
                    ShowText(["We should all charge in and defeat the one who knows everything."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["There is no need to participate in their scheme."])
                    ShowText(["We should all charge in and defeat the one who knows everything."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["There is no need to participate in their scheme."])
                    ShowText(["We should all charge in and defeat the one who knows everything."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                  ShowText(["\\n<Luka>"])
                  ShowText(["That seems a bit rough, doesn't it..."])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["The scheme to make the 13 battle it out is far rougher."])
                    ShowText(["I will punish the organizer of such a ritual under my authority."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["The scheme to make the 13 battle it out is far rougher."])
                    ShowText(["I will punish the organizer of such a ritual under my authority."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["The scheme to make the 13 battle it out is far rougher."])
                    ShowText(["I will punish the organizer of such a ritual under my authority."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1005, 0])
                    ShowTextAttributes(["alice_fc5", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["Indeed, I also agree."])
                    ShowText(["We should all defeat the one who knows everything."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1006, 0])
                    ShowTextAttributes(["alice_fc1", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["Indeed, I also agree."])
                    ShowText(["We should all defeat the one who knows everything."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1007, 0])
                    ShowTextAttributes(["alice_fc7", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["Indeed, I also agree."])
                    ShowText(["We should all defeat the one who knows everything."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([4, 35, 0])
                    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
                    ShowText(["\\n<Lucifina>"])
                    ShowText(["Hehe, that's more like it..."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["", 0, 0, 2])
                  ShowText(["Aside from the vile ritual, they have explicitly stated they will destroy the world afterwards."])
                  ShowText(["We cannot let the one who knows everything go unchecked――"])
                  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                  ShowText(["\\n<Luka>"])
                  ShowText(["...Yes, let's ignore the ritual and defeat the one who knows everything."])
                  ShowText(["But where is the place where light and darkness intersect?"])
                  ConditionalBranch([0, 1005, 0])
                    ShowTextAttributes(["alice_fc5", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["If you can't solve a riddle like this, then you don't have the qualifications."])
                    ShowText(["First, we must identify the destination..."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1006, 0])
                    ShowTextAttributes(["alice_fc1", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["If you can't solve a riddle like this, then you don't have the qualifications."])
                    ShowText(["First, we must identify the destination..."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1007, 0])
                    ShowTextAttributes(["alice_fc7", 0, 0, 2])
                    ShowText(["\\n<Alice>"])
                    ShowText(["If you can't solve a riddle like this, then you don't have the qualifications."])
                    ShowText(["First, we must identify the destination..."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                  ShowText(["\\n<Luka>"])
                  ShowText(["The place where light and darkness intersect..."])
                  ShowText(["In other words, a place that is both bright and dark?"])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["I don't think it's a riddle on such a small scale."])
                    ShowText(["It seems to be a riddle on a much larger, world-scale..."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["I don't think it's a riddle on such a small scale."])
                    ShowText(["It seems to be a riddle on a much larger, world-scale..."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["I don't think it's a riddle on such a small scale."])
                    ShowText(["It seems to be a riddle on a much larger, world-scale..."])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["alice0_fc2", 0, 0, 2])
                  ShowText(["\\n<Alipheese>"])
                  ShowText(["The demon realm and the heavenly realm merged, and that place appeared――"])
                  ShowText(["Could it not be considered so?"])
                  ConditionalBranch([0, 1026, 0])
                    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["I see, that direction is not bad."])
                    ShowText(["Let's search for the place where the heavenly realm and the demon realm merged and appeared――"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1027, 0])
                    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["I see, that direction is not bad."])
                    ShowText(["Let's search for the place where the heavenly realm and the demon realm merged and appeared――"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 1028, 0])
                    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                    ShowText(["\\n<Ilias>"])
                    ShowText(["I see, that direction is not bad."])
                    ShowText(["Let's search for the place where the heavenly realm and the demon realm merged and appeared――"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 3440, 1])
                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                    ShowText(["\\n<Luka>"])
                    ShowText(["Even so, it's almost no hints..."])
                    ShowText(["In the end, we might have to gather information from various places."])
                    ShowTextAttributes(["", 0, 0, 2])
                    ShowText(["At the place where light and darkness intersect, 13 magicians compete against each other――"])
                    ShowText(["First, let's find that place they mentioned."])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 3440, 0])
                    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                    ShowText(["\\n<Luka>"])
                    ShowText(["Could it be that place over there...?"])
                    ShowText(["To the northeast of Remina, there were two towers, right?"])
                    ShowTextAttributes(["", 0, 0, 2])
                    ShowText(["The towers that were separately built in the celestial realm and the demon realm have appeared in one place."])
                    ShowText(["The place where light and darkness intersect is undoubtedly there――"])
                    Empty([])
                  BranchEnd([])
                  Wait([60])
                  PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
                  ExitEventProcessing([])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 184
Name = "EV184"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    Script(["delete_encounter_airship(1287,2155)"])
    ShowPicture([5, "80_phoenixb_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["phoenixb_fc1", 2, 0, 2])
    ShowText(["\\n<Phoenix Girl>"])
    ShowText(["U, ugh..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's a mini, right...?"])
    ShowText(["What in the world happened!?"])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["You've grown quite a bit since I last saw you."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The identity of the suddenly attacking Phoenix was, surprisingly, a mini."])
    ShowText(["But with such abnormal strength and a grown body, what in the world happened――"])
    ShowTextAttributes(["phoenixb_fc1", 2, 0, 2])
    ShowText(["\\n<Mini>"])
    ShowText(["I have awakened as the true Phoenix."])
    ShowText(["I am the messenger of the galaxy that will burn this world to ashes and then regenerate...!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What!? No way――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What!? No way――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What!? No way――"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_phoenixb_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["phoenixb_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>"])
    ShowText(["I need... more power!"])
    ShowText(["I need the power of the Phoenix, more――!!"])
    ErasePicture([5])
    ShowAnimation([-1, 507, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh...! It's hot!!"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mini's body is covered in crimson flames."])
    ShowText(["The moment we hesitated, Mini flew away in an instant――"])
    Wait([60])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Did she escape...?"])
    ShowText(["What in the world happened to Mini?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Burning the world to ashes―― Mini said that."])
      ShowText(["Could it be that she is also one of the sixteen calamities...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Burning the world to ashes―― Mini said that."])
      ShowText(["Could it be that she is also one of the sixteen calamities...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Burning the world to ashes―― Mini said that."])
      ShowText(["Could it be that she is also one of the sixteen calamities...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...No, Mini is merely a vessel."])
    ShowText(["The master of destruction and regeneration―― as a vessel for Dark Phoenix."])
    ConditionalBranch([1, 1312, 0, 2, 2])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1312, 0, 3, 1])
      ConditionalBranch([0, 1684, 0])
        ShowTextAttributes(["alice0_fc2", 0, 0, 2])
        ShowText(["\\n<Alipheese>"])
        ShowText(["Could it be... that she is that?"])
        ShowText(["So, Dark Phoenix has also arrived on this planet..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1685, 0])
        ShowTextAttributes(["alice0_fc1", 0, 0, 2])
        ShowText(["\\n<Alipheese>"])
        ShowText(["Could it be... that she is that?"])
        ShowText(["So, Dark Phoenix has also arrived on this planet..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1686, 0])
        ShowTextAttributes(["alice0_fc1", 1, 0, 2])
        ShowText(["\\n<Alipheese>"])
        ShowText(["Could it be... that she is that?"])
        ShowText(["So, Dark Phoenix has also arrived on this planet..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Dark Phoenix...?"])
      ShowText(["What in the world is that?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Dark Phoenix...?"])
      ShowText(["What in the world is that?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Dark Phoenix...?"])
      ShowText(["What in the world is that?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It is a wave life form that has arrived from outside the solar system."])
    ShowText(["Although it is an energy body, it takes on a bird-like form."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It patrols the galaxy and flies to planets that harbor life."])
    ShowText(["It possesses the most suitable vessel among the life forms that exist there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Possessing a vessel――is that the rampaging Mini?"])
    ShowText(["The Dark Phoenix has taken over, turning it into that form."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The Dark Phoenix mercilessly scorches the planet it arrives at......"])
    ShowText(["Driving it to destruction along with itself."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["And from the blazing planet, the Dark Phoenix is reborn."])
    ShowText(["It returns to its energy body and leaves the planet."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What a troublesome bird it is......"])
      ShowText(["That one is undoubtedly one of the sixteen apocalyptic phenomena."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What a troublesome bird it is......"])
      ShowText(["That one is undoubtedly one of the sixteen apocalyptic phenomena."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What a troublesome bird it is......"])
      ShowText(["That one is undoubtedly one of the sixteen apocalyptic phenomena."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mini has become the vessel for such a terrifying existence."])
    ShowText(["Where on earth has it flown off to――"])
    ConditionalBranch([1, 1303, 0, 3, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Let's detect Mini's destination......"])
      ShowText(["It seems to be healing its wounds at the deepest part of Gold Volcano."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1303, 0, 4, 1])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Mephisto...... Can you track Mini's destination?"])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["Detecting such a gigantic energy body is extremely easy."])
      ShowText(["It seems to be healing its wounds at the deepest part of Gold Volcano."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1332, 0, 5, 1])
      ConditionalBranch([0, 1286, 0])
        ShowTextAttributes(["witchs_fc1", 3, 0, 2])
        ShowText(["\\n<Witch>"])
        ShowText(["I can sense it without performing magical scans......"])
        ShowText(["Such an immense amount of energy."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1839, 0])
        ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
        ShowText(["\\n<Witch>"])
        ShowText(["I can sense it without performing magical scans......"])
        ShowText(["Such an immense amount of energy."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The deepest part of Gold Volcano, huh...... It's quite a fitting place."])
      ShowText(["We must go there to free Mini."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The deepest part of Gold Volcano, huh...... It's quite a fitting place."])
      ShowText(["We must go there to free Mini."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The deepest part of Gold Volcano, huh...... It's quite a fitting place."])
      ShowText(["We must go there to free Mini."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 6, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["However...... even if we go, it would be in vain right now."])
      ShowText(["I have no means to lift the Dark Phoenix's curse."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["That's true......"])
      ShowText(["Without a way to break the curse, there's nothing we can do."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Right now, following Mini would be futile."])
      ShowText(["As long as the Dark Phoenix's curse remains, the situation won't progress."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["If we can find a way to break the curse in our future adventures――"])
      ShowText(["At that time, let's head to Gold Volcano to rescue Mini."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 7, 1])
      ConditionalBranch([4, 68, 0])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["This will come in handy during that time..."])
        ShowText(["Rule Breaker, a treasure that解除s all forms of brainwashing."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 69, 0])
        ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["This will likely be useful during that time..."])
        ShowText(["Rule Breaker, a treasure that解除s all forms of brainwashing."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The tool to break contracts, Rule Breaker――"])
      ShowText(["An item created to counter the Seven Deadly Sins seems to be useful here as well."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["At this rate, the world will be burned to ashes."])
      ShowText(["Let's go to Gold Volcano and destroy the Dark Phoenix!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Yeah, let's go!"])
      ShowText(["Bring Mini back to her senses and prevent the world's destruction!"])
      ConditionalBranch([4, 68, 0])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["Mini is my friend!"])
        ShowText(["I will definitely save her!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 69, 0])
        ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["Mini is a friend!"])
        ShowText(["I will definitely save her!!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Our destination is the innermost part of Gold Volcano."])
      ShowText(["Defeat the Dark Phoenix that has possessed Mini and cut off the seeds of destruction――"])
      Empty([])

    BranchEnd([])
    ControlVariables([1337, 1337, 0, 0, 2])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"fieldg_air\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 185
Name = "EV185"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 436, 1, 23, 6, 0])
    Empty([])

CommonEvent 186
Name = "EV186"

  Page 0
    ConditionalBranch([1, 1336, 0, 5, 1])
      ConditionalBranch([1, 1338, 0, 4, 1])
        ConditionalBranch([1, 1337, 0, 3, 1])
          ConditionalBranch([1, 1312, 0, 7, 1])
            ControlVariables([1339, 1339, 0, 0, 1])
            PlaySE(["RPG::SE(@name=\"mon_alarm\", @pitch=100, @volume=100)"])
            PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Suddenly, a siren blared!"])
            Wait([60])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 2, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["What was that siren just now...?"])
              ShowText(["Where did it come from?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 3, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["What was that siren just now...?"])
              ShowText(["Where did it come from?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 3, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["What was that siren just now...?"])
              ShowText(["Where did it come from?"])
              Empty([])
            BranchEnd([])
            ShowPicture([5, "80_stein_st01", 0, 0, 0, 0, 100, 100, 0, 0])
            MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
            ShowTextAttributes(["stein_fc1", 0, 0, 2])
            ShowText(["\\n<Promestein>"])
            ShowText(["It's an emergency alert from the lunar base."])
            ShowText(["It seems the approach of the Star Eater has finally been confirmed."])
            ShowTextAttributes(["stein_fc1", 0, 0, 2])
            ShowText(["\\n<Promestein>"])
            ShowText(["The arrival to this planet is――"])
            ShowText(["Tomorrow? That's sooner than expected."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["The Star Eater, it consumes stars..."])
            ShowText(["A demon of the galaxy..."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["One of the sixteen calamities, an immense foe."])
            ShowText(["It was said that the goddess and the evil god cooperated to fight it back, barely managing to do so――"])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 2, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Singularity was also developed to counter the Star Eater."])
              ShowText(["But tomorrow is quite sudden."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 3, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Singularity was also developed to counter the Star Eater."])
              ShowText(["But tomorrow is quite sudden."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 3, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Singularity was also developed to counter the Star Eater."])
              ShowText(["But tomorrow is quite sudden."])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["stein_fc1", 0, 0, 2])
            ShowText(["\\n<Promestein>"])
            ShowText(["It seems the Star Eater has been repeatedly warping during its movement."])
            ShowText(["Therefore, we couldn't measure its exact speed..."])
            ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Let's head to the lunar base as well."])
            ShowText(["We will intercept the Star Eater on the moon and defeat it before it arrives."])
            ShowTextAttributes(["alice0_fc2", 6, 0, 2])
            ShowText(["\\n<Alipheese>"])
            ShowText(["However... with our current strength, it will be tough..."])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["But we have no choice but to do it."])
            ShowText(["If we don't defeat the Star Eater, this planet will be consumed."])
            ShowTextAttributes(["stein_fc1", 0, 0, 2])
            ShowText(["\\n<Promestein>"])
            ShowText(["There is combat data on the Star Eater within the Singularity."])
            ShowText(["Based on that, we have prepared a couple of countermeasures."])
            ShowTextAttributes(["stein_fc1", 0, 0, 2])
            ShowText(["\\n<Promestein>"])
            ShowText(["...Well, it's better than nothing, I suppose."])
            ShowTextAttributes(["alice0_fc2", 0, 0, 2])
            ShowText(["\\n<Alipheese>"])
            ShowText(["I will also make some preparations myself."])
            ShowText(["At the brink of the planet's survival, we must do what we can."])
            ErasePicture([5])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["The place to intercept will be the mechanical fortress on the moon—"])
            ShowText(["The same place where we fought the Singularity."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["If it's that facility, we should be able to reach it with Harpy wings or warp magic."])
            ShowText(["The Star Eater will arrive tomorrow; we have no time to waste."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Let's head to the mechanical fortress on the moon right now and prepare our measures."])
            ShowText(["If we lose there, it means the end of this world—"])
            Wait([60])
            PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 187
Name = "EV187"

  Page 0
    ConditionalBranch([1, 1357, 0, 2, 1])
      ControlVariables([1314, 1314, 0, 0, 1])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["uriera_fc1", 0, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["...Hey! Can you hear my voice!?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Suddenly, a loud voice echoed in my head—"])
      ShowText(["It was Uriela's voice, who should be performing a ritual at the Ilias temple."])
      ShowTextAttributes(["uriera_fc1", 0, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["Now, we've received an emergency contact from Grand Noah."])
      ShowText(["It seems the terrifying great king Angolmois has appeared in the Colosseum."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["...Angolmois!?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["He said he would wait in a land suitable for battle and then left."])
      ShowText(["That land refers to the Colosseum—"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["So, what is the extent of the damage...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["So, what is the extent of the damage...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["So, what is the extent of the damage...?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["uriera_fc1", 0, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["No, there hasn't been any damage at all."])
      ShowText(["She seems to be staying in the Coliseum, just waiting――"])
      ShowTextAttributes(["uriera_fc1", 0, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["...for you all to arrive."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The Coliseum is the stage for us to fight――"])
      ShowText(["That's how it is."])
      ShowTextAttributes(["uriera_fc1", 0, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["I thought about going myself, but..."])
      ShowText(["Since she has named you all, I'm not keen on butting in."])
      ShowTextAttributes(["uriera_fc1", 0, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["So, can I leave the job of dealing with Angolmois to you?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Yeah... we'll settle things with the Great King of Terror."])
      ShowTextAttributes(["uriera_fc1", 1, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["Then... make sure to win!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["After a brief but passionate encouragement, the communication from Uriela was cut off――"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Angolmois is waiting in the Coliseum of Grand Noah――"])
      ShowText(["We must go and guide him to his end."])
      ConditionalBranch([0, 1684, 0])
        ShowTextAttributes(["alice0_fc2", 0, 0, 2])
        ShowText(["\\n<Alipheese>"])
        ShowText(["The Great King of Terror, Angolmois..."])
        ShowText(["I've never met him, but is he strong?"])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["A unique individual from the Alf clan that has undergone chaotic mutation..."])
        ShowText(["He's incredibly strong, you know."])
        ShowTextAttributes(["alice0_fc2", 6, 0, 2])
        ShowText(["\\n<Alipheese>"])
        ShowText(["If you say so, then he must be quite formidable..."])
        ShowText(["To fight such a monster myself would be quite a challenge."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Among the sixteen calamities, the most well-known is the Great King of Terror..."])
      ShowText(["At last, the time has come for me to challenge him with my sword."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Shall we go right away, or postpone it..."])
        ShowText(["I'll leave that decision to you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Shall we go right away, or postpone it..."])
        ShowText(["I'll leave that decision to you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Shall we go right away, or postpone it..."])
        ShowText(["I'll leave that decision to you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1021, 0])
        ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["If it's a duel between swordsmen, arriving late could be a strategy..."])
        ShowText(["It might provoke some agitation."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1022, 0])
        ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["If it's a duel between swordsmen, arriving late could be a strategy..."])
        ShowText(["It might provoke some agitation."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["But if we keep him waiting too long, it could cause trouble..."])
      ShowText(["Well, it seems like he might be willing to wait for a while."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We will settle things with the Great King of Terror Angolmois in the Coliseum――"])
      ShowText(["Thus, another new destination has been added."])
      Wait([60])
      PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 206
Name = "EV206"

  Page 0
    ControlSwitches([5475, 5475, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 295, 45, 60, 8, 0])
    Empty([])

CommonEvent 207
Name = "EV207"

  Page 0
    ConditionalBranch([1, 1311, 0, 6, 1])
      ConditionalBranch([1, 1339, 0, 5, 1])
        ConditionalBranch([1, 1343, 0, 3, 1])
          ConditionalBranch([1, 1345, 0, 5, 1])
            ConditionalBranch([1, 1346, 0, 4, 1])
              ControlVariables([1347, 1347, 0, 0, 1])
              PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
              ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 0, 0])
              MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["As we head towards the decisive battle, our forces have been quite prepared."])
              ShowText(["However, there are still some concerns."])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["That would be me, the guide of the party――"])
              ShowText(["It's about time I shed this feeble body."])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["...Therefore, let us imbue this body with even greater power."])
              ShowText(["Now is the time to perform the Kamui Seiichi ritual."])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["The strengthening ritual of Lady Ilias..."])
              ShowText(["Isn't it already being done by the Seven Archangels in the Ilias Temple?"])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["That is merely a sub-ritual for the resurrection of Sub-Ilias."])
              ShowText(["As a legitimate goddess, I will not experience any changes."])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Currently, we have powerful angels among us."])
              ShowText(["With everyone's strength, my power will surely rise."])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Of course, the Seven Archangels, along with Zion and Gnosis――"])
              ShowText(["And the united Eden and Promesthin."])
              ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Also, Sonya is technically still a priest, right?"])
              ShowText(["You haven't stopped being a priest, have you...?"])
              ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
              ShowText(["\\n<Sonya>"])
              ShowText(["Well... I might still look somewhat like a priest."])
              ShowText(["Even now that she has become a chaotic entity, her holy energy is still quite strong."])
              ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 255, 0])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["The powerful users of holy energy I just mentioned――"])
              ShowText(["We will gather that power and perform a ritual to enhance my physical body."])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["Could it be that you're going to take Sonya or Eden's power?"])
              ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["I won't do such a thing... The energy I gain from them,"])
              ShowText(["is not a technique that simply returns to me."])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Using their power as a medium, I will induce a shock to myself..."])
              ShowText(["That's how it will work."])
              ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Those who participate in the ritual will momentarily expend their power, but..."])
              ShowText(["After resting for a night, they should recover fully."])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["I see... Then, it's definitely worth doing."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["The angels who grant power will only be slightly exhausted, enough to recover after a night's rest."])
              ShowText(["If that means Ilias's power increases, then it is certainly worthwhile."])
              ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
              ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["The Ilias Temple would be the most suitable location, but..."])
              ShowText(["That place is currently being used by the Seven Archangels."])
              ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["In this world, places with a good flow of holy energy are――"])
              ShowText(["The Rebirth Shrine or perhaps the Snow Shrine."])
              ShowTextAttributes(["eden_fc5", 1, 0, 2])
              ShowText(["\\n<Eden Trinity>"])
              ShowText(["At the Rebirth Shrine, I brought back Micaela and Lucifina."])
              ShowText(["The energy circulating in that area must have been depleted due to that incident."])
              ShowTextAttributes(["eden_fc5", 1, 0, 2])
              ShowText(["\\n<Eden Trinity>"])
              ShowText(["In other words, the Snow Shrine becomes a candidate location."])
              ShowText(["The Snow Shrine is......"])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["If I remember correctly, it's a place where Eden has been praying for a long time."])
              ShowText(["East of Snow Heaven――"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["There should be the Snow Shrine."])
              ShowText(["\\n<Eden>"])
              ShowTextAttributes(["eden_fc5", 1, 0, 2])
              ShowText(["That place also has a very good flow of holy energy."])
              ShowText(["It would be perfect for a sacred ritual."])
              ShowText(["The discussion is settled then......"])
              ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Well then, let's head to the Snow Shrine!"])
              ShowText(["The powerful angels will all gather to perform the ritual to strengthen Ilias――"])
              ErasePicture([5])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Thus, we set off promptly towards the Snow Shrine."])
              ShowText(["Back outside, you say......?"])
              Wait([60])
              PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 208
Name = "EV208"

  Page 0
    ConditionalBranch([1, 1312, 0, 2, 2])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 287, 182, 158, 2, 1])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["It seems some kind of barrier has been activated."])
        ShowText(["This is a barrier I set up."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["It seems some kind of barrier has been activated."])
        ShowText(["This is a barrier I set up."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["It seems some kind of barrier has been activated."])
        ShowText(["This is a barrier I set up."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["There is no need to enter this cave......"])
        ShowText(["There seems to be some secret in this unknown cave, but――"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["There is no need to enter this cave......"])
        ShowText(["There seems to be some secret in this unknown cave, but――"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["There is no need to enter this cave......"])
        ShowText(["There seems to be some secret in this unknown cave, but――"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ilias apparently does not intend to let us enter."])
      ShowText(["Out of curiosity, I stepped in, but I had no particular business here."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There's no need to forcibly enter against Ilias's will――"])
      ShowText(["With this, we have covered all the destinations mentioned in the earlier meeting."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1312, 0, 3, 1])
      ControlSwitches([5140, 5140, 0])
      ControlSwitches([5521, 5521, 0])
      ControlSwitches([100, 100, 0])
      ControlSwitches([31, 31, 1])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 269, 34, 67, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 209
Name = "EV209"

  Page 0
    ControlSwitches([5103, 5103, 0])
    ControlSwitches([5471, 5471, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 509, 20, 31, 8, 0])
    Empty([])

CommonEvent 210
Name = "EV210"

  Page 0
    ConditionalBranch([1, 1307, 0, 3, 1])
      ConditionalBranch([1, 1308, 0, 13, 1])
        ConditionalBranch([1, 1311, 0, 5, 1])
          ConditionalBranch([1, 1312, 0, 6, 1])
            ShowTextAttributes(["alice_fc1", 0, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["The crisis approaching Yamatai and Lemina has somehow been averted."])
            ShowText(["At the Ilias Temple, the soul of the Sub-Ilias is――"])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["In the Ilias Temple, the soul of Sub-Ilias..."])
            ShowText(["And we have reached the body of the evil god in the Demon Sealing Cave."])
            ShowTextAttributes(["alice0_fc2", 0, 0, 2])
            ShowText(["\\n<Alipheese>"])
            ShowText(["However, that one is waiting for resurrection."])
            ShowText(["We can only watch over it..."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["With this, we have finished going to the places we should go."])
            ShowText(["So, shall we hold another strategy meeting...?"])
            ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["...There is no longer a need for that."])
            ShowText(["Even now, various crises are occurring around the world."])
            ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Let's gather information by visiting towns and villages, and work towards solutions."])
            ShowText(["By doing so, the world will come closer to peace, and our power will also increase."])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["That's true......"])
            ShowText(["Then, let's continue our adventure!"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Sixteen calamities threatening the world――"])
            ShowText(["And the companions who have not yet joined us――"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["There are still countless difficulties we must face."])
            ShowText(["Let’s challenge the god of chaos after we have done everything we need to do――"])
            Wait([60])
            ControlVariables([1143, 1143, 0, 0, 23])
            ConditionalBranch([1, 1338, 0, 4, 1])
              ControlSwitches([3052, 3052, 0])
              Empty([])
            BranchEnd([])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 211
Name = "EV211"

  Page 0
    ControlSwitches([5131, 5131, 0])
    ControlSwitches([5466, 5466, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1307, 0, 1, 0])
      TransferPlayer([0, 481, 19, 38, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1307, 0, 2, 0])
      TransferPlayer([0, 895, 19, 29, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1307, 0, 3, 1])
      TransferPlayer([0, 481, 19, 38, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 212
Name = "EV212"

  Page 0
    ControlSwitches([5107, 5107, 0])
    ControlSwitches([5443, 5443, 0])
    ChangeMapDisplay([0])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1335, 0, 0, 0])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 826, 35, 65, 8, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1335, 0, 1, 0])
        ControlVariables([13, 13, 0, 0, 0])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        FadeoutBGM([1])
        FadeoutScreen([])
        Wait([60])
        TransferPlayer([0, 972, 0, 0, 8, 2])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1335, 0, 2, 1])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 900, 35, 65, 8, 0])
        PlayBGM(["RPG::BGM(@name=\"scene_kanasimi2\", @volume=100, @pitch=100)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 826, 35, 65, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 213
Name = "EV213"

  Page 0
    ConditionalBranch([13, 2])
      ControlVariables([22, 22, 0, 3, 5, -1, 0])
      ControlVariables([23, 23, 0, 3, 5, -1, 1])
      ConditionalBranch([1, 22, 0, 93, 0])
        ConditionalBranch([1, 23, 0, 216, 0])
          ConditionalBranch([1, 1317, 0, 1, 0])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Finally, we will board the demon star Demiurgos."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Finally, we will board the demon star Demiurgos."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Finally, we will board the demon star Demiurgos."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([1, 1312, 0, 2, 2])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Maka, Kanon, and Hiruko are waiting inside."])
              ShowText(["We would like to prepare a bit more here..."])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Ultimately, the final decision lies with you..."])
              ShowText(["But shouldn't we at least go to the Ilias Temple and the Evil God Castle first?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([1, 1312, 0, 3, 1])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Maka, Kanon, and Hiruko are waiting inside."])
              ShowText(["A fierce battle is expected, but are you ready...?"])
              Empty([])
            BranchEnd([])
            ShowChoices([["準備を整える", "デミウルゴスに突入する"], 1])
            When([0, "準備を整える"])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["We are still not prepared enough."])
              ShowText(["After all, we are up against the three Ancestors..."])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            When([1, "デミウルゴスに突入する"])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc5", 2, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Then, let's charge in..."])
                ShowText(["Garda, we will burst in all at once!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc1", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Then, let's charge in..."])
                ShowText(["Garda, we will burst in all at once!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc7", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Then, let's charge in..."])
                ShowText(["Garda, we will burst in all at once!"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["galda_fc1", 1, 0, 2])
              ShowText(["\\n<Garuda>"])
              ShowText(["Kweeehhh~~!"])
              PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
              FadeoutBGM([1])
              FadeoutScreen([])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["And we charged straight into the demon star Demiurgos."])
              ShowText(["Into the grotesque fortress where three of the Ancestors await――"])
              Wait([60])
              ChangeMapDisplay([0])
              ControlSwitches([5528, 5528, 0])
              Script(["forced_get_off_vehicle"])
              TransferPlayer([0, 95, 10, 10, 0, 0])
              ExitEventProcessing([])
              Empty([])
            ChoicesEnd([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1317, 0, 2, 1])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["Alright, we're charging into the demon star Demiurgos!"])
            ShowTextAttributes(["galda_fc1", 1, 0, 2])
            ShowText(["\\n<Garuda>"])
            ShowText(["Kweeehhh~~!"])
            FadeoutBGM([1])
            PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
            FadeoutScreen([])
            Wait([60])
            ChangeMapDisplay([0])
            ControlSwitches([5528, 5528, 0])
            Script(["forced_get_off_vehicle"])
            TransferPlayer([0, 276, 14, 36, 2, 2])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([13, 2])
      ControlVariables([22, 22, 0, 3, 5, -1, 0])
      ControlVariables([23, 23, 0, 3, 5, -1, 1])
      ConditionalBranch([1, 22, 0, 93, 0])
        ConditionalBranch([1, 23, 0, 216, 0])
          ConditionalBranch([1, 1338, 0, 1, 0])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Boarding the Demiurgos, controlled by the dimension invaders――"])
              ShowText(["That's how it is."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Boarding the Demiurgos, controlled by the dimension invaders――"])
              ShowText(["That's how it is."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Boarding the Demiurgos, controlled by the dimension invaders――"])
              ShowText(["That's how it is."])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["As you know, the dimension invaders are extremely powerful opponents."])
            ShowText(["Are we fully prepared?"])
            ShowChoices([["準備を整える", "デミウルゴスに突入する"], 1])
            When([0, "準備を整える"])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["We are still not prepared enough."])
              ShowText(["Let's bolster our forces a bit more..."])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            When([1, "デミウルゴスに突入する"])
              ControlVariables([1338, 1338, 0, 0, 2])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc5", 2, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["At last, the time has come to defeat the dimension invaders."])
                ShowText(["Garda, we will burst in all at once!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc1", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["At last, the time has come to defeat the dimension invaders."])
                ShowText(["Garda, we will burst in all at once!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc7", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["At last, the time has come to defeat the dimension invaders."])
                ShowText(["Garda, we will burst in all at once!"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["galda_fc1", 1, 0, 2])
              ShowText(["\\n<Garuda>"])
              ShowText(["Kweeehhh~~!"])
              PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
              FadeoutBGM([1])
              FadeoutScreen([])
              Wait([60])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["And we charged straight into the demon star Demiurgos."])
              ShowText(["To the twisted fortress consumed by the dimension invaders――"])
              FadeoutScreen([])
              Wait([60])
              ChangeMapDisplay([0])
              ControlSwitches([5529, 5529, 0])
              Script(["forced_get_off_vehicle"])
              TransferPlayer([0, 461, 13, 36, 2, 2])
              ExitEventProcessing([])
              Empty([])
            ChoicesEnd([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1338, 0, 2, 1])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["Alright, we're charging into the demon star Demiurgos!"])
            ShowTextAttributes(["galda_fc1", 1, 0, 2])
            ShowText(["\\n<Garuda>"])
            ShowText(["Kweeehhh~~!"])
            FadeoutBGM([1])
            PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
            FadeoutScreen([])
            Wait([60])
            ChangeMapDisplay([0])
            Script(["forced_get_off_vehicle"])
            TransferPlayer([0, 461, 13, 36, 2, 2])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 214
Name = "EV214"

  Page 0
    ControlSwitches([5522, 5522, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 382, 11, 18, 8, 0])
    Empty([])

CommonEvent 215
Name = "EV215"

  Page 0
    ControlSwitches([5530, 5530, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 376, 34, 64, 8, 0])
    Empty([])

CommonEvent 216
Name = "EV216"

  Page 0
    ControlSwitches([5530, 5530, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 376, 34, 64, 8, 0])
    Empty([])

CommonEvent 217
Name = "EV217"

  Page 0
    Empty([])

CommonEvent 218
Name = "EV218"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["-Forest of Confusion-"])
    ShowText(["Extremely dangerous"])
    ShowText(["Entry prohibited for novice adventurers"])
    Empty([])

CommonEvent 219
Name = "EV219"

  Page 0
    Empty([])

CommonEvent 222
Name = "EV222"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 229
Name = "EV229"

  Page 0
    ConditionalBranch([1, 1343, 0, 3, 1])
      ControlVariables([1345, 1345, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 230
Name = "EV230"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ East: Town of Polnof"])
    ShowText(["← West: Tartaros in the southern continent of Ilias"])
    Empty([])

CommonEvent 231
Name = "EV231"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_eden_st22", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["That place also has a very good flow of holy energy."])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You seem to have a troubled expression."])
    ShowText(["What's wrong, Eden...?"])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["That place also has a very good flow of holy energy."])
    ShowText(["As you know, Promestein has achieved union."])
    ShowText(["Moreover, she has acquired a new form..."])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["That place also has a very good flow of holy energy."])
    ShowText(["On the other hand, I..."])
    ShowText(["Is it acceptable to remain as I am?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I see... Eden, you failed to achieve union, didn't you?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the demon realm of Enrika, the three Edens tried to unite, but――"])
    ShowText(["For some reason, they were repelled and couldn't become one."])
    ShowTextAttributes(["eden_fc4", 3, 0, 2])
    ShowText(["That place also has a very good flow of holy energy."])
    ShowText(["What on earth could be the reason...?"])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["That place also has a very good flow of holy energy."])
    ShowText(["Well, I won't dwell on union anymore... I won't."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The reason for the failure of union is clear..."])
    ShowText(["Eden, there is something you lack."])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["That place also has a very good flow of holy energy."])
    ShowText(["Something lacking..."])
    ShowText(["Could it be loyalty to Lady Ilias?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That is something you have more than anyone else in the world..."])
    ShowText(["I would want to share it with others."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What is lacking is... power!"])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["That place also has a very good flow of holy energy."])
    ShowText(["Are you saying that power is insufficient...?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is power necessary for union?"])
      ShowText(["Even ordinary people manage to achieve union normally, but――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is power necessary for union?"])
      ShowText(["Even ordinary people manage to achieve union normally, but――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is power necessary for union?"])
      ShowText(["Even ordinary people manage to achieve union normally, but――"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["In Eden's case, it is incomplete."])
    ShowText(["Right now, I'm in a diminished state and can't exert my full power."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Speaking of which..."])
    ShowText(["Eden had a full power form, right?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The large form of Eden that I saw at the Sacred Mountain of Amos in the Celestial Realm."])
    ShowText(["It wielded tremendous power and gave me quite a challenge――"])
    Wait([60])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Eden can't become that form now, can she?"])
    ShowText(["The impact of the Celestial Realm's destruction, along with the prolonged consumption of magical power――"])
    ShowPicture([5, "80_eden_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["That place also has a very good flow of holy energy."])
    ShowText(["Yes, as you said."])
    ShowText(["However, the magical power has mostly been restored now."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Then, all that's left is..."])
    ShowText(["To absorb the energy of the Celestial Realm with your own body."])
    ShowPicture([5, "80_eden_st22", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["That place also has a very good flow of holy energy."])
    ShowText(["But after the merging of the three worlds, the Celestial Realm no longer exists."])
    ShowText(["What on earth should we do..."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We must go to the Sacred Mountain Amos."])
    ShowText(["The lost energy of the Celestial Realm should be flowing there."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["With your current self, you should be able to absorb that energy."])
    ShowText(["If you do, you should be able to regain your true power."])
    ShowPicture([5, "80_eden_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["That place also has a very good flow of holy energy."])
    ShowText(["Understood, Lady Ilias!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then, our next destination is the Sacred Mountain Amos!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, there's really no need for us to go as well..."])
    ShowText(["If Eden goes alone and comes back, that would suffice."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, no... Normally, everyone goes together."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, no... Normally, everyone goes together."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, no... Normally, everyone goes together."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["That place also has a very good flow of holy energy."])
    ShowText(["Understood, Lady Ilias!"])
    ShowText(["This Eden will make a run for it!"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Come back quickly now."])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["That place also has a very good flow of holy energy."])
    ShowText(["Let's return transformed into a different appearance."])
    ShowText(["Well then, excuse me...!"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(383)"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden flew off to the Sacred Mountain Amos――"])
    Wait([60])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, it's true that if only Eden goes, it would be settled..."])
      ShowText(["But normally, everyone goes together..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, it's true that if only Eden goes, it would be settled..."])
      ShowText(["But normally, everyone goes together..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, it's true that if only Eden goes, it would be settled..."])
      ShowText(["But normally, everyone goes together..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["It's rather heartless, or rather, what should I say..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["It's rather heartless, or rather, what should I say..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1684, 0])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["You're just like that, Ilias."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1685, 0])
      ShowTextAttributes(["alice0_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["You're just like that, Ilias."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1686, 0])
      ShowTextAttributes(["alice0_fc1", 1, 0, 2])
      ShowText(["\\n<Chaos Fizz>"])
      ShowText(["You're just like that, Ilias."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Honestly, I dislike that mountain."])
    ShowText(["The path is really complicated and troublesome."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's supposed to be a holy mountain..."])
      ShowText(["What does it matter if the goddess dislikes it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's supposed to be a holy mountain..."])
      ShowText(["What does it matter if the goddess dislikes it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's supposed to be a holy mountain..."])
      ShowText(["What does it matter if the goddess dislikes it?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["To me, it's just a bothersome mountain."])
    ShowText(["I won't allow it to call itself a holy mountain anymore."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Eden is late, isn't she?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can't believe she's ignoring the order to return quickly and is wasting time."])
      ShowText(["Is something happening...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can't believe she's ignoring the order to return quickly and is wasting time."])
      ShowText(["Is something happening...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can't believe she's ignoring the order to return quickly and is wasting time."])
      ShowText(["Is something happening...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...It seems she has encountered some trouble."])
    ShowText(["In the end, must we also go?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Looks like we couldn't take it easy..."])
    ShowText(["Let's go to the Holy Mountain Amos to pick up Eden!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Really... what a troublesome person."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["I hope she's safe..."])
      Empty([])

    BranchEnd([])
    Wait([60])
    ControlVariables([1346, 1346, 0, 0, 1])
    PlayBGM(["RPG::BGM(@name=\"fieldg2\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 232
Name = "EV232"

  Page 0
    ConditionalBranch([13, 2])
      ControlVariables([22, 22, 0, 3, 5, -1, 0])
      ControlVariables([23, 23, 0, 3, 5, -1, 1])
      ConditionalBranch([1, 22, 0, 170, 0])
        ConditionalBranch([1, 23, 0, 204, 0])
          ConditionalBranch([1, 1348, 0, 1, 2])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["Ahead lies the god of chaos..."])
            ShowText(["No, she hasn't been born yet, right?"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["The largest Tartarus in the world—"])
            ShowText(["Beyond that, the god of chaos sleeps in the womb."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Despite not being born yet—"])
            ShowText(["That destructive will threatens the entire world."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["I wonder what state the one acting as the womb, Hiruko, is in."])
            ShowText(["Does she still have a will, or..."])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 2, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["At last, has this time come..."])
              ShowText(["We are heading to the final battle with the god of chaos, aren't we!?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 3, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["At last, has this time come..."])
              ShowText(["We are heading to the final battle with the god of chaos, aren't we!?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 3, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["At last, has this time come..."])
              ShowText(["We are heading to the final battle with the god of chaos, aren't we!?"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1026, 0])
              ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Luka, are you really fully prepared?"])
              ShowText(["This is the final battle, so let's not leave anything to chance."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1027, 0])
              ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Luka, are you really fully prepared?"])
              ShowText(["This is the final battle, so let's not leave anything to chance."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1028, 0])
              ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["Luka, are you really fully prepared?"])
              ShowText(["This is the final battle, so let's not leave anything to chance."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 3263, 0])
              ShowTextAttributes(["mob_hime_fc1", 0, 0, 2])
              ShowText(["\\n<Remina>"])
              ShowText(["Wherever you go, I will accompany you..."])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc6", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No, wait a minute!"])
                ShowText(["We can't take Queen Remina with us, leave her behind!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc2", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No, wait a minute!"])
                ShowText(["We can't take Queen Remina with us, leave her behind!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc8", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No, wait a minute!"])
                ShowText(["We can't take Queen Remina with us, leave her behind!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1026, 0])
                ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["What are you thinking!? Luka too! Queen Remina too!!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1027, 0])
                ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["What are you thinking!? Luka too! Queen Remina too!!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1028, 0])
                ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["What are you thinking!? Luka too! Queen Remina too!!"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["We can't just head into the final battle like this."])
              ShowText(["First, let's get Queen Remina back to Remina――"])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 3264, 0])
              ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
              ShowText(["\\n<Konstanz>"])
              ShowText(["Huh, what...!?"])
              ShowText(["Where are you going? What is this huge hole...?"])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["Konstanz is panicking..."])
              ShowText(["I can't carry her like this."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["We can't just head into the final battle like this."])
              ShowText(["First, let's get Konstanz back to Remina――"])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["The inside of Tartarus is definitely a vast dungeon."])
            ShowText(["There are surely dangerous entities like Apoptosis lurking around."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Is it really okay to just charge in like this?"])
            ShowText(["Are we prepared for the final battle――?"])
            ShowChoices([["準備を整える", "中央タルタロスに突入する"], 1])
            When([0, "準備を整える"])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["It's not time for that yet..."])
              ShowText(["Let's get ready a little more."])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            When([1, "中央タルタロスに突入する"])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc5", 2, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["It's finally time... Let's go, Garuda!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc1", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["It's finally time... Let's go, Garuda!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc7", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["It's finally time... Let's go, Garuda!"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["galda_fc1", 1, 0, 2])
              ShowText(["\\n<Garuda>"])
              ShowText(["Kweeehhh~~!"])
              PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
              PlayBGM(["RPG::BGM(@name=\"singun_kessen_m\", @volume=100, @pitch=100)"])
              ShowPicture([5, "iv_galda5", 0, 0, 0, 0, 100, 100, 0, 0])
              MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Garuda, carrying us, gracefully charged into the great hole in space-time!"])
              ConditionalBranch([0, 1026, 0])
                ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["The miasma currents aren't as fierce as the last time we charged in."])
                ShowText(["Last time, it was like a typhoon..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1027, 0])
                ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["The miasma currents aren't as fierce as the last time we charged in."])
                ShowText(["Last time, it was like a typhoon..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1028, 0])
                ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["The miasma currents aren't as fierce as the last time we charged in."])
                ShowText(["Last time, it was like a typhoon..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc5", 0, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Is that a good thing?"])
                ShowText(["Or..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc1", 0, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Is that a good thing?"])
                ShowText(["Or..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc7", 0, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["Is that a good thing?"])
                ShowText(["Or..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1026, 0])
                ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["The navigation itself is safer than before, but..."])
                ShowText(["That means chaos has solidified, so we can't welcome it."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1027, 0])
                ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["The navigation itself is safer than before, but..."])
                ShowText(["That means chaos has solidified, so we can't welcome it."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1028, 0])
                ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["The navigation itself is safer than before, but..."])
                ShowText(["That means chaos has solidified, so we can't welcome it."])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["In other words, the internal structure is more vast than before――"])
              ShowText(["Reaching the Chaos God will likely be quite a struggle."])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["...Something is coming!!"])
              PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Something is approaching at high speed from inside Tartarus."])
              ShowText(["No way, to intercept the Garuda charging at this speed..."])
              ShowPicture([6, "bg239", 0, 0, 0, 0, 100, 100, 0, 0])
              ShowPicture([7, "80_beelzebub_s_st01", 0, 0, 0, 0, 100, 100, 0, 0])
              MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
              MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
              ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
              ShowText(["\\n<Belzebub End Variant>"])
              ShowText(["This is our territory."])
              ShowText(["Any intruding enemies will be eliminated..."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["What appeared before us was a hybrid Apoptosis of insect and angel--"])
              ShowText(["However, there was something about its aura that resonated with me."])
              ConditionalBranch([0, 1026, 0])
                ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["This being... I don't know the circumstances, but"])
                ShowText(["it seems to inherit Luka's genes."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1027, 0])
                ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["This being... I don't know the circumstances, but"])
                ShowText(["it seems to inherit Luka's genes."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1028, 0])
                ShowTextAttributes(["iriasu_fc3", 4, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["This being... I don't know the circumstances, but"])
                ShowText(["it seems to inherit Luka's genes."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc5", 2, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["The host appears to be Belzebub..."])
                ShowText(["It seems to have come from a world that was destroyed by them."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc1", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["The host appears to be Belzebub..."])
                ShowText(["It seems to have come from a world that was destroyed by them."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc7", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["The host appears to be Belzebub..."])
                ShowText(["It seems to have come from a world that was destroyed by them."])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["No matter who the opponent is..."])
              ShowText(["if they block our path, we will defeat them!"])
              ConditionalBranch([4, 19, 0])
                ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
                ShowText(["\\n<Alma Elma>"])
                ShowText(["Various parts look just like Luka-chan..."])
                ShowText(["It seems various problems may arise."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 16, 0])
                ShowTextAttributes(["granberia_fc4", 0, 0, 2])
                ShowText(["\\n<Granberia>"])
                ShowText(["I see a skilled swordsman..."])
                ShowText(["I'll go all out right away!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 505, 0])
                ShowTextAttributes(["doppele_fc2", 2, 0, 2])
                ShowText(["\\n<Luka Doppel>"])
                ShowText(["It's not a new type of Doppel, right..."])
                ShowText(["Anyway, here I go!!"])
                Empty([])
              BranchEnd([])
              ErasePicture([7])
              ChangeBattleBack(["bg239", ""])
              ControlSwitches([81, 81, 0])
              BattleProcessing([0, 2200, false, false])
              ControlSwitches([81, 81, 1])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Somehow, I was able to defeat the Belzebub End Variant."])
              ShowText(["However, during that time, enemy reinforcements are flying in again."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Moreover, this time it's multiple--"])
              PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
              ShowPicture([7, "80_beelzebub_s_st01", 0, 0, -170, 0, 100, 100, 255, 0])
              ShowPicture([8, "80_beelzebub_s_st01", 0, 0, 170, 0, 100, 100, 255, 0])
              MovePicture([7, nil, 0, 0, -170, 0, 100, 100, 255, 0, 30, true])
              MovePicture([8, nil, 0, 0, 170, 0, 100, 100, 255, 0, 30, true])
              ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
              ShowText(["\\n<Belzebub End Variant A>"])
              ShowText(["It seems they are quite strong for taking down their kin."])
              ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
              ShowText(["\\n<Belzebub End Variant B>"])
              ShowText(["But we have the numbers on our side..."])
              ConditionalBranch([1, 1343, 0, 2, 2])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["We won't be intimidated by this level of numbers."])
                ShowText(["We will break through all of them and reach the Chaos God--"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([1, 1343, 0, 3, 1])
                ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
                ShowText(["\\n<Sonya>"])
                ShowText(["You seem to have quite a few children, Luka."])
                ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                ShowText(["\\n<Luka>"])
                ShowText(["I-I don't know...!"])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["Anyway, we can't be intimidated by this number."])
                ShowText(["We will break through all of them and reach the Chaos God--"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 395, 0])
                ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
                ShowText(["\\n<Lilith>"])
                ShowText(["It seems you are scattering your seeds all over the place."])
                ShowText(["I wonder if I could have a little too..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 396, 0])
                ShowTextAttributes(["lilith2_fc2", 1, 0, 2])
                ShowText(["\\n<Lilith Origin>"])
                ShowText(["It seems you are scattering your seeds all over the place."])
                ShowText(["I wonder if I could have a little too..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1045, 0])
                ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
                ShowText(["\\n<Alstroemeria>"])
                ShowText(["Hehe, let's take good care of them..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1709, 0])
                ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
                ShowText(["\\n<Black Alice>"])
                ShowText(["Hehe, let's take good care of them..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1710, 0])
                ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
                ShowText(["\\n<Black Alice>"])
                ShowText(["Hehe, let's take good care of them..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1711, 0])
                ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
                ShowText(["\\n<Black Alice>"])
                ShowText(["Hehe, let's take good care of them..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1712, 0])
                ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
                ShowText(["\\n<Black Alice>"])
                ShowText(["Hehe, let's take good care of them..."])
                Empty([])
              BranchEnd([])
              ErasePicture([7])
              ErasePicture([8])
              ControlSwitches([81, 81, 0])
              BattleProcessing([0, 2201, false, false])
              ControlSwitches([81, 81, 1])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["Phew... as expected, it's not going to be easy."])
              PlaySE(["RPG::SE(@name=\"mon_ero_slime3\", @pitch=100, @volume=100)"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Just as I took a breath, it happened――"])
              ShowText(["The dimension ahead distorted, and an unknown entity slithered out."])
              ConditionalBranch([1, 1317, 0, 2, 2])
                ConditionalBranch([0, 1005, 0])
                  ShowTextAttributes(["alice_fc6", 0, 0, 2])
                  ShowText(["\\n<Alice>"])
                  ShowText(["It emerged from a tear in space-time!?"])
                  ShowText(["What kind of monster is that...?"])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 1006, 0])
                  ShowTextAttributes(["alice_fc2", 1, 0, 2])
                  ShowText(["\\n<Alice>"])
                  ShowText(["It emerged from a tear in space-time!?"])
                  ShowText(["What kind of monster is that...?"])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 1007, 0])
                  ShowTextAttributes(["alice_fc8", 1, 0, 2])
                  ShowText(["\\n<Alice>"])
                  ShowText(["It emerged from a tear in space-time!?"])
                  ShowText(["What kind of monster is that...?"])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              ConditionalBranch([1, 1317, 0, 3, 1])
                ConditionalBranch([0, 1005, 0])
                  ShowTextAttributes(["alice_fc6", 0, 0, 2])
                  ShowText(["\\n<Alice>"])
                  ShowText(["Is that―― could it be a dimensional invader!?"])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 1006, 0])
                  ShowTextAttributes(["alice_fc2", 1, 0, 2])
                  ShowText(["\\n<Alice>"])
                  ShowText(["Is that―― could it be a dimensional invader!?"])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 1007, 0])
                  ShowTextAttributes(["alice_fc8", 1, 0, 2])
                  ShowText(["\\n<Alice>"])
                  ShowText(["Is that―― could it be a dimensional invader!?"])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              PlayBGM(["RPG::BGM(@name=\"scene_sonia3\", @volume=100, @pitch=100)"])
              ShowPicture([7, "80_gazer_st01", 0, 0, 0, 0, 100, 100, 0, 0])
              MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
              ConditionalBranch([1, 1317, 0, 2, 2])
                ShowTextAttributes(["gazer_fc1", 0, 0, 2])
                ShowText(["\\n<Geyser>"])
                ShowText(["I am a being that dwells in the gaps of dimensions..."])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["An unknown Apoptosis that appears by invading dimensions――"])
                ShowText(["A shiver runs down my spine as a creepy sensation crawls over me."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([1, 1317, 0, 3, 1])
                ShowTextAttributes(["gazer_fc1", 0, 0, 2])
                ShowText(["\\n<Geyser>"])
                ShowText(["No, that's not it..."])
                ShowText(["The system is the same, though."])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["An unknown Apoptosis that appears by invading dimensions――"])
                ShowText(["The crawling sensation down my spine is also common with dimensional invaders."])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["gazer_fc1", 0, 0, 2])
              ShowText(["\\n<Geyser>"])
              ShowText(["A being that clears chaos..."])
              ShowText(["I won't let you go any further than this."])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["I told you... if you block the way, I will defeat you and push through!"])
              ConditionalBranch([4, 21, 0])
                ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
                ShowText(["\\n<Tamamo>"])
                ShowText(["What a mysterious enemy..."])
                ShowText(["But if you obstruct the path, you'll have to disappear!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 22, 0])
                ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
                ShowText(["\\n<Tamamo>"])
                ShowText(["What a mysterious enemy..."])
                ShowText(["But if you obstruct the path, you'll have to disappear!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 680, 0])
                ShowTextAttributes(["hiruko_fc1", 1, 0, 2])
                ShowText(["\\n<Hiruko>"])
                ShowText(["Are you also one of its kin or a variant...?"])
                ShowText(["Anyway, I'll devour you!!"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["It's not as strong as the sixteen catastrophic phenomena, but this one is pretty strong too."])
              ShowText(["However, I will defeat anyone who gets in my way――"])
              ErasePicture([7])
              ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
              ControlSwitches([22, 22, 0])
              BattleProcessing([0, 2190, false, false])
              ControlSwitches([22, 22, 1])
              ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
              PlayBGM(["RPG::BGM(@name=\"singun_kessen_m\", @volume=100, @pitch=100)"])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["I did it!"])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc5", 2, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No more obstacles are needed!"])
                ShowText(["Garda, increase speed!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc1", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No more obstacles are needed!"])
                ShowText(["Garda, increase speed!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc7", 3, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No more obstacles are needed!"])
                ShowText(["Garda, increase speed!"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["galda_fc1", 1, 0, 2])
              ShowText(["\\n<Garuda>"])
              ShowText(["Kweeehhh~~!"])
              PlaySE(["RPG::SE(@name=\"mon_wind3\", @pitch=100, @volume=100)"])
              MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
              ErasePicture([6])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Garda accelerates rapidly and charges into Tartarus."])
              ShowText(["And then――"])
              FadeoutBGM([1])
              Wait([60])
              FadeoutScreen([])
              ErasePicture([5])
              Wait([120])
              ControlSwitches([31, 31, 1])
              ControlSwitches([32, 32, 1])
              Script(["forced_get_off_vehicle"])
              TransferPlayer([0, 836, 10, 7, 8, 2])
              ExitEventProcessing([])
              Empty([])
            ChoicesEnd([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1348, 0, 2, 1])
            ConditionalBranch([0, 3263, 0])
              ShowTextAttributes(["mob_hime_fc1", 0, 0, 2])
              ShowText(["\\n<Remina>"])
              ShowText(["Wherever you go, I will accompany you..."])
              ConditionalBranch([0, 1005, 0])
                ShowTextAttributes(["alice_fc6", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No, wait a minute!"])
                ShowText(["We can't take Queen Remina with us, leave her behind!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1006, 0])
                ShowTextAttributes(["alice_fc2", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No, wait a minute!"])
                ShowText(["We can't take Queen Remina with us, leave her behind!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1007, 0])
                ShowTextAttributes(["alice_fc8", 1, 0, 2])
                ShowText(["\\n<Alice>"])
                ShowText(["No, wait a minute!"])
                ShowText(["We can't take Queen Remina with us, leave her behind!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1026, 0])
                ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["What are you thinking!? Luka too! Queen Remina too!!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1027, 0])
                ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["What are you thinking!? Luka too! Queen Remina too!!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1028, 0])
                ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
                ShowText(["\\n<Ilias>"])
                ShowText(["What are you thinking!? Luka too! Queen Remina too!!"])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["We can't just head into the final battle like this."])
              ShowText(["First, let's get Queen Remina back to Remina――"])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 3264, 0])
              ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
              ShowText(["\\n<Konstanz>"])
              ShowText(["Huh, what...!?"])
              ShowText(["Where are you going? What is this huge hole...?"])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>"])
              ShowText(["Konstanz is panicking..."])
              ShowText(["I can't carry her like this."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["We can't just head into the final battle like this."])
              ShowText(["First, let's get Konstanz back to Remina――"])
              SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["Alright, we're entering the realm of chaos!"])
            ShowTextAttributes(["galda_fc1", 1, 0, 2])
            ShowText(["\\n<Garuda>"])
            ShowText(["Kweeehhh~~!"])
            PlaySE(["RPG::SE(@name=\"mon_wind3\", @pitch=100, @volume=100)"])
            FadeoutBGM([1])
            FadeoutScreen([])
            Wait([120])
            ControlSwitches([31, 31, 1])
            ControlSwitches([32, 32, 1])
            Script(["forced_get_off_vehicle"])
            TransferPlayer([0, 836, 10, 7, 8, 2])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 233
Name = "EV233"

  Page 0
    ConditionalBranch([1, 1311, 0, 6, 1])
      ConditionalBranch([1, 1312, 0, 7, 1])
        ConditionalBranch([1, 1333, 0, 3, 1])
          ConditionalBranch([1, 1340, 0, 3, 1])
            ConditionalBranch([1, 1344, 0, 3, 1])
              ConditionalBranch([1, 1345, 0, 5, 1])
                ConditionalBranch([1, 1347, 0, 3, 1])
                  ConditionalBranch([1, 1353, 0, 15, 1])
                    ConditionalBranch([1, 1362, 0, 21, 1])
                      ConditionalBranch([1, 1373, 0, 13, 1])
                        ControlVariables([1143, 1143, 0, 0, 24])
                        ExitEventProcessing([])
                        Empty([])
                      BranchEnd([])
                      Empty([])
                    BranchEnd([])
                    Empty([])
                  BranchEnd([])
                  Empty([])
                BranchEnd([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 234
Name = "EV234"

  Page 0
    ConditionalBranch([1, 1143, 0, 23, 1])
      ConditionalBranch([1, 1316, 0, 11, 1])
        ConditionalBranch([1, 1318, 0, 10, 1])
          ConditionalBranch([1, 1325, 0, 12, 1])
            ConditionalBranch([1, 1339, 0, 5, 1])
              ControlVariables([1356, 1356, 0, 0, 4])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 235
Name = "EV235"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑ North: Ilias Port"])
    ShowText(["← West: Treasure Cave"])
    Empty([])

CommonEvent 236
Name = "EV236"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ East: San Ilia Castle"])
    ShowText(["← West: Monte Carlo"])
    Empty([])

CommonEvent 237
Name = "EV237"

  Page 0
    ConditionalBranch([1, 1001, 0, 18, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["↑ North: Cave to Marleport, currently sealed"])
      ShowText(["← West: Holy Mountain Amos"])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["↑ North: Cave to Marleport"])
      ShowText(["← West: Holy Mountain Amos"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 238
Name = "EV238"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑ North: Ladite Village"])
    ShowText(["← West: San Ilia Castle"])
    ShowText(["→ East: Natalia Port"])
    Empty([])

CommonEvent 246
Name = "EV246"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ East: Monte Carlo"])
    ShowText(["← West: Rubiana"])
    Empty([])

CommonEvent 247
Name = "EV247"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ East: Happiness Village"])
    ShowText(["← West: Iliasberg"])
    ShowText(["↑ North: Ilias Port"])
    Empty([])

CommonEvent 248
Name = "EV248"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑ directly north: Safar Ruins"])
    Empty([])

CommonEvent 252
Name = "EV252"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ Grand Noah Castle"])
    ShowText(["↓ Finoa Village"])
    Empty([])

CommonEvent 253
Name = "EV253"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑ Grand Noah Castle"])
    ShowText(["→ Cave to Yamatay Village"])
    Empty([])

CommonEvent 254
Name = "EV254"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlSwitches([100, 100, 0])
    TintScreen(["Tone(@red=68.0, @green=-34.0, @blue=-34.0, @gray=0.0)", 60, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The sun has set..."])
    ShowText(["Let's set up camp here."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["It's always Luka who is in charge of cooking..."])
      ShowText(["How about I take care of the food this time?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 5, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["I want Luka! I don't want anyone else but Luka!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["I want to eat Luka's cooking..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sonia_fc2", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Ugh..."])
      Empty([])

    Else([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Alright, it's time for dinner!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Come on, let's eat a lot!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ChangePlayerFollowers([1])
    TransferPlayer([0, 711, 8, 7, 8, 2])
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=0.0, @gray=68.0)", 1, true])
    Wait([120])
    FadeinScreen([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Thank you for the meal~!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I'm full today too, I'm satisfied!"])
      ShowText(["I need to eat plenty to gain the strength to defeat Mother and the Four Kings!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["A meal after walking is exceptional."])
      ShowText(["I don't mind the journey on the surface, it doesn't seem so bad."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 4, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Ugh..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Well, it's still a bit early to sleep."])
    ShowText(["Before heading back to the tent, let's kill some time..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 255
Name = "EV255"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ Grand Noah Castle"])
    ShowText(["← Estha"])
    Empty([])

CommonEvent 256
Name = "EV256"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑ Undine's Spring"])
    ShowText(["↓ Estha"])
    ShowText(["※Warning! There is a monster settlement in the western forest!"])
    Empty([])

CommonEvent 257
Name = "EV257"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑ Undine's Spring"])
    ShowText(["↓ Estha"])
    Empty([])

CommonEvent 258
Name = "EV258"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Northeast: Ruins of Lima"])
    ShowText(["　West: Fort Gold"])
    ShowText(["※Caution required area, Noah's citizens must evacuate immediately"])
    Empty([])

CommonEvent 259
Name = "EV259"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["※Entry prohibited due to caution required area north of here"])
    Empty([])

CommonEvent 261
Name = "EV261"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ Undine's Spring"])
    ShowText(["← Ruins of Lima・Fort Gold"])
    Empty([])

CommonEvent 263
Name = "EV263"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["~Gold Volcano~"])
    ShowText(["Entry is forbidden due to the sacred mountain inhabited by the fire spirit Salamander."])
    ConditionalBranch([1, 1001, 0, 27, 2])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["The monsters inside the volcanic cave are particularly strong, even in the Gold region."])
        ShowText(["It's better to step in after finishing all your business in this area."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["The monsters inside the volcanic cave are particularly strong."])
        ShowText(["It’s better to step in after finishing all the tasks in this area."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 264
Name = "EV264"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Northeast: Gold Port"])
    ShowText(["Northwest: Lava Mine"])
    ShowText(["Southwest: Gold West Checkpoint"])
    Empty([])

CommonEvent 276
Name = "EV276"

  Page 0
    ControlSwitches([5479, 5479, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 930, 15, 28, 8, 0])
    Empty([])

CommonEvent 279
Name = "EV279"

  Page 0
    ControlSwitches([5480, 5480, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 575, 13, 28, 8, 0])
    Empty([])

CommonEvent 282
Name = "EV282"

  Page 0
    ControlSwitches([5118, 5118, 0])
    ControlSwitches([5454, 5454, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1302, 0, 4, 2])
      TransferPlayer([0, 449, 38, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1302, 0, 5, 0])
      TransferPlayer([0, 450, 38, 5, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1302, 0, 6, 1])
      TransferPlayer([0, 766, 38, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 287
Name = "EV287"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→ East: Helgond Cave, Helgond Shrine"])
    ShowText(["← West: Tartarus"])
    Empty([])

CommonEvent 288
Name = "EV288"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Southeast: Helgond Cave Ruins"])
    ShowText([" "])
    ShowText(["※ No passage allowed!!"])
    Empty([])

CommonEvent 289
Name = "EV289"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Southeast: Helgond Shrine"])
    ShowText(["The Demon Lord's Castle and the Prison of Sinners are to the northeast!"])
    Empty([])

CommonEvent 290
Name = "EV290"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Southeast: Prison of Sinners"])
    ShowText(["The Demon Lord's Castle is north from here!"])
    Empty([])

CommonEvent 291
Name = "EV291"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["West: Tartarus"])
    ShowText(["The Demon Lord's Castle is northeast from here!"])
    Empty([])

CommonEvent 292
Name = "EV292"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["West: Demon Lord's Castle"])
    ShowText(["Southeast: Prison of Sinners"])
    Empty([])
