Display Name = "邪神城 4F"
Parallax Name = "Sunset"
Note = "<Background 1:DecorativeTile,DemonCastle1>\r\n<背景2:DemonicWorld1,DemonicWorld>\r\n<背景3:PoisonSwamp,DarkSpace>"

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 329, 35, 17, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 329, 36, 17, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 329, 19, 32, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 329, 19, 32, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 329, 19, 32, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 329, 8, 55, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 329, 8, 55, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 329, 8, 55, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 329, 31, 43, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 329, 31, 43, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 329, 31, 43, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 329, 68, 50, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 329, 69, 50, 0, 0])
    Empty([])

CommonEvent 14
Name = "沙蛇"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([1, 1353, 0, 12, 2])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Not all the Demon Lords from history are gathered..."])
      ShowText(["It seems it will still be a while before we gain power."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1353, 0, 13, 1])
      PlayBGM(["RPG::BGM(@name=\"scene_alice\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Once again, we have come here."])
      ShowText(["This time, we must gather all the Demon Lords from history—"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The power of the evil god is condensed, burning with dark flames."])
      ShowText(["Before that, the Demon Lords from history have gathered—"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["My mother, my grandmother, and all my blood relatives."])
      ShowText(["Those who inherited the proud blood of the Demon Lord and entrusted it to the next generation—"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Now is the time, I wish to borrow that power from you!"])
      PlayBGM(["RPG::BGM(@name=\"singun_kessen_t\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
      ShowText(["\\n<Alicefaze the 15th>"])
      ShowText(["Of course, my daughter."])
      ShowText(["Take the power of the evil god into your hands!"])
      ShowTextAttributes(["alice14th_fc2", 0, 0, 2])
      ShowText(["\\n<Alicefaze the 14th>"])
      ShowText(["My grandchild has grown quite splendidly."])
      ShowText(["I am so happy..."])
      ShowTextAttributes(["alice13th_fc2", 0, 0, 2])
      ShowText(["\\n<Alicefaze the 13th>"])
      ShowText(["The great power of the evil god..."])
      ShowText(["Now is the time to make it my own."])
      ShowTextAttributes(["alice12th_fc1", 0, 0, 2])
      ShowText(["\\n<Alicefaze the 12th>"])
      ShowText(["Indeed, what a wonderful aura."])
      ShowText(["I shall entrust my power to you..."])
      ShowTextAttributes(["alice11th_fc1", 0, 0, 2])
      ShowText(["\\n<Alicefaze the 11th>"])
      ShowText(["Use my power as well..."])
      ShowText(["To fulfill the great purpose."])
      ShowTextAttributes(["alice10th_fc2", 0, 0, 2])
      ShowText(["\\n<Alicefaze the 10th>"])
      ShowText(["If I could, I would have wanted that power for myself..."])
      ShowText(["Well then, I shall lend you my power!"])
      ShowTextAttributes(["alice9th_fc2", 0, 0, 2])
      ShowText(["\\n<Alice Fez IX>"])
      ShowText(["You are the strongest Demon Lord of all time......"])
      ShowText(["Now, prove that to me."])
      ConditionalBranch([0, 1045, 0])
        ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
        ShowText(["\\n<Aristromelia>"])
        ShowText(["The young Demon Lord who has the light's conviction residing in her dark body......"])
        ShowText(["I shall temporarily lend you my power."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1709, 0])
        ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
        ShowText(["\\n<Black Alice>"])
        ShowText(["The young Demon Lord who has the light's conviction residing in her dark body......"])
        ShowText(["I shall temporarily lend you my power."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1710, 0])
        ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
        ShowText(["\\n<Black Alice>"])
        ShowText(["The young Demon Lord who has the light's conviction residing in her dark body......"])
        ShowText(["I shall temporarily lend you my power."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1711, 0])
        ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
        ShowText(["\\n<Black Alice>"])
        ShowText(["The young Demon Lord who has the light's conviction residing in her dark body......"])
        ShowText(["I shall temporarily lend you my power."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1712, 0])
        ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
        ShowText(["\\n<Black Alice>"])
        ShowText(["The young Demon Lord who has the light's conviction residing in her dark body......"])
        ShowText(["I shall temporarily lend you my power."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice7th_fc2", 0, 0, 2])
      ShowText(["\\n<Alice Fez VII>"])
      ShowText(["A power born not from ambition, but from feelings......"])
      ShowText(["That is also quite interesting, isn't it?"])
      ShowTextAttributes(["alice6th_fc2", 0, 0, 2])
      ShowText(["\\n<Alice Fez VI>"])
      ShowText(["Oh, strong and noble Demon Lord who does not succumb to harsh fate......"])
      ShowText(["I shall lend you my humble strength."])
      ShowTextAttributes(["alice5th_fc2", 0, 0, 2])
      ShowText(["\\n<Alice Fez V>"])
      ShowText(["I will also lend my power......"])
      ShowText(["To save this world from destruction......"])
      ShowTextAttributes(["alice4th_fc2", 1, 0, 2])
      ShowText(["\\n<Alice Fez IV>"])
      ShowText(["We shall weave it together with our power."])
      ShowText(["The future of hope that you envision......"])
      ShowTextAttributes(["alice3th_fc2", 0, 0, 2])
      ShowText(["\\n<Alice Fez III>"])
      ShowText(["The 16th Demon Lord, and my descendants......"])
      ShowText(["Well done for inheriting the proud blood and will."])
      ShowTextAttributes(["sazya_fc1", 1, 0, 2])
      ShowText(["\\n<Saja>"])
      ShowText(["Of course, I, the second generation Demon Lord, shall lend my power as well."])
      ShowText(["Now is the time to obtain the power to save this world!"])
      PlaySE(["RPG::SE(@name=\"mon_fire4\", @pitch=100, @volume=100)"])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The powers of the past Demon Lords are condensed into Alice's body."])
      ShowText(["And Alice reached out toward the dark, blazing power of the evil god――"])
      ShowPicture([5, "80_alice_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The rejection that felt like it would burn my body away, which I felt before――"])
      ShowText(["I do not feel that at all."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, this is warmth like the sun."])
      ShowText(["A powerful wave and a grand breath filling the body――"])
      ShowTextAttributes(["alice0_fc2", 1, 0, 2])
      ShowText(["\\n<Alicefiz>"])
      ShowText(["Magnificent……!"])
      ShowText(["It seems I have finally found the right vessel for my power!"])
      PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
      ShowPicture([5, "80_alice_st10", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Oh, I can feel strength filling my entire body!"])
      ShowText(["Is this the power of the Evil God――?"])
      PlaySE(["RPG::SE(@name=\"Darkness3\", @pitch=100, @volume=80)"])
      ShowPicture([10, "sys_black", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      Wait([30])
      ControlSwitches([7034, 7034, 0])
      ControlVariables([1353, 1353, 0, 0, 15])
      Script(["persona_change(7)"])
      ConditionalBranch([1, 912, 0, 0, 0])
        Script(["level_adjust(7,300)"])
        Script(["set_class_level(7, 3, 10, false, false)"])
        ScriptMore(["set_class_level(7, 4, 10, false, false)"])
        ScriptMore(["set_class_level(7, 5, 10, false, false)"])
        ScriptMore(["set_class_level(7, 6, 10, false, false)"])
        ScriptMore(["set_class_level(7, 7, 10, false, false)"])
        ScriptMore(["set_class_level(7, 8, 10, false, false)"])
        ScriptMore(["set_class_level(7, 9, 10, false, false)"])
        ScriptMore(["set_class_level(7, 10, 10, false, false)"])
        ScriptMore(["set_class_level(7, 11, 10, false, false)"])
        ScriptMore(["set_class_level(7, 12, 10, false, false)"])
        ScriptMore(["set_class_level(7, 13, 10, false, false)"])
        ScriptMore(["set_class_level(7, 14, 10, false, false)"])
        Script(["set_class_level(7, 12, 10, false, false)"])
        ScriptMore(["set_class_level(7, 13, 10, false, false)"])
        ScriptMore(["set_class_level(7, 14, 10, false, false)"])
        ScriptMore(["set_class_level(7, 19, 10, false, false)"])
        ScriptMore(["set_class_level(7, 20, 10, false, false)"])
        ScriptMore(["set_class_level(7, 42, 10, false, false)"])
        ScriptMore(["set_class_level(7, 44, 10, false, false)"])
        ScriptMore(["set_class_level(7, 136, 10, false, false)"])
        ScriptMore(["set_class_level(7, 137, 10, false, false)"])
        ScriptMore(["set_class_level(7, 166, 20, false, false)"])
        ScriptMore(["set_class_level(7, 7005, 10, false, false)"])
        ScriptMore(["set_class_level(7, 7011, 15, false, false)"])
        Script(["set_class_level(7, 7012, 15, false, false)"])
        ScriptMore(["set_class_level(7, 7013, 15, false, false)"])
        ScriptMore(["set_class_level(7, 7014, 15, false, false)"])
        ScriptMore(["set_class_level(7, 7050, 15, false, false)"])
        ScriptMore(["set_class_level(7, 7053, 15, false, false)"])
        ScriptMore(["set_class_level(7, 7057, 20, false, false)"])
        ScriptMore(["set_class_level(7, 7058, 20, false, false)"])
        ScriptMore(["set_class_level(7, 7414, 20, false, false)"])
        ScriptMore(["set_class_level(7, 7451, 1, false, true)"])
        Empty([])
      BranchEnd([])
      RecoverAll([0, 7])
      ShowPicture([5, "80_alice_st60b", 0, 0, 0, 0, 100, 100, 255, 0])
      MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 90, true])
      ErasePicture([10])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What is this power……? And this form!?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The incredible power I feel from the transformed Alice――"])
      ShowText(["It was a dark breath that reminds me of the first time I faced the Evil God."])
      ShowTextAttributes(["sazya_fc1", 1, 0, 2])
      ShowText(["\\n<Saja>"])
      ShowText(["Oh, how splendid!"])
      ShowText(["To completely contain the power of the Evil God within oneself!"])
      ConditionalBranch([4, 16, 0])
        ShowTextAttributes(["granberia_fc4", 1, 0, 2])
        ShowText(["\\n<Granberia>"])
        ShowText(["Wonderful……"])
        ShowText(["Has my lord's power finally reached the realm of the gods?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 19, 0])
        ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
        ShowText(["\\n<Alma Elma>"])
        ShowText(["Congratulations, Demon Lord."])
        ShowText(["Now I can have a little easier time……♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 21, 0])
        ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["You've grown splendidly, Demon Lord……♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 22, 0])
        ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["You've grown splendidly, Demon Lord……♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 23, 0])
        ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
        ShowText(["\\n<Elvetia>"])
        ShowText(["With that power, protect everyone……"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 24, 0])
        ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
        ShowText(["\\n<Elvetia Kanade>"])
        ShowText(["With that power, protect everyone……"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice0_fc2", 1, 0, 2])
      ShowText(["\\n<Alicefiz>"])
      ShowText(["I never thought things would go this smoothly."])
      ShowText(["You have now reached the realm where you should be called a god……"])
      ShowPicture([5, "80_alice_st52b", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, it would be presumptuous to call myself a god……"])
      ShowText(["It is thanks to the power of the Evil God and the support of the past Demon Lords."])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Let's offer our gratitude to everyone once again."])
      ShowText(["This power, using it to save the world is the true repayment……"])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Thus, Alice has achieved a dramatic power-up."])
      ShowText(["In the battle against the God of Chaos, she will surely be of great help--"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([809, 0, 0, 1])
      FadeoutBGM([1])
      Wait([60])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
      Script(["gain_medal(197)"])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, it was worth the effort, wasn't it...?"])
        ShowText(["Honestly, it's like we've just added another evil god."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, it was indeed worth the effort."])
        ShowText(["Honestly, it's like we've just added another evil god."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, it was indeed worth the effort."])
        ShowText(["Honestly, it's like we've just added another evil god."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["For someone like you, who dislikes monsters, it's not as if you can rejoice wholeheartedly."])
      ShowText(["So, you still don't like it...?"])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["No, having many strong allies is better."])
        ShowText(["Besides, I'm not really a monster-hater anymore..."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It's just that my own weak body is frustrating."])
        ShowText(["When will I be able to regain the power of a god..."])
        ShowTextAttributes(["slime_fc1", 2, 0, 2])
        ShowText(["\\n<Puruko>"])
        ShowText(["Ilias-sama, cheer up..."])
        ShowTextAttributes(["dog_fc1", 0, 0, 2])
        ShowText(["\\n<Wanko>"])
        ShowText(["We're here together~!"])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Yes, that's right..."])
        ShowText(["It seems we can't afford to be down in the dumps."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["No, having many strong allies is better."])
        ShowText(["Moreover, I particularly don't view monsters as enemies right now."])
        ShowTextAttributes(["puruel_fc1", 0, 0, 2])
        ShowText(["\\n<Pruel>"])
        ShowText(["Ilias-sama is a generous person, after all~♪"])
        ShowTextAttributes(["inuel_fc1", 0, 0, 2])
        ShowText(["\\n<Inuel>"])
        ShowText(["She loves humans, monsters, and angels alike without discrimination!"])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It's not quite to the point of being without discrimination..."])
        ShowText(["Well, there are indeed some cute monsters out there."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["No, having many strong allies is better."])
        ShowText(["Moreover, I particularly don't view monsters as enemies right now."])
        ShowTextAttributes(["puruel_fc1", 0, 0, 2])
        ShowText(["\\n<Pruel>"])
        ShowText(["Ilias-sama is a generous person, after all~♪"])
        ShowTextAttributes(["inuel_fc1", 0, 0, 2])
        ShowText(["\\n<Inuel>"])
        ShowText(["She loves humans, monsters, and angels alike without discrimination!"])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It's not quite to the point of being without discrimination..."])
        ShowText(["Well, there are indeed some cute monsters out there."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alicefiz>"])
      ShowText(["You've really changed, Ilias..."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You've been running around the surface, broadening your horizons..."])
        ShowText(["And perhaps being able to mend your relationship with me is also a factor."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Most of the negative feelings towards monsters..."])
        ShowText(["Are just a venting of frustration over the fallout with you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You've been running around the surface, broadening your horizons..."])
        ShowText(["And perhaps being able to mend your relationship with me is also a factor."])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Most of the negative feelings towards monsters..."])
        ShowText(["Are just a venting of frustration over the fallout with you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You've been running around the surface, broadening your horizons..."])
        ShowText(["And perhaps being able to mend your relationship with me is also a factor."])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Most of the negative feelings towards monsters..."])
        ShowText(["Are just a venting of frustration over the fallout with you."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice0_fc2", 1, 0, 2])
      ShowText(["\\n<Alicefiz>"])
      ShowText(["It's impressive that you can analyze yourself."])
      ShowText(["With your current abilities, I might entrust you with the surface."])
      ShowTextAttributes(["alice0_fc2", 1, 0, 2])
      ShowText(["\\n<Alicefiz>"])
      ShowText(["Furthermore, Alice Phis the 16th... there are also excellent successors."])
      ShowText(["In a world that has become peaceful, I may no longer have a place."])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Oh, Evil God, do not say such weak things..."])
      ShowText(["The world still needs your existence."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You don't have to take the Evil God's retreat seriously, Alice."])
        ShowText(["You say you're going to retire or hide, but in the end, you always come back."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You don't have to take the Evil God's retreat seriously, Alice."])
        ShowText(["You say you're going to retire or hide, but in the end, you always come back."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You don't have to take the Evil God's retreat seriously, Alice."])
        ShowText(["You say you're going to retire or hide, but in the end, you always come back."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["alice0_fc2", 6, 0, 2])
      ShowText(["\\n<Alicefiz>"])
      ShowText(["Don't say things as if you can see through me, really..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In any case, Alice has now gained immense power."])
      ShowText(["The decisive battle with the God of Chaos is surely drawing near."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The enemy is formidable; no matter how much power I increase, it will never be enough."])
      ShowText(["Before the decisive battle, let's finish what needs to be done as much as possible――"])
      PlayBGM(["RPG::BGM(@name=\"dungeon_zyasin\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "邪神アリス"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    CallCommonEvent([9017])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    CallCommonEvent([9017])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    CallCommonEvent([9017])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1312, 0, 2, 2])
      ShowPicture([5, "80_alice4th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["alice4th_fc1", 0, 0, 2])
      ShowText(["\\n<Alice Fez IV>"])
      ShowText(["I am a puppet with its strings cut..."])
      ShowText(["Wandering aimlessly..."])
      ConditionalBranch([0, 3202, 1])
        CallCommonEvent([9071])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It may be the will and memories of when I was a Demon Lord that brought me to this place."])
      ShowText(["Rather than recovering in the Pocket Demon Castle, it may be better to leave it as it is――"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1312, 0, 3, 1])
      ShowPicture([5, "80_alice4th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["alice4th_fc1", 0, 0, 2])
      ShowText(["\\n<Alice Fez IV>"])
      ShowText(["I am a puppet with its strings cut..."])
      ShowText(["Wandering aimlessly..."])
      CallCommonEvent([9072])
      PlaySE(["RPG::SE(@name=\"Darkness3\", @pitch=100, @volume=80)"])
      FlashScreen(["Color(@red=0.0, @green=0.0, @blue=0.0, @alpha=255.0)", 60, false])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Chimera03_cip\\\", 6])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Chimera03_cip\", 6])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowPicture([5, "80_alice4th_st11", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice Phis the 4th has returned to her former appearance!"])
      Wait([60])
      SaveBGM([])
      PlayBGM(["RPG::BGM(@name=\"scene_alice\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["alice4th_fc2", 0, 0, 2])
      ShowText(["\\n<Alice Fez IV>"])
      ShowText(["What does this mean?"])
      ShowText(["Why am I in this world... ?"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Let me explain that――"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Let me explain that――"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Let me explain that――"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice explained the situation――"])
      ShowTextAttributes(["alice4th_fc2", 0, 0, 2])
      ShowText(["\\n<Alice Fez IV>"])
      ShowText(["I see, to gain the power of the Evil God, the powers of the past Demon Lords..."])
      ShowText(["I understand the situation."])
      ShowTextAttributes(["alice4th_fc2", 0, 0, 2])
      ShowText(["\\n<Alice Fez IV>"])
      ShowText(["Alice Phis the 16th... let me test your power."])
      ShowText(["I will confirm whether you are worthy in battle."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Understood..."])
        ShowText(["Then, I shall show my resolve and conviction!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Understood..."])
        ShowText(["Then, I shall show my resolve and conviction!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Understood..."])
        ShowText(["Then, I shall show my resolve and conviction!"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 2065, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_alice4th_st12", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice4th_fc2", 1, 0, 2])
      ShowText(["\\n<Alice Fez IV>"])
      ShowText(["What a magnificent power..."])
      ShowText(["I have certainly accepted your conviction."])
      ShowTextAttributes(["alice4th_fc2", 1, 0, 2])
      ShowText(["\\n<Alice Fez IV>"])
      ShowText(["I am the fourth descendant from the Dark God."])
      ShowText(["I was worried that the great bloodline had already faded, but――"])
      ShowTextAttributes(["alice4th_fc2", 1, 0, 2])
      ShowText(["\\n<Alice Fez IV>"])
      ShowText(["It seems that even after many more generations, the soul has not diminished."])
      ShowText(["Then, take me with you."])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(733)"])
      Script(["set_actor_had(732)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese IV has joined the party!"])
      Wait([60])
      ControlSwitches([3205, 3205, 0])
      ControlVariables([1353, 1353, 1, 0, 1])
      CallCommonEvent([9056])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now, I have the cooperation of Alipheese IV."])
      ShowText(["Now, let's continue our adventure――"])
      ReplayBGM([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is a warp device……"])
    ShowText(["Which floor will you warp to?"])
    ShowChoices([["Entrance", "Deepest part"], 5])
    When([0, "入り口"])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 316, 44, 58, 2, 1])
      ExitEventProcessing([])
      Empty([])

    When([1, "最深部"])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 330, 50, 17, 2, 1])
      ExitEventProcessing([])
      Empty([])

    WhenCancel([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1353, 0, 14, 2])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4515, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([481, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3420, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([915, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2501, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3976, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([920, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([937, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([941, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1524, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3519, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([1825, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It’s a healing magic circle……"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and the others' HP and MP are fully restored!"])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4138, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was a mimic girl!"])
    BattleProcessing([0, 2346, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])
