Display Name = "Land of Night Center"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 934, 19, 6, 2, 1])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 934, 19, 6, 2, 1])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([941, 0, 0, 1, false])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>......?!"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>What's this doing here...?!"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Well that's fine, I'll happily make use of it."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([356, 0, 0, 1, false])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>Oh, this must be some treasured equipment!\nIt appears to be for protection, so I'll just put this on..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Daimyokai wears the Six Soul Banner!\nThe dark will within it absorbs her energy!"])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>Hooh...?!　Ooooogh...!\nIt's sucking away my energy...!!"])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Give it to me, Daimyokai.\nThis thing will steal your energy 'till you're dead."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Magatsu tears the Six Soul Banner off of Daimyokai!\nShe then wraps it around her own body!"])
    ShowTextAttributes(["magatu_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu>Oh... This treasure accepts me as its owner.\nDoesn't it look pretty on me, guys?"])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>As expected of Master!"])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>Grrrr..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0-2\", @volume=100, @pitch=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>This is it... The gate..."])
    ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
    ShowText(["\\n<Rigeo>It's the black vortex we saw that time..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>So all we need to do is destroy it.\nLet's combine the power of the Seven Heroes..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>In that case, let's destroy it right away.\nLet's combine the power of the Seven Heroes..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>...But before we do that, there's one more thing we need to destroy. Est! I know you're there, come on out!"])
    FadeoutBGM([1])
    ShowTextAttributes(["est_fc2", 1, 0, 2])
    ShowText(["\\n<？？？>Fufu... Of course I'm here.\nI'm always in this dream..."])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>......!!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>So you've finally showed up.\nYou must be the Queen of Dreams..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>So you've appeared at last.\nYou must be the Queen of Dreams..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Est Morn..."])
    ShowAnimation([7, 856, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    PlayBGM(["RPG::BGM(@name=\"queen\", @volume=100, @pitch=100)"])
    Wait([60])
    ShowPicture([5, "80_est_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>I am Est...\nI see everyone's dreams of pleasure."])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Dreams, expectations, hopes, desires...\nAll of your thoughts have been drawn towards me."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>No one wanted you to come here!\nGo back to your world!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>No one wished for you to come here!\nReturn to your world at once!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Fufu, that isn't true...\nI was drawn here precisely because someone desired it."])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>You and this world...wanted a never-ending dream."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>You're not going to sway any of us...\nWe'll defeat you here!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah... We'll win for sure!"])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Defeat me...? Win...?\nYou couldn't possibly do that against me."])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>You will do what I want.\nGive me sweet pleasure as we exchange our melting desires..."])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Like Est says, it's normally impossible to harm a Nightmare. There's no way to win against her without using pleasure attacks."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But that's what Est wants us to do..."])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Ufufu... I see you understand."])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>There is no victory or defeat.\nThere is only pleasure..."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Don't listen to Est, everyone.\nShe's trying to pull us into her dream...!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>That's right... We're only here to defeat this person! We'll torment her with pleasure and drive her back to the world she came from!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Exactly... We will defeat this woman!\nJust torment her with pleasure, and we can drive her back to her own world!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah... Let's go!\nWe won't let you do as you please with this world!"])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Come heroes, and fulfill my desires!\nLet me taste the maddening rapture of sweet pleasure...!"])
    ChangeBattleBGM(["RPG::BGM(@name=\"cb5\", @volume=100, @pitch=100)"])
    ChangeBattleBack(["DarkSpace", ""])
    BattleProcessing([0, 1416, false, false])
    RecoverAll([0, 0])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"queen\", @volume=100, @pitch=100)"])
    ChangePlayerFollowers([1])
    Script(["set_temp_actors(1,801,807,811,815,819,823)"])
    RecoverAll([0, 0])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Fufu, so good...♡"])
    ShowAnimation([7, 859, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Est isn't faltering at all...\nShe actually seems to be growing stronger!"])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>The pleasure given to me by those who've come from the seven worlds...\nSeven dreams....It's simply wonderful♡"])
    ShowAnimation([7, 859, true])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>What's the meaning of this...?!\nRather than getting defeated, her power of dreams has only gotten stronger..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>What is the meaning of this...?!\nInstead of being defeated, her power of dreams has only grown stronger..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Pleasure is my power.\nI can indulge in pleasure to my heart's content once I've reached climax..."])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>More, make me drunk with it...\nCrave me more, and let me crave you..."])
    ShowAnimation([7, 859, true])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Kh... Such an intense wave of pleasure...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Uuugh... Such an intense wave of pleasure...!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["magatu_fc2", 5, 0, 2])
    ShowText(["\\n<Magatsu>I can't stand this...\nMy senses are wavering..."])
    ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
    ShowText(["\\n<Rigeo>No... I'm going to come...♡"])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>So good...\nIt feels like I just came over a hundred times...♡"])
    ShowAnimation([7, 859, true])
    ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
    ShowText(["\\n<Lampas>Aaaah♡\nI can't take any more of this♡"])
    ShowTextAttributes(["youkosan_fc1", 7, 0, 2])
    ShowText(["\\n<Dream Fox>Aheeeeee♡\nNo mooooore♡"])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro>My body...my mind...what's going on...?\nMy emotions are melting... I can't move..."])
    ShowAnimation([7, 859, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Kh, everyone...?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Everyone's minds have been disturbed by the aura of pleasure Est is releasing. Not only are they feeling lust, but they're in danger of losing consciousness as well."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Kh, I'm sorry..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
      ShowText(["\\n<Ilias>How could...someone such as I..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
    ShowText(["\\n<Rigeo>I can't go on..."])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Our party is unable to remain conscious any longer.\nOne after another, we start collapsing."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Only a few of us still remain standing.\nWe've suddenly found ourselves in a very desperate situation..."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>How are we supposed to fight her like this...?!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>With the girls in our party down, we aren't going to last much longer..."])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>......?"])
    ShowTextAttributes(["byakunen_fc3", 0, 0, 2])
    ShowText(["\\n<Hakunen>B-but... Aren't we already withstanding it?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>S-sure looks like it..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That's right...\nThe seven of us are still of sound mind."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The rest of the party is no longer able to fight...\nOnly the seven heroes have yet to succumb."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Just what in the world's going on?\nI should be weak to sexual skills and yet..."])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Fufu... You're being protected.\nLook at the crests on your hands..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Eh...?"])
    ShowPicture([5, "iv_collabo_emb", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I just realized that the crest on the back of my--and the other heroes' hands--was shining."])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>This is...thanks to the Proof of Collaboration!"])
    ShowTextAttributes(["kazuya_fc2", 6, 0, 2])
    ShowText(["\\n<Kazuya>With this power, we can stand up against Est!\nIn which case--"])
    ShowPicture([5, "80_est_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Even still, you cannot touch me.\nExcept in the way a Nightmare desires..."])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Indeed--only pleasure can affect a Nightmare.\nNo other attacks will connect with her."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But this time, we--"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I sense a power coming from the Proof of Collaboration... This is--"])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Warm waves are spreading throughout my body.\nI can sense a soft, gentle power taking root within my entire body..."])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Ufufu... That's \"desire.\"\nIsn't it simply wonderful...♡"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>......?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We just realized what was emanating from our bodies--the power Est calls \"desire.\""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This \"desire\" which is filling our bodies...\nIt's the same power as the aura of pleasure Est is releasing."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We should be able to attack Est with this power!\nEveryone, let's go...!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>My sword, and even my skills...\nThey should be able to affect Est too!"])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>......!!"])
    ErasePicture([5])
    Label(["準備"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Seven Heroes are about to take part in the final battle. Do you want to make preparations?"])
    ShowChoices([["Make preparations for the battle", "Fight as you are"], 0])
    When([0, "Make preparations for the battle"])
      OpenMenuScreen([])
      JumpToLabel(["準備"])
      Empty([])

    When([1, "Fight as you are"])
      Empty([])

    ChoicesEnd([])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"title\", @volume=100, @pitch=100)"])
    ShowPicture([5, "iv_collabo", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thanks to the power of the crests, we--the Seven Heroes--bear the power of \"desire.\" Now is the time to settle this battle."])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>So this is the power of \"desire\"...\nI see, this will allow us to hit her."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>It sounds embarrassing but...\nLet's combine everyone's desires into one!"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa>......!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Seven Heroes' powers unite as one.\nWith this, there's no way we can lose to Est now..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Queen of Dreams--Est Morn.\nIt's time to awaken from your dream!"])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Ufufu, this is getting fun.\nMore, give me more excitement...♡"])
    ErasePicture([5])
    ChangeBattleBack(["DarkSpace", ""])
    ChangeBattleBGM(["RPG::BGM(@name=\"cb5\", @volume=100, @pitch=100)"])
    FadeoutBGM([1])
    BattleProcessing([0, 1417, false, false])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi4\", @volume=100, @pitch=100)"])
    RecoverAll([0, 0])
    Script(["release_temp_actors"])
    ShowPicture([5, "80_est_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Aah... Wonderful...♡\nI've never felt like this before...♡"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Est releases her aura of pleasure...\nIt bursts with a massive pulse and then quickly shrinks."])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At the same time, the gate behind her had also begun to fluctuate..."])
    Wait([30])
    ShowAnimation([5, 542, false])
    Wait([60])
    ControlSwitches([32, 32, 0])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then it suddenly disappeared.\nAt last, we have accomplished our ultimate goal."])
    ShowPicture([5, "80_est_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>The gate is no more...\nWas this what you wanted...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah... You're honest about admitting defeat."])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Oh, I haven't lost at all...\nBecause I was able to enjoy the finest pleasure to my heart's content."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She's unwilling to accept that she lost--no, that isn't it.\nEst appears to bear a deep sense of satisfaction in her mind."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Proof of Collaboration on the backs of our hands slowly faded away. They have fulfilled their purpose and will lose their effects."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Est...\nYou gave us the Proof of Collaboration, right?"])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Yes... It was a service from me.\nIt was thanks to that I was able to taste the pleasure of seven worlds..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So all along, it was the Seven Heroes who brought you into this world from theirs..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It wasn't just Est's alliance who called her into this world. The Seven Heroes, their companions, and Est herself..."])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Ufufu...\nDid you enjoy the banquet I held...?"])
    ShowChoices([["I enjoyed every bit of it", "I didn't enjoy it", "It wasn't enough"], 0])
    When([0, "I enjoyed every bit of it"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I fully enjoyed it...\nBut now, this dream has come to an end."])
      Empty([])

    When([1, "I didn't enjoy it"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I didn't. I hope you'll forgive me...\nBut now, this dream has come to an end."])
      Empty([])

    When([2, "It wasn't enough"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>It wasn't satisfying enough...\nBut now, this dream has come to an end."])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Dreams never end...\nReality is only temporary, until you return to your dreams again."])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>So... Enjoy reality for the moment.\nAnd enjoy your dreams to the fullest..."])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est>Now then, I shall be going.\nLet us meet again in a dream...ufufufu♡"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>............"])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([7, 856, false])
    Wait([30])
    ControlSwitches([31, 31, 1])
    Wait([90])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then...\nEst, the gate, and the Proofs of Collaboration had disappeared."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["They're all gone now...\nAnd the dream has finally come to an end..."])
    FadeoutBGM([1])
    Wait([120])
    FadeoutScreen([])
    Wait([120])
    ControlVariables([1212, 1212, 0, 0, 8])
    ControlSwitches([32, 32, 1])
    TransferPlayer([0, 864, 0, 0, 0, 2])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    CallCommonEvent([499])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Est's sweet fragrance lingers in the air..."])
    Wait([30])
    ChangeSkills([0, 1, 0, 866])
    ChangeSkills([0, 801, 0, 866])
    ChangeSkills([0, 807, 0, 866])
    ChangeSkills([0, 811, 0, 866])
    ChangeSkills([0, 815, 0, 866])
    ChangeSkills([0, 819, 0, 866])
    ChangeSkills([0, 823, 0, 866])
    ChangeSkills([0, 801, 0, 867])
    ChangeSkills([0, 807, 0, 867])
    ChangeSkills([0, 823, 0, 867])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Seven Heroes learned \\I[99]\\C[1]Hero of the Seven Worlds\\C[0]!"])
    ShowText(["Lars, Lauratt, and Novissa learned \\I[99]\\C[1]Sex Battle Seal\\C[0]!"])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
