Display Name = "きつねの里"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 14
Name = "EV014"

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    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Comment(["明かり設定2160500"])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Wait([30])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The evacuation is complete."])
      ShowText(["Now we can rampage to our heart's content."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The evacuation is complete."])
      ShowText(["Now we can rampage to our heart's content."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The evacuation is complete."])
      ShowText(["Now we can rampage to our heart's content."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 33, 0])
      ShowTextAttributes(["micaela_fc3", 0, 0, 2])
      ShowText(["\\n<Micaela>"])
      ShowText(["The attack range of Magatsu-Oomikami is too wide..."])
      ShowText(["It's easier to fight when there’s no one nearby."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thanks to Tamamo's appropriate instructions, the evacuation of the foxes has been completed smoothly."])
    ShowText(["Temporarily, they have escaped to the Tanuki village."])
    ShowPicture([5, "80_tamamo_st64b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But it was really cutting it close with the time..."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If we had emptied this village too quickly—"])
    ShowText(["He might change direction and head towards the Tanuki Village."])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagetume>"])
    ShowText(["Magatsuōmikami targets populated areas――"])
    ShowText(["We need to draw it in to some extent."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Either way, the village is uninhabited except for us now."])
    ShowText(["There’s no risk of collateral damage in the fierce battle――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Is it about time……"])
    ShowText(["Tamamo, you're ready, right?"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Who are you giving orders to……? The preparations are already complete."])
    ShowText(["However, the incantation must be done after visually confirming its appearance."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We need to hold it off for ten minutes from there."])
    ShowText(["It looks tough, but I'll do my best no matter what."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Ah, I expect great things from all of you……"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Alright, bring it on!"])
      ShowText(["This time, I’m gonna take you down!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Geez, I'm not a battle maniac or anything……"])
      ShowText(["Why am I forced to fight monsters one after another?"])
      ConditionalBranch([4, 16, 0])
        ShowTextAttributes(["granberia_fc4", 0, 0, 2])
        ShowText(["\\n<Granberia>"])
        ShowText(["You are a battle maniac……"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then, after waiting in tension for a dozen minutes――"])
    ShowText(["Finally, a sinister aura has begun to surge!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    FadeinScreen([])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss_hametu1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_magatuomikami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsuōmikami>"])
    ShowText(["■■■■■■……"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It's here…… starting the incantation!"])
    ShowText(["In the meantime, I'll leave the holding off to you!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Got it, I'll do my best to hold it off……!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Got it, I'll do my best to hold it off……!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Got it, I'll do my best to hold it off……!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 413, 0])
      ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
      ShowText(["\\n<Black Tanuki>"])
      ShowText(["If this place is destroyed, the Tanuki Village will be in danger……"])
      ShowText(["I will definitely stop you here!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It seems the enemy is fully recovered as well."])
    ShowText(["I can't hold back my strength any longer..."])
    ShowTextAttributes(["tamamo_fc1", 4, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["...I ask myself, in this eternal moment."])
    ShowText(["Bind my true self with the yoke of resentment, know the twilight of the moon."])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    PlayBGM(["RPG::BGM(@name=\"scene_battle1\", @volume=100, @pitch=100)"])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    Script(["persona_change(22)"])
    RecoverAll([0, 22])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["--My true self, be present."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You've just released your power before, haven't you?"])
      ShowText(["Don't overdo it, Tamamo."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You've just released your power before, haven't you?"])
      ShowText(["Don't overdo it, Tamamo."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You've just released your power before, haven't you?"])
      ShowText(["Don't overdo it, Tamamo."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I too am raising my power in this world."])
    ShowText(["The time I can transform has dramatically increased!"])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["However, it's a pain that it overlaps with the Tamamo of the demon world..."])
    ShowText(["Therefore, I have significantly changed the performance of this mode."])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["The instantaneous explosive power of this mode surpasses even the Tamamo of the demon world."])
    ShowText(["However, MP and SP decrease at an alarming rate, making long battles difficult."])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["This mode is specifically for short battles."])
    ShowText(["In return, I expect you to support me well!"])
    ConditionalBranch([4, 106, 0])
      ShowTextAttributes(["nanabi_fc1", 0, 0, 2])
      ShowText(["\\n<Nanao>"])
      ShowText(["Let us fight together, Tamamo-sama..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 420, 0])
      ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
      ShowText(["\\n<Yao>"])
      ShowText(["I shall protect you, this Yao..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now, shall we go..."])
    ShowText(["Not just to buy time, but to defeat them."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If that's not the intention, even the delay won't go well..."])
    ShowText(["Everyone, let's go!!"])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Slash...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["If this is the opponent, I can unleash my full power and go wild..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 63, 0])
      ShowTextAttributes(["gob_fc3", 1, 0, 2])
      ShowText(["\\n<Gob>"])
      ShowText(["To protect everyone in the village... I'm going!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 773, 0])
      ShowTextAttributes(["gob_fc2", 0, 0, 2])
      ShowText(["\\n<Idaten>"])
      ShowText(["In the land of Yamatai, those who cause harm... shall be cut down!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 775, 0])
      ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
      ShowText(["\\n<Vanguard>"])
      ShowText(["To think we must hunt even things like this..."])
      ShowText(["What a difficult era it has become."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 520, 0])
      ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Why am I being sent to the front lines!"])
      ShowText(["This is a mistake in personnel selection! I'm gonna die!!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2001, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_magatuomikami_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsuōmikami>"])
    ShowText(["■■■■■■■……!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright, it's flinching!"])
    ConditionalBranch([4, 69, 0])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["We have the upper hand!"])
      ShowText(["The preparations for the sealing are almost complete!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["Time buying... successful."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With a fierce assault risking our lives, the stance of Magatsuōmikami collapses."])
    ShowText(["It's already been over ten minutes of holding it back――"])
    ShowPicture([5, "80_tamamo_st64b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It's about time!"])
    ShowText(["Hell, hungry ghosts, beasts, asuras, humans, heaven, the six paths are turning――"])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A tremendous amount of magical power is condensed in Tamamo's body."])
    ShowText(["Borrowing the power of Izanami and others, the technique that has risen to its maximum finally unfolds――"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Bind, Yin and Yang at the crossroads! Universal Six Paths, Thousand Curses Sealing!"])
    ErasePicture([5])
    ShowAnimation([25, 35, false])
    ShowPicture([5, "80_magatuomikami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsuōmikami>"])
    ShowText(["■■■■■■■■■――!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The vast magical power crushes Magatsuōmikami with gravity."])
    ShowText(["Attempting to seal it all at once, but――"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It can still move! What a monster!"])
    ConditionalBranch([4, 233, 0])
      ShowTextAttributes(["mefist_fc1", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["To think that such a binding cannot incapacitate it..."])
      ShowText(["Indeed, it is a monster beyond human comprehension..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 391, 0])
      ShowTextAttributes(["mefist_fc2", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["To think that such a binding cannot incapacitate it..."])
      ShowText(["Indeed, it is a monster beyond human comprehension..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 392, 0])
      ShowTextAttributes(["mefist_fc3", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["To think that such a binding cannot incapacitate it..."])
      ShowText(["Indeed, it is a monster beyond human comprehension..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 393, 0])
      ShowTextAttributes(["mefist_fc4", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["To think that such a binding cannot incapacitate it..."])
      ShowText(["Indeed, it is a monster beyond human comprehension..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 513, 0])
      ShowTextAttributes(["sariera_fc1", 0, 0, 2])
      ShowText(["\\n<Sariela>"])
      ShowText(["I can't believe it..."])
      ShowText(["To think that such a sealing technique wouldn't bind it..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsuōmikami>"])
    ShowText(["■■■■■■■......!!"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Magatsu-Oomikami resists even the binding of the Six Paths Seal and tries to break free."])
    ShowText(["The surrounding space warps due to the clash of immense power."])
    PlaySE(["RPG::SE(@name=\"Crash\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, the struggle of power soon reached its conclusion."])
    ShowText(["The Magatsu-Oomikami has brushed aside the power of the Six Paths Seal――"])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsuōmikami>"])
    ShowText(["■■■■■■■――!!"])
    ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["No way! This is absurd...!!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You can't be serious... are you telling me it brushed that off!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You can't be serious... are you telling me it brushed that off!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You can't be serious... are you telling me it brushed that off!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 523, 0])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>"])
      ShowText(["You beast..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsuōmikami>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Yet it was clear that the Magatsu-Oomikami was greatly exhausted."])
    ShowText(["Though it broke the Six Paths Seal, it has taken substantial damage――"])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["As expected, it didn't come out unscathed either."])
    ShowText(["Now, what shall we do...?"])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsuōmikami>"])
    ShowText(["……………………"])
    ErasePicture([5])
    FadeoutBGM([3])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Magatsu-Oomikami turned its back."])
    ShowText(["It slowly walked away――"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It fled, huh..."])
    ShowText(["Should we pursue it, or――"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["We've exhausted our strength just the same."])
    ShowText(["If we make a move here, it would likely counterattack us."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Given its state, it should rest for a while to recover its strength."])
    ShowText(["We should have a fair amount of time to spare――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we could only watch as the Magatsu-Oomikami departed."])
    ShowText(["Still, we protected the village; this is our victory――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But where did it head off to?"])
      ShowText(["It doesn't seem to be targeting another human settlement..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But where did it head off to?"])
      ShowText(["It doesn't seem to be targeting another human settlement..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But where did it head off to?"])
      ShowText(["It doesn't seem to be targeting another human settlement..."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowPicture([5, "80_tamamo_st61b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Its destination is deep within Orochi's cave."])
    ShowText(["A land filled with spiritual power, perfect for resting and regaining strength."])
    ShowTextAttributes(["yamatanooroti_fc3", 3, 0, 2])
    ShowText(["\\n<Yamata no Orochi>"])
    ShowText(["What a surprise, to occupy my dwelling..."])
    ShowText(["At this rate, I have no place to return to."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Magatsu-Oomikami intends to sleep deep within the Orochi's cave."])
    ShowText(["To regain its power, a certain level of strength is necessary..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This time, I couldn't deliver the final blow..."])
    ShowText(["I need to regroup and go back to defeat it properly."])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Having fought twice, merely driving it away is the best I can do..."])
      ShowText(["My sword, still quite inexperienced."])
      ConditionalBranch([4, 512, 0])
        ShowTextAttributes(["uriera_fc1", 2, 0, 2])
        ShowText(["\\n<Uriela>"])
        ShowText(["No, the opponent is just too monstrous."])
        ShowText(["Just surviving after clashing with that is strong enough."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["I truly don't want to fight that again..."])
      ShowText(["Please leave me out of the next party."])
      ConditionalBranch([4, 678, 0])
        ShowTextAttributes(["minagi_fc1", 0, 0, 2])
        ShowText(["\\n<Minagi>"])
        ShowText(["What are you talking about, are you whining?"])
        ShowText(["Isn't your fighting spirit boiling...?"])
        ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
        ShowText(["\\n<Alma Elma>"])
        ShowText(["I'm not a battle maniac..."])
        ShowText(["And I'm not your disciple either."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That said, this time we emerged victorious!"])
      ShowText(["Everyone, you did well!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That said, this time we emerged victorious!"])
      ShowText(["Everyone, you did well!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That said, this time we emerged victorious!"])
      ShowText(["Everyone, you did well!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Tonight, let us hold a feast to celebrate our victory!"])
    ShowText(["Now, come to Yamatai!"])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You fiend, Tamamo...!"])
    ShowText(["Trying to sway us with a feast!"])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We will not succumb to any cuisine, no matter how extravagant..."])
    ShowText(["My face is smiling..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["\\n<Mikaela-chan>"])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 3, 0, 2])
      ShowText(["Delicious food... it's a time of relaxation."])
      ShowText(["\\n<Lucifina-chan>"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["I'm so excited~♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Yay~! It's a feast! Let's go wild~!!"])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["Don't go wild at the feast..."])
        ShowText(["Ilias-sama is also here..."])
        ShowTextAttributes(["shion_fc1", 4, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["Don't get angry~!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is it really okay to have a feast..."])
    ShowText(["The world is in a terrible situation..."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["That's exactly why it's important to have some balance."])
    ShowText(["If it's just a continuous series of hardships, both body and mind will get worn out."])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["After a tough battle, it's good to let loose and have fun."])
    ShowText(["After releasing the fatigue of mind and body, we head to the next battle."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...You're right."])
    ShowText(["Then, let's join the feast!"])
    ConditionalBranch([4, 67, 0])
      ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["Tamao-sama has prepared a delightful feast!"])
      ShowText(["As a merchant, I'm looking forward to it too!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 69, 0])
      ShowTextAttributes(["dragonp_fc3", 1, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Let's drink! Let's eat~!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 776, 0])
      ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
      ShowText(["\\n<Grandpappy>"])
      ShowText(["Hahaha! Tonight, I'll indulge in fine wine!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I, at least, need my comrades to take a breather as well."])
    ShowText(["I was invited to the feast, thanks to Tamao's kindness――"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([90])
    Script(["persona_change(21)"])
    ControlSwitches([7036, 7036, 0])
    ControlVariables([1307, 1307, 0, 0, 3])
    ControlSwitches([100, 100, 0])
    ChangePlayerFollowers([1])
    RecoverAll([0, 0])
    TransferPlayer([0, 596, 12, 15, 4, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 25
Name = "マガツオオミカミ"

  Page 0
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ConditionalBranch([1, 1137, 0, 3, 2])
      ShowTextAttributes(["youko_fc1", 1, 0, 2])
      ShowText(["\\n<Akizuki>"])
      ShowText(["Rustling... Hehe, it's a secret~♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1137, 0, 8, 1])
      ConditionalBranch([0, 2567, 1])
        ShowTextAttributes(["youko_fc1", 1, 0, 2])
        ShowText(["\\n<Akizuki>"])
        ShowText(["Hehe, there's still some aburaage left."])
        ShowText(["I'm glad it wasn't taken by the tanuki...♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 2567, 0])
        ShowTextAttributes(["youko_fc1", 2, 0, 2])
        ShowText(["\\n<Akizuki>"])
        ShowText(["Waaah! My aburaage~!!"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["It must be the work of the tanuki..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["So the tanuki stole it, huh?"])
          ShowText(["What a terrible thing to do..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ConditionalBranch([1, 1137, 0, 3, 2])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Mononofu Yao>"])
      ShowText(["Do not underestimate the tanuki tribe."])
      ShowText(["The combat abilities of the upper tanuki, ninja tanuki, and transformation tanuki are comparable to those of advanced youkai."])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Mononofu Yao>"])
      ShowText(["The forces of the village are likely nearly equal..."])
      ShowText(["This battle will be fierce indeed."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1137, 0, 8, 1])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Mononofu Yao>"])
      ShowText(["Despite the clash between the villages, the damage is surprisingly minimal."])
      ShowText(["There were a fair number of injured, but thankfully no fatalities."])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Mononofu Yao>"])
      ShowText(["This is also thanks to your efforts..."])
      ShowText(["I am truly grateful."])
      Empty([])

    BranchEnd([])
    Empty([])
