Display Name = "光の塔 8F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Switch2\", @pitch=150, @volume=80)"])
    ControlSwitches([3011, 3011, 0])
    ConditionalBranch([0, 3012, 1])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["No response..."])
        ShowText(["There must be other levers somewhere."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["No response..."])
        ShowText(["There must be other levers somewhere."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["No response..."])
        ShowText(["There must be other levers somewhere."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3012, 0])
      PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Hmm, this floor too..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Hmm, this floor too..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Hmm, this floor too..."])
        Empty([])
      BranchEnd([])
      PlaySE(["RPG::SE(@name=\"mon_water\", @pitch=125, @volume=100)"])
      FadeoutScreen([])
      Wait([180])
      ControlSwitches([3013, 3013, 0])
      TransferPlayer([0, 392, 4, 17, 8, 2])
      FadeinScreen([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The water on the floor has been drained!"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Now, I can proceed..."])
        ShowText(["Alright, let's go!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Now, I can proceed..."])
        ShowText(["Alright, let's go!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Now, I can proceed..."])
        ShowText(["Alright, let's go!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Switch2\", @pitch=150, @volume=80)"])
    ControlSwitches([3012, 3012, 0])
    ConditionalBranch([0, 3011, 1])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["No response..."])
        ShowText(["There must be other levers somewhere."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["No response..."])
        ShowText(["There must be other levers somewhere."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["No response..."])
        ShowText(["There must be other levers somewhere."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3011, 0])
      PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Hmm, this floor too..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Hmm, this floor too..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Hmm, this floor too..."])
        Empty([])
      BranchEnd([])
      PlaySE(["RPG::SE(@name=\"mon_water\", @pitch=125, @volume=100)"])
      FadeoutScreen([])
      Wait([180])
      ControlSwitches([3013, 3013, 0])
      TransferPlayer([0, 392, 40, 17, 8, 2])
      FadeinScreen([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The water on the floor has been drained!"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Now, I can proceed..."])
        ShowText(["Alright, let's go!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Now, I can proceed..."])
        ShowText(["Alright, let's go!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Now, I can proceed..."])
        ShowText(["Alright, let's go!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 390, 22, 8, 2, 1])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 393, 22, 15, 2, 1])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Switch2\", @pitch=150, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Switch2\", @pitch=150, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])
