Display Name = "プランセクト村"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 283, 197, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 283, 197, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 283, 197, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 283, 197, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 283, 197, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 283, 197, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1158, 0, 2, 0])
      ShowPicture([5, "80_sisterlamia_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Solomi>"])
      ShowText(["Queen Lamia has headed to the Gold Volcano Cave."])
      ShowText(["She is thinking of borrowing the power of the fire spirit to gain an advantage in battle."])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Solomi>"])
      ShowText(["In response to that, Queen Scylla seems to be plotting to gain the power of the water spirit at the spring of water…"])
      ShowText(["The Gold Volcano is located to the west of Grangold Castle."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It is a massive volcanic cave in a lava area."])
      ShowText(["The spring of the water spirit was known as the Undine Spring in our world."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It is a quiet spring located to the northwest of this village."])
      ShowText(["If either of them gains the power of the spirit, it won't just end the war."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We must stop both queens at the Gold Volcano and the spring of water――"])
      ShowText(["As expected of Ilias-sama!"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 3, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowPicture([5, "80_sisterlamia_st02", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["sisterlamia_fc1", 1, 0, 2])
        ShowText(["\\n<Solomi>"])
        ShowText(["The rumors of your success in subduing both queens are spreading!"])
        ShowText(["\\n<Ilias>"])
        ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["That's good to hear."])
        ShowText(["Now, regarding the next move…"])
        ShowText(["…Mephisto, do you still think there is a conspiracy?"])
        PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["That's good to hear."])
        ShowText(["\\n<Mephisto>"])
        ShowTextAttributes(["mefist_fc1", 0, 0, 2])
        ShowText(["Of course, I have no doubt that there is a conspiracy."])
        ShowText(["\\n<Luka>"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["Conspiracy…? Who is involved?"])
        ShowText(["You will understand directly."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["That's good to hear."])
        ShowText(["If there is a conspiracy, it makes things simpler…"])
        ShowText(["Yes, they will easily fall for the invitation…"])
        ShowTextAttributes(["mefist_fc1", 0, 0, 2])
        ShowText(["Of course, I have no doubt that there is a conspiracy."])
        ShowText(["Then, we have decided on the next and final strategy."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["That's good to hear."])
        ShowText(["Let's propose a peace banquet to both queens."])
        ShowText(["A peace banquet…!?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["Conspiracy…? Who is involved?"])
        ShowText(["Isn't this progressing a bit too quickly...?"])
        ShowText(["Isn't this conversation progressing a bit too quickly...?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["We have only prevented the queens from gaining the power of the spirits."])
        ShowText(["There has been no progress in the war between the two sides at all――"])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["That's good to hear."])
        ShowText(["No problem... both factions will definitely take the bait."])
        ShowText(["Mephisto, could you prepare a letter?"])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["That's good to hear."])
        ShowText(["Something like, 'In accordance with ancient customs, we will hold a ceremony of reconciliation before the gods.'"])
        ShowText(["The location should be Grand Noah Castle."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["That's good to hear."])
        ShowText(["We will handle the preparations, but the feast's food will be provided by them."])
        ShowText(["Something like that, you understand?"])
        ShowTextAttributes(["mefist_fc1", 1, 0, 2])
        ShowText(["Of course, I have no doubt that there is a conspiracy."])
        ShowText(["Leave it all to me... hehehe."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["Conspiracy…? Who is involved?"])
        ShowText(["It seems like you have some wicked scheme in mind..."])
        ShowPicture([5, "80_iriasu_st32", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["That's good to hear."])
        ShowText(["No, no, the wicked scheming is on their side, you see."])
        ShowText(["Ufufufufu..."])
        ShowTextAttributes(["mefist_fc1", 1, 0, 2])
        ShowText(["Of course, I have no doubt that there is a conspiracy."])
        ShowText(["Fufufufufu..."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["Conspiracy…? Who is involved?"])
        ShowText(["Fufufufu..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I tried to laugh in tune with the two of them――"])
        ShowText(["But I had no idea what they were plotting."])
        FadeoutBGM([1])
        FadeoutScreen([])
        ErasePicture([5])
        Wait([120])
        FadeinScreen([])
        Empty([])
      BranchEnd([])
      PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_sisterlamia_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Solomi>"])
      ShowText(["Indeed, I have received the letter for reconciliation."])
      ShowText(["I will deliver this to Her Majesty the Queen."])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Solomi>"])
      ShowText(["Let's ensure that a letter also reaches Queen Scylla."])
      ShowText(["With this, we can communicate the invitation for reconciliation at any time."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["That's good to hear."])
      ShowText(["Don't forget to prepare for battle in advance."])
      ShowText(["Some trouble is expected to occur at the feast."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["Conspiracy…? Who is involved?"])
      ShowText(["Trouble is expected... you say?"])
      ConditionalBranch([4, 397, 0])
        ShowTextAttributes(["shion_fc1", 3, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["I don't know what's going on, but it sounds fun!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Solomi>"])
      ShowText(["Now then, shall I go ahead and send the letter...?"])
      ShowChoices([["まだ準備する", "書状を送付する"], 1])
      When([0, "まだ準備する"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["Conspiracy…? Who is involved?"])
        ShowText(["It seems that some rough business is about to happen."])
        ShowText(["Let's make a little more preparation..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      When([1, "書状を送付する"])
        FadeoutScreen([])
        ErasePicture([5])
        Wait([60])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Thus, a letter announcing the holding of a reconciliation feast was sent to Queen Lamia and Queen Scylla."])
        ShowText(["A letter has been sent stating that a peace banquet will be held."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["And to my surprise, replies confirming attendance came from both sides."])
        ShowText(["Thus, a peace banquet would be held at Grand Noah."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What on earth is this sudden change?"])
        ShowText(["Why did the faction that was supposed to hold power switch to promoting peace――"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I couldn't understand it at all――"])
        ShowText(["Finally, the day of the peace banquet arrived."])
        Wait([120])
        ControlSwitches([31, 31, 1])
        ControlSwitches([32, 32, 1])
        ControlSwitches([33, 33, 1])
        ChangeTransparency([0])
        ChangeMapDisplay([1])
        TransferPlayer([0, 71, 19, 10, 0, 2])
        FadeinScreen([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Solomi>"])
      ShowText(["Ah, Ilias......"])
      ShowText(["Thanks to you, peace has returned to this village."])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Solomi>"])
      ShowText(["Please forgive us for not being able to provide a grand hospitality as we are in the midst of reconstruction."])
      ShowText(["Someday, I shall build a magnificent temple here......"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["Conspiracy…? Who is involved?"])
    ShowText(["What is that over there......"])
    ShowText(["It seems like the monsters are having some sort of dispute."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["Leave it be, Luka."])
    ShowText(["We have no reason to interfere with such things."])
    ConditionalBranch([1, 1158, 0, 0, 0])
      ShowTextAttributes(["lamia_fc1", 2, 0, 2])
      ShowText(["\\n<Lamia>"])
      ShowText(["Ugly Scylla, get out of the forest!"])
      ShowText(["This is the land ruled by our queen!"])
      ShowTextAttributes(["scylla_fc1", 2, 0, 2])
      ShowText(["\\n<Scylla A>"])
      ShowText(["Just as I thought, Lamia is a filthy thieving snake!"])
      ShowText(["This is Queen Scylla's territory; you should vanish instead!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["Conspiracy…? Who is involved?"])
      ShowText(["It looks like a territorial dispute among the monsters......"])
      ShowText(["Indeed, we shouldn't interfere without understanding the situation."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["More importantly, we have the mission of conquering Grand Noah ahead of us."])
      ShowText(["For now, it seems best not to get involved――"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 1, 283, 197, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["Conspiracy…? Who is involved?"])
    ShowText(["But...... I recognize that Sister Lamia."])
    ShowText(["Isn't she the Lamia who came to us for help before?"])
    ShowPicture([5, "80_sisterlamia_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Everyone, please stop the fighting!"])
    ShowText(["Listen to the teachings of Ilias and sheathe your swords......"])
    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Scylla A>"])
    ShowText(["Ilias......?"])
    ShowText(["Who would listen to the teachings of the violent goddess who perished a thousand years ago?"])
    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Skulla B>"])
    ShowText(["Like a fake goddess, you should return to the earth."])
    ShowText(["The goddess might praise you in the afterlife!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["……………………"])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Ah... Ilias-sama, please save me...!"])
    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Skulla C>"])
    ShowText(["No matter how much you pray, Ilias won't come to help."])
    ShowText(["Now, become the prey of our tentacles!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Skulla raised her tentacles!"])
    ErasePicture([5])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShotBalloonIcon([7, 1, false])
    ShotBalloonIcon([8, 1, false])
    ShotBalloonIcon([9, 1, false])
    ShotBalloonIcon([12, 1, false])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["...Stop it!!"])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Ah... you are...!?"])
    ShowText(["No way, is it really Ilias-sama..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["I am the goddess of creation, Ilias..."])
    ShowText(["I have descended to extend a hand of salvation to the oppressed believers."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["Oh foolish sinners who oppress my believers..."])
    ShowText(["Be struck by the lightning of judgment and know your sins."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["Conspiracy…? Who is involved?"])
    ShowText(["(Interfering a lot...)"])
    ShowTextAttributes(["scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Scylla A>"])
    ShowText(["Who are you...!?"])
    ShowText(["No way, the real Ilias...?"])
    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Skulla B>"])
    ShowText(["That can't be..."])
    ShowText(["You're just remnants of angels."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["Let's go, Luka..."])
    ShowText(["I will make you understand who I am!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["Conspiracy…? Who is involved?"])
    ShowText(["In the end, it comes to this..."])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["The opponent is weak... I'll wipe them out!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 686, false, false])
    ShowTextAttributes(["scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Scylla A>"])
    ShowText(["No way..."])
    ShowText(["What is this strength..."])
    ShowTextAttributes(["scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Skulla B>"])
    ShowText(["C-could it be... really that tyrannical goddess..."])
    ShowTextAttributes(["scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Skulla C>"])
    ShowText(["H-help! I'm going to be torn apart and killed!!"])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Skullas fled!"])
    Wait([30])
    ShowPicture([5, "80_sisterlamia_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sisterlamia_fc1", 1, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["You all are the ones I met in Grand Noah..."])
    ShowText(["I can't believe it was the real Ilias..."])
    ShowTextAttributes(["sisterlamia_fc1", 1, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Ah, Ilias......"])
    ShowText(["My prayers have reached you, haven't they!?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["...Of course."])
    ShowText(["I, Ilias, will not abandon my obedient followers."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["Conspiracy…? Who is involved?"])
    ShowText(["(I told her not to interfere...)"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["Anyway, let's hear the circumstances."])
    ShowText(["Why are the monsters fighting...?"])
    ConditionalBranch([4, 241, 0])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["It's probably the usual thing..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 242, 0])
      ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["It's probably the usual thing..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Understood, let's talk."])
    ShowText(["Please, come to a safe place..."])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([60])
    ChangeMapDisplay([1])
    TransferPlayer([0, 600, 35, 42, 8, 2])
    FadeinScreen([])
    Wait([30])
    ShowPicture([5, "80_sisterlamia_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["In this village, both the Lamia and Scylla tribes live together, but..."])
    ShowText(["As you know, the two have a very bad relationship."])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Amidst this, the dispute over the ownership of Prancect Village..."])
    ShowText(["Has finally led to a war between the Lamia and Scylla."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["Conspiracy…? Who is involved?"])
    ShowText(["So, the Lamia and Scylla tribes are fighting here..."])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["It seems that conflicts are never-ending in any world..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In our world's Prancect Village, the Plant and Insect tribes were at odds."])
    ShowText(["It seems that circumstances differ depending on the world."])
    ShowPicture([5, "80_sisterlamia_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Our Lamia tribe's leader is Queen Lamia."])
    ShowText(["And the leader of the Scylla tribe is Queen Scylla, but..."])
    ShowPicture([5, "80_cirquec_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Queen Lamia is originally a kind person."])
    ShowText(["She does not wish for a war with the Scylla tribe."])
    ShowPicture([5, "80_cirquec_st51", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["On the other hand, I hear that Queen Scylla also has a conciliatory mindset."])
    ShowText(["This battle is one that neither queen truly desires."])
    ShowPicture([5, "80_sisterlamia_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["...I see, it's a common story."])
    ShowText(["However, it seems they were pushed by the main faction within their tribes."])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["As expected of Ilias, you are absolutely right."])
    ShowPicture([5, "80_jormungand_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["The leader of the Lamia's main faction is the serpent noble Yormungand..."])
    ShowText(["The second in command after Queen Lamia, she is on par with the queen in strength."])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["She is very aggressive and values domination through power..."])
    ShowText(["It was also she who greatly pushed for the war against the Skulra tribe."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["And many from the Lamia tribe agreed with Jormungand..."])
    ShowText(["Most monsters are barbaric and hot-blooded, so it's not surprising."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["Conspiracy…? Who is involved?"])
    ShowText(["In such a situation, even if she personally opposes the war..."])
    ShowText(["Queen Lamia has no choice but to start the war."])
    ShowPicture([5, "80_sisterlamia_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["And the Skulra tribe has a similar situation to ours."])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Queen Skulra is the top powerhouse of the Skulra tribe, but..."])
    ShowText(["It is said that she is intellectual and opposed to unnecessary battles."])
    ShowPicture([5, "80_asmodeus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["However, there is also a number two who leads the warmongers in the Skulra tribe."])
    ShowText(["That is the sea demon noble Asmodeus..."])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Her strength is comparable to Queen Skulra's."])
    ShowText(["Asmodeus's hardline stance on war has pushed the queen into a corner."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["The Skulra tribe's warmongers have also pressured the moderates."])
    ShowText(["Even the queen cannot ignore the largest faction within."])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["If the warmongers are forcibly suppressed, internal conflicts will arise..."])
      ShowText(["It seems she judged that it is better to fight other races than to have a civil war."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_sisterlamia_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Thus, the war between the Lamia and Skulra has begun."])
    ShowText(["I want to stop this battle at all costs..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["The queen's will is being obstructed by the logic of factions in this political situation..."])
    ShowText(["What will you do personally?"])
    ShowTextAttributes(["sisterlamia_fc1", 1, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["I believed that if I clung to the goddess, a miracle would happen."])
    ShowText(["And my prayers have reached her, and Ilias has descended!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["To try to resolve things through prayer and miracles..."])
    ShowText(["This kind of thoughtless foolishness has been produced by the harm of faith."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["What are you saying now..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["Conspiracy…? Who is involved?"])
    ShowText(["But I can understand the desire to stop the fighting."])
    ShowText(["Ilias, can you somehow help us...?"])
    ConditionalBranch([4, 538, 0])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["I ask this as well."])
      ShowText(["Is there no way to mediate from a third-party position?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["Really, it can't be helped..."])
    ShowText(["It annoys me that I am being underestimated."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["......Alright, I suppose I can lend a hand."])
    ShowText(["I'll put an end to this pointless conflict with my power."])
    ShowPicture([5, "80_sisterlamia_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["As expected of Ilias! Thank you!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["However, it seems there are only weak monsters left in this village."])
    ShowText(["Where have the queens and strong ones gone?"])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Queen Lamia has headed to the Gold Volcano Cave."])
    ShowText(["She is thinking of borrowing the power of the fire spirit to gain an advantage in battle."])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["In response to that, Queen Scylla seems to be plotting to gain the power of the water spirit at the spring of water…"])
    ShowText(["The Gold Volcano is located to the west of Grangold Castle."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["Both Queen Lamia and Queen Scylla,"])
    ShowText(["Did they go seeking the power of the spirits...?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["That's good to hear."])
    ShowText(["It would be troublesome if either or both of them gain the power of the spirits."])
    ShowText(["Let's head out to stop them immediately!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Haha, looks like we're going to crush both!"])
      ShowText(["That sounds the most interesting!"])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["Our main objective is to prevent the queens from obtaining the power of the spirits."])
        ShowText(["I strongly recommend avoiding a full-scale clash..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["Conspiracy…? Who is involved?"])
    ShowText(["Queen Lamia is at Gold Volcano..."])
    ShowText(["Queen Scylla is at the Spring of Water, right?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It is a massive volcanic cave in a lava area."])
    ShowText(["The spring of the water spirit was known as the Undine Spring in our world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It is a quiet spring located to the northwest of this village."])
    ShowText(["If either of them gains the power of the spirit, it won't just end the war."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We must stop both queens at the Gold Volcano and the spring of water――"])
    ShowText(["As expected of Ilias-sama!"])
    ErasePicture([5])
    ControlVariables([1158, 1158, 0, 0, 2])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["lamia_fc1", 0, 0, 2])
      ShowText(["\\n<Lamia>"])
      ShowText(["Due to the dark contract, combat activities around this spring are prohibited."])
      ShowText(["Well, there aren't any attacking monsters here right now..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["lamia_fc1", 2, 0, 2])
      ShowText(["\\n<Lamia>"])
      ShowText(["The queens were both crying."])
      ShowText(["The tyrannical goddess is really something else..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Scylla>"])
      ShowText(["The current Queen Scylla is a rare breed mixed with sea-dwelling species' blood."])
      ShowText(["She possesses the power of a ruler of the deep sea, the strongest queen in history."])
      ShowTextAttributes(["scylla_fc1", 2, 0, 2])
      ShowText(["\\n<Scylla>"])
      ShowText(["And yet, she is very gentle and kind-hearted."])
      ShowText(["Even though she does not wish for war, how did it come to this..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["scylla_fc1", 2, 0, 2])
      ShowText(["\\n<Scylla>"])
      ShowText(["To defeat both the Queen and Asmodeus..."])
      ShowText(["You all are incredibly strong, aren't you?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["lamiad_fc1", 0, 0, 2])
      ShowText(["\\n<Demon Lamia>"])
      ShowText(["Queen Lamia is one who comes from the lineage of the priestess lamia."])
      ShowText(["That's why she is unusually knowledgeable about healing powers among lamias."])
      ShowTextAttributes(["lamiad_fc1", 0, 0, 2])
      ShowText(["\\n<Demon Lamia>"])
      ShowText(["She is called the Holy Mother, a very strong and kind person, but..."])
      ShowText(["In this situation, she often faces opposition from the pro-war faction."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["lamiad_fc1", 2, 0, 2])
      ShowText(["\\n<Demon Lamia>"])
      ShowText(["Both queens have come to bow to the goddess's army."])
      ShowText(["I wonder what terrible punishment was inflicted..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["scyllad_fc1", 0, 0, 2])
      ShowText(["\\n<Demon Scylla>"])
      ShowText(["Asmodeus of the sea demon nobility and Jormungand of the serpent tribe..."])
      ShowText(["As high-ranking demon nobles, they are allowed into the innermost part of the Evil God Castle."])
      ShowTextAttributes(["scyllad_fc1", 0, 0, 2])
      ShowText(["\\n<Demon Scylla>"])
      ShowText(["Their strength is well-established."])
      ShowText(["Both are said to be on par with the queens in combat ability..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["scyllad_fc1", 0, 0, 2])
      ShowText(["\\n<Demon Scylla>"])
      ShowText(["The pro-war faction still remains, but..."])
      ShowText(["They are hiding in the village's outskirts, fearing the goddess's retaliation."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["alraune_fc1", 0, 0, 2])
      ShowText(["\\n<Alraune>"])
      ShowText(["Lamia and Scylla have been fighting in this village for a long time."])
      ShowText(["Both are slithering around, they should just get along..."])
      ShowTextAttributes(["alraune_fc1", 0, 0, 2])
      ShowText(["\\n<Alraune>"])
      ShowText(["Huh, the relationship between plant tribes and insect tribes?"])
      ShowText(["They're not exactly in opposition, you know...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["alraune_fc1", 2, 0, 2])
      ShowText(["\\n<Alraune>"])
      ShowText(["Everyone getting along is the most wonderful thing, isn't it...?"])
      ShowText(["I wish the whole world would become peaceful like this."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
      ShowText(["\\n<Hornet Girl>"])
      ShowText(["The war of snakes and tentacles, unreasonable..."])
      ShowText(["Since the village is large, it would be good to share it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
      ShowText(["\\n<Hornet Girl>"])
      ShowText(["The war has ended..."])
      ShowText(["This village belongs to everyone."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["lamia_fc1", 2, 0, 2])
      ShowText(["\\n<Lamia>"])
      ShowText(["I am one of the weaker lamias..."])
      ShowText(["I can't really keep up with the war stuff."])
      ShowTextAttributes(["lamia_fc1", 2, 0, 2])
      ShowText(["\\n<Lamia>"])
      ShowText(["In reality, most Lamias don't desire war at all."])
      ShowText(["I don't know about the upper echelons who are eager for hegemony..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["lamia_fc1", 2, 0, 2])
      ShowText(["\\n<Lamia>"])
      ShowText(["Hya, Goddess Ilias!?"])
      ShowText(["Help, please don't tear me apart!!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["scylla_fc1", 2, 0, 2])
      ShowText(["\\n<Scylla>"])
      ShowText(["Even though the angels' army is said to be invading the demon realm..."])
      ShowText(["Is it really the time for monsters to be fighting each other?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["scylla_fc1", 2, 0, 2])
      ShowText(["\\n<Scylla>"])
      ShowText(["Even if the turmoil in this village settles down, the Apocrypha won't end."])
      ShowText(["If the goddess and the evil god clash, how much of the world will be destroyed..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["saboten_fc1", 0, 0, 2])
      ShowText(["\\n<Cactus Girl>"])
      ShowText(["You should take what the people here say with a grain of salt."])
      ShowText(["Only the non-combatants can't leave the area around the spring..."])
      ShowTextAttributes(["saboten_fc1", 0, 0, 2])
      ShowText(["\\n<Cactus Girl>"])
      ShowText(["The combatants have gone to the spirit's place with the queen."])
      ShowText(["There are quite a few powerful ones, so please be careful."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["saboten_fc1", 2, 0, 2])
      ShowText(["\\n<Cactus Girl>"])
      ShowText(["Oh, has the war already ended?"])
      ShowText(["If both sides had wiped each other out, it could have been the age of the plant tribe..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["dryad_fc1", 6, 0, 2])
      ShowText(["\\n<Dryad>"])
      ShowText(["It's not something to say it's a fire on the other side of the river."])
      ShowText(["I almost got swallowed by a Lamia after getting caught up in a fight before..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["dryad_fc1", 6, 0, 2])
      ShowText(["\\n<Dryad>"])
      ShowText(["Both Jormungand and Asmodeus..."])
      ShowText(["They should just keep them locked up in the angel's prison forever."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["e_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Elder Scylla>"])
      ShowText(["I wonder what Asmodeus is so worked up about..."])
      ShowText(["We're better off in damp places anyway."])
      ShowTextAttributes(["e_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Elder Scylla>"])
      ShowText(["We might as well give this forest to the Lamias."])
      ShowText(["Fighting is just ridiculous..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["e_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Elder Scylla>"])
      ShowText(["Actually, I want to join a pirate crew."])
      ShowText(["I wonder if the Rozza pirate crew is accepting new members..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4058, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([70, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([28, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1253, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([271, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([389, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([769, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Merchant Mermaid>"])
    ShowText(["I am a general merchant familiar with Plansect."])
    ShowText(["I have some good secret stones!"])
    ShowChoices([["買い物をする", "秘石の加工を頼む", "用はない"], 3])
    When([0, "買い物をする"])
      ShopProcessing([0, 3, 0, 0, false])
      ShopItem([0, 4, 0, 0])
      ShopItem([0, 7, 0, 0])
      ShopItem([0, 11, 0, 0])
      ShopItem([0, 22, 0, 0])
      ShopItem([0, 23, 0, 0])
      ShopItem([0, 35, 0, 0])
      ShopItem([0, 102, 0, 0])
      ShopItem([0, 109, 0, 0])
      ShopItem([0, 110, 0, 0])
      ShopItem([0, 65, 0, 0])
      ShopItem([0, 69, 0, 0])
      ShopItem([0, 73, 0, 0])
      ShopItem([2, 4063, 0, 0])
      ShopItem([2, 4101, 0, 0])
      ShopItem([0, 2455, 0, 0])
      ShopItem([0, 2460, 0, 0])
      ShopItem([0, 3658, 0, 0])
      ShopItem([0, 4034, 0, 0])
      ShopItem([0, 4040, 0, 0])
      ShopItem([0, 3442, 0, 0])
      Empty([])

    When([1, "秘石の加工を頼む"])
      Script(["call_synthesize(80)"])
      Empty([])

    When([2, "用はない"])
      Empty([])

    ChoicesEnd([])
    Empty([])
