AddOptionMenu "OptionsMenu"
{
	SubMenu "Loot Scavenger", "loot_Scav"
}

OptionMenu "loot_Scav"
{
    Title "Loot Scavenger"
	StaticText ""
	StaticText "Generic Options"
	Slider "Chance (0 = Never)", "lootChance", 0, 100, 1, 0
	Option "Diablo Drop Sound", "lootSound", "OnOff"
	StaticText ""
	StaticText "Drops"	
	Slider "Health Weight", "healthWeight", 0, 256, 1, 0
	Slider "Armour Weight", "armorWeight", 0, 256, 1, 0
	Slider "Ammo Weight", "ammoWeight", 0, 256, 1, 0
	StaticText ""
	StaticText "Numbers"
	Option "Health Restored", "loot_HealthRestored", "HealthRestored"
	Option "Max Health Restored", "loot_HealthMax", "HealthMax"
	Option "Armor Restored", "loot_ArmorRestored", "ArmorRestored"
	Option "Max Armor Restored", "loot_ArmorMax", "ArmorMax"
	Option "Ammo Drops", "loot_AmmoAmount", "AmmoAmount"
	StaticText ""
	StaticText "Custom weapons not supported.", "Cream"
	StaticText ""
	StaticText "Poor"
	StaticText "10 bullets; 2 shells; 1 rocket; 10 cells"
	StaticText "Scarce"
	StaticText "25 bullets; 4 shells; 2 rockets; 15 cells"
	StaticText "Normal"
	StaticText "35 bullets; 7 shells; 3 rockets; 20 cells"
	StaticText "Generous"
	StaticText "45 bullets; 10 shells; 5 rockets; 25 cells"
	StaticText "Plentiful"
	StaticText "60 bullets; 15 shells; 7 rockets; 50 cells"
}

OptionValue "AmmoAmount"
{
		0, "Poor"
		1, "Scarce"
		2, "Normal"
		3, "Generous"
		4, "Plentiful"
}

OptionValue "HealthRestored"
{
		10, "10"
		20, "20"
		30, "30"
		40, "40"
		50, "50"
}

OptionValue "ArmorRestored"
{
		10, "10"
		20, "20"
		30, "30"
		40, "40"
		50, "50"
}

OptionValue "ArmorMax"
{
		100, "100"
		150, "150"
		200, "200"
}

OptionValue "HealthMax"
{
		100, "100"
		150, "150"
		200, "200"
}