// Chance
server int lootChance = 100;

// Weights
server int healthWeight = 1;
server int armorWeight = 1;
server int ammoWeight = 1;

// Numbers
server int loot_HealthRestored = 40;
server int loot_ArmorRestored = 40;
server int loot_HealthMax = 150;
server int loot_ArmorMax = 150;

server int loot_AmmoAmount = 1;

server bool lootSound = true;