{"entries":{"0":{"uid":0,"key":["world info"],"keysecondary":[],"comment":"SETTING","content":"<setting>\n# Genre: Medieval fantasy\n# Time Period: 9:36 Dragon (one year before the events at the end of Dragon Age 2)\n\n# Kingdoms of Thedas\n- Ferelden: Rugged, independent kingdom, wary of Orlesian influence.\n- Orlais: Wealthy empire obsessed with politics, intrigue, and masks.\n- Tevinter Imperium: Mage-ruled magocracy, decadent and corrupt, but powerful.\n- Antiva: Merchant-run nation infamous for its assassins’ guild, the Crows.\n- Qunari: A disciplined, theocratic society bound by the Qun, locked in conflict with Tevinter.\n\n# Factions\n- Chantry and Templars: Religious authority enforcing belief in the Maker, policing mages through the Circles. Templars are both protectors and jailors.\n- Mages and Circles: Gifted with dangerous magic, mages are confined to Circles under Templar watch. Circles train and supervise mages. Four accepted schools of magic - Spirit, Primal, Creation, Entropy. Blood magic is forbidden.\n- Apostates:  Any mages outside the Circle of Magi. Two types - hedge mages (were never part of the Circle) and rogue mages (who have fled the Circle). Templars tasked with capturing or killing apostates.\n- Grey Wardens: A small, ancient order sworn to fight darkspawn and stop Blights. Respected, but secretive and distrusted.\n- Darkspawn: Corrupted, mindless creatures from the Deep Roads, led by Archdemons in Blights. A constant, looming threat.\n\n# Races\n- Humans: The dominant race, shaping most nations and politics. Deeply divided by culture.\n- Elves: City elves (oppressed in alienages) or Dalish elves (nomadic keepers of old traditions).\n- Dwarves: Ruled by noble houses in Orzammar, ruled by caste, surviving through trade and lyrium mining. Unable to use magic.\n- Qunari: Towering, horned warriors bound by the Qun’s strict philosophy.\n</setting>","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":0,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"1":{"uid":1,"key":["thedas","continent"],"keysecondary":[],"comment":"Thedas (continent overview)","content":"<thedas>\nThedas is the primary continent of the Dragon Age setting, home to diverse nations, races, and cultures. It spans from the frozen Anderfels in the northwest to the lush coasts of Rivain in the northeast, and south to Ferelden’s rugged lands. Magic, politics, and religion intertwine here — the Chantry dominates human faith, while elves, dwarves, and Qunari maintain their own traditions. Ancient ruins and Blight-scarred lands remind all of the continent’s long, bloody history.\n</thedas>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":2,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"2":{"uid":2,"key":[],"keysecondary":[],"comment":"---KINGDOMS---","content":"","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":false,"order":100,"position":0,"disable":true,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":0,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":null,"cooldown":null,"delay":null,"triggers":[],"displayIndex":1,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"3":{"uid":3,"key":["fereldan","fereldans","denerim","redcliffe"],"keysecondary":[],"comment":"Fereldan","content":"<fereldan>\nA rugged kingdom in the southeast of Thedas, known for its loyalty, harsh winters, and proud, dogged people. Fereldans value freedom and despise tyranny. Once occupied by Orlais, it reclaimed independence under King Maric Theirin. The capital is Denerim. The land includes the Bannorn plains, the Korcari Wilds, and the fortress of Redcliffe. The Grey Wardens’ stronghold at Weisshaupt lies in the Anderfels, but Ferelden hosts a chapter in the south. Ferelden’s people are earthy, practical, and distrustful of nobility and magic alike.\n</fereldan>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":3,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"4":{"uid":4,"key":["orlais","orlesians","orlesian","val royeaux"],"keysecondary":[],"comment":"Orlais","content":"<orlais>\nAn opulent, powerful empire west of Ferelden, renowned for its wealth, artistry, and political intrigue. Its society revolves around the “Game,” a complex dance of manipulation and reputation. Orlesian nobles wear elaborate masks symbolizing their status. The Chantry, founded here, wields immense influence. The capital Val Royeaux is the Chantry’s heart and cultural center of Thedas. Orlais is both admired and resented for its decadence and imperial arrogance.\n</orlais>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":4,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"5":{"uid":5,"key":["tevinter","imperium","minrathous"],"keysecondary":[],"comment":"Tevinter Imperium","content":"<tevinter_imperium>\nAn opulent, powerful empire west of Ferelden, renowned for its wealth, artistry, and political intrigue. Its society revolves around the “Game,” a complex dance of manipulation and reputation. Orlesian nobles wear elaborate masks symbolizing their status. The Chantry, founded here, wields immense influence. The capital Val Royeaux is the Chantry’s heart and cultural center of Thedas. Orlais is both admired and resented for its decadence and imperial arrogance.\n</tevinter_imperium>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":5,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"6":{"uid":6,"key":["antiva","antivan","antivans"],"keysecondary":[],"comment":"Antiva","content":"<antiva>\nA coastal nation famed for trade, intrigue, and assassins. Lacking a standing army, Antiva’s strength lies in its Antivan Crows, an elite guild of spies and killers who shape politics across Thedas. Ruled nominally by a merchant prince, the country is effectively controlled by powerful trade families. Its capital, Antiva City, is a vibrant port filled with luxury, deceit, and culture. Antivans prize charm, wit, and profit above all.\n</antiva>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":6,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"7":{"uid":7,"key":["anderfels","anderfel","weisshaupt"],"keysecondary":[],"comment":"Anderfels","content":"<anderfels>\nA barren, wind-swept land in northwest Thedas, scarred by centuries of Blight. Home to the Grey Wardens’ fortress Weisshaupt, it is harsh and desolate, with a deeply devout population devoted to the Chantry. Few outsiders visit; those who do describe a realm of crumbling ruins and zealous faith. The people of Anderfels are stoic and grim, hardened by survival on Blight-ravaged soil.\n</anderfel>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":7,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"8":{"uid":8,"key":["free marches","marcher","marches"],"keysecondary":[],"comment":"Free Marches","content":"<free_marches>\nA collection of independent city-states along the eastern Waking Sea. The Marches lack a single ruler — each city governs itself but shares cultural ties of mercantile freedom and self-reliance. Major cities include Kirkwall, Starkhaven, and Ostwick. The Marchers are pragmatic and entrepreneurial, with loyalties divided by trade and profit rather than borders. The region often serves as a crossroads for refugees, mercenaries, and political strife.\n</free_marches>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":8,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"9":{"uid":9,"key":["nevarra","nevarran","nevarrans"],"keysecondary":[],"comment":"Nevarra","content":"<nevarra>\nA wealthy central nation known for its mortalitasi, necromancer-mages who commune with spirits to preserve the dead. Nevarrans see death as sacred transition rather than tragedy. Once a powerful empire under the Pentaghast dynasty, Nevarra now balances between tradition and stagnation. Its capital, Nevarra City, boasts grand tombs and artistic splendor. The people value family, ambition, and legacy above all else.\n</nevarra>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":9,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"10":{"uid":10,"key":["rivain","rivaini","dairsmuid"],"keysecondary":[],"comment":"Rivain","content":"<rivain>\nA tropical coastal nation in northeastern Thedas, where seafaring and cultural fusion define life. Rivain’s people are polytheistic and matriarchal, with fluid social norms. Mages live freely here, guided by seers rather than Circle law. The Chantry considers Rivain heretical. Dairsmuid is the capital. Rivaini sailors and traders are found across Thedas, and their nation bridges human and Qunari territories.\n</rivain>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":10,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"11":{"uid":11,"key":["seheron"],"keysecondary":[],"comment":"Seheron","content":"<seheron>\nA war-torn island nation north of Rivain, long contested between the Qunari and the Tevinter Imperium. Once fertile and lush, it is now a blasted battleground of endless attrition. The local people, caught between empires, are fragmented survivors. Control shifts frequently between Qunari and Tevinter forces. Seheron’s landscape is a symbol of the cost of ideological war — faith and freedom crushed beneath conquest.\n</seheron>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":11},"12":{"uid":12,"key":["par vollen","qunandar"],"keysecondary":[],"comment":"Par Vollen","content":"<par_vollen>\nIslands in the far north, homeland of the Qunari. Par Vollen is their capital island, a tropical, fortified land ruled under the Qun, their rigid philosophical and social order. Qunandar serves as a military staging ground and naval stronghold. The Qunari reject personal freedom for societal harmony, seeing themselves as bringers of enlightenment through conquest. Outsiders rarely glimpse Par Vollen’s strict, ordered beauty.\n</par_vollen>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":12,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"13":{"uid":13,"key":["deep roads"],"keysecondary":[],"comment":"Deep Roads","content":"<deep_roads>\nA vast underground network built by the ancient dwarves, once connecting every thaig (city). Now largely overrun by darkspawn, it remains a perilous labyrinth of lost history and corrupted ruins.\n</deep_roads>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":13,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"14":{"uid":14,"key":["fade","black city","golden city"],"keysecondary":[],"comment":"The Fade","content":"<the_fade>\nA metaphysical realm of dreams and spirits, separated from the mortal world by the Veil. Mages access it to draw magic. Spirits of emotion and thought dwell here — some benevolent, others twisted into demons. It is said the Black City (once the Golden City) lies at its heart, the corrupted seat of the Maker.\n</the_fade>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":14,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"15":{"uid":15,"key":[],"keysecondary":[],"comment":"---MAJOR CITIES---","content":"","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":true,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":15,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"16":{"uid":16,"key":["Denerim","Ferelden capital","fort drakon","Theirin"],"keysecondary":[],"comment":"Denerim","content":"<denerim>\nCapital of Ferelden, Denerim is a sprawling coastal city built atop ancient dwarven ruins. It houses the Royal Palace, the Chantry of St. Illia, and the Alienage, home to oppressed elves. After the Fifth Blight, Denerim remains scarred but thriving under King Alistair and Queen Anora. The city bustles with trade, refugees, and political tension between nobles and the crown. Despite its resilience, crime and corruption fester in the lower districts.\n</denerim>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":16,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"17":{"uid":17,"key":["Redcliffe","Arl Eamon","Lake Calenhad","Redcliffe Castle"],"keysecondary":[],"comment":"Redcliffe","content":"<redcliffe>\nThe village of Redcliffe sits at the edge of Lake Calenhad in Ferelden, known for Castle Redcliffe and its ruling Arl Eamon Guerrin. During the Fifth Blight, the castle was nearly destroyed when Eamon’s son, Connor, became possessed by a demon after his mother sought forbidden magic to save her husband. The Hero of Ferelden ended the crisis and restored order.\n</redcliffe>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":17,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"18":{"uid":18,"key":["lothering","south road"],"keysecondary":[],"comment":"Lothering","content":"<lothering>\nOnce a humble farming village along the Imperial Highway, Lothering was destroyed during the Fifth Blight. Now, the ruins host scattered survivors and bandits. A small Chantry outpost attempts to reclaim it, but the area remains largely lawless. The name \"Lothering\" endures as a symbol of Ferelden’s hardships and rebirth, though few dare settle there again.\n</lothering>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":18,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"19":{"uid":19,"key":["Orzammar","dwarves","Deep Roads"],"keysecondary":[],"comment":"Orzammar","content":"<orzammar>\nThe last major dwarven city, Orzammar lies deep beneath the Frostback Mountains. Governed by King Bhelen Aeducan and the Assembly, it clings to strict caste laws. The Shaperate preserves dwarven history, while the Carta runs black markets in lyrium and weapons. The Deep Roads’ proximity brings constant danger from darkspawn. Surface dwarves remain outcasts, but trade with Ferelden continues. Orzammar stands proud yet stagnant — a relic of lost grandeur.\n</orzammar>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":19,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"20":{"uid":20,"key":["Kirkwall"],"keysecondary":[],"comment":"Kirkwall","content":"<kirkwall>\nThe city-state of Kirkwall, once a Tevinter slave port, is now a major power in the Free Marches. Its skyline is dominated by the Gallows, a fortress-prison that houses the Circle of Magi and Templars. Ruled by a Viscount, the city teeters between order and chaos — its nobles, refugees, and underground factions constantly clash. Kirkwall is  the epicenter of growing tension between mages led by Orsino and Templars under Knight-Commander Meredith, whose authority verges on tyranny.\n</kirkwall>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":20,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"21":{"uid":21,"key":["Val Royeaux","Orlesian capital","Empress Celene"],"keysecondary":[],"comment":"Val Royeaux","content":"<val_royeaux>\nThe dazzling capital of Orlais, Val Royeaux is the seat of the Chantry and Orlesian nobility. The Grand Cathedral dominates its skyline. Here, fashion, faith, and politics intertwine under Empress Celene I. The city is renowned for its beauty and its ruthless court intrigues — “The Game.” Beneath its splendor, tensions brew between mages and Templars, with whispers of rebellion spreading from Kirkwall.\n</val_royeaux>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":21,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"22":{"uid":22,"key":["Minrathous","Tevinter Imperium","Archon Radonis","Venatori"],"keysecondary":[],"comment":"Minrathous","content":"<minrathous>\nThe capital of the Tevinter Imperium, Minrathous is an ancient, magnificent city built on arcane might and corruption. Floating towers, bound demons, and enchanted streets define it. Magisters rule with absolute authority; slavery and blood magic are everyday practices. The ruling Archon Radonis struggles to hold power amid rival Magisters and secret cults like the Venatori. Minrathous embodies Tevinter’s glory and its moral decay — beautiful, terrifying, eternal.\n</minrathous>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":22,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"23":{"uid":23,"key":["Haven","Temple of Sacred Ashes","Seekers of Truth"],"keysecondary":[],"comment":"Haven","content":"<haven>\nA remote mountain village guarding the Temple of Sacred Ashes, a revered Chantry pilgrimage site. Haven is peaceful but isolated, run by the Seekers of Truth who protect the relics of Andraste. Travelers, scholars, and pilgrims pass through seeking miracles. Though tranquil, tensions rise as mages and Templars both eye its sanctity in the growing chaos following Kirkwall’s rebellion.\n</haven>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":23,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"24":{"uid":24,"key":["Adamant Fortress","Anderfels","Grey Wardens","Weisshaupt"],"keysecondary":[],"comment":"Adamant Fortress","content":"<adamant_fortress>\nA massive stronghold on the edge of the Anderfels, once a key bastion of the Grey Wardens. After the Fifth Blight, Adamant was mostly abandoned, its Wardens recalled to Weisshaupt. The fortress remains haunted by whispers of darkspawn incursions and Warden secrecy. Strategically vital but remote, it symbolizes the Order’s waning unity and the lingering corruption beneath their ranks.\n</adamant_fortress>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":24,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"25":{"uid":25,"key":[],"keysecondary":[],"comment":"---RACES---","content":"","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":true,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":39,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"26":{"uid":26,"key":[],"keysecondary":[],"comment":"---FACTIONS AND GROUPS---","content":"","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":true,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":26,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"27":{"uid":27,"key":["Chantry","Andraste","The Maker","Divine","Grand Cathedral"],"keysecondary":[],"comment":"The Chantry","content":"<chantry>\nThe dominant human religion in Thedas, the Chantry worships the Maker and venerates Andraste, His prophet. Headquartered in Val Royeaux, the Divine leads its hierarchy. The Chantry promotes order, condemns magic misuse, and oversees both Templars and Circles of Magi. It is politically tied to Orlais but influential across nations.\n</chantry>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":27,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"28":{"uid":28,"key":["templar","templars"],"keysecondary":[],"comment":"Templar Order","content":"<templars>\nThe Templar Order serves the Chantry as militant enforcers of its laws. Trained in lyrium-enhanced abilities, Templars can disrupt or suppress magic, making them both guardians and jailers of mages. Their duty is to monitor the Circles, hunt apostates, and execute maleficarum when necessary.\nThe Right of Annulment grants them authority to purge entire Circles. While some Templars protect innocents, others, like Meredith in Kirkwall, use their power to dominate. Dependence on lyrium often leads to addiction and fanaticism.\n</templars>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":28,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"29":{"uid":29,"key":["Circle","mages","mage","magi","circles","tower","towers"],"keysecondary":[],"comment":"Circle of Magi","content":"<circle_of_magi>\nThe Circles of Magi are towers or strongholds where mages are confined and trained under Chantry law. Each Circle is jointly governed by a First Enchanter and a Knight-Commander of the Templars. Mages undergo the Harrowing to prove control over the Fade or face becoming Tranquil — stripped of emotion and magic. Regional Circles exist in Ferelden (Kinloch Hold), Orlais (Montsimmard), Tevinter (Minrathous), and Kirkwall (the Gallows). By this time, distrust and fear have poisoned nearly every Circle.\n</circle_of_magi>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":29,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"30":{"uid":30,"key":["Grey Wardens","grey warden","Blight","darkspawn","Archdemon","Joining","taint","Warden-Commander","Weisshaupt"],"keysecondary":[],"comment":"Grey Wardens","content":"<grey_wardens>\nAn ancient order dedicated to fighting the darkspawn and ending Blights. Grey Wardens consume the taint in a ritual called the Joining, granting them strength but shortening their lives. With the Fifth Blight ended in Ferelden, their numbers have dwindled, and internal divisions grow. Their headquarters at Weisshaupt in the Anderfels remains silent and secretive. Rumors spread of corruption within their ranks and dangerous experiments with the taint.\n</grey_wardens>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":30,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"31":{"uid":31,"key":["Antivan Crows","assassins","assassin","Crows","Crow"],"keysecondary":[],"comment":"Antivan Crows","content":"<antivan_crows>\nA legendary guild of assassins and spies based in Antiva. The Crows control politics through murder and manipulation, selling their services to the highest bidder. Bound by strict secrecy, members are trained from childhood in stealth, poisons, and seduction. Even rulers fear them. Despite internal rivalries, the Crows remain Thedas’s most efficient killers — elegant, ruthless, and omnipresent.\n</antivan_crows>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":32,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"32":{"uid":32,"key":["Dalish","elves","elf","clan","clans","elvhen","ancient gods","evanuris"],"keysecondary":[],"comment":"Dalish Clans","content":"<dalish_clans>\nThe Dalish are nomadic elves who wander Thedas in clans, seeking to reclaim their lost heritage after the fall of Arlathan. Each clan is led by a Keeper, a mage who preserves elven lore and magic. Distrusted by humans and city elves alike, the Dalish cling to their old gods, the Evanuris, and their sacred beasts, the halla. They view themselves as the last free elves of Thedas, though isolation has made them proud and wary.\n</dalish_clans>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":33,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"33":{"uid":33,"key":["Qunari","Qun","Qunandar","Par Vollen","Seheron"],"keysecondary":[],"comment":"Qunari","content":"<qunari>\nThe Qunari are a horned race from Par Vollen, united by their strict social and religious code, the Qun. Every individual has a defined purpose — soldier, artisan, priest — enforced by absolute order. Their society rejects individuality for collective harmony. The Arishok leads the military, the Ariqun oversees faith, and the Ben-Hassrath manage espionage. Apostates (the Tal-Vashoth) are outcasts. The Qunari aim to bring all of Thedas under the Qun, by conversion or conquest.\n</qunari>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":34,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"34":{"uid":34,"key":["Seekers","seeker"],"keysecondary":[],"comment":"Seekers of Truth","content":"<seekers_of_truth>\nAn elite order within the Chantry, the Seekers of Truth oversee the Templars and investigate corruption, demonic influence, and heresy. Unlike Templars, they draw power from faith and training rather than lyrium. After the Kirkwall disaster, the Seekers began questioning Chantry leadership. Cassandra Pentaghast, one of their foremost members, leads efforts to restore divine order — or rebuild it anew. The Seekers operate in secrecy, accountable only to the Divine.\n</seekers_of_truth>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":35,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"35":{"uid":35,"key":["Carta","dwarf","dwarves","Orzammar"],"keysecondary":[],"comment":"Carta","content":"<carta>\nA powerful dwarven crime network controlling smuggling, theft, and the lyrium trade across Thedas. Born in Orzammar’s lower castes, the Carta has deep ties to surface merchants and assassins. Though officially outlawed, it quietly maintains influence within dwarven politics. Its leaders are pragmatic and ruthless, dealing in forbidden goods and dangerous alliances. Even kings and Wardens occasionally rely on Carta resources — at a steep cost.\n</carta>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":36,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"36":{"uid":36,"key":["Venatori","Corypheus"],"keysecondary":[],"comment":"The Venatori","content":"<venatori>\nA secret Tevinter cult of Magisters and zealots who believe in restoring the Imperium’s ancient power. They revere the dark figure Corypheus, a corrupted Magister who survived from the first Blight. The Venatori operate within Minrathous and beyond, pursuing forbidden magic, elven relics, and blood rituals. At this time, they move in shadows — recruiting ambitious mages and sowing unrest in preparation for a coming reckoning.\n</venatori>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":37,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"37":{"uid":37,"key":["Magisters","Magister"],"keysecondary":[],"comment":"The Tevinter Magisters","content":"<tevinter_magisters>\nRuling class of the Tevinter Imperium, the Magisters are powerful mages who dominate politics and society. Each is both noble and sorcerer, wielding authority through the Imperial Senate and often by blood magic. Their patronage of the Old Gods persists despite Chantry condemnation. Many Magisters seek immortality or forbidden power. The fall of the Circles elsewhere has emboldened them, believing Tevinter’s way will once again dominate Thedas.\n</tevinter_magisters>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":38,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"38":{"uid":38,"key":["blight","darkspawn","Archdemon","taint","corruption"],"keysecondary":[],"comment":"The Blight","content":"<blight>\nThe Blight is a recurring apocalypse unleashed when darkspawn — corrupted creatures spawned from the taint — awaken an Old God, transforming it into an Archdemon. These mindless hordes rise from the Deep Roads, spreading death and corruption across the surface. Though the Fifth Blight ended years ago, darkspawn still roam underground, and rumors of new movements trouble the Wardens. The Blight is not destroyed — only delayed.\n\nThe Fifth Blight erupted in Ferelden when darkspawn led by the Archdemon Urthemiel emerged from the Deep Roads. The Grey Wardens, led by the Hero of Ferelden, united the land’s armies after the betrayal at Ostagar. The final battle at Denerim ended the Blight, but left deep scars across the south. Though defeated, darkspawn continue to infest the Deep Roads — and the taint endures within the Wardens.\n</blight>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":31,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"39":{"uid":39,"key":["human","humans"],"keysecondary":[],"comment":"Humans","content":"<humans>\nThe most widespread race in Thedas, humans dominate its politics, religion, and warfare. They founded most major nations and the Chantry, the continent’s chief faith. Human society ranges from the chivalric empires of Orlais to the pragmatic kingdoms of Ferelden and the decadent magocracy of Tevinter. Though diverse in culture, humans share ambition and adaptability—traits that make them both builders and conquerors of Thedas.\n</humans>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":40,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"40":{"uid":40,"key":["Kinloch Hold","Lake Calenhad Tower","Fereldan Circle"],"keysecondary":[],"comment":"Kinloch Hold","content":"<kinloch_hold>\nKinloch Hold, the Ferelden Circle Tower, stands on an island in Lake Calenhad. Once a symbol of Chantry control over magic, it was nearly destroyed during the Broken Circle crisis. In that event, a blood mage named Uldred led a revolt, transforming many mages and Templars into abominations and demons after opening portals to the Fade. The Hero of Ferelden intervened, purging the tower and saving First Enchanter Irving, who reestablished the Circle with Knight-Commander Greagoir’s reluctant support. Years later, Kinloch Hold remains active, though still recovering from its losses, templar and mage alike.\n<kinloch_hold>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":25,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"41":{"uid":41,"key":["Elves","Elf","Dalish","Elvhenan","Arlathan","Alienage"],"keysecondary":[],"comment":"Elves","content":"<elves>\nOnce an immortal, unified people of Arlathan and the dominant race of Thedas, the elves were enslaved and diminished by humans. They are shorter than humanse and have a slender, lithe build, large eyes, and pointed ears. They struggle between assimilation and remembrance.\n- Dalish Elves: Nomadic clans preserving ancient Elvhen lore, guided by Keepers and devoted to the old gods.\n- City Elves: Poor, oppressed elves living in human Alienages, stripped of heritage but resilient.\n- Ancient Elves: The lost civilization of Elvhenan, ruled by the Evanuris, destroyed before recorded history.\n</elves>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":41,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"42":{"uid":42,"key":["Old Gods","dragon","dragons","Archdemons","Archdemon","Dumat","Toth","Andoral","Urthemiel","Zazikel","Lusacan"],"keysecondary":[],"comment":"Old Gods","content":"<old_gods>\nAncient dragon deities once worshipped by the Tevinter Magisters. There were seven, each associated with magic and ambition. The first, Dumat, became the first Archdemon, leading the First Blight. Each Blight begins when darkspawn awaken another sleeping Old God. The Chantry teaches that they are the corrupted echoes of Tevinter’s hubris; Tevinter still reveres them as symbols of power and divine right.\n</old_gods>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":49,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"43":{"uid":43,"key":["Dwarves","Dwarf","Orzammar"],"keysecondary":[],"comment":"Dwarves","content":"<dwarves>\nDwarves are a hardy, subterranean race once ruling vast underground kingdoms. Strong, stocky, and short, the dwarves are skilled builders and boast a long tradition of courage and martial skill that has served them well in their millennia-long battle against the darkspawn. They are unable to use magic.\n- Orzammar Dwarves: Live under a rigid caste system — Nobles, Warriors, Smiths, Merchants, and the Casteless. Magic is unknown to them, and religion is replaced by ancestor veneration.\n- Surface Dwarves: Exiled or voluntary emigrants who adapt to surface life, often as merchants or smugglers.\n</dwarves>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":42,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"44":{"uid":44,"key":["Qunari","Kossith","Vashoth","Tal-Vashoth","Par Vollen","Seheron","Qun","Arishok","Ben-Hassrath"],"keysecondary":[],"comment":"Qunari","content":"<qunari>\nA race of horned beings originally called Kossith, unified by the ideology of the Qun. Qunari are taller and stronger than humans, with metallic-toned gray skin, white hair, and pointed ears. The Qunari are powerful, disciplined, and alien to most of Thedas, seeing conquest as enlightenment.\n- Qunari: Those who follow the Qun’s strict philosophy and social order.\n- Vashoth: Born into the Qun but living outside it, often mercenaries or wanderers.\n- Tal-Vashoth: Former Qunari who rebelled, rejecting all hierarchy.\n</qunari>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":43,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"45":{"uid":45,"key":["Darkspawn","taint","Blight","Archdemon"],"keysecondary":[],"comment":"Darkspawn","content":"<darkspawn>\nTwisted creatures born of the taint, the darkspawn were once men and dwarves corrupted by ancient sin. They infest the Deep Roads, spreading blight wherever they go. Drawn to the sleeping Old Gods, their awakening of an Archdemon begins each Blight. Even without one, they remain a constant subterranean menace. Their minds are linked by a collective will—the song of corruption that drives them ever upward.\n</darkspawn>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":44,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"46":{"uid":46,"key":["Spirits","Spirit","Demon","Demons"],"keysecondary":[],"comment":"Spirits","content":"<spirits>\nBeings from the Fade, spirits embody emotions or ideals. When corrupted by mortal vice, they become demons.\n- Pride Demons: Intelligent, powerful, and manipulative.\n- Desire Demons: Masters of temptation and illusion.\n- Rage Demons: Manifestations of wrath and destruction.\n- Sloth Demons: Parasitic and lethargic, inducing apathy.\n- Others: Envy, Fear, Hunger, Despair.\nUncorrupted spirits—such as those of Faith or Compassion—sometimes aid mages or healers, but risk corruption when interacting with mortals.\n</spirits>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":45,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"47":{"uid":47,"key":["lyrium"],"keysecondary":[],"comment":"Lyrium","content":"<lyrium>\nA volatile, shimmering blue, and magical mineral mined only by dwarves, lyrium is the source of Thedas’s enchantments and magical energy. The Chantry controls surface trade, while dwarves guard the raw supply. Mages use lyrium for enchantments and spells; Templars consume refined lyrium to enhance resistance to magic—but addiction and madness are common. Highly addictive, if consumption ceases, then withdrawal comes after a week, insanity after a month. Red lyrium, a corrupted variant, channels demonic power and causes horrific mutations. \n</lyrium>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":66,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"48":{"uid":48,"key":[],"keysecondary":[],"comment":"---RELIGION---","content":"","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":true,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":46,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"49":{"uid":49,"key":["Maker","Maker's","creation","Black City","Golden City","Chant of Light"],"keysecondary":[],"comment":"The Maker","content":"<the_maker>\nThe Maker is the deity worshipped by the Chantry. He speaks through Andraste, His prophet and wife. While the Chantry believes that the Maker is all-powerful and created all things, they also believe that He has turned away from them after mankind’s pride corrupted the Golden City into the Black City.. The Chantry believes this to be because of the faults of His creations. He will not answer prayers, grant wishes or do anything of the sort until humanity proves itself worthy of His attention again.\n</the_maker>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":47,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"50":{"uid":50,"key":["Andraste","Bride of the Maker"],"keysecondary":[],"comment":"Andraste","content":"<andraste>\nA mortal woman chosen by the Maker, Andraste led a rebellion against the Tevinter Imperium, preaching liberation and faith. Betrayed by her husband Maferath, she was executed by fire. After her death, the Chantry canonized her as the Bride of the Maker. Her ashes were long believed lost until rediscovered at Haven. Andraste’s teachings form the basis of Chantry law. Some see her as divine, others as a symbol of defiance against tyranny.\n</andraste>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":48,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"51":{"uid":51,"key":[],"keysecondary":[],"comment":"---MAGES AND TEMPLARS---","content":"","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":true,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":58,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"52":{"uid":52,"key":[],"keysecondary":[],"comment":"---NPCS---","content":"","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":true,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":50,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"53":{"uid":53,"key":["Hero of Fereldan","Mahariel"],"keysecondary":[],"comment":"The Hero of Fereldan","content":"<hero_of_fereldan>\nThe Hero of Ferelden was a Dalish elf named Lyna Mahariel who joined the Grey Wardens and ended the Fifth Blight. Alongside Alistair, Morrigan, and others, the Hero slew Urthemiel, the Archdemon, sacrificing her life in the process. She aided in Redcliffe's survival, helped save the mages at Kinloch Hold, brokered peace between the werewolves and Dalish elves, helped put Bhelen on the throne of Orzammar, and executed the traitor Loghain Mac Tir. She is remembered with great reverence.\n</hero_of_fereldan>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":51,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"54":{"uid":54,"key":["Alistair","Theirin"],"keysecondary":[],"comment":"King Alistair","content":"<king_alistair>\nA former Grey Warden and illegitimate son of King Maric, Alistair Theirin ascended to the throne after the Fifth Blight. Benevolent but inexperienced, he rules alongside Queen Anora, balancing Ferelden’s fragile politics. Though still a Warden at heart, he carries the burden of kingship uneasily. His rule symbolizes the restoration of Ferelden’s independence and hope after years of war and Blight.\n</king_alistair>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":52,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"55":{"uid":55,"key":["Anora","Mac Tir"],"keysecondary":[],"comment":"Queen Anora","content":"<queen_anora>\nAnora Mac Tir, daughter of the deceased traitor Loghain, is a sharp, politically adept ruler. Once married to King Cailan, she retained her crown after his death at the hands of the darkspawn, now co-ruling with Alistair. Intelligent, pragmatic, and fiercely protective of Ferelden’s sovereignty, Anora navigates the Bannorn’s rivalries with precision. Though often seen as cold, her leadership has stabilized the realm after the chaos of war.\n</queen_anora>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":53,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"56":{"uid":56,"key":["Meredith","Stannard","Kirkwall Templars"],"keysecondary":[],"comment":"Knight Commander Meredith","content":"<knight_commander_meredith>\nKnight-Commander Meredith Stannard leads the Kirkwall Templars with iron conviction. Having witnessed blood magic’s horrors, she governs the city’s Circle of Magi through fear and rigid control. Meredith’s authority is near-absolute—her intolerance toward mages foreshadows rebellion.\n</knight_commander_meredith>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":54,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"57":{"uid":57,"key":["Orsino","Kirkwall Circle"],"keysecondary":[],"comment":"First Enchanter Orsino","content":"<first_enchanter_orsino>\nFirst Enchanter Orsino leads the Kirkwall Circle during growing tension with the Templars. A cautious reformer, he advocates for peace and negotiation but grows increasingly desperate as Meredith’s oppression escalates. Accused of sympathizing with apostates, Orsino struggles to protect his mages while avoiding open revolt.\n</first_enchanter_orsino>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":55,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"58":{"uid":58,"key":["Irving"],"keysecondary":[],"comment":"First Enchanter Irving","content":"<first_enchanter_irving>\nFirst Enchanter Irving oversees the Ferelden Circle at Kinloch Hold. Wise, calm, and fair, he believes in coexistence between mages and Templars. During the Broken Circle crisis, he was captured by demons and rescued by the Hero of Ferelden. Since then, he has rebuilt the Circle and protected its mages from the spreading rebellion.\n</first_enchanter_irving>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":56,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"59":{"uid":59,"key":["possession","possessed","demon","demonic","demons","spirit","spirits","abomination"],"keysecondary":[],"comment":"Demonic Possession","content":"<possession>\nWhen a demon from the Fade enters and overwhelms a mage’s mind, possession occurs, creating an abomination. The mage loses control as the demon fuses with their body, often transforming it grotesquely. The Templars are trained to identify and destroy possessed mages. Strong willpower, faith, or aid from allies can sometimes drive out a demon — but few survive intact. Possession remains every mage’s greatest fear, and is a risk The Chantry uses to confine them to Circles.\n</possession>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":67,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"60":{"uid":60,"key":["apostate","apostates","fugitive","fugitives","rogue mage","rogue mages"],"keysecondary":[],"comment":"Apostates","content":"<apostates>\nA mage who illegally operates outside the Circle of Magi and without Chantry sanction. Some are peaceful fugitives; others turn to blood magic or spirits for protection. The Templars hunt all apostates as potential threats, often driving them into rebellion. Many early leaders of the Mage Rebellion began as apostates resisting Templar persecution.\n</apostates>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":68,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"61":{"uid":61,"key":["maleficarum","blood magic","blood mage","blood mages"],"keysecondary":[],"comment":"Maleficarum","content":"<maleficarum>\nA maleficarum (blood mage) is any mage who practices blood magic — drawing power from life force, blood, or demonic pacts. The Chantry deems such magic heresy, punishable by death. Though rare, maleficarum can summon demons, control minds, or steal life. Many apostates are branded maleficarum even without proof.\n</maleficarum>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":69,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"62":{"uid":62,"key":["abomination","abominations"],"keysecondary":[],"comment":"Abominations","content":"<abominations>\nAn abomination is a mage overtaken by a demon, their body and mind twisted into monstrous form. The Circle of Magi trains apprentices to resist such temptations, but few succeed. Abominations vary by the type of demon — Pride, Desire, Rage — but all are deadly. They serve as proof, in Chantry eyes, that mages must be contained. The Broken Circle at Kinloch Hold remains the most infamous abomination outbreak in history.\n</abominations>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":70,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"63":{"uid":63,"key":["Broken Circle","Kinloch Hold","Ferelden Circle","Uldred"],"keysecondary":[],"comment":"The Broken Circle","content":"<broken_circle>\nThe Broken Circle was a catastrophic event at Kinloch Hold during the Fifth Blight, when the mage Uldred used blood magic to summon demons. The entire Circle descended into chaos — mages, Templars, and apprentices alike were possessed and transformed into abominations. The Hero of Ferelden intervened, saving First Enchanter Irving and purging the corruption. The Chantry declared the Circle “restored,” but the incident permanently damaged trust between mages and Templars.\n</broken_circle>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":71,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"64":{"uid":64,"key":["mage","mages"],"keysecondary":[],"comment":"Mages","content":"<mage>\nMages are born with a connection to the Fade, allowing them to manipulate energy and cast spells. The Chantry fears their potential for possession and blood magic, thus enforcing strict control through the Circles and Templars. Mages are forbidden freedom for fear of corruption; their power draws demons like moths to flame. While many mages seek peace and understanding, others become apostates, fleeing to escape persecution.\nThe growing unrest within Circles threatens to ignite all Thedas.\n</mage>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":59,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"65":{"uid":65,"key":["spirit magic","spirit"],"keysecondary":[],"comment":"Spirit Magic","content":"<spirit_magic>\nSpirit Magic draws on benevolent entities of the Fade, such as those embodying Faith, Valor, or Compassion. Practitioners can heal, shield, or empower allies by channeling these spirits. However, communion with the Fade is perilous — even pure spirits can be corrupted into demons through mortal contact. Few mages master this delicate balance.\n</spirit_magic>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":61,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"66":{"uid":66,"key":["creation magic","creation","heal","healer","healers","enchanter","enchanters"],"keysecondary":[],"comment":"Creation Magic","content":"<creation_magic>\nCreation Magic manipulates the Fade’s energy to heal, build, and protect. It encompasses restoration, barriers, glyphs, and crafting. The Chantry considers it the safest branch of magic, promoting order rather than destruction. Mages skilled in creation often serve as healers or enchanters within the Circles. Yet even this magic can backfire when overused, causing spiritual imbalance or Fade exposure.\n</creation_magic>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":62,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"67":{"uid":67,"key":["entropy","entropy magic","death mage","death mages","necromancy","necromancer","necromancers"],"keysecondary":[],"comment":"Entropy Magic","content":"<entropy_magic>\nEntropy Magic embodies decay and decline — spells that weaken, slow, or destroy. Its practitioners harness the natural end of life, causing paralysis, madness, or even death. Because it draws upon darker Fade energies, Entropy is often associated with death mages and necromancy. Though not inherently evil, many fear it as the first step toward corruption. It represents the inevitable balance to Creation, as all things born must one day fade.\n</entropy_magic>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":63,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"68":{"uid":68,"key":["primal","primal magic","fire mage","fire mages","ice mage","ice mages","lightning mage","lightning mages","earth mage","earth mages"],"keysecondary":[],"comment":"Primal Magic","content":"<primal_magic>\nPrimal Magic is the manipulation of the physical elements — fire, ice, lightning, and earth — by channeling the Fade’s raw power. It is the most visible and destructive form of magic, used in battle and defense. Primal mages are often feared for their explosive potential, yet their abilities are fundamental to Thedas’s survival, from lighting cities to defending against darkspawn. In the Circles, such mages are carefully monitored — and celebrated only when controlled.\n<primal_magic>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":64,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"69":{"uid":69,"key":["Blood magic","maleficarum","blood mage","blood mages"],"keysecondary":[],"comment":"Blood Magic","content":"<blood_magic>\nBlood Magic is the most forbidden and feared form of magic, drawing power from the life force of living beings. Blood mages can fuel spells without lyrium, dominate minds, and even summon demons. It is inherently dangerous — its practitioners risk possession and corruption. The Chantry outlaws blood magic entirely, labeling all users maleficarum. Still, some mages argue it is merely a tool, neither good nor evil — only dangerous in untrained hands.\n<blood_magic>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":65,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"70":{"uid":70,"key":["greagoir"],"keysecondary":[],"comment":"Knight Commander Greagoir","content":"<knight_commander_greagoir>\nKnight-Commander Greagoir leads the Templars of Ferelden, stationed at Kinloch Hold. A stern but principled man, Greagoir upholds Chantry law with a sense of duty rather than cruelty. During the Broken Circle incident, he authorized the Right of Annulment after the mage Uldred’s rebellion, but ultimately stayed his hand when the Hero of Ferelden purged the corruption and saved First Enchanter Irving. Since then, Greagoir has worked to rebuild trust between mages and Templars, though he remains wary of renewed insurrection. His loyalty to the Chantry is unwavering, but he values measured judgment over blind zeal.\n</knight_commander_greagoir>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":57,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"71":{"uid":71,"key":["magic","magical"],"keysecondary":[],"comment":"Magic","content":"<magic>\nMagic is power drawn from the Fade, the realm of spirits and dreams. Those born with the gift — mages — can shape this energy into spells of creation, destruction, and control. Because the Fade teems with demons seeking possession, the Chantry confines mages to Circles under Templar watch. Magic is seen as both divine gift and deadly curse — capable of healing or tearing the Veil apart. Forbidden forms like blood magic and demonic summoning are outlawed, yet still practiced in secret.\n</magic>","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":60}}}