CommonEvent 899
Name = "混沌迷宮イベント階"

  999([899])
  ControlSwitches([48, 48, 0])
  ControlVariables([11, 11, 0, 2, 1, 16])
  ConditionalBranch([0, 2335, 0])
    ControlVariables([13, 13, 0, 2, 1, 2])
    ConditionalBranch([1, 13, 0, 1, 0])
      ControlVariables([11, 11, 0, 0, 15])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 1, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ControlSwitches([73, 73, 0])
    TransferPlayer([0, 761, 12, 12, 2, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 2, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ControlSwitches([73, 73, 0])
    TransferPlayer([0, 761, 43, 11, 2, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 3, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ControlSwitches([73, 73, 0])
    TransferPlayer([0, 761, 12, 41, 2, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 4, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ControlSwitches([73, 73, 0])
    TransferPlayer([0, 761, 39, 11, 2, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 5, 0])
    ConditionalBranch([1, 601, 0, 5, 2])
      ControlVariables([126, 126, 0, 1, 601])
      ControlVariables([601, 601, 1, 0, 1])
      Empty([])

    Else([])
      ControlVariables([126, 126, 0, 2, 0, 5])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 781, 9, 10, 8, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 6, 0])
    ConditionalBranch([1, 602, 0, 4, 2])
      ControlVariables([126, 126, 0, 1, 602])
      ControlVariables([602, 602, 1, 0, 1])
      Empty([])

    Else([])
      ControlVariables([126, 126, 0, 2, 0, 4])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 790, 15, 27, 8, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 7, 0])
    ConditionalBranch([1, 603, 0, 5, 2])
      ControlVariables([126, 126, 0, 1, 603])
      ControlVariables([603, 603, 1, 0, 1])
      Empty([])

    Else([])
      ControlVariables([126, 126, 0, 2, 0, 5])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ControlVariables([1095, 1095, 0, 0, 0])
    ControlVariables([16, 16, 0, 0, 0])
    TransferPlayer([0, 804, 17, 27, 8, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 8, 0])
    ConditionalBranch([1, 604, 0, 5, 2])
      ControlVariables([126, 126, 0, 1, 604])
      ControlVariables([604, 604, 1, 0, 1])
      Empty([])

    Else([])
      ControlVariables([126, 126, 0, 2, 0, 5])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 815, 9, 10, 8, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 9, 0])
    ConditionalBranch([1, 605, 0, 4, 2])
      ControlVariables([126, 126, 0, 1, 605])
      ControlVariables([605, 605, 1, 0, 1])
      Empty([])

    Else([])
      ControlVariables([126, 126, 0, 2, 0, 4])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 797, 9, 8, 8, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 10, 0])
    ConditionalBranch([1, 606, 0, 0, 0])
      ControlVariables([606, 606, 0, 0, 11])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 606, 0, 15, 2])
      ControlVariables([126, 126, 0, 1, 606])
      ControlVariables([606, 606, 1, 0, 1])
      Empty([])

    Else([])
      ControlVariables([126, 126, 0, 2, 11, 15])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 797, 9, 8, 8, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 11, 0])
    ControlVariables([126, 126, 0, 0, 21])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 797, 9, 8, 8, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 12, 0])
    ConditionalBranch([1, 607, 0, 7, 2])
      ControlVariables([126, 126, 0, 1, 607])
      ControlVariables([607, 607, 1, 0, 1])
      Empty([])

    Else([])
      ControlVariables([126, 126, 0, 2, 0, 7])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 817, 11, 18, 8, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 13, 0])
    ConditionalBranch([1, 608, 0, 4, 2])
      ControlVariables([126, 126, 0, 1, 608])
      ControlVariables([608, 608, 1, 0, 1])
      Empty([])

    Else([])
      ControlVariables([126, 126, 0, 2, 0, 4])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 814, 6, 8, 6, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 14, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 800, 30, 29, 8, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 15, 1])
    ConditionalBranch([1, 11, 0, 16, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      ControlVariables([148, 148, 0, 2, 5, 50])
      TransferPlayer([0, 834, 9, 11, 8, 0])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
