Display Name = "グランドノア城 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 583, 22, 31, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 583, 22, 31, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["You are our heroes!"])
      ShowText(["Welcome to Grand Noah Castle!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["Still... the BGM inside the castle is a bit unsettling, isn't it?"])
      ShowText(["I've heard that the intentions of the previous lord have been carried over as they are..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["Once again, you have indeed made an impressive performance!"])
      ShowText(["Welcome to Grand Noah Castle!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["The majestic BGM inside the castle stirs up the fighting spirit."])
      ShowText(["Whoa, let's do our best today too!!"])
      ConditionalBranch([4, 233, 0])
        ShowTextAttributes(["mefist_fc1", 0, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["Aren't you brainwashed?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 391, 0])
        ShowTextAttributes(["mefist_fc2", 0, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["Aren't you brainwashed?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 392, 0])
        ShowTextAttributes(["mefist_fc3", 0, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["Aren't you brainwashed?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 393, 0])
        ShowTextAttributes(["mefist_fc4", 0, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["Aren't you brainwashed?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 577, 38, 5, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 577, 38, 5, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 577, 38, 5, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 577, 38, 5, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 577, 38, 5, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 583, 22, 31, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["We are securing this castle in cooperation with the Monster Lord's army."])
      ShowText(["The monsters are a bit scary, but there are many beautiful ones as well!"])
      ConditionalBranch([4, 421, 0])
        ShowTextAttributes(["esuccubus_fc1", 0, 0, 2])
        ShowText(["\\n<Aroma>"])
        ShowText(["If you keep saying things like that..."])
        ShowText(["You'll get eaten up♪"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["In this battle, we indeed fought in cooperation with the Monster Lord's army."])
      ShowText(["Our human soldiers could only do our best in support and as decoys..."])
      ConditionalBranch([4, 563, 0])
        ShowTextAttributes(["People4", 7, 0, 2])
        ShowText(["\\n<Pilate>"])
        ShowText(["You did what you could."])
        ShowText(["There's nothing to be ashamed of."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["As expected of Uriela's castle, it has a structure suited for battle."])
      ShowText(["If we had conducted a proper siege, we would have struggled immensely..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["However, now that Uriela is gone, it has become a bloodless surrender."])
      ShowText(["This castle functions to protect us... it's quite ironic."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["Black Alice has hardly destroyed any buildings."])
      ShowText(["Despite having the power to blow away entire houses, she reportedly opened the door and entered."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["Thus, the restoration of the ruined town was relatively easy."])
      ShowText(["Rather, the disposal of the corpses was the more challenging part."])
      ConditionalBranch([4, 467, 0])
        ShowTextAttributes(["lamianloid_fc1", 2, 0, 2])
        ShowText(["\\n<Pushel>"])
        ShowText(["It's not like we're savoring humans..."])
        ShowText(["Really, I can't understand these monsters."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["g_marmaid_fc1", 0, 0, 2])
      ShowText(["\\n<General Mermaid>"])
      ShowText(["Now that the Monster Lord has descended, we are also excited."])
      ShowText(["From now on, more and more monsters will gather in this land."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["g_marmaid_fc1", 0, 0, 2])
      ShowText(["\\n<General Mermaid>"])
      ShowText(["If we all go into the water together, it should be resolved... right?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["Hee hee"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["197"])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Lolita>"])
      ShowText(["I want to join in too~!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["That mermaid has been in the pond all this time, but..."])
    ShowText(["Should I tell her that it isn't a waterway for mermaids?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["However, it may be troublesome if I point it out awkwardly..."])
    ShowText(["Inter-species exchanges are difficult matters."])
    ConditionalBranch([4, 195, 0])
      ShowTextAttributes(["mermaid_fc1", 2, 0, 2])
      ShowText(["\\n<Maine>"])
      ShowText(["I also once got into a fountain in another town..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Member General>"])
    ShowText(["Rebellious residents should be punished severely."])
    ShowText(["Otherwise, the opposition movement will intensify eventually!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Member Official>"])
    ShowText(["Severe punishment will have the opposite effect, and the spirit of rebellion will rise even more."])
    ShowText(["It is better to engage with the residents amicably and increase their empathy towards us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Member General>"])
    ShowText(["But then, we would be looked down upon instead!"])
    ShowText(["We must show our strength and eliminate any thoughts of defiance!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Member Official>"])
    ShowText(["This is why soldiers..."])
    ShowText(["Don't you realize that such methods will turn even ordinary residents into enemies!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The two are arguing..."])
    ConditionalBranch([4, 444, 0])
      ShowTextAttributes(["giriel_fc1", 0, 0, 2])
      ShowText(["\\n<Giliere>"])
      ShowText(["What's the point of humans fighting among themselves..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Member General>"])
    ShowText(["Rebellious residents should be punished severely."])
    ShowText(["Otherwise, the opposition movement will intensify eventually!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Member Official>"])
    ShowText(["Severe punishment will have the opposite effect, and the spirit of rebellion will rise even more."])
    ShowText(["It is better to engage with the residents amicably and increase their empathy towards us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Member General>"])
    ShowText(["But then, we would be looked down upon instead!"])
    ShowText(["We must show our strength and eliminate any thoughts of defiance!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Member Official>"])
    ShowText(["This is why soldiers..."])
    ShowText(["Don't you realize that such methods will turn even ordinary residents into enemies!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The two are arguing..."])
    ConditionalBranch([4, 444, 0])
      ShowTextAttributes(["giriel_fc1", 0, 0, 2])
      ShowText(["\\n<Giliere>"])
      ShowText(["What's the point of humans fighting among themselves..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["kirin_fc1", 0, 0, 2])
      ShowText(["\\n<Kirin>"])
      ShowText(["Sharing victory wine with humans is also a good thing, isn't it?"])
      ShowText(["Come on, kid, drink up more!!"])
      ConditionalBranch([4, 412, 0])
        ShowTextAttributes(["inugami_fc1", 0, 0, 2])
        ShowText(["\\n<Inugami Kyoubu>"])
        ShowText(["Give me some alcohol too~!"])
        ShowTextAttributes(["kirin_fc1", 0, 0, 2])
        ShowText(["\\n<Kirin>"])
        ShowText(["You should probably sober up."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["kirin_fc1", 0, 0, 2])
      ShowText(["\\n<Kirin>"])
      ShowText(["Don't cry, kid!"])
      ShowText(["Drink away your sorrow with the wine!"])
      ConditionalBranch([4, 412, 0])
        ShowTextAttributes(["inugami_fc1", 1, 0, 2])
        ShowText(["\\n<Inugami Kyoubu>"])
        ShowText(["Gulp! Gulp! Ugh!!"])
        ShowTextAttributes(["kirin_fc1", 0, 0, 2])
        ShowText(["\\n<Kirin>"])
        ShowText(["You probably don't have any sorrow to swallow down..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["Huh, the child is drinking alcohol..."])
      ShowText(["Is that okay...?"])
      ConditionalBranch([4, 75, 0])
        ShowTextAttributes(["hituzi_fc1", 7, 0, 2])
        ShowText(["\\n<Merry>"])
        ShowText(["Gulp... Gulp, gulp, gulp..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Soldier of the Group>"])
        ShowText(["Even the sheep are drinking... Oh well."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["Ugh, sniff..."])
      ShowText(["My friends and seniors have all died..."])
      ConditionalBranch([4, 368, 0])
        ShowTextAttributes(["cirquec_fc1", 0, 0, 2])
        ShowText(["\\n<Fernandez>"])
        ShowText(["There's no helping it, the enemy is just too strong..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["The angel army immediately surrendered and handed over the town."])
      ShowText(["To be honest, it was a bit of a letdown..."])
      ConditionalBranch([4, 438, 0])
        ShowTextAttributes(["ariel_fc1", 3, 0, 2])
        ShowText(["\\n<Ariel>"])
        ShowText(["There's nothing more fragile than an angel who has lost her master."])
        ShowText(["We only know a society where orders come from above..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["I injured my leg in that battle..."])
      ShowText(["I shamefully twisted it while escaping."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["If they were serious, they could catch and kill me anytime,"])
      ShowText(["But they came at me laughing, like it was a game of tag..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["That fear still haunts me in my dreams."])
      ConditionalBranch([4, 148, 0])
        ShowTextAttributes(["datyou_fc1", 2, 0, 2])
        ShowText(["\\n<Mew>"])
        ShowText(["If it's a game of tag, I won't lose!"])
        ShowText(["Ah... Was that not the topic?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["Following Sabasa, Grand Noah has also been occupied, and our morale is rising even higher."])
      ShowText(["Even in towns and villages of second-class citizens, resident uprisings are reportedly occurring one after another."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["That raid only affected the big cities and did not reach the countryside, it seems."])
      ShowText(["A small town could have been easily conquered, so why is that...?"])
      ConditionalBranch([0, 1045, 0])
        ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
        ShowText(["\\n<Alicetroemeria>"])
        ShowText(["Surely, it is because a distressed countryside is not enjoyable."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1709, 0])
        ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
        ShowText(["\\n<Kuro no Alice>"])
        ShowText(["Surely, it is because a distressed countryside is not enjoyable."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["When we entered Grand Noah, the angels were in shock."])
      ShowText(["It seems they couldn't keep up right after Uriela was defeated."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["As a result, they retreated from the town in dismay."])
      ShowText(["It seems that angels become powerless as soon as they lose control."])
      ConditionalBranch([4, 442, 0])
        ShowTextAttributes(["ratael_fc1", 0, 0, 2])
        ShowText(["\\n<Latael>"])
        ShowText(["It was the same when Sabasa fell..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["It seems San Ilia was obliterated by Ilias's orders."])
      ShowText(["Does that mean they thought of their people as less than insects...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["The fact that they did not annihilate Grand Noah, which we occupied..."])
      ShowText(["Could it mean they have a plan to reclaim it?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["I wondered how a joint operation with the monsters would turn out..."])
      ShowText(["But they managed to maintain control and coordinated well."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["Well, both we and the monsters have experienced oppression from the angels."])
      ShowText(["As long as we share the aspiration to defeat the Goddess, they are comrades without a doubt."])
      ConditionalBranch([4, 774, 0])
        ShowTextAttributes(["pramia_fc2", 0, 0, 2])
        ShowText(["\\n<Teena>"])
        ShowText(["A joint front with humans..."])
        ShowText(["I never thought about it until now."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["If it weren't for the Monster Lord's army in this battle, we would have been annihilated."])
      ShowText(["We must be grateful to them..."])
      ConditionalBranch([4, 774, 0])
        ShowTextAttributes(["pramia_fc2", 0, 0, 2])
        ShowText(["\\n<Teena>"])
        ShowText(["The sacrifices of my kin..."])
        ShowText(["My soul is freezing once again..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["esuccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Succubus>"])
    ShowText(["You are really cute."])
    ShowText(["Won't you come play in my room tonight...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["Huh... m-me?"])
    ShowText(["Y-yes! I would love to come play!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["esuccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Succubus>"])
    ShowText(["You are really cute."])
    ShowText(["Won't you come play in my room tonight...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["Huh... m-me?"])
    ShowText(["Y-yes! I would love to come play!"])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["My comrades have suddenly decreased..."])
    ShowText(["Is it really alright for someone like me to survive?"])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["I occasionally see scenes where men are lured by monsters like that."])
    ShowText(["It seems interspecies interaction is quite active right away."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["However, I am not being invited."])
    ShowText(["Tears are welling up."])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["Many soldiers carry trauma in their hearts."])
    ShowText(["It's what they call survivor syndrome."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["Many need psychological care."])
    ShowText(["I've never felt the need for a priest as much as now..."])
    ConditionalBranch([4, 166, 0])
      ShowTextAttributes(["narcubus_fc1", 2, 0, 2])
      ShowText(["\\n<Nabis>"])
      ShowText(["It may be more about psychiatry than faith..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["This castle is so vast, just guarding it is nerve-wracking."])
      ShowText(["I come from a narrow and poor village..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["I realized my own weakness in the fight against Black Alice."])
      ShowText(["I'm thinking of packing my things and returning to my hometown..."])
      ConditionalBranch([4, 201, 0])
        ShowTextAttributes(["ashel_fc1", 0, 0, 2])
        ShowText(["\\n<Asher>"])
        ShowText(["It's painful when the heart breaks..."])
        ShowText(["Well, you should be filial to your parents back home."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["I can't believe I've risen to the point of guarding the stairs to the audience chamber..."])
      ShowText(["My mom back home would be surprised if I told her."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["The throne of this castle hasn't been occupied for a long time."])
      ShowText(["The de facto leader is Elka, but she usually stays in Sabasa."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["T-the combat training is tough..."])
      ShowText(["But I have to become a full-fledged soldier quickly..."])
      ConditionalBranch([4, 446, 0])
        ShowTextAttributes(["sabiriel_fc1", 0, 0, 2])
        ShowText(["\\n<Sabiliel>"])
        ShowText(["Just keep encouraging yourself..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier of the Group>"])
      ShowText(["It was truly a nightmarish battle."])
      ShowText(["Many of my comrades have been left with trauma..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Exhausted from training, they are sound asleep..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems they're tormented by nightmares..."])
      ConditionalBranch([4, 468, 0])
        ShowTextAttributes(["endiel_fc1", 0, 0, 2])
        ShowText(["\\n<Endiel>"])
        ShowText(["You've had a hard time, haven't you?"])
        ShowText(["I want to heal your wounded heart..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["As expected, the castle's smithy is well-equipped."])
      ShowText(["However, I would like an assistant if possible..."])
      ConditionalBranch([4, 68, 0])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["Then, I'll help you."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Blacksmith>"])
        ShowText(["Hahaha, this isn't a toy, it's a real weapon."])
        ShowText(["It's impossible for a little girl like you."])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["I've sharpened most of the weapons I could see."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Blacksmith>"])
        ShowText(["A-amazing!!"])
        ShowText(["Please take me as your apprentice!!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Blacksmith>"])
      ShowText(["Everyone's weapons are in tatters."])
      ShowText(["It's going to get busy for a while..."])
      ConditionalBranch([4, 68, 0])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["Then, I'll help you."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Blacksmith>"])
        ShowText(["Hahaha, this isn't a toy, it's a real weapon."])
        ShowText(["It's impossible for a little girl like you."])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["I've sharpened most of the weapons I could see."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Blacksmith>"])
        ShowText(["A-amazing!!"])
        ShowText(["Please take me as your apprentice!!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Newbie Member>"])
      ShowText(["Armor is incredibly heavy, isn't it?"])
      ShowText(["How much stamina do you need to fight in something like this...?"])
      ConditionalBranch([4, 156, 0])
        ShowTextAttributes(["d_fighter_fc1", 1, 0, 2])
        ShowText(["\\n<Regina>"])
        ShowText(["Then how about trying lighter armor?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Newbie Member>"])
        ShowText(["No, that armor is..."])
        ShowText(["For me, it's a bit..."])
        ShowTextAttributes(["d_fighter_fc1", 3, 0, 2])
        ShowText(["\\n<Regina>"])
        ShowText(["No one said you have to wear this armor!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Newbie Member>"])
      ShowText(["Armor is completely useless to wear..."])
      ShowText(["Black Alice can tear thick armor like it's paper."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Newbie Member>"])
      ShowText(["I guess I managed to escape because I was in light armor."])
      ShowText(["I left behind my comrades who were late to escape because they were in heavy armor... Ugh..."])
      ConditionalBranch([4, 156, 0])
        ShowTextAttributes(["d_fighter_fc1", 3, 0, 2])
        ShowText(["\\n<Regina>"])
        ShowText(["It's common on the battlefield..."])
        ShowText(["Putting your own life first is never a bad thing."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["behemoth_fc1", 0, 0, 2])
      ShowText(["\\n<Behemoth Girl>"])
      ShowText(["A magnificent castle is a wonderful thing!"])
      ShowText(["I'm so excited that this is our new home!"])
      ConditionalBranch([4, 346, 0])
        ShowTextAttributes(["behemoth_fc1", 0, 0, 2])
        ShowText(["\\n<Behina>"])
        ShowText(["Hang in there, comrade!"])
        ShowTextAttributes(["behemoth_fc1", 0, 0, 2])
        ShowText(["\\n<Behemoth Girl>"])
        ShowText(["Let's go!"])
        ShowText(["This is our castle, we'll defend it to the end!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["behemoth_fc1", 2, 0, 2])
      ShowText(["\\n<Behemoth Girl>"])
      ShowText(["This is our new town, after all..."])
      ShowText(["It's only natural to protect it, right?"])
      ShowTextAttributes(["behemoth_fc1", 2, 0, 2])
      ShowText(["\\n<Behemoth Girl>"])
      ShowText(["Of course, we will do our best to protect the residents too."])
      ShowText(["The cost was high, though..."])
      ConditionalBranch([4, 346, 0])
        ShowTextAttributes(["behemoth_fc1", 2, 0, 2])
        ShowText(["\\n<Behina>"])
        ShowText(["It must have been tough, comrade..."])
        ShowTextAttributes(["behemoth_fc1", 0, 0, 2])
        ShowText(["\\n<Behemoth Girl>"])
        ShowText(["Your journey must have had its own share of hardships."])
        ShowText(["Let's both do our best!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
      ShowText(["\\n<Vendetta>"])
      ShowText(["There are many young and innocent human soldiers..."])
      ShowText(["I can't help but want to take care of them."])
      ConditionalBranch([4, 335, 0])
        ShowTextAttributes(["conquista_fc1", 0, 0, 2])
        ShowText(["\\n<Evita>"])
        ShowText(["...Take it easy."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
      ShowText(["\\n<Vendetta>"])
      ShowText(["The overwhelming strength of Black Alice..."])
      ShowText(["It's terrifying, yet I admire it."])
      ConditionalBranch([4, 335, 0])
        ShowTextAttributes(["conquista_fc1", 0, 0, 2])
        ShowText(["\\n<Evita>"])
        ShowText(["Don't overdo it..."])
        ShowText(["If you get drawn in by her, it's the end."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["Indeed, the residents of Grand Noah are far from being friendly."])
      ShowText(["They're calm now, but what will happen in the future..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["Many of my comrades have died."])
      ShowText(["The way Black Alice kills is like a child tormenting bugs."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior of the Group>"])
      ShowText(["I was almost killed myself, but..."])
      ShowText(["The youkai intervened and saved me."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Bureaucrat of the Group>"])
      ShowText(["The occupation governance isn't going as well as in Sabasa."])
      ShowText(["The divide between second-class and first-class citizens is more serious than I thought."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Bureaucrat of the Group>"])
      ShowText(["Among the higher-ups of the organization, there are many from first-class citizens..."])
      ShowText(["However, most of the newly joined members are struggling second-class citizens."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Bureaucrat of the Group>"])
      ShowText(["It feels like the residents of this town have become a bit more cooperative."])
      ShowText(["Is this what they call a blessing in disguise...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["esuccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Elder Succubus>"])
      ShowText(["Differences in ideology aren't really a big issue."])
      ShowText(["Once you spend a night together, everyone becomes friendly..."])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Is that even allowed...?"])
        ShowText(["Well, my sister is doing it too."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["esuccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Elder Succubus>"])
      ShowText(["I wonder which soldier I'll spend the night with today..."])
      ShowText(["Everyone is heartbroken, so I want to comfort them gently."])
      ConditionalBranch([4, 74, 0])
        ShowTextAttributes(["usagi_fc1", 2, 0, 2])
        ShowText(["\\n<Barney>"])
        ShowText(["Everyone, how pitiful..."])
        ShowText(["Even those who survived are physically and mentally scarred."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["abis_fc1", 1, 0, 2])
      ShowText(["\\n<Abyss Girl>"])
      ShowText(["Oh, Monster Lord..."])
      ShowText(["I shall dedicate my life to Your Majesty!"])
      ConditionalBranch([4, 775, 0])
        ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
        ShowText(["\\n<Vanguard>"])
        ShowText(["The monsters under oppression are rising up one after another."])
        ShowText(["The day when they become a major force again is near."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["abis_fc1", 0, 0, 2])
      ShowText(["\\n<Abyss Girl>"])
      ShowText(["It was a battle where many of our comrades in the Monster Lord's army fell."])
      ShowText(["I hope this sacrifice will not be in vain..."])
      ConditionalBranch([4, 773, 0])
        ShowTextAttributes(["gob_fc2", 0, 0, 2])
        ShowText(["\\n<Idaten>"])
        ShowText(["We will surely repay those sacrifices..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["cupid_fc1", 2, 0, 2])
      ShowText(["\\n<Cupid>"])
      ShowText(["I was dozing off, and now the castle is filled with enemies~!"])
      ShowText(["What is this~!?"])
      ConditionalBranch([4, 360, 0])
        ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
        ShowText(["\\n<Victoria>"])
        ShowText(["That's what happens when you slack off..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["cupid_fc1", 2, 0, 2])
      ShowText(["\\n<Cupid>"])
      ShowText(["What the heck is going on~!?"])
      ShowText(["What is it? What is it~!?"])
      ConditionalBranch([4, 360, 0])
        ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
        ShowText(["\\n<Victoria>"])
        ShowText(["That's what happens when you slack off..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1141, 0, 59, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Bureaucrat of the Group>"])
      ShowText(["Since we have control over Sabasa, there is no food problem..."])
      ShowText(["Commerce is completely at a standstill."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Bureaucrat of the Group>"])
      ShowText(["We need to rethink our governance policies."])
      ShowText(["We need to have Elka-san come here as well..."])
      ConditionalBranch([4, 465, 0])
        ShowTextAttributes(["cooc_angel_fc1", 1, 0, 2])
        ShowText(["\\n<Kujel>"])
        ShowText(["It seems like there won't be any food shortages."])
        ShowText(["I'm relieved!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 60, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Bureaucrat of the Group>"])
      ShowText(["Is Black Alice not going to attack anymore...?"])
      ShowText(["I can't keep reconstructing the supply routes this frequently."])
      ConditionalBranch([4, 464, 0])
        ShowTextAttributes(["maid_angel_fc1", 2, 0, 2])
        ShowText(["\\n<Meijel>"])
        ShowText(["You seem very tired. Please take a rest..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Member Official>"])
    ShowText(["The general, who was often debating, lost his life in that attack."])
    ShowText(["He protected the residents and fulfilled his duty as a soldier..."])
    ConditionalBranch([4, 446, 0])
      ShowTextAttributes(["sabiriel_fc1", 0, 0, 2])
      ShowText(["\\n<Sabiliel>"])
      ShowText(["You met a noble end..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 0, 0, 2])
    ShowText(["\\n<General Mermaid>"])
    ShowText(["If we all go into the water together, it should be resolved... right?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["Hee hee"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["197"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Lolita>"])
    ShowText(["I want to join in too~!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2639, 2639, 0])
    ChangeWeapons([915, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2640, 2640, 0])
    ChangeItems([2111, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2641, 2641, 0])
    ChangeItems([720, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2642, 2642, 0])
    ChangeWeapons([583, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([761, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
