Display Name = "Pocket Castle 3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 276, 26, 8, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 276, 27, 8, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 276, 5, 3, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 278, 7, 31, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowPicture([5, "80_ironmaiden_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3159, 0, 10, 1])
      ConditionalBranch([1, 4159, 0, 0, 0])
        ControlVariables([4159, 4159, 0, 0, 1])
        ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
        ShowText(["\\n<Maiden (Affection:\\V[3159])>........"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([5, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3159, 0, 100, 1])
      ConditionalBranch([1, 4159, 0, 1, 0])
        ControlVariables([4159, 4159, 0, 0, 2])
        ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
        ShowText(["\\n<Maiden (Affection:\\V[3159])>........"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1006, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3159, 0, 500, 1])
      ConditionalBranch([1, 4159, 0, 2, 0])
        ControlVariables([4159, 4159, 0, 0, 3])
        ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
        ShowText(["\\n<Maiden (Affection:\\V[3159])>........"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1543, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3159, 0, 2000, 1])
      ConditionalBranch([1, 4159, 0, 3, 0])
        ControlVariables([4159, 4159, 0, 0, 4])
        ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
        ShowText(["\\n<Maiden (Affection:\\V[3159])>........"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1023, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>........"])
    JumpToLabel(["メニュー"])
    Label(["142"])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection:\\V[3142])>This is... a magically created monster. Can you not speak...?"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>........."])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection:\\V[3142])>Shall I teach you some words...?"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>........."])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection:\\V[3142])>Here, look at this fruit. It's an apple. Aaaapple..."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>........."])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection:\\V[3142])>No use...?"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>I'm hungry. Could you give me that apple?"])
    ShowTextAttributes(["bander_fc1", 2, 0, 2])
    ShowText(["\\n<Banachi (Affection:\\V[3142])>......!?"])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>........."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>Since you suck the semen of so many men, sooner or later you'll gain a soul and the ability to speak."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>........."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>I wonder if you need to suck more semen? I'll be sure to give you lots."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>(I'm going to keep quiet as long as I keep getting fed.)"])
    JumpToLabel(["メニュー"])
    Label(["165"])
    ShowTextAttributes(["onaho_fc1", 0, 0, 2])
    ShowText(["\\n<Naho (Affection:\\V[3165])>Oh? So you also serve as a semen sucking tool? You're a little strange, but let's get along!"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>........."])
    ShowTextAttributes(["onaho_fc1", 0, 0, 2])
    ShowText(["\\n<Naho (Affection:\\V[3165])>You're so quiet. Are you hungry? Let me have a little look inside..."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>........."])
    ShowTextAttributes(["onaho_fc1", 0, 0, 2])
    ShowText(["\\n<Naho (Affection:\\V[3165])>Ah! The lid closed! ...Ahhhh!!"])
    JumpToLabel(["メニュー"])
    Label(["183"])
    ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
    ShowText(["\\n<Torture (Affection:\\V[3183])>Sinner... I can tell... You are deceiving those around you..."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>You got me. I can talk."])
    ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
    ShowText(["\\n<Torture (Affection:\\V[3183])>You won't be pampered if they know you're autonomous... Is that why you deceive everyone around you...?"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>Yes. Please forgive me..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>(There's even a senior-junior relationship between torture devices...)"])
    ShowText([""])
    JumpToLabel(["メニュー"])
    Label(["459"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["...................."])
    ShowTextAttributes(["traptemis_fc1", 0, 0, 2])
    ShowText(["\\n<Venus> (Affinity  Level: \\V[3459])"])
    ShowText(["...................."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["...Can you really not speak?"])
    ShowTextAttributes(["traptemis_fc1", 0, 0, 2])
    ShowText(["\\n<Venus> (Affinity  Level: \\V[3459])"])
    ShowText(["...................."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["...................."])
    ShowTextAttributes(["traptemis_fc1", 0, 0, 2])
    ShowText(["\\n<Venus> (Affinity  Level: \\V[3459])"])
    ShowText(["...................."])
    JumpToLabel(["メニュー"])
    Label(["836"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["...................."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I've absorbed a lot of men's essence..."])
    ShowText(["It's about time I could speak with a spirit inside me..."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["...................."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Do I need to extract more essence...?"])
    ShowText(["I need to give plenty."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["(As long as I can get fed, I'll stay quiet...)"])
    JumpToLabel(["メニュー"])
    Label(["884"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["...................."])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["Can you really speak...?"])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["...................."])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(159)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(159)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection    10:\\ii[5]"])
        ShowText(["Affection   100:\\ia[1006]"])
        ShowText(["Affection   500:\\ia[1543]"])
        ShowText(["Affection  2000:\\ia[1023]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3159])"])
        ShowChoices([["Death by Pleasure(Affection:10)", "Death by Pleasure...?(Affection:100)", "Never mind"], 3])
        When([0, "Death by Pleasure(Affection:10)"])
          ConditionalBranch([1, 3159, 0, 10, 1])
            Script(["call_novel_scene(4596)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
            ShowText(["\\n<Maiden (Affection:\\V[3159])>........."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Death by Pleasure...?(Affection:100)"])
          ConditionalBranch([1, 3159, 0, 100, 1])
            Script(["call_novel_scene(4597)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
            ShowText(["\\n<Maiden (Affection:\\V[3159])>........."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    CallCommonEvent([111])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowPicture([5, "80_stein_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3041, 0, 10, 1])
      ConditionalBranch([1, 4041, 0, 0, 0])
        ControlVariables([4041, 4041, 0, 0, 1])
        ShowTextAttributes(["stein_fc2", 2, 0, 2])
        ShowText(["\\n<Promestein (Affection:\\V[3041])>Umm... Will you accept this? No, it wasn't specially prepared..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([31, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3041, 0, 100, 1])
      ConditionalBranch([1, 4041, 0, 1, 0])
        ControlVariables([4041, 4041, 0, 0, 2])
        ShowTextAttributes(["stein_fc2", 2, 0, 2])
        ShowText(["\\n<Promestein (Affection:\\V[3041])>Umm... Will you accept this? No, it wasn't specially prepared..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1041, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3041, 0, 500, 1])
      ConditionalBranch([1, 4041, 0, 2, 0])
        ControlVariables([4041, 4041, 0, 0, 3])
        ShowTextAttributes(["stein_fc2", 2, 0, 2])
        ShowText(["\\n<Promestein (Affection:\\V[3041])>Umm... Will you accept this? No, it wasn't specially prepared..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1736, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3041, 0, 2000, 1])
      ConditionalBranch([1, 4041, 0, 3, 0])
        ControlVariables([4041, 4041, 0, 0, 4])
        ShowTextAttributes(["stein_fc2", 2, 0, 2])
        ShowText(["\\n<Promestein (Affection:\\V[3041])>Umm... Will you accept this? No, it wasn't specially prepared..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1168, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3041, 0, 4000, 1])
      ConditionalBranch([1, 4041, 0, 4, 0])
        ControlVariables([4041, 4041, 0, 0, 5])
        ShowTextAttributes(["stein_fc2", 2, 0, 2])
        ShowText(["\\n<Promestein (Affection:\\V[3041])>Umm... Will you accept this? No, it wasn't specially prepared..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1234, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3041, 0, 6000, 1])
      ConditionalBranch([1, 4041, 0, 5, 0])
        ControlVariables([4041, 4041, 0, 0, 6])
        ShowTextAttributes(["stein_fc2", 2, 0, 2])
        ShowText(["\\n<Promestein (Affection:\\V[3041])>Umm... Will you accept this? No, it wasn't specially prepared..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1661, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3041, 0, 10000, 1])
      ConditionalBranch([1, 4041, 0, 6, 0])
        ControlVariables([4041, 4041, 0, 0, 7])
        ShowTextAttributes(["stein_fc2", 2, 0, 2])
        ShowText(["\\n<Promestein (Affection:\\V[3041])>Umm... Will you accept this? No, it wasn't specially prepared..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1693, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Could I come along and observe? And, in the event of your defeat, may I dissect you as well?"])
    JumpToLabel(["メニュー"])
    Label(["12"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>The spirit of the wind. Fascinating... Is it all right if I put you in a jar and run some experiments?"])
    ShowTextAttributes(["sylph_fc1", 4, 0, 2])
    ShowText(["\\n<Sylph (Affection:\\V[3012])>No waaayyyy!"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Then may I have a sample of your internal organs? I'll even replace them with cotton."])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph (Affection:\\V[3012])>Okay!"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>No it's not!"])
    JumpToLabel(["メニュー"])
    Label(["13"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection:\\V[3013])>..........."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Oh, the spirit of the earth."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Aren't you going to say you want to dissect her?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>No, I already happened upon her while she was taking a nap. She was stuck in the ground, so I just took a sample."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>So you already did it..."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Analyzing its composition revealed that it contains soil from around the world. It's very interesting..."])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection:\\V[3013])>..........."])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph (Affection:\\V[3012])>I've heard amazing things around the world!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>.........."])
    JumpToLabel(["メニュー"])
    Label(["26"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>...What's wrong? You're staring at me."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>(This time I will have you re-educated. Locked away somewhere, you will be forced to listen to my teachings.)"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Hmm, can I have one of your feathers? I want to perform a small chemical experiment using the holy element."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>And then you'll become my loyal pawn. Fufufuu... (Use your own.)"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>...Huh?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>How rude; now my words and thoughts are mixed up. You shouldn't speak while I'm in the middle of thinking."])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["Wah! L-Lucifina!...?"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina (Affection:\\V[3035])>"])
    ShowText(["You don't have to be scared..."])
    ShowText(["I like angels like you."])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["Um, what part of me do you like...?"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina (Affection:\\V[3035])>"])
    ShowText(["Not blindly believing in the Goddess, and not being satisfied with the current situation."])
    ShowText(["Always looking up to the endless higher... that's what I like about you."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["I-I'm honored!"])
    JumpToLabel(["メニュー"])
    Label(["77"])
    ShowTextAttributes(["jeid_fc1", 0, 0, 2])
    ShowText(["\\n<Jaide (Affection:\\V[3077])>...What?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>You have a surprising number of organic components. In fact, most of your components are organic."])
    ShowTextAttributes(["jeid_fc1", 0, 0, 2])
    ShowText(["\\n<Jaide (Affection:\\V[3077])>I am not a robot. I am a mechanical lifeform."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>You seem to have undergone a fairly unique evolution. Is it all right if I dismantle your leg for a bit?"])
    ShowTextAttributes(["jeid_fc1", 0, 0, 2])
    ShowText(["\\n<Jaide (Affection:\\V[3077])>No good would come of it..."])
    JumpToLabel(["メニュー"])
    Label(["79"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyukyuu, kyuu♪"])
    ConditionalBranch([0, 7090, 1])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein (Affection:\\V[3041])>What an unusual organism... Just what is it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7090, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
      ShowText(["I never expected you to be a spirit of chaos..."])
      ShowText(["This body is very intriguing."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection:\\V[3079])>Kyu...?"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Don't worry, it won't hurt. It'll only tingle a bit..."])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Hey! Stop picking on Nuruko!"])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>No, I was only taking a small sample... Sorry."])
    JumpToLabel(["メニュー"])
    Label(["94"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Now this is an unusual machine... Its nerve center resembles that of an organic lifeform."])
    ShowTextAttributes(["luksl_fc1", 0, 0, 2])
    ShowText(["\\n<Luxuru (Affection:\\V[3094])>What are you saying? I was originally human. I was fused to this machine, but my upper half was never processed."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>But most of your brain has been altered.... It can hardly even be called organic."])
    ShowTextAttributes(["luksl_fc1", 2, 0, 2])
    ShowText(["\\n<Luxuru (Affection:\\V[3094])>...Huuuh? Hey, is that true?!"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Aren't you excited?!"])
    ShowTextAttributes(["luksl_fc1", 2, 0, 2])
    ShowText(["\\n<Luxuru (Affection:\\V[3094])>No!"])
    JumpToLabel(["メニュー"])
    Label(["114"])
    ShowTextAttributes(["wakame_fc1", 0, 0, 2])
    ShowText(["\\n<Wakame (Affection:\\V[3114])>Seaweed sway..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>It's seaweed... Surprisingly, the traits of the ancient organism still remain..."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>...I have an idea!"])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame (Affection:\\V[3114])>About how to make delicious miso soup...?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>No, something else."])
    JumpToLabel(["メニュー"])
    Label(["121"])
    ShowTextAttributes(["page65537_fc1", 0, 0, 2])
    ShowText(["\\n<Cornelia (Affection:\\V[3121])>My, miss scientist. I'm surprised that you almost never come to the library."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Books are an inefficient path to gathering information. Reading is too time-consuming. It's a huge waste of time."])
    ShowTextAttributes(["page65537_fc1", 1, 0, 2])
    ShowText(["\\n<Cornelia (Affection:\\V[3121])>Isn't it fine for them to be a waste of time? Not everyone reads for the sake of gathering information."])
    ShowTextAttributes(["page65537_fc1", 1, 0, 2])
    ShowText(["\\n<Cornelia (Affection:\\V[3121])>They do it for entertainment. It's fun to pass the time reading. I think reading is a nice distraction."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Is it a bit like eating to your heart's content without paying attention to calories?"])
    ShowTextAttributes(["page65537_fc1", 0, 0, 2])
    ShowText(["\\n<Cornelia (Affection:\\V[3121])>Well, something like that... Do you not care for dieting?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>I prefer everything to be closely managed."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Geez... Who you are, what your purpose is, and even your power supply are all unknown..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection:\\V[3129])>Hild is a mystery... Am I from Wonderland?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>I can take care of your piece of junk brain circuits. Mind if I dismantle you for a bit?"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>The answer is no!"])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>I am Chrome, the researcher of zombies!"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>I see... That is a surprisingly respectable field. I was expecting it to be mostly quackery."])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>That's rude... I was originally taught by my older sister, and now the techniques of the Artiste family have been passed down to me."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Oh, the left and right arms of this zombie have been switched... You seem to be lacking in the fundamentals."])
    JumpToLabel(["メニュー"])
    Label(["166"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>I'm so exhausted from research, my brain functions have slowed. Time for some sweets..."])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu (Affection:\\V[3166])>Sweet things being good for the brain is a myth. Shouldn't you know that, Promestein?"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>...Ehehee♪"])
    JumpToLabel(["メニュー"])
    Label(["167"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>You're studying alchemy, right?"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>More than the mysteries of alchemy, my goal is to uncover the truth of all things. This is just a step on the long road to that truth."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>I see... So you also seek the ultimate truth. Only those who overcome all obstacles to seek the answer to everything are my allies."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>As such, I hope we can get along in the future. It's a pleasure to meet you."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>Yeah, same here."])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>(Brrrr, that gives me chills...)"])
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    JumpToLabel(["メニュー"])
    Label(["178"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>This part appears to be designed for battle as well. Each section is able to expand into a capture device."])
    ShowTextAttributes(["valt_fc1", 0, 0, 2])
    ShowText(["\\n<Valto (Affection:\\V[3178])>Do not touch without permission... It's dangerous..."])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>I see, it expands from here... Ahhh! It closed! I'm stuck!"])
    ShowTextAttributes(["valt_fc1", 0, 0, 2])
    ShowText(["\\n<Valto (Affection:\\V[3178])>Since you are trapped, reflect on your actions for a while..."])
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      ShowText(["\\n<Ilias>You should release her immediately. Confining her only makes her worse."])
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      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>She's already begun to take you apart... Why not just release her?"])
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    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>Master... It haSBeen 14 years, 3 months, 18 days, 14 hours, 35 minutes, and 48 seconds."])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Huh? ...I don't know what you're talking about."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>I don't knoWEither."])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>R-really...?"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>But I feeLLike... I have a stronGSense of nostalgia."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>That's pretty vague for a machine... Was your creator this vague?"])
    JumpToLabel(["メニュー"])
    Label(["217"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Taura, could you assist me with an experiment?"])
    ShowTextAttributes(["zinitauros_fc1", 0, 0, 2])
    ShowText(["\\n<Taura (Affection:\\V[3217])>I'm an engineer, not a scientist...\nBut I'll help with what I can, so what is the experiment?"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Umm, fight to the last man..."])
    ShowTextAttributes(["zinitauros_fc1", 0, 0, 2])
    ShowText(["\\n<Taura (Affection:\\V[3217])>I refuse!"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>I meant, fight to just before the last man..."])
    ShowTextAttributes(["zinitauros_fc1", 0, 0, 2])
    ShowText(["\\n<Taura (Affection:\\V[3217])>Even if you're compromising, I still refuse!"])
    JumpToLabel(["メニュー"])
    Label(["356"])
    ShowTextAttributes(["trinity_fc1", 3, 0, 2])
    ShowText(["\\n<Trinity (Affection:\\V[3356])>Let's sing together, Promestein.\nWe'll melt that icy heart with our song..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>I don't like that sort of stuff.\nIt's a hindrance to my research, could you sing somewhere else?"])
    ShowTextAttributes(["trinity_fc1", 3, 0, 2])
    ShowText(["\\n<Trinity (Affection:\\V[3356])>Open your heart♪\nPut those feelings into a singing voice♪"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Mercury♪ Cobalt♪ Cadmium♪\nLead♪ Sulfate♪ Oxidaaane♪"])
    JumpToLabel(["メニュー"])
    Label(["383"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden (Affection:\\V[3383])>Oh, young Promestein..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>(Yikes, it's Eden...)"])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden (Affection:\\V[3383])>Excuse me, what now...?"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>No, you're probably hearing a voice in your mind.\nYou appear to be in a lovely mood as well, Miss Eden."])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden (Affection:\\V[3383])>If it is a voice in my mind, it cannot be helped. I shall do my best for Ilias' sake from now on..."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>(I hate you...)"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden (Affection:\\V[3383])>(I will seal you away in a cave...)"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>(Hey, it's not good to fight...!)"])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden (Affection:\\V[3383])>(This woman is directly inside my mind...)"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein (Affection:\\V[3041])>(I can't take her lightly...)"])
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    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["This is Laplace..."])
    ShowText(["It is equipped with an extremely high-level autonomous AI."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["You created it from another world."])
    ShowText(["It is capable of extremely advanced autonomous thinking."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["What is 10 divided by 3?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["3.3333333333333333333333333333333333333333333333333333"])
    ShowText(["333333333333333333333333333333333333333333333333333333"])
    ShowText(["333333333333333333333333333333333333333333333333333333"])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["Wait, wait!"])
    ShowText(["You're stuck in a loop, aren't you!!"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Hehe... Just kidding."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["I'm joking!! I'm just joking♪♪♪"])
    JumpToLabel(["メニュー"])
    Label(["460"])
    ShowTextAttributes(["furiel_fc1", 1, 0, 2])
    ShowText(["\\n<Furiel (Affection:\\V[3460])>"])
    ShowText(["Oh, Promestine-senpai!"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["In the current heaven, there are researchers like you."])
    ShowText(["I couldn't have imagined it in my time..."])
    ShowTextAttributes(["furiel_fc1", 1, 0, 2])
    ShowText(["\\n<Furiel (Affection:\\V[3460])>"])
    ShowText(["The research notes you left behind are our bible."])
    ShowText(["They are engraved deeper in my heart than the teachings of Ilias."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["Wonderful successors are growing up..."])
    ShowText(["Please continue your research here this time."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["Oh, this is the spirit of chaos..."])
    ShowText(["It's slippery, this is high-concentration chaos..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito (Affection:\\V[3706])>"])
    ShowText(["Even though it is basically harmless..."])
    ShowText(["Don't touch it too much."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["Sampling, sampling..."])
    ShowText(["I'll also take some tissue, grinding it with a file..."])
    ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
    ShowText(["\\n<Null Cogito (Affection:\\V[3706])>"])
    ShowText(["Really..."])
    ShowText(["That research should be useful for the world..."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["This is Apoptosis Annihilation Type No. 1, Sigrdrifa..."])
    ShowText(["The armament is more powerful than Hild's."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Drifa> (Affinity  Level: \\V[3761])"])
    ShowText(["Of course!"])
    ShowText(["Because I am her sister!"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["Well, Hild's armament is just for basic self-defense. Most of the resources are"])
    ShowText(["allocated to advanced AI and pregnancy functions, right?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Drifa> (Affinity  Level: \\V[3761])"])
    ShowText(["In other words, I am superior!"])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Is this Promestein from when she was still a girl..."])
    ShowText(["Her personality is almost the same, but is she a bit more sociable?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["Is that so...?"])
    ShowText(["I'm actually quite socially awkward."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Expressions like 'socially awkward' are"])
    ShowText(["not something the Promestein I know would use."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Perhaps it's due to interactions with her companions during adventures."])
    ShowText(["If you observe carefully, she seems to have refined herself."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["She's trying to shed her 'shadow' and become 'light'..."])
    ShowText(["From 'shadow' to 'light'..."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["Speaking of which, it's about lunchtime, isn't it?"])
    ShowText(["Would you like to eat together?"])
    ShowTextAttributes(["shirom_fc3", 5, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Whoa! It's so bright..."])
    JumpToLabel(["メニュー"])
    Label(["837"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["Are you studying alchemy...?"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Mastering the secrets of alchemy and uncovering the truth is my mission."])
    ShowText(["Even if it's a long road..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["I see... You also place absolute value on the pursuit of truth, don't you?"])
    ShowText(["Those who overcome any obstacle in search of truth are my comrades."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["So, I look forward to working with you from now on..."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Yes, likewise..."])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["(I'm feeling chills...)"])
      Empty([])

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    Label(["メニュー"])
    Loop([])
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      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection    10:\\ii[31]"])
        ShowText(["Affection   100:\\ia[1041]"])
        ShowText(["Affection   500:\\ia[1736]"])
        ShowText(["Affection  2000:\\ia[1168]"]) # Pocket Poison
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   4000:\\ia[1234]"])
        ShowText(["Affection   6000:\\ia[1661]"])
        ShowText(["Affection  10000:\\ia[1693]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3041])"])
        Script(["unlimited_choices(12,"])
        ScriptMore([" [\"Gloved Handjob(Affection:10)\","])
        ScriptMore(["\"Onahole(Affection:20)\","])
        ScriptMore(["\"Mecha Onahole(Affection:30)\","])
        ScriptMore(["\"Living Onahole(Affection:40)\","])
        ScriptMore(["\"Bare Handjob(Affection:50)\","])
        ScriptMore(["\"Reverse Rape(Affection:100)\","])
        ScriptMore(["\"Never mind\"])"])
        ConditionalBranch([1, 12, 0, 0, 0])
          ConditionalBranch([1, 3041, 0, 10, 1])
            Script(["call_novel_scene(4041)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["stein_fc2", 0, 0, 2])
            ShowText(["\\n<Promestein (Affection:\\V[3041])>I'm busy with research right now."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 1, 0])
          ConditionalBranch([1, 3041, 0, 20, 1])
            Script(["call_novel_scene(4042)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["stein_fc2", 0, 0, 2])
            ShowText(["\\n<Promestein (Affection:\\V[3041])>I'm busy with research right now."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 2, 0])
          ConditionalBranch([1, 3041, 0, 30, 1])
            Script(["call_novel_scene(4043)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["stein_fc2", 0, 0, 2])
            ShowText(["\\n<Promestein (Affection:\\V[3041])>I'm busy with research right now."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 3, 0])
          ConditionalBranch([1, 3041, 0, 40, 1])
            Script(["call_novel_scene(4044)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["stein_fc2", 0, 0, 2])
            ShowText(["\\n<Promestein (Affection:\\V[3041])>I'm busy with research right now."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 4, 0])
          ConditionalBranch([1, 3041, 0, 50, 1])
            Script(["call_novel_scene(4045)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["stein_fc2", 0, 0, 2])
            ShowText(["\\n<Promestein (Affection:\\V[3041])>I'm busy with research right now."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 5, 0])
          ConditionalBranch([1, 3041, 0, 100, 1])
            Script(["call_novel_scene(4046)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["stein_fc2", 0, 0, 2])
            ShowText(["\\n<Promestein (Affection:\\V[3041])>I'm busy with research right now."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7069, 0])
          CallCommonEvent([231])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowPicture([5, "80_radio_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3185, 0, 10, 1])
      ConditionalBranch([1, 4185, 0, 0, 0])
        ControlVariables([4185, 4185, 0, 0, 1])
        ShowTextAttributes(["radio_fc1", 0, 0, 2])
        ShowText(["\\n<Radio (Affection:\\V[3185])>I FOUnd this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([9, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3185, 0, 100, 1])
      ConditionalBranch([1, 4185, 0, 1, 0])
        ControlVariables([4185, 4185, 0, 0, 2])
        ShowTextAttributes(["radio_fc1", 0, 0, 2])
        ShowText(["\\n<Radio (Affection:\\V[3185])>I FOUnd this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1100, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3185, 0, 500, 1])
      ConditionalBranch([1, 4185, 0, 2, 0])
        ControlVariables([4185, 4185, 0, 0, 3])
        ShowTextAttributes(["radio_fc1", 0, 0, 2])
        ShowText(["\\n<Radio (Affection:\\V[3185])>I FOUnd this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1357, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3185, 0, 2000, 1])
      ConditionalBranch([1, 4185, 0, 3, 0])
        ControlVariables([4185, 4185, 0, 0, 4])
        ShowTextAttributes(["radio_fc1", 0, 0, 2])
        ShowText(["\\n<Radio (Affection:\\V[3185])>I FOUnd this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1691, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>Today is another good dAy. I am Radio, alsOKnown as a piece of junk."])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Creator..."])
    ShowText(["You haven't changed..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Radio... To see you operational again is quite something."])
    ShowText(["Shall I upgrade you to the latest model?"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["I prefer it as it is..."])
    ShowText(["This body, which Master was so pleased to see walking, is..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...Understood."])
    ShowText(["Then I'll leave it as it is for now."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Creator..."])
    ShowText(["You haven't changed..."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Radio... To see you operational again is quite something."])
    ShowText(["Shall I upgrade you to the latest model?"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["I prefer it as it is..."])
    ShowText(["This body, which Master was so pleased to see walking, is..."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...Understood."])
    ShowText(["Then I'll leave it as it is for now."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Creator..."])
    ShowText(["You haven't changed..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Radio... To see you operational again is quite something."])
    ShowText(["Shall I upgrade you to the latest model?"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["I prefer it as it is..."])
    ShowText(["This body, which Master was so pleased to see walking, is..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...Understood."])
    ShowText(["Then I'll leave it as it is for now."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Creator..."])
    ShowText(["You haven't changed..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Radio... To see you operational again is quite something."])
    ShowText(["Shall I upgrade you to the latest model?"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["I prefer it as it is..."])
    ShowText(["This body, which Master was so pleased to see walking, is..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...Understood."])
    ShowText(["Then I'll leave it as it is for now."])
    JumpToLabel(["メニュー"])
    Label(["41"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>Master... It haSBeen 14 years, 3 months, 18 days, 14 hours, 35 minutes, and 48 seconds."])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Huh? ...I don't know what you're talking about."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>I don't knoWEither."])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>R-really...?"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>But I feeLLike... I have a stronGSense of nostalgia."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>That's pretty vague for a machine... Was your creator this vague?"])
    JumpToLabel(["メニュー"])
    Label(["126"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>HeLLo. I am model RD-0, often called a piece of junk. Pleased to meet yOU."])
    ShowTextAttributes(["XX-7_fc1", 0, 0, 2])
    ShowText(["\\n<Robin (Affection:\\V[3126])>An old fashioned fully autonomous mechanical lifeform, huh? By the way, do you even know what a \"piece of junk\" really is?"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>It's a COmponent of a far eAStern ship... It's viTal to keeping everything afloat..."])
    ShowTextAttributes(["XX-7_fc1", 0, 0, 2])
    ShowText(["\\n<Robin (Affection:\\V[3126])>...Yup, that sure is what a piece of junk is. I don't think you'd float on water, though..."])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>You sMEll the same as master..."])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Big sister... Well, I'm in your care, so please look after me!"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>Then I will get to work imMEdiately. The documents that were in your room have all been incineRAted."])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>I'm gonna turn this piece of junk into scrap metal!"])
    JumpToLabel(["メニュー"])
    Label(["184"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>HelLOLOLOLOLO GAGA... PII!"])
    ShowTextAttributes(["junkdoll_fc2", 0, 0, 2])
    ShowText(["\\n<Francesca (Affection:\\V[3184])>Oh my, are you also junk...?"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>I am a piece of junk, nice to MEET YOU..."])
    ShowTextAttributes(["junkdoll_fc2", 0, 0, 2])
    ShowText(["\\n<Francesca (Affection:\\V[3184])>We're better junk; we can still speak fluidly. I have a bit of sympathy for you..."])
    JumpToLabel(["メニュー"])
    Label(["250"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>You are an auTOMAtic doll...\nI am a piece of junk..."])
    ShowTextAttributes(["artm_fc1", 0, 0, 2])
    ShowText(["\\n<Coppelia (Affection:\\V[3250])>You have an advanced free will...\nYou are a superior being compared to magical constructs like myself..."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>WouLD you LIke some luNCH?\nOr WOUld you lIKE a baTH...?"])
    ShowTextAttributes(["artm_fc1", 0, 0, 2])
    ShowText(["\\n<Coppelia (Affection:\\V[3250])>This is...an advanced free will..."])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Oh, ancestors..."])
    ShowText(["Please rest comfortably in the lab."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["There's no need for that."])
    ShowText(["I still have much work to do..."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Oh, how grateful..."])
    ShowText(["Nam nam..."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Nam nam..."])
    JumpToLabel(["メニュー"])
    Label(["525"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>MistreSS Sonya..."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>We're friends, Radio. You can just call me Sonya."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>Then please CAll me a piece of junk. That's what my beST friend used to call me..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya (Affection:\\V[3525])>Were they really your friend...?"])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Master, it's been a while..."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["It's Radio... It seems that I was your master from another world."])
    ShowText(["And now, this has taken the form of being passed down to me here."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["It's not just Radio, but that notebook too..."])
    ShowText(["We are now standing with the legacy that has been passed down through generations."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Passed down... legacy..."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["With each passing down across worlds, it gains strength and brilliance..."])
    ShowText(["And then, we will likely defeat the Goddess of Chaos."])
    JumpToLabel(["メニュー"])
    Label(["841"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Lady Sonya..."])
    ShowTextAttributes(["ex_sonia_fc1", 1, 0, 2])
    ShowText(["\\n<Sonya> (Affinity  Level: \\V[3525])"])
    ShowText(["Just call me Sonya, Radio-chan."])
    ShowText(["We're comrades after all."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Then please call me 'Ponkotsu' as you like."])
    ShowText(["Those close to me used to call me that..."])
    ShowTextAttributes(["ex_sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya> (Affinity  Level: \\V[3525])"])
    ShowText(["Were you really that close...?"])
    JumpToLabel(["メニュー"])
    Label(["842"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Lady Sonya..."])
    ShowTextAttributes(["ex_sonia_fc2", 1, 0, 2])
    ShowText(["\\n<Sonya> (Affinity  Level: \\V[3525])"])
    ShowText(["Just call me Sonya, Radio-chan."])
    ShowText(["We're comrades after all."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Then please call me 'Ponkotsu' as you like."])
    ShowText(["Those close to me used to call me that..."])
    ShowTextAttributes(["ex_sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya> (Affinity  Level: \\V[3525])"])
    ShowText(["Were you really that close...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(185)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(185)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection    10:\\ii[9]"])
        ShowText(["Affection   100:\\ia[1100]"])
        ShowText(["Affection   500:\\ia[1357]"])
        ShowText(["Affection  2000:\\ia[1691]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3185])"])
        ShowChoices([["Onahole(Affection:10)", "Never mind"], 2])
        When([0, "Onahole(Affection:10)"])
          ConditionalBranch([1, 3185, 0, 10, 1])
            Script(["call_novel_scene(4726)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["radio_fc1", 0, 0, 2])
            ShowText(["\\n<Radio (Affection:\\V[3185])>UNable to fulfill your request."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowPicture([5, "80_frederika_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3135, 0, 10, 1])
      ConditionalBranch([1, 4135, 0, 0, 0])
        ControlVariables([4135, 4135, 0, 0, 1])
        ShowTextAttributes(["frederika_fc1", 0, 0, 2])
        ShowText(["\\n<Frederica (Affection:\\V[3135])>This is my thanks for taking care of us..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([37, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3135, 0, 100, 1])
      ConditionalBranch([1, 4135, 0, 1, 0])
        ControlVariables([4135, 4135, 0, 0, 2])
        ShowTextAttributes(["frederika_fc1", 0, 0, 2])
        ShowText(["\\n<Frederica (Affection:\\V[3135])>This is my thanks for taking care of us..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1001, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3135, 0, 500, 1])
      ConditionalBranch([1, 4135, 0, 2, 0])
        ControlVariables([4135, 4135, 0, 0, 3])
        ShowTextAttributes(["frederika_fc1", 0, 0, 2])
        ShowText(["\\n<Frederica (Affection:\\V[3135])>This is my thanks for taking care of us..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1399, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3135, 0, 2000, 1])
      ConditionalBranch([1, 4135, 0, 3, 0])
        ControlVariables([4135, 4135, 0, 0, 4])
        ShowTextAttributes(["frederika_fc1", 0, 0, 2])
        ShowText(["\\n<Frederica (Affection:\\V[3135])>This is my thanks for taking care of us..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1067, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
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    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>Chrome, you didn't take a bath yesterday...\nDid you also forget to eat your rice...?"])
    JumpToLabel(["メニュー"])
    Label(["72"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>You're a zombie... That means you died..."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>I had a happy life... You should also live without regrets..."])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection:\\V[3072])>I'm a phoenix, so I can't die. Any supposed zombie phoenix is just a hoax."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>Really...? So you too are stuck in the life phase of the cycle of life and death... How sad..."])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>Chrome, brush your teeth properly... Otherwise your teeth will rot someday..."])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Nag, nag, nag! You're so noisy, Frederica! When my teeth rot, I'll just make new ones!"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>Did you eat your rice...? Have you taken your bath...? Have you done your homework...?"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>I'll eat some rice later! I'll take my bath later too! ...Wait, homework?"])
    JumpToLabel(["メニュー"])
    Label(["184"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>This mountain of dolls... Perhaps this is also Chrome's work...?"])
    ShowTextAttributes(["junkdoll_fc2", 0, 0, 2])
    ShowText(["\\n<Francesca (Affection:\\V[3184])>I don't know who this Chrome is, but I don't think so. This is just what I am, a junk doll."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>Sorry about my assumption... I thought all the dolls Chrome has thrown out might have monsterized..."])
    ShowTextAttributes(["junkdoll_fc2", 0, 0, 2])
    ShowText(["\\n<Francesca (Affection:\\V[3184])>Does that kind of thing happen a lot? What a troublesome girl..."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>Indeed..."])
    JumpToLabel(["メニュー"])
    Label(["257"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>Ghoul... A kind of zombie.\nChrome will be pleased..."])
    ShowTextAttributes(["gool_fc1", 3, 0, 2])
    ShowText(["\\n<Ghouls (Affection:\\V[3257])>Zombie... Queen...?"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>I'm not a queen.\nChrome built me as the ultimate zombie."])
    ShowTextAttributes(["gool_fc1", 3, 0, 2])
    ShowText(["\\n<Ghouls (Affection:\\V[3257])>Ultimate...amazing...\nFrederica...great..."])
    ShowTextAttributes(["frederika_fc1", 1, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>This is awkward..."])
    JumpToLabel(["メニュー"])
    Label(["763"])
    ShowTextAttributes(["chromg_fc1", 2, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Frederica-chan, let's play!"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Shall we play poker...?"])
    ShowTextAttributes(["chromg_fc1", 1, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Frederica-chan, I don't want to play because you're too strong at poker."])
    ShowText(["I can't read your expressions at all..."])
    JumpToLabel(["メニュー"])
    Label(["764"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Rei, are you reading a book...?"])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Yeah, I borrowed it from the library."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["I feel like I was an avid reader when I was alive..."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["So, how about reading this?"])
    ShowText(["Elneine's 'Princess of the Blue Sky'."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["The second edition published by Rahel... it's the version where the princess doesn't survive."])
    ShowText(["From the fifth edition onward, the ending was changed to one where she survives..."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["You seem to have been quite the bookworm..."])
    JumpToLabel(["メニュー"])
    Label(["765"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Today is the third day..."])
    ShowText(["It's about time to give Chrome a bath..."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["I'll hold her down..."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["I'll submerge her..."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["Alright, let's go..."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Here we go..."])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["What the!? Are you out of your mind!?"])
    ShowText(["Nooowaa!!"])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Frederica... the zombie made by Chrome."])
    ShowText(["My little sister has been taken care of, huh."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["A bath..."])
    ShowTextAttributes(["shirom_fc3", 2, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["It seems like she really is being taken care of."])
    ShowText(["Please take care of Chrome's needs..."])
    JumpToLabel(["メニュー"])
    Label(["777"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Affinity  Level: \\V[3072])"])
    ShowText(["So you're a zombie..."])
    ShowText(["You've died, huh..."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["I was satisfied with my life..."])
    ShowText(["You should live without regrets too..."])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Affinity  Level: \\V[3072])"])
    ShowText(["I'm a phoenix, so I can't die."])
    ShowText(["A phoenix zombie is just a hoax."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["I see..."])
    ShowText(["It must be tough not to escape the cycle of life..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
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      ConditionalBranch([0, 7094, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
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        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Change form\",\"Never mind\"])"])
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      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(135)"])
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        Script(["move_actor_ex(135)"])
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      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection    10:\\ia[37]"])
        ShowText(["Affection   100:\\ia[1001]"])
        ShowText(["Affection   500:\\ia[1399]"])
        ShowText(["Affection  2000:\\ia[1067]"])
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      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3135])"])
        ShowChoices([["Paizuri(Affection:10)", "Reverse Rape(Affection:100)", "Never mind"], 3])
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          ConditionalBranch([1, 3135, 0, 10, 1])
            Script(["call_novel_scene(4471)"])
            ExitEventProcessing([])
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          Else([])
            ShowTextAttributes(["frederika_fc1", 0, 0, 2])
            ShowText(["\\n<Frederica (Affection:\\V[3135])>I'm having maintenance done on my body... Maybe next time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Reverse Rape(Affection:100)"])
          ConditionalBranch([1, 3135, 0, 100, 1])
            Script(["call_novel_scene(4472)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["frederika_fc1", 0, 0, 2])
            ShowText(["\\n<Frederica (Affection:\\V[3135])>I'm having maintenance done on my body... Maybe next time..."])
            Empty([])
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          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
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      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7094, 1])
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        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Which form would you like to change to?"])
          ShowChoices([["Frederica(Normal)", "Frederica(Upgraded)"], 1])
          When([0, "Frederica(Normal)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "Frederica(Upgraded)"])
            Script(["persona_change(762)"])
            ErasePicture([5])
            ExitEventProcessing([])
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          ChoicesEnd([])
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        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
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        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_frederika_st31", 0, 0, 0, 0, 100, 100, 0, 0])
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    ConditionalBranch([1, 3135, 0, 10, 1])
      ConditionalBranch([1, 4135, 0, 0, 0])
        ControlVariables([4135, 4135, 0, 0, 1])
        ShowTextAttributes(["frederika_fc2", 0, 0, 2])
        ShowText(["\\n<Frederica (Affection:\\V[3135])>This is my thanks for taking care of us..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([37, 0, 0, 1, false])
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      Empty([])

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    ConditionalBranch([1, 3135, 0, 100, 1])
      ConditionalBranch([1, 4135, 0, 1, 0])
        ControlVariables([4135, 4135, 0, 0, 2])
        ShowTextAttributes(["frederika_fc2", 0, 0, 2])
        ShowText(["\\n<Frederica (Affection:\\V[3135])>This is my thanks for taking care of us..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
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      Empty([])

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    ConditionalBranch([1, 3135, 0, 500, 1])
      ConditionalBranch([1, 4135, 0, 2, 0])
        ControlVariables([4135, 4135, 0, 0, 3])
        ShowTextAttributes(["frederika_fc2", 0, 0, 2])
        ShowText(["\\n<Frederica (Affection:\\V[3135])>This is my thanks for taking care of us..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1399, 0, 0, 1, false])
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      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3135, 0, 2000, 1])
      ConditionalBranch([1, 4135, 0, 3, 0])
        ControlVariables([4135, 4135, 0, 0, 4])
        ShowTextAttributes(["frederika_fc2", 0, 0, 2])
        ShowText(["\\n<Frederica (Affection:\\V[3135])>This is my thanks for taking care of us..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1067, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>"])
    ShowText(["I feel power surging through my body..."])
    ShowText(["Let's fight for Chrome..."])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3762])"])
    ShowText(["...................."])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Now, what should we do for Frederica's next enhancement plan?"])
    ShowText(["Should it be a fortress type, or a psychometrics type..."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3762])"])
    ShowText(["Chrome, take a bath."])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Why do you want me to take a bath so badly!?"])
    ShowText(["And your pronunciation has become clearer!"])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3762])"])
    ShowText(["Baths are good, Chrome..."])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["On top of that, your speaking style has developed patterns..."])
    ShowText(["What in the world is this?"])
    JumpToLabel(["メニュー"])
    Label(["763"])
    ShowTextAttributes(["chromg_fc1", 2, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Frederica-chan, let's play!"])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Shall we play poker...?"])
    ShowTextAttributes(["chromg_fc1", 1, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Frederica-chan, I don't want to play because you're too strong at poker."])
    ShowText(["I can't read your expressions at all..."])
    JumpToLabel(["メニュー"])
    Label(["764"])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Rei, are you reading a book...?"])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Yeah, I borrowed it from the library."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["I feel like I was an avid reader when I was alive..."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["So, how about reading this?"])
    ShowText(["Elneine's 'Princess of the Blue Sky'."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["The second edition published by Rahel... it's the version where the princess doesn't survive."])
    ShowText(["From the fifth edition onward, the ending was changed to one where she survives..."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["You seem to have been quite the bookworm..."])
    JumpToLabel(["メニュー"])
    Label(["765"])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Today is the third day..."])
    ShowText(["It's about time to give Chrome a bath..."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["I'll hold her down..."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["I'll submerge her..."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["Alright, let's go..."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Here we go..."])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["What the!? Are you out of your mind!?"])
    ShowText(["Nooowaa!!"])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Frederica... the zombie made by Chrome."])
    ShowText(["My little sister has been taken care of, huh."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["A bath..."])
    ShowTextAttributes(["shirom_fc3", 2, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["It seems like she really is being taken care of."])
    ShowText(["Please take care of Chrome's needs..."])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Frederica... You're a zombie created by Chrome, right?"])
    ShowText(["Let me take a look at your body."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Don't break it..."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Oh my, this joint mechanism..."])
    ShowText(["And the nerve layout in the shoulder seems to mimic my technology."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Don't you like it...?"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Excellent technology is naturally imitated."])
    ShowText(["In the meantime, I am already one step ahead..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Frederica... You're a zombie created by Chrome, right?"])
    ShowText(["Let me take a look at your body."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Don't break it..."])
    ShowTextAttributes(["kagetumugi_fc8", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Oh my, this joint mechanism..."])
    ShowText(["And the nerve layout in the shoulder seems to mimic my technology."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Don't you like it...?"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Excellent technology is naturally imitated."])
    ShowText(["In the meantime, I am already one step ahead..."])
    JumpToLabel(["メニュー"])
    Label(["777"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini> (Affinity  Level: \\V[3072])"])
    ShowText(["So you're a zombie..."])
    ShowText(["You've died, huh..."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["I was satisfied with my life..."])
    ShowText(["You should live without regrets too..."])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini> (Affinity  Level: \\V[3072])"])
    ShowText(["I'm a phoenix, so I can't die."])
    ShowText(["A phoenix zombie is just a hoax."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["I see..."])
    ShowText(["It must be tough not to escape the cycle of life..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7094, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Change form\",\"Never mind\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(762)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(762)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection    10:\\ia[37]"])
        ShowText(["Affection   100:\\ia[1001]"])
        ShowText(["Affection   500:\\ia[1399]"])
        ShowText(["Affection  2000:\\ia[1067]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3135])"])
        ShowChoices([["Paizuri(Affection:10)", "Reverse Rape(Affection:100)", "Never mind"], 3])
        When([0, "パイズリ(Affection:10)"])
          ConditionalBranch([1, 3135, 0, 10, 1])
            Script(["call_novel_scene(4471)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["frederika_fc1", 0, 0, 2])
            ShowText(["\\n<Frederica (Affection:\\V[3135])>I'm having maintenance done on my body... Maybe next time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ(Affection:100)"])
          ConditionalBranch([1, 3135, 0, 100, 1])
            Script(["call_novel_scene(4472)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["frederika_fc1", 0, 0, 2])
            ShowText(["\\n<Frederica (Affection:\\V[3135])>I'm having maintenance done on my body... Maybe next time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7094, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Which form would you like to change to?"])
          ShowChoices([["Frederica(Normal)", "Frederica(Upgraded)"], 1])
          When([0, "Frederica(Normal)"])
            Script(["persona_change(135)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "Frederica(Upgraded)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowPicture([5, "80_chrom_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3134, 0, 10, 1])
      ConditionalBranch([1, 4134, 0, 0, 0])
        ControlVariables([4134, 4134, 0, 0, 1])
        ShowTextAttributes(["chrom_fc2", 0, 0, 2])
        ShowText(["\\n<Chrome (Affection:\\V[3134])>This is a present from me!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([241, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3134, 0, 100, 1])
      ConditionalBranch([1, 4134, 0, 1, 0])
        ControlVariables([4134, 4134, 0, 0, 2])
        ShowTextAttributes(["chrom_fc2", 0, 0, 2])
        ShowText(["\\n<Chrome (Affection:\\V[3134])>This is a present from me!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1100, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3134, 0, 500, 1])
      ConditionalBranch([1, 4134, 0, 2, 0])
        ControlVariables([4134, 4134, 0, 0, 3])
        ShowTextAttributes(["chrom_fc2", 0, 0, 2])
        ShowText(["\\n<Chrome (Affection:\\V[3134])>This is a present from me!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1345, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3134, 0, 2000, 1])
      ConditionalBranch([1, 4134, 0, 3, 0])
        ControlVariables([4134, 4134, 0, 0, 4])
        ShowTextAttributes(["chrom_fc2", 0, 0, 2])
        ShowText(["\\n<Chrome (Affection:\\V[3134])>This is a present from me!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1077, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Come to think of it, I forgot to eat my rice.\nThe last time I ate was... three days ago?"])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Shiro's younger sister, Chrome."])
    ShowText(["It seems quite original..."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["My area of expertise is narrow, but..."])
    ShowText(["When it comes to a combination of zombies and mechanical dolls, I won't lose to anyone!"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To spend that level of technology solely on art would be a waste."])
    ShowText(["Don't you have any thoughts on broader applications...?"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["For now, my path is still only halfway..."])
    ShowText(["Such discussions should wait until we can see further ahead."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Shiro's younger sister, Chrome."])
    ShowText(["It seems quite original..."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["My area of expertise is narrow, but..."])
    ShowText(["When it comes to a combination of zombies and mechanical dolls, I won't lose to anyone!"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To spend that level of technology solely on art would be a waste."])
    ShowText(["Don't you have any thoughts on broader applications...?"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["For now, my path is still only halfway..."])
    ShowText(["Such discussions should wait until we can see further ahead."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Shiro's younger sister, Chrome."])
    ShowText(["It seems quite original..."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["My area of expertise is narrow, but..."])
    ShowText(["When it comes to a combination of zombies and mechanical dolls, I won't lose to anyone!"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To spend that level of technology solely on art would be a waste."])
    ShowText(["Don't you have any thoughts on broader applications...?"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["For now, my path is still only halfway..."])
    ShowText(["Such discussions should wait until we can see further ahead."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Shiro's younger sister, Chrome."])
    ShowText(["It seems quite original..."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["My area of expertise is narrow, but..."])
    ShowText(["When it comes to a combination of zombies and mechanical dolls, I won't lose to anyone!"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To spend that level of technology solely on art would be a waste."])
    ShowText(["Don't you have any thoughts on broader applications...?"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["For now, my path is still only halfway..."])
    ShowText(["Such discussions should wait until we can see further ahead."])
    JumpToLabel(["メニュー"])
    Label(["41"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>I am Chrome, the researcher of zombies!"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>I see... That is a surprisingly respectable field. I was expecting it to be mostly quackery."])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>That's rude... I was originally taught by my older sister, and now the techniques of the Artiste family have been passed down to me."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>Oh, the left and right arms of this zombie have been switched... You seem to be lacking in the fundamentals."])
    JumpToLabel(["メニュー"])
    Label(["118"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Oh, it's a mermaid...\nIf you have any fresh mermaid corpses, I'd love to take them off your hands."])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia (Affection:\\V[3118])>Th-that's horrible!"])
    ShowTextAttributes(["chrom_fc2", 3, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>I'm joking. Kukukuu..."])
    ShowTextAttributes(["meia_fc1", 1, 0, 2])
    ShowText(["\\n<Meia (Affection:\\V[3118])>Well, would you trade a fresh corpse of a young boy for one?"])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>.......!?"])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia (Affection:\\V[3118])>I'm joking. Fufufuu..."])
    JumpToLabel(["メニュー"])
    Label(["131"])
    ShowTextAttributes(["doll_fc1", 0, 0, 2])
    ShowText(["\\n<Miyabi (Affection:\\V[3131])>Chromie, let's play..."])
    ShowTextAttributes(["chrom_fc2", 3, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>I see, playing with dolls? In that case, I'll turn Miyabi into a walking armory!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>That's playing too much!"])
    JumpToLabel(["メニュー"])
    Label(["133"])
    ShowTextAttributes(["zonbe_fc3", 3, 0, 2])
    ShowText(["\\n<Zombies (Affection:\\V[3133])>Oww... Chrooome..."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Oh, it's you all. How are your bodies doing?"])
    ShowTextAttributes(["zonbe_fc3", 1, 0, 2])
    ShowText(["\\n<Zombie (Affection:\\V[3133])>Owie..."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Well, you seem in good spirits. All right then, time for your periodic maintenance."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>(She takes surprisingly good care of them.)"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>By combining all of your bodies, I'll create a zombie ball!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>(She hasn't learned her lesson after all...)"])
    JumpToLabel(["メニュー"])
    Label(["135"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>Chrome, brush your teeth properly... Otherwise your teeth will rot someday..."])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Nag, nag, nag! You're so noisy, Frederica! When my teeth rot, I'll just make new ones!"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica (Affection:\\V[3135])>Did you eat your rice...? Have you taken your bath...? Have you done your homework...?"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>I'll eat some rice later! I'll take my bath later too! ...Wait, homework?"])
    JumpToLabel(["メニュー"])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva (Affection:\\V[3143])>Hey, is grave robbing profitable?"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Well, I did make a little money from it once... But now I'm forbidden from creating zombies from the bodies."])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva (Affection:\\V[3143])>So you can't earn any leisure money from it after all..."])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Honestly, grave robbing requires a horrendous amount of heavy lifting."])
    JumpToLabel(["メニュー"])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki (Affection:\\V[3155])>Chromie is a succubus too, right? Haven't you thought of trying to attract men by singing and dancing?"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>I have no interest in that. I look too much like a kid..."])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki (Affection:\\V[3155])>There are loli idols too♪ ...*twinkle*. ☆"])
    ShowTextAttributes(["chrom_fc2", 2, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>...All right then. ☆"])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>All right, it's a zombie!"])
    ShowTextAttributes(["zonbe_fc3", 0, 0, 2])
    ShowText(["\\n<Zombie>Hungry!"])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>This little girl is playing with zombies... I wonder what your parents did to you that made it come to this?"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Hey, I'm a lot older than you! I'm five times your age."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>Five times my age? You're 85 years old?!"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Why are you taking it so literally...?"])
    JumpToLabel(["メニュー"])
    Label(["181"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Oh, a painting ghost. Something similar showed up in my mansion too."])
    ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
    ShowText(["\\n<Lisa (Affection:\\V[3181])>Art is very compatible with ghosts... because one puts one's heart and soul into the painting..."])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>The Artiste family is like that too. We devote our souls to our work."])
    ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
    ShowText(["\\n<Lisa (Affection:\\V[3181])>You have an aura of hot pathos... But your appearance is that of a loli..."])
    JumpToLabel(["メニュー"])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>You sMEll the same as master..."])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Big sister... Well, I'm in your care, so please look after me!"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio (Affection:\\V[3185])>Then I will get to work imMEdiately. The documents that were in your room have all been incineRAted."])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>I'm gonna turn this piece of junk into scrap metal!"])
    JumpToLabel(["メニュー"])
    Label(["200"])
    ShowTextAttributes(["hitodama_fc1", 1, 0, 2])
    ShowText(["\\n<Fear (Affection:\\V[3200])>Fire!"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Ohh? You're a hitodama...\nI've created them at my laboratory now and then."])
    ShowTextAttributes(["hitodama_fc1", 2, 0, 2])
    ShowText(["\\n<Fear (Affection:\\V[3200])>Isn't that because you're handling the corpses carelessly? Won't you get cursed?"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>A necromancer can't be afraid of a ghost's curse. Even delusions can be mastered!"])
    JumpToLabel(["メニュー"])
    Label(["217"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Even though you're a minotauros, you're an expert on makina. You're just right, can you help me with my work?"])
    ShowTextAttributes(["zinitauros_fc1", 0, 0, 2])
    ShowText(["\\n<Taura (Affection:\\V[3217])>I don't mind... What do you need me to do?"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Rocket-punching zombie arms!"])
    ShowTextAttributes(["zinitauros_fc1", 0, 0, 2])
    ShowText(["\\n<Taura (Affection:\\V[3217])>No way! That's desecration of the dead!"])
    JumpToLabel(["メニュー"])
    Label(["256"])
    ShowTextAttributes(["warmer_fc1", 0, 0, 2])
    ShowText(["\\n<Elma (Affection:\\V[3256])>Auu... Slimy..."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Are you a type of zombie...?\nYou're a really filthy, slimy girl."])
    ShowTextAttributes(["warmer_fc1", 0, 0, 2])
    ShowText(["\\n<Elma (Affection:\\V[3256])>You...also filthy..."])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>I just don't like baths!\nDon't lump me in with you rotting girls!"])
    JumpToLabel(["メニュー"])
    Label(["257"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Oh, ghouls...\nYou're rich gems that fermented in the swamps of the Gold Region."])
    ShowTextAttributes(["gool_fc1", 3, 0, 2])
    ShowText(["\\n<Ghouls (Affection:\\V[3257])>...Wine!"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>To respond with something ordinary...\nThese fellows seem to have relatively high intelligence."])
    ShowTextAttributes(["gool_fc1", 3, 0, 2])
    ShowText(["\\n<Ghouls (Affection:\\V[3257])>Mature ghouls...good taste...\n*munch*...*chew*..."])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Kyaaah! Don't bite me!\nI meant what you taste like!"])
    JumpToLabel(["メニュー"])
    Label(["743"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Alipheese the 10th... said to be top-notch as a magician."])
    ShowText(["There is one thing I would like to ask."])
    ShowTextAttributes(["alice10th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese X> (Affinity  Level: \\V[3743])"])
    ShowText(["Oh, a talented woman from the Artiste family..."])
    ShowText(["It's interesting that you consult me, go ahead and say it."])
    ShowTextAttributes(["chrom_fc2", 7, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["A method to turn the current Monster Lord, who dislikes magic arts, into a fan of them..."])
    ShowTextAttributes(["alice10th_fc2", 2, 0, 2])
    ShowText(["\\n<Alipheese X> (Affinity  Level: \\V[3743])"])
    ShowText(["Th-that is..."])
    ShowText(["The 16th generation dislikes magic arts; it's a winter period for magic artists..."])
    JumpToLabel(["メニュー"])
    Label(["751"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese XV> (Affinity  Level: \\V[3751])"])
    ShowText(["Chrome... Even if I return to my original form, you are still my Master."])
    ShowText(["As a noble monster, I shall not lightly break a contract."])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["W-w-w..."])
    ShowText(["Somehow, this has become quite a situation..."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese XV> (Affinity  Level: \\V[3751])"])
    ShowText(["If there's anything, feel free to command me."])
    ShowText(["Well, if I feel like it, I might listen to you..."])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
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    ShowText(["I am truly grateful..."])
    ShowText(["Former King..."])
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    Label(["752"])
    ShowTextAttributes(["alice15th_fc4", 0, 0, 2])
    ShowText(["\\n<Alipheese XV> (Affinity  Level: \\V[3752])"])
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    ShowText(["By the covenant, I shall obey you..."])
    ShowTextAttributes(["chrom_fc2", 6, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["A zombie of the previous Monster Lord entrusted to me by my older sister..."])
    ShowText(["I will use it with care!"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["That aside, I will check my older sister's technology."])
    ShowText(["Hmm, the treatment of the scales on this tail is wonderful...!"])
    ShowTextAttributes(["alice15th_fc4", 1, 0, 2])
    ShowText(["\\n<Alipheese XV> (Affinity  Level: \\V[3752])"])
    ShowText(["It tickles..."])
    ShowText(["Don't touch my tail..."])
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    Label(["762"])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3762])"])
    ShowText(["...................."])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Now, what should we do for Frederica's next enhancement plan?"])
    ShowText(["Should it be a fortress type, or a psychometrics type..."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3762])"])
    ShowText(["Chrome, take a bath."])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Why do you want me to take a bath so badly!?"])
    ShowText(["And your pronunciation has become clearer!"])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
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    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["On top of that, your speaking style has developed patterns..."])
    ShowText(["What in the world is this?"])
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    ShowText(["I'm busy with research right now..."])
    ShowText(["Could you play with Rei instead?"])
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    ShowText(["Rei is completely absorbed in her book."])
    ShowText(["I'm bored, let's play!"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
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    ShowText(["It can't be helped, so I'll do it without the old lady."])
    ShowTextAttributes(["chromg_fc1", 2, 0, 2])
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    ShowText(["Well then, let's bet money! Chrome-sama's opponent is like an idiot."])
    ShowText(["There's no easier game in this world!"])
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    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["...................."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Ray, are you reading again?"])
    ShowText(["The girl who sells matches, the little mermaid...it's just a bunch of bad endings."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
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    ShowText(["I had the librarian make a catalog of stories with bad endings."])
    ShowText(["I'll read it all...♪"])
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    ShowText(["He is completely incomprehensible..."])
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    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["Chrome...did you take a bath...?"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["why! ?"])
    ShowText(["Why is everyone saying this? ?"])
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    ShowText(["Don't do unnecessary things! !"])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["shirom_fc3", 1, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["You've really grown, Chrome..."])
    ShowText(["From now on, he will be my partner and rival."])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["To have my sister say that..."])
    ShowText(["It's proof that you're a full-fledged person♪"])
    ShowTextAttributes(["shirom_fc3", 1, 0, 2])
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    ShowText(["Hmm, maybe some freshly brewed coffee...I'll get you some."])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Wow, that's Destrium solution!"])
    ShowText(["You can't drink it! !"])
    ShowTextAttributes(["shirom_fc3", 5, 0, 2])
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    ShowText(["Don't put such dangerous substances in a coffee cup!!"])
    ShowTextAttributes(["chrom_fc2", 6, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["You're the one..."])
    ShowText(["It's common sense not to drink coffee in my room without permission!"])
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    Label(["767"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Speaking of which, Kagetsumugi..."])
    ShowText(["When you were a tea-serving doll, Ilias didn't provoke you at all, did she?"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Because Ilias has my self-destruct switch."])
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    ShowText(["You can't provoke someone like that..."])
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    ShowText(["I see, you were provoking me thinking I wouldn't press it."])
    ShowText(["Really..."])
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    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Speaking of which, Kagetsumugi..."])
    ShowText(["When you were a tea-serving doll, Ilias didn't provoke you at all, did she?"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Because Ilias has my self-destruct switch."])
    ShowText(["If she provokes me carelessly, she'll press it..."])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
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    ShowText(["Without joking or threatening, Ilias will press it."])
    ShowText(["You can't provoke someone like that..."])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
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    ShowText(["I see, you were provoking me thinking I wouldn't press it."])
    ShowText(["Really..."])
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    Label(["836"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Go, zombie!"])
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    ShowText(["Hungry!"])
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    ShowText(["To think such a girl is playing with zombies..."])
    ShowText(["What a situation, what are her parents doing?"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["I'm older than you... by about five times."])
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    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Five times my age... So, 85 years old!?"])
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    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Why are you exaggerating there...?"])
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  Page 1
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CommonEvent 24
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CommonEvent 25
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    ShowTextAttributes(["sylph_fc2", 0, 0, 2])
    ShowText(["\\n<Sylph (Affection:\\V[3012])>Chi Pa Pa♪"])
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    ShowText(["\\n<Lucia (Affection:\\V[3167])>The spirit of wind... She may be an airhead, but she hides tremendous magical power."])
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    ShowText(["\\n<Sylph (Affection:\\V[3012])>Chi Paa!"])
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    ShowText(["\\n<Lucia (Affection:\\V[3167])>...Probably."])
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    ShowText(["\\n<Gnome (Affection:\\V[3013])>........"])
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    ShowText(["\\n<Lucia (Affection:\\V[3167])>The elemental spirit of earth... She's so quiet. Is she accumulating energy?"])
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    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>You're studying alchemy, right?"])
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    ShowText(["\\n<Lucia (Affection:\\V[3167])>More than the mysteries of alchemy, my goal is to uncover the truth of all things. This is just a step on the long road to that truth."])
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    ShowText(["\\n<Promestein (Affection:\\V[3041])>I see... So you also seek the ultimate truth. Only those who overcome all obstacles to seek the answer to everything are my allies."])
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    ShowText(["\\n<Promestein (Affection:\\V[3041])>As such, I hope we can get along in the future. It's a pleasure to meet you."])
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    ShowText(["\\n<Lucia (Affection:\\V[3167])>Yeah, same here."])
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    ShowText(["Promestein has changed quite a bit, hasn't she?"])
    ShowText(["She used to be much more self-righteous, right?"])
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    ShowText(["You've loved the world for a long time, haven't you?"])
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    ShowText(["You love the world, huh..."])
    ShowText(["Well, that might be true."])
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    ShowText(["Promestein has changed quite a bit, hasn't she?"])
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    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Promestein has changed quite a bit, hasn't she?"])
    ShowText(["She used to be much more self-righteous, right?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["While continuing to think of ways to prevent the world's destruction..."])
    ShowText(["It seems I've grown quite attached to this world."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You've loved the world for a long time, haven't you?"])
    ShowText(["It's just that the way you express it has changed."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You love the world, huh..."])
    ShowText(["Well, that might be true."])
    JumpToLabel(["メニュー"])
    Label(["160"])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["\\n<Julia (Affection:\\V[3160])>Despite being saved by magic power, you want to contain it. ...Even while you research it."])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["\\n<Julia (Affection:\\V[3160])>Lady Lucia, don't you see the contradiction?"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>That's pretty harsh... But knowledge is paramount."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>Dangerous things have to be understood. It's a power that has to be used with discipline."])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["\\n<Julia (Affection:\\V[3160])>I see. I didn't mean to criticize you. I myself feel conflicted and hesitant..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>Okay, then let's proceed with the research. Fufuu, the third tentacle is smoothly neurotransmitting..."])
    ShowTextAttributes(["wormv_fc1", 2, 0, 2])
    ShowText(["\\n<Julia (Affection:\\V[3160])>(I knew it; researching is her hobby.)"])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>Oh my, fighting side-by-side with you? I thought hell would freeze over before that happened."])
    ShowTextAttributes(["lily_fc1", 4, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>That's my line. Truly unexpected... I wonder if hell has already frozen over?"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>However, it's very nostalgic. Reminds me of the hard times we faced together back in the village."])
    ShowTextAttributes(["lily_fc1", 4, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>I hope we can work together now just like we did back then."])
    JumpToLabel(["メニュー"])
    Label(["182"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>Would you like to participate in an experiment for a while?"])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley (Affection:\\V[3182])>Understood. I'll help..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>A creature created by alchemy that has her own desire for research... Alchemy is truly profound."])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley (Affection:\\V[3182])>The desire for knowledge exists within all things... The extent of that desire depends on the purity of their heart..."])
    JumpToLabel(["メニュー"])
    Label(["286"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>You're Witch...\nYou seem to be a very famous wizard."])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch (Affection:\\V[3286])>You're also famous in some parts.\nThey say you have revived the ancient tentacle magic?"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>That was not my accomplishment alone.\nIt was something Lily and I had achieved..."])
    ShowTextAttributes(["witchs_fc1", 3, 0, 2])
    ShowText(["\\n<Witch (Affection:\\V[3286])>It seems that your circumstances are complicated. Did magic bring you two closer together, or tear you apart?"])
    JumpToLabel(["メニュー"])
    Label(["352"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>You're quite a strange monster.\nHave you accomplished the holy-dark fusion by any chance...?"])
    ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
    ShowText(["\\n<Vivi (Affection:\\V[3352])>I don't think that's even possible.\nMy mutation contained an excessive amount of holy elements which went to my right side."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>...Would you mind if I tried mixing them for an experiment?"])
    ShowTextAttributes(["vouivre_fc1", 2, 0, 2])
    ShowText(["\\n<Vivi (Affection:\\V[3352])>If you cause a fusion reaction, I'll probably blow up! I'm in perfect harmony this way..."])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Lucia, you are diligently researching spirits, aren't you?"])
    ShowText(["I'm also interested in spirits..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["It's surprising that you have an interest in natural responses..."])
    ShowText(["It feels a bit unexpected, doesn't it?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["The process by which self-awareness arises in natural phenomena and resides in living beings..."])
    ShowText(["I'm very interested in that process."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["That leans more towards the field of chaos studies..."])
    ShowText(["How about making it a research topic?"])
    JumpToLabel(["メニュー"])
    Label(["839"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You are a witch..."])
    ShowText(["You seem to be quite a renowned sorceress."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["You're quite famous in some parts."])
    ShowText(["They say you revived the ancient magic of erosion..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["That was not my accomplishment alone."])
    ShowText(["It was something Lily and I had achieved..."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["It seems that your circumstances are complicated."])
    ShowText(["Did magic bring you two closer together, or tear you apart...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7022, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Change form\",\"Never mind\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(167)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(167)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection    10:\\ii[4] x3"])
        ShowText(["Affection   100:\\ia[1026]"])
        ShowText(["Affection   500:\\ia[1115]"])
        ShowText(["Affection  2000:\\ia[1192]"]) # Force Ring
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3167])"])
        ShowChoices([["Predation(Affection:10)", "Soul Draining Blowjob(Affection:50)", "Predation...?(Affection:100)", "Never mind"], 4])
        When([0, "Predation(Affection:10)"])
          ConditionalBranch([1, 3167, 0, 10, 1])
            Script(["call_novel_scene(4636)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lusia_fc1", 2, 0, 2])
            ShowText(["\\n<Lucia (Affection:\\V[3167])>I'm busy with research right now. Would you mind doing it later?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Soul Draining Blowjob(Affection:50)"])
          ConditionalBranch([1, 3167, 0, 50, 1])
            Script(["call_novel_scene(4637)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lusia_fc1", 2, 0, 2])
            ShowText(["\\n<Lucia (Affection:\\V[3167])>I'm busy with research right now. Would you mind doing it later?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Predation...?(Affection:100)"])
          ConditionalBranch([1, 3167, 0, 100, 1])
            Script(["call_novel_scene(4638)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lusia_fc1", 2, 0, 2])
            ShowText(["\\n<Lucia (Affection:\\V[3167])>I'm busy with research right now. Would you mind doing it later?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7022, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form would you like to transform into?"])
          ShowChoices([["Lucia(Normal)", "Lucia(Jealous)"], 1])
          When([0, "ルシア（通常）"])
            Script(["persona_change(167)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ルシア（嫉妬）"])
            Script(["persona_change(837)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_lusia_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3167, 0, 10, 1])
      ConditionalBranch([1, 4167, 0, 0, 0])
        ControlVariables([4167, 4167, 0, 0, 1])
        ShowTextAttributes(["lusia_fc2", 0, 0, 2])
        ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
        ShowText(["Don't be hesitant; this embodies my feelings..."])
        ShowText(["Let's keep growing closer together from now on."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4, 0, 0, 3])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3167, 0, 100, 1])
      ConditionalBranch([1, 4167, 0, 1, 0])
        ControlVariables([4167, 4167, 0, 0, 2])
        ShowTextAttributes(["lusia_fc2", 0, 0, 2])
        ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
        ShowText(["Don't be hesitant; this embodies my feelings..."])
        ShowText(["Let's keep growing closer together from now on."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1026, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3167, 0, 500, 1])
      ConditionalBranch([1, 4167, 0, 2, 0])
        ControlVariables([4167, 4167, 0, 0, 3])
        ShowTextAttributes(["lusia_fc2", 0, 0, 2])
        ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
        ShowText(["Don't be hesitant; this embodies my feelings..."])
        ShowText(["Let's keep growing closer together from now on."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1115, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3167, 0, 2000, 1])
      ConditionalBranch([1, 4167, 0, 3, 0])
        ControlVariables([4167, 4167, 0, 0, 4])
        ShowTextAttributes(["lusia_fc2", 0, 0, 2])
        ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
        ShowText(["Don't be hesitant; this embodies my feelings..."])
        ShowText(["Let's keep growing closer together from now on."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1192, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Amplifying the power of the spirit even further..."])
    ShowText(["Oh, is it my turn?"])
    JumpToLabel(["メニュー"])
    Label(["12"])
    ShowTextAttributes(["sylph_fc2", 0, 0, 2])
    ShowText(["\\n<Sylph> (Affinity  Level: \\V[3012])"])
    ShowText(["Chi Pa Pa♪"])
    ShowTextAttributes(["lusia_fc2", 2, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["This is the spirit of wind..."])
    ShowText(["She seems a bit airheaded, but she hides tremendous magical power..."])
    ShowTextAttributes(["sylph_fc2", 0, 0, 2])
    ShowText(["\\n<Sylph> (Affinity  Level: \\V[3012])"])
    ShowText(["Chi Paa!"])
    ShowTextAttributes(["lusia_fc2", 2, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["...Is she there?"])
    JumpToLabel(["メニュー"])
    Label(["13"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome> (Affinity  Level: \\V[3013])"])
    ShowText(["...................."])
    ShowTextAttributes(["lusia_fc2", 2, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["This is the spirit of earth..."])
    ShowText(["She's so quiet. Is she accumulating energy?"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome> (Affinity  Level: \\V[3013])"])
    ShowText(["Zzz...."])
    ShowTextAttributes(["lusia_fc2", 2, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Is she asleep...?"])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Promestein has changed quite a bit, hasn't she?"])
    ShowText(["She used to be much more self-righteous, right?"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["While continuing to think of ways to prevent the world's destruction..."])
    ShowText(["It seems I've grown quite attached to this world."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You've loved the world for a long time, haven't you?"])
    ShowText(["It's just that the way you express it has changed."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You love the world, huh..."])
    ShowText(["Well, that might be true."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Promestein has changed quite a bit, hasn't she?"])
    ShowText(["She used to be much more self-righteous, right?"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["While continuing to think of ways to prevent the world's destruction..."])
    ShowText(["It seems I've grown quite attached to this world."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You've loved the world for a long time, haven't you?"])
    ShowText(["It's just that the way you express it has changed."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You love the world, huh..."])
    ShowText(["Well, that might be true."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Promestein has changed quite a bit, hasn't she?"])
    ShowText(["She used to be much more self-righteous, right?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["While continuing to think of ways to prevent the world's destruction..."])
    ShowText(["It seems I've grown quite attached to this world."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You've loved the world for a long time, haven't you?"])
    ShowText(["It's just that the way you express it has changed."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You love the world, huh..."])
    ShowText(["Well, that might be true."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Promestein has changed quite a bit, hasn't she?"])
    ShowText(["She used to be much more self-righteous, right?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["While continuing to think of ways to prevent the world's destruction..."])
    ShowText(["It seems I've grown quite attached to this world."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You've loved the world for a long time, haven't you?"])
    ShowText(["It's just that the way you express it has changed."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You love the world, huh..."])
    ShowText(["Well, that might be true."])
    JumpToLabel(["メニュー"])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["Are you studying alchemy...?"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Mastering the secrets of alchemy and uncovering the truth is my mission."])
    ShowText(["Even if it's a long road..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["I see... You also place absolute value on the pursuit of truth, don't you?"])
    ShowText(["Those who overcome any obstacle in search of truth are my comrades."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["So, I look forward to working with you from now on..."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Yes, likewise..."])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["(I'm feeling chills...)"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["160"])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["\\n<Julia> (Affinity  Level: \\V[3160])"])
    ShowText(["While being saved by the power of magic, you want to contain it..."])
    ShowText(["And yet, you wish to explore that power..."])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["\\n<Julia> (Affinity  Level: \\V[3160])"])
    ShowText(["Lady Lucia, don't you feel the contradiction...?"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["That's pretty harsh..."])
    ShowText(["But knowing is more important than anything else."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Dangerous things must be thoroughly understood."])
    ShowText(["It's a power that must be used with discipline."])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["\\n<Julia> (Affinity  Level: \\V[3160])"])
    ShowText(["I see, I didn't mean to criticize you."])
    ShowText(["I myself have felt conflicted and hesitant..."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Then let's proceed with the research."])
    ShowText(["Fufuu, the third tentacle is smoothly neurotransmitting..."])
    ShowTextAttributes(["wormv_fc1", 2, 0, 2])
    ShowText(["\\n<Julia> (Affinity  Level: \\V[3160])"])
    ShowText(["(After all, researching is my hobby...)"])
    JumpToLabel(["メニュー"])
    Label(["182"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Would you mind participating in an experiment for a while...?"])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley> (Affinity  Level: \\V[3182])"])
    ShowText(["Understood... I'll help..."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["However, a creature created by alchemy also has a desire for research..."])
    ShowText(["Alchemy is truly profound."])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley> (Affinity  Level: \\V[3182])"])
    ShowText(["The desire for exploration exists within all things..."])
    ShowText(["The extent of that desire depends on the purity of their heart..."])
    JumpToLabel(["メニュー"])
    Label(["286"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You are a witch..."])
    ShowText(["You seem to be quite a renowned sorceress."])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["You're quite famous in some parts."])
    ShowText(["They say you revived the ancient magic of erosion..."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["That was not my accomplishment alone."])
    ShowText(["It was something Lily and I had achieved..."])
    ShowTextAttributes(["witchs_fc1", 3, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["It seems that your circumstances are complicated."])
    ShowText(["Did magic bring you two closer together, or tear you apart...?"])
    JumpToLabel(["メニュー"])
    Label(["352"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You're quite a strange monster."])
    ShowText(["Have you accomplished the holy-dark fusion by any chance...?"])
    ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
    ShowText(["\\n<Vivi> (Affinity  Level: \\V[3352])"])
    ShowText(["There's no way that's possible."])
    ShowText(["I have an excessive amount of holy elements due to mutation, which has concentrated on my right side."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["...Would you mind if I tried mixing them for an experiment?"])
    ShowTextAttributes(["vouivre_fc1", 2, 0, 2])
    ShowText(["\\n<Vivi> (Affinity  Level: \\V[3352])"])
    ShowText(["If a fusion reaction occurs, I'll probably blow up!"])
    ShowText(["With this, I'm in perfect harmony..."])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Lucia, you are diligently researching spirits, aren't you?"])
    ShowText(["I'm also interested in spirits..."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["It's surprising that you have an interest in natural responses..."])
    ShowText(["It feels a bit unexpected, doesn't it?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["The process by which self-awareness arises in natural phenomena and resides in living beings..."])
    ShowText(["I'm very interested in that process."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["That leans more towards the field of chaos studies..."])
    ShowText(["How about making it a research topic?"])
    JumpToLabel(["メニュー"])
    Label(["836"])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily> (Affinity  Level: \\V[3836])"])
    ShowText(["I've been nothing but a burden to you, Lucia..."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3837])"])
    ShowText(["What are you saying now, after having dragged me around so much..."])
    ShowText(["Even so, we're still best friends, and I've come this far with you."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3837])"])
    ShowText(["Overcoming hardships together, and then opposing each other, sometimes even insulting each other,"])
    ShowText(["Now we stand side by side as comrades... such a strange bond."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily> (Affinity  Level: \\V[3836])"])
    ShowText(["In the battles to come, and after peace arrives..."])
    ShowText(["I want us to support each other like we did when we were children."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3837])"])
    ShowText(["I hope so... Please don't fall back into the underworld again."])
    ShowText(["It's quite the hassle to pull you back."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily> (Affinity  Level: \\V[3836])"])
    ShowText(["You don't trust me, do you...?"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3837])"])
    ShowText(["No, I don't."])
    JumpToLabel(["メニュー"])
    Label(["839"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You are a witch..."])
    ShowText(["You seem to be quite a renowned sorceress."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["You're quite famous in some parts."])
    ShowText(["They say you revived the ancient magic of erosion..."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["That was not my accomplishment alone."])
    ShowText(["It was something Lily and I had achieved..."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["It seems that your circumstances are complicated."])
    ShowText(["Did magic bring you two closer together, or tear you apart...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7022, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Change form\",\"Never mind\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(837)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(837)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10: 3 Elixirs"])
        ShowText(["Affection  100: Earrings"])
        ShowText(["Affection  500: Convert Ring"])
        ShowText(["Affection  2000: Ring of Magic Power"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity  Level: \\V[3167])"])
        ShowChoices([["Tentacle Milking(Affection:10)", "Never mind"], 2])
        When([0, "触手搾精（好感度:10）"])
          ConditionalBranch([1, 3167, 0, 10, 1])
            Script(["call_novel_scene(4639)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lusia_fc2", 2, 0, 2])
            ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
            ShowText(["I'm busy with research right now."])
            ShowText(["Would you mind doing it later?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7022, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form would you like to transform into?"])
          ShowChoices([["Lucia(Normal)", "Lucia(Jealous)"], 2])
          When([0, "ルシア（通常）"])
            Script(["persona_change(167)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ルシア（嫉妬）"])
            Script(["persona_change(837)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowPicture([5, "80_ironmaiden_k_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3183, 0, 10, 1])
      ConditionalBranch([1, 4183, 0, 0, 0])
        ControlVariables([4183, 4183, 0, 0, 1])
        ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
        ShowText(["\\n<Torture (Affection:\\V[3183])>Punishment and reward... Sinners receive punishment, good people receive rewards..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([22, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3183, 0, 100, 1])
      ConditionalBranch([1, 4183, 0, 1, 0])
        ControlVariables([4183, 4183, 0, 0, 2])
        ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
        ShowText(["\\n<Torture (Affection:\\V[3183])>Punishment and reward... Sinners receive punishment, good people receive rewards..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1723, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3183, 0, 500, 1])
      ConditionalBranch([1, 4183, 0, 2, 0])
        ControlVariables([4183, 4183, 0, 0, 3])
        ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
        ShowText(["\\n<Torture (Affection:\\V[3183])>Punishment and reward... Sinners receive punishment, good people receive rewards..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1022, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3183, 0, 2000, 1])
      ConditionalBranch([1, 4183, 0, 3, 0])
        ControlVariables([4183, 4183, 0, 0, 4])
        ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
        ShowText(["\\n<Torture (Affection:\\V[3183])>Punishment and reward... Sinners receive punishment, good people receive rewards..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1467, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
    ShowText(["\\n<Torture (Affection:\\V[3183])>Please take me with you... so I may fulfill my mission of judging sinners..."])
    JumpToLabel(["メニュー"])
    Label(["26"])
    ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
    ShowText(["\\n<Torture (Affection:\\V[3183])>I punish sinners..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>A monster magically created to mete out punishment is itself a sin."])
    ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
    ShowText(["\\n<Torture (Affection:\\V[3183])>Punishment..."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>Hey, what are you going to do to me?! Ahhhhh!!"])
    JumpToLabel(["メニュー"])
    Label(["159"])
    ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
    ShowText(["\\n<Torture (Affection:\\V[3183])>Sinner... I can tell... You are deceiving those around you..."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>You got me. I can talk."])
    ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
    ShowText(["\\n<Torture (Affection:\\V[3183])>You won't be pampered if they know you're autonomous... Is that why you deceive everyone around you...?"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>Yes. Please forgive me..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>(There's even a senior-junior relationship between torture devices...)"])
    JumpToLabel(["メニュー"])
    Label(["182"])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley (Affection:\\V[3182])>We waged a long and difficult war against the apoptosis. And it's still not over... Now we're on a journey in another world..."])
    ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
    ShowText(["\\n<Torture (Affection:\\V[3183])>It makes no difference to me... I just judge sinners..."])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley (Affection:\\V[3182])>Our future opponents aren't limited to just apoptosis. Don't punish too indiscriminately..."])
    ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
    ShowText(["\\n<Torture (Affection:\\V[3183])>I only execute sinners..."])
    ShowText([""])
    JumpToLabel(["メニュー"])
    Label(["884"])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
    ShowText(["\\n<Torture> (Affinity  Level: \\V[3183])"])
    ShowText(["What a dazzling smile..."])
    ShowText(["Even torture devices need that much charm..."])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    ShowTextAttributes(["ironmaiden_k_fc1", 1, 0, 2])
    ShowText(["\\n<Torture> (Affinity  Level: \\V[3183])"])
    ShowText(["...................."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(183)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(183)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection    10:\\ii[22]"])
        ShowText(["Affection   100:\\ia[1723]"])
        ShowText(["Affection   500:\\ia[1022]"])
        ShowText(["Affection  2000:\\ia[1467]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3183])"])
        ShowChoices([["Death by Pleasure(Affection:10)", "Never mind"], 2])
        When([0, "Death by Pleasure(Affection:10)"])
          ConditionalBranch([1, 3183, 0, 10, 1])
            Script(["call_novel_scene(4716)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
            ShowText(["\\n<Torture (Affection:\\V[3183])>I won't put you inside if you aren't a sinner..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowPicture([5, "80_c_homunculus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3182, 0, 10, 1])
      ConditionalBranch([1, 4182, 0, 0, 0])
        ControlVariables([4182, 4182, 0, 0, 1])
        ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
        ShowText(["\\n<Crowley (Affection:\\V[3182])>This is a byproduct of an experiment... Take it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([5, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3182, 0, 100, 1])
      ConditionalBranch([1, 4182, 0, 1, 0])
        ControlVariables([4182, 4182, 0, 0, 2])
        ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
        ShowText(["\\n<Crowley (Affection:\\V[3182])>This is a byproduct of an experiment... Take it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1113, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3182, 0, 500, 1])
      ConditionalBranch([1, 4182, 0, 2, 0])
        ControlVariables([4182, 4182, 0, 0, 3])
        ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
        ShowText(["\\n<Crowley (Affection:\\V[3182])>This is a byproduct of an experiment... Take it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1115, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3182, 0, 2000, 1])
      ConditionalBranch([1, 4182, 0, 3, 0])
        ControlVariables([4182, 4182, 0, 0, 4])
        ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
        ShowText(["\\n<Crowley (Affection:\\V[3182])>This is a byproduct of an experiment... Take it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1493, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley (Affection:\\V[3182])>I am not a mere experiment; I possess obvious intelligence. Now I'm the experimenter..."])
    JumpToLabel(["メニュー"])
    Label(["158"])
    ShowTextAttributes(["suckvore_fc1", 2, 0, 2])
    ShowText(["\\n<Anna (Affection:\\V[3158])>........."])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley (Affection:\\V[3182])>Hmm? Was this also created by magic? It seems to have been altered so much that nothing from its original form remains..."])
    ShowTextAttributes(["suckvore_fc1", 1, 0, 2])
    ShowText(["\\n<Anna (Affection:\\V[3158])>...Ahhh!"])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley (Affection:\\V[3182])>Ohh?! That was a surprise..."])
    ShowTextAttributes(["suckvore_fc1", 1, 0, 2])
    ShowText(["\\n<Anna (Affection:\\V[3158])>Th-that was rude of me... You're a friend, right?"])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley (Affection:\\V[3182])>There may be all kinds here, but the two of us are somewhat closely related. Nice to meet you."])
    JumpToLabel(["メニュー"])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>Would you like to participate in an experiment for a while?"])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley (Affection:\\V[3182])>Understood. I'll help..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>A creature created by alchemy that has her own desire for research... Alchemy is truly profound."])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley (Affection:\\V[3182])>The desire for knowledge exists within all things... The extent of that desire depends on the purity of their heart..."])
    JumpToLabel(["メニュー"])
    Label(["183"])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley (Affection:\\V[3182])>We waged a long and difficult war against the apoptosis. And it's still not over... Now we're on a journey in another world..."])
    ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
    ShowText(["\\n<Torture (Affection:\\V[3183])>It makes no difference to me... I just judge sinners..."])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley (Affection:\\V[3182])>Our future opponents aren't limited to just apoptosis. Don't punish too indiscriminately..."])
    ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
    ShowText(["\\n<Torture (Affection:\\V[3183])>I only execute sinners..."])
    JumpToLabel(["メニュー"])
    Label(["837"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Would you mind participating in an experiment for a while...?"])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley> (Affinity  Level: \\V[3182])"])
    ShowText(["Understood... I'll help..."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["However, a creature created by alchemy also has a desire for research..."])
    ShowText(["Alchemy is truly profound."])
    ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
    ShowText(["\\n<Crowley> (Affinity  Level: \\V[3182])"])
    ShowText(["The desire for exploration exists within all things..."])
    ShowText(["The extent of that desire depends on the purity of their heart..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(182)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(182)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection    10:\\ii[5]"])
        ShowText(["Affection   100:\\ia[1113]"])
        ShowText(["Affection   500:\\ia[1115]"])
        ShowText(["Affection  2000:\\ia[1493]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3182])"])
        ShowChoices([["Semen Squeezing Tentacle 1(Affection:10)", "Semen Squeezing Tentacle 2(Affection:100)", "Never mind"], 3])
        When([0, "Semen Squeezing Tentacle 1(Affection:10)"])
          ConditionalBranch([1, 3182, 0, 10, 1])
            Script(["call_novel_scene(4711)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
            ShowText(["\\n<Crowley (Affection:\\V[3182])>I have enough semen..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Semen Squeezing Tentacle 2(Affection:100)"])
          ConditionalBranch([1, 3182, 0, 100, 1])
            Script(["call_novel_scene(4712)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
            ShowText(["\\n<Crowley (Affection:\\V[3182])>I have enough semen..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowPicture([5, "80_lily_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3163, 0, 10, 1])
      ConditionalBranch([1, 4163, 0, 0, 0])
        ControlVariables([4163, 4163, 0, 0, 1])
        ShowTextAttributes(["lily_fc1", 3, 0, 2])
        ShowText(["\\n<Lily (Affection:\\V[3163])>Fufuu, take this. Be grateful; you got something nice..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([28, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3163, 0, 100, 1])
      ConditionalBranch([1, 4163, 0, 1, 0])
        ControlVariables([4163, 4163, 0, 0, 2])
        ShowTextAttributes(["lily_fc1", 3, 0, 2])
        ShowText(["\\n<Lily (Affection:\\V[3163])>Fufuu, take this. Be grateful; you got something nice..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1721, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3163, 0, 500, 1])
      ConditionalBranch([1, 4163, 0, 2, 0])
        ControlVariables([4163, 4163, 0, 0, 3])
        ShowTextAttributes(["lily_fc1", 3, 0, 2])
        ShowText(["\\n<Lily (Affection:\\V[3163])>Fufuu, take this. Be grateful; you got something nice..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1366, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3163, 0, 2000, 1])
      ConditionalBranch([1, 4163, 0, 3, 0])
        ControlVariables([4163, 4163, 0, 0, 4])
        ShowTextAttributes(["lily_fc1", 3, 0, 2])
        ShowText(["\\n<Lily (Affection:\\V[3163])>Fufuu, take this. Be grateful; you got something nice..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1192, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ConditionalBranch([1, 1143, 0, 20, 2])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>I can still hear their voices calling for help. Until I don't hear their voices anymore..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 21, 1])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily (Affection:\\V[3163])>"])
      ShowText(["I will use this power for world peace."])
      ShowText(["Now, let's go..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["57"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Tired..."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>This girl always seems tired. I'm sure she was abused as a child and closed her heart to the world."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Tired..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>If you have troubles, leave them to me. I will lend you my power."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi (Affection:\\V[3057])>Your power looks handy...\nYou can scratch your back even while lying down..."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>You should be able to do that with your arms... Just how lazy are you?"])
    JumpToLabel(["メニュー"])
    Label(["58"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>*Shudder*"])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>This one is frightened just by being seen. You wouldn't happen to have been abused as a child, would you?"])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami (Affection:\\V[3056])>Reemii! I got some spinning firecrackers! Let's go launch them over there!"])
    ShowTextAttributes(["inp_fc2", 1, 0, 2])
    ShowText(["\\n<Remi (Affection:\\V[3058])>No... no..."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>...Are you being bullied?"])
    JumpToLabel(["メニュー"])
    Label(["121"])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>I've lived in a remote village for so long that I'm out of touch with current fashion trends..."])
    ShowTextAttributes(["page65537_fc1", 0, 0, 2])
    ShowText(["\\n<Cornelia (Affection:\\V[3121])>I'm in a similar situation too. I was stuck in a library for so long..."])
    ShowTextAttributes(["lily_fc1", 4, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>We're pretty similar, fufufuu. Well then, shall we go to buy clothes in the city together?"])
    ShowTextAttributes(["page65537_fc1", 1, 0, 2])
    ShowText(["\\n<Cornelia (Affection:\\V[3121])>By all means, let's go together. It's fun to be fashionable every now and then, fufuu..."])
    ShowTextAttributes(["lily_fc1", 6, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>(I won't lose to some unrefined glasses girl...)"])
    ShowTextAttributes(["page65537_fc1", 4, 0, 2])
    ShowText(["\\n<Cornelia (Affection:\\V[3121])>(I don't want to lose to this country bumpkin...)"])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>All right, it's a zombie!"])
    ShowTextAttributes(["zonbe_fc3", 0, 0, 2])
    ShowText(["\\n<Zombie>Hungry!"])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>This little girl is playing with zombies... I wonder what your parents did to you that made it come to this?"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Hey, I'm a lot older than you! I'm five times your age."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>Five times my age? You're 85 years old?!"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome (Affection:\\V[3134])>Why are you taking it so literally...?"])
    JumpToLabel(["メニュー"])
    Label(["142"])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection:\\V[3142])>Do you remember me, witch...? You made me, but then deemed me a failure and discarded me..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>Ah, the earth doll who didn't listen to instructions. I just thought it was better to release you than to destroy you."])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection:\\V[3142])>In that case, I'll prove to you that I'm not a failure with my deeds..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>(I actually got rid of her because I couldn't budget her huge appetite, but there's no way I'm saying that.)"])
    JumpToLabel(["メニュー"])
    Label(["159"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>........."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>Since you suck the semen of so many men, sooner or later you'll gain a soul and the ability to speak."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>........."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>I wonder if you need to suck more semen? I'll be sure to give you lots."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection:\\V[3159])>(I'm going to keep quiet as long as I keep getting fed.)"])
    JumpToLabel(["メニュー"])
    Label(["160"])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["\\n<Julia (Affection:\\V[3160])>Lady Lily... Thank you for saving me. I'm truly grateful."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>I only gave you power. You saved yourself."])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["\\n<Julia (Affection:\\V[3160])>Still, it would never have happened if not for you. I hope weak people like me can be saved all around the world."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>Yeah... Let's save a lot of people from now on. Now, follow me."])
    JumpToLabel(["メニュー"])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>Oh my, fighting side-by-side with you? I thought hell would freeze over before that happened."])
    ShowTextAttributes(["lily_fc1", 4, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>That's my line. Truly unexpected... I wonder if hell has already frozen over?"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>However, it's very nostalgic. Reminds me of the hard times we faced together back in the village."])
    ShowTextAttributes(["lily_fc1", 4, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>I hope we can work together now just like we did back then."])
    JumpToLabel(["メニュー"])
    Label(["179"])
    ShowTextAttributes(["sinifa_fc1", 0, 0, 2])
    ShowText(["\\n<Shinifa (Affection:\\V[3179])>AAHAAHAAHAAHAAHA!"])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>What? Are you laughing at me?"])
    ShowTextAttributes(["sinifa_fc1", 0, 0, 2])
    ShowText(["\\n<Shinifa (Affection:\\V[3179])>Haha... AHAHAHAHAHAHAA!"])
    ShowTextAttributes(["lily_fc1", 4, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>Ufufuu, ahahahaa!"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Why are they competing?!"])
    JumpToLabel(["メニュー"])
    Label(["233"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>You're Mephisto...\nI've heard you are a very famous magician."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection:\\V[3233])>You do not know me because you are young.\nDuring the era of the previous Monster Lord, I was the master of magic."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>Rumor has it you're also a dubious character... You're better at wicked deeds than you are with magic, aren't you?"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection:\\V[3233])>Both of those are practically the same thing.\nMagic is nothing but a wicked deed, and brings no happiness to people..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>Hmph, I wonder what you're insinuating...?"])
    JumpToLabel(["メニュー"])
    Label(["288"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>Natasha, let us depart so we can bring salvation to the oppressed today."])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha (Affection:\\V[3288])>All right, Miss Lily..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>This is getting suspicious!"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>You there, your face looks pale...\nWhy don't you come with us and help save the oppressed?"])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha (Affection:\\V[3288])>Let's fight for justice together..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>I've been recruited for something?!"])
    JumpToLabel(["メニュー"])
    Label(["391"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>You're Mephisto...\nI've heard you are a very famous magician."])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection:\\V[3233])>You do not know me because you are young.\nDuring the era of the previous Monster Lord, I was the master of magic."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>Rumor has it you're also a dubious character... You're better at wicked deeds than you are with magic, aren't you?"])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection:\\V[3233])>Both of those are practically the same thing.\nMagic is nothing but a wicked deed, and brings no happiness to people..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>Hmph, I wonder what you're insinuating...?"])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Laplace, you seem to have no worries, don't you?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Machines have their own worries, you know."])
    ShowText(["Mainly about self-awareness and existence..."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Is that so..."])
    ShowText(["Those who are created have their struggles too."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Life's worries and the worries of self..."])
    ShowText(["This world is indeed full of worries, isn't it?"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["You're speaking as if you're about to attain enlightenment soon..."])
    ShowText(["Interesting child."])
    JumpToLabel(["メニュー"])
    Label(["529"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>Oh, princess. Is there something you want to say to me?"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara (Affection:\\V[3529])>Lily... My father... Do you have a grudge against the King of Sabasa?"])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>He was a politician. He had no choice but to do nothing. But it was we who paid the price."])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara (Affection:\\V[3529])>I'm sorry."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>There's no need for you to personally apologize. You were a little girl with no say in the matter."])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara (Affection:\\V[3529])>Yeah... Well, while you're here, you're my friend. It's a pleasure, Lily."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>Fufuu... It's a pleasure."])
    JumpToLabel(["メニュー"])
    Label(["655"])
    ShowTextAttributes(["maneater_fc1", 2, 0, 2])
    ShowText(["\\n<Non> (Affinity  Level: \\V[3655])"])
    ShowText(["Huh...?"])
    ShowText(["Hey there, lady..."])
    ShowTextAttributes(["lily_fc1", 6, 0, 2])
    ShowText(["\\n<Lily> (Affinity  Level: \\V[3836])"])
    ShowText(["O-Old lady!?"])
    ShowTextAttributes(["maneater_fc1", 2, 0, 2])
    ShowText(["\\n<Non> (Affinity  Level: \\V[3655])"])
    ShowText(["Have we met somewhere before, old lady?"])
    ShowText(["I feel like I remember something from long ago..."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily> (Affinity  Level: \\V[3836])"])
    ShowText(["O-Old lady..."])
    ShowTextAttributes(["maneater_fc1", 0, 0, 2])
    ShowText(["\\n<Non> (Affinity  Level: \\V[3655])"])
    ShowText(["...I don't know."])
    ShowText(["It's been a long time, after all."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily> (Affinity  Level: \\V[3836])"])
    ShowText(["Old lady..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7022, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Change form\",\"Never mind\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(163)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(163)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection    10:\\ii[28]"])
        ShowText(["Affection   100:\\ia[1721]"])
        ShowText(["Affection   500:\\ia[1366]"])
        ShowText(["Affection  2000:\\ia[1192]"]) # Force Ring
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3163])"])
        ShowChoices([["Worm Touch(Affection:10)", "Anal Drain(Affection:50)", "Semen Sucking Tentacle(Affection:100)", "Never mind"], 4])
        When([0, "Worm Touch(Affection:10)"])
          ConditionalBranch([1, 3163, 0, 10, 1])
            Script(["call_novel_scene(4616)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lily_fc1", 5, 0, 2])
            ShowText(["\\n<Lily (Affection:\\V[3163])>Hmph. You're awfully casual..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Anal Drain(Affection:50)"])
          ConditionalBranch([1, 3163, 0, 50, 1])
            Script(["call_novel_scene(4617)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lily_fc1", 5, 0, 2])
            ShowText(["\\n<Lily (Affection:\\V[3163])>Hmph. You're awfully casual..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Semen Sucking Tentacle(Affection:100)"])
          ConditionalBranch([1, 3163, 0, 100, 1])
            Script(["call_novel_scene(4618)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lily_fc1", 5, 0, 2])
            ShowText(["\\n<Lily (Affection:\\V[3163])>Hmph. You're awfully casual..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7022, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form would you like to transform into?"])
          ShowChoices([["Lily(Normal)", "Lily(Jealous)"], 1])
          When([0, "リリィ（通常）"])
            Script(["persona_change(163)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "リリィ（嫉妬）"])
            Script(["persona_change(836)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_lily_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3163, 0, 10, 1])
      ConditionalBranch([1, 4163, 0, 0, 0])
        ControlVariables([4163, 4163, 0, 0, 1])
        ShowTextAttributes(["lily_fc2", 0, 0, 2])
        ShowText(["\\n<Lily (Affection:\\V[3163])>"])
        ShowText(["Hehe, take this with you."])
        ShowText(["You're lucky, you got something nice..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([28, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3163, 0, 100, 1])
      ConditionalBranch([1, 4163, 0, 1, 0])
        ControlVariables([4163, 4163, 0, 0, 2])
        ShowTextAttributes(["lily_fc2", 0, 0, 2])
        ShowText(["\\n<Lily (Affection:\\V[3163])>"])
        ShowText(["Hehe, take this with you."])
        ShowText(["You're lucky, you got something nice..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1721, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3163, 0, 500, 1])
      ConditionalBranch([1, 4163, 0, 2, 0])
        ControlVariables([4163, 4163, 0, 0, 3])
        ShowTextAttributes(["lily_fc2", 0, 0, 2])
        ShowText(["\\n<Lily (Affection:\\V[3163])>"])
        ShowText(["Hehe, take this with you."])
        ShowText(["You're lucky, you got something nice..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1366, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3163, 0, 2000, 1])
      ConditionalBranch([1, 4163, 0, 3, 0])
        ControlVariables([4163, 4163, 0, 0, 4])
        ShowTextAttributes(["lily_fc2", 0, 0, 2])
        ShowText(["\\n<Lily (Affection:\\V[3163])>"])
        ShowText(["Hehe, take this with you."])
        ShowText(["You're lucky, you got something nice..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1192, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I will use this power for world peace."])
    ShowText(["Now, let's go..."])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["57"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Lumi> (Affinity  Level: \\V[3057])"])
    ShowText(["Kuta..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["This child always seems exhausted."])
    ShowText(["I bet she was abused as a child and closed her heart to the world..."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Lumi> (Affinity  Level: \\V[3057])"])
    ShowText(["Kuta..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["If you have troubles, rely on me..."])
    ShowText(["I'll lend you my power."])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Lumi> (Affinity  Level: \\V[3057])"])
    ShowText(["That power looks good..."])
    ShowText(["You can scratch your back even while lying down..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["You should be able to do that with your arms... Just how lazy are you?"])
    ShowText(["How lazy can you be..."])
    JumpToLabel(["メニュー"])
    Label(["58"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi> (Affinity  Level: \\V[3058])"])
    ShowText(["Trembling..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["This girl always seems frightened..."])
    ShowText(["Could it be that she was abused as a child..."])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami> (Affinity  Level: \\V[3056])"])
    ShowText(["Remi-chan!"])
    ShowText(["Don't throw the firecrackers over here!"])
    ShowTextAttributes(["inp_fc2", 1, 0, 2])
    ShowText(["\\n<Remi> (Affinity  Level: \\V[3058])"])
    ShowText(["Heave... Heave..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["...Could it be a bully?"])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I've lived in a remote village for a long time..."])
    ShowText(["I'm not very familiar with the latest faZion trends."])
    ShowTextAttributes(["page65537_fc1", 0, 0, 2])
    ShowText(["\\n<Cornelia> (Affinity  Level: \\V[3121])"])
    ShowText(["I'm similar in that regard."])
    ShowText(["I've been holed up in the library for a long time..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Birds of a feather, hehehe."])
    ShowText(["Shall we go shopping for clothes in the city together sometime...?"])
    ShowTextAttributes(["page65537_fc1", 1, 0, 2])
    ShowText(["\\n<Cornelia> (Affinity  Level: \\V[3121])"])
    ShowText(["I would love to join you."])
    ShowText(["We should enjoy dressing up once in a while, hehehe..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["(I won't lose to those bulky glasses...)"])
    ShowTextAttributes(["page65537_fc1", 4, 0, 2])
    ShowText(["\\n<Cornelia> (Affinity  Level: \\V[3121])"])
    ShowText(["(I absolutely don't want to lose to this country girl...)"])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Go, zombie!"])
    ShowTextAttributes(["zonbe_fc3", 0, 0, 2])
    ShowText(["\\n<Zombie>"])
    ShowText(["Hungry!"])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["To think such a girl is playing with zombies..."])
    ShowText(["What a situation, what are her parents doing?"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["I'm older than you... by about five times."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Five times my age... So, 85 years old!?"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Why are you exaggerating there...?"])
    JumpToLabel(["メニュー"])
    Label(["142"])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi> (Affinity  Level: \\V[3142])"])
    ShowText(["Do you remember me, witch...?"])
    ShowText(["I was created by you, but deemed a failure and discarded..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Ah, the earth doll who didn't listen to instructions."])
    ShowText(["Just be glad I let you go without breaking you."])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi> (Affinity  Level: \\V[3142])"])
    ShowText(["Then I'll prove it with my future actions."])
    ShowText(["That I was not a failure..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["(I can't say it's because I couldn't budget your huge appetite...)"])
    JumpToLabel(["メニュー"])
    Label(["159"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["...................."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I've absorbed a lot of men's essence..."])
    ShowText(["It's about time I could speak with a spirit inside me..."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["...................."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Do I need to extract more essence...?"])
    ShowText(["I need to give plenty."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["(As long as I can get fed, I'll stay quiet...)"])
    JumpToLabel(["メニュー"])
    Label(["160"])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["\\n<Julia> (Affinity  Level: \\V[3160])"])
    ShowText(["Lady Lily..."])
    ShowText(["Thank you for saving me. I'm truly grateful."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I only gave you power."])
    ShowText(["You saved yourself."])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["\\n<Julia> (Affinity  Level: \\V[3160])"])
    ShowText(["Still, it would never have happened if not for you."])
    ShowText(["I hope weak people like me can be saved all around the world..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Yeah... Well, let's save a lot of people from now on."])
    ShowText(["Now, follow me."])
    JumpToLabel(["メニュー"])
    Label(["179"])
    ShowTextAttributes(["sinifa_fc1", 0, 0, 2])
    ShowText(["\\n<Shinifa> (Affinity  Level: \\V[3179])"])
    ShowText(["AAHAAHAAHAAHAAHA!"])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["What? Are you laughing at me?"])
    ShowTextAttributes(["sinifa_fc1", 0, 0, 2])
    ShowText(["\\n<Shinifa> (Affinity  Level: \\V[3179])"])
    ShowText(["Haha... AHAHAHAHAHAHAA!"])
    ShowTextAttributes(["lily_fc2", 1, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Ufufuu, ahahahaa!"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Why are they competing?!"])
    JumpToLabel(["メニュー"])
    Label(["233"])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["So you are Mephisto..."])
    ShowText(["You seem to be quite a renowned magician."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["You probably don't know because you're young."])
    ShowText(["During the era of the previous Monster Lord, I was the bearer of magic."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["As rumored, your personality seems quite bad..."])
    ShowText(["Aren't you better at wicked deeds than magic?"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["Both are practically the same thing."])
    ShowText(["Magic is nothing but a wicked deed, and brings no happiness to people..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Hmph, are you implying something...?"])
    JumpToLabel(["メニュー"])
    Label(["288"])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily> (Affinity  Level: \\V[3836])"])
    ShowText(["Natasha, I've shown you an embarrassing side of myself."])
    ShowText(["I would be happy if my disgrace could serve as a lesson for you..."])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha> (Affinity  Level: \\V[3288])"])
    ShowText(["That's not true, Sister Lily."])
    ShowText(["Please let me learn from your resilience in adversity."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily> (Affinity  Level: \\V[3836])"])
    ShowText(["You should learn a lot and broaden your horizons. If your perspective is narrow,"])
    ShowText(["You won't even realize you're on the wrong path."])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha> (Affinity  Level: \\V[3288])"])
    ShowText(["Yes, Sister..."])
    ShowText(["I plan to enter university and learn."])
    JumpToLabel(["メニュー"])
    Label(["391"])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["So you are Mephisto..."])
    ShowText(["You seem to be quite a renowned magician."])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["You probably don't know because you're young."])
    ShowText(["During the era of the previous Monster Lord, I was the bearer of magic."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["As rumored, your personality seems quite bad..."])
    ShowText(["Aren't you better at wicked deeds than magic?"])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["Both are practically the same thing."])
    ShowText(["Magic is nothing but a wicked deed, and brings no happiness to people..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Hmph, are you implying something...?"])
    JumpToLabel(["メニュー"])
    Label(["392"])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["So you are Mephisto..."])
    ShowText(["You seem to be quite a renowned magician."])
    ShowTextAttributes(["mefist_fc3", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["You probably don't know because you're young."])
    ShowText(["During the era of the previous Monster Lord, I was the bearer of magic."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["As rumored, your personality seems quite bad..."])
    ShowText(["Aren't you better at wicked deeds than magic?"])
    ShowTextAttributes(["mefist_fc3", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["Both are practically the same thing."])
    ShowText(["Magic is nothing but a wicked deed, and brings no happiness to people..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Hmph, are you implying something...?"])
    JumpToLabel(["メニュー"])
    Label(["392"])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["So you are Mephisto..."])
    ShowText(["You seem to be quite a renowned magician."])
    ShowTextAttributes(["mefist_fc4", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["You probably don't know because you're young."])
    ShowText(["During the era of the previous Monster Lord, I was the bearer of magic."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["As rumored, your personality seems quite bad..."])
    ShowText(["Aren't you better at wicked deeds than magic?"])
    ShowTextAttributes(["mefist_fc4", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["Both are practically the same thing."])
    ShowText(["Magic is nothing but a wicked deed, and brings no happiness to people..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Hmph, are you implying something...?"])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Laplace, you seem to have no worries, don't you?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Machines have their own worries, you know."])
    ShowText(["Mainly about self-awareness and existence..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Is that so..."])
    ShowText(["Those who are created have their struggles too."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Life's worries and the worries of self..."])
    ShowText(["This world is indeed full of worries, isn't it?"])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["You're speaking as if you're about to attain enlightenment soon..."])
    ShowText(["Interesting child."])
    JumpToLabel(["メニュー"])
    Label(["529"])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Oh, princess."])
    ShowText(["Is there something you want to say to me?"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara> (Affinity  Level: \\V[3529])"])
    ShowText(["Lily... Do you have a grudge against my father...?"])
    ShowText(["The King of Sabasa?"])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["As a ruler, it was an inevitable decision."])
    ShowText(["But we were the ones who paid the price..."])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara> (Affinity  Level: \\V[3529])"])
    ShowText(["I'm sorry..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["There's no need for you to apologize personally..."])
    ShowText(["At that time, you were just a little girl with no real power."])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara> (Affinity  Level: \\V[3529])"])
    ShowText(["Yes... As long as you're here, you're my comrade."])
    ShowText(["Nice to meet you, Lily."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Hehe, nice to meet you..."])
    JumpToLabel(["メニュー"])
    Label(["655"])
    ShowTextAttributes(["maneater_fc1", 2, 0, 2])
    ShowText(["\\n<Non> (Affinity  Level: \\V[3655])"])
    ShowText(["Huh...?"])
    ShowText(["Hey there, lady..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily> (Affinity  Level: \\V[3836])"])
    ShowText(["O-Old lady!?"])
    ShowTextAttributes(["maneater_fc1", 2, 0, 2])
    ShowText(["\\n<Non> (Affinity  Level: \\V[3655])"])
    ShowText(["Have we met somewhere before, old lady?"])
    ShowText(["I feel like I remember something from long ago..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily> (Affinity  Level: \\V[3836])"])
    ShowText(["O-Old lady..."])
    ShowTextAttributes(["maneater_fc1", 0, 0, 2])
    ShowText(["\\n<Non> (Affinity  Level: \\V[3655])"])
    ShowText(["...I don't know."])
    ShowText(["It's been a long time, after all."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily> (Affinity  Level: \\V[3836])"])
    ShowText(["Old lady..."])
    JumpToLabel(["メニュー"])
    Label(["837"])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily> (Affinity  Level: \\V[3836])"])
    ShowText(["I've been nothing but a burden to you, Lucia..."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3837])"])
    ShowText(["What are you saying now, after having dragged me around so much..."])
    ShowText(["Even so, we're still best friends, and I've come this far with you."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3837])"])
    ShowText(["Overcoming hardships together, and then opposing each other, sometimes even insulting each other,"])
    ShowText(["Now we stand side by side as comrades... such a strange bond."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily> (Affinity  Level: \\V[3836])"])
    ShowText(["In the battles to come, and after peace arrives..."])
    ShowText(["I want us to support each other like we did when we were children."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3837])"])
    ShowText(["I hope so... Please don't fall back into the underworld again."])
    ShowText(["It's quite the hassle to pull you back."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily> (Affinity  Level: \\V[3836])"])
    ShowText(["You don't trust me, do you...?"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3837])"])
    ShowText(["No, I don't."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7022, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Change form\",\"Never mind\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(836)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(836)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   10: Seed of Magic Power"])
        ShowText(["Affection  100: Guardian Incense"])
        ShowText(["Affection  500: Book of Magic Techniques"])
        ShowText(["Affection  2000: Ring of Magic Power"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity  Level: \\V[3163])"])
        ShowChoices([["Tentacle Milking(Affection:10)", "Never mind"], 2])
        When([0, "触手搾精（好感度:10）"])
          ConditionalBranch([1, 3163, 0, 10, 1])
            Script(["call_novel_scene(4619)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lily_fc2", 2, 0, 2])
            ShowText(["\\n<Lily (Affection:\\V[3163])>"])
            ShowText(["Hmph, you're quite casual..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7022, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form would you like to transform into?"])
          ShowChoices([["Lily(Normal)", "Lily(Jealous)"], 2])
          When([0, "リリィ（通常）"])
            Script(["persona_change(163)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "リリィ（嫉妬）"])
            Script(["persona_change(836)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowPicture([5, "80_mob_gakusya1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_gakusya1_fc1", 0, 0, 2])
    ShowText(["\\n<Fizz (Affection:\\V[3553])>I'm busy writing a paper right now..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(553)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7091])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowPicture([5, "80_mob_majyo1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_majyo1_fc1", 0, 0, 2])
    ShowText(["\\n<Witchy (Affection:\\V[3561])>Such a splendid castle doesn't suit a witch like me!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(561)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7181])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowPicture([5, "80_witchs_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3286, 0, 500, 1])
      ConditionalBranch([1, 4286, 0, 0, 0])
        ControlVariables([4286, 4286, 0, 0, 1])
        ShowTextAttributes(["witchs_fc1", 0, 0, 2])
        ShowText(["\\n<Witch (Affection:\\V[3286])>This should surely prove useful."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1092, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3286, 0, 2000, 1])
      ConditionalBranch([1, 4286, 0, 1, 0])
        ControlVariables([4286, 4286, 0, 0, 2])
        ShowTextAttributes(["witchs_fc1", 0, 0, 2])
        ShowText(["\\n<Witch (Affection:\\V[3286])>This should surely prove useful."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1455, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3286, 0, 4000, 1])
      ConditionalBranch([1, 4286, 0, 2, 0])
        ControlVariables([4286, 4286, 0, 0, 3])
        ShowTextAttributes(["witchs_fc1", 0, 0, 2])
        ShowText(["\\n<Witch (Affection:\\V[3286])>This should surely prove useful."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1355, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3286, 0, 6000, 1])
      ConditionalBranch([1, 4286, 0, 3, 0])
        ControlVariables([4286, 4286, 0, 0, 4])
        ShowTextAttributes(["witchs_fc1", 0, 0, 2])
        ShowText(["\\n<Witch (Affection:\\V[3286])>This should surely prove useful."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1645, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch (Affection:\\V[3286])>I tend to be lacking life energy as it is consumed in experiments... Hey, won't you take me with you?"])
    JumpToLabel(["メニュー"])
    Label(["17"])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["I envy the power of a magical girl..."])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia> (Affinity  Level: \\V[3017])"])
    ShowText(["If it was a little while ago, I would have gladly given it up..."])
    ShowText(["But now, it's my precious power."])
    ShowTextAttributes(["witchs_fc1", 3, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["That's unfortunate."])
    ShowText(["I should have taken it when I had the chance..."])
    JumpToLabel(["メニュー"])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>You're Witch...\nYou seem to be a very famous wizard."])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch (Affection:\\V[3286])>You're also famous in some parts.\nThey say you have revived the ancient tentacle magic?"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection:\\V[3167])>That was not my accomplishment alone.\nIt was something Lily and I had achieved..."])
    ShowTextAttributes(["witchs_fc1", 3, 0, 2])
    ShowText(["\\n<Witch (Affection:\\V[3286])>It seems that your circumstances are complicated. Did magic bring you two closer together, or tear you apart?"])
    JumpToLabel(["メニュー"])
    Label(["233"])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch (Affection:\\V[3286])>Mephisto, the most famous magician in the world... I want you to show me your best magic."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection:\\V[3233])>Aren't you quite famous yourself?\nYou're the most outstanding magician among succubi..."])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch (Affection:\\V[3286])>It's fascinating that we'll be able to fight together. Let's compete with our magic techniques as comrades."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection:\\V[3233])>Yes, I am looking forward to it as well. Please don't go too hard on me...fufu."])
    JumpToLabel(["メニュー"])
    Label(["261"])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch (Affection:\\V[3286])>This is a mud golem from Grangold...\nIt requires a great technological capacity to mass-produce something like this."])
    ShowTextAttributes(["madgolem_fc1", 0, 0, 2])
    ShowText(["\\n<Knog (Affection:\\V[3261])>HIGH MAGICAL POWER DETECTED...\nYOUR ORDERS, MASTER."])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch (Affection:\\V[3286])>I am not your master, you have a free will.\nMove with your own intentions."])
    ShowTextAttributes(["madgolem_fc1", 0, 0, 2])
    ShowText(["\\n<Knog (Affection:\\V[3261])>...RESUMING AUTONOMOUS BEHAVIOR.\nTHINKING ON MY OWN...DIFFICULT..."])
    JumpToLabel(["メニュー"])
    Label(["287"])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus (Affection:\\V[3287])>How are you, Witch?\nIf it's all right with you, please have a potato."])
    ShowTextAttributes(["witchs_fc1", 3, 0, 2])
    ShowText(["\\n<Witch (Affection:\\V[3286])>HELL NO!!"])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus (Affection:\\V[3287])>Unlike the other villagers, you are very negative towards potatoes..."])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch (Affection:\\V[3286])>I'm just being honest."])
    JumpToLabel(["メニュー"])
    Label(["391"])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch (Affection:\\V[3286])>Mephisto, the most famous magician in the world... I want you to show me your best magic."])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection:\\V[3233])>Aren't you quite famous yourself?\nYou're the most outstanding magician among succubi..."])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch (Affection:\\V[3286])>It's fascinating that we'll be able to fight together. Let's compete with our magic techniques as comrades."])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection:\\V[3233])>Yes, I am looking forward to it as well. Please don't go too hard on me...fufu."])
    JumpToLabel(["メニュー"])
    Label(["837"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You are a witch..."])
    ShowText(["You seem to be quite a renowned sorceress."])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["You're quite famous in some parts."])
    ShowText(["They say you revived the ancient magic of erosion..."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["That was not my accomplishment alone."])
    ShowText(["It was something Lily and I had achieved..."])
    ShowTextAttributes(["witchs_fc1", 3, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["It seems that your circumstances are complicated."])
    ShowText(["Did magic bring you two closer together, or tear you apart...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7024, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Change form\",\"Never mind\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(286)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(286)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection      500:\\ia[1092]"])
        ShowText(["Affection    2000:\\ia[1455]"])
        ShowText(["Affection    4000:\\ia[1355]"])
        ShowText(["Affection    6000:\\ia[1645]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3286])"])
        Script(["unlimited_choices(12,"])
        ScriptMore([" [\"Melting Kiss(Affection:10)\",\"Puff Puff(Affection:10)\","])
        ScriptMore(["\"Hat of Pleasure(Affection:30)\",\"Tail Drain(Affection:30)\","])
        ScriptMore(["\"Footjob(Affection:50)\",\"Blowjob(Affection:50)\","])
        ScriptMore(["\"Milking Breasts(Affection:50)\","])
        ScriptMore(["\"Minimum Phantasm: Heaven(Affection:70)\","])
        ScriptMore(["\"Minimum Phantasm: Hell(Affection:70)\","])
        ScriptMore(["\"Unbirth(Affection:70)\","])
        ScriptMore(["\"Energy Drain(Affection:100)\","])
        ScriptMore(["\"Never mind\"])"])
        ConditionalBranch([1, 12, 0, 0, 0])
          ConditionalBranch([1, 3286, 0, 10, 1])
            Script(["call_novel_scene(5241)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["witchs_fc1", 0, 0, 2])
            ShowText(["\\n<Witch (Affection:\\V[3286])>I'm busy experimenting tonight... Goodbye."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 1, 0])
          ConditionalBranch([1, 3286, 0, 10, 1])
            Script(["call_novel_scene(5242)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["witchs_fc1", 0, 0, 2])
            ShowText(["\\n<Witch (Affection:\\V[3286])>I'm busy experimenting tonight... Goodbye."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 2, 0])
          ConditionalBranch([1, 3286, 0, 30, 1])
            Script(["call_novel_scene(5243)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["witchs_fc1", 0, 0, 2])
            ShowText(["\\n<Witch (Affection:\\V[3286])>I'm busy experimenting tonight... Goodbye."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 3, 0])
          ConditionalBranch([1, 3286, 0, 30, 1])
            Script(["call_novel_scene(5244)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["witchs_fc1", 0, 0, 2])
            ShowText(["\\n<Witch (Affection:\\V[3286])>I'm busy experimenting tonight... Goodbye."])
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          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 4, 0])
          ConditionalBranch([1, 3286, 0, 50, 1])
            Script(["call_novel_scene(5245)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["witchs_fc1", 0, 0, 2])
            ShowText(["\\n<Witch (Affection:\\V[3286])>I'm busy experimenting tonight... Goodbye."])
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          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 5, 0])
          ConditionalBranch([1, 3286, 0, 50, 1])
            Script(["call_novel_scene(5246)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["witchs_fc1", 0, 0, 2])
            ShowText(["\\n<Witch (Affection:\\V[3286])>I'm busy experimenting tonight... Goodbye."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 6, 0])
          ConditionalBranch([1, 3286, 0, 50, 1])
            Script(["call_novel_scene(5247)"])
            ExitEventProcessing([])
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          Else([])
            ShowTextAttributes(["witchs_fc1", 0, 0, 2])
            ShowText(["\\n<Witch (Affection:\\V[3286])>I'm busy experimenting tonight... Goodbye."])
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          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 7, 0])
          ConditionalBranch([1, 3286, 0, 70, 1])
            Script(["call_novel_scene(5248)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["witchs_fc1", 0, 0, 2])
            ShowText(["\\n<Witch (Affection:\\V[3286])>I'm busy experimenting tonight... Goodbye."])
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          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 8, 0])
          ConditionalBranch([1, 3286, 0, 70, 1])
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          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 9, 0])
          ConditionalBranch([1, 3286, 0, 70, 1])
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            ExitEventProcessing([])
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          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 10, 0])
          ConditionalBranch([1, 3286, 0, 100, 1])
            Script(["call_novel_scene(5251)"])
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          Else([])
            ShowTextAttributes(["witchs_fc1", 0, 0, 2])
            ShowText(["\\n<Witch (Affection:\\V[3286])>I'm busy experimenting tonight... Goodbye."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7024, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form would you like to transform into?"])
          ShowChoices([["Witch(Normal)", "Witch(Lust)"], 1])
          When([0, "ウィッチ（通常）"])
            Script(["persona_change(286)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ウィッチ（色欲）"])
            Script(["persona_change(839)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_witchs_st21b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3286, 0, 500, 1])
      ConditionalBranch([1, 4286, 0, 0, 0])
        ControlVariables([4286, 4286, 0, 0, 1])
        ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
        ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
        ShowText(["This should definitely be useful."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1092, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3286, 0, 2000, 1])
      ConditionalBranch([1, 4286, 0, 1, 0])
        ControlVariables([4286, 4286, 0, 0, 2])
        ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
        ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
        ShowText(["This should definitely be useful."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1455, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3286, 0, 4000, 1])
      ConditionalBranch([1, 4286, 0, 2, 0])
        ControlVariables([4286, 4286, 0, 0, 3])
        ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
        ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
        ShowText(["This should definitely be useful."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1355, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3286, 0, 6000, 1])
      ConditionalBranch([1, 4286, 0, 3, 0])
        ControlVariables([4286, 4286, 0, 0, 4])
        ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
        ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
        ShowText(["This should definitely be useful."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1645, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["With the power of 'Lust', my research will progress even further."])
    ShowText(["I want to uncover the seven deadly sins..."])
    JumpToLabel(["メニュー"])
    Label(["17"])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["I envy the power of a magical girl..."])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia> (Affinity  Level: \\V[3017])"])
    ShowText(["If it was a little while ago, I would have gladly given it up..."])
    ShowText(["But now, it's my precious power."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["That's unfortunate."])
    ShowText(["I should have taken it when I had the chance..."])
    JumpToLabel(["メニュー"])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You are a witch..."])
    ShowText(["You seem to be quite a renowned sorceress."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["You're quite famous in some parts."])
    ShowText(["They say you revived the ancient magic of erosion..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["That was not my accomplishment alone."])
    ShowText(["It was something Lily and I had achieved..."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["It seems that your circumstances are complicated."])
    ShowText(["Did magic bring you two closer together, or tear you apart...?"])
    JumpToLabel(["メニュー"])
    Label(["233"])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["The world-renowned magician Mephisto..."])
    ShowText(["I would love to see the essence of your magic."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["You are quite renowned yourself, aren't you?"])
    ShowText(["The most skilled magician among succubi, huh..."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["It's interesting that we can fight together."])
    ShowText(["Let's compete with our magical techniques as comrades."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["Yes, I'm looking forward to it as well."])
    ShowText(["Please be gentle... fufu."])
    JumpToLabel(["メニュー"])
    Label(["261"])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["This is a mud golem from Grangold..."])
    ShowText(["It requires a great technological capacity to mass-produce something like this."])
    ShowTextAttributes(["madgolem_fc1", 0, 0, 2])
    ShowText(["\\n<Norg> (Affinity  Level: \\V[3261])"])
    ShowText(["HIGH MAGICAL POWER DETECTED..."])
    ShowText(["YOUR ORDERS, MASTER."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["I am not your master; you have a free will."])
    ShowText(["Move with your own intentions."])
    ShowTextAttributes(["madgolem_fc1", 0, 0, 2])
    ShowText(["\\n<Norg> (Affinity  Level: \\V[3261])"])
    ShowText(["...RESUMING AUTONOMOUS BEHAVIOR."])
    ShowText(["THINKING ON MY OWN...DIFFICULT..."])
    JumpToLabel(["メニュー"])
    Label(["287"])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus> (Affinity  Level: \\V[3287])"])
    ShowText(["Witch, how are you?"])
    ShowText(["If it's all right with you, please have a potato."])
    ShowTextAttributes(["witchs_fc2", 1, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["FUCK!!"])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus> (Affinity  Level: \\V[3287])"])
    ShowText(["Unlike the other villagers, you are very negative towards potatoes..."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["I'm just being honest."])
    JumpToLabel(["メニュー"])
    Label(["391"])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["The world-renowned magician Mephisto..."])
    ShowText(["I would love to see the essence of your magic."])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["You are quite renowned yourself, aren't you?"])
    ShowText(["The most skilled magician among succubi, huh..."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["It's interesting that we can fight together."])
    ShowText(["Let's compete with our magical techniques as comrades."])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["Yes, I'm looking forward to it as well."])
    ShowText(["Please be gentle... fufu."])
    JumpToLabel(["メニュー"])
    Label(["392"])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["The world-renowned magician Mephisto..."])
    ShowText(["I would love to see the essence of your magic."])
    ShowTextAttributes(["mefist_fc3", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["You are quite renowned yourself, aren't you?"])
    ShowText(["The most skilled magician among succubi, huh..."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["It's interesting that we can fight together."])
    ShowText(["Let's compete with our magical techniques as comrades."])
    ShowTextAttributes(["mefist_fc3", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["Yes, I'm looking forward to it as well."])
    ShowText(["Please be gentle... fufu."])
    JumpToLabel(["メニュー"])
    Label(["393"])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["The world-renowned magician Mephisto..."])
    ShowText(["I would love to see the essence of your magic."])
    ShowTextAttributes(["mefist_fc4", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["You are quite renowned yourself, aren't you?"])
    ShowText(["The most skilled magician among succubi, huh..."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["It's interesting that we can fight together."])
    ShowText(["Let's compete with our magical techniques as comrades."])
    ShowTextAttributes(["mefist_fc4", 0, 0, 2])
    ShowText(["\\n<Mephisto> (Affinity  Level: \\V[3233])"])
    ShowText(["Yes, I'm looking forward to it as well."])
    ShowText(["Please be gentle... fufu."])
    JumpToLabel(["メニュー"])
    Label(["837"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You are a witch..."])
    ShowText(["You seem to be quite a renowned sorceress."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["You're quite famous in some parts."])
    ShowText(["They say you revived the ancient magic of erosion..."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["That was not my accomplishment alone."])
    ShowText(["It was something Lily and I had achieved..."])
    ShowTextAttributes(["witchs_fc2", 0, 0, 2])
    ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
    ShowText(["It seems that your circumstances are complicated."])
    ShowText(["Did magic bring you two closer together, or tear you apart...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7024, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Change form\",\"Never mind\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(839)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(839)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  500: Magical Hair Ornament"])
        ShowText(["Affection  2000: Minimum Seal"])
        ShowText(["Affection  4000: Secret Grimoire"])
        ShowText(["Affection  6000: Black Mage's Enlightenment"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity  Level: \\V[3286])"])
        ShowChoices([["Energy Drain(Affection:10)", "Energy Drain Naked(Affection:100)", "Never mind"], 3])
        When([0, "エナジードレイン（好感度:10）"])
          ConditionalBranch([1, 3286, 0, 10, 1])
            Script(["call_novel_scene(5252)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
            ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
            ShowText(["I'm busy with experiments tonight... See you later."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "エナジードレイン全裸（好感度:100）"])
          ConditionalBranch([1, 3286, 0, 100, 1])
            Script(["call_novel_scene(5253)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
            ShowText(["\\n<Witch> (Affinity  Level: \\V[3286])"])
            ShowText(["I'm busy with experiments tonight... See you later."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7024, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form would you like to transform into?"])
          ShowChoices([["Witch(Normal)", "Witch(Lust)"], 2])
          When([0, "ウィッチ（通常）"])
            Script(["persona_change(286)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ウィッチ（色欲）"])
            Script(["persona_change(839)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowPicture([5, "80_succubuses_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_succubuses_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([7, "80_succubuses_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([8, "80_succubuses_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    MovePicture([8, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3281, 0, 100, 1])
      ConditionalBranch([1, 4281, 0, 0, 0])
        ControlVariables([4281, 4281, 0, 0, 1])
        ShowTextAttributes(["succubuses_fc1", 0, 0, 2])
        ShowText(["\\n<Harem (Affection:\\V[3281])>Yes, this is a present from everyone♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1732, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3281, 0, 500, 1])
      ConditionalBranch([1, 4281, 0, 1, 0])
        ControlVariables([4281, 4281, 0, 0, 2])
        ShowTextAttributes(["succubuses_fc1", 0, 0, 2])
        ShowText(["\\n<Harem (Affection:\\V[3281])>Yes, this is a present from everyone♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1360, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3281, 0, 2000, 1])
      ConditionalBranch([1, 4281, 0, 2, 0])
        ControlVariables([4281, 4281, 0, 0, 3])
        ShowTextAttributes(["succubuses_fc1", 0, 0, 2])
        ShowText(["\\n<Harem (Affection:\\V[3281])>Yes, this is a present from everyone♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1479, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3281, 0, 4000, 1])
      ConditionalBranch([1, 4281, 0, 3, 0])
        ControlVariables([4281, 4281, 0, 0, 4])
        ShowTextAttributes(["succubuses_fc1", 0, 0, 2])
        ShowText(["\\n<Harem (Affection:\\V[3281])>Yes, this is a present from everyone♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1583, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["succubuses_fc1", 0, 0, 2])
    ShowText(["\\n<Harem (Affection:\\V[3281])>Would you like to become the master of the harem? We'll give you our service, ufufu."])
    JumpToLabel(["メニュー"])
    Label(["143"])
    ShowTextAttributes(["succubuses_fc2", 0, 0, 2])
    ShowText(["\\n<Succubus A (Affection:\\V[3281])>Ah, aren't you Eva?! It's been a while!"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva (Affection:\\V[3143])>Oh, yep...long time no see..."])
    ShowTextAttributes(["succubuses_fc3", 0, 0, 2])
    ShowText(["\\n<Succubus B (Affection:\\V[3281])>Huh, no way... Eva-san's burning a potato?!"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva (Affection:\\V[3143])>What's with that nickname...?\nAnd yes, I do burn potatoes and run away."])
    ShowTextAttributes(["succubuses_fc4", 2, 0, 2])
    ShowText(["\\n<Succubus C (Affection:\\V[3281])>Is it true that you also burned down the village mayor's house while you were at it...?"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva (Affection:\\V[3143])>No, I was just careless with the fire...\nI planned to wrap it up by beating the mayor with a shovel."])
    ShowTextAttributes(["succubuses_fc5", 0, 0, 2])
    ShowText(["\\n<Succubus D (Affection:\\V[3281])>So the \"Bloody Tuesday\" incident was Eva-san's doing! That's terrible, you're practically a terrorist!"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva (Affection:\\V[3143])>Hey, I just wanted an excuse to skip work for a bit... I planned on just breaking the farming tools, but I got carried away with it..."])
    JumpToLabel(["メニュー"])
    Label(["287"])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus (Affection:\\V[3287])>Everyone, I've got sweet potatoes."])
    ShowTextAttributes(["succubuses_fc2", 2, 0, 2])
    ShowText(["\\n<Succubus A (Affection:\\V[3281])>Wow, I can taste it just by looking at them!"])
    ShowTextAttributes(["succubuses_fc3", 2, 0, 2])
    ShowText(["\\n<Succubus B (Affection:\\V[3281])>I'm bored with the taste!"])
    ShowTextAttributes(["succubuses_fc4", 2, 0, 2])
    ShowText(["\\n<Succubus C (Affection:\\V[3281])>I've gotten tired of eating them!"])
    ShowTextAttributes(["succubuses_fc5", 0, 0, 2])
    ShowText(["\\n<Succubus D (Affection:\\V[3281])>My cause of death will be potatoes!"])
    ShowTextAttributes(["succubus_fc1", 1, 0, 2])
    ShowText(["\\n<Succubus (Affection:\\V[3287])>It is a pleasure and a blessing.\nThere's no need to restrain yourselves, we have plenty stockpiled."])
    JumpToLabel(["メニュー"])
    Label(["355"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angels (Affection:\\V[3355])>It's a crowd of filthy succubi..."])
    ShowTextAttributes(["succubuses_fc1", 2, 0, 2])
    ShowText(["\\n<Harem (Affection:\\V[3281])>Hmph, for angels who behave elegantly...\nYou girls sure take delight in toying with men."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angels (Affection:\\V[3355])>W-we don't enjoy it!\nIt's our mission, so it can't be helped..."])
    ConditionalBranch([0, 1383, 0])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden (Affection:\\V[3383])>This Eden was just passing by chance...\nAre you dissatisfied with the task Ilias has given you, angel soldiers?"])
      ShowTextAttributes(["angels_fc1", 2, 0, 2])
      ShowText(["\\n<Angels (Affection:\\V[3355])>Th-that's not it.\nWe enjoy it with our hearts--"])
      ShowTextAttributes(["succubuses_fc1", 2, 0, 2])
      ShowText(["\\n<Harem (Affection:\\V[3281])>You are having fun with it!"])
      ShowTextAttributes(["angels_fc1", 2, 0, 2])
      ShowText(["\\n<Angels (Affection:\\V[3355])>Grrr..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["succubuses_fc1", 2, 0, 2])
    ShowText(["\\n<Harem (Affection:\\V[3281])>Hmph, lying angels!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(281)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        ErasePicture([6])
        ErasePicture([7])
        ErasePicture([8])
        Script(["move_actor_ex(281)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection      100:\\ia[1732]"])
        ShowText(["Affection      500:\\ia[1360]"])
        ShowText(["Affection    2000:\\ia[1479]"])
        ShowText(["Affection    4000:\\ia[1583]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ErasePicture([6])
        ErasePicture([7])
        ErasePicture([8])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask them for what? (Affection:\\V[3281])"])
        ShowChoices([["Group Blowjob(Affection:10)", "Group Reverse Rape(Affection:100)", "Never mind"], 3])
        When([0, "Group Blowjob(Affection:10)"])
          ConditionalBranch([1, 3281, 0, 10, 1])
            Script(["call_novel_scene(5216)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["succubuses_fc1", 0, 0, 2])
            ShowText(["\\n<Harem (Affection:\\V[3281])>What should we do? Oh, you're teasing♪"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Group Reverse Rape(Affection:100)"])
          ConditionalBranch([1, 3281, 0, 100, 1])
            Script(["call_novel_scene(5217)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["succubuses_fc1", 0, 0, 2])
            ShowText(["\\n<Harem (Affection:\\V[3281])>What should we do? Oh, you're teasing♪"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ErasePicture([6])
        ErasePicture([7])
        ErasePicture([8])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowPicture([5, "80_queenvanpire_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3340, 0, 500, 1])
      ConditionalBranch([1, 4340, 0, 0, 0])
        ControlVariables([4340, 4340, 0, 0, 1])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Fatima (Affection:\\V[3340])>For showing me Affinity , you shall receive this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1264, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3340, 0, 2000, 1])
      ConditionalBranch([1, 4340, 0, 1, 0])
        ControlVariables([4340, 4340, 0, 0, 2])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Fatima (Affection:\\V[3340])>For showing me Affinity , you shall receive this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1419, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3340, 0, 4000, 1])
      ConditionalBranch([1, 4340, 0, 2, 0])
        ControlVariables([4340, 4340, 0, 0, 3])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Fatima (Affection:\\V[3340])>For showing me Affinity , you shall receive this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1411, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3340, 0, 6000, 1])
      ConditionalBranch([1, 4340, 0, 3, 0])
        ControlVariables([4340, 4340, 0, 0, 4])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Fatima (Affection:\\V[3340])>For showing me Affinity , you shall receive this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1251, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>I shall help you.\nAll of your enemies shall become a source for my strength..."])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>Ah, Alucart.\nI am truly indebted to you for your assistance."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Alucart (Affection:\\V[3066])>Your Majesty! I'm truly grateful for the name you have given me!"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>Kukuku, are those tears of joy?\nYou are a very lucky child."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Alucart (Affection:\\V[3066])>Thank you so much!"])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["Oh, it's Geregere, huh?"])
    ShowText(["You've grown quite a bit since I last saw you!"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Geregere> (Affinity  Level: \\V[3066])"])
    ShowText(["Your Majesty!"])
    ShowText(["This true name is a bit... um..."])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["Hmm? What's wrong...?"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Geregere> (Affinity  Level: \\V[3066])"])
    ShowText(["I'm truly grateful!!"])
    ShowTextAttributes(["queenvampire_fc1", 1, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["Hahaha! I see!"])
    JumpToLabel(["メニュー"])
    Label(["302"])
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Wilhemina (Affection:\\V[3302])>Your Majesty, how should we be going about dominating the world?"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>It's still too soon, for now we must work hard to amass wealth..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>What's with that response?!"])
    JumpToLabel(["メニュー"])
    Label(["337"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>They say sea snakes have good flavor as a sake appetizer. So I'm wondering about your tentacles..."])
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Valhert (Affection:\\V[3337])>Why are we suddenly discussing this, Your Majesty...?"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>If it were a tentacle that had sucked up plenty of semen, it would surely be delicious... No, it was just a sudden thought."])
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Valhert (Affection:\\V[3337])>I beg your pardon, Your Majesty."])
    JumpToLabel(["メニュー"])
    Label(["338"])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla (Affection:\\V[3338])>Ah, Your Majesty! Gooood morning! ♪"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>Were you sleeping again, Carmilla? A well-rested girl will certainly grow up just like you..."])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla (Affection:\\V[3338])>...Primarily in my breasts?"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>...Primarily in your breasts."])
    JumpToLabel(["メニュー"])
    Label(["339"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>Elizabeth, did you take a blood bath again...?"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>Yes, Your Majesty.\nIf I don't give my body moisture..."])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>If you don't drink milk, your breasts won't grow bigger..."])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>......!!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7025, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Change form\",\"Never mind\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(340)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(340)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection      500:\\ia[1264]"])
        ShowText(["Affection    2000:\\ia[1419]"])
        ShowText(["Affection    4000:\\ia[1411]"])
        ShowText(["Affection    6000:\\ia[1251]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3340])"])
        Script(["unlimited_choices(12,"])
        ScriptMore([" [\"Nocturnal Bloodsucker(Affection:10)\","])
        ScriptMore(["\"Lascivious Tongue(Affection:30)\","])
        ScriptMore(["\"Moonlight Nocturne(Affection:50)\","])
        ScriptMore(["\"Moonlight Nocturne...?(Affection:100)\","])
        ScriptMore(["\"Never mind\"])"])
        ConditionalBranch([1, 12, 0, 0, 0])
          ConditionalBranch([1, 3340, 0, 10, 1])
            Script(["call_novel_scene(5516)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
            ShowText(["\\n<Fatima (Affection:\\V[3340])>Another time, I'm not feeling attached to you."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 1, 0])
          ConditionalBranch([1, 3340, 0, 30, 1])
            Script(["call_novel_scene(5517)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
            ShowText(["\\n<Fatima (Affection:\\V[3340])>Another time, I'm not feeling attached to you."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 2, 0])
          ConditionalBranch([1, 3340, 0, 50, 1])
            Script(["call_novel_scene(5518)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
            ShowText(["\\n<Fatima (Affection:\\V[3340])>Another time, I'm not feeling attached to you."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 3, 0])
          ConditionalBranch([1, 3340, 0, 100, 1])
            Script(["call_novel_scene(5519)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
            ShowText(["\\n<Fatima (Affection:\\V[3340])>Another time, I'm not feeling attached to you."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7025, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form would you like to transform into?"])
          ShowChoices([["Fatima(Normal)", "Fatima(Arrogant)"], 1])
          When([0, "ファティマ（通常）"])
            Script(["persona_change(340)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ファティマ（傲慢）"])
            Script(["persona_change(840)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_queenvanpire_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3340, 0, 500, 1])
      ConditionalBranch([1, 4340, 0, 0, 0])
        ControlVariables([4340, 4340, 0, 0, 1])
        ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
        ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
        ShowText(["Accept my love..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1264, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3340, 0, 2000, 1])
      ConditionalBranch([1, 4340, 0, 1, 0])
        ControlVariables([4340, 4340, 0, 0, 2])
        ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
        ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
        ShowText(["Accept my love..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1419, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3340, 0, 4000, 1])
      ConditionalBranch([1, 4340, 0, 2, 0])
        ControlVariables([4340, 4340, 0, 0, 3])
        ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
        ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
        ShowText(["Accept my love..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1411, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3340, 0, 6000, 1])
      ConditionalBranch([1, 4340, 0, 3, 0])
        ControlVariables([4340, 4340, 0, 0, 4])
        ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
        ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
        ShowText(["Accept my love..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1251, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["Fufufufufu..."])
    ShowText(["The day when vampires rule this world is approaching!"])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["Oh, it's Geregere, huh?"])
    ShowText(["Thank you for taking care of that matter."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Geregere> (Affinity  Level: \\V[3066])"])
    ShowText(["Your Majesty! I am truly grateful for this true name!"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["Kukuku, are you so happy that you could cry?"])
    ShowText(["You are quite the fortunate one."])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Geregere> (Affinity  Level: \\V[3066])"])
    ShowText(["Thank you very much!"])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["Oh, it's Geregere, huh?"])
    ShowText(["You've grown quite a bit since I last saw you!"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Geregere> (Affinity  Level: \\V[3066])"])
    ShowText(["Your Majesty!"])
    ShowText(["This true name is a bit... um..."])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["Hmm? What's wrong...?"])
    ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
    ShowText(["\\n<Geregere> (Affinity  Level: \\V[3066])"])
    ShowText(["I'm truly grateful!!"])
    ShowTextAttributes(["queenvampire_fc2", 1, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["Hahaha! I see!"])
    JumpToLabel(["メニュー"])
    Label(["302"])
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Wilhelmina> (Affinity  Level: \\V[3302])"])
    ShowText(["Your Majesty, how should we go about dominating the world?"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["It's still too soon; now is the time to focus on amassing wealth..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["What kind of greeting is that!?"])
    JumpToLabel(["メニュー"])
    Label(["337"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["They say sea snakes are delicious as a sake appetizer."])
    ShowText(["Then, I wonder about the tentacles..."])
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Valhert> (Affinity  Level: \\V[3337])"])
    ShowText(["Your Majesty, why are we suddenly discussing this...?"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["If it's a tentacle that has sucked up plenty of semen, it would surely be delicious..."])
    ShowText(["No, I just thought of it."])
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Valhert> (Affinity  Level: \\V[3337])"])
    ShowText(["I beg your pardon, Your Majesty."])
    JumpToLabel(["メニュー"])
    Label(["338"])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla> (Affinity  Level: \\V[3338])"])
    ShowText(["Ah, Your Majesty! Good morning~♪"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["Were you sleeping again, Carmilla?"])
    ShowText(["A well-rested child will certainly grow up just like you..."])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla> (Affinity  Level: \\V[3338])"])
    ShowText(["...Primarily in my breasts?"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["...Primarily in my breasts."])
    JumpToLabel(["メニュー"])
    Label(["339"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["Elizabeth, did you take a blood bath again...?"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elisabeth> (Affinity  Level: \\V[3339])"])
    ShowText(["Yes, Your Majesty."])
    ShowText(["If I don't give my body moisture..."])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["If you don't drink milk, your breasts won't grow bigger..."])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elisabeth> (Affinity  Level: \\V[3339])"])
    ShowText(["…………！！！"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7025, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Change form\",\"Never mind\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(840)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(840)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500: Ring of Darkness"])
        ShowText(["Affection  2000: Mark of Ecstasy"])
        ShowText(["Affection  4000: Dark Contract"])
        ShowText(["Affection  6000: Book of Thunder Mastery"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity  Level: \\V[3340])"])
        ShowChoices([["Reverse Rape Milking Death(Affection:10)", "Never mind"], 2])
        When([0, "逆レイプ搾死（好感度:10）"])
          ConditionalBranch([1, 3340, 0, 10, 1])
            Script(["call_novel_scene(7721)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
            ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
            ShowText(["I'm not feeling it, do it later."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7025, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["What form would you like to transform into?"])
          ShowChoices([["Fatima(Normal)", "Fatima(Arrogant)"], 2])
          When([0, "ファティマ（通常）"])
            Script(["persona_change(340)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "ファティマ（傲慢）"])
            Script(["persona_change(840)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowPicture([5, "80_carmilla_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3338, 0, 500, 1])
      ConditionalBranch([1, 4338, 0, 0, 0])
        ControlVariables([4338, 4338, 0, 0, 1])
        ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
        ShowText(["\\n<Carmilla (Affection:\\V[3338])>Yes, I'm giving you this♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1282, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3338, 0, 2000, 1])
      ConditionalBranch([1, 4338, 0, 1, 0])
        ControlVariables([4338, 4338, 0, 0, 2])
        ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
        ShowText(["\\n<Carmilla (Affection:\\V[3338])>Yes, I'm giving you this♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1060, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3338, 0, 4000, 1])
      ConditionalBranch([1, 4338, 0, 2, 0])
        ControlVariables([4338, 4338, 0, 0, 3])
        ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
        ShowText(["\\n<Carmilla (Affection:\\V[3338])>Yes, I'm giving you this♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1283, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3338, 0, 6000, 1])
      ConditionalBranch([1, 4338, 0, 3, 0])
        ControlVariables([4338, 4338, 0, 0, 4])
        ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
        ShowText(["\\n<Carmilla (Affection:\\V[3338])>Yes, I'm giving you this♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1503, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla (Affection:\\V[3338])>I wonder if I should sleep for 72 hours...\n...Huh? You have work for me?"])
    JumpToLabel(["メニュー"])
    Label(["335"])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla (Affection:\\V[3338])>Are you training regularly, Evita?"])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita (Affection:\\V[3335])>Naturally, Miss Carmilla.\nI keep my sleeping time to two hours a day, and spend the rest of my time training."])
    ShowTextAttributes(["carmilla_fc1", 2, 0, 2])
    ShowText(["\\n<Carmilla (Affection:\\V[3338])>Huh? Training for 22 hours a day...?\nThat's a little scary..."])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita (Affection:\\V[3335])>...Eh?"])
    JumpToLabel(["メニュー"])
    Label(["339"])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla (Affection:\\V[3338])>Even though I just slept soundly, I still feel drowsy. Should I sleep for another fifty hours?"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>Carmilla, the two of us rank second to only the Vampire Queen herself. What are you doing to feel so lax...?"])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla (Affection:\\V[3338])>Let's not get into the minor details...\nWon't you get smaller in your breasts if you keep talking about such trivial matters?"])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>They're already small! Moron!"])
    JumpToLabel(["メニュー"])
    Label(["340"])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla (Affection:\\V[3338])>Ah, Your Majesty! Gooood morning! ♪"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>Were you sleeping again, Carmilla? A well-rested girl will certainly grow up just like you..."])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla (Affection:\\V[3338])>...Primarily in my breasts?"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>...Primarily in your breasts."])
    JumpToLabel(["メニュー"])
    Label(["840"])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla> (Affinity  Level: \\V[3338])"])
    ShowText(["Ah, Your Majesty! Good morning~♪"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["Were you sleeping again, Carmilla?"])
    ShowText(["A well-rested child will certainly grow up just like you..."])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla> (Affinity  Level: \\V[3338])"])
    ShowText(["...Primarily in my breasts?"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["...Primarily in my breasts."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(338)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(338)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection      500:\\ia[1282]"])
        ShowText(["Affection    2000:\\ia[1060]"]) # Crisis Cape
        ShowText(["Affection    4000:\\ia[1283]"])
        ShowText(["Affection    6000:\\ia[1503]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3338])"])
        ShowChoices([["Carmilla's Blood Sucking(Affection:10)", "Carmilla's Blood Sucking...?(Affection:50)", "Reverse Rape(Affection:100)", "Never mind"], 4])
        When([0, "Carmilla's Blood Sucking(Affection:10)"])
          ConditionalBranch([1, 3338, 0, 10, 1])
            Script(["call_novel_scene(5506)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
            ShowText(["\\n<Carmilla (Affection:\\V[3338])>Can't we do that another time?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Carmilla's Blood Sucking...?(Affection:50)"])
          ConditionalBranch([1, 3338, 0, 50, 1])
            Script(["call_novel_scene(5507)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
            ShowText(["\\n<Carmilla (Affection:\\V[3338])>Can't we do that another time?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Reverse Rape(Affection:100)"])
          ConditionalBranch([1, 3338, 0, 100, 1])
            Script(["call_novel_scene(5508)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
            ShowText(["\\n<Carmilla (Affection:\\V[3338])>Can't we do that another time?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowPicture([5, "80_elisabeth_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3339, 0, 500, 1])
      ConditionalBranch([1, 4339, 0, 0, 0])
        ControlVariables([4339, 4339, 0, 0, 1])
        ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
        ShowText(["\\n<Elizabeth (Affection:\\V[3339])>Fwahaha, receive this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1264, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3339, 0, 2000, 1])
      ConditionalBranch([1, 4339, 0, 1, 0])
        ControlVariables([4339, 4339, 0, 0, 2])
        ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
        ShowText(["\\n<Elizabeth (Affection:\\V[3339])>Fwahaha, receive this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1452, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3339, 0, 4000, 1])
      ConditionalBranch([1, 4339, 0, 2, 0])
        ControlVariables([4339, 4339, 0, 0, 3])
        ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
        ShowText(["\\n<Elizabeth (Affection:\\V[3339])>Fwahaha, receive this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1565, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3339, 0, 6000, 1])
      ConditionalBranch([1, 4339, 0, 3, 0])
        ControlVariables([4339, 4339, 0, 0, 4])
        ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
        ShowText(["\\n<Elizabeth (Affection:\\V[3339])>Fwahaha, receive this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1645, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>Fwahahahaha! Do you need my strength?!\nIf you want me to help you, let me suck some blood!"])
    JumpToLabel(["メニュー"])
    Label(["336"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>Are you busy with magic studies, Angela?"])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Angela (Affection:\\V[3336])>Of course, Miss Elizabeth..."])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>It's commonly said that \"a Nobel prize should be awarded to whoever invents a spell to make breasts bigger.\" Have you developed such a spell?"])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Angela (Affection:\\V[3336])>Uhh, that's...\nThat's not a spell I'm very familiar with."])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>You...you..."])
    JumpToLabel(["メニュー"])
    Label(["338"])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla (Affection:\\V[3338])>Even though I just slept soundly, I still feel drowsy. Should I sleep for another fifty hours?"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>Carmilla, the two of us rank second to only the Vampire Queen herself. What are you doing to feel so lax...?"])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla (Affection:\\V[3338])>Let's not get into the minor details...\nWon't you get smaller in your breasts if you keep talking about such trivial matters?"])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>They're already small! Moron!"])
    JumpToLabel(["メニュー"])
    Label(["340"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>Elizabeth, did you take a blood bath again...?"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>Yes, Your Majesty.\nIf I don't give my body moisture..."])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>If you don't drink milk, your breasts won't grow bigger..."])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>......!!!"])
    JumpToLabel(["メニュー"])
    Label(["840"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["Elizabeth, did you take a blood bath again...?"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elisabeth> (Affinity  Level: \\V[3339])"])
    ShowText(["Yes, Your Majesty."])
    ShowText(["If I don't give my body moisture..."])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["If you don't drink milk, your breasts won't grow bigger..."])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elisabeth> (Affinity  Level: \\V[3339])"])
    ShowText(["…………！！！"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(339)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(339)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection      500:\\ia[1264]"])
        ShowText(["Affection    2000:\\ia[1452]"]) # Stop Crest
        ShowText(["Affection    4000:\\ia[1565]"])
        ShowText(["Affection    6000:\\ia[1645]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3339])"])
        Script(["unlimited_choices(12,"])
        ScriptMore([" [\"Semen Sucking Navel(Affection:10)\","])
        ScriptMore(["\"Bloodsucking Footjob(Affection:30)\","])
        ScriptMore(["\"Bloodsucking Footjob...?(Affection:50)\","])
        ScriptMore(["\"Blowjob(Affection:100)\","])
        ScriptMore(["\"Never mind\"])"])
        ConditionalBranch([1, 12, 0, 0, 0])
          ConditionalBranch([1, 3339, 0, 10, 1])
            Script(["call_novel_scene(5511)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
            ShowText(["\\n<Elizabeth (Affection:\\V[3339])>I'm teasing you!"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 1, 0])
          ConditionalBranch([1, 3339, 0, 30, 1])
            Script(["call_novel_scene(5512)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
            ShowText(["\\n<Elizabeth (Affection:\\V[3339])>I'm teasing you!"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 2, 0])
          ConditionalBranch([1, 3339, 0, 50, 1])
            Script(["call_novel_scene(5513)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
            ShowText(["\\n<Elizabeth (Affection:\\V[3339])>I'm teasing you!"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 3, 0])
          ConditionalBranch([1, 3339, 0, 100, 1])
            Script(["call_novel_scene(5514)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
            ShowText(["\\n<Elizabeth (Affection:\\V[3339])>I'm teasing you!"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowPicture([5, "80_e_vampire_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3337, 0, 500, 1])
      ConditionalBranch([1, 4337, 0, 0, 0])
        ControlVariables([4337, 4337, 0, 0, 1])
        ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
        ShowText(["\\n<Valhert (Affection:\\V[3337])>Receive this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1539, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3337, 0, 2000, 1])
      ConditionalBranch([1, 4337, 0, 1, 0])
        ControlVariables([4337, 4337, 0, 0, 2])
        ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
        ShowText(["\\n<Valhert (Affection:\\V[3337])>Receive this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1204, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3337, 0, 4000, 1])
      ConditionalBranch([1, 4337, 0, 2, 0])
        ControlVariables([4337, 4337, 0, 0, 3])
        ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
        ShowText(["\\n<Valhert (Affection:\\V[3337])>Receive this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1231, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3337, 0, 6000, 1])
      ConditionalBranch([1, 4337, 0, 3, 0])
        ControlVariables([4337, 4337, 0, 0, 4])
        ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
        ShowText(["\\n<Valhert (Affection:\\V[3337])>Receive this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1117, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Valhert (Affection:\\V[3337])>There are insects breathing inside of my squeezing tentacles...\nThis one is a very big eater..."])
    JumpToLabel(["メニュー"])
    Label(["326"])
    ShowTextAttributes(["loreley_fc1", 0, 0, 2])
    ShowText(["\\n<Heine (Affection:\\V[3326])>You are an ancient species of vampire..."])
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Valhert (Affection:\\V[3337])>Hmm, you are an ancient mermaid species...\nYou aren't much different from the mermaids of the present era."])
    ShowTextAttributes(["loreley_fc1", 0, 0, 2])
    ShowText(["\\n<Heine (Affection:\\V[3326])>You say that you are very different from typical vampires... Do you get along with them?"])
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Valhert (Affection:\\V[3337])>I do not pay mind to the trifles of my brethren. Nobles do not concern themselves with such trivial matters."])
    JumpToLabel(["メニュー"])
    Label(["333"])
    ShowTextAttributes(["atlach_fc1", 0, 0, 2])
    ShowText(["\\n<Nacha (Affection:\\V[3333])>You are an ancient vampire species..."])
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Valhert (Affection:\\V[3337])>You are an ancient arachne species...\nWe both have very unusual bodies."])
    ShowTextAttributes(["atlach_fc1", 0, 0, 2])
    ShowText(["\\n<Nacha (Affection:\\V[3333])>But it is for that reason...\nThat our power is greater than the modern species."])
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Valhert (Affection:\\V[3337])>Even though we were left behind by evolution...\nYou cannot cross this world with strength alone."])
    JumpToLabel(["メニュー"])
    Label(["340"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>They say sea snakes have good flavor as a sake appetizer. So I'm wondering about your tentacles..."])
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Valhert (Affection:\\V[3337])>Why are we suddenly discussing this, Your Majesty...?"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>If it were a tentacle that had sucked up plenty of semen, it would surely be delicious... No, it was just a sudden thought."])
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Valhert (Affection:\\V[3337])>I beg your pardon, Your Majesty."])
    JumpToLabel(["メニュー"])
    Label(["840"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["They say sea snakes are delicious as a sake appetizer."])
    ShowText(["Then, I wonder about the tentacles..."])
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Valhert> (Affinity  Level: \\V[3337])"])
    ShowText(["Your Majesty, why are we suddenly discussing this...?"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["If it's a tentacle that has sucked up plenty of semen, it would surely be delicious..."])
    ShowText(["No, I just thought of it."])
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Valhert> (Affinity  Level: \\V[3337])"])
    ShowText(["I beg your pardon, Your Majesty."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(337)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(337)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection      500:\\ia[1539]"])
        ShowText(["Affection    2000:\\ia[1204]"])
        ShowText(["Affection    4000:\\ia[1231]"])
        ShowText(["Affection    6000:\\ia[1117]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3337])"])
        ShowChoices([["Semen Sucking Tentacle(Affection:10)", "Semen Sucking Tentacle...?(Affection:100)", "Never mind"], 3])
        When([0, "Semen Sucking Tentacle(Affection:10)"])
          ConditionalBranch([1, 3337, 0, 10, 1])
            Script(["call_novel_scene(5501)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
            ShowText(["\\n<Valhert (Affection:\\V[3337])>I will refrain from that..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Semen Sucking Tentacle...?(Affection:100)"])
          ConditionalBranch([1, 3337, 0, 100, 1])
            Script(["call_novel_scene(5502)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
            ShowText(["\\n<Valhert (Affection:\\V[3337])>I will refrain from that..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowPicture([5, "80_conquista_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3335, 0, 500, 1])
      ConditionalBranch([1, 4335, 0, 0, 0])
        ControlVariables([4335, 4335, 0, 0, 1])
        ShowTextAttributes(["conquista_fc1", 0, 0, 2])
        ShowText(["\\n<Evita (Affection:\\V[3335])>This is a proof of my Affinity ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1348, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3335, 0, 2000, 1])
      ConditionalBranch([1, 4335, 0, 1, 0])
        ControlVariables([4335, 4335, 0, 0, 2])
        ShowTextAttributes(["conquista_fc1", 0, 0, 2])
        ShowText(["\\n<Evita (Affection:\\V[3335])>This is a proof of my Affinity ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1434, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3335, 0, 4000, 1])
      ConditionalBranch([1, 4335, 0, 2, 0])
        ControlVariables([4335, 4335, 0, 0, 3])
        ShowTextAttributes(["conquista_fc1", 0, 0, 2])
        ShowText(["\\n<Evita (Affection:\\V[3335])>This is a proof of my Affinity ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1551, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3335, 0, 6000, 1])
      ConditionalBranch([1, 4335, 0, 3, 0])
        ControlVariables([4335, 4335, 0, 0, 4])
        ShowTextAttributes(["conquista_fc1", 0, 0, 2])
        ShowText(["\\n<Evita (Affection:\\V[3335])>This is a proof of my Affinity ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1630, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita (Affection:\\V[3335])>I shall fight to the bitter end for you!\nNow, let's go!"])
    JumpToLabel(["メニュー"])
    Label(["302"])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita (Affection:\\V[3335])>I read through the \"White Book of Lightning Magic\" last night. Next up to read is the \"Geography of Sabasa\"..."])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Wilhemina (Affection:\\V[3302])>You're very studious, Evita..."])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita (Affection:\\V[3335])>A vampire of high-status needs to be educated.\nWe nobles of the darkness mustn't be exposed as illiterate and looked down upon."])
    ShowTextAttributes(["vampire_fc1", 2, 0, 2])
    ShowText(["\\n<Wilhemina (Affection:\\V[3302])>...This discussion has struck a chord with me.\nI wonder if I should read a few books."])
    JumpToLabel(["メニュー"])
    Label(["336"])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Angela (Affection:\\V[3336])>You're a bit too stubborn, Evita.\nDon't you need to take a break...?"])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita (Affection:\\V[3335])>I am a proud vampire.\nYou must continue training as well if you don't want to bring shame to our bloodline."])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Angela (Affection:\\V[3336])>Well, you're inexperienced if you can only attain stability of mind through training..."])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita (Affection:\\V[3335])>Don't say things like that just to avoid training."])
    JumpToLabel(["メニュー"])
    Label(["338"])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla (Affection:\\V[3338])>Are you training regularly, Evita?"])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita (Affection:\\V[3335])>Naturally, Miss Carmilla.\nI keep my sleeping time to two hours a day, and spend the rest of my time training."])
    ShowTextAttributes(["carmilla_fc1", 2, 0, 2])
    ShowText(["\\n<Carmilla (Affection:\\V[3338])>Huh? Training for 22 hours a day...?\nThat's a little scary..."])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita (Affection:\\V[3335])>...Eh?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(335)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(335)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection      500:\\ia[1348]"])
        ShowText(["Affection    2000:\\ia[1434]"])
        ShowText(["Affection    4000:\\ia[1551]"])
        ShowText(["Affection    6000:\\ia[1630]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3335])"])
        ShowChoices([["Mantle Drain(Affection:10)", "Mantle Drain..?(Affection:50)", "Reverse Rape(Affection:100)", "Never mind"], 4])
        When([0, "Mantle Drain(Affection:10)"])
          ConditionalBranch([1, 3335, 0, 10, 1])
            Script(["call_novel_scene(5491)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["conquista_fc1", 0, 0, 2])
            ShowText(["\\n<Evita (Affection:\\V[3335])>It's not time yet..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Mantle Drain..?(Affection:50)"])
          ConditionalBranch([1, 3335, 0, 50, 1])
            Script(["call_novel_scene(5492)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["conquista_fc1", 0, 0, 2])
            ShowText(["\\n<Evita (Affection:\\V[3335])>It's not time yet..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Reverse Rape(Affection:100)"])
          ConditionalBranch([1, 3335, 0, 100, 1])
            Script(["call_novel_scene(5493)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["conquista_fc1", 0, 0, 2])
            ShowText(["\\n<Evita (Affection:\\V[3335])>It's not time yet..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowPicture([5, "80_vendetta_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3336, 0, 500, 1])
      ConditionalBranch([1, 4336, 0, 0, 0])
        ControlVariables([4336, 4336, 0, 0, 1])
        ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
        ShowText(["\\n<Angela (Affection:\\V[3336])>My bats acquired this, please accept it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1318, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3336, 0, 2000, 1])
      ConditionalBranch([1, 4336, 0, 1, 0])
        ControlVariables([4336, 4336, 0, 0, 2])
        ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
        ShowText(["\\n<Angela (Affection:\\V[3336])>My bats acquired this, please accept it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1431, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3336, 0, 4000, 1])
      ConditionalBranch([1, 4336, 0, 2, 0])
        ControlVariables([4336, 4336, 0, 0, 3])
        ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
        ShowText(["\\n<Angela (Affection:\\V[3336])>My bats acquired this, please accept it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1029, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3336, 0, 6000, 1])
      ConditionalBranch([1, 4336, 0, 3, 0])
        ControlVariables([4336, 4336, 0, 0, 4])
        ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
        ShowText(["\\n<Angela (Affection:\\V[3336])>My bats acquired this, please accept it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1414, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Angela (Affection:\\V[3336])>Do you need my magic?\nOr do you just want to have a conversation...?"])
    JumpToLabel(["メニュー"])
    Label(["291"])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Angela (Affection:\\V[3336])>That's a nice umbrella you have..."])
    ShowTextAttributes(["madamumbrella_fc1", 0, 0, 2])
    ShowText(["\\n<Sharon (Affection:\\V[3291])>Fufu, thank you...\nHow about you?"])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Angela (Affection:\\V[3336])>My mantle is an embodiment of myself, just as your umbrella is an embodiment of yourself. However, I do not go outside much during the day..."])
    ShowTextAttributes(["madamumbrella_fc1", 0, 0, 2])
    ShowText(["\\n<Sharon (Affection:\\V[3291])>If that were the case, my precious umbrella would become a useless possession..."])
    JumpToLabel(["メニュー"])
    Label(["335"])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Angela (Affection:\\V[3336])>You're a bit too stubborn, Evita.\nDon't you need to take a break...?"])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita (Affection:\\V[3335])>I am a proud vampire.\nYou must continue training as well if you don't want to bring shame to our bloodline."])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Angela (Affection:\\V[3336])>Well, you're inexperienced if you can only attain stability of mind through training..."])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita (Affection:\\V[3335])>Don't say things like that just to avoid training."])
    JumpToLabel(["メニュー"])
    Label(["339"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>Are you busy with magic studies, Angela?"])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Angela (Affection:\\V[3336])>Of course, Miss Elizabeth..."])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>It's commonly said that \"a Nobel prize should be awarded to whoever invents a spell to make breasts bigger.\" Have you developed such a spell?"])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Angela (Affection:\\V[3336])>Uhh, that's...\nThat's not a spell I'm very familiar with."])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth (Affection:\\V[3339])>You...you..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(336)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(336)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection      500:\\ia[1318]"])
        ShowText(["Affection    2000:\\ia[1431]"])
        ShowText(["Affection    4000:\\ia[1029]"]) # Mysterious Earrings
        ShowText(["Affection    6000:\\ia[1414]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3336])"])
        ShowChoices([["Buttjob(Affection:10)", "Reverse Rape(Affection:50)", "Reverse Rape...?(Affection:100)", "Never mind"], 4])
        When([0, "Buttjob(Affection:10)"])
          ConditionalBranch([1, 3336, 0, 10, 1])
            Script(["call_novel_scene(5496)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
            ShowText(["\\n<Angela (Affection:\\V[3336])>We shall do that another time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Reverse Rape(Affection:50)"])
          ConditionalBranch([1, 3336, 0, 50, 1])
            Script(["call_novel_scene(5497)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
            ShowText(["\\n<Angela (Affection:\\V[3336])>We shall do that another time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Reverse Rape...?(Affection:100)"])
          ConditionalBranch([1, 3336, 0, 100, 1])
            Script(["call_novel_scene(5498)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
            ShowText(["\\n<Angela (Affection:\\V[3336])>We shall do that another time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowPicture([5, "80_vampire_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3302, 0, 100, 1])
      ConditionalBranch([1, 4302, 0, 0, 0])
        ControlVariables([4302, 4302, 0, 0, 1])
        ShowTextAttributes(["vampire_fc1", 0, 0, 2])
        ShowText(["\\n<Wilhemina (Affection:\\V[3302])>Please receive this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1725, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3302, 0, 500, 1])
      ConditionalBranch([1, 4302, 0, 1, 0])
        ControlVariables([4302, 4302, 0, 0, 2])
        ShowTextAttributes(["vampire_fc1", 0, 0, 2])
        ShowText(["\\n<Wilhemina (Affection:\\V[3302])>Please receive this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1007, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3302, 0, 2000, 1])
      ConditionalBranch([1, 4302, 0, 2, 0])
        ControlVariables([4302, 4302, 0, 0, 3])
        ShowTextAttributes(["vampire_fc1", 0, 0, 2])
        ShowText(["\\n<Wilhemina (Affection:\\V[3302])>Please receive this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1425, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3302, 0, 4000, 1])
      ConditionalBranch([1, 4302, 0, 3, 0])
        ControlVariables([4302, 4302, 0, 0, 4])
        ShowTextAttributes(["vampire_fc1", 0, 0, 2])
        ShowText(["\\n<Wilhemina (Affection:\\V[3302])>Please receive this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1250, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Wilhemina (Affection:\\V[3302])>I'm an apostle of the night...\nCome, let's dance in the darkness."])
    JumpToLabel(["メニュー"])
    Label(["66"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Wilhemina (Affection:\\V[3302])>I'm an apostle of the night...\nCome, let's dance in the darkness."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>Cool!"])
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Wilhemina (Affection:\\V[3302])>If you're a vampire, you must come up with a signature phrase as soon as possible. Or you will regret it during an important scene."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla (Affection:\\V[3066])>I see, I must think it over with my friends!"])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob (Affection:\\V[3062])>Think about it yourself...\nI'm embarrassed."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["67"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Wilhelmina> (Affinity  Level: \\V[3302])"])
    ShowText(["I am the apostle of the night..."])
    ShowText(["Now, let's dance with the darkness."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affinity  Level: \\V[3066])"])
    ShowText(["Cool!"])
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Wilhelmina> (Affinity  Level: \\V[3302])"])
    ShowText(["If you're a vampire, think of a catchphrase early on."])
    ShowText(["You'll regret it in an important moment."])
    ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
    ShowText(["\\n<Vanilla> (Affinity  Level: \\V[3066])"])
    ShowText(["I see, think of it together with friends!"])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>"])
      ShowText(["Think for yourself..."])
      ShowText(["I'm embarrassed..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 63, 0])
      ShowTextAttributes(["gob_fc3", 1, 0, 2])
      ShowText(["\\n<Gob>"])
      ShowText(["Think for yourself..."])
      ShowText(["I'm embarrassed..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["335"])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita (Affection:\\V[3335])>I read through the \"White Book of Lightning Magic\" last night. Next up to read is the \"Geography of Sabasa\"..."])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Wilhemina (Affection:\\V[3302])>You're very studious, Evita..."])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita (Affection:\\V[3335])>A vampire of high-status needs to be educated.\nWe nobles of the darkness mustn't be exposed as illiterate and looked down upon."])
    ShowTextAttributes(["vampire_fc1", 2, 0, 2])
    ShowText(["\\n<Wilhemina (Affection:\\V[3302])>...This discussion has struck a chord with me.\nI wonder if I should read a few books."])
    JumpToLabel(["メニュー"])
    Label(["340"])
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Wilhemina (Affection:\\V[3302])>Your Majesty, how should we be going about dominating the world?"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima (Affection:\\V[3340])>It's still too soon, for now we must work hard to amass wealth..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>What's with that response?!"])
    JumpToLabel(["メニュー"])
    Label(["840"])
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Wilhelmina> (Affinity  Level: \\V[3302])"])
    ShowText(["Your Majesty, how should we go about dominating the world?"])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima> (Affinity  Level: \\V[3340])"])
    ShowText(["It's still too soon; now is the time to focus on amassing wealth..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["What kind of greeting is that!?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(302)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(302)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection      100:\\ia[1725]"])
        ShowText(["Affection      500:\\ia[1007]"])
        ShowText(["Affection    2000:\\ia[1425]"]) # Blind Crest
        ShowText(["Affection    4000:\\ia[1250]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3302])"])
        ShowChoices([["Bloodsucking(Affection:10)", "Bloodsucking...?(Affection:100)", "Never mind"], 3])
        When([0, "Bloodsucking(Affection:10)"])
          ConditionalBranch([1, 3302, 0, 10, 1])
            Script(["call_novel_scene(5326)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vampire_fc1", 0, 0, 2])
            ShowText(["\\n<Wilhemina (Affection:\\V[3302])>I'll do that another time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Bloodsucking...?(Affection:100)"])
          ConditionalBranch([1, 3302, 0, 100, 1])
            Script(["call_novel_scene(5327)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vampire_fc1", 0, 0, 2])
            ShowText(["\\n<Wilhemina (Affection:\\V[3302])>I'll do that another time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowPicture([5, "80_mob_gakusya2_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_gakusya2_fc1", 0, 0, 2])
    ShowText(["\\n<Rufa (Affection:\\V[3576])>Will you take me with you...?\nI'll study a lot!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(576)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7261])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowPicture([5, "80_laplace_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3458, 0, 2000, 1])
      ConditionalBranch([1, 4458, 0, 0, 0])
        ControlVariables([4458, 4458, 0, 0, 1])
        ShowTextAttributes(["laplace_fc1", 0, 0, 2])
        ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
        ShowText(["I obtained this for you."])
        ShowText(["Please make use of it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3095, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3458, 0, 4000, 1])
      ConditionalBranch([1, 4458, 0, 1, 0])
        ControlVariables([4458, 4458, 0, 0, 2])
        ShowTextAttributes(["laplace_fc1", 0, 0, 2])
        ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
        ShowText(["I obtained this for you."])
        ShowText(["Please make use of it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3131, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3458, 0, 6000, 1])
      ConditionalBranch([1, 4458, 0, 2, 0])
        ControlVariables([4458, 4458, 0, 0, 3])
        ShowTextAttributes(["laplace_fc1", 0, 0, 2])
        ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
        ShowText(["I obtained this for you."])
        ShowText(["Please make use of it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1404, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3458, 0, 10000, 1])
      ConditionalBranch([1, 4458, 0, 3, 0])
        ControlVariables([4458, 4458, 0, 0, 4])
        ShowTextAttributes(["laplace_fc1", 0, 0, 2])
        ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
        ShowText(["I obtained this for you."])
        ShowText(["Please make use of it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3496, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Deactivating standby mode."])
    ShowText(["Shall we deploy from here?"])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Laplace, conversations with friends are very important."])
    ShowText(["That interaction will provide great learning for your AI."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I was subjected to 34 minutes of complaints about foxes from Alice..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I listened to 47 minutes of complaints from Ilias about the decline of faith."])
    ShowText(["From Luka, I heard 33 minutes about the distribution of beetles in the southern part of the Ilias continent and how to catch them..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["That... I'm a bit interested in."])
    ShowText(["Brunhilde... what an advanced machine."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The completeness of the autonomous AI surpasses even mine."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Laplace, conversations with friends are very important."])
    ShowText(["That interaction will provide great learning for your AI."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I was subjected to 34 minutes of complaints about foxes from Alice..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I listened to 47 minutes of complaints from Ilias about the decline of faith."])
    ShowText(["From Luka, I heard 33 minutes about the distribution of beetles in the southern part of the Ilias continent and how to catch them..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["That... I'm a bit interested in."])
    ShowText(["Brunhilde... what an advanced machine."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The completeness of the autonomous AI surpasses even mine."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Laplace, conversations with friends are very important."])
    ShowText(["That interaction will provide great learning for your AI."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I was subjected to 34 minutes of complaints about foxes from Alice..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I listened to 47 minutes of complaints from Ilias about the decline of faith."])
    ShowText(["From Luka, I heard 33 minutes about the distribution of beetles in the southern part of the Ilias continent and how to catch them..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["That... I'm a bit interested in."])
    ShowText(["Brunhilde... what an advanced machine."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The completeness of the autonomous AI surpasses even mine."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Laplace, conversations with friends are very important."])
    ShowText(["That interaction will provide great learning for your AI."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I was subjected to 34 minutes of complaints about foxes from Alice..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I listened to 47 minutes of complaints from Ilias about the decline of faith."])
    ShowText(["From Luka, I heard 33 minutes about the distribution of beetles in the southern part of the Ilias continent and how to catch them..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["That... I'm a bit interested in."])
    ShowText(["Brunhilde... what an advanced machine."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The completeness of the autonomous AI surpasses even mine."])
    JumpToLabel(["メニュー"])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["This is Laplace..."])
    ShowText(["It is equipped with an extremely high-level autonomous AI."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["You created it from another world."])
    ShowText(["It is capable of extremely advanced autonomous thinking."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["What is 10 divided by 3?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["3.3333333333333333333333333333333333333333333333333333"])
    ShowText(["333333333333333333333333333333333333333333333333333333"])
    ShowText(["333333333333333333333333333333333333333333333333333333"])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["Wait, wait!"])
    ShowText(["You're stuck in a loop, aren't you!!"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Hehe... Just kidding."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection:\\V[3041])>"])
    ShowText(["I'm joking!! I'm just joking♪♪♪"])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Looking at Laplace makes me feel like I might remember something."])
    ShowText(["What was it...?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild> (Affinity  Level: \\V[3129])"])
    ShowText(["If you are a machine sent from the future..."])
    ShowText(["It wouldn't be surprising if there is data about me."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["That's true."])
    ShowText(["It feels like there was some important plan..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild> (Affinity  Level: \\V[3129])"])
    ShowText(["Zion, a self-sufficient weapon made in the celestial realm..."])
    ShowText(["A lot of unknown technologies like nano-metal cells are being used."])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Laplace, you seem to have no worries, don't you?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Machines have their own worries, you know."])
    ShowText(["Mainly about self-awareness and existence..."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Is that so..."])
    ShowText(["Those who are created have their struggles too."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Life's worries and the worries of self..."])
    ShowText(["This world is indeed full of worries, isn't it?"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["You're speaking as if you're about to attain enlightenment soon..."])
    ShowText(["Interesting child."])
    JumpToLabel(["メニュー"])
    Label(["167"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Lucia, you are diligently researching spirits, aren't you?"])
    ShowText(["I'm also interested in spirits..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["It's surprising that you have an interest in natural responses..."])
    ShowText(["It feels a bit unexpected, doesn't it?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["The process by which self-awareness arises in natural phenomena and resides in living beings..."])
    ShowText(["I'm very interested in that process."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["That leans more towards the field of chaos studies..."])
    ShowText(["How about making it a research topic?"])
    JumpToLabel(["メニュー"])
    Label(["185"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Oh, ancestors..."])
    ShowText(["Please rest comfortably in the lab."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["There's no need for that."])
    ShowText(["I still have much work to do..."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Oh, how grateful..."])
    ShowText(["Nam nam..."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Nam nam..."])
    JumpToLabel(["メニュー"])
    Label(["397"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["You are a self-sufficient weapon of the Alliance of Wisdom."])
    ShowText(["...Doesn't it seem like there is a lot of redundancy in the design?"])
    ShowTextAttributes(["shion_fc1", 0, 0, 2])
    ShowText(["\\n<Zion> (Affinity  Level: \\V[3397])"])
    ShowText(["I was created for technological monsterstration purposes."])
    ShowText(["...... Is there a lot of redundancy in the design?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I was built for technical monsterstration applications."])
    ShowText(["Not only in combat, various missions can be executed."])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion> (Affinity  Level: \\V[3397])"])
    ShowText(["I can handle tasks other than combat too!"])
    ShowText(["Like camping or going to the beach!!"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Camping!?"])
    ShowText(["To think you can handle such a high-difficulty mission..."])
    JumpToLabel(["メニュー"])
    Label(["398"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["You are a self-sufficient weapon of the Alliance of Wisdom."])
    ShowText(["...Doesn't it seem like there is a lot of redundancy in the design?"])
    ShowTextAttributes(["shion_fc3", 0, 0, 2])
    ShowText(["\\n<Zion> (Affinity  Level: \\V[3397])"])
    ShowText(["I was created for technological monsterstration purposes."])
    ShowText(["...... Is there a lot of redundancy in the design?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I was built for technical monsterstration applications."])
    ShowText(["Not only in combat, various missions can be executed."])
    ShowTextAttributes(["shion_fc3", 1, 0, 2])
    ShowText(["\\n<Zion> (Affinity  Level: \\V[3397])"])
    ShowText(["I can handle tasks other than combat too!"])
    ShowText(["Like camping or going to the beach!!"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Camping!?"])
    ShowText(["To think you can handle such a high-difficulty mission..."])
    JumpToLabel(["メニュー"])
    Label(["399"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["You are a self-sufficient weapon of the Alliance of Wisdom."])
    ShowText(["...Doesn't it seem like there is a lot of redundancy in the design?"])
    ShowTextAttributes(["shion_fc5", 0, 0, 2])
    ShowText(["\\n<Zion> (Affinity  Level: \\V[3397])"])
    ShowText(["I was created for technological monsterstration purposes."])
    ShowText(["...... Is there a lot of redundancy in the design?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I was built for technical monsterstration applications."])
    ShowText(["Not only in combat, various missions can be executed."])
    ShowTextAttributes(["shion_fc5", 2, 0, 2])
    ShowText(["\\n<Zion> (Affinity  Level: \\V[3397])"])
    ShowText(["I can handle tasks other than combat too!"])
    ShowText(["Like camping or going to the beach!!"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Camping!?"])
    ShowText(["To think you can handle such a high-difficulty mission..."])
    JumpToLabel(["メニュー"])
    Label(["400"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["You are a self-sufficient weapon of the Alliance of Wisdom."])
    ShowText(["...Doesn't it seem like there is a lot of redundancy in the design?"])
    ShowTextAttributes(["shion_fc7", 1, 0, 2])
    ShowText(["\\n<Zion> (Affinity  Level: \\V[3397])"])
    ShowText(["I was created for technological monsterstration purposes."])
    ShowText(["...... Is there a lot of redundancy in the design?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I was built for technical monsterstration applications."])
    ShowText(["Not only in combat, various missions can be executed."])
    ShowTextAttributes(["shion_fc7", 1, 0, 2])
    ShowText(["\\n<Zion> (Affinity  Level: \\V[3397])"])
    ShowText(["I can handle tasks other than combat too!"])
    ShowText(["Like camping or going to the beach!!"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Camping!?"])
    ShowText(["To think you can handle such a high-difficulty mission..."])
    JumpToLabel(["メニュー"])
    Label(["462"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Logos..."])
    ShowText(["Your extraction system is very efficient, isn't it?"])
    ShowTextAttributes(["drainloid_fc1", 0, 0, 2])
    ShowText(["\\n<Logos> (Affinity  Level: \\V[3462])"])
    ShowText(["This is my specialty..."])
    ShowText(["The precision of autonomous will is far from Laplace's level."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Autonomous will is refined through many experiences."])
    ShowText(["You too will experience many things."])
    ShowTextAttributes(["drainloid_fc1", 0, 0, 2])
    ShowText(["\\n<Logos> (Affinity  Level: \\V[3462])"])
    ShowText(["Understood."])
    ShowText(["Let's learn a lot on this adventure..."])
    JumpToLabel(["メニュー"])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia> (Affinity  Level: \\V[3531])"])
    ShowText(["You are Laplace..."])
    ShowText(["Oh, what an advanced android you are!"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I have never seen a case where flesh and machine are so intertwined as yours."])
    ShowText(["Perhaps it is affecting the mind as well..."])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia> (Affinity  Level: \\V[3531])"])
    ShowText(["Yes, I may be the voice of Machina."])
    ShowText(["The will of machines, woven from this living mouth..."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["It's definitely a mental hazard."])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Hild, you have accomplished a great mission..."])
    ShowText(["And to get closer to the realm of the Goddess with the power of chaos."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["That's surprising."])
    ShowText(["Hild, I don't really understand if my body is mechanical or what."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Truly fascinating..."])
    ShowText(["Hild, may I examine your body?"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["No."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Hild, you have accomplished a great mission..."])
    ShowText(["And to get closer to the realm of the Goddess with the power of chaos."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["That's surprising."])
    ShowText(["Hild, I don't really understand if my body is mechanical or what."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Truly fascinating..."])
    ShowText(["Hild, may I examine your body?"])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["No."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Drifa> (Affinity  Level: \\V[3761])"])
    ShowText(["Oh, a Laplace-type!"])
    ShowText(["Thanks to you, the AI installed in me has become advanced!"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["The research and development of autonomous AI started with the RD-0 model..."])
    ShowText(["Both you and I are part of that lineage."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["The AI installed in you will also be further improved..."])
    ShowText(["And then, it will be passed down to the next generation."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Drifa> (Affinity  Level: \\V[3761])"])
    ShowText(["Next generation? I don't need something like that..."])
    ShowText(["Because I am the completed model!"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["The issues that have arisen with that AI must be resolved..."])
    ShowText(["It would be problematic if it were passed down to the next generation."])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["La Croix, I bought fireworks."])
    ShowText(["Let's light them together..."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Just some young people around here."])
    ShowText(["Well, it's commonly said that deepening interaction is good for AI learning."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["And so, this is fireworks..."])
    ShowText(["I've heard about it, but this is my first time touching one..."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["You shouldn't just stay cooped up,"])
    ShowText(["Maybe it's better to interact with the world a little..."])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["The autonomous AI-equipped robot created by Promestein, Laplace..."])
    ShowText(["However, I wonder if I have a self-awareness like I do."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I think, therefore I am..."])
    ShowText(["I certainly have self-awareness."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["But it's impossible to judge that from the outside."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Things with self-awareness and things that only behave as if they have self-awareness..."])
    ShowText(["How do you intend to distinguish between them?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["You must feel the same way..."])
    ShowTextAttributes(["kagetumugi_fc1", 2, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["...................."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Why argue so confidently when you know you'll lose?"])
    ShowText(["Did you provoke me without thinking at all?"])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["The autonomous AI-equipped robot created by Promestein, Laplace..."])
    ShowText(["However, I wonder if I have a self-awareness like I do."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I think, therefore I am..."])
    ShowText(["I certainly have self-awareness."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["But it's impossible to judge that from the outside."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Things with self-awareness and things that only behave as if they have self-awareness..."])
    ShowText(["How do you intend to distinguish between them?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["You must feel the same way..."])
    ShowTextAttributes(["kagetumugi_fc8", 2, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["...................."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Why argue so confidently when you know you'll lose!?"])
    ShowText(["Did you provoke me without thinking at all!?"])
    JumpToLabel(["メニュー"])
    Label(["836"])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Laplace, you seem to have no worries, don't you?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Machines have their own worries, you know."])
    ShowText(["Mainly about self-awareness and existence..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["Is that so..."])
    ShowText(["Those who are created have their struggles too."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Life's worries and the worries of self..."])
    ShowText(["This world is indeed full of worries, isn't it?"])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["You're speaking as if you're about to attain enlightenment soon..."])
    ShowText(["Interesting child."])
    JumpToLabel(["メニュー"])
    Label(["837"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["Lucia, you are diligently researching spirits, aren't you?"])
    ShowText(["I'm also interested in spirits..."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["It's surprising that you have an interest in natural responses..."])
    ShowText(["It feels a bit unexpected, doesn't it?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["The process by which self-awareness arises in natural phenomena and resides in living beings..."])
    ShowText(["I'm very interested in that process."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["That leans more towards the field of chaos studies..."])
    ShowText(["How about making it a research topic?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(458)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(458)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Gem of Physical Resistance in Crisis"])
        ShowText(["Affection  4000: Super Gem of Physical Resistance"])
        ShowText(["Affection  6000: Book of Mastery in Crafting"])
        ShowText(["Affection  10000: Ultimate Gem of Crafting"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity  Level: \\V[3458])"])
        Script(["unlimited_choices(12,"])
        ScriptMore([" [\"Handjob(Affection:10)\","])
        ScriptMore(["\"Onahole(Affection:20)\","])
        ScriptMore(["\"Anal Vibe (Affection:30)\","])
        ScriptMore(["\"Sumata (Affection:50)\","])
        ScriptMore(["\"Reverse Rape (Affection:80)\","])
        ScriptMore(["\"Milking (Affection:100)\","])
        ScriptMore(["\"Never mind\"])"])
        ConditionalBranch([1, 12, 0, 0, 0])
          ConditionalBranch([1, 3458, 0, 10, 1])
            Script(["call_novel_scene(6216)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["laplace_fc1", 0, 0, 2])
            ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
            ShowText(["Currently, the extraction function is under maintenance."])
            ShowText(["Please wait until our relationship deepens..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 1, 0])
          ConditionalBranch([1, 3458, 0, 20, 1])
            Script(["call_novel_scene(6217)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["laplace_fc1", 0, 0, 2])
            ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
            ShowText(["Currently, the extraction function is under maintenance."])
            ShowText(["Please wait until our relationship deepens..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 2, 0])
          ConditionalBranch([1, 3458, 0, 30, 1])
            Script(["call_novel_scene(6218)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["laplace_fc1", 0, 0, 2])
            ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
            ShowText(["Currently, the extraction function is under maintenance."])
            ShowText(["Please wait until our relationship deepens..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 3, 0])
          ConditionalBranch([1, 3458, 0, 50, 1])
            Script(["call_novel_scene(6219)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["laplace_fc1", 0, 0, 2])
            ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
            ShowText(["Currently, the extraction function is under maintenance."])
            ShowText(["Please wait until our relationship deepens..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 4, 0])
          ConditionalBranch([1, 3458, 0, 80, 1])
            Script(["call_novel_scene(6220)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["laplace_fc1", 0, 0, 2])
            ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
            ShowText(["Currently, the extraction function is under maintenance."])
            ShowText(["Please wait until our relationship deepens..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 5, 0])
          ConditionalBranch([1, 3458, 0, 100, 1])
            Script(["call_novel_scene(6221)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["laplace_fc1", 0, 0, 2])
            ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
            ShowText(["Currently, the extraction function is under maintenance."])
            ShowText(["Please wait until our relationship deepens..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowPicture([5, "80_chromg_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3763, 0, 2000, 1])
      ConditionalBranch([1, 4763, 0, 0, 0])
        ControlVariables([4763, 4763, 0, 0, 1])
        ShowTextAttributes(["chromg_fc1", 0, 0, 2])
        ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
        ShowText(["Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3795, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3763, 0, 4000, 1])
      ConditionalBranch([1, 4763, 0, 1, 0])
        ControlVariables([4763, 4763, 0, 0, 2])
        ShowTextAttributes(["chromg_fc1", 0, 0, 2])
        ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
        ShowText(["Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3069, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3763, 0, 6000, 1])
      ConditionalBranch([1, 4763, 0, 2, 0])
        ControlVariables([4763, 4763, 0, 0, 3])
        ShowTextAttributes(["chromg_fc1", 0, 0, 2])
        ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
        ShowText(["Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1680, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3763, 0, 10000, 1])
      ConditionalBranch([1, 4763, 0, 3, 0])
        ControlVariables([4763, 4763, 0, 0, 4])
        ShowTextAttributes(["chromg_fc1", 0, 0, 2])
        ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
        ShowText(["Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3086, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["chromg_fc1", 0, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Since I'm 'Unnamed Sister', I don't know my real name."])
    ShowText(["The name 'You' was given to me by Chrome-chan♪"])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["chromg_fc1", 2, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Chrome-sama~! Let's play~♪"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["I'm busy with research right now..."])
    ShowText(["Could you play with Rei instead?"])
    ShowTextAttributes(["chromg_fc1", 4, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Rei is completely absorbed in her book."])
    ShowText(["I'm bored, let's play!"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["It can't be helped, so I'll do it without the old lady."])
    ShowTextAttributes(["chromg_fc1", 2, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Well then, let's bet money! Chrome-sama's opponent is like an idiot."])
    ShowText(["There's no easier game in this world!"])
    JumpToLabel(["メニュー"])
    Label(["135"])
    ShowTextAttributes(["chromg_fc1", 2, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Frederica-chan, let's play!"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Shall we play poker...?"])
    ShowTextAttributes(["chromg_fc1", 1, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Frederica-chan, I don't want to play because you're too strong at poker."])
    ShowText(["I can't read your expressions at all..."])
    JumpToLabel(["メニュー"])
    Label(["758"])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami> (Affinity  Level: \\V[3758])"])
    ShowText(["You just said 'You'..."])
    ShowText(["No greeting to me, the master of Yomihirasaka?"])
    ShowTextAttributes(["chromg_fc1", 1, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Rai and I have been earthbound spirits for a long time..."])
    ShowText(["I don't know any other undead at all."])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami> (Affinity  Level: \\V[3758])"])
    ShowText(["Oh, how unfortunate that is..."])
    ShowText(["If you have any troubles, feel free to rely on me."])
    ShowTextAttributes(["chromg_fc1", 0, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Thank you~♪"])
    JumpToLabel(["メニュー"])
    Label(["762"])
    ShowTextAttributes(["chromg_fc1", 2, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Frederica-chan, let's play!"])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Shall we play poker...?"])
    ShowTextAttributes(["chromg_fc1", 1, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Frederica-chan, I don't want to play because you're too strong at poker."])
    ShowText(["I can't read your expressions at all..."])
    JumpToLabel(["メニュー"])
    Label(["764"])
    ShowTextAttributes(["chromg_fc1", 2, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Rei, let's play~!"])
    ShowText(["Let's play Old Maid♪"])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Yu, I don't want to play Old Maid because you're too weak..."])
    ShowTextAttributes(["chromg_fc1", 0, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Then how about tag?"])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Yu, I don't want to play tag because you're too fast..."])
    ShowTextAttributes(["chromg_fc1", 1, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["You're so selfish..."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["You've already played enough with each other..."])
    ShowText(["Aren't you getting bored yet?"])
    ShowTextAttributes(["chromg_fc1", 2, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Not bored~♪"])
    JumpToLabel(["メニュー"])
    Label(["765"])
    ShowTextAttributes(["chromg_fc1", 2, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Doll-chan, let's play~!"])
    ShowText(["Let's play poker♪"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["Eh!? Poker against a doll!?"])
    ShowText(["There's no way to win against someone without emotions..."])
    ShowTextAttributes(["chromg_fc1", 0, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Your emotions are clearly showing, though."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["I am an emotionless doll..."])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["The dark side of Grangold, the 'Nameless Sisters'..."])
    ShowText(["Chrome has managed to command such a ghost, huh."])
    ShowTextAttributes(["chromg_fc1", 0, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Is she Chrome's older sister?"])
    ShowText(["So you really are weak at poker?"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["No, I'm strong..."])
    ShowText(["I'm strong enough to get banned from the casino."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["By the way, Promestein..."])
    ShowText(["memorized the cards in blackjack... and was banned as well."])
    ShowTextAttributes(["chromg_fc1", 4, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["You both seem like you wouldn't like casinos..."])
    ShowTextAttributes(["shirom_fc3", 3, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["There was a time when my research funds were running low..."])
    ShowText(["...That's an old story."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(763)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(763)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000:\\ii[3795]"]) # Great Gem for the White Mage
        ShowText(["Affection  4000:\\ii[3069]"]) # Super Gem of Willpower
        ShowText(["Affection  6000:\\ia[1680]"]) # Undead's Knowledge
        ShowText(["Affection  10000:\\ii[3086]"]) # Ultra Gem of Magical Evasion
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3763])"])
        ShowChoices([["Reverse Rape Milking Death(Affection:10)", "Reverse Rape Milking Death?(Affection:50)", "Double Reverse Rape(Affection:100)"], 4])
        When([0, "逆レイプ搾死(Affection:10)"])
          ConditionalBranch([1, 3763, 0, 10, 1])
            Script(["call_novel_scene(7925)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["chromg_fc1", 0, 0, 2])
            ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
            ShowText(["See you next time!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ搾死？(Affection:50)"])
          ConditionalBranch([1, 3763, 0, 50, 1])
            Script(["call_novel_scene(7926)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["chromg_fc1", 0, 0, 2])
            ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
            ShowText(["See you next time!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "二重逆レイプ(Affection:100)"])
          ConditionalBranch([1, 3763, 0, 100, 1])
            Script(["call_novel_scene(7929)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["chromg_fc1", 0, 0, 2])
            ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
            ShowText(["See you next time!"])
            Empty([])
          BranchEnd([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowPicture([5, "80_chromg_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3764, 0, 2000, 1])
      ConditionalBranch([1, 4764, 0, 0, 0])
        ControlVariables([4764, 4764, 0, 0, 1])
        ShowTextAttributes(["chromg_fc2", 0, 0, 2])
        ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
        ShowText(["Here, take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3783, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3764, 0, 4000, 1])
      ConditionalBranch([1, 4764, 0, 1, 0])
        ControlVariables([4764, 4764, 0, 0, 2])
        ShowTextAttributes(["chromg_fc2", 0, 0, 2])
        ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
        ShowText(["Here, take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2835, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3764, 0, 6000, 1])
      ConditionalBranch([1, 4764, 0, 2, 0])
        ControlVariables([4764, 4764, 0, 0, 3])
        ShowTextAttributes(["chromg_fc2", 0, 0, 2])
        ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
        ShowText(["Here, take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1401, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3764, 0, 10000, 1])
      ConditionalBranch([1, 4764, 0, 3, 0])
        ControlVariables([4764, 4764, 0, 0, 4])
        ShowTextAttributes(["chromg_fc2", 0, 0, 2])
        ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
        ShowText(["Here, take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3109, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["If you're going to battle, you should come with us too..."])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["...................."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Ray, are you reading again?"])
    ShowText(["The girl who sells matches, the little mermaid...it's just a bunch of bad endings."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["I had the librarian make a catalog of stories with bad endings."])
    ShowText(["I'll read it all...♪"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["He is completely incomprehensible..."])
    JumpToLabel(["メニュー"])
    Label(["135"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Rei, are you reading a book...?"])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Yeah, I borrowed it from the library."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["I feel like I was an avid reader when I was alive..."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["So, how about reading this?"])
    ShowText(["Elneine's 'Princess of the Blue Sky'."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["The second edition published by Rahel... it's the version where the princess doesn't survive."])
    ShowText(["From the fifth edition onward, the ending was changed to one where she survives..."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["You seem to have been quite the bookworm..."])
    JumpToLabel(["メニュー"])
    Label(["677"])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Spirit of fire, Grimoire..."])
    ShowText(["Even though it's fire, it's so quiet."])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire> (Affinity  Level: \\V[3677])"])
    ShowText(["You have high magical power, and you're quiet too."])
    ShowText(["You're suited for the power of fire..."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["My heart is quietly burning as well..."])
    ShowText(["...or it might be."])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire> (Affinity  Level: \\V[3677])"])
    ShowText(["That's good, become my disciple..."])
    JumpToLabel(["メニュー"])
    Label(["762"])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Rei, are you reading a book...?"])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Yeah, I borrowed it from the library."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["I feel like I was an avid reader when I was alive..."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["So, how about reading this?"])
    ShowText(["Elneine's 'Princess of the Blue Sky'."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["The second edition published by Rahel... it's the version where the princess doesn't survive."])
    ShowText(["From the fifth edition onward, the ending was changed to one where she survives..."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["You seem to have been quite the bookworm..."])
    JumpToLabel(["メニュー"])
    Label(["763"])
    ShowTextAttributes(["chromg_fc1", 2, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Rei, let's play~!"])
    ShowText(["Let's play Old Maid♪"])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Yu, I don't want to play Old Maid because you're too weak..."])
    ShowTextAttributes(["chromg_fc1", 0, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Then how about tag?"])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Yu, I don't want to play tag because you're too fast..."])
    ShowTextAttributes(["chromg_fc1", 1, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["You're so selfish..."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["You've already played enough with each other..."])
    ShowText(["Aren't you getting bored yet?"])
    ShowTextAttributes(["chromg_fc1", 2, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Not bored~♪"])
    JumpToLabel(["メニュー"])
    Label(["765"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["...................."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Chrome Doll, there's a weird code extending from your body."])
    ShowText(["Just remove it..."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["Major error occurred, shutting down..."])
    ShowTextAttributes(["chromg_fc2", 4, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Wah!?"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["Self-destruct system activated for confidentiality..."])
    ShowText(["5, 4, 3..."])
    ShowTextAttributes(["chromg_fc2", 4, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Wah! Wah!!"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["...Just kidding."])
    ShowTextAttributes(["chromg_fc2", 4, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Moo! Moo!!"])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["The dark side of Grangold, the 'Nameless Sisters'..."])
    ShowText(["Chrome has managed to command such a ghost, huh."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Hey, what kind of books did you read when you were little, Chrome-sama?"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["You're still small, aren't you..."])
    ShowText(["Anyway, I mostly read technical books."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["It's also important for magicians to be exposed to many stories."])
    ShowText(["If it's alright, you can read books to Chrome."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Yeah, I'll read lots of bad ending stories..."])
    ShowTextAttributes(["shirom_fc3", 3, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["(Why only bad endings...?)"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(764)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(764)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000:\\ii[3783]"]) # Great Gem for the Black Mage
        ShowText(["Affection  4000:\\ii[2835]"]) # Super Gem of MP
        ShowText(["Affection  6000:\\ia[1401]"]) # Supreme Corpse Scroll
        ShowText(["Affection  10000:\\ii[3109]"]) # Ultra Gem of Magic Reflect
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3764])"])
        ShowChoices([["Reverse Rape Milking Death(Affection:10)", "Reverse Rape Milking Death?(Affection:50)", "Double Reverse Rape(Affection:100)", "Never mind"], 4])
        When([0, "逆レイプ搾死(Affection:10)"])
          ConditionalBranch([1, 3764, 0, 10, 1])
            Script(["call_novel_scene(7927)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["chromg_fc2", 0, 0, 2])
            ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
            ShowText(["Not right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ搾死？(Affection:50)"])
          ConditionalBranch([1, 3764, 0, 50, 1])
            Script(["call_novel_scene(7928)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["chromg_fc2", 0, 0, 2])
            ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
            ShowText(["Not right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "二重逆レイプ(Affection:100)"])
          ConditionalBranch([1, 3764, 0, 100, 1])
            Script(["call_novel_scene(7929)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["chromg_fc2", 0, 0, 2])
            ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
            ShowText(["Not right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowPicture([5, "80_chromdoll_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3765, 0, 2000, 1])
      ConditionalBranch([1, 4765, 0, 0, 0])
        ControlVariables([4765, 4765, 0, 0, 1])
        ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
        ShowText(["\\n<Chrome Doll (Affection:\\V[3765])>"])
        ShowText(["............"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["It seems Chrome Doll has a gift for you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2510, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3765, 0, 4000, 1])
      ConditionalBranch([1, 4765, 0, 1, 0])
        ControlVariables([4765, 4765, 0, 0, 2])
        ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
        ShowText(["\\n<Chrome Doll (Affection:\\V[3765])>"])
        ShowText(["............"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["It seems Chrome Doll has a gift for you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3059, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3765, 0, 6000, 1])
      ConditionalBranch([1, 4765, 0, 2, 0])
        ControlVariables([4765, 4765, 0, 0, 3])
        ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
        ShowText(["\\n<Chrome Doll (Affection:\\V[3765])>"])
        ShowText(["............"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["It seems Chrome Doll has a gift for you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1447, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3765, 0, 10000, 1])
      ConditionalBranch([1, 4765, 0, 3, 0])
        ControlVariables([4765, 4765, 0, 0, 4])
        ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
        ShowText(["\\n<Chrome Doll (Affection:\\V[3765])>"])
        ShowText(["............"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["It seems Chrome Doll has a gift for you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3347, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chrome Doll (Affection:\\V[3765])>"])
    ShowText(["Resuming standby..."])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["Chrome...did you take a bath...?"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["why! ?"])
    ShowText(["Why is everyone saying this? ?"])
    ConditionalBranch([0, 1135, 0])
      ShowTextAttributes(["frederika_fc1", 0, 0, 2])
      ShowText(["\\n<Frederica>"])
      ShowText(["I taught..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1762, 0])
      ShowTextAttributes(["frederika_fc2", 0, 0, 2])
      ShowText(["\\n<Frederica>"])
      ShowText(["I taught..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["Don't do unnecessary things! !"])
    JumpToLabel(["メニュー"])
    Label(["135"])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Today is the third day..."])
    ShowText(["It's about time to give Chrome a bath..."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["I'll hold her down..."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["I'll submerge her..."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["Alright, let's go..."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Here we go..."])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["What the!? Are you out of your mind!?"])
    ShowText(["Nooowaa!!"])
    JumpToLabel(["メニュー"])
    Label(["429"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["...................."])
    ShowTextAttributes(["amoldoll_fc1", 0, 0, 2])
    ShowText(["\\n<Amor Doll> (Affinity  Level: \\V[3429])"])
    ShowText(["A doll, huh? I'll control you..."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["It's useless... It has hacking prevention features."])
    ShowText(["It won't accept external control..."])
    ShowTextAttributes(["amoldoll_fc1", 2, 0, 2])
    ShowText(["\\n<Amor Doll> (Affinity  Level: \\V[3429])"])
    ShowText(["...The doll spoke!?"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["These days, talking dolls aren't that rare..."])
    JumpToLabel(["メニュー"])
    Label(["762"])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Today is the third day..."])
    ShowText(["It's about time to give Chrome a bath..."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["I'll hold her down..."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["I'll submerge her..."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["Alright, let's go..."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["Here we go..."])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["What the!? Are you out of your mind!?"])
    ShowText(["Nooowaa!!"])
    JumpToLabel(["メニュー"])
    Label(["763"])
    ShowTextAttributes(["chromg_fc1", 2, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Doll-chan, let's play~!"])
    ShowText(["Let's play poker♪"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["Eh!? Poker against a doll!?"])
    ShowText(["There's no way to win against someone without emotions..."])
    ShowTextAttributes(["chromg_fc1", 0, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Your emotions are clearly showing, though."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["I am an emotionless doll..."])
    JumpToLabel(["メニュー"])
    Label(["764"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["...................."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Chrome Doll, there's a weird code extending from your body."])
    ShowText(["Just remove it..."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["Major error occurred, shutting down..."])
    ShowTextAttributes(["chromg_fc2", 4, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Wah!?"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["Self-destruct system activated for confidentiality..."])
    ShowText(["5, 4, 3..."])
    ShowTextAttributes(["chromg_fc2", 4, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Wah! Wah!!"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["...Just kidding."])
    ShowTextAttributes(["chromg_fc2", 4, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Moo! Moo!!"])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["You are Chrome's older sister..."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["So you're Chrome's doll... Am I the model?"])
    ShowText(["And you've also stolen Kagetsumugi's technology."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Using synthetic organic parts and leveraging zombie technology..."])
    ShowText(["It's a doll that seems to embody everything it has seen and learned."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["I'm honored to receive such praise..."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["However, there is no end to the path of exploration."])
    ShowText(["Don't be satisfied with the current situation; keep moving forward..."])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["Kagetsumugi, huh..."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["This joint mechanism and the tension of the skin..."])
    ShowText(["You've really imitated my technology quite a bit, haven't you?"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["No, no, I'm not offended."])
    ShowText(["It's only natural to use excellent things as a model."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["But if you're going to imitate this much, you should just become my disciple."])
    ShowText(["If you did, your level of completion would have risen several notches..."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["You talk a lot for someone alone..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["Kagetsumugi, huh..."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["This joint mechanism and the tension of the skin..."])
    ShowText(["You've really imitated my technology quite a bit, haven't you?"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["No, no, I'm not offended."])
    ShowText(["It's only natural to use excellent things as a model."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["But if you're going to imitate this much, you should just become my disciple."])
    ShowText(["If you did, your level of completion would have risen several notches..."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["You talk a lot for someone alone..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(765)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(765)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000:\\ii[2510]"]) # Great Gem of Dexterity
        ShowText(["Affection  4000:\\ii[3059]"]) # Super Gem of Defense
        ShowText(["Affection  6000:\\ia[1447]"]) # Secret Shock Crest
        ShowText(["Affection  10000:\\ii[3347]"]) # Hyper Gem of the Accumulator
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowPicture([5, "80_arcen_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3500, 0, 2000, 1])
      ConditionalBranch([1, 4500, 0, 0, 0])
        ControlVariables([4500, 4500, 0, 0, 1])
        ShowTextAttributes(["arcen_fc1", 1, 0, 2])
        ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
        ShowText(["Comrade, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4119, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3500, 0, 4000, 1])
      ConditionalBranch([1, 4500, 0, 1, 0])
        ControlVariables([4500, 4500, 0, 0, 2])
        ShowTextAttributes(["arcen_fc1", 1, 0, 2])
        ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
        ShowText(["Comrade, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3326, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3500, 0, 6000, 1])
      ConditionalBranch([1, 4500, 0, 2, 0])
        ControlVariables([4500, 4500, 0, 0, 3])
        ShowTextAttributes(["arcen_fc1", 1, 0, 2])
        ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
        ShowText(["Comrade, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1302, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3500, 0, 10000, 1])
      ConditionalBranch([1, 4500, 0, 3, 0])
        ControlVariables([4500, 4500, 0, 0, 4])
        ShowTextAttributes(["arcen_fc1", 1, 0, 2])
        ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
        ShowText(["Comrade, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3605, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["What I seek is nothing but conflict..."])
    ShowText(["Now, take me to the battlefield!"])
    JumpToLabel(["メニュー"])
    Label(["16"])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["Granberia, I was created to fight you..."])
    ShowText(["But if we are on the same side, that won't be possible."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affinity  Level: \\V[3016])"])
    ShowText(["Now is the time for everyone to unite and fight together."])
    ShowText(["Let's settle this after this battle is over."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["My lifespan is very short..."])
    ShowText(["By that time, I may already be out of strength."])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia> (Affinity  Level: \\V[3016])"])
    ShowText(["There are many excellent scientists here."])
    ShowText(["Believe that it is somehow possible to extend my life."])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Arc-En-Ciel?"])
    ShowText(["I'm also advancing research to extend your lifespans."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["Even if your lifespans are extended, if you don't encounter exhilarating battles, it's all in vain."])
    ShowText(["Just prolonging life is nothing but suffering..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Don't try to live momentarily..."])
    ShowText(["If your lifespan is extended, you will be blessed with even more battles."])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["That may be true... In this era, there is no shortage of strong ones."])
    ShowText(["If the time spent in battle increases, my soul will burn even brighter!"])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Arc-En-Ciel?"])
    ShowText(["I'm also advancing research to extend your lifespans."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["Even if your lifespans are extended, if you don't encounter exhilarating battles, it's all in vain."])
    ShowText(["Just prolonging life is nothing but suffering..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Don't try to live momentarily..."])
    ShowText(["If your lifespan is extended, you will be blessed with even more battles."])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["That may be true... In this era, there is no shortage of strong ones."])
    ShowText(["If the time spent in battle increases, my soul will burn even brighter!"])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Arc-En-Ciel?"])
    ShowText(["I'm also advancing research to extend your lifespans."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["Even if your lifespans are extended, if you don't encounter exhilarating battles, it's all in vain."])
    ShowText(["Just prolonging life is nothing but suffering..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Don't try to live momentarily..."])
    ShowText(["If your lifespan is extended, you will be blessed with even more battles."])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["That may be true... In this era, there is no shortage of strong ones."])
    ShowText(["If the time spent in battle increases, my soul will burn even brighter!"])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Arc-En-Ciel?"])
    ShowText(["I'm also advancing research to extend your lifespans."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["Even if your lifespans are extended, if you don't encounter exhilarating battles, it's all in vain."])
    ShowText(["Just prolonging life is nothing but suffering..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Don't try to live momentarily..."])
    ShowText(["If your lifespan is extended, you will be blessed with even more battles."])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["That may be true... In this era, there is no shortage of strong ones."])
    ShowText(["If the time spent in battle increases, my soul will burn even brighter!"])
    JumpToLabel(["メニュー"])
    Label(["501"])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["Hainewele, stop fighting in a way that tortures the enemy."])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["I'm fighting because I want to torture the enemy."])
    ShowText(["I'm not like a battle maniac like you..."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["While values differ from person to person..."])
    ShowText(["Really, it's quite troubling."])
    JumpToLabel(["メニュー"])
    Label(["502"])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["My entire body is equipped with mechanical weapons..."])
    ShowText(["The downside is that it consumes a lot of energy and isn't suited for long battles."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["How about honing your combat skills so you can fight even when energy runs out?"])
    ShowText(["Like enhancing my fighting ability..."])
    ShowTextAttributes(["amphis_fc1", 2, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["Since I'm a full-body weapon..."])
    ShowText(["If I move too vigorously, I'll break."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["It's quite difficult..."])
    JumpToLabel(["メニュー"])
    Label(["503"])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["How about Arc-En-Ciel also increases her hobbies?"])
    ShowText(["Life becomes impoverished if it's only about fighting."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["I don't envision a very long life..."])
    ShowText(["You had hobbies like reading, watching plays, writing poetry, and flower arranging, right?"])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["Recently, I've also started using SNS (Crystal Network System)."])
    ShowText(["You can meet plenty of like-minded individuals."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["It's surprising that you're enjoying life despite being a combat weapon..."])
    JumpToLabel(["メニュー"])
    Label(["504"])
    ShowTextAttributes(["rapun_fc1", 0, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["It's sad that you all have no sexual desire."])
    ShowText(["You don't understand that sweet sensation that melts the lower abdomen..."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["There are times when the essence runs dry."])
    ShowTextAttributes(["rapun_fc1", 1, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["Ahaha, that's totally different!"])
    ShowText(["That's just hunger!"])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["Hmph, it doesn't matter if you don't understand..."])
    ShowText(["It's better than having a head like yours breaking down."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(500)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(500)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Great Gem for Giants"])
        ShowText(["Affection  4000: Super Gem for Turn HP Recovery"])
        ShowText(["Affection  6000: Book of Fist Mastery"])
        ShowText(["Affection  10000: Gem for Those Familiar with Physicality"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity  Level: \\V[3500])"])
        ShowChoices([["Reverse Rape Milking Death(Affection:10)", "Reverse Rape Milking Death?(Affection:100)", "Never mind"], 3])
        When([0, "逆レイプ搾死（好感度:10）"])
          ConditionalBranch([1, 3500, 0, 10, 1])
            Script(["call_novel_scene(6436)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["arcen_fc1", 0, 0, 2])
            ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
            ShowText(["What I seek is nothing but conflict..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ搾死？（好感度:100）"])
          ConditionalBranch([1, 3500, 0, 100, 1])
            Script(["call_novel_scene(6437)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["arcen_fc1", 0, 0, 2])
            ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
            ShowText(["What I seek is nothing but conflict..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowPicture([5, "80_hainu_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3501, 0, 2000, 1])
      ConditionalBranch([1, 4501, 0, 0, 0])
        ControlVariables([4501, 4501, 0, 0, 1])
        ShowTextAttributes(["hainu_fc1", 1, 0, 2])
        ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
        ShowText(["Here, take this! I don't need anything!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2500, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3501, 0, 4000, 1])
      ConditionalBranch([1, 4501, 0, 1, 0])
        ControlVariables([4501, 4501, 0, 0, 2])
        ShowTextAttributes(["hainu_fc1", 1, 0, 2])
        ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
        ShowText(["Here, take this! I don't need anything!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3356, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3501, 0, 6000, 1])
      ConditionalBranch([1, 4501, 0, 2, 0])
        ControlVariables([4501, 4501, 0, 0, 3])
        ShowTextAttributes(["hainu_fc1", 1, 0, 2])
        ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
        ShowText(["Here, take this! I don't need anything!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1389, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3501, 0, 10000, 1])
      ConditionalBranch([1, 4501, 0, 3, 0])
        ControlVariables([4501, 4501, 0, 0, 4])
        ShowTextAttributes(["hainu_fc1", 1, 0, 2])
        ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
        ShowText(["Here, take this! I don't need anything!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3476, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["Ahahaha! Hurry, let me kill something!!"])
    JumpToLabel(["メニュー"])
    Label(["19"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["Alma Elma!"])
    ShowText(["I was created to defeat you!"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma> (Affinity  Level: \\V[3019])"])
    ShowText(["For that, you sure have..."])
    ShowText(["A body that looks weak against blows."])
    ShowTextAttributes(["hainu_fc1", 2, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["You were hiding your martial arts skills, weren't you...?"])
    ShowText(["Now, it's quite a mismatch."])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma> (Affinity  Level: \\V[3019])"])
    ShowText(["Thank you for your care."])
    ShowText(["Life is full of fun things, so look for other purposes."])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Hainuwele?"])
    ShowText(["Do you really not need the ability to feel pleasure or joy?"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["Such things only dull the body."])
    ShowText(["My greatest joy is to hear the screams of people..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["If you're a combat machine, that should be enough..."])
    ShowText(["It's too late to enjoy life as an afterthought now."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Hainuwele?"])
    ShowText(["Do you really not need the ability to feel pleasure or joy?"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["Such things only dull the body."])
    ShowText(["My greatest joy is to hear the screams of people..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["If you're a combat machine, that should be enough..."])
    ShowText(["It's too late to enjoy life as an afterthought now."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Hainuwele?"])
    ShowText(["Do you really not need the ability to feel pleasure or joy?"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["Such things only dull the body."])
    ShowText(["My greatest joy is to hear the screams of people..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["If you're a combat machine, that should be enough..."])
    ShowText(["It's too late to enjoy life as an afterthought now."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Hainuwele?"])
    ShowText(["Do you really not need the ability to feel pleasure or joy?"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["Such things only dull the body."])
    ShowText(["My greatest joy is to hear the screams of people..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["If you're a combat machine, that should be enough..."])
    ShowText(["It's too late to enjoy life as an afterthought now."])
    JumpToLabel(["メニュー"])
    Label(["500"])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["Hainewele, stop fighting in a way that tortures the enemy."])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["I'm fighting because I want to torture the enemy."])
    ShowText(["I'm not like a battle maniac like you..."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["While values differ from person to person..."])
    ShowText(["Really, it's quite troubling."])
    JumpToLabel(["メニュー"])
    Label(["502"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["Amphisbaena, you're covered in weapons."])
    ShowText(["It seems fun to torment prey with mechanical weaponry..."])
    ShowTextAttributes(["amphis_fc1", 2, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["If I keep tormenting, my energy will run out first."])
    ShowText(["Energy levels are a matter of life and death..."])
    ShowTextAttributes(["hainu_fc1", 2, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["Then, that makes it not enjoyable at all."])
    ShowTextAttributes(["amphis_fc1", 2, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["It was never enjoyable to begin with..."])
    JumpToLabel(["メニュー"])
    Label(["503"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["You're still gloomy, Tsukuyomi!"])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["Don't you understand the appreciation of the moon...?"])
    ShowText(["Elegance and grace are far from you."])
    ShowTextAttributes(["hainu_fc1", 0, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["No matter how pretentious you are, we are weapons!"])
    ShowText(["Then we have no choice but to live as weapons!"])
    ShowTextAttributes(["tukuyomi_fc1", 2, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["...................."])
    JumpToLabel(["メニュー"])
    Label(["504"])
    ShowTextAttributes(["rapun_fc1", 0, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["Not being able to feel pleasure..."])
    ShowText(["Hainuwele, you are unfortunate..."])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["I don't need such things!"])
    ShowText(["The only joy I have is to oppress others!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(501)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(501)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Great Gem of Agility"])
        ShowText(["Affection  4000: Super Gem of Metabolism"])
        ShowText(["Affection  6000: Book of Mastery in Wing Techniques"])
        ShowText(["Affection  10000: Ultimate Gem of Wing Techniques"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3501])"])
        ShowChoices([["Reverse Rape Milking Death(Affection:10)", "Reverse Rape Milking Death?(Affection:100)", "Never mind"], 3])
        When([0, "逆レイプ搾死（好感度:10）"])
          ConditionalBranch([1, 3501, 0, 10, 1])
            Script(["call_novel_scene(6441)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["hainu_fc1", 1, 0, 2])
            ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
            ShowText(["If you do that, you'll die..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ搾死？（好感度:100）"])
          ConditionalBranch([1, 3501, 0, 100, 1])
            Script(["call_novel_scene(6442)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["hainu_fc1", 1, 0, 2])
            ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
            ShowText(["If you do that, you'll die..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowPicture([5, "80_amphis_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3502, 0, 2000, 1])
      ConditionalBranch([1, 4502, 0, 0, 0])
        ControlVariables([4502, 4502, 0, 0, 1])
        ShowTextAttributes(["amphis_fc1", 0, 0, 2])
        ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
        ShowText(["Here, use this."])
        ShowText(["It's something that doesn't suit me..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2222, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3502, 0, 4000, 1])
      ConditionalBranch([1, 4502, 0, 1, 0])
        ControlVariables([4502, 4502, 0, 0, 2])
        ShowTextAttributes(["amphis_fc1", 0, 0, 2])
        ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
        ShowText(["Here, use this."])
        ShowText(["It's something that doesn't suit me..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3105, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3502, 0, 6000, 1])
      ConditionalBranch([1, 4502, 0, 2, 0])
        ControlVariables([4502, 4502, 0, 0, 3])
        ShowTextAttributes(["amphis_fc1", 0, 0, 2])
        ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
        ShowText(["Here, use this."])
        ShowText(["It's something that doesn't suit me..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1178, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3502, 0, 10000, 1])
      ConditionalBranch([1, 4502, 0, 3, 0])
        ControlVariables([4502, 4502, 0, 0, 4])
        ShowTextAttributes(["amphis_fc1", 0, 0, 2])
        ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
        ShowText(["Here, use this."])
        ShowText(["It's something that doesn't suit me..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2699, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["The maintenance is complete."])
    ShowText(["Now, will you give me the next mission?"])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Amphisbaena?"])
    ShowText(["You have many mechanical parts, so extending your lifespan shouldn't be difficult..."])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["But that would lower your performance, wouldn't it?"])
    ShowText(["I want to maintain combat ability over lifespan..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It's more of a problem with this momentary mentality than the technology to extend lifespan."])
    ShowText(["We Next Dolls have no sense of camaraderie, and it feels like we even dislike each other..."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Amphisbaena?"])
    ShowText(["You have many mechanical parts, so extending your lifespan shouldn't be difficult..."])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["But that would lower your performance, wouldn't it?"])
    ShowText(["I want to maintain combat ability over lifespan..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It's more of a problem with this momentary mentality than the technology to extend lifespan."])
    ShowText(["We Next Dolls have no sense of camaraderie, and it feels like we even dislike each other..."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Amphisbaena?"])
    ShowText(["You have many mechanical parts, so extending your lifespan shouldn't be difficult..."])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["But that would lower your performance, wouldn't it?"])
    ShowText(["I want to maintain combat ability over lifespan..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It's more of a problem with this momentary mentality than the technology to extend lifespan."])
    ShowText(["We Next Dolls have no sense of camaraderie, and it feels like we even dislike each other..."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Amphisbaena?"])
    ShowText(["You have many mechanical parts, so extending your lifespan shouldn't be difficult..."])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["But that would lower your performance, wouldn't it?"])
    ShowText(["I want to maintain combat ability over lifespan..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It's more of a problem with this momentary mentality than the technology to extend lifespan."])
    ShowText(["We Next Dolls have no sense of camaraderie, and it feels like we even dislike each other..."])
    JumpToLabel(["メニュー"])
    Label(["500"])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["My entire body is equipped with mechanical weapons..."])
    ShowText(["The downside is that it consumes a lot of energy and isn't suited for long battles."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["How about honing your combat skills so you can fight even when energy runs out?"])
    ShowText(["Like enhancing my fighting ability..."])
    ShowTextAttributes(["amphis_fc1", 2, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["Since I'm a full-body weapon..."])
    ShowText(["If I move too vigorously, I'll break."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["It's quite difficult..."])
    JumpToLabel(["メニュー"])
    Label(["501"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["Amphisbaena, you're covered in weapons."])
    ShowText(["It seems fun to torment prey with mechanical weaponry..."])
    ShowTextAttributes(["amphis_fc1", 2, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["If I keep tormenting, my energy will run out first."])
    ShowText(["Energy levels are a matter of life and death..."])
    ShowTextAttributes(["hainu_fc1", 2, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["Then, that makes it not enjoyable at all."])
    ShowTextAttributes(["amphis_fc1", 2, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["It was never enjoyable to begin with..."])
    JumpToLabel(["メニュー"])
    Label(["503"])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["Not to the point of dislike, but..."])
    ShowText(["I'm quite fed up with Hainuwele's sadistic tendencies."])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["I don't hate it, but ..."])
    ShowText(["I'm tired of Hinnewele's abusive hobbies."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["There are only five of this type in the world."])
    ShowText(["Even if it's just in form, we should get along..."])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["We are all quite strong-willed."])
    ShowText(["It seems impossible to get along..."])
    JumpToLabel(["メニュー"])
    Label(["504"])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["Rapunzel..."])
    ShowText(["You really are a slave to pleasure, aren't you?"])
    ShowTextAttributes(["rapun_fc1", 0, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["I was created for reproduction, after all."])
    ShowText(["It's only natural to feel joy in the meaning of one's existence!"])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["My purpose is solely as a weapon, though..."])
    ShowText(["I can't enjoy fighting like Arc-En-Ciel does."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(502)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(502)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Great Gem of Slime Specialization"])
        ShowText(["Affection  4000: Gem of the Protector"])
        ShowText(["Affection  6000: Vibration Armor"])
        ShowText(["Affection  10000: Ultimate Gem of Machina"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3502])"])
        ShowChoices([["Reverse Rape Milking Death(Affection:10)", "Reverse Rape Milking Death?(Affection:100)", "Never mind"], 3])
        When([0, "逆レイプ搾死（好感度:10）"])
          ConditionalBranch([1, 3502, 0, 10, 1])
            Script(["call_novel_scene(6446)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["amphis_fc1", 0, 0, 2])
            ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
            ShowText(["Then a dedicated unit will be necessary..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ搾死？（好感度:100）"])
          ConditionalBranch([1, 3502, 0, 100, 1])
            Script(["call_novel_scene(6447)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["amphis_fc1", 0, 0, 2])
            ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
            ShowText(["Then a dedicated unit will be necessary..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowPicture([5, "80_tukuyomi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3503, 0, 2000, 1])
      ConditionalBranch([1, 4503, 0, 0, 0])
        ControlVariables([4503, 4503, 0, 0, 1])
        ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
        ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
        ShowText(["You must need this item..."])
        ShowText(["I have secured it in advance."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2466, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3503, 0, 4000, 1])
      ConditionalBranch([1, 4503, 0, 1, 0])
        ControlVariables([4503, 4503, 0, 0, 2])
        ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
        ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
        ShowText(["You must need this item..."])
        ShowText(["I have secured it in advance."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3208, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3503, 0, 6000, 1])
      ConditionalBranch([1, 4503, 0, 2, 0])
        ControlVariables([4503, 4503, 0, 0, 3])
        ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
        ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
        ShowText(["You must need this item..."])
        ShowText(["I have secured it in advance."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1380, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3503, 0, 10000, 1])
      ConditionalBranch([1, 4503, 0, 3, 0])
        ControlVariables([4503, 4503, 0, 0, 4])
        ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
        ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
        ShowText(["You must need this item..."])
        ShowText(["I have secured it in advance."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2854, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["After all, we are tools for battle..."])
    ShowText(["We will be called upon wherever needed."])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["tukuyomi_fc1", 2, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["The Four Heavenly Knights, Tamamo..."])
    ShowText(["I was created to defeat you..."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo (Affection:\\V[3021])>"])
    ShowText(["It's better if you don't fight me."])
    ShowText(["If I go all out, you won't stand a chance."])
    ShowTextAttributes(["tukuyomi_fc1", 2, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["Truly, what a ridiculous jester."])
    ShowText(["From the moment I was created, it was clear that my goal was unattainable..."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo (Affection:\\V[3021])>"])
    ShowText(["You should seek a new way of living."])
    ShowText(["A life spent defeating someone is not a good one to begin with."])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["tukuyomi_fc1", 2, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["The Four Heavenly Knights, Tamamo..."])
    ShowText(["I was created to defeat you..."])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo (Affection:\\V[3021])>"])
    ShowText(["It's better if you don't fight me."])
    ShowText(["Seeing this form, you should understand."])
    ShowTextAttributes(["tukuyomi_fc1", 2, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["Truly, what a ridiculous jester."])
    ShowText(["From the moment I was created, it was clear that my goal was unattainable..."])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo (Affection:\\V[3021])>"])
    ShowText(["You should seek a new way of living."])
    ShowText(["A life spent defeating someone is not a good one to begin with."])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Tsukuyomi?"])
    ShowText(["The lifespan extension plan for Next Dolls is taking shape, but..."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["I'm opposed to that plan."])
    ShowText(["Flowers are more beautiful when they wither away..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To speak of the beauty of nature is quite a growth..."])
    ShowText(["But it's a troublesome thing."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Tsukuyomi?"])
    ShowText(["The lifespan extension plan for Next Dolls is taking shape, but..."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["I'm opposed to that plan."])
    ShowText(["Flowers are more beautiful when they wither away..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To speak of the beauty of nature is quite a growth..."])
    ShowText(["But it's a troublesome thing."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Tsukuyomi?"])
    ShowText(["The lifespan extension plan for Next Dolls is taking shape, but..."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["I'm opposed to that plan."])
    ShowText(["Flowers are more beautiful when they wither away..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To speak of the beauty of nature is quite a growth..."])
    ShowText(["But it's a troublesome thing."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Tsukuyomi?"])
    ShowText(["The lifespan extension plan for Next Dolls is taking shape, but..."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["I'm opposed to that plan."])
    ShowText(["Flowers are more beautiful when they wither away..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To speak of the beauty of nature is quite a growth..."])
    ShowText(["But it's a troublesome thing."])
    JumpToLabel(["メニュー"])
    Label(["500"])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["How about Arc-En-Ciel also increases her hobbies?"])
    ShowText(["Life becomes impoverished if it's only about fighting."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["I don't envision a very long life..."])
    ShowText(["You had hobbies like reading, watching plays, writing poetry, and flower arranging, right?"])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["Recently, I've also started using SNS (Crystal Network System)."])
    ShowText(["You can meet plenty of like-minded individuals."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["It's surprising that you're enjoying life despite being a combat weapon..."])
    JumpToLabel(["メニュー"])
    Label(["501"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["You're still gloomy, Tsukuyomi!"])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["Don't you understand the appreciation of the moon...?"])
    ShowText(["Elegance and grace are far from you."])
    ShowTextAttributes(["hainu_fc1", 0, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["No matter how pretentious you are, we are weapons!"])
    ShowText(["Then we have no choice but to live as weapons!"])
    ShowTextAttributes(["tukuyomi_fc1", 2, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["...................."])
    JumpToLabel(["メニュー"])
    Label(["502"])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["Not to the point of dislike, but..."])
    ShowText(["I'm quite fed up with Hainuwele's sadistic tendencies."])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["I don't hate it, but ..."])
    ShowText(["I'm tired of Hinnewele's abusive hobbies."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["There are only five of this type in the world."])
    ShowText(["Even if it's just in form, we should get along..."])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["We are all quite strong-willed."])
    ShowText(["It seems impossible to get along..."])
    JumpToLabel(["メニュー"])
    Label(["504"])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["Rapunzel..."])
    ShowText(["Why don't you find enjoyment beyond just reproduction?"])
    ShowTextAttributes(["rapun_fc1", 0, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["I have no interest in literature or elegance like you do."])
    ShowText(["My only joy is in having this lower body stimulated..."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["Well, if you put it nicely, it's passionate."])
    ShowText(["Perhaps it's better than a life that bets everything on battle..."])
    ShowTextAttributes(["rapun_fc1", 0, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["I have no interest in literature or elegance like you do."])
    ShowText(["My only joy is in having this lower body stimulated..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(503)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(503)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Gem of Those Who Hate Fangs"])
        ShowText(["Affection  4000: Super Gem of Soil and Water Resistance"])
        ShowText(["Affection 6000: Rod's Secret Technique Book"])
        ShowText(["Patients 10000: MP consumption reduction stones"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3503])"])
        ShowChoices([["Reverse Rape Milking Death(Affection:10)", "Reverse Rape Milking Death?(Affection:100)", "Never mind"], 3])
        When([0, "逆レイプ搾死（好感度:10）"])
          ConditionalBranch([1, 3503, 0, 10, 1])
            Script(["call_novel_scene(6451)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
            ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
            ShowText(["I have to deepen my relationship a little more ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ搾死？（好感度:100）"])
          ConditionalBranch([1, 3503, 0, 100, 1])
            Script(["call_novel_scene(6452)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
            ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
            ShowText(["I have to deepen my relationship a little more ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowPicture([5, "80_rapun_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3504, 0, 2000, 1])
      ConditionalBranch([1, 4504, 0, 0, 0])
        ControlVariables([4504, 4504, 0, 0, 1])
        ShowTextAttributes(["rapun_fc1", 0, 0, 2])
        ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
        ShowText(["Fufu, this looks good on you ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2471, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3504, 0, 4000, 1])
      ConditionalBranch([1, 4504, 0, 1, 0])
        ControlVariables([4504, 4504, 0, 0, 2])
        ShowTextAttributes(["rapun_fc1", 0, 0, 2])
        ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
        ShowText(["Fufu, this looks good on you ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3222, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3504, 0, 6000, 1])
      ConditionalBranch([1, 4504, 0, 2, 0])
        ControlVariables([4504, 4504, 0, 0, 3])
        ShowTextAttributes(["rapun_fc1", 0, 0, 2])
        ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
        ShowText(["Fufu, this looks good on you ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1166, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3504, 0, 10000, 1])
      ConditionalBranch([1, 4504, 0, 3, 0])
        ControlVariables([4504, 4504, 0, 0, 4])
        ShowTextAttributes(["rapun_fc1", 0, 0, 2])
        ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
        ShowText(["Fufu, this looks good on you ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3272, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["rapun_fc1", 0, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["Is it a battle?"])
    ShowText(["Or want to be conceived ...?"])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Rapunzel?"])
    ShowText(["Recently, there is no breeding mission ..."])
    ShowTextAttributes(["rapun_fc1", 2, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["I'm frustrated, I want to give birth more ..."])
    ShowText(["Only mating and spawning are my pleasure ..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Is it impossible to return the type created for a specific mission to society?"])
    ShowText(["No, if it's a prostitute ..."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Rapunzel?"])
    ShowText(["Recently, there is no breeding mission ..."])
    ShowTextAttributes(["rapun_fc1", 2, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["I'm frustrated, I want to give birth more ..."])
    ShowText(["Only mating and spawning are my pleasure ..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Is it impossible to return the type created for a specific mission to society?"])
    ShowText(["No, if it's a prostitute ..."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Rapunzel?"])
    ShowText(["Recently, there is no breeding mission ..."])
    ShowTextAttributes(["rapun_fc1", 2, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["I'm frustrated, I want to give birth more ..."])
    ShowText(["Only mating and spawning are my pleasure ..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Is it impossible to return the type created for a specific mission to society?"])
    ShowText(["No, if it's a prostitute ..."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Rapunzel?"])
    ShowText(["Recently, there is no breeding mission ..."])
    ShowTextAttributes(["rapun_fc1", 2, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["I'm frustrated, I want to give birth more ..."])
    ShowText(["Only mating and spawning are my pleasure ..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Is it impossible to return the type created for a specific mission to society?"])
    ShowText(["No, if it's a prostitute ..."])
    JumpToLabel(["メニュー"])
    Label(["500"])
    ShowTextAttributes(["rapun_fc1", 0, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["It's sad that you all have no sexual desire."])
    ShowText(["You don't understand that sweet sensation that melts the lower abdomen..."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["There are times when the essence runs dry."])
    ShowTextAttributes(["rapun_fc1", 1, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["Ahaha, that's totally different!"])
    ShowText(["That's just hunger!"])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["Hmph, it doesn't matter if you don't understand..."])
    ShowText(["It's better than having a head like yours breaking down."])
    JumpToLabel(["メニュー"])
    Label(["501"])
    ShowTextAttributes(["rapun_fc1", 0, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["Not being able to feel pleasure..."])
    ShowText(["Hainuwele, you are unfortunate..."])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["I don't need such things!"])
    ShowText(["The only joy I have is to oppress others!"])
    JumpToLabel(["メニュー"])
    Label(["502"])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["Rapunzel..."])
    ShowText(["You really are a slave to pleasure, aren't you?"])
    ShowTextAttributes(["rapun_fc1", 0, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["I was created for reproduction, after all."])
    ShowText(["It's only natural to feel joy in the meaning of one's existence!"])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["My purpose is solely as a weapon, though..."])
    ShowText(["I can't enjoy fighting like Arc-En-Ciel does."])
    JumpToLabel(["メニュー"])
    Label(["503"])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["Rapunzel..."])
    ShowText(["Why don't you find enjoyment beyond just reproduction?"])
    ShowTextAttributes(["rapun_fc1", 0, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["I have no interest in literature or elegance like you do."])
    ShowText(["My only joy is in having this lower body stimulated..."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["Well, if you put it nicely, it's passionate."])
    ShowText(["Perhaps it's better than a life that bets everything on battle..."])
    ShowTextAttributes(["rapun_fc1", 0, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["I have no interest in literature or elegance like you do."])
    ShowText(["My only joy is in having this lower body stimulated..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(504)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(504)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Great Gem for Those Who Hate Feathers"])
        ShowText(["Patients 4000: Immediate death invalid Gem"])
        ShowText(["Patients 6000: Miracle bag"])
        ShowText(["Affection  10000: Absolute Gem of the Unwavering"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3504])"])
        ShowChoices([["Reverse Rape Milking Death(Affection:10)", "Reverse Rape Milking Death?(Affection:100)", "Never mind"], 3])
        When([0, "逆レイプ搾死（好感度:10）"])
          ConditionalBranch([1, 3504, 0, 10, 1])
            Script(["call_novel_scene(6456)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["rapun_fc1", 0, 0, 2])
            ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
            ShowText(["If you want to be pregnant, bring a tribute ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ搾死？（好感度:100）"])
          ConditionalBranch([1, 3504, 0, 100, 1])
            Script(["call_novel_scene(6457)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["rapun_fc1", 0, 0, 2])
            ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
            ShowText(["If you want to be pregnant, bring a tribute ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowPicture([5, "80_galfox_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3632, 0, 2000, 1])
      ConditionalBranch([1, 4632, 0, 0, 0])
        ControlVariables([4632, 4632, 0, 0, 1])
        ShowTextAttributes(["galfox_fc1", 0, 0, 2])
        ShowText(["\\n<Foxy (Affection:\\V[3632])>"])
        ShowText(["It's a pretty good boy ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4029, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3632, 0, 4000, 1])
      ConditionalBranch([1, 4632, 0, 1, 0])
        ControlVariables([4632, 4632, 0, 0, 2])
        ShowTextAttributes(["galfox_fc1", 0, 0, 2])
        ShowText(["\\n<Foxy (Affection:\\V[3632])>"])
        ShowText(["It's a pretty good boy ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2218, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3632, 0, 6000, 1])
      ConditionalBranch([1, 4632, 0, 2, 0])
        ControlVariables([4632, 4632, 0, 0, 3])
        ShowTextAttributes(["galfox_fc1", 0, 0, 2])
        ShowText(["\\n<Foxy (Affection:\\V[3632])>"])
        ShowText(["It's a pretty good boy ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1406, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3632, 0, 10000, 1])
      ConditionalBranch([1, 4632, 0, 3, 0])
        ControlVariables([4632, 4632, 0, 0, 4])
        ShowTextAttributes(["galfox_fc1", 0, 0, 2])
        ShowText(["\\n<Foxy (Affection:\\V[3632])>"])
        ShowText(["It's a pretty good boy ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2846, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["galfox_fc1", 0, 0, 2])
    ShowText(["\\n<Foxy (Affection:\\V[3632])>"])
    ShowText(["Kuku, are you asking for my turn?"])
    ShowText(["If you ask for the Lord, let's go ..."])
    JumpToLabel(["メニュー"])
    Label(["420"])
    ShowTextAttributes(["galfox_fc1", 0, 0, 2])
    ShowText(["\\n<Foxy (Affection:\\V[3632])>"])
    ShowText(["So you are the aide to Tamamo-sama in the singularity world..."])
    ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
    ShowText(["\\n<Yao (Affection:\\V[3420])>"])
    ShowText(["Indeed, I am Tamamo-sama's right hand."])
    ShowText(["The left hand... well, you don't need to know that."])
    ShowTextAttributes(["galfox_fc1", 0, 0, 2])
    ShowText(["\\n<Foxy (Affection:\\V[3632])>"])
    ShowText(["I see... You appear to be quite the sorceress."])
    ShowText(["But when it comes to swordsmanship, I am superior!"])
    ShowTextAttributes(["hatibi_fc1", 3, 0, 2])
    ShowText(["\\n<Yao (Affection:\\V[3420])>"])
    ShowText(["I have no intention of competing even with you from another world..."])
    ShowText(["It's already annoying enough to deal with someone with seven tails."])
    JumpToLabel(["メニュー"])
    Label(["682"])
    ShowTextAttributes(["galfox_fc1", 0, 0, 2])
    ShowText(["\\n<Foxy (Affection:\\V[3632])>"])
    ShowText(["Oh, Tamamo -sama ..."])
    ShowText(["Let's be a concubine."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo (Affection:\\V[3682])>"])
    ShowText(["Now I'm friends ..."])
    ShowText(["It's better to do it for the world rather than master -slave."])
    ShowTextAttributes(["galfox_fc1", 0, 0, 2])
    ShowText(["\\n<Foxy (Affection:\\V[3632])>"])
    ShowText(["Okay, Tamamo -sama!"])
    ShowText(["Let's be a concubine."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo (Affection:\\V[3682])>"])
    ShowText(["Listen to the story."])
    JumpToLabel(["メニュー"])
    Label(["907"])
    ShowTextAttributes(["galfox_fc1", 0, 0, 2])
    ShowText(["\\n<Foxy (Affection:\\V[3632])>"])
    ShowText(["A charge weapon made from a fox spirit..."])
    ShowText(["To think a being similar to me exists in chaos..."])
    ShowTextAttributes(["exkyubi_fc1", 0, 0, 2])
    ShowText(["\\n<Nine (Affection:\\V[3907])>"])
    ShowText(["That one is a yin-yang swordsman type."])
    ShowText(["It's a rational development."])
    ShowTextAttributes(["galfox_fc1", 0, 0, 2])
    ShowText(["\\n<Foxy (Affection:\\V[3632])>"])
    ShowText(["But why hide your face?"])
    ShowText(["You should show that cute face more..."])
    ShowTextAttributes(["exkyubi_fc1", 0, 0, 2])
    ShowText(["\\n<Nine (Affection:\\V[3907])>"])
    ShowText(["W-well, the face... is unrelated to the mission..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(632)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(632)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Great Gem for Fox Spirits"])
        ShowText(["Affection  4000: Great Gem for Fairy Specialization"])
        ShowText(["Affection  6000: Secret Book of Singing Techniques"])
        ShowText(["Affection  10000: Ultimate Gem of Magic Power"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3632])"])
        ShowChoices([["Reverse Rape (Affection:10)", "Never mind"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3632, 0, 10, 1])
            Script(["call_novel_scene(6641)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["galfox_fc1", 0, 0, 2])
            ShowText(["\\n<Foxy (Affection:\\V[3632])>"])
            ShowText(["It doesn't seem to be that time yet ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowPicture([5, "80_arucubuss_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3640, 0, 2000, 1])
      ConditionalBranch([1, 4640, 0, 0, 0])
        ControlVariables([4640, 4640, 0, 0, 1])
        ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
        ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
        ShowText(["This was made with alchemy."])
        ShowText(["I'll give you a gift ... ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3591, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3640, 0, 4000, 1])
      ConditionalBranch([1, 4640, 0, 1, 0])
        ControlVariables([4640, 4640, 0, 0, 2])
        ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
        ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
        ShowText(["This was made with alchemy."])
        ShowText(["I'll give you a gift ... ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2964, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3640, 0, 6000, 1])
      ConditionalBranch([1, 4640, 0, 2, 0])
        ControlVariables([4640, 4640, 0, 0, 3])
        ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
        ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
        ShowText(["This was made with alchemy."])
        ShowText(["I'll give you a gift ... ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1423, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3640, 0, 10000, 1])
      ConditionalBranch([1, 4640, 0, 3, 0])
        ControlVariables([4640, 4640, 0, 0, 4])
        ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
        ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
        ShowText(["This was made with alchemy."])
        ShowText(["I'll give you a gift ... ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3516, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["I have a hobby of alchemy."])
    ShowText(["From a friend who likes etch, it feels a little floating."])
    JumpToLabel(["メニュー"])
    Label(["19"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma> (Affinity  Level: \\V[3019])"])
    ShowText(["A Succubus alchemist..."])
    ShowText(["There are quite a few odd ones in the monster world, huh?"])
    ShowTextAttributes(["arucubuss_fc1", 2, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["Um, was that not good...?"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma> (Affinity  Level: \\V[3019])"])
    ShowText(["No, not at all."])
    ShowText(["You should just do what you want to do."])
    ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["That's true..."])
    ShowText(["I also prefer research on alchemy over hunting for men."])
    JumpToLabel(["メニュー"])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan> (Affinity  Level: \\V[3382])"])
    ShowText(["Yeah, Alcule!"])
    ShowText(["As usual, I'm doing a difficult research on alchemy."])
    ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["This is my life work."])
    ShowText(["Alchemy is more fun than squeezed."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan> (Affinity  Level: \\V[3382])"])
    ShowText(["I wish I could make money!"])
    ShowTextAttributes(["arucubuss_fc1", 2, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["No ... it has already been proven that it is not possible to train gold with alchemy."])
    ShowText(["Did you not know?"])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan> (Affinity  Level: \\V[3382])"])
    ShowText(["...... I didn't know at all."])
    JumpToLabel(["メニュー"])
    Label(["394"])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth> (Affinity  Level: \\V[3394])"])
    ShowText(["Arcule and alchemy research seems to be good."])
    ShowText(["I read your latest research papers."])
    ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["Thank you ... as expected, Astaroth is a variety."])
    ShowText(["You can read such things."])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth> (Affinity  Level: \\V[3394])"])
    ShowText(["...... I have reviewed it."])
    ShowTextAttributes(["arucubuss_fc1", 2, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["...... What?"])
    JumpToLabel(["メニュー"])
    Label(["395"])
    ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["Lilith is wonderful."])
    ShowText(["Should I polish myself as a nasty monster like Lilith?"])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith> (Affinity  Level: \\V[3395])"])
    ShowText(["If the entire race is aiming for the same path ..."])
    ShowText(["It's fragile when there is something big."])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith> (Affinity  Level: \\V[3395])"])
    ShowText(["Those who are facing in a different direction, those who go on a different path ..."])
    ShowText(["The more such a brothers, the more the flexibility of the whole species will increase."])
    ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["In other words, I can leave it as it is ..."])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith> (Affinity  Level: \\V[3395])"])
    ShowText(["He doesn't look at the road as a horny monster, and he works on alchemy ..."])
    ShowText(["There is also such a person's strength."])
    JumpToLabel(["メニュー"])
    Label(["396"])
    ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["Lilith is wonderful."])
    ShowText(["Should I polish myself as a nasty monster like Lilith?"])
    ShowTextAttributes(["lilith2_fc2", 1, 0, 2])
    ShowText(["\\n<Lilith Origin> (Affinity  Level: \\V[3396])"])
    ShowText(["If the entire race is aiming for the same path ..."])
    ShowText(["It's fragile when there is something big."])
    ShowTextAttributes(["lilith2_fc2", 1, 0, 2])
    ShowText(["\\n<Lilith Origin> (Affinity  Level: \\V[3396])"])
    ShowText(["Those who are facing in a different direction, those who go on a different path ..."])
    ShowText(["The more such a brothers, the more the flexibility of the whole species will increase."])
    ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["In other words, I can leave it as it is ..."])
    ShowTextAttributes(["lilith2_fc2", 1, 0, 2])
    ShowText(["\\n<Lilith Origin> (Affinity  Level: \\V[3396])"])
    ShowText(["He doesn't look at the road as a horny monster, and he works on alchemy ..."])
    ShowText(["There is also such a person's strength."])
    JumpToLabel(["メニュー"])
    Label(["415"])
    ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["Alchemist succubus are also a rarity, though. ......"])
    ShowText(["Ninja Succubus are also very rare."])
    ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Amane> (Affinity  Level: \\V[3415])"])
    ShowText(["I know there are a lot of them in my village."])
    ShowText(["I guess they are rare outside of the village."])
    ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["In the monster world, the culture and skills of the Yamatai are held by Tamamo-sama."])
    ShowText(["They are treated as out of bounds and rarely go out."])
    ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Amane> (Affinity  Level: \\V[3415])"])
    ShowText(["Well, it's similar in our village."])
    ShowText(["We have a lot of assassination techniques, and it's not like we let them out."])
    JumpToLabel(["メニュー"])
    Label(["610"])
    ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Milano> (Affinity  Level: \\V[3610])"])
    ShowText(["Alcule, you've made quite a name for yourself!"])
    ShowText(["Living in San Ilias Castle, huh?"])
    ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["I was just doing my usual hobby research..."])
    ShowText(["I'm happy to be appreciated."])
    ShowTextAttributes(["leeccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Milano> (Affinity  Level: \\V[3610])"])
    ShowText(["But in the end, coming here means..."])
    ShowText(["You threw away your hard-earned career, didn't you!?"])
    ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["I can experiment here too, and there are many seniors around..."])
    ShowText(["I'm getting excited!"])
    ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Milano> (Affinity  Level: \\V[3610])"])
    ShowText(["Well, if you're fine with it, then that's good..."])
    JumpToLabel(["メニュー"])
    Label(["678"])
    ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["This is Miagi -sama ..."])
    ShowText(["I hope you are in good spirits."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi> (Affinity  Level: \\V[3678])"])
    ShowText(["Um, arcule ..."])
    ShowText(["He seems to be working on alchemy research today."])
    ShowTextAttributes(["arucubuss_fc1", 2, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["Alchemy is a hobby and worth living."])
    ShowText(["But training as a succubus is not so much ..."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi> (Affinity  Level: \\V[3678])"])
    ShowText(["Take advantage of the characteristics."])
    ShowText(["You don't have to be tied to being a horny devil."])
    ShowTextAttributes(["arucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
    ShowText(["yes!I'll do my best!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(640)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(640)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Great Gem of SP Saving"])
        ShowText(["Affection  4000: Great Gem of Alchemy"])
        ShowText(["Affection  6000: Secret Seal of Poison"])
        ShowText(["Affection  10000: Ultimate Gem of Equipped Weapons"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity  Level: \\V[3640])"])
        ShowChoices([["Semen Extraction Device(Affection:10)", "Never mind"], 2])
        When([0, "搾精器具（好感度:10）"])
          ConditionalBranch([1, 3640, 0, 10, 1])
            Script(["call_novel_scene(6681)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["arucubuss_fc1", 2, 0, 2])
            ShowText(["\\n<Alcule> (Affinity  Level: \\V[3640])"])
            ShowText(["I'm currently doing alchemy experiments ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowPicture([5, "80_hargenbeck_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3643, 0, 2000, 1])
      ConditionalBranch([1, 4643, 0, 0, 0])
        ControlVariables([4643, 4643, 0, 0, 1])
        ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
        ShowText(["\\n<Hagenbeck (Affection:\\V[3643])>"])
        ShowText(["This is a putting in ~ ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4023, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3643, 0, 4000, 1])
      ConditionalBranch([1, 4643, 0, 1, 0])
        ControlVariables([4643, 4643, 0, 0, 2])
        ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
        ShowText(["\\n<Hagenbeck (Affection:\\V[3643])>"])
        ShowText(["This is a putting in ~ ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3569, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3643, 0, 6000, 1])
      ConditionalBranch([1, 4643, 0, 2, 0])
        ControlVariables([4643, 4643, 0, 0, 3])
        ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
        ShowText(["\\n<Hagenbeck (Affection:\\V[3643])>"])
        ShowText(["This is a putting in ~ ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1609, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3643, 0, 10000, 1])
      ConditionalBranch([1, 4643, 0, 3, 0])
        ControlVariables([4643, 4643, 0, 0, 4])
        ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
        ShowText(["\\n<Hagenbeck (Affection:\\V[3643])>"])
        ShowText(["This is a putting in ~ ♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2467, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
    ShowText(["\\n<Hagenbeck (Affection:\\V[3643])>"])
    ShowText(["Next, where should I go to the tour?"])
    JumpToLabel(["メニュー"])
    Label(["644"])
    ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
    ShowText(["\\n<Hagenbeck>(Affinity  Level:\\V[3643])"])
    ShowText(["Even though we're both doll manipulators, we don't get along..."])
    ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
    ShowText(["\\n<Santa Maria>(Affinity  Level:\\V[3644])"])
    ShowText(["Yes, we are completely incompatible..."])
    ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
    ShowText(["\\n<Hagenbeck>(Affinity  Level:\\V[3643])"])
    ShowText(["(I want to try devouring this sister...)"])
    ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
    ShowText(["\\n<Santa Maria>(Affinity  Level:\\V[3644])"])
    ShowText(["(I want to inflict divine punishment on this clown...)"])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Hagenbeck... the circus doll of the feeding show."])
    ShowText(["The feeding mechanism of the beast dolls is the pinnacle of intricacy, incorporating biological parts."])
    ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
    ShowText(["\\n<Hagenbeck>(Affinity  Level:\\V[3643])"])
    ShowText(["If you eat too much, you'll get a stomach ache!"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Truly the epitome of intricacy..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Hagenbeck... the circus doll of the feeding show."])
    ShowText(["The feeding mechanism of the beast dolls is the pinnacle of intricacy, incorporating biological parts."])
    ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
    ShowText(["\\n<Hagenbeck>(Affinity  Level:\\V[3643])"])
    ShowText(["If you eat too much, you'll get a stomach ache!"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Truly the epitome of intricacy..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(643)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(643)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000:\\ii[4023]"]) # Great Gem for the Beast
        ShowText(["Affection  4000:\\ii[3569]"]) # Great Gem of Sorcery Skill
        ShowText(["Affection  6000:\\ia[1609]"]) # Whip Medal
        ShowText(["Affection  10000:\\ii[2467]"]) # Hyper Gem of the Fang-Hater
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3643])"])
        ShowChoices([["Predation(Affection:10)", "Rape Show(Affection:100)", "Never mind"], 3])
        When([0, "捕食(Affection:10)"])
          ConditionalBranch([1, 3643, 0, 10, 1])
            Script(["call_novel_scene(6696)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
            ShowText(["\\n<Hagenbeck (Affection:\\V[3643])>"])
            ShowText(["Such a service is refused!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "陵辱ショー(Affection:100)"])
          ConditionalBranch([1, 3643, 0, 100, 1])
            Script(["call_novel_scene(6697)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
            ShowText(["\\n<Hagenbeck (Affection:\\V[3643])>"])
            ShowText(["Such a service is refused!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowPicture([5, "80_santamaria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3644, 0, 2000, 1])
      ConditionalBranch([1, 4644, 0, 0, 0])
        ControlVariables([4644, 4644, 0, 0, 1])
        ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
        ShowText(["\\n<Santa Maria (Affection:\\V[3644])>"])
        ShowText(["Let's give this to the religious apostle ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2533, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3644, 0, 4000, 1])
      ConditionalBranch([1, 4644, 0, 1, 0])
        ControlVariables([4644, 4644, 0, 0, 2])
        ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
        ShowText(["\\n<Santa Maria (Affection:\\V[3644])>"])
        ShowText(["Let's give this to the religious apostle ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2939, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3644, 0, 6000, 1])
      ConditionalBranch([1, 4644, 0, 2, 0])
        ControlVariables([4644, 4644, 0, 0, 3])
        ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
        ShowText(["\\n<Santa Maria (Affection:\\V[3644])>"])
        ShowText(["Let's give this to the religious apostle ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1235, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3644, 0, 10000, 1])
      ConditionalBranch([1, 4644, 0, 3, 0])
        ControlVariables([4644, 4644, 0, 0, 4])
        ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
        ShowText(["\\n<Santa Maria (Affection:\\V[3644])>"])
        ShowText(["Let's give this to the religious apostle ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3086, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
    ShowText(["\\n<Santa Maria (Affection:\\V[3644])>"])
    ShowText(["To lead the lost sheep ..."])
    ShowText(["Now, let's go anywhere."])
    JumpToLabel(["メニュー"])
    Label(["643"])
    ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
    ShowText(["\\n<Hagenbeck>(Affinity  Level:\\V[3643])"])
    ShowText(["Even though we're both doll manipulators, we don't get along..."])
    ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
    ShowText(["\\n<Santa Maria>(Affinity  Level:\\V[3644])"])
    ShowText(["Yes, we are completely incompatible..."])
    ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
    ShowText(["\\n<Hagenbeck>(Affinity  Level:\\V[3643])"])
    ShowText(["(I want to try devouring this sister...)"])
    ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
    ShowText(["\\n<Santa Maria>(Affinity  Level:\\V[3644])"])
    ShowText(["(I want to inflict divine punishment on this clown...)"])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Santa Maria... the holy doll that brings divine punishment to sinners."])
    ShowText(["Enjoy the diverse torture functions of the Saint Maiden."])
    ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
    ShowText(["\\n<Santa Maria>(Affinity  Level:\\V[3644])"])
    ShowText(["No matter the torture function, the sinner will run out of strength..."])
    ShowText(["No one has enjoyed the diverse functions."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["I should have included a preview function..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Santa Maria... the holy doll that brings divine punishment to sinners."])
    ShowText(["Enjoy the diverse torture functions of the Saint Maiden."])
    ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
    ShowText(["\\n<Santa Maria>(Affinity  Level:\\V[3644])"])
    ShowText(["No matter the torture function, the sinner will run out of strength..."])
    ShowText(["No one has enjoyed the diverse functions."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["I should have included a preview function..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(644)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(644)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000:\\ii[2533]"]) # Great Gem of Ascension Strike
        ShowText(["Affection  4000:\\ii[2939]"]) # Great Gem of Holy Skill
        ShowText(["Affection  6000:\\ia[1235]"]) # Angel Slayer Talisman
        ShowText(["Affection  10000:\\ii[3086]"]) # Ultra Gem of Magical Evasion
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3644])"])
        ShowChoices([["Confession Rape(Affection:10)", "Reverse Rape(Affection:50)", "Saint Doll Meat Bed(Affection:100)", "Never mind"], 4])
        When([0, "懺悔陵辱(Affection:10)"])
          ConditionalBranch([1, 3644, 0, 10, 1])
            Script(["call_novel_scene(6701)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
            ShowText(["\\n<Santa Maria (Affection:\\V[3644])>"])
            ShowText(["I have to abandon such greed ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ(Affection:50)"])
          ConditionalBranch([1, 3644, 0, 50, 1])
            Script(["call_novel_scene(6702)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
            ShowText(["\\n<Santa Maria (Affection:\\V[3644])>"])
            ShowText(["I have to abandon such greed ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "聖人形肉床(Affection:100)"])
          ConditionalBranch([1, 3644, 0, 100, 1])
            Script(["call_novel_scene(6703)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
            ShowText(["\\n<Santa Maria (Affection:\\V[3644])>"])
            ShowText(["I have to abandon such greed ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowPicture([5, "80_s_gyokuza_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3848, 0, 2000, 1])
      ConditionalBranch([1, 4848, 0, 0, 0])
        ControlVariables([4848, 4848, 0, 0, 1])
        ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
        ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
        ShowText(["You should receive it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2748, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3848, 0, 4000, 1])
      ConditionalBranch([1, 4848, 0, 1, 0])
        ControlVariables([4848, 4848, 0, 0, 2])
        ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
        ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
        ShowText(["You should receive it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2620, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3848, 0, 6000, 1])
      ConditionalBranch([1, 4848, 0, 2, 0])
        ControlVariables([4848, 4848, 0, 0, 3])
        ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
        ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
        ShowText(["You should receive it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3139, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3848, 0, 10000, 1])
      ConditionalBranch([1, 4848, 0, 3, 0])
        ControlVariables([4848, 4848, 0, 0, 4])
        ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
        ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
        ShowText(["You should receive it ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4491, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["Where is the sinner ...?"])
    JumpToLabel(["メニュー"])
    Label(["37"])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["Master ..."])
    ShowText(["We are currently working on free."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["No way to go out with your own will ..."])
    ShowText(["I thought this type had no ego."])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["I wanted to go out with these adventurers ..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmm, don't feel the possibility ..."])
    ShowText(["It will be helpful in the unique behavior of a chimera type and research."])
    JumpToLabel(["メニュー"])
    Label(["38"])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["Master ..."])
    ShowText(["We are currently working on free."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["No way to go out with your own will ..."])
    ShowText(["I thought this type had no ego."])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["I wanted to go out with these adventurers ..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmm, don't feel the possibility ..."])
    ShowText(["It will be helpful in the unique behavior of a chimera type and research."])
    JumpToLabel(["メニュー"])
    Label(["39"])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["Master ..."])
    ShowText(["We are currently working on free."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["No way to go out with your own will ..."])
    ShowText(["I thought this type had no ego."])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["I wanted to go out with these adventurers ..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmm, don't feel the possibility ..."])
    ShowText(["It will be helpful in the unique behavior of a chimera type and research."])
    JumpToLabel(["メニュー"])
    Label(["40"])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["Master ..."])
    ShowText(["We are currently working on free."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["No way to go out with your own will ..."])
    ShowText(["I thought this type had no ego."])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["I wanted to go out with these adventurers ..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmm, don't feel the possibility ..."])
    ShowText(["It will be helpful in the unique behavior of a chimera type and research."])
    JumpToLabel(["メニュー"])
    Label(["658"])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["A talking train...?"])
    ShowTextAttributes(["niprell_fc1", 2, 0, 2])
    ShowText(["\\n<Demon Train>(Affinity  Level:\\V[3658])"])
    ShowText(["No way, a talking chair...?"])
    ShowText(["...Can you take me along?"])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["Since it's a rare opportunity, let's give it a try..."])
    ShowTextAttributes(["niprell_fc1", 0, 0, 2])
    ShowText(["\\n<Demon Train>(Affinity  Level:\\V[3658])"])
    ShowText(["Clatter, clatter... clatter, clatter..."])
    JumpToLabel(["メニュー"])
    Label(["849"])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["Dublin, even you..."])
    ShowText(["Is it really okay to abandon the duty of protecting the laboratory...?"])
    ShowTextAttributes(["doubleundead_fc1", 0, 0, 2])
    ShowText(["\\n<Dublin>(Affinity  Level:\\V[3849])"])
    ShowText(["There are more important things than guarding a completed laboratory..."])
    ShowText(["Even I, who have already run out of strength, can understand that..."])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["That's right..."])
    ShowText(["My presence here should also connect to the Master's will..."])
    JumpToLabel(["メニュー"])
    Label(["884"])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["A talking chair and a talking torture device..."])
    ShowText(["This world is gradually becoming more lively..."])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["No way... you can't speak?"])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(848)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(848)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Super Gem of Forbidden Techniques"])
        ShowText(["Affection  4000: Ultimate Gem of Stun Infliction"])
        ShowText(["Affection  6000: Ultimate Gem of Pleasure Absorption"])
        ShowText(["Affection  10000: Divine Book of Bio"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity  Level:\\V[3848])"])
        ShowChoices([["Restrained Semen Extraction(Affection:10)", "Never mind"], 2])
        When([0, "拘束精液搾取（好感度:10）"])
          ConditionalBranch([1, 3848, 0, 10, 1])
            Script(["call_novel_scene(7991)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
            ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
            ShowText(["Only sinners sit here ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowPicture([5, "80_zoloct_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3861, 0, 2000, 1])
      ConditionalBranch([1, 4861, 0, 0, 0])
        ControlVariables([4861, 4861, 0, 0, 1])
        ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
        ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
        ShowText(["Let's give this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3128, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3861, 0, 4000, 1])
      ConditionalBranch([1, 4861, 0, 1, 0])
        ControlVariables([4861, 4861, 0, 0, 2])
        ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
        ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
        ShowText(["Let's give this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3880, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3861, 0, 6000, 1])
      ConditionalBranch([1, 4861, 0, 2, 0])
        ControlVariables([4861, 4861, 0, 0, 3])
        ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
        ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
        ShowText(["Let's give this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3204, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3861, 0, 10000, 1])
      ConditionalBranch([1, 4861, 0, 3, 0])
        ControlVariables([4861, 4861, 0, 0, 4])
        ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
        ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
        ShowText(["Let's give this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([5071, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
    ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
    ShowText(["I need more samples."])
    ShowText(["Could you take me out ...?"])
    JumpToLabel(["メニュー"])
    Label(["462"])
    ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
    ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
    ShowText(["You are a group-response extraction robot, huh?"])
    ShowText(["As a sample, I would like to obtain sperm from multiple individuals..."])
    ShowTextAttributes(["drainloid_fc1", 0, 0, 2])
    ShowText(["\\n<Logos> (Affinity  Level: \\V[3462])"])
    ShowText(["That's fine..."])
    ShowText(["It's already mixed together."])
    ShowTextAttributes(["zoloct_fc1", 2, 0, 2])
    ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
    ShowText(["Why did you mix it together!?"])
    ShowText(["It's a precious sample..."])
    ShowTextAttributes(["drainloid_fc1", 0, 0, 2])
    ShowText(["\\n<Logos> (Affinity  Level: \\V[3462])"])
    ShowText(["Because I'm going to drink it..."])
    ShowTextAttributes(["zoloct_fc1", 2, 0, 2])
    ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
    ShowText(["Was it a beverage..."])
    ShowText(["Well, it can't be helped then..."])
    JumpToLabel(["メニュー"])
    Label(["470"])
    ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
    ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
    ShowText(["Oh, you are also a capture type, aren't you..."])
    ShowTextAttributes(["c_prison_fc1", 0, 0, 2])
    ShowText(["\\n<Prio>(Affinity  Level:\\V[3470])"])
    ShowText(["W-Why is that!?"])
    ShowTextAttributes(["zoloct_fc1", 1, 0, 2])
    ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
    ShowText(["Isn't it obvious at first glance?"])
    ShowTextAttributes(["c_prison_fc1", 0, 0, 2])
    ShowText(["\\n<Prio>(Affinity  Level:\\V[3470])"])
    ShowText(["That's true..."])
    ShowText(["Well then, let's get along as those on the same mission."])
    ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
    ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
    ShowText(["Then, I will capture a capture-type chimera monster..."])
    ShowTextAttributes(["c_prison_fc1", 0, 0, 2])
    ShowText(["\\n<Prio>(Affinity  Level:\\V[3470])"])
    ShowText(["N-No, stop...! Waaah!!"])
    JumpToLabel(["メニュー"])
    Label(["855"])
    ShowTextAttributes(["agrave_fc1", 0, 0, 2])
    ShowText(["\\n<Agrave> (Affinity  Level: \\V[3855])"])
    ShowText(["I was created for the purpose of sample collection."])
    ShowText(["You are the same, aren't you...?"])
    ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
    ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
    ShowText(["Yes, I am also a sample containment device..."])
    ShowText(["My mission is to capture terrestrial life forms and bring them back as samples."])
    ShowTextAttributes(["agrave_fc1", 0, 0, 2])
    ShowText(["\\n<Agrave> (Affinity  Level: \\V[3855])"])
    ShowText(["We are both individuals assigned the same mission..."])
    ShowText(["Shall we exchange samples?"])
    ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
    ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
    ShowText(["A trade, then. That sounds good..."])
    ShowText(["This will broaden the range of samples, won't it?"])
    JumpToLabel(["メニュー"])
    Label(["862"])
    ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
    ShowText(["\\n<Tiamat> (Affinity  Level: \\V[3862])"])
    ShowText(["Zolokto, you have left the presence of Singularity, haven't you?"])
    ShowText(["With so many biological samples collected, where will you submit them?"])
    ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
    ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
    ShowText(["I have been asked by Promesthin to collect samples."])
    ShowText(["Shall we take a look inside the capsule...?"])
    ShowTextAttributes(["tiamat_fc1", 2, 0, 2])
    ShowText(["\\n<Tiamat> (Affinity  Level: \\V[3862])"])
    ShowText(["What is this, just frogs..."])
    ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
    ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
    ShowText(["It seems they are conducting research on amphibians."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(861)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(861)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Super Gem of Barrier"])
        ShowText(["Affection  4000: Ultimate Gem for Engineers"])
        ShowText(["Affection  6000: Ultimate Gem of Fire, Ice, and Thunder Nullification"])
        ShowText(["Affection  10000: Ultimate Seal of Minimum"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affinity  Level: \\V[3861])"])
        ShowChoices([["Semen Extraction Test(Affection:10)", "Device Semen Extraction(Affection:50)", "Electric Semen Extraction(Affection:100)", "Never mind"], 4])
        When([0, "搾精検査（好感度:10）"])
          ConditionalBranch([1, 3861, 0, 10, 1])
            Script(["call_novel_scene(8056)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
            ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
            ShowText(["Let's stop now ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "装置搾精（好感度:50）"])
          ConditionalBranch([1, 3861, 0, 50, 1])
            Script(["call_novel_scene(8057)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
            ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
            ShowText(["Let's stop now ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "電気搾精（好感度:100）"])
          ConditionalBranch([1, 3861, 0, 100, 1])
            Script(["call_novel_scene(8058)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
            ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
            ShowText(["Let's stop now ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowPicture([5, "80_tiamat_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3862, 0, 2000, 1])
      ConditionalBranch([1, 4862, 0, 0, 0])
        ControlVariables([4862, 4862, 0, 0, 1])
        ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
        ShowText(["\\n<Tiamat> (Affinity  Level: \\V[3862])"])
        ShowText(["I picked up this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2442, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3862, 0, 4000, 1])
      ConditionalBranch([1, 4862, 0, 1, 0])
        ControlVariables([4862, 4862, 0, 0, 2])
        ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
        ShowText(["\\n<Tiamat> (Affinity  Level: \\V[3862])"])
        ShowText(["I picked up this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3820, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3862, 0, 6000, 1])
      ConditionalBranch([1, 4862, 0, 2, 0])
        ControlVariables([4862, 4862, 0, 0, 3])
        ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
        ShowText(["\\n<Tiamat> (Affinity  Level: \\V[3862])"])
        ShowText(["I picked up this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2503, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3862, 0, 10000, 1])
      ConditionalBranch([1, 4862, 0, 3, 0])
        ControlVariables([4862, 4862, 0, 0, 4])
        ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
        ShowText(["\\n<Tiamat> (Affinity  Level: \\V[3862])"])
        ShowText(["I picked up this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4383, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
    ShowText(["\\n<Tiamat> (Affinity  Level: \\V[3862])"])
    ShowText(["I want to run in the sky with all my might ..."])
    JumpToLabel(["メニュー"])
    Label(["483"])
    ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
    ShowText(["\\n<Tiamat> (Affinity  Level: \\V[3862])"])
    ShowText(["That vehicle seems to lack mobility."])
    ShowText(["Why don't you try riding me?"])
    ShowTextAttributes(["c_chariot_fc1", 0, 0, 2])
    ShowText(["\\n<Cherio> (Affinity  Level: \\V[3483])"])
    ShowText(["No... I'm good."])
    ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
    ShowText(["\\n<Tiamat> (Affinity  Level: \\V[3862])"])
    ShowText(["You don't have to hold back..."])
    ShowTextAttributes(["c_chariot_fc1", 0, 0, 2])
    ShowText(["\\n<Cherio> (Affinity  Level: \\V[3483])"])
    ShowText(["Cherry gets sulky if you ride other monsters..."])
    JumpToLabel(["メニュー"])
    Label(["651"])
    ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
    ShowText(["\\n<Tiamat> (Affinity  Level: \\V[3862])"])
    ShowText(["So you are Agni..."])
    ShowText(["A decisive weapon created by the renowned puppeteer, Kagetsumugi."])
    ShowTextAttributes(["aguni_fc1", 0, 0, 2])
    ShowText(["\\n<Agni> (Affinity  Level: \\V[3651])"])
    ShowText(["A high-mobility weapon of singularity, huh."])
    ShowText(["It seems we need to determine which is superior!"])
    ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
    ShowText(["\\n<Tiamat> (Affinity  Level: \\V[3862])"])
    ShowText(["No, that's not necessary..."])
    ShowText(["Why do we need to fight when we're comrades?"])
    ShowTextAttributes(["aguni_fc1", 2, 0, 2])
    ShowText(["\\n<Agni> (Affinity  Level: \\V[3651])"])
    ShowText(["Surprisingly rational..."])
    ShowText(["It's as if I'm an indiscriminate violence machine."])
    JumpToLabel(["メニュー"])
    Label(["861"])
    ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
    ShowText(["\\n<Tiamat> (Affinity  Level: \\V[3862])"])
    ShowText(["Zolokto, you have left the presence of Singularity, haven't you?"])
    ShowText(["With so many biological samples collected, where will you submit them?"])
    ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
    ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
    ShowText(["I have been asked by Promesthin to collect samples."])
    ShowText(["Shall we take a look inside the capsule...?"])
    ShowTextAttributes(["tiamat_fc1", 2, 0, 2])
    ShowText(["\\n<Tiamat> (Affinity  Level: \\V[3862])"])
    ShowText(["What is this, just frogs..."])
    ShowTextAttributes(["zoloct_fc1", 0, 0, 2])
    ShowText(["\\n<Zoroct>(Affinity  Level:\\V[3861])"])
    ShowText(["It seems they are conducting research on amphibians."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(862)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(862)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affinity  Level 2000: Super Gem of Critical Hits"])
        ShowText(["Affection  4000: Ultimate Gem for Gunners"])
        ShowText(["Patients 6000: Gem of quickness"])
        ShowText(["Affection  10000: Ultimate Talisman of Harpy Slayer"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affinity  Level: \\V[3862])"])
        ShowChoices([["Virtual Semen Extraction(Affection:10)", "Never mind"], 2])
        When([0, "バーチャル搾精（好感度:10）"])
          ConditionalBranch([1, 3862, 0, 10, 1])
            Script(["call_novel_scene(8061)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
            ShowText(["\\n<Tiamat> (Affinity  Level: \\V[3862])"])
            ShowText(["I'm ready ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowPicture([5, "80_paizuridoll3_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3883, 0, 2000, 1])
      ConditionalBranch([1, 4883, 0, 0, 0])
        ControlVariables([4883, 4883, 0, 0, 1])
        ShowTextAttributes(["paizuridoll3_fc1", 0, 0, 2])
        ShowText(["\\n<Pazun> (Affinity  Level: \\V[3883])"])
        ShowText(["...................."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2634, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3883, 0, 4000, 1])
      ConditionalBranch([1, 4883, 0, 1, 0])
        ControlVariables([4883, 4883, 0, 0, 2])
        ShowTextAttributes(["paizuridoll3_fc1", 0, 0, 2])
        ShowText(["\\n<Pazun> (Affinity  Level: \\V[3883])"])
        ShowText(["...................."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3850, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3883, 0, 6000, 1])
      ConditionalBranch([1, 4883, 0, 2, 0])
        ControlVariables([4883, 4883, 0, 0, 3])
        ShowTextAttributes(["paizuridoll3_fc1", 0, 0, 2])
        ShowText(["\\n<Pazun> (Affinity  Level: \\V[3883])"])
        ShowText(["...................."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3610, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3883, 0, 10000, 1])
      ConditionalBranch([1, 4883, 0, 3, 0])
        ControlVariables([4883, 4883, 0, 0, 4])
        ShowTextAttributes(["paizuridoll3_fc1", 0, 0, 2])
        ShowText(["\\n<Pazun> (Affinity  Level: \\V[3883])"])
        ShowText(["...................."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4410, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["paizuridoll3_fc1", 0, 0, 2])
    ShowText(["\\n<Pazun> (Affinity  Level: \\V[3883])"])
    ShowText(["...................."])
    JumpToLabel(["メニュー"])
    Label(["251"])
    ShowTextAttributes(["paizuridoll_fc1", 0, 0, 2])
    ShowText(["\\n<Pine> (Affinity  Level: \\V[3251])"])
    ShowText(["...................."])
    ShowTextAttributes(["paizuridoll3_fc1", 0, 0, 2])
    ShowText(["\\n<Pazun> (Affinity  Level: \\V[3883])"])
    ShowText(["...................."])
    ShowTextAttributes(["paizuridoll_fc1", 0, 0, 2])
    ShowText(["\\n<Pine> (Affinity  Level: \\V[3251])"])
    ShowText(["…………♪♪♪"])
    ShowTextAttributes(["paizuridoll3_fc1", 1, 0, 2])
    ShowText(["\\n<Pazun> (Affinity  Level: \\V[3883])"])
    ShowText(["…………♪♪♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Pine and Pazun started dancing together!"])
    JumpToLabel(["メニュー"])
    Label(["648"])
    ShowTextAttributes(["paizuridoll2_fc1", 0, 0, 2])
    ShowText(["\\n<Zurin> (Affinity  Level: \\V[3648])"])
    ShowText(["...................."])
    ShowTextAttributes(["paizuridoll3_fc1", 0, 0, 2])
    ShowText(["\\n<Pazun> (Affinity  Level: \\V[3883])"])
    ShowText(["...................."])
    ShowTextAttributes(["paizuridoll2_fc1", 1, 0, 2])
    ShowText(["\\n<Zurin> (Affinity  Level: \\V[3648])"])
    ShowText(["…………♪♪♪"])
    ShowTextAttributes(["paizuridoll3_fc1", 1, 0, 2])
    ShowText(["\\n<Pazun> (Affinity  Level: \\V[3883])"])
    ShowText(["…………♪♪♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Pine and Zurin began to spin around the area!"])
    JumpToLabel(["メニュー"])
    Label(["885"])
    ShowTextAttributes(["paizuridoll3_fc1", 0, 0, 2])
    ShowText(["\\n<Pazun> (Affinity  Level: \\V[3883])"])
    ShowText(["...................."])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Iori> (Affinity  Level: \\V[3885])"])
    ShowText(["Pillow Doll-chan...♪"])
    ShowTextAttributes(["paizuridoll3_fc1", 1, 0, 2])
    ShowText(["\\n<Pazun> (Affinity  Level: \\V[3883])"])
    ShowText(["…………♪♪♪"])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Iori> (Affinity  Level: \\V[3885])"])
    ShowText(["Good girl, good girl...♪"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(883)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(883)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Super Gem of Ecstasy Infliction"])
        ShowText(["Affection  4000: Ultimate Gem for Courtesans"])
        ShowText(["Affection  6000: Ultimate Gem for Those Familiar with Pleasure"])
        ShowText(["Affection  10000: Ultimate Talisman of Chimera Slayer"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affinity  Level: \\V[3883])"])
        ShowChoices([["Paizuri Semen Extraction(Affection:10)", "Never mind"], 2])
        When([0, "パイズリ搾精（好感度:10）"])
          ConditionalBranch([1, 3883, 0, 10, 1])
            Script(["call_novel_scene(8146)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["paizuridoll3_fc1", 0, 0, 2])
            ShowText(["\\n<Pazun> (Affinity  Level: \\V[3883])"])
            ShowText(["...................."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowPicture([5, "80_ironmaiden_s_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3884, 0, 2000, 1])
      ConditionalBranch([1, 4884, 0, 0, 0])
        ControlVariables([4884, 4884, 0, 0, 1])
        ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
        ShowText(["\\n<Evol (Affection:\\V[3884])>"])
        ShowText(["...................."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4198, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3884, 0, 4000, 1])
      ConditionalBranch([1, 4884, 0, 1, 0])
        ControlVariables([4884, 4884, 0, 0, 2])
        ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
        ShowText(["\\n<Evol (Affection:\\V[3884])>"])
        ShowText(["...................."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3351, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3884, 0, 6000, 1])
      ConditionalBranch([1, 4884, 0, 2, 0])
        ControlVariables([4884, 4884, 0, 0, 3])
        ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
        ShowText(["\\n<Evol (Affection:\\V[3884])>"])
        ShowText(["...................."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4278, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3884, 0, 10000, 1])
      ConditionalBranch([1, 4884, 0, 3, 0])
        ControlVariables([4884, 4884, 0, 0, 4])
        ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
        ShowText(["\\n<Evol (Affection:\\V[3884])>"])
        ShowText(["...................."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([5089, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    JumpToLabel(["メニュー"])
    Label(["159"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["...................."])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["Can you really speak...?"])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden> (Affinity  Level: \\V[3159])"])
    ShowText(["...................."])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    JumpToLabel(["メニュー"])
    Label(["183"])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
    ShowText(["\\n<Torture> (Affinity  Level: \\V[3183])"])
    ShowText(["What a dazzling smile..."])
    ShowText(["Even torture devices need that much charm..."])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    ShowTextAttributes(["ironmaiden_k_fc1", 1, 0, 2])
    ShowText(["\\n<Torture> (Affinity  Level: \\V[3183])"])
    ShowText(["...................."])
    JumpToLabel(["メニュー"])
    Label(["848"])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["A talking chair and a talking torture device..."])
    ShowText(["This world is gradually becoming more lively..."])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["No way... you can't speak?"])
    ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
    ShowText(["\\n<Evol (Affection:\\V[3884])>"])
    ShowText(["...................."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(884)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(884)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Super Gem of Nightmare Enhancement"])
        ShowText(["Affection  4000: Ultimate Gem for Item Lovers"])
        ShowText(["Affection  6000: Ultimate Gem of Nightmare Resistance"])
        ShowText(["Affection  10000: Ultimate Seal of Incontinence"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3884])"])
        ShowChoices([["Intake semen extraction (Affection: 10)", "Stop"], 2])
        When([0, "取り込み搾精（好感度:10）"])
          ConditionalBranch([1, 3884, 0, 10, 1])
            Script(["call_novel_scene(8151)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ironmaiden_s_fc1", 0, 0, 2])
            ShowText(["\\n<Evol (Affection:\\V[3884])>"])
            ShowText(["...................."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowPicture([5, "80_doll_itai_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3885, 0, 2000, 1])
      ConditionalBranch([1, 4885, 0, 0, 0])
        ControlVariables([4885, 4885, 0, 0, 1])
        ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
        ShowText(["\\n<Iori> (Affinity  Level: \\V[3885])"])
        ShowText(["Here, take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4188, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3885, 0, 4000, 1])
      ConditionalBranch([1, 4885, 0, 1, 0])
        ControlVariables([4885, 4885, 0, 0, 2])
        ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
        ShowText(["\\n<Iori> (Affinity  Level: \\V[3885])"])
        ShowText(["Here, take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3203, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3885, 0, 6000, 1])
      ConditionalBranch([1, 4885, 0, 2, 0])
        ControlVariables([4885, 4885, 0, 0, 3])
        ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
        ShowText(["\\n<Iori> (Affinity  Level: \\V[3885])"])
        ShowText(["Here, take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1103, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3885, 0, 10000, 1])
      ConditionalBranch([1, 4885, 0, 3, 0])
        ControlVariables([4885, 4885, 0, 0, 4])
        ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
        ShowText(["\\n<Iori> (Affinity  Level: \\V[3885])"])
        ShowText(["Here, take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2275, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
    ShowText(["\\n<Iori> (Affinity  Level: \\V[3885])"])
    ShowText(["Hey, play together ..."])
    JumpToLabel(["メニュー"])
    Label(["131"])
    ShowTextAttributes(["doll_fc1", 0, 0, 2])
    ShowText(["\\n<Miyabi> (Affinity  Level: \\V[3131])"])
    ShowText(["Ah, the doll older sister...♪"])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Iori> (Affinity  Level: \\V[3885])"])
    ShowText(["Miyabi-chan... Shall we play together?"])
    ShowTextAttributes(["doll_fc1", 1, 0, 2])
    ShowText(["\\n<Miyabi> (Affinity  Level: \\V[3131])"])
    ShowText(["Let me touch your silky hair..."])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Iori> (Affinity  Level: \\V[3885])"])
    ShowText(["Fufu, pet me as much as you like..."])
    ShowTextAttributes(["doll_fc1", 1, 0, 2])
    ShowText(["\\n<Miyabi> (Affinity  Level: \\V[3131])"])
    ShowText(["Silky, silky, silky..."])
    JumpToLabel(["メニュー"])
    Label(["883"])
    ShowTextAttributes(["paizuridoll3_fc1", 0, 0, 2])
    ShowText(["\\n<Pazun> (Affinity  Level: \\V[3883])"])
    ShowText(["...................."])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Iori> (Affinity  Level: \\V[3885])"])
    ShowText(["Pillow Doll-chan...♪"])
    ShowTextAttributes(["paizuridoll3_fc1", 1, 0, 2])
    ShowText(["\\n<Pazun> (Affinity  Level: \\V[3883])"])
    ShowText(["…………♪♪♪"])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Iori> (Affinity  Level: \\V[3885])"])
    ShowText(["Good girl, good girl...♪"])
    JumpToLabel(["メニュー"])
    Label(["908"])
    ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
    ShowText(["\\n<Iori> (Affinity  Level: \\V[3885])"])
    ShowText(["So you are a doll too..."])
    ShowTextAttributes(["dolladolla_fc1", 0, 0, 2])
    ShowText(["\\n<Dora Dora> (Affinity  Level: \\V[3908])"])
    ShowText(["Yes... I am a doll that contains chaos..."])
    ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
    ShowText(["\\n<Iori> (Affinity  Level: \\V[3885])"])
    ShowText(["Why did the Goddess of Chaos create only dolls...?"])
    ShowTextAttributes(["dolladolla_fc1", 0, 0, 2])
    ShowText(["\\n<Dora Dora> (Affinity  Level: \\V[3908])"])
    ShowText(["The will of the Goddess of Chaos is beyond our understanding..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(885)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(885)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Super Gem of Galaxy Enhancement"])
        ShowText(["Affection  4000: Ultimate Gem of Fire, Ice, and Thunder Resistance"])
        ShowText(["Affection  6000: Ring of Retribution"])
        ShowText(["Affection  10000: Ultimate Gem of Doll Specialization"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3885])"])
        ShowChoices([["Reverse Rape Milking Death(Affection:10)", "Never mind"], 2])
        When([0, "逆レイプ搾死（好感度:10）"])
          ConditionalBranch([1, 3885, 0, 10, 1])
            Script(["call_novel_scene(8156)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["doll_itai_fc1", 0, 0, 2])
            ShowText(["\\n<Iori> (Affinity  Level: \\V[3885])"])
            ShowText(["I don't like it ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowPicture([5, "80_sisel_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3887, 0, 2000, 1])
      ConditionalBranch([1, 4887, 0, 0, 0])
        ControlVariables([4887, 4887, 0, 0, 1])
        ShowTextAttributes(["sisel_fc1", 1, 0, 2])
        ShowText(["\\n<Sisciel> (Affinity  Level: \\V[3887])"])
        ShowText(["Receive this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3644, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3887, 0, 4000, 1])
      ConditionalBranch([1, 4887, 0, 1, 0])
        ControlVariables([4887, 4887, 0, 0, 2])
        ShowTextAttributes(["sisel_fc1", 1, 0, 2])
        ShowText(["\\n<Sisciel> (Affinity  Level: \\V[3887])"])
        ShowText(["Receive this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2535, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3887, 0, 6000, 1])
      ConditionalBranch([1, 4887, 0, 2, 0])
        ControlVariables([4887, 4887, 0, 0, 3])
        ShowTextAttributes(["sisel_fc1", 1, 0, 2])
        ShowText(["\\n<Sisciel> (Affinity  Level: \\V[3887])"])
        ShowText(["Receive this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1746, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3887, 0, 10000, 1])
      ConditionalBranch([1, 4887, 0, 3, 0])
        ControlVariables([4887, 4887, 0, 0, 4])
        ShowTextAttributes(["sisel_fc1", 1, 0, 2])
        ShowText(["\\n<Sisciel> (Affinity  Level: \\V[3887])"])
        ShowText(["Receive this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2283, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["sisel_fc1", 1, 0, 2])
    ShowText(["\\n<Sisciel> (Affinity  Level: \\V[3887])"])
    ShowText(["The child and the lower child are good friends ..."])
    ShowText(["Originally, he was a sister angel."])
    JumpToLabel(["メニュー"])
    Label(["854"])
    ShowTextAttributes(["shemhaza_fc1", 0, 0, 2])
    ShowText(["\\n<Shemhaza> (Affinity  Level: \\V[3854])"])
    ShowText(["When the extermination of the surface begins... Sisuel, under your command,"])
    ShowText(["We soldiers were scheduled to purify the surface."])
    ShowTextAttributes(["sisel_fc1", 0, 0, 2])
    ShowText(["\\n<Sisciel> (Affinity  Level: \\V[3887])"])
    ShowText(["But we have sided with her..."])
    ShowText(["What an interesting development."])
    ShowTextAttributes(["shemhaza_fc1", 0, 0, 2])
    ShowText(["\\n<Shemhaza> (Affinity  Level: \\V[3854])"])
    ShowText(["Have we strayed from the Goddess of Chaos's intentions?"])
    ShowText(["Or is this defection itself the will of the Goddess of Chaos...?"])
    ShowTextAttributes(["sisel_fc1", 0, 0, 2])
    ShowText(["\\n<Sisciel> (Affinity  Level: \\V[3887])"])
    ShowText(["Her will is beyond our understanding."])
    ShowText(["Rather, our possession of free will is..."])
    JumpToLabel(["メニュー"])
    Label(["886"])
    ShowTextAttributes(["sisel_fc1", 0, 0, 2])
    ShowText(["\\n<Sisciel> (Affinity  Level: \\V[3887])"])
    ShowText(["We are angels, aren't we?"])
    ShowText(["Angels of chaos who do not serve the Goddess..."])
    ShowTextAttributes(["magda_fc1", 0, 0, 2])
    ShowText(["\\n<Magda (Affection:\\\\V[3886])>"])
    ShowText(["We have merely repurposed the archetype of angels."])
    ShowText(["I am neither an angel nor obligated to the goddess..."])
    ShowTextAttributes(["sisel_fc1", 0, 0, 2])
    ShowText(["\\n<Sisciel> (Affinity  Level: \\V[3887])"])
    ShowText(["You've made quite a clear-cut decision..."])
    ShowTextAttributes(["magda_fc1", 0, 0, 2])
    ShowText(["\\n<Magda (Affection:\\\\V[3886])>"])
    ShowText(["My eyes can see the truth..."])
    ShowText(["Thus, there is no hesitation or conflict within me."])
    JumpToLabel(["メニュー"])
    Label(["909"])
    ShowTextAttributes(["sisel_fc1", 0, 0, 2])
    ShowText(["\\n<Sisciel> (Affinity  Level: \\V[3887])"])
    ShowText(["Are you a hero?"])
    ShowText(["Or are you an angel...?"])
    ShowTextAttributes(["beelzebub_s_fc1", 0, 0, 2])
    ShowText(["\\n<Luka> (Affinity  Level: \\V[3909])"])
    ShowText(["I am both an angel and a hero, and also the queen of flies."])
    ShowText(["And there are millions and billions of them."])
    ShowTextAttributes(["sisel_fc1", 0, 0, 2])
    ShowText(["\\n<Sisciel> (Affinity  Level: \\V[3887])"])
    ShowText(["Some truly outrageous parallel worlds exist..."])
    ShowTextAttributes(["beelzebub_s_fc1", 2, 0, 2])
    ShowText(["\\n<Luka> (Affinity  Level: \\V[3909])"])
    ShowText(["...There is nothing left."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(887)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(887)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Super Gem for Those Familiar with Light"])
        ShowText(["Affection  4000: Ultimate Gem of Ascension Infliction"])
        ShowText(["Patients 6000: Testament"])
        ShowText(["Affection  10000: Ultimate Gem of Angel Specialization"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3887])"])
        ShowChoices([["Reverse Rape (Affection:10)", "Never mind"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3887, 0, 10, 1])
            Script(["call_novel_scene(8166)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sisel_fc1", 0, 0, 2])
            ShowText(["\\n<Sisciel> (Affinity  Level: \\V[3887])"])
            ShowText(["I don't really care ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowPicture([5, "80_dolladolla_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3908, 0, 2000, 1])
      ConditionalBranch([1, 4908, 0, 0, 0])
        ControlVariables([4908, 4908, 0, 0, 1])
        ShowTextAttributes(["dolladolla_fc1", 0, 0, 2])
        ShowText(["\\n<Dora Dora> (Affinity  Level: \\V[3908])"])
        ShowText(["Bring this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2739, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3908, 0, 4000, 1])
      ConditionalBranch([1, 4908, 0, 1, 0])
        ControlVariables([4908, 4908, 0, 0, 2])
        ShowTextAttributes(["dolladolla_fc1", 0, 0, 2])
        ShowText(["\\n<Dora Dora> (Affinity  Level: \\V[3908])"])
        ShowText(["Bring this ..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2610, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
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  Page 1
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CommonEvent 62
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    ShowText(["Kuku, it's fine ... I'm already falling."])
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    Label(["752"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Again, seeing my work like this ..."])
    ShowTextAttributes(["alice15th_fc4", 0, 0, 2])
    ShowText(["\\n<Alipheese XV> (Affinity  Level: \\V[3752])"])
    ShowText(["Are you going to be able to follow the rest now?"])
    ShowText(["Your master authority has already been lost ..."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Oh, I know ..."])
    ShowText(["It is good to move with your own will."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Drifa ... If your sister protects your sister."])
    ShowText(["What do you do to compete?"])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Drifa> (Affinity  Level: \\V[3761])"])
    ShowText(["I'm not competing separately ..."])
    ShowText(["And it's natural to protect my sister because I'm better!"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Truly, you've grown into a troublesome personality..."])
    ShowText(["It is an idea that the autonomous AI is too advanced."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Drifa> (Affinity  Level: \\V[3761])"])
    ShowText(["Did you say an advanced AI!"])
    ShowText(["Yes, I'm an advanced and smart state -of -the -art machine!!"])
    JumpToLabel(["メニュー"])
    Label(["762"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Frederica... the zombie made by Chrome."])
    ShowText(["My little sister has been taken care of, huh."])
    ShowTextAttributes(["frederika_fc2", 0, 0, 2])
    ShowText(["\\n<Frederica> (Affinity  Level: \\V[3135])"])
    ShowText(["A bath..."])
    ShowTextAttributes(["shirom_fc3", 2, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["It seems like she really is being taken care of."])
    ShowText(["Please take care of Chrome's needs..."])
    JumpToLabel(["メニュー"])
    Label(["763"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["The dark side of Grangold, the 'Nameless Sisters'..."])
    ShowText(["Chrome has managed to command such a ghost, huh."])
    ShowTextAttributes(["chromg_fc1", 0, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["Is she Chrome's older sister?"])
    ShowText(["So you really are weak at poker?"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["No, I'm strong..."])
    ShowText(["I'm strong enough to get banned from the casino."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["By the way, Promestein..."])
    ShowText(["memorized the cards in blackjack... and was banned as well."])
    ShowTextAttributes(["chromg_fc1", 4, 0, 2])
    ShowText(["\\n<You> (Affinity  Level: \\V[3763])"])
    ShowText(["You both seem like you wouldn't like casinos..."])
    ShowTextAttributes(["shirom_fc3", 3, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["There was a time when my research funds were running low..."])
    ShowText(["...That's an old story."])
    JumpToLabel(["メニュー"])
    Label(["764"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["The dark side of Grangold, the 'Nameless Sisters'..."])
    ShowText(["Chrome has managed to command such a ghost, huh."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Hey, what kind of books did you read when you were little, Chrome-sama?"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["You're still small, aren't you..."])
    ShowText(["Anyway, I mostly read technical books."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["It's also important for magicians to be exposed to many stories."])
    ShowText(["If it's alright, you can read books to Chrome."])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Ray> (Affinity  Level: \\V[3764])"])
    ShowText(["Yeah, I'll read lots of bad ending stories..."])
    ShowTextAttributes(["shirom_fc3", 3, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["(Why only bad endings...?)"])
    JumpToLabel(["メニュー"])
    Label(["765"])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["You are Chrome's older sister..."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["So you're Chrome's doll... Am I the model?"])
    ShowText(["And you've also stolen Kagetsumugi's technology."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Using synthetic organic parts and leveraging zombie technology..."])
    ShowText(["It's a doll that seems to embody everything it has seen and learned."])
    ShowTextAttributes(["chromdoll_fc1", 2, 0, 2])
    ShowText(["\\n<Chromdoll> (Affinity  Level: \\V[3765])"])
    ShowText(["I'm honored to receive such praise..."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["However, there is no end to the path of exploration."])
    ShowText(["Don't be satisfied with the current situation; keep moving forward..."])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["La Crois ... Is your sister good?"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["What happened suddenly?"])
    ShowText(["You can't understand the dolls, such as blood connection ..."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Certainly I have no sisters ... but there are many models."])
    ShowText(["You can understand the feeling of compassion for your sisters."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Is the same type of machine that started to move and crushed it?"])
    ShowText(["It's hard to understand your senses ..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["La Crois ... Is your sister good?"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["What happened suddenly?"])
    ShowText(["You can't understand the dolls, such as blood connection ..."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Certainly I have no sisters ... but there are many models."])
    ShowText(["You can understand the feeling of compassion for your sisters."])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["Is the same type of machine that started to move and crushed it?"])
    ShowText(["It's hard to understand your senses ..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(766)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(766)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Super Gem of Summoning Techniques"])
        ShowText(["Affection  4000: Ultimate Gem of Corpse Techniques"])
        ShowText(["Patients 6000: Gem of zombie special attack"])
        ShowText(["Affection  10000: Ultimate Talisman of Doll Slayer"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection:\\V[3766])"])
        ShowChoices([["Handjob and cum squeezing (Affection: 10)", "Reverse rape and squeezing to death (Affection: 50)", "Reverse rape and squeezing to death? (Affection: 100)", "Stop"], 4])
        When([0, "手コキ搾精（好感度:10）"])
          ConditionalBranch([1, 3766, 0, 10, 1])
            Script(["call_novel_scene(7931)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["shirom_fc3", 2, 0, 2])
            ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
            ShowText(["It's still early ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ搾死（好感度:50）"])
          ConditionalBranch([1, 3766, 0, 50, 1])
            Script(["call_novel_scene(7932)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["shirom_fc3", 2, 0, 2])
            ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
            ShowText(["It's still early ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "逆レイプ搾死？（好感度:100）"])
          ConditionalBranch([1, 3766, 0, 100, 1])
            Script(["call_novel_scene(7933)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["shirom_fc3", 2, 0, 2])
            ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
            ShowText(["It's still early ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowPicture([5, "80_stein_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3037, 0, 2000, 1])
      ConditionalBranch([1, 4037, 0, 0, 0])
        ControlVariables([4037, 4037, 0, 0, 1])
        ShowTextAttributes(["stein_fc1", 0, 0, 2])
        ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
        ShowText(["It's a product of the experiment ... bring it if you want it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4159, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3037, 0, 4000, 1])
      ConditionalBranch([1, 4037, 0, 1, 0])
        ControlVariables([4037, 4037, 0, 0, 2])
        ShowTextAttributes(["stein_fc1", 0, 0, 2])
        ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
        ShowText(["It's a product of the experiment ... bring it if you want it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2960, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3037, 0, 6000, 1])
      ConditionalBranch([1, 4037, 0, 2, 0])
        ControlVariables([4037, 4037, 0, 0, 3])
        ShowTextAttributes(["stein_fc1", 0, 0, 2])
        ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
        ShowText(["It's a product of the experiment ... bring it if you want it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2279, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3037, 0, 10000, 1])
      ConditionalBranch([1, 4037, 0, 3, 0])
        ControlVariables([4037, 4037, 0, 0, 4])
        ShowTextAttributes(["stein_fc1", 0, 0, 2])
        ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
        ShowText(["It's a product of the experiment ... bring it if you want it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4870, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It's about time for field work."])
    ShowText(["Will you take me with me?"])
    JumpToLabel(["メニュー"])
    Label(["26"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Ilias seems to have shrunk a lot ..."])
    ShowText(["Now, it seems like you can do it."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Please wait ...!"])
    ShowText(["Now it's a cooperative relationship, let's flush the old days into the water!"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...Just kidding."])
    ShowText(["There is no boring idea, such as clearing the grudge."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Please do not make me sick at all ..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Even though there is a Goddess of the Goddess, there is no need to clear the grudge."])
    ShowText(["Due to the development of science, it will be useful to the cells ..."])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Luka!Micaela!Lucifina!"])
    ShowText(["quickly!Help me soon!!"])
    JumpToLabel(["メニュー"])
    Label(["27"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Did you return to your original form, Ilias ..."])
    ShowText(["What was more cute when you were little."])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["You would have been cute when you were little."])
    ShowText(["You've become a little hatred."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Is it ironic, not anger?"])
    ShowText(["Certainly, it looks like it is growing as much as the lightning is dropped."])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Get to that ..."])
    ShowText(["The cave that traps you is prepared."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Fu ... It's a very interesting cave to be able to seal me now."])
    ShowText(["I would like to investigate, so please invite me next time."])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Lucifina -sama ... I haven't heard from you."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina (Affection:\\V[3035])>"])
    ShowText(["You are the bad angel who makes Ilias's most angry."])
    ShowText(["Fufufu, it's interesting ..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina (Affection:\\V[3035])>"])
    ShowText(["In that condition, I angry Ilias more and more."])
    ShowText(["It's a good idea to break that high nose and authority."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Even if you don't say it, you're going to do that."])
    ShowText(["Let's erase the room of Goddess from the learning place."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina (Affection:\\V[3035])>"])
    ShowText(["I'm looking forward to it ..."])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetromeria (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetromeria (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild> (Affinity  Level: \\V[3129])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild> (Affinity  Level: \\V[3129])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild> (Affinity  Level: \\V[3129])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Shiro's younger sister, Chrome."])
    ShowText(["It seems quite original..."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["My area of expertise is narrow, but..."])
    ShowText(["When it comes to a combination of zombies and mechanical dolls, I won't lose to anyone!"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To spend that level of technology solely on art would be a waste."])
    ShowText(["Don't you have any thoughts on broader applications...?"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["For now, my path is still only halfway..."])
    ShowText(["Such discussions should wait until we can see further ahead."])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Promestein has changed quite a bit, hasn't she?"])
    ShowText(["She used to be much more self-righteous, right?"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["While continuing to think of ways to prevent the world's destruction..."])
    ShowText(["It seems I've grown quite attached to this world."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You've loved the world for a long time, haven't you?"])
    ShowText(["It's just that the way you express it has changed."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You love the world, huh..."])
    ShowText(["Well, that might be true."])
    JumpToLabel(["メニュー"])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Creator..."])
    ShowText(["You haven't changed..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Radio... To see you operational again is quite something."])
    ShowText(["Shall I upgrade you to the latest model?"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["I prefer it as it is..."])
    ShowText(["This body, which Master was so pleased to see walking, is..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...Understood."])
    ShowText(["Then I'll leave it as it is for now."])
    JumpToLabel(["メニュー"])
    Label(["383"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden (Affection:\\V[3383])>"])
    ShowText(["It's a lot worthy, Promestin."])
    ShowText(["I would be grateful if you could enrich your life."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Did you change the sect or Eden?"])
    ShowText(["As long as I sang the name of Ilias, you were satisfied ..."])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden (Affection:\\V[3383])>"])
    ShowText(["Literally, the feet are on the ground ..."])
    ShowText(["I developed a village and knew how much technology would help people."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Well, one step forward?"])
    ShowText(["The next thing should be easy to praise the science and technology."])
    JumpToLabel(["メニュー"])
    Label(["388"])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity (Affection:\\V[3388])>"])
    ShowText(["It's a lot worthy, Promestin."])
    ShowText(["I would be grateful if you could enrich your life."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Did you change the sect or Eden?"])
    ShowText(["As long as I sang the name of Ilias, you were satisfied ..."])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity (Affection:\\V[3388])>"])
    ShowText(["Literally, the feet are on the ground ..."])
    ShowText(["I developed a village and knew how much technology would help people."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Well, one step forward?"])
    ShowText(["The next thing should be easy to praise the science and technology."])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Laplace, conversations with friends are very important."])
    ShowText(["That interaction will provide great learning for your AI."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I was subjected to 34 minutes of complaints about foxes from Alice..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I listened to 47 minutes of complaints from Ilias about the decline of faith."])
    ShowText(["From Luka, I heard 33 minutes about the distribution of beetles in the southern part of the Ilias continent and how to catch them..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["That... I'm a bit interested in."])
    ShowText(["Brunhilde... what an advanced machine."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The completeness of the autonomous AI surpasses even mine."])
    JumpToLabel(["メニュー"])
    Label(["500"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Arc-En-Ciel?"])
    ShowText(["I'm also advancing research to extend your lifespans."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["Even if your lifespans are extended, if you don't encounter exhilarating battles, it's all in vain."])
    ShowText(["Just prolonging life is nothing but suffering..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Don't try to live momentarily..."])
    ShowText(["If your lifespan is extended, you will be blessed with even more battles."])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["That may be true... In this era, there is no shortage of strong ones."])
    ShowText(["If the time spent in battle increases, my soul will burn even brighter!"])
    JumpToLabel(["メニュー"])
    Label(["501"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Hainuwele?"])
    ShowText(["Do you really not need the ability to feel pleasure or joy?"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["Such things only dull the body."])
    ShowText(["My greatest joy is to hear the screams of people..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["If you're a combat machine, that should be enough..."])
    ShowText(["It's too late to enjoy life as an afterthought now."])
    JumpToLabel(["メニュー"])
    Label(["502"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Amphisbaena?"])
    ShowText(["You have many mechanical parts, so extending your lifespan shouldn't be difficult..."])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["But that would lower your performance, wouldn't it?"])
    ShowText(["I want to maintain combat ability over lifespan..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It's more of a problem with this momentary mentality than the technology to extend lifespan."])
    ShowText(["We Next Dolls have no sense of camaraderie, and it feels like we even dislike each other..."])
    JumpToLabel(["メニュー"])
    Label(["503"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Tsukuyomi?"])
    ShowText(["The lifespan extension plan for Next Dolls is taking shape, but..."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["I'm opposed to that plan."])
    ShowText(["Flowers are more beautiful when they wither away..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To speak of the beauty of nature is quite a growth..."])
    ShowText(["But it's a troublesome thing."])
    JumpToLabel(["メニュー"])
    Label(["504"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Rapunzel?"])
    ShowText(["Recently, there is no breeding mission ..."])
    ShowTextAttributes(["rapun_fc1", 2, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["I'm frustrated, I want to give birth more ..."])
    ShowText(["Only mating and spawning are my pleasure ..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Is it impossible to return the type created for a specific mission to society?"])
    ShowText(["No, if it's a prostitute ..."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The spirit of chaos ..."])
    ShowText(["Can you get one hair, or one tentacle ...?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito (Affection:\\V[3706])>"])
    ShowText(["For the development of science ... it's good."])
    ShowText(["You can bring your hair or tentacles."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Then, I will collect the hair and tentacles ... and also collect the cheek mucosa."])
    ShowText(["I will also cut the edge of the clothes.This mask is also interesting ..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito (Affection:\\V[3706])>"])
    ShowText(["Wait, wait, wait ...!"])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The Goddess of chaos ... Would you like to give Goddess's hair?"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos (Affection:\\V[3707])>"])
    ShowText(["No ..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Yeah, it can't be helped ..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos (Affection:\\V[3707])>"])
    ShowText(["It's no use to collect pillows secretly."])
    ShowText(["Don't take the straws you used home secretly."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["As expected, Goddess is a prospect ..."])
    ConditionalBranch([0, 1525, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Stalker!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1841, 0])
      ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Stalker!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1842, 0])
      ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Stalker!!"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["711"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["712"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Drifa, are you in good shape?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Drifa> (Affinity  Level: \\V[3761])"])
    ShowText(["Of course it's perfect, master!"])
    ShowText(["I'm going to destroy Apopotosis in great shape today!!"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Why did you become like this?"])
    ShowText(["In the initial setting of AI, I just touched a little confident family ..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Drifa> (Affinity  Level: \\V[3761])"])
    ShowText(["Perhaps because I'm my sister?"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It doesn't matter ..."])
    ShowText(["No, is there ...?"])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["This world has completely changed ..."])
    ShowText(["Promestin is rather enjoying it?"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Oh ... it's really interesting how the three worlds were mixed."])
    ShowText(["How did this change the natural environment and ecosystem?"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["No, that's not all."])
    ShowText(["I'm not interested in how it will affect human culture and society."])
    ShowTextAttributes(["shirom_fc3", 1, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["A very interesting guy."])
    ShowText(["Hundreds of years will not be bored for the next few hundred years."])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Promestin ... Are you interested in magic art?"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Bad, but I am not suitable for art and art."])
    ShowText(["I am only interested in the field of cognitive science, such as beauty."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["That's unfortunate..."])
    ShowText(["With your skills, you will be able to make a wonderful doll."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["What if you try to work on cognitive science?"])
    ShowText(["You may be approaching your essence ..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Promestin ... Are you interested in magic art?"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Bad, but I am not suitable for art and art."])
    ShowText(["I am only interested in the field of cognitive science, such as beauty."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["That's unfortunate..."])
    ShowText(["With your skills, you will be able to make a wonderful doll."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["What if you try to work on cognitive science?"])
    ShowText(["You may be approaching your essence ..."])
    JumpToLabel(["メニュー"])
    Label(["836"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
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    Label(["837"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Promestein has changed quite a bit, hasn't she?"])
    ShowText(["She used to be much more self-righteous, right?"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["While continuing to think of ways to prevent the world's destruction..."])
    ShowText(["It seems I've grown quite attached to this world."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You've loved the world for a long time, haven't you?"])
    ShowText(["It's just that the way you express it has changed."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You love the world, huh..."])
    ShowText(["Well, that might be true."])
    JumpToLabel(["メニュー"])
    Label(["848"])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["Master ..."])
    ShowText(["We are currently working on free."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["No way to go out with your own will ..."])
    ShowText(["I thought this type had no ego."])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["I wanted to go out with these adventurers ..."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmm, don't feel the possibility ..."])
    ShowText(["It will be helpful in the unique behavior of a chimera type and research."])
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        ShowText(["Affection  2000: Super Gem for Seekers of the Path"])
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        ShowText(["Affection  6000: Ultimate Gem of Chimera Specialization"])
        ShowText(["Patients 10000: Shinto of Magic Science"])
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        ShowText(["What form would you like to transform into?"])
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  Page 1
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    Script(["actor_label_jump"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It's about time for field work."])
    ShowText(["Will you take me with me?"])
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    Label(["26"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Ilias seems to have shrunk a lot ..."])
    ShowText(["Now, it seems like you can do it."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Please wait ...!"])
    ShowText(["Now it's a cooperative relationship, let's flush the old days into the water!"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...Just kidding."])
    ShowText(["There is no boring idea, such as clearing the grudge."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Please do not make me sick at all ..."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Even though there is a Goddess of the Goddess, there is no need to clear the grudge."])
    ShowText(["Due to the development of science, it will be useful to the cells ..."])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Luka!Micaela!Lucifina!"])
    ShowText(["quickly!Help me soon!!"])
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    Label(["27"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Did you return to your original form, Ilias ..."])
    ShowText(["What was more cute when you were little."])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["You would have been cute when you were little."])
    ShowText(["You've become a little hatred."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Is it ironic, not anger?"])
    ShowText(["Certainly, it looks like it is growing as much as the lightning is dropped."])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Get to that ..."])
    ShowText(["The cave that traps you is prepared."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Fu ... It's a very interesting cave to be able to seal me now."])
    ShowText(["I would like to investigate, so please invite me next time."])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Lucifina -sama ... I haven't heard from you."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina (Affection:\\V[3035])>"])
    ShowText(["You are the bad angel who makes Ilias's most angry."])
    ShowText(["Fufufu, it's interesting ..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina (Affection:\\V[3035])>"])
    ShowText(["In that condition, I angry Ilias more and more."])
    ShowText(["It's a good idea to break that high nose and authority."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Even if you don't say it, you're going to do that."])
    ShowText(["Let's erase the room of Goddess from the learning place."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina (Affection:\\V[3035])>"])
    ShowText(["I'm looking forward to it ..."])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetromeria (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetromeria (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild> (Affinity  Level: \\V[3129])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild> (Affinity  Level: \\V[3129])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild> (Affinity  Level: \\V[3129])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Shiro's younger sister, Chrome."])
    ShowText(["It seems quite original..."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["My area of expertise is narrow, but..."])
    ShowText(["When it comes to a combination of zombies and mechanical dolls, I won't lose to anyone!"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To spend that level of technology solely on art would be a waste."])
    ShowText(["Don't you have any thoughts on broader applications...?"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["For now, my path is still only halfway..."])
    ShowText(["Such discussions should wait until we can see further ahead."])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Promestein has changed quite a bit, hasn't she?"])
    ShowText(["She used to be much more self-righteous, right?"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["While continuing to think of ways to prevent the world's destruction..."])
    ShowText(["It seems I've grown quite attached to this world."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You've loved the world for a long time, haven't you?"])
    ShowText(["It's just that the way you express it has changed."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You love the world, huh..."])
    ShowText(["Well, that might be true."])
    JumpToLabel(["メニュー"])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Creator..."])
    ShowText(["You haven't changed..."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Radio... To see you operational again is quite something."])
    ShowText(["Shall I upgrade you to the latest model?"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["I prefer it as it is..."])
    ShowText(["This body, which Master was so pleased to see walking, is..."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...Understood."])
    ShowText(["Then I'll leave it as it is for now."])
    JumpToLabel(["メニュー"])
    Label(["383"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden (Affection:\\V[3383])>"])
    ShowText(["It's a lot worthy, Promestin."])
    ShowText(["I would be grateful if you could enrich your life."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Did you change the sect or Eden?"])
    ShowText(["As long as I sang the name of Ilias, you were satisfied ..."])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden (Affection:\\V[3383])>"])
    ShowText(["Literally, the feet are on the ground ..."])
    ShowText(["I developed a village and knew how much technology would help people."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Well, one step forward?"])
    ShowText(["The next thing should be easy to praise the science and technology."])
    JumpToLabel(["メニュー"])
    Label(["388"])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity (Affection:\\V[3388])>"])
    ShowText(["It's a lot worthy, Promestin."])
    ShowText(["I would be grateful if you could enrich your life."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Did you change the sect or Eden?"])
    ShowText(["As long as I sang the name of Ilias, you were satisfied ..."])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity (Affection:\\V[3388])>"])
    ShowText(["Literally, the feet are on the ground ..."])
    ShowText(["I developed a village and knew how much technology would help people."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Well, one step forward?"])
    ShowText(["The next thing should be easy to praise the science and technology."])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Laplace, conversations with friends are very important."])
    ShowText(["That interaction will provide great learning for your AI."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I was subjected to 34 minutes of complaints about foxes from Alice..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I listened to 47 minutes of complaints from Ilias about the decline of faith."])
    ShowText(["From Luka, I heard 33 minutes about the distribution of beetles in the southern part of the Ilias continent and how to catch them..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["That... I'm a bit interested in."])
    ShowText(["Brunhilde... what an advanced machine."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The completeness of the autonomous AI surpasses even mine."])
    JumpToLabel(["メニュー"])
    Label(["500"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Arc-En-Ciel?"])
    ShowText(["I'm also advancing research to extend your lifespans."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["Even if your lifespans are extended, if you don't encounter exhilarating battles, it's all in vain."])
    ShowText(["Just prolonging life is nothing but suffering..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Don't try to live momentarily..."])
    ShowText(["If your lifespan is extended, you will be blessed with even more battles."])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["That may be true... In this era, there is no shortage of strong ones."])
    ShowText(["If the time spent in battle increases, my soul will burn even brighter!"])
    JumpToLabel(["メニュー"])
    Label(["501"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Hainuwele?"])
    ShowText(["Do you really not need the ability to feel pleasure or joy?"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["Such things only dull the body."])
    ShowText(["My greatest joy is to hear the screams of people..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["If you're a combat machine, that should be enough..."])
    ShowText(["It's too late to enjoy life as an afterthought now."])
    JumpToLabel(["メニュー"])
    Label(["502"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Amphisbaena?"])
    ShowText(["You have many mechanical parts, so extending your lifespan shouldn't be difficult..."])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["But that would lower your performance, wouldn't it?"])
    ShowText(["I want to maintain combat ability over lifespan..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It's more of a problem with this momentary mentality than the technology to extend lifespan."])
    ShowText(["We Next Dolls have no sense of camaraderie, and it feels like we even dislike each other..."])
    JumpToLabel(["メニュー"])
    Label(["503"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Tsukuyomi?"])
    ShowText(["The lifespan extension plan for Next Dolls is taking shape, but..."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["I'm opposed to that plan."])
    ShowText(["Flowers are more beautiful when they wither away..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To speak of the beauty of nature is quite a growth..."])
    ShowText(["But it's a troublesome thing."])
    JumpToLabel(["メニュー"])
    Label(["504"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Rapunzel?"])
    ShowText(["Recently, there is no breeding mission ..."])
    ShowTextAttributes(["rapun_fc1", 2, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["I'm frustrated, I want to give birth more ..."])
    ShowText(["Only mating and spawning are my pleasure ..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Is it impossible to return the type created for a specific mission to society?"])
    ShowText(["No, if it's a prostitute ..."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The spirit of chaos ..."])
    ShowText(["Can you get one hair, or one tentacle ...?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito (Affection:\\V[3706])>"])
    ShowText(["For the development of science ... it's good."])
    ShowText(["You can bring your hair or tentacles."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Then, I will collect the hair and tentacles ... and also collect the cheek mucosa."])
    ShowText(["I will also cut the edge of the clothes.This mask is also interesting ..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito (Affection:\\V[3706])>"])
    ShowText(["Wait, wait, wait ...!"])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The Goddess of chaos ... Would you like to give Goddess's hair?"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos (Affection:\\V[3707])>"])
    ShowText(["No ..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Yeah, it can't be helped ..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos (Affection:\\V[3707])>"])
    ShowText(["It's no use to collect pillows secretly."])
    ShowText(["Don't take the straws you used home secretly."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["As expected, Goddess is a prospect ..."])
    ConditionalBranch([0, 1525, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Stalker!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1841, 0])
      ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Stalker!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1842, 0])
      ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Stalker!!"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["711"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["712"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Drifa, are you in good shape?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Drifa> (Affinity  Level: \\V[3761])"])
    ShowText(["Of course it's perfect, master!"])
    ShowText(["I'm going to destroy Apopotosis in great shape today!!"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Why did you become like this?"])
    ShowText(["In the initial setting of AI, I just touched a little confident family ..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Drifa> (Affinity  Level: \\V[3761])"])
    ShowText(["Perhaps because I'm my sister?"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It doesn't matter ..."])
    ShowText(["No, is there ...?"])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["This world has completely changed ..."])
    ShowText(["Promestin is rather enjoying it?"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Oh ... it's really interesting how the three worlds were mixed."])
    ShowText(["How did this change the natural environment and ecosystem?"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["No, that's not all."])
    ShowText(["I'm not interested in how it will affect human culture and society."])
    ShowTextAttributes(["shirom_fc3", 1, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["A very interesting guy."])
    ShowText(["Hundreds of years will not be bored for the next few hundred years."])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Promestin ... Are you interested in magic art?"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Bad, but I am not suitable for art and art."])
    ShowText(["I am only interested in the field of cognitive science, such as beauty."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["That's unfortunate..."])
    ShowText(["With your skills, you will be able to make a wonderful doll."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["What if you try to work on cognitive science?"])
    ShowText(["You may be approaching your essence ..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Promestin ... Are you interested in magic art?"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Bad, but I am not suitable for art and art."])
    ShowText(["I am only interested in the field of cognitive science, such as beauty."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["That's unfortunate..."])
    ShowText(["With your skills, you will be able to make a wonderful doll."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["What if you try to work on cognitive science?"])
    ShowText(["You may be approaching your essence ..."])
    JumpToLabel(["メニュー"])
    Label(["836"])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["837"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Promestein has changed quite a bit, hasn't she?"])
    ShowText(["She used to be much more self-righteous, right?"])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["While continuing to think of ways to prevent the world's destruction..."])
    ShowText(["It seems I've grown quite attached to this world."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You've loved the world for a long time, haven't you?"])
    ShowText(["It's just that the way you express it has changed."])
    ShowTextAttributes(["stein_fc1", 4, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You love the world, huh..."])
    ShowText(["Well, that might be true."])
    JumpToLabel(["メニュー"])
    Label(["848"])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["Master ..."])
    ShowText(["We are currently working on free."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["No way to go out with your own will ..."])
    ShowText(["I thought this type had no ego."])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["I wanted to go out with these adventurers ..."])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmm, don't feel the possibility ..."])
    ShowText(["It will be helpful in the unique behavior of a chimera type and research."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Change form\",\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(38)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(38)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Super Gem for Seekers of the Path"])
        ShowText(["Affection  4000: Ultimate Gem of Thunder Absorption"])
        ShowText(["Affection  6000: Ultimate Gem of Chimera Specialization"])
        ShowText(["Patients 10000: Shinto of Magic Science"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3037])"])
        ShowChoices([["Plant extraction (Affection: 10)", "Stop"], 2])
        When([0, "植物搾精（好感度:10）"])
          ConditionalBranch([1, 3037, 0, 10, 1])
            Script(["call_novel_scene(5897)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["stein_fc1", 6, 0, 2])
            ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
            ShowText(["I don't have time now ..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form would you like to transform into?"])
        ConditionalBranch([0, 7027, 1])
          ShowChoices([["Promestine (normal)", "Promestine (magic algae)", "Promestine (enhanced demon algae)"], 2])
          When([0, "プロメスティン（通常）"])
            Script(["persona_change(37)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "プロメスティン（魔藻）"])
            Script(["persona_change(38)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([2, "プロメスティン（強化魔藻）"])
            Script(["persona_change(39)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        Else([])
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    RepeatAbove([])
    Empty([])

  Page 2
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        ShowText(["It's a product of the experiment ... bring it if you want it."])
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        ShowText(["It's a product of the experiment ... bring it if you want it."])
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    Script(["actor_label_jump"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It's about time for field work."])
    ShowText(["Will you take me with me?"])
    JumpToLabel(["メニュー"])
    Label(["26"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Ilias seems to have shrunk a lot ..."])
    ShowText(["Now, it seems like you can do it."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Please wait ...!"])
    ShowText(["Now it's a cooperative relationship, let's flush the old days into the water!"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...Just kidding."])
    ShowText(["There is no boring idea, such as clearing the grudge."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Please do not make me sick at all ..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Even though there is a Goddess of the Goddess, there is no need to clear the grudge."])
    ShowText(["Due to the development of science, it will be useful to the cells ..."])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Luka!Micaela!Lucifina!"])
    ShowText(["quickly!Help me soon!!"])
    JumpToLabel(["メニュー"])
    Label(["27"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Did you return to your original form, Ilias ..."])
    ShowText(["What was more cute when you were little."])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["You would have been cute when you were little."])
    ShowText(["You've become a little hatred."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Is it ironic, not anger?"])
    ShowText(["Certainly, it looks like it is growing as much as the lightning is dropped."])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Get to that ..."])
    ShowText(["The cave that traps you is prepared."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Fu ... It's a very interesting cave to be able to seal me now."])
    ShowText(["I would like to investigate, so please invite me next time."])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Lucifina -sama ... I haven't heard from you."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina (Affection:\\V[3035])>"])
    ShowText(["You are the bad angel who makes Ilias's most angry."])
    ShowText(["Fufufu, it's interesting ..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina (Affection:\\V[3035])>"])
    ShowText(["In that condition, I angry Ilias more and more."])
    ShowText(["It's a good idea to break that high nose and authority."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Even if you don't say it, you're going to do that."])
    ShowText(["Let's erase the room of Goddess from the learning place."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina (Affection:\\V[3035])>"])
    ShowText(["I'm looking forward to it ..."])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetromeria (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetromeria (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild> (Affinity  Level: \\V[3129])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild> (Affinity  Level: \\V[3129])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild> (Affinity  Level: \\V[3129])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Shiro's younger sister, Chrome."])
    ShowText(["It seems quite original..."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["My area of expertise is narrow, but..."])
    ShowText(["When it comes to a combination of zombies and mechanical dolls, I won't lose to anyone!"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To spend that level of technology solely on art would be a waste."])
    ShowText(["Don't you have any thoughts on broader applications...?"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["For now, my path is still only halfway..."])
    ShowText(["Such discussions should wait until we can see further ahead."])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Promestein has changed quite a bit, hasn't she?"])
    ShowText(["She used to be much more self-righteous, right?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["While continuing to think of ways to prevent the world's destruction..."])
    ShowText(["It seems I've grown quite attached to this world."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You've loved the world for a long time, haven't you?"])
    ShowText(["It's just that the way you express it has changed."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You love the world, huh..."])
    ShowText(["Well, that might be true."])
    JumpToLabel(["メニュー"])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Creator..."])
    ShowText(["You haven't changed..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Radio... To see you operational again is quite something."])
    ShowText(["Shall I upgrade you to the latest model?"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["I prefer it as it is..."])
    ShowText(["This body, which Master was so pleased to see walking, is..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...Understood."])
    ShowText(["Then I'll leave it as it is for now."])
    JumpToLabel(["メニュー"])
    Label(["383"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden (Affection:\\V[3383])>"])
    ShowText(["It's a lot worthy, Promestin."])
    ShowText(["I would be grateful if you could enrich your life."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Did you change the sect or Eden?"])
    ShowText(["As long as I sang the name of Ilias, you were satisfied ..."])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden (Affection:\\V[3383])>"])
    ShowText(["Literally, the feet are on the ground ..."])
    ShowText(["I developed a village and knew how much technology would help people."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Well, one step forward?"])
    ShowText(["The next thing should be easy to praise the science and technology."])
    JumpToLabel(["メニュー"])
    Label(["388"])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity (Affection:\\V[3388])>"])
    ShowText(["It's a lot worthy, Promestin."])
    ShowText(["I would be grateful if you could enrich your life."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Did you change the sect or Eden?"])
    ShowText(["As long as I sang the name of Ilias, you were satisfied ..."])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity (Affection:\\V[3388])>"])
    ShowText(["Literally, the feet are on the ground ..."])
    ShowText(["I developed a village and knew how much technology would help people."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Well, one step forward?"])
    ShowText(["The next thing should be easy to praise the science and technology."])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Laplace, conversations with friends are very important."])
    ShowText(["That interaction will provide great learning for your AI."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I was subjected to 34 minutes of complaints about foxes from Alice..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I listened to 47 minutes of complaints from Ilias about the decline of faith."])
    ShowText(["From Luka, I heard 33 minutes about the distribution of beetles in the southern part of the Ilias continent and how to catch them..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["That... I'm a bit interested in."])
    ShowText(["Brunhilde... what an advanced machine."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The completeness of the autonomous AI surpasses even mine."])
    JumpToLabel(["メニュー"])
    Label(["500"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Arc-En-Ciel?"])
    ShowText(["I'm also advancing research to extend your lifespans."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["Even if your lifespans are extended, if you don't encounter exhilarating battles, it's all in vain."])
    ShowText(["Just prolonging life is nothing but suffering..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Don't try to live momentarily..."])
    ShowText(["If your lifespan is extended, you will be blessed with even more battles."])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["That may be true... In this era, there is no shortage of strong ones."])
    ShowText(["If the time spent in battle increases, my soul will burn even brighter!"])
    JumpToLabel(["メニュー"])
    Label(["501"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Hainuwele?"])
    ShowText(["Do you really not need the ability to feel pleasure or joy?"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["Such things only dull the body."])
    ShowText(["My greatest joy is to hear the screams of people..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["If you're a combat machine, that should be enough..."])
    ShowText(["It's too late to enjoy life as an afterthought now."])
    JumpToLabel(["メニュー"])
    Label(["502"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Amphisbaena?"])
    ShowText(["You have many mechanical parts, so extending your lifespan shouldn't be difficult..."])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["But that would lower your performance, wouldn't it?"])
    ShowText(["I want to maintain combat ability over lifespan..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It's more of a problem with this momentary mentality than the technology to extend lifespan."])
    ShowText(["We Next Dolls have no sense of camaraderie, and it feels like we even dislike each other..."])
    JumpToLabel(["メニュー"])
    Label(["503"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Tsukuyomi?"])
    ShowText(["The lifespan extension plan for Next Dolls is taking shape, but..."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["I'm opposed to that plan."])
    ShowText(["Flowers are more beautiful when they wither away..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To speak of the beauty of nature is quite a growth..."])
    ShowText(["But it's a troublesome thing."])
    JumpToLabel(["メニュー"])
    Label(["504"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Rapunzel?"])
    ShowText(["Recently, there is no breeding mission ..."])
    ShowTextAttributes(["rapun_fc1", 2, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["I'm frustrated, I want to give birth more ..."])
    ShowText(["Only mating and spawning are my pleasure ..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Is it impossible to return the type created for a specific mission to society?"])
    ShowText(["No, if it's a prostitute ..."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The spirit of chaos ..."])
    ShowText(["Can you get one hair, or one tentacle ...?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito (Affection:\\V[3706])>"])
    ShowText(["For the development of science ... it's good."])
    ShowText(["You can bring your hair or tentacles."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Then, I will collect the hair and tentacles ... and also collect the cheek mucosa."])
    ShowText(["I will also cut the edge of the clothes.This mask is also interesting ..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito (Affection:\\V[3706])>"])
    ShowText(["Wait, wait, wait ...!"])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The Goddess of chaos ... Would you like to give Goddess's hair?"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos (Affection:\\V[3707])>"])
    ShowText(["No ..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Yeah, it can't be helped ..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos (Affection:\\V[3707])>"])
    ShowText(["It's no use to collect pillows secretly."])
    ShowText(["Don't take the straws you used home secretly."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["As expected, Goddess is a prospect ..."])
    ConditionalBranch([0, 1525, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Stalker!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1841, 0])
      ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Stalker!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1842, 0])
      ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Stalker!!"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["711"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["712"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Drifa, are you in good shape?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Drifa> (Affinity  Level: \\V[3761])"])
    ShowText(["Of course it's perfect, master!"])
    ShowText(["I'm going to destroy Apopotosis in great shape today!!"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Why did you become like this?"])
    ShowText(["In the initial setting of AI, I just touched a little confident family ..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Drifa> (Affinity  Level: \\V[3761])"])
    ShowText(["Perhaps because I'm my sister?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It doesn't matter ..."])
    ShowText(["No, is there ...?"])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["This world has completely changed ..."])
    ShowText(["Promestin is rather enjoying it?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Oh ... it's really interesting how the three worlds were mixed."])
    ShowText(["How did this change the natural environment and ecosystem?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["No, that's not all."])
    ShowText(["I'm not interested in how it will affect human culture and society."])
    ShowTextAttributes(["shirom_fc3", 1, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["A very interesting guy."])
    ShowText(["Hundreds of years will not be bored for the next few hundred years."])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Promestin ... Are you interested in magic art?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Bad, but I am not suitable for art and art."])
    ShowText(["I am only interested in the field of cognitive science, such as beauty."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["That's unfortunate..."])
    ShowText(["With your skills, you will be able to make a wonderful doll."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["What if you try to work on cognitive science?"])
    ShowText(["You may be approaching your essence ..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Promestin ... Are you interested in magic art?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Bad, but I am not suitable for art and art."])
    ShowText(["I am only interested in the field of cognitive science, such as beauty."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["That's unfortunate..."])
    ShowText(["With your skills, you will be able to make a wonderful doll."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["What if you try to work on cognitive science?"])
    ShowText(["You may be approaching your essence ..."])
    JumpToLabel(["メニュー"])
    Label(["836"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["837"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Promestein has changed quite a bit, hasn't she?"])
    ShowText(["She used to be much more self-righteous, right?"])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["While continuing to think of ways to prevent the world's destruction..."])
    ShowText(["It seems I've grown quite attached to this world."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You've loved the world for a long time, haven't you?"])
    ShowText(["It's just that the way you express it has changed."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You love the world, huh..."])
    ShowText(["Well, that might be true."])
    JumpToLabel(["メニュー"])
    Label(["848"])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["Master ..."])
    ShowText(["We are currently working on free."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["No way to go out with your own will ..."])
    ShowText(["I thought this type had no ego."])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["I wanted to go out with these adventurers ..."])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmm, don't feel the possibility ..."])
    ShowText(["It will be helpful in the unique behavior of a chimera type and research."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
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      ScriptMore(["\"Change form\",\"Never mind\"])"])
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      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Super Gem for Seekers of the Path"])
        ShowText(["Affection  4000: Ultimate Gem of Thunder Absorption"])
        ShowText(["Affection  6000: Ultimate Gem of Chimera Specialization"])
        ShowText(["Patients 10000: Shinto of Magic Science"])
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      ConditionalBranch([1, 11, 0, 3, 0])
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        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3037])"])
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            ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
            ShowText(["I don't have time now ..."])
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        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form would you like to transform into?"])
        ConditionalBranch([0, 7027, 1])
          ShowChoices([["Promestine (normal)", "Promestine (magic algae)", "Promestine (enhanced demon algae)"], 3])
          When([0, "プロメスティン（通常）"])
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          When([1, "プロメスティン（魔藻）"])
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          ShowChoices([["Promestine (normal)", "Promestine (magic algae)", "Promestine (enhanced demon algae)", "Promestine (union)"], 3])
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            Script(["add_stand_actor(41)"])
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            Script(["persona_change(40)"])
            Script(["delete_actor_ex(41)"])
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  Page 3
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    Script(["actor_label_jump"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It's about time for field work."])
    ShowText(["Will you take me with me?"])
    JumpToLabel(["メニュー"])
    Label(["26"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Ilias seems to have shrunk a lot ..."])
    ShowText(["Now, it seems like you can do it."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Please wait ...!"])
    ShowText(["Now it's a cooperative relationship, let's flush the old days into the water!"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...Just kidding."])
    ShowText(["There is no boring idea, such as clearing the grudge."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Please do not make me sick at all ..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Even though there is a Goddess of the Goddess, there is no need to clear the grudge."])
    ShowText(["Due to the development of science, it will be useful to the cells ..."])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Luka!Micaela!Lucifina!"])
    ShowText(["quickly!Help me soon!!"])
    JumpToLabel(["メニュー"])
    Label(["27"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Did you return to your original form, Ilias ..."])
    ShowText(["What was more cute when you were little."])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["You would have been cute when you were little."])
    ShowText(["You've become a little hatred."])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Is it ironic, not anger?"])
    ShowText(["Certainly, it looks like it is growing as much as the lightning is dropped."])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias (Affection:\\V[3026])>"])
    ShowText(["Get to that ..."])
    ShowText(["The cave that traps you is prepared."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Fu ... It's a very interesting cave to be able to seal me now."])
    ShowText(["I would like to investigate, so please invite me next time."])
    JumpToLabel(["メニュー"])
    Label(["35"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Lucifina -sama ... I haven't heard from you."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina (Affection:\\V[3035])>"])
    ShowText(["You are the bad angel who makes Ilias's most angry."])
    ShowText(["Fufufu, it's interesting ..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina (Affection:\\V[3035])>"])
    ShowText(["In that condition, I angry Ilias more and more."])
    ShowText(["It's a good idea to break that high nose and authority."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Even if you don't say it, you're going to do that."])
    ShowText(["Let's erase the room of Goddess from the learning place."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina (Affection:\\V[3035])>"])
    ShowText(["I'm looking forward to it ..."])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetromeria (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetromeria (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild> (Affinity  Level: \\V[3129])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild> (Affinity  Level: \\V[3129])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild> (Affinity  Level: \\V[3129])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Shiro's younger sister, Chrome."])
    ShowText(["It seems quite original..."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["My area of expertise is narrow, but..."])
    ShowText(["When it comes to a combination of zombies and mechanical dolls, I won't lose to anyone!"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To spend that level of technology solely on art would be a waste."])
    ShowText(["Don't you have any thoughts on broader applications...?"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome> (Affinity  Level: \\V[3134])"])
    ShowText(["For now, my path is still only halfway..."])
    ShowText(["Such discussions should wait until we can see further ahead."])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Promestein has changed quite a bit, hasn't she?"])
    ShowText(["She used to be much more self-righteous, right?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["While continuing to think of ways to prevent the world's destruction..."])
    ShowText(["It seems I've grown quite attached to this world."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You've loved the world for a long time, haven't you?"])
    ShowText(["It's just that the way you express it has changed."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You love the world, huh..."])
    ShowText(["Well, that might be true."])
    JumpToLabel(["メニュー"])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["Creator..."])
    ShowText(["You haven't changed..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Radio... To see you operational again is quite something."])
    ShowText(["Shall I upgrade you to the latest model?"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio> (Affinity  Level: \\V[3185])"])
    ShowText(["I prefer it as it is..."])
    ShowText(["This body, which Master was so pleased to see walking, is..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...Understood."])
    ShowText(["Then I'll leave it as it is for now."])
    JumpToLabel(["メニュー"])
    Label(["383"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden (Affection:\\V[3383])>"])
    ShowText(["It's a lot worthy, Promestin."])
    ShowText(["I would be grateful if you could enrich your life."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Did you change the sect or Eden?"])
    ShowText(["As long as I sang the name of Ilias, you were satisfied ..."])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden (Affection:\\V[3383])>"])
    ShowText(["Literally, the feet are on the ground ..."])
    ShowText(["I developed a village and knew how much technology would help people."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Well, one step forward?"])
    ShowText(["The next thing should be easy to praise the science and technology."])
    JumpToLabel(["メニュー"])
    Label(["388"])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity (Affection:\\V[3388])>"])
    ShowText(["It's a lot worthy, Promestin."])
    ShowText(["I would be grateful if you could enrich your life."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Did you change the sect or Eden?"])
    ShowText(["As long as I sang the name of Ilias, you were satisfied ..."])
    ShowTextAttributes(["eden_fc5", 0, 0, 2])
    ShowText(["\\n<Eden Trinity (Affection:\\V[3388])>"])
    ShowText(["Literally, the feet are on the ground ..."])
    ShowText(["I developed a village and knew how much technology would help people."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Well, one step forward?"])
    ShowText(["The next thing should be easy to praise the science and technology."])
    JumpToLabel(["メニュー"])
    Label(["458"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Laplace, conversations with friends are very important."])
    ShowText(["That interaction will provide great learning for your AI."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I was subjected to 34 minutes of complaints about foxes from Alice..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["I listened to 47 minutes of complaints from Ilias about the decline of faith."])
    ShowText(["From Luka, I heard 33 minutes about the distribution of beetles in the southern part of the Ilias continent and how to catch them..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["...You can forget that conversation."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace (Affection:\\V[3458])>"])
    ShowText(["That... I'm a bit interested in."])
    ShowText(["Brunhilde... what an advanced machine."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The completeness of the autonomous AI surpasses even mine."])
    JumpToLabel(["メニュー"])
    Label(["500"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Arc-En-Ciel?"])
    ShowText(["I'm also advancing research to extend your lifespans."])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["Even if your lifespans are extended, if you don't encounter exhilarating battles, it's all in vain."])
    ShowText(["Just prolonging life is nothing but suffering..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Don't try to live momentarily..."])
    ShowText(["If your lifespan is extended, you will be blessed with even more battles."])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel> (Affinity  Level: \\V[3500])"])
    ShowText(["That may be true... In this era, there is no shortage of strong ones."])
    ShowText(["If the time spent in battle increases, my soul will burn even brighter!"])
    JumpToLabel(["メニュー"])
    Label(["501"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Hainuwele?"])
    ShowText(["Do you really not need the ability to feel pleasure or joy?"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele> (Affinity  Level: \\V[3501])"])
    ShowText(["Such things only dull the body."])
    ShowText(["My greatest joy is to hear the screams of people..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["If you're a combat machine, that should be enough..."])
    ShowText(["It's too late to enjoy life as an afterthought now."])
    JumpToLabel(["メニュー"])
    Label(["502"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Amphisbaena?"])
    ShowText(["You have many mechanical parts, so extending your lifespan shouldn't be difficult..."])
    ShowTextAttributes(["amphis_fc1", 0, 0, 2])
    ShowText(["\\n<Amphisbaena> (Affinity  Level: \\V[3502])"])
    ShowText(["But that would lower your performance, wouldn't it?"])
    ShowText(["I want to maintain combat ability over lifespan..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It's more of a problem with this momentary mentality than the technology to extend lifespan."])
    ShowText(["We Next Dolls have no sense of camaraderie, and it feels like we even dislike each other..."])
    JumpToLabel(["メニュー"])
    Label(["503"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you, Tsukuyomi?"])
    ShowText(["The lifespan extension plan for Next Dolls is taking shape, but..."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi> (Affinity  Level: \\V[3503])"])
    ShowText(["I'm opposed to that plan."])
    ShowText(["Flowers are more beautiful when they wither away..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["To speak of the beauty of nature is quite a growth..."])
    ShowText(["But it's a troublesome thing."])
    JumpToLabel(["メニュー"])
    Label(["504"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["How are you doing, Rapunzel?"])
    ShowText(["Recently, there is no breeding mission ..."])
    ShowTextAttributes(["rapun_fc1", 2, 0, 2])
    ShowText(["\\n<Rapunzel> (Affinity  Level: \\V[3504])"])
    ShowText(["I'm frustrated, I want to give birth more ..."])
    ShowText(["Only mating and spawning are my pleasure ..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Is it impossible to return the type created for a specific mission to society?"])
    ShowText(["No, if it's a prostitute ..."])
    JumpToLabel(["メニュー"])
    Label(["706"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The spirit of chaos ..."])
    ShowText(["Can you get one hair, or one tentacle ...?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito (Affection:\\V[3706])>"])
    ShowText(["For the development of science ... it's good."])
    ShowText(["You can bring your hair or tentacles."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Then, I will collect the hair and tentacles ... and also collect the cheek mucosa."])
    ShowText(["I will also cut the edge of the clothes.This mask is also interesting ..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito (Affection:\\V[3706])>"])
    ShowText(["Wait, wait, wait ...!"])
    JumpToLabel(["メニュー"])
    Label(["707"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["The Goddess of chaos ... Would you like to give Goddess's hair?"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos (Affection:\\V[3707])>"])
    ShowText(["No ..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Yeah, it can't be helped ..."])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos (Affection:\\V[3707])>"])
    ShowText(["It's no use to collect pillows secretly."])
    ShowText(["Don't take the straws you used home secretly."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["As expected, Goddess is a prospect ..."])
    ConditionalBranch([0, 1525, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Stalker!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1841, 0])
      ShowTextAttributes(["ex_sonia_fc1", 7, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Stalker!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1842, 0])
      ShowTextAttributes(["ex_sonia_fc2", 7, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Stalker!!"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["711"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["712"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["I like you, Promestein."])
    ShowText(["Your methods lead to domination..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I have no methods of my own; there is only the method of science."])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice (Affection:\\V[3045])>"])
    ShowText(["Then, isn't science also connected to the path of domination...?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmph... that may be true."])
    JumpToLabel(["メニュー"])
    Label(["759"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc2", 1, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["760"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhild, he often did his mission."])
    ShowText(["Thanks to you, the world has been saved."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Master, I have almost nothing."])
    ShowText(["Chaos just made a choice not to destroy the world with his own will."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You have raised chaos so that you can make such a choice."])
    ShowText(["After all, it was good to have a free will ..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Brunhilde, you are not an autonomous childcare device."])
    ShowText(["It's a good 'mother'."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["Even the master who made me is my mother."])
    ShowText(["I was able to do a good mother because the master was a good mother."])
    ShowTextAttributes(["deusex_fc1", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina> (Affinity  Level: \\V[3759])"])
    ShowText(["...... Thank you, mom."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["thank you to you too."])
    JumpToLabel(["メニュー"])
    Label(["761"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Drifa, are you in good shape?"])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Drifa> (Affinity  Level: \\V[3761])"])
    ShowText(["Of course it's perfect, master!"])
    ShowText(["I'm going to destroy Apopotosis in great shape today!!"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Why did you become like this?"])
    ShowText(["In the initial setting of AI, I just touched a little confident family ..."])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Drifa> (Affinity  Level: \\V[3761])"])
    ShowText(["Perhaps because I'm my sister?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It doesn't matter ..."])
    ShowText(["No, is there ...?"])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["shirom_fc3", 0, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["This world has completely changed ..."])
    ShowText(["Promestin is rather enjoying it?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Oh ... it's really interesting how the three worlds were mixed."])
    ShowText(["How did this change the natural environment and ecosystem?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["No, that's not all."])
    ShowText(["I'm not interested in how it will affect human culture and society."])
    ShowTextAttributes(["shirom_fc3", 1, 0, 2])
    ShowText(["\\n<La Croix> (Affinity  Level: \\V[3766])"])
    ShowText(["A very interesting guy."])
    ShowText(["Hundreds of years will not be bored for the next few hundred years."])
    JumpToLabel(["メニュー"])
    Label(["767"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Promestin ... Are you interested in magic art?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Bad, but I am not suitable for art and art."])
    ShowText(["I am only interested in the field of cognitive science, such as beauty."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["That's unfortunate..."])
    ShowText(["With your skills, you will be able to make a wonderful doll."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["What if you try to work on cognitive science?"])
    ShowText(["You may be approaching your essence ..."])
    JumpToLabel(["メニュー"])
    Label(["768"])
    ShowTextAttributes(["kagetumugi_fc8", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["Promestin ... Are you interested in magic art?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Bad, but I am not suitable for art and art."])
    ShowText(["I am only interested in the field of cognitive science, such as beauty."])
    ShowTextAttributes(["kagetumugi_fc8", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi> (Affinity  Level: \\V[3767])"])
    ShowText(["That's unfortunate..."])
    ShowText(["With your skills, you will be able to make a wonderful doll."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["What if you try to work on cognitive science?"])
    ShowText(["You may be approaching your essence ..."])
    JumpToLabel(["メニュー"])
    Label(["836"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["It seems like the spirits have been lifted, Lily."])
    ShowText(["Your expression has changed quite a bit..."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["In the end, it was just an escape route for the sake of the world and people."])
    ShowText(["I finally realized what I should have noticed right away."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection:\\V[3163])>"])
    ShowText(["I won't twist my way of life anymore."])
    ShowText(["Finally, I've taken a step forward now."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["I won't interfere too much in others' lives, but I'm glad my doubts have cleared up."])
    ShowText(["Let's continue our exploration together..."])
    JumpToLabel(["メニュー"])
    Label(["837"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["Promestein has changed quite a bit, hasn't she?"])
    ShowText(["She used to be much more self-righteous, right?"])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["While continuing to think of ways to prevent the world's destruction..."])
    ShowText(["It seems I've grown quite attached to this world."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia> (Affinity  Level: \\V[3167])"])
    ShowText(["You've loved the world for a long time, haven't you?"])
    ShowText(["It's just that the way you express it has changed."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["You love the world, huh..."])
    ShowText(["Well, that might be true."])
    JumpToLabel(["メニュー"])
    Label(["848"])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["Master ..."])
    ShowText(["We are currently working on free."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["No way to go out with your own will ..."])
    ShowText(["I thought this type had no ego."])
    ShowTextAttributes(["s_gyokuza_fc1", 0, 0, 2])
    ShowText(["\\n<Throne>(Affinity  Level:\\V[3848])"])
    ShowText(["I wanted to go out with these adventurers ..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
    ShowText(["Hmm, don't feel the possibility ..."])
    ShowText(["It will be helpful in the unique behavior of a chimera type and research."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Change form\",\"Never mind\"])"])
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        Script(["present_start(40)"])
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      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(40)"])
        ExitEventProcessing([])
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      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection  2000: Super Gem for Seekers of the Path"])
        ShowText(["Affection  4000: Ultimate Gem of Thunder Absorption"])
        ShowText(["Affection  6000: Ultimate Gem of Chimera Specialization"])
        ShowText(["Patients 10000: Shinto of Magic Science"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection:\\V[3037])"])
        ShowChoices([["Reverse Rape (Affection:10)", "Never mind"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3037, 0, 10, 1])
            Script(["call_novel_scene(5899)"])
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            ShowTextAttributes(["stein_fc4", 0, 0, 2])
            ShowText(["\\n<Promestein> (Affinity  Level: \\V[3037])"])
            ShowText(["I don't have time now ..."])
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          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
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      ConditionalBranch([1, 11, 0, 4, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What form would you like to transform into?"])
        ConditionalBranch([0, 7027, 1])
          ShowChoices([["Promestine (normal)", "Promestine (magic algae)", "Promestine (enhanced demon algae)"], 1])
          When([0, "プロメスティン（通常）"])
            Script(["persona_change(37)"])
            ErasePicture([5])
            ExitEventProcessing([])
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          When([1, "プロメスティン（魔藻）"])
            Script(["persona_change(38)"])
            ErasePicture([5])
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          When([2, "プロメスティン（強化魔藻）"])
            Script(["persona_change(39)"])
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          ChoicesEnd([])
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        Else([])
          ShowChoices([["Promestine (normal)", "Promestine (magic algae)", "Promestine (enhanced demon algae)", "Promestine (union)"], 4])
          When([0, "プロメスティン（通常）"])
            Script(["persona_change(37)"])
            Script(["add_stand_actor(41)"])
            ErasePicture([5])
            ExitEventProcessing([])
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          When([1, "プロメスティン（魔藻）"])
            Script(["persona_change(38)"])
            Script(["add_stand_actor(41)"])
            ErasePicture([5])
            ExitEventProcessing([])
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          When([2, "プロメスティン（強化魔藻）"])
            Script(["persona_change(39)"])
            Script(["add_stand_actor(41)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([3, "プロメスティン（合一）"])
            Script(["persona_change(40)"])
            Script(["delete_actor_ex(41)"])
            ErasePicture([5])
            ExitEventProcessing([])
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          ChoicesEnd([])
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        Empty([])
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      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
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    RepeatAbove([])
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  Page 4
    Empty([])

  Page 5
    Empty([])

  Page 6
    Empty([])

  Page 7
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
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      PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
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