Display Name = "ポケット魔王城 2F西"
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShakeScreen([5, 5, 60, false])
    PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
    ShowPicture([1, "iv_chaos1", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([2, "iv_chaos2", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([3, "iv_chaos4", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([4, "iv_chaos5", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([5, "iv_chaos6", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([2, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([3, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([4, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 10, true])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    MovePicture([2, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    MovePicture([3, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    MovePicture([4, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 10, true])
    ErasePicture([1])
    ErasePicture([2])
    ErasePicture([3])
    ErasePicture([4])
    ErasePicture([5])
    TransferPlayer([0, 458, 31, 44, 0, 2])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Earth1\", @pitch=100, @volume=80)"])
    Script(["delete_actor_ex(34)"])
    ScriptMore(["delete_actor_ex(36)"])
    ShowTextAttributes(["micaelac_fc1", 4, 0, 2])
    ShowText(["\\n<Micaela-chan>"])
    ShowText(["Kyaa!"])
    ShowTextAttributes(["rucyfinac_fc1", 4, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Waaah!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This is bad!"])
    ShowText(["Micaela-chan and Lucifina-chan have fallen!!"])
    ShowTextAttributes(["eden_fc1", 2, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["I'll go!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Wait, Eden!"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    Script(["delete_actor_ex(383)"])
    ScriptMore(["delete_actor_ex(384)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden jumped into the chaotic space!"])
    Wait([30])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Eden, in the chaotic space..."])
    ShowText(["Even angels can't fly properly in there..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It may seem cruel, but right now we must prioritize escaping from here!"])
      ShowText(["First, surviving is the most important!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It may seem cruel, but right now we must prioritize escaping from here!"])
      ShowText(["First, surviving is the most important!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Are you telling me to abandon my comrades!?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Survive, regroup, and then go back to rescue them!"])
      ShowText(["If we exhaust ourselves here, we won't be able to save our fallen comrades!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Survive, regroup, and then go back to rescue them!"])
      ShowText(["If we exhaust ourselves here, we won't be able to save our fallen comrades!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh, I guess we have no choice but to run..."])
    ShowText(["Micaela-chan and the others, I will definitely come to save you later!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As Alice said, let's focus on escaping for now-"])
    ControlVariables([1002, 1002, 0, 0, 143])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 468, 8, 14, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["jeid_fc1", 0, 0, 2])
    ShowText(["\\n<Jade>"])
    ShowText(["There are many intruders, beginning counterattack..."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["You casually took in your comrades until apoptosis, huh?"])
    ShowText(["I like that unprincipled side of you."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["jeid_fc1", 0, 0, 2])
    ShowText(["\\n<Jade>"])
    ShowText(["There are many intruders, beginning counterattack..."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["You casually took in your comrades until apoptosis, huh?"])
    ShowText(["I like that unprincipled side of you."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["artm_fc1", 0, 0, 2])
    ShowText(["\\n<Coppelia>"])
    ShowText(["Prioritizing Luka's survival..."])
    ShowText(["I'll buy time for the exit."])
    ConditionalBranch([0, 1251, 0])
      ConditionalBranch([4, 251, 0])
        Empty([])
      Else([])
        ShowTextAttributes(["paizuridoll_fc1", 1, 0, 2])
        ShowText(["\\n<Pine>"])
        ShowText(["...................."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["You make me cry, even though you're a doll..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["artm_fc1", 0, 0, 2])
    ShowText(["\\n<Coppelia>"])
    ShowText(["Prioritizing Luka's survival..."])
    ShowText(["I'll buy time for the exit."])
    ConditionalBranch([0, 1251, 0])
      ConditionalBranch([4, 251, 0])
        Empty([])
      Else([])
        ShowTextAttributes(["paizuridoll_fc1", 1, 0, 2])
        ShowText(["\\n<Pine>"])
        ShowText(["...................."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["You make me cry, even though you're a doll..."])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["artm_fc1", 0, 0, 2])
    ShowText(["\\n<Coppelia>"])
    ShowText(["Prioritizing Luka's survival..."])
    ShowText(["I'll buy time for the exit."])
    ConditionalBranch([0, 1251, 0])
      ConditionalBranch([4, 251, 0])
        Empty([])
      Else([])
        ShowTextAttributes(["paizuridoll_fc1", 1, 0, 2])
        ShowText(["\\n<Pine>"])
        ShowText(["...................."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["You make me cry, even though you're a doll..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 468, 7, 14, 0, 0])
    Empty([])
