CommonEvent 7
Name = "Orb of Life-Drain"

  999([7])
  ControlVariables([6, 6, 0, 0, 0])
  ControlVariables([7, 7, 0, 3, 3, 1, 2])
  ShowChoices([["Cheese", "HP Drain"], 2])
  When([0, "Cheese"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\I[2667] Cheese version 6.9 v10 \\I[2667]"])
    ShowText(["For MGQP 3.02"])
    ShowText([" "])
    ShowText(["\\C[18]BUGGY\\C[0]"])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["You're responsible for how you mess with your save."])
    ShowText([" "])
    ShowText(["If you break your save, it's on YOU"])
    Label(["start"])
    ControlVariables([6, 6, 0, 0, 0])
    ControlVariables([10, 10, 0, 0, 0])
    ControlVariables([11, 11, 0, 0, 0])
    Script(["unlimited_choices(11, [\"Change Gold\","])
    ScriptMore(["\"Add or Remove Items\", "])
    ScriptMore(["\"Add or Remove Armor\","])
    ScriptMore(["\"Add or Remove Weapon\","])
    ScriptMore(["\"Add or Remove Actor\","])
    ScriptMore(["\"Add Job or Race\","])
    ScriptMore(["\"Add or Remove Skill\","])
    ScriptMore(["\"Show Variables\","])
    ScriptMore(["\"Change Variable\","])
    ScriptMore(["\"Change Switch\","])
    ScriptMore(["\"Change Weather\","])
    ScriptMore(["\"Teleport to Map/Info\","])
    ScriptMore(["\"Open Job Change Menu\","])
    ScriptMore(["\"\\\\C[24]Next\\\\C[0]\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      ShowChoices([["Add X Gold", "Remove X Gold", "Add Max Gold", "Remove All Gold"], 0])
      When([0, "Add X Gold"])
        ControlVariables([11, 11, 0, 0, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["How much?"])
        InputNumber([11, 8])
        ChangeGold([0, 1, 11])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\V[11] \\I[3444] Gold gained!"])
        ExitEventProcessing([])
        Empty([])

      When([1, "Remove X Gold"])
        ControlVariables([11, 11, 0, 0, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["How much?"])
        InputNumber([11, 8])
        ChangeGold([1, 1, 11])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\V[11] \\I[3444] Gold lost!"])
        ExitEventProcessing([])
        Empty([])

      When([2, "Add Max Gold"])
        Script(["$game_party.gain_gold(9999999999)"])
        ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
        ShowTextAttributes(["vgirl_fc1", 3, 0, 2])
        ShowText(["\\I[3444] Gold obtained!"])
        ExitEventProcessing([])
        Empty([])

      When([3, "Remove All Gold"])
        Script(["$game_party.lose_gold(9999999999)"])
        ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
        ShowTextAttributes(["vgirl_fc1", 4, 0, 2])
        ShowText(["You are Broke!"])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      ControlVariables([11, 11, 0, 0, 0])
      ControlVariables([6, 6, 0, 0, 0])
      ShowChoices([["Add", "Remove"], 1])
      When([0, "Add"])
        Script(["$game_message.add(\"\\\\C[18]WARNING:\\\\C[0]"])
        ScriptMore(["Adding story KEY ITEMS can mess with your story progress\")"])
        ShowChoices([["Single", "Range"], 1])
        When([0, "Single"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Which item to add?"])
          InputNumber([6, 4])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["How many?"])
          InputNumber([11, 2])
          Script(["black = [24, 25, 26, 27, 28, 29, 30, 31, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, "])
          ScriptMore(["47, 48, 151, 152, 153, 154, 155, 156, 157, 158, 500, 501, 502, 503, 504, 505, 506, "])
          ScriptMore(["507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 519, 520, 521, 522, 523, "])
          ScriptMore(["524, 525, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540, "])
          ScriptMore(["541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, "])
          ScriptMore(["558, 559, 560, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, "])
          ScriptMore(["578, 579, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, "])
          ScriptMore(["595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, "])
          ScriptMore(["612, 613, 614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, "])
          ScriptMore(["629, 630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645, "])
          ScriptMore(["646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661, 662, "])
          ScriptMore(["663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, "])
          ScriptMore(["680, 681, 682, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 691, 693, 694, 695, "])
          ScriptMore(["696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709, 710, 711, 712, "])
          ScriptMore(["713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725, 726, 727, 728, 729, "])
          ScriptMore(["730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741, 742, 743, 744, 745, 746, "])
          ScriptMore(["747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, "])
          ScriptMore(["764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, "])
          ScriptMore(["781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, "])
          ScriptMore(["798, 799, 800, 801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, "])
          ScriptMore(["815, 816, 817, 818, 819, 820, 943, 944, 945, 946, 947, 948, 949, 950, 951, 952, 953, "])
          ScriptMore(["954, 955, 956, 957, 958, 959, 1801, 1802, 1803, 1804, 1805, 1806, 1807, 1808, 1809, "])
          ScriptMore(["1810, 1811, 1812, 1813, 1814, 1815, 1816, 1817, 1818, 1819, 1820, 1821, 1822, 1823, "])
          ScriptMore(["1824, 1825, 1826, 1827, 1828, 1829, 1830, 1831, 1832]"])
          ScriptMore(["if black.include?($game_variables[6])"])
          ScriptMore(["RPG::SE.new(\"Buzzer1\", 80, 100).play"])
          ScriptMore(["else"])
          ScriptMore(["$game_party.gain_item($data_items[$game_variables[6]], $game_variables[11])"])
          ScriptMore(["$game_message.add(\"Obtained:"])
          ScriptMore([" \#{$game_variables[11]}x \#{$data_items[$game_variables[6]].name}\")"])
          ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
          ScriptMore(["end"])
          ExitEventProcessing([])
          Empty([])

        When([1, "Range"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["From?"])
          InputNumber([6, 4])
          ControlVariables([10, 10, 0, 1, 6])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["To?"])
          InputNumber([10, 4])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["How many?"])
          InputNumber([11, 2])
          Loop([])
            Script(["black = [24, 25, 26, 27, 28, 29, 30, 31, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, "])
            ScriptMore(["47, 48, 151, 152, 153, 154, 155, 156, 157, 158, 500, 501, 502, 503, 504, 505, 506, "])
            ScriptMore(["507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 519, 520, 521, 522, 523, "])
            ScriptMore(["524, 525, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540, "])
            ScriptMore(["541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, "])
            ScriptMore(["558, 559, 560, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, "])
            ScriptMore(["578, 579, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, "])
            ScriptMore(["595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, "])
            ScriptMore(["612, 613, 614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, "])
            ScriptMore(["629, 630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645, "])
            ScriptMore(["646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661, 662, "])
            ScriptMore(["663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, "])
            ScriptMore(["680, 681, 682, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 691, 693, 694, 695, "])
            ScriptMore(["696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709, 710, 711, 712, "])
            ScriptMore(["713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725, 726, 727, 728, 729, "])
            ScriptMore(["730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741, 742, 743, 744, 745, 746, "])
            ScriptMore(["747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, "])
            ScriptMore(["764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, "])
            ScriptMore(["781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, "])
            ScriptMore(["798, 799, 800, 801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, "])
            ScriptMore(["815, 816, 817, 818, 819, 820, 943, 944, 945, 946, 947, 948, 949, 950, 951, 952, 953, "])
            ScriptMore(["954, 955, 956, 957, 958, 959, 1801, 1802, 1803, 1804, 1805, 1806, 1807, 1808, 1809, "])
            ScriptMore(["1810, 1811, 1812, 1813, 1814, 1815, 1816, 1817, 1818, 1819, 1820, 1821, 1822, 1823, "])
            ScriptMore(["1824, 1825, 1826, 1827, 1828, 1829, 1830, 1831, 1832]"])
            ScriptMore(["if black.include?($game_variables[6])"])
            ScriptMore(["else"])
            ScriptMore(["if $data_items[$game_variables[6]]"])
            ScriptMore(["  $game_party.gain_item($data_items[$game_variables[6]], $game_variables[11])"])
            ScriptMore(["end"])
            ScriptMore(["end"])
            ControlVariables([6, 6, 1, 0, 1])
            ConditionalBranch([1, 6, 1, 10, 3])
              Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
              ExitEventProcessing([])
              Empty([])

            BranchEnd([])
            Empty([])

          RepeatAbove([])
          ExitEventProcessing([])
          Empty([])

        ChoicesEnd([])
        Empty([])

      When([1, "Remove"])
        ShowChoices([["Single", "Range"], 1])
        When([0, "Single"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Which item to remove?"])
          InputNumber([6, 4])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["How many?"])
          InputNumber([11, 2])
          Script(["$game_party.lose_item($data_items[$game_variables[6]], $game_variables[11])"])
          ScriptMore(["$game_message.add(\"Removed:"])
          ScriptMore([" \#{$game_variables[11]}x \#{$data_items[$game_variables[6]].name}\")"])
          ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
          ExitEventProcessing([])
          Empty([])

        When([1, "Range"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["From?"])
          InputNumber([6, 4])
          ControlVariables([10, 10, 0, 1, 6])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["To?"])
          InputNumber([10, 4])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["How many?"])
          InputNumber([11, 2])
          Loop([])
            Script(["if $data_items[$game_variables[6]]"])
            ScriptMore(["  $game_party.lose_item($data_items[$game_variables[6]], $game_variables[11])"])
            ScriptMore(["end"])
            ControlVariables([6, 6, 1, 0, 1])
            ConditionalBranch([1, 6, 1, 10, 3])
              Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
              ExitEventProcessing([])
              Empty([])

            BranchEnd([])
            Empty([])

          RepeatAbove([])
          ExitEventProcessing([])
          Empty([])

        ChoicesEnd([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ControlVariables([6, 6, 0, 0, 0])
      ControlVariables([11, 11, 0, 0, 0])
      ShowChoices([["Add", "Remove"], 1])
      When([0, "Add"])
        ShowChoices([["Single", "Range"], 1])
        When([0, "Single"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Which armor to add?"])
          InputNumber([6, 4])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["How many?"])
          InputNumber([11, 2])
          Script(["$game_party.gain_item($data_armors[$game_variables[6]], $game_variables[11])"])
          ScriptMore(["$game_message.add(\"Obtained:"])
          ScriptMore([" \#{$game_variables[11]}x \#{$data_armors[$game_variables[6]].name}\")"])
          ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
          ExitEventProcessing([])
          Empty([])

        When([1, "Range"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["From?"])
          InputNumber([6, 4])
          ControlVariables([10, 10, 0, 1, 6])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["To?"])
          InputNumber([10, 4])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["How many?"])
          InputNumber([11, 2])
          Loop([])
            Script(["if $data_armors[$game_variables[6]]"])
            ScriptMore(["  $game_party.gain_item($data_armors[$game_variables[6]], $game_variables[11])"])
            ScriptMore(["end"])
            ControlVariables([6, 6, 1, 0, 1])
            ConditionalBranch([1, 6, 1, 10, 3])
              Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
              ExitEventProcessing([])
              Empty([])

            BranchEnd([])
            Empty([])

          RepeatAbove([])
          ExitEventProcessing([])
          Empty([])

        ChoicesEnd([])
        Empty([])

      When([1, "Remove"])
        ShowChoices([["Single", "Range"], 1])
        When([0, "Single"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Which armor to remove?"])
          InputNumber([6, 4])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["How many?"])
          InputNumber([11, 2])
          Script(["$game_party.lose_item($data_armors[$game_variables[6]], $game_variables[11])"])
          ScriptMore(["$game_message.add(\"Removed:"])
          ScriptMore([" \#{$game_variables[11]}x \#{$data_armors[$game_variables[6]].name}\")"])
          ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
          ExitEventProcessing([])
          Empty([])

        When([1, "Range"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["From?"])
          InputNumber([6, 4])
          ControlVariables([10, 10, 0, 1, 6])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["To?"])
          InputNumber([10, 4])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["How many?"])
          InputNumber([11, 2])
          Loop([])
            Script(["if $data_armors[$game_variables[6]]"])
            ScriptMore(["  $game_party.lose_item($data_armors[$game_variables[6]], $game_variables[11])"])
            ScriptMore(["end"])
            ControlVariables([6, 6, 1, 0, 1])
            ConditionalBranch([1, 6, 1, 10, 3])
              Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
              ExitEventProcessing([])
              Empty([])

            BranchEnd([])
            Empty([])

          RepeatAbove([])
          ExitEventProcessing([])
          Empty([])

        ChoicesEnd([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ControlVariables([11, 11, 0, 0, 0])
      ControlVariables([6, 6, 0, 0, 0])
      ShowChoices([["Add", "Remove"], 1])
      When([0, "Add"])
        ShowChoices([["Single", "Range"], 1])
        When([0, "Single"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Which weapon to add?"])
          InputNumber([6, 4])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["How many?"])
          InputNumber([11, 2])
          Script(["$game_party.gain_item($data_weapons[$game_variables[6]], $game_variables[11])"])
          ScriptMore(["$game_message.add(\"Obtained:"])
          ScriptMore([" \#{$game_variables[11]}x \#{$data_weapons[$game_variables[6]].name}\")"])
          ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
          ExitEventProcessing([])
          Empty([])

        When([1, "Range"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["From?"])
          InputNumber([6, 4])
          ControlVariables([10, 10, 0, 1, 6])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["To?"])
          InputNumber([10, 4])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["How many?"])
          InputNumber([11, 2])
          Loop([])
            Script(["if $data_weapons[$game_variables[6]]"])
            ScriptMore(["  $game_party.gain_item($data_weapons[$game_variables[6]], $game_variables[11])"])
            ScriptMore(["end"])
            ControlVariables([6, 6, 1, 0, 1])
            ConditionalBranch([1, 6, 1, 10, 3])
              Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
              ExitEventProcessing([])
              Empty([])

            BranchEnd([])
            Empty([])

          RepeatAbove([])
          ExitEventProcessing([])
          Empty([])

        ChoicesEnd([])
        Empty([])

      When([1, "Remove"])
        ShowChoices([["Single", "Range"], 1])
        When([0, "Single"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Which weapon to remove?"])
          InputNumber([6, 4])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["How many?"])
          InputNumber([11, 2])
          Script(["$game_party.lose_item($data_weapons[$game_variables[6]], $game_variables[11])"])
          ScriptMore(["$game_message.add(\"Removed:"])
          ScriptMore([" \#{$game_variables[11]}x \#{$data_weapons[$game_variables[6]].name}\")"])
          ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
          ExitEventProcessing([])
          Empty([])

        When([1, "Range"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["From?"])
          InputNumber([6, 4])
          ControlVariables([10, 10, 0, 1, 6])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["To?"])
          InputNumber([10, 4])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["How many?"])
          InputNumber([11, 2])
          Loop([])
            Script(["if $data_weapons[$game_variables[6]]"])
            ScriptMore(["  $game_party.lose_item($data_weapons[$game_variables[6]], $game_variables[11])"])
            ScriptMore(["end"])
            ControlVariables([6, 6, 1, 0, 1])
            ConditionalBranch([1, 6, 1, 10, 3])
              Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
              ExitEventProcessing([])
              Empty([])

            BranchEnd([])
            Empty([])

          RepeatAbove([])
          ExitEventProcessing([])
          Empty([])

        ChoicesEnd([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ControlVariables([6, 6, 0, 0, 0])
      ShowChoices([["Add", "Remove"], 1])
      When([0, "Add"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Which actor to add to party?"])
        InputNumber([6, 3])
        Script(["add_actor_ex($game_variables[6])"])
        ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n[\\v[6]] joined your party!"])
        ExitEventProcessing([])
        Empty([])

      When([1, "Remove"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Which actor to remove from party?"])
        InputNumber([6, 3])
        Script(["delete_actor_ex($game_variables[6])"])
        ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n[\\v[6]] removed from your party!"])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ControlVariables([6, 6, 0, 0, 0])
      ControlVariables([10, 10, 0, 0, 0])
      ControlVariables([11, 11, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["For which actor?"])
      Script(["names = party_members.collect{|m|m.name}"])
      ScriptMore(["unlimited_choices(11, names)"])
      ScriptMore(["actor = party_members[$game_variables[11]]"])
      ScriptMore(["$game_variables[10] = actor ? actor.id : 0"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Which race or job?"])
      InputNumber([6, 4])
      Script(["set_class_level($game_variables[10], $game_variables[6], 1, false, true)"])
      ScriptMore(["$game_message.add(\"\#{$game_actors[$game_variables[10]].name} became:"])
      ScriptMore(["\#{$data_classes[$game_variables[6]].name}\")"])
      ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ControlVariables([6, 6, 0, 0, 0])
      ControlVariables([10, 10, 0, 0, 0])
      ControlVariables([11, 11, 0, 0, 0])
      ShowChoices([["Add Skill", "Remove Skill"], 0])
      When([0, "Add Skill"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Who will learn skill?"])
        Script(["names = party_members.collect{|m|m.name}"])
        ScriptMore(["unlimited_choices(11, names)"])
        ScriptMore(["actor = party_members[$game_variables[11]]"])
        ScriptMore(["$game_variables[10] = actor ? actor.id : 0"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What skill?"])
        InputNumber([6, 4])
        Script(["$game_actors[$game_variables[10]].learn_skill($game_variables[6])"])
        Script(["$game_message.add(\"\#{$game_actors[$game_variables[10]].name} learned:"])
        ScriptMore(["\#{$data_skills[$game_variables[6]].name}\")"])
        ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
        ExitEventProcessing([])
        Empty([])

      When([1, "Remove Skill"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Who will forget skill?"])
        Script(["names = party_members.collect{|m|m.name}"])
        ScriptMore(["unlimited_choices(11, names)"])
        ScriptMore(["actor = party_members[$game_variables[11]]"])
        ScriptMore(["$game_variables[10] = actor ? actor.id : 0"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What skill?"])
        InputNumber([6, 4])
        Script(["$game_actors[$game_variables[10]].forget_skill($game_variables[6])"])
        Script(["$game_message.add(\"\#{$game_actors[$game_variables[10]].name} forgot:"])
        ScriptMore(["\#{$data_skills[$game_variables[6]].name}\")"])
        ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 7, 0])
      ControlVariables([6, 6, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["From?"])
      InputNumber([6, 4])
      ControlVariables([11, 11, 0, 1, 6])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["To?"])
      InputNumber([11, 4])
      ControlVariables([10, 10, 0, 1, 6])
      ControlVariables([6, 6, 2, 0, 2])
      ControlVariables([10, 10, 2, 0, 1])
      Loop([])
        ControlVariables([6, 6, 1, 0, 2])
        ControlVariables([10, 10, 1, 0, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\v[6] = \\v[\\v[6]]"])
        ShowText(["\\v[10] = \\v[\\v[10]]"])
        ConditionalBranch([1, 10, 1, 11, 1])
          ExitEventProcessing([])
          Empty([])

        BranchEnd([])
        Empty([])

      RepeatAbove([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 8, 0])
      ControlVariables([11, 11, 0, 0, 0])
      ControlVariables([6, 6, 0, 0, 0])
      ShowChoices([["Single", "Range"], 1])
      When([0, "Single"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Variable?"])
        InputNumber([6, 4])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Value?"])
        InputNumber([11, 4])
        Script(["$game_variables[$game_variables[6]] = $game_variables[11]"])
        Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
        ExitEventProcessing([])
        Empty([])

      When([1, "Range"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["From?"])
        InputNumber([6, 4])
        ControlVariables([10, 10, 0, 1, 6])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["To?"])
        InputNumber([10, 4])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Value?"])
        InputNumber([11, 4])
        Loop([])
          Script(["$game_variables[$game_variables[6]] = $game_variables[11]"])
          ControlVariables([6, 6, 1, 0, 1])
          ConditionalBranch([1, 6, 1, 10, 3])
            Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
            ExitEventProcessing([])
            Empty([])

          BranchEnd([])
          Empty([])

        RepeatAbove([])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 9, 0])
      ControlVariables([11, 11, 0, 0, 0])
      ShowChoices([["Single", "Range", "Map Event Self Switch", "Switch Status Check"], 0])
      When([0, "Single"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Switch?"])
        InputNumber([11, 4])
        ShowChoices([["ON", "OFF"], 0])
        When([0, "ON"])
          Script(["$game_switches[$game_variables[11]] = true"])
          Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
          Empty([])

        When([1, "OFF"])
          Script(["$game_switches[$game_variables[11]] = false"])
          Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
          Empty([])

        ChoicesEnd([])
        ExitEventProcessing([])
        Empty([])

      When([1, "Range"])
        ControlVariables([6, 6, 0, 0, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["From?"])
        InputNumber([6, 4])
        ControlVariables([10, 10, 0, 1, 6])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["To?"])
        InputNumber([10, 4])
        ShowChoices([["ON", "OFF"], 0])
        When([0, "ON"])
          Loop([])
            Script(["$game_switches[$game_variables[6]] = true"])
            ControlVariables([6, 6, 1, 0, 1])
            ConditionalBranch([1, 6, 1, 10, 3])
              Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
              ExitEventProcessing([])
              Empty([])

            BranchEnd([])
            Empty([])

          RepeatAbove([])
          ExitEventProcessing([])
          Empty([])

        When([1, "OFF"])
          Loop([])
            Script(["$game_switches[$game_variables[6]] = false"])
            ControlVariables([6, 6, 1, 0, 1])
            ConditionalBranch([1, 6, 1, 10, 3])
              Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
              ExitEventProcessing([])
              Empty([])

            BranchEnd([])
            Empty([])

          RepeatAbove([])
          ExitEventProcessing([])
          Empty([])

        ChoicesEnd([])
        Empty([])

      When([2, "Map Event Self Switch"])
        ControlVariables([6, 6, 0, 0, 0])
        ControlVariables([10, 10, 0, 0, 0])
        ControlVariables([11, 11, 0, 0, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Map ID?"])
        InputNumber([6, 4])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Event ID?"])
        InputNumber([11, 4])
        ShowChoices([["Self Switch A", "Self Switch B", "Self Switch C", "Self Switch D"], 0])
        When([0, "Self Switch A"])
          ShowChoices([["ON", "OFF"], 0])
          When([0, "ON"])
            Script(["$game_self_switches[[$game_variables[6], $game_variables[11], 'A']] = true"])
            ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
            ExitEventProcessing([])
            Empty([])

          When([1, "OFF"])
            Script(["$game_self_switches[[$game_variables[6], $game_variables[11], 'A']] = false"])
            ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
            ExitEventProcessing([])
            Empty([])

          ChoicesEnd([])
          Empty([])

        When([1, "Self Switch B"])
          ShowChoices([["ON", "OFF"], 0])
          When([0, "ON"])
            Script(["$game_self_switches[[$game_variables[6], $game_variables[11], 'B']] = true"])
            ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
            ExitEventProcessing([])
            Empty([])

          When([1, "OFF"])
            Script(["$game_self_switches[[$game_variables[6], $game_variables[11], 'B']] = false"])
            ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
            ExitEventProcessing([])
            Empty([])

          ChoicesEnd([])
          Empty([])

        When([2, "Self Switch C"])
          ShowChoices([["ON", "OFF"], 0])
          When([0, "ON"])
            Script(["$game_self_switches[[$game_variables[6], $game_variables[11], 'C']] = true"])
            ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
            ExitEventProcessing([])
            Empty([])

          When([1, "OFF"])
            Script(["$game_self_switches[[$game_variables[6], $game_variables[11], 'C']] = false"])
            ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
            ExitEventProcessing([])
            Empty([])

          ChoicesEnd([])
          Empty([])

        When([3, "Self Switch D"])
          ShowChoices([["ON", "OFF"], 0])
          When([0, "ON"])
            Script(["$game_self_switches[[$game_variables[6], $game_variables[11], 'D']] = true"])
            ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
            ExitEventProcessing([])
            Empty([])

          When([1, "OFF"])
            Script(["$game_self_switches[[$game_variables[6], $game_variables[11], 'D']] = false"])
            ScriptMore(["RPG::SE.new(\"Item1\", 80, 100).play"])
            ExitEventProcessing([])
            Empty([])

          ChoicesEnd([])
          Empty([])

        ChoicesEnd([])
        Empty([])

      When([3, "Switch Status Check"])
        ControlVariables([10, 10, 0, 0, 0])
        ControlVariables([11, 11, 0, 0, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Switch ID?"])
        InputNumber([11, 4])
        Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
        ConditionalBranch([12, "$game_switches[$game_variables[11]] = true"])
          ShowTextAttributes(["radio_fc1", 0, 0, 2])
          ShowText(["Switch /V[11] is ON."])
          Empty([])

        Else([])
          ShowTextAttributes(["radio_fc1", 0, 0, 2])
          ShowText(["Switch /V[11] is OFF."])
          Empty([])

        BranchEnd([])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 10, 0])
      ControlVariables([11, 11, 0, 0, 0])
      ShowChoices([["Rain", "Storm", "Snow", "Normal"], 4])
      When([0, "Rain"])
        ShowChoices([["Intense", "Moderate", "Mild"], 2])
        When([0, "Intense"])
          Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
          SetWeatherEffects([:rain, 9, 120, false])
          Empty([])

        When([1, "Moderate"])
          Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
          SetWeatherEffects([:rain, 5, 120, false])
          Empty([])

        When([2, "Mild"])
          Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
          SetWeatherEffects([:rain, 2, 120, false])
          Empty([])

        ChoicesEnd([])
        Empty([])

      When([1, "Storm"])
        ShowChoices([["Intense", "Moderate", "Mild"], 2])
        When([0, "Intense"])
          Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
          SetWeatherEffects([:storm, 9, 120, false])
          Empty([])

        When([1, "Moderate"])
          Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
          SetWeatherEffects([:storm, 5, 120, false])
          Empty([])

        When([2, "Mild"])
          Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
          SetWeatherEffects([:storm, 2, 120, false])
          Empty([])

        ChoicesEnd([])
        Empty([])

      When([2, "Snow"])
        ShowChoices([["Intense", "Moderate", "Mild"], 2])
        When([0, "Intense"])
          Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
          SetWeatherEffects([:snow, 9, 120, false])
          Empty([])

        When([1, "Moderate"])
          Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
          SetWeatherEffects([:snow, 5, 120, false])
          Empty([])

        When([2, "Mild"])
          Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
          SetWeatherEffects([:snow, 2, 120, false])
          Empty([])

        ChoicesEnd([])
        Empty([])

      When([3, "Normal"])
        Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
        SetWeatherEffects([:none, 9, 120, false])
        Empty([])

      ChoicesEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 11, 0])
      ShowChoices([["Teleport to Map", "Info"], 0])
      When([0, "Teleport to Map"])
        ControlVariables([11, 11, 0, 0, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Map ID?"])
        InputNumber([6, 4])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["X Coordinate?"])
        InputNumber([10, 3])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Y Coordinate?"])
        InputNumber([11, 3])
        Script(["forced_transfer($game_variables[6],$game_variables[10],$game_variables[11])"])
        ExitEventProcessing([])
        Empty([])

      When([1, "Info"])
        Script(["$game_message.add(\"Map ID \#{$game_map.map_id}"])
        ScriptMore(["\#{$data_mapinfos[$game_map.map_id].name}"])
        ScriptMore(["Position X \#{$game_player.x}"])
        ScriptMore(["Position Y \#{$game_player.y}\")"])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 12, 0])
      Script(["SceneManager.call(Scene_JobChange)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 13, 0])
      Label(["second_start"])
      ControlVariables([11, 11, 0, 0, 0])
      Script(["unlimited_choices(11, [\"Add Coins\", "])
      ScriptMore(["\"Change Name\","])
      ScriptMore(["\"Reset Adv. Log (All)\","])
      ScriptMore(["\"Reset Adv. Log (Current)\","])
      ScriptMore(["\"Set Framerate\","])
      ScriptMore(["\"Fight Troop\","])
      ScriptMore(["\"Synthesize\","])
      ScriptMore(["\"Run Common Event\","])
      ScriptMore(["\"Unlock All Locations\","])
      ScriptMore(["\"Unlock Library\","])
      ScriptMore(["\"\\\\C[24]Back\\\\C[0]\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        ControlVariables([11, 11, 0, 0, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["How many?"])
        InputNumber([11, 4])
        Script(["$game_party.gain_coin($game_variables[11])"])
        Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ControlVariables([11, 11, 0, 0, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Actor?"])
        InputNumber([6, 3])
        ConditionalBranch([1, 11, 0, 701, 0])
          NameInputProcessing([701, 16])
          Empty([])

        Else([])
          Script(["$game_actors[701].name = $game_actors[$game_variables[6]].name"])
          Script(["ol = $game_actors[701]"])
          ScriptMore(["ne = $game_actors[$game_variables[6]]"])
          ScriptMore(["ol.set_graphic(ol.character_name,ol.character_index,ne.face_name,ol.face_index)"])
          NameInputProcessing([701, 16])
          Script(["$game_actors[$game_variables[6]].name = $game_actors[701].name"])
          Script(["$game_actors[701].name = \"Nero\""])
          Script(["ol = $game_actors[701]"])
          ScriptMore(["ol.set_graphic(ol.character_name,ol.character_index,\"nero_fc2\",ol.face_index)"])
          Empty([])

        BranchEnd([])
        Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ControlVariables([11, 11, 0, 0, 0])
        Script(["$game_library.init_party_stat"])
        Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ControlVariables([11, 11, 0, 0, 0])
        Script(["Graphics.frame_count = 0"])
        ScriptMore(["$game_system.battle_count = 0"])
        ScriptMore(["$game_system.party_lose_count = 0"])
        Script(["loop do"])
        ScriptMore(["  break if $game_system.save_count <= 0"])
        ScriptMore(["  $game_system.on_before_auto_save"])
        ScriptMore(["end"])
        Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ControlVariables([11, 11, 0, 0, 60])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["New framerate?"])
        ShowText(["(Default = 60)"])
        InputNumber([11, 3])
        Script(["Graphics.frame_rate = $game_variables[11]"])
        Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        ControlVariables([11, 11, 0, 0, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Troop ID?"])
        InputNumber([11, 4])
        Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
        BattleProcessing([1, 11, true, false])
        IfWin([])
          Empty([])

        IfEscape([])
          Empty([])

        BattleProcessingEnd([])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 0])
        ControlVariables([11, 11, 0, 0, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Which synthesize scene?"])
        InputNumber([11, 2])
        Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
        Script(["call_synthesize($game_variables[11])"])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 11, 0, 7, 0])
        ControlVariables([10, 10, 0, 0, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Which common event?"])
        InputNumber([10, 4])
        Label(["common_start"])
        Script(["cevent = $data_common_events[$game_variables[10]]"])
        ScriptMore(["if cevent"])
        ScriptMore(["  child = Game_Interpreter.new(@depth + 1)"])
        ScriptMore(["  child.setup(cevent.list, same_map? ? @event_id : 0)"])
        ScriptMore(["  child.run"])
        ScriptMore(["end"])
        ErasePicture([5])
        ErasePicture([6])
        ShowChoices([["Start Next Event", "Stop"], 2])
        When([0, "Start Next Event"])
          ControlVariables([10, 10, 1, 0, 1])
          JumpToLabel(["common_start"])
          Empty([])

        When([1, "Stop"])
          Script(["RPG::SE.new(\"Item1\", 80, 100).play"])
          ExitEventProcessing([])
          Empty([])

        ChoicesEnd([])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 11, 0, 8, 0])
        ControlSwitches([101, 190, 0])
        ControlSwitches([201, 407, 0])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 11, 0, 9, 0])
        ShowChoices([["Unlock Library", "Lock Library"], 0])
        When([0, "Unlock Library"])
          Script(["$game_message.add(\"\\\\C[18]WARNING:\\\\C[0]"])
          ScriptMore(["This \\\\C[18]WILL\\\\C[0] unlock placeholder entries like \\\\C[17]***ダミー\\\\C[0]"])
          ScriptMore([""])
          ScriptMore(["Are you sure?\")"])
          ShowChoices([["Yes", "No"], 0])
          When([0, "Yes"])
            Script(["library_all_open"])
            ExitEventProcessing([])
            Empty([])

          When([1, "No"])
            ExitEventProcessing([])
            Empty([])

          ChoicesEnd([])
          Empty([])

        When([1, "Lock Library"])
          Script(["$game_message.add(\"\\\\C[18]WARNING:\\\\C[0]"])
          ScriptMore(["This \\\\C[18]WILL\\\\C[0] lose library entries. You will need to "])
          ScriptMore(["encounter enemies or characters again to learn info about them."])
          ScriptMore(["Are you sure?\")"])
          ShowChoices([["Yes", "No"], 0])
          When([0, "Yes"])
            Script(["library_all_close"])
            ExitEventProcessing([])
            Empty([])

          When([1, "No"])
            ExitEventProcessing([])
            Empty([])

          ChoicesEnd([])
          Empty([])

        ChoicesEnd([])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 11, 0, 10, 0])
        ControlVariables([11, 11, 0, 0, 0])
        JumpToLabel(["start"])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  When([1, "HP Drain"])
    ShowChoices([["Single 80% Drain", "Party HP 1"], 0])
    When([0, "Single 80% Drain"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Pick a character who will have their HP drained"])
      Script(["names = party_members.collect{|m|m.name}"])
      ScriptMore(["unlimited_choices(11, names)"])
      ScriptMore(["if $game_variables[11] != names.size"])
      ScriptMore(["actor = party_members[$game_variables[11]]"])
      ScriptMore(["$game_variables[12] = actor.id"])
      ScriptMore(["$game_variables[10] = 0"])
      ScriptMore(["else"])
      ScriptMore(["$game_variables[12] = 0"])
      ScriptMore(["$game_variables[10] = 0"])
      ScriptMore(["end"])
      Script(["$game_variables[10] = (($game_actors[$game_variables[12]].hp * 0.8)+1).to_i"])
      ScriptMore(["$game_actors[$game_variables[12]].change_hp(-$game_variables[10], false)"])
      Script(["RPG::SE.new(\"mon_down4\", 80, 100).play"])
      ScriptMore(["$game_message.add(\"HP Drained!\")"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Party HP 1"])
      Script(["$game_party.members.each { |actor|next actor.change_hp(-99999999999, false)}"])
      Script(["RPG::SE.new(\"mon_down4\", 80, 100).play"])
      ScriptMore(["$game_message.add(\"HP Drained!\")"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  ChoicesEnd([])
  Empty([])
