//I know that at this point it feels more like a terry wad for the monsters as images, but I honestly Want to turn the images shown here into actual sprites. (if one soul wants to help me with the matter here).

Class AreYouFuckingSeriousMan : MorphedMonster
{  //...Yeah :).
	Default
	{
	Health 60;
	Radius 20;
	Height 56;
	Mass 1234567890;
	Speed 6;
	PainChance 200;
	Monster;
	+PUSHABLE;
	+FLOORCLIP;
	+LOOKALLAROUND;
	Obituary "...You know what %o?, You deserve to die like that, since...HOW?!";
	Tag "...";
	}
	States
	{
	Spawn:
		TNT1 A 0 A_Look();
		TNT1 A 1 A_Jump(256,"See1","See3","See2","See4", "See5", "See6");
		Loop;
	See1:
		PHDR A 0 A_SetScale(0.15,0.15); //Mari (This feels a bit odd considering the og character ref).
		PHDR A 8 A_Wander();
		Loop;
	See2:
		PHDR C 0 A_SetScale(0.08,0.08); //Bay
		PHDR C 8 A_Wander();
		Loop;
	See3:
		PHDR B 0 A_SetScale(0.12,0.12); //Dami
		PHDR B 8 A_Wander(); 
		Loop;
	See4:
		PHDR D 0 A_SetScale(0.18,0.18); //Yana
		PHDR D 8 A_Wander();
		Loop;
	See5:
		PHDR F 0 A_SetScale(0.15,0.15); //Fira (Aka, Yana's Girlfriend).
		PHDR F 8 A_Wander();
		Loop;
	See6:
		PHDR G 0 A_SetScale(0.07,0.07); //Rebutia
		PHDR G 8 A_Wander();
		Loop;
	Pain:
		TNT1 A 0 A_Look();
		TNT1 A 1 A_Jump(256,"Pain1","Pain3","Pain2","Pain4","Pain5","Pain6");
		Loop;
	Pain1:
		PHDR C 0 A_SetScale(0.08,0.08);
		PHDR C 8;
		Goto See2;
	Pain2:
		PHDR B 0 A_SetScale(0.12,0.12);
		PHDR B 8; 
		Goto See3;
	Pain3:
		PHDR A 0 A_SetScale(0.15,0.15);
		PHDR A 8;
		Goto See1;
	Pain4:
		PHDR D 0 A_SetScale(0.18,0.18);
		PHDR D 8;
		Goto See4;
	Pain5:
		PHDR F 0 A_SetScale(0.15,0.15);
		PHDR F 8;
		Goto See5;
	Pain6:
		PHDR G 0 A_SetScale(0.07,0.07);
		PHDR G 8;
		Goto See6;
	Death:
		"----" A 0 A_NoBlocking();
		"----" A 1 A_PlaySound("Yes/BossNuke");
		"----" A 0 A_SpawnItem("Bloonxplode");
		Stop;
	}
}