//Estos Muertos cuentan Cuentos. (Si los Encuentras vivo por supuesto.)

class DeadsAngel : Actor
{
	//$Category Los Fusilados
	//$Title Dead Hell's Angel
	
	States
	{
	Spawn:
		VHSA O -1;
		Stop;
	}
}

class DearpDog : Actor
{
	//$Category Los Fusilados
	//$Title Dead Demon Derp
	
	States
	{
	Spawn:
		ROTD K -1;
		Stop;
	}
}

class FutureJackass : Actor
{
	//$Category Los Fusilados
	//$Title Dead Jackass
	
	States
	{
	Spawn:
		JACK K -1;
		Stop;
	}
}

class ThisHappenedOntheMovieAnyways : Actor
{
	//$Category Los Fusilados
	//$Title Dead Dr.Pinky
	
	States
	{
	Spawn:
		MPNK N -1;
		Stop;
	}
}

class DeadAss1 : Actor
{
	//$Category Los Fusilados
	//$Title Dead Cacoavian
	
	Default
	{
	YScale 0.9;
	XScale 1;
	}
	States
	{
	Spawn:
		AVIA W -1;
		Stop;
	}
}

class DeadAss2 : Actor
{
	//$Category Los Fusilados
	//$Title Dead Cacoreplacer1
	
	Default
	{
	Translation "16:47=80:111";
	}
	States
	{
	Spawn:
		AVIA W -1;
		Stop;
	}
}

class DeadAss3 : Actor
{
	//$Category Los Fusilados
	//$Title Dead Cacoreplacer2
	
	Default
	{
	YScale 1;
	XScale 1.1;
	Translation "16:47=192:207";
	}
	States
	{
	Spawn:
		AVIA W -1;
		Stop;
	}
}

class DeadAss4 : Actor
{
	//$Category Los Fusilados
	//$Title Dead Cacoreplacer3
	
	Default
	{
	YScale 0.7;
	XScale 1.2;
	Translation "16:47=48:79";
	}
	States
	{
	Spawn:
		AVIA W -1;
		Stop;
	}
}

class DeadAss5 : Actor
{
	//$Category Los Fusilados
	//$Title Dead Cacoreplacer4
	
	Default
	{
	YScale 1.2;
	XScale 0.8;
	Translation "16:47=112:127";
	}
	States
	{
	Spawn:
		AVIA W -1;
		Stop;
	}
}

class DeadAss6 : Actor
{
	//$Category Los Fusilados
	//$Title Dead CacoShiny :(
	
	Default
	{
	YScale 0.6;
	XScale 0.7;
	Translation "16:47=%[0.00,0.00,0.00]:[1.32,2.06,1.64]";
	}
	States
	{
	Spawn:
		AVIA W -1;
		Stop;
	}
}

class DeadAss7 : Actor  //most likely will get used in a Zscene
{
	//$Category Los Fusilados
	//$Title Dead...Mia?
	
	Default
	{
	YScale 1.3;
	XScale 1.4;
	Translation "112:123=192:207", "16:47=%[0.00,0.00,0.00]:[1.79,1.84,1.06]", "195:198=%[0.00,0.00,0.00]:[0.77,2.14,1.50]";
	}
	States
	{
	Spawn:
		AVIA W -1;
		Stop;
	}
}

class DamagedToy : Actor
{
	//$Category Los Fusilados
	//$Title Dead Smiley
	
	States
	{
	Spawn:
		SMIL Q -1;
		Stop;
	}
}

class MalfuntionedFucker : Actor
{
	//$Category Los Fusilados
	//$Title Dead Terminatrix
	
	States
	{
	Spawn:
		TRIX O -1;
		stop;
	}
}

class FinalDestinyFiveReference : Actor  //The first one better
{
	//$Category Los Fusilados
	//$Title Dead Raging Ocular
	
	States
	{
	Spawn:
		EYES I -1;
		Stop;
	}
}

class NowHeIsSad : Actor  //:(
{
	//$Category Los Fusilados
	//$Title Dead Psycho Head
	
	States
	{
	Spawn:
		CRPY N -1;
		stop;
	}
}

class NoMoreLead1 : Actor
{
	//$Category Los Fusilados
	//$Title Dead Enforcer 1
	
	States
	{
	Spawn:
		ENFO N -1;
		Stop;
	}
}

class NoMoreLead2 : Actor
{
	//$Category Los Fusilados
	//$Title Dead Enforcer 2
	
	States
	{
	Spawn:
		ENFO S -1;
		Stop;
	}
}

class HarpaDanada : Actor
{
	//$Category Los Fusilados
	//$Title Dead Harpy
	
	States
	{
	Spawn:
		HRPY N -1;
		Stop;
	}
}

class FinallyResting1 : Actor
{
	//$Category Los Fusilados
	//$Title Dead Zombie Henchman 1
	
	States
	{
	Spawn:
		THPZ L -1;
        Stop;
	}
}

class FinallyResting2 : Actor
{
	//$Category Los Fusilados
	//$Title Dead Zombie Henchman 2
	
	States
	{
	Spawn:
		THZP Q -1;
	    Stop;
	}
}

class FinallyResting3 : Actor
{
	//$Category Los Fusilados
	//$Title Dead Zombie Henchman 3
	
	States
	{
	Spawn:
		THXZ F -1;
	    Stop;
	}
}

class AshShee : Actor
{
	//$Category Los Fusilados
	//$Title Dead Banshee
	
	States
	{
	Spawn:
		BANS R -1;
		Stop;
	}
}

class DemonicAbortionSucessful : Actor  //Too Edgy right?. (Seriously, is this too much?)
{
	//$Category Los Fusilados
	//$Title Dead Flesh Spawn
	
	States
	{
	Spawn:
		FLSP O -1;
		Stop;
	}
}

class UselessSecurity : Actor
{
	//$Category Los Fusilados
	//$Title Dead UAC Security
	
	Default
	{
	Translation "112:119=86:93", "120:127=96:105";
	}
	States
	{
	Spawn:
		UACS N -1;
		Stop;
	}
}

class UselessElite : Actor
{
	//$Category Los Fusilados
	//$Title Dead UAC Elite Guard
	
	Default
	{
	Translation "112:123=32:47", "124:127=188:191", "195:198=171:174";
	}
	States
	{
	Spawn:
		UACS N -1;
		Stop;
	}
}

Class MeatWizord : Actor
{
	//$Category Los Fusilados
	//$Title Dead Flesh Wizard
	
	States
	{
	Spawn:
		LMWZ P -1;
		Stop;
	}
}