Class FakerWho : Actor  //I honestly don't know if she has a name, but here *Insert Video Here*
{
	Default
	{
	Health 560;
	Speed 25;
	Radius 20;
	Height 79;
	PainChance 25;
	Mass 600;
	YScale 1.3;
	XScale 1;
	Monster;
	+FloorClip;
	+NoInfightSpecies;
	+NOINFIGHTING;
	+QuickToRetaliate;
	+DONTMORPH;
	+MISSILEMORE;
	+MISSILEEVENMORE;
	+NORADIUSDMG;
	+LookAllAround;
	DamageFactor "Blal", 0;
	DamageFactor "Boomerangz", 0;
	DamageFactor "Diabetes", 0;
	DamageFactor "Grenade", 0;
	DamageFactor "Time", 0;
	DamageFactor "Ass", 0;
	DamageFactor "HipTo", 0;
	DamageFactor "Powder", 0;
	DamageFactor "Radiation", 0;
	DamageFactor "LOL", 0.001;
	DamageFactor "Bloon", 0;
	DamageFactor "Huje", 0;
	DamageFactor "Steel", 0;
	DamageFactor "Maser", 0;
	DamageFactor "Air", 0;
	DamageFactor "Ramming", 0;
	DamageFactor "Fire", 0;
	DamageFactor "Kaboomz", 0;
	DamageFactor "Images", 0;
	DamageFactor "Poison", 0;
	DamageFactor "Ice", 0;
	DamageFactor "Lightning", 0;
	+NOBLOOD;
	Tag "Y Quien es ella?";
	Obituary "%o was a target of- Wait...Who are you?.";
	Translation "80:111=%[0.00,0.00,0.00]:[0.97,1.76,2.55]", "16:47=192:207", "120:127=112:112", "195:198=%[0.00,0.00,0.00]:[0.77,2.14,1.50]";
	}
	States
	{
	Spawn:
		GSPN A 1 Bright A_Look();
		loop;
	See:
		GSPN A 0 A_SpawnItemEx("BetterthanMechaSkytbh",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0);
		GSPN A 4 Bright A_Chase();
		GSPN A 0 A_SpawnItemEx("BetterthanMechaSkytbh",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0);
		GSPN A 2 Bright A_Chase();
		GSPN A 0 A_SpawnItemEx("BetterthanMechaSkytbh",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0);
		GSPN A 4 Bright A_Chase();
		GSPN A 0 A_SpawnItemEx("BetterthanMechaSkytbh",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0);
		GSPN A 2 Bright A_Chase();
		GSPN A 0 A_SpawnItemEx("BetterthanMechaSkytbh",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0);
		GSPN A 4 Bright A_Chase();
		GSPN A 0 A_SpawnItemEx("BetterthanMechaSkytbh",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0);
		GSPN A 2 Bright A_Chase();
		GSPN A 0 A_SpawnItemEx("BetterthanMechaSkytbh",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0);
		GSPN A 4 Bright A_Chase();
		GSPN A 0 A_SpawnItemEx("BetterthanMechaSkytbh",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0);
		GSPN A 2 Bright A_Chase();
		loop;
	Missile:
		GSPN B 0 Bright A_SetInvulnerable();
		GSPN B 0 Bright A_PlaySound("BonemealFuel/active", 10);
		GSPN BB 4 Bright A_FaceTarget();
		GSPN A 1 A_FaceTarget();
		GSPN BB 4 Bright A_FaceTarget();
		GSPN A 1 A_FaceTarget();
		GSPN BB 4 Bright A_FaceTarget();
		GSPN A 1 A_FaceTarget();
		GSPN BBB 5 Bright A_FaceTarget();
		GSPN AAAA 5 A_FaceTarget();
		GSPN A 0 Bright A_UnSetInvulnerable();
		CYBG A 0 A_Jump(109, "ButIKnowThatSheIsNotTrustWhorthy", "AtleastHerInspoIsFaithfullyAccurate");
		Goto IDontKnowWhoIsShe;
	IDontKnowWhoIsShe:
		GSPN DDD 2 Bright;
		GSPN B 0 A_PlaySound("Yes/OctaneEnd", 10);
		GSPN B 1 A_FaceTarget();
		GSPN BBB 2 A_SpawnProjectile("Sludgefest");
		GSPN DDDD 2 Bright;
		GSPN B 0 A_PlaySound("Yes/OctaneEnd", 10);
		GSPN B 1 A_FaceTarget();
		GSPN BBBB 2 A_SpawnProjectile("Sludgefest"); 
		GSPN D 0 A_PlaySound("Nothing/NOTHING2");
		GSPN DDDDD 6 Bright;
		GSPN C 0 A_PlaySound("Yes/GoryBlod", 10);
		GSPN C 2 A_FaceTarget();
		GSPN CCCCCC 0 A_SpawnProjectile("RestInPissArecaceaeXD",32,0,random(-9,9),CMF_OFFSETPITCH,random(-9,9));
		GSPN CCCCCC 3;
		GSPN C 8 Bright;
		GSPN A 2 Bright;
		Goto See;
	ButIKnowThatSheIsNotTrustWhorthy:
		GSPN DDDD 6 Bright;
		GSPN C 0 A_PlaySound("BonemealFuel/pain", 10);
		GSPN CC 4 A_FaceTarget();
		GSPN D 0 Bright A_SetInvulnerable();
		GSPN DD 5 Bright A_FaceTarget();
		GSPN C 0 A_PlaySound("BonemealFuel/pain", 10);
		GSPN CC 4 A_FaceTarget();
		GSPN D 3 Bright A_FaceTarget();
		GSPN C 0 A_PlaySound("BonemealFuel/pain", 10);
		GSPN CC 2 A_FaceTarget();
		GSPN D 1 Bright A_FaceTarget();
		GSPN C 0 A_PlaySound("BonemealFuel/pain", 10);
		GSPN CC 3 A_FaceTarget();
		GSPN D 2 Bright A_FaceTarget();
		GSPN C 0 A_PlaySound("BonemealFuel/pain", 10);
		GSPN CC 2 A_FaceTarget();
		GSPN D 1 Bright A_FaceTarget();
		GSPN C 0 A_PlaySound("BonemealFuel/pain", 10);
		GSPN CC 4 A_FaceTarget();
		GSPN DDDD 5 Bright A_FaceTarget();
		GSPN C 0 Bright A_UnSetInvulnerable();
		GSPN C 0 A_PlaySound("Yes/ReelDeath", 30);
		GSPN C 20 A_SpawnProjectile("NowWouldBeAGoodTimeToKillYourSelf");
		Goto See;
	AtleastHerInspoIsFaithfullyAccurate:  //I don't remember correctly, but the thing that I know is that she was based on an ugly as fuck british doll from the 90's, And I hope Being wrong with the info.
		GSPN DDD 4 Bright A_FaceTarget();
		GSPN C 0 A_PlaySound("Yes/MDropPass", 11);
		GSPN C 2 A_SpawnProjectile("TwoTwoTwo", 25, 0, -6);
		GSPN D 4 Bright A_FaceTarget();
		GSPN C 0 A_PlaySound("Yes/MDropPass", 11);
		GSPN C 2 A_SpawnProjectile ("TwoTwoTwo", 30);
		GSPN D 4 Bright A_FaceTarget();
		GSPN C 0 A_PlaySound("Yes/MDropPass", 11);
		GSPN C 2 A_SpawnProjectile ("TwoTwoTwo", 25, 0, 6);
		GSPN DD 6 Bright;
		GSPN A 8 Bright;
		GSPN DD 4 Bright A_FaceTarget();
		GSPN B 0 A_PlaySound("Bio/BioShooT", 80);
		GSPN B 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("Bubbaloo", 30);
		GSPN B 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("Bubbaloo", 25, 0, 6);
		GSPN B 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("Bubbaloo", 25, 0, -6);
		GSPN B 5 A_FaceTarget();
		GSPN A 5 Bright;
		Goto See;
	Pain:
		GSPN GRJEHRQOD 2 Bright A_PlaySound("BonemealFuel/truepain", 20);
		GSPN D 0 A_PlaySound("Nothing/NOTHING2");
		Goto See;
	Death:
		GSPN C 0 A_NoBlocking();
		GSPN C 0 A_PlaySound("BonemealFuel/attack");
		GSPN C 0 A_FaceTarget();
		GSPN CCCCCCCCCC 2 Bright;
		GSPN DDDDDD 2;
		GSPN E 1;
		GSPN E 0 A_PlaySound("10MM/FIRE", 20);
		GSPN E 1 A_SpawnItem("BloonPop", 0,64,0,0);
		GSPN EEEEEE 6;
		GSPN FFFFF 5 A_FadeOut(0.05);
		GSPN GGGG 4 A_FadeOut(0.05);
		GSPN HHH 3 A_FadeOut(0.05);
		GSPN II 2 A_FadeOut(0.05);
		GSPN J 1 A_FadeOut(0.05);
		Stop;
	}
}

Class Sludgefest : Actor
{
	Default
	{
	Health 50;
	Radius 21;
	Height 61;
	Speed 26;
	FastSpeed 29;
	Damage 6;
	+NOICEDEATH;
	damagetype "Ramming";
	damagetype "Fire";
	Projectile;
	+FLOORHUGGER;
	+RANDOMIZE;
	Obituary "The sludge of souls took %o's soul away.";
	}
	States
	{
	Spawn:
		TNT1 A 1 A_Jump (256, "See1", "See2", "See3");
		Loop;
	See1:
		HSKL C 0 BRIGHT A_SetScale(1.5,1.5);
		HSKL C 0 BRIGHT A_PlaySound("skull/melee");
		HSKL C 2 BRIGHT;
		HSKL D 2 BRIGHT;
		HSKL CD 2 BRIGHT;
		Goto See1+3;
	See2:
		SKUL C 0 BRIGHT A_SetScale(1.5,1.5);  //LET'S SEE ALL OF THE MODDED LOST SOULS THAT WILL HAVE HERE!!! >:]
		SKUL C 0 BRIGHT A_PlaySound("flesh/melee");
		SKUL C 2 BRIGHT;
		SKUL D 2 BRIGHT;
		SKUL CD 2 BRIGHT;
		Goto See2+3;
	See3:
		FLSP C 0 BRIGHT A_SetScale(1.5,1.5);
		FLSP C 0 BRIGHT A_PlaySound("hsoul/attack");
		FLSP E 2 BRIGHT;
		FLSP F 2 BRIGHT;
		Goto See3+2;
	Death:
		"----" A 0 BRIGHT A_PlaySound("Yes/MayhemExplode");
		"----" A 0 BRIGHT A_SetScale(1.0,1.0);
		"----" AAA 1 BRIGHT A_SpawnDebris("FuegoMan");
		"----" A 1 BRIGHT A_SpawnItem("Bloonxplode", 0,0,0,0);
		Stop;
	}
}

Class RestInPissArecaceaeXD : Actor //Before any speculation happens, I don't hate the character, in fact, I actually like the character, but the thing is that the robot doesn't like her...(I think.)
{
	Default //Here's how she looks like *Insert Image Here*
	{
	Health 55;
	Radius 30;
	Height 30;
	Scale 0.30;
	Speed 31;
	FastSpeed 34;
	Damage 15;
	Projectile;
	BounceFactor 0.85;
	Damagetype "Steel";
	gravity 0.87;
	-NOGRAVITY;
	+NOTELEPORT;
	BounceCount 7;
	BounceType "Hexen";
	BounceSound "Yes/IqHookfuck";
	Obituary "%o wanted a kiss from a spike ball.";  //Areca Blamed %o for the deforestation. (Now she has more probability >:]).
	}
	States
	{
	Spawn:
		BSPB A -1;
		Stop;
	Death:
		BSPB A 0 A_PlaySound("Yes/IHatedThisSoundWhenIWasAKid");
		BSPB AAAAAAAAAAA 2 A_FadeOut(0.10);
		Stop;
	}
}

Class NowWouldBeAGoodTimeToKillYourSelf : Actor  //This is something that she actually says *Insert Video Here*
{
	Default
	{
	Speed 28;
	FastSpeed 28;
	Radius 15;
	Height 15;
	Mass 18;
	Damage 1;
	Scale 1.5;
	Damagetype "Steel";
	Projectile;
	SeeSound "Sasovimon/SasoShoot";
	Obituary "The Bold Sphere got %o horribly sick and died.";
	}
	States
	{
	Spawn:
		PYNV ABCD 1;
		Loop;
	Death:
		PYNV D 0 A_PlaySound("TemFlakes/Nice");
		PYNV DCBADCBADCBADCBADCBA 1 A_FadeOut(0.10);
		Stop;
	XDeath:
		PYNV D 0 A_SpawnItem("ThisIsJustAbsurdToDo");
		Stop;
	}
}

Class ThisIsJustAbsurdToDo : Actor //But It worked :,).
{
	Default
	{
	Health 13;
	Speed 0;
	FastSpeed 0;
	Radius 15;
	Height 15;
	Mass 18;
	Damage 1;
	Scale 1.5;
	Damagetype "Steel";
	Monster;
	PainChance 0;
	+NOPAIN;
	ReactionTime 1;
	+NOGRAVITY;
	+LOOKALLAROUND;
	+NOCLIP;
	+NOBLOCKMAP;
	+ALWAYSFAST;
	+DONTMORPH;
	-SHOOTABLE
	+NOBLOOD;
	+NEVERTARGET;
	+NOTAUTOAIMED;
	+NOINFIGHTING;
	-COUNTKILL;
	Obituary "The Bold Sphere got %o horribly sick and died.";
	}
	States
	{
	Spawn:
		PYNV ABCD 1 A_Look();
		Loop;
	See:
		PYNV ABCD 1 A_Chase();
		Loop;
	Missile:
		PYNV D 0 A_PlaySound("TemFlakes/FUCK");
		PYNV D 0 A_FaceTarget();
		PYNV D 1 A_GiveToTarget ("FuckTheDoomLogic", 1);
		Goto Death;
	Death:
		PYNV CBADCBADCBADCBADCBA 1 A_FadeOut(0.10);
		Stop;
	}
}

Class FuckTheDoomLogic : CustomInventory
{
	Default
	{
	+INVENTORY.ALWAYSPICKUP;
	+INVENTORY.UNDROPPABLE;
	Inventory.PickupMessage "Well...Shit.";
	}
	States
	{
	Spawn:
		TNT1 A 1;
		Stop;
	Pickup:
		TNT1 A 0 A_GiveInventory ("TrueSlowness");
		TNT1 A 0 A_GiveInventory ("WimpyWimpness");
		TNT1 A 50 A_Print("Well...Shit");
		Stop;
	}
}

Class TrueSlowness : PowerSpeed
{
	Default
	{
	Powerup.Duration -19;
	Speed 0.5;
	Inventory.Icon "";
	}
}

Class WimpyWimpness : PowerProtection
{
	Default
	{
	Powerup.Duration -20;
	Inventory.Icon "";
	DamageFactor "Normal",4.95;
	DamageFactor "Ramming",3.45;
	DamageFactor "Fire",5.75;
	DamageFactor "Steel",6.55;
	DamageFactor "Bloon",3.15;
	Powerup.color "70 D5 FF", 0.29;
	}
}

Class TwoTwoTwo : Actor
{
	Default
	{
	Health 75;
	Radius 12;
	Height 18;
	Scale 1.6;
	Speed 28;
	FastSpeed 30;
	Damage 3;
	damagetype "Bloon";
	Projectile;
	+RANDOMIZE;
	Obituary "The thin eye judged %o and he was sentenced to die.";
	}
	States
	{
	Spawn:
		MTOP AABBCCDD 3 A_BishopMissileWeave();
		Loop;
	Death:
		MTOP DDCCBBAA 2;
		MTOP DDCCBBAA 1;
		MTOP DCBADCBA 1;
		MTOP DCBADCBADCBADCBA 1 A_FadeOut(0.05);
		Stop;
	}
}

Class Bubbaloo : Actor  //Don't try to copy-paste something this complex from Xaser again...(Sorry Xaser :,[).
{
	Default
	{
	Health 6;
	Radius 15;
	Height 15;
	Mass 35;
	Speed 38;
	FastSpeed 40;
	Damage 40;
	Scale 0.3;
	damagetype "Bloon";
	Projectile;
	seesound "TheEYE/RAGEHURT";
	Obituary "The Raging Bubaloo just saw %o's true sin.";
	}
	States
	{
	Spawn:
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 16.000, 00.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-08.000,-13.856,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-08.000, 13.856,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 15.456, 04.144,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-04.144,-15.456,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-11.312, 11.312,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 13.856, 08.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 00.000,-16.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-13.856, 08.000,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 11.312, 11.312,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 04.144,-15.456,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-15.456, 04.144,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 08.000, 13.856,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 08.000,-13.856,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-16.000, 00.000,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 04.144, 15.456,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 11.312,-11.312,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-15.456,-04.144,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 00.000, 16.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 13.856,-08.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-13.856,-08.000,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-04.144, 15.456,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 15.456,-04.144,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-11.312,-11.312,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-08.000, 13.856,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 16.000, 00.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-08.000,-13.856,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-11.312, 11.312,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 15.456, 04.144,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-04.144,-15.456,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-13.856, 08.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 13.856, 08.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 00.000,-16.000,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-15.456, 04.144,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 11.312, 11.312,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 04.144,-15.456,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-16.000, 00.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 08.000, 13.856,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 08.000,-13.856,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-15.456,-04.144,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 04.144, 15.456,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 11.312,-11.312,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-13.856,-08.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 00.000, 16.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 13.856,-08.000,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-11.312,-11.312,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-04.144, 15.456,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 15.456,-04.144,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-08.000,-13.856,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-08.000, 13.856,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 16.000, 00.000,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-04.144,-15.456,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-11.312, 11.312,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 15.456, 04.144,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 00.000,-16.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-13.856, 08.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 13.856, 08.000,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 04.144,-15.456,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-15.456, 04.144,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 11.312, 11.312,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 08.000,-13.856,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-16.000, 00.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 08.000, 13.856,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 11.312,-11.312,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-15.456,-04.144,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 04.144, 15.456,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 13.856,-08.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-13.856,-08.000,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 00.000, 16.000,0,0,0,0,32,0);
		EYES A 1;
		EYES A 0 A_SpawnItemEx("BuballoTailA",0,0,0,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0, 15.456,-04.144,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-11.312,-11.312,0,0,0,0,32,0);
		EYES A 0 A_SpawnItemEx("BuballoTailB",0,-04.144, 15.456,0,0,0,0,32,0);
		Loop;
	Death:
		EYES A 0 A_PlaySound("Yes/MayhemExplode");
		EYES AAAA 1 A_SpawnDebris("FuegoMan");
		EYES A 1 A_SpawnItem("Bloonxplode", 0,0,0,0);
		Stop;
	XDeath:
		EYES A 0 A_PlaySound("Yes/MayhemExplode");
		EYES AAAA 1 A_SpawnDebris("FuegoMan");
		EYES A 1 A_SpawnItem("Bloonxplode", 0,0,0,0);
		Stop;
	}
}