Class FakerKrome : Actor  //Actual Krome *Insert Image Here*
{
	Default
	{
	Health 460;
	PainChance 160;
	Speed 20;
	Radius 26;
	Height 68;
	Scale 1.5;
	Mass 240;
	Damage 35;
	Monster;
	bloodcolor "Black";
	+NoInfightSpecies;
	+NOINFIGHTING;
	+NORADIUSDMG;
	+DONTMORPH;
	+LookAllAround;
	DamageFactor "Blal", 0;
	DamageFactor "Boomerangz", 0;
	DamageFactor "Grenade", 0;
	DamageFactor "Radiation", 0;
	DamageFactor "Ass", 0;
	DamageFactor "HipTo", 0;
	DamageFactor "LOL", 0.001;
	DamageFactor "Maser", 0;
	DamageFactor "Time", 0;
	DamageFactor "Air", 0;
	DamageFactor "Fire", 0;
	DamageFactor "Huje", 0;
	DamageFactor "Diabetes", 0;
	DamageFactor "Powder", 0;
	DamageFactor "Steel", 0;
	DamageFactor "Bloon", 0;
	DamageFactor "Kaboomz", 0;
	DamageFactor "Images", 0;
	DamageFactor "Poison", 0;
	DamageFactor "Ice", 0;
	DamageFactor "Lightning", 0;
	SeeSound "Smileface/sight";
	ActiveSound "Smileface/sight";
	Translation "255:0=%[0.00,0.00,0.00]:[2.55,2.55,2.55]";
	Obituary "%o was knocked out by...Krome?.";
	Tag "Krome?";
	}
	States
	{
	Spawn:
		SMIL B 10 A_Look();
		Loop;
	See:
		SMIL ABCDEF 2 A_Chase();
		Loop;
	Missile:
		CYBG A 0 A_Jump(50, "RobsBetaFakU");
		Goto TheNewsOneIsTheBestOne;
	TheNewsOneIsTheBestOne:
		SMIL GH 2 A_FaceTarget();
		SMIL H 0 A_PlaySound("Smileface/punch");
		SMIL IIIII 3 A_SpawnProjectile("IceAnvilMano");
		SMIL J 2 A_FaceTarget();
		SMIL J 0 A_PlaySound("Smileface/punch");
		SMIL KKKKK 3 A_SpawnProjectile("IceAnvilMano");
		SMIL M 4 A_SetInvulnerable();
		SMIL N 3;
		SMIL O 2;
		SMIL P 0 A_FaceTarget();
		SMIL P 0 A_PlaySound("Smileface/thud", 156);
		SMIL P 0 A_SpawnProjectile("SICKFUCK",0,0,90,2); 
		SMIL P 0 A_SpawnProjectile("SICKFUCK",0,0,180,2);
		SMIL P 0 A_SpawnProjectile("SICKFUCK",0,0,270,2);
		SMIL P 0 A_SpawnProjectile("SICKFUCK",0,0,0,2);
		SMIL P 1;
		SMIL O 2;
		SMIL N 3;
		SMIL M 4 A_UnSetInvulnerable();
		Goto See;
	RobsBetaFakU:
		SMIL GH 2 A_FaceTarget();
		SMIL H 0 A_PlaySound("Smileface/punch");
		SMIL I 3 A_SpawnProjectile("IceAnvilMano");
		SMIL J 2 A_FaceTarget();
		SMIL J 0 A_PlaySound("Smileface/punch");
		SMIL K 3 A_SpawnProjectile("IceAnvilMano");
		SMIL G 0 A_MonsterRefire (110, "See");
		Goto RobsBetaFakU+1;
	Pain:
		SMIL LNPOIMQOL 2 A_PlaySound("Smileface/pain", 20);
		SMIL L 0 A_PlaySound("Nothing/NOTHING2");
		Goto See;
	Death:
		SMIL L 0 A_PlaySound("Smileface/death", 20);
		SMIL L 5;
		SMIL M 3;
		SMIL N 3 A_NoBlocking();
		SMIL O 2;
		SMIL P 0 A_Explode();
		SMIL P 0 A_PlaySound("weapens/rocklx");
		SMIL P 0 A_SpawnItem ("DieDeath");
		Stop;
	}
}

Class SICKFUCK : Actor //...Yeah...I truly became a sick fuck...(try to sleep without distracting at 3:00 am again).
{
	Default //And yes, all of them (Without that much tit) are going to appear too :).
	{
	Health 225;
	Radius 19;
	Height 35;
	Mass 130;
	Scale 0.3;
	DamageType "Images";
	DamageType "Ass";
	Speed 35;
	FastSpeed 40;
	Damage 7;
	Projectile;
	+RANDOMIZE;
	+DONTGIB;
	SeeSound "Yes/OingoBoingo";
	}
	States
	{
	Spawn:
		TNT1 A 1 A_Jump(256, "See1", "See2", "See3", "See4");
		Loop;
	See1:
		ATIT A 1; //Nice sky tit's (Faker Mecha sky has the image).
		Loop;
	See2:
		ATIT B 1; //Lychee's tits *Insert Image Here*
		Loop;
	See3:
		ATIT C 1; //Saris's tits *Insert Image Here* (Yep, she similar to Lychee).
		Loop;
	See4:
		ATIT D 1; //Reminder to find the name of the pink one *Insert Image Here* (yeah...I forgot her name :,[...But I can say that she is a girlfriend).
		Loop;
	Death:
		TNT1 A 0 A_SetScale(1.3,1.3);
		TNT1 A 1 A_PlaySound("10MM/FIRE", 25);
		TNT1 A 0 A_spawnprojectile("BloonPop", 0,5,0,0);
		Stop;
	XDeath:
		TNT1 A 0 A_SetScale(1.3,1.3);
		TNT1 A 1 A_PlaySound("10MM/FIRE", 25);
		TNT1 A 0 A_spawnprojectile("BloonPop", 0,5,0,0);
		Stop;
	}
}

Class IceAnvilMano : Actor
{
	Default
	{
	Radius 32;
	Height 32;
	Speed 21;
	Damage 11;
	Projectile;
	SeeSound "Yes/EyeLaunch";
	DamageType "Kaboomz";
	scale 0.5;
	}
	States
	{
	Spawn:
		PIZT A -1;
		Stop;
	Death:
		PIZT A 0 A_SetScale(1.3,1.3);
		PIZT A 0 A_Explode(24,180);
		PIZT A 0 A_PlaySound("Yes/hornrodhit");
		OOFZ ABC 6;
		Stop;
	}
}