Class FakerMia : Actor  //Actual Mia *Insert Image Here*
{
	Default
	{
	Health 560;
	Radius 25;
	Height 79;
	Mass 425;
	Speed 4;
	PainChance 128;
	YScale 1.3;
	XScale 1.4;
	Monster;
	+FLOORCLIP;
	+DONTGIB;
	+NORADIUSDMG;
	+DONTMORPH;
	+NoInfightSpecies;
	+NOINFIGHTING;
	+LookAllAround;
	damagetype "Ramming";
	DamageFactor "Blal", 0;
	DamageFactor "Boomerangz", 0;
	DamageFactor "Grenade", 0;
	DamageFactor "Ass", 0;
	DamageFactor "HipTo", 0;
	DamageFactor "Radiation", 0;
	DamageFactor "Time", 0;
	DamageFactor "LOL", 0.001;
	DamageFactor "Steel", 0;
	DamageFactor "Air", 0;
	DamageFactor "Bloon", 0;
	DamageFactor "Maser", 0;
	DamageFactor "Fire", 0;
	DamageFactor "Kaboomz", 0;
	DamageFactor "Powder", 0;
	DamageFactor "Diabetes", 0;
	DamageFactor "Huje", 0;
	DamageFactor "Images", 0;
	DamageFactor "Poison", 0;
	DamageFactor "Ice", 0;
	DamageFactor "Lightning", 0;
	SeeSound "CacoBird/See";
	ActiveSound "CacoBird/Active";
	Obituary "%o got Those nuts zapped by...Mia?.";
	Translation "112:123=192:207", "16:47=%[0.00,0.00,0.00]:[1.79,1.84,1.06]", "195:198=%[0.00,0.00,0.00]:[0.77,2.14,1.50]";
	Tag "Mia?";
	}
	States
	{
	Spawn:
		AVIA A 10 A_Look();
		Loop;
	SuppaPhysics:
		AVIA EE 1 A_Chase();
		AVIA F 1 A_Chase();
		TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
		AVIA FGG 1 A_Chase();
		AVIA H 1 A_Chase();
		AVIA H 1 A_Chase();
		AVIA A 1 A_Chase();
		AVIA EE 1 A_Chase();
		AVIA F 1 A_Chase();
		TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
		AVIA FGG 1 A_Chase();
		AVIA H 1 A_Chase();
		AVIA H 1 A_Chase();
		AVIA A 1 A_Chase();
		AVIA EE 1 A_Chase();
		AVIA F 1 A_Chase();
		TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
		AVIA FGG 1 A_Chase();
		AVIA H 1 A_Chase();
		AVIA H 1 A_Chase();
		Goto See;
	See:
		AVIA A 1 A_Chase();
		Loop;
	Missile:
		CYBG A 0 A_Jump(160, "ChickenLegged", "SheKnowsSheHasNothingDownThere", "AndSheIsGoingToShowYou");
		Goto Minimee;
	Minimee:  //this has nothing to do with her *Insert Image Here* (She has a really low chance of appearing in this mod btw.)
		AVIA BBCC 1 Bright A_FaceTarget();
		TNT1 A 0  A_SpawnProjectile("Mamahuevaso", 32);
		AVIA DD 1 Bright A_FaceTarget();
		TNT1 A 0  A_SpawnProjectile("Mamahuevaso", 32);
		AVIA DD 1 Bright A_FaceTarget();
		TNT1 A 0  A_SpawnProjectile("Mamahuevaso", 32);
		AVIA DD 1 Bright A_FaceTarget();
		TNT1 A 0  A_SpawnProjectile("Mamahuevaso", 32);
		AVIA DD 1 Bright A_FaceTarget();
		TNT1 A 0  A_SpawnProjectile("Mamahuevaso", 32);
		AVIA DD 1 Bright A_FaceTarget();
		TNT1 A 0  A_SpawnProjectile("Mamahuevaso", 32);
		AVIA DD 1 Bright A_FaceTarget();
		TNT1 A 0  A_SpawnProjectile("Mamahuevaso", 32);
		AVIA DD 1 Bright A_FaceTarget();
		TNT1 A 0  A_SpawnProjectile("Mamahuevaso", 32);
		AVIA DD 1 Bright A_FaceTarget();
		Goto SuppaPhysics;
	ChickenLegged:
		TNT1 A 0 A_PlaySound ("CacoBird/Pain");
		AVIA BBBBB 1 Bright A_FaceTarget();
		AVIA B 1 Bright A_FaceTarget();
		AVIA BC 1 Bright A_FaceTarget();
		AVIA C 1 Bright A_FaceTarget();
		AVIA C 1 Bright A_FaceTarget();
		AVIA C 1 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("GrasasTrans", 30);
		AVIA DD 1 Bright A_FaceTarget();
		Goto SuppaPhysics;
	SheKnowsSheHasNothingDownThere:
		AVIA KK 1 A_FaceTarget();
		TNT1 A 0 A_PlaySound ("CacoBird/Whoosh", 6);
		AVIA LM 1 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,0,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,25,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,50,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,75,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,100,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,125,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,150,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,175,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,200,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,225,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,250,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,275,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,300,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,325,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,350,2);
		AVIA M 0 Bright A_FaceTarget();
		TNT1 A 0 A_SpawnProjectile("WhyIAy",45,0,375,2);
		TNT1 A 0 A_PlaySound("CacoBird/Whoosh", 6);
		AVIA NO 1 A_FaceTarget();
		TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
		AVIA PQ 1 A_FaceTarget();
		AVIA OQPQ 3;
		AVIA ML 1;
		Goto SuppaPhysics;
	AndSheIsGoingToShowYou:
		TNT1 A 0 A_PlaySound ("CacoBird/Pain");
		AVIA BBBBB 1 Bright A_FaceTarget();
		AVIA BB 1 Bright A_FaceTarget();
		AVIA BC 1 Bright A_FaceTarget();
		AVIA C 1 Bright A_FaceTarget();
		AVIA D 2 Bright;
		AVIA D 0 ThrustThingZ(0,5,0,0);
		AVIA D 5 A_Recoil (-62);
		AVIA KKK 2 A_FaceTarget();
		TNT1 A 0 A_PlaySound ("CacoBird/Whoosh");
		AVIA LM 1 A_FaceTarget();
		TNT1 A 0 A_CustomMeleeAttack(15 * random(1, 6), "CacoBird/Slap", "CacoBird/Miss");
		AVIA NO 1 A_FaceTarget();
		TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
		AVIA PQ 1 A_FaceTarget();
		AVIA OQPQ 2;
		AVIA ML 1;
		TNT1 A 0 A_PlaySound ("CacoBird/Pain");
		AVIA BBBBB 1 Bright A_FaceTarget();
		AVIA BB 1 Bright A_FaceTarget();
		AVIA BC 1 Bright A_FaceTarget();
		AVIA C 1 Bright A_FaceTarget();
		AVIA D 2 Bright;
		AVIA D 0 ThrustThingZ(0,5,0,0);
		AVIA D 5 A_Recoil (-62);
		AVIA KKK 2 A_FaceTarget();
		TNT1 A 0 A_PlaySound ("CacoBird/Whoosh");
		AVIA LM 1 A_FaceTarget();
		TNT1 A 0 A_CustomMeleeAttack(15 * random(1, 6), "CacoBird/Slap", "CacoBird/Miss");
		AVIA NO 1 A_FaceTarget();
		TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
		AVIA PQ 1 A_FaceTarget();
		AVIA OQPQ 2;
		AVIA ML 1;
		TNT1 A 0 A_PlaySound ("CacoBird/Pain");
		AVIA BBBBB 1 Bright A_FaceTarget();
		AVIA BB 1 Bright A_FaceTarget();
		AVIA BC 1 Bright A_FaceTarget();
		AVIA C 1 Bright A_FaceTarget();
		AVIA D 2 Bright;
		AVIA D 0 ThrustThingZ(0,5,0,0);
		AVIA D 5 A_Recoil (-62);
		AVIA KKK 2 A_FaceTarget();
		TNT1 A 0 A_PlaySound ("CacoBird/Whoosh");
		AVIA LM 1 A_FaceTarget();
		TNT1 A 0 A_CustomMeleeAttack(15 * random(1, 6), "CacoBird/Slap", "CacoBird/Miss");
		AVIA NO 1 A_FaceTarget();
		TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
		AVIA PQ 1 A_FaceTarget();
		AVIA OQPQ 2;
		AVIA ML 1;
		TNT1 A 0 A_PlaySound ("CacoBird/Pain");
		AVIA BBBBB 1 Bright A_FaceTarget();
		AVIA BB 1 Bright A_FaceTarget();
		AVIA BC 1 Bright A_FaceTarget();
		AVIA C 1 Bright A_FaceTarget();
		AVIA D 2 Bright;
		AVIA D 0 ThrustThingZ(0,5,0,0);
		AVIA D 5 A_Recoil (-62);
		AVIA KKK 2 A_FaceTarget();
		TNT1 A 0 A_PlaySound ("CacoBird/Whoosh");
		AVIA LM 1 A_FaceTarget();
		TNT1 A 0 A_CustomMeleeAttack(15 * random(1, 6), "CacoBird/Slap", "CacoBird/Miss");
		AVIA NO 1 A_FaceTarget();
		TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
		AVIA PQ 1 A_FaceTarget();
		AVIA OQPQ 2;
		AVIA ML 1;
		TNT1 A 0 A_PlaySound ("CacoBird/Pain");
		AVIA BBBBB 1 Bright A_FaceTarget();
		AVIA BB 1 Bright A_FaceTarget();
		AVIA BC 1 Bright A_FaceTarget();
		AVIA C 1 Bright A_FaceTarget();
		AVIA D 2 Bright;
		AVIA D 0 ThrustThingZ(0,5,0,0);
		AVIA D 5 A_Recoil (-62);
		AVIA KKK 2 A_FaceTarget();
		TNT1 A 0 A_PlaySound ("CacoBird/Whoosh");
		AVIA LM 1 A_FaceTarget();
		TNT1 A 0 A_CustomMeleeAttack(15 * random(1, 6), "CacoBird/Slap", "CacoBird/Miss");
		AVIA NO 1 A_FaceTarget();
		TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
		AVIA PQ 1 A_FaceTarget();
		AVIA OQPQ 2;
		AVIA ML 1;
		Goto SuppaPhysics;
	Pain:
		AVIA JRWIXVTUSI 2 A_PlaySound ("CacoBird/Pain", 20);
		AVIA I 0 A_PlaySound("Nothing/NOTHING2");
		Goto SuppaPhysics;
	Death:
		AVIA R 0 A_PlaySound ("CacoBird/Death", 20);
		AVIA R 4;
		AVIA S 4;
		AVIA T 4 A_NoBlocking();
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 4;
		AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 3;
		AVIA X 3;
		AVIA U 3;
		AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 3;
		AVIA X 3;
		AVIA U 3;
		AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 3;
		AVIA X 3;
		AVIA U 3;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 2;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 0 A_SetScale(1.2,1.3);
		AVIA V 1 A_PlaySound("CacoBird/Clap", 10);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 0 A_SetScale(1.1,1.2);
		AVIA V 1 A_PlaySound("CacoBird/Clap", 10);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 0 A_SetScale(1.0,1.1);
		AVIA V 1 A_PlaySound("CacoBird/Clap", 10);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 0 A_SetScale(0.9,1.0);  //The Og Size TvT.
		AVIA V 1 A_PlaySound("CacoBird/Clap", 10);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 0 A_SetScale(0.8,0.9); 
		AVIA V 1 A_PlaySound("CacoBird/Clap", 10);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 0 A_SetScale(0.7,0.6); 
		AVIA V 1 A_PlaySound("CacoBird/Clap", 10);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 0 A_SetScale(0.6,0.5); 
		AVIA V 1 A_PlaySound("CacoBird/Clap", 10);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 0 A_SetScale(0.5,0.4); 
		AVIA V 1 A_PlaySound("CacoBird/Clap", 10);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 0 A_SetScale(0.4,0.3); 
		AVIA V 1 A_PlaySound("CacoBird/Clap", 10);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 0 A_SetScale(0.3,0.2); 
		AVIA V 1 A_PlaySound("CacoBird/Clap", 10);
		AVIA W 2;
		AVIA X 2;
		AVIA U 2;
		AVIA V 0 A_SetScale(0.2,0.1); 
		AVIA V 2 A_PlaySound("CacoBird/Clap", 10);
		AVIA W 3;
		AVIA X 3;
		AVIA U 3;
		AVIA V 0 A_SetScale(0.1,0.0); 
		AVIA V 3 A_PlaySound("CacoBird/Clap", 10);
		AVIA W 4;
		AVIA X 4;
		AVIA U 4;
		AVIA V 5 A_PlaySound("CacoBird/Clap", 10);
		AVIA W 5;
		AVIA X 5;
		AVIA W 5;
		AVIA WWWWWWWWWWWW 6 A_FadeOut(0.0);
		Stop;
	}
}

Class Mamahuevaso : Actor
{
	Default
	{
	Health 50;
	Radius 11;
	Height 36;
	Mass 67;
	Speed 20;
	FastSpeed 24;
	XScale 0.6;
	YScale 0.5;
	Damage 20;
	Projectile;
	+RANDOMIZE;
	damagetype "Ass";
	SeeSound "CacoBird/See";
	Obituary "%o got assblasted by The Ass Bird.";  //Now this is more like MoDofFun!...Let's continue >:).
	Translation "16:47=%[0.00,0.00,0.00]:[2.55,1.27,0.39]";
	}
	States
	{
	Spawn:
		AVIA A 1;
		AVIA EE 1;
		AVIA F 1;
		TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
		AVIA FGG 1;
		AVIA H 1;
		AVIA H 1;
		Loop;
	Death:
		AVIA R 0 A_PlaySound("CacoBird/Death", 6);
		AVIA R 0 A_NoBlocking();
		AVIA RR 4;
		AVIA SS 3;
		AVIA TT 2;
		AVIA UU 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 3;
		AVIA W 4;
		AVIA WWWWWWWW 4 A_FadeOut(0.0);
		Stop;
	}
}

//Time to cry.
Class WhyIAy : Actor
{
	Default
	{
	Health 50;
	Radius 12;
	Height 37;
	Mass 66;
	XScale 0.7;
	YScale 0.6;
	Projectile;
	+RANDOMIZE;
	+OLDRADIUSDMG;
	damagetype "Ass";
	SeeSound "CacoBird/See";
	Speed 15;
	FastSpeed 20;
	Damage 10;
	Obituary "%o got super assblasted by The Super Ass Bird.";
	Translation "16:47=%[0.00,0.00,0.00]:[2.55,1.52,2.55]";
	}
	States
	{
	Spawn:
		AVIA EEEE 1;
		AVIA FF 1;
		TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
		AVIA FFFGGGG 1;
		AVIA HH 1;
		AVIA HHH 1;
		AVIA EE 1;
		AVIA F 1;
		TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
		AVIA FGG 1;
		AVIA H 1;
		AVIA H 1;
		AVIA EE 1;
		AVIA F 1;
		TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
		AVIA FGG 1;
		AVIA H 1;
		AVIA H 1;
		Loop;
	Death:
		AVIA R 0 A_PlaySound("CacoBird/Death", 6);
		AVIA RR 1;
		AVIA SS 2;
		AVIA TT 3;
		AVIA U 4;
		AVIA V 5 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 5;
		AVIA X 5;
		AVIA U 5;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 4;
		AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 3;
		AVIA X 3;
		AVIA U 3;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 2;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 2;
		AVIA V 1 A_Explode();
		AVIA V 0 A_NoBlocking();
		AVIA V 0 A_PlaySound("CacoBird/Clap", 6);
		AVIA V 0 A_PlaySound("weapens/rocklx");
		AVIA V 0 A_SpawnItem("DieDeath");
		Stop;
	}
}

Class GrasasTrans : Actor
{
	Default
	{
	Radius 10;
	Height 2;
	Mass 125;
	Speed 25;
	FastSpeed 20;
	Damage 0;
	Projectile;
	damagetype "HipTo";
	+RANDOMIZE;
	+THRUGHOST;
	+NOICEDEATH;
	+MTHRUSPECIES;
	+NOTELEPORT;
	+RELATIVETOFLOOR;
	+FLOORHUGGER;
	+NOFRICTION;
	Obituary "You are now one with the butter, %o.";
	SeeSound "Yes/WeirdFuck";  
	}
	States
	{
	Spawn:
		TNT1 A 2 A_SpawnItemEx("Mantequilloso");
        Loop;
	Die:
		TNT1 A 0;
		Stop;
	}
}

Class Mantequilloso : Actor
{
	Default
	{
	Health 100;
	Radius 29;
	Height 29;
	Speed 0;
	Damage 29;
	Projectile;
	damagetype "HipTo";
	+RELATIVETOFLOOR;
	+FLOORHUGGER;
	+NOFRICTION;
	+THRUGHOST;
	+THRUSPECIES;
	}
	States
	{
	Spawn:
		PUPT A 1 A_SetScale(2.0,0.0);
		PUPT B 1 A_SetScale(2.0,0.1);
		PUPT A 1 A_SetScale(2.0,0.2);
		PUPT B 1 A_SetScale(2.0,0.3);
		PUPT A 1 A_SetScale(2.0,0.4);
		PUPT B 1 A_SetScale(2.0,0.5);
		PUPT A 1 A_SetScale(2.0,0.6);
		PUPT B 1 A_SetScale(2.0,0.7);
		PUPT A 1 A_SetScale(2.0,0.8);
		PUPT B 1 A_SetScale(2.0,0.9);
		PUPT A 1 A_SetScale(2.0,1.0);
		PUPT B 1 A_SetScale(2.0,1.1);
		PUPT A 1 A_SetScale(2.0,1.2);
		PUPT B 1 A_SetScale(2.0,1.3);
		PUPT A 1 A_SetScale(2.0,1.4);
		PUPT B 1 A_SetScale(2.0,1.5);
		PUPT A 1 A_SetScale(2.0,1.6);
		PUPT B 1 A_SetScale(2.0,1.7);
		PUPT A 1 A_SetScale(2.0,1.8);
		PUPT B 1 A_SetScale(2.0,1.9);
		PUPT A 1 A_SetScale(2.0,2.0);
		PUPT B 1 A_SetScale(2.0,1.9);
		PUPT A 1 A_SetScale(2.0,1.8);
		PUPT B 1 A_SetScale(2.0,1.7);
		PUPT A 1 A_SetScale(2.0,1.6);
		PUPT B 1 A_SetScale(2.0,1.5);
		PUPT A 1 A_SetScale(2.0,1.4);
		PUPT B 1 A_SetScale(2.0,1.3);
		PUPT A 1 A_SetScale(2.0,1.2);
		PUPT B 1 A_SetScale(2.0,1.1);
		PUPT A 1 A_SetScale(2.0,1.0);
		PUPT B 1 A_SetScale(2.0,0.9);
		PUPT A 1 A_SetScale(2.0,0.8);
		PUPT B 1 A_SetScale(2.0,0.7);
		PUPT A 1 A_SetScale(2.0,0.6);
		PUPT B 1 A_SetScale(2.0,0.5);
		PUPT A 1 A_SetScale(2.0,0.4);
		PUPT B 1 A_SetScale(2.0,0.3);
		PUPT A 1 A_SetScale(2.0,0.2);
		PUPT B 1 A_SetScale(2.0,0.1);
		PUPT A 1 A_SetScale(2.0,0.0);
		Stop;
	}
}