Class FakerHenry : Actor  //Actual Henry *Insert Image Here*
{
	Default
	{
	Health 460;
	Radius 13;
	Height 64;
	Mass 167;
	Speed 7;
	PainChance 58;
	Scale 0.8;
	Monster;
	+FLOORCLIP;
	+NoInfightSpecies;
	+DONTMORPH;
	+NOINFIGHTING;
	+NORADIUSDMG;
	+LookAllAround;
	bloodcolor "cyan";
	DamageFactor "Blal", 0;
	DamageFactor "Boomerangz", 0;
	DamageFactor "Grenade", 0;
	DamageFactor "Air", 0;
	DamageFactor "Diabetes", 0;
	DamageFactor "Radiation", 0;
	DamageFactor "Ass", 0;
	DamageFactor "Time", 0;
	DamageFactor "Maser", 0;
	DamageFactor "LOL", 0.001;
	DamageFactor "Huje", 0;
	DamageFactor "HipTo", 0;
	DamageFactor "Fire", 0;
	DamageFactor "Bloon", 0;
	DamageFactor "Powder", 0;
	DamageFactor "Steel", 0;
	DamageFactor "Kaboomz", 0;
	DamageFactor "Images", 0;
	DamageFactor "Poison", 0;
	DamageFactor "Ice", 0;
	DamageFactor "Lightning", 0;
	SeeSound "ENSEE";
	Obituary "%o ate...Henry's Lead?...What?.";
	Tag "Henry?";
	translation "48:79=[59,59,59]:[218,218,218]", "160:167=[207,209,205]:[0,206,0]", "249:249=112:112", "128:143=[59,59,59]:[218,218,218]", "0:2=[0,0,0]:[255,255,255]", "144:151=[59,59,59]:[218,218,218]", "208:223=[59,59,59]:[218,218,218]", "168:191=[0,230,0]:[0,32,157]";
	}
	States
	{
	Spawn:
		ENFO A 10 A_Look();
		Loop;
	See:
		ENFO BCDE 2 A_Chase();
		Loop;
	Missile:
		CYBG A 0 A_Jump(100, "AndHisStupidPornFolder");
		Goto AStupidGuy;
	AStupidGuy:
		ENFO T 4 A_FaceTarget();
		ENFO U 4 A_FaceTarget();
		ENFO V 0 Bright A_PlaySound("ENFIRE");
		ENFO V 1 Bright A_SpawnProjectile("Tostiloco");
		ENFO W 1 A_FaceTarget();
		ENFO V 0 Bright A_PlaySound("ENFIRE");
		ENFO V 1 Bright A_SpawnProjectile("Tostiloco");
		ENFO W 1 A_FaceTarget();
		ENFO V 0 Bright A_PlaySound("ENFIRE");
		ENFO V 1 Bright A_SpawnProjectile("Tostiloco");
		ENFO W 1 A_FaceTarget();
		ENFO V 0 Bright A_PlaySound("ENFIRE");
		ENFO V 1 Bright A_SpawnProjectile("Tostiloco");
		ENFO W 1 A_FaceTarget();
		ENFO V 0 Bright A_PlaySound("ENFIRE");
		ENFO V 1 Bright A_SpawnProjectile("Tostiloco");
		ENFO W 1 A_FaceTarget();
		ENFO V 0 Bright A_PlaySound("ENFIRE");
		ENFO V 1 Bright A_SpawnProjectile("Tostiloco");
		ENFO W 3;
		Goto See;
	AndHisStupidPornFolder:
		ENFZ A 0 A_PlaySound("ENTHRO");
		ENFZ ABCDE 3;
		ENFZ F 1 A_spawnprojectile ("AssFest");
		ENFZ GHE 2;
		ENFZ F 1 A_spawnprojectile ("AssFest");
		ENFZ GHE 2;
		ENFZ F 1 A_spawnprojectile ("AssFest");
		ENFZ GH 2;
		Goto See;
	Pain:
		ENFO GFIHJIGFH 2  A_PlaySound("ENOUCH", 20);
		ENFO H 0 A_PlaySound("Nothing/NOTHING2");
		Goto See;
	Death:
		TNT1 A 0 A_Jump (256, "Death1","Death2");
		Stop;
	Death1:
		ENFO J 0 A_PlaySound("ENDIE", 20);
		ENFO JJ 2;
		ENFO J 0 A_PlaySound("Nothing/NOTHING2");
		ENFO J 0 A_PlaySound("Yes/BossNuke", 60);
		ENFO J 1 A_SpawnItem("Bloonxplode", 0,0,0,0);
		ENFO J 0 A_SpawnDebris("EnfoPartA");
		ENFO J 0 A_SpawnDebris("EnfoPartB");
		ENFO J 0 A_SpawnDebris("EnfoPartC");
		ENFO J 0 A_SpawnDebris("EnfoPartD");
		ENFO J 0 A_SpawnDebris("EnfoPartE");
		ENFO J 0 A_SpawnDebris("EnfoPartF");
		ENFO J 0 A_SpawnDebris("EnfoPartG");
		Stop;
	Death2:
		ENFO O 0 A_PlaySound("ENDIE", 20);
		ENFO OO 2;
		ENFO O 0 A_PlaySound("Nothing/NOTHING2");
		ENFO O 0 A_PlaySound("Yes/BossNuke", 60);
		ENFO O 1 A_SpawnItem("Bloonxplode", 0,0,0,0);
		ENFO O 0 A_SpawnDebris("EnfoPartA");
		ENFO O 0 A_SpawnDebris("EnfoPartB");
		ENFO O 0 A_SpawnDebris("EnfoPartC");
		ENFO O 0 A_SpawnDebris("EnfoPartD");
		ENFO O 0 A_SpawnDebris("EnfoPartE");
		ENFO O 0 A_SpawnDebris("EnfoPartF");
		ENFO O 0 A_SpawnDebris("EnfoPartG");
		Stop;
	}
}

Class Tostiloco : Actor
{
	Default
	{
	Health 3;
	Radius 5;
	Height 5;
	Mass 20;
	Speed 31;
	FastSpeed 34;
	Damage 4;
	Scale 1.1;
	FloatBobStrength 0.3;
	damagetype "Bloon";
	Projectile;
	+RANDOMIZE;
	+FLOATBOB;
	SeeSound "Yes/BloonInlated";
	Obituary "An eye balloon dissapeared on %o's face.";
	}
	States
	{
	Spawn:
		DOTG BBAABBCC 2 ;
		Loop;
	Death:
		DOTG BABC 2 A_NoBlocking();
		DOTG BABC 1;
		DOTG BABCBABCBABCBABC 1 A_FadeOut(0.0);
		Stop;
	}
}

Class AssFest : Actor  //...Yeah, I'm fucked...(All of the characters [Without showing ass like here] are going to appear here in a future, but let's just see)
{
	Default  //Sorry :(.
	{
	Health 40;  
	Radius 25;
	Height 25;
	Speed 27;
	FastSpeed 30;
	Damage 15;
	Projectile;
	+RANDOMIZE;
	-NOGRAVITY;
	+BOUNCEONFLOORS;
	+BOUNCEONCEILINGS;
	+BOUNCEONWALLS;
	SeeSound "CacoBird/Whoosh";
	BounceType "Doom";
	Gravity 0.8;
	DamageType "Ass"; 
	DamageType "Images"; 
	BounceSound "Yes/Aaahhh";
	Obituary "%o likes, big butts, and he cannot lie!.";
	}
	States
	{
	Spawn:
		TNT1 A 1 A_Jump (256, "See1", "See2", "See3", "See4", "See5");
		Loop;
	See1:
		AASS A -1 A_SetScale(0.10,0.10);  //Whispra *Insert Image Here* (Fun Fact: this attack was just for her only, but I realize that it was too boring like that.)
		Loop;
	See2:
		AASS B -1 A_SetScale(0.09,0.09);  //She has no name, but you can refer to her as Dream Girl *Insert Image Here* 
		Loop;
	See3:
		AASS C -1 A_SetScale(0.18,0.18);  //Dhae *Insert Image Here*
		Loop;
	See4:
		AASS D -1 A_SetScale(0.07,0.07);  //Sage *Insert Image Here*
		Loop;
	See5:
		AASS E -1 A_SetScale(0.13,0.13);  //Opheebop...With legs? *Insert Image Here*
		Loop;
	Death:
		TNT1 A 0 A_SetScale(1.0,1.0);
		TNT1 A 0 A_Explode();
		TNT1 A 1 A_PlaySound("Flash/Vxplode", 10);
		TNT1 A 0 A_spawnprojectile("DieDeath", 0,0,0,0);
		Stop;
	XDeath:
		TNT1 A 0 A_SetScale(1.0,1.0);
		TNT1 A 0 A_Explode();
		TNT1 A 1 A_PlaySound("CacoBird/Slap", 10);
		TNT1 A 0 A_spawnprojectile("DieDeath", 0,0,0,0);
		Stop;
	}
}