Class FakerRay : Actor  //Actual ray *Insert Image Here* (I'm honestly scared about this one too tbh)
{
	Default
	{
	Health 660;
	Scale 0.8;
	Mass 103;
	Height 42;
	Radius 10;
	SEESOUND "Jawless/sight";
	ACTIVESOUND "";
	Speed 14;
	PainChance 45;
	Monster;
	+FloorClip;
	+NoInfightSpecies;
	+NOINFIGHTING;
	+QuickToRetaliate;
	+MISSILEMORE;
	+DONTMORPH;
	+MISSILEEVENMORE;
	+NORADIUSDMG;
	+LookAllAround;
	DamageFactor "Blal", 0;
	DamageFactor "Boomerangz", 0;
	DamageFactor "Diabetes", 0;
	DamageFactor "Grenade", 0;
	DamageFactor "Fire", 0;
	DamageFactor "Radiation", 0;
	DamageFactor "Air", 0;
	DamageFactor "Steel", 0;
	DamageFactor "Ass", 0;
	DamageFactor "LOL", 0.001;
	DamageFactor "Powder", 0;
	DamageFactor "Maser", 0;
	DamageFactor "HipTo", 0;
	DamageFactor "Bloon", 0;
	DamageFactor "Huje", 0;
	DamageFactor "Kaboomz", 0;
	DamageFactor "Time", 0;
	DamageFactor "Images", 0;
	DamageFactor "Poison", 0;
	DamageFactor "Ice", 0;
	DamageFactor "Lightning", 0;
	Translation "48:79=16:47","112:127=5:8","128:151=5:8","236:239=5:8","152:159=5:8","80:111=32:47","9:12=5:8";
	Obituary "%o took...Ray's 10MM round to the chest?, Are you even allowed to be here?.";  //Let's see if the guy let's me.
	Tag "Ray?";
	}
	States
	{
	Spawn:
		THPZ AABB 8 A_Look();
		Loop;
	See:
		THPZ A 0 A_Quake(5,10,0,295,0);
		THPZ A 10 A_PlaySound("3dBest/explode");
		THPZ BB 3 A_Chase();
		THPZ A 0 A_Quake(5,10,0,295,0);
		THPZ C 10 A_PlaySound("3dBest/explode");
		THPZ DD 3 A_Chase();
		Loop;
	Missile:
		CYBG A 0 A_Jump(65, "ShowingAllOfHerHujeLove");  //She most likely doesn't know who are the Hujos.
		Goto TheHappyButForgotenOne;
	TheHappyButForgotenOne:
		THPZ A 4;
		THPZ E 4 A_FaceTarget();
		THPZ F 0 Bright A_PlaySound("DommerTNT/Tiss");
		THPZ F 2 Bright A_SpawnProjectile("NiceStarYouGotThere");
		THPZ E 4 A_FaceTarget();
		THPZ F 0 Bright A_PlaySound("DommerTNT/Tiss");
		THPZ F 2 Bright A_SpawnProjectile("NiceStarYouGotThere");
		THPZ E 4 A_FaceTarget();
		THPZ F 0 Bright A_PlaySound("DommerTNT/Tiss");
		THPZ F 2 Bright A_SpawnProjectile("NiceStarYouGotThere");
		THPZ E 6 A_FaceTarget();
		THPZ A 8 A_FaceTarget();
		THPZ E 8 A_FaceTarget();
		THPZ F 0 Bright A_PlaySound("DommerALIENS/Aiss");
		THPZ F 2 Bright A_SpawnProjectile("FairFuckTale");
		THPZ E 4 A_FaceTarget();
		THPZ A 2;
		Goto See;
	ShowingAllOfHerHujeLove:
		THPZ A 4;
		THPZ E 4 A_FaceTarget();
		THPZ F 0 Bright A_PlaySound("DommerALIENS/Aiss");
		THPZ F 1 Bright A_SpawnProjectile("Hugos");
		THPZ E 1 A_FaceTarget();
		THPZ F 0 Bright A_PlaySound("DommerTNT/Tiss");
		THPZ F 1 Bright A_SpawnProjectile("Hugos");
		THPZ E 1 A_FaceTarget();
		THPZ F 0 Bright A_PlaySound("DommerALIENS/Aiss");
		THPZ F 1 Bright A_SpawnProjectile("Hugos");
		THPZ E 1 A_FaceTarget();
		THPZ F 0 Bright A_PlaySound("DommerTNT/Tiss");
		THPZ F 1 Bright A_SpawnProjectile("Hugos");
		THPZ E 1 A_FaceTarget();
		THPZ F 0 Bright A_PlaySound("DommerALIENS/Aiss");
		THPZ F 1 Bright A_SpawnProjectile("Hugos");
		THPZ E 1 A_FaceTarget();
		THPZ F 0 Bright A_PlaySound("DommerTNT/Tiss");
		THPZ F 1 Bright A_SpawnProjectile("Hugos");
		THPZ E 1 A_FaceTarget();
		THPZ F 0 Bright A_PlaySound("DommerALIENS/Aiss");
		THPZ F 1 Bright A_SpawnProjectile("Hugos");
		THPZ E 1 A_FaceTarget();
		THPZ F 0 Bright A_PlaySound("DommerTNT/Tiss");
		THPZ F 1 Bright A_SpawnProjectile("Hugos");
		THPZ E 1 A_FaceTarget();
		THPZ F 0 Bright A_PlaySound("DommerALIENS/Aiss");
		THPZ F 1 Bright A_SpawnProjectile("Hugos");
		THPZ E 1 A_FaceTarget();
		THPZ F 0 Bright A_PlaySound("DommerTNT/Tiss");
		THPZ F 1 Bright A_SpawnProjectile("Hugos");
		THPZ E 1 A_FaceTarget();
		THPZ A 2;
		Goto See;
	Pain:
		CYBG A 0 A_Jump(256, "Pain1", "Pain2", "Pain3");
		Stop;
	Pain1:
		THPZ LHJKIJHIKL 2 A_PlaySound("JAWLESSDEATH", 20);
		THPZ L 0 A_PlaySound("Nothing/NOTHING2");
		Goto See;
	Pain2:
		THZP OMQNPMPQON 2 A_PlaySound("JAWLESSDEATH", 20);
		THZP N 0 A_PlaySound("Nothing/NOTHING2");
		Goto See;
	Pain3:
		THXZ ADFCBFCDBA 2 A_PlaySound("JAWLESSDEATH", 20);
		THXZ A 0 A_PlaySound("Nothing/NOTHING2");
		Goto See;
	Death:
		THPZ A 0 A_NoBlocking();
		THPZ AAA 8;
		TIPZ AA 10;
		TIPZ A 3 A_SetScale(0.8,0.7);
		TIPZ A 3 A_SetScale(0.9,0.8);
		TIPZ A 3 A_SetScale(0.8,0.7);
		TIPZ A 2 A_SetScale(0.7,0.6);
		TIPZ A 2 A_SetScale(0.8,0.7);
		TIPZ A 2 A_SetScale(0.9,0.8);
		TIPZ A 2 A_SetScale(0.8,0.7);
		TIPZ A 1 A_SetScale(0.7,0.6);
		TIPZ A 1 A_SetScale(0.8,0.7);
		TIPZ A 1 A_SetScale(0.9,0.8);
		TIPZ A 1 A_SetScale(0.8,0.7);
		TIPZ A 1 A_SetScale(0.7,0.6);
		TIPZ A 1 A_SetScale(0.8,0.7);
		TIPZ A 1 A_SetScale(0.9,0.8);
		TIPZ A 1 A_SetScale(0.8,0.7);
		TIPZ A 1 A_SetScale(0.7,0.6);
		TIPZ A 1 A_SetScale(0.8,0.7);
		TIPZ A 1 A_SetScale(0.9,0.8);
		TIPZ A 1 A_SetScale(1.0,0.9);
		TIPZ A 1 A_SetScale(1.1,1.0);
		TIPZ A 0 A_Explode();
		TIPZ A 0 A_SetScale(1.1,1.1);
		TIPZ A 2 A_PlaySound ("Yes/GoryBlod", 20);
		TIPZ A 0 A_SpawnItem ("SacoDeDano", 0,0,0,0);
		TIPZ A 0 A_SpawnItem ("SacoDeDano", 0,0,0,0);
		TIPZ A 0 A_SpawnItem ("SacoDeDano", 0,0,0,0);
		TIPZ A 0 A_SpawnItem ("SacoDeDano", 0,0,0,0);
		TIPZ A 0 A_SpawnItem ("SacoDeDano", 0,0,0,0);
		TIPZ AAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEX("MalaSangre", 0, 0, 0, random (4, 12), 0, random (4, 12), random(0, 360));
		Stop;
	}
}

Class NiceStarYouGotThere : Actor  //If I didn't got linched by the others for the whole thing, I will surely get linched by Riconuts for creating this. (...Sorry Rico :[...)
{
	Default
	{
	+NOBLOCKMAP;
	+NOTELEPORT;
	+NOGRAVITY;
	+SEEKERMISSILE;
	+NODAMAGETHRUST;
	DamageType "Images";
	seesound "UmbrellaCorp/DSOOM";
	}
	States
	{
	Spawn:
		TNT1 A 0 A_PlaySound ("UmbrellaCorp/DSOOM", 20);
		TNT1 A 10 A_Fire();
		YTSR A 0 A_SetScale(0.14,0.14);
		YTSR A 7 A_Fire();
		YTSR A 0 A_SetScale(0.12,0.12);
		YTSR A 7 Bright;
		YTSR A 0 A_SetScale(0.10,0.10);
		YTSR A 7 Bright;
		YTSR A 0 A_SetScale(0.08,0.08);
		YTSR A 7 Bright;
		YTSR A 0 A_SetScale(0.06,0.06);
		YTSR A 7 Bright;
		YTSR A 0 A_SetScale(0.04,0.04);
		YTSR A 7 Bright;
		YTSR A 0 A_SetScale(0.02,0.02);
		YTSR A 7 Bright;
		YTSR A 0 A_SpawnProjectile("MaiLitelStair",32,0,0,2);
		YTSR A 0 A_SpawnProjectile("MaiLitelStair",32,0,50,2);
		YTSR A 0 A_SpawnProjectile("MaiLitelStair",32,0,100,2);
		YTSR A 0 A_SpawnProjectile("MaiLitelStair",32,0,150,2);
		YTSR A 0 A_SpawnProjectile("MaiLitelStair",32,0,200,2);
		YTSR A 0 A_SpawnProjectile("MaiLitelStair",32,0,250,2);
		YTSR A 0 A_SpawnProjectile("MaiLitelStair",32,0,300,2);
		YTSR A 0 A_SpawnProjectile("MaiLitelStair",32,0,350,2);
		YTSR A 0 A_SetScale(0.00,0.00);
		YTSR A 7;
		stop;
	}
}

Class MaiLitelStair : Actor  //And I'm saying it because of me wanting to reference this *Insert Image Here*
{
	Default //Both are going to appear in a future too, unless the guy doesn't want me to use the character (the girl one), In that case, only one.
	{
	Radius 6;
	Height 8;
	Speed 20;
	FastSpeed 30;
	Damage 6;
	Projectile;
	DamageType "Images";
	SeeSound "UmbrellaCorp/DSOOMZ";
	Obituary "%o cried because he didn't tried enough.";
	}
	States
	{
	Spawn:
		TNT1 A 1 A_Jump (256, "See1", "See2", "See3", "See4", "See5", "See6", "See7", "See8", "See9", "See10");
		Loop;
	See1:
		STTK A -1 A_SetScale(0.04,0.04);
		Stop;
	See2:
		STTK B -1 A_SetScale(0.36,0.36);
		Stop;
	See3:
		STTK C -1 A_SetScale(0.10,0.10);
		Stop;
	See4:
		STTK D -1 A_SetScale(0.12,0.12);
		Stop;
	See5:
		STTK E -1 A_SetScale(0.05,0.05);
		Stop;
	See6:
		STTK F -1 A_SetScale(0.08,0.08);
		Stop;
	See7:
		STTK G -1 A_SetScale(0.08,0.08);
		Stop;
	See8:
		STTK H -1 A_SetScale(0.07,0.07);
		Stop;
	See9:
		STTK I -1 A_SetScale(0.06,0.06);
		Stop;
	See10:
		STTK J -1 A_SetScale(0.06,0.06);
		Stop;
	Death:
		"----" A 0 A_SetScale(0.9,0.9);
		"----" A 1 A_PlaySound("FantasiadeDisney/FACEDETH", 15);
		"----" A 0 A_spawnprojectile("DieDeath", 0,0,0,0);
		Stop;
	XDeath:
		"----" A 0 A_SetScale(0.9,0.9);
		"----" A 1 A_PlaySound("FantasiadeDisney/FACEDETH", 15);
		"----" A 0 A_spawnprojectile("DieDeath", 0,0,0,0);
		Stop;
	}
}

Class FairFuckTale : Actor
{
	Default
	{
	Radius 25;
	Height 25;
	Speed 10;
	FastSpeed 5;
	Scale 0.7;
	Damage 15;
	damagetype "Blal";
	Projectile;
	+FORCEXYBILLBOARD;
	+Floatbob;
	+SEEKERMISSILE;
	+HITMASTER;
	SeeSound "Yes/Hoveratk";
	Obituary "A seeker bot got confused and targeted %o instead of the actual target.";
	}
	States
	{
	Spawn:
		OTPQ ABCDEF 1 A_SeekerMissile(60,60,2);
		Loop;
	Death:
		OTPQ A 0 A_Explode();
		OTPQ A 0 A_PlaySound("Flash/Vxplode", 10);
		OTPQ A 1 A_SpawnProjectile("Bloonxplode", 0,0,0,0);
		OTPQ A 0 A_SpawnProjectile("Thingyjunk");
		Stop;
	XDeath:
		OTPQ A 0 A_Explode();
		OTPQ A 0 A_PlaySound("Flash/Vxplode", 10);
		OTPQ A 1 A_SpawnProjectile("Bloonxplode", 0,0,0,0);
		OTPQ A 0 A_SpawnProjectile("Thingyjunk");
		Stop;
	}
}