//Just a Happy guy :).

class Egghead : Actor
{
	//$Category Desgraciados
	//$Title Psycho Head
	
	actor creepypastahumptydumpty;
	Default
	{
	Health 300;
	Mass 1000;
	height 46;
	radius 35;
	painchance 160;
	speed 6;
	damage 5;
	scale 0.9;
	Monster;
	+NoInfightSpecies;
	DamageFactor "Blal", 0.10;
	DamageFactor "Boomerangz", 2;
	DamageFactor "Grenade", 12;
	DamageFactor "Diabetes", 0;
	DamageFactor "Ass", 0;
	DamageFactor "Air", 0;
	DamageFactor "Steel", 0;
	DamageFactor "Radiation", 0.55;
	DamageFactor "HipTo", 0.5;
	DamageFactor "Powder", 150;
	DamageFactor "Time", 20;
	DamageFactor "Bloon", 0;
	DamageFactor "Fire", 200;
	DamageFactor "Huje", 150;
	DamageFactor "Kaboomz", 15;
	DamageFactor "Images", 0;
	DamageFactor "Poison", 0;
	DamageFactor "Ramming", 55;
	DamageFactor "Ice", 15;
	DamageFactor "Lightning", 0.13;
	seesound "Egg/HeadAct";
	activesound "Egg/HeadAct";
	painsound "Egg/HeadPain";
	deathsound "Egg/HeadDeath";
	obituary "%o was eaten by a psycho head.";
	Tag "Psycho Head";
	+SOLID;
	+SHOOTABLE;
	+NOICEDEATH;
	+NOTARGET;
	}
	States
	{
	Spawn:
		CRPY A 1 a_look();
		loop;
	See:
		CRPY A 2 A_Chase();
		CRPY A 2 A_UnSetInvulnerable();
		CRPY A 0 A_Jump(79,"Missile2");
		loop;
	Missile:
		CRPY A 2 A_PlaySound ("Egg/HeadAttack");
		CRPY BCD 2;
		CRPY O 4 A_SkullAttack (40);
		CRPY O 4;
    	Goto Missile+4;
	Missile1:
		CRPY E 0 A_SetInvulnerable();
		CRPY EFGH 2;
		NULL AAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Wander();
		CRPY HGF 2;
		CRPY E 1;
		CRPY E 1 A_UnSetInvulnerable();
		CRPY A 0 A_Jump(144,"Missile");
		Goto see;
	Missile2:
		CRPY AAAAAAAA 1 A_FastChase();
		Goto see;
	Pain:
		CRPY C 5 A_Pain();
		CRPY B 2;
		CRPY A 0 A_Jump(59,"Missile1");
		goto See;
	Raise:
		CRPY NMLKJIA 5;
		goto see;
	Death:
		CRPY A 1 A_NoBlocking();
		CRPY A 4 A_Scream();
		CRPY IJKLMN 5;
		CRPY N -1;
		stop;
	}
}