//These are supposed to be the Doom 2 monster replacements from FURDoom, But I turned them into a true actor now >:D.

class FurFuck1 : Actor
{
	//$Category Desgraciados
	//$Title Cacoreplacer1
	
	Default
	{
		Health 550;
		Translation "16:47=80:111";
		Radius 31;
		Height 57;
		Mass 400;
		Speed 6;
		PainChance 128;
		DamageFactor "Blal", 0.5;
		DamageFactor "Boomerangz", 1.50;
		DamageFactor "Grenade", 150;
		DamageFactor "Diabetes", 255;
		DamageFactor "Ass", 0;
		DamageFactor "HipTo", 9;
		DamageFactor "Radiation", 100;
		DamageFactor "Powder", 250;
		DamageFactor "Steel", 10;
		DamageFactor "Maser", 250;
		DamageFactor "Air", 0;
		DamageFactor "Time", 15;
		DamageFactor "Bloon", 1.5;
		DamageFactor "Huje", 1;
		DamageFactor "Fire", 150;
		DamageFactor "Ramming", 255;
		DamageFactor "Kaboomz", 150;
		DamageFactor "Images", 10;
		DamageFactor "Poison", 30;
		DamageFactor "Ice", 60;
		DamageFactor "Lightning", 0;
		Monster;
		Tag "Astral Cacoavian";
		+FLOAT;
		+NOGRAVITY;
		+NOBLOOD;
		+NOBLOODDECALS;
		+NoInfightSpecies;
		+DONTGIB;
		SeeSound "CacoBird/See";
		PainSound "CacoBird/Pain";
		DeathSound "CacoBird/Death";
		ActiveSound "CacoBird/Active";
		Obituary "%o religiously got those nuts zapped by a Astral Cacoavian.";
		}
		States
		{
		Spawn:
			AVIA A 10 A_Look();
			Loop;
		Physics:
			AVIA EEE 4 A_Chase();
			AVIA F 4 A_Chase();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA FFGGG 4 A_Chase();
			AVIA H 4 A_Chase();
			AVIA HH 4 A_Chase();
			Goto See;
		See:
			AVIA A 4 A_Chase();
			Loop;
		SeeAlt:
			AVIA AAAA 4 A_Chase("Missile");
			Goto See;
		Missile:
			TNT1 A 0 A_JumpifCloser (200, 1);
			CYBG A 0 A_Jump(60, "Missile2");
			Goto Missile1;
		Missile1:
			AVIA BBBCCC 2 Bright A_FaceTarget();
			TNT1 A 0  A_SpawnProjectile("FUElectricBall", 32);
			AVIA DDD 2 Bright A_FaceTarget();
			Goto Physics;
		Missile2:
			TNT1 A 0 A_PlaySound ("CacoBird/Pain");
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BBBBBB 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BB 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BC 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 25, 0, -6);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 25, 0, 6);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 30);
			AVIA DDD 2 Bright A_FaceTarget();
			Goto Physics;
		Melee:
			TNT1 A 0 A_Jump(140, "SeeAlt");
			AVIA KK 2 A_FaceTarget();
			TNT1 A 0 A_PlaySound ("CacoBird/Whoosh");
			AVIA LM 2 A_FaceTarget();
			TNT1 A 0 A_CustomMeleeAttack(10 * random(1, 6), "CacoBird/Slap", "CacoBird/Miss");
			AVIA NO 2 A_FaceTarget();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA PQ 2 A_FaceTarget();
			AVIA OQPQ 4;
			AVIA ML 2;
			Goto Physics;
		Pain:
			AVIA III 2;
			TNT1 A 0 A_Pain();
			AVIA JJJ 2;
			Goto Physics;
		Death:
			AVIA R 6;
			AVIA S 6 A_Scream();
			AVIA T 6 A_NoBlocking();
			AVIA T 1 A_JumpIf(z <= floorz, "DeathClap");
			Goto Death+3;
		DeathClap:
			AVIA U 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 1;
			AVIA X 1;
			AVIA U 3;
			AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 3;
			AVIA X 3;
			AVIA W -1;
			Stop;
		Raise:
			AVIA X 3 A_UnSetFloorClip();
			AVIA W 3;
			AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 3;
			AVIA X 1;
			AVIA W 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 1;
			AVIA TSR 6;
			Goto See;
		}
}

class FurFuck2 : Actor
{
	//$Category Desgraciados
	//$Title Cacoreplacer2
	
	Default
	{
		Health 660;
		Translation "16:47=192:207";
		Radius 32;
		Height 57;
		Mass 400;
		Speed 6;
		PainChance 128;
		DamageFactor "Blal", 0.5;
		DamageFactor "Boomerangz", 1.50;
		DamageFactor "Grenade", 150;
		DamageFactor "Diabetes", 255;
		DamageFactor "Ass", 0;
		DamageFactor "HipTo", 9;
		DamageFactor "Bloon", 1.5;
		DamageFactor "Maser", 250;
		DamageFactor "Huje", 1;
		DamageFactor "Powder", 250;
		DamageFactor "Fire", 150;
		DamageFactor "Ramming", 255;
		DamageFactor "Steel", 10;
		DamageFactor "Time", 15;
		DamageFactor "Radiation", 100;
		DamageFactor "Air", 0;
		DamageFactor "Kaboomz", 150;
		DamageFactor "Images", 10;
		DamageFactor "Poison", 30;
		DamageFactor "Ice", 60;
		DamageFactor "Lightning", 0;
		Monster;
		Tag "PsyCacoavian";
		YScale 1;
		XScale 1.1;
		+FLOAT;
		+NOGRAVITY;
		+NOBLOOD;
		+NoInfightSpecies;
		+NOBLOODDECALS;
		+DONTGIB;
		SeeSound "CacoBird/See";
		PainSound "CacoBird/Pain";
		DeathSound "CacoBird/Death";
		ActiveSound "CacoBird/Active";
		Obituary "%o got those Psycho-nuts Psycho-zapped by a PsyCacoavian.";  //*Insert Image Here*
		}
		States
		{
		Spawn:
			AVIA A 10 A_Look();
			Loop;
		Physics:
			AVIA EEE 3 A_Chase();
			AVIA F 3 A_Chase();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA FFGGG 3 A_Chase();
			AVIA H 3 A_Chase();
			AVIA HH 3 A_Chase();
			AVIA EE 4 A_Chase();
			AVIA F 4 A_Chase();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA FGG 4 A_Chase();
			AVIA H 4 A_Chase();
			AVIA HH 4 A_Chase();
			Goto See;
		See:
			AVIA A 4 A_Chase();
			Loop;
		SeeAlt:
			AVIA AAAA 4 A_Chase("Missile");
			Goto See;
		Missile:
			TNT1 A 0 A_JumpifCloser (200, 1);
			CYBG A 0 A_Jump(60, "Missile2");
			Goto Missile1;
		Missile1:
			AVIA BBBCCC 2 Bright A_FaceTarget();
			TNT1 A 0  A_SpawnProjectile("FUElectricBall", 32);
			AVIA DDD 2 Bright A_FaceTarget();
			Goto Physics;
		Missile2:
			TNT1 A 0 A_PlaySound ("CacoBird/Pain");
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BBBBBB 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BB 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BC 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 25, 0, -6);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 25, 0, 6);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 30);
			AVIA DDD 2 Bright A_FaceTarget();
			Goto Physics;
		Melee:
			TNT1 A 0 A_Jump(140, "SeeAlt");
			AVIA KK 2 A_FaceTarget();
			TNT1 A 0 A_PlaySound ("CacoBird/Whoosh");
			AVIA LM 2 A_FaceTarget();
			TNT1 A 0 A_CustomMeleeAttack(10 * random(1, 6), "CacoBird/Slap", "CacoBird/Miss");
			AVIA NO 2 A_FaceTarget();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA PQ 2 A_FaceTarget();
			AVIA OQPQ 4;
			AVIA ML 2;
			Goto Physics;
		Pain:
			AVIA III 2;
			TNT1 A 0 A_Pain();
			AVIA JJJ 2;
			Goto Physics;
		Death:
			AVIA R 6;
			AVIA S 6 A_Scream();
			AVIA T 6 A_NoBlocking();
			AVIA T 1 A_JumpIf(z <= floorz, "DeathClap");
			Goto Death+3;
		DeathClap:
			AVIA U 6;
			AVIA V 6 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 6;
			AVIA X 6;
			AVIA U 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 2;
			AVIA X 2;
			AVIA U 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 1;
			AVIA X 1;
			AVIA U 3;
			AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 3;
			AVIA X 3;
			AVIA U 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 1;
			AVIA X 1;
			AVIA W -1;
			Stop;
		Raise:
			AVIA X 1 A_UnSetFloorClip();
			AVIA W 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 3;
			AVIA X 1;
			AVIA W 3;
			AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 3;
			AVIA X 3;
			AVIA W 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 1;
			AVIA X 1;
			AVIA W 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 2;
			AVIA X 2;
			AVIA W 6;
			AVIA V 6 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 6;
			AVIA TSR 6;
			Goto See;
		}
}

class FurFuck3 : Actor
{
	//$Category Desgraciados
	//$Title Cacoreplacer3
	
	Default
	{
		Health 440;
		Translation "16:47=48:79";
		Radius 33;
		Height 53;
		Mass 400;
		Speed 6;
		PainChance 128;
		DamageFactor "Blal", 0.5;
		DamageFactor "Boomerangz", 1.50;
		DamageFactor "Grenade", 150;
		DamageFactor "Diabetes", 255;
		DamageFactor "Ass", 0;
		DamageFactor "HipTo", 9;
		DamageFactor "Steel", 10;
		DamageFactor "Bloon", 1.5;
		DamageFactor "Huje", 1;
		DamageFactor "Fire", 150;
		DamageFactor "Radiation", 100;
		DamageFactor "Ramming", 255;
		DamageFactor "Time", 15;
		DamageFactor "Maser", 250;
		DamageFactor "Air", 0;
		DamageFactor "Powder", 250;
		DamageFactor "Kaboomz", 150;
		DamageFactor "Images", 10;
		DamageFactor "Poison", 30;
		DamageFactor "Ice", 60;
		DamageFactor "Lightning", 0;
		Monster;
		Tag "Fiend Cacoavian";
		YScale 0.7;
		XScale 1.2;
		+FLOAT;
		+NOGRAVITY;
		+NOBLOOD;
		+NOBLOODDECALS;
		+NoInfightSpecies;
		+DONTGIB;
		SeeSound "CacoBird/See";
		PainSound "CacoBird/Pain";
		DeathSound "CacoBird/Death";
		ActiveSound "CacoBird/Active";
		Obituary "%o got those nuts poisoned by a Fiend Cacoavian.";
		}
		States
		{
		Spawn:
			AVIA A 10 A_Look();
			Loop;
		Physics:
			AVIA EEE 1 A_Chase();
			AVIA F 1 A_Chase();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA FFGGG 1 A_Chase();
			AVIA H 1 A_Chase();
			AVIA HH 1 A_Chase();
			AVIA EEE 1 A_Chase();
			AVIA F 1 A_Chase();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA FFGGG 1 A_Chase();
			AVIA H 1 A_Chase();
			AVIA HH 1 A_Chase();
			AVIA EEE 1 A_Chase();
			AVIA F 1 A_Chase();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA FFGGG 1 A_Chase();
			AVIA H 1 A_Chase();
			AVIA HH 1 A_Chase();
			AVIA EEE 5 A_Chase();
			AVIA F 5 A_Chase();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA FFGGG 5 A_Chase();
			AVIA H 5 A_Chase();
			AVIA HH 5 A_Chase();
			Goto See;
		See:
			AVIA A 5 A_Chase();
			Loop;
		SeeAlt:
			AVIA AAAA 5 A_Chase("Missile");
			Goto See;
		Missile:
			TNT1 A 0 A_JumpifCloser (200, 1);
			CYBG A 0 A_Jump(60, "Missile2");
			Goto Missile1;
		Missile1:
			AVIA BBBCCC 2 Bright A_FaceTarget();
			TNT1 A 0  A_SpawnProjectile("FUElectricBall", 32);
			AVIA DDD 2 Bright A_FaceTarget();
			Goto Physics;
		Missile2:
			TNT1 A 0 A_PlaySound ("CacoBird/Pain");
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BBBBBB 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BB 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BC 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 25, 0, -6);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 25, 0, 6);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 30);
			AVIA DDD 2 Bright A_FaceTarget();
			Goto Physics;
		Melee:
			TNT1 A 0 A_Jump(140, "SeeAlt");
			AVIA KK 2 A_FaceTarget();
			TNT1 A 0 A_PlaySound ("CacoBird/Whoosh");
			AVIA LM 2 A_FaceTarget();
			TNT1 A 0 A_CustomMeleeAttack(10 * random(1, 6), "CacoBird/Slap", "CacoBird/Miss");
			AVIA NO 2 A_FaceTarget();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA PQ 2 A_FaceTarget();
			AVIA OQPQ 4;
			AVIA ML 2;
			Goto Physics;
		Pain:
			AVIA III 2;
			TNT1 A 0 A_Pain();
			AVIA JJJ 2;
			Goto Physics;
		Death:
			AVIA R 6;
			AVIA S 6 A_Scream();
			AVIA T 6 A_NoBlocking();
			AVIA T 1 A_JumpIf(z <= floorz, "DeathClap");
			Goto Death+3;
		DeathClap:
			AVIA U 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 1;
			AVIA X 1;
			AVIA U 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 1;
			AVIA X 1;
			AVIA U 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 1;
			AVIA X 1;
			AVIA U 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 1;
			AVIA X 1;
			AVIA U 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 1;
			AVIA X 1;
			AVIA U 6;
			AVIA V 6 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 6;
			AVIA X 6;
			AVIA U 6;
			AVIA V 6 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 6;
			AVIA X 6;
			AVIA W -1;
			Stop;
		Raise:
			AVIA X 6 A_UnSetFloorClip();
			AVIA W 6;
			AVIA V 6 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 6;
			AVIA X 6 A_UnSetFloorClip();
			AVIA W 6;
			AVIA V 6 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 6;
			AVIA X 1;
			AVIA W 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 1;
			AVIA X 1;
			AVIA W 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 1;
			AVIA X 1;
			AVIA W 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 1;
			AVIA X 1;
			AVIA W 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 1;
			AVIA X 1;
			AVIA W 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 1;
			AVIA TSR 6;
			Goto See;
		}
}

class FurFuck4 : Actor
{
	//$Category Desgraciados
	//$Title Cacoreplacer4
	
	Default
	{
		Health 330;
		Translation "16:47=112:127";
		Radius 29;
		Height 59;
		Mass 400;
		Speed 6;
		PainChance 128;
		DamageFactor "Blal", 0.5;
		DamageFactor "Boomerangz", 1.50;
		DamageFactor "Grenade", 150;
		DamageFactor "Air", 0;
		DamageFactor "Diabetes", 255;
		DamageFactor "Ass", 0;
		DamageFactor "HipTo", 9;
		DamageFactor "Bloon", 1.5;
		DamageFactor "Huje", 1;
		DamageFactor "Fire", 150;
		DamageFactor "Ramming", 255;
		DamageFactor "Kaboomz", 150;
		DamageFactor "Steel", 10;
		DamageFactor "Time", 15;
		DamageFactor "Images", 10;
		DamageFactor "Maser", 250;
		DamageFactor "Powder", 250;
		DamageFactor "Poison", 30;
		DamageFactor "Ice", 60;
		DamageFactor "Lightning", 0;
		DamageFactor "Radiation", 100;
		Monster;
		Tag "Natural Cacoavian";
		YScale 1.2;
		XScale 0.8;
		+FLOAT;
		+NOGRAVITY;
		+NOBLOOD;
		+NoInfightSpecies;
		+NOBLOODDECALS;
		+DONTGIB;
		SeeSound "CacoBird/See";
		PainSound "CacoBird/Pain";
		DeathSound "CacoBird/Death";
		ActiveSound "CacoBird/Active";
		Obituary "%o got those nuts Ecologicaly zapped by a Cacoavian.";  //I'm still not apologising for the obituaries.
		}
		States
		{
		Spawn:
			AVIA A 10 A_Look();
			Loop;
		Physics:
			AVIA EEE 2 A_Chase();
			AVIA F 2 A_Chase();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA FFGGG 2 A_Chase();
			AVIA H 2 A_Chase();
			AVIA HH 2 A_Chase();
			AVIA EE 3 A_Chase();
			AVIA F 3 A_Chase();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA FGG 3 A_Chase();
			AVIA H 3 A_Chase();
			AVIA H 3 A_Chase();
			AVIA EE 2 A_Chase();
			AVIA F 2 A_Chase();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA FGG 2 A_Chase();
			AVIA H 2 A_Chase();
			AVIA H 2 A_Chase();
			AVIA EE 2 A_Chase();
			AVIA F 2 A_Chase();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA FGG 2 A_Chase();
			AVIA H 2 A_Chase();
			AVIA H 2 A_Chase();
			Goto See;
		See:
			AVIA A 2 A_Chase();
			Loop;
		SeeAlt:
			AVIA AAAA 2 A_Chase("Missile");
			Goto See;
		Missile:
			TNT1 A 0 A_JumpifCloser (200, 1);
			CYBG A 0 A_Jump(60, "Missile2");
			Goto Missile1;
		Missile1:
			AVIA BBBCCC 2 Bright A_FaceTarget();
			TNT1 A 0  A_SpawnProjectile("FUElectricBall", 32);
			AVIA DDD 2 Bright A_FaceTarget();
			Goto Physics;
		Missile2:
			TNT1 A 0 A_PlaySound ("CacoBird/Pain");
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BBBBBB 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BB 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BC 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 25, 0, -6);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 25, 0, 6);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 30);
			AVIA DDD 2 Bright A_FaceTarget();
			Goto Physics;
		Melee:
			TNT1 A 0 A_Jump(140, "SeeAlt");
			AVIA KK 2 A_FaceTarget();
			TNT1 A 0 A_PlaySound ("CacoBird/Whoosh");
			AVIA LM 2 A_FaceTarget();
			TNT1 A 0 A_CustomMeleeAttack(10 * random(1, 6), "CacoBird/Slap", "CacoBird/Miss");
			AVIA NO 2 A_FaceTarget();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA PQ 2 A_FaceTarget();
			AVIA OQPQ 4;
			AVIA ML 2;
			Goto Physics;
		Pain:
			AVIA III 2;
			TNT1 A 0 A_Pain();
			AVIA JJJ 2;
			Goto Physics;
		Death:
			AVIA R 6;
			AVIA S 6 A_Scream();
			AVIA T 6 A_NoBlocking();
			AVIA T 1 A_JumpIf(z <= floorz, "DeathClap");
			Goto Death+3;
		DeathClap:
			AVIA U 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 2;
			AVIA X 2;
			AVIA U 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 1;
			AVIA X 1;
			AVIA U 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 2;
			AVIA X 2;
			AVIA U 5;
			AVIA V 5 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 5;
			AVIA X 5;
			AVIA U 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 2;
			AVIA X 2;
			AVIA U 5;
			AVIA V 5 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 5;
			AVIA X 5;
			AVIA U 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 2;
			AVIA X 2;
			AVIA U 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 2;
			AVIA X 2;
			AVIA U 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 2;
			AVIA X 2;
			AVIA U 4;
			AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 4;
			AVIA X 4;
			AVIA U 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 2;
			AVIA X 2;
			AVIA U 4;
			AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 4;
			AVIA X 4;
			AVIA U 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 2;
			AVIA X 2;
			AVIA U 4;
			AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 4;
			AVIA X 4;
			AVIA U 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 2;
			AVIA X 2;
			AVIA U 3;
			AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 3;
			AVIA X 3;
			AVIA U 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 2;
			AVIA X 2;
			AVIA W -1;
			Stop;
		Raise:
			AVIA X 2 A_UnSetFloorClip();
			AVIA W 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 2;
			AVIA X 3;
			AVIA W 3;
			AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 3;
			AVIA X 2;
			AVIA W 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 2;
			AVIA X 4;
			AVIA W 4;
			AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 4;
			AVIA X 2;
			AVIA W 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 2;
			AVIA X 4;
			AVIA W 4;
			AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 4;
			AVIA X 2;
			AVIA W 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 2;
			AVIA X 2;
			AVIA W 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 2;
			AVIA X 2;
			AVIA W 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 2;
			AVIA X 5;
			AVIA W 5;
			AVIA V 5 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 5;
			AVIA X 2;
			AVIA W 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 2;
			AVIA X 5;
			AVIA W 5;
			AVIA V 5 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 5;
			AVIA X 2;
			AVIA W 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 2;
			AVIA X 1;
			AVIA W 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 1;
			AVIA X 2;
			AVIA W 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 2;
			AVIA TSR 6;
			Goto See;
		}
}

class FurFuck5 : Actor  //Alteast one ass is going to help.
{
	//$Category Desgraciados con Gracia
	//$Title CacoShiny :)
	
	Default
	{
		Health 999;
		+FRIENDLY;
		Obituary "%o got those nuts extra zapped by a rare Cacoavian.";
		Tag "Shiny Cacoavian";
		Translation "16:47=%[0.00,0.00,0.00]:[1.32,2.06,1.64]";
		Radius 28;
		Height 53;
		Mass 400;
		Speed 6;
		PainChance 128;
		DamageFactor "Blal", 0.5;
		DamageFactor "Boomerangz", 1.50;
		DamageFactor "Grenade", 150;
		DamageFactor "Diabetes", 255;
		DamageFactor "Ass", 0;
		DamageFactor "Steel", 10;
		DamageFactor "HipTo", 9;
		DamageFactor "Maser", 250;
		DamageFactor "Fire", 150;
		DamageFactor "Bloon", 1.5;
		DamageFactor "Radiation", 100;
		DamageFactor "Air", 0;
		DamageFactor "Huje", 1;
		DamageFactor "Powder", 250;
		DamageFactor "Ramming", 255;
		DamageFactor "Time", 15;
		DamageFactor "Kaboomz", 150;
		DamageFactor "Images", 10;
		DamageFactor "Poison", 30;
		DamageFactor "Ice", 60;
		DamageFactor "Lightning", 0;
		Monster;
		YScale 0.6;
		XScale 0.7;
		+FLOAT;
		+NOGRAVITY;
		+NOBLOOD;
		+NOBLOODDECALS;
		+DONTGIB;
		+NoInfightSpecies;
		SeeSound "CacoBird/See";
		PainSound "CacoBird/Pain";
		DeathSound "CacoBird/Death";
		ActiveSound "CacoBird/Active";
		}
		States
		{
		Spawn:
			AVIA A 10 A_Look();
			Loop;
		Physics:
			AVIA EEE 2 A_Chase();
			AVIA F 2 A_Chase();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA FFGGG 2 A_Chase();
			AVIA H 2 A_Chase();
			AVIA HH 2 A_Chase();
			AVIA EEE 2 A_Chase();
			AVIA F 2 A_Chase();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA FFGGG 2 A_Chase();
			AVIA H 2 A_Chase();
			AVIA HH 2 A_Chase();
			AVIA EEE 2 A_Chase();
			AVIA F 2 A_Chase();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA FFGGG 2 A_Chase();
			AVIA H 2 A_Chase();
			AVIA HH 2 A_Chase();
			Goto See;
		See:
			AVIA A 2 A_Chase();
			Loop;
		SeeAlt:
			AVIA AAAA 2 A_Chase("Missile");
			Goto See;
		Missile:
			TNT1 A 0 A_JumpifCloser (200, 1);
			CYBG A 0 A_Jump(60, "Missile2");
			Goto Missile1;
		Missile1:
			AVIA BBBCCC 2 Bright A_FaceTarget();
			TNT1 A 0  A_SpawnProjectile("FUElectricBall", 32);
			AVIA DDD 2 Bright A_FaceTarget();
			Goto Physics;
		Missile2:
			TNT1 A 0 A_PlaySound ("CacoBird/Pain");
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BBBBBB 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BB 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA BC 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			AVIA C 2 Bright A_FaceTarget();
			TNT1 A 0 A_SpawnItemEx("FUElectricZap", 20, 0, 32);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 25, 0, -6);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 25, 0, 6);
			TNT1 A 0 A_SpawnProjectile("FUElectricBall", 30);
			AVIA DDD 2 Bright A_FaceTarget();
			Goto Physics;
		Melee:
			TNT1 A 0 A_Jump(140, "SeeAlt");
			AVIA KK 2 A_FaceTarget();
			TNT1 A 0 A_PlaySound ("CacoBird/Whoosh");
			AVIA LM 2 A_FaceTarget();
			TNT1 A 0 A_CustomMeleeAttack(10 * random(1, 6), "CacoBird/Slap", "CacoBird/Miss");
			AVIA NO 2 A_FaceTarget();
			TNT1 A 0 A_PlaySound("CacoBird/Clap", 6);
			AVIA PQ 2 A_FaceTarget();
			AVIA OQPQ 4;
			AVIA ML 2;
			Goto Physics;
		Pain:
			AVIA III 2;
			TNT1 A 0 A_Pain();
			AVIA JJJ 2;
			Goto Physics;
		Death:
			AVIA R 6;
			AVIA S 6 A_Scream();
			AVIA T 6 A_NoBlocking();
			AVIA T 1 A_JumpIf(z <= floorz, "DeathClap");
			Goto Death+3;
		DeathClap:
			AVIA U 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 2;
			AVIA X 2;
			AVIA U 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 1;
			AVIA X 1;
			AVIA U 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 1;
			AVIA X 1;
			AVIA U 5;
			AVIA V 5 A_PlaySound("CacoBird/Clap", 6);
			AVIA W 5;
			AVIA X 5;
			AVIA W -1;
			Stop;
		Raise:
			AVIA X 5 A_UnSetFloorClip();
			AVIA W 5;
			AVIA V 5 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 5;
			AVIA X 1;
			AVIA W 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 1;
			AVIA X 1;
			AVIA W 1;
			AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 1;
			AVIA X 2;
			AVIA W 2;
			AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
			AVIA U 2;
			AVIA TSR 6;
			Goto See;
		}
}