//Ya era hora de que yo hiciera esto la verdad.

class DeadClap1 : Actor  //Imagine Being Dead And Your Body is Still moving. (Not like this, but anyways.)
{
	//$Category Decorados
	//$Title Clapping Cacoavian
	
	Default
	{
	YScale 0.9;
	XScale 1;
	}
	States
	{
	Spawn:
		AVIA U 6;
		AVIA V 6 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 6;
		AVIA X 6;
		Loop;
	}
}

class DeadClap2 : Actor  //And Yes, I honestly admit that I like the CacoAss clapping. (If that wasn't obvious.)
{
	//$Category Decorados
	//$Title Clapping Cacoreplacer1
	
	Default
	{
	Translation "16:47=80:111";
	}
	States
	{
	Spawn:
		AVIA U 3;
		AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 3;
		AVIA X 3;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		Loop;
	}
}

class DeadClap3 : Actor
{
	//$Category Decorados
	//$Title Clapping Cacoreplacer2
	
	Default
	{
	YScale 1;
	XScale 1.1;
	Translation "16:47=192:207";
	}
	States
	{
	Spawn:
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 3;
		AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 3;
		AVIA X 3;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 6;
		AVIA V 6 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 6;
		AVIA X 6;
		Loop;
	}
}

class DeadClap4 : Actor
{
	//$Category Decorados
	//$Title Clapping Cacoreplacer3
	
	Default
	{
	YScale 0.7;
	XScale 1.2;
	Translation "16:47=48:79";
	}
	States
	{
	Spawn:
		AVIA U 6;
		AVIA V 6 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 6;
		AVIA X 6;
		AVIA U 6;
		AVIA V 6 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 6;
		AVIA X 6;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		Loop;
	}
}

class DeadClap5 : Actor
{
	//$Category Decorados
	//$Title Clapping Cacoreplacer4
	
	Default
	{
	YScale 1.2;
	XScale 0.8;
	Translation "16:47=112:127";
	}
	States
	{
	Spawn:
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 3;
		AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 3;
		AVIA X 3;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 5;
		AVIA V 5 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 5;
		AVIA X 5;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 5;
		AVIA V 5 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 5;
		AVIA X 5;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		Loop;
	}
}

class DeadClap6 : Actor
{
	//$Category Decorados
	//$Title Clapping CacoShiny :(
	
	Default
	{
	YScale 0.6;
	XScale 0.7;
	Translation "16:47=%[0.00,0.00,0.00]:[1.32,2.06,1.64]";
	}
	States
	{
	Spawn:
		AVIA U 5;
		AVIA V 5 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 5;
		AVIA X 5;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		Loop;
	}
}

class DeadClap7 : Actor  //most likely will get used in a Zscene
{
	//$Category Decorados
	//$Title Clapping...Mia?
	
	Default
	{
	YScale 1.3;
	XScale 1.4;
	Translation "112:123=192:207", "16:47=%[0.00,0.00,0.00]:[1.79,1.84,1.06]", "195:198=%[0.00,0.00,0.00]:[0.77,2.14,1.50]";
	}
	States
	{
	Spawn:
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 3;
		AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 3;
		AVIA X 3;
		AVIA U 3;
		AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 3;
		AVIA X 3;
		AVIA U 3;
		AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 3;
		AVIA X 3;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 1;
		AVIA V 1 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 1;
		AVIA X 1;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 2;
		AVIA V 2 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 2;
		AVIA X 2;
		AVIA U 3;
		AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 3;
		AVIA X 3;
		AVIA U 3;
		AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 3;
		AVIA X 3;
		AVIA U 3;
		AVIA V 3 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 3;
		AVIA X 3;
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		AVIA U 4;
		AVIA V 4 A_PlaySound("CacoBird/Clap", 6);
		AVIA W 4;
		AVIA X 4;
		Loop;
	}
}

Class SC55 : Actor
{
	//$Category Decorados
	//$Title A SC-55
	
	Default
	{
	Radius 4;
	Height 8;
	ProjectilePassHeight -4;
	+SOLID;
	}
	States
	{
	Spawn:
		SCSS A -1;
		Stop;
	}
}

Class TukkiThingA : Actor
{
	//$Category Decorados
	//$Title Tukki Thing 1
	
	Default
	{
	Scale 1.4;
	Radius 9;
	Height 41;
	ProjectilePassHeight -9;
	+SOLID;
	}
	States
	{
	Spawn:
		KOUL BBAABBCC 3;
		Loop;
	}
}

Class TukkiThingB : Actor  //Only for Skyboxes
{
	//$Category Decorados
	//$Title Tukki Thing 2
	
	Default
	{
	Scale 1.3;
	Radius 15;
	Height 65;
	ProjectilePassHeight -15;
	+SOLID;
	}
	States
	{
	Spawn:
		TKKM A -1;
		Stop;
	}
}

Class DamiMultiplayer : Actor //The absolute Origin type beat (maybe in a future, I know that this will be possible)
{
	//$Category Decorados
	//$Title Cosmology for Adults
	
	Default
	{
	Scale 0.64;
	Radius 18;
	Height 69;
	ProjectilePassHeight -18;
	+SOLID;
	}
	States
	{
	Spawn:
		PHDR E 1;
		loop;
	}
}