﻿
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;

public class ParticleHitbox : UdonSharpBehaviour
{
    public string EventName;
    HitboxManager hitboxManager;
    private void Start()
    {
        GameObject hitboxManagerObject = GameObject.Find("HitboxManager");
        if (hitboxManagerObject != null)
        {
            hitboxManager = hitboxManagerObject.GetComponent<HitboxManager>();
        }
    }
    // Probally needed, not sure sure about the IsValid though...
    bool PlayerCheck(VRCPlayerApi playerApi)
    {

        if (playerApi != null)
        {
            if (playerApi.IsValid())
            {
                return true;
            }
        }
        return false;
    }
    private void OnParticleCollision(GameObject other)
    {
        if(hitboxManager)
        {
            if(EventName.Length <=0)
            {
                EventName = "On"+gameObject.name;
            }
            hitboxManager.SendCustomEvent(EventName);
        }
    }
}
